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AIRBUS INDUSTRIE Manual

AM2121

DMU NAVIGATOR

SCOPE: DMU-Navigator is intended for those operations which are related to the digital mock up concept.

Owners Approval:

Authorization: Date :

Name Function

: Jose Antonio Jurado Gonzalez : -

Name Function

: : -

Airbus Industrie 1999. All rights reserved. This document contains Airbus Industrie proprietary information and shall at all times remain the property of Airbus Industrie; no intellectual property right or licence is granted by Airbus Industrie in connection with any information contained in it. It is supplied on the express condition that said information is treated as confidential, shall not be used for any purpose other than that for which it is supplied, shall not be disclosed in whole or in part, to third parties other than the Airbus Members and Associated Partners, their subcontractors and suppliers (to the extent of their involvement in Airbus projects), without Airbus Industries prior written consent.

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Date: Dec 2000

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Contents
1 2 FOREWORD........................................................................................... 4 SETTING UP A SESSION ...................................................................... 4
2.1 INSERTING THE Workbench.................................................................................4 2.2 INSERTING COMPONENTS...................................................................................4 2.3 DEFINING GROUPS ...............................................................................................5 2.4 Current Selection ...................................................................................................5 2.5 OBJECTS SEARCH ................................................................................................6 2.6 COMPONENTS TRANSLATION AND ROTATION ................................................6 2.7 SNAPPING COMPONENTS....................................................................................7

NAVIGATION.......................................................................................... 8
3.1 NAVIGATION IN THE Examine, Walk AND Fly Mode MODES ............................8 3.2 USING THE VIEWPOINT PALETTE .......................................................................8 3.3 Ground PLANE.......................................................................................................9 3.4 MAGNIFYING ..........................................................................................................9 3.5 LOOKING AT AN OBJECT...................................................................................10 3.6 LIGHTING EFFECTS ............................................................................................10 3.7 DEPTH EFFECTS .................................................................................................11

ANNOTATION ...................................................................................... 12
4.1 ADDING 3D TEXTS...............................................................................................12 4.2 TEMPORARY MARKERS .....................................................................................12 4.3 USING Standard VIEWS ......................................................................................13 4.4 USING DEFINED VIEWS ......................................................................................14 4.5 2D VIEWS MARKER .............................................................................................15

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4.6 HYPERLINKS CREATION AND HANDLING........................................................15

SCENES ............................................................................................... 16
5.1 CREATING SCENES ............................................................................................16 5.2 ADDING COMPONENTS TO A SCENE ...............................................................17 5.3 RESETTING A SCENE AND CHECKING COMPONENTS ..................................19 5.4 DELETING COMPONENTS ..................................................................................20 5.5 EXPLODING ASSEMBLIES..................................................................................21 5.6 SAVING Viewpoint ...............................................................................................22

PROXIMITY QUERY ................................................................................... 23


6.1 DMU Navigator .....................................................................................................23 6.2 DMU Navigator+Optimizer...................................................................................26

7 8

COMPARING DRAWINGS (2 D) .......................................................... 29 PUBLISHING ............................................................................................ 30


References ...................................................................................................................32 Glossary .......................................................................................................................33 Approval and Authorisation .......................................................................................34 Issue records ...............................................................................................................35

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FOREWORD

DMU-Navigator is intended for those operations which are related to the digital mock up concept. The intend of this manual is clarifying the basic concepts that will be necessary to make the most of this tool
Most of chapters 2 and 3 are common to other CATIA V5 modules and are collected in different manuals. A brief reference to the contents in these manuals will be made in this manual

2
2.1

SETTING UP A SESSION
INSERTING THE WORKBENCH

Select Digital Mockup DMU Navigator in the menu bar option, Start to gain access to the DMU Navigator module. 2.2 INSERTING COMPONENTS

Select the Insert Existing Component command in the menu bar to insert a component.

If this option cannot be selected from the menu bar, right click on the specification tree and select Existing Component from the contextual menu. In the Insert an Existing Component, dialog box, specify the location for the file corresponding to the model intended to be inserted and press Open.

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DMU NAVIGATOR 2.3 DEFINING GROUPS

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A Group is a set of products explicitly defined by means of the individual selection of products. Groups are permanent and can be stored in the document. 1. Select a product from the geometry area or the specification tree. 2. With the CTRL key select other products to incorporate them into the initial selection on the tools bar. Dialog box Edit 3. Select Insert Group from the menu bar or click on the Group Group and a preliminary window with the graphic depiction of selection will pop up.

