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Financial Results for the Fourth Quarter of the Fiscal Year Ended June 30, 2012
August 14, 2012
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Contents
FY2012 Fourth Quarter Business Results Business Strategy for the Fiscal Year Ending June 30, 2013 (FY2013)
Expansion in Japan
(*1) As of July 31, 2012 (*2) Real money trading (RMT) indicates using usage rights of GREE services to make monetary or property exchanges, as well as all related advertising, announcing and soliciting.
FY2012
YoY change
4Q FY2012
YoY change
3Q FY2012
QoQ change
Net sales reached a record high of 158.231 billion (+147% YoY) FY2012 expenses increased significantly due to costs associated with global expansion, including labor and rental charges. However, all profit lines rose sharply as growth in net sales outpaced growth in expenses, mainly on higher paid services revenue.
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35,000
30,432 30,000 25,000 21,093 20,000 15,000 10,000 6,221 5,000 0 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q
FY2011 20116 FY2012 20126
22,535 16,646
24,549 18,996
Net sales
profit Operating 5
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Advertisement Sales
Millions of yen
50,000 45,000 40,000 35,000 30,000 25,000 27,503 38,290 36,444 42,882
4,000 3,636 3,500 3,000 2,500 2,000 18,387 1,500 13,906 10,147 11,938 1,000 2,363 2,466 2,928 2,706 2,262 3,238 3,306
20,000 15,000
10,000 5,000 0 1Q 2Q 3Q
500
0 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q
4Q
1Q
2Q
3Q
4Q
20116 FY2011
20126 FY2012
FY2011 20116
FY2012 20126
Focused on global expansion of GREE Platform and improving our user environment, resulting in a shortage of major IP titles and new titles.
Millions of yen
YoY change
4Q FY2012
YoY change
3Q FY2012
QoQ change
13,099
5,963 4,289 2,846 62,403 18,516 18,809 7,043 18,033
+138%
+120% +151% +160% +127% +36% +167% +289% +255%
4,571
1,606 1,709 1,254 16,512 4,489 4,958 2,300 4,764
+122%
+52% +190% +206% +79% +14% +101% +237% +121%
3,678
2,099 979 599 7,962 5,246 5,501 1,968 5,245
+24%
-23% +75% +109% -8% -14% -10% +17% -9%
Labor costs
Others SG&A: Advertising Paid-charge commissions Labor costs Others
Rental charges: Increased in FY2012 due to higher user activity and increased number of data centers associated with global expansion Advertising: Increased in FY2012, but ratio of advertising expenses to sales declined YoY due to more effective advertising based on cost performance assessment Labor costs: Increased in FY2012 due to smooth progress of global personnel plan
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43,010
165,297 68,512 81,311 2,179 2,177
15,248
62,855 25,202 25,393 2,135 2,133
+182%
+163% +172% +220% +2% +2%
22,715
125,373 53,914 54,102 2,172 2,169
+89%
+32% +27% +50% +0% +0%
79,338
291 83,985
33,434
- 241 37,462
+137%
+124%
67,009
- 80 71,270
+18%
+18%
8
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Dividends
Year-end dividend forecast:30 per share
In FY2012, GREEs consolidated net sales rose 146.6% and net income rose
163.0% YoY. We therefore plan to strengthen measures to return value to shareholders.
In line with our basic policy of tying dividend distributions to earnings results, we
target a consolidated dividend yield of 20% over the long term
* FY2012 dividend distributions must be approved at the regular meeting of shareholders scheduled for September 25, 2012.
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Guidelines
Compgacha
May 25 June 22
June 22
User environment
Protection of youth
April 23
System
Dissolution/ reorganization
Formation of committee to guide the establishment of Social Gaming Environment Quality Council (tentative name)
June 22
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Social Gaming Environment Quality Association (tentative name) Main activities (current plan)
Establishment date October (tentative)
Purpose To promote the development of a social gaming environment that people can use safely
Establishment committee
Participants
Academic experts Experts in the field Attorneys CESA Six member corporations of Social Game Platform Contact Conference
Participants (current plan) Academic experts Experts in the field Consumer groups Game companies Platform companies
GREEs first exhibit at E3, the largest game show in the world
Revamped UI to create new worldwide GREEs booth featured playable demos mobile social gaming platform with unified of 13 GREE titles and 12 GREE partner English- and Japanese-language design titles.
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1.5
1.0
0.5
0.0 20121-3 Jan.-Mar., 2012 20124-6 Apr.-Jun., 2012 *Total ex-Japan net sales of GREE and Funzio
Launched beta version of Japanese titles globally. Planning to implement beta promotions sequentially
Masashi Kishimoto Scott/Shueisha Inc./TV Tokyo Holdings/Pierrot Co., Ltd GREE, Inc./A-Team. Inc
Formed partnership with Namco Bandai Games with a view to developing business globally. In the first phase, launched NARUTO Ninja Masters (feature phone) version on June 27th
Launched new game Tomodachi Dogs (English title Puffy Puppy) as a smartphone native app in April
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Business Strategy for the Fiscal Year Ending June 30, 2013 (FY2013)
(A)/(B) Change
+23.2% +29.6% (10.6%) +1.5% (9.7%) +2.5% (4.1%) +8.4%
Net sales
Japan Europe, North America, Asia
Net sales in Japan are expected to recover and enter into a gradual growth mode with the launch of major IP titles and new smartphonecompatible titles Launch in-house and co-branded games offered in Japan on the global market. Net sales expected to grow with launch of new titles in genres such as simulation games and card battle games Maintain costs at an appropriate level by making cost-effective advertising purchases and operating servers efficiently. Make aggressive investments, especially in human resources, to create systems to support global growth.
