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Music, mind and shared performance

Kevin P. Russell Metawave Media Raliegh-Durham, NC


Summary The increased variety and frequency of astronauts traversing sub-orbital space, will soon propel us towards a rich set of research, product and services opportunities to discover, design and develop a suite of commercially aware solutions for (1) high quality microgravity environment effects on the widest range of craft, participants and organisms, (2) while re-igniting the global, social, civic and community conversations about why this paramount. Background Component work and design on a transmedia property and format focused on the commercial space industry commenced in 2003, in answer to the revolution needed to inspire the motivation for deep learning of 21st Century FITness skills, particularly Science, Technology, Engineering and Mathematics (STEM). Music, Math, Physics, Geometry and Astronomy were the initial base topics areas. After Frank Whites The Overview Effect book, as well as other research, the work has been informed by multidisciplinary biophysical design elements bringing STEM skills acquisition, to be even more directly supported by: augmented reactive music, serious and social games-based approaches, across virtual environments with social pedagogies. Introduction Reduced gravity greatly affects how the brain processes sensory information leading to alterations in perception and the control of body movement. Auditory perception, neuroscience and healthcare, with continued progress in non invasive multimodal biometric monitoring, up to wellness chips, when combined with Artificially Intelligent music engines, create a number of exciting possibilities: to administer inflight pre-adaptation protocols for sensorimotor deficits due to loss of spatial orientation and neurovestibutlar problems, and as well, a personally adapted, but group sharedaugmented and musically cohered experience. Intelligent medical media systems technology, operating real-time, minimally invasive multimodal "imaging" system for high-content data capture is related to augmented reality mirrors, which can deliver information on astronauts state of health while doubling up as a personal exercise coach. During long terms stays, crews and passengers will need to deal with stress and the challenges of isolation and loneliness. Voyages on the Moon, Mars, or some other distant destination will have none of the human and social support comforts which help us to create a sense of balance, regulate and monitor our behavior. Neurobehavioral and psychosocial issues which may be triggered by a sense of isolation and confinement might can be addressed by AI music morphing systems capable of intelligently integrating disparate melodic and harmonic and rhythm inputs, as there is compelling studies on the entrainment of heart coherence. A Social Network As a Learning Network "Social pedagogies are defined as "design approaches for teaching and learning that engage students with what we might call an 'authentic audience' (other than the teacher), where the representation of knowledge for an audience is absolutely central to the construction of knowledge." Deep learning is hard work, and students could be well motivated to pursue it. Extrinsic factors like grades aren't sufficient Social pedagogies provide a way to tap into a set of intrinsic motivations-especially with a mission crew on the other end. Conclusion Sensorimotor adaptation training and mission safety media services success combined with backchannel and parallel social pedagogies provide a way to tap into a set of intrinsic motivations; people's desire to be part of a community and to share what they know with that community. Students might not see the beauty and power of STEM, but they can look forward to participating in a community effort to learn about it in an dynamic, exciting immersive environment. References Shelhamer, M., Zee, D.S. 20033. Contextspecific adaptation and its significand for neurovestibular poblems of space flight. J Vestib Res 13, 345-36

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