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Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

Log file open, 12/09/12 21:55:38 Files map: TSet: 22 elements, 32 hash slots Hash[0] = 2 Hash[1] = 0 Hash[2] = 0 Hash[3] = 0 Hash[4] = 1 Hash[5] = 0 Hash[6] = 2 Hash[7] = 2 Hash[8] = 0 Hash[9] = 0 Hash[10] = 0 Hash[11] = 1 Hash[12] = 1 Hash[13] = 1 Hash[14] = 0 Hash[15] = 0 Hash[16] = 1 Hash[17] = 1 Hash[18] = 1 Hash[19] = 0 Hash[20] = 2 Hash[21] = 0 Hash[22] = 2 Hash[23] = 0 Hash[24] = 0 Hash[25] = 0 Hash[26] = 2 Hash[27] = 0 Hash[28] = 0 Hash[29] = 0 Hash[30] = 3 Hash[31] = 0 FileName: ..\..\TribesGame\Config\TribesCompat.ini [AppCompat] CPUScore1=1000 CPUScore2=720 CPUScore3=630 CPUScore4=500 CPUScore5=275 CPUSpeed1=1.8 CPUSpeed2=2.4 CPUSpeed3=3.0 CPUSpeed4=3.5 CPUSpeed5=4.0 CPUMultiCoreMult=1.75 CPUHyperThreadMult=1.15 CPUMemory1=0.5 CPUMemory2=1.0 CPUMemory3=1.0 CPUMemory4=2.0 CPUMemory5=3.0 GPUmemory1=128 GPUmemory2=512 GPUmemory3=1024 GPUmemory4=2048 GPUmemory5=4096 GPUShader1=2

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Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

GPUShader2=2 GPUShader3=2 GPUShader4=3 GPUShader5=3 [AppCompatGPU-0x10DE] VendorName=NVIDIA VendorMobileTag=Go 0x014F=1,GeForce 6200 0x00F3=1,GeForce 6200 0x0221=1,GeForce 6200 0x0163=1,GeForce 6200 LE 0x0162=1,GeForce 6200SE TurboCache(TM) 0x0161=1,GeForce 6200 TurboCache(TM) 0x0162=1,GeForce 6200SE TurboCache(TM) 0x0160=1,GeForce 6500 0x0141=2,GeForce 6600 0x00F2=2,GeForce 6600 0x0140=2,GeForce 6600 GT 0x00F1=2,GeForce 6600 GT 0x0142=2,GeForce 6600 LE 0x00F4=2,GeForce 6600 LE 0x0143=2,GeForce 6600 VE 0x0147=2,GeForce 6700 XL 0x0041=2,GeForce 6800 0x00C1=2,GeForce 6800 0x0047=2,GeForce 6800 GS 0x00F6=2,GeForce 6800 GS 0x00C0=2,GeForce 6800 GS 0x0045=2,GeForce 6800 GT 0x00F9=2,GeForce 6800 Series GPU 0x00C2=2,GeForce 6800 LE 0x0040=2,GeForce 6800 Ultra 0x00F9=2,GeForce 6800 Series GPU 0x0043=2,GeForce 6800 XE 0x0048=2,GeForce 6800 XT 0x0218=2,GeForce 6800 XT 0x00C3=2,GeForce 6800 XT 0x01DF=2,GeForce 7300 GS 0x0393=2,GeForce 7300 GT 0x01D1=2,GeForce 7300 LE 0x01D3=2,GeForce 7300 SE 0x01DD=2,GeForce 7500 LE 0x0392=2,GeForce 7600 GS 0x0392=2,GeForce 7600 GS 0x02E1=2,GeForce 7600 GS 0x0391=2,GeForce 7600 GT 0x0394=2,GeForce 7600 LE 0x00F5=2,GeForce 7800 GS 0x0092=2,GeForce 7800 GT 0x0091=2,GeForce 7800 GTX 0x0291=2,GeForce 7900 GT/GTO 0x0292=2,GeForce 7900 GS 0x0290=2,GeForce 7900 GTX 0x0293=2,GeForce 7900 GX2 0x0294=2,GeForce 7950 GX2 0x0322=0,GeForce FX 5200 0x0321=0,GeForce FX 5200 Ultra 0x0323=0,GeForce FX 5200LE

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Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

0x0326=1,GeForce FX 5500 0x0326=1,GeForce FX 5500 0x0312=1,GeForce FX 5600 0x0311=1,GeForce FX 5600 Ultra 0x0314=1,GeForce FX 5600XT 0x0342=1,GeForce FX 5700 0x0341=1,GeForce FX 5700 Ultra 0x0343=1,GeForce FX 5700LE 0x0344=1,GeForce FX 5700VE 0x0302=1,GeForce FX 5800 0x0301=1,GeForce FX 5800 Ultra 0x0331=1,GeForce FX 5900 0x0330=1,GeForce FX 5900 Ultra 0x0333=1,GeForce FX 5950 Ultra 0x0324=1,GeForce FX Go5200 64M 0x031A=1,GeForce FX Go5600 0x0347=1,GeForce FX Go5700 0x0167=1,GeForce Go 6200/6400 0x0168=1,GeForce Go 6200/6400 0x0148=1,GeForce Go 6600 0x00c8=2,GeForce Go 6800 0x00c9=2,GeForce Go 6800 Ultra 0x0098=2,GeForce Go 7800 0x0099=2,GeForce Go 7800 GTX 0x0298=2,GeForce Go 7900 GS 0x0299=2,GeForce Go 7900 GTX 0x0185=0,GeForce MX 4000 0x00FA=0,GeForce PCX 5750 0x00FB=0,GeForce PCX 5900 0x0110=0,GeForce2 MX/MX 400 0x0111=0,GeForce2 MX200 0x0110=0,GeForce2 MX/MX 400 0x0200=0,GeForce3 0x0201=0,GeForce3 Ti200 0x0202=0,GeForce3 Ti500 0x0172=0,GeForce4 MX 420 0x0171=0,GeForce4 MX 440 0x0181=0,GeForce4 MX 440 with AGP8X 0x0173=0,GeForce4 MX 440-SE 0x0170=0,GeForce4 MX 460 0x0253=0,GeForce4 Ti 4200 0x0281=0,GeForce4 Ti 4200 with AGP8X 0x0251=0,GeForce4 Ti 4400 0x0250=0,GeForce4 Ti 4600 0x0280=0,GeForce4 Ti 4800 0x0282=0,GeForce4 Ti 4800SE 0x0203=0,Quadro DCC 0x0309=1,Quadro FX 1000 0x034E=1,Quadro FX 1100 0x00FE=1,Quadro FX 1300 0x00CE=1,Quadro FX 1400 0x0308=1,Quadro FX 2000 0x0338=1,Quadro FX 3000 0x00FD=1,Quadro PCI-E Series 0x00F8=1,Quadro FX 3400/224400 0x00CD=1,Quadro FX 3450/4000 SDI 0x004E=1,Quadro FX 4000 0x00CD=1,Quadro FX 3450/4000 SDI 0x00F8=1,Quadro FX 3400/4400 0x009D=1,Quadro FX 4500

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Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

0x029F=1,Quadro FX 4500 X2 0x032B=1,Quadro FX 500/FX 600 0x014E=1,Quadro FX 540 0x014C=1,Quadro FX 540 MXM 0x032B=1,Quadro FX 500/FX 600 0X033F=1,Quadro FX 700 0x034C=1,Quadro FX Go1000 0x00CC=1,Quadro FX Go1400 0x031C=1,Quadro FX Go700 0x018A=1,Quadro NVS with AGP8X 0x032A=1,Quadro NVS 280 PCI 0x00FD=1,Quadro PCI-E Series 0x0165=1,Quadro NVS 285 0x017A=1,Quadro NVS 0x018A=1,Quadro NVS with AGP8X 0x0113=1,Quadro2 MXR/EX 0x017A=1,Quadro NVS 0x018B=1,Quadro4 380 XGL 0x0178=1,Quadro4 550 XGL 0x0188=1,Quadro4 580 XGL 0x025B=1,Quadro4 700 XGL 0x0259=1,Quadro4 750 XGL 0x0258=1,Quadro4 900 XGL 0x0288=1,Quadro4 980 XGL 0x028C=1,Quadro4 Go700 0x0295=2,NVIDIA GeForce 7950 GT 0x03D0=1,NVIDIA GeForce 6100 nForce 430 0x03D1=1,NVIDIA GeForce 6100 nForce 405 0x03D2=1,NVIDIA GeForce 6100 nForce 400 0x0241=1,NVIDIA GeForce 6150 LE 0x0242=1,NVIDIA GeForce 6100 0x0245=1,NVIDIA Quadro NVS 210S / NVIDIA GeForce 6150LE 0x029C=1,NVIDIA Quadro FX 5500 0x0191=3,NVIDIA GeForce 8800 GTX 0x0193=3,NVIDIA GeForce 8800 GTS 0x0400=2,NVIDIA GeForce 8600 GTS 0x0402=2,NVIDIA GeForce 8600 GT 0x0421=2,NVIDIA GeForce 8500 GT 0x0422=2,NVIDIA GeForce 8400 GS 0x0423=2,NVIDIA GeForce 8300 GS [AppCompatGPU-0x1002] VendorName=ATI VendorMobileTag=Mobility 0x5653=1,ATI MOBILITY/RADEON X700 0x7248=3,Radeon X1950 XTX Uber - Limited Edition 0x7268=3,Radeon X1950 XTX Uber - Limited Edition Secondary 0x554D=2,Radeon X800 CrossFire Edition 0x556D=2,Radeon X800 CrossFire Edition Secondary 0x5D52=2,Radeon X850 CrossFire Edition 0x5D72=2,Radeon X850 CrossFire Edition Secondary 0x564F=1,Radeon X550/X700 Series 0x4154=1,ATI FireGL T2 0x4174=1,ATI FireGL T2 Secondary 0x5B64=1,ATI FireGL V3100 0x5B74=1,ATI FireGL V3100 Secondary 0x3E54=1,ATI FireGL V3200 0x3E74=1,ATI FireGL V3200 Secondary 0x7152=1,ATI FireGL V3300

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Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

0x7172=1,ATI 0x7153=1,ATI 0x7173=1,ATI 0x71D2=1,ATI 0x71F2=1,ATI 0x5E48=1,ATI 0x5E68=1,ATI 0x5551=1,ATI 0x5571=1,ATI 0x71DA=1,ATI 0x71FA=1,ATI 0x7105=1,ATI 0x7125=1,ATI 0x5550=1,ATI 0x5570=1,ATI 0x5D50=1,ATI 0x7104=1,ATI 0x5D70=1,ATI 0x7124=1,ATI 0x710E=1,ATI 0x712E=1,ATI 0x710F=1,ATI 0x712F=1,ATI 0x4E47=1,ATI 0x4E67=1,ATI 0x4E4B=1,ATI 0x4E6B=1,ATI 0x4A4D=1,ATI 0x4A6D=1,ATI 0x4147=1,ATI 0x4167=1,ATI 0x5B65=1,ATI 0x5B75=1,ATI 0x719B=1,ATI 0x71BB=1,ATI 0x3151=1,ATI 0x3171=1,ATI 0x724E=1,ATI 0x726E=1,ATI 0x4C58=1,ATI 0x4E54=1,ATI 0x5464=1,ATI 0x3154=1,ATI 0x564A=1,ATI 0x564B=1,ATI 0x5D49=1,ATI 0x71C4=1,ATI 0x71D4=1,ATI 0x7106=1,ATI 0x7103=1,ATI 0x4C59=1,ATI 0x4C57=1,ATI 0x4E52=1,ATI 0x4E56=1,ATI 0x4E50=1,ATI 0x4A4E=1,ATI 0x7210=1,ATI 0x7211=1,ATI 0x94C9=1,ATI 0x94C8=1,ATI

FireGL V3300 Secondary FireGL V3350 FireGL V3350 Secondary FireGL V3400 FireGL V3400 Secondary FireGL V5000 FireGL V5000 Secondary FireGL V5100 FireGL V5100 Secondary FireGL V5200 FireGL V5200 Secondary FireGL V5300 FireGL V5300 Secondary FireGL V7100 FireGL V7100 Secondary FireGL V7200 FireGL V7200 FireGL V7200 Secondary FireGL V7200 Secondary FireGL V7300 FireGL V7300 Secondary FireGL V7350 FireGL V7350 Secondary FireGL X1 FireGL X1 Secondary FireGL X2-256/X2-256t FireGL X2-256/X2-256t Secondary FireGL X3-256 FireGL X3-256 Secondary FireGL Z1 FireGL Z1 Secondary FireMV 2200 FireMV 2200 Secondary FireMV 2250 FireMV 2250 Secondary FireMV 2400 FireMV 2400 Secondary FireStream 2U FireStream 2U Secondary MOBILITY FIRE GL 7800 MOBILITY FIRE GL T2/T2e MOBILITY FireGL V3100 MOBILITY FireGL V3200 MOBILITY FireGL V5000 MOBILITY FireGL V5000 MOBILITY FireGL V5100 MOBILITY FireGL V5200 MOBILITY FireGL V5250 MOBILITY FireGL V7100 MOBILITY FireGL V7200 MOBILITY RADEON MOBILITY RADEON 7500 MOBILITY RADEON 9500 MOBILITY RADEON 9550 MOBILITY RADEON 9600/9700 Series MOBILITY RADEON 9800 Mobility Radeon HD 2300 Mobility Radeon HD 2300 Mobility Radeon HD 2400 Mobility Radeon HD 2400 XT

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Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

0x9581=1,ATI 0x9583=1,ATI 0x714A=1,ATI 0x7149=1,ATI 0x714B=1,ATI 0x714C=1,ATI 0x718B=1,ATI 0x718C=1,ATI 0x7196=1,ATI 0x7145=1,ATI 0x7186=1,ATI 0x718D=1,ATI 0x71C5=1,ATI 0x71D5=1,ATI 0x71DE=1,ATI 0x71D6=1,ATI 0x7102=1,ATI 0x7101=1,ATI 0x7284=1,ATI 0x718A=1,ATI 0x7188=1,ATI 0x5461=1,ATI 0x5460=1,ATI 0x3152=1,ATI 0x3150=1,ATI 0x5462=1,ATI 0x5652=1,ATI 0x5653=1,ATI 0x5673=1,ATI 0x5D4A=1,ATI 0x5D48=1,ATI 0x4153=1,ATI 0x4173=1,ATI 0x4150=1,ATI 0x4E51=1,ATI 0x4151=1,ATI 0x4155=1,ATI 0x4152=1,ATI 0x4E71=1,ATI 0x4171=1,ATI 0x4170=1,ATI 0x4175=1,ATI 0x4172=1,ATI 0x9402=3,ATI 0x9403=3,ATI 0x9400=3,ATI 0x9401=3,ATI 0x791E=1,ATI 0x791F=1,ATI 0x7288=3,ATI 0x72A8=3,ATI 0x554E=2,ATI 0x556E=2,ATI 0x554D=2,ATI 0x556D=2,ATI 0x4B4B=2,ATI 0x4B6B=2,ATI 0x4B4A=2,ATI 0x4B6A=2,ATI 0x4B49=2,ATI

Mobility Radeon HD 2600 Mobility Radeon HD 2600 XT Mobility Radeon X1300 Mobility Radeon X1300 Mobility Radeon X1300 Mobility Radeon X1300 Mobility Radeon X1350 Mobility Radeon X1350 Mobility Radeon X1350 Mobility Radeon X1400 Mobility Radeon X1450 Mobility Radeon X1450 Mobility Radeon X1600 Mobility Radeon X1700 Mobility Radeon X1700 Mobility Radeon X1700 XT Mobility Radeon X1800 Mobility Radeon X1800 XT Mobility Radeon X1900 Mobility Radeon X2300 Mobility Radeon X2300 MOBILITY RADEON X300 MOBILITY RADEON X300 MOBILITY RADEON X300 MOBILITY RADEON MOBILITY RADEON X600 SE MOBILITY RADEON X700 MOBILITY RADEON X700 MOBILITY RADEON X700 Secondary MOBILITY RADEON X800 MOBILITY RADEON X800 XT Radeon 9550/X1050 Series Radeon 9550/X1050 Series Secondary RADEON 9600 Series RADEON 9600 Series RADEON 9600 Series RADEON 9600 Series RADEON 9600 Series RADEON 9600 Series Secondary RADEON 9600 Series Secondary RADEON 9600 Series Secondary RADEON 9600 Series Secondary RADEON 9600 Series Secondary Radeon HD 2900 XT Radeon HD 2900 XT Radeon HD 2900 XT Radeon HD 2900 XT Radeon X1200 Series Radeon X1200 Series Radeon X1950 GT Radeon X1950 GT Secondary RADEON X800 GT RADEON X800 GT Secondary RADEON X800 XL RADEON X800 XL Secondary RADEON X850 PRO RADEON X850 PRO Secondary RADEON X850 SE RADEON X850 SE Secondary RADEON X850 XT

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Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

0x4B4C=2,ATI RADEON X850 XT Platinum Edition 0x4B6C=2,ATI RADEON X850 XT Platinum Edition Secondary 0x4B69=2,ATI RADEON X850 XT Secondary 0x793F=1,ATI Radeon Xpress 1200 Series 0x7941=1,ATI Radeon Xpress 1200 Series 0x7942=1,ATI Radeon Xpress 1200 Series 0x5A61=1,ATI Radeon Xpress Series 0x5A63=1,ATI Radeon Xpress Series 0x5A62=1,ATI Radeon Xpress Series 0x5A41=1,ATI Radeon Xpress Series 0x5A43=1,ATI Radeon Xpress Series 0x5A42=1,ATI Radeon Xpress Series 0x5954=1,ATI Radeon Xpress Series 0x5854=1,ATI Radeon Xpress Series 0x5955=1,ATI Radeon Xpress Series 0x5974=1,ATI Radeon Xpress Series 0x5874=1,ATI Radeon Xpress Series 0x5975=1,ATI Radeon Xpress Series 0x4144=1,Radeon 9500 0x4149=1,Radeon 9500 0x4E45=1,Radeon 9500 PRO / 9700 0x4E65=1,Radeon 9500 PRO / 9700 Secondary 0x4164=1,Radeon 9500 Secondary 0x4169=1,Radeon 9500 Secondary 0x4E46=1,Radeon 9600 TX 0x4E66=1,Radeon 9600 TX Secondary 0x4146=1,Radeon 9600TX 0x4166=1,Radeon 9600TX Secondary 0x4E44=1,Radeon 9700 PRO 0x4E64=1,Radeon 9700 PRO Secondary 0x4E49=1,Radeon 9800 0x4E48=1,Radeon 9800 PRO 0x4E68=1,Radeon 9800 PRO Secondary 0x4148=1,Radeon 9800 SE 0x4168=1,Radeon 9800 SE Secondary 0x4E69=1,Radeon 9800 Secondary 0x4E4A=1,Radeon 9800 XT 0x4E6A=1,Radeon 9800 XT Secondary 0x7146=2,Radeon X1300 / X1550 Series 0x7166=2,Radeon X1300 / X1550 Series Secondary 0x714E=2,Radeon X1300 Series 0x715E=2,Radeon X1300 Series 0x714D=2,Radeon X1300 Series 0x71C3=2,Radeon X1300 Series 0x718F=2,Radeon X1300 Series 0x716E=2,Radeon X1300 Series Secondary 0x717E=2,Radeon X1300 Series Secondary 0x716D=2,Radeon X1300 Series Secondary 0x71E3=2,Radeon X1300 Series Secondary 0x71AF=2,Radeon X1300 Series Secondary 0x7142=2,Radeon X1300/X1550 Series 0x7180=2,Radeon X1300/X1550 Series 0x7183=2,Radeon X1300/X1550 Series 0x7187=2,Radeon X1300/X1550 Series 0x7162=2,Radeon X1300/X1550 Series Secondary 0x71A0=2,Radeon X1300/X1550 Series Secondary 0x71A3=2,Radeon X1300/X1550 Series Secondary 0x71A7=2,Radeon X1300/X1550 Series Secondary 0x7147=2,Radeon X1550 64-bit 0x715F=2,Radeon X1550 64-bit

[2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

0x719F=2,Radeon 0x7167=2,Radeon 0x717F=2,Radeon 0x7143=2,Radeon 0x7193=2,Radeon 0x7163=2,Radeon 0x71B3=2,Radeon 0x71CE=2,Radeon 0x71EE=2,Radeon 0x7140=2,Radeon 0x71C0=2,Radeon 0x71C2=2,Radeon 0x71C6=2,Radeon 0x7181=2,Radeon 0x71CD=2,Radeon 0x7160=2,Radeon 0x71E2=2,Radeon 0x71E6=2,Radeon 0x71A1=2,Radeon 0x71ED=2,Radeon 0x71E0=2,Radeon 0x71C1=2,Radeon 0x7293=2,Radeon 0x7291=2,Radeon 0x71C7=2,Radeon 0x71E1=2,Radeon 0x72B3=2,Radeon 0x72B1=2,Radeon 0x71E7=2,Radeon 0x7100=3,Radeon 0x7108=3,Radeon 0x7109=3,Radeon 0x710A=3,Radeon 0x710B=3,Radeon 0x710C=3,Radeon 0x7120=3,Radeon 0x7128=3,Radeon 0x7129=3,Radeon 0x712A=3,Radeon 0x712B=3,Radeon 0x712C=3,Radeon 0x7243=3,Radeon 0x7245=3,Radeon 0x7246=3,Radeon 0x7247=3,Radeon 0x7248=3,Radeon 0x7249=3,Radeon 0x724A=3,Radeon 0x724B=3,Radeon 0x724C=3,Radeon 0x724D=3,Radeon 0x724F=3,Radeon 0x7263=3,Radeon 0x7265=3,Radeon 0x7266=3,Radeon 0x7267=3,Radeon 0x7268=3,Radeon 0x7269=3,Radeon 0x726A=3,Radeon 0x726B=3,Radeon

X1550 X1550 X1550 X1550 X1550 X1550 X1550 X1600 X1600 X1600 X1600 X1600 X1600 X1600 X1600 X1600 X1600 X1600 X1600 X1600 X1600 X1650 X1650 X1650 X1650 X1650 X1650 X1650 X1650 X1800 X1800 X1800 X1800 X1800 X1800 X1800 X1800 X1800 X1800 X1800 X1800 X1900 X1900 X1900 X1900 X1900 X1900 X1900 X1900 X1900 X1900 X1900 X1900 X1900 X1900 X1900 X1900 X1900 X1900 X1900

64-bit 64-bit Secondary 64-bit Secondary Series Series Series Secondary Series Secondary Pro / Radeon X1300 XT Pro / Radeon X1300 XT Secondary Series Series Series Series Series Series Series Secondary Series Secondary Series Secondary Series Secondary Series Secondary Series Secondary Series Series Series Series Series Secondary Series Secondary Series Secondary Series Secondary Series Series Series Series Series Series Series Secondary Series Secondary Series Secondary Series Secondary Series Secondary Series Secondary Series Series Series Series Series Series Series Series Series Series Series Series Secondary Series Secondary Series Secondary Series Secondary Series Secondary Series Secondary Series Secondary Series Secondary

[2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

0x726C=3,Radeon 0x726D=3,Radeon 0x726F=3,Radeon 0x7280=3,Radeon 0x7240=3,Radeon 0x7244=3,Radeon 0x72A0=3,Radeon 0x7260=3,Radeon 0x7264=3,Radeon 0x5B60=1,Radeon 0x5B63=1,Radeon 0x5B73=1,Radeon 0x5B70=1,Radeon 0x5657=1,Radeon 0x5677=1,Radeon 0x5B62=1,Radeon 0x5B72=1,Radeon 0x3E50=1,Radeon 0x3E70=1,Radeon 0x5E4D=2,Radeon 0x5E4B=2,Radeon 0x5E6B=2,Radeon 0x5E4C=2,Radeon 0x5E6C=2,Radeon 0x5E6D=2,Radeon 0x5E4A=2,Radeon 0x5E6A=2,Radeon 0x5E4F=2,Radeon 0x5E6F=2,Radeon 0x554B=2,Radeon 0x556B=2,Radeon 0x5549=2,Radeon 0x554F=2,Radeon 0x5D4F=2,Radeon 0x5569=2,Radeon 0x556F=2,Radeon 0x5D6F=2,Radeon 0x4A49=2,Radeon 0x4A69=2,Radeon 0x4A4F=2,Radeon 0x4A6F=2,Radeon 0x4A48=2,Radeon 0x4A4A=2,Radeon 0x4A4C=2,Radeon 0x5548=2,Radeon 0x4A68=2,Radeon 0x4A6A=2,Radeon 0x4A6C=2,Radeon 0x5568=2,Radeon 0x4A54=2,Radeon 0x4A74=2,Radeon 0x4A4B=2,Radeon 0x5D57=2,Radeon 0x4A50=2,Radeon 0x554A=2,Radeon 0x4A70=2,Radeon 0x556A=2,Radeon 0x4A6B=2,Radeon 0x5D77=2,Radeon 0x5D52=2,Radeon

X1900 Series Secondary X1900 Series Secondary X1900 Series Secondary X1950 Series X1950 Series X1950 Series X1950 Series Secondary X1950 Series Secondary X1950 Series Secondary X300/X550/X1050 Series X300/X550/X1050 Series X300/X550/X1050 Series Secondary X300/X550/X1050 Series Secondary X550/X700 Series X550/X700 Series Secondary X600 Series X600 Series Secondary X600/X550 Series X600/X550 Series Secondary X700 X700 PRO X700 PRO Secondary X700 SE X700 SE Secondary X700 Secondary X700 XT X700 XT Secondary X700/X550 Series X700/X550 Series Secondary X800 GT X800 GT Secondary X800 GTO X800 GTO X800 GTO X800 GTO Secondary X800 GTO Secondary X800 GTO Secondary X800 PRO X800 PRO Secondary X800 SE X800 SE Secondary X800 Series X800 Series X800 Series X800 Series X800 Series Secondary X800 Series Secondary X800 Series Secondary X800 Series Secondary X800 VE X800 VE Secondary X800 XT X800 XT X800 XT Platinum Edition X800 XT Platinum Edition X800 XT Platinum Edition Secondary X800 XT Platinum Edition Secondary X800 XT Secondary X800 XT Secondary X850 XT

[2466.73] [2466.73] [2466.73] [2466.73]

Log: Log: Log: Log:

0x5D4D=2,Radeon X850 XT Platinum Edition 0x5D6D=2,Radeon X850 XT Platinum Edition Secondary 0x5D72=2,Radeon X850 XT Secondary [Configuration]

[2466.73] Log: [2466.73] Log:

[2466.73] Log: [AppCompatBucket1] [2466.73] Log: m_TrTextureLODGroup=1 [2466.73] Log: TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=256,LODBias= 0) [2466.73] Log: TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=256 ,LODBias=0) [2466.73] Log: TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=256, LODBias=0) [2466.73] Log: TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=2048,LODBias =0) [2466.73] Log: TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=256,LODBias=1) [2466.73] Log: TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=256 ,LODBias=1) [2466.73] Log: TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=1024,LODBias= 0) [2466.73] Log: TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=1024,LODBias =0,NumStreamedMips=3) [2466.73] Log: TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1024,LODBia s=0) [2466.73] Log: TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=1024,LODBias=0) [2466.73] Log: TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1) [2466.73] Log: TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0 ) [2466.73] Log: TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024, LODBias=0) [2466.73] Log: TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,L ODBias=0) [2466.73] Log: TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=512,LODBias=0) [2466.73] Log: TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=512,LO DBias=0) [2466.73] Log: TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=512,LOD Bias=0) [2466.73] Log: TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=256,LODBias=1) [2466.73] Log: TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=256,LOD Bias=1) [2466.73] Log: TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=256,LODB ias=1) [2466.73] Log: TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODB ias=0) [2466.73] Log: TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=256,LO DBias=0) [2466.73] Log: TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=25 6,LODBias=0) [2466.73] Log: TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=512,LO DBias=0) [2466.73] Log: TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=512,LO DBias=0) [2466.73] Log: TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=2 56,LODBias=0) [2466.73] Log: TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=512,LOD Bias=0) [2466.73] Log:

[2466.73] Log: [AppCompatBucket2] [2466.73] Log: m_TrTextureLODGroup=2 [2466.73] Log: TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias =0) [2466.73] Log: TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=102 4,LODBias=0) [2466.73] Log: TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024 ,LODBias=0) [2466.73] Log: TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=2048,LODBias =0) [2466.73] Log: TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=512,LODBias=1) [2466.73] Log: TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=512 ,LODBias=1) [2466.73] Log: TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=2048,LODBias= 0) [2466.73] Log: TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=2048,LODBias =0,NumStreamedMips=3) [2466.73] Log: TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBia s=0) [2466.73] Log: TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0) [2466.73] Log: TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1) [2466.73] Log: TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0 ) [2466.73] Log: TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024, LODBias=0) [2466.73] Log: TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,L ODBias=0) [2466.73] Log: TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0) [2466.73] Log: TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,L ODBias=0) [2466.73] Log: TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LO DBias=0) [2466.73] Log: TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=1) [2466.73] Log: TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LO DBias=1) [2466.73] Log: TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LOD Bias=1) [2466.73] Log: TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODB ias=0) [2466.73] Log: TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,L ODBias=0) [2466.73] Log: TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=10 24,LODBias=0) [2466.73] Log: TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2048,L ODBias=0) [2466.73] Log: TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2048,L ODBias=0) [2466.73] Log: TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=2 048,LODBias=0) [2466.73] Log: TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=2048,LO DBias=0) [2466.73] Log: [2466.73] Log: [2466.73] Log: [2466.73] Log: =0) [2466.73] Log: 8,LODBias=0) [AppCompatBucket3] m_TrTextureLODGroup=3 TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=204

[2466.73] Log: TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048 ,LODBias=0) [2466.73] Log: TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias =0) [2466.73] Log: TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=1024,LODBias=1 ) [2466.73] Log: TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=102 4,LODBias=1) [2466.73] Log: TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias= 0) [2466.73] Log: TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias =0,NumStreamedMips=3) [2466.73] Log: TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBia s=0) [2466.73] Log: TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=4096,LODBias=0) [2466.73] Log: TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1) [2466.73] Log: TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0 ) [2466.73] Log: TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024, LODBias=0) [2466.73] Log: TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,L ODBias=0) [2466.73] Log: TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=0) [2466.73] Log: TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,L ODBias=0) [2466.73] Log: TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LO DBias=0) [2466.73] Log: TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=1) [2466.73] Log: TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LO DBias=1) [2466.73] Log: TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LOD Bias=1) [2466.73] Log: TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODB ias=0) [2466.73] Log: TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=2048,L ODBias=0) [2466.73] Log: TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=20 48,LODBias=0) [2466.73] Log: TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2048,L ODBias=0) [2466.73] Log: TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2048,L ODBias=0) [2466.73] Log: TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=2 048,LODBias=0) [2466.73] Log: TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=2048,LO DBias=0) [2466.73] Log: [2466.73] Log: [2466.73] Log: [2466.73] Log: =0) [2466.73] Log: 6,LODBias=0) [2466.73] Log: ,LODBias=0) [2466.73] Log: =0) [2466.73] Log: ) [AppCompatBucket4] m_TrTextureLODGroup=4 TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=4096,LODBias TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=409 TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=4096 TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias TEXTUREGROUP_Effects=(MinLODSize=512,MaxLODSize=2048,LODBias=0

[2466.73] Log: TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=512,MaxLODSize=204 8,LODBias=0) [2466.73] Log: TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias= 0) [2466.73] Log: TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias =0,NumStreamedMips=3) [2466.73] Log: TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBia s=0) [2466.73] Log: TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=4096,LODBias=0) [2466.73] Log: TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1) [2466.73] Log: TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=2048,LODBias=0 ) [2466.73] Log: TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=2048, LODBias=0) [2466.73] Log: TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,L ODBias=0) [2466.73] Log: TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=4096,LODBias=0) [2466.73] Log: TEXTUREGROUP_WeaponNormalMap=(MinLODSize=512,MaxLODSize=4096,L ODBias=0) [2466.73] Log: TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLODSize=4096,LO DBias=0) [2466.73] Log: TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0) [2466.73] Log: TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LO DBias=0) [2466.73] Log: TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LOD Bias=0) [2466.73] Log: TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODB ias=0) [2466.73] Log: TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=2048,L ODBias=0) [2466.73] Log: TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=40 96,LODBias=0) [2466.73] Log: TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,L ODBias=0) [2466.73] Log: TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,L ODBias=0) [2466.73] Log: TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=4 096,LODBias=0) [2466.73] Log: TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LO DBias=0) [2466.73] Log: [2466.73] Log: [AppCompatBucket5] [2466.73] Log: m_TrTextureLODGroup=5 [2466.73] Log: TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=4096,LODBias =0) [2466.73] Log: TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=409 6,LODBias=0) [2466.73] Log: TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=4096 ,LODBias=0) [2466.73] Log: TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias =0) [2466.73] Log: TEXTUREGROUP_Effects=(MinLODSize=512,MaxLODSize=4096,LODBias=0 ) [2466.73] Log: TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=512,MaxLODSize=409 6,LODBias=0) [2466.73] Log: TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias= 0) [2466.73] Log: TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias =0,NumStreamedMips=3)

[2466.73] Log: s=0) [2466.73] Log: [2466.73] Log: [2466.73] Log: ) [2466.73] Log: LODBias=0) [2466.73] Log: ODBias=0) [2466.73] Log: [2466.73] Log: ODBias=0) [2466.73] Log: DBias=0) [2466.73] Log: [2466.73] Log: DBias=0) [2466.73] Log: Bias=0) [2466.73] Log: ias=0) [2466.73] Log: ODBias=0) [2466.73] Log: 96,LODBias=0) [2466.73] Log: ODBias=0) [2466.73] Log: ODBias=0) [2466.73] Log: 096,LODBias=0) [2466.73] Log: DBias=0) [2466.73] Log: [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] Log: Log: Log: Log:

TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBia TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=4096,LODBias=0 TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=4096, TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=4096,L TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=512,MaxLODSize=4096,L TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLODSize=4096,LO TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=4096,LO TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=4096,LOD TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODB TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,L TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=40 TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,L TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,L TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=4 TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LO

[IniVersion] 0=1315851533.000000 1=1315856217.000000

Log: FileName: ..\..\TribesGame\Config\TribesLightmass.ini Log: [DevOptions.DebugOptions] Log: bAllowAdvancedOptions=False Log: LightmapResolutionFactorScale=32.0 Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [DevOptions.StaticLighting] bAllowMultiThreadedStaticLighting=True ViewSingleBounceNumber=-1 bUseConservativeTexelRasterization=True bAccountForTexelSize=True bUseMaxWeight=True MaxTriangleLightingSamples=8 MaxTriangleIrradiancePhotonCacheSamples=4 bAllowLightmapCompression=True bAllowEagerLightmapEncode=False bUseBilinearFilterLightmaps=True bRepackLightAndShadowMapTextures=False bAllow64bitProcess=True

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Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

DefaultStaticMeshLightingRes=32 bAllowCropping=False bGarbageCollectAfterExport=True bRebuildDirtyGeometryForLighting=True [DevOptions.StaticLightingSceneConstants] StaticLightingLevelScale=1 VisibilityRayOffsetDistance=.1 VisibilityNormalOffsetDistance=3 VisibilityNormalOffsetSampleRadiusScale=.5 VisibilityTangentOffsetSampleRadiusScale=.8 SmallestTexelRadius=.1 LightGridSize=100 DirectionalCoefficientFalloffPower=.85 DirectionalCoefficientScale=2 CustomImportanceVolumeExpandBy=4000 MinimumImportanceVolumeExtentWithoutWarning=5000.0 [DevOptions.StaticLightingMaterial] bUseDebugMaterial=False ShowMaterialAttribute=None EmissiveSampleSize=128 DiffuseSampleSize=128 SpecularSampleSize=128 TransmissionSampleSize=256 NormalSampleSize=256 TerrainSampleScalar=4 DebugDiffuse=(R=0.500000,G=0.500000,B=0.500000) DebugSpecular=(R=0.000000,G=0.000000,B=0.000000) DebugSpecularPower=64 EnvironmentColor=(R=0.00000,G=0.00000,B=0.00000) [DevOptions.MeshAreaLights] bVisualizeMeshAreaLightPrimitives=False EmissiveIntensityThreshold=.01 MeshAreaLightGridSize=100 MeshAreaLightSimplifyNormalAngleThreshold=25 MeshAreaLightSimplifyCornerDistanceThreshold=.5 MeshAreaLightSimplifyMeshBoundingRadiusFractionThreshold=.1 MeshAreaLightGeneratedDynamicLightSurfaceOffset=30 [DevOptions.PrecomputedDynamicObjectLighting] bVisualizeVolumeLightSamples=False bVisualizeVolumeLightInterpolation=False SurfaceLightSampleSpacing=200 FirstSurfaceSampleLayerHeight=50 SurfaceSampleLayerHeightSpacing=210 NumSurfaceSampleLayers=2 DetailVolumeSampleSpacing=300 VolumeLightSampleSpacing=2000 MaxVolumeSamples=50000 [DevOptions.PrecomputedVisibility] bVisualizePrecomputedVisibility=False bCompressVisibilityData=True

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Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

bPlaceCellsOnOpaqueOnly=True NumCellDistributionBuckets=800 CellRenderingBucketSize=5 NumCellRenderingBuckets=5 PlayAreaHeight=220 MeshBoundsScale=1.2 VisibilitySpreadingIterations=1 MinMeshSamples=28 MaxMeshSamples=80 NumCellSamples=24 NumImportanceSamples=40 [DevOptions.PrecomputedVisibilityModeratelyAggressive] MeshBoundsScale=1 VisibilitySpreadingIterations=1 [DevOptions.PrecomputedVisibilityMostAggressive] MeshBoundsScale=1 VisibilitySpreadingIterations=0 [DevOptions.VolumeDistanceField] VoxelSize=75 VolumeMaxDistance=900 NumVoxelDistanceSamples=800 MaxVoxels=3992160 [DevOptions.StaticShadows] bUseZeroAreaLightmapSpaceFilteredLights=False NumShadowRays=8 NumPenumbraShadowRays=8 NumBounceShadowRays=1 bFilterShadowFactor=True ShadowFactorGradientTolerance=0.5 bAllowSignedDistanceFieldShadows=True MaxTransitionDistanceWorldSpace=50 ApproximateHighResTexelsPerMaxTransitionDistance=50 MinDistanceFieldUpsampleFactor=3 DominantShadowTransitionSampleDistanceX=100 DominantShadowTransitionSampleDistanceY=100 DominantShadowSuperSampleFactor=10 DominantShadowMaxSamples=1536000 MinUnoccludedFraction=.005 [DevOptions.ImportanceTracing] bUsePathTracer=False bUseCosinePDF=False bUseStratifiedSampling=True NumPaths=128 NumHemisphereSamples=64 NumBounceHemisphereSamples=64 MaxHemisphereRayAngle=89 [DevOptions.PhotonMapping] bUsePhotonMapping=True

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Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

bUseFinalGathering=True bUsePhotonsForDirectLighting=False bUseIrradiancePhotons=True bCacheIrradiancePhotonsOnSurfaces=True bOptimizeDirectLightingWithPhotons=False bVisualizePhotonPaths=False bVisualizePhotonGathers=True bVisualizePhotonImportanceSamples=True bVisualizeIrradiancePhotonCalculation=False bEmitPhotonsOutsideImportanceVolume=False ConeFilterConstant=1 NumIrradianceCalculationPhotons=400 FinalGatherImportanceSampleFraction=.6 FinalGatherImportanceSampleConeAngle=10 IndirectPhotonEmitDiskRadius=200 IndirectPhotonEmitConeAngle=30 MaxImportancePhotonSearchDistance=2000 MinImportancePhotonSearchDistance=20 NumImportanceSearchPhotons=10 OutsideImportanceVolumeDensityScale=.0005 DirectPhotonDensity=350 DirectIrradiancePhotonDensity=350 DirectPhotonSearchDistance=200 IndirectPhotonPathDensity=5 IndirectPhotonDensity=600 IndirectIrradiancePhotonDensity=300 IndirectPhotonSearchDistance=200 CausticPhotonDensity=0 CausticPhotonSearchDistance=100 PhotonSearchAngleThreshold=.5 IrradiancePhotonSearchConeAngle=10 MaxDirectLightingPhotonOptimizationAngle=80 CachedIrradiancePhotonDownsampleFactor=2 OutsideVolumeIrradiancePhotonDistanceThreshold=2000 [DevOptions.IrradianceCache] bAllowIrradianceCaching=True bUseIrradianceGradients=False bShowGradientsOnly=False bVisualizeIrradianceSamples=True RecordRadiusScale=.4 InterpolationMaxAngle=20 PointBehindRecordMaxAngle=10 DistanceSmoothFactor=2 AngleSmoothFactor=2 RecordBounceRadiusScale=.3 MinRecordRadius=16 MaxRecordRadius=1024 [DevOptions.StaticLightingMediumQuality] NumShadowRaysScale=2 NumPenumbraShadowRaysScale=4 ApproximateHighResTexelsPerMaxTransitionDistanceScale=3 MinDistanceFieldUpsampleFactor=3 NumHemisphereSamplesScale=2 NumImportanceSearchPhotonsScale=1 NumDirectPhotonsScale=2 DirectPhotonSearchDistanceScale=.5

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Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

NumIndirectPhotonPathsScale=1 NumIndirectPhotonsScale=2 NumIndirectIrradiancePhotonsScale=2 NumCausticPhotonsScale=1 RecordRadiusScaleScale=.75 InterpolationMaxAngleScale=.75 MinRecordRadiusScale=.5 [DevOptions.StaticLightingHighQuality] NumShadowRaysScale=4 NumPenumbraShadowRaysScale=8 ApproximateHighResTexelsPerMaxTransitionDistanceScale=6 MinDistanceFieldUpsampleFactor=5 NumHemisphereSamplesScale=4 NumImportanceSearchPhotonsScale=2 NumDirectPhotonsScale=2 DirectPhotonSearchDistanceScale=.5 NumIndirectPhotonPathsScale=2 NumIndirectPhotonsScale=4 NumIndirectIrradiancePhotonsScale=2 NumCausticPhotonsScale=1 RecordRadiusScaleScale=.5 InterpolationMaxAngleScale=.5 MinRecordRadiusScale=.5 [DevOptions.StaticLightingProductionQuality] NumShadowRaysScale=8 NumPenumbraShadowRaysScale=32 ApproximateHighResTexelsPerMaxTransitionDistanceScale=6 MinDistanceFieldUpsampleFactor=5 NumHemisphereSamplesScale=8 NumImportanceSearchPhotonsScale=3 NumDirectPhotonsScale=4 DirectPhotonSearchDistanceScale=.5 NumIndirectPhotonPathsScale=2 NumIndirectPhotonsScale=8 NumIndirectIrradiancePhotonsScale=2 NumCausticPhotonsScale=1 RecordRadiusScaleScale=.25 InterpolationMaxAngleScale=.5 MinRecordRadiusScale=.5 [Configuration] [IniVersion] 0=1291325045.000000 1=1239747252.000000

[2466.73] Log: [2466.73] Log: [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] Log: Log: Log: Log:

Log: FileName: ..\..\TribesGame\Config\TribesEngine.ini Log: [URL] Log: Protocol=unreal Log: Name=Player Log: Map=TribesMainEntry.fmap Log: LocalMap=TribesMainEntry.fmap Log: LocalOptions=

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Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

TransitionMap=TranEntry.fmap MapExt=fmap EXEName=TribesGame.exe DebugEXEName=DEBUG-TribesGame.exe SaveExt=usa Port=7777 PeerPort=7778 GameName=Tribes: Ascend GameNameShort=Tribes

[2466.73] Log: [Engine.Engine] [2466.73] Log: NetworkDevice=PlatformCommon.TgNetDriver [2466.73] Log: FallbackNetworkDevice=IpDrv.TcpNetDriver [2466.73] Log: ConsoleClassName=UTGame.UTConsole [2466.73] Log: GameViewportClientClassName=TribesGame.TrGameViewportClient [2466.73] Log: LocalPlayerClassName=Engine.LocalPlayer [2466.73] Log: DataStoreClientClassName=Engine.DataStoreClient [2466.73] Log: Language=INT [2466.73] Log: bAllowMatureLanguage=FALSE [2466.73] Log: GameEngine=TribesGame.TrGameEngine [2466.73] Log: EditorEngine=UnrealEd.EditorEngine [2466.73] Log: UnrealEdEngine=UnrealEd.UnrealEdEngine [2466.73] Log: Client=WinDrv.WindowsClient [2466.73] Log: Render=Render.Render [2466.73] Log: Input=Engine.Input [2466.73] Log: Canvas=Engine.Canvas [2466.73] Log: TinyFontName=EngineFonts.TinyFont [2466.73] Log: SmallFontName=EngineFonts.SmallFont [2466.73] Log: MediumFontName=EngineFonts.SmallFont [2466.73] Log: LargeFontName=EngineFonts.SmallFont [2466.73] Log: SubtitleFontName=EngineFonts.SmallFont [2466.73] Log: WireframeMaterialName=EngineDebugMaterials.WireframeMaterial [2466.73] Log: DefaultMaterialName=EngineMaterials.DefaultMaterial [2466.73] Log: DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial [2466.73] Log: DefaultTextureName=EngineMaterials.DefaultDiffuse [2466.73] Log: EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedM aterial [2466.73] Log: GeomMaterialName=EngineDebugMaterials.GeomMaterial [2466.73] Log: DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial [2466.73] Log: TickMaterialName=EditorMaterials.Tick_Mat [2466.73] Log: CrossMaterialName=EditorMaterials.Cross_Mat [2466.73] Log: DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret [2466.73] Log: SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMat erial [2466.73] Log: SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial [2466.73] Log: ScreenDoorNoiseTextureName=EngineMaterials.ScreenDoorNoiseText ure [2466.73] Log: RandomAngleTextureName=EngineMaterials.RandomAngles [2466.73] Log: RandomNormalTextureName=EngineMaterials.RandomNormal2 [2466.73] Log: RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc [2466.73] Log: WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlace holderTexture [2466.73] Log: LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid [2466.73] Log: LightMapDensityNormalName=EngineMaterials.DefaultNormal [2466.73] Log: LevelColorationLitMaterialName=EngineDebugMaterials.LevelColor ationLitMaterial [2466.73] Log: LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelCol orationUnlitMaterial [2466.73] Log: LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorat

ionLitLightmapUVs [2466.73] Log: ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.Sh adedLevelColorationUnlitMaterial [2466.73] Log: ShadedLevelColorationLitMaterialName=EngineDebugMaterials.Shad edLevelColorationLitMaterial [2466.73] Log: RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMateria l [2466.73] Log: VertexColorMaterialName=EngineDebugMaterials.VertexColorMateri al [2466.73] Log: VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials .VertexColorViewMode_ColorOnly [2466.73] Log: VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMateri als.VertexColorViewMode_AlphaAsColor [2466.73] Log: VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.V ertexColorViewMode_RedOnly [2466.73] Log: VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials .VertexColorViewMode_GreenOnly [2466.73] Log: VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials. VertexColorViewMode_BlueOnly [2466.73] Log: HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial [2466.73] Log: BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial [2466.73] Log: TangentColorMaterialName=EngineDebugMaterials.TangentColorMate rial [2466.73] Log: EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial [2466.73] Log: DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMateria l [2466.73] Log: TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.T extureStreamingBounds_MATInst [2466.73] Log: TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Ma t [2466.73] Log: ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSim pleMaterial [2466.73] Log: BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh [2466.73] Log: ProcBuildingLODColorTexelsPerWorldUnit=0.075 [2466.73] Log: ProcBuildingLODLightingTexelsPerWorldUnit=0.015 [2466.73] Log: MaxProcBuildingLODColorTextureSize=1024 [2466.73] Log: MaxProcBuildingLODLightingTextureSize=256 [2466.73] Log: UseProcBuildingLODTextureCropping=True [2466.73] Log: ForcePowerOfTwoProcBuildingLODTextures=True [2466.73] Log: bCombineSimilarMappings=True [2466.73] Log: MaxRMSDForCombiningMappings=6.0 [2466.73] Log: ImageReflectionTextureSize=1024 [2466.73] Log: TerrainMaterialMaxTextureCount=16 [2466.73] Log: TerrainTessellationCheckCount=6 [2466.73] Log: TerrainTessellationCheckBorder=2.0 [2466.73] Log: TerrainTessellationCheckDistance=4096.0 [2466.73] Log: BeginUPTryCount=200000 [2466.73] Log: bStaticDecalsEnabled=True [2466.73] Log: bDynamicDecalsEnabled=True [2466.73] Log: bForceStaticTerrain=True [2466.73] Log: LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0) [2466.73] Log: LightComplexityColors=(R=0,G=0,B=0,A=1) [2466.73] Log: LightComplexityColors=(R=0,G=255,B=0,A=1) [2466.73] Log: LightComplexityColors=(R=63,G=191,B=0,A=1) [2466.73] Log: LightComplexityColors=(R=127,G=127,B=0,A=1) [2466.73] Log: LightComplexityColors=(R=191,G=63,B=0,A=1) [2466.73] Log: LightComplexityColors=(R=255,G=0,B=0,A=1) [2466.73] Log: ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0) [2466.73] Log: ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0) [2466.73] Log: ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)

