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*@hENFT&&& The AVALON HILL


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Published First Day Of Every Other Month

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SUBSCRIPTION $4.98

VOLUME 1 NO. 4

Publication Office: 210 West 28th Street, Baltimore, Maryland 21211

NOV. 64

" honest-to-Petechallenge to the man who knows he would have been a great pro Quarterback "-" says Sports Illustrated

"BEST FOOTBALL GAME EVER INVENTED"


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~ l ~ ~ leagu - ~ ~. -

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A s t h i s m a g a z i n e g o e s t o p r e s s , the e y e s and e a r s of the c o u n t r y a r e c e n t e r e d o n football. Many college conf e r e n c e s a r e building up t o t h e i r c h a m pionship g a m e s while the p r o s a r e d e lighting in the b e s t y e a r e v e r . Our own B a l t i m o r e C o l t s , p e r e n i a l powerhouse of t h e NFL, a r e once a g a i n s l a s h i n g t h e i r way toward a n o t h e r championship skein. S m a l l wonder; t h e i r offices a r e p r a c t i c a l l y next d o o r t o the author of F o o t b a l l Strategy. S p o r t s I l l u s t r a t e d Magazine s a i d . . 'lFootball S t r a t e g y is the b e s t football g a m e e v e r invented. " Magazines of the l i t e r a r y quality of S p o r t s I l l u s t r a t e d don' t usually m a k e unequivical s t a t e ments such a s this u n l e s s the p r o d u c t ' s top notch. O h r design d e p a r t m e n t thinks i t s a Izreat g a m e ( p e r h a p s s o m e b i a s h e r e ) and they a r e s t i l l playing it on t h e i r lunch h o u r s .

A w a r g a m e r s play-by-mail l e a g u e , o p e r a t i n g out of Huntington. Indiana. h a s just been f o r m e d . F o r a v e r y nominal f e e , o f f i c e r s of the l e a g u e will take c a r e of the many-sided d e t a i l s of coordinating g a m e s a n d m a t c h i n g applic a n t s u p with opponents i n play-by - m a i l g a m e s . In addition, they will u n d e r take t o r a t e p l a y e r s s o that g a m e s b e tween opponents c a n be played on as even a l e v e l a s possible. M e m b e r s h i p will b e r e s t r i c t e d t o the f i r s t 250 a p plicants. T h e following information is (Continued on P a g e 7 )

FOOTBALL STRA'IIEGY i s n ' t t h i s r e a l i s t i c but those in t h e know olaim i t s the next b e s t t h i n g t o a c t u a l l y playing t h e gamel
m u s t have a r e a l a t t r a c t i o n going f o r you. T h a t ' s what Football S t r a t e g y h a s b e e n doing h e r e a t Benton & Bowles f o r the p a s t t e n o r twelve weeks. We want t o c o n g r a t u l a t e you o n having d e v i s e d t h i s t r u l y g r e a t g a m e . S e v e r a l of u s who have played college football, and s o m e who j u s t l o v e the g a m e f r o m a s p e c t a t o r point of view, h a v e been a t v a r i o u s t i m e s a t t r a c t e d by v a r i o u s football g a m e s that have been introduced in the l a s t f o u r o r five y e a r s . Most of t h e m depend o n m a t h e m a t i c a l g i m m i c k s , lights, d i a l s , d i c e - - but none of

Californians Call to Arms


F r o m the T a c t i c s & SCrategy Club of California c o m e s the following blurb: "What d o AH g a m e s r e p r e s e n t t o y o u ? A r e they just g a m e s o r d o they r e p r e s e n t a p r o b l e m of l i f e ? A r e you i n t e r e s t e d i n joining a club with the e m p h a s i s on r e a l i s m ? Does m i l i t a r y h i s t o r y , t a c t i c s , and s t r a t e g y , interes.t y o u ? If s o we c a l l upon you t o join t h e TACTICS AND STRATEGY CLUB of CALIFORNIA. H e r e you will m e e t p l a y e r s , who l i k e y o u r s e l f , find e n d l e s s fascination i n playing AH g a m e s a s if f r o m t h e g e n e r a l ' s HQ. Say that you don't l i v e in C a l i f o r n i a ? T h a t ' s s i m p l e just join our m a i l organization. If you a r e t h e f i r s t t o w r i t e f r o m your s t a t e p e r h a p s you will b e the one to o r g a n i z e a TACTICS AND S T U T E G Y club f o r y o u r s t a t e . If you l i v e n e a r u s p l e a s e Write: G e o r g e L. come in person." P h e l p s , T & S Club, 20624 S k o u r a s Drive. Canoga P a r k , California 90136.

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Lunch- t i m e L e a g u e s A s a m a t t e r of f a c t , lunch-time Football S t r a t e g y l e a g u e s have become the l a t e s t fad. F o r instance, f r o m a leading New York a d v e r t i s i n g agency, c a m e t h i s testimonial.. "When you c a n g e t a dozen top-notch a d v e r t i s i n g m e n to p a s s up e x p e n s e account l u n c h e s a t t h e i r choice of New Y o r k ' s b e t t e r r e s t a u r a n t s , you

(Continued on page 2 )

The Avalon

Hill Phantom Strikes Again.. .


,Hill f a n t h e r e ' s no r e a s o n i n the w o r l d why you, too, c a n ' t h e l p the P h a n t o m s p r e a d t h e Avalon Hill gospel a l l a r o u n d t h e country.

Who i s the Avalon Hill P h a n t o m ? W e ' r e not a t l i b e r t y t o s a y . . . h e ' s s t i l l a t l a r g e . And a l l of B a l t i m o r e is t r y i n g to f i g u r e out who is t h e p e r s o n t h a t ' s pasting up Avalon Hill q o ~ e c a l s u a l l o v e r B a l t i m o r e town. The "Don't Buy a n Avalon Hill C a m e " Decals have b e e n a p p e a r i n g in the m o s t unusual p l a c e s . In f a c t , the Phantom h a s n ' t provoked s o much l a u g h t e r and good-hearted fun h e r e i n town s i n c e the d a y s of t h e Cat B u r g l a r . Now w e ' r e going t o l e t you in on the fun. If you a r e t r u l y a devoted Avalon

S p r e a d the Gospel

The History Book Club


We have been i n f o r m e d that T h e West Point A t l a s of A m e r i c a n W a r s and A M i l i t a r y H i s t o r y and A t l a s of ~ a ~ o l c onic W a r s is a v a i l a b l e through the . H i s t o r y Book Club, 40 G u e r n s e y S t r e e t , Stamford, Connecticut. Thanks t o T e r r e n c e P. Schweider f o r giving u s t h i s information.

All you'l.1 need t o b e c o m e a n Avalon Hill P h a n t o m a r e t h e D e c a l s a n d a p a i r ' of s u n g l a s s e s . You'll need t h e sun glasses because the Decals a r e printed on a b r i g h t "Day-glo" o r a n g e background. "Day-glo" o r a n g e is t h e m o s t s t r i k i n g (Continued on P a g e 8)

b ~VA&N % I d aNmm
a bi-monthly newsletter mailed on the 1st dayof January, March, May, July , September and November. ,

"ALL Sports DigestM--fo


Walter Guerry Green 111 P . 0. Box 621 Burlington, N. Carolina Digest." This i s a splendid tabloi containing a diversity of a r t i c l e s an

EDITED & PUBLISHED by The Avalon Hill Company, Baltimore, Maryland.


Cowrlfit 1964 T.A. n.C. Baltimore, Maryland. Printed in U.S.A.

(Continued from page 1 ) them even approaches the r e a l i s m o r excitement of Strategy. Even nonfootballers a r e attracted by the c e r e bral aspects of the game. Our F i e r c e Football League has just s t a r t e d its third seasoh. A11 of its m e m b e r s a r e regular football fans s o we p r e f e r to wait until all that Intercollegiate and N F L nonaense is over before we throw ourselves into the g r e a t e s t game e v e r invented. Our season will end when we have the championship Playoff between the Upstairs and Downstairs Divisions. The winner's name is' engraved on a pewter .. mug which remains in ' his possession until the following season. Again, congratulations f r o m the F i e r c e Football League who will be playing, and buying, the game for some time to come." Avalon Hill i s quite appreciative of the above, and many other fine testimonials about i t s games. Its tantamount to an actor being applauded, o r a ballplayer receiving a tumultous ovation. You a r e the Quarterback T o you who haven't been caught up in the recent football fever, l e t u s say that the strategy inherent in this game could quite easily make you, too, a devoted Avalon Hill s p o r t s game fanatic. We recognize that there a r e many realistic football games on the market designed on the o r d e r of our authentic battle titles. However, none' puts you a s squarely in the quarterback's slot a s does Football Strategy, the game that dazzled the knowledgable w r i t e r s of Sports Illustrated.

"An honest-to-Pete challenge. . .

tion; you a r e kept up to date on p trades; there a r e a l s o human int

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Baltimore Colt team could lose ludicrous Minnesota Vikings.

cers. Aron, 1954. Military Heritage Of America, b

I have received a number of l e t t e r s on my last column and wish to thank those wh'o took time t o write to me and offer their ideas on my subject matter. At the time when I wrote that a r t i c l e I did not have a c c e s s to a l l my r e s e a r c h materials and accordingly missed a number of heavy submarine types. In particular the boats of the U. S. Navy's Argonaut (1 vessel, 2710 tons. 2-6") and Nautilus (2 v e s s e l s , 2730 tons, 2-6") classes and the Royal Navy's (2425 tons, 4-5.2" in t u r r e t mounts with f i r e control) could have held their own in a gunnery duel. A number of Japanese types especially the I-1 (4 vessels. 1955 tons. 2-5.5") and I-7 (2 v e s s e l s , 1.950 tons, 2-5.5") c l a s s e s would a l s o have been tough opponents for the more lightly a r m e d types of escorts. I have a l s o been told that a number of Italian submarines mounted 4-3.9- although I have not been able to verify this yet.

