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The Bayushi Troublemaker is the protector of the Scorpion's honor. The Scorpion Clan's last word in swordsmanship, protection and duty. Or so others are told. In reality, the Bayushi Troublemaker is nothing more than a legitimized assassin. They are trained to twist the concept of honor and dueling and use it to legally and orderly eliminate targets of interest of the Clan. They usually play the part of Duelists, Representatives or Yojimbos to unskilled Courtiers in diplomatic missions that had little chance of success to begin with. Requirements: Void 4, Awareness 5, Sincerity (Deceit) 6, Kenjutsu 5, Iaijutsu 4, Courtier 4, Lore (Bushido) 4. Advantages: Perceived Honor x2. Other: Honor 3.5 or less.
TECHNIQUES
RANK 1: I CAN SWIM - Trough careful choice of the wrong words and dissimulated body
language, the Bayushi Troublemaker can hide his own strength, causing their foes to mistakenly believe to have an advantage, a belief the Bayushi will soon prove wrong. By engaging in a courteous conversation lasting a number of minutes equal to the target's Insight Rank, you may make a Sincerity(Deceit)/Awareness roll against your opponent's Investigation/Perception. If you win, you lose 3 Glory Points, and that opponent gains the Overconfident disadvantage for the remaining of the day. Whenever an opponent with the Overconfident disadvantage (either natural or applied by this technique) engages you in a Skirmish or Duel, they must call one raise for no effect on all Attack and Contested Skill Rolls (remember the Focus Roll of a Iaijutsu Duel is a Contested Roll, but the Assessment Roll is not). (is it clear that calling a raise on the Iaijutsu Focus Roll will result in a -5 penalty for yourself?)
RANK 3: IT'S ALL LIES - A Bayushi's unorthodox fighting style makes him unpredictable, to his
foe and even to himself. You may spend a Void Point to call raises after you know the result of your Attack Roll. You may use these raises to perform the Disarm, Feint or Extra Damage maneuvers. If your opponent is afflicted by any of the following conditions, you don't need to spend a Void Point: Blinded, Dazed, Fatigued, Entangled, Stunned.
TECHNIQUES
Rank One: Way of the Falling Leaves
The Scorpion learns to master one's self through pure physical prowess; rigorously training all aspects of the body to become more potent and capable. This intensity in training extends to all arts of the warrior. When making any roll involving one of their physical skills, the bushi may +1k0 to the roll. This bonus does not apply to damage rolls. Further, the experience costs of all emphases in School Skills is reduced by one point.
is increased by 5 + his Insight Rank unless he is making a Full Attack or is currently in the Center Stance that turn.
Benefit: Reflexes +1 Skills: Defense, Investigation (Notice) 2, Kenjutsu, Sincerity, Stealth, any one skill Honor: 2.5 Outfit: Light Armor, Fashionable Clothing, Daisho, any one weapon, Traveling Pack, 5 koku Katas: The Shosuro Yojimbo School teaches the Indomitable Warrior and Veiled Menace Styles.
Techniques:
Rank 1: Shield of the Lord - A yojimbo's main function is to protect his ward and to
find a threat before it actually manifests. You gain a bonus to your Initiative Rolls equal to your Investigation Skill Rank. When using the Guard maneuver, both you and the person you guard gain a Bonus to Armor TN equal to your Defense Skill Rank.
Rank 2: Eyes in the Back of the Head - The most powerful lesson of the Shosuro
Yojimbo is to never trust anybody. You gain a +1k1 bonus to resist any attempts to intimidate, manipulate or deceive you, as well as to your Investigation skill to detect ambushes.
Rank 3: Vicious Counterstrike - The duty of the protector is not only to shield his
charge from harm, but also to make sure that no one can harm your charge again. During the Reaction Phase, you can pick an opponent who has attacked you or the target of your guard maneuver since your last turn. You gain a +1k0 bonus to all melee attack rolls against this foe for a number of turns equal to your school rank. This technique is cumulative (a number of times equal to your school rank) and resets with each other application.
Rank 5: The Hidden Smile - A truly great yojimbo lures an enemy into false security
before he closes in for a killing strike. When a foe attacks you or the target of your guard maneuver and misses, you may spend a Void Point to immediately attack this foe as a free action. You gain a bonus of +2k1 to this Attack Roll.
Technique: The Veiled Gaze - You present a false front in all things. Opponents do not
receive the +1k1 bonus to Focus rolls for winning the Assessment phase of a duel by 10 or more. Furthermore, when forced to reveal information during the Assessment phase of a duel, you may reveal a number up to your Sincerity rank in place of one piece of information.