[2466.73] Log: ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0) [2466.73] Log: ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0) [2466.73] Log: ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0) [2466.73] Log: ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0) [2466.73] Log: ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0) [2466.73] Log: ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0) [2466.73] Log: MaxPixelShaderAdditiveComplexityCount=900 [2466.73] Log: TimeBetweenPurgingPendingKillObjects=30 [2466.73] Log: bUseTextureStreaming=True [2466.73] Log: bUseBackgroundLevelStreaming=True [2466.73] Log: bSubtitlesEnabled=True [2466.73] Log: bSubtitlesForcedOff=FALSE [2466.73] Log: ScoutClassName=UTGame.UTScout [2466.73] Log: DefaultPostProcessName=PostProcess.TrPostProcess_PC [2466.73] Log: DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostPro cess [2466.73] Log: ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultTh umbnailPostProcess [2466.73] Log: ThumbnailParticleSystemPostProcessName=EngineMaterials.Default ThumbnailPostProcess [2466.73] Log: ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbn ailPostProcess [2466.73] Log: DefaultSoundName=EngineSounds.WhiteNoise [2466.73] Log: bOnScreenKismetWarnings=true [2466.73] Log: bEnableKismetLogging=FALSE [2466.73] Log: bAllowDebugViewmodesOnConsoles=FALSE [2466.73] Log: CameraRotationThreshold=45.0 [2466.73] Log: CameraTranslationThreshold=10000 [2466.73] Log: PrimitiveProbablyVisibleTime=8.0 [2466.73] Log: PercentUnoccludedRequeries=0.125 [2466.73] Log: MaxOcclusionPixelsFraction=0.001 [2466.73] Log: MinTextureDensity=0.0 [2466.73] Log: IdealTextureDensity=13.0 [2466.73] Log: MaxTextureDensity=55.0 [2466.73] Log: MinLightMapDensity=0.0 [2466.73] Log: IdealLightMapDensity=1.0 [2466.73] Log: MaxLightMapDensity=3.0 [2466.73] Log: RenderLightMapDensityGrayscaleScale=1.0 [2466.73] Log: RenderLightMapDensityColorScale=1.0 [2466.73] Log: bRenderLightMapDensityGrayscale=true [2466.73] Log: LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0) [2466.73] Log: LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0) [2466.73] Log: bDisablePhysXHardwareSupport=True [2466.73] Log: DemoRecordingDevice=Engine.DemoRecDriver [2466.73] Log: bPauseOnLossOfFocus=FALSE [2466.73] Log: MaxFluidNumVerts=1048576 [2466.73] Log: FluidSimulationTimeLimit=30.0 [2466.73] Log: MaxParticleResize=1024 [2466.73] Log: MaxParticleResizeWarn=10240 [2466.73] Log: bCheckParticleRenderSize=True [2466.73] Log: MaxParticleVertexMemory=131972 [2466.73] Log: NetClientTicksPerSecond=200 [2466.73] Log: MaxTrackedOcclusionIncrement=0.10 [2466.73] Log: TrackedOcclusionStepSize=0.10 [2466.73] Log: MipFadeInSpeed0=0.3 [2466.73] Log: MipFadeOutSpeed0=0.1 [2466.73] Log: MipFadeInSpeed1=2.0 [2466.73] Log: MipFadeOutSpeed1=1.0 [2466.73] Log: StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Ou t=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))

[2466.73] Log: StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out= (G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255)) )) [2466.73] Log: StatColorMappings=(StatName="Streaming fudge factor",ColorMap= ((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Ou t=(R=255)),(In=10.0,Out=(R=255)))) [2466.73] Log: PhysXGpuHeapSize=32 [2466.73] Log: PhysXMeshCacheSize=8 [2466.73] Log: HACK_UseTickFrequency=FALSE [2466.73] Log: HACK_EnableDMC=FALSE [2466.73] Log: bShouldGenerateSimpleLightmaps=TRUE [2466.73] Log: bSmoothFrameRate=TRUE [2466.73] Log: MinSmoothedFrameRate=22 [2466.73] Log: MaxSmoothedFrameRate=62 [2466.73] Log: DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0) [2466.73] Log: DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0) [2466.73] Log: bEnableOnScreenDebugMessages=true [2466.73] Log: AllowScreenDoorFade=False [2466.73] Log: AllowNvidiaStereo3d=True [2466.73] Log: IgnoreSimulatedFuncWarnings=Tick [2466.73] Log: UseStreaming=True [2466.73] Log: AllowShadowVolumes=False [2466.73] Log: bEnableColorClear=TRUE [2466.73] Log: AllowAMDEyefinity=False [2466.73] Log: [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [Engine.StreamingMovies] RenderPriorityPS3=1001 SuspendGameIO=True [Engine.ISVHacks] bInitializeShadersOnDemand=False DisableATITextureFilterOptimizationChecks=False UseMinimalNVIDIADriverShaderOptimization=True PumpWindowMessagesWhenRenderThreadStalled=False [Engine.GameEngine] MaxDeltaTime=0 bClearAnimSetLinkupCachesOnLoadMap=TRUE [Engine.DemoRecDriver] AllowDownloads=True DemoSpectatorClass=TribesGame.TrDemoRecSpectator MaxClientRate=25000 ConnectionTimeout=15.0 InitialConnectTimeout=30.0 AckTimeout=1.0 KeepAliveTime=1.0 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=30 LanServerMaxTickRate=30 MaxRewindPoints=30 RewindPointInterval=1.0 NumRecentRewindPoints=7

[2466.73] Log: [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [Engine.PackagesToAlwaysCook] bStandaloneSFServerSideOnly=true Package=UDKFrontEnd Package=GfxFonts Package=TribesMainEntry Package=TranEntry Package=TribesHud Package=Hud_Items SeekFreePackage=RefPackage8239 SeekFreePackage=RefPackage102000 SeekFreePackage=RefPackage7417 SeekFreePackage=RefPackage7434 SeekFreePackage=RefPackage7384 SeekFreePackage=RefPackage8240 SeekFreePackage=RefPackage7384 SeekFreePackage=RefPackage8391 SeekFreePackage=RefPackage7454 SeekFreePackage=RefPackage7385 SeekFreePackage=RefPackage8406 SeekFreePackage=RefPackage7449 SeekFreePackage=RefPackage8412 SeekFreePackage=RefPackage102003 SeekFreePackage=RefPackage7822 SeekFreePackage=RefPackage7425 SeekFreePackage=RefPackage8242 SeekFreePackage=RefPackage7386 SeekFreePackage=RefPackage8392 SeekFreePackage=RefPackage7421 SeekFreePackage=RefPackage8402 SeekFreePackage=RefPackage7387 SeekFreePackage=RefPackage8396 SeekFreePackage=RefPackage7439 SeekFreePackage=RefPackage7459 SeekFreePackage=RefPackage7456 SeekFreePackage=RefPackage7456 SeekFreePackage=RefPackage7388 SeekFreePackage=RefPackage7444 SeekFreePackage=RefPackage8395 SeekFreePackage=RefPackage7830 SeekFreePackage=RefPackage7901 SeekFreePackage=RefPackage7824 SeekFreePackage=RefPackage7825 SeekFreePackage=RefPackage7900 SeekFreePackage=RefPackage7419 SeekFreePackage=RefPackage7389 SeekFreePackage=RefPackage7411 SeekFreePackage=RefPackage7390 SeekFreePackage=RefPackage8393 SeekFreePackage=RefPackage7416 SeekFreePackage=RefPackage7914 SeekFreePackage=RefPackage7430 SeekFreePackage=RefPackage8399 SeekFreePackage=RefPackage7435 SeekFreePackage=RefPackage7447 SeekFreePackage=RefPackage8394 SeekFreePackage=RefPackage7452 SeekFreePackage=RefPackage7450 SeekFreePackage=RefPackage7826

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SeekFreePackage=RefPackage7401 SeekFreePackage=RefPackage7446 SeekFreePackage=RefPackage8413 SeekFreePackage=RefPackage7902 SeekFreePackage=RefPackage7833 SeekFreePackage=RefPackage7437 SeekFreePackage=RefPackage7402 SeekFreePackage=RefPackage8398 SeekFreePackage=RefPackage8255 SeekFreePackage=RefPackage8358 SeekFreePackage=RefPackage8699 SeekFreePackage=RefPackage7443 SeekFreePackage=RefPackage8410 SeekFreePackage=RefPackage7736 SeekFreePackage=RefPackage8416 SeekFreePackage=RefPackage8256 SeekFreePackage=RefPackage7461 SeekFreePackage=RefPackage7462 SeekFreePackage=RefPackage8417 SeekFreePackage=RefPackage8257 SeekFreePackage=RefPackage8223 SeekFreePackage=RefPackage7432 SeekFreePackage=RefPackage7458 SeekFreePackage=RefPackage8153 SeekFreePackage=RefPackage8156 SeekFreePackage=RefPackage8157 SeekFreePackage=RefPackage7917 SeekFreePackage=RefPackage8646 SeekFreePackage=RefPackage8158 SeekFreePackage=RefPackage8170 SeekFreePackage=RefPackage8159 SeekFreePackage=RefPackage8160 SeekFreePackage=RefPackage8161 SeekFreePackage=RefPackage8232 SeekFreePackage=RefPackage7916 SeekFreePackage=RefPackage8162 SeekFreePackage=RefPackage8163 SeekFreePackage=RefPackage8231 SeekFreePackage=RefPackage8164 SeekFreePackage=RefPackage8166 SeekFreePackage=RefPackage8167 SeekFreePackage=RefPackage8165 SeekFreePackage=RefPackage8168 SeekFreePackage=RefPackage8169 SeekFreePackage=RefPackage1P_18_1689 SeekFreePackage=RefPackage1P_19_1689 SeekFreePackage=RefPackage1P_28_1689 SeekFreePackage=RefPackage1P_14_1691 SeekFreePackage=RefPackage1P_15_1691 SeekFreePackage=RefPackage1P_25_1682 SeekFreePackage=RefPackage1P_6_1682 SeekFreePackage=RefPackage1P_7_1682 SeekFreePackage=RefPackage1P_26_1682 SeekFreePackage=RefPackage1P_16_1692 SeekFreePackage=RefPackage1P_17_1692 SeekFreePackage=RefPackage1P_22_1683 SeekFreePackage=RefPackage1P_23_1683 SeekFreePackage=RefPackage1P_24_1683 SeekFreePackage=RefPackage1P_10_1699 SeekFreePackage=RefPackage1P_11_1699

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Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

SeekFreePackage=RefPackage1P_25_1699 SeekFreePackage=RefPackage1P_26_1699 SeekFreePackage=RefPackage1P_8_1686 SeekFreePackage=RefPackage1P_9_1686 SeekFreePackage=RefPackage1P_27_1686 SeekFreePackage=RefPackage1P_20_1693 SeekFreePackage=RefPackage1P_21_1693 SeekFreePackage=RefPackage1P_12_1694 SeekFreePackage=RefPackage1P_13_1694 SeekFreePackage=RefPackage1P_29_1694 SeekFreePackage=RefPackage3P_18_1689 SeekFreePackage=RefPackage3P_19_1689 SeekFreePackage=RefPackage3P_28_1689 SeekFreePackage=RefPackage3P_14_1691 SeekFreePackage=RefPackage3P_15_1691 SeekFreePackage=RefPackage3P_25_1682 SeekFreePackage=RefPackage3P_6_1682 SeekFreePackage=RefPackage3P_7_1682 SeekFreePackage=RefPackage3P_26_1682 SeekFreePackage=RefPackage3P_16_1692 SeekFreePackage=RefPackage3P_17_1692 SeekFreePackage=RefPackage3P_22_1683 SeekFreePackage=RefPackage3P_23_1683 SeekFreePackage=RefPackage3P_24_1683 SeekFreePackage=RefPackage3P_10_1699 SeekFreePackage=RefPackage3P_11_1699 SeekFreePackage=RefPackage3P_25_1699 SeekFreePackage=RefPackage3P_26_1699 SeekFreePackage=RefPackage3P_8_1686 SeekFreePackage=RefPackage3P_9_1686 SeekFreePackage=RefPackage3P_27_1686 SeekFreePackage=RefPackage3P_20_1693 SeekFreePackage=RefPackage3P_21_1693 SeekFreePackage=RefPackage3P_12_1694 SeekFreePackage=RefPackage3P_13_1694 SeekFreePackage=RefPackage3P_29_1694 SeekFreePackage=RefPackage3P_29_1694 [Engine.StartupPackages] bSerializeStartupPackagesFromMemory=TRUE bFullyCompressStartupPackages=FALSE Package=EngineMaterials Package=EngineDebugMaterials Package=EngineSounds Package=EngineFonts Package=SoundClassesAndModes Package=PostProcess Package=GFXFonts [Engine.PackagesToForceCookPerMap] Map=UDKFrontEndMap Package=UdkFrontEnd Package=UI_FrontEnd_Art [Core.System] MaxObjectsNotConsideredByGC=83221 SizeOfPermanentObjectPool=0

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Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

StaleCacheDays=30 MaxStaleCacheSize=10 MaxOverallCacheSize=30 PackageSizeSoftLimit=300 AsyncIOBandwidthLimit=0 CachePath=..\..\TribesGame\Cache CacheExt=.uxx Paths=..\..\Engine\Content ScriptPaths=..\..\TribesGame\Script FRScriptPaths=..\..\TribesGame\ScriptFinalRelease CutdownPaths=..\..\TribesGame\CutdownPackages CutdownPaths=..\..\TribesGame\Script ScreenShotPath=..\..\TribesGame\ScreenShots LocalizationPaths=..\..\Engine\Localization Extensions=upk Extensions=u SaveLocalizedCookedPackagesInSubdirectories=FALSE TextureFileCacheExtension=tfc bDisablePromptToRebuildScripts=TRUE Suppress=Dev Suppress=DevAbsorbFuncs Suppress=DevAnim Suppress=DevAssetDataBase Suppress=DevAudio Suppress=DevAudioVerbose Suppress=DevBind Suppress=DevBsp Suppress=DevCamera Suppress=DevCollision Suppress=DevCompile Suppress=DevComponents Suppress=DevConfig Suppress=DevCooking Suppress=DevCrossLevel Suppress=DevDataStore Suppress=DevDecals Suppress=DevFaceFX Suppress=DevGFxUI Suppress=DevGFxUIWarning Suppress=DevGarbage Suppress=DevKill Suppress=DevLevelTools Suppress=DevLightmassSolver Suppress=DevLoad Suppress=DevMovie Suppress=DevNavMesh Suppress=DevNavMeshWarning Suppress=DevNet Suppress=DevNetTraffic Suppress=DevOnline Suppress=DevPath Suppress=DevReplace Suppress=DevSHA Suppress=DevSave Suppress=DevShaders Suppress=DevShadersDetailed Suppress=DevSound Suppress=DevStats Suppress=DevTick Suppress=DevUI

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Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

Suppress=DevUIAnimation Suppress=DevUIFocus Suppress=DevUIStates Suppress=DevUIStyles Suppress=DevMCP Suppress=DevHTTP Suppress=DevBeacon Suppress=DevBeaconGame Suppress=DevOnlineGame Suppress=DevMatchmaking Suppress=GameStats Suppress=Input Suppress=Inventory Suppress=Localization Suppress=LocalizationWarning Suppress=PlayerManagement Suppress=PlayerMove Paths=..\..\TribesGame\Content Paths=..\..\TribesGame\__Trashcan LocalizationPaths=..\..\TribesGame\Localization Suppress=DamageLog Extensions=udk Extensions=fmap SeekFreePCPaths=..\..\TribesGame\CookedPC SeekFreePCExtensions=xxx SavePath=..\..\TribesGame\Save [Engine.Client] DisplayGamma=2.2 MinDesiredFrameRate=35.000000 InitialButtonRepeatDelay=0.2 ButtonRepeatDelay=0.1 [WinDrv.WindowsClient] AudioDeviceClass=XAudio2.XAudio2Device MinAllowableResolutionX=0 MinAllowableResolutionY=0 MaxAllowableResolutionX=0 MaxAllowableResolutionY=0 MinAllowableRefreshRate=0 MaxAllowableRefreshRate=0 ParanoidDeviceLostChecking=1 AllowJoystickInput=1 DisplayGamma=2.2 [XAudio2.XAudio2Device] MaxChannels=32 CommonAudioPoolSize=0 MinCompressedDurationGame=0 MinCompressedDurationEditor=4 LowPassFilterResonance=0.9 m_bEnableBassBoost=False [ALAudio.ALAudioDevice] MaxChannels=32 CommonAudioPoolSize=0

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Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

MinCompressedDurationGame=0 MinCompressedDurationEditor=4 LowPassFilterResonance=0.9 m_bEnableBassBoost=false //DeviceName=Generic Software [Engine.Player] ConfiguredInternetSpeed=10000 ConfiguredLanSpeed=20000 PP_DesaturationMultiplier=1.0 PP_HighlightsMultiplier=1.0 PP_MidTonesMultiplier=1.0 PP_ShadowsMultiplier=1.0 [IpDrv.TcpNetDriver] AllowDownloads=True AllowPeerConnections=False AllowPeerVoice=False ConnectionTimeout=30.0 InitialConnectTimeout=200.0 AckTimeout=1.0 KeepAliveTime=0.2 MaxClientRate=15000 MaxInternetClientRate=10000 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=30 LanServerMaxTickRate=35 DownloadManagers=IpDrv.HTTPDownload DownloadManagers=Engine.ChannelDownload NetConnectionClassName=PlatformCommon.TgNetConn [IpServer.UdpServerQuery] GameName=ut [IpDrv.UdpBeacon] DoBeacon=True BeaconTime=0.50 BeaconTimeout=5.0 BeaconProduct=ut ServerBeaconPort=8777 BeaconPort=9777 [TextureStreaming] PoolSize=2160 MemoryMargin=20 MemoryLoss=0 HysteresisLimit=30 DropMipLevelsLimit=14 StopIncreasingLimit=12 StopStreamingLimit=8 MinEvictSize=10 MinFudgeFactor=6 FudgeFactorIncreaseRateOfChange=0.6

[2466.73] Log: [2466.73] Log: [2466.73] Log: [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

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Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

FudgeFactorDecreaseRateOfChange=-0.4 MinRequestedMipsToConsider=12 MinTimeToGuaranteeMinMipCount=0 MaxTimeToGuaranteeMinMipCount=0 UseTextureFileCache=True LoadMapTimeLimit=4.0 LightmapStreamingFactor=0.04 ShadowmapStreamingFactor=0.09 MaxLightmapRadius=4000.0 AllowStreamingLightmaps=True TextureFileCacheBulkDataAlignment=1 UsePriorityStreaming=True bAllowSwitchingStreamingSystem=False UseDynamicStreaming=False bEnableAsyncDefrag=False bEnableAsyncReallocation=False MaxDefragRelocations=256 MaxDefragDownShift=128 [StreamByURL] PostLoadPause=6.0 [UnrealEd.EditorEngine] LocalPlayerClassName=UnrealEd.EditorPlayer bSubtitlesEnabled=True GridEnabled=True SnapScaleEnabled=True ScaleGridSize=5 SnapVertices=False SnapDistance=10.000000 GridSize=(X=16.000000,Y=16.000000,Z=16.000000) RotGridEnabled=True RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) GameCommandLine=-log FOVAngle=90.000000 GodMode=True AutoSaveDir=..\..\TribesGame\Autosaves InvertwidgetZAxis=True UseAxisIndicator=True MatineeCurveDetail=0.1 Client=WinDrv.WindowsClient CurrentGridSz=4 bUseMayaCameraControls=True bPrefabsLocked=True HeightMapExportClassName=TerrainHeightMapExporterTextT3D EditorOnlyContentPackages=EditorMeshes EditorOnlyContentPackages=EditorMaterials EditorOnlyContentPackages=EditorResources EditPackagesInPath=..\..\Development\Src EditPackages=Core EditPackages=Engine EditPackages=GFxUI EditPackages=GameFramework EditPackages=UnrealEd EditPackages=GFxUIEditor EditPackages=IpDrv EditPackages=OnlineSubsystemPC EditPackages=OnlineSubsystemGameSpy

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Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

EditPackages=OnlineSubsystemLive EditPackages=OnlineSubsystemSteamworks EditPackages=PlatformCommon bBuildReachSpecs=FALSE bCustomCameraAlignEmitter=TRUE CustomCameraAlignEmitterDistance=100.0 bDrawSocketsInGMode=FALSE bSmoothFrameRate=FALSE MinSmoothedFrameRate=5 MaxSmoothedFrameRate=120 EditPackagesOutPath=..\..\TribesGame\Script FRScriptOutputPath=..\..\TribesGame\ScriptFinalRelease EditPackages=UDKBase EditPackages=UTEditor InEditorGameURLOptions=?quickstart=1?numplay=1 EditPackages=UTGame EditPackages=OnlineSubsystemMcts EditPackages=TribesGame EditPackages=TribesEditor EditPackages=TribesGameContent [UnrealEd.UnrealEdEngine] AutoSaveIndex=0 PackagesToBeFullyLoadedAtStartup=EditorMaterials PackagesToBeFullyLoadedAtStartup=EditorMeshes PackagesToBeFullyLoadedAtStartup=EditorResources PackagesToBeFullyLoadedAtStartup=EngineMaterials PackagesToBeFullyLoadedAtStartup=EngineFonts PackagesToBeFullyLoadedAtStartup=EngineResources PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders [Engine.DataStoreClient] GlobalDataStoreClasses=Engine.UIDataStore_Strings GlobalDataStoreClasses=Engine.UIDataStore_GameResource GlobalDataStoreClasses=Engine.UIDataStore_Fonts GlobalDataStoreClasses=Engine.UIDataStore_Registry GlobalDataStoreClasses=Engine.UIDataStore_InputAlias PlayerDataStoreClassNames=Engine.UIDataStore_OnlinePlayerData GlobalDataStoreClasses=UTGame.UTUIDataStore_StringAliasMap PlayerDataStoreClassNames=UTGame.UTUIDataStore_StringAliasBind GlobalDataStoreClasses=UTGame.UTUIDataStore_StringList GlobalDataStoreClasses=UTGame.UTUIDataStore_Options GlobalDataStoreClasses=UTGame.UTUIDataStore_MenuItems GlobalDataStoreClasses=TribesGame.TrDataStore_GameSearch GlobalDataStoreClasses=TribesGame.TrDataStore_GameSettings [DevOptions.Shaders] AutoReloadChangedShaders=True bAllowMultiThreadedShaderCompile=True bAllowDistributedShaderCompile=False NumUnusedShaderCompilingThreads=1 ThreadedShaderCompileThreshold=1 MaxShaderJobBatchSize=30 bDumpShaderPDBs=False bPromptToRetryFailedShaderCompiles=True

[2466.73] Log: [2466.73] Log: [2466.73] Log: [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] Log: Log: Log: Log: Log: Log: Log:

[DevOptions.Debug] ShowSelectedLightmap=False [StatNotifyProviders] BinaryFileStatNotifyProvider=true XmlStatNotifyProvider=false CsvStatNotifyProvider=false StatsNotifyProvider_UDP=true PIXNamedCounterProvider=false [StatNotifyProviders.StatNotifyProvider_UDP] ListenPort=13000 [RemoteControl] SuppressRemoteControlAtStartup=False [LogFiles] PurgeLogsDays=3 LogTimes=True

[2466.73] Log: [2466.73] Log: [2466.73] Log: [2466.73] Log: [2466.73] Log: [2466.73] Log: [2466.73] [2466.73] [2466.73] [2466.73] Log: Log: Log: Log:

[2466.73] Log: [AnimationCompression] [2466.73] Log: CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed. [2466.73] Log: DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_Remo veLinearKeys [2466.73] Log: TranslationCompressionFormat=0 [2466.73] Log: RotationCompressionFormat=1 [2466.73] Log: AlternativeCompressionThreshold=1.f [2466.73] Log: ForceRecompression=False [2466.73] Log: bOnlyCheckForMissingSkeletalMeshes=False [2466.73] Log: KeyEndEffectorsMatchName=IK [2466.73] Log: KeyEndEffectorsMatchName=eye [2466.73] Log: KeyEndEffectorsMatchName=weapon [2466.73] Log: KeyEndEffectorsMatchName=hand [2466.73] Log: KeyEndEffectorsMatchName=attach [2466.73] Log: KeyEndEffectorsMatchName=camera [2466.73] Log: [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [IpDrv.OnlineSubsystemCommonImpl] MaxLocalTalkers=1 MaxRemoteTalkers=16 bIsUsingSpeechRecognition=true [IpDrv.OnlineGameInterfaceImpl] LanAnnouncePort=14001 LanQueryTimeout=5.0 LanPacketPlatformMask=1 LanGameUniqueId=0x4D5707DB [OnlineSubsystemLive.OnlineSubsystemLive] LanAnnouncePort=14001 VoiceNotificationDelta=0.2

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Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

NumLogins=1 CurrentNotificationPosition=NNP_BottomRight MaxLocalTalkers=2 MaxRemoteTalkers=9 bShouldLogArbitrationData=true bShouldLogStatsData=true LanQueryTimeout=3.0 LanPacketPlatformMask=1 LanGameUniqueId=1297287213 bShouldUseMcp=false [Engine.StaticMeshCollectionActor] bCookOutStaticMeshActors=TRUE MaxStaticMeshComponents=100 [Engine.StaticLightCollectionActor] bCookOutStaticLightActors=TRUE MaxLightComponents=100 [LiveSock] bUseVDP=True bUseSecureConnections=true MaxDgramSockets=64 MaxStreamSockets=16 DefaultRecvBufsizeInK=256 DefaultSendBufsizeInK=256 SystemLinkPort=14000 [CustomStats] LD=Streaming fudge factor LD=FrameTime LD=Terrain Smooth Time LD=Terrain Render Time LD=Decal Render Time LD=Terrain Triangles LD=Decal Triangles LD=Decal Draw Calls LD=Static Mesh Tris LD=Skel Mesh Tris LD=Skel Verts CPU Skin LD=Skel Verts GPU Skin LD=30+ FPS LD=Total CPU rendering time LD=Total GPU rendering time LD=Occluded primitives LD=Projected shadows LD=Visible static mesh elements LD=Visible dynamic primitives LD=Texture Pool Size LD=Physical Memory Used LD=Virtual Memory Used LD=Audio Memory Used LD=Texture Memory Used LD=360 Texture Memory Used LD=Animation Memory LD=Vertex Lighting Memory

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Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

LD=StaticMesh Vertex Memory LD=StaticMesh Index Memory LD=SkeletalMesh Vertex Memory LD=SkeletalMesh Index Memory LD=Decal Vertex Memory LD=Decal Index Memory LD=Decal Interaction Memory MEMLEAN=Virtual Memory Used MEMLEAN=Audio Memory Used MEMLEAN=Animation Memory MEMLEAN=FaceFX Cur Mem MEMLEAN=Vertex Lighting Memory MEMLEAN=StaticMesh Vertex Memory MEMLEAN=StaticMesh Index Memory MEMLEAN=SkeletalMesh Vertex Memory MEMLEAN=SkeletalMesh Index Memory MEMLEAN=Decal Vertex Memory MEMLEAN=Decal Index Memory MEMLEAN=Decal Interaction Memory MEMLEAN=VertexShader Memory MEMLEAN=PixelShader Memory GameThread=Async Loading Time GameThread=Audio Update Time GameThread=FrameTime GameThread=HUD Time GameThread=Input Time GameThread=Kismet Time GameThread=Move Actor Time GameThread=RHI Game Tick GameThread=RedrawViewports GameThread=Script time GameThread=Tick Time GameThread=Update Components Time GameThread=World Tick Time GameThread=Async Work Wait GameThread=PerFrameCapture GameThread=DynamicLightEnvComp Tick Mobile=ES2 Draw Calls Mobile=ES2 Draw Calls (UP) Mobile=ES2 Triangles Drawn Mobile=ES2 Triangles Drawn (UP) Mobile=ES2 Program Count Mobile=ES2 Program Count (PP) Mobile=ES2 Program Changes Mobile=ES2 Uniform Updates (Bytes) Mobile=ES2 Base Texture Binds Mobile=ES2 Detail Texture Binds Mobile=ES2 Lightmap Texture Binds Mobile=ES2 Environment Texture Binds Mobile=ES2 Bump Offset Texture Binds Mobile=Frustum Culled primitives Mobile=Statically occluded primitives [MemorySplitClassesToTrack] Class=AnimSequence Class=AudioComponent Class=AudioDevice Class=BrushComponent Class=CylinderComponent

[2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.73] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] ledInfo [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

Class=DecalComponent Class=DecalManager Class=DecalMaterial Class=Font Class=Level Class=Material Class=MaterialInstanceConstant Class=MaterialInstanceTimeVarying Class=Model Class=ModelComponent Class=MorphTarget Class=NavigationMeshBase Class=ParticleModule Class=ParticleSystemComponent Class=PathNode Class=ProcBuilding_SimpleLODActor Class=RB_BodyInstance Class=RB_BodySetup Class=ReachSpec Class=Sequence Class=SkeletalMesh Class=SkeletalMeshComponent Class=SoundCue Class=SoundNode Class=SoundNodeWave Class=StaticMesh Class=StaticMeshActor Class=StaticMeshCollectionActor Class=StaticMeshComponent Class=Terrain Class=TerrainComponent Class=Texture2D Class=UIRoot [MemLeakCheckExtraExecsToRun] Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -Detai Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo Cmd=obj list class=Level -ALPHASORT -DetailedInfo Cmd=lightenv list volumes Cmd=lightenv list transition Cmd=ListThreads [ConfigCoalesceFilter] FilterOut=TribesEngine.ini FilterOut=TribesEditor.ini FilterOut=TribesInput.ini FilterOut=TribesLightmass.ini FilterOut=TribesGame.ini FilterOut=TribesGameDedicatedServer.ini FilterOut=TribesUI.ini FilterOut=TribesCompat.ini FilterOut=TribesEngineG4WLive.ini FilterOut=TribesEngineG4WLiveDedicatedServer.ini FilterOut=TribesEngineNoLive.ini FilterOut=TribesEngineNoLiveDedicatedServer.ini

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Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

FilterOut=TribesEditorKeyBindings.ini FilterOut=TribesEditorUserSettings.ini FilterOut=Descriptions.int FilterOut=Editor.int FilterOut=EditorTips.int FilterOut=UnrealEd.int FilterOut=WinDrv.int FilterOut=XWindow.int FilterOut=GfxUIEditor.int FilterOut=UTEditorKeyBindings.ini FilterOut=UTEditorUserSettings.ini

[2466.74] Log: [TaskPerfTracking] [2466.74] Log: bUseTaskPerfTracking=TRUE [2466.74] Log: RemoteConnectionIP=10.1.20.20 [2466.74] Log: ConnectionString=Provider=sqloledb;Data Source=production-db;I nitial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2 [2466.74] Log: RemoteConnectionStringOverride=Data Source=production-db;Initi al Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Pr ocessing=True;Network Library=dbmssocn [2466.74] Log: [2466.74] Log: [TaskPerfMemDatabase] [2466.74] Log: bUseTaskPerfMemDatabase=TRUE [2466.74] Log: RemoteConnectionIP=10.1.20.20 [2466.74] Log: ConnectionString=Provider=sqloledb;Data Source=dev-db;Initial Catalog=PerfMem;Trusted_Connection=Yes;Connection Timeout=2 [2466.74] Log: RemoteConnectionStringOverride=Data Source=dev-db;Initial Cata log=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;N etwork Library=dbmssocn [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [MemoryPools] FLightPrimitiveInteractionInitialBlockSize=512 FModShadowPrimitiveInteractionInitialBlockSize=512 [SystemSettings] bUseMaxQualityMode=False StaticDecals=False DynamicDecals=False UnbatchedDecals=True DecalCullDistanceScale=0.750000 DynamicLights=True DynamicShadows=False LightEnvironmentShadows=False CompositeDynamicLights=True SHSecondaryLighting=False DirectionalLightmaps=True MotionBlur=False MotionBlurPause=True MotionBlurSkinning=1 DepthOfField=False AmbientOcclusion=False Bloom=False bAllowLightShafts=False Distortion=False FilteredDistortion=True DropParticleDistortion=True

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Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

bAllowDownsampledTranslucency=False SpeedTreeLeaves=False SpeedTreeFronds=False OnlyStreamInTextures=False LensFlares=False FogVolumes=False FloatingPointRenderTargets=True OneFrameThreadLag=True UseVsync=False UpscaleScreenPercentage=True Fullscreen=False AllowD3D10=False AllowD3D11=False AllowRadialBlur=False AllowSubsurfaceScattering=False SkeletalMeshLODBias=1 ParticleLODBias=10 DetailMode=0 ShadowFilterQualityBias=-1 MaxAnisotropy=0 MaxMultisamples=1 MinShadowResolution=32 MinPreShadowResolution=8 MaxShadowResolution=256 MaxWholeSceneDominantShadowResolution=500 ShadowFadeResolution=128 PlayerShadowFadeResolution=16 PreShadowFadeResolution=16 ShadowFadeExponent=0.250000 ResX=1920 ResY=1080 ScreenPercentage=100.000000 SceneCaptureStreamingMultiplier=1.000000 ShadowTexelsPerPixel=1.250000 PreShadowResolutionFactor=0.500000 bEnableVSMShadows=False bEnableBranchingPCFShadows=False bAllowHardwareShadowFiltering=False TessellationFactorMultiplier=1.000000 bAllowBetterModulatedShadows=False bEnableForegroundShadowsOnWorld=False bEnableForegroundSelfShadowing=False bAllowWholeSceneDominantShadows=False ShadowFilterRadius=2.000000 ShadowDepthBias=0.012000 CSMSplitPenumbraScale=0.500000 CSMSplitSoftTransitionDistanceScale=4.000000 CSMSplitDepthBiasScale=0.500000 UnbuiltWholeSceneDynamicShadowRadius=20000.000000 UnbuiltNumWholeSceneDynamicShadowCascades=3 WholeSceneShadowUnbuiltInteractionThreshold=50 bAllowFracturedDamage=True NumFracturedPartsScale=1.000000 FractureDirectSpawnChanceScale=1.000000 FractureRadialSpawnChanceScale=1.000000 FractureCullDistanceScale=1.000000 bForceCPUAccessToGPUSkinVerts=false bDisableSkeletalInstanceWeights=false MobileFeatureLevel=0 MobileFog=True

[2466.74] Log: MobileSpecular=True [2466.74] Log: MobileBumpOffset=True [2466.74] Log: MobileNormalMapping=True [2466.74] Log: MobileEnvMapping=True [2466.74] Log: MobileRimLighting=True [2466.74] Log: MobileColorBlending=True [2466.74] Log: MobileVertexMovement=True [2466.74] Log: MobileLODBias=-0.5 [2466.74] Log: MobileBoneCount=75 [2466.74] Log: MobileBoneWeightCount=2 [2466.74] Log: MobileUsePreprocessedShaders=True [2466.74] Log: MobileFlashRedForUncachedShaders=False [2466.74] Log: MobileWarmUpPreprocessedShaders=True [2466.74] Log: MobileCachePreprocessedShaders=False [2466.74] Log: MobileProfilePreprocessedShaders=False [2466.74] Log: MobileUseCPreprocessorOnShaders=True [2466.74] Log: MobileLoadCPreprocessedShaders=True [2466.74] Log: MobileSharePixelShaders=True [2466.74] Log: MobileShareVertexShaders=True [2466.74] Log: MobileShareShaderPrograms=True [2466.74] Log: MobileEnableMSAA=False [2466.74] Log: MobileContentScaleFactor=1.0 [2466.74] Log: MobileVertexScratchBufferSize=32 [2466.74] Log: MobileIndexScratchBufferSize=1 [2466.74] Log: ApexLODResourceBudget=1000000020040877300000.000000 [2466.74] Log: ApexDestructionMaxChunkIslandCount=2147483647 [2466.74] Log: ApexDestructionMaxChunkSeparationLOD=1.000000 [2466.74] Log: TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=256,LODBias=1,Mi nMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.74] Log: TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=256,LOD Bias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.74] Log: TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=256,LODB ias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.74] Log: TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=256,LODBias= 0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.74] Log: TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=256 ,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.74] Log: TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=256, LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.74] Log: TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=512,LODBias=0,M inMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.74] Log: TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=512,LO DBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.74] Log: TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=512,LOD Bias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.74] Log: TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0 ,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.74] Log: TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024, LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.74] Log: TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,L ODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.74] Log: TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=2048,LODBias =0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.74] Log: TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=256,LODBias=1, MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.74] Log: TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=256 ,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.74] Log: TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=1024,LODBias=0, MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.74] Log: TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinM

agFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.74] Log: TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=1024,LODBias= 0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.74] Log: TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=1024,LODBias =0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_Simp leAverage) [2466.74] Log: TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1024,LODBia s=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.74] Log: TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODB ias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.74] Log: TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=256,LO DBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.74] Log: TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=25 6,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage ) [2466.74] Log: TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=512,LO DBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.74] Log: TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=512,LO DBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.74] Log: TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=2 56,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverag e) [2466.74] Log: m_TrShadowLODGroup=0 [2466.74] Log: m_TrTextureLODGroup=1 [2466.74] Log: Borderless=True [2466.74] Log: TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=512,LOD Bias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [SystemSettingsEditor] [SystemSettingsSplitScreen2] bAllowWholeSceneDominantShadows=False bAllowLightShafts=False [SystemSettingsMobile] BasedOn=SystemSettings Fullscreen=True DirectionalLightmaps=False DynamicLights=False SHSecondaryLighting=False StaticDecals=False DynamicDecals=False UnbatchedDecals=False MotionBlur=False MotionBlurPause=FALSE DepthOfField=False AmbientOcclusion=False Bloom=False Distortion=False FilteredDistortion=FALSE DropParticleDistortion=TRUE FloatingPointRenderTargets=FALSE MaxAnisotropy=2 bAllowBetterModulatedShadows=FALSE bEnableForegroundShadowsOnWorld=False bEnableForegroundSelfShadowing=False ResX=480

[2466.74] Log: ResY=320 [2466.74] Log: TEXTUREGROUP_World=(MinLODSize=16,MaxLODSize=512,LODBias=0,Min MagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_WorldNormalMap=(MinLODSize=16,MaxLODSize=16,LODBi as=0,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_WorldSpecular=(MinLODSize=16,MaxLODSize=16,LODBia s=0,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_Character=(MinLODSize=16,MaxLODSize=512,LODBias=0 ,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_CharacterNormalMap=(MinLODSize=16,MaxLODSize=16,L ODBias=0,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_CharacterSpecular=(MinLODSize=16,MaxLODSize=16,LO DBias=0,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_Weapon=(MinLODSize=16,MaxLODSize=512,LODBias=0,Mi nMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_WeaponNormalMap=(MinLODSize=16,MaxLODSize=16,LODB ias=0,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_WeaponSpecular=(MinLODSize=16,MaxLODSize=16,LODBi as=0,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_Vehicle=(MinLODSize=16,MaxLODSize=16,LODBias=0,Mi nMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_VehicleNormalMap=(MinLODSize=16,MaxLODSize=16,LOD Bias=0,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_VehicleSpecular=(MinLODSize=16,MaxLODSize=16,LODB ias=0,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_Cinematic=(MinLODSize=16,MaxLODSize=16,LODBias=0, MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_Effects=(MinLODSize=16,MaxLODSize=256,LODBias=0,M inMagFilter=linear,MipFilter=point) [2466.74] Log: TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=16,MaxLODSize=16,L ODBias=0,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_Skybox=(MinLODSize=16,MaxLODSize=512,LODBias=0,Mi nMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_UI=(MinLODSize=16,MaxLODSize=4096,LODBias=0,MinMa gFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_Lightmap=(MinLODSize=16,MaxLODSize=1024,LODBias=0 ,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_Shadowmap=(MinLODSize=16,MaxLODSize=1024,LODBias= 0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) [2466.74] Log: TEXTUREGROUP_RenderTarget=(MinLODSize=16,MaxLODSize=1024,LODBi as=0,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=512,LODB ias=0,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: [2466.74] Log: [SystemSettingsMobileTextureBias] [2466.74] Log: BasedOn=SystemSettingsMobile [2466.74] Log: TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,Min MagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODB ias=1,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBi as=1,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1 ,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096, LODBias=1,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,L ODBias=1,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,Mi

nMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LOD Bias=1,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODB ias=1,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,M inMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LO DBias=1,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LOD Bias=1,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1 ,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,M inMagFilter=linear,MipFilter=point) [2466.74] Log: TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096, LODBias=1,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,Mi nMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMag Filter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1, MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1 ,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) [2466.74] Log: TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBia s=1,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LOD Bias=1,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,L ODBias=1,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=25 6,LODBias=1,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,L ODBias=1,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,L ODBias=1,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [SystemSettingsIPhone3GS] BasedOn=SystemSettingsMobileTextureBias MobileEnableMSAA=True [SystemSettingsIPhone4] BasedOn=SystemSettingsMobile MobileContentScaleFactor=2.0 [SystemSettingsIPodTouch4] BasedOn=SystemSettingsMobileTextureBias MobileContentScaleFactor=2.0 [SystemSettingsIPad] BasedOn=SystemSettingsMobileTextureBias MobileFeatureLevel=1 MobileFog=False MobileSpecular=False MobileBumpOffset=False

[2466.74] [2466.74] [2466.74] [2466.74] [2466.74]

Log: Log: Log: Log: Log:

MobileNormalMapping=False MobileEnvMapping=False MobileRimLighting=False MobileContentScaleFactor=0.9375 [Engine.PhysicsLODVerticalEmitter] ParticlePercentage=100

[2466.74] Log: [2466.74] Log: [2466.74] Log:

[2466.74] Log: [Engine.OnlineSubsystem] [2466.74] Log: NamedInterfaceDefs=(InterfaceName="RecentPlayersList",Interfac eClassName="Engine.OnlineRecentPlayersList") [2466.74] Log: AsyncMinCompletionTime=0.0 [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [Engine.OnlineRecentPlayersList] MaxRecentPlayers=100 MaxRecentParties=5 [VoIP] VolumeThreshold=0.1 bHasVoiceEnabled=true [FullScreenMovie] bForceNoMovies=FALSE StartupMovies=UE3_logo SkippableMovies=UE3_logo bShouldStopMovieAtEndOfLoadMap=TRUE [IPDrv.WebConnection] MaxValueLength=512 MaxLineLength=4096 [IPDrv.WebServer] ListenPort=80 MaxConnections=18 ExpirationSeconds=86400 bEnabled=false [IPDrv.WebResponse] IncludePath=/Web CharSet=iso-8859-1 [TextureTracking] #TextureName=T_GD_Traffic_Crosswalk_01 [AnimNotify] Trail_MaxSampleRate=200.0 [Engine.UIDataStore_OnlinePlayerData] PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyCh

[2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log:

atList [2466.74] Log: iendMessages [2466.74] Log: [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

FriendMessagesProviderClassName=Engine.UIDataProvider_OnlineFr FriendsProviderClassName=Engine.UIDataProvider_OnlineFriends [Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainXFOV EyefinityFOVThreshold=140.0 [MobileSupport] bShouldCachePVRTCTextures=False bShouldFlattenMaterials=False FlattenedTextureResolutionBias=1 UDKRemotePort=41765 UDKRemotePortPIE=41766 [Engine.GameViewportClient] bDebugNoGFxUI=FALSE bUseHardwareCursorWhenWindowed=False [ContentComparisonReferenceTypes] +Class=AnimSet +Class=SkeletalMesh +Class=SoundCue +Class=StaticMesh +Class=ParticleSystem +Class=Texture2D [Configuration] [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks] bEnableSteam=true bUseVAC=true GameDir=Tribes GameVersion=1.0.0.0 Region=255 CurrentNotificationPosition=8 ResetStats=0

[2466.74] Log: [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log:

[2466.74] Log: [IpDrv.OnlineNewsInterfaceMcp] [2466.74] Log: NewsItems=(NewsUrl="http://172.23.1.136/AnnouncementHandler.as hx",NewsType=1,TimeOut=30.0) [2466.74] Log: NewsItems=(NewsUrl="http://172.23.1.136/AnnouncementHandler.as hx",NewsType=2,TimeOut=30.0) [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: [Windows.StandardUser] MyDocumentsSubDirName=Tribes Ascend DirsToCreateAtStartup=..\..\TribesGame\Src [OnlineSubsystemMcts.OnlineSubsystemMcts] bUseVAC=true

