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PMGT 402 Project Leadership

Mario Vasilkovs

School of Business

Agenda
PMGT 402 Summer 2010
Housekeeping

Monday Aug 2: School Closed Assignment #2


Due Aug. 6

Final: Tuesday, Aug. 17, 1330, E2-12


MC & Short Answer
Motivating

Employees

Theories Issues Suggestions Groups and Teams


PMGT 402- Week 14 - Motivation

Motivating Employees

School of Business

Motivation
PMGT 402 Summer 2010
Defined:

The processes that account for an individuals willingness to exert high levels of effort to reach organizational goals, conditioned by the efforts ability to satisfy some individual need Effort: a measure of intensity or drive Direction: toward organizational goals Need: personalized reason to exert effort Motivation works best when individual needs are compatible with organizational goals
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Motivation
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Process
Unsatisfied Need

Schematic:
Tension Effort Intensity Direction Persistence Satisfied Need Tension Reduction

Exhibit 9-1

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Motivation
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Early,

Content Theories:

Motivational Factors within the person Needs become goals become actions
Maslow: Needs Hierarchy McGregor: Theory X & Y Herzberg: Two Factor Theory McClelland: Learned Needs

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Motivation: Maslow
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Hierarchy of Needs Theory Needs were categorized as five levels


Individuals must satisfy lower-order needs before they can satisfy higher order needs Satisfied needs will no longer motivate Motivating a person depends on knowing at what level that person is on the hierarchy

Hierarchy of needs
Lower-order (external): physiological, safety Higher-order (internal): social, esteem, selfactualization

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Motivation: Maslow
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SelfActualization
Exhibit 9-2

Growth, self-fulfillment, learning

Esteem Social Safety Physiological

Self- respect, confidence, recognition

Affection, acceptance

Security: from harm, of supply

Food, drink, shelter 8

PMGT 402- Week 14 - Motivation

Motivation: McGregor
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Theory

X and Theory Y

Theory X
Employees have little ambition, dislike work, avoid responsibility, and require close supervision

Theory Y
Employees can exercise self-direction, desire responsibility, and like to work

Motivation is maximized by participative decision making, interesting jobs, and good group relations
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Motivation: Herzberg
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Motivation-Hygiene

Theory

Job satisfaction and job dissatisfaction are created by different factors


Hygiene factors: extrinsic (environmental) factors that create job dissatisfaction Motivators: intrinsic (psychological) factors that create job satisfaction

Attempted to explain why job satisfaction does not result in increased performance
The opposite of satisfaction is not dissatisfaction, but rather no satisfaction

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Motivation: Herzberg
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Motivators Achievement Recognition Work Itself Responsibility Advancement Growth Hygiene Factors Supervision Company Policy Relationship with Supervisor Working Conditions Salary Relationship with Peers Personal Life Relationship with Subordinates Status Security Neutral Extremely Dissatisfied

Extremely Satisfied

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Motivation: Herzberg
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Traditional View Satisfied Herzbergs View Motivators Satisfaction No Satisfaction Hygiene Factors No Dissatisfaction Dissatisfaction Dissatisfied

Exhibit 9-4

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Motivation: Observations
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Each

had a different perspective:

Maslow: Individual McGregor: Manager Herzberg: Organization


All

are well known Intuitive appeal Low Order:


Physiological, X, Hygiene
High

Order
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Self-Actualization, Y, Motivators
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Motivation: McClelland
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Theory

of Needs:

Three acquired needs motivating job performance:


Achievement (nAch)
Drive to excel, succeed, beat standards

Power (nPow)
Make others behave in different ways

Affiliation (nAff)
Desire for friendly and close relationships

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Motivation: Contemporary
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Reinforcement

Reward the positive


Job

Characteristics

5 dimensions in designing a motivating job


Equity

Fair return for effort


Expectancy

Expected positive outcome of an action


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Motivation: Reinforcement
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Reinforcement

Theory

Behavior is influenced by consequences Reinforcers are consequences that, when given immediately following a behavior, increase the probability that the behavior will be repeated Non-reinforce (ignore) ve behavior A.k.a. Skinners Operant Conditioning

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Motivation: Reinforcement
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Reinforcement Theory, the basis:

http://www3.niu.edu/acad/psych/Millis/History/2003/OperantConditioning.htm PMGT 402- Week 14 - Motivation

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An Aside: Classical Conditioning


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Pavlovs

Experiment:

Conditioning:
Ring the bell + food = saliva

After conditioning:
Ring the bell
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= saliva
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Motivation: Contemporary
PMGT 402 Summer 2010
Job

Characteristics Model (JCM)

A framework for designing motivating jobs Five primary job characteristics: Skill variety: how many skills and talents are needed? Task identity: does the job produce a complete work? Task significance: how important is the job? Autonomy: how much independence does the jobholder have? Feedback: do workers know how well they are doing?
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Motivation: Contemporary
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Job

Characteristics Model (JCM)


Critical Psychological States Experienced meaningfulness of the work Personal and Work Outcomes High Internal Work Motivation High-Quality Work Performance High Satisfaction with the Work Low Absenteeism and Turnover

Core Job Dimensions Skill Variety Task Identity Task Significance

Autonomy

Experienced responsibility for outcomes of the work

Feedback

Knowledge of the actual results of the work activities

PMGT 402- Week 14 - Motivation

Exhibit 9-5

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Motivation: Contemporary
PMGT 402 Summer 2010

Job Characteristics Model (JCM)


Guidelines for designing motivating jobs
Combine tasks (job enlargement) to create more meaningful work. Create natural work units to make employees work important and whole. Establish external and internal client relationships to provide feedback. Expand jobs vertically (job enrichment) by giving employees more autonomy. Open feedback channels to let employees know how well they are doing.

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Motivation: Contemporary
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Job Characteristics Model (JCM)


Suggested Action Combine tasks Form natural work units Establish client relationships Load vertically Open feedback channels Core Job Dimension Skill variety Task identity Task significance Autonomy Feedback

Exhibit 9-6
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Motivation: Contemporary
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Equity Theory:
Employees perceive:
What they get from a job situation (outcomes) What they put in (inputs) Yields input-outcome ratio

Employees compare their perceived ratio with those of others


If equal then a state of equity (fairness) exists If unequal, inequity exists and the person feels under- or over-rewarded

When inequities occur, employees will attempt to do something to rebalance the ratios (seek justice)
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Motivation: Contemporary
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Equity Theory:
Employee responses:
Distort own or others ratios Induce others to change their own inputs or outcomes Change own inputs (increase or decrease efforts) or outcomes (seek greater rewards) Choose a different comparison (referent) other (person, systems, or self) Quit their job

Employees are concerned with both the absolute and relative nature of organizational rewards

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Motivation: Contemporary
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Equity Theory, illustrated:


Ratio of Output to Input
Person 1 Inequity, under-rewarded Person 2

Person 1 s Perception

Person 1 Equity Person 2

Person 1 Inequity, over-rewarded Person 2

Exhibit 9-7
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Motivation: Contemporary
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Expectancy Theory:
Individuals act based on the expectation that a given outcome will follow and whether that outcome is attractive The carrot Key to the theory is understanding and managing employee goals and the linkages among and between effort, performance, and rewards
Effort: employee abilities and training/development Performance: valid appraisal systems Rewards (goals): understanding employee needs
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Motivation: Contemporary
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Expectancy Theory Relationships:


Expectancy (effort-performance linkage)
The perceived probability that an individuals effort will result in a certain level of performance

Instrumentality
The perception that a particular level of performance will result in attaining a desired outcome (reward)

Valence
The attractiveness/importance of the performance reward (outcome) to the individual

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Motivation: Contemporary
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Expectancy Theory Relationships:


Individual Effort A Individual Performance B Organizational Rewards C Individual Goals

A = Effort-performance linkage B = Performance-reward linkage C = Attractiveness of reward

Exhibit 9-8

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Motivation: Contemporary
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Expectancy Theory-Guided Improvements:


Improving Expectancy
Improve the ability of the individual to perform Make sure employees have skills for the task. Provide training. Assign reasonable tasks and goals.

Improving Instrumentality
Increase the individuals belief that performance will lead to reward Observe and recognize performance. Deliver rewards as promised. Indicate to employees how previous good performance led to greater rewards.

Improving Valence
Make sure that the reward is meaningful to the individual Ask employees what rewards they value. Give rewards that are valued.