X-l

Best References In an attempt to make this column m o r e useful 1 a m going to steal Jon P e r i c a ' s idea of a book list. :To s t a r t off f o r World War I1 buffs I would suggest the foltowing standard referenr'es: Jane's Fighting Ships, editions 193846 B r a s s e y ' s Annual, editions 1938-46 These two annuals a r e a must for those interested in the types of warships in use a t this time and a r e extremely a c curate. Jane's is really superior in that it contains photographs of a l l major c l a s s e s wherever possible. Both of these s e r i a l s a r e available a t most good libraries. More on U-Boat To continue with my analysis of the game U-Boat I would like to offer s o m e variations to the basic rules. As the present rules stand the basi'cgame may easily be adapted to a World War I situation by the elimination of the allseeing factor presently used. This goal may be accomplished by either using t h r e e separate boards .and a r e f e r e e o r by ,use of two s e p a r a t e boards and a grouping of squares a s in Bismarck. F r o m a practical standpoint the u s e of a r e f e r e e would probably be best a s h e could determine visibility and listening ranges. The maximum listening range for detection should perhaps be 114 o r l e s s of the board a r e a , and any vessel (Continued on Page 7 )

Fainsod, 1953.

Foreign Policy: The Next Phase, b

Design Your Own Games


Amateur battle game inventors wishing to design their own can purchase plain white mapsheets containing hexagons on a white background. They a r e available on 22" x 28" s i z e s for $1.00 per sheet. Quantity i s limited a t the present time.

The Element of Surprise


by Victor Madeja Thomas S. LaFarge Groton School Groton, Massachusetts EDITOR Whoever i s interested in doubling the realism of some A. H. war games need only follow a l l the following provisos. A. Dummy Counters: These a r e to create the impression of troops where none exist. Any counter can s e r v e the purpose. They have absolutely no combat value and can not be destroyed ( t r e a t a s Rommel unit in A. K. ); their movement r a t e varies. The number of 1 1 ~ 1 1 units a n a r m y has i s determined generally by its number of troops. The speed of the unit i s that of the troops i t is representing (EX. below). N ~ her of I I D I I per number of troops (all armies unless otherwise specified) in various games. AFRIKA KORPS - 1 for 10 def. factors WATERLOO 1 to 25 factors STALINGRAD 1 for 25 def; factors for 6 offensive factors TACTICS D-DAY 1 per 30 Allied factors Germans receive four Victor Madeja 287 Bedford Avenue Brooklyn. N. Y. 11211

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- New England covering Maine,

New setts, Connecticut and Rhode Island.

Middle Atlantic covering EDITOR N ~ York. New Jersey and Pennsylvania. W

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Limited Intelligence Game


by Thomas La Farge This is the description of a game of my design* based historically on the Pre-Napoleonic wars of the eighteenth century, which involves the principle that Opponents cannot See of each other's dispositions. This is not a game any One battle o r campaign, and various details a r e left to the players1 imaginations, such a s what locality i s represented on the (Continued on page 11)

*letten,

Yes We Get Letters.. .

Dear Sirs. Yesterday I received your September i s s u e of the General. I know you must be very busy lobbying Congress to s t a r t W 111, but you should a t l e a s t get your W i s s u e s out on time so that we can enter the many contest^'^ which appear in i t (i. e. Contest #3, o r Operation Gigantis). G. Waldo Miller. EDITORUS Because of the lateness of delivery, we will make every effort to rush out future copies to subs c r i b e r s . We may even put f i r s t class stamps on the envelope.

Dear A. H. : My September copy of the General reach me until Sept. 28. No offense, but cuttenberg could have printed i t f a s t e r and the pony Express would have delivered i t f a s t e r . You should send them out in such a way thateveryone gets it .bout the same to make the fair. Bob Wood, 873 N. loth Ave., Upland, Calif., 91186.

CHANCELLORSVILLE 1 Per 10 Co*. factors; 1 per 20 Unit fac. EX. f o r tinding movement of 1 1 ~ 1 1 : in Stalingrad the Germans have 94 fact o r s that move 6 and 171 that move 4. ~They would receive 3 I1D1' units that move 6 and 6 that move 4. (Exception: in A.K. there i s an extra "D1' that moves 6 o r 12. German player's choice). If i t is a n a r r i v a l game, the 'IDt1 a r r i v e s With i t s quota troops. B. Automatic Victory: As in A. K. , is used in a l l above games. It requires m e r e common sense to justify this. Its specific purpose i s to enable the immediate exploitation of s u r p r i s e and prevent the occurrence of ridiculous situations (in Stalingrad i t is possible for 212-3-6's to stop the advance of a s many a s 130 German factors for 1 month). C. All counters a r e inverted, and Dear Sirs: remain so, until two opposing units Your have enter within 2 sqs of each other. These m e f r o m the sand table to the dining unit* a r e immediately turned room table. face-up and remain s o until the distance There a r e several of u s here in San between them increases. . Diego who devote a good ten hours a Exceptions: In D-DAY only 15 units week to A-H tournament war-gaming a t a time can be inverted and only 2 of nights). Itve deand these during the invasion turns. Howvised a system that i s simple but inever, the l l D l lunits may be placed anyteresting. ~t is a s follows: We play where starting the first turn. ~ f ~ K~~~~ ~ Staingrad and D - D ~ ~ i k Gettysburg A unit on a hilltop can in the order listed. ~~~h individual I1seeqlenemy units 2 miles away, on a ees the Germans for three games c r e s t 1 112 miles, on the plains 1 mile. against the same .opponent and then The line of sight i s a straight line and switches to take theAllies. It is scored units can not see through a forest o r in the following manner: ~h~ G~~~~~ hill square. To do s o a unit must be player gets two points for winning away; this if a unit Afrika Korps, two points for winning Stalingrad and one point for winning is in a tell movement of inverted units To D-Day. If the German Player wins all m a r k the green side with a number o r three games, he is awarded a ten point symbol, a l s o make a line f r o m corner bonus. ~h~ ~ l l i ~ d player one On the red side. point for winning both Afrika Korps and To conceal units that have turned Stalingrad with two points received for form a temporary face up youneed winning D-Day. If he wins a l l three. he stack, secretly shuffle it. and continue gets an eight point bonus. we keep a

Gentlemen: Please find enclosed a postal money o r d e r f o r five dollars and no cents ($5.00). This money i s for the purchase of one of your D-Day games. By the way D-Day shows promise of becoming a new college game craze. John M . Sharp, 175 Frontier Hall, University of Minnesota, Minneapolis, 14, Minn.

total point standing for all members, and i t has proven t o be quite acompetitive challenge. Bob Geasette.

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Dear Sirs: F r o m the Sept. General Q: "If s u r rounded, can parachute units fly away and escape ? " A: "Yes 'I What a r e you guys running around there an insane asylum ? I didn't know

That's it. Using this system it i s possible to m a s s your troops secretly, to launch s u r p r i s e attacks, launch fients, send out reconnisance missions, and your skill will be given an even greater test than before. Clarifications

In my l a s t column about Waterloo I neglected to mention that the I1 and I11


(Continued on Page 7 )

(Continued on Page 12)

Lfrika Korps-Tactics of Isolation


by C a r l Knabe, I1 I would like to introduce two t e r m s relative to isolation in AFRMA KORPS single envelopment isolation and double envelopment isolation. Single Envelopment Isolation -occurs when a unit is isolated by a band of control zones only one square wide a t some point. Double Envelopment Isolation occurs when there a r e two (or more) liner of zones of control around a unit isolating it. This rather technical distinction takes on importance when considered with the LOGISTICS rule of AFRIKA KORPS: 1. A Combat unit may attack only if the square it i s attacking f r o m is within 5 squares of a Supply Unit. The 5-square route must be unblocked by enemy zones of control. And the definition under ISOLATION of a supply line: A supply line i s any line of s q u a r e s one square wide (not under enemy zones of control) leading to a Supply Unit. Now is states under ISOLATION that isolated units themselves cannot attach to break isolation, but the unstated corollary i s that if a unit by placing itself in an attacking position ( a 5-square supply route existing to that position) can show a line of supply then i t can, in fact, attack, since i t i s no longer a n ltisolatedfl unit which i s attacking. F r o m this i t becomes the object of the isolater, that if i t is possible f o r the enemy Supply Unit to reach that position necessary f o r the isolated Unit's Hilary Smith 7805 Maple Ridge Rd. Bethesda 14, Maryland South Atlantic covering EDITOR Maryland. D. C. , West Virginia, Virginia, Kentucky, North Carolina, South Carolina, Georgia, Alabama, Missis. sippi and Florida.
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Midwest
Carl F. Knabe I1 1244 State Street Courts West Lafayette, Indiana EDITOR Midwest covering Wisconsin, Michigan, Illinois, Indiana and Ohio. attack, to isolate the unit in such a manner that no matter where it moves there i s no dupply line. The simple case of isolation is the triangular arrangement of units in diagram # 1, the simplest c a s e of single envelopment isolation in open country. However, if a supply unit i s available, ( o r if the odds would be 1 t o 3 o r greate r ) then in o r d e r to a s s u r e destruction of the isolated unit double envelopment isolation m u s t be employed. The m o s t effective method of achieving double envelopment isolation is, of course. employing two concentric single envelopment isolations. Often this is not possible, however, and in this c a s e (ex. German isolation of the British 2 Arm. 3 a t M s w on the f i r s t turn of AFRMA KORPS) the simplest method is a diamond shaped formation (diagram #2) using four units t o c r e a t e two lines of isolation a t the s a m e time.

In the absenoe of Ib.. Smith's 001f a 19ovwhr i s the follarlry; by Albert Nofi

The Long Romps!


by Albert Nofi
Sgt. Zocchi's truly masterful Operation Can Can (July i s s u e ) is a fine example of what a plan should be aria a n excellent offensive plan for Blue. Since variety is the spice of life, and because I a m running out of superlatives, I would like t o offer my own favorite starting line-up which h a s afforded hours of successful conquests over startled foes. It is not necessary to follow the plan exactly and hence i t takes considerably m o r e than two games f o r your opponent t o catch on. The plan is based o n . the p r e m i s e that Blue ha6 the f i r s t turn and is usel e s s otherwise. There a r e two p a r t s to it, which I have labeled "Long Romp 1" and ''Long Romp 11'' for reasons which will readily be seen.