[2466.74] Log: [2466.74] Log:

[2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

GameDir=Tribes GameVersion=1.0.0.0 Region=255 CurrentNotificationPosition=8 ResetStats=0 [OnlineSubsystemGameSpy.OnlineSubsystemGameSpy] bHasGameSpyAccount=true EncryptedProductKey=NotForShip ProfileDataDirectory=../TribesGame/SaveData ProfileDataExtension=.ue3profile ProductID=11097 NamespaceID=40 PartnerID=33 GameID=1727 StatsVersion=7 NickStatsKeyId=1 PlaceStatsKeyId=2 LocationUrlsForInvites=ut3pc LocationUrl=ut3pc bShouldUseMcp=true StatsKeyMappings=(ViewId=1,PropertyId=0,KeyId=262) StatsKeyMappings=(ViewId=1,PropertyId=0x10000142,KeyId=265)

[2466.74] Log: [SystemSettingsPIB] [2466.74] Log: BasedOn=SystemSettings [2466.74] Log: bEnableForegroundShadowsOnWorld=False [2466.74] Log: bEnableForegroundSelfShadowing=False [2466.74] Log: ResX=800 [2466.74] Log: ResY=600 [2466.74] Log: TEXTUREGROUP_Character=(MinLODSize=512,MaxLODSize=1024,LODBias =1,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_CharacterNormalMap=(MinLODSize=512,MaxLODSize=102 4,LODBias=1,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_CharacterSpecular=(MinLODSize=512,MaxLODSize=1024 ,LODBias=1,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=2048,LODBias =1,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=1024,LODBias=1 ,MinMagFilter=linear,MipFilter=point) [2466.74] Log: TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=102 4,LODBias=1,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias= 0,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias =0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) [2466.74] Log: TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBia s=0,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=1, MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=4096,LODBias=0,Min MagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=2048,LODBias=5 ,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=2048, LODBias=5,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=2048,L ODBias=5,MinMagFilter=aniso,MipFilter=point)

[2466.74] Log: TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=1024,LODBias=1, MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1024,MaxLODSize=1024, LODBias=1,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLODSize=1024,LO DBias=1,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=1,M inMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_WorldNormalMap=(MinLODSize=512,MaxLODSize=1024,LO DBias=1,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: TEXTUREGROUP_WorldSpecular=(MinLODSize=128,MaxLODSize=1024,LOD Bias=1,MinMagFilter=aniso,MipFilter=point) [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [TribesGame.TrProjectile] m_bDebugProjectileRadius=false [TribesGame.TrAudioSettings] m_nVolumeMaster=70 m_nVolumeEffects=70 m_nVolumeMusic=0 m_nVolumeVGS=60 m_nVolumeVoice=50 [TribesGame.TrGameEngine] bSmoothFrameRate=True MaxSmoothedFrameRate=92 AllowScreenDoorFade=False AllowNvidiaStereo3d=False AllowAMDEyefinity=True bForceStaticTerrain=True [IniVersion] 0=1344562820.000000 1=1306852084.000000 2=1334856127.000000 [AppCompat] MeasuredCPUScore=215.009308 CompatLevelComposite=0 CompatLevelCPU=0 CompatLevelGPU=0 [WinDrv.Accessibility] StickyKeysHotkey=True ToggleKeysHotkey=True FilterKeysHotkey=True StickyKeysConfirmation=True ToggleKeysConfirmation=True FilterKeysConfirmation=True

[2466.74] Log: FileName: ..\..\TribesGame\Config\TribesGame.ini [2466.74] Log: [Engine.GameInfo] [2466.74] Log: DefaultGame=TribesGame.TrEntryGame

[2466.74] Log: DefaultServerGame=TribesGame.TrGame_TRCTF [2466.74] Log: bAdminCanPause=false [2466.74] Log: MaxPlayers=320 [2466.74] Log: GameDifficulty=+1.0 [2466.74] Log: bChangeLevels=True [2466.74] Log: MaxSpectators=2 [2466.74] Log: MaxIdleTime=180.0 [2466.74] Log: MaxTimeMargin=+0.0 [2466.74] Log: TimeMarginSlack=+1.35 [2466.74] Log: MinTimeMargin=-1.0 [2466.74] Log: TotalNetBandwidth=32000 [2466.74] Log: MaxDynamicBandwidth=7000 [2466.74] Log: MinDynamicBandwidth=4000 [2466.74] Log: PlayerControllerClassName=UDKBase.UDKPlayerController [2466.74] Log: DefaultGameType=TribesGame.TrGame_TRCTF [2466.74] Log: DefaultMapPrefixes=(Prefix="TrTDM",bUsesCommonPackage=FALSE,Ga meType="TribesGame.TrGame_TRTDM") [2466.74] Log: DefaultMapPrefixes=(Prefix="TrCTF",bUsesCommonPackage=FALSE,Ga meType="TribesGame.TrGame_TRCTF") [2466.74] Log: DefaultMapPrefixes=(Prefix="TrRabbit",bUsesCommonPackage=FALSE ,GameType="TribesGame.TrGame_TRRabbit") [2466.74] Log: DefaultMapPrefixes=(Prefix="TrSiege",bUsesCommonPackage=FALSE, GameType="TribesGame.TrGame_TRSiege") [2466.74] Log: DefaultMapPrefixes=(Prefix="TrTraining",bUsesCommonPackage=FAL SE,GameType="TribesGame.TrGame_TrTraining") [2466.74] Log: DefaultMapPrefixes=(Prefix="TrStorm",bUsesCommonPackage=FALSE, GameType="TribesGame.TrGame_TrStorm") [2466.74] Log: DefaultMapPrefixes=(Prefix="TrTeamRabbit",bUsesCommonPackage=F ALSE,GameType="TribesGame.TrGame_TrTeamRabbit") [2466.74] Log: DefaultMapPrefixes=(Prefix="TrArena",bUsesCommonPackage=FALSE, GameType="TribesGame.TrGame_TrArena") [2466.74] Log: DefaultMapPrefixes=(Prefix="TrDaD",bUsesCommonPackage=FALSE,Ga meType="TribesGame.TrGame_TrDaD") [2466.74] Log: DefaultMapPrefixes=(Prefix="TrCaH",bUsesCommonPackage=FALSE,Ga meType="TribesGame.TrGame_TrCaH") [2466.74] Log: DefaultMapPrefixes=(Prefix="TrCTFBlitz",bUsesCommonPackage=FAL SE,GameType="TribesGame.TrGame_TrCTFBlitz") [2466.74] Log: bKickLiveIdlers=true [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [Engine.AccessControl] IPPolicies=ACCEPT;* [DefaultPlayer] Name=Player Team=255 [Engine.HUD] bMessageBeep=true HudCanvasScale=0.95 ConsoleMessageCount=4 ConsoleFontSize=5 MessageFontOffset=0 bShowHUD=true DebugDisplay=AI [Engine.PlayerController]

[2466.74] Log:

[2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74]

Log: Log: Log: Log: Log: Log: Log:

bAimingHelp=false InteractDistance=512 bCheckRelevancyThroughPortals=true MaxConcurrentHearSounds=32 bLogHearSoundOverflow=FALSE bNeverSwitchOnPickup=False [Engine.Weapon] Priority=-1.0

[2466.74] Log: [2466.74] Log: [2466.74] Log:

[2466.74] Log: [Engine.WorldInfo] [2466.74] Log: DefaultGravityZ=-520.0 [2466.74] Log: RBPhysicsGravityScaling=2.0 [2466.74] Log: MaxPhysicsSubsteps=5 [2466.74] Log: SquintModeKernelSize=128.0 [2466.74] Log: EmitterPoolClassPath=UDKBase.UDKEmitterPool [2466.74] Log: DecalManagerClassPath=UTGame.UTDecalManager [2466.74] Log: FractureManagerClassPath=Engine.FractureManager [2466.74] Log: FracturedMeshWeaponDamage=5.0 [2466.74] Log: ChanceOfPhysicsChunkOverride=1.0 [2466.74] Log: bEnableChanceOfPhysicsChunkOverride=FALSE [2466.74] Log: FractureExplosionVelScale=1.0 [2466.74] Log: DefaultAmbientZoneSettings=(bIsWorldInfo=true) [2466.74] Log: bPersistPostProcessToNextLevel=TRUE [2466.74] Log: bAllowHostMigration=FALSE [2466.74] Log: HostMigrationTimeout=15 [2466.74] Log: DefaultPostProcessSettings=(Bloom_Scale=0.2,DOF_BlurKernelSize =12.0,DOF_MaxNearBlurAmount=0.0,DOF_MaxNearBlurAmount=0.0,DOF_FocusInnerRadius=2 000.0,DOF_FocusDistance=0.0,) [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [Engine.AutoTestManager] NumMinutesPerMap=50 #CommandsToRunAtEachTravelTheWorldNode=MemLeakCheck #CommandsToRunAtEachTravelTheWorldNode=SNAPSHOTMEMORY NumAutomatedMapTestingCycles=0 AutomatedMapTestingList=CTF-Hydrosis AutomatedMapTestingList=TrRabbit-Defiance AutomatedMapTestingList=TrCTF-Kargo AutomatedMapTestingList=WAR-Avalanche AutomatedMapTestingList=WAR-Torlan [Engine.DecalManager] DecalLifeSpan=30.0

[2466.74] Log: [2466.74] Log: [2466.74] Log:

[2466.74] Log: [Engine.UIDataStore_GameResource] [2466.74] Log: ElementProviderTypes=(ProviderTag="GameTypes",ProviderClassNam e="Engine.UIGameInfoSummary") [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: Log: [GameFramework.MobileHud] bShowMobileHud=true bShowGameHud=true bForceMobileHUD=false

[2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

[GameFramework.MobileInputZone] RenderColor=(R=255,G=255,B=255,A=255) InactiveAlpha=0.5 SizeX=100 SizeY=100 VertMultiplier=1.0 HorizMultiplier=1.0 bUseGentleTransitions=true ResetCenterAfterInactivityTime=3.0 ActivateTime=0.6 DeactivateTime=0.2 TapDistanceConstraint=5 bApplyGlobalScaleToActiveSizes=true AuthoredGlobalScale=2.0 [Configuration] [Engine.GameReplicationInfo] ServerName=Tribes Ascend Server MessageOfTheDay=Welcome to a Tribes Ascend Server! [Engine.EmitterPool] bLogPoolOverflow=true [UDKBase.UDKUIDataStore_StringAliasBindingMap] FakePlatform=1 MenuInputMapArray=(FieldName="None",MappedText="") MenuInputMapArray=(FieldName="GBA_MoveForward") MenuInputMapArray=(FieldName="GBA_Backward") MenuInputMapArray=(FieldName="GBA_StrafeLeft") MenuInputMapArray=(FieldName="GBA_StrafeRight") MenuInputMapArray=(FieldName="GBA_TurnLeft") MenuInputMapArray=(FieldName="GBA_TurnRight") MenuInputMapArray=(FieldName="GBA_Jump") MenuInputMapArray=(FieldName="GBA_Duck") MenuInputMapArray=(FieldName="GBA_Fire") MenuInputMapArray=(FieldName="GBA_AltFire") MenuInputMapArray=(FieldName="GBA_Use") MenuInputMapArray=(FieldName="GBA_FeignDeath") MenuInputMapArray=(FieldName="GBA_SwitchToBestWeapon") MenuInputMapArray=(FieldName="GBA_PrevWeapon") MenuInputMapArray=(FieldName="GBA_NextWeapon") MenuInputMapArray=(FieldName="GBA_SwitchWeapon1") MenuInputMapArray=(FieldName="GBA_SwitchWeapon2") MenuInputMapArray=(FieldName="GBA_SwitchWeapon3") MenuInputMapArray=(FieldName="GBA_SwitchWeapon4") MenuInputMapArray=(FieldName="GBA_SwitchWeapon5") MenuInputMapArray=(FieldName="GBA_SwitchWeapon6") MenuInputMapArray=(FieldName="GBA_SwitchWeapon7") MenuInputMapArray=(FieldName="GBA_SwitchWeapon8") MenuInputMapArray=(FieldName="GBA_SwitchWeapon9") MenuInputMapArray=(FieldName="GBA_SwitchWeapon10") MenuInputMapArray=(FieldName="GBA_ToggleTranslocator") MenuInputMapArray=(FieldName="GBA_ToggleSpeaking") MenuInputMapArray=(FieldName="GBA_Talk") MenuInputMapArray=(FieldName="GBA_TeamTalk")

[2466.74] Log: [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log:

[2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

[2466.74] Log: MenuInputMapArray=(FieldName="GBA_Taunt1") [2466.74] Log: MenuInputMapArray=(FieldName="GBA_Taunt2") [2466.74] Log: MenuInputMapArray=(FieldName="GBA_Horn") [2466.74] Log: MenuInputMapArray=(FieldName="GBA_ShowMenu") [2466.74] Log: MenuInputMapArray=(FieldName="GBA_ShowCommandMenu") [2466.74] Log: MenuInputMapArray=(FieldName="GBA_ShowScores") [2466.74] Log: MenuInputMapArray=(FieldName="GBA_ShowMap") [2466.74] Log: MenuInputMapArray=(FieldName="GBA_ToggleMinimap") [2466.74] Log: MenuInputMapArray=(FieldName="GBA_GrowHud") [2466.74] Log: MenuInputMapArray=(FieldName="GBA_ShrinkHud") [2466.74] Log: MenuInputMapArray=(FieldName="GBA_ToggleMelee") [2466.74] Log: MenuInputMapArray=(FieldName="GBA_WeaponPicker") [2466.74] Log: MenuInputMapArray=(FieldName="GBA_Jump_Gamepad") [2466.74] Log: MenuInputMapArray=(FieldName="GBA_MoveForward_Gamepad") [2466.74] Log: MenuInputMapArray=(FieldName="GBA_TurnLeft_Gamepad") [2466.74] Log: ControllerMapArray=(KeyName="GMS_XBoxTypeS_A",XBoxMapping="Xen on_A",PS3Mapping="PS3_X") [2466.74] Log: ControllerMapArray=(KeyName="GMS_XBoxTypeS_B",XBoxMapping="Xen on_B",PS3Mapping="PS3_Circle") [2466.74] Log: ControllerMapArray=(KeyName="GMS_XBoxTypeS_X",XBoxMapping="Xen on_X",PS3Mapping="PS3_Square") [2466.74] Log: ControllerMapArray=(KeyName="GMS_XBoxTypeS_Y",XBoxMapping="Xen on_Y",PS3Mapping="PS3_Triangle") [2466.74] Log: ControllerMapArray=(KeyName="GMS_XBoxTypeS_Start",XBoxMapping= "Xenon_Start",PS3Mapping="PS3_Start") [2466.74] Log: ControllerMapArray=(KeyName="GMS_XBoxTypeS_Back",XBoxMapping=" Xenon_Back",PS3Mapping="PS3_Select") [2466.74] Log: ControllerMapArray=(KeyName="GMS_XBoxTypeS_LeftShoulder",XBoxM apping="Xenon_LeftBumper",PS3Mapping="PS3_L1") [2466.74] Log: ControllerMapArray=(KeyName="GMS_XBoxTypeS_RightShoulder",XBox Mapping="Xenon_RightBumper",PS3Mapping="PS3_R1") [2466.74] Log: ControllerMapArray=(KeyName="GMS_XBoxTypeS_LeftTrigger",XBoxMa pping="Xenon_LeftTrigger",PS3Mapping="PS3_L2") [2466.74] Log: ControllerMapArray=(KeyName="GMS_XBoxTypeS_RightTrigger",XBoxM apping="Xenon_RightTrigger",PS3Mapping="PS3_R2") [2466.74] Log: ControllerMapArray=(KeyName="GMS_XBoxTypeS_DPad_Up",XBoxMappin g="Xenon_DPadUp",PS3Mapping="PS3_DPadUp") [2466.74] Log: ControllerMapArray=(KeyName="GMS_XBoxTypeS_DPad_Down",XBoxMapp ing="Xenon_DPadDown",PS3Mapping="PS3_DPadDown") [2466.74] Log: ControllerMapArray=(KeyName="GMS_XBoxTypeS_DPad_Left",XBoxMapp ing="Xenon_DPadLeft",PS3Mapping="PS3_DPadLeft") [2466.74] Log: ControllerMapArray=(KeyName="GMS_XBoxTypeS_DPad_Right",XBoxMap ping="Xenon_DPadRight",PS3Mapping="PS3_DPadRight") [2466.74] Log: ControllerMapArray=(KeyName="GMS_XBoxTypeS_LeftThumbstick",XBo xMapping="Xenon_LeftStickButton",PS3Mapping="PS3_LeftStickButton") [2466.74] Log: ControllerMapArray=(KeyName="GMS_XBoxTypeS_RightThumbstick",XB oxMapping="Xenon_RightStickButton",PS3Mapping="PS3_RightStickButton") [2466.74] Log: ControllerMapArray=(KeyName="GMS_XboxTypeS_LeftX",XBoxMapping= "Xenon_LeftStick",PS3Mapping="PS3_LeftStick") [2466.74] Log: ControllerMapArray=(KeyName="GMS_XboxTypeS_LeftY",XBoxMapping= "Xenon_LeftStick",PS3Mapping="PS3_LeftStick") [2466.74] Log: ControllerMapArray=(KeyName="GMS_XboxTypeS_RightX",XBoxMapping ="Xenon_RightStick",PS3Mapping="PS3_RightStick") [2466.74] Log: ControllerMapArray=(KeyName="GMS_XboxTypeS_RightY",XBoxMapping ="Xenon_RightStick",PS3Mapping="PS3_RightStick") [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [UTGame.UTPawn] Bob=0.010 bWeaponBob=true

[2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [UTGame.UTPlayerController] bAutoTaunt=false bLandingShake=true PawnShadowMode=SHADOW_All AutoObjectivePreference=AOP_NoPreference bUseVehicleRotationOnPossess=true bFirstPersonWeaponsSelfShadow=true bNoTextToSpeechVoiceMessages=False bTextToSpeechTeamMessagesOnly=False bHideObjectivePaths=False WeaponHandPreference=HAND_Right OnFootDefaultFOV=107.000000 [TribesGame.TrPlayerController] m_fSkiFollowthroughTime=0.500000 m_fMinActiveSkiTimeToEnableFollowthough=0.200000 ForceFeedbackManagerClassName=WinDrv.XnaForceFeedbackManager m_bEnableCameraSpeedEffect=false m_nMaxVGSSoundChannels=5 m_bEnableOverheadDamageIndicators=True m_bShowHUDObjectives=False m_bEnableChatFilter=False m_bShowHUDReticule=true m_bShowHUDCredits=true m_bShowHUDAccolades=true m_bShowHUDBadges=True m_bShowHUDScores=true m_bShowHUDHealthBar=true m_bShowHUDVisor=true m_bShowHUDChat=true m_bShowHUDCombatLog=true m_bShowHUDKillbox=true m_bShowHUDDeathcam=true m_bShowHUDHeroText=True m_bShowHUDPromptPanel=False m_bShowHUDRespawnTimer=False m_bShowHUDSkiBars=true m_bShowHUDFriendColoring=true m_bShowHUDNotifications=true m_bShowHUDFriendStateNotifications=True m_bShowHUDCracks=true m_WhisperFilter=0 EnableAlienFX=false m_bAnimMenu=false m_bAllowSimulatedProjectiles=true bCenteredWeaponFire=False bNoCrosshair=False bSimpleCrosshair=False InteractDistance=512.000000 [TribesGame.TrConsolePlayerController] bTargetAdhesionEnabled=TRUE bDebugTargetAdhesion=FALSE [TribesGame.TrDemoRecSpectator]

[2466.74] Log:

[2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74]

Log: Log: Log: Log: Log: Log: Log: Log: Log:

bLockRotationToViewTarget=false bAutoSwitchPlayers=false AutoSwitchPlayerInterval=0 [UTGame.DemoRecSpectator] bLockRotationToViewTarget=false bAutoSwitchPlayers=false AutoSwitchPlayerInterval=0 [UTGame.UTDeathMessage] bNoConsoleDeathMessages=false [UTGame.UTTeamDeathMessage] bNoConsoleDeathMessages=true [UTGame.UTAnnouncer] AnnouncerLevel=2 [TribesGame.TrMusicManager] m_fMusicVolume=0.4 m_fStingerVolumeMultiplier=1.1

[2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log:

[2466.74] Log: [UTGame.UTGame] [2466.74] Log: GoalScore=25 [2466.74] Log: bTournament=false [2466.74] Log: bPlayersMustBeReady=false [2466.74] Log: NetWait=15 [2466.74] Log: ClientProcessingTimeout=30 [2466.74] Log: RestartWait=30 [2466.74] Log: MinNetPlayers=1 [2466.74] Log: LateEntryLives=1 [2466.74] Log: TimeLimit=25 [2466.74] Log: GameDifficulty=+5.0 [2466.74] Log: EndTimeDelay=4.0 [2466.74] Log: GameSpecificMapCycles=(GameClassName="UTVehicleCTFGame_Content ",Maps=("TrCTF-Necropolis","TrCTF-SandStorm")) [2466.74] Log: bLogGameplayEvents=false [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [UTGame.UTTeamGame] GoalScore=60 bPlayersBalanceTeams=true bWeaponStay=true MaxLives=0 [UTGame.UTCTFGame] GoalScore=3 bWeaponStay=true [TribesGame.TrGame] BotRatio=0.0 bWaitForNetPlayers=false

[2466.74] Log: [2466.74] Log: [2466.74] Log:

[2466.74] [2466.74] [2466.74] [2466.74] [2466.74]

Log: Log: Log: Log: Log:

bWarmupRound=true WarmupTime=5.0 ResetTimeDelay=30 MaxIdleTime=180.0 [TribesGame.TrGame_TRCTF] GoalScore=5 [TribesGame.TrGame_TrTeamRabbit] GoalScore=100 [TribesGame.TrGame_TrArena] GoalScore=25 MinNetPlayers=2 bWaitForNetPlayers=true TimeLimit=10 [TribesGame.TrGame_TrDaD] GoalScore=25 MinNetPlayers=2 bWaitForNetPlayers=true TimeLimit=30 [TribesGame.TrGame_TrCaH] GoalScore=400 m_3PointGoalScore=300 m_4PointGoalScore=400 m_5PointGoalScore=500 MinNetPlayers=2 bWaitForNetPlayers=true TimeLimit=30 [TribesGame.TrGame_TRRabbit] GoalScore=30 [TribesGame.TrGame_TRTDM] GoalScore=60 [TribesGame.TrGame_TrTraining] GoalScore=0 TimeLimit=0 [UTGame.UTHUDBase] ConsoleIconFontClassName=UI_Fonts.Fonts.UI_Fonts_Xbox18 [UTGame.UTHUD] ConsoleMessageCount=16 SafeRegionPct=1.0 bShowMap=true MapDefaultSize=220

[2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

[2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log:

[2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: Log:

[2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

bShowClock=false bShowDoll=true bShowAmmo=true bShowPowerups=true PowerupDims=(X=48,Y=52); bShowScoring=true bShowLeaderboard=true bShowVehicle=true bShowDamage=true DamageIndicatorSize=384 bShowMobileHud=true bShowVehicleArmorCount=True [UTGame.UTInventoryManager] bAutoSwitchWeaponOnPickup=true [UTGame.UTMutator_Arena] ArenaWeaponClassPath=UTGame.TrDevice_ShockRifle [UTGame.UTUIScene_COptions] FirstCinematicMapName=UTCin-Intro [UTGame.UTUIFrontEnd_LoginScreen] bSavePassword=True [UTGame.UTUIDataStore_StringList] StringData=(Tag="ServerType",DefaultValueIndex=1) StringData=(Tag="ServerType360",DefaultValueIndex=1) StringData=(Tag="MatchType",DefaultValueIndex=1) StringData=(Tag="MatchType360",DefaultValueIndex=1) StringData=(Tag="BotTeams",DefaultValueIndex=0) StringData=(Tag="RecordDemo",DefaultValueIndex=0) StringData=(Tag="PlayerName",DefaultValueIndex=0)

[2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log:

[2466.74] Log: [UTGame.UTUIDataStore_MenuItems] [2466.74] Log: ElementProviderTypes=(ProviderTag="MultiplayerMenu",ProviderCl assName="UTGame.UTUIDataProvider_MultiplayerMenuItem") [2466.74] Log: ElementProviderTypes=(ProviderTag="GameModes",ProviderClassNam e="UTGame.UTUIDataProvider_GameModeInfo") [2466.74] Log: ElementProviderTypes=(ProviderTag="Maps",ProviderClassName="UT Game.UTUIDataProvider_MapInfo") [2466.74] Log: ElementProviderTypes=(ProviderTag="TrMaps",ProviderClassName=" TribesGame.TrUIDataProvider_MapInfo") [2466.74] Log: ElementProviderTypes=(ProviderTag="Mutators",ProviderClassName ="UTGame.UTUIDataProvider_Mutator") [2466.74] Log: ElementProviderTypes=(ProviderTag="Weapons",ProviderClassName= "UTGame.UTUIDataProvider_Weapon") [2466.74] Log: ElementProviderTypes=(ProviderTag="DropDownWeapons",ProviderCl assName="UTGame.UTUIDataProvider_Weapon") [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [TrDevice_ChainGun UTUIDataProvider_Weapon] ClassName=TribesGame.TrDevice_ChainGun

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Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

[MoveForward UTUIDataProvider_KeyBinding] Command=GBA_MoveForward bIsCrucialBind=true [MoveBackward UTUIDataProvider_KeyBinding] Command=GBA_Backward bIsCrucialBind=true [StrafeLeft UTUIDataProvider_KeyBinding] Command=GBA_StrafeLeft bIsCrucialBind=true [StrafeRight UTUIDataProvider_KeyBinding] Command=GBA_StrafeRight bIsCrucialBind=true [TurnLeft UTUIDataProvider_KeyBinding] Command=GBA_TurnLeft [TurnRight UTUIDataProvider_KeyBinding] Command=GBA_TurnRight [Jump UTUIDataProvider_KeyBinding] Command=GBA_Jump bIsCrucialBind=true [Duck UTUIDataProvider_KeyBinding] Command=GBA_Duck bRemoveOnPS3=1 bRemoveOn360=1 bIsCrucialBind=true [Fire UTUIDataProvider_KeyBinding] Command=GBA_Fire bIsCrucialBind=true [AltFire UTUIDataProvider_KeyBinding] Command=GBA_AltFire bIsCrucialBind=true [Use UTUIDataProvider_KeyBinding] Command=GBA_Use bIsCrucialBind=true [FeignDeath UTUIDataProvider_KeyBinding] Command=GBA_FeignDeath

[2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

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[SwitchToBestWeapon UTUIDataProvider_KeyBinding] Command=GBA_SwitchToBestWeapon [PreviousWeapon UTUIDataProvider_KeyBinding] Command=GBA_PrevWeapon [NextWeapon UTUIDataProvider_KeyBinding] Command=GBA_NextWeapon [SwitchWeapon1 UTUIDataProvider_KeyBinding] Command=GBA_SwitchWeapon1 [SwitchWeapon2 UTUIDataProvider_KeyBinding] Command=GBA_SwitchWeapon2 [SwitchWeapon3 UTUIDataProvider_KeyBinding] Command=GBA_SwitchWeapon3 [SwitchWeapon4 UTUIDataProvider_KeyBinding] Command=GBA_SwitchWeapon4 [SwitchWeapon5 UTUIDataProvider_KeyBinding] Command=GBA_SwitchWeapon5 [SwitchWeapon6 UTUIDataProvider_KeyBinding] Command=GBA_SwitchWeapon6 [SwitchWeapon7 UTUIDataProvider_KeyBinding] Command=GBA_SwitchWeapon7 [SwitchWeapon8 UTUIDataProvider_KeyBinding] Command=GBA_SwitchWeapon8 [SwitchWeapon9 UTUIDataProvider_KeyBinding] Command=GBA_SwitchWeapon9 [SwitchWeapon10 UTUIDataProvider_KeyBinding] Command=GBA_SwitchWeapon10 [FireOffhand1 UTUIDataProvider_KeyBinding] Command=GBA_FireOffhand1 [FireOffhand2 UTUIDataProvider_KeyBinding] Command=GBA_FireOffhand2

[2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log:

[FireOffhand3 UTUIDataProvider_KeyBinding] Command=GBA_FireOffhand3 [ToggleTranslocator UTUIDataProvider_KeyBinding] Command=GBA_ToggleTranslocator bIsCrucialBind=true [TransmitVoice UTUIDataProvider_KeyBinding] Command=GBA_ToggleSpeaking [Talk UTUIDataProvider_KeyBinding] Command=GBA_Talk bRemoveOnPS3=True bRemoveOn360=1 [TeamTalk UTUIDataProvider_KeyBinding] Command=GBA_TeamTalk bRemoveOnPS3=True bRemoveOn360=1 [Taunt1 UTUIDataProvider_KeyBinding] Command=GBA_Taunt1 [Taunt2 UTUIDataProvider_KeyBinding] Command=GBA_Taunt2 [Horn UTUIDataProvider_KeyBinding] Command=GBA_Horn [ShowMenu UTUIDataProvider_KeyBinding] Command=GBA_ShowMenu bIsCrucialBind=true [ShowCommandMenu UTUIDataProvider_KeyBinding] Command=GBA_ShowCommandMenu [ShowScores UTUIDataProvider_KeyBinding] Command=GBA_ShowScores [ShowMap UTUIDataProvider_KeyBinding] Command=GBA_ShowMap [ToggleMinimap UTUIDataProvider_KeyBinding] Command=GBA_ToggleMinimap [JoinGame UTUIDataProvider_MultiplayerMenuItem] bRemoveOnPC=0

[2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

[2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log:

[2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log:

[2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

bRemoveOn360=0 bRemoveOnPS3=0 [HostGame UTUIDataProvider_MultiplayerMenuItem] bRemoveOnPC=0 bRemoveOn360=0 bRemoveOnPS3=0 [UTMutator_SlowTimeKills UTUIDataProvider_Mutator] ClassName=UTGame.UTMutator_SlowTimeKills GroupNames=GAMESPEED bStandaloneOnly=1 bRemoveOn360=False bRemoveOnPC=False bRemoveOnPS3=False [UTMutator_BigHead UTUIDataProvider_Mutator] ClassName=UTGame.UTMutator_BigHead GroupNames=BIGHEAD bRemoveOn360=False bRemoveOnPC=False bRemoveOnPS3=False [UTMutator_FriendlyFire UTUIDataProvider_Mutator] ClassName=UTGame.UTMutator_FriendlyFire GroupNames=FRIENDLYFIRE bRemoveOn360=False bRemoveOnPC=False bRemoveOnPS3=False [UTMutator_Handicap UTUIDataProvider_Mutator] ClassName=UTGame.UTMutator_Handicap GroupNames=HANDICAP bRemoveOn360=False bRemoveOnPC=False bRemoveOnPS3=False [UTMutator_LowGrav UTUIDataProvider_Mutator] ClassName=UTGame.UTMutator_LowGrav GroupNames=JUMPING bRemoveOn360=False bRemoveOnPC=False bRemoveOnPS3=False [UTMutator_NoPowerups UTUIDataProvider_Mutator] ClassName=UTGame.UTMutator_NoPowerups GroupNames=POWERUPS bRemoveOn360=False bRemoveOnPC=False bRemoveOnPS3=False [UTMutator_Slomo UTUIDataProvider_Mutator]

[2466.74] Log:

[2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] ur base [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

ClassName=UTGame.UTMutator_Slomo GroupNames=GAMESPEED bRemoveOn360=False bRemoveOnPC=False bRemoveOnPS3=False [UTMutator_SpeedFreak UTUIDataProvider_Mutator] ClassName=UTGame.UTMutator_SpeedFreak GroupNames=GAMESPEED bRemoveOn360=False bRemoveOnPC=False bRemoveOnPS3=False [UTMutator_SuperBerserk UTUIDataProvider_Mutator] ClassName=UTGame.UTMutator_SuperBerserk GroupNames=FIRINGSPEED bRemoveOn360=False bRemoveOnPC=False bRemoveOnPS3=False [UTMutator_WeaponsRespawn UTUIDataProvider_Mutator] ClassName=UTGame.UTMutator_WeaponsRespawn GroupNames=WEAPONRESPAWN bRemoveOn360=False bRemoveOnPC=False bRemoveOnPS3=False [UTMutator_Survival UTUIDataProvider_Mutator] ClassName=UTGame.UTMutator_Survival GroupNames= UIConfigScene= bRemoveOn360=False bRemoveOnPC=False bRemoveOnPS3=False [TRCTF UTUIDataProvider_GameModeInfo] FriendlyName=Capture the flag Description=Two flags, grab the enemy flag and return it to yo GameMode=TribesGame.TrGame_TRCTF GameSettingsClass=TrGameSettingsTrCTF OnlineGameSettingsClass=TrGameSettingsTrCTF GameSearchClass=TribesGame.TrGameSearchTrCTF PreviewImageMarkup=UI_FrontEnd_Art_Tribes.CTF DefaultMap=TrCTF-Example Prefixes=TrCTF OptionSet=TrCTF IconImage=UI_HUD.HUD.UI_HUD_BaseD IconU=442 IconV=76 IconUL=129 IconVL=104 [TRTDM UTUIDataProvider_GameModeInfo]

[2466.74] Log:

[2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

FriendlyName=SIEGE Description=Simple, kill anyone you see on the other team GameMode=TribesGame.TrGame_TRTDM GameSettingsClass=TrGameSettingsTrTDM OnlineGameSettingsClass=TrGameSettingsTrTDM GameSearchClass=TribesGame.TrGameSearchTrTDM PreviewImageMarkup=UI_FrontEnd_Art_Tribes.TrTDM DefaultMap=TrTDM-Example Prefixes=TrTDM OptionSet=TrTDM IconImage=UI_HUD.HUD.UI_HUD_BaseD IconU=571 IconV=76 IconUL=149 IconVL=105 [TRRabbit UTUIDataProvider_GameModeInfo] FriendlyName=Do the Rabbit Description=Grab flag, run as fast as you can GameMode=TribesGame.TrGame_TRRabbit GameSettingsClass=TrGameSettingsTrRabbit OnlineGameSettingsClass=TrGameSettingsTrRabbit GameSearchClass=TribesGame.TrGameSearchTrRabbit PreviewImageMarkup=UI_FrontEnd_Art_Tribes.Rabbit DefaultMap=TrRabbit-Example Prefixes=TrRabbit OptionSet=TrRabbit IconImage=UI_HUD.HUD.UI_HUD_BaseD IconU=571 IconV=76 IconUL=169 IconVL=105 [TrSiege UTUIDataProvider_GameModeInfo] FriendlyName=Siege Description=Attackers raid the defenders' base GameMode=TribesGame.TrGame_TrSiege GameSettingsClass=TrGameSettingsTrSiege OnlineGameSettingsClass=TrGameSettingsTrSiege GameSearchClass=TribesGame.TrGameSearchTrSiege DefaultMap=TrSiege-Example Prefixes=TrSiege OptionSet=TrSiege IconImage=UI_HUD.HUD.UI_HUD_BaseD IconU=571 IconV=76 IconUL=169 IconVL=105 [TrStorm UTUIDataProvider_GameModeInfo] FriendlyName=Siege Description=Attackers raid the defenders' base GameMode=TribesGame.TrGame_TrStorm GameSettingsClass=TrGameSettingsTrStorm OnlineGameSettingsClass=TrGameSettingsTrStorm GameSearchClass=TribesGame.TrGameSearchTrStorm DefaultMap=TrStorm-Example

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Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

Prefixes=TrStorm OptionSet=TrStorm IconImage=UI_HUD.HUD.UI_HUD_BaseD IconU=571 IconV=76 IconUL=169 IconVL=105 [TrTeamRabbit UTUIDataProvider_GameModeInfo] FriendlyName=Siege Description=Attackers raid the defenders' base GameMode=TribesGame.TrGame_TrTeamRabbit GameSettingsClass=TrGameSettingsTrTeamRabbit OnlineGameSettingsClass=TrGameSettingsTrTeamRabbit GameSearchClass=TribesGame.TrGameSearchTrTeamRabbit DefaultMap=TrTeamRabbit-Example Prefixes=TrTeamRabbit OptionSet=TrTeamRabbit IconImage=UI_HUD.HUD.UI_HUD_BaseD IconU=571 IconV=76 IconUL=169 IconVL=105 [TrArena UTUIDataProvider_GameModeInfo] FriendlyName=Arena Description=Attackers raid the defenders' base GameMode=TribesGame.TrGame_TrArena GameSettingsClass=TrGameSettingsTrArena OnlineGameSettingsClass=TrGameSettingsTrArena GameSearchClass=TribesGame.TrGameSearchTrArena DefaultMap=TrArena-Example Prefixes=TrArena OptionSet=TrArena IconImage=UI_HUD.HUD.UI_HUD_BaseD IconU=571 IconV=76 IconUL=169 IconVL=105 [TrDaD UTUIDataProvider_GameModeInfo] FriendlyName=Defend and Destroy Description=Attackers raid the defenders' base GameMode=TribesGame.TrGame_TrDaD GameSettingsClass=TrGameSettingsTrDaD OnlineGameSettingsClass=TrGameSettingsTrDaD GameSearchClass=TribesGame.TrGameSearchTrDaD DefaultMap=TrDaD-Example Prefixes=TrDaD OptionSet=TrDaD IconImage=UI_HUD.HUD.UI_HUD_BaseD IconU=571 IconV=76 IconUL=169 IconVL=105

[2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] re. [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] -Deck [2466.74] [2466.74]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

[TrCaH UTUIDataProvider_GameModeInfo] FriendlyName=Defend and Destroy Description=Attackers raid the defenders' base GameMode=TribesGame.TrGame_TrCaH GameSettingsClass=TrGameSettingsTrCaH OnlineGameSettingsClass=TrGameSettingsTrCaH GameSearchClass=TribesGame.TrGameSearchTrCaH DefaultMap=TrCaH-Example Prefixes=TrCaH OptionSet=TrCaH IconImage=UI_HUD.HUD.UI_HUD_BaseD IconU=571 IconV=76 IconUL=169 IconVL=105 [TrCTFBlitz UTUIDataProvider_GameModeInfo] FriendlyName=CTF Blitz Description=CTF with flags rotating positions after each captu GameMode=TribesGame.TrGame_TrCTFBlitz GameSettingsClass=TrGameSettingsTrCTFBlitz OnlineGameSettingsClass=TrGameSettingsTrCTFBlitz GameSearchClass=TribesGame.TrGameSearchTrCTFBlitz DefaultMap=TrCTFBlitz-Example Prefixes=TrCTFBlitz OptionSet=TrCTFBlitz IconImage=UI_HUD.HUD.UI_HUD_BaseD IconU=571 IconV=76 IconUL=169 IconVL=105 [TrTraining UTUIDataProvider_GameModeInfo] FriendlyName=Training Description=Training GameMode=TribesGame.TrGame_TrTraining GameSettingsClass=TrGameSettingsTrTraining OnlineGameSettingsClass=TrGameSettingsTrTraining GameSearchClass=TribesGame.TrGameSearchTrTraining DefaultMap=TrTraining-Example Prefixes=TrTraining OptionSet=TrTraining IconImage=UI_HUD.HUD.UI_HUD_BaseD IconU=571 IconV=76 IconUL=169 IconVL=105 [SkiExample TrUIDataProvider_MapInfo] FriendlyName=Ski Example MapName=SkiExample PreviewImageMarkup=UI_FrontEnd_Art.MapPics.___Map-Pic-TrRabbit Description=<Strings:UTGAMEUI.CampaignBriefing.BriefDesc139>

[2466.74] [2466.74] [2466.74] [2466.74] -Deck [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] -Deck [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] -Deck [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] -Deck [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] -Deck [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] -Deck [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] ntry [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

[VehicleExample TrUIDataProvider_MapInfo] FriendlyName=Vehicle Example MapName=VehicleExample PreviewImageMarkup=UI_FrontEnd_Art.MapPics.___Map-Pic-TrRabbit Description=<Strings:UTGAMEUI.CampaignBriefing.BriefDesc139> [GeneratorExample TrUIDataProvider_MapInfo] FriendlyName=Generator Example MapName=GeneratorExample PreviewImageMarkup=UI_FrontEnd_Art.MapPics.___Map-Pic-TrRabbit Description=<Strings:UTGAMEUI.CampaignBriefing.BriefDesc139> [TurretExample TrUIDataProvider_MapInfo] FriendlyName=Turret Example MapName=TurretExample PreviewImageMarkup=UI_FrontEnd_Art.MapPics.___Map-Pic-TrRabbit Description=<Strings:UTGAMEUI.CampaignBriefing.BriefDesc139> [Example TrUIDataProvider_MapInfo] FriendlyName=Example MapName=Example PreviewImageMarkup=UI_FrontEnd_Art.MapPics.___Map-Pic-TrRabbit Description=<Strings:UTGAMEUI.CampaignBriefing.BriefDesc139> [Katabatic TrUIDataProvider_MapInfo] FriendlyName=Katabatic MapName=Katabatic PreviewImageMarkup=UI_FrontEnd_Art.MapPics.___Map-Pic-TrRabbit Description=<Strings:UTGAMEUI.CampaignBriefing.BriefDesc139> [CrossFire TrUIDataProvider_MapInfo] FriendlyName=Cross Fire MapName=CrossFire PreviewImageMarkup=UI_FrontEnd_Art.MapPics.___Map-Pic-TrRabbit Description=<Strings:UTGAMEUI.CampaignBriefing.BriefDesc139> [DryDock TrUIDataProvider_MapInfo] FriendlyName=Dry Dock MapName=DryDock PreviewImageMarkup=UI_FrontEnd_Art.MapPics.___Map-Pic-ExampleE Description=<Strings:UTGAMEUI.CampaignBriefing.BriefDesc36> [ArxNovena TrUIDataProvider_MapInfo] FriendlyName=ArxNovena MapName=ArxNovena PreviewImageMarkup=UI_FrontEnd_Art.MapPics.___Map-Pic-vCTF-Nec

ropolis [2466.74] Log: [2466.74] Log:

Description=<Strings:UTGAMEUI.CampaignBriefing.BriefDesc38>

[2466.74] Log: [UTGame.UTUIDataStore_Options] [2466.74] Log: ElementProviderTypes=(ProviderTag="OptionSets",ProviderClassNa me="UTGame.UTUIDataProvider_MenuOption") [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: Log: [BotSkill_Common UTUIDataProvider_MenuOption] OptionSet=Common DataStoreMarkup=<UTGameSettings:BotSkill> bReadOnlyCombo=1

[2466.74] Log: [NumBots_Common UTUIDataProvider_MenuOption] [2466.74] Log: OptionSet=Common [2466.74] Log: DataStoreMarkup=<UTGameSettings:NumBots> [2466.74] Log: OptionType=UTOT_Slider [2466.74] Log: RangeData=(MinValue=0.0,MaxValue=15.0,bIntRange=1,NudgeValue=1 .0,CurrentValue=4.0) [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [GoalScore_Common UTUIDataProvider_MenuOption] OptionSet=Common DataStoreMarkup=<UTGameSettings:GoalScore> bEditableCombo=1 bNumericCombo=1 [TimeLimit_Common UTUIDataProvider_MenuOption] OptionSet=Common DataStoreMarkup=<UTGameSettings:TimeLimit> bEditableCombo=1 bNumericCombo=1 [BotTeam_Common UTUIDataProvider_MenuOption] OptionSet=Common DataStoreMarkup=<UTStringList:BotTeams> bRemoveOn360=1 bRemoveOnPC=1 bRemoveOnPS3=1 [BotSkill_DM UTUIDataProvider_MenuOption] OptionSet=TrRabbit OptionSet=TrTDM OptionSet=TrCTF DataStoreMarkup=<UTGameSettings:BotSkill>

[2466.74] Log: [NumBots_DM UTUIDataProvider_MenuOption] [2466.74] Log: OptionSet=TrRabbit [2466.74] Log: OptionSet=TrTDM [2466.74] Log: OptionSet=TrCTF [2466.74] Log: DataStoreMarkup=<UTGameSettings:NumBots> [2466.74] Log: OptionType=UTOT_Slider [2466.74] Log: RangeData=(MinValue=0.0,MaxValue=15.0,bIntRange=1,NudgeValue=1 .0,CurrentValue=0.0)

[2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [VsBots_DM UTUIDataProvider_MenuOption] OptionSet=TrTDM OptionSet=TrCTF DataStoreMarkup=<UTGameSettings:VsBots> bOnlineOnly=1 [GoalScore_DM UTUIDataProvider_MenuOption] OptionSet=TrRabbit OptionSet=TrTDM OptionSet=TrCTF DataStoreMarkup=<UTGameSettings:GoalScore> bEditableCombo=1 bNumericCombo=1 [TimeLimit_DM UTUIDataProvider_MenuOption] OptionSet=TrRabbit OptionSet=TrTDM OptionSet=TrCTF DataStoreMarkup=<UTGameSettings:TimeLimit> bEditableCombo=1 bNumericCombo=1 [BotTeam_DM UTUIDataProvider_MenuOption] OptionSet=TrTDM OptionSet=TrCTF DataStoreMarkup=<UTStringList:BotTeams> bRemoveOn360=1 bRemoveOnPC=1 bRemoveOnPS3=1 [ForceRespawn_DM UTUIDataProvider_MenuOption] OptionSet=TrRabbit OptionSet=TrTDM OptionSet=TrCTF DataStoreMarkup=<UTGameSettings:ForceRespawn> OptionType=UTOT_CollectionCheckBox [ServerType UTUIDataProvider_MenuOption] OptionSet=Server DataStoreMarkup=<UTStringList:ServerType> bRemoveOn360=1 [ServerType360 UTUIDataProvider_MenuOption] OptionSet=Server DataStoreMarkup=<UTStringList:ServerType360> bRemoveOnPC=1 bRemoveOnPS3=1 [MaxPlayers_PC UTUIDataProvider_MenuOption] OptionSet=Server DataStoreMarkup=<UTGameSettings:MaxPlayers>

[2466.74] Log: [2466.74] Log: [2466.74] Log:

[2466.74] Log: [2466.74] Log: rentValue=24) [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: rentValue=16) [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: rentValue=24) [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: rentValue=16) [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: rentValue=0) [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] n> [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

