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Hit - Tells the dealer that you would like another card dealt to your hand. You may use this option as many times as you choose unless your last requested action caused your hand count to exceed 21. At that point your hand is busted, your bet is forfeited to the dealer and no further action is permitted until a new hand begins. Stand - Instructs the dealer that you do not want any more cards dealt to your hand. Once you Stand, you may no longer build your hand in any way. You may Stand on your first two cards or on any other count that does not exceed 21. Standing declares your hand is ready to face the hand of the dealer to determine a winner. Split - If youre starting hand consists of a pair (two cards of the exact same value, including two Ten value cards) you may Split them at your option. After announcing your intention to Split the hand, you must first place a wager equivalent to your original bet into the betting circle. The dealer will then proceed to separate the two cards of the original hand into two independent hands and deal one card to each of them. The player then plays each hand out individually (in sequence) until they Double, Stand or Bust during the same turn. Double - Certain hands have the option of being Doubled. After announcing your intention to Double, you must first place a wager equivalent to your original bet into the betting circle. The dealer then deals out only one additional card to your original hand. No further action is permitted after you receive this one additional card. Your hand is then ready to face the hand of the dealer and determine a winner. Surrender - Players may have the option to Surrender certain hands. When you announce your intention to Surrender the hand, half of your original bet is forfeited immediately while the other half is returned to you without further play. This action ends your hand, which does not proceed to a showdown.
Whenever the running count is positive, it is said that the player has an advantage. When negative, however, the player is at a disadvantage. The larger (or smaller) the running count, the more pronounced the advantage (disadvantage) is for the player. As you'll soon discover, even though the process of card counting is sometimes presented as a difficult talent to achieve, it is actually not that hard at all. In fact, it will quickly become second nature once you get the hang of it. An added benefit is that our Blackjack guide does not depend on Card Counting to alter our Blackjack playing strategy, just the betting aspect of the game. So if you happen to lose count for any reason, you can usually approximate where you were to a close enough degree that youre betting will not be altered to a point where you'd need to start over. Of course, you can always default to one chip betting and be just fine! However, for those of you that would like to look at a more advanced method of betting your hand, the next step is to use Card Counting to effectively structure your bet sizes.
It's useful to note that whenever you lose at the appropriate count in both the Third and Fourth levels, you'll actually drop back two levels instead of just one. This aspect of the strategy, while slightly inaccurate, is partially designed to protect your bankroll while at the same time giving the impression to the dealer that you're simply playing your rushes (betting more when you're winning) and then regaining your common sense when you lose a few hands. Keep in mind that while no betting system can offer the player using it any guaranteed edge, our advanced methods effectively position the player to take advantage of premium situations in a much safer, gradual way than is the case with standard counting systems.