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RGT OFFICIAL RULES

GENERAL RULES - All games will be played on the default settings, unless otherwise specified, below. - Accidently 'pauses' by a player during the fight may force you to forfeit the round with exception of the *Inevitable Death Rule. Judge will ask the other player if he/she will take the win or let the match play out. - Any player using Random Select to pick their character, must Random Select again if they win the match. - If a player suspects there is an issue, the player must immediately call a Tournament Organizer. If the issue occurs during the match, the match will be suspended, and if after an exchange a problem is recognized, that game only will be replayed. If a problem cannot be recognized, the calling player will forfeit the match. - Players are expected to act in a respectful manner and are responsible for pointing out issues/broken rules at the time of a set. Results of a set will not change after its completion. - Arriving 3 minutes late to your match once it is called results in a forfeit. - Rules are subject to change, and ROAR's Head Tournament Organizer has final say in all disputes.

CONTROLLER RULES -You must provide your own controller for each game's respective consoles. -All converters are the responsibility of the player). -No wireless controllers, except Wiimotes, to avoid interference. -Batteries of a Wiimote must be removed after finishing a match. -All macros, or button assignments, available via the in-game controller configuration menu are allowed. -Hardware programmable input entry, rapid-fire, or other hardware assisted mechanisms are strictly forbidden.

ULTIMATE MARVEL VS. CAPCOM 3 RULES Version: US Xbox 360 Format: Double Elimination; 2 out of 3 sets; 3 out of 5 sets for Winners, Losers, and Grand Finals. Settings: 99 Seconds Round, Default Handicap, Default Damage, Auto Super Jump is OFF. - Either player may opt for a *Button Check and must finalize controller scheme before set begins. - Either player may opt for a *Player Slot Selection and/or a *Blind Character Selection. - Stage must be the snow stage "Bonne Wonderland" unless both players agree to a different stage. - Winner must keep same characters, same order, and same assists. - Loser may change characters, order, and assists. - An in-game Draw leads to a rematch. - You may not use any glitch that prevents the game from being played, such as game freezing. - Deadbody infinites are allowed to gain a positional advantage, but not to delay the game.

SUPER SMASH BROS. BRAWL RULES Version: NSTC Wii Format: Double Elimination; Single sets; 2/3 sets for Winners, Losers, and Grand Finals Settings: 3 stock, 8 minutes, Items set to OFF and NONE - Name tag and controller schemes must be finalized before a set begins. - A player may opt for a *Player Slot Selection and a *Blind Character Selection. - Meta Knight is banned. - Stage is chosen through *Stage Striking before characters are selected unless both players agree on a stage. - Legal Stages: Battlefield, Yoshi's Island, Smashville, Pokemon Stadium (Melee), Final Destination - For 2 out of 3 sets, loser may counter-pick any stage not previously played on. If the stage is changed, the winner may change character. Loser always has the option to change characters. - Sudden Death is ignored. If time runs out, the winner is determined by stock, and then by percentage. - If both stock and percentage are identical, or a game ends with both players being KO'd simultaneously (typically because of a Sacrificial KO via Bowser's Flying Slam or Ganondorf's Flame Choke), then a tiebreaker is played. A tiebreaker is a 1 stock, 3 minute match with the same characters and the same stage. - Any action that prevents the game from continuing results is a forfeiture of the match for the offender. - Stalling is banned. (Stalling is defined as any action that deliberately avoids all conflict as to make the game unplayable. Running from an opponent to get to a better position is not considered stalling, but using chain grabs infinitely beyond 300% or using Sonic's Homing Attack repeatedly underneath the stage is.) - Some interactions (for example, interrupting a throw with a wind attack) can cause one character to become frozen until being hit. If this happens, the free character is expected to capitalize on this in a timely manner; a failure to do so is considered stalling. SUPER STREET FIGHTER 4: AE 2012 RULES Version: US Xbox 360 Format: Double Elimination; 2 out of 3 sets; 3 out of 5 sets for Winners, Losers, and Grand Finals. Settings: First to 2 Rounds, 99 Seconds Round, Default Handicap - Either player may opt for a *Button Check and must finalize controller scheme before set begins. - Either player may opt for a *Player Slot Selection and/or a *Blind Character Selection. - Random Stage Select will be used unless both players agree to a single stage. - Winner must keep same character, but may change ultra after loser picks character - Loser may change character and ultra. - A Draw Game leads to a rematch. *TERMS - Inevitable Death Rule: If a player is going to die at the end of cinematic sequence, pausing is ignored. - Player Slot Selection: If there is a dispute, players will play Rock-Paper Scissors to determine which player takes which controller slot (Player 1 slot, Player 2 slot, etc) - Blind Character Selection: Players will have judge write down character selections, including assists and order, to prevent character counter picking in the first game of a set. - Button Check: Players will get to test and finalize their controller scheme before the start of a set. - Stage Striking (1-2-2-1): Players will take turns striking stages to determine the stage. From a list of 5 stages, Player 1 crosses off one stage. Then, Player 2 crosses off two more stages. Finally, Player 1 crosses off another stage. The remaining stage is chosen.

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