OptionType=UTOT_Slider RangeData=(MinValue=2,MaxValue=33,bIntRange=1,NudgeValue=1,Cur bRemoveOn360=1 bRemoveOnPS3=1 [MaxPlayers_Console UTUIDataProvider_MenuOption] OptionSet=Server DataStoreMarkup=<UTGameSettings:MaxPlayers> OptionType=UTOT_Slider RangeData=(MinValue=2,MaxValue=16,bIntRange=1,NudgeValue=1,Cur bRemoveOnPC=1 [MinNumPlayers_PC UTUIDataProvider_MenuOption] OptionSet=Server DataStoreMarkup=<UTGameSettings:MinNetPlayers> OptionType=UTOT_Slider RangeData=(MinValue=0,MaxValue=24,bIntRange=1,NudgeValue=1,Cur bRemoveOn360=1 bRemoveOnPS3=1 [MinNumPlayers_Console UTUIDataProvider_MenuOption] OptionSet=Server DataStoreMarkup=<UTGameSettings:MinNetPlayers> OptionType=UTOT_Slider RangeData=(MinValue=0,MaxValue=16,bIntRange=1,NudgeValue=1,Cur bRemoveOnPC=1 [PrivateSlots UTUIDataProvider_MenuOption] OptionSet=Server DataStoreMarkup=<UTGameSettings:NumPrivateConnections> OptionType=UTOT_Slider RangeData=(MinValue=0,MaxValue=23,bIntRange=1,NudgeValue=1,Cur bRemoveOnPS3=1 bRemoveOnPC=1 [AllowKeyboard UTUIDataProvider_MenuOption] OptionSet=Server DataStoreMarkup=<UTGameSettings:AllowKeyboard> OptionType=UTOT_CollectionCheckBox bRemoveOnPC=true bRemoveOn360=true [ServerDescription UTUIDataProvider_MenuOption] OptionSet=Server DataStoreMarkup=<OnlinePlayerData:ProfileData.ServerDescriptio OptionType=UTOT_EditBox EditBoxMaxLength=32 bRemoveOn360=true

[2466.74] Log: [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

bRemoveOnPS3=1 [ServerMOTD UTUIDataProvider_MenuOption] OptionSet=Server DataStoreMarkup=<Registry:ServerMOTD> OptionType=UTOT_EditBox EditBoxMaxLength=512 bRemoveOn360=true bRemoveOnPS3=1 [ServerPassword UTUIDataProvider_MenuOption] OptionSet=Server DataStoreMarkup=<Registry:ServerPassword> OptionType=UTOT_EditBox EditBoxMaxLength=16 bRemoveOn360=true bRemoveOnPS3=1 [MatchType UTUIDataProvider_MenuOption] OptionSet=Client DataStoreMarkup=<UTStringList:MatchType> bRemoveOn360=1 [MatchType360 UTUIDataProvider_MenuOption] OptionSet=Client DataStoreMarkup=<UTStringList:MatchType360> bRemoveOnPC=1 bRemoveOnPS3=1 [GameMode_Client UTUIDataProvider_MenuOption] OptionSet=Client DataStoreMarkup=<UTMenuItems:GameModeFilter>

[2466.74] Log: [StickConfiguration_PresetsPS3 UTUIDataProvider_MenuOption] [2466.74] Log: OptionSet=PresetsPS3 [2466.74] Log: DataStoreMarkup=<OnlinePlayerData:ProfileData.GamepadBinding_A nalogStickPreset> [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: [ButtonPreset_PresetsPS3 UTUIDataProvider_MenuOption] OptionSet=PresetsPS3 DataStoreMarkup=<UTStringList:PS3ButtonPresets>

[2466.74] Log: [StickConfiguration_KeysPS3 UTUIDataProvider_MenuOption] [2466.74] Log: OptionSet=KeysPS3 [2466.74] Log: DataStoreMarkup=<OnlinePlayerData:ProfileData.GamepadBinding_A nalogStickPreset> [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: uttonA> [X_KeysPS3 UTUIDataProvider_MenuOption] OptionSet=KeysPS3 DataStoreMarkup=<OnlinePlayerData:ProfileData.GamepadBinding_B

[2466.74] Log: [2466.74] [2466.74] [2466.74] uttonB> [2466.74] [2466.74] [2466.74] [2466.74] uttonX> [2466.74] [2466.74] [2466.74] [2466.74] uttonY> [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [R1_KeysPS3 UTUIDataProvider_MenuOption] OptionSet=KeysPS3 DataStoreMarkup=<OnlinePlayerData:ProfileData.GamepadBinding_R [Triangle_KeysPS3 UTUIDataProvider_MenuOption] OptionSet=KeysPS3 DataStoreMarkup=<OnlinePlayerData:ProfileData.GamepadBinding_B [Square_KeysPS3 UTUIDataProvider_MenuOption] OptionSet=KeysPS3 DataStoreMarkup=<OnlinePlayerData:ProfileData.GamepadBinding_B [Circle_KeysPS3 UTUIDataProvider_MenuOption] OptionSet=KeysPS3 DataStoreMarkup=<OnlinePlayerData:ProfileData.GamepadBinding_B

[2466.74] Log: [2466.74] Log: [2466.74] Log: ightBumper> [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: ightTrigger> [2466.74] Log:

[R2_KeysPS3 UTUIDataProvider_MenuOption] OptionSet=KeysPS3 DataStoreMarkup=<OnlinePlayerData:ProfileData.GamepadBinding_R

[2466.74] Log: [R3_KeysPS3 UTUIDataProvider_MenuOption] [2466.74] Log: OptionSet=KeysPS3 [2466.74] Log: DataStoreMarkup=<OnlinePlayerData:ProfileData.GamepadBinding_R ightThumbstickPressed> [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: eftBumper> [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: eftTrigger> [2466.74] Log: [L1_KeysPS3 UTUIDataProvider_MenuOption] OptionSet=KeysPS3 DataStoreMarkup=<OnlinePlayerData:ProfileData.GamepadBinding_L

[L2_KeysPS3 UTUIDataProvider_MenuOption] OptionSet=KeysPS3 DataStoreMarkup=<OnlinePlayerData:ProfileData.GamepadBinding_L

[2466.74] Log: [L3_KeysPS3 UTUIDataProvider_MenuOption] [2466.74] Log: OptionSet=KeysPS3 [2466.74] Log: DataStoreMarkup=<OnlinePlayerData:ProfileData.GamepadBinding_L eftThumbstickPressed> [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: PadUp> [DPadUp_KeysPS3 UTUIDataProvider_MenuOption] OptionSet=KeysPS3 DataStoreMarkup=<OnlinePlayerData:ProfileData.GamepadBinding_D

[2466.74] Log: [2466.74] [2466.74] [2466.74] PadDown> [2466.74] [2466.74] [2466.74] [2466.74] PadLeft> [2466.74] [2466.74] [2466.74] [2466.74] PadRight> [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [DPadRight_KeysPS3 UTUIDataProvider_MenuOption] OptionSet=KeysPS3 DataStoreMarkup=<OnlinePlayerData:ProfileData.GamepadBinding_D [DPadLeft_KeysPS3 UTUIDataProvider_MenuOption] OptionSet=KeysPS3 DataStoreMarkup=<OnlinePlayerData:ProfileData.GamepadBinding_D [DPadDown_KeysPS3 UTUIDataProvider_MenuOption] OptionSet=KeysPS3 DataStoreMarkup=<OnlinePlayerData:ProfileData.GamepadBinding_D

[2466.74] Log: [UTGame.UTUIDataStore_StringAliasMap] [2466.74] Log: FakePlatform=0 [2466.74] Log: MenuInputMapArray=(FieldName="None",MappedText="") [2466.74] Log: MenuInputMapArray=(FieldName="Term_Controller",Set="PC",Mapped Text="<Strings:UDKGameUI.Terms.Controller_PC>") [2466.74] Log: MenuInputMapArray=(FieldName="Term_Controller",Set="PS3",Mappe dText="<Strings:UDKGameUI.Terms.Controller_PS3>") [2466.74] Log: MenuInputMapArray=(FieldName="Term_Controller",Set="360",Mappe dText="<Strings:UDKGameUI.Terms.Controller_360>") [2466.74] Log: MenuInputMapArray=(FieldName="Term_GamerCard",Set="PS3",Mapped Text="<Strings:UDKGameUI.Terms.GamerCard_PS3>") [2466.74] Log: MenuInputMapArray=(FieldName="Term_GamerCard",Set="PC",MappedT ext="<Strings:UDKGameUI.Terms.GamerCard_PC>") [2466.74] Log: MenuInputMapArray=(FieldName="Term_GamerCard",Set="360",Mapped Text="<Strings:UDKGameUI.Terms.GamerCard_360>") [2466.74] Log: MenuInputMapArray=(FieldName="CycleTabs",Set="PS3",MappedText= "CYCLE TABS") [2466.74] Log: MenuInputMapArray=(FieldName="CycleTabs",Set="360",MappedText= "CYCLE TABS") [2466.74] Log: MenuInputMapArray=(FieldName="AnyKey",Set="PC",MappedText="<St rings:UDKGameUI.Generic.Fire> ") [2466.74] Log: MenuInputMapArray=(FieldName="Accept",Set="360",MappedText="<S trings:UDKGameUI.ButtonFont.Xenon_A> ") [2466.74] Log: MenuInputMapArray=(FieldName="Cancel",Set="360",MappedText="<S trings:UDKGameUI.ButtonFont.Xenon_B> ") [2466.74] Log: MenuInputMapArray=(FieldName="Conditional1",Set="360",MappedTe xt="<Strings:UDKGameUI.ButtonFont.Xenon_Y> ") [2466.74] Log: MenuInputMapArray=(FieldName="Conditional2",Set="360",MappedTe xt="<Strings:UDKGameUI.ButtonFont.Xenon_X> ") [2466.74] Log: MenuInputMapArray=(FieldName="Start",Set="360",MappedText="<St rings:UDKGameUI.ButtonFont.Xenon_Start> ") [2466.74] Log: MenuInputMapArray=(FieldName="ShiftUp",Set="360",MappedText="< Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper> ") [2466.74] Log: MenuInputMapArray=(FieldName="ShiftDown",Set="360",MappedText= "<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper> ") [2466.74] Log: MenuInputMapArray=(FieldName="ShiftUpTrigger",Set="360",Mapped Text="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger> ") [2466.74] Log: MenuInputMapArray=(FieldName="ShiftDownTrigger",Set="360",Mapp edText="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger> ") [2466.74] Log: MenuInputMapArray=(FieldName="ShiftBothTrigger",Set="360",Mapp

edText="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger><Strings:UDKGameUI.Butto nFont.Xenon_RightTrigger> ") [2466.74] Log: MenuInputMapArray=(FieldName="Defaults",Set="360",MappedText=" <Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger> ") [2466.74] Log: MenuInputMapArray=(FieldName="AnyKey",Set="360",MappedText="<S trings:UDKGameUI.ButtonFont.Xenon_A> ") [2466.74] Log: MenuInputMapArray=(FieldName="Accept",Set="PS3",MappedText="<S trings:UDKGameUI.ButtonFont.PS3_X> ") [2466.74] Log: MenuInputMapArray=(FieldName="Cancel",Set="PS3",MappedText="<S trings:UDKGameUI.ButtonFont.PS3_Circle> ") [2466.74] Log: MenuInputMapArray=(FieldName="Conditional1",Set="PS3",MappedTe xt="<Strings:UDKGameUI.ButtonFont.PS3_Triangle> ") [2466.74] Log: MenuInputMapArray=(FieldName="Conditional2",Set="PS3",MappedTe xt="<Strings:UDKGameUI.ButtonFont.PS3_Square> ") [2466.74] Log: MenuInputMapArray=(FieldName="Start",Set="PS3",MappedText="<St rings:UDKGameUI.ButtonFont.PS3_Start> ") [2466.74] Log: MenuInputMapArray=(FieldName="Select",Set="PS3",MappedText="<S trings:UDKGameUI.ButtonFont.PS3_Select> ") [2466.74] Log: MenuInputMapArray=(FieldName="ShiftUp",Set="PS3",MappedText="< Strings:UDKGameUI.ButtonFont.PS3_L1> ") [2466.74] Log: MenuInputMapArray=(FieldName="ShiftDown",Set="PS3",MappedText= "<Strings:UDKGameUI.ButtonFont.PS3_R1> ") [2466.74] Log: MenuInputMapArray=(FieldName="ShiftUpTrigger",Set="PS3",Mapped Text="<Strings:UDKGameUI.ButtonFont.PS3_L2> ") [2466.74] Log: MenuInputMapArray=(FieldName="ShiftDownTrigger",Set="PS3",Mapp edText="<Strings:UDKGameUI.ButtonFont.PS3_R2> ") [2466.74] Log: MenuInputMapArray=(FieldName="ShiftBothTrigger",Set="PS3",Mapp edText="<Strings:UDKGameUI.ButtonFont.PS3_L2><Strings:UDKGameUI.ButtonFont.PS3_R 2> ") [2466.74] Log: MenuInputMapArray=(FieldName="LeftTrigger",Set="PS3",MappedTex t="<Strings:UDKGameUI.ButtonFont.PS3_L2> ") [2466.74] Log: MenuInputMapArray=(FieldName="Defaults",Set="PS3",MappedText=" <Strings:UDKGameUI.ButtonFont.PS3_L2> ") [2466.74] Log: MenuInputMapArray=(FieldName="RightTrigger",Set="PS3",MappedTe xt="<Strings:UDKGameUI.ButtonFont.PS3_R2> ") [2466.74] Log: MenuInputMapArray=(FieldName="AnyKey",Set="PS3",MappedText="<S trings:UDKGameUI.ButtonFont.PS3_X> ") [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [TribesGame.TrCamera_Spectator] m_fMaxSpeed=21000.0 m_MaxCamDistance=2000.0 [IniVersion] 0=1291995695.000000 1=1300394534.000000 2=1346085764.000000 [TribesGame.TrEntryPlayerController] m_bEnableCameraSpeedEffect=False m_fSkiFollowthroughTime=0.500000 m_fMinActiveSkiTimeToEnableFollowthough=0.200000 m_nMaxVGSSoundChannels=5 bCenteredWeaponFire=False bNoCrosshair=False bSimpleCrosshair=False ForceFeedbackManagerClassName=WinDrv.XnaForceFeedbackManager InteractDistance=512.000000

[2466.74] Log: [2466.74] Log: FileName: ..\..\TribesGame\Config\TribesInput.ini [2466.74] Log: [Engine.PlayerInput] [2466.74] Log: MoveForwardSpeed=1200.000000 [2466.74] Log: MoveStrafeSpeed=1200.000000 [2466.74] Log: LookRightScale=300.000000 [2466.74] Log: LookUpScale=-250.000000 [2466.74] Log: MouseSensitivity=6.000000 [2466.74] Log: DoubleClickTime=0.250000 [2466.74] Log: bEnableMouseSmoothing=false [2466.74] Log: bEnableFOVScaling=true [2466.74] Log: bUseToggleZoom=false [2466.74] Log: Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=1.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIg noreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="Look",Command="Button bLook",Control=False,Shi ft=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="Pause",Command="Pause",Control=False,Shift=Fal se,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="LookToggle",Command="Toggle bLook",Control=Fal se,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 Abso luteAxis=100",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift =False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 Ab soluteAxis=100",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShi ft=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="CenterView",Command="Button bSnapLevel",Contro l=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=Fa lse) [2466.74] Log: Bindings=(Name="Walking",Command="Button bRun",Control=False,S hift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="Strafe",Command="Button bStrafe",Control=False ,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="NextWeapon",Command="NextWeapon",Control=False ,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="ViewTeam",Command="ViewClass Pawn",Control=Fal se,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest" ,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnor eAlt=False) [2466.74] Log: Bindings=(Name="Turn180",Command="Button bTurn180",Control=Fal se,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX", Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnore Alt=False) [2466.74] Log: Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY", Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnore Alt=False) [2466.74] Log: Bindings=(Name="B",Command="ToggleSpeaking true | OnRelease To ggleSpeaking false",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnor eShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="F9",Command="shot",Control=False,Shift=False,A lt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="XboxTypeS_LeftTriggerAxis",Command="Axis aLeft AnalogTrigger Speed=1.0 DeadZone=0.11",Control=False,Shift=False,Alt=False,bIgno reCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="XboxTypeS_RightTriggerAxis",Command="Axis aRig htAnalogTrigger Speed=1.0 DeadZone=0.11",Control=False,Shift=False,Alt=False,bIg

noreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="MOBILE_StopMatinee",Command="ce stopmatinee | OnRelease StopUseAttractModeInputConfig",Control=False,Shift=False,Alt=False,bIg noreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="MOBILE_StartMatinee",Command="ce playmatinee | OnRelease StartUseAttractModeInputConfig",Control=False,Shift=False,Alt=False,b IgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="MOBILE_NextConfig",Command="OnRelease NextMobi leInputConfig",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShif t=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="MOBILE_CalibrateTilt",Command="CalibrateTilt", Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnore Alt=False) [2466.74] Log: Bindings=(Name="MOBILE_ATurn",Command="Axis aTurn DeadZone=0.0 5",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgn oreAlt=False) [2466.74] Log: Bindings=(Name="MOBILE_ALookup",Command="Axis aLookup Speed=-1 DeadZone=0.05",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShi ft=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="MOBILE_AStrafe",Command="Axis aStrafe DeadZone =0.15",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False, bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="MOBILE_AForward",Command="Axis aBaseY DeadZone =0.15",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False, bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="MOBILE_Fire",Command="StartFire | OnRelease St opFire",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False ,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="MOBILE_NextWeapon",Command="NextWeapon",Contro l=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=Fa lse) [2466.74] Log: Bindings=(Name="MOBILE_Jump",Command="Jump",Control=False,Shif t=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="MOBILE_ToggleFPS",Command="OnRelease stat fps" ,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnor eAlt=False) [2466.74] Log: Bindings=(Name="NumPadZero",Command="MOBILE_ResetPrimitiveTrac king",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,b IgnoreAlt=False) [2466.74] Log: Bindings=(Name="NumPadOne",Command="MOBILE_IncrementTrackedPri mitive -1",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=Fa lse,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="NumPadThree",Command="MOBILE_IncrementTrackedP rimitive 1",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=F alse,bIgnoreAlt=False) [2466.74] Log: FlyingPitchSensitivity=15.000000 [2466.74] Log: FlyingYawSensitivity=15.000000 [2466.74] Log: bInvertMouse=false [2466.74] Log: bInvertAirVehicles=true [2466.74] Log: FOVSetting=107 [2466.74] Log: Bindings=(Name="GBA_MoveForward",Command="Axis aBaseY Speed=1. 0",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgn oreAlt=False) [2466.74] Log: Bindings=(Name="GBA_Backward",Command="Axis aBaseY Speed=-1.0" ,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnor eAlt=False) [2466.74] Log: Bindings=(Name="GBA_StrafeLeft",Command="Axis aStrafe Speed=-1 .0",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIg noreAlt=False) [2466.74] Log: Bindings=(Name="GBA_StrafeRight",Command="Axis aStrafe Speed=+

1.0",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bI gnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-200. 0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnor eShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX Speed=+20 0.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgn oreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreS hift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_Duck",Command="Duck | onrelease UnDuck | A xis aUp Speed=-1.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False,bIgnor eCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_Fire",Command="StartFire | OnRelease StopF ire",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bI gnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_AltFire",Command="StartAltFire | OnRelease StopAltFire",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift =False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_Use",Command="use",Control=False,Shift=Fal se,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_Reload",Command="ReloadWeapon",Control=Fal se,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_FeignDeath",Command="FeignDeath",Control=F alse,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False ) [2466.74] Log: Bindings=(Name="GBA_SwitchToBestWeapon",Command="SwitchToBestW eapon",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False, bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_PrevWeapon",Command="PrevWeapon",Control=F alse,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False ) [2466.74] Log: Bindings=(Name="GBA_NextWeapon",Command="NextWeapon",Control=F alse,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False ) [2466.74] Log: Bindings=(Name="GBA_SwitchWeapon1",Command="EquipPrimary",Cont rol=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt= False) [2466.74] Log: Bindings=(Name="GBA_SwitchWeapon2",Command="EquipSecondary",Co ntrol=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAl t=False) [2466.74] Log: Bindings=(Name="GBA_SwitchWeapon3",Command="switchweapon 3",Co ntrol=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAl t=False) [2466.74] Log: Bindings=(Name="GBA_SwitchWeapon4",Command="switchweapon 4",Co ntrol=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAl t=False) [2466.74] Log: Bindings=(Name="GBA_SwitchWeapon5",Command="switchweapon 5",Co ntrol=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAl t=False) [2466.74] Log: Bindings=(Name="GBA_SwitchWeapon6",Command="switchweapon 6",Co ntrol=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAl t=False) [2466.74] Log: Bindings=(Name="GBA_SwitchWeapon7",Command="switchweapon 7",Co ntrol=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAl t=False) [2466.74] Log: Bindings=(Name="GBA_SwitchWeapon8",Command="switchweapon 8",Co ntrol=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAl t=False)

[2466.74] Log: Bindings=(Name="GBA_SwitchWeapon9",Command="switchweapon 9",Co ntrol=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAl t=False) [2466.74] Log: Bindings=(Name="GBA_SwitchWeapon10",Command="switchweapon 10", Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnore Alt=False) [2466.74] Log: Bindings=(Name="GBA_ToggleTranslocator",Command="ToggleTranslo cator",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False, bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_ToggleSpeaking",Command="ToggleSpeaking tr ue | OnRelease ToggleSpeaking false",Control=False,Shift=False,Alt=False,bIgnore Ctrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_Talk",Command="talk",Control=False,Shift=F alse,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_TeamTalk",Command="teamtalk",Control=False ,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_Taunt1",Command="taunt 1",Control=False,Sh ift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_Taunt2",Command="taunt 2",Control=False,Sh ift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_Horn",Command="PlayVehicleHorn",Control=Fa lse,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_BugIt",Command="BugIt",Control=False,Shift =False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_ShowMenu",Command="CloseEditorViewport | o nrelease ShowMenu",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnore Shift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_ShowCommandMenu",Command="ShowCommandMenu" ,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnor eAlt=False) [2466.74] Log: Bindings=(Name="GBA_ShowScores",Command="SetShowScores true | Onrelease SetShowScores false",Control=False,Shift=False,Alt=False,bIgnoreCtrl=F alse,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_ShowMap",Command="ShowMap",Control=False,S hift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_ToggleMinimap",Command="ToggleMinimap",Con trol=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt =False) [2466.74] Log: Bindings=(Name="GBA_GrowHud",Command="GrowHud",Control=False,S hift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_ShrinkHud",Command="ShrinkHud",Control=Fal se,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_ToggleMelee",Command="Duck | onrelease UnD uck | Axis aUp Speed=-1.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False ,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_WeaponPicker",Command="PrevWeapon",Control =False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=Fal se) [2466.74] Log: Bindings=(Name="GBA_Jump_Gamepad",Command="SmartJump | Axis aU p Speed=1.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False,bIgnoreCtrl=Fa lse,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_StrafeLeft_Gamepad",Command="Axis aStrafe Speed=1.0 DeadZone=0.2",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bI gnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_MoveForward_Gamepad",Command="Axis aBaseY Speed=1.0 DeadZone=0.2",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bI gnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_TurnLeft_Gamepad",Command="Axis aTurn Spee d=1.0 DeadZone=0.2",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnor eShift=False,bIgnoreAlt=False)

[2466.74] Log: Bindings=(Name="GBA_Look_Gamepad",Command="Axis aLookup Speed= 0.65 DeadZone=0.2",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnore Shift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_SwitchToBestWeapon_Gamepad",Command="Switc hToBestWeapon | Axis aUp Speed=-1.0 AbsoluteAxis=100",Control=False,Shift=False, Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_ToggleJumpJetpack",Command="ToggleJetpack 1 1| onrelease ToggleJetpack 0 | Axis aUp Speed=+1.0 AbsoluteAxis=100",Control=F alse,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False ) [2466.74] Log: Bindings=(Name="GBA_ToggleJetpack",Command="ToggleJetpack 1 0| onrelease ToggleJetpack 0 | Axis aUp Speed=+1.0 AbsoluteAxis=100",Control=False ,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_FlyUp",Command="Axis aUp Speed=1.0",Contro l=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=Fa lse) [2466.74] Log: Bindings=(Name="GBA_FlyDown",Command="Axis aUp Speed=-1.0",Con trol=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt =False) [2466.74] Log: Bindings=(Name="GBA_DoSki",Command="PressedSki 0| OnRelease Re leasedSki",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=Fa lse,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_DoSkiJump",Command="PressedSki 1| OnReleas e ReleasedSki",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShif t=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_DoJump",Command="DoJump",Control=False,Shi ft=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_ActivateMelee",Command="PressedMelee",Cont rol=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt= False) [2466.74] Log: Bindings=(Name="GBA_ActivateLaser",Command="PressedLaser",Cont rol=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt= False) [2466.74] Log: Bindings=(Name="GBA_ActivateBelt",Command="PressedBelt",Contro l=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=Fa lse) [2466.74] Log: Bindings=(Name="GBA_ActivatePack",Command="PressedPack",Contro l=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=Fa lse) [2466.74] Log: Bindings=(Name="GBA_ActivateDeployable",Command="PressedDeploy able",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,b IgnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_ToggleSki",Command="ToggleSki",Control=Fal se,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_DelaySki",Command="PressedSki | OnRelease DelayReleasedSki | Axis aUp Speed=-1.0 AbsoluteAxis=100",Control=False,Shift=Fal se,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_ConsoleJets",Command="ToggleJetpack 1 | on release ToggleJetpack 0 | Axis aUp Speed=+1.0 AbsoluteAxis=100",Control=False,Sh ift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_DoZoom",Command="ToggleZoom 1 | onrelease ToggleZoom 0",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift =False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_ShowEquip",Command="SetShowEquip true | On release SetShowEquip false",Control=False,Shift=False,Alt=False,bIgnoreCtrl=Fals e,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_UseReload",Command="PressedConsoleUse",Con trol=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt =False) [2466.74] Log: Bindings=(Name="GBA_WeaponSwitch",Command="PressedWeaponSwitch

0",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIg noreAlt=False) [2466.74] Log: Bindings=(Name="GBA_WeaponSwitchWithFilter",Command="PressedWe aponSwitch 1",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift =False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_DropFlag",Command="DropFlag",Control=False ,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="DoZoom",Command="PressedZoom | OnRelease Relea sedZoom",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=Fals e,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_ShowObjectMarkers",Command="ToggleShowObje ctMarkers",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=Fa lse,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_DeployableMenu",Command="| onrelease Toggl eDeployableMenu",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreSh ift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_SwitchToSeat1",Command="SwitchToSeat 1",Co ntrol=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAl t=False) [2466.74] Log: Bindings=(Name="GBA_SwitchToSeat2",Command="SwitchToSeat 2",Co ntrol=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAl t=False) [2466.74] Log: Bindings=(Name="GBA_SwitchToSeat3",Command="SwitchToSeat 3",Co ntrol=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAl t=False) [2466.74] Log: Bindings=(Name="GBA_SwitchToSeat4",Command="SwitchToSeat 4",Co ntrol=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAl t=False) [2466.74] Log: Bindings=(Name="GBA_SwitchToSeat5",Command="SwitchToSeat 5",Co ntrol=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAl t=False) [2466.74] Log: Bindings=(Name="GBA_SwitchToSeat6",Command="SwitchToSeat 6",Co ntrol=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAl t=False) [2466.74] Log: Bindings=(Name="GBA_CallIn1",Command="SwitchToCallIn 1",Contro l=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=Fa lse) [2466.74] Log: Bindings=(Name="GBA_CallIn2",Command="SwitchToCallIn 2",Contro l=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=Fa lse) [2466.74] Log: Bindings=(Name="GBA_CallIn3",Command="SwitchToCallIn 3",Contro l=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=Fa lse) [2466.74] Log: Bindings=(Name="GBA_CallIn4",Command="SwitchToCallIn 4",Contro l=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=Fa lse) [2466.74] Log: Bindings=(Name="GBA_CallIn5",Command="SwitchToCallIn 5",Contro l=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=Fa lse) [2466.74] Log: Bindings=(Name="GBA_CallIn6",Command="SwitchToCallIn 6",Contro l=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=Fa lse) [2466.74] Log: Bindings=(Name="GBA_SpotTarget",Command="SpotTarget",Control=F alse,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False ) [2466.74] Log: Bindings=(Name="GBA_OpenClasses",Command="| onrelease OpenClas ses",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bI gnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_MagnifyZoom",Command="MagnifyZoom",Control =False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=Fal

se) [2466.74] Log: Bindings=(Name="GBA_DemagnifyZoom",Command="DemagnifyZoom",Con trol=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt =False) [2466.74] Log: Bindings=(Name="GBA_ClassSelectPTH",Command="ClassHotkeyPTH",C ontrol=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreA lt=False) [2466.74] Log: Bindings=(Name="GBA_ClassSelectSEN",Command="ClassHotkeySEN",C ontrol=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreA lt=False) [2466.74] Log: Bindings=(Name="GBA_ClassSelectINF",Command="ClassHotkeyINF",C ontrol=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreA lt=False) [2466.74] Log: Bindings=(Name="GBA_ClassSelectSLD",Command="ClassHotkeySLD",C ontrol=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreA lt=False) [2466.74] Log: Bindings=(Name="GBA_ClassSelectRDR",Command="ClassHotkeyRDR",C ontrol=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreA lt=False) [2466.74] Log: Bindings=(Name="GBA_ClassSelectTCN",Command="ClassHotkeyTCN",C ontrol=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreA lt=False) [2466.74] Log: Bindings=(Name="GBA_ClassSelectJUG",Command="ClassHotkeyJUG",C ontrol=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreA lt=False) [2466.74] Log: Bindings=(Name="GBA_ClassSelectDMB",Command="ClassHotkeyDMB",C ontrol=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreA lt=False) [2466.74] Log: Bindings=(Name="GBA_ClassSelectBRT",Command="ClassHotkeyBRT",C ontrol=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreA lt=False) [2466.74] Log: Bindings=(Name="GBA_Friends",Command="| onrelease ToggleFriend s",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgn oreAlt=False) [2466.74] Log: Bindings=(Name="GBA_Settings",Command="| onrelease ToggleSetti ngs",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bI gnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_MainMenu",Command="| onrelease ToggleMainM enu",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bI gnoreAlt=False) [2466.74] Log: Bindings=(Name="GBA_ReplyTalk",Command="| onrelease replytalk" ,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnor eAlt=False) [2466.74] Log: Bindings=(Name="GBA_ToggleChat",Command="| onrelease ToggleCha t",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgn oreAlt=False) [2466.74] Log: Bindings=(Name="XboxTypeS_LeftThumbStick",Command="GBA_Jump_Ga mepad",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False, bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="XboxTypeS_Start",Command="GBA_ShowMenu",Contro l=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=Fa lse) [2466.74] Log: Bindings=(Name="XboxTypeS_LeftX",Command="GBA_StrafeLeft_Gamep ad",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIg noreAlt=False) [2466.74] Log: Bindings=(Name="XboxTypeS_LeftY",Command="GBA_MoveForward_Game pad",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bI gnoreAlt=False) [2466.74] Log: Bindings=(Name="XboxTypeS_RightX",Command="GBA_TurnLeft_Gamepa d",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgn

oreAlt=False) [2466.74] Log: Bindings=(Name="XboxTypeS_RightY",Command="GBA_Look_Gamepad",C ontrol=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreA lt=False) [2466.74] Log: Bindings=(Name="XboxTypeS_RightShoulder",Command="GBA_Activate Belt",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,b IgnoreAlt=False) [2466.74] Log: Bindings=(Name="XboxTypeS_RightTrigger",Command="GBA_Fire",Con trol=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt =False) [2466.74] Log: Bindings=(Name="XboxTypeS_LeftShoulder",Command="GBA_DelaySki" ,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnor eAlt=False) [2466.74] Log: Bindings=(Name="XboxTypeS_LeftTrigger",Command="GBA_ConsoleJet s",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgn oreAlt=False) [2466.74] Log: Bindings=(Name="XboxTypeS_RightThumbStick",Command="DoZoom",Co ntrol=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAl t=False) [2466.74] Log: Bindings=(Name="XboxTypeS_LeftThumbStick",Command="| onrelease ToggleLoadoutMenu",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnor eShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="XboxTypeS_A",Command="GBA_ActivatePack",Contro l=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=Fa lse) [2466.74] Log: Bindings=(Name="XboxTypeS_B",Command="GBA_ActivateMelee",Contr ol=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=F alse) [2466.74] Log: Bindings=(Name="XboxTypeS_Y",Command="GBA_WeaponSwitch",Contro l=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=Fa lse) [2466.74] Log: Bindings=(Name="XboxTypeS_X",Command="GBA_UseReload",Control=F alse,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False ) [2466.74] Log: Bindings=(Name="XboxTypeS_Back",Command="GBA_ShowScores",Contr ol=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=F alse) [2466.74] Log: Bindings=(Name="XboxTypeS_DPad_Up",Command="| onrelease Toggle ClassMenu",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=Fa lse,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="XboxTypeS_DPad_Down",Command="GBA_DropFlag",Co ntrol=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAl t=False) [2466.74] Log: Bindings=(Name="XboxTypeS_DPad_Right",Command="GBA_ShowObjectM arkers",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False ,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="XboxTypeS_DPad_Left",Command="GBA_DropFlag",Co ntrol=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAl t=False) [2466.74] Log: Bindings=(Name="SIXAXIS_AccelX",Command="GBA_TurnLeft_Gamepad" ,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnor eAlt=False) [2466.74] Log: Bindings=(Name="SIXAXIS_AccelZ",Command="GBA_Look_Gamepad",Con trol=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt =False) [2466.74] Log: Bindings=(Name="Left",Command="GBA_TurnLeft",Control=False,Shi ft=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="Right",Command="GBA_TurnRight",Control=False,S hift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="SpaceBar",Command="GBA_DoSki | GBA_FlyDown",Co

ntrol=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAl t=False) [2466.74] Log: Bindings=(Name="LeftControl",Command="DoZoom",Control=False,Sh ift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="Q",Command="GBA_NextWeapon",Control=False,Shif t=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="W",Command="GBA_MoveForward",Control=False,Shi ft=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="S",Command="GBA_Backward",Control=False,Shift= False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="A",Command="GBA_StrafeLeft",Control=False,Shif t=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="D",Command="GBA_StrafeRight",Control=False,Shi ft=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="G",Command="GBA_Use",Control=False,Shift=False ,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="R",Command="GBA_Reload",Control=False,Shift=Fa lse,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="E",Command="GBA_ActivateMelee",Control=False,S hift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="L",Command="GBA_ActivateLaser",Control=False,S hift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="C",Command="GBA_ActivatePack",Control=False,Sh ift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="F",Command="GBA_ActivateBelt",Control=False,Sh ift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="X",Command="BehindView",Control=False,Shift=Fa lse,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="Z",Command="GBA_DropFlag",Control=False,Shift= False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="LeftMouseButton",Command="GBA_Fire",Control=Fa lse,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="RightMouseButton",Command="GBA_ToggleJumpJetpa ck | GBA_FlyUp",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShi ft=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="MiddleMouseButton",Command="ActivateFreeCam | OnRelease DeactivateFreeCam",Control=False,Shift=False,Alt=False,bIgnoreCtrl=Fal se,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="Escape",Command="OpenMenu",Control=False,Shift =False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="I",Command="GBA_OpenClasses",Control=False,Shi ft=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="U",Command="| onrelease ToggleDeployableMenu", Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnore Alt=False) [2466.74] Log: Bindings=(Name="H",Command="GBA_Horn",Control=False,Shift=Fals e,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="F12",Command="GBA_BugIt",Control=False,Shift=F alse,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="MouseScrollUp",Command="GBA_WeaponSwitchWithFi lter | GBA_MagnifyZoom",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bI gnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="MouseScrollDown",Command="GBA_WeaponSwitchWith Filter | GBA_DemagnifyZoom",Control=False,Shift=False,Alt=False,bIgnoreCtrl=Fals e,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="P",Command="| onrelease ToggleTeamSelectionMen u",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgn oreAlt=False) [2466.74] Log: Bindings=(Name="Y",Command="GBA_TeamTalk",Control=False,Shift= False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)

[2466.74] Log: Bindings=(Name="T",Command="GBA_Talk",Control=False,Shift=Fals e,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="Tab",Command="GBA_ShowScores",Control=False,Sh ift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="F10",Command="stat net",Control=False,Shift=Fa lse,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="V",Command="BeginVGS",Control=False,Shift=Fals e,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="Up",Command="Axis aLookup Speed=0.8 DeadZone=0 .2",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIg noreAlt=False) [2466.74] Log: Bindings=(Name="Down",Command="Axis aLookup Speed=-0.8 DeadZon e=0.2",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False, bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="LeftShift",Command=" ",Control=False,Shift=Fal se,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="O",Command="GBA_ShowObjectMarkers",Control=Fal se,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="F1",Command="GBA_SwitchToSeat1",Control=False, Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="F2",Command="GBA_SwitchToSeat2",Control=False, Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="F3",Command="GBA_SwitchToSeat3",Control=False, Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="F4",Command="GBA_SwitchToSeat4",Control=False, Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="F5",Command="VoteNo",Control=False,Shift=False ,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="F6",Command="VoteYes",Control=False,Shift=Fals e,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="Backslash",Command="SuppressHelpText",Control= False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=Fals e) [2466.74] Log: Bindings=(Name="Enter",Command="QuickClasses",Control=False,Sh ift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="LeftAlt",Command="GBA_SpotTarget",Control=Fals e,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="K",Command="Suicide",Control=False,Shift=False ,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="Tilde",Command="GBA_ToggleChat",Control=False, Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="One",Command="GBA_SwitchWeapon1",Control=False ,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="Two",Command="GBA_SwitchWeapon2",Control=False ,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="Three",Command="GBA_CallIn1",Control=False,Shi ft=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="Four",Command="GBA_CallIn2",Control=False,Shif t=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="Five",Command="GBA_CallIn3",Control=False,Shif t=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="LeftBracket",Command="TypeKeyPressed",Control= False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=Fals e) [2466.74] Log: Bindings=(Name="NumPadOne",Command="GBA_ClassSelectPTH",Contro l=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=Fa lse) [2466.74] Log: Bindings=(Name="NumPadTwo",Command="GBA_ClassSelectSEN",Contro l=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=Fa lse)

[2466.74] Log: Bindings=(Name="NumPadThree",Command="GBA_ClassSelectINF",Cont rol=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt= False) [2466.74] Log: Bindings=(Name="NumPadFour",Command="GBA_ClassSelectSLD",Contr ol=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=F alse) [2466.74] Log: Bindings=(Name="NumPadFive",Command="GBA_ClassSelectRDR",Contr ol=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=F alse) [2466.74] Log: Bindings=(Name="NumPadSix",Command="GBA_ClassSelectTCN",Contro l=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=Fa lse) [2466.74] Log: Bindings=(Name="NumPadSeven",Command="GBA_ClassSelectJUG",Cont rol=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt= False) [2466.74] Log: Bindings=(Name="NumPadEight",Command="GBA_ClassSelectDMB",Cont rol=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt= False) [2466.74] Log: Bindings=(Name="NumPadNine",Command="GBA_ClassSelectBRT",Contr ol=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=F alse) [2466.74] Log: Bindings=(Name="J",Command="GBA_Friends",Control=False,Shift=F alse,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="N",Command="GBA_Settings",Control=False,Shift= False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="M",Command="GBA_MainMenu",Control=False,Shift= False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="Slash",Command="GBA_ReplyTalk",Control=False,S hift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: Bindings=(Name="[",Command="TestSteamPurchase",Control=False,S hift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) [2466.74] Log: bInvertTurn=False [2466.74] Log: [2466.74] Log: [Engine.DebugCameraInput] [2466.74] Log: Bindings=(Name="MoveUp",Command="Axis aUp Speed=1.0") [2466.74] Log: Bindings=(Name="MoveDown",Command="Axis aUp Speed=-1.0") [2466.74] Log: Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0") [2466.74] Log: Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0" ) [2466.74] Log: Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 Ab soluteAxis=100") [2466.74] Log: Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100") [2466.74] Log: Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0") [2466.74] Log: Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0" ) [2466.74] Log: Bindings=(Name="Q",Command="MoveDown") [2466.74] Log: Bindings=(Name="E",Command="MoveUp") [2466.74] Log: Bindings=(Name="W",Command="MoveForward") [2466.74] Log: Bindings=(Name="S",Command="MoveBackward") [2466.74] Log: Bindings=(Name="A",Command="StrafeLeft") [2466.74] Log: Bindings=(Name="D",Command="StrafeRight") [2466.74] Log: Bindings=(Name="F",Command="FreezeRendering") [2466.74] Log: Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX") [2466.74] Log: Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY") [2466.74] Log: Bindings=(Name="Left",Command="TurnLeft") [2466.74] Log: Bindings=(Name="Right",Command="TurnRight") [2466.74] Log: Bindings=(Name="c",Command="ToggleDebugCamera",Control=False,S hift=False,Alt=True)

[2466.74] Log: Bindings=(Name="LeftShift",Command="MoreSpeed | OnRelease Norm alSpeed",Control=False,Shift=False,Alt=False) [2466.74] Log: Bindings=(Name="XboxTypeS_LeftThumbstick",Command="ToggleDebug Camera") [2466.74] Log: Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1 .0 DeadZone=0.3") [2466.74] Log: Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1. 0 DeadZone=0.3") [2466.74] Log: Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1. 0 DeadZone=0.2") [2466.74] Log: Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed= 0.8 DeadZone=0.2") [2466.74] Log: Bindings=(Name="XboxTypeS_LeftTrigger",Command="MoveDown") [2466.74] Log: Bindings=(Name="XboxTypeS_RightTrigger",Command="MoveUp") [2466.74] Log: Bindings=(Name="XboxTypeS_A",Command="SetFreezeRendering") [2466.74] Log: Bindings=(Name="XboxTypeS_B",Command="MoreSpeed | OnRelease No rmalSpeed") [2466.74] Log: [2466.74] Log: [UnrealEd.EditorViewportInput] [2466.74] Log: Bindings=(Command="MODE WIDGETMODECYCLE",Name=SpaceBar) [2466.74] Log: Bindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tilde) [2466.74] Log: Bindings=(Command="DELETE",Name=Delete) [2466.74] Log: Bindings=(Command="SELECT BUILDERBRUSH",Name=F2) [2466.74] Log: Bindings=(Command="EDCALLBACK SELECTEDPROPS",Name=F4) [2466.74] Log: Bindings=(Command="QUIT_EDITOR",Name=F4,Alt=True) [2466.74] Log: Bindings=(Command="EDCALLBACK SURFPROPS",Name=F5) [2466.74] Log: Bindings=(Command="EDCALLBACK LEVELPROPS",Name=F6) [2466.74] Log: Bindings=(Command="ACTOR SELECT ALL",Name=A,Shift=True) [2466.74] Log: Bindings=(Command="POLY SELECT MATCHING BRUSH",Name=B,Shift=Tr ue) [2466.74] Log: Bindings=(Command="POLY SELECT ADJACENT COPLANARS",Name=C,Shif t=True) [2466.74] Log: Bindings=(Command="DUPLICATE",Name=D,Shift=True) [2466.74] Log: Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH",Name=E,Shi ft=True) [2466.74] Log: Bindings=(Command="POLY SELECT ADJACENT FLOORS",Name=F,Shift=T rue) [2466.74] Log: Bindings=(Command="EDCALLBACK FITTEXTURETOSURFACE",Name=F,Cont rol=True,Shift=True) [2466.74] Log: Bindings=(Command="POLY SELECT MATCHING GROUPS",Name=G,Shift=T rue) [2466.74] Log: Bindings=(Command="POLY SELECT MATCHING ITEMS",Name=I,Shift=Tr ue) [2466.74] Log: Bindings=(Command="POLY SELECT ADJACENT ALL",Name=J,Shift=True ) [2466.74] Log: Bindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True) [2466.74] Log: Bindings=(Command="ACTOR LEVELCURRENT",Name=M) [2466.74] Log: Bindings=(Command="ACTOR MOVETOCURRENT",Name=M,Control=True) [2466.74] Log: Bindings=(Command="SELECT NONE",Name=N,Shift=True) [2466.74] Log: Bindings=(Command="POLY SELECT MEMORY INTERSECT",Name=O,Shift= True) [2466.74] Log: Bindings=(Command="POLY SELECT REVERSE",Name=Q,Shift=True) [2466.74] Log: Bindings=(Command="POLY SELECT MEMORY RECALL",Name=R,Shift=Tru e) [2466.74] Log: Bindings=(Command="POLY SELECT ALL",Name=S,Shift=True) [2466.74] Log: Bindings=(Command="POLY SELECT MATCHING TEXTURE",Name=T,Shift= True) [2466.74] Log: Bindings=(Command="POLY SELECT MEMORY UNION",Name=U,Shift=True )

[2466.74] Log: Bindings=(Command="POLY SELECT ADJACENT WALLS",Name=W,Shift=Tr ue) [2466.74] Log: Bindings=(Command="POLY SELECT MEMORY XOR",Name=X,Shift=True) [2466.74] Log: Bindings=(Command="POLY SELECT ADJACENT SLANTS",Name=Y,Shift=T rue) [2466.74] Log: Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES" ,Name=Z,Shift=True) [2466.74] Log: Bindings=(Command="EDIT COPY",Name=C,Control=True) [2466.74] Log: Bindings=(Command="EDIT PASTE",Name=V,Control=True) [2466.74] Log: Bindings=(Command="DUPLICATE",Name=W,Control=True) [2466.74] Log: Bindings=(Command="EDIT CUT",Name=X,Control=True) [2466.74] Log: Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True) [2466.74] Log: Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True) [2466.74] Log: Bindings=(Command="BRUSH ADD",Name=A,Control=True) [2466.74] Log: Bindings=(Command="BRUSH SUBTRACT",Name=S,Control=True) [2466.74] Log: Bindings=(Command="BRUSH FROM INTERSECTION",Name=I,Control=Tru e) [2466.74] Log: Bindings=(Command="BRUSH FROM DEINTERSECTION",Name=D,Control=T rue) [2466.74] Log: Bindings=(Command="PREFAB SELECTACTORSINPREFABS",Name=P,Shift= True) [2466.74] Log: Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=End) [2466.74] Log: Bindings=(Command="ACTOR ALIGN MOVETOGRID",Name=End,Control=Tr ue) [2466.74] Log: Bindings=(Command="CAMERA ALIGN",Name=Home) [2466.74] Log: Bindings=(Command="CAMERA ALIGN ACTIVEVIEWPORTONLY",Name=Home, Shift=True) [2466.74] Log: Bindings=(Command="MAP BRUSH GET",Name=P,Control=True) [2466.74] Log: Bindings=(Command="ACTOR FIND KISMET",Name=K,Control=True) [2466.74] Log: Bindings=(Command="ACTOR SELECT ALL FROMOBJ",Name=A,Control=Tr ue,Shift=True) [2466.74] Log: Bindings=(Command="ACTOR SYNCBROWSER",Name=B,Control=True) [2466.74] Log: Bindings=(Command="ACTOR DESELECT",Name=Escape) [2466.74] Log: Bindings=(Command="CTRLTAB SHIFTDOWN=FALSE",Name=Tab,Control=T rue) [2466.74] Log: Bindings=(Command="CTRLTAB SHIFTDOWN=TRUE",Name=Tab,Control=Tr ue,Shift=True) [2466.74] Log: Bindings=(Command="ACTOR LINKSELECTED",Name=L,Control=True,Shi ft=True) [2466.74] Log: Bindings=(Command="ACTOR UNLINKSELECTED",Name=U,Control=True,S hift=True) [2466.74] Log: Bindings=(Command="BUILDLIGHTING",Name=Semicolon,Control=True, Shift=True) [2466.74] Log: Bindings=(Command="RECOMPILESHADERS CHANGED",Name=Period,Contr ol=True,Shift=True) [2466.74] Log: Bindings=(Command="ACTOR ATTACH",Name=B,Alt=True) [2466.74] Log: Bindings=(Command="ACTOR ADDTOATTACHEDITOR",Name=A,Alt=True) [2466.74] Log: Bindings=(Command="PARTICLE RESET SELECTED",Name=Slash) [2466.74] Log: Bindings=(Command="PARTICLE RESET ALL",Name=Slash,Shift=True) [2466.74] Log: [2466.74] [2466.74] [2466.74] =True) [2466.74] [2466.74] Log: Log: Log: Log: Log: [UnrealEd.ObjectEditorViewportInput] Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True) Bindings=(Command="TRANSACTION REDO",Name=Z,Control=True,Shift Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True) [Engine.Console] ConsoleKey=Tilde

