Sunteți pe pagina 1din 3

6th NTU Open International Chess Championships 2012

13th October 2012

Place: Sports & Recreation Centre, Activity Room 4 (Refer to


http://maps.ntu.edu.sg/maps#q:sports%20and%20recreation%20centre%20(src) for a map)

Organizer: NTU International Chess Club Organizing director: Kelvin Wee Deputy organizing director: Elizabeth Yeow Eligibility Open tournament for all NTU staff and students (including PhD and alumni). Participation of players without age and rating limitations. Format Swiss system of 7 rounds, 25 min per player to complete the game. Walkover time is 10 minutes. Players late but arriving within 10 minutes of start time will be allowed to play with the time lost on their clock. Programme Schedule 9.30am 10.00am Participants reporting time 10.00am 10.50am Round 1 11.00am 11.50am Round 2 12.00pm 12.50pm Round 3 1.00pm 2.00pm Lunch Break 2.00pm 2.50pm Round 4 3.00pm 3.50pm Round 5 4.00pm 4.50pm Round 6 5.00pm 5.50pm Round 7 6.00pm 6.30pm Prize Presentation Transport to tournament venue SBS Bus 179 from Boon Lay: alight at hall 2 (opposite hall 6) NTU Bus D from Pioneer MRT: alight at hall 2 (opposite hall 6) NTU Bus C: alight at hall 6 Registration Registration form attached is to be emailed to ntuichessclub@gmail.com by Thursday, 11th October 2012. Prizes Medals will be awarded to the top 5 players, and certificate of participation to all players. Tiebreak criteria for ranking and prizes distribution will be resolved in the order: 1. number of points, 2. Solkoff (WP), 3. Sonne-Berger (SB), 4. Progressive Score.

Noteworthy Competition Rules for Rapidplay (with reference to FIDE Handbook E.I.01A)
1. Wins are 1 point, draws are 0.5 points, and losses are 0 points. 2. All rules and regulations regarding the game itself will be following FIDE rules for 25minute chess. 3. Each round will last 50 minutes, with 25 minutes per side. a. Once a players time is up, he/she is deemed to have lost the game. Players must stop both clocks and notify the arbiter of a claim a win. For the claim to be successful, the claimant must have sufficient time remaining on his clock and his opponent must have overstepped the time limit after the clocks have been stopped. b. If a players time is up, but the opponent is deemed to have less than sufficient material to win the game (where sufficient material is a rook, 2 bishops, a knight and a bishop, or at least a pawn), the game is drawn. c. If both players have exceeded the time limit, the arbiter shall declare the game drawn. Otherwise, the arbiter shall refrain from signaling that players have lost on time. 4. Each move must be made with one hand only. 5. Players are to touch the clock with the same hand they use to move the piece. It is forbidden for a player to keep his finger on the button or to hover over it. 6. Touch-move rule applies. a. Players are to move the piece which they first touch on their turn, unless there is no legal move for that piece. If that piece belongs to the opponent and it can be taken, it must be taken. b. Provided that he first expresses his intention (by saying jadouble or adjust), the player having the move may adjust one or more pieces on their squares. Otherwise, touch-move applies. 7. Illegal move. a. An illegal move is completed once the opponents clock has been started. b. Should there be an illegal move made, the position immediately before the irregularity shall be reinstated. c. For the first 2 illegal moves by a player, the arbiter shall give 2 minutes extra time to his opponent in each instance; for a third illegal move by the same player, the arbiter shall declare the game lost by this player. However, the game is drawn if the position is such that the opponent cannot checkmate the players king by any possible series of legal moves. Such a rule will only take effect when the opponent stops both clocks and notify the arbiter of his claim to every illegal move. 8. Once each player has completed 3 moves, players cannot change the placement of their incorrectly-placed pieces, orientation of the chessboard, or clock setting. 9. Conduct of players. a. There is to be strictly no communication between the player and his opponent or spectators during the match. Failing to do so are grounds for disqualification. b. If a mobile phone or other electronic means of communication produces a sound during the game, the player shall lose the game. The opponent shall win. However, if the opponent cannot win the game by any series of legal moves, his score shall be a draw. 10. All disputes are to be submitted to the Chief Arbiter with an accompanying hand record, signed by both the player and the opponent. 11. The Chief Arbiters decision is final.

S-ar putea să vă placă și