Exhibit 9-9

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Motivation: Current Issues


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Motivating

a Diverse Workforce

Motivating a diverse workforce through flexibility:


Men desire more autonomy than do women Women desire learning opportunities, flexible work schedules, and good interpersonal relations Interesting work ranks high in importance to almost all employees

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Motivation: Current Issues


PMGT 402 Summer 2010
Motivating

a Diverse Workforce

Cross-cultural:
Maslows needs may be ranked differently:
Security ranked higher in uncertainty-avoidance cultures Social needs ranked higher in Quality-of-Life cultures

Equity theory relationships may differ:


Socialist entitlement bias

Herzbergs intrinsic Motivators:


Some evidence of general applicability

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Motivation: Current Issues


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Motivating Minimum-Wage Employees


Employee recognition programs Provision of sincere praise

Motivating Professionals and Technical Workers


Characteristics of professionals:
Strong and long-term commitment to their field of expertise Loyalty is to their profession, not to the employer Have the need to regularly update their knowledge Dont define their workday as 9-5 Motivated by job challenges and organizational support of their work
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Motivation: Current Issues


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Designing Effective Rewards Programs The role of money


Money is normally not an employees top priority

Employee recognition programs


Giving personal attention and expressing interest, approval, and appreciation for a job well done

Pay-for-performance
Variable compensation plans that reward employees on the basis of their performance:
Piece rates, wage incentives, profit-sharing, and lump-sum bonuses Bonuses for: staying until a plant closes, project finishes, etc.

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Motivation: Current Issues


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Improving Work-Life Compressed workweek

Balance

Longer daily hours, but fewer days

Flexible work hours (flextime)


Specific weekly hours with varying arrival, departure, lunch and break times around certain core hours during which all employees must be present

Job Sharing
Two or more people split a full-time job

Telecommuting
Employees work from home using computer links

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Motivation: Suggestions
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Recognize Match

individual differences

Motivation is subjective

people to jobs

I.E. Put people in the job that best satisfies needs, attitudes, personality HR material on selection
Individualize

rewards

Motivation is subjective

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Motivation: Suggestions
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Link

rewards to performance the system for equity

Reward appropriate behavior


Check Use

Careful: subjective by definition

recognition ignore money

Can be a both cheap and effective


Dont

Ultimate, tangible measure of value


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Motivation: Teams
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Groups

vs. Teams:

Group:
Two or more interacting and interdependent individuals who come together to achieve particular goals Functions: share information, make decisions

Team:
Group working together towards a common goal Functions: creating a whole greater than the sum of its parts through:
Synergy Complementary Skills Mutual Accountability
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Motivation: Teams
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Team

Types:

Problem-Solving:
5-12, same functional area

Self-Managed:
No official leader

Cross-Functional:
Experts from multiple functional areas

Virtual:
Technology used to link physically dispersed team

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Motivation: Teams
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Virtual

Team topics:

Possible Issues:
Limited social contact, i.e. informal contact Missing nonverbal communication Missing paraverbal communication
Tone, pitch, emphasis, pacing 6-pack this: I didnt say you were stupid

Developing interaction and trust:


Initial e-mails highly important to set tone Personal introductions, albeit through e-mail Assign clear roles Spontaneous communications, i.e. MBWA via phone
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PMGT 402- Week 14 - Motivation

Motivation: Team Development


PMGT 402 Summer 2010
Tuckman

Model:

Prestage 1

Stage I Forming

Stage II Storming

Stage III Norming

Stage IV Performing

Stage V Adjourning

Exhibit 10-2
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Motivation: Team Development


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Tuckman Model:
Stage 1 - Forming:
One word: Uncertainty Join the group: trying define the groups purpose, structure, and leadership Confusion about team goals, structure and leadership Excitement, anticipation, and optimism, pride in being chosen to be part of a team Attempt to define their roles and responsibilities Tentative attachment to the team, suspicion, fear, and anxiety about the job ahead Ends when: members begin to think of themselves as part of a group

PM: Directed or telling leadership


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Motivation: Team Development


PMGT 402 Summer 2010

Tuckman Model:
Stage 2 - Storming:
One word: Conflict Resistance to group control Potential conflict over leadership and process Cliques may form Easily distracted from purpose Ends when: members agree on leadership and direction

Needs: Coaching or selling leadership

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Motivation: Team Development


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Tuckman Model:
Stage 3 - Norming:
One word: Cohesiveness Relationships now formed, resistance fades Members get used to working together Accept the team, team ground rules (or "norms"), their roles in the team, and the individuality of fellow members May open up and freely exchange ideas and thoughts Ends when: members agree on roles and responsibilities

Needs: Facilitating or participating leadership

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Motivation: Team Development