[2466.74] Log: [2466.74] Log:

[2466.74] Log: MaxScrollbackSize=1024 [2466.74] Log: HistoryBot=-1 [2466.74] Log: ManualAutoCompleteList=(Command="Exit",Desc="Exit (Exits the g ame)") [2466.74] Log: ManualAutoCompleteList=(Command="Open",Desc="Open <MapName> (O pens the specified map)") [2466.74] Log: ManualAutoCompleteList=(Command="DisplayAll",Desc="DisplayAll <ClassName> <PropertyName> (Display property values for instances of classname)" ) [2466.74] Log: ManualAutoCompleteList=(Command="DisplayAllState",Desc="Displa yAllState <ClassName> (Display state names for all instances of classname)") [2466.74] Log: ManualAutoCompleteList=(Command="DisplayClear",Desc="DisplayCl ear (Clears previous DisplayAll entries)") [2466.74] Log: ManualAutoCompleteList=(Command="FlushPersistentDebugLines",De sc="FlushPersistentDebugLines (Clears persistent debug line cache)") [2466.74] Log: ManualAutoCompleteList=(Command="GetAll ",Desc="GetAll <ClassN ame> <PropertyName> <Name=ObjectInstanceName> <OUTER=ObjectInstanceName> <SHOWDE FAULTS> <SHOWPENDINGKILLS> <DETAILED> (Log property values of all instances of c lassname)") [2466.74] Log: ManualAutoCompleteList=(Command="GetAllState",Desc="GetAllStat e <ClassName> (Log state names for all instances of classname)") [2466.74] Log: ManualAutoCompleteList=(Command="Obj List ",Desc="Obj List <Cl ass=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Ins ide=InsideObject>") [2466.74] Log: ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc="Ob j ListContentRefs <Class=ClassName> <ListClass=ClassName>") [2466.74] Log: ManualAutoCompleteList=(Command="Obj Classes",Desc="Obj Classe s (Shows all classes)") [2466.74] Log: ManualAutoCompleteList=(Command="Obj Refs",Desc="Name=<ObjectN ame> Class=<OptionalObjectClass> Lists referencers of the specified object") [2466.74] Log: ManualAutoCompleteList=(Command="EditActor",Desc="EditActor <C lass=ClassName> or <Name=ObjectName> or TRACE") [2466.74] Log: ManualAutoCompleteList=(Command="EditDefault",Desc="EditDefaul t <Class=ClassName>") [2466.74] Log: ManualAutoCompleteList=(Command="EditObject",Desc="EditObject <Class=ClassName> or <Name=ObjectName> or <ObjectName>") [2466.74] Log: ManualAutoCompleteList=(Command="ReloadCfg ",Desc="ReloadCfg < Class/ObjectName> (Reloads config variables for the specified object/class)") [2466.74] Log: ManualAutoCompleteList=(Command="ReloadLoc ",Desc="ReloadLoc < Class/ObjectName> (Reloads localized variables for the specified object/class)") [2466.74] Log: ManualAutoCompleteList=(Command="Set ",Desc="Set <ClassName> < PropertyName> <Value> (Sets property to value on objectname)") [2466.74] Log: ManualAutoCompleteList=(Command="Show BOUNDS",Desc="Show BOUND S (Displays bounding boxes for all visible objects)") [2466.74] Log: ManualAutoCompleteList=(Command="Show BSP",Desc="Show BSP (Tog gles BSP rendering)") [2466.74] Log: ManualAutoCompleteList=(Command="Show COLLISION",Desc="Show CO LLISION (Toggles collision rendering)") [2466.74] Log: ManualAutoCompleteList=(Command="Show COVER",Desc="Show COVER (Toggles cover rendering)") [2466.74] Log: ManualAutoCompleteList=(Command="Show DECALS",Desc="Show DECAL S (Toggles decal rendering)") [2466.74] Log: ManualAutoCompleteList=(Command="Show FOG",Desc="Show FOG (Tog gles fog rendering)") [2466.74] Log: ManualAutoCompleteList=(Command="Show LEVELCOLORATION",Desc="S how LEVELCOLORATION (Toggles per-level coloration)") [2466.74] Log: ManualAutoCompleteList=(Command="Show PATHS",Desc="Show PATHS (Toggles path rendering)") [2466.74] Log: ManualAutoCompleteList=(Command="Show POSTPROCESS",Desc="Show POSTPROCESS (Toggles post process rendering)")

[2466.74] Log: ManualAutoCompleteList=(Command="Show SKELMESHES",Desc="Show S KELMESHES (Toggles skeletal mesh rendering)") [2466.74] Log: ManualAutoCompleteList=(Command="Show TERRAIN",Desc="Show TERR AIN (Toggles terrain rendering)") [2466.74] Log: ManualAutoCompleteList=(Command="Show VOLUMES",Desc="Show VOLU MES (Toggles volume rendering)") [2466.74] Log: ManualAutoCompleteList=(Command="Show SPLINES",Desc="Show SPLI NES (Toggles spline rendering)") [2466.74] Log: ManualAutoCompleteList=(Command="Stat FPS",Desc="Stat FPS (Sho ws FPS counter)") [2466.74] Log: ManualAutoCompleteList=(Command="Stat UNIT",Desc="Stat UNIT (S hows hardware unit framerate)") [2466.74] Log: ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Stat LEVEL S (Displays level streaming info)") [2466.74] Log: ManualAutoCompleteList=(Command="Stat GAME",Desc="Stat GAME (D isplays game performance stats)") [2466.74] Log: ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Stat MEMOR Y (Displays memory stats)") [2466.74] Log: ManualAutoCompleteList=(Command="Stat XBOXMEMORY",Desc="Stat X BOXMEMORY (Displays Xbox memory stats while playing on PC)") [2466.74] Log: ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Stat PHYS ICS (Displays physics performance stats)") [2466.74] Log: ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Stat ST REAMING (Displays basic texture streaming stats)") [2466.74] Log: ManualAutoCompleteList=(Command="Stat STREAMINGDETAILS",Desc=" Stat STREAMINGDETAILS (Displays detailed texture streaming stats)") [2466.74] Log: ManualAutoCompleteList=(Command="Stat COLLISION",Desc="Stat CO LLISION") [2466.74] Log: ManualAutoCompleteList=(Command="Stat PARTICLES",Desc="Stat PA RTICLES") [2466.74] Log: ManualAutoCompleteList=(Command="Stat SCRIPT",Desc="Stat SCRIP T") [2466.74] Log: ManualAutoCompleteList=(Command="Stat AUDIO",Desc="Stat AUDIO" ) [2466.74] Log: ManualAutoCompleteList=(Command="Stat ANIM",Desc="Stat ANIM") [2466.74] Log: ManualAutoCompleteList=(Command="Stat NET",Desc="Stat NET") [2466.74] Log: ManualAutoCompleteList=(Command="Stat LIST",Desc="Stat LIST Gr oups/Sets/Group (List groups of stats, saved sets, or specific stats within a sp ecified group)") [2466.74] Log: ManualAutoCompleteList=(Command="ListTextures",Desc="ListTextu res (Lists all loaded textures and their current memory footprint)") [2466.74] Log: ManualAutoCompleteList=(Command="RestartLevel",Desc="RestartLe vel (restarts the level)") [2466.74] Log: ManualAutoCompleteList=(Command="ListSounds",Desc="ListSounds (Lists all the loaded sounds and their memory footprint)") [2466.74] Log: ManualAutoCompleteList=(Command="ListWaves",Desc="ListWaves (L ist the WaveInstances and whether they have a source)") [2466.74] Log: ManualAutoCompleteList=(Command="ListSoundClasses",Desc="ListS oundClasses (Lists a summary of loaded sound collated by class)") [2466.74] Log: ManualAutoCompleteList=(Command="ListSoundModes",Desc="ListSou ndModes (Lists loaded sound modes)") [2466.74] Log: ManualAutoCompleteList=(Command="ListAudioComponents",Desc="Li stAudioComponents (Dumps a detailed list of all AudioComponent objects)") [2466.74] Log: ManualAutoCompleteList=(Command="ListSoundDurations",Desc="Lis tSoundDurations") [2466.74] Log: ManualAutoCompleteList=(Command="PlaySoundCue",Desc="PlaySound Cue (Lists a summary of loaded sound collated by class)") [2466.74] Log: ManualAutoCompleteList=(Command="PlaySoundWave",Desc="PlaySoun dWave") [2466.74] Log: ManualAutoCompleteList=(Command="SetSoundMode",Desc="SetSoundM

ode <ModeName>") [2466.74] Log: ManualAutoCompleteList=(Command="DisableLowPassFilter",Desc="D isableLowPassFilter") [2466.74] Log: ManualAutoCompleteList=(Command="DisableEQFilter",Desc="Disabl eEQFilter") [2466.74] Log: ManualAutoCompleteList=(Command="IsolateDryAudio",Desc="Isolat eDryAudio") [2466.74] Log: ManualAutoCompleteList=(Command="IsolateReverb",Desc="IsolateR everb") [2466.74] Log: ManualAutoCompleteList=(Command="ResetSoundState",Desc="ResetS oundState (Resets volumes to default and removes test filters)") [2466.74] Log: ManualAutoCompleteList=(Command="ModifySoundClass",Desc="Modif ySoundClass <SoundClassName> Vol=<new volume>") [2466.74] Log: ManualAutoCompleteList=(Command="DisableAllScreenMessages",Des c="Disables all on-screen warnings/messages") [2466.74] Log: ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc ="Enables all on-screen warnings/messages") [2466.74] Log: ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc ="Toggles display state of all on-screen warnings/messages") [2466.74] Log: ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles di splay state of all on-screen warnings/messages") [2466.74] Log: ManualAutoCompleteList=(Command="ShowDebug NET",Desc="") [2466.74] Log: ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc="") [2466.74] Log: ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc="") [2466.74] Log: ManualAutoCompleteList=(Command="ShowDebug AI",Desc="") [2466.74] Log: ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc="") [2466.74] Log: ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc="") [2466.74] Log: ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc="") [2466.74] Log: ManualAutoCompleteList=(Command="ShowDebug INPUT",Desc="") [2466.74] Log: ManualAutoCompleteList=(Command="memleakcheck",Desc="") [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: Log: Log: [Engine.DebugCameraController] PrimaryKey=LeftMouseButton SecondaryKey=RightMouseButton UnselectKey=Escape bShowSelectedInfo=true

[2466.74] Log: [Engine.UIDataStore_InputAlias] [2466.74] Log: InputAliases=(AliasName="Generic_A",PlatformInputKeys[0]=(Inpu tKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI .ButtonFont.Xenon_A>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTyp eS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),Platform InputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString=" <Strings:UDKGameUI.ButtonFont.PS3_X>")) [2466.74] Log: InputAliases=(AliasName="Generic_B",PlatformInputKeys[0]=(Inpu tKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI .ButtonFont.Xenon_B>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTyp eS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),Platform InputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString=" <Strings:UDKGameUI.ButtonFont.PS3_Circle>")) [2466.74] Log: InputAliases=(AliasName="Generic_X",PlatformInputKeys[0]=(Inpu tKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI .ButtonFont.Xenon_X>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTyp eS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"),Platform InputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString=" <Strings:UDKGameUI.ButtonFont.PS3_Square>")) [2466.74] Log: InputAliases=(AliasName="Generic_Y",PlatformInputKeys[0]=(Inpu tKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI

.ButtonFont.Xenon_Y>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTyp eS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Y>"),Platform InputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString=" <Strings:UDKGameUI.ButtonFont.PS3_Triangle>")) [2466.74] Log: InputAliases=(AliasName="Generic_LT",PlatformInputKeys[0]=(Inp utKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<String s:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"),PlatformInputKeys[1]=(InputKeyData=( InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI .ButtonFont.Xenon_LeftTrigger>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyNam e="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont .PS3_L2>")) [2466.74] Log: InputAliases=(AliasName="Generic_RT",PlatformInputKeys[0]=(Inp utKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strin gs:UDKGameUI.ButtonFont.Xenon_RightTrigger>"),PlatformInputKeys[1]=(InputKeyData =(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGam eUI.ButtonFont.Xenon_RightTrigger>"),PlatformInputKeys[2]=(InputKeyData=(InputKe yName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.Butto nFont.PS3_R2>")) [2466.74] Log: InputAliases=(AliasName="Generic_LB",PlatformInputKeys[0]=(Inp utKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strin gs:UDKGameUI.ButtonFont.Xenon_LeftBumper>"),PlatformInputKeys[1]=(InputKeyData=( InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameU I.ButtonFont.Xenon_LeftBumper>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyNam e="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFon t.PS3_L1>")) [2466.74] Log: InputAliases=(AliasName="Generic_RB",PlatformInputKeys[0]=(Inp utKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Stri ngs:UDKGameUI.ButtonFont.Xenon_RightBumper>"),PlatformInputKeys[1]=(InputKeyData =(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGa meUI.ButtonFont.Xenon_RightBumper>"),PlatformInputKeys[2]=(InputKeyData=(InputKe yName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.Butt onFont.PS3_R1>")) [2466.74] Log: InputAliases=(AliasName="Generic_Start",PlatformInputKeys[0]=( InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:U DKGameUI.ButtonFont.Xenon_Start>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyN ame="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xen on_Start>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Start"), ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Start>")) [2466.74] Log: InputAliases=(AliasName="Generic_Back",PlatformInputKeys[0]=(I nputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDK GameUI.ButtonFont.Xenon_Back>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName ="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B ack>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),Button FontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Select>")) [2466.74] Log: InputAliases=(AliasName="Generic_DPad_Up",PlatformInputKeys[0] =(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strin gs:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[1]=(InputKeyData=(Inpu tKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonF ont.Xenon_DPadUp>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_ DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadUp>")) [2466.74] Log: InputAliases=(AliasName="Generic_DPad_Down",PlatformInputKeys[ 0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<S trings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[1]=(InputKeyData =(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI .ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName=" XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_ DPadDown>")) [2466.74] Log: InputAliases=(AliasName="Generic_DPad_Left",PlatformInputKeys[ 0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<S trings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[1]=(InputKeyData

=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI .ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName=" XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_ DPadLeft>")) [2466.74] Log: InputAliases=(AliasName="Generic_DPad_Right",PlatformInputKeys [0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString=" <Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[1]=(InputKeyD ata=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGa meUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyN ame="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFon t.PS3_DPadRight>")) [2466.74] Log: InputAliases=(AliasName="Gamepad_LeftStick_Up",PlatformInputKe ys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString ="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[1]=(InputKeyDa ta=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGam eUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName= "Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS 3_LeftStick>")) [2466.74] Log: InputAliases=(AliasName="Gamepad_LeftStick_Down",PlatformInput Keys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupSt ring="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[1]=(Inpu tKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<String s:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[2]=(InputKeyData=(Inp utKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.B uttonFont.PS3_LeftStick>")) [2466.74] Log: InputAliases=(AliasName="Gamepad_LeftStick_Left",PlatformInput Keys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupSt ring="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[1]=(Inpu tKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<String s:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[2]=(InputKeyData=(Inp utKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.B uttonFont.PS3_LeftStick>")) [2466.74] Log: InputAliases=(AliasName="Gamepad_LeftStick_Right",PlatformInpu tKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkup String="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[1]=(I nputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<St rings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[2]=(InputKeyData =(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGa meUI.ButtonFont.PS3_LeftStick>")) [2466.74] Log: InputAliases=(AliasName="Gamepad_RightStick_Up",PlatformInputK eys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupStri ng="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(Inpu tKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings :UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(In putKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.B uttonFont.PS3_RightStick>")) [2466.74] Log: InputAliases=(AliasName="Gamepad_RightStick_Down",PlatformInpu tKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkup String="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=( InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<S trings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyDa ta=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDK GameUI.ButtonFont.PS3_RightStick>")) [2466.74] Log: InputAliases=(AliasName="Gamepad_RightStick_Left",PlatformInpu tKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkup String="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=( InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<S trings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyDa ta=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDK GameUI.ButtonFont.PS3_RightStick>"))

[2466.74] Log: InputAliases=(AliasName="Gamepad_RightStick_Right",PlatformInp utKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMark upString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1] =(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString= "<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKe yData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings :UDKGameUI.ButtonFont.PS3_RightStick>")) [2466.74] Log: InputAliases=(AliasName="Generic_LeftStickButton",PlatformInpu tKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarku pString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"),PlatformInputKey s[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupStr ing="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"),PlatformInputKeys[2] =(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString= "<Strings:UDKGameUI.ButtonFont.PS3_LeftStickButton>")) [2466.74] Log: InputAliases=(AliasName="Generic_RightStickButton",PlatformInp utKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMar kupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"),PlatformInput Keys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkup String="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"),PlatformInputKey s[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupSt ring="<Strings:UDKGameUI.ButtonFont.PS3_RightStickButton>")) [2466.74] Log: InputAliases=(AliasName="CycleLeft",PlatformInputKeys[1]=(Inpu tKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<String s:UDKGameUI.ButtonFont.Xenon_DPadLeft>")) [2466.74] Log: InputAliases=(AliasName="CycleRight",PlatformInputKeys[1]=(Inp utKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Stri ngs:UDKGameUI.ButtonFont.Xenon_DPadRight>")) [2466.74] Log: InputAliases=(AliasName="AnyKey",PlatformInputKeys[1]=(InputKe yData=(InputKeyName="*"),ButtonFontMarkupString="<Strings:UDKGameUI.Generic.Fire >")) [2466.74] Log: InputAliases=(AliasName="Accept",PlatformInputKeys[1]=(InputKe yData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.Bu ttonFont.Xenon_A>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_ A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_X>")) [2466.74] Log: InputAliases=(AliasName="Cancel",PlatformInputKeys[1]=(InputKe yData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.Bu ttonFont.Xenon_B>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_ B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Circle>")) [2466.74] Log: InputAliases=(AliasName="SpecialLeft",PlatformInputKeys[1]=(In putKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGame UI.ButtonFont.Xenon_X>")) [2466.74] Log: InputAliases=(AliasName="SpecialTop",PlatformInputKeys[1]=(Inp utKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Color:R=1,G=1,B= 1,A=1><Fonts:UI_Fonts.Fonts.UI_Fonts_Xbox18>Y<Fonts:/><Color:/>")) [2466.74] Log: InputAliases=(AliasName="Start",PlatformInputKeys[1]=(InputKey Data=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI .ButtonFont.Xenon_Start>")) [2466.74] Log: InputAliases=(AliasName="Back",PlatformInputKeys[1]=(InputKeyD ata=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.B uttonFont.Xenon_Back>")) [2466.74] Log: InputAliases=(AliasName="ShiftUp",PlatformInputKeys[1]=(InputK eyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings: UDKGameUI.ButtonFont.Xenon_LeftBumper>")) [2466.74] Log: InputAliases=(AliasName="ShiftDown",PlatformInputKeys[1]=(Inpu tKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strin gs:UDKGameUI.ButtonFont.Xenon_RightBumper>")) [2466.74] Log: InputAliases=(AliasName="ShiftUpPage",PlatformInputKeys[1]=(In putKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strin gs:UDKGameUI.ButtonFont.Xenon_LeftTrigger>")) [2466.74] Log: InputAliases=(AliasName="ShiftDownPage",PlatformInputKeys[1]=(

InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<St rings:UDKGameUI.ButtonFont.Xenon_RightTrigger>")) [2466.74] Log: InputAliases=(AliasName="ShiftBoth",PlatformInputKeys[1]=(Inpu tKeyData=(InputKeyName="XboxTypeS_LeftTrigger+XboxTypeS_RightTrigger"),ButtonFon tMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger><Strings:UDKGameU I.ButtonFont.Xenon_RightTrigger>")) [2466.74] Log: InputAliases=(AliasName="Defaults",PlatformInputKeys[1]=(Input KeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings: UDKGameUI.ButtonFont.Xenon_LeftTrigger>")) [2466.74] Log: InputAliases=(AliasName="MouseLeft",PlatformInputKeys[0]=(Inpu tKeyData=(InputKeyName="LeftMouseButton"),ButtonFontMarkupString="LEFT MOUSE")) [2466.74] Log: InputAliases=(AliasName="MouseRight",PlatformInputKeys[0]=(Inp utKeyData=(InputKeyName="RightMouseButton"),ButtonFontMarkupString="RIGHT MOUSE" )) [2466.74] Log: InputAliases=(AliasName="ClickLeft",PlatformInputKeys[1]=(Inpu tKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Stri ngs:UDKGameUI.ButtonFont.Xenon_LeftStickButton>")) [2466.74] Log: InputAliases=(AliasName="ClickRight",PlatformInputKeys[1]=(Inp utKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<St rings:UDKGameUI.ButtonFont.Xenon_RightStickButton>")) [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [GFxUI.KeyMap] FullKeyboard=1 XboxTypeS_DPad_Left=Left XboxTypeS_DPad_Right=Right XboxTypeS_DPad_Up=Up XboxTypeS_DPad_Down=Down Gamepad_RightStick_Left=GAMEPAD_RS_Left Gamepad_RightStick_Right=GAMEPAD_RS_Right Gamepad_RightStick_Up=GAMEPAD_RS_Up Gamepad_RightStick_Down=GAMEPAD_RS_Down Gamepad_LeftStick_Left=Left Gamepad_LeftStick_Right=Right Gamepad_LeftStick_Up=Up Gamepad_LeftStick_Down=Down XboxTypeS_A=GAMEPAD_A XboxTypeS_B=GAMEPAD_B XboxTypeS_X=GAMEPAD_X XboxTypeS_Y=GAMEPAD_Y XboxTypeS_LeftShoulder=GAMEPAD_L1 XboxTypeS_LeftTrigger=GAMEPAD_L2 XboxTypeS_LeftThumbStick=GAMEPAD_L3 XboxTypeS_RightShoulder=GAMEPAD_R1 XboxTypeS_RightTrigger=GAMEPAD_R2 XboxTypeS_RightThumbStick=GAMEPAD_R3 XboxTypeS_Start=START XboxTypeS_Back=BACK [GFxUI.GamepadMouse] X=None Y=None [Configuration] [TribesGame.TrConsolePlayerInput] bAutoCenterPitch=FALSE

[2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log:

[2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

bAutoCenterVehiclePitch=FALSE AutoVehicleCenterSpeed=12000 Dodge_Threshold=0.8 SlowTurnScaling=0.1 AutoCenterDelay=2.0 bViewAccelerationEnabled=FALSE bDebugViewAcceleration=FALSE bTargetFrictionEnabled=TRUE bDebugTargetFriction=FALSE ViewAccel_YawThreshold=0.99f ViewAccel_DiagonalThreshold=.99f ViewAccel_BaseMultiplier=1.1f ViewAccel_TimeToHoldBeforeFastAcceleration=0.125f ViewAccel_RampSpeed=0.100f ViewAccel_MaxTurnSpeed=3.0f ViewAccel_Twitchy=0.98f MagicScaleForSensitivityMiddle=2.4f MagicScaleForSensitivityEdge=1.5f ViewAccel_PitchThreshold=0.66f ViewAccel_LookingUpOrDownBoundary=12000.0f ViewAccel_BackToCenterBoundary=3000.0f ViewAccel_BackToCenterSpeed=2.8f AutoPitchCenterSpeed=0.20f AutoPitchStopAdjustingValue=5.0f HoverBoardPitchMultiplier=0.5f

[2466.74] Log: [TribesGame.TrVehicleInput_Flying] [2466.74] Log: Bindings=(Name="G",Command="Axis aUp Speed=+1.0 AbsoluteAxis=1 00") [2466.74] Log: Bindings=(Name="N",Command="Axis aUp Speed=+1.0 AbsoluteAxis=1 00") [2466.74] Log: Bindings=(Name="A",Command="GBA_TurnLeft_Gamepad") [2466.74] Log: Bindings=(Name="F4",Command="Playersonly") [2466.74] Log: Bindings=(Name="F5",Command="set D3DRenderDevice UsePostProces sEffects False",Control=False,Shift=False,Alt=False) [2466.74] Log: Bindings=(Name="F6",Command="set D3DRenderDevice UsePostProces sEffects True",Control=False,Shift=False,Alt=False)") [2466.74] Log: Bindings=(Name="F7",Command="NextViewMode") [2466.74] Log: Bindings=(Name="F8",Command="PrevViewMode") [2466.74] Log: Bindings=(Name="M",Command="BasePath 0") [2466.74] Log: Bindings=(Name="N",Command="BasePath 1") [2466.74] Log: [2466.74] Log: [TribesGame.TrPlayerInput_Spectator] [2466.74] Log: Bindings=(Name="MoveUp",Command="Axis aUp Speed=1.0 | ViewSelf ") [2466.74] Log: Bindings=(Name="MoveDown",Command="Axis aUp Speed=-1.0 | ViewS elf") [2466.74] Log: Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0 | ViewSelf") [2466.74] Log: Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0 | ViewSelf") [2466.74] Log: Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 Ab soluteAxis=100") [2466.74] Log: Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100") [2466.74] Log: Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0 | ViewSelf") [2466.74] Log: Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0

| ViewSelf") [2466.74] Log: Bindings=(Name="Q",Command="MoveDown") [2466.74] Log: Bindings=(Name="E",Command="MoveUp") [2466.74] Log: Bindings=(Name="W",Command="MoveForward") [2466.74] Log: Bindings=(Name="S",Command="MoveBackward") [2466.74] Log: Bindings=(Name="A",Command="StrafeLeft") [2466.74] Log: Bindings=(Name="D",Command="StrafeRight") [2466.74] Log: Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX") [2466.74] Log: Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY") [2466.74] Log: Bindings=(Name="Left",Command="TurnLeft") [2466.74] Log: Bindings=(Name="Right",Command="TurnRight") [2466.74] Log: Bindings=(Name="MouseScrollUp",Command="IncreaseSpeed 250 | D ecreaseCamDistance 100") [2466.74] Log: Bindings=(Name="MouseScrollDown",Command="DecreaseSpeed 250 | IncreaseCamDistance 100") [2466.74] Log: Bindings=(Name="LeftMouseButton",Command="ViewNextPlayer") [2466.74] Log: Bindings=(Name="RightMouseButton",Command="ViewPreviousPlayer" ) [2466.74] Log: Bindings=(Name="MiddleMouseButton",Command="ViewSelf") [2466.74] Log: Bindings=(Name="C",Command="ViewBookmarks true | OnRelease Vie wBookmarks false") [2466.74] Log: Bindings=(Name="G",Command="ViewGenerators true | OnRelease Vi ewGenerators false") [2466.74] Log: Bindings=(Name="B",Command="ViewFlagStands true | OnRelease Vi ewFlagStands false") [2466.74] Log: Bindings=(Name="F",Command="ViewFlags true | OnRelease ViewFla gs false") [2466.74] Log: Bindings=(Name="V",Command="ViewVehicles true | OnRelease View Vehicles false") [2466.74] Log: Bindings=(Name="R",Command="ViewFastestPlayer true | OnRelease ViewFastestPlayer false") [2466.74] Log: Bindings=(Name="Z",Command="ShowSpectatorControls") [2466.74] Log: Bindings=(Name="X",Command="ShowSpectatorHUD") [2466.74] Log: Bindings=(Name="Tab",Command="SetShowScores true | Onrelease S etShowScores false") [2466.74] Log: Bindings=(Name="Escape",Command="OpenMenu") [2466.74] Log: Bindings=(Name="LeftBracket",Command="TypeKeyPressed") [2466.74] Log: Bindings=(Name="P",Command="| onrelease ToggleTeamSelectionMen u") [2466.74] Log: Bindings=(Name="O",Command="ToggleShowObjectMarkers") [2466.74] Log: Bindings=(Name="L",Command="ToggleLockViewToPlayer") [2466.74] Log: Bindings=(Name="SpectatorKeybindOneSetBind",Command="BindSpect atorViewTarget SpectatorKeybindOne") [2466.74] Log: Bindings=(Name="SpectatorKeybindOneGoto",Command="GotoViewTarg et SpectatorKeybindOne") [2466.74] Log: Bindings=(Name="SpectatorKeybindTwoSetBind",Command="BindSpect atorViewTarget SpectatorKeybindTwo") [2466.74] Log: Bindings=(Name="SpectatorKeybindTwoGoto",Command="GotoViewTarg et SpectatorKeybindTwo") [2466.74] Log: Bindings=(Name="SpectatorKeybindThreeSetBind",Command="BindSpe ctatorViewTarget SpectatorKeybindThree") [2466.74] Log: Bindings=(Name="SpectatorKeybindThreeGoto",Command="GotoViewTa rget SpectatorKeybindThree") [2466.74] Log: Bindings=(Name="SpectatorKeybindFourSetBind",Command="BindSpec tatorViewTarget SpectatorKeybindFour") [2466.74] Log: Bindings=(Name="SpectatorKeybindFourGoto",Command="GotoViewTar get SpectatorKeybindFour") [2466.74] Log: Bindings=(Name="SpectatorKeybindFiveSetBind",Command="BindSpec tatorViewTarget SpectatorKeybindFive") [2466.74] Log: Bindings=(Name="SpectatorKeybindFiveGoto",Command="GotoViewTar

get SpectatorKeybindFive") [2466.74] Log: Bindings=(Name="SpectatorKeybindSixSetBind",Command="BindSpect atorViewTarget SpectatorKeybindSix") [2466.74] Log: Bindings=(Name="SpectatorKeybindSixGoto",Command="GotoViewTarg et SpectatorKeybindSix") [2466.74] Log: Bindings=(Name="SpectatorKeybindSevenSetBind",Command="BindSpe ctatorViewTarget SpectatorKeybindSeven") [2466.74] Log: Bindings=(Name="SpectatorKeybindSevenGoto",Command="GotoViewTa rget SpectatorKeybindSeven") [2466.74] Log: Bindings=(Name="SpectatorKeybindEightSetBind",Command="BindSpe ctatorViewTarget SpectatorKeybindEight") [2466.74] Log: Bindings=(Name="SpectatorKeybindEightGoto",Command="GotoViewTa rget SpectatorKeybindEight") [2466.74] Log: Bindings=(Name="SpectatorKeybindNineSetBind",Command="BindSpec tatorViewTarget SpectatorKeybindNine") [2466.74] Log: Bindings=(Name="SpectatorKeybindNineGoto",Command="GotoViewTar get SpectatorKeybindNine") [2466.74] Log: Bindings=(Name="SpectatorKeybindZeroSetBind",Command="BindSpec tatorViewTarget SpectatorKeybindZero") [2466.74] Log: Bindings=(Name="SpectatorKeybindZeroGoto",Command="GotoViewTar get SpectatorKeybindZero") [2466.74] Log: Bindings=(Name="NumPadOne",Command="BindSpectatorViewTarget Sp ectatorKeybindOne",Control=False,Shift=False,Alt=True) [2466.74] Log: Bindings=(Name="NumPadOne",Command="GotoViewTarget SpectatorKe ybindOne",Control=False,Shift=False,Alt=False,bIgnoreAlt=True) [2466.74] Log: Bindings=(Name="NumPadTwo",Command="BindSpectatorViewTarget Sp ectatorKeybindTwo",Control=False,Shift=False,Alt=True) [2466.74] Log: Bindings=(Name="NumPadTwo",Command="GotoViewTarget SpectatorKe ybindTwo",Control=False,Shift=False,Alt=False,bIgnoreAlt=True) [2466.74] Log: Bindings=(Name="NumPadThree",Command="BindSpectatorViewTarget SpectatorKeybindThree",Control=False,Shift=False,Alt=True) [2466.74] Log: Bindings=(Name="NumPadThree",Command="GotoViewTarget Spectator KeybindThree",Control=False,Shift=False,Alt=False,bIgnoreAlt=True) [2466.74] Log: Bindings=(Name="NumPadFour",Command="BindSpectatorViewTarget S pectatorKeybindFour",Control=False,Shift=False,Alt=True) [2466.74] Log: Bindings=(Name="NumPadFour",Command="GotoViewTarget SpectatorK eybindFour",Control=False,Shift=False,Alt=False,bIgnoreAlt=True) [2466.74] Log: Bindings=(Name="NumPadFive",Command="BindSpectatorViewTarget S pectatorKeybindFive",Control=False,Shift=False,Alt=True) [2466.74] Log: Bindings=(Name="NumPadFive",Command="GotoViewTarget SpectatorK eybindFive",Control=False,Shift=False,Alt=False,bIgnoreAlt=True) [2466.74] Log: Bindings=(Name="NumPadSix",Command="BindSpectatorViewTarget Sp ectatorKeybindSix",Control=False,Shift=False,Alt=True) [2466.74] Log: Bindings=(Name="NumPadSix",Command="GotoViewTarget SpectatorKe ybindSix",Control=False,Shift=False,Alt=False,bIgnoreAlt=True) [2466.74] Log: Bindings=(Name="NumPadSeven",Command="BindSpectatorViewTarget SpectatorKeybindSeven",Control=False,Shift=False,Alt=True) [2466.74] Log: Bindings=(Name="NumPadSeven",Command="GotoViewTarget Spectator KeybindSeven",Control=False,Shift=False,Alt=False,bIgnoreAlt=True) [2466.74] Log: Bindings=(Name="NumPadEight",Command="BindSpectatorViewTarget SpectatorKeybindEight",Control=False,Shift=False,Alt=True) [2466.74] Log: Bindings=(Name="NumPadEight",Command="GotoViewTarget Spectator KeybindEight",Control=False,Shift=False,Alt=False,bIgnoreAlt=True) [2466.74] Log: Bindings=(Name="NumPadNine",Command="BindSpectatorViewTarget S pectatorKeybindNine",Control=False,Shift=False,Alt=True) [2466.74] Log: Bindings=(Name="NumPadNine",Command="GotoViewTarget SpectatorK eybindNine",Control=False,Shift=False,Alt=False,bIgnoreAlt=True) [2466.74] Log: Bindings=(Name="NumPadZero",Command="BindSpectatorViewTarget S pectatorKeybindZero",Control=False,Shift=False,Alt=True) [2466.74] Log: Bindings=(Name="NumPadZero",Command="GotoViewTarget SpectatorK

eybindZero",Control=False,Shift=False,Alt=False,bIgnoreAlt=True) [2466.74] Log: Bindings=(Name="XboxTypeS_LeftThumbstick",Command="ToggleDebug Camera") [2466.74] Log: Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1 .0 DeadZone=0.3") [2466.74] Log: Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1. 0 DeadZone=0.3") [2466.74] Log: Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1. 0 DeadZone=0.2") [2466.74] Log: Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed= 0.8 DeadZone=0.2") [2466.74] Log: Bindings=(Name="XboxTypeS_LeftTrigger",Command="MoveDown") [2466.74] Log: Bindings=(Name="XboxTypeS_RightTrigger",Command="MoveUp") [2466.74] Log: Bindings=(Name="XboxTypeS_A",Command="SetFreezeRendering") [2466.74] Log: Bindings=(Name="XboxTypeS_B",Command="MoreSpeed | OnRelease No rmalSpeed") [2466.74] Log: [2466.74] Log: [TribesGame.TrChatConsole] [2466.74] Log: TribesAutoCompleteList=(Command="/stat fps",Desc="/stat fps (D isplay your FPS)") [2466.74] Log: TribesAutoCompleteList=(Command="/report",Desc="/report <Playe r> <Reason For Reporting> (Send a confidential report to Hi-Rez)") [2466.74] Log: TribesAutoCompleteList=(Command="/mute",Desc="/mute <Player> ( Stop displaying chat from a player)") [2466.74] Log: TribesAutoCompleteList=(Command="/unmute",Desc="/unmute <Playe r> (Remove a player from your muted list)") [2466.74] Log: TribesAutoCompleteList=(Command="/votekick",Desc="/votekick <P layer> (Call an in-game vote to remove a player from the match)") [2466.74] Log: TribesAutoCompleteList=(Command="/quit",Desc="/quit (Exit the program)") [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: [IniVersion] 0=1318962875.000000 1=1344876013.000000

[2466.74] Log: FileName: ..\..\TribesGame\Config\TribesUI.ini [2466.74] Log: [Engine.UIInteraction] [2466.74] Log: UIJoystickDeadZone=0.9 [2466.74] Log: UIAxisMultiplier=1.0 [2466.74] Log: AxisRepeatDelay=0.2 [2466.74] Log: MouseButtonRepeatDelay=0.15 [2466.74] Log: DoubleClickTriggerSeconds=0.5 [2466.74] Log: DoubleClickPixelTolerance=1 [2466.74] Log: ConfiguredAxisEmulationDefinitions=(AxisInputKey=MouseX,Adjace ntAxisInputKey=MouseY,bEmulateButtonPress=False) [2466.74] Log: ConfiguredAxisEmulationDefinitions=(AxisInputKey=MouseY,Adjace ntAxisInputKey=MouseX,bEmulateButtonPress=False) [2466.74] Log: ConfiguredAxisEmulationDefinitions=(AxisInputKey=XboxTypeS_Lef tX,AdjacentAxisInputKey=XboxTypeS_LeftY,bEmulateButtonPress=True,InputKeyToEmula te[0]=Gamepad_LeftStick_Right,InputKeyToEmulate[1]=Gamepad_LeftStick_Left) [2466.74] Log: ConfiguredAxisEmulationDefinitions=(AxisInputKey=XboxTypeS_Lef tY,AdjacentAxisInputKey=XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmula te[0]=Gamepad_LeftStick_Up,InputKeyToEmulate[1]=Gamepad_LeftStick_Down) [2466.74] Log: ConfiguredAxisEmulationDefinitions=(AxisInputKey=XboxTypeS_Rig htX,AdjacentAxisInputKey=XboxTypeS_RightY,bEmulateButtonPress=True,InputKeyToEmu late[0]=Gamepad_RightStick_Right,InputKeyToEmulate[1]=Gamepad_RightStick_Left) [2466.74] Log: ConfiguredAxisEmulationDefinitions=(AxisInputKey=XboxTypeS_Rig

htY,AdjacentAxisInputKey=XboxTypeS_RightX,bEmulateButtonPress=True,InputKeyToEmu late[0]=Gamepad_RightStick_Down,InputKeyToEmulate[1]=Gamepad_RightStick_Up) [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [Engine.GameUISceneClient] OverlaySceneAlphaModulation=0.45 bRestrictActiveControlToFocusedScene=true bCaptureUnprocessedInput=True bEnableDebugInput=true bRenderDebugInfo=false bRenderActiveControlInfo=true bRenderFocusedControlInfo=true bRenderTargetControlInfo=true bRenderDebugInfoAtTop=true bSelectVisibleTargetsOnly=true bInteractiveMode=false bDisplayFullPaths=true bShowWidgetPath=true bShowRenderBounds=true bShowCurrentState=true bShowMousePos=true [Configuration] [UTGame.UTGameInteraction] AxisRepeatDelay=0.2

[2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log:

[2466.74] Log: [UTGame.GFxUDKFrontEnd] [2466.74] Log: ViewData=(ViewName="MainMenu",SWFName="udk_main_menu.swf",Depe ndantViews=("InstantAction","Multiplayer","InfoDialog")) [2466.74] Log: ViewData=(ViewName="Multiplayer",SWFName="udk_multiplayer.swf" ,DependantViews=("JoinGame","HostGame")) [2466.74] Log: ViewData=(ViewName="HostGame",SWFName="udk_instant_action.swf" ,DependantViews=("GameMode","MapSelect","Mutators","Settings","ServerSettings")) [2466.74] Log: ViewData=(ViewName="InstantAction",SWFName="udk_instant_action .swf",DependantViews=("GameMode","MapSelect","Mutators","Settings")) [2466.74] Log: ViewData=(ViewName="GameMode",SWFName="udk_game_mode.swf",Depe ndantViews=()) [2466.74] Log: ViewData=(ViewName="MapSelect",SWFName="udk_map.swf",Dependant Views=()) [2466.74] Log: ViewData=(ViewName="Mutators",SWFName="udk_mutators.swf",Depen dantViews=()) [2466.74] Log: ViewData=(ViewName="Settings",SWFName="udk_settings.swf",Depen dantViews=()) [2466.74] Log: ViewData=(ViewName="ServerSettings",SWFName="udk_settings.swf" ,DependantViews=()) [2466.74] Log: ViewData=(ViewName="InfoDialog",SWFName="udk_dialog_exit.swf", DependantViews=()) [2466.74] Log: ViewData=(ViewName="JoinGame",SWFName="udk_server_browser.swf" ,DependantViews=("FilterDialog","JoinDialog","ErrorDialog")) [2466.74] Log: ViewData=(ViewName="FilterDialog",SWFName="udk_dialog_filter.s wf",DependantViews=()) [2466.74] Log: ViewData=(ViewName="JoinDialog",SWFName="udk_dialog_join.swf", DependantViews=()) [2466.74] Log: ViewData=(ViewName="PasswordDialog",SWFName="udk_dialog_passwo rd.swf",DependantViews=()) [2466.74] Log: ViewData=(ViewName="ErrorDialog",SWFName="udk_dialog_error.swf

",DependantViews=()) [2466.74] Log: [2466.74] Log: [UTGame.GFxUDKFrontEnd_MainMenu] [2466.74] Log: ViewTitle=MAIN MENU [2466.74] Log: ListOptions=(OptionName="InstantAction",OptionLabel="INSTANT A CTION",OptionDesc="Jump right into the action with some bots.") [2466.74] Log: ListOptions=(OptionName="Multiplayer",OptionLabel="MULTIPLAYER ",OptionDesc="Host or join a multiplayer game.") [2466.74] Log: ListOptions=(OptionName="Exit",OptionLabel="EXIT",OptionDesc=" Exit to the desktop.") [2466.74] Log: [2466.74] Log: [UTGame.GFxUDKFrontEnd_InstantAction] [2466.74] Log: ViewTitle=INSTANT ACTION [2466.74] Log: ListOptions=(OptionName="GameMode",OptionLabel="GAME MODE",Opt ionDesc="Change the game type.") [2466.74] Log: ListOptions=(OptionName="MapSelect",OptionLabel="MAP",OptionDe sc="Change the field of battle.") [2466.74] Log: ListOptions=(OptionName="Settings",OptionLabel="SETTINGS",Opti onDesc="Modify the game settings.") [2466.74] Log: ListOptions=(OptionName="Mutators",OptionLabel="MUTATORS",Opti onDesc="Configure the mutators for this match.") [2466.74] Log: ListOptions=(OptionName="StartGame",OptionLabel="START GAME",O ptionDesc="Launch the match.") [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [UTGame.GFxUDKFrontEnd_MapSelect] ViewTitle=MAP SELECT [UTGame.GFxUDKFrontEnd_Mutators] ViewTitle=MUTATORS [UTGame.GFxUDKFrontEnd_Settings] ViewTitle=GAME SETTINGS [UTGame.GFxUDKFrontEnd_ServerSettings] ViewTitle=SERVER SETTINGS

[2466.74] Log: [UTGame.GFxUDKFrontEnd_Multiplayer] [2466.74] Log: ViewTitle=MULTIPLAYER [2466.74] Log: ListOptions=(OptionName="JoinGame",OptionLabel="JOIN GAME",Opt ionDesc="Find opponents online ready for battle.") [2466.74] Log: ListOptions=(OptionName="HostGame",OptionLabel="HOST GAME",Opt ionDesc="Host a custom game. Gain the advantage.") [2466.74] Log: [2466.74] Log: [UTGame.GFxUDKFrontEnd_HostGame] [2466.74] Log: ViewTitle=HOST GAME [2466.74] Log: ListOptions=(OptionName="GameMode",OptionLabel="GAME MODE",Opt ionDesc="Change the game type.") [2466.74] Log: ListOptions=(OptionName="MapSelect",OptionLabel="MAP",OptionDe sc="Change the field of battle.") [2466.74] Log: ListOptions=(OptionName="Settings",OptionLabel="SETTINGS",Opti onDesc="Modify the game settings.") [2466.74] Log: ListOptions=(OptionName="ServerSettings",OptionLabel="SERVER",

OptionDesc="Customize your server settings.") [2466.74] Log: ListOptions=(OptionName="Mutators",OptionLabel="MUTATORS",Opti onDesc="Configure the mutators for this match.") [2466.74] Log: ListOptions=(OptionName="StartGame",OptionLabel="START GAME",O ptionDesc="Launch the match.") [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [UTGame.GFxUDKFrontEnd_JoinGame] ViewTitle=

[2466.74] Log: [UTGame.GFxUDKFrontEnd_FilterDialog] [2466.74] Log: ListOptions=(OptionName="Type",OptionLabel="MATCH TYPE",Option Data=("LAN","Internet")) [2466.74] Log: ListOptions=(OptionName="Mode",OptionLabel="GAME MODE",OptionD ata=("Capture the Flag","Team Deathmatch", "Rabbit")) [2466.74] Log: ViewTitle=FILTER [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: [IniVersion] 0=1285956921.000000 1=1302096072.000000

