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New Advantage: Martial Style (Physical, 4 pts.

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While every bushi dojo offers at least basics of instruction in jiujutsu, many clans have developed their unarmed combat styles into complete, unique fighting systems. A few samurai choose to specialize in these systems, devoting their entire lives to learning the associated Schools or mastering kiho, but most samurai accept the efficiency of weapons rather than spending their whole lives trying to learn to avoid using a weapon. Still, for the samurai who choose to pursue jiujutsu in addition to their regular studies, there are still some benefits to be had. When you purchase this Advantage you lose the Rank 3, Rank 5, and Rank 7 Jiujutsu Mastery Abilities described in the core book; instead you choose a style and gain access to the Mastery Abilities described under each style. This Advantage may only be taken once. Tasaii-do (2 pts. for Brotherhood Monks) Rank 3: +1k0 to Atemi attack rolls Rank 5: Free Raise when using the Knockdown maneuver Rank 7: 0k1 to unarmed damage Tenshido (2 pts. for Brotherhood Monks) Rank 3: +1k0 to Defense rolls when in the Full Defense Stance Rank 5: Free Raise to opposed checks when attempting to disarm an opponent Rank 7: If you have a free hand, after you disarm an opponent you may take their weapon Sebun-Do (2 pts. for Brotherhood Monks) Rank 3: +1k0 to unarmed damage Rank 5: Free Raise when making a Called Shot unarmed Rank 7: +0k1 to Jiujutsu attack rolls Kobo-Ichi-Kai Jiujutsu (2 pts. for Crab or Hida Pragmatists) Rank 3: +2k0 to damage inflicted in a Grapple Rank 5: Free Raise on opposed Grapple checks Rank 7: +0k1 unarmed damage Mizu-Do (2 pts. for Crane, Doji Magistrates, or Kakita Artisans) Rank 3: +1k0 to Defense rolls when in the Full Defense Stance Rank 5: Free Raise on opposed checks when performing a Knockdown unarmed Rank 7: +1k1 unarmed damage when performing a Knockdown Kaze-Do (2 pts. for Dragon or any Dragon Monk School) Rank 3: +1k0 to unarmed damage Rank 5: Free Raise when performing the Extra Attack maneuver unarmed Rank 7: +1k0 to staves damage and you receive a Free Raise when performing the Extra Attack maneuver with a stave

Way of the Sword (2 pts. for Lion or any Lion Bushi School) Rank 3: +1k0 to unarmed Feint maneuver when you are holding a katana or wakizashi Rank 5: You may use a katana or wakizashi to inflict damage in a grapple as if it were a Small weapon Rank 7: Free Raise when making the Extra Attack maneuver with a katana or wakizashi, but the second attack must be unarmed Drunken Mantis (2 pts. for Mantis or Mantis Brawler) Rank 3: +1k0 to unarmed Knockdown maneuver Rank 5: Free Raise to unarmed Feint maneuver Rank 7: +0k1 to unarmed damage with a Knockdown or Feint Kinenhi (2 pts. for Phoenix or Shiba Bushi) Rank 3: +2 to your Armor TN while in the Attack, Defense, or Full Defense posture Rank 5: Free Raise to unarmed attacks that do not declare any Raises (free or otherwise) for maneuvers Rank 7: +0k1 to unarmed damage Marumojutsu (2 pts. for Scorpion or Bayushi Schools) Rank 3: +1k0 to unarmed Feints Rank 5: Free Raise to Called Shot maneuvers Rank 7: +0k1 to unarmed damage Bariqu Wrestling (2 pts. for Unicorn or Moto Bushi Schools) Rank 3: +1k0 to opposed grapple checks Rank 5: Increase the distance you can throw a grappled opponent by 2 yards Rank 7: +1k1 to unarmed damage in a grapple

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