Long Romp I This is a n offensive operation against C 43-16. Take 3d A r m Div a t 28-33 and m a r c h 21 s q u a r e s t o square 42-16 6f C 43-16. March 1st and 2nd Amph Diva f r o m 24-41 and 28-39 1 0 a n d 9 s q u a r e s r e spectively t o Blue Capital's two e a s t e r most dock a r e a s and put to sea. Land these troops a t Beach B43- 14 and march them t o s q u a r e s 42-14 and 41-14 reepectively. This, coupled with 3d A r m Div's operation give you control of C 43-16. Take 5 t h 0 A r m Div f r o m 29-50 and m a r c h i t t h r e e s q u a r e s on the road to C 28-51 and put out t o sea. Land a t C 43-16 and m a r c h around 3d A r m Div and a c r o s s the r i v e r f o r a total of 6 s q u a r e s to 40-15. Drop 1st P a r a Div a t 41-18 to protect your flank against a thrust a c r o s s the river. Finally m a r c h 4th A r m Div, 17th and 19th Inf Diva, and IV Corps HQ along the mountain r o a d a s f a r a s possible. In arranging IV Corps a r e a do it a s per figure 1.

Having done this m a r c h the 2d MtnDiv into the mountains a t 36-32 to guard the p a s s e r and march the bulk of I11 Corps up to the r i v e r line a t 26 NS. When a l l this is done you have completed Operation Long Romp I. This can be done in conjunction with o r indeFIG. I pendently of Operation Long Romp I1 which i s below. Long Romp I1 This is an offensive operation against C 3-28. Take 2nd Arm Div, a t 16-35, and m a r c h it 18 road squares to 9-24 and then one off road square to 8-23. Take 2nd P a r a Div and drop a t 3-29. March through the city and then back ta s q u a r e 4-27 thus takingand garissonine C 3-28. "launch" 6th Arm Div from C 28-51 after moving 4 road squares and land (Continued on Page 8 )

SINGLE ENVELOPMENT ISOLATION

DOUBLE ENVELOPMENT ISOLATION

CONTEST NO. 4
This contest involves Football Strategy. YOU a r e the Quarterback a s you attempt to c r a s h through the solid defensive wall of our own "Avalon HiZl Bledskins. " All you have to do is select an offensive play for each of 4 downs. The object is to gain a s many yards a s possible. Now a s the hulking f o r m s of stellar linebackers Sam Rough. Steve Bonebreaker and Big Daddy Lipsplitter peer a t you in disdain, get set for your f i r s t offensive play.

HOW YOU PLAY Refer to the CAME PLAN chart. Under the Offensive Play column select one play for each down from among plays 1 thru 20 shown on the Offensive Plays F r o m Scrimmage chart of 'yout Football Strategy game. Indicate the 4 plays you select by number only. This i s all you have to do. See the hypothetical example (A).

HOW YOU SCORE Yardage gains and l o s s e s will be determined in the manner similar to the way combat i s resolved in the Playby-Mail system: the judges will consult the N. Y. Stock Exchange r e p o r t for closing transactions of Monday, December 7, 1964. The l a s t digit of the Sales -in-Hundreds column for the Stocks that have been selected will be converted to the 10 basic defenses represented by l e t t e r s A thru J. A l a s t digit number of "1 " converts to "Defense A", "2" converts to "Defense B", etc. with "0" converting to "Defense J. Each Defense will then be cross-indexed against each of the 4 Offensive plays to get the yards gained (or lost. ) HOW YOU WIN Ten winners will be named. Winning entries will be those who gain the most yards in 4 downs. In case of ties, e a r l i e s t postmarked entries will decide (allowances will be made for distant entrants. ) Winners will be awarded a FREE Avalon Hill game of their choice. HOW YOU ENTER This contest is f r e e to a l l subscribe r s . Simply fill in the GAME PLAN and mail to: The Avalon Hill Company. 210 W. 28th Street. Baltimore, Maryland 2 1211. Contest Dept. E n t r i e s must be postmarked on o r before Saturday. December 5. 1964. P r i n t your name and a d d r e s s clearly. And make s u r e that you mention the game you wish as winning prize.

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DEFENSE

CUT H E R E

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OFFENSiVE PLAY (select by n u m b e r )

UO h c ' i MAI<K:-~ AVALON HILL

COCA COLA

FORD MOTOR

GENERAL ELECTRIC

I. B. M.

Name

PRIZE

Addres

Hickok Wins Contest r3 Operation Overlord ..


Congratulations a r e in o r d e r f o r C h a r l e s Hickok who w a s t h e f i r s t t o s u b m i t a p e r f e c t c o n t e s t p a p e r . In addition, f o u r o t h e r c o n t e s t a n t s s u b m i t t e d p e r f e c t p a p e r s . T h e i r e n t r y is shown below. The following is t h e c o m plete l i s t of winners: 1. C h a r l e s Hickok, Windy Hill-Box 6, Harrisburg, Pa. 2 . Dan Drewek. 31 1 W. Lexington Rlvd., Milwaukee, Wisconsin. 3. M i c h a e l R . C h i l d e r s , 3137 T i l f e r , Flouston, T e x a s . 4. R i c h a r d C. Lewis. J r . , P. 0. Box 21405, University Station, Baton Rouge, Louisiana. 5. Gil Hoskins, 1604 E l e a n o r D r i v e , San Mateo, California. 6. Steve Mann. Rt. 2. Box 413. Cheyenne, Wyoming. 7 . J i m Harkonen. 402 Shaw S t r e e t , Rockford, Illinois. 8. Nick Horning. 2822 Rugby R o a d , Dayton, Ohio. 9. Daniel Hughes. 1634 N. Sheridan. Wirhita, K a n s a s . I D . B r i a n B e r r y , 1111 Linda F l o r a Drive. L o s Angeles 49, California. EDITOR'S NOTE: B e c a u s e of t e m b e r i s s u e m a i l i n g delay, tended the deadline f o r t h i s We disqualified no one b e c a u s e entry. the Sepwe excontest. of a l a t e

by Daniel Hughes Since s o m a n y r e a d e r s have e x p r e s s e d i n t e r e s t in the l a r g e g a m e of t h e type I d e s c r i b e d in m y l a s t a r t i c l e , t h i s t i m e I s h a l l devote m y attention m a i n l y t o a n o t h e r of o u r l a r g e g a m e s , Overlord. O v e r l o r d w a s , of c o u r s e , the c o d e n a m e f o r the invasion of F r a n c e in 1944. You m i g h t s a y we have a soaped-up v e r s i o n of D-Day. Since the k a r d m e a s u r e s 601' by 5011, t h e r e a r e m o r e invasion squares, m o r e mts., longer r i v e r lines, and m a n y m o r e units. Number of Units Quadrupled We h a v e a p p r o x i m a t e l y quadrupled D-Day, a f t e t h e n u m b e r of units. In - - r t h e 16thweek. the G e r m a n s r e c e i v e 5 r e p l a c e m e n t f a c t o r s p e r turn. We h a v e found t h e a c t u a l n u m b e r s o f ' the new G e r m a n d i v i s i o n s , s o p e r i o d i c a l l y new German formations appear in Western E u r o p e . The G e r m a n r e c e i v e t h e a c t u a l new divisions in the o r d e r they a c t u a l l y w e r e m a d e available. T h i s is m o r e r e a l i s t i c , s i n c e not a l l new f o r mations a r e motorized. The German is v e r y h a r d put t o k e e p h i s a r m o r e d s t r e n g t h up, which w a s a c t u a l l y the c a s e . He m u s t m a k e d o with what f o r m a t i o n s happen t o be available. About 50% of the new G e r m a n d i v i s i o n s w e r e s t a t i c a n d Volksgrenadier d i v i s i o n s of low value.

Central
Daniel Hughes 1634 North Sheridan Wichita, K a n s a s 67203 EDITOR -- C e n t r a l c o v e r i n g North Dakota. South Dakota, Minnesota, Neb r a s k a , Iowa. K a n s a s a n d M i s s o u r i . , T h e t i m e period r e m a i n s t h e s a m e one week. Against a n y G e r m a n unit which i s doubled o r t r i p l e d , 2-3 o r 1324 counts a s 1- 1. 1 - 6 is n e c e s s a r y f o r soaking off. A l l f o r t r e s s e s t r i p l e . The West Wall is l i k e f o r t r e s s e s i n Afrika K o r p s . They double, a n d d o not control s q u a r e s a d j a c e n t t o them. If they w e r e not t h i s way, the l i n e would m e r e l y be a n o t h e r r i v e r l i n e , which would b e e a s y f o r the A l l i e s t o b r e a k . We allow the A l l i e s t o land a f t e r t h e 9th week in s e l e c t e d a r e a s (Such as B i s c a y and South F r a n c e . ) M o r e Room f o r M a n e u v e r T h e b o a r d h a s about 100 invasion s q u a r e s . T h e r e i s one m a i n line of (Contin'ued on P a g e 12)

Discount Offer
T h e Coupon shownbelow is f o r t h e benef i t of the f u l l - y e a r s u b s c r i b e r . A s soon a s you have a c c u m u l a t e d 4 s u c h coupons, 1 e a c h f r o m t h i s and succeeding i s s u e s . you a r e entitled t o a $1.00 d i s count applied t o t h e p u r c h a s e of a n y Avalon Hill game. H e r e ' s how i t w o r k s E a c h coupon is w o r t h 2 5 f . But one coupon a l o n e d o e s not e n t i t l e you to a 25f c r e d i t . You m u s t a c c u m u l a t e 4 d i f f e r e n t coupons b e f o r e taking advanta g e of the $1.00 c r e d i t . When you have a c c u m u l a t e d 4 coupons, then you clip t h e m a l l t o g e t h e r a n d s e n d t h e m in with your o r d e r f o r a n Avalon Hill game. When o r d e r i n g in t h i s m a n n e r , you s i m p l y s e n d u s a check o r m o n e y - o r d e r f o r $1.00 l e s s than t h e u s u a l r e t a i l value of the game. Coupons a r e valid only when o r d e r ing g a m e s by m a i l d i r e c t l y f r o m The Avalon Hill Company. Coupons can not b e r e d e e m e d a t a n y r e t a i l outlet.

Design Questionaire
What is Avalon H i l l ' s next game? Well, Avalon H i l l ' s a s m u c h i n t h e d a r k a s you a r e . T h e i r design staff has been i s o l a t e d f o r o v e r a m o n t h now a n d t h e b e s t t h e y ' v e been able to c o m e u p with is, l'COLISEUMft,a n e x c i t i n g h i s t o r i c a l p u r s u i t game. Unfortunately, i t ' s bala n c e d i n f a v o r of the l i o n s . T h e r e f o r e , w e m u s t c a l l upon YOU t o make this d e c i s i o n f o r u s . L i s t e d below a r e g a m e t i t l e s m o s t often r e q u e s t e d on the R e g i s t r a t i o n C a r d s . We have l i s t e d them a l p h a b e t i c a l l y so as not to influence your thinking. P l e a s e pick out - i t l e s only. And l i s t t h e m three t b y n u m b e r ; 1, 2 or 3 n u m b e r 1 being your f a v o r i t e .
1 S.ea - Pacific T h e a t r e s h i p v s s h i p engagement of the 2nd World 1 War. ] Guadalcanal - World War I1 b a t t l e for t h e P a c i f i c Island. I Italian F r o n t - Invasion of Italy involving Anzio, S a l e r n o , etc. follow- 1 ing the A f r i c a n a n d Sicily c a m 1 1 paigns of W o r l d W a r 1 . Jutland - W o r l d War 1. s e a b a t t l e of I t h e n o r t h Atlantic. Korea - l a n d b a t t l e police action of t h e early 1 9 5 0 1 s , s t a r i n g Avalon I Hill's own d e s i g n staff m e m b e r s i n I a c t i o n a t the f r o n t . ) a c t i c s 111 - Hexagonal-mapboard 1 T f i c t i o n a l b a t t l e utilizing best feaI t u r e s of Avalon H i l l ' s b e t t e r h i s t o r i c a l b a t t l e games. I Yorktown - f i n a l b a t t l e of the A m e r I i c a n Revolution. ] ther (describe) O W

] oral C

...

a ~ n c i e n t G r e e k W a r s - involving A t h e n s , Sparta, Corinth, T h e b a s , etc. [ a s k e t b a l l S t r a t e g y - b a a e d on s a m e B p r i n c i p l e s of Football a n d B a s e b a l l Strategy games. B a t t l e of the Bulge - The A r d e n n e s campaign of World War I1 following the invasion. Bull Run - f i r s t b a t t l e of the Civil War.

c 4

2
{Your s i g n a t u r e ) P l e a s e send t h i s Q u e s t i o n n a i r e t o u s a s soon a s possible. Your help i s g r e a t l y appreciated.

:
U

AVE THIS COUPON


GOOD O N L Y WHEN A P P L I E D T O W A R D T H E PURCHASE O F

I 1
1

AVALON HILL GAMES

editorial office: "The league itself will be composed of four distinct groups--C, B, A, and AA. The C group .will be composed of all the individuals who ,have an average s c o r e l k s s than 1.99; the B group will contain those individuals who have a n average s c o r e between 2.00 and 2.50; the A - g r o u p will be between 2.51 and 2.75; the AA group will be between 2.76 and 3.00. The average will b e obtained by dividing the total number of points by the number of games played (three points f o r every win and one point for a loss), Since some of the games a r e slanted, the s e c r e t a r y will oscillate you between s i d e s and, if possible. games. At the completion of five league games, your rating will be published in our bi-annual newsletter. " ~ e c a u s eof various difficulties, our game scope i s limited to S t d i n g r a d , Waterloo, D-Day and Afrika Korps. Incidentally, we supply the official coordinates. "The only. requirements for membership i s the payment of a $1.00 due, which i s to cover the various cost (a complete r e c o r d of expenditures will be in the newsletter) and the member a g r e e s t o play a t l e a s t two PBM games a year. "If you a r e interested in joining just send your dues and an index c a r d with: 1. Your name, a d d r e s s and phone number. 2. The l i s t of AH games you own (of the above mentioned four). 3. The game and side you wish to play in with your f i r s t encounter. In return, my office will send you: 1. A receipt f o r your dues. 2. An official membership card with your number. 3. An opponent. 4. Regulations and additional information. Our a d d r e s s is: Avalon Hill Wargamers PBM League Box 572 Huntington. Indiana 46750

Play-By-Mail League. .. Meanwhile (Continued f r o m Page 1 ) printed exactly a s furnished to our Back at Tactics II

--

After I had played Tactics I1 about ten times the game began to seem too simple to me. I felt this way because the game just didn't s e e m to have enough units. The f i r s t thing I did was double the number of divisions. Since I didn't have the e x t r a s e t of counters, I used divisions f r o m D-Day until I could get another s e t of counters. Later on, when I received another s e t of counters I decided to t r y adding them to the game. I gradually phased them into the game by adding one a r m o r e d , two infantry. and one specialized division per r e placement period. Another innovation of mine was the introduction of three entirely new types of divisions to Tactics 11. The f i r s t of these was a division I labeled heavy a r m o r e d . This division would consist primarily of tanks on the o r d e r of the German Tiger Tank. It has a combat factor of five and a movement factor of four, it can c r o s s r i v e r s only a t bridges and, of course, cannot travel in forests. If it i s somehow lost you must wait unt i l your next replacement period and then count nine months. The second unit is the a r m o r e d infantry, of which t h e r e a r e two. It has the s a m e r e s t r i c t i o n s a s the regular a r m o r e d division, except that i t has a combat factor of three and a movement factor of six. The third unit is the motorized division, of which t h e r e a r e a l s o two. (Continued f r o m Page 12)

a
Northwest
Philip Beasley 522 W. 2nd Street Libby, Montana

EDITOR: Northwest covering Idaho, Montana, Wyoming, Nevada. Utah and Colorado.

History Buff Appointed Northwest Editor.. .


Although I a m only 15 yeare of age and will only be a Sophomore in the 1964- 1965 school y e a r , I feel that I a m qualified f o r the position. I was born in Spokane. Washington in 1949 and lived there for two y e a r s until my family moved to Libby, Montana. I have participated inbaseball, football. and track. I bought my f i r s t Avalon Hill game, "Gettysburg" in 1961 and since then have acquired: D-Day. Tactics 11, Bismarck, and Stalingrad. I have read many books on military history, covering a l l the major campaigns of the Revolutionary War, Civil War, World War I and I1 and Korea. My columns would be written with the purpose of examining campaigns fought in your games and writing my opinion on their execution and planning and telling of alternative plans and my opinions of them.

The Element of Surprise


(Continued f r o m Page 3) P r u s s i a n Corps a r r i v e by the primary road on the e a s t e r n board edge and French I1 Cav Corp mu.st a l s o remain E of Chaleroi. Another idea related to this one i s changing the blocked road rule. If a road i s blocked, the a r r i v ing units come through the n e a r e s t unblocked sq. TACTICS I11 The general opinion around h e r e is that Tactics I1 is one of the worst A. H. war games. F o r a possible improvement t r y these changes: 1. Four Units of any type a r e allowed to a square. 2. Automatic Victory. 3. Victory i s achieved if you control m o r e than half the enemy cities for three consecutive turns (Industrial capacity would be shattered). 4. Moving 2 s q s diagonally equals 3 s q s of normal movement.

5. off.

Isolated P a r a units can not take

D-DAY Presently an infantry unit in Waterloo can move m o r e than twice a s much a s an a r m o r e d unit in D-Day. T r y doubling a l l movement except during the invasion turns. SEA WAR Even with my limited knowledge of naval war games, it s e e m s to m e that a pretty g r e a t game might be devised if all the ships in Bismarck w e r e divided into two navies, not necessarilynumerically the same, but equal in their abilities to sustain combat. I suggest splitting the c r u i s e r s and c a r r i e r s into two equal forces. Bismarck, Hood, Ramillies. Repulse would make up the r e s t of one force; while the remaining capital ships, the other. Force A would s t a r t a t H-6, and force B f r o m A-6. Both sides fight to the l a s t ship. Well s o long f o r now. There's about twenty tanks outside and I h e a r some mumbling about AFRIKA KORPS.

Naval Affairs
(Continued from Page 2) listening should be required to proceed a t 1 / 2 speed o r l e s s . If visibility i s assumed t o be good enough to cover the entire board a r e a , moves may be made submerged by means of s e c r e t recorded notes, and a s e p a r a t e board system would no longer be needed. However, a s often happened in the North Sea and North Atlantic visibility was reduced and accordingly in the days prior to the introduction of r a d a r some s o r t of concealment method should be arranged, that i s if you want this added realism.

How to Win at Word Power Without Increasing Your Vocabulary.. the window situation i s passed on to
by Louis Zocchi

There will be t i m e s during the game whenyou will be required toplay somehave. thing you Oay you a r e required to play a synonym when you have none. If t h e r e a r e no c a r d s in any of the windows, you a r e faced with paying a $2,000 fine o r playing a n antonym. Play the antonym. You might skate by unnoticed. If you a r e caught, you will loose $1.000 but you still saved $1,000. It's your turn t o play, and t h e r e is a c a r d in the f i r s t window. In your hand you have a choice of cards. L e t ' s s a y that you don't have enough c a r d s to fill all the windows but you could fill windows #1, 63, 8 64. You should play the c a r d that fills in window 61. I you f play a11 3 c a r d s you s e t up the next player. All the next player h a s t o do is play the c a r d f o r I 2 window if he has it and he gets a book. Why help him a t a l l ? If you play your 1 1 window c a r d

the next player and you haven't helped him a t all, but if he covers any window other than # l , he has helped you. Avoid Setting Up The Next Player Lets say that there a r e 2 windows filled and it i s your turn to play. In your hand you can fill in the 3rd window with one of your c a r d s and the others a r e no help a t all. If you think that one of the players to follow you will be able to supply the card required to fill in the 4th window, you might be wiser to play a card that i s completely wrong in a box that i s already filled. You will probably loose $1.000, but you will also refrain from setting up the next playe r . If you can afford the l o s s of money, you will be in a better position to complete the book yourself. When you play c a r d s that you know a r e wrong just to avoid setting up your opponents, i t is b e s t to play the words you don't know o r words that don't match up with the

s/SGT. Louis Zocchi CMR $2, BOX5600 Keesler AFB, Mississippi EDITOR Southwest covering Arizona, New Mexico, Texas, Oklahoma, Arkansas and open wixldow. This way you might draw a c a r d you a r e more familiar with o r you might draw a card that could f i l l in a blank window. Club vs Club Combat Tommy Turner of 3 110 Hamilton in La Porte, Texas has asked m e to mention that he h a s formed a wargames club and would like any Texanr living near La P o r t e to contact him. Tommy would like t o engage in Club t o Club combat s o if you people who already belong t o clubs will write t o Tom, I'm s u r e h e will appreciate it.

Avalon Hillfrom page 1) Phantom (oontirmsd


color'there is and it's luminous sparkle enab2es i t to be seen f r o m long distances. The Decals a r e easy to attach t o surfaces. No gluing necessary. A self-adhesive coating is printed on the back of each. All you have t o do is peel the paper backing; p r e s s t o a s u r face.. .and then run. Where should you put them? We'll l e t that up to your imagination. All we know is that these wallet-size Phantom Decals have appeared on envelopes, school books, even restaurant menus. The Phantom m e a s u r e s 2 112" x 1 1/218.

The Long Romps!


(Continued from Page 4 ) i t a t C 3-28. March to 7-23 and 2nd A r m Div's flank. Take 16th Inf Div f r o m 36-46 and m a r c h 6 roa: squares to C 43-43. Put t o s e a and lan'd a t C 3-28's c a s t e r m o s t dock a r e a and march 9 road squares to 8-24 and 2nd A r m Div's other flank. Then take 1st Mtn Div and march 9 s q u a r e s f r o m 14-42 to Blue Capital's n e a r e s t dock a r e a and put to sea. Land a t C 3-28,s central dockarea and m a r c h to 6-24 thus protecting 6th A r m Div's flank and preventing Red from slipping print the name of the subscriber who through the pass a t 4-23. gets one on a jet a i r l i n e r . ) Having done this march the bulk of I Corps towards C 3-28 excepting one We'd like to be able to givethem away. B U ~ we ~ i to make ~ Inf~ Div ,which should be detached to ~ prd the paralleling l o EW. it e a s y for you, we have applied the Finally move I1 Corps up t o the adhesive backing which i s a very costly riverline a t 26 NS and concentrate the process. secondly, we want to limit the distribution of the Decals to only divisions remaining in the r e a r (18th. 'Oth. 21stn 22ndo 2 3 r d ~24ths and 25th those of you who have purity of purpose Inf Dive) a t thevarious ports to prevent and will be discreet in where you put a Red landing in your r e a r while you're them. All prices a r e post-paid.Decals sent ' 'licing up his The ,,Long Romps8, leave you in to you f i r s t c l a s s mail. possession of a fine jump off line f o r he phantom.. 50 for $1.00 your next few turns which should be 4 f o r $1.00 The Conspicuous aimed a t cutting the Island off f r o m the The Jumbo.. 2 f o r $1.00 r e s t of Red t e r r i t o r y and trapping the 1 for $1.00 The Blinder.. major portion of ~ e d ' sa r m y on the You may o r d e r in unlimited quantimainland. ties but the minimum order must be for The beauty of this plan is that pure $1.00. Enclose a checkor money o r d e r and mail to: The Avalon Hill Company, maneuver h a s been used to put Red off 210 W. 28th Street, Baltimore. Marybalance. F o r anything up to three turns land 21211. (Actually, the Phantom i s Red will be unable to reply adequately somewhere else and only the postman to you and by that time it could be all knows. ) over if vou p r e s s your advantages.

am r n f l * r ~

WK~W

""-q@&$! Yo"

Once you've gained a little llcombat experiencet1 you can do additional Itinfiltrating" with t h e l a r g e r sizes: there's nothing like Conspicuous consumption which is what Baltimoreans a r e saying about the 711x l o t , s i z e they have seen attached to c a r bumpers and church pews. The next s i z e up, the Jumbo, is 15" x 22". We don't make any recommendations h e r e nor can we suggest where t o put the Blinder, our giant 22'' x 30" Decals that have made their s u r reptitious appearances on trucks and condemned house walls. (NOTE: we'll

. ......... ... ... . . ..... . . . .. .. ..... . ... ..

Herbert Stern and His Aluminum Foil Combat bulbs which a r e available in any hobby Results Table shop; I found that red bulbs show up
by Herbert Stern It was with considerable interest that I read Martin Leith's a r t i c l e on the electric combat results board. In addition to my interest in your games, I have also been a model railroader for a number of y e a r s , and s o I have quite a lot of electrical odds and ends lying around. After some experimenting I believe I have improved on three shortcomings of Mr. Leith's board. Mr. Leith used three keys on each side. This gives nine possible results, thus making some combinations m o r e 1ikely.than others. 1 give the attacker two keys and the defender three; this results in six possible combinations one for each side of the die. F o r the actual construction of the keys, I took some old relay contacts from my junk drawer and arranged them into two TPST and three DPST switches with each leaf insulated f r o m the others when in the O F F position. With this switch set-up, I can now wire the r e s u l t s board to six bulbs rather than three. These bulbs I s e t right into the r e s u l t s table on the cabinet ( a cigar box) in the 1-1 row. F o r bulbs I used 12 volt grain-of-wheat best. F o r power I used a 9 volt No. 216 t r a n s i s t o r radio battery because i t does not overheat the bulb filaments and it i s a very small, easy to manage battery. Finally. I felt that with just one c i r cuit possibility the players would soon l e a r n the most advantageous keys to press. and there would soon beonly one o r two possible r e s u l t s in any given situation. To a l t e r this, I connected I the wire leads f r o m the switches and light bulbs to b r a s s studs on the inside of the cabinet. Next I made up c a r d s which could be placed inside in the right spot by means of two wooden posts in the box which fit through holes in the card. I glued aluminum foil t o the card which c a r r y the current between the proper contacts; the appearance of the card i s much like a printed circuit which would easily lend itself to commercial possibilities. I have a number of these circuit cards. Before a game . they a r e shuffled, and for every turn a new c a r d i s used. A rubber band a r rangement keeps the card firmly p r e s s ed against the contacts. Those with comments may write m e at: 88-35 196th St.. Hollis. New York 11423.

I
.

Arctic

Martin D. Leith Box 623. Quesnel, B. C. Canada

Really now. I may be a bit North. but I'm not in the Arctic. I ' m over of the Arctic. Avalon 2000 miles Hill, take notice. I wear ordinary clothes not a fur suit, there's steak in the 'fridge not whale blubber, I live in a stucco house not an igloo, and I drive a big fat convertible not a dog-team. EDITOR'S NOTE: you're also just about the only Avalon Hill player in those 2,000 miles consequently you're i t for the entire northern hemisphere. but thanks for the geography lesson.

More Realism in Tactics ll I


(Continued from Paae 10) in Europe and the Pacific from the a i r and land to the sea. The fabulous pictures in these books a r e some of the best ever. 5. The Guns of A u p s t by Barbra Tuchman. Excellent account of the events that led up to and occurred in the f i r s t month of W W I. Tip of the Month

TO

incorporate

the

play-by-mail

odds table in regular play, simply roll the dice twice. The f i r s t roll would determine if the number would be odd o r even. The second toss would tell you which of the five possible combinations you've rolled. Example: 1st roll 4. This means your number will 'be even. 2nd roll 3. The third even number i s 6. In the event that you roll a 6, on the second roll, you'll have to roll again. Mariy thanks to Ron Siskind, 945 Gayley Ave., Los Angeles for his tip. If you have ideas that might make good suggestions, send them in!

F i r s t comments on the '64 version of Gettysburg: I don't agree with the "no movement delay" in the game. The Civil War has been one of my favorite e r a s ofhistory for a s long a s I can remember, so from one of my books on the war, entitled '#The Civil War" (Hansen) I would like to quote a few references to the Gettysburg.battle which should point obt-jnhy there should be movement delays. '*' "Cemetery Ridge i s lost in sloping country heavily loaded with rocks and boulders. " "The 15th Alabama had a n arduous climb up the l e s s exposed sides of Big Round Top. "The Brigade of Brig. Gen. E. M. Law struggled up the craggy slopes of Little Round Top, dodging among boulders. Peach Orchard and Devils Den which a r e not shown on the board a r e described a s t e r r a i n s o difficult that only manual strength could move the guns over the huge crags. In the game, if I have an a r t i l l e r y unit in square 18-15, I can go m e r r i l y up, over and down Cemetery Ridge a t full movement factor. I feel it i s logical to assume that to take a r t i l l e r y over such t e r r a i n at full gallop, in real life, would have resulted in injury to horses. guns and caissons having shattered axles and wheels, and gunners being thrown in all directions. The same should hold t r u e for going through the wooded a r e a s , what with guns bouncing over dead-falls and gunn e r s being whacked on the chops with branches. And, can anyone imagine a cavalry charge through woods ? My imagination conjures up a picture of a trooper dangling by his chin from a low hanging (Continued on Page 11

Question Comer
Afrika Korpr; Q: Suppose a 7-1-10 Unit i r completely rurrounded by 1- 1-6 zones of control and t h e r e i r e n o Supply Unit within the encirclement, can the 7-7- 10 Unit attack out? A: Yes.. because once the 7-7- 10 is moved againrt a 1- 1-6 Unit, t h e r e occ u r s a n automatic victory situation which immediately negates that 1- 1-6's zone of control thus providing r supply path t o a n outside Supply Unit.

