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CHARACTER PROFILE
PHYSICAL DESCRIPTION
Name:
Concept:
Setting:
Rank:
Race:
Skin Tone:
Hair Color:
Eye Color:
ATTRIBUTES
XP:
DERIVED STATISTICS
d4 d6 d8 d10 d12
BASE
CHARACTER HEALTH
MODIFIERS
-1
-2 -3
Agility
Smarts
Spirit
Strength
Vigor
Pace
Parry
Toughness
Charisma
SKILLS
EDGES
POWERS
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Power
(6 AVERAGE)
(2+HALF FIGHTING)
(2+HALF VIGOR)
(0+EDGES/HINDRANCES)
d4 d6 d8 d10 d12
Arcane ( )
Boating (AG)
Climbing (ST)
Driving (AG)
Fighting (AG)
Gambling (SM)
Guts (SP)
Healing (SM)
Intimidation (SP)
Investigation(SM)
Knowledge (SM)
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Lockpicking (AG)
Notice (SM)
Persuasion (SP)
Piloting (AG)
Repair (SM)
Riding (AG)
Shooting(AG)
Stealth(AG)
Streetwise (SM)
Survival (SM)
Swimming (AG)
Taunt (SM)
Throwing (AG)
Tracking (SM)
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Height:
Weight:
Handedness:
Body Quirks:
Wounds!
Permanent Injuries
-1
-2
SHAKEN: Damage more than Toughness. Half Pace move. Roll Spirit to recover.
WOUND: Every raise causes a wound.
KNOCKOUT BLOW: More than 3 wounds. Incapacitated. Consult table on page 70.
BONUS DAMAGE: A raise on an Attack Roll adds +1d6 to damage.
Cost/Description
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HINDRANCES
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FIGHTING GEAR
Weapon
Range
ROF Damage
Weight
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Armor
Area Protected
Protection Weight
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OTHER POSSESSIONS
Item/Notes
Weight
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Total Weight Carried (packs/etc): _____ pounds
Fighting Weight Carried: _____ pounds
Weight Limit: _____ pounds
(normally strengthx5)
Item/Notes
Weight
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Encumbrance Levels
Penalty
NONE (up to _____ pounds)
LIGHT (up to _____ pounds)
MED (up to _____ pounds)
-0
-1
-2
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COMBAT MANEUVERS
KNOCKOUT BLOWS
AIM
LIMB
-2
Use when suffered 3 wounds, and take a 4th wound (or more). It is the number of Wounds inflicted on the blow
that sends you past 3 that determines the effect.
HEAD
-4, +4 Damage
SMALL TARGET
TINY
COVER, LIGHT
-1
COVER, MEDIUM
-2
COVER, HEAVY
-4
DEFEND
INJURY TABLE
DISARM
ROLL
WOUND
THE DROP
3-4
GANG UP
5-9
OBSTACLE
PRONE
TOUCH ATTACK
+2
10
11-12
GRAPPLING
1 Wound
If already Incapacitated, then no additonal effect. If not Inc., then succeed at a Spirit roll to be
SHAKEN, if failed then Incapacitated
-4
2 Wounds
-6
3 Wounds
Bleeding Out. Roll on Injury Table. Make Vigor roll at start of each combat round, failure means a
Mortal Wound. A raise means Bleeding stops.
4 Wounds
Mortal Wound. Roll on Injury table. Vigor roll each combat round. If not made then Death comes a
calling! Healing must be made to stablize.
TRICK
Make opposed Agility or Smarts roll, if success, opponent is -2 for one action,
with a raise, opponent is -2 Parry and Shaken.
TWO WEAPONS
UNARMED DEFENDER
UNSTABLE PLATFORM
WILD ATTACK
WITHDRAW
POWER POINTS
Experience Points
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
105
110
115
120
125
130
135
140
145
150
Character Sheet designed by terry@terrywhisenant.com, I incorporated some pieces from different sheets Ive seen with some of my own ideas to make this 11x17 double-sided sheet for my players.
Savage Worlds
Character Checklist
Character Creation
Race (Notes)
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Characteristics
You have 5 points to spend
Agility
Smarts
Spirit
Strength
Vigor
Skill Points
You have 15 points to spend
Arcane (SM)
Boating (AG)
Climbing (ST)
Driving (AG)
Fighting (AG)
Gambling (SM)
Guts (SP)
Healing (SM)
Intimidation (SP)
Investigation (SM)
Knowledge (SM)
_________
_________
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Lockpicking (AG)
Notice (SM)
Persuasion (SP)
Piloting (AG)
Repair (SM)
Riding (AG)
Shooting (AG)
Stealth (AG)
Streetwise (SM)
Survival (SM)
Swimming (AG)
Taunt (SM)
Throwing (AG)
Tracking (SM)
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Hindrances
You may choose one Major (2 pts)
and two Minor (1 pt)
Hindrance (level)
Points
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For two points you can: a) Raise an attribute one
die type or b) Choose an Edge. For one point,
you can: c) Gain another skill point, or d) gain
additional starting money.
Agility
Smarts
Spirit
Strength
Vigor
Arcane ( )
Boating (AG)
Climbing (ST)
Driving (AG)
Fighting (AG)
Gambling (SM)
Guts (SP)
Healing (SM)
Intimidation (SP)
Investigation (SM)
Knowledge (SM)
_________
_________
_________
Lockpicking (AG)
Notice (SM)
Persuasion (SP)
Piloting (AG)
Repair (SM)
Riding (AG)
Shooting (AG)
Stealth (AG)
Streetwise (SM)
Survival (SM)
Swimming (AG)
Taunt (SM)
Throwing (AG)
Tracking (SM)
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Edge(s)
Edge(s)
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VETERAN
HEROIC
LEGENDARY
SEASONED
NOVICE
Edg
es
CHARACTER STORY
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NOTES
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ALLIES & NPCS
Name/Type: _______________________
Agility d__ Pace ___ Fatigue -1
Smarts d__ Parry ___
-2
Spirit d__ Tough ___
Strength d__
Incapac!
Vigor d__
NPC Notes
Name/Type: _______________________
Agility d__ Pace ___ Fatigue -1
Smarts d__ Parry ___
-2
Spirit d__ Tough ___
Strength d__
Incapac!
Vigor d__
Skills:
Skills:
Special Abilities:
Special Abilities:
Equipment/Notes:
Equipment/Notes: