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Define?
Animation is defined as the act of making something
come alive. It is concerned with the visual or aesthetic aspect of the project. Animation is an object moving across or into or out of the screen.
way as the sequence of frames exposed when live action has been filmed in real time This is known as: persistence of vision causes the succession of still images to be perceived as a continuous moving image. A series of images are rapidly changed to create an illusion of movement.
Animation Space
Animation can be rendered in: 2-D space - 2-D animations are very simple and static. 2-1/2D space - An illusion of depth is created through shadowing, highlighting, and forced perspective, though in reality the image rests in two dimensions. 3-D space - Complicated and realistic animations are done in 3-D space.
Simulation of actual events Action and realism in entertainment Visualization and demonstration in education
Anything less than 12 fps creates a jerky motion as the eye detects the changes from 1 frame to the next
Terms in 2D Animation
Frame rate @ fps: speed of the animation Transition: special effects used to change 1 screen to
another example: fade out, dissolve Looping: user control for playback by specifying the number of times to run the animation
Animation Techniques
Animation process. Cel animation. Computer animation. Path Animation
Animation Process
The steps to be followed in creating animation are: Organize the execution in a series of logical steps. Choose an animation tool best suited for the job. Build and tweak the sequences. Post-process the completed animation.
frame to another Background image is stationary The term "cel" is derived from the clear celluloid sheets that were used for drawing each frame. Celluloid images placed on background Celluloid images change from frame to frame Refer page 243 Example: Popeye, The Simpsons, Snow White and the Seven Dwarfs
Computer Animation
Cel animation begins with keyframes. Keyframes refer to the first and the last frame of an
action. The frames in between the keyframes are drawn in the tweening process. Tweening depicts the action that takes place between keyframes. Computer animation is very similar to cel animation. The primary difference is in how much must be drawn by the animator and how much is automatically generated by the software.
screen Object can stay the same, be resized or rotated Tweening in an authoring program
Define beginning position in one frame Define ending position in another frame Software fills in intervening frames
3-D Animation
Games and adventure titles Users are participants, not
Create contours and structure Define objects motion, lighting & perspective views
3-D Rendering
Give objects attributes
Colors Surface textures Transparency amounts
Programs
Strata 3D LightWave 3D 3D Studio Max Maya Houdini
3-D Morphing
Morphing is an effect in which a still or moving
3-D Morphing
Warping
Distort a single image Change a frown into a smile
user becomes part of the experience A technology which allows a user to interact with a computer-simulated environment, be it a real or imagined one Examples:
Boeing Corporation flight simulators CD-based adventure games: Myst and 7th Guest Virtual tour sites
VR Devices
Head Mounted Display sensitive to head
movements used to project images on the users eyes. Modifying them as the head is moved, so that the user appears to be inside the 3D world, looking around Data Gloves track hand movements, allowing the display to incorporate an image of users arm: so that user can touch and feel objects in the virtual world
Usage of VR
Usage of VR
VRML
Virtual Reality Modeling Language Creates interactive 3-D on the Web User is moved through the environment
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