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Costs
Japan Europe, North America, Asia
Develop and provide new game design to succeed major card battle hits
Other
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110 1.1
Coin consumption recovering in August Company resources that had been focused on global launch of GREE Platform and on initiatives to improve the user environment are now being freed to focus on game development and operation Developing new game models such as event models
(For reference) Progress in compliance with guidelines
1.0 100
90 0.9
July 7 2012
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Pacman series
NBGI
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Animal Days
MONPLA SMASH
Wacky Motors
MODE STYLE
Soul Island
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1. Use CSR to accelerate our efforts to make the world a better place through the power of the Internet.
Support the Internet technical community and academic research Promote the use of the Internet in economic, political, educational, and healthcare activities Promote culture and the arts using the Internet 2. Contribute to the sustainable development of Internet society
Conduct educational activities that promote a safe Internet Improve the user environment of the Internet for youth
3. Contribute to society as a whole, recognizing our position as participants in the economy and members of the local community Provide support for athletes representing Japan Contribute to efforts to protect the environment, promote social welfare, and provide humanitarian aid to those in need
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22
Second Kochi Prefecture Social Network Game Design Contest winner, Shin-Ryuki Guild Fantasia
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Release Android versions in addition to iOS version Planning launch of new games based on the simulation game design but with different motifs
Developing and preparing to launch further titles in addition to the card battle games already offered Have already attained ARPAU of approx. US$1 from current offering of card battle games Achieve major improvement in KPI, conduct ongoing promotions 24
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6 or more Zynga(2) Electronic Arts(3) TeamLava 4 or more GREE(4) Disney TinyCo, Inc.
Gameloft Machine Zone, Inc Pocket Gems, Inc. 2 or more Activision Publishing, Inc. Beeline Europe Booyah, Inc.
FreshPlanet Inc. Halfbrick Studios Ludia Mobage, Inc. Supercell Z2Live, Inc
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Top Grossing Ranking
Source: Apple Inc. (*1) Top 100 grossing apps in U.S. Apps Store as of August 11 (*2) Includes apps from acquisition OMGPOP (*3) Includes apps from acquisition PopCap Games (*4) Includes apps from acquisition Funzio
Multiple titles in the top ranking of the iPhone U.S. App Store MODERN WAR achieved No.1 in the Top-Grossing Ranking1 on the U.S. App Store
Used effective promotions to achieve ranking at No.21 for MODERN WAR on the Top Grossing. Also achieved sharp rise to No.89 for Cerberus Age Will introduce new promotions following improvements in KPIs
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0.5
0 6 Jun 2012 *Total ex-Japan net sales of GREE and Funzio 7 July 2012
Introduce language support in Korean, Chinese and other languages. Expand business in Asia, Europe market
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Appendix
Users
SNS
Social games
Purchase of items
Advertisement Sales
GREE
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Tsuri-Sta
Odoriko Clinoppe
Tanken Doliland
Hacniwa
Feeling Fantastic! Play Fishing One-of-a-kind pet you can keep in New exploration type card game Game with your mobile! (released in August 2008) your mobile (released in May 2007) (released in July 2007)
Easy gardening experience A Blockbuster! Monster Adventure Great Pirates Battle Game!! (released in August 2010) with your mobile (released in June 2010) (released in September 2008)
Decobito
A Delightful Life with Animals (released in June 2011)
Crime City
Build your criminal empire! (released August 2011)
Modern War
Dragon Ark
(released in Feb. 2012)
Sankoku Shinki
Sankokushi+ fantasy+ card (released in Feb 2012)
Zombie Jombie
Alien Family
Dino Life
Build your military and achieve victory Classical fantasy + simulation in modern war! + action game (released December 2011)
Major U.S. hit with more than 1 million downloads (released March 2012)
Cavemen and dinosaurs getting along together? Alien family Popular simulation game rearing adventure (released April 2012) (release March 2012)
Kingdom Age
Wacky Motors
Race your rivals for treasure in this card battle game. (released July 2012) * Major markets excluding Japan, China and Korea
Lead your army and build your kingdom in Start your new life with this exciting strategy game your pet dog! (released April 2012) (released April 2012)
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Advertisement
Advertisement Sales
Social games
- SNS - Free-to-play games linked to social network - Rich lineup includes in-house games -
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EMA
(Content Evaluation and Monitoring Association)
Restrictions by age
Messaging between users over 18 and those under 18 is restricted. Users under 18 are excluded from the searches of users over 18. Friend request messages to under 18s are limited to standard wording.
GREE Patrol
User authentication
New sign-ups to GREE are verified using mobile phone authentication. Users in violation are blocked from signing up again. Membership of a mobile phone filtering service is checked to verify the users age. Age information held by KDDI and SBM is checked for verification. (Discussions with other carriers underway.)
Screening/ Monitoring
Warning/ Deletion
Third-party certification
The first website approved by EMA (Content Evaluation and Monitoring Association) (Aug. 2008) Maintains management system that exceeds EMA standards, passing continuous and periodic inspections
Educational app, Manabou! Asobou! Rules of the Internet includes this section for children of elementary school age and younger.
Educational activities conducted by GREE employees at Azabu High School (May 19, 2012)
Participation in conference on smartphone use for high school students in Osaka (July 32 12, 2012)
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Making the world a better place through the power of the Internet.
This document includes some forecasts, which are based on currently available information. The authenticity of the information is not guaranteed. Actual performance may differ due to various factors, etc. When producing this document, we were careful not to include errors or omissions, but the authenticity and integrity of the information are not guaranteed.
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