Putting More Realism


into Tactics II
by Jon P e r i c a

Pacific Coast
Jon P e r i c a 5663 Ramara Avenue Woodland Hills, California 9 1364 Pacific Coast covering HaEDITOR waii, California, Oregon, Washington and the F a r E a r t . ing and important changer suggested by the committee. 11. Complete changes in the odds table. Instead of exchanger and eliminations, the table would simply say defender loose 3 combat factors and r e t r e a t 2 squares, o r attacker loose 4 f a c t o r r and r e t r e a t 3 squares. The reason for such a d r a s t i c change would be to bring about a t r u e r e a l i s m not found in the present oddr table. Even if a unit is badly defeated, i t is very unlikely that it would be totally dartroyed. Before this happens, the attacker o r defender would usually break off the engagement. As i t i s now, the l o s s of p a r t of your men completely eliminates your entire piece. 12. All units engaged in a battle would loose a t l e a s t one factor by simply fighting. This takes into account the l o s s e s that every attacking unit occurs. It h&dly s e e m s logical that a unit could attack 3 times a t 1- 1 and win but s t i l l have the s a m e attack strength. This suggdstion would a l s o make the u s e of r e s e r v e s necessary because the longer a unit was engaged in combat, the s m a l l e r i t s factors would be. To build up l o s t f a c t o r r , every 2nd o r 3rd turn each unit would regain 1 of i t s fact o r s . Thir change, along with the odds table changes would make i t e a s i e r and m o r e profitable to attack a t 1- 1, and 2- 1 odds. In reality, i t s e e m s that in very few battler did the attacker outnumber the enemy 3 t o 1. Book List

If most of you a r e like me, a f t e r a


while, playing Avalon Hill games s e e m s to become l e a s challenging in the r e n r e that the movements in each game become almost automatic. Therefore, after quite a bit of thinking on the matter, the members of the Committee f o r Gamer Improvement and Development have come up with 12 suggertions that they hope might be incorporated in any future gamer Avalon Hill develops Several of these idear a r e found in part among other AH games, but the committee h a s gone a little bit further in their develbpment.. Although these suggestions could be applied to a l m o r t any game on any topic, they were rpecifically created for a modern w a r f a r e 1 type of game s i m i l a r to Tactics 1 .

--

Tactics

XI:

Q: What i r the Replacement C e n t e r ? A: Both Blue and Red Countries have replacement a r e a 8 s o marked c l o r e t o t h e i r rerpective capital cities. Q: If a Unit is attacked f r o m a c r o r s the r i v e r and c l e a r terrain, is i t doubled? A: No.

Q: Can a damaged U-Boat enter the convoy rone if i t is rubmerged? A: No. because a damaged U-Boat (one that has sustained one n e a r m i s r ) m u s t surface and cannot submerge again. Thus a damaged U-Boat cannot e n t e r the convoy zone and m u s t sink the DE t o win the game. Stalingrad:

Q: If a Unit is attacked f r o m a c r i s ; a r i v e r and along the s a m e r i v e r is i t doubled? A: Yes. Q:. Can ~ t o l i a n and Hungarian unit; b e placed in Finland? be A: No. No additional Units &x placed in Finland after. the f i r s t Turn. Q: Can Units be placed next t o the Hungarian border on the f i r s t t u r n ? A: Yes. Q: Do defending Units get doubled defending behind the Lug, Volkov o r Sivr r i v e r s if they a r e on a swamp s q u a r e ? A. Yer.
D- my: Q: I s t h e r e any l i m i t t o the number of replacements the Germans can get in D-Day 7 A: No. While you a r e r e s t r i c t e d t o 5 a t t a c k factorr per week, they m a y b e accumulated. Any German Unit may be used except HQ Units. Q: A r e Rotterdam and Amsterdam cons i d e r e d coastal land s q u a r e s ? And if so, i r i t permittable t o place s t a t i c divisions in them to receive the f i r s t invasion? A: No, these ports cannot be invaded by s e a on the invasion week. (Continued on Page 12)

1. Approximately equal sides with the only difference, if any, in the types of pieces. The total number of factors for both sides would b e even. 2. Use of a lot of units, between 300-350 a s a n example if l a r g e factor pieces were used, would provide many chances to attack and counterattack. With smaller factor pieces, the total might be between 225-275. 3. No r e a l object in the game other than the elimination of your opponent. With the l a r g e number of pieces, i t would allow f o r great mobility because of the lack of restrictions. 4. All units behind the main l i n e r and natural obstructions a r e hidden and their movement s e c r e t l y recorded. 5. Attacking factors would be inc r e a s e d depending upon which direction they attacked the defender. 6. Use of supply pieces would be necessary for any attacks. The only difference between this idea and the supply rule in Afrika Korps would be that each rupply piece could supply only s o many factors in a n attack. 7. Bridges and railroads could be destroyed by engineer units in one turn. To r e p a i r the damage i t would take one turn also, but actual movement would have t o wait until the second turn. 8. All units could 'see' several squares ahead of him. This is where your s m a l l recon units would come into play by probing enemy positions and build-ups 9. Artillery would have a range greater than one square. To counter this advantage, the defense factor of the unito would be very small. 10. Slight change in the odds table to allow odds of 6-7 o r 10-12 to be rounded off to 1 1. The next two suggestions go hand in hand and represent the most f a r reach-

been written on the Civil War, but none have viewed our great conflict from this aspect before.. 2. Rommel, the Desert Fox by Desmond Young. In mv. opinion, best - biography of the great German commander e v e r written. Read how Rommel's Volkswagon tanks tricked the English. 3. The U. S. Navy in W W I1 by Morrison. Complete s e r i e s of volumes that deal with the battles a t s e a on both fronts. 4. Illustrated Military History of W W 11. 14 volumes that cover the war (Continued on Page 9 )

Limited Intelligence Game


(Continued f r o m P a g e 3 ) m a p s , what u n i t s the a r m i e s will b e made up of, even how m a n y p l a y e r s the g a m e will involve. All t h a t need b e s a i d about t h e m a p s is that ( a ) e a c h player should h a v e one a n d t h e r e should b e one e x t r a ; ( b ) the m a p s should b e hexagoned - with a g r i d a n d identical t o the extent t h a t t h e s a m e physical feat u r e s would o c c u r i n c o r r e s p o n d i n g s q u a r e s ; ( c ) s i n c e t h i s g a m e involves both c a m p a i g n s and b a t t l e s , the b o a r d s must be fairly large. A s for the units, e a c h player m u s t have a complete s e t of h i s own t r o o p s a n d h i s opponents'. In m y p e r s o n a l g a m e I have o r g a n i z e d the units a f t e r the F r e n c h Revolutionary system.

kctic

(Continued f r o m P a g e 9 )

b r a n c h while h i s mount goes r a m b l i n g on alone. I would l i k e t o s u g g e s t that a l l movem e n t b e r e d u c e d t o one s q u a r e p e r t u r n when going through a wooded a r e a unl e s s u n i t s a r e on a road. A l s o , u n l e s s a unit is on a r o a d , i t m u s t h a l t when r e a c h i n g a r i d g e and proceed o v e r t h e r i d g e a t one s q u a r e per turn. When on the r i d g e , a n d moving i n a N o r t h - ~ o z hd i r e c t i o n , m o v e m e n t could be a t full f a c t o r . Only the heavily shaded r i d g e s and hills need b e affected by the " c r o s s i n g " suggestion. T h e s e would b e H e r r Ridge, Mc P h e r s o n Ridge, t h e n o r t h tip of Semin a r y Ridge, C e m e t e r y Ridge, C e m e t e r y Hill, Oak Hill, B e n n e r Hill, Culps Hill, Wolf Hill, P o w e r s Hill, and the Round Tops. I would f u r t h e r s u g g e s t t h a t P e a c h O r c h a r d b e l o c a t e d i n s q u a r e 20-10 a n d Devils Den b e l o c a t e d i n s q u a r e 23- 10, and the a r e a between t h e s e two points e a s t of the E m m i t s b u r g Road and o v e r t o the E a s t f o r k of P l u m R u n b e m a r k e d a s the " c r a g g y H a r e a , t h e r e f o r e r e q u i r ing movement of only one s q u a r e p e r turn. It is f e l t t h a t t h i s would m a k e t h e game m o r e i n t e r e s t i n g a n d m o r e challenging. C o m m e n t s on t h i s , e i t h e r "for1' o r "againstu would b e a p p r e c i a t e d . EDITOR'S NOTE: T r u e t o a n extent. However, b e c a u s e of t h e s m a l l n e s s of scope of t h i s b a t t l e a r e a , movement f a c t o r s w e r e r e d u c e d t o begin with. Actually, a t n o r m a l s p e e d a n y Unit could h a v e c o v e r e d t h e e n t i r e battlefield a r e a i n the s p a c e of 1 h o u r .

The o r g a n i z a t i o n of the g a m e involves e a c h player being out of sight of t h e o t h e r s . w i t h the e x t r a m a p that I m e n tioned t h e r e is a Control F i g u r e . He h a s b e f o r e h i m constantly the d i s p o s i tions of a l l ' t h e units of a l l the p l a y e r s , and he c o o r d i n a t e s things. A. Observation. H e r e the l i m i t e d intelligence principle c o m e s into d i r e c t bearing. E a c h individual player is t h e commander-in-chief of h i s troops, sitting in a H e a d q u a r t e r s with a m a p i n f r o n t of h i m . What he s e e s on t h a t m a p is the s u m total of the r e p o r t s s e n t h i m by h i s t r o o p s , s c o u t s and s p i e s . Now a s s u m i n g t h i s , i t i s o b v i o u s t h a t h e cannot s e e a l l of h i s e n e m i e s ' dispositions. At the end of e a c h t u r n , e a c h player s e n d s to the Control F i g u r e t h e d i s p o s i tions of a l l h i s f o r c e s , and b e f o r e the beginning of t h e next t u r n the Control F i g u r e s e n d s back a r e p o r t of exactly what e n e m y units t h e p l a y e r ' s s o u r c e s know the l o c a t i o n s of. Scouts move with t h e t r o o p s . a n d affect the play in that mean that a troopsalways knows what i s happening within a c e r t a i n d i s t a n c e a l l around; that d i s t a n c e depending on the s c a l e m a p y o u ' r e using. Spies a r e f o r m o r e l o n g - r a n g e work. C o m m a n d e r s a r e a s s u m e d t o know what goes o n in t h e i r own c o u n t r i e s (through loyal p e a s a n t s , e t c . ) But e a c h p l a y e r is allowed t o know something of what goes on behind the l i n e s in e n e m y count r i e s a s well through s p i e s . T h e player is given a c e r t a i n a c r e a g e that