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Tuckman Model:
Stage 4 - Performing:
One word: Functional Team begins performingdiagnosing and solving problems, and choosing and implementing changes Clear about goals, responsibilities, and process Conflicts resolved within the team Team may aim to overachieve stated goals Members have insight into personal and group processes, and better understanding of each other's strengths and weaknesses Ends when: goals achieved

Needs: Oversight and mentoring, or delegating/empowering leadership


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Motivation: Team Development


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Tuckman Model:
Stage 5 - Adjourning:
Two words: Deforming and Mourning
First 4 stages posited in 1965, stage 5 added ~10 years later

Team winds down Concerned with wrapping up activities rather than with task performance Members may feel separation anxiety and sense of loss Ends when: team members move on

Note: Stage not important wrt. managing for project results Needs: Sensitivity from the organization

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Motivation: Creating Team Players


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Challenges:
Individual Resistance:
Most people are used to individual performance plans May need to learn new behavior to work in a team Team rewards are a valuable tool

National Culture:
Individualism
High or Low

Power Distance
Expectation of hierarchy or self-direction

Uncertainty Avoidance
Tolerance for Ambiguity

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Motivation: Creating Team Players


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Challenges:

Social Loafing
The tendency for individuals to expend less effort when working collectively than when working individually

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Motivation: Creating Team Players


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Management

Responses:

Selection:
Technical Skills The right interpersonal skills for team work
Never try to teach a pig to sing; it wastes your time and annoys the pig
http://thinkexist.com/quotes/robert_heinlein/

http://www.grsites.com/archive/sounds/view/1659/

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Motivation: Creating Team Players


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Management Responses (continued):


Training:
Supplement skills if a viable option
Problem solving Communications Negotiation Conflict resolution Coaching

Rewards
Reward behavior that supports team effectiveness Make link between perfromance and reward clear Beware of rewarding:
Individual effort at the expense of the team But the team may choose Activity, instead of results
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Motivation: Team Development


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Effective Teams:
Clear understanding of goals Competent members: technical and interpersonal High mutual trust Unified in commitment to goals Communicate well Effective negotiating skills Appropriate leadership Supportive environment: Internal External
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Motivation: Team Development


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Cohesiveness:
Degree to which members are attracted to a group and share the groups goals

Increasing socio-emotional cohesiveness


Keep the group relatively small Strive for a favourable public image to increase the status and prestige of belonging Encourage interaction and cooperation Emphasize members common characteristics and interests Point out environmental threats (e.g., competitors achievements) to rally the group

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Motivation: Cohesiveness
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Cohesiveness High Low

Strong Increase in Productivity

Moderate Increase in Productivity

Decrease in Productivity

No Significant Effect on Productivity

Exhibit 10-4

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Motivation: Team Conflict


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Defined:
perceived incompatible differences in a group resulting in some form of interference with or opposition to its assigned tasks

Traditional view: must be avoided Human relations view: natural and inevitable outcome in any group Interactionist view:
can be a positive force absolutely necessary for effective group performance

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Motivation: Team Conflict


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Low High Level of Conflict High

Level of Group Performance

A Low Situation Level of Conflict Type of Conflict Group's Internal Characteristics Level of Group Performance A Low or none Dysfunctional Apathetic Stagnant Unresponsive to Change Lack of New Ideas Low

B Optimal Functional Viable Self-Critical Innovative High

C High Dysfunctional Disruptive Chaotic Uncooperative Low

Exhibit 10-5
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Motivation: Team Conflict


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Categories

of Conflict

Functional conflicts Dysfunctional conflicts


Types

of Conflict

Task conflict: content and goals of the work Relationship conflict: interpersonal relationships Process conflict: how the work gets done
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Motivation: Team Conflict


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Techniques to Reduce Conflict:


Avoidance
Withdraw or suppress

Accommodation
One side gives in

Forcing
One imposed solution: My way or the highway

Compromise
Both sides willing to concede something: Meeting halfway

Collaboration
Both sides actively work towards full, or better, satisfaction
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Motivation: Team Conflict


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Forcing Collaborating

Resolving conflicts by satisfying ones own needs at the expense of anothers.

Resolving conflicts by seeking an advantageous solution for all parties.

Resolving conflicts by each party's giving up something of value.

Compromising

Resolving conflicts by withdrawing from or suppressing them.

Resolving conflicts by placing anothers needs and concerns above your own.

Avoiding Uncooperative Cooperativeness


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Accommodating Cooperative
Exhibit 10-6 57

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