4. Enter a meaningful name to identify the group and click on OK. The group is identified in the specification tree. 5. Contents in a group can be modified double clicking on it in the specification tree or using the right hand mouse button selecting Group 1 object Definition. 2.4 CURRENT SELECTION

Selected objet or objects make up the current selection. The listing of selected objects can be displayed using icon Current Selection from the menu bar.

The dialog box Current Selection Panel wherein selected objects will be located will pop up. The panel features two tabs, allowing display of specification tree or 3D visualisation of selected objects.

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DMU NAVIGATOR 2.5 OBJECTS SEARCH

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In the Search selection mode, selection is performed filtering the name, type, colour, etc. As well a selection is possible by usage of two or several of the preliminary filters. (e.g., in a CATPart document wherein it is necessary to select all the elements of the point type and red in colour) Select Edit Search in the menu bar or click on icon Search pop up. in the tools bar, the Search dialog box will

The example below shows an example of selection by name filtering: Selection string

2.6

COMPONENTS TRANSLATION AND ROTATION

Elements selected

There are two ways to translate a component: Entering the translation values Selecting the geometric elements to define a translation direction icon, the Move dialog box will pop up in screen.

When clicking on the Translation or Rotation

Rotations are performed in the same manner adding the rotation angle

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DMU NAVIGATOR 2.7 SNAPPING COMPONENTS

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The Snap allows projection of a geometric element in a component on another geometric element. Results obtained will be different depending on the elements selected. Table below shows the different possibilities.

For this purpose, we will click on the Snap

icon in the tools bar.

Refer to the Assembly manual if needed to know more about components rotation, translation and movement.

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3
3.1

NAVIGATION
NAVIGATION IN THE EXAMINE, WALK AND FLY MODE MODES

Examine Mode The default navigation mode is the Examine Mode. The document can be examined from outside simulating movements around it or from inside, simulating head movements or moving closer or farther (zoom in, zoom out. If you are in another navigation mode, you will fall back into the examine mode by clicking on icon

Walk Mode Navigating in the walk mode, is like walking forward or backwards along an horizontal plane, allowing rotations to the left or to the right. Select View Navigation Mode Walk to activate this mode

Fly Mode When navigating in the Fly Mode you will be able to move up or down on any horizontal view plane as well as moving forward or backwards. Click on icon to activate this mode

3.2

USING THE VIEWPOINT PALETTE

The viewpoint palette provides an easy and precise way to define the viewpoint in a document. You will be able to translate, rotate, zoom in or out of the document's viewpoint using predetermined increments. Select View Viewpoint Palette from the menu bar, the Viewpoint Palette dialog box will pop up.

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DMU NAVIGATOR 3.3 GROUND PLANE

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You can insert a visible plane at ground level in the document. This plane allows location of the "ground" level while you navigate through the document. When a document is accessed for the first time, that plane parallel or tangent to the lowest point in the document is considered as default ground pane. Select View Ground from the menu bar or click on icon Horizontal Ground

in the tools bar.

The plane can be repositioned as desired, X, Y or Z axis can also be set as normal to the reference plane. Default activation is the Z axis, corresponding to the reference plane XY. 3.4 MAGNIFYING

A magnification of the view can be obtained in a different window. Select View Magnifier in the menu bar. A small viewport appears which when moved over the view magnifies the content thereof in the additional window.

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DMU NAVIGATOR 3.5 LOOKING AT AN OBJECT

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You can look at a document in a specific direction targeting through a user-defined viewpoint . Select View Modify Look At in the menu bar or click on icon Look At in the tools bar.

Slowly drag the mouse with the right button down and the viewing window shows up, you will see a rectangle with two diagonals which are enlarged as the mouse is dragged. The rectangle represents the window the future view will feature. You may have to adjust the size of the view and relocate it again.

When targeting is moved to the right hand side bottom area of the window a completely different view is obtained 3.6 LIGHTING EFFECTS

Ambient lighting effect can be readily changed, just handling the different options displayed in the dialog box. Select View Lighting in the menu bar or click on icon Lighting in the tools bar

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DMU NAVIGATOR 3.7 DEPTH EFFECTS

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This allows achieving finishes on components, such as depth effects, clipping geometry between clipping planes and creation of fog effects by manipulating the values shown in the dialog box. Select View Depth Effect in the menu bar or click on Depth Effect icon in the tools bar.