Log: FileName: ..\..\Engine\Localization\INT\UnrealEd.INT Log: [Public] Log: Class=(Class=UnrealEd.WxClient,SuperClass=Engine.Client) Log: [Errors] Failed3D=3d hardware initialization failed DDrawMode=DirectDraw was unable to set the requested video mod Error_LightmapExportRequiresUnCompressed=Lightmap compression for re-importing Lightmaps. LoadWarningSuffix_redirection= [redirection] LoadWarningSuffix_circularredirection= [circular redirection] LoadWarningSuffix_privateobject= [private] [General] FrameWindow=Unreal Level Editor ViewPersp=Perspective map ViewXY=Overhead map ViewXZ=XZ map ViewYZ=YZ map ViewOther=Viewport Color16=&16-bit color Color32=&32-bit color AdvancedOptions=Advanced Options [WxClient] ClassCaption=WxWindows Manager [UnrealEd] UnrealEdTitle_F=Tribes Editor for `~ UnrealEdTitle_RHI_F=Tribes Editor for `~ (`~-bit, `~) UDKTitle=Tribes

[2466.74] Log: [2466.74] Log: [2466.74] Log: e [2466.74] Log: must be disabled [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

[2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] [2466.74] [2466.74] [2466.74] Log: Log: Log: Log:

[2466.74] Log: UDKTitle_RHI_F=Tribes (`~-bit, `~) [2466.74] Log: UnrealEdVersion= `~ Copyright 1998-2010 Epic Games, Inc. All rights reserved. ActorLineCheck, An Efficient Parametric Algorithm for Octree Traversal by J.Revelles/C.Urea/M.Lastra (University of Granada, Spain). Contains Autodesk FBX by Autodesk, Inc., Copyright 2010 Autodesk, Inc. All rights reserved. Uses Bink Video, Copyright 1997-2009 by RAD Game Tools, Inc. Convex Decomposition Library, Copyright 2007 by John W. Ratcliff. Libffi, Copyright 1996-2003 Red Hat, Inc. libresample, Copyright 2006 Feeling Software. libXML2, Copyright 1998-2003 Daniel Veillard. All rights reserved. Mersenne Prime Twister (SSE version), Copyright 2006,2007 Mutsuo Saito, Makoto Matsumoto and Hiroshima University. All rights reserved. Ogg Vorbis Audio Compression, Copyright 2009, Xiph.Org Foundation. PhysX SDK, Copyright 2006 NVIDIA Corporation. All rights reserved. Uses Scaleform GFx Copyright 2010 Scaleform Corporation. All rights reserved. Uses TinyXML by by Lee Thomason Vorbis Quality Improvements, Copyright 2003-2008 Aoyumi. Vorbis SSE Optimisations, Copyright 1994-2006. wxWidgets, Copyright 1998-2005 Julian Smart, Robert Roebling et al Zlib, Copyright 1995-2005 Jean-loup Gailly and Mark Adler. This product includes code licensed from NVIDIA. Unreal Engine Version: `~ Changelist: `~ [2466.74] Log: SplashScreen_InitialStartupProgress=Loading... [2466.74] Log: SplashScreen_DefaultLoading=Loading... [2466.74] Log: SplashScreen_VersionInfo1_F=`~ (Version `~, Changelist `~) [2466.74] Log: SplashScreen_StartingUpGameAssetDatabase=Starting up the game asset database... [2466.74] Log: SplashScreen_ConnectingToSourceControl=Connecting to source co ntrol server... [2466.74] Log: SocketAlreadyExists=A socket with the name '`~' already exists ! [2466.74] Log: SocketBoneNotFound=Bone '`~' for Socket '`~' not found. [2466.74] Log: InvalidSkeletalMesh=No valid skeletal mesh. [2466.74] Log: InvalidAnimSequence=Invalid animation sequence. [2466.74] Log: AnimNotify_Trails_SampleDataError=Samples animation data will be incorrect due to: [2466.74] Log: AnimNotify_Trails_SkippingError=Skipping Trails sampling of an imation data due to: [2466.74] Log: AnimNotify_Trails_MissingSocketNames=Missing socket names. [2466.74] Log: AnimNotify_Trails_MissingSocketOnSkelMesh=Missing socket `~ on skeletal mesh [2466.74] Log: ImportedSoundAlreadyExists_F=You are about to import '`~' over an existing sound. Would you like to overwrite the existing settings? Yes or Yes to All: Overwrite the existing settings. No or No to All: Preserve the existing settings. Cancel: Abort the operation. [2466.74] Log: ImportedTextureAlreadyExists_F=The specified texture already e xists and will be overwritten. Do you want to keep the existing texture's setti ngs? [2466.74] Log: ImportedFileAlreadyExists_Title=Overwrite existing file? [2466.74] Log: ImportedTextureAlreadyExists_PreserveSettings=Keep [2466.74] Log: ImportedTextureAlreadyExists_PreserveSettingsAll=Keep All [2466.74] Log: ImportedTextureAlreadyExists_DiscardSettings=Replace

[2466.74] Log: ImportedTextureAlreadyExists_DiscardSettingsAll=Replace All [2466.74] Log: ImportedTextureAlreadyExists_CancelImport=Cancel [2466.74] Log: ShowModifiedProperties=Show Only Modified Properties [2466.74] Log: ToolTip_ShowModifiedProperties=Toggle a filter within all prop erty windows for displaying properties that have been modified. [2466.74] Log: PropertyWindowMenu=Property Window Options [2466.74] Log: PropertyWindow_FilterTitle=Filter: [2466.74] Log: PropertyWindow_FavoritesTitle=Favorites [2466.74] Log: PropertyWindow_ShowHiddenProperties=Show All Hidden Properties [2466.74] Log: PropertyWindow_ToolTip_ShowHiddenProperties=Toggles whether or not hidden properties are displayed in the property window [2466.74] Log: MustBeAtLeastOneCollisionBody=A mesh must contain at least 1 c ollision primitive. [2466.74] Log: CheckoutPerforce='`~' is marked read-only. Should I try to ch eck it out of Perforce? [2466.74] Log: PerforceLoginTitle=Perforce Login [2466.74] Log: PerforceLogin_Error_UnableToConnectToServer=Unable to find ser ver. Please try again. [2466.74] Log: SourceControlSubmitTitle=Submit Files [2466.74] Log: SourceControlSubmit_DescriptionValidityWarning=Changelist desc ription is required to submit [2466.74] Log: SourceControlRevertTitle=Revert Files [2466.74] Log: SourceControlHistoryTitle=File History [2466.74] Log: WelcomeScreen_Title=Welcome! [2466.74] Log: MainMenu_ShowWelcomeScreen=Show Welcome Screen... [2466.74] Log: MainMenu_ShowWelcomeScreen_ToolTip=Summon the Welcome Screen [2466.74] Log: ColorPicker_Title=Select a Color [2466.74] Log: Thumbnails=Thumbnails [2466.74] Log: Package=Package [2466.74] Log: Group=Group [2466.74] Log: Name=Name [2466.74] Log: NewName=New Name [2466.74] Log: Error=Error [2466.74] Log: Enable=Enable [2466.74] Log: Disable=Disable [2466.74] Log: SelectGroup=Select Group [2466.74] Log: SelectLayer=Select Layer [2466.74] Log: ShowAllPackagesQ=Show All Packages? [2466.74] Log: PackageFileIsReadOnly=Unable to save package to `~ because the file is read-only! [2466.74] Log: OpenObjectEditorAreYouSure_F=Are you sure you want to open `~ resource editors? [2466.74] Log: GenericDialog_WindowTitle=Message [2466.74] Log: GenericDialog_OK=&OK [2466.74] Log: GenericDialog_Cancel=&Cancel [2466.74] Log: GenericDialog_Yes=&Yes [2466.74] Log: GenericDialog_No=&No [2466.74] Log: GenericDialog_YestoAll=Yes to &All [2466.74] Log: GenericDialog_NotoAll=N&o to All [2466.74] Log: GenericDialog_Retry=&Retry [2466.74] Log: GenericDialog_Continue=C&ontinue [2466.74] Log: OK=OK [2466.74] Log: Cancel=Cancel [2466.74] Log: CancelAll=Cancel All [2466.74] Log: &OK=&OK [2466.74] Log: &Cancel=&Cancel [2466.74] Log: &CancelAll=&Cancel All [2466.74] Log: Yes=Yes [2466.74] Log: No=No [2466.74] Log: YesToAll=Yes to All

[2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: d objects. [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log:

NoToAll=No to All Groups=Groups SearchFor=Search For Close=Close InsideOf=Inside Of StartingWith=Starting With Containing=Containing Ready=Ready Goto=Go To Sync=Sync Browser Delete=Delete ShowReferencers=Show Referencers SelectReferencersInLevel=Select referencers in level ObjectNotReferenced=Object '`~' Is Not Referenced ObjectNoReferences=Object '`~' doesn't refer to any non-ignore SearchForActors=Search For Actors Tag=Tag Bind=Bind FullName=Full Name PathName=Path Name F_ObjectsFound=`~ objects found (displaying first `~). PackageGroupName=Enter Package, Group and Object Name Info=Info ResourceSizeK=Size (Kb) AddSpecial=Add Special Flags=Flags Prefabs=Prefabs Portal=Portal Mirror=Mirror Invisible=Invisible TwoSided=Two-Sided Solidity=Solidity Solid=Solid SemiSolid=Semi-Solid NonSolid=Non-Solid ImportBrush=Import Brush Merge=Merge MergeFacesQ=Merge Faces? Options=Options LightingChannels=Lighting Channels LightmassSettings=Lightmass Settings SolidMesh=Solid mesh (continuous mesh, no gaps or holes) NonSolidMesh=Nonsolid (contains gaps or holes) Tool=Tool Radius=Radius PerToolQ=Per Tool? /=/ StrengthPct=Strength (pct) Terrain=Terrain Layer=Layer ...=... ArrayPropertyHeader=... ImportExport=Import/Export Import=Import ImportEx=Import... Export=Export &Import=&Import &Export=&Export ExportAll=Export All

[2466.74] Log: Import_SourceFileNotFound=Source File Not Found. Browse to so urce file. [2466.74] Log: Preview=Preview [2466.74] Log: PreviewOptions=Preview Options [2466.74] Log: DlgSoundNodeWaveOptions=Compression Preview Window [2466.74] Log: EditNodesE=Edit Nodes... [2466.74] Log: CompressionPercent=Compression Percent [2466.74] Log: Compress=Compress [2466.74] Log: FileSize=File Size [2466.74] Log: Xbox360FileSize=Xbox360 File Size (Bytes) [2466.74] Log: MeshImport=Static Mesh Import [2466.74] Log: FontPreview_WindowCaption=Font Preview [2466.74] Log: FontPreview_PreviewBorder=Preview [2466.74] Log: FontPreview_DefaultText=The quick brown fox jumped over the la zy dog [2466.74] Log: FontPreview_ForegroundButton=Foreground [2466.74] Log: FontPreview_BackgroundButton=Background [2466.74] Log: FontPreview_CloseButton=Close [2466.74] Log: FontFactory_ImportingTrueTypeFont=Importing TrueType Font... [2466.74] Log: Update=Update [2466.74] Log: UpdateAll=Update All [2466.74] Log: ChooseFont=Choose Font [2466.74] Log: Create=Create [2466.74] Log: Class=Class [2466.74] Log: Script=Script [2466.74] Log: FontProperties=Font Properties [2466.74] Log: FontProperties_SelectedTextureProperties=Selected Texture Prop erties [2466.74] Log: FontPages=Font Pages [2466.74] Log: HeightMapOnlyQ=HeightMap Only? [2466.74] Log: BakeDisplacementMapQ=Bake DisplacementMap? [2466.74] Log: New=New [2466.74] Log: &New=&New [2466.74] Log: Factory=Factory [2466.74] Log: SelectImportFactory=Select Import Factory [2466.74] Log: Exporter=Exporter [2466.74] Log: SelectExporter=Select Exporter [2466.74] Log: BuildFromFilePath=Build From File Path [2466.74] Log: SceneInfo=Scene Info [2466.74] Log: OKToAll=OK To All [2466.74] Log: TextureProperties=Texture Properties [2466.74] Log: Texture=Texture [2466.74] Log: TextureProperties_QuickInfoPaneLabel=Texture Info [2466.74] Log: TextureProperties_ReimportTexture=Reimport [2466.74] Log: TextureProperties_CompressNow=Compress Now [2466.74] Log: TextureProperties_ReimportTexture_Tooltip=Reimport the texture while enabling Defer Compression [2466.74] Log: TextureContextMenu_CompressNow=Compress Texture Now [2466.74] Log: TextureContextMenu_FindInTextureStatsBrowser=Find in Texture S tats Browser [2466.74] Log: TextureContextMenu_FindAllMaterialsUsingThis=Find All Material s Using This Texture [2466.74] Log: Properties=Properties [2466.74] Log: Preferences=Preferences [2466.74] Log: TexturePropertiesCaption=Texture Properties - `~ [2466.74] Log: SoundCuePropertiesCaption=Sound Cue Properties - `~ [2466.74] Log: SoundCueMultiplePropertiesCaption=Sound Cue Properties - (`~ S elected) [2466.74] Log: SoundCueNodeCaption=Sound Attenuation Node [2466.74] Log: SoundCueNodeMultipleCaption=Sound Attenuation Nodes - (`~ Sele

cted) [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74] [2466.74]

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TextureQuickInfoImportedRes=Imported: `~ x `~ TextureQuickInfoEffectiveRes=Max In-Game: `~ x `~ TextureQuickInfo360EffectiveRes=Xbox 360 In-Game: `~ x `~ TextureQuickInfoPS3EffectiveRes=PS3 In-Game: `~ x `~ TextureQuickInfoDisplayedRes=Displayed: `~ x `~ TextureQuickInfoStreamedMethod=Method: `~ TextureQuickInfoIsStreamed=Streamed TextureQuickInfoIsNotStreamed=Never Streamed TextureQuickInfoPixelFormat=Format: `~ TextureQuickInfoLODBias=Calculated LOD Bias: `~ TextureQuickInfo360LODBias=Xbox 360 LOD Bias: `~ TextureQuickInfoPS3LODBias=PS3 LOD Bias: `~ BrushBuilder=Brush Builder BrushBuilderName_Generic=Generic Builder BrushBuilderName_Cone=Cone BrushBuilderName_Cube=Cube BrushBuilderName_CurvedStair=Curved Staircase BrushBuilderName_Cylinder=Cylinder BrushBuilderName_LinearStair=Linear Staircase BrushBuilderName_Sheet=Sheet BrushBuilderName_SpiralStair=Spiral Staircase BrushBuilderName_Tetrahedron=Tetrahedron (Sphere) BrushBuilderName_Volumetric=Cards Build=Build BrushBuilderCaption=Brush Builder - `~ UseActorAsParentQ=Use 'Actor' As Parent PlaceableClassesOnlyQ=Placeable Classes Only ShowCategoriesQ=Show Categories SearchQ=Search: ClearQ=Clear NoResults=No Results ChooseProperty=Choose Property PropertyName=Property Name ChooseAnimSlot=Choose Anim Slot SlotName=Slot Name ChooseToggleAction=Choose Toggle Action ToggleAction=Toggle Action InterpEd_VisibilityActionDialogTitle=Choose Visibility Action InterpEd_VisibilityActionDialogText=Visibility Action InterpEd_HeadTrackingActionDialogTitle=Choose HeadTracking InterpEd_HeadTrackingActionDialogText=HeadTracking Action NewCut=New Cut CutToGroup=Cut To Group NewSeqKey=New Sequence Sequences=Sequences DestSeqNotFoundF=Destination sequence named '`~' not found. AnimSetNotFound=Destination AnimSet named '`~' not found. CopyNotifies=Copy Notifies AACT_CreateAdditiveAnimation=Create Additive Animation AACT_SelectBuildMethod=Select Build Method AACT_ReferencePose=Reference Pose AACT_AnimationFirstFrame=Animation First Frame AACT_AnimationScaled=Animation Scaled AACT_PickBaseAnimation=Pick Base Animation AACT_LoopingAnim=Looping Animation AAD_AddAdditiveAnimation=Add Additive Animation AAD_SubtractAdditiveAnimation=Subtract Additive Animation AAD_DestinationAnimationName=Destination Animation Name AAD_SelectAdditiveAnimation=Select Additive Animation

[2466.74] Log: AAD_ScaleAdditiveToSource=Scale Additive Animation To Source [2466.74] Log: AAD_ScaleSourceToAdditive=Scale Source To Additive Animation [2466.74] Log: ShiftNotifies=Shift Notifies [2466.74] Log: TimeShift=Time Shift [2466.74] Log: SomeNotifiesWillNotBeCopiedQ=Some notifies will not be copied because the destination sequence is not long enough. Proceed? [2466.74] Log: SomeNotifiesWereNotCopiedF=Because the destination sequence wa s shorter, `~ notifies were not copied. [2466.74] Log: DestSeqAlreadyContainsNotifiesMergeQ=The destination sequence already contains `~ notifies. Delete these before copying? [2466.74] Log: SelectedSeqHasNoNotifies=Nothing to do; the selected sequence contains no notifies. [2466.74] Log: DestSeqAlreadyContainsMetadataMergeQ=The destination sequence already contains `~ metadata. Delete these before copying? [2466.74] Log: DestAnimSequenceName=Destination sequence name: [2466.74] Log: DestAndSrcSeqsMatch=Source and destination sequences are the s ame. [2466.74] Log: SeqKeyName=AnimSequence: [2466.74] Log: SelectFaceFXAnim=Select FaceFX Animation [2466.74] Log: CannotUnmountFaceFXOpenInStudio=Cannot unmount all from FaceFX Asset '`~' - Currently open in FaceFX Studio. [2466.74] Log: FaceFXAnim=FaceFX Animation: [2466.74] Log: NoAnimSeqsFound=No AnimSequences Found. Have You Added Some An imSets To The Track AnimSets Array? [2466.74] Log: NoSoundCueSelected=Cannot Add Sound. No SoundCue Selected In B rowser. [2466.74] Log: NothingToKeyframe=Nothing to keyframe, or selected object can' t be keyframed on this type of track. For example, you can't move a StaticMesh, you must instead use a Mover. [2466.74] Log: NoActiveTrack=No active track selected. Highlight a track from the list on the left side of the window before adding a keyframe. [2466.74] Log: InterpEd_Track_TooManySelected=Only 1 track can be selected fo r this operation. [2466.74] Log: TextureGroups=Texture Groups [2466.74] Log: SoundClasses=Sound Classes [2466.74] Log: ClusterSounds=Cluster Sounds [2466.74] Log: ClusterSoundsWithAttenuation=Cluster Sounds With Attenuation [2466.74] Log: BatchProcess=Batch Process [2466.74] Log: NewSocket=New Socket [2466.74] Log: NewBone=New Bone [2466.74] Log: BoneName=Bone Name [2466.74] Log: NewSkelControlChain=New SkelControl Chain [2466.74] Log: RotateAnimSequence=Rotate AnimSequence [2466.74] Log: RotateDegrees=Rotate Degrees [2466.74] Log: Axis=Axis [2466.74] Log: RenameElement=Rename Element [2466.74] Log: SetTime=Set Time [2466.74] Log: NewTime=New Time [2466.74] Log: SetValue=Set Value [2466.74] Log: SetToTrue=Set To True [2466.74] Log: SetToFalse=Set To False [2466.74] Log: NewValue=New Value [2466.74] Log: ScaleTimes=Scale Times [2466.74] Log: ScaleTimes_ToolTip=Scale time values by a given scalar [2466.74] Log: ScaleValues=Scale Values [2466.74] Log: ScaleValues_ToolTip=Scale values by a given scalar [2466.74] Log: EnterScalar=Enter Scale Factor [2466.74] Log: ScaleTimesPrompt=Scale times by: [2466.74] Log: ScaleValuesPrompt=Scale values by: [2466.74] Log: SetSoundVolume=Set Sound Volume

[2466.74] Log: Volume=Volume [2466.74] Log: SetSoundPitch=Set Sound Pitch [2466.74] Log: Pitch=Pitch [2466.74] Log: Yaw=Yaw [2466.74] Log: Roll=Roll [2466.74] Log: NameSequence=Name Sequence [2466.74] Log: SequenceName=Sequence Name [2466.74] Log: RenameEmitter=Rename Emitter [2466.74] Log: SelectParticleSystem=Select ParticleSystem [2466.74] Log: NewEmitterLeft=New Emitter Before [2466.74] Log: NewEmitterRight=New Emitter After [2466.74] Log: NewGroupName=New Group Name [2466.74] Log: NewFolderName=New Folder Name [2466.74] Log: StretchSection=Stretch Section [2466.74] Log: NewLength=New Length [2466.74] Log: InsertEmptySpace=Insert Empty Space [2466.74] Log: Seconds=Seconds [2466.74] Log: InterpEd_Rename_Track=Rename Track [2466.74] Log: NewTrackName=New Track Name [2466.74] Log: RenameGroup=Rename Group [2466.74] Log: RenameFolder=Rename Folder [2466.74] Log: RenameFolderAndGroup=Rename Folder and Group [2466.74] Log: CreateNewGroupTab=Create New Group Tab... [2466.74] Log: SendToGroupTab=Add To Group Tab [2466.74] Log: RemoveFromGroupTab=Remove From Selected Group Tab [2466.74] Log: DeleteGroupTab=Delete Group Tab [2466.74] Log: DuplicateGroup=Duplicate Group [2466.74] Log: CreateGroupTab_Title=Create Group Tab [2466.74] Log: CreateGroupTab_Caption=Group Tab Name: [2466.74] Log: InterpEd_FileMenu_Import=Import... [2466.74] Log: InterpEd_FileMenu_ExportAll=Export All... [2466.74] Log: InterpEd_FileMenu_ExportSoundCueInfo=Export Sound Cue Info... [2466.74] Log: InterpEd_ExportSoundCueInfoDialogTitle=Export Sound Cue Info [2466.74] Log: InterpEd_FileMenu_ExportBakeTransforms=Bake Transforms on Expo rt [2466.74] Log: InterpEd_ChangeGroupFolder=Change Group Folder [2466.74] Log: InterpEd_MoveActiveGroupToFolder=Move Group Into Folder [2466.74] Log: InterpEd_MoveGroupToActiveFolder=Move Group Into This Folder [2466.74] Log: InterpEd_RemoveFromGroupFolder=Remove From Folder [2466.74] Log: InterpEd_InitialInterpModeComboBox_Desc=Initial Interp Mode | Selects the curve interpolation mode for newly created keys [2466.74] Log: InterpEd_ViewMenu_ToggleSnap=Snap Keys [2466.74] Log: InterpEd_ViewMenu_SnapTimeToFrames=Snap Time to Frames [2466.74] Log: InterpEd_ViewMenu_FixedTimeStepPlayback=Fixed Time Step Playba ck [2466.74] Log: InterpEd_ViewMenu_PreferFrameNumbers=Show Frames Numbers in An im Tracks [2466.74] Log: InterpEd_ViewMenu_ShowTimeCursorPosForAllKeys=Show Cursor Posi tion for All Anim Keys [2466.74] Log: InterpEd_ToggleSnapTimeToFrames_Desc=Snap Time to Frames | Sna ps the timeline cursor to the frame rate specified in the Snap Size setting [2466.74] Log: InterpEd_FixedTimeStepPlayback_Desc=Fixed Time Step Playback | Locks the playback rate to the frame rate specified in the Snap Size setting [2466.74] Log: InterpEd_SnapComboBox_Desc=Snap Size | Selects the timeline gr anularity for snapping and visualization purposes [2466.74] Log: InterpEd_FrameRate_15_fps=15 fps [2466.74] Log: InterpEd_FrameRate_24_fps=24 fps (film) [2466.74] Log: InterpEd_FrameRate_25_fps=25 fps (PAL/25) [2466.74] Log: InterpEd_FrameRate_29_97_fps=29.97 fps (NTSC/30) [2466.74] Log: InterpEd_FrameRate_30_fps=30 fps

[2466.74] Log: InterpEd_FrameRate_50_fps=50 fps (PAL/50) [2466.74] Log: InterpEd_FrameRate_59_94_fps=59.94 fps (NTSC/60) [2466.74] Log: InterpEd_FrameRate_60_fps=60 fps [2466.74] Log: InterpEd_FrameRate_120_fps=120 fps [2466.74] Log: InterpEd_Snap_Keys=Snap to Keys [2466.74] Log: InterpEd_TimelineInfo_Seconds=seconds [2466.74] Log: InterpEd_TimelineInfo_Frames=frames [2466.74] Log: InterpEd_ViewMenu_ViewportFrameStats=Display Frame Stats in Vi ewport [2466.74] Log: InterpEd_ViewMenu_EditingGrid=Viewport Editing Grid [2466.74] Log: InterpEd_ViewMenu_EnableEditingGrid=Enable Editing Grid [2466.74] Log: InterpEd_EditingGridMenu_Size=`~ x `~ [2466.74] Log: InterpEd_ViewMenu_EditingCrosshair=Display Crosshair in Viewpo rt [2466.74] Log: CurveEd_TabComboBox_Desc=Use this to filter curves such that o nly the selected tab set of curves is visible. [2466.74] Log: CurveEd_KeyContext_DeleteSelected=Delete [2466.74] Log: CurveEd_ToolBar_ShowAllCurveTangents=Show All Curve Tangents [2466.74] Log: InterpEd_Duplicate_NoGroup=Must Select A Group Before Duplicat ing [2466.74] Log: ExportCameraAnim=Export To CameraAnim [2466.74] Log: ExportCameraAnim_Desc=Saves the active group as a CameraAnim [2466.74] Log: InterpEd_MoveToCurrentPosition=Move To Current Timeline Positi on [2466.74] Log: InterpEd_MoveToBeginning=Move To The Sequence Beginning [2466.74] Log: InterpEd_MoveToEnd=Move To Sequence End [2466.74] Log: InterpEd_MoveToEndOfLongestTrack=Move To End Of The Longest Tr ack [2466.74] Log: EnterNewEventName=Enter New Event Name [2466.74] Log: NewEventName=New Event Name [2466.74] Log: NewEventKey=New Event Key [2466.74] Log: SocketName=Socket Name [2466.74] Log: RenameSocket=Rename Socket [2466.74] Log: RenameAnimSequence=Rename AnimSequence [2466.74] Log: NewSequenceName=New Sequence Name [2466.74] Log: ActorFactory=Actor Factory [2466.74] Log: ActorFactoryNotForUseByKismetF=`~ cannot be used in UnrealKism et. [2466.74] Log: ActorFactoryNotForUseByProjectileFactoryF=`~ cannot be used in ProjectileFactory. [2466.74] Log: LoadErrors=Load Errors [2466.74] Log: LoadErrorMsg=The following resources were not found when loadi ng the map. Any references to them were set to NULL. WARNING : If you save the map now, these references will be saved as NULL. [2466.74] Log: MissingFiles=Missing Files [2466.74] Log: MissingObjects=Missing Objects [2466.74] Log: ShowNormalsQ=Show Normals? [2466.74] Log: AffectWidgetOnlyQ=Affect Widget Only? [2466.74] Log: SoftSelection=Soft Selection [2466.74] Log: EnabledQ=Enabled? [2466.74] Log: AutoAdjustQ=Auto Adjust? [2466.74] Log: Automatic=Automatic [2466.74] Log: Standing=Standing [2466.74] Log: MidLevel=Mid Level [2466.74] Log: Coverslip=Cover Slip [2466.74] Log: SwatTurn=Swat Turn [2466.74] Log: Turn=Turn [2466.74] Log: Weld=Weld [2466.74] Log: Mantle=Mantle [2466.74] Log: PopUp=Pop Up

[2466.74] Log: LeanLeft=Lean Left [2466.74] Log: LeanRight=Lean Right [2466.74] Log: ClimbUp=Climb Up [2466.74] Log: PlayerOnly=Player Only [2466.74] Log: ForceCanPopUp=Force Can Pop Up [2466.74] Log: ForceCanCoverSlip_Left=Force Can Coverslip Left [2466.74] Log: ForceCanCoverSlip_Right=Force Can Coverslip Right [2466.74] Log: EngineVersion=Engine Version [2466.74] Log: AboutUnrealEd=About `~ [2466.74] Log: OnlineHelp=Online Help... [2466.74] Log: EditorFrame_GoToForums=Online Forums... [2466.74] Log: EditorFrame_GoToSwarmSetup=Setting Up Swarm... [2466.74] Log: EditorFrame_AutoTextureReimport=`~ reimported from `~ [2466.74] Log: EditorFrame_AutoTextureReimport_Alert=Texture Automatic Reimpo rt [2466.74] Log: EditorFrame_AutoApexReimport_Alert=Apex Asset Automatic Reimpo rt [2466.74] Log: UDNWarningErrorHelpF1=UDN Warning/Error Help (F1) [2466.74] Log: Pan=Pan [2466.74] Log: U=U [2466.74] Log: V=V [2466.74] Log: Rotation=Rotation [2466.74] Log: FlipU=Flip U [2466.74] Log: FlipV=Flip V [2466.74] Log: PanU=Pan U [2466.74] Log: PanV=Pan V [2466.74] Log: UPanAmount=U Pan Amount: [2466.74] Log: VPanAmount=V Pan Amount: [2466.74] Log: RotationAmount=Rotation Amount (Degrees): [2466.74] Log: Delta=Delta [2466.74] Log: Relative=Relative [2466.74] Log: SurfPropMsg=Hold SHIFT while clicking the above buttons to aff ect surfaces in the opposite direction. [2466.74] Log: Scaling=Scaling [2466.74] Log: Simple=Simple [2466.74] Log: Custom=Custom [2466.74] Log: RelativeQ=Relative? [2466.74] Log: Apply=Apply [2466.74] Log: &Apply=&Apply [2466.74] Log: Flatten=Flatten [2466.74] Log: Flip=Flip [2466.74] Log: Lighting=Lighting [2466.74] Log: MainBuildMenu_Lighting=Lighting Ctrl+Shift+; [2466.74] Log: LightMapResolution=Lightmap Resolution [2466.74] Log: AcceptsLights=Accepts Lights [2466.74] Log: AcceptsDynamicLights=Accepts Dynamic Lights [2466.74] Log: ForceLightmap=Force Lightmap [2466.74] Log: SurfaceProperties=Surface Properties F5 [2466.74] Log: SurfaceProperties_Title=`~ Surface(s) Selected : `~ [2466.74] Log: SurfaceProperties_EmptyTitle=No Surface Selected [2466.74] Log: SurfaceProperties_MultipleMaterials=Multiple Materials [2466.74] Log: SurfaceProperties_NoMaterial=No Material [2466.74] Log: Alignment=Alignment [2466.74] Log: RotPanScale=Rot/Pan/Scale [2466.74] Log: 1=1 [2466.74] Log: 2=2 [2466.74] Log: 4=4 [2466.74] Log: 8=8 [2466.74] Log: 16=16 [2466.74] Log: 32=32

[2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: ions [2466.74] Log: [2466.74] Log: [2466.74] Log: s [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: to power of two) [2466.74] Log: [2466.74] Log: justment [2466.74] Log: [2466.74] Log:

64=64 128=128 256=256 512=512 1024=1024 45=45 90=90 MainMenu_FindActors=Find Actors... Search=Search SearchE=Search... SearchType=Search Type SearchScope=Search Scope CurrentLevel=Current Level CurrentSequence=Current Sequence AllLevels=All Levels MapCheck=Map Check MapCheckGoto=MapCheckDlg: Goto Actors LightingInfo=Lighting Info LightingResults=Lighting Results LightingTimings=Lighting Timings LightingStaticMeshInfo=Lighting StaticMesh Info LightingBuildInfo=Lighting Build Info LightMapDensityRenderingOptions=LightMap Density Rendering Opt LightMapRatioAdjust=Lightmap Resolution Adjustment LightingTools=Lighting Tools StaticMeshLightingInfoGoto=DlgStaticMeshLightingInfo:GotoActor StaticMeshLightingInfoSwap=DlgStaticMeshLightingInfo:Swap StaticMeshLightingInfoSet=DlgStaticMeshLightingInfo:Set StaticMeshLightingInfoRatio=DlgStaticMeshLightingInfo:Ratio DensityRenderingOptions=Density Rendering Options IdealDensity=Ideal Density MaximumDensity=Maximum Density ColorScale=Color Scale GrayscaleScale=Grayscale Scale RenderGrayscale=Render Grayscale ActorSearchGoto=ActorSearchDlg: Goto Actors ActorSearchSelectActors=ActorSearchDlg: Select Actors RefreshWithHotkey=Refresh F5 Refresh=Refresh RefreshF5=Refresh (F5) RescanAllLevels=Rescan all levels RescanSelectedLevels=Rescan selected levels RescanCurrentLevel=Rescan current level SMLIResolution=Resolution Error_NoLevelsForRescan=No levels found during rescan. Swap=Swap SwapEx=Swap Ex... SetToVertexMapping=Set To Vertex SetToTextureMapping=Set To Texture SetToTextureMappingEx=Set To Texture Ex... SetToRatio=Set To Ratio... LSMI_GetResolutionTitle=Enter Lightmap Resolution (will round LMSI_Ratio=Enter ratio to apply LMSI_Minimum=Enter minimum resolution required for applying ad LSMI_IncludeBSP=Convert all BSP as well? StoppingMapBuild=Stopping Map Build...

[2466.74] Log: ShowMemStats=Show Resource Memory Usage [2466.74] Log: GenericBrowser_SetMaterialPreviewBackgroundColor=Set Material Preview Background Color... [2466.74] Log: GenericBrowser_SetTranslucentMaterialPreviewBackgroundColor=Se t Translucent Material Preview Background Color... [2466.74] Log: FullyLoadCheckedOutPackages=Auto-load checked-out packages [2466.74] Log: Type=Type [2466.74] Log: Memory=Memory [2466.74] Log: Message=Message [2466.74] Log: Actor=Actor [2466.74] Log: MinimumBoneSize=Minimum Bone Size [2466.74] Log: OrientAlongBone=Orient Along Bone [2466.74] Log: CollisionGeometry=Collision Geometry [2466.74] Log: UseVertsWith=Use Verts With [2466.74] Log: CreateJoints=Create Joints [2466.74] Log: WalkPastSmallBones=Walk Past Small Bones [2466.74] Log: CreateBodyForAllBones=Create Body For All Bones [2466.74] Log: OpenInPhATNow=Open In PhAT Now [2466.74] Log: NewPhysicsAsset=New Physics Asset [2466.74] Log: ResliceFracturedMeshes=Reslice Fractured Meshes [2466.74] Log: FracturingMesh=Fracturing Mesh [2466.74] Log: WarningLargePieceCount_Title=Large Piece Count Warning [2466.74] Log: WarningLargePieceCount=The slice counts you have selected are likely to produce more than `~ pieces. Select OK to continue, or Cancel to abor t. [2466.74] Log: WarningLargePieceCount64k=The slice counts you have selected a re likely to produce more than `~ pieces. There is a 64k piece limit. Select O K to continue, or Cancel to abort. [2466.74] Log: SphylSphere=Sphyl/Sphere [2466.74] Log: Box=Box [2466.74] Log: DominantWeight=Dominant Weight [2466.74] Log: AnyWeight=Any Weight [2466.74] Log: Material=Material [2466.74] Log: Parent=Parent [2466.74] Log: Current=Current [2466.74] Log: SetAssetPhysicalMaterial=Set Asset Physical Material [2466.74] Log: PhysicalMaterial=Physical Material [2466.74] Log: SetAssetDisableParams=Set Asset Disable Params [2466.74] Log: LinearVelocity=Linear Velocity [2466.74] Log: LinearAcceleration=Linear Acceleration [2466.74] Log: AngularVelocity=Angular Velocity [2466.74] Log: AngularAcceleration=Angular Acceleration [2466.74] Log: AttachmentBase=Attachment Base [2466.74] Log: Location=Location [2466.74] Log: X=X [2466.74] Log: Y=Y [2466.74] Log: Z=Z [2466.74] Log: Autosave_Enabled=Autosaving is ENABLED (Next: `~:`02~ min) [2466.74] Log: Autosave_Disabled=Autosaving is DISABLED [2466.74] Log: Autosave_Soon=Autosave will occur in: `~ second(s) [2466.74] Log: SetCollision=Set Collision Type [2466.74] Log: BlockAll=Block All [2466.74] Log: BlockWeapons=Block Weapons [2466.74] Log: BlockNone=No Collision [2466.74] Log: ConvertToBlockingVolume=Convert To Blocking Volume [2466.74] Log: ConvertToVolume=Convert To Volume [2466.74] Log: Transaction_ConvertToVolume=Convert to Volume: `~ [2466.74] Log: Kismet_InvalidEmitter=ParticleEvent: Not a valid emitter actor . [2466.74] Log: Kismet_InvalidPSysTemplate=ParticleEvent: `~ has no particle s

ystem template. [2466.74] Log: Kismet_NoEmittersInPSysTemplate=ParticleEvent: `~ has no emitt ers in the particle system. [2466.74] Log: AddTag=Set Content Tag [2466.74] Log: ClipPadSaveAs=Save To Clip Pad [2466.74] Log: ClipPadSelect=Paste From Clip Pad [2466.74] Log: PasteFrom:=Paste From: [2466.74] Log: Patches=Patches [2466.74] Log: Appearance=Appearance [2466.74] Log: LayerSetUp=Layer Set Up [2466.74] Log: None=None [2466.74] Log: NewTerrainWizard=New Terrain Wizard [2466.74] Log: Log=Log [2466.74] Log: OpenTheFile_F=Open the file : '`~' [2466.74] Log: LockSelectedActorsQ=Lock Selected Actors? [2466.74] Log: CopyToClipboard=Copy To Clipboard [2466.74] Log: CompleteCopyToClipboard=Complete Copy To Clipboard (Contains e ditline objects) [2466.74] Log: PropertyWindow_AddNewItem=Add a new item [2466.74] Log: PropertyWindow_RemoveAllItemsFromArray=Remove all items from t his array [2466.74] Log: PropertyWindow_InsertNewItemHere=Insert a new item before this item [2466.74] Log: PropertyWindow_DuplicateThisItem=Create a copy of this item [2466.74] Log: PropertyWindow_DeleteItem=Remove this item [2466.74] Log: PropertyWindow_FindObjectInContentBrowser=Find object in Conte nt Browser [2466.74] Log: PropertyWindow_TextBox=Click to show editing text box [2466.74] Log: ShowAllResourceTypes=Show All Resource Types [2466.74] Log: MaterialsSubMenu=Materials [2466.74] Log: LevelViewportContext_EditMaterialInterface=Edit Material... [2466.74] Log: LevelViewportContext_SyncMaterialInstance=Find Instance in Gen eric Browser... [2466.74] Log: LevelViewportContext_SyncBaseMaterial=Find Base Material in Ge neric Browser... [2466.74] Log: LevelViewportContext_SyncMaterial=Find Material in Generic Bro wser... [2466.74] Log: LevelViewportContext_SyncTexture=Find Texture in Content Brows er... [2466.74] Log: CreateMaterialInstanceConstant=Create New Instance (Constant) [2466.74] Log: CreateMaterialInstanceTimeVarying=Create New Instance (Time-va rying) [2466.74] Log: LevelViewportContext_AssignMaterial=Assign from Generic Browse r [2466.74] Log: LevelViewportContext_LevelMenu=Level [2466.74] Log: LevelViewportContext_MakeLevelGridVolumeCurrent=Make Level Gri d Volume Current [2466.74] Log: LevelViewportContext_ClearCurrentLevelGridVolume=Clear Current Level Grid Volume [2466.74] Log: EnterMaterialInstanceName=Enter Material Instance Name [2466.74] Log: PleaseEnterValue=Please Enter Value [2466.74] Log: MaterialInstanceNameTaken_F=The material instance name you spe cified is already taken: `~ [2466.74] Log: PropertyWindow_UseMouseToPickColorFromViewport=Choose a new co lor by clicking a color in a viewport window [2466.74] Log: PropertyWindow_ClearAllText=Clear text [2466.74] Log: PropertyWindow_UseMouseToPickActorFromViewport=Choose an actor by clicking the actor in a viewport window [2466.74] Log: PropertyWindow_UseCurrentSelectionInBrowser=Use selected objec t in Content Browser

[2466.74] Log: PropertyWindow_CreateANewObject=Create a new object [2466.74] Log: CreateANewObject=Create A New Object [2466.74] Log: EditInlineNewAreYouSure=This operation will destroy any exitin g object(s). Are you sure? [2466.74] Log: UsageFilterTypes[0]=Content Packages [2466.74] Log: UsageFilterTypes[1]=Loaded Levels [2466.74] Log: UsageFilterTypes[2]=Current Level [2466.74] Log: UsageFilterTypes[3]=Visible Levels [2466.74] Log: AnimSetViewer=AnimSet Viewer [2466.74] Log: SkelMesh=Mesh [2466.74] Log: Anim=Anim [2466.74] Log: Morph=Morph [2466.74] Log: MorphSet=MorphSet [2466.74] Log: MorphTargetSet=MorphTargetSet [2466.74] Log: MorphTargets=MorphTargets [2466.74] Log: MorphTarget=MorphTarget [2466.74] Log: SkeletalMesh=Skeletal Mesh [2466.74] Log: UseSelectedSkeletalMeshInBrowser=Use Selected SkeletalMesh In Browser [2466.74] Log: AnimSet=AnimSet [2466.74] Log: AnimationSequences=Animation Sequences [2466.74] Log: ExtraMesh1=Extra Mesh 1 [2466.74] Log: ExtraMesh2=Extra Mesh 2 [2466.74] Log: ExtraMesh3=Extra Mesh 3 [2466.74] Log: Mesh=Mesh [2466.74] Log: AnimSequence=AnimSequence [2466.74] Log: -None-=- None [2466.74] Log: NewAnimSet=New AnimSet... [2466.74] Log: ImportPSA=Import PSA... [2466.74] Log: ImportCOLLADAAnim=Import COLLADA Animation... [2466.74] Log: ImportFbxAnim=Import FBX Animation... [2466.74] Log: MeshMenu=Mesh [2466.74] Log: ImportMeshLOD=Import Mesh LOD... [2466.74] Log: ImportMeshWeights=Import Mesh Weights... [2466.74] Log: ImportMeshWeightsSuccessful=Mesh Weights For LOD `~ Imported S uccessfully! [2466.74] Log: ImportMeshWeightsTitle=Import Mesh Weights [2466.74] Log: ImportMeshWeightsFilename=Mesh Weights Filename [2466.74] Log: ImportMeshWeightsFilenameBase=Mesh Base Filename [2466.74] Log: ImportMeshWeightsMismatch=Importing weights: Mismatched mesh d ata. Cannot import mesh weights. [2466.74] Log: ImportMeshWeightUsageTitle=Select a mesh weight usage [2466.74] Log: ImportMeshWeightUsage=Weight Usage Type: [2466.74] Log: ImportMeshWeightUsage0=Partial Weight Swap (Gore) [2466.74] Log: ImportMeshWeightUsage1=Full Weight Swap [2466.74] Log: ToggleMeshWeights=Toggle Mesh Weights [2466.74] Log: ToggleMeshWeightsFull=Toggle Mesh Weights FULL [2466.74] Log: NewMorphTargetSet=New MorphTargetSet... [2466.74] Log: ResetMorphTargetPreview=Reset All Morph Target Weights [2466.74] Log: SelectAllMorphTargets=Select All Morph Targets [2466.74] Log: ImportMorphTarget=Import MorphTarget... [2466.74] Log: ImportMorphTargetLOD=Import MorphTarget LOD... [2466.74] Log: ImportMorphTargets=Import MorphTarget using Import File Name [2466.74] Log: ImportMorphTargetsLOD=Import MorphTarget LOD using Import File Name [2466.74] Log: NewMorphTargetName=New MorphTarget Name [2466.74] Log: UpdateMorphTarget=Update Morph Targets [2466.74] Log: DeleteMorph=Delete Morph Target [2466.74] Log: WxDlgMorphLODImport_Filename=Filename: [2466.74] Log: WxDlgMorphLODImport_MorphObject=Morph Target Object

[2466.74] Log: WxDlgMorphLODImport_LODLevel=LOD Index [2466.74] Log: WxDlgMorphLODImport_Title=Morph Target LOD Import [2466.74] Log: WxDlgMorphFbxImport_Title=New MorphTarget Names [2466.74] Log: WxDlgMorphFbxImport_MeshNames=FBX Mesh Name [2466.74] Log: WxDlgMorphLODFbxImport_Header=Select morph target for FBX morp h (`~) on LOD level `~: [2466.74] Log: WxDlgFbxStaticMeshLODImport_Title=Import LOD [2466.74] Log: WxDlgFbxSceneInfo_Title=FBX Scene Info [2466.74] Log: Error_MustSpecifyNewAnimSetName=Must specify new AnimSet name and package. [2466.74] Log: Error_MustSpecifyNewMorphSetName=Must specify new MorphTargetS et name and package. [2466.74] Log: Error_AnimSetCantBePlayedOnSM=AnimSet (`~) cannot be played on Skeletal Mesh (`~). [2466.74] Log: Error_SelectAnimSetForImport=Please select an AnimSet for impo rting a `~ file in to. [2466.74] Log: Error_SoftBodyMeshNotGenerated=Could not generate soft body me sh. [2466.74] Log: Error_SoftBodyNoBonesDefined=Could not generate soft body mesh because there are no bones to reference. You must add bone names to SoftBodyBones or SoftBodySpecialBones [2466.74] Log: Error_SoftBodyMeshSimplifiedTooMuch=Could not generate soft bo dy mesh because mesh simplified to zero triangle. Try increasing the detail level or subdivision properties. [2466.74] Log: Error_OperationDisallowedOnCookedContent=The requested operati on cannot be performed on a cooked package. [2466.74] Log: Error_OperationDisallowedOnLockedLevel=The requested operation could not be completed because the level is locked. [2466.74] Log: Error_AnimSetCouldNotBePlayed=This `~ could not be played on a ny loaded SkeletalMesh. Import failed. [2466.74] Log: Error_SelectMorphSetForImport=Please select a MorphTargetSet f or importing MorphTarget(s) in to. [2466.74] Log: Error_MorphImport_AlreadyExists=A MorphTarget with that name a lready exists. [2466.74] Log: Error_MorphImport_CantLoadFile=Could not read the data file (` ~) [2466.74] Log: Error_MorphImport_InvalidMeshFormat=The MorphTarget mesh data was invalid [2466.74] Log: Error_MorphImport_MismatchBaseMesh=Mismatch between the base m esh and the MorphTarget mesh. [2466.74] Log: Error_MorphImport_ReimportBaseMesh=The base mesh is missing da ta that is needed to support morph target blending. Please re-import the base me sh. [2466.74] Log: Error_MorphImport_MissingMorphTarget=Invalid morph target. Ple ase select an existing morph target. [2466.74] Log: Error_MorphImport_InvalidLODIndex=Invalid LOD index. LOD indic es must match the base mesh LOD indices. [2466.74] Log: NoSocketsToPaste=No Sockets in Clipboard to Paste. [2466.74] Log: ReimportTexture=Re-Import Texture [2466.74] Log: CreateNewMaterial=Create New Material [2466.74] Log: CreateNewMaterialInstanceConstant=Create New Material Instance Constant [2466.74] Log: CreateNewMaterialInstanceTimeVarying=Create New Material Insta nce Time Varying [2466.74] Log: NewMaterialName=New Material Name: [2466.74] Log: ShowStreamingBounds=Show Streaming Bounds [2466.74] Log: ClearStreamingBounds=Clear Streaming Bounds [2466.74] Log: ToolTip_AtomicResourceImport=Re-import resources in all select ed packages

