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W3i Media Campaign Drives Design
Simulation Game to Top Gross Ranking
W3i Delivers
After being a Top 10 grossing
game in other western
countries, we knew we had
to penetrate the US market.
We talked to many potential
partners, but it was only
until we spoke with W3i that
we found someone who we
thought could help us reach
our goal. They took us from
obscurity in the US to a Top
10 grossing app, rubbing
shoulders with Angry Birds
and Draw Something. It was
through W3is aggressive
targeting and cost eective
marketing that our design
simulation game was able
to take the US iOS market
by storm and stay there.
CEO, Design
Simulation Company
The Challenge
The team at a leading, independent app development company
knew they had a great idea when they developed a design
simulation game allowing users to design their dream homes. The
game was in the App Stores Top 10 Grossing in European markets
but had minimal penetration in the US. They wanted to scale by
acquiring quality users in the US to penetrate this key market.
The Solution
The indie developer partnered with W3i to take advantage of W3is
media buying expertise, with a goal of obtaining 50,000 US installs
in 24 hours. The design simulation game was promoted across the
W3i network through a performance-priced campaign.
The Results
Not only did users start building homes, they brought their friends
and constructed neighborhoods! Installs exceeded the 50,000
install goal by 65%, 82,739 installs in 24 hours. Along with the
organic installs generated from top ranking in the App Store post
campaign, DAUs climbed to more than 700,000, allowing the
app to retain this position for more than two weeks. The design
simulation game was now grossing more than Angry Birds--netting
over $1 million for the developer.
Source: AppAnnie.com
Design Simulation Game
SpellCraft School of Magic -
Propelled to Top Grossing Apps
W3i Delivers
It is true of all iOS
games that your job
is only just getting
started when you
ship a game, but it is
doubly true of social/
mobile games, and
weve been fortunate
in picking a good
partner to navigate
these waters in W3i.
The Challenge
The developers at Appy
Entertainment realized that the
iOS market had shifted to the
freemium model, and it was time
to get on board with their next
game. Appy is the developer of
Trucks & Skulls and FaceFighter,
both successful games launched
as paid apps. The Appy
developers realized that they
were at a disadvantage as they had little expertise in
launching and analyzing social/mobile games. To be
successful it was important to quickly acquire these skills as
they began development of their rst social/mobile game.
The Solution
Appy joined forces with W3i in producing and marketing
their new game, SpellCraft School of Magic. Pre-launch
W3i worked with Appy to develop the concept, determine
the optimum monetization strategy and laying out a
launch plan. Post-launch, W3i provided guidance on
how best to market the game with targeted ad buys
putting the game in front of the right audience. W3i
also used its mountains of player data and analytical
expertise to make the game more engaging and
optimize in-app purchase touchpoints, essential
elements of sustaining revenue in freemium games.
The Result
SpellCraft School of Magic was the WINNER
of the 2011 148apps BEST APP EVER for
Role Playing and Free To Play Games!
The launch was deemed successful propelling
SpellCraft School of Magic to the top 200 in
Top Grossing Apps in the App Store.
n the rst 30 days the game had more than
300,000 MAUs (Monthly Average Users).
Monetize. Acquire. Grow.
Paul OConner
Brand Director,
Appy Entertainment
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info@W3i.com
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