Documente Academic
Documente Profesional
Documente Cultură
edu
gamer?
34 67%
Percentage of US
Percentage of gamers
40%
$10.5 billion
Motivation to Play
Social Interaction Physical Seclusion
Competition Knowledge
Mastery
Escapism Addiction
Genres
Action Adventure Casino Puzzle Role Playing Games Simulations Strategy Trivia Massively Multiplayer Online Games
Plug-and-play infant development system with 3 ways to play and learn! Age Suitability from 9 months
people learn and participate in daily life, through interaction with each other in connected, participatory ways, often involving the production and not just the consumption of knowledge, ideas, designs, and artifacts.
--The University of California Humanities Research Institute and Duke University's John Hope Franklin Humanities Institute
button-mashers just as theres a danger in research being seen as simple Google. Games are not that simple, and we all know that research is not that simple.
Waelchi, P. (2007). Research quest. http://researchquest.blogspot.com/
Whats in a Game?
More than interactivity continuously streaming
feedback Aesthetics & presentation Complete immersion Did the sky grow dark without you noticing?
Literacy Skills
Access knowledge
know how to collect and retrieve information
Manage knowledge
apply an existing organizational or classification
scheme
Integrate knowledge
compare and contrast
Evaluate knowledge
judge the quality, relevance and usefulness
Create knowledge
Adapt, apply, design, invent or author
Gaming to Learn
Lets Play
Library Scrabble
http://www.studystack.com/wordscramble270676 Library Skills Jeopardy
http://www.superteachertools.com/jeopardyx/jeopardyreview-game.php?gamefile=1296146840
Questions?
http://connect.ala.org/gaming
lzieger@njcu.edu