Documente Academic
Documente Profesional
Documente Cultură
1 6
2 5+
3 4+
4 3+
5 2+
1 1 4+ 2 3+ 3 3+ 4 3+ 5 3+ 6 3+ 7 3+ 8 3+ 9 3+ 10 3+
2 4+ 4+ 3+ 3+ 3+ 3+ 3+ 3+ 3+ 3+
8 5+ 5+ 5+ 4+ 4+ 4+ 4+ 4+ 3+ 3+
9 5+ 5+ 5+ 5+ 4+ 4+ 4+ 4+ 4+ 3+
10 5+ 5+ 5+ 5+ 4+ 4+ 4+ 4+ 4+ 4+
+2 +1 +1
Cover Type Save 6+ Razor wire, Fences, Bushes, hedges 5+ Woods, Craters, Wrecks 4+ Hills, Ruins, Trenches, Walls 3+ Intact Fortifications 5+ Intervening Models +1 Going to Ground 4+/2+ Look Out Sir CH/IC
Vehicles Moving & Shooting (Passengers Snap shot at Cruising speed) Speed Distance Walker Fast Heavy All Others Zooming Flyers Stationary 0 All All All All All Combat speed 0 6 All All All 1 4 (18) Cruising Speed 6 - 12 n/a 2 n/a 0 4 (18 36)
D6 1-2 3
4 5
6+ HP=0
Vehicle Effect Only fire snap shots until end of next turn Cant move and only fire snap shots until end of next turn Zooming Flyers only move 18 & no turn Walkers -1A Random Weapon Destroyed. If No Weapons Treat As Immobilised Cant Move. Turrets Can Turn. Zooming Flyers Locked Velocity 18 Combat / 32 Cursing. No Evade or Flat-out. Can Turn Walkers Cant Pivot. Hit On The Rear Armour in CC & -1A Skimmers if moving flat-out previous becomes a wreck Crater 5+ (difficult & dangerous terrain) D6 Area Blast S3 AP- Hit/Model In Range Zooming Flyer. Large Blast scatter 2D6 S6 APBecomes Area Terrain 5+ Cover (difficult & dangerous terrain) Zooming Flyer. Large Blast scatter 2D6 S6 AP-
Passenger Effect Only Snap Shots. Can Move No Shooting. Can Move No Shooting. Can Move N/A N/A N/A Nothing. Can Emergency Disembark N/A See Wreck In Crater S4 AP- Hit/Passenger Pinning test S10 Hit. No Armour Save. Place 3 of Blast Embark up to 3 Pinning Test S10 Hit. No Armour Save. Place 3 of Blast