[2466.74] Log: Reimport=Reimport [2466.74] Log: DirtyPackageDialog_SaveSelected=Save Selected [2466.74] Log: DirtyPackageDialog_SaveSelected_Tooltip=Fully load and save th e selected packages [2466.74] Log: DirtyPackageDialog_SaveNone=Don't Save [2466.74] Log: DirtyPackageDialog_SaveNone_Tooltip=Do not save any files [2466.74] Log: DirtyPackageDialog_Cancel=Cancel [2466.74] Log: DirtyPackageDialog_Cancel_Tooltip=Cancel all saving and return to the Unreal Editor [2466.74] Log: DirtyPackageDialog_Title=Save Changes [2466.74] Log: DirtyPackageDialog_Message=These packages have been changed an d need to be saved. Packages that are not fully loaded will be fully loaded as a result of the save. Select the packages you would like to save. [2466.74] Log: GenerateLOD=Generate LOD... [2466.74] Log: GenerateUVs=Generate Unique UVs... [2466.74] Log: StaticMeshEditor_ExportLightmapMesh=Export Light Map Mesh (.OB J)... [2466.74] Log: StaticMeshEditor_ImportLightmapMesh=Import Light Map Mesh (.AS E)... [2466.74] Log: StaticMeshEditor_ImportLightmapMeshFBX=Import Light Map Mesh ( .FBX)... [2466.74] Log: StaticMeshEditor_ExportToPromptTitle=Export to... [2466.74] Log: StaticMeshEditor_ImportToPromptTitle=Import from... [2466.74] Log: GenerateLOD_Error_NoSourceDataAvailable=Unable to generate an LOD for this mesh because the mesh's source data has been stripped. [2466.74] Log: GenerateUVs_Error_NoSourceDataAvailable=Unable to generate UVs for this mesh because the mesh's source data has been stripped. [2466.74] Log: ChangeMesh=Change Mesh [2466.74] Log: FixingMismatchedIndicesOnStaticMesh=Fixing up mismatched indic es on `~. [2466.74] Log: RemoveZeroTriangleElements=Remove elements with zero triangles [2466.74] Log: RemoveZeroTriangleElements_FracturedMeshNotSupported=Remove ze ro triangle elements for Fractured Static Meshes not supported. [2466.74] Log: RemovingElementsPrompt=Removing elements: [2466.74] Log: RemovingElementsFormatString_NoTriangles=`~: No triangles [2466.74] Log: RemovingElementsPrompt_Confirm=Are you sure? (This will require updating overriden material settings in placed instances of the mesh.) [2466.74] Log: MoreMaterialsThanElements=More overriden materials (`~) on sta tic mesh component than LODInfo elements (`~) in source mesh '`~'. [2466.74] Log: MoreMaterialThanReferenced=More overriden materials (`~) on st atic mesh component than referenced (`~) for source mesh '`~'. [2466.74] Log: ElementsWithZeroTriangles=`~ element(s) with zero triangles in static mesh '`~'. [2466.74] Log: LODGenerationSuccessful=LOD Generation Successful. The new triangle count may not exactly match the requested triangle count. [2466.74] Log: GenerateUniqueUVs_UVGenerationSuccessful=Finished generating U Vs; Charts: `~; Largest stretch: `.2~ [2466.74] Log: GenerateUniqueUVs_UVGenerationFailed=Failed to generate UVs; T ry adjusting increasing the max charts/stretch [2466.74] Log: GenerateUniqueUVs_SelectChartingMethod=Select generation metho d: [2466.74] Log: MaxUVStretchingText=Limit maximum stretching (0-1) [2466.74] Log: GenerateUniqueUVs_MinChartSpacingPercentText=Spacing between c harts (0-100 percent) [2466.74] Log: GenerateUniqueUVs_BorderSpacingPercentText=Border spacing (0-1 00 percent) [2466.74] Log: GenerateUniqueUVs_MaxChartsText=Limit maximum number of charts [2466.74] Log: KeepExistingUVText=Pack UVs only (keep existing charts)

[2466.74] Log: UVChannelText=UV channel to save results to [2466.74] Log: LODChooseText=Mesh LOD to generate UVs for [2466.74] Log: GenerateUniqueUVs_Apply=Apply [2466.74] Log: GenerateUniqueUVs_WindowTitle=Generate Unique UVs [2466.74] Log: LODTriCount=New Triangle Count: [2466.74] Log: ChooseLODLevel=Choose LOD Level [2466.74] Log: ChooseUVIndex=Choose UV Index To Generate For [2466.74] Log: UVIndex=UV Index (From 0): [2466.74] Log: LODLevel:=LOD Level: [2466.74] Log: ExistingLODLevel:=Existing LOD Level: [2466.74] Log: NoFileSelectedForLOD=No file was selected for the LOD [2466.74] Log: MultipleFilesSelectedForLOD=You may only select one file for t he LOD [2466.74] Log: StaticMeshEditor_NoFileSelectedForLOD=No file was selected for the LOD [2466.74] Log: StaticMeshEditor_MultipleFilesSelectedForLOD=You may only sele ct one file for the LOD [2466.74] Log: StaticMeshEditor_UnableToSaveFile=Unable to save static mesh t o file [2466.74] Log: StaticMeshEditor_UnableToLoadFile=Unable to load static mesh f rom file [2466.74] Log: StaticMeshEditor_LightmapExportFailure=Some static meshes fail ed to export or provided warnings. Please check the Log Window for details. [2466.74] Log: StaticMeshEditor_LightmapImportFailure=Some static meshes fail ed to import or provided warnings. Please check the Log Window for details. [2466.74] Log: StaticMeshEditor_LightmapImportVertexMismatch=Vertex count doe s not match for '`~' LOD Index `~ Remember to enable export of Texture Coordinates! [2466.74] Log: StaticMeshEditor_LightmapImportTriangleMismatch=Triangle count does not match for '`~' LOD Index `~ Remember to enable export of Texture Coordinates! [2466.74] Log: StaticMeshEditor_LightmapImportFileReadFailure=File failed to import '`~' LOD index `~ [2466.74] Log: StaticMeshEditor_InvalidLightMapCoordinateIndexOnExport=Lightm ap Coordinate is out of bounds for '`~' with a value of `~. On import, a new se t of textures coordinates will be added. [2466.74] Log: StaticMeshEditor_NoSourceDataForExport=Source data missing fro m model '`~'. [2466.74] Log: StaticMeshEditor_InvalidLightMapCoordinateIndex=Lightmap Coord inate is out of bounds for '`~' with a value of `~ [2466.74] Log: StaticMeshEditor_LightmapImportNewLightmapCoordinate=New Light map Coordinate added for '`~' with an index of `~ [2466.74] Log: StaticMeshEditor_Error_FractureMeshMissingSourceMeshData=Fract ured Mesh `~ is missing source mesh data. Please fracture from the original sou rce art. [2466.74] Log: LODBoneDoesNotMatch=Bone '`~' not found in base SkeletalMesh ' `~'. Import failed. [2466.74] Log: LODRootNameIncorrect=Root bone in LOD is '`~' instead of '`~'. Import failed. [2466.74] Log: LODBoneHasIncorrectParent=Bone '`~' in LOD has parent '`~' ins tead of '`~' [2466.74] Log: LODImportSuccessful=Mesh for LOD `~ imported successfully! [2466.74] Log: LODALLImportSuccessful=All mesh LODs were imported successfull y! [2466.74] Log: Prompt_InvalidLODIndex=Invalid mesh LOD index `~, as no prior LOD index exists! [2466.74] Log: LODImportFail=Failed to import mesh for LOD `~! [2466.74] Log: FbxLODImportSuccessful=Meshes for multiple LODs imported succe ssfully!

[2466.74] Log: LODMissingSocketBone=This LOD is missing bone '`~' used by soc ket '`~'. Aborting import. [2466.74] Log: LODHasSoftVertices=Warning: The mesh LOD you are importing has some vertices with more than one influence. [2466.74] Log: MeshHasDifferentRoot=Root Bone is '`~' instead of '`~'. Discarding existing LODs. [2466.74] Log: NewMeshMissingBoneFromLOD=New mesh is missing bone '`~' requir ed by an LOD. LOD will be removed. [2466.74] Log: RemoveLOD=Remove an LOD... [2466.74] Log: NoLODToRemove=No LODs to remove! [2466.74] Log: LODLabel=LOD: [2466.74] Log: TwoFileMustBeSameFormat=Both mesh files must be the same file format: FBX or PSK [2466.74] Log: AutoMirrorTable=Auto-build Mirror Table [2466.74] Log: AutoMirrorNoMatch=No Match For Bone '`~'. [2466.74] Log: AutoMirrorMultiMatch=Multiple Matches For Bone '`~'. [2466.74] Log: AutoMirrorProblemCount=Mirror Table Created. There Were `~ Pro blems. [2466.74] Log: CheckMirrorTable=Check Mirror Table [2466.74] Log: CopyMirrorTableToClipboard=Copy Mirror Table To Clipboard [2466.74] Log: CopyMirrorTableFromMesh=Copy Mirror Table From Selected SkelMe sh [2466.74] Log: NoSourceSkelMeshSelected=No SkeletalMesh selected in Browser. [2466.74] Log: SrcMeshNoMirrorTable=Selected SkeletalMesh does not have a mir roring table. [2466.74] Log: SureCopyMirrorTable=This will replace any existing mirror tabl e on the current SkeletalMesh. Are you sure? [2466.74] Log: MirrorTableBad=Mirror Table Bad. Problem Bones: `~ [2466.74] Log: MirrorTableOK=Mirror Table OK [2466.74] Log: NoDestinationAnimSetSelected=No destination AnimSet selected i n Browser. [2466.74] Log: AnimSetSelectedIsSourceAnimSet=AnimSet selected in Browser is the same as the source AnimSet! [2466.74] Log: MergeMeshMaterials=Merge Mesh Materials [2466.74] Log: MergeMaterialSuccess=Success Merged From `~ Materials To `~. [2466.74] Log: SetLODAuto=Set LOD Auto [2466.74] Log: ForceLODBaseMesh=Force LOD Base Mesh [2466.74] Log: ForceLOD1=Force LOD 1 [2466.74] Log: ForceLOD2=Force LOD 2 [2466.74] Log: ForceLOD3=Force LOD 3 [2466.74] Log: LevelViewportToolBar_OptionsButton_ToolTip=Viewport options [2466.74] Log: LevelViewportOptions_DefaultShowFlags=Use Defaults [2466.74] Log: ShowSkeleton=Show Skeleton [2466.74] Log: ShowBoneNames=Show Bone Names [2466.74] Log: ShowReferencePose=Show Reference Pose [2466.74] Log: ShowMirror=Show Mirror [2466.74] Log: ShowWireframe=Show Wireframe [2466.74] Log: ShowAdditiveBase=Show Additive Base [2466.74] Log: ShowFloor=Show Floor [2466.74] Log: ShowGrid=Show Grid [2466.74] Log: ShowSockets=Show Sockets [2466.74] Log: ShowBounds=Show Bounds [2466.74] Log: ShowCollision=Show Collision [2466.74] Log: ShowSoftBodyTetra=Show Soft Body Tetra

[2466.74] Log: ShowMorphKeys=Show Morph Keys [2466.74] Log: ShowAltBoneWeightingEdit=Alt. Bone Weighting Edit Mode [2466.74] Log: ShowClothMovementScale=Show Cloth Movement Scale [2466.74] Log: ShowTangent=Show Tangent [2466.74] Log: TriangleSortMode=Custom Triangle Sorting Mode [2466.74] Log: TriangleSortModeLR=Triangle Sorting Left/Right Selection [2466.74] Log: ClickToSelectSortStrip=Click the mesh to select a strip the st rip for which you wish to change the drawing order. [2466.74] Log: NoCustomSortSections=No sections in the mesh are TRISORT_Custo m. See the mesh's the LODInfo properties. [2466.74] Log: SelectStripToMoveInFrontOf=Move the mouse over the strip you w ish to move the selected (white) strip in front of. [2466.74] Log: ClickToMoveInFront=Click to move the selected white strip in f ront of the blue strip. [2466.74] Log: SelectStripToMoveBehind=Move the mouse over the strip you wish to move the selected (white) strip behind. [2466.74] Log: ClickToMoveBehind=Click to move the selected white strip behin d the blue strip. [2466.74] Log: PressBorFToSort=Hold down B to move the selected strip behind, or hold F to move move it in front of another strip. [2466.74] Log: FailedRestoreSortingForSectionNumber=Unable to restore triangl e sort setting "`~" for section `~ as the new mesh does not contain that many se ctions. Please find the matching section and apply manually. [2466.74] Log: FailedRestoreSortingNoSectionMatch=Unable to restore triangle sort setting "`~" for section number `~ in the old mesh, as a matching section c ould not be found in the new mesh. The custom sorting information has been lost. [2466.74] Log: RestoreSortingMismatchedStripsForSection=While restoring "`~" sort order for section `~, `~ of `~ strips could not be matched to the new data. [2466.74] Log: AsVector=As Vector [2466.74] Log: AsTexture=As Texture [2466.74] Log: ShowNormal=Show Normal [2466.74] Log: ShowSection=Show Material Section [2466.74] Log: UpdateBounds=Update Bounds [2466.74] Log: CopyBoneNamesToClipboard=Copy Bone Names To Clipboard [2466.74] Log: CopyWeightedBoneNamesToClipboard=Copy Weighted Bone Names To C lipboard [2466.74] Log: FixupBoneNames=Fixup Bone Names [2466.74] Log: SwapLODSections=Swap LOD Sections [2466.74] Log: ResetAnimSet=Reset AnimSet [2466.74] Log: SeparateRawDataToTracks=Separate Raw Data To Tracks [2466.74] Log: RemoveTrivialKeys=Remove Trivial Keys [2466.74] Log: RemoveRedundantKeys=Remove Redundant Keys [2466.74] Log: RemoveEverySecondKey=Remove Every Second Key [2466.74] Log: DumpSequenceDataToFile=Dump Sequence Data To File [2466.74] Log: RenameSequence=Rename Sequence [2466.74] Log: DeleteSequence=Delete Sequence(s) [2466.74] Log: CopySequence=Copy Sequence(s) to selected or current AnimSet [2466.74] Log: MoveSequence=Move Sequence(s) to selected AnimSet [2466.74] Log: MakeSequencesAdditive=Convert Sequence(s) to Additive Animatio n(s) [2466.74] Log: RebuildAdditiveAnimation=Rebuild Additive Animation(s) [2466.74] Log: AddAdditiveToSequence=Add Additive Animation to selected seque nce(s) [2466.74] Log: SubtractAdditiveToSequence=Subtract Additive Animation to sele cted sequence(s) [2466.74] Log: AnimSequenceAlreadyAdditive=AnimSequence `~ is already an Addi tive Animation. [2466.74] Log: DefaultSkelMeshNotFound=AnimSequence `~ doesn't have a default skeleletal mesh set. Aborting conversion to additive animation. [2466.74] Log: SelectReferenceAnimSequence=Select animation to use as referen

ce pose. First frame will be used. [2466.74] Log: RefPoseSequenceName=Reference pose animation name: [2466.74] Log: CopySequenceName=Copy Sequence Name To Clipboard [2466.74] Log: CopySequenceNameList=Copy Sequence Name List To Clipboard [2466.74] Log: PrefabSequenceRenameError=Renaming the Prefabs sequence is not allowed. [2466.74] Log: ApplyRotation=Apply Rotation [2466.74] Log: ReZeroCurrentPosition=ReZero On Current Position [2466.74] Log: RemoveBeforeCurrentPosition=Remove Before Current Position [2466.74] Log: RemoveAfterCurrentPosition=Remove After Current Position [2466.74] Log: NewNotify=New Notify [2466.74] Log: ToggleCloth=Toggle Cloth [2466.74] Log: SoftBodyGenerate=Generate Soft-Body Tetrahedron Mesh [2466.74] Log: SoftBodyToggleSim=Toggle Soft-Body Preview Simulation [2466.74] Log: ShowUncompressedAnimation=Show Uncompressed Animation [2466.74] Log: SortNotifies=Sort Notifies [2466.74] Log: NotifyEnableAllPSys=Enable All PSys Previews [2466.74] Log: NotifyDisableAllPSys=Disable All PSys Previews [2466.74] Log: MeshTrisBones_F=Mesh: `~ Tris: `~ Bones: `~ [2466.74] Log: AnimSetNone=AnimSet: None [2466.74] Log: AnimSet_F=AnimSet: `~ Mem: `.2~MB/`.2~MB [2466.74] Log: AnimSeqNone=AnimSeq: None [2466.74] Log: AnimSeq_F=AnimSeq: `~ Len: `.2~s Mem: `.2~KB/`.2~KB [2466.74] Log: PreviewPos_F=Preview Pos: `3.3~fs [2466.74] Log: SkeletonTreeCaption_F=Skeleton Tree: `~ [2466.74] Log: ShowBones=Show Bone Selection [2466.74] Log: HideBones=Hide Bone Selection [2466.74] Log: SetBonesColor=Set Bone Selection Color [2466.74] Log: ShowChildBones=Show Child Bone Selection [2466.74] Log: HideChildBones=Hide Child Bone Selection [2466.74] Log: SetChildBonesColor=Set Child Bone Selection Color [2466.74] Log: CopyBoneNameToClipBoard=Copy Bone Name Selection To Clipboard [2466.74] Log: CalculateBoneBreaks=Calculate Bone Break Vert Weightings [2466.74] Log: CalculateBoneBreaks_1=Default [2466.74] Log: CalculateBoneBreaks_2=Auto Detect Rigid [2466.74] Log: CalculateBoneBreaks_3=Rigid Body Preferred [2466.74] Log: DeleteBoneBreaks=Delete Bone Break Vert Weightings of Selected Bones [2466.74] Log: ShowAllMeshVerts=Show All Mesh Vertices [2466.74] Log: ResetBoneBreaks=Reset All Bone Break Vert Weightings [2466.74] Log: RenderBlendWeights=Render Blend Weights [2466.74] Log: XAxis=X Axis [2466.74] Log: YAxis=Y Axis [2466.74] Log: ZAxis=Z Axis [2466.74] Log: TranslateSocket=Translate Socket [2466.74] Log: RotateSocket=Rotate Socket [2466.74] Log: ClearPreviews=Clear Previews [2466.74] Log: CopySockets=Copy Sockets [2466.74] Log: PasteSockets=Paste Sockets [2466.74] Log: SocketManager=Socket Manager [2466.74] Log: Sockets=Sockets [2466.74] Log: DeleteSocket=Delete Socket [2466.74] Log: File=File [2466.74] Log: View=View [2466.74] Log: Notifies=Notifies [2466.74] Log: MeshNone=Mesh: None [2466.74] Log: AnimSetEditor_F=Unreal AnimSet Editor: `~ [2466.74] Log: PostProcessEditor_F=Unreal Post Process Editor: `~ [2466.74] Log: AnimSetEditor=AnimSet Editor [2466.74] Log: AnimSetEditor_ActiveListen=Actively listen for file system cha

nges [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: se" [2466.74] Log: " [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: catteringColor" [2466.74] Log: ptionColor" [2466.74] Log: teringRadius" [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: will be lost. Are [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log:

AnimSetEditor_AutoReimportTitle=Auto Import ImportPSAFile=Import PSA File ImportCOLLADA_Anim_File=Import Collada File ImportFbx_Anim_File=Import AnimSet From Fbx File AnimTreeEditor_F=Unreal AnimTree Editor: `~ EditLinkedObj=Edit LinkedObj NewAnimNode=New Animation Node NewControlBase=New Skeletal Control NewMorphNode=New Morph Node NewAnimSequence=New Animation Sequence NewSoundClass=New Sound Class AnimTreeCopy=Copy AnimTreePaste=Paste AnimTreeDuplicate=Duplicate AnimSequencePlayer=AnimSequence Player MorphNodePose=Morph Pose AddInput=Add Input AddChildSlot=Add Blank Child Slot AddSkelControlChain=Add SkelControl Chain DeleteSelectedItem=Delete Selected Item DeleteSelectedItems=Delete Selected Items DuplicateSelectedItem=Duplicate Selected Item Ctrl+W DuplicateSelectedItems=Duplicate Selected Items Ctrl+W ConnectToDiffuseColor=Connect to "Diffuse" ConnectToDiffusePower=Connect to "DiffusePower" ConnectToEmissiveColor=Connect to "Emissive" ConnectToSpecularColor=Connect to "Specular" ConnectToSpecularPower=Connect to "SpecularPower" ConnectToOpacity=Connect to "Opacity" ConnectToOpacityMask=Connect to "OpacityMask" ConnectToDistortion=Connect to "Distortion" ConnectToTransmissionMask=Connect to "TransmissionMask" ConnectToTransmissionColor=Connect to "TransmissionColor" ConnectToNormal=Connect to "Normal" ConnectToCustomLighting=Connect to "CustomLighting" ConnectToCustomLightingDiffuse=Connect to "CustomLightingDiffu ConnectToAnisotropicDirection=Connect to "AnisotropicDirection ConnectToWorldPositionOffset=Connect to "WorldPositionOffset" ConnectToWorldDisplacement=Connect to "WorldDisplacement" ConnectToTessellationFactors=Connect to "TessellationFactors" ConnectToSubsurfaceInscatteringColor=Connect to "SubsurfaceIns ConnectToSubsurfaceAbsorptionColor=Connect to "SubsurfaceAbsor ConnectToSubsurfaceScatteringRadius=Connect to "SubsurfaceScat BreakLink=Break Link BreakAllLink=Break All Links ToggleLink=Toggle Link ToggleLinkPIE=Toggle Link for PIE ConfirmBreakAllLinks=Are you sure you want to break all links? ConfirmClosingWithMissingNodes=There are unlinked nodes. They you sure you want to close? DeleteInput=Delete Input NameInput=Name Input ChangeBone=Change Bone DeleteSkelControlChain=Delete SkelControl Chain

[2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: o Actor [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: ta) [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: ynamic Brush BSPs [2466.74] Log: ng Volumes [2466.74] Log: [2466.74] Log: [2466.74] Log:

PauseAnimTree=Pause AnimTree PreviewSelectedNode=Preview Selected Node ShowNodeWeight=Show Node Weights AddPrimitiveIgnore=Add primitive to light ignore list RemovePrimitiveIgnore=Remove primitive from light ignore list ClearIgnore=Clear light ignore list ModeButtonGroupLabel=Modes BrushButtonGroupLabel=Brushes CSGButtonGroupLabel=CSG VolumeButtonGroupLabel=Volumes ShowHideButtonGroupLabel=Select CameraMode=Camera Mode | Shift+1 GeometryMode=Geometry Mode | Shift+2 Modifiers=Modifiers BrushClip=Brush Clip Lathe=Lathe Modifier_F=Modifier [`~] TerrainEditingMode=Terrain Editing Mode | Shift+3 TextureAlignmentMode=Texture Alignment Mode | Shift+4 EditorModeButtonBar_CoverEdit=Cover Edit Mode | Shift+5 CSGAdd=CSG Add | Ctrl+A CSGSubtract=CSG Subtract | Ctrl+S CSGIntersect=CSG Intersect | Ctrl+I CSGDeintersect=CSG Deintersect | Ctrl+D AddSpecialBrush=Add Special Brush AddVolume=Add Volume (click for options) ShowSelectedOnly=Show Selected Only HideSelected=Hide Selected SelectActors=Select Actors InvertSelections=Invert Selection GoToActor=Go to Actor GoToBuilderBrush=Go to Builder Brush GoToActorButtonGroupLabel=Go to SelectRelevantLights=Select Lights relevant to Actor SelectRelevantDominantLights=Select Dominant Lights relevant t SelectByProperty=Select by Property SelectByPropertyF=Select by Property (`~ with `~: `~) ShowAll=Show All HideAll=Hide All ShowAllAtStartup=Show All at Editor Startup ShowSelectedAtStartup=Show Selected at Editor Startup HideSelectedAtStartup=Hide Selected at Editor Startup ShowHideActors=Visibility CurveEdPresetCaption=CurveEd Preset Selection `~ Saving=Saving SavingMap_F=Saving map: `~... SavingMapStatus_CollectingGarbage=(Collecting garbage) SavingMapStatus_CachingPhysStaticMeshes=(Building collision da ReimportingAssets=Reimporting assets ExportingLevelToOBJ=Exporting Level To OBJ CheckingMap=Checking map RebuildCSGRebuildingDynamicBrushBSPs=Rebuild CSG: Rebuilding D RebuildCSGBuildingBoundingVolumes=Rebuild CSG: Building Boundi RebuildCSGOptimizingSubBSPs=Rebuild CSG: Optimizing Sub-BSPs ApplyingDetailBrushF=Applying detail brush `~ of `~ ApplyingStructuralBrushF=Applying structural brush `~ of `~

[2466.74] Log: IlluminatingBSPF=Illuminating BSP (`~ of `~) [2466.74] Log: IlluminatingActorsF=Illuminating actors (`~ of `~) [2466.74] Log: ReimportingAssetF=Reimporting asset (`~ of `~) [2466.74] Log: EncodingLightMapsF=Encoding light-maps (`~ of `~) [2466.74] Log: EncodingShadowMapsF=Encoding shadow-maps (`~ of `~) [2466.74] Log: RaytracingTerrainF=Raytracing terrain (`~ of `~) [2466.74] Log: CachingDecoLayerLightingF=Caching DecoLayer lighting (`~ of `~ ) [2466.74] Log: ReviewingPathsE=Reviewing paths... [2466.74] Log: ReviewingPaths=Reviewing paths [2466.74] Log: Undefining=Undefining [2466.74] Log: CheckingForUnnecessaryPathNodes=Checking for unnecessary PathN odes [2466.74] Log: PruningReachspecs=Pruning reachspecs [2466.74] Log: DefiningPaths=Defining Paths [2466.74] Log: BuildPathsDefining=Build Paths: Defining [2466.74] Log: BuildPathsNavigationPointsOnBases=Build Paths: Navigation Poin ts on Bases [2466.74] Log: BuildPathsAddingReachspecs=Build Paths: Adding Reachspecs [2466.74] Log: BuildPathsAddingLongRangeReachspecs=Build Paths: Adding Long R ange Reachspecs [2466.74] Log: BuildPathsCheckingCrossLevelReachspecsFE=Build Paths: Checking Cross-Level reachspecs (Nav Point `~) ... [2466.74] Log: AddingForcedSpecs=Adding Forced Specs [2466.74] Log: BuildPathsAddingForcedSpecsFE=Build Paths: Adding Forced Specs (Nav Point `~) ... [2466.74] Log: BuildPathsCheckingActorsForErrors=Build Paths: Checking actors for errors [2466.74] Log: BuildPathsResettingActors=Build Paths: Resetting Actors [2466.74] Log: BuildingCover=Building Cover [2466.74] Log: BuildCoverAdjustingCoverSlots=Build Cover: Adjusting Cover Slo ts [2466.74] Log: BuildCoverBuildingFireLinksF=Build Cover: Building Fire Links (`~/`~) [2466.74] Log: BuildCoverBuildingOtherLinksF=Build Cover: Building Other Link s (`~/`~) [2466.74] Log: ConvertingPVRTextures=Converting texture `~ of `~ (`~) to PVRT C [2466.74] Log: GenNavMesh=Generating NavMesh [2466.74] Log: GenNavMesh_Markers=Adding Nav Markers [2466.74] Log: RaytracingTerrain=Raytracing terrain [2466.74] Log: CachingDecoLayerLighting=Caching DecoLayer lighting [2466.74] Log: Merging=Merging [2466.74] Log: AdjustingBrush=Adjusting brush [2466.74] Log: FilteringWorld=Filtering world [2466.74] Log: FilteringBrush=Filtering brush [2466.74] Log: Transforming=Transforming [2466.74] Log: ExportingScripts=Exporting scripts [2466.74] Log: CookingSound=Cooking Sound [2466.74] Log: CookingSoundf=Cooking Sound `~ of `~ (`~) [2466.74] Log: SavingPackage=Saving package [2466.74] Log: SavingPackagef=Saving package `~ [2466.74] Log: SavingPackageE=Saving package... [2466.74] Log: LoadingPackage=Loading package [2466.74] Log: LoadingPackagef=Loading package `~ [2466.74] Log: SavingPackage_GeneratingThumbnails=Generating thumbnails... [2466.74] Log: SavingPackage_CompressingTexture=Compressing texture: `~ [2466.74] Log: SavingPackage_CompressingSourceArt=Compressing source art for texture: `~ [2466.74] Log: SetBrushProperties=Set Brush Properties

[2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: lity zones [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: influences [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: source element. [2466.74] Log: [2466.74] Log:

MissingScaleFactor=Missing scale factor MapScaling=Map scaling MissingFilename=Missing filename ExportingMap_F=Exporting map: `~... ImportingActors=Importing actors LoadingMap_F=Loading map: `~... LoadingMapStatus_CleaningUp=(Clearing existing world) LoadingMapStatus_Initializing=(Initializing world) CleaningUpE=Cleaning up... RebuildingMap=Rebuilding map RebuildingGeometry=Rebuilding geometry RebuildingStaticMeshes=Rebuilding static meshes SmoothStaticMeshes=Smooth static meshes UnsmoothStaticMeshes=Unsmooth static meshes ImportingBrush=Importing brush ExportingBrush=Exporting brush MergePolys=Merge polys SeparatePolys=Separate polys RefreshingAssetBrowser=Refreshing Referenced Asset Browser BuildingBSP=Building BSP RebuildingBSP=Rebuilding BSP RebuildBSPBuildingPolygons=Rebuild BSP: Building polygons RebuildBSPMergingPlanars=Rebuild BSP: Merging planars RebuildBSPPartitioning=Rebuild BSP: Partitioning RebuildBSPBuildingVisibilityZones=Rebuild BSP: Building visibi RebuildBSPOptimizingGeometry=Rebuild BSP: Optimizing geometry ReferenceFilter=Calculating Reference Filters ReferenceGraphs=Rebuilding Reference Graphs ReferenceGraphTreeText=Reference Graph Zoning=Zoning CreatingStaticMeshE=Creating static mesh... ImportingCOLLADAAnimations=Importing COLLADA animations ImportingFbxAnimations=Importing FBX animations COLLADAResources=COLLADA Resources IlluminatingActors=Illuminating actors IlluminatingBSP=Illuminating BSP ImportingSkeletalMeshFile=Importing Skeletal Mesh File WarningNoSkelInfluences=Warning skeletal mesh is has no vertex AddingBrushToWorld=Adding brush to world SubtractingBrushFromWorld=Subtracting brush from world IntersectingBrushWithWorld=Intersecting brush with world DeintersectingBrushWithWorld=Deintersecting brush with world PerformingCSGOperation=Performing CSG operation LensFlareEditorCaption_F=Unreal LensFlare Editor: `~ LensFlareEditor_SavePackage=Save package LensFlareEditor_SelectLensFlare=Select lens flare LensFlareEditor_EnableElement=Enable element LensFlareEditor_DisableElement=Disable element LensFlareEditor_ElementDuplicate=Duplicate element LensFlareEditor_ElementAdd=Add element LensFlareEditor_ElementAddBefore=Add element before LensFlareEditor_ElementAddAfter=Add element after LensFlareEditor_DeleteElement=Delete element LensFlareEditor_ResetElement=Reset element Error_LensFlareEditor_CantAddBeforeSource=Unable to add before AddCurve_ScreenPercentageMap=Add ScreenPercentageMap AddCurve_MaterialIndex=Add Material Index

[2466.74] Log: AddCurve_Scaling=Add Scaling [2466.74] Log: AddCurve_AxisScaling=Add Axis Scaling [2466.74] Log: AddCurve_Rotation=Add Rotation [2466.74] Log: AddCurve_Color=Add Color [2466.74] Log: AddCurve_Alpha=Add Alpha [2466.74] Log: AddCurve_Offset=Add Offset [2466.74] Log: AddCurve_DistMap_Scale=Add DistMap Scale [2466.74] Log: AddCurve_DistMap_Color=Add DistMap Color [2466.74] Log: AddCurve_DistMap_Alpha=Add DistMap Alpha [2466.74] Log: CurvesMenu=Curves [2466.74] Log: CascadeCaption_F=UnrealCascade: `~ [2466.74] Log: Modules=Modules [2466.74] Log: TypeData=TypeData [2466.74] Log: ModuleDump=Module Dump [2466.74] Log: Edit=Edit [2466.74] Log: ResetPeakCounts=Reset Peak Counts [2466.74] Log: UberConvert=Uber Convert [2466.74] Log: Error_FailedToFindUberModule=Failed to find appropriate uber-m odule [2466.74] Log: Error_FailedToConverToUberModule=Failed to convert to uber-mod ule [2466.74] Log: Error_ExportEmitterLODDiscrepancy=Cannot export emitter due to LOD Level discrepancy [2466.74] Log: UberModuleConvertConfirm=Convert emitter to Uber module? [2466.74] Log: Module_LocationBoneSocket_AutoFill=Auto-fill Bone/Socket Names [2466.74] Log: Module_LocationBoneSocket_NoEditorMesh=No editor mesh is set. [2466.74] Log: Module_LocationBoneSocket_EditorMeshNoSockets=Editor mesh has no sockets. [2466.74] Log: Module_LocationBoneSocket_EditorMeshNoBones=Editor mesh has no bones. [2466.74] Log: CascadeSavePackage=Save Package [2466.74] Log: CascadeRegenLowestLOD=Regenerate lowest LOD [2466.74] Log: ViewOriginAxes=View Origin Axes [2466.74] Log: ViewParticleCounts=View Particle Counts [2466.74] Log: ViewParticleTimes=View Particle Times [2466.74] Log: ViewParticleEvents=View Particle Event Counts [2466.74] Log: ViewParticleDistance=View Particle Distance [2466.74] Log: ViewParticleGeometry=View Geometry [2466.74] Log: Cascade_ViewGeometryProperties=View Geometry Properties [2466.74] Log: SaveCamPosition=Save Cam Position [2466.74] Log: EmitterDeleteConfirm=Emitter state is different in other LOD l evels. Are you sure you want to delete it? [2466.74] Log: EmitterDeleteCollapsed=Can not delete a collapsed emitter. Expand it and then delete. [2466.74] Log: ModuleDeleteConfirm=Module state is different in other LOD lev els. Are you sure you want to delete it? [2466.74] Log: Cascade_NoDeleteRequiredOrSpawn=The Required and Spawn modules may not be deleted. [2466.74] Log: Cascade_ModuleDeleteLODWarning=Cascade: Attempting to delete m odule while not on highest LOD (0) [2466.74] Log: Cascade_ReplaceTypeDataModule=Replace the existing type data m odule? [2466.74] Log: ViewModuleDump=View Module Dump [2466.74] Log: CopyModule=Copy Module [2466.74] Log: DeleteModule=Delete Module [2466.74] Log: EnableModule=Enable Module [2466.74] Log: ResetModule=Reset Module [2466.74] Log: Casc_RefreshModule=Refresh Module

[2466.74] Log: Casc_SyncMaterial=Sync material [2466.74] Log: Casc_UseMaterial=Use selected material [2466.74] Log: Casc_Unshare=Unshare module [2466.74] Log: CASCADE_CancelSoloing=Disable soloing to perform the following : [2466.74] Log: CASC_ModuleSetRandomSeed=Set RandomSeed [2466.74] Log: DuplicateFromHighest=Duplicate highest LOD [2466.74] Log: DuplicateFromHigher=Duplicate next higher LOD [2466.74] Log: ShareWithHigher=Share next higher LOD [2466.74] Log: New_F=New `~ [2466.74] Log: NewEmitter=New Emitter [2466.74] Log: DuplicateEmitter=Duplicate Emitter [2466.74] Log: DuplicateShareEmitter=Duplicate + Share Emitter [2466.74] Log: DeleteEmitter=Delete Emitter [2466.74] Log: ExportEmitter=Export Emitter [2466.74] Log: ExportAllEmitters=Export all emitters [2466.74] Log: MoveEmitter=Move Emitter [2466.74] Log: ScaleEmitter=Scale Emitter [2466.74] Log: ToggleEnableEmitter=Toggle Enable Emitter [2466.74] Log: Emitter=Emitter [2466.74] Log: PSys=Particle System [2466.74] Log: PasteModule=Paste Module [2466.74] Log: SelectedModule=Selected Module [2466.74] Log: RestartSim=Restart Sim [2466.74] Log: ResetInLevel=Reset in level [2466.74] Log: RestartInLevel=Restart in level [2466.74] Log: LoopSimulation=Loop Simulation [2466.74] Log: SaveCameraPosition=Save Thumbnail Image [2466.74] Log: ToggleOrbitMode=Toggle Orbit Mode [2466.74] Log: ToggleWireframe=Toggle Wireframe [2466.74] Log: ChangeViewMode=Change view mode [2466.74] Log: Casc_ToggleGrid=Toggle Grid [2466.74] Log: Casc_SetFixedBounds=Set fixed bounds? [2466.74] Log: ToggleBounds=Toggle Bounds [2466.74] Log: TogglePostProcess=Toggle PostProcess [2466.74] Log: ToggleMotionMode=Toggle Motion [2466.74] Log: SetMotionRadius=Set Motion Radius [2466.74] Log: MotionRadius=Motion Radius [2466.74] Log: InterpEd_ToolBar_PlayReverse_Desc=Play in Reverse | Plays the Matinee sequence backwards, starting from the time cursor's position [2466.74] Log: Play=Play [2466.74] Log: Pause=Pause [2466.74] Log: SetSpeed=Set sim speed [2466.74] Log: FullSpeed=100% [2466.74] Log: 50Speed=50% [2466.74] Log: 25Speed=25% [2466.74] Log: 10Speed=10% [2466.74] Log: 1Speed=1% [2466.74] Log: ToggleLoopSystem=Toggle Loop System [2466.74] Log: ToggleRealtime=Toggle Real Time [2466.74] Log: BackgroundColor=Background Color [2466.74] Log: CascadeToggleWireSphere=Toggle Wireframe Sphere [2466.74] Log: SphereRadius=Sphere Radius: [2466.74] Log: CascadePerfCheck=Performance Check [2466.74] Log: CascadeParticlePerfSetupTitle=Performance Setup: `~ [2466.74] Log: CascadeHighLODModuleWarning=UnrealCascade: Attempting to `~ mo dule while not on highest LOD [2466.74] Log: LODHighest=LOD Highest [2466.74] Log: LODLowest=LOD Lowest [2466.74] Log: LODUnset=LOD Unset

[2466.74] Log: CascadeLODLabel=LOD [2466.74] Log: CascadeLODLow=Jump to lowest LOD Level [2466.74] Log: CascadeLODLower=Jump to lower LOD level [2466.74] Log: CascadeLODAddBefore=Add LOD Before Current [2466.74] Log: CascadeLODAddAfter=Add LOD After Current [2466.74] Log: CascadeLODHigher=Jump to higher LOD level [2466.74] Log: CascadeLODHigh=Jump to highest LOD level [2466.74] Log: CascadeLODAddError=Attempting to create module while not on hi ghest LOD (0) [2466.74] Log: CascadeLODPasteError=Attempting to paste module while not on h ighest LOD (0) [2466.74] Log: CascadeLODCopyError=Attempting to copy module while not on hig hest LOD (0) [2466.74] Log: CascadeLODMoveError=Attempting to move module while not on hig hest LOD (0) [2466.74] Log: CascadeLODDelete=Delete LOD [2466.74] Log: CascadeLODRegenerate=Regenerate lowest LOD [2466.74] Log: CascadeLODRegenerateDuplicate=Regenerate lowest LOD duplicatin g highest [2466.74] Log: CascadeCantDeleteLOD=Can't delete - only LOD level [2466.74] Log: CascadeTooManyLODs=Max LOD levels (8) already present [2466.74] Log: CascadeRegenLowLODWarningLine1=*** WARNING *** [2466.74] Log: CascadeRegenLowLODWarningLine2=Regenerating the lowest LOD lev el will delete [2466.74] Log: CascadeRegenLowLODWarningLine3=all other LOD levels from the p article system! [2466.74] Log: CascadeRegenLowLODWarningLine4=Are you sure you want to do so? [2466.74] Log: Cascade_ShowBloom=Show Bloom [2466.74] Log: Cascade_ShowDOF=Show DOF [2466.74] Log: Cascade_ShowMotionBlur=Show MotionBlur [2466.74] Log: Cascade_ShowPPVolumeMaterial=Show PPVolume Material [2466.74] Log: Cascade_InterpolationMethodLODWarning=Unable to change Interpo lationMethod due to LOD level 0 setting. [2466.74] Log: GetPositionFromAnotherGroup=Select Transform Lookup Group... [2466.74] Log: ClearGroupLookup=Clear Transform Lookup Group [2466.74] Log: ClearGroupLookup_F=Clear Transform Lookup Group (`~) [2466.74] Log: SelectGroupToLookupDataFrom=Lookup Group: [2466.74] Log: SelectStageMarkGroup=Select Stage Mark Group [2466.74] Log: SelectStageMarkGroupToBasedOn=Select Stage Mark Group this group is based on [2466.74] Log: Error_NoValidGroupAvailable=No group is available for Stage Ma rk. Please create empty group and connect valid actor. [2466.74] Log: CreateValidStageMarkGroup=Would you like to create new group f or stage mark? You need to connect valid actor to it. [2466.74] Log: FitHorizontally=Fit View Horizontally [2466.74] Log: FitVertically=Fit View Vertically [2466.74] Log: CurveEd_ToolBar_FitViewToAll=Fit View To All [2466.74] Log: CurveEd_ToolBar_FitViewToSelected=Fit View To Selected [2466.74] Log: PanMode=Pan Mode [2466.74] Log: ZoomMode=Zoom Mode [2466.74] Log: CurveAuto=Curve (Auto) [2466.74] Log: CurveAutoClamped=Curve (Auto/Clamped) [2466.74] Log: CurveUser=Curve (User) [2466.74] Log: CurveBreak=Curve (Break) [2466.74] Log: CurveTabCreate=Create Curve Tab [2466.74] Log: CurveTabDelete=Delete Curve Tab [2466.74] Log: CreateTab=Create Tab [2466.74] Log: TabNameInUse=Name '`~' already in use! [2466.74] Log: DefaultTabCannotBeDeleted=Default tab can not be deleted! [2466.74] Log: PresetCurves=Preset Curves

[2466.74] Log: SavePresetCurve=Save Preset Curve [2466.74] Log: CurveEd_CurveLabelContext_UpgradeInterpMethod=Upgrade Curve Ta ngents [2466.74] Log: Linear=Linear [2466.74] Log: Constant=Constant [2466.74] Log: FlattenTangentsToAxis=Flatten Tangents To Axis [2466.74] Log: StraightenTangents=Straighten Tangents [2466.74] Log: RemoveCurve=Remove Curve [2466.74] Log: RemoveAllCurves=Remove All Curves [2466.74] Log: RemoveAllCurvesPrompt=Are you sure you want to 'Remove All Cur ves'? [2466.74] Log: PresetCurve=Preset Curve [2466.74] Log: SetColor=Set Color [2466.74] Log: EditProperties=Edit Properties [2466.74] Log: PropertyWindowEditProperties=PW: Edit Properties [2466.74] Log: ObjectAssignmentsFailed=Failed to assign `~ to the `~ property , see log for details. [2466.74] Log: ResetToDefault=Reset To Default [2466.74] Log: MaterialInstance_F=Material Instance `~ [2466.74] Log: MaterialInstanceParent_F=Material Instance Parents: `~ [2466.74] Log: MaterialInstanceParent=Material Instance Parents [2466.74] Log: Parent_F=Parent: `~ [2466.74] Log: PhysicalMaterial_F=Physical Material: `~ [2466.74] Log: ProcBuildingRuleset_F=ProcBuilding Ruleset: `~ [2466.74] Log: ProcBuildingOptions=ProcBuilding [2466.74] Log: UpdateSceneCapture=Update Image Reflection Scene Capture [2466.74] Log: ApplyPBRulesetToFaceF=Apply Ruleset (`~) To Face [2466.74] Log: ApplyMaterialToPBFaceF=Apply Material (`~) To Face [2466.74] Log: ClearFaceVariationAssignments=Clear Face Variation Assignments [2466.74] Log: ClearPBMaterialFaceAssignments=Clear Material Face Assignments [2466.74] Log: SelectBaseBuilding=Select Base Building [2466.74] Log: GroupBuildings=Group Buildings [2466.74] Log: ProcBuildingResourceInfo=Resource Info [2466.74] Log: PIENeedsToCloseMatineeQ='Play in Editor' must close UnrealMati nee. Continue? [2466.74] Log: ExportMatineeSequence=Export UnrealMatinee Sequence [2466.74] Log: ImportMatineeSequence=Import UnrealMatinee Sequence [2466.74] Log: ImportMatineeSequence_MissingCameras=Create all cameras not in the current UE3 scene but present in the file? [2466.74] Log: ReduceKeys=Reduce Keys... [2466.74] Log: DlgInterpEditorKeyReductionTitle=Key Reduction Options [2466.74] Log: DlgInterpEditorKeyReductionTolerancePercent=Tolerance (percent ): [2466.74] Log: DlgInterpEditorFullInterval=Full Interval: [2466.74] Log: DlgInterpEditorIntervalStart=Interval Start: [2466.74] Log: DlgInterpEditorIntervalEnd=Interval End: [2466.74] Log: DlgInterpEditorNormalizeVelocityTitle=Normalize Velocity [2466.74] Log: InterpEdWarningList_F=UnrealMatinee detected the following war nings: `~ [2466.74] Log: GroupOnStaticActor_F=WARNING: Tracks [`~] in Group `~ require a dynamic actor but are instead acting on a Static Actor `~ - this is probably i ncorrect! [2466.74] Log: GroupOnNonInterpActor_F=WARNING: Tracks [`~] in Group `~ are a ssociated with Actor `~ whose Physics mode is not set to PHYS_Interpolating. Th is object may not animate correctly in game! Consider changing the physics type to PHYS_Interpolating.