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4
4.1

ANNOTATION
ADDING 3D TEXTS

Notes or comments can be inserted in your 3D document. This will be positioned in the point selected for text insertion. For this purpose, select Insert 3D Annotation from the menu bar or click on the 3D Annotation in the tools bar. icon

Select the object and the text application point and enter the desired text in the 3D text field in the dialog box:

4.2

TEMPORARY MARKERS

The name of an object or co-ordinates for a point can be displayed just moving the cursor on it. Activating the following options in the menu bar: Analyse Graphic Messages Name Analyse Graphic Messages Co-ordinate Analyse Graphic Messages None (This shall be the active option to allow 3D annotations)

Temporary marker shall remain fixed on object when clicking

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DMU NAVIGATOR 4.3 USING STANDARD VIEWS

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You will have standard views allowing a readily change of model visualisation. Select command View Named Views in the menu tools bar or deploying the view menu by clicking on the icon in the tools bar to activate these views.

Standard views

Select the desired view from the dialog box and then double click on it or click on OK.

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DMU NAVIGATOR 4.4 USING DEFINED VIEWS

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This section shows the way to generate and display non standard views, user created views. Creation: View creation in V5 is made by means of the View Named Views option from the menu bar, process is as follows: Adjust the desired view by means of rotation, zoom or translation Open the Named Views window and select Add Change the view name

Initial view

Defined view

Display: To display the user created views, open the Named Views and click on the views to be displayed.

Standard views User defined views

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DMU NAVIGATOR 4.5 2D VIEWS MARKER

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You can complete your views with all kinds of annotations. You can insert arrows, circles, text, etc. to document them. For this purpose you shall activate the view with option View Named Views in the menu bar The 2D Annotation tool bar shall be displayed when the desired view is selected.

2D annotations are associated to the view they were created in, either Standard or user defined, when the view is changed, texts disappear, that is why they always have to be created and activated with the View Named Views, option, if view is activated with the Standard views icon in the tools bar, texts shall not be displayed. 4.6 HYPERLINKS CREATION AND HANDLING

You can add hyperlinks on your documents and use them for different utilities, such as starting a presentation, a spread sheet or linking to a web page. Hyperlinks can also be added to models, products and parts, as well as to any other constituent element. For this purpose, select Insert Add Hyperlinks from the menu bar or clicking on the icon in the tool bar. The dialog box below will pop up:

A name can be provided for the hyperlink, however, the default name will be the name of the object. Enter the path for the destination file in the URL block or search for it using option Browse. (Windows NT only)

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SCENES
By mean of the scenes you can control the position and orientation for the different parts in a product, add or remove parts, modify the Viewpoint for the scene, etc.

5.1

CREATING SCENES

1. To create a scene, click on the icon Create Scene Dialog box Edit Scene will pop up in the screen.

2. Click on button Ok to complete scene creation. Scene background colour turns to green and object Scene 1 is highlighted in the specification tree.

4. Click on icon Exit From Scene to exit the scene and go back to the initial window. If changes are made on the scene, this is updated. 5. When double clicking on Scene1 in the specification tree or the geometry area, the scene window will pop up again.

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DMU NAVIGATOR 5.2 ADDING COMPONENTS TO A SCENE

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Document with a scene

Contents in the scene

Select Product1 in the specification tree and select Insert Existing Component in the menu bar to add components. Then, select components to be added in the dialog box and click Open. Components are highlighted in the specification tree and added in the geometry area Fig.1. Double clicking on the Scene in the left hand bottom area of the document, Scene window will pop up, Fig.2.

Fig.1

Document with added components

Fig.2

Scene with added components

Components are added and they are displayed in the specification tree. Default setting is shapes depiction deactivated and scene visualisation is therefore not changed

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To activate representation of components added, click with right mouse button on the specification tree in the scene and select option Representations Activate Node

Components visualisation will remain without showing in the scene window. Click on icon Exit From Scene have been made. to update changes. Now, if scene is re-edited, you will find that changes

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DMU NAVIGATOR 5.3 RESETTING A SCENE AND CHECKING COMPONENTS

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Some of the components in this scene have moved

When Tools Checking Positioning is selected from the menu bar, we will be able to find out components that moved, these will be highlighted in the scene specification tree.

Click on icon Reset Selected Products initial product.

and elements will be repositioned in the scene as they were in the

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DMU NAVIGATOR 5.4 DELETING COMPONENTS

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Document with a scene

Contents in a scene

To remove components from a scene, select the component intended to be deleted from the specification tree in the document and delete it, the scene is automatically updated.

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DMU NAVIGATOR 5.5 EXPLODING ASSEMBLIES

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Contents in a scene can be readily changed and exploded without changing anything in the original product.

Click on the Explode

icon. Dialog box Explode will pop up.

Key in Apply to preview effect, use Scroll Explode to adjust components distances.

Click on icon Exit From Scene

to update changes and go back to the initial window

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DMU NAVIGATOR 5.6 SAVING VIEWPOINT

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Viewpoint for a scene is the same as that for the initial product. You can change a scene viewpoint within it.

