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Chapter 0 Introduction and Table of Contents

STAR WARS
silver edition house rules

Chapter 0: Introduction
Hi, and welcome to the STAR WARS silver edition house rules. These documents will detail the changes and updates to the STAR WARS Saga Edition game. Below is an overview of what has changed. - Attacks, Defenses, and Skills scale at the same rate for everyone. - Characters gain feats at every level. - Characters gain feats, talents, and ability score increases based on their total level, rather than their class levels. - Ability scores, hit points, starting wealth, and other persistent statistics are determined by the players' choices, rather than by random dice rolls. - The skill list has been consolidated, and the skills redefined for maximum usability. - Feats have been revised and updated. Several feats have been added to take advantage of new tactical options and skill uses. - Armor protects you from the damage dealt by a successful attack, rather than making you more difficult to attack. - Combat has been updated to both streamline and add tactical options. - Vehicle Combat has likewise been updated.

Chapter 0 Introduction and Table of Contents

Table of Contents
The rest of this book is organized into 16 chapters, which correlate roughly to the same chapters in the STAR WARS Saga Edition rulebook. A link to the character sheet can be found at the bottom of this document. Chapter 1: Abilities details the 6 ability scores that are used to describe the basics of all characters in STAR WARS Saga Edition. Chapter 2: Species lists the species traits for many of the myriad of sapient beings found throughout the galaxy. More detailed descriptions of the species and a method for coming up with new species traits is in development. Chapter 3: Classes details the 5 heroic classes that define what abilities a character gains at each level of experience. Additional class abilities are always in development. Chapter 4: Skills gives an extensive description of each of the 20 skills that characters can be trained in. Chapter 5: Feats lists the feats that characters use to set themselves apart from others of their class. New feats are always in development. Chapter 6: The Force describes the in-game uses and metagame implications of the Force in a STAR WARS game. Chapter 7: Heroic Traits blah blah. This chapter is mostly incomplete. Chapter 8: Equipment details the myriad technological devices that characters may use or come into contact with. A detailed system for modifying and upgrading equipment is in development. Chapter 9: Combat gives an accounting of all of the rules pertinent to combat in the often violent world of the STAR WARS universe. Chapter 10: Vehicles (has been split into three documents - 10a, 10b, and 10c) describes many of the vehicles that can be found in the STAR WARS universe and details how to design, build, and customize your own vehicles. Chapter 11: Droids details the use of droids as allies, enemies, equipment, and as player characters, as well as describing methods to build new droids and customize existing ones. This chapter is mostly in development. Chapter 12: Advanced Talents lists the specialized talents that higher level characters can gain and how to use them. New talents are constantly under development. Chapter 13: Galactic Gazetteer details new and previously uncharted (non-canon) places in the vast STAR WARS universe. A detailed system for randomly generating star systems, planets, and the creatures that inhabit them is in development. Chapter 14: Game Mastering discusses tips and tricks for running a fun and exciting game using the rules found herein. This chapter is mostly in development. Chapter 15: Eras of Play something something. This chapter can be mostly superseded by information found at the wookiepedia website. Chapter 16: Allies and Opponents describes how to create heroic and nonheroic NPCs and details several types of specific and general NPCs and creatures to pit against your heroes. This chapter is mostly in development.

Chapter 0 Introduction and Table of Contents

Creating a Character
First, choose your ability scores, as described below. Second, choose a species, and apply species adjustments to your ability scores. Third, choose a class and record any starting feats. Fourth, choose your trained skills. Fifth, choose your feats and talent(s). Sixth, record your starting Force points, and choose any Force powers that you gained from the Force Training feat. Seventh, record any additional traits that may be important for your character. Finally, determine your starting money, and purchase equipment. Star Wars silver Edition Character Sheet

Chapter 0 Introduction and Table of Contents

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