h i s s p i e s c o v e r , a s i t might be fifteen s q u a r e s . He could choose to c o v e r fifteendifferent c r o s s - r o a d s o r bridges, which he would t e l l the Control F i g u r e of, s o that, whenever t h e r e w a s any ~ o enemy m o v e m e n t ' t h r o ~ t hh s e s q u a r e s , he would l e a r n of i t f r o m the Control F i g u r e . T h e r e would b e t h e danger of the e n e m y s k i r t i n g t h o s e s q u a r e s , s o h e might have five g r o u p s of three adjacent s q u a r e s being c o v e r e d , o r t h r e e groups of five, o r a n e g r o u p of fifteen f o r that m a t t e r . If a player knows w h e r e a n enemy's spy is, he n a m e s t h e i q y a r e exactly to the Cont r o l F i g u r e ; if h e is right, then that spy is shot, a n d h i s owner must wait four turns, to train and establish a n o t h e r spy, b e f o r e r e p l a c i n g the dead one. Each p l a y e r h a s a n unlimited n u m b e r of g u e s s e s , whether h e is r i g h t o r wrong, but h e should only b e allowed to m a k e a l i m i t e d n u m b e r e a c h turn, l i k e s a y one o r two. If h e g u e s s e s and is wrong, the owner of the s p y i n question is informed of the guess, and what s q u a r e ( s ) a r e involved. Spies may move, but one turn must elapse the turn they leave one locality and the t u r n t h a t they b e c o m e effective i n another. AH NOTE: The second a n d concluding p a r t of t h i s a r t i c l e , containing info on m o v e m e n t , c o m b a t , supply and o t h e r v a r i a b l e s , will a p p e a r i n the J a n u a r y issue.
Capable Soutbern General would like t o challenge any Yankee in a game of Gettysburg ('64 copyright) o r ChancellorsvWe. I a l s o will play a11 other A-H land battle games. Write: Brian B e r r y . 1111 Lin& F l o r a Drive, Los Angelas 49. California. Do you have a club? A r e you a memb e r of one' U so please reply t o this challenge f r o m the TACTICS AND STRATEGY CLUB of CALIFORNU. You pick the game and side. TACTICS ANDSTRATEGY CLUBof CALIFORNU. 20624 Skouras Drive. Clnoga P a r k , California 90136. How about , a n invigorating game of AFRlKA KORPS. GETTYSBURG, o r TACTICS U. Write: George L. Phelps, 20624 Skouras Drive, Canoga P a r k , California 90136. Unmerciful German Field Marmhall f r o m the "City of Brotherly Love" wishes to do battle with anyone who wants to send Allied troops to their doom on the sands of North Africa. Contact: L. Diemback, 622 E. Westmoreland St.. Philadelphia. Pa. 19134. Singles or teams. Play-by-mail f o r games. Write t o Jack Grcene, Jr. a n d l o r Steven Karel. 670 D a r r c l l Rd., Hillsborough. Calif. 94010. Remember the tactice of 1834. Anyone in Pittsburgh a r e a interested in forming an Avalon Hill Club please call o r write: Douglas* Burke. 1108 Hiland Ave.. Coraoplia. P a . SEIG HEIL! Vanted.. . a mucker (oops). I mean a British opponent f o r Afrika Korps or (your choice of 'ides) Tactics 11. Would like to contact anyone in Austin. Texas a r e a ~ to play any A-H e t game owned.. GR 7- 3864, o r write: "Gencralfeldmarsch.11.' Jim Kirk. Box 58. A-Bar Hotel. Austin. Texas. Undefeated player wishes to meet and play any player within a reasonabledistance. Will play any war game, phone 259-6026 ( a r e a code 203). ~ames h n g e n f e l d . 343 Old Hickory Road. Fairfield. Connecticut.

In closing, I would l i k e t o r e m i n d Canadian r e a d e r s that t h i s i s n ' t I1myl1 column i t ' s l t o u r s l g , s o if you h a v e ideas, suggestions, o r beefs lets have them.

Afrika Korpm. Waterloo. D - h y . and Stalingrad opponents wanted. Expericncc necessary. 1 prefer non-radical. anti-lcftiatchallengers. Write: Mi~ha.1 E ~ l NOTE: ~ As ~ free Bervice T * ~ to the subscriber, plblish any , McCabC. 1460 Sunset Strip. F o r t ' h u d erd*e33313. "Want Ad" submitted to us. P l e a s e Opponents needed f o r N r i h Korps type I,Ad,, word it as either side. mail answer to: B r u c e T. you wish it Ad. Klem. 2463 So. 80th St.. West Allis. by publication 53219. date r i l l appear in the followinl iesuc. 1 have a r e c o r d cd 26-4. and w m l d like to improve it. Anyone who wants t o take t h e s e s i d e s in the follow in^ p m e s i s welcome t o t r y and beat me. GcttysWanted: Opponent' in b u r g (1958) North; Chancellorsvillenn Gettysburg* Muugement' North; D-my-Allies. and BismarckBritisb. Include in your f i r s t l e t t e r D)r~ ~sg~ " f.o ~ , $l ~, f s e c[: your r d s s a n d l o r suggestions. Writ.: Ma,sachusett,Avc., Cambridge, Mas,. John Rockholz. E a s t Rocks Road, Nor02139. I a m a sophomore a t MassachuComectiat, 068~~. scttm Institute of Technology. Will a l l those interested in joining a SAN FRANCISCO a n d BAY AREA A m 28 old H.S. math taacber lon Hill game club please send a letter. . opp,,,,ent. N~ by-mail,. 30-0 with the game you ownand your a d d r e a s MENSA william to: Jack Greene. J r . . 670 D a r r c l l Rd., Gilbert, 37 sprvcest., c r c a t ~ ~ ~ k , Hillsborough. California. 94010. N.Y. IlOZl The~ undefeated General SUff of D.s stmley D. ~ ~ f age f 18, ~ ~ , me war G~~~~ c l u b Kriegspiel Bund in looking f o r any AlPre,idcnt lied Generals who thinks they can c r a c k ~ ~ ~ , hstitute ~ ~ h ~ ~ ~ t t ~ our impregnable defense in D-Day: If of ~ ~ ~ h , , ~ l o g y d r e s s : ~~~l~~ 306 ~d, yout a r ct among thome who cannot stand 50 ~ ~ , ~ ~ h cambridge, ~ ~ ~ ~ defeat then you mhould not write: O.B. Mass. 02139. TO: ~ ~ ~ g-er ~ ~ Westi Ems Kriesspiel Bund. 126 Washl ~ l l ington Hwy. , Snyder, N. Y. 14226. of high school level o r greater. A r m y commanders wanted for multipleSUBJECT: your defeat by my player game of D - m y ( 6 o r m o r e p a r - ' and invincible g e n e r l l sUff o r any ticipant.). Those interested contact of it in any ~~d~~ ill game capable J a m e s W. Connellry. 3556 0.1. Leaf of being played by mail. we cerman. D-D*,. and stalingrad. Rd.. Pittnburgh. Penna. 15227. in "Achtung! Will play Atrika Korps in Waterloo, ~~d in ~~~~i~~ 11, against any willing British~ generals. ~ we play~ ~ and ~ i Emr~ ~ ~ P l e a s e apccify r u l e s that you wish t o ire. play under. Write: E. (for Erwin) ,brain staff of 1 6 players 0-1. 12 F i r a t A v r . . Pclham. N.Y." i)ishes to ch.llengc any oppoeing *lay1 play Tactics 11. D-Day. Afrika Korpm. e r ( s ) to aplay-by-mail game o f A F R M A Chancellorsville. Gettysburg ( d d v e r - ' KORPS. Opponent may choose either sion), Stalingrad, and Waterloo. Vicside bld m u s t be experienced if wishes timsneedcd. write: Richard M. Robertto l a s t s i x months. Staff correspondent son, 916 E. Beckwith P-10. Missoula. William H. McCabe. 2795 Coleridge Montana. Rd., Cleveland Hts. 18, Ohio.

OPPONENTS WANTED

Er s;

ALL

Operation Overlord ...


transportation, w h i c h c a n be r e n d e r e d ineffective by the Allied Air Force. There is more room for maneuver, but sooner o r later the Allies must face the formidable W e s t W a l l . R i v e r s and r i v e r rules a r e the same as in Stalingrad. W e have found a new w a y of making troops of v e r y h i g h quality. W e w e r e forced to, since we need units w i t h f a c t o r s n o t produced by AH. The basic u n i t is the Regt. The B r i t i s h equivalent i s the Brigade. Germans: Pz. Dv. P z . Gd. Dv. Static Infantry 2 P z . Rgt. 1 Pz. Gd. Regt.

I Back

at Tactics II
(Contxnued from P a g e 7 )

I Question Corner
Q: The i n s t r u c t i o n s s a y t h a t if a unit in the first w a v e of a n invasion is unopposed, it moves a s h o r e and i f i t , then, is adjacent to a n enemy u n i t i t must attack. Does t h i s mean only adjacent normal s q u a r e s , o r does it include units behind rivers and f o r t s ? A: Only adjacent, non-doubled normal squares.

T h i s division is r e p l a c e d a s a specialized division and h a s a combat f a c t o r of two a n d a movement factor o i n i n e . O t h e r wise t h e y a r e the s a m e a s infantry.
The last major a l t e r a t i o n of mine is to t h e board itself. I ad:!ed t h r e e n e w cities to the board, two b l u e a n d one red. W i t h t h e i n c r e a s e d n u m b e r of d i v i s i o n s this is n e c e s s a r y to beep things equal. T h e red c i t y is on s q u a r e s 2 8 - 3 , 28-4, 2 9 - 4 a n d 30-4. T h e !irst blue c i t y is located on squares 11-55, 11-54, 1054, 9-54, with 10-55 a sea square. The second blue c i t y is l o c a t r d c n s q u a r e s 2-41, 3-41, 3-42, 3 - 4 3 , 2-43, with 2-42 a sea s q u a r e . A s far a s replacements go you s i m p l y double each city's r e p i a c e m e n t capacity. T h u s each capita, r e t u r n s t w o a r m o r e d p e r replacement p ~ r i o d ,etc. I would appreciate your comments and suggestions on my ideas.

