Documente Academic
Documente Profesional
Documente Cultură
August 2012
NCSOFT Corporation 157-37 Samsung-dong, Kangnam-gu, Seoul 135-090, KOREA Tel: +82-2-2186-3300 Fax : +82-2-2186-3550 Copyright NCSOFT Corporation. All Rights Reserved WWW.NCSOFT.COM
Disclaimer
Some of the information and data in the material have been prepared based on assumptions. There can be no assurance that the assumptions used by NCsoft are correct and even if they are, that the effect of such assumptions on NCsofts business and results of operations will be as projected. Therefore, NCsoft will not be responsible for individual investment decisions based solely on this material. The financial results for 2Q 2012 have been prepared on an un-audited basis, and may be subject to change during independent auditing process. Consolidated subsidiaries (K-IFRS based) : NC Interactive(100%, US), Arenanet(100%, US), NC Europe(100%, UK), NC Japan(60%, JP), NC Taiwan(85%, TW), NCsoft Corporation(HQ, KR), Next Play(80%, KR), NCsoft Service(100%, KR), NC Dinos Baseball Club(100%, KR), Hotdog Studio(58%, KR), Oraion Soft(100%, KR), Ntreev Soft(76%, KR)
Contents
I. Overview
Appendix
9. Parent Earnings 10. Summarized Financial Statements 11. Screenshots
Definition
Mid-core & light users Male & female, from teens to 40s
Generally shorter than MMOGs In-game items sales, optional fees for premium contents Relatively low development cost, shorter development period
Development cost
100 90 80 70 60 50 40 30 32 20 10 10 0
2008 2009 2010 2011E 2012E 2013E
25 2 6 2 7 9 10 12 13 20 1 1 4
35
1 1
34 34 34 34 33 15 1 1 10 1 1 2 2 3 2 0
2008 2009 2010 2011E
3 4 3 6 6
1 1 3 2
3 3
3 21
3 18
3 16
2 2
28
24
6 5
5 16 19 22 24
4
4 5 6 7
13
2012E
2013E
Online
Arcade
PC
Console
Mobile
Korea
China
NA
Europe
Japan
Others
Services
Casual Games
Employees** :
Global network : Korea, North America, Europe, Japan, Taiwan, Thailand Ownership** : Web Games & Board Games
Game Portal
* Outside Directors ** As of August 2012
6
Royalty
1,000,000
Others AION
Guild Wars
800,000
B&S, GW2
600,000
GW
400,000
AION
252,060 262,137
223,248
CoH Lineage2
9,682 122,937 100,574 147,211 110,600 118,953 119,206 131,154 131,154 20,756 113,265 132,847 117,641 112,800 115,012 118,050 111,401 111,401 112,602 132,033 152,754 182,947 195,702
200,000
Lineage
200
6,640
54,605
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2007
2008
2009
2010
2011
2012(E)
250,000
60,000
66,287
50,951
58,449
50,000
200,000
In-game item sales
40,000
51,618
50,050
150,000
47,955
40,915
38,512
30,000
100,000 132,847
195,702 182,947
20,000
29,023
50,000
118,050 112,602 132,033 117,641 115,012 111,401 113,265 112,800 111,401 54,605 6,640 200
2010
1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2007 2008 2008 2009 2011
10,000
1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 08 08 08 08 09 09 09 09 10 10 10 10 11 11 11 11 12 12
8
China Shanda (AION) Tencent (B&S, Lineage, LineageII, Punch Monster ) Korea NCsoft Corporation (Headquarters) Japan NC Japan (60%, JV with Soft Bank) North America NC Interactive (100%) Carbine Studio (under NCsoft Corporation) Paragon Studio (under NC Interactive) Arenanet (100%)
Gameforge (AION)
Thailand
NC True (49%, JV with True corp.)
Lineage Eternal
To be launched
In service
Blade and Soul AION Lineage2
Differentiated action Proprietary graphic engine Personalized story line Dynamic quest system
...
Wildstar
Guild Wars 2
Epic scale combats Drag skill MMO + SNG Never seen before adventures Smart view Interactive object
Lineage
Flying characters Wide range of customization The first 3D MMO in Korea Seamless world Users get to create their own contents Large scale PvP called Gong Sung Jeon
10
Idea
Game
11
3. Financial Highlights
Revenues increased QoQ thanks to solid L1 and royalties. Profits dropped reflecting one-off labor cost.
Sales
200,000 166,815 150,000 100,000 50,000 2Q 11 3Q 11 4Q 11 1Q 12 2Q 12
4% QoQ 12% YoY
Operating Profit
(Unit : KRW in MN)
60,000 147,603 138,969 141,170 146,808 50,000 40,000 30,000 20,000 10,000 2Q 11 3Q 11 4Q 11 1Q 12 2Q 12 (7,641) 17,050 13,749 43,497 33,793
(10,000)
Pre-tax Income
60,000 50,000 49,423 60,000 50,000 41,359
Net Income
40,000
30,000 20,000 10,000 (10,000) 2Q 11
38,840
22,226 18,346
3Q 11
4Q 11
1Q 12
2Q 12 (3,233)
(10,000)
4. Sales Breakdown
Korea and royalty were strong on the back of L1 in-game item sales and casual games respectively While L1 was sound, AION was weak due to scaled back in-game item sales.
Sales by Region
180,000
166,815 14,393 (9%) 5,708 (3%) 17,105 (10%) 120,000 5,014 (3%) 6,901 (4%) 146,808 17,126 (12%) 3,120 (2%) 16,898(12%) 699 (0%) Royalty 5,783 (4%) Others Taiwan Japan Europe N. America Korea 103,182(70%) 180,000
150,000
141,170
15,230 (11%) 3,695 (3%) 14,889(11%) 3,306 (2%) 6,907 (5%)
150,000
120,000
54,259 (36%)
90,000
90,000
60,000
60,000
30,000
30,000
2Q 11 1Q 12 2Q 12
2Q 11
L1 : Lineage 1 L2 : Lineage 2
1Q 12
2Q 12
13
5. Costs Breakdown
Labor cost temporarily surged 27% QoQ due to one-off severance pay. Royalty expense went up 35% QoQ reflecting full quarter impact from Ntreev consolidation as opposed to 1 month impact in 1Q. Box production fee also rose due to AION box sales in Japan. Marketing expense increased 112% QoQ with marketing activities for B&S launch in June. D&A expanded 28% QoQ recognizing full quarter amortization related to Ntreev.
(Unit : KRW in MN)
2Q 11 Labor Cost Variable expense - Payment processing fee - Royalty expense - Box production fee - Other variable Marketing expense D&A Others(*) Sub Total Other Income Other Expense Total 68,634 9,838 6,352 1,366 1,121 999 3,968 6,658 28,014 117,112 4,478 10,684 123,318
3Q 11 65,355 9,402 6,168 1,538 974 722 5,328 7,002 30,020 117,107 4,527 1,230 113,810
4Q 11 66,062 10,885 7,247 1,880 1,257 501 6,315 7,885 32,817 123,965 4,689 2,643 121,918
1Q 12 72,940 12,081 5,762 3,201 468 2,650 3,225 8,992 31,552 128,790 3,444 2,074 127,420
2Q 12 92,578 13,386 6,437 4,307 1,479 1,163 6,829 11,524 33,600 157,917 4,860 1,393 154,450
QoQ 27% 11% 12% 35% 216% -56% 112% 28% 6% 23% 41% -33% 21%
YoY 35% 36% 1% 215% 32% 16% 72% 73% 20% 35% 9% -87% 25%
* 2Q12 Others : Bandwidth costs(5,634), Rent(3,229), Wage for outsourced staff(3,316), Outsourced R&D(2,983), etc.
14
6. Opportunity
Online is the fastest growing game platform (CAGR 19%). Great potential for growth, but only a few selected players currently in the market.
Game Markets by Platform
40 35 30
28
(Unit : USD in BN)
1,646
35 32
CAGR -1%
34 34 34 34 33
25 20 15
CAGR -13%
24 21 19 16 13
CAGR 19%
22 18
24
1,200
800
16
696
CAGR 17%
10 12 9
13
10
10 7
5
0
200
160
2008
2009
2010
2011E
2012E
2013E
15
A unique world view with Asian martial arts element Wider selections of audience through easy play
A dynamic and interactive game experience Personalized storylines New depths of character customization An innovative combat system Intense player vs. player action A rich and fully realized fantasy world
16
Guild Wars2, the highly anticipated sequel to GW, is launching in US and EU on August 28 2012.
8 7 6 5 4 3 2 1 0
Guild Wars : Eye of the North (Released in August 2007) Guild Wars Nightfall Guild Wars Factions
(Released in October 2006) (Released in April 2006)
Awards
Best Online Game for Gamescom 2010 / Gamescom Best of Show at PAX 2010 / PAX Most Anticipated Game 2010 / mmorpg.com
2.9
Tests
4.2 -
Closed Beta Tests in Dec. 2011, Feb. 2012, Mar. 2012 Beta Weekend Events in May, June, July 2012
1.5
1.5
2.7 1.6 -
Launching Schedule
US/EU : Aug. 28, 2012 ASIA : Approximately within 12 months from US/EU launch
1.1
1.1
1.1
1.6
April 2006
1.6
Oct. 2006
1.6
Aug. 2007
1.6
Aug. 2012
Business Model
ASIA : not decided
17
8. Strengths
World-class development capabilities and a strong pipeline
To be launched
In service
Blade and Soul AION
Guild Wars 2
Lineage2
Launched in Korea on June 30 2012 PCU in Korea : 230K (PCU: Peak Concurrent Users)
Lineage
To be launched in China via Tencent in mid 2013 Accumulated Sales: KRW 0.9 TN (launch~1H 2012)
Service Country: 9 countries (EU counted as one) Latest Quarterly Sales: KRW 17 BN
18
Appendix
9. Parent Earnings 10. Summarized Financial Statements 11. B&S screenshots
19
Operating Profit
(Unit : KRW in MN)
140,148
124,094 109,005 115,864 116,556
100,000
50,000
40,000 20,000
14,512
2Q 11 3Q 11 4Q 11 1Q 12 2Q 12
2Q 11 3Q 11 4Q 11 1Q 12
2Q 12
Pretax Income
100,000 80,000 60,000 40,000 100,000
Net Income
69,920
57,468 33,650 34,530 18,934
20,000
2Q 11 3Q 11 4Q 11 1Q 12
20,000 -
2Q 12
2Q 11
3Q 11
4Q 11
1Q 12
2Q 12
20
Sales by Games
Quarterly Royalty
(Unit : KRW in MN)
150,000
140,148
22,492 2,401
30,000
115,864
21,680
116,556
25,000
25,620 22,492
26,180
100,000 41,351
21,815
21,680 21,608
2,661
11,218
50,000
42,822 6,987
15,000
8,582
62,685 55,135
10,000
40,118
5,000
2Q 11 1Q 12 2Q 12
1Q 11 2Q 11 3Q 11 4Q 11 1Q 12 2Q 12
21
2Q 11 Labor cost Variable expense - Payment processing fee - Royalty Expense - Other variable Marketing expense D&A Others Sub Total Other Income Other Expense Total 49,304 6,074 4,664 1,379 32 3,285 3,138 15,557 77,359 3,276 2,213 76,296
3Q 11 45,846 6,143 4,448 1,551 144 1,715 3,298 17,535 74,536 2,988 351 71,900
