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Dr. Laura Zieger Associate Professor New Jersey City University lzieger@njcu.

edu

INFORMATION LITERACY AND DIGITAL GAME-BASED LEARNING


New Jersey Association of School Librarians Fall Conference 2012

Are You a Gamer?


The average age of a

gamer?

34 67%

Percentage of US

households that play video games?

Percentage of gamers

who are female Gaming revenue in 2009


Source: http://www.esrb.org

40%

$10.5 billion

Video games are


More diverse More social

More online More global, and


More educational!

Motivation to Play
Social Interaction Physical Seclusion

Competition Knowledge
Mastery

Escapism Addiction

Video Game Platforms


Arcade games

Consoles (Xbox, Wii, Playstation) Computer Software Computer Online


Handheld (DS, Apps, etc.)

Genres

Action Adventure Casino Puzzle Role Playing Games Simulations Strategy Trivia Massively Multiplayer Online Games

Where does it all start?

Plug-and-play infant development system with 3 ways to play and learn! Age Suitability from 9 months

Digital Media and Learning Competition [dmlcompetition.net]


Digital technologies are changing the way

people learn and participate in daily life, through interaction with each other in connected, participatory ways, often involving the production and not just the consumption of knowledge, ideas, designs, and artifacts.
--The University of California Humanities Research Institute and Duke University's John Hope Franklin Humanities Institute

Libraries are the real Words with Friends


Theres a danger in games just being seen as

button-mashers just as theres a danger in research being seen as simple Google. Games are not that simple, and we all know that research is not that simple.
Waelchi, P. (2007). Research quest. http://researchquest.blogspot.com/

Whats in a Game?
More than interactivity continuously streaming

feedback Aesthetics & presentation Complete immersion Did the sky grow dark without you noticing?

Literacy Skills
Access knowledge
know how to collect and retrieve information

Manage knowledge
apply an existing organizational or classification

scheme

Integrate knowledge
compare and contrast

Evaluate knowledge
judge the quality, relevance and usefulness

Create knowledge
Adapt, apply, design, invent or author

Gaming to Learn

Lets Play

Library Scrabble
http://www.studystack.com/wordscramble270676 Library Skills Jeopardy
http://www.superteachertools.com/jeopardyx/jeopardyreview-game.php?gamefile=1296146840

Free online skill-builders


Superteachertools Brainpop Nobelprize.org Lumosity Learninggamesforkids Funbrain Knowledgeadventure Learn4good freetech4teachers

Questions?

http://connect.ala.org/gaming

lzieger@njcu.edu

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