Modify the viewpoint to obtain the desired scene

Click on icon Save Viewpoint Click on icon Exit From Scene

in the tool bar. to go back to the initial document window.

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PROXIMITY QUERY

Large assemblies can be quite complex, made up by many products and subproducts. You can simplify an assembly displaying only those products you are to work with. 6.1 DMU NAVIGATOR

Proximity Query calculation is not based on the representation visualised in the session, but on a cubic representation which corresponds to the value of the accuracy. The detection algorithm is designed in such a manner that actual distance can be larger than the clearance value. Accuracy: Setting up an accuracy determines the size of cubes used to depict products in calculation. For large assemblies, a low setting will yield a slow computation time, but result will be much more precise. Clearance: Setting up a clearance defines an area around the reference selection within which the closest products will be located, and farther products which will be returned for query depending on the option selected on the Products to select will be left out.

The table below shows the relationship between the different parameters Accuracy * 3 mm 2 mm 1mm 1 mm
* recommended value

Clearance 0 mm 0 mm 0 mm 10 mm

Maximum Distance 18,187 12,124 6,062 16,062

We will see behaviour of the different options in the example below: 1. When Proximity Query is clicked, the Proximity Query dialog box pops up.

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2. Select the element in the assembly on which query is intended to be referenced. In every case, we will take the element located in the upper area of assembly visualisation

3. Set accuracy establishing a value, 3 mm. in this case, we will leave the value for clearance in 0 mm. 4. Clicking on Apply results are displayed in the block. Result.

5. Clicking on OK products found are highlighted, both on the specification tree and the geometry area.

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There are three calculation modes with Proximity Query. After products have been found, they can be hidden to work in an easier way. Product close to the reference one

Close products, including the reference one

Far products

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DMU NAVIGATOR 6.2 DMU NAVIGATOR+OPTIMIZER

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1. Deactivating representation Proximity Query calculations can be performed inserting components with no shape representation associated

Select Tools Options in the menu bar Click on Product on the left hand side Click on tab Product Structure Check option Do not activate default shapes on open in representation area Representation Click to conform operation

2. System cache activation

There are two different ways to set a component as available (V4 model, V5 CATPart, V5 CATProduct, etc.) when it is inserted in a CATProduct document in the DMU Navigator. Design mode: In this mode the exact geometry is available and inserted in the document the way it is. Visualisation mode: In this mode the geometry representation only is available and the corresponding cgr file, if there is any, is inserted from the system's cache. Using the system's cache greatly reduces the time required to load data Select Tools Options in the menu bar Click on Product on the left hand side Click on the Cache Management tab Check the Work with the Cache System option in the Cache Activation area Click to confirm operation Re-start session to update changes. 3. Inserting product When the different components in a product are inserted, visualisation thereof is de-activated. Icon on left hand side displays this condition (refer to detail).

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DMU NAVIGATOR 4. When clicking on the Proximity Query

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icon, the Proximity Query dialog box will pop up.

5. Select the component to be used as a reference.

6. When clicking on Apply results are displayed in the block. Result

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DMU NAVIGATOR 7. When clicking on OK products are highlighted in the specification tree.

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8. To activate representation of components found, click with the right mouse button on one of the components highlighted in the specification tree and select option Representations Activate Node.

When components are activated, graphic depiction thereof will pop up.

Result of the Proximity Query

Original Assembly

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COMPARING DRAWINGS (2 D)

(Pending consultation with IBM)

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PUBLISHING

You will be able to prepare html format reports for publishing in the enterprise's intranet. You can for example, take a snapshot of a clash conflict detected in a simulation, add comments or annotations and select parts that will be inserted with a VRML link to be handled in a viewer. 1. Click on Start Publish Publish in the menu bar. icon in the Data Navigation tool bar or select Tools Publish Start

Dialog box Select Publish File will pop up in the screen.

2. Identify the path were report is to be saved as well as the name thereof and click on save.

The Publishing Tools. 3. Click on the Snapshot 4. Click on the Text

tool bar will pop up icon to capture and insert a screen view into the report. icon to add a comment:

The Publish Text 5. Enter a comment and click on OK 6. Take additional snapshots

dialog box will pop up

7. Select one or more products, and click on the VRML link. 8. After the report is complete, click on the Stop Publish Stop Publish.

icon to insert selected components as a VRML

icon in the tool bar or select Tools Publish

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HTML format document generated by Publisher on Explorer navigator. With the adequate tools we could change, add or remove contents in the document.

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References

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Glossary

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Approval and Authorisation


Approval Authorisation

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Issue records
Issue Date Summary and reason for modification

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