4Q 11 42,200 6,337 4,430 1,888 19 10,059 3,424 17,902 79,921 1,589 2,442 80,774
1Q 12 52,504 8,774 3,888 2,434 2,453 4,990 3,886 15,790 85,945 2,504 2,949 86,389
2Q 12 69,083 7,978 4,342 3,172 464 7,929 4,526 15,772 105,288 3,448 204 102,044
QoQ 32% -9% 12% 30% -81% 59% 16% 0% 23% 38% -93% 18%
YoY 40% 31% -7% 130% 1370% 141% 44% 1% 36% 5% -91% 34%
22
2Q 11
Domestic Subsidiaries Orion Soft Crazy Diamond NCsoft Service Zepetto NC Dinos Baseball Club Ntreev Soft Nextplay Hotdog Studio Overseas Subsidiaries NC Interactive NC Europe NC Japan Ncsoft Japan NC Taiwan Arenanet NC True Total 568 (259) 18 (18) 308 519 (8,770) (5,235) (2,437) (3,067) (17) 1,138 848 (8,203)
3Q 11
471 446 (23) 158 762 (731) (141) (10,117) (7,844) (3,484) (206) 93 424 898 (9,646)
4Q 11
1,387 261 22 168 963 164 (191) (3,441) (5,821) 793 1,286 252 (751) 800 (2,054)
1Q 12
(29) (120) 74 263 67 213 (272) (255) (9,987) (6,409) (3,195) (160) (272) (935) 985 (10,016)
2Q 12
(723) 8 3 (14) 608 416 (1,505) (238) (7,323) (7,798) (940) (154) (135) 935 768 (8,046)
QoQ
-96% 813% 95% -22% -
YoY
-84% 97% -20% -9% -
23
2Q 11
NC Interactive Arenanet NC Europe NC Japan NC Taiwan NC True Ntreev Soft Total 6,972 672 5,014 17,267 5,718 4,292 39,934
3Q 11
6,606 598 4,521 18,229 4,127 4,532 38,612
4Q 11
6,681 381 2,893 29,895 2,724 4,601 47,175
1Q 12
6,760 648 3,306 14,893 3,695 4,384 3,832 37,518
2Q 12
5,649 412 699 16,920 3,122 4,600 9,729 41,131
QoQ
-16% -36% -79% 14% -16% 5% 154% 10%
YoY
-19% -39% -86% -2% -45% 7% 3%
24
Parent
(Unit : KRW in MN)
2011 599,839 21,497 416,000 59,674 102,668 544,719 161,891 341,851 23,790 17,188 1,144,558 139,899 19,160 6,856 113,883 40,593 32,928 5,265 2,400 180,492 10,925 112,114 1,554 839,474 964,066 1,144,558 1H 2012 503,624 41,135 276,000 36,933 149,556 696,606 275,934 373,576 31,570 15,526 1,200,229 147,099 31,343 13,001 91,186 11,569 35,973 25,863 5,776 1,534 2,800 183,071 10,947 127,660 2,395 876,156 1,017,158 1,200,229
25
Parent
(Unit : KRW in MN)
2011 Sales Cost of Sales Gross Profit Selling & Administrative Expense Other Income Other Expense Operating Income Finance Income Finance Expense Income before Income Tax Expense Income Tax Expenses Minority Interests Net income 608,878 139,147 469,732 334,009 16,683 17,349 135,056 22,913 758 157,211 39,535 (3008) 120,684
1H 2012 287,978 85,246 202,732 201,461 8,304 3,467 6,108 9,365 360 15,113 10,530 (711) 5,294
2011 Sales Cost of Sales Gross Profit Selling & Administrative Expense Other Income Other Expense Operating Income Finance Income Finance Expense Income before Income Tax Expense Income Tax Expenses Net Income 500,177 94,932 405,245 210,260 9,405 7,512 196,878 23,524 500 219,902 42,978 176,925
1H 2012 232,420 50,958 181,462 140,274 5,952 3,153 43,986 9,478 53,464 10,877 42,587
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Thank you
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