[2466.74] Log: InterpEd_ToggleTrackOnNonToggleableLight_F=WARNING: Toggle tra cks [`~] in Group `~ are bound to a non-toggleable light actor `~ - this light w ill be not be toggled by UnrealMatinee! Consider changing the light to an appro priate toggleable light class. [2466.74] Log: InterpEd_TrackKeyAffectedByForceStartPosition_F=WARNING: bForc eStartPos is enabled but a `~ Track in Group '`~' has a key frame before ForceSt artPosition time of `02~. (Key frame will be IGNORED when sequence is played ba ck in-game!) [2466.74] Log: InterpEdExpandAllGroups=Expand All [2466.74] Log: InterpEdExpandAllGroups_Desc=Expand the entire heirarchy of fo lders, groups and tracks in UnrealMatinee's track window [2466.74] Log: InterpEdCollapseAllGroups=Collapse All [2466.74] Log: InterpEdCollapseAllGroups_Desc=Collapse the entire heirarchy o f folders, groups and tracks in UnrealMatinee's track window [2466.74] Log: InterpEdTrackEditor=UnrealMatinee Track Editor [2466.74] Log: InterpEdCurveEditor=UnrealMatinee Curve Editor [2466.74] Log: WarnNewMoveTrackOnStatic=WARNING: The track you are creating r equires a Dynamic Actor, but the currently active group is using a Static Actor. Are you sure you want to create the track? [2466.74] Log: CannotRemoveFirstMoveKey=Cannot delete first key of a Relative To Initial track. [2466.74] Log: MatineeActionAlreadyOpen=An UnrealMatinee sequence is currentl y open in an editor. Please close it before proceeding. [2466.74] Log: TransactionIsActive=Undo Transaction Is Active - Cannot Open U nrealMatinee. [2466.74] Log: Matinee=UnrealMatinee [2466.74] Log: MatineeCamAnimMode=UnrealMatinee (CameraAnim mode) [2466.74] Log: OpenMatinee=Open UnrealMatinee [2466.74] Log: ExitMatinee=Exit UnrealMatinee [2466.74] Log: AddSwitchConnector=Add Switch [2466.74] Log: RemoveSwitchConnector=Remove Switch [2466.74] Log: CopyConnections=Copy Connections [2466.74] Log: CutConnections=Cut Connections [2466.74] Log: PasteConnections=Paste Connections [2466.74] Log: HideOutput=Hide Output [2466.74] Log: SetActivateDelay=Set Activate Delay [2466.74] Log: AdjustKey_F=ADJUST KEY `~ [2466.74] Log: CurveEdit=Curve Edit [2466.74] Log: &Window=&Window [2466.74] Log: Key_F=KEY `~ [2466.74] Log: KeyFrames=Keys [2466.74] Log: Frames=Frames [2466.74] Log: NewTrack=NewTrack [2466.74] Log: CaptureGroup=`~CG [2466.74] Log: CaptureTrack=`~CT [2466.74] Log: DeleteSection=Delete Section [2466.74] Log: InsertSpace=Insert Space [2466.74] Log: TrackDelete=Track Delete [2466.74] Log: GroupDelete=Group Delete [2466.74] Log: AddKey=Add Key [2466.74] Log: RecordTracks=Record Tracks [2466.74] Log: LoopSection=Loop Section [2466.74] Log: Stop=Stop [2466.74] Log: Undo=Undo [2466.74] Log: Redo=Redo [2466.74] Log: UndoA=Undo Ctrl+Z [2466.74] Log: RedoA=Redo Ctrl+Y [2466.74] Log: CurveEditorCaption_F=Unreal Curve Editor: `~

[2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: for Matinee [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: Mode [2466.74] Log: cks [2466.74] Log: [2466.74] Log: [2466.74] Log: ed [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: ra [2466.74] Log: [2466.74] Log: ~ [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: n [2466.74] Log: ion [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: [2466.74] Log: Position [2466.74] Log: [2466.74] Log: tory [2466.74] Log: ectories for All

CurveEditor=Curve Editor ToggleCurveEditor=Toggle Curve Editor TogglePanInvert=Toggle Invert Panning ToggleSnap=Toggle Snap ViewFitSequence=Fit View to Sequence ViewFitToSelected=Fit View to Selected ViewFitLoop=Fit View to Loop ViewFitLoopSequence=Fit View/Loop to Sequence InterpEd_ToggleGorePreview=Enable Gore in Editor Preview InterpEd_RecordingWindowTitle=Matinee Recording Window InterpEd_LaunchRecordingWindow_Tooltip=Launch Recording Window InterpEd_ToggleMatineeRecord_Tooltip=Start Recording Tracks. InterpEd_MatineeRecordMode_Tooltip=Recording Mode for Matinee InterpEd_RecordMode_CameraGroupName=CameraGroup InterpEd_RecordMode_NewCameraMode=New Camera Mode InterpEd_RecordMode_NewCameraAttachedMode=New Attached Camera InterpEd_RecordMode_DuplicateTracksMode=Duplicate Selected Tra InterpEd_RecordMode_ReplaceTracksMode=Replace Selected Tracks InterpEd_RecordMenu_RecordMode=Record Mode InterpEd_RecordMenu_TranslationSpeedMultiplier=Translation Spe InterpEd_RecordMenu_RotationSpeedMultiplier=Rotation Speed InterpEd_RecordMenu_ZoomSpeedMultiplier=Zoom Speed InterpEd_RecordMenu_Trim=Trim InterpEd_RecordMenu_InvertXAxis=Invert X Axis InterpEd_RecordMenu_InvertYAxis=Invert Y Axis InterpEd_RecordMenu_RollSmoothing=Roll Smoothing InterpEd_RecordMenu_PitchSmoothing=Pitch Smoothing InterpEd_RecordMenu_CameraMovementScheme=Camera Movement InterpEd_RecordMenu_CameraMovementScheme_FreeCam=Free Camera InterpEd_RecordMenu_CameraMovementScheme_PlanarCam=Planar Came InterpEd_RecordMenu_ZoomDistance=Zoom Distance InterpEd_RecordingStateGetReadyPause=Recording will begin in ` InterpEd_RecordingStateActive=Recording `~ / `~ InterpEd_LaunchDirectorWindow=Launch Director Window InterpEd_MatineeDirector_Title=Matinee Director InterpEd_MatineeRecord_Title=Matinee Track Recorder InterpEd_AllowKeyframeBarSelection=Allow Keyframe Bar Selectio InterpEd_AllowKeyframeTextSelection=Allow Keyframe Text Select InsertSpaceCurrent=Insert Space at Current SelectKeysSection=Select Keys in Section DuplicateSelectedKeys=Duplicate Selected Keys InterpEd_EditMenu_DeleteSelectedKeys=Delete Selected Keys SavePathBuildingPositions=Save as Path-Building Positions JumpPathBuildingPositions=Jump to Path-Building Positions InterpEd_ViewMenu_Show3DTrajectories=Draw 3D Trajectories InterpEd_ViewMenu_ZoomToTimeCursorPosition=Zoom to Time Cursor InterpEd_Undo_ToggleTrajectory=Toggle 3D Trajectory for Track InterpEd_MovementTrackContext_Show3DTracjectory=Show 3D Trajec InterpEd_MovementTrackContext_ShowAll3DTracjectories=Show Traj Tracks

[2466.74] Log: InterpEd_MovementTrackContext_HideAll3DTracjectories=Hide All Trajectories [2466.74] Log: InterpEd_MovementTrackContext_SplitMovementTrack=Split transla tion and rotation [2466.74] Log: InterpEd_MovementTrackContext_NormalizeVelocity=Normalize Velo city [2466.74] Log: InterpEd_ParticleReplayTrackContext_StartRecording=Start Recor ding Particles [2466.74] Log: InterpEd_ParticleReplayTrackContext_StopRecording=Stop Recordi ng Particles [2466.74] Log: InterpEd_KeyContext_SyncGenericBrowserToSoundCue_F=Find `~ in Generic Browser... [2466.75] Log: InterpEd_KeyContext_SetMasterVolume=Set Master Volume [2466.75] Log: InterpEd_KeyContext_SetMasterPitch=Set Master Pitch [2466.75] Log: InterpEd_KeyContext_ConditionMenu=Active Condition [2466.75] Log: InterpEd_KeyContext_SetCondition_Always=Always Active [2466.75] Log: InterpEd_KeyContext_SetCondition_GoreEnabled=Active if Gore is Enabled [2466.75] Log: InterpEd_KeyContext_SetCondition_GoreDisabled=Active if Gore i s Disabled [2466.75] Log: InterpEd_ParticleReplayKeyContext_SetClipIDNumber=Select Parti cle Replay Clip ID [2466.75] Log: InterpEd_ParticleReplayKeyContext_SetDuration=Set Particle Cli p Duration [2466.75] Log: InterpEd_SetParticleReplayKeyClipIDNumber_DialogTitle=Set Part icle Clip ID Number [2466.75] Log: InterpEd_SetParticleReplayKeyClipIDNumber_DialogCaption=New cl ip ID [2466.75] Log: InterpEd_SetParticleReplayKeyDuration_DialogTitle=Set Particle Clip Duration [2466.75] Log: InterpEd_SetParticleReplayKeyDuration_DialogCaption=New durati on (in seconds) [2466.75] Log: InterpEd_Undo_ShowOrHideAllTrajectories=Show or Hide All Traje ctories [2466.75] Log: InterpEd_Undo_ToggleTrackEnabled=Enable/Disable Track [2466.75] Log: InterpEd_Undo_SplitTranslationAndRotation=Split translation an d rotation [2466.75] Log: InterpEd_HierachyRepairsNotification=Warning: Problems were d etected with the organizational data in this Matinee sequence and repairs have b een made. Some groups may have been removed from the folders they were previous ly in. No changes were made to the actual Matinee sequence data. You should re save the level to make these repairs permanent. [2466.75] Log: AddNew_F=Add New `~ [2466.75] Log: DeleteGroup=Delete Group [2466.75] Log: DeleteFolder=Delete Folder [2466.75] Log: DeleteFolderAndGroup=Delete Folder and Group [2466.75] Log: DeleteTrack=Delete Track [2466.75] Log: CopyTranslationBoneNames=Copy TranslationBoneNames to Selected AnimSet [2466.75] Log: AnalyzeAnimSet=Analyze AnimSet [2466.75] Log: WorldFrame=World Frame [2466.75] Log: RelativeInitial=Relative To Initial [2466.75] Log: AddNewEmptyGroup=Add New Empty Group [2466.75] Log: AddNewDirectorGroup=Add New Director Group [2466.75] Log: AddNewCameraGroup=Add New Camera Group [2466.75] Log: AddNewParticleGroup=Add New Particle Group [2466.75] Log: AddNewSkeletalMeshGroup=Add New Skeletal Mesh Group [2466.75] Log: AddNewAIGroup=Add New AI Group [2466.75] Log: InterpEd_AddNewFolder=Add New Folder [2466.75] Log: UnableToPasteOnlyOneDirectorGroup=Unable to complete paste ope

ration. You can only have 1 director group per UnrealMatinee. [2466.75] Log: UnableToPasteGroupIntoCameraAnim=Unable to paste a group into a CameraAnim. [2466.75] Log: Curve=Curve [2466.75] Log: InterpMode=Interp Mode [2466.75] Log: EnsureNotInMode=The requested operation cannot be performed in the current editor mode. [2466.75] Log: RenameEvent=Rename Event [2466.75] Log: SetAnimLooping=Set Looping [2466.75] Log: SetAnimNoLooping=Set Non-Looping [2466.75] Log: SetStartOffset=Set Start Offset [2466.75] Log: SetEndOffset=Set End Offset [2466.75] Log: SetPlayRate=Set Play Rate [2466.75] Log: InterpEd_KeyContext_DeleteSelected=Delete [2466.75] Log: NewAnimOffset=New Anim Offset [2466.75] Log: NewAnimRate=New Anim Rate [2466.75] Log: PlayRate=Play Rate [2466.75] Log: NewTransitionTime=New Transition Time [2466.75] Log: SetTransitionTime=Set Transition Time [2466.75] Log: FlipToggle=Flip Toggle [2466.75] Log: Time=Time [2466.75] Log: TimeInSeconds=Time (Seconds) [2466.75] Log: NewOffset=New Offset [2466.75] Log: NewKeyTime=New Key Time [2466.75] Log: NewKeyValue=New Key Value [2466.75] Log: DeleteSelectedKeys=Delete Selected Keys [2466.75] Log: MoveEndMarker=Move End Marker [2466.75] Log: MoveLoopStartMarker=Move Loop Start Marker [2466.75] Log: MoveLoopEndMarker=Move Loop End Marker [2466.75] Log: Drag3DTrajectoryHandle=Drag 3D Trajectory Handle [2466.75] Log: UpdateKeyframe=Update Key Frame [2466.75] Log: MoveSelectedKeys=Move Selected Keys [2466.75] Log: OpenSequence=Open Sequence [2466.75] Log: LinkedObjectModify=LinkedObject Modify [2466.75] Log: MainMenu_OpenMatinee=UnrealMatinee [2466.75] Log: KismetCaption_F=UnrealKismet: `~ [2466.75] Log: Kismet=UnrealKismet [2466.75] Log: KismetUpdate=UnrealKismet Update [2466.75] Log: UpdateList=Update List [2466.75] Log: KismetUndo_Update_f=Update Sequence Object '`~' [2466.75] Log: KismetUndo_UpdateMultiple=Update Sequence Objects [2466.75] Log: QuitKismet=Quit UnrealKismet [2466.75] Log: ApplyCommentStyle=Apply Comment Style [2466.75] Log: CommentToFront=Move Comment To Front [2466.75] Log: CommentToBack=Move Comment To Back [2466.75] Log: MakeLogicConnection=Make Logic Connection [2466.75] Log: DeleteSelected=Delete Selected [2466.75] Log: DeleteSequenceConfirm=Are you sure you want to deleted the sel ected sequence(s)? [2466.75] Log: NewComment=New Comment [2466.75] Log: NewClassName=New Class Name [2466.75] Log: EnterNewName=Enter name: [2466.75] Log: NewWrappedComment=New Comment (Wrap) [2466.75] Log: EditComment=Change Comment [2466.75] Log: CommentText=Comment Text: [2466.75] Log: NewConsoleEvent=New Console Event [2466.75] Log: NewRemoteEvent=New Remote Event [2466.75] Log: EventName=Event Name: [2466.75] Log: SetOutputDelay=Set Output Delay [2466.75] Log: OutputDelayText=Delay:

[2466.75] Log: SetInputDelay=Set Input Delay [2466.75] Log: InputDelayText=Delay: [2466.75] Log: Paste=Paste [2466.75] Log: NewObjectInvalidLocation=This is not a valid location for a ne w Sequence Object. [2466.75] Log: NewObject=New Object [2466.75] Log: NewEvent=New Event [2466.75] Log: NewVar=New Var [2466.75] Log: ExportSequence_F=Export Sequence `~ [2466.75] Log: ImportSequence=Import Sequence [2466.75] Log: LinkEvent=Link Event [2466.75] Log: LinkObject=Link Object [2466.75] Log: OpenParentSequence=Open Parent Sequence [2466.75] Log: ZoomToFit=Zoom To Fit [2466.75] Log: HideUnusedConnectors=Hide Unused Connectors [2466.75] Log: ShowAllConnectors=Show All Connectors [2466.75] Log: ShowHideUnusedConnectors=Show/Hide Unused Connectors [2466.75] Log: CreateNewEntryFromCurrentSelection=Create New Entry From Curre nt Selection [2466.75] Log: AnimTreeEdComboMesh_F=Mesh: `~ [2466.75] Log: AnimTreeEdComboAnimSet_F=AnimSet: `~ [2466.75] Log: AnimTreeEdComboSocket_F=Socket: `~ [2466.75] Log: AnimTreeEdPreviewAnimSet=Preview AnimSet [2466.75] Log: SearchTool=Search Tool [2466.75] Log: OpenNewKismetWindow=Open New Window [2466.75] Log: ObjectNone=Object: None [2466.75] Log: ObjectStatus_F=Object: [`~] Status: `~ [2466.75] Log: Object_F=Object: [`~] [2466.75] Log: NewAction=New Action [2466.75] Log: NewCondition=New Condition [2466.75] Log: NewVariable=New Variable [2466.75] Log: NewEventsUsing_F=New Events Using `~,... [2466.75] Log: NewObjectVarsUsing_F=New Object Vars Using `~,... [2466.75] Log: NewEventUsing_F=New Event Using `~ [2466.75] Log: NewObjectVarUsing_F=New Object Var Using `~ [2466.75] Log: KismetCantHaveCrossLevelReferences_F=UnrealKismet operation fa iled: can't have cross level reference from `~ to `~ [2466.75] Log: CreateNewSequence=Create New Sequence [2466.75] Log: ExposeVariable=Expose Variable [2466.75] Log: ExposeOutput=Expose Output [2466.75] Log: PasteHere=Paste Here [2466.75] Log: ImportSequence_F=Import sequence `~ [2466.75] Log: UpdateLatest_F=Update '`~' to latest version [2466.75] Log: SelectEventsActors=Select Event(s) Actor(s) [2466.75] Log: ForceFireEvent=Force Fire Event [2466.75] Log: AssignToEvents_F=Assign `~ To Event(s) [2466.75] Log: SelectAssigned_F=Select `~ in Level [2466.75] Log: AssignToObjectVars_F=Assign `~ To Object Variable(s) [2466.75] Log: InsertToObjectListVars_F=Insert `~ Into Object List [2466.75] Log: RemoveFromObjectListVars_F=Remove `~ From Object List [2466.75] Log: ClearObjectVars=Clear Object Variable(s) [2466.75] Log: FindUses_F=Find Uses Of `~ [2466.75] Log: FindDefinition_F=Find Definition Of `~ [2466.75] Log: BreakAllOpLinks=Break All Links To Object(s) [2466.75] Log: RenameSelectedSequence=Rename Selected Sequence [2466.75] Log: ExportSequenceToPackage=Export Sequence To Package [2466.75] Log: BreakAllLinks=Break All Links [2466.75] Log: ConvertToParameter=Convert To Parameter [2466.75] Log: BreakLinkTo=Break Link To [2466.75] Log: SelectDownstream=Select Downstream Nodes

[2466.75] Log: SelectUpstream=Select Upstream Nodes [2466.75] Log: RemoveFromFavorites=Remove from favorites [2466.75] Log: AddToFavorites=Add to favorites [2466.75] Log: CreateNewVar_F=Create New `~ Variable [2466.75] Log: CreateNewEvent_F=Create New `~ Event [2466.75] Log: BreakEventLinks=Break Event Links [2466.75] Log: KismetSearch=UnrealKismet Search [2466.75] Log: CreateSeqObj=New Sequence Object [2466.75] Log: Results=Results [2466.75] Log: CommentsNames=Comments/Names [2466.75] Log: ReferencedObjectName=Referenced Object Name [2466.75] Log: NamedVariable=Named Variable [2466.75] Log: NamedVariableUse=Named Variable Use [2466.75] Log: RemoteEvents=Remote Events [2466.75] Log: ReferencesRemoteEvent=Remote Event References [2466.75] Log: ObjectType=Object Type [2466.75] Log: KismetPropertyValue=Property Values [2466.75] Log: SearchRemoteEvents=Search For Matching Events [2466.75] Log: SearchForObjectType=Find All Uses of Type: `~ [2466.75] Log: Diffuse=Diffuse [2466.75] Log: Emissive=Emissive [2466.75] Log: Specular=Specular [2466.75] Log: SpecularPower=Sp.Power [2466.75] Log: Opacity=Opacity [2466.75] Log: OpacityMask=Op.Mask [2466.75] Log: Distortion=Distortion [2466.75] Log: TransmissionMask=TMission Mask [2466.75] Log: TransmissionColor=TMission Color [2466.75] Log: Normal=Normal [2466.75] Log: CustomLighting=Custom Lighting [2466.75] Log: CustomLightingDiffuse=Custom Lighting Diffuse [2466.75] Log: AnisotropicDirection=Anisotropic Direction [2466.75] Log: WorldPositionOffset=World Position Offset [2466.75] Log: MaterialEditor=Material Editor [2466.75] Log: MaterialEditorCaption_F=Unreal Material Editor: `~ [2466.75] Log: AddNewMaterialExpression=Add new material expression [2466.75] Log: CreateCompoundExpression=Create compound expression [2466.75] Log: Error_ExpressionAlreadyBelongsToCompound_F=`~: expression belo ngs to compound `~. [2466.75] Log: Error_ExpressionCompoundsCantContainOtherCompounds_F=`~: compo und expressions cannot contain other compounds. [2466.75] Log: Error_CantCreateMaterialExpressionCompound=Can't create materi al expression compound. [2466.75] Log: PreviewCaption_F=Preview: `~ [2466.75] Log: PropertiesCaption_F=Properties: `~ [2466.75] Log: PropertiesCaption=Properties: <Multiple Values> [2466.75] Log: MaterialExpressionListCaption_F=Material Expressions: `~ [2466.75] Log: MaterialExpressions=Material Expressions [2466.75] Log: SourceCaption_F=Source: `~ [2466.75] Log: Source=Source [2466.75] Log: ToolTip_ToggleGrid=Toggle Grid [2466.75] Log: PhAT=UnrealPhAT [2466.75] Log: Tree=Tree [2466.75] Log: EmptyBodyFound=Bodies was found with no primitives! They have been reset to have a box. [2466.75] Log: BodyMissingFromSkelMesh=The following Bones are in the Physics Asset, but not in the SkeletalMesh. They should probably be removed from the PhysicsAsset: `~

[2466.75] Log: EditBodyProperties=Edit Body Properties [2466.75] Log: EditConstraintProperties=Edit Constraint Properties [2466.75] Log: Tools=Tools [2466.75] Log: UnableToMoveToInvisibleLevel=Unable to move actors to levels t hat are invisible. [2466.75] Log: UnableToSaveInvisibleLevels=Save aborted. Levels must be made visible before they can be saved. [2466.75] Log: UnableToSaveLockedLevels=Save aborted. Level must be unlocked before it can be saved. [2466.75] Log: UnableToSaveSomeInvisibleLevels_F=Some levels were invisible a nd could not be saved. The following levels were not saved: `~ [2466.75] Log: UnableToSaveSomeLockedLevels_F=Some levels were locked and cou ld not be saved. The following levels were not saved: `~ [2466.75] Log: ChangeSkelMesh=Change Default SkeletalMesh [2466.75] Log: NoSkelMeshSelected=No SkeletalMesh Selected. Select the SkeletalMesh in the Generic Browser that you want to use as the new D efault SkeletalMesh for this PhysicsAsset. [2466.75] Log: SureChangeAssetSkelMesh=Are you sure you want to change the Ph ysicsAsset '`~' to use the SkeletalMesh '`~'? [2466.75] Log: BoneMissingFromSkelMesh=The SkeletalMesh is missing bone '`~' needed by this PhysicsAsset. [2466.75] Log: ResetEntireAsset=Reset Entire Asset [2466.75] Log: ResetSelectedBoneCollision=Reset Selected Bone Collision [2466.75] Log: SetPhysicalAssetMaterial=Set Physical Asset Material [2466.75] Log: ApplyPhysicalAssetMaterial=Apply Selected Physical Material to All Bodies [2466.75] Log: ApplyPhysicalAssetMaterialF=Apply `~ to All Bodies [2466.75] Log: ApplyPhysicalAssetMaterial_HelpText=Applies the physical mater ial currently selected in the Generic Browser to all bodies. [2466.75] Log: CopyToAllJoints=Copy Joint Settings To All Joints [2466.75] Log: CopyToAllJointsWarning=This will set all joints in the Physics Asset to the same settings as the selected one. Are you sure? [2466.75] Log: ShowSimOptions=Show Sim Options [2466.75] Log: TranslationMode=Translation Mode [W] [2466.75] Log: RotationMode=Rotation Mode [E] [2466.75] Log: ScalingMode=Scaling Mode [R] [2466.75] Log: Snap=Snap [A] [2466.75] Log: CopyPropertiesTo=Copy Properties To.. [C] [2466.75] Log: InstanceProps=Instance Properties [I] [2466.75] Log: DrawGroundBox=Draw Ground Box [2466.75] Log: ToggleGraphicsHierarchy=Toggle Graphics Hierarchy [2466.75] Log: ToggleViewContacts=Toggle View Contacts [2466.75] Log: ShowSelectedBoneInfluences=Show Selected Bone Influences [2466.75] Log: ToggleMassProperties=Toggle Mass Properties [2466.75] Log: DisableCollisionWith=Disable Collision With... [2466.75] Log: EnableCollisionWith=Enable Collision With... [2466.75] Log: WeldToThisBody=Weld To This Body.. [D] [2466.75] Log: AddNewBody=Add New Body [2466.75] Log: AddSphere=Add Sphere [2466.75] Log: AddSphyl=Add Sphyl [2466.75] Log: AddBox=Add Box [2466.75] Log: DeleteCurrentPrimitive=Delete Current Primitive [DEL] [2466.75] Log: DuplicateCurrentPrimitive=Duplicate Current Primitive [2466.75] Log: ResetConstraintReference=Reset Constraint Reference [2466.75] Log: ConvertToBallAndSocket=Convert To Ball-And-Socket

[2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] emove [2466.75] [2466.75] [2466.75] [2466.75] [2466.75]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

ConvertToHinge=Convert To Hinge ConvertToPrismatic=Convert To Prismatic ConvertToSkeletal=Convert To Skeletal DeleteCurrentConstraint=Delete Current Constraint UpdateFromAnim=Update From Anim PlayAnimOnAsset=Play Anim ShowFixed=Show Fixed Bodies ShowAnimSkel=Show Animation Skeleton BodiesConstraints_F=`~ BODIES, `~ CONSTRAINTS Sim=SIM EnableCollision=ENABLE COLLISION... DisableCollision=DISABLE COLLISION... WeldTo=WELD TO... MakeNewBody=MAKE NEW BODY... (DblClick in TreeControl) Lock=LOCK WeldBodies=Weld Bodies PhATPlayAnim=Play Anim MoveElement=Move Element MoveConstraint=Move Constraint AddNewPrimitive=Add New Primitive DeleteBody=Delete Body DeletePrimitive=Delete Primitive UnfixBody=Unfix Body UnfixBodyBelow=Unfix All Bodies Below.. DeleteBodyBelow=Delete All Bodies Below.. FixBody=Fix Body FixBodyBelow=Fix All Bodies Below.. Motorise=Enable Motor Unmotorise=Disable Motor MotoriseBelow=Enable Motors Below.. UnmotoriseBelow=Disable Motors Below.. SoundCueEditorCaption_F=Unreal SoundCue Editor: `~ SoundClassEditorCaption=Unreal Sound Class Editor PlaySelectedNode=Play Selected Node SyncNodeInBrowser=Sync to Browser PlaySoundCue=Play SoundCue PlaySound=Play Sound StopSound=Stop Sound LoopSound=Loop Sound SoundAttenuationNodes=Sound Attenuation Nodes PreviewControls=Preview Controls SoundNodeWave_F=SoundNodeWave: `~ SoundNodeRandom_F=Random: `~ DeleteSelectedNodes=Delete Selected Node(s) DeleteSelectedClasses=Delete Selected Sound Class(es) Facade_F=Facade: `~ FacadeRepplyRuleset=Reapply Ruleset AttachEdAddActor=Add Selected Actors AttachEdClear=Clear AttachEdAttach=Attach Actors (Alt-B) AttachEdRefresh=Refresh View AttachEdBreakParent=Break To Parent AttachEdRemoveGraph=Remove Attachment Graph AttachEdBreakAndRemove=Break All Attachments of Selected and R AttachEdBaseToBe=Base-to-Be AttachEdAutoArrange=Auto Arrange Graphs AttachEdAttachToActor=Attach to Actor AttachEdSkelMeshMenuBones=Bones AttachEdSkelMeshMenuSockets=Sockets

[2466.75] Log: BreakParentLink=Detach From Parent [2466.75] Log: Triangles_F=Triangles: `~ [2466.75] Log: Vertices_F=Vertices: `~ [2466.75] Log: OpenEdges_F=Open Edges: `~ [2466.75] Log: DoubleSidedShadowTriangles_F=Double Sided Shadow Triangles: ` ~ [2466.75] Log: UVChannels_F=UV Channels: `~ [2466.75] Log: ApproxSize_F=Approx Size: `~x`~x`~ [2466.75] Log: NumPrimitives_F=Num Primitives: `~ [2466.75] Log: FracMeshInfo_F=Mesh: `~ Chunks, `~ Tris Drawn [2466.75] Log: FracToolInfo_F=Tool: `~ Chunks [2466.75] Log: UVOverlay_F=Showing UV channel `~ for LOD `~ [2466.75] Log: StaticMeshEditor=Static Mesh Editor [2466.75] Log: StaticMeshEditorCaption_F=Unreal Static Mesh Editor: `~ [2466.75] Log: StaticMeshEditor_AddNewLOD=(Add New) [2466.75] Log: StaticMeshEditor_ReplaceLOD=(Replace) [2466.75] Log: MaterialInstanceEditor=Material Instance Editor [2466.75] Log: MaterialInstanceEditorCaption_F=Unreal Material Instance Edito r: `~ [2466.75] Log: MaterialInstanceFloatValue_F=(`~) [2466.75] Log: MaterialInstanceTextureValue_F=(`~) [2466.75] Log: MaterialInstanceFontValue_F=(Font=`~ Page=`~) [2466.75] Log: MaterialInstanceVectorValue_F=(R=`~, G=`~, B=`~, A=`~) [2466.75] Log: MaterialInstanceStaticSwitchValue_F=(`~) [2466.75] Log: MaterialInstanceStaticComponentMaskValue_F=(R=`~, G=`~, B=`~, A=`~) [2466.75] Log: LikeToKeepExistingCollision=Would You Like To Keep Existing Co llision Data? Answering 'No' Will Replace Existing Data With Data From Imported Mesh. [2466.75] Log: OverwriteCollisionData=Overwrite Existing Collision Data? Answering 'Yes' Will Replace Existing Data With Data From Imported Mesh. [2466.75] Log: Extrude=Extrude [2466.75] Log: ExtrudeToBevel=Extrude to Bevel [2466.75] Log: ExtrudeToPoint=Extrude to Point [2466.75] Log: Revolve=Revolve [2466.75] Log: Sheet=Sheet [2466.75] Log: 2DShapeEditor=2D Shape Editor [2466.75] Log: Open2DShape=Open 2D Shape [2466.75] Log: SaveAs=Save As [2466.75] Log: 2DShapeEditorCaption_F=2D Shape Editor - [`~] [2466.75] Log: Selecting=Selecting... [2466.75] Log: ProcessingSkeletalTriangles=Processing Mesh Triangles [2466.75] Log: ProcessingChunks=Processing Chunks [2466.75] Log: ProcessingSections=Processing Sections [2466.75] Log: CreatingNewMeshSections=Creating New Mesh Sections [2466.75] Log: FixupBoneMaps=Fixing Up Bone Maps [2466.75] Log: ReorderingBoneWeights=Reordering Bone Weights [2466.75] Log: SelectingActors=Selecting Actors [2466.75] Log: SelectingBrushes=Selecting Brushes [2466.75] Log: ActorMovement=Actor Movement [2466.75] Log: InterpEdit=InterpEdit [2466.75] Log: MaterialEditorEditProperties=Material Editor: Edit Properties [2466.75] Log: MaterialEditorCleanUnusedExpressions=Material Editor: Clean Un used Expressions [2466.75] Log: MaterialEditorMakeConnection=Material Editor: Make Connection [2466.75] Log: MaterialEditorBreakConnection=Material Editor: Break Connectio n [2466.75] Log: MaterialEditorBreakAllConnections=Material Editor: Break All C onnections [2466.75] Log: MaterialEditorTogglePreview=Material Editor: Toggle Preview

[2466.75] Log: MaterialEditorResizeComment=Material Editor: Resize Comment [2466.75] Log: MaterialEditorNewExpression=Material Editor: New Expression [2466.75] Log: MaterialEditorNewComment=Material Editor: New Comment [2466.75] Log: MaterialEditorNewCompound=Material Editor: New Compound [2466.75] Log: MaterialEditorPaste=Material Editor: Paste [2466.75] Log: MaterialEditorDelete=Material Editor: Delete [2466.75] Log: SoundCaption_F=Sound `~ [2466.75] Log: AllFiles=All Files|*.* [2466.75] Log: SavePackage=Save Package [2466.75] Log: PasteToWorldOrigin=Paste To World Origin [2466.75] Log: MirroringActors=Mirroring Actors [2466.75] Log: HideUnselected=Hide Unselected [2466.75] Log: UnHideAll=UnHide All [2466.75] Log: ApplyBrushTransform=Apply Brush Transform [2466.75] Log: ReplaceSelectedBrushActors=Replace Selected Brush Actors [2466.75] Log: ReplaceSelectedNonBrusActors=Replace Selected Non-Brush Actors [2466.75] Log: SelectAll=Select All [2466.75] Log: SelectInside=Select Inside [2466.75] Log: SelectInvert=Select Invert [2466.75] Log: SelectOfClass=Select Of Class [2466.75] Log: SelectOfClassAndArchetype=Select of Class and Archetype [2466.75] Log: SelectSubclassOfClass=Select Subclass Of Class [2466.75] Log: SelectDeleted=Select Deleted [2466.75] Log: SelectMatchingStaticMesh=Select Matching Static Mesh [2466.75] Log: SelectMatchingSkeletalMesh=Select Matching Skeletal Mesh [2466.75] Log: SelectMatchingEmitter=Select Matching Emitters [2466.75] Log: ToggleDynamicChannel=Toggle Dynamic Channel [2466.75] Log: SelectAllLights=Select All Lights (Any Type) [2466.75] Log: SelectAllRendered=Select Currently Rendered Actors [2466.75] Log: SelectAllLightsWithSameClassification=Select Lights Matching C lassification [2466.75] Log: SelectKismetReferencedActors=Select Actors Referenced by Unrea lKismet [2466.75] Log: SelectKismetUnreferencedActors=Select Actors Not Referenced by UnrealKismet [2466.75] Log: SelectMatchingZone=Select All Actors in Matching Zone [2466.75] Log: InterpEd_Move_SelectedTrackOrGroup=Move Selected Track Or Grou p [2466.75] Log: InterpEd_Cut_SelectedTrackOrGroup=Cut Selected Track Or Group [2466.75] Log: InterpEd_Paste_SelectedTrackOrGroup=Paste Selected Track Or Gr oup. [2466.75] Log: InterpEd_Copy_NeedToSelectGroup=No selected tracks or groups t o copy. Please highlight a track or group to copy by clicking on the track or g roup's name to the left. [2466.75] Log: InterpEd_Paste_NeedToSelectGroup=No selected groups to paste i nto. Please highlight a group to copy by clicking on the group's name to the le ft. [2466.75] Log: InterpEd_Paste_OneGroup=Can only have one group selected when pasting. [2466.75] Log: CopyGroup=Copy Group [2466.75] Log: InterpEd_Copy_GroupDesc=Copy the selected group to the UnrealM atinee clipboard. [2466.75] Log: CutGroup=Cut Group [2466.75] Log: InterpEd_Cut_GroupDesc=Cut the selected group to the UnrealMat inee clipboard. [2466.75] Log: CopyTrack=Copy Track [2466.75] Log: InterpEd_Copy_TrackDesc=Copy the selected track to the UnrealM atinee clipboard. [2466.75] Log: CutTrack=Cut Track [2466.75] Log: InterpEd_Cut_TrackDesc=Cut the selected track to the UnrealMat

inee clipboard. [2466.75] Log: PasteGroupOrTrack=Paste Group/Track [2466.75] Log: InterpEd_Paste_GroupOrTrackDesc=Paste previously copied group or track from the UnrealMatinee clipboard. [2466.75] Log: PasteGroup=Paste Group [2466.75] Log: InterpEd_Paste_GroupDesc=Paste previously copied group from th e UnrealMatinee clipboard. [2466.75] Log: CropAnimationKey=Crop Animation Key [2466.75] Log: CopyConstraint=Copy Constraint [2466.75] Log: CopyJointSettingsToAll=Copy Joint Settings To All [2466.75] Log: ShiftLevelInLevelBrowser=Shift level in Level Browser [2466.75] Log: NewSequence=New Sequence [2466.75] Log: ChangeLightClassification=Change Light Classification [2466.75] Log: ConvertMeshes=Convert Meshes [2466.75] Log: ToggleSurfaceFlags=Toggle Surface Flags [2466.75] Log: SelectActorsByGroup=Select Actors By Group [2466.75] Log: TextureManipulation=Texture Manipulation [2466.75] Log: PasteTextureToSurface=Paste Texture to Surface [2466.75] Log: BrushSet=Brush Set [2466.75] Log: DeleteActors=Delete Actors [2466.75] Log: SetActors=Set Actors [2466.75] Log: ResetActors=Reset Actors [2466.75] Log: DuplicateActors=Duplicate Actors [2466.75] Log: SnapActorsToFloor=Snap Actors To Floor [2466.75] Log: Undo_SnapBrushVertices=Snap Brush Vertices [2466.75] Log: Undo_SnapBrushOrigin=Snap Brush Origin [2466.75] Log: Planar=Planar [2466.75] Log: Fit=Fit [2466.75] Log: Default=Default [2466.75] Log: Defaults=Defaults [2466.75] Log: NewVolume=New Volume [2466.75] Log: Face=Face [2466.75] Log: ReferencedAssets=Referenced Assets [2466.75] Log: Browser=Browser [2466.75] Log: BrowserCaption_F=Browser: `~ [2466.75] Log: TerrainBrowser=Terrain Layer Browser [2466.75] Log: Group_F=Group`~ [2466.75] Log: VisibleQ=Visible? [2466.75] Log: SelfContainedLighting=Self Contained Lighting [2466.75] Log: BoundingBoxQ=Draw Bounding Box? [2466.75] Log: LockedQ=Locked? [2466.75] Log: LayerDesc_F=`~ (`~ actors) [2466.75] Log: Layers=Layers [2466.75] Log: Actors=Actors [2466.75] Log: Object=Object [2466.75] Log: Levels=Levels [2466.75] Log: Open=Open [2466.75] Log: Pen=Pen [2466.75] Log: Root=Root [2466.75] Log: Duplicate=Duplicate [2466.75] Log: Save_F=Save: `~ [2466.75] Log: ChooseADirectory=Choose A Directory [2466.75] Log: Packages=Packages [2466.75] Log: OpenPackages=Open Packages [2466.75] Log: OpenPackage=Open Package [2466.75] Log: Rename=Rename [2466.75] Log: RenameLoc=Rename (with language variants) [2466.75] Log: NewGroup=New Group [2466.75] Log: UnrealEdCaption_F=`~ - `~ [2466.75] Log: Untitled=Untitled

[2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: lt+F8 [2466.75] Log: in-Editor world. [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: ision mesh? [2466.75] Log:

Undo_F=Undo `~ Redo_F=Redo `~ Undo_FA=Undo `~ Ctrl+Z Redo_FA=Redo `~ Ctrl+Y UndoLastAction=Undo the last action RedoLastAction=Redo the last action ImportingMap_F=Importing map: `~... MapSaved=Map Saved Heightmap=Heightmap UnrealEd=UnrealEd Split=Split Triangulate=Triangulate Optimize=Optimize 2x2Split=2x2 Split 1x2Split=1x2 Split 1x1SplitH=1x1 Horizontal Split 1x1SplitV=1x1 Vertical Split OriginalLocation=Original Location WorldOrigin=World Origin World=World Local=Local NoPropagation=No Propagation LevelViewportContext_SelectMenu=Select LevelViewportContext_PlayOnF=Play on `~ LevelViewportToolbar_PlayInViewportStart=Play in Viewport

LevelViewportToolbar_PlayInViewportStop=Stop the current PlayPlayInEditor_F=`~ Editor Preview PlayInEditor_RHI_F=`~ Editor Preview (`~-bit, `~) PlayInActiveViewport=Play in Active Viewport Alt+F8 LocalStandalone=Local Standalone Perspective=Perspective Alt+F Top=Top Alt+G Side=Side Alt+J Front=Front Alt+H Maximize_Viewport=Maximize Viewport Restore_Viewport=Restore Viewport BrushWireframe=Brush Wireframe LevelViewportToolbar_BrushWireframe=Brush Wireframe | Alt+1 LevelViewportOptions_BrushWireframe=Brush Wireframe Alt+1 Wireframe=Wireframe LevelViewportToolbar_Wireframe=Wireframe | Alt+2 LevelViewportOptions_Wireframe=Wireframe Alt+2 Bounds=Bounds Collision=Collision LockCamera=Lock Camera SaveThumbnailAngle=Save Thumbnail Angle 6DOP=6DOP simplified collision 10DOPX=10DOP-X simplified collision 10DOPY=10DOP-Y simplified collision 10DOPZ=10DOP-Z simplified collision 18DOP=18DOP simplified collision 26DOP=26DOP simplified collision SphereSimplifiedCollision=Sphere Simplified Collision AutoConvexCollision=Auto Convex Collision RemoveCollision=Remove Collision RemoveCollisionPrompt=Are you sure you want to remove the coll ConvertBoxCollision=Convert Boxes to Convex

[2466.75] Log: ConvertBoxCollisionPrompt=Are you sure you want to convert all box collision? [2466.75] Log: ConvertBoxCollisionFailedPrompt=Failed to convert box collisio n to convex [2466.75] Log: NeedSimpCollisionForFracture=This mesh requires a collision mo del to make a fractured mesh. [2466.75] Log: NoFractureInfo=Before slicing, please click the Generate butto n to create the chunk splits for this mesh. [2466.75] Log: FractureFailedInvalidLOD=The fracture tool currently only supp orts operating on static meshes with a base LOD only. [2466.75] Log: SMMergeNoMeshSelected=Couldn't merge, no valid static mesh is selected in the Generic Browser. [2466.75] Log: SMMergeSelectedMeshSourceDataIsStripped=The selected static me sh can't be used as a fracture core because its source geometry has been strippe d out. [2466.75] Log: SMMergeFracMeshAlreadyHasCore=This FracturedStaticMesh already has a Core mesh. [2466.75] Log: SMMergeFracMeshCoreNoCollision=Core mesh for FracturedStaticMe sh needs collision model. [2466.75] Log: SMMergeInvalidLightmapUVs=The selected core mesh does not appe ar to have valid lightmap UVs (LightmapCoordinateIndex is 0 or only 1 set of tex coords), texture lightmaps will be wrong. Use this core mesh anyway? (`~) [2466.75] Log: FractureCoreHasInvalidUVs=The core mesh does not appear to hav e valid lightmap UVs (LightmapCoordinateIndex is 0 or only 1 set of texcoords), texture lightmaps will be wrong! (`~) [2466.75] Log: MergeScale=Merge Scale [2466.75] Log: FractureTool=Fracture Tool [2466.75] Log: MergeStaticMesh=Merge StaticMesh (Add Core) [2466.75] Log: NumChunks=Num Chunks [2466.75] Log: Generate=Generate [2466.75] Log: Cluster=Cluster [2466.75] Log: Slice=Slice [2466.75] Log: PlaneBias=Plane Bias [2466.75] Log: Amount=Amount [2466.75] Log: Randomize=Randomize [2466.75] Log: MoveToFaces=Move To Faces [2466.75] Log: Choppingizing=Choppingizing [2466.75] Log: BuildingMesh=Building Mesh [2466.75] Log: GenerateUVsProgressText=Generating unique UVs... [2466.75] Log: LevelOperationProgress_MoveActorsToLevel=Moving Actors Between Levels... [2466.75] Log: ViewChunk=Show Chunks [2466.75] Log: ViewChunkMode=Show Mode [2466.75] Log: ViewOnly=View Only [2466.75] Log: ViewAllBut=View All But [2466.75] Log: ViewUpTo=View Up To [2466.75] Log: ShowCuts=Show Cuts [2466.75] Log: ShowCutsSolid=Show Cuts Solid [2466.75] Log: ShowVisibleCuts=Show Visible Cuts [2466.75] Log: SliceColorMode=Slice Color Mode [2466.75] Log: Random=Random [2466.75] Log: SupportChunks=Support Chunks [2466.75] Log: DestroyableChunks=Destroyable Chunks [2466.75] Log: NoPhysChunks=No Physics Chunks [2466.75] Log: ShowCore=Show Core [2466.75] Log: Destroyable=Destroyable [2466.75] Log: RootChunk=Support Chunk [2466.75] Log: NoPhysChunk=Spawn No Physics [2466.75] Log: ChunkOptions=Chunk Options [2466.75] Log: ChunkSelection=Chunk Selection

[2466.75] Log: GenerateChunks=Generate Chunks [2466.75] Log: ChunkShape=Chunk Shape [2466.75] Log: ModifyPoints=Modify Points [2466.75] Log: GrowSelection=Grow Selection [2466.75] Log: ShrinkSelection=Shrink Selection [2466.75] Log: SelectTop=Select Top [2466.75] Log: SelectBottom=Select Bottom [2466.75] Log: InvertSelection=Invert Selection [2466.75] Log: AddCore=Add Core [2466.75] Log: AdjustCore=Adjust Core [2466.75] Log: RemoveCore=Remove Core [2466.75] Log: AcceptCore=Accept Core [2466.75] Log: CancelCore=Cancel Core [2466.75] Log: Core=Core [2466.75] Log: Viewing=Viewing [2466.75] Log: NeedsSlicing=, NEEDS SLICING [2466.75] Log: MeshSimp_WindowTitle=Mesh Simplification [2466.75] Log: MeshSimp_NotificationWindowTitle=Mesh Simplification [2466.75] Log: MeshSimp_SimplificationGroupLabel=Simplification [2466.75] Log: MeshSimp_TargetTriangleCount=Target Triangles [2466.75] Log: MeshSimp_CreateSimplifiedMesh=Create New Simplified Mesh [2466.75] Log: MeshSimp_UpdateSimplifiedMesh=Update Existing Simplified Mesh [2466.75] Log: MeshSimp_ApplySimplifiedToCurrentLevel=Assign Simplified Mesh to Actors [2466.75] Log: MeshSimp_ApplyHighResToCurrentLevel=Restore High Res Mesh to A ctors [2466.75] Log: MeshSimp_UnbindFromHighResMesh=Unbind From High Res Mesh [2466.75] Log: MeshSimp_HighResMeshGroupLabel=High Resolution Mesh [2466.75] Log: MeshSimp_HighResMeshNameLabel_F=Name: `~ [2466.75] Log: MeshSimp_HighResMeshPackageLabel_F=Package: `~ [2466.75] Log: MeshSimp_HighResMeshGeometryLabel_F=Triangles: `~ Vertices: `~ [2466.75] Log: MeshSimp_HighResActorCountLabel_F=Actors using this mesh: `~ [2466.75] Log: MeshSimp_HighResActorCountLabel_NotAvailable=Warning: High re s mesh could not be loaded! [2466.75] Log: MeshSimp_SimplifiedMeshGroupLabel=Simplified Mesh