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Introduction
VoIP is the generic name for voice over the Internet Protocol. It comes in many flavours including Hosted VoIP. Hosted VoIP is a generic name for telephone services where the switchboard is located in the Internet as opposed to within the building with the rest of the phone systems.
Phones
We are going to consider how telephone calls are made over the internet using an internet based switchboard. A telephone call is made between two or more people. At each end of the telephone call you must have a telephone or a device capable of acting like a phone such as a computer (to state the obvious). I am going to describe the network in terms of these phones but wherever you see the word phone you could substitute it for a computer based soft phone or an adapter. These phones are specially designed for this use and are called by different names such as IP Phones (IP stands for Internet Protocol) or SIP phones (SIP stands for Session Initiation Protocol). These IP phones are phones specially made to work with the Internet. They are far more intelligent than standard old fashioned analogue hand sets.
Internet Addresses
Each device connected to the Internet must have a unique code number which identifies it to the network. So if the network gets a message it knows where to send it. This code is known as an IP address. (IP stands for Internet Protocol.) There are two types of IP addresses dynamic and static. When you plug your IP phone into a network socket the network gives it a dynamic IP address. The part of the network that actually allocates the address is usually a device called a router this is an electronic device which routes network traffic to the correct destination. The address will expire if you unplug the phone. When you get a new phone it has to know about itself. A VoIP company like Birchills will already have loaded an Internet Address for it to visit and find the information it needs. This process is called provisioning. It tells the phone its extension number, passwords, its model number and most importantly the address of the Switchboard in The Sky so it knows where to connect to and where to send information.
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Protocols, Protocols
Protocols are a series of computer based rules which are applied to data. If protocols are linked so that they apply one after another to a message then they are called a protocol stack. Each device that connects to the Internet uses a protocol stack which allows it to send out the messages in a format that the other devices attached to the network will understand. The messages are sent out broken down into small pieces called packets. What happens is that any data is broken down into a stream of packets and these packets are passed down the protocol stack with each layer in the stack operating on the packet and passing it along to the next layer. When the packet reaches the bottom of the stack at the local device it is passed along the network to the address defined within it. This means that a packet once processed by the phone heads off into the network to the next server address. When incoming packets are received they start at the bottom of the stack and work up.
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SIP Agreement
SIP reaches agreement as to which protocols to use for the call including how the data is encoded. The protocol adopted for data encoding is referred to as a codec. There are several codecs available and SIP has to agree the codecs. By default our system will try and use the G711a Codec, although SIP may change that if the receiving end does not agree. SIP "sessions" are packet streams of the Real-time Transport Protocol (RTP). RTP is the carrier for the actual voice or video content itself.
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Session
After this negotiation is completed, the session is created and then A and B can communicate. The voice is digitised and then cut up into packets. The packets pass through the various protocol stacks and out onto the Internet, where they are routed via the various servers and routers including the Switchboard In The Sky. They are sent on their way until eventually they arrive at the destination phone B. They then work their way back up the protocol stack on the phone recombining into a message stream and then back into analogue at the speaker end of the handset. Meanwhile B is busy sending out packets toward A as the conversation continues. At the end of the call, either side can send a disconnect, terminating the session. All of this process is automatic. For example, when A calls B, if B picks up his phone, the phone automatically handles the media negotiation process. When B puts the phone down, the disconnect is automatically sent.
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