4 3 3 1 1 1

Pz. Gd. Regt. weak R e g t s . Inf. Regts. Recce Batt. Recce Batt. Recce Batt.

AmericanDivisons have three R. C. T. ' s or Combat c o m n l a n d s depending upon type. B r i t i s h d i v i s i o n s have armored brigades and infantry (mot. ) brigades. T h e r e a r e also several German independent P a n z e r brigades and two Mtn. divisions. Even 2 Italian divs. g e t into the act. Allied u n i t s a r e blue o r g r e e n , Germans yellow o r Red, and Italians are White.

Q: If a u n i t is defending behind a r i v e r and the river r u n s a l o n g 4 sides of the square t h e unit is on a n d the u n i t is attacked f r o m t h e s e 4 s i d e s and is forced back 2 , can the unit r e t r e a t a c r o s s t h e 2 open squares which u n d e r n o r m a l c i r c u m s t a n c e s would be under e n e m y c o n t r o l from the attackers? W h e n a unit attacks a c r o s s a r i v e r , is it considered that t h e r i v e r i s n ' t t h e r e except that the d e f e n d e r is doubled? A: Y e s , the Unit is allowed to retreat a c r o s s t h e 2 open squares. No, to the second p a r t of t h e question.
B a l t i m o r e 27

SUBSCRIBER DIRECTORY1
Add the following t o your D i r e c t o r y of N a m e s printed in previous issues. Arizona WILLIAM D. VASKO 4442 B r y n M a w r Rd.. T u c s o n 8571 1 California JON P E R I C A 5663 R a m a r a Ave.. Woodland H i l l s NICK WISHEK 7042 Stanton Ave.. B u e n a P a r k 90621 F R E D A WEBSTER 844 A e h c o m b Dr.. V a l i n d a R O B E R T CASEY 503 E. M y r t l e , H a n f o r d ENS. R. REDDOCH, U. S.N. 2646 B S p r i n g s Rd.. V a l l e j o 9 3 F R E D JACOBS I 6 C o r t s e n Ct., P l e a s a n t Hill PATRICK M l L N E 7137 S. L a C t e n e g a Blvd.. L o s Angelee WILLIAM C A R P E N T E R 301 A l m a R e a l D r . . P a c i f i c RONALD S A N F I L I P P O 8658 E. G r a n d Ave., R o s e m e a d 91770 MR. ANDMRS. J A M E S L E E MATHEWS 4482 M u i r Ave.. San Diego 7 C A R L B. SLABAUGH 3906 L a C r e s e n t a Ave.. M o n t r o s e 20 Colorado HAROLDHOCK P. 0. Box 731. A l a m o s a 81101 Florida DR. M. SMITH 512 Washineton Ave.. M i a m i Beach Georgia GARY LANHAM Illinois J A M E S F. MALONEY 1221 N. Ninth Ave.. M e l r o s e P a r k P H I L I P A. SMITH 310 S p e l t e r Ave., Danville 61833 R O B E R T OLSON c l o C.W. O l s o n Co.. 175 W. J a c k s o n Blvd.. C h i c a g o 4 LARRY A. GARNER R. R. 1. Mulkeytown Kansas DANIEL HUGHES I 6 3 4 N. Sheridan. W i c h i t a 67203 LARRY F I L A 2104 N. J a c k s o n . Hutchinson

I
1

JAY W. ROCKSTROH 2915 P e n n s y l v a n i a Ave.,

Game is Balanced
Since the board w a s completed only a few days before school began, only g a m e s have been played so far. The G e r m a n s won the first, and-the Allies the second. W e all agree that the game is v e r y well balanced. The only problem is that it takes at least 1 112 days to play and preferable two. It is difficult to find two d a y s when w e have enough time to play the full game. I a m anxious to hear from the readers a n d w i l l supply requested information.

Letters, Yes We Get Letters.. .


(Continued

o n Page 3)

t h a t a i r f i e l d s a n d s p a r e p l a n e s could be d r o p p e d w i t h a i r b o r n e t r o o p s .

You should have told t h i s to t h e B r i t i s h a n d - ~ m e r i c aairborne divisions n t h a t tried to c a p t u r e the b r i d g e s a r o u n d A r n h e i m and A a c k e n d u r i n g W W 11. T h e y would h a v e been g l a d to "fly a w a y a n d e s c a p e . " U n f o r t u n a t e l y , t h o s e who w e r e n ' t r e s c u e d by Allied a r m o r e d u n i t s got s t e p p e d on a n d squashed! F l y away and escape giissh! ! ! . L a r r y G. W i l l e y

MICHAEL G. CASEY 21 Rockingham Ave.. Lowell WILLIAM J. C R O N W 115 C o l e m a n St.. Malden ALAN CARLSON Sawmill La.. S u d b u r y 01776 L. A. GOULD 85 L e l a n d Rd.. C h e s t n u t Hill 02167 LEONARD CAWLEY. JR. 13 M a r l b o r o u g h Rd.. S a l e m 01970 Michigan S T E P H E N J. WASZAK 6426 O a k m a n Blvd.. D e t r o i t ROBERT M. LUTON 540 Rosewood S. E . , G r a n d R a p i d s R. R. BERRY 24909 C a r l y s l e Ave.. D e a r b o r n RICHARD DALTON 201 N o r t h Ave.. B a t t l e C r e e k Minnesota TONY PAXTON 114 A r t h u r S.E.. Minneapolis 55414 JOHN S K O L T E Route 3. Box 195. Austin R I L L SOULE 14813 Lloyd's D r . , Minnetonka 53345 Montana RICHARD M. ROBERTSON 916 E. Beckwith P-10. M i s s o u l a New J e r e c y R. S. LLEBL 70 P i n e t r e e L a . , Willinpboro ALLENYOUNG 501 F a i r w a y Rd., Linden DANLEL K E L L Y 377 Newtown Rd.. Wyckoff FRANK J. P L A N E R 12-45 R i v e r Rd.. F a i r Lawn HENRY H. BODENSTEDT 86 Manalapan Ave.. F r e e h o l d LEW M I T C H E L L . Ill R L e e PI.. B a s k i n p Ridge 07920 New Y o r k DAS KRIEGSSPIEL BUND T H E WAR GAMES C L U B I 2 6 Washington Hwy.. Buffalo 14226 ARTHUR ALONZO 5012 F o u r t h A v e . . Brooklyn 20 S T E P H E N GEISWGER 1475 Wythe P I . , Bronx 5 2 LEONARD PEDERSON c l o S F C B e r n t S. P e d e r s o n "A" B r t y , 1 s t MSL Bn., 60th Arty.. A P O 175. New York. N. Y. JAMES P. REYNOLDS '53 S u n r i s e Hwy.. Rm. 405. Rockville Centre THOMAS D. BOWIE A m e r i c a n E m b a s s y . A P O 794. N. Y. JACK HOTCHKISS 71 F a l c o n e r S t r e e t . F r e w s b u r ~ 14738 North Carolina WALTER G. GREEN. 111 P.O. Box 621. Burlington

Ohio RALPHHERBERT 639 South Kensington Rd.. Cleveland FREDERICK T Y L E R , JR. 3475 E. Boulevard, Cleveland 44104 MIKE T S C H A P P A T 1689 R u r h t o n Rd.. Cleveland 44121 SAM KANA1 3227 C e n t e r Dr.. P a r m a 44134 DAVID B. TOWELL. JR. P. 0. Box 62. F l a n k f o r t J A M E S HEATON 341 1 A l e x i s Rd.. T o l e d o 43623 JOHN A. BRYCE L e a d e r E n t e r p r i s e , Montpelier THOMAS B. BECKER 539 - 32nd St.. N. W.. Canton 44709 Oklahoma HENRY R. ADAMS 1431 W. H a v e s St.. N o r m a n MIKE MORRISON 302 B Iroquois T r a i l . B u r n s F l a t

Oregon
BRYCE POINTER I226 J u n i p e r Ave.. R e e d s p o r t 97467 Pennsylvania G. WALDO MILLER 28 R o s e m o n t Ave.. Lewistown ANTHONY P. MARK 345 Winton St., P h i l a d e l p h i a 19148 J O S E P H T. SUCHAR 1220 County Line Rd.. Rosemont T.R.S. C A M P B E L L 602 S. W a r r e n Ave.. M a l v c r n Rhode Island BRIAN WILDER 6 5 0 T o w e r Hill R d . , N o r t h Kingstown Texas J A M E S 'a. KIRK Box 58, A - B a r Hotel. Austin JOHN W. BERRY P.O. Box 240. C a r s w e l l A F B Virginia ERNEST DAVIS 3909 R u m f o r d Ave.. V i r g i n i a b e a c h Wisconsin RONALD A. WRIGHT 36 Reid T e r r . , Fond Du L a c BRUCE T. KLEM 2463 5. 80th St.. West Allis 19 P H I L I P NEUSCHELER 1104 W. Johnson St.. Madison ROBERT NOONAN 2169 A S. 26th S t . . M i l w a S c e EDWARD F. LA CROLX 8 Hikawa-cho. Nakano-ku. Tokyo. Japan JOHN G. BRYANT 20 Boulevard VICTOR. P a r i s 15. France
Due t o t h e e a r l y publicatlan closinl: d a t e , m a n y o f you who have a l r r a d ) s u b s c r i b e d d o not a p p e a r in rh!s i s s u e ' s D i r e c t o r y . Never f e a r - your n a m e , a l o n g with m a n y o t h e r s . will a p p r a r in t h e D ~ r e c t o r y o r t h e following i s s u e . l

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C A P T . ARTHUR T. CAREY 5 4 6 1 - F Lowe St.. F o r t Knox 40122 Louisiana C H A R L E S B. THOMAS P . 0. Box 53223. New O r l e a n s 5 0 TRAVIS TYNES. JR. 500 M o o r e Ave.. Monroe Maryland HlLARY SMITH 7805 Maple Ridge Rd..

EDITOR'S NOTE: T h i s r u l e i n D-DAY is a symbolic l i b e r a l i z a t i o n to k e e p it uncomplicated. Whole divisions are not lost i n the real battle i n one "roll o f t h e d i e " e i t h e r . . . b u t t h a t ' s t h e w a y you m u s t play t h e game.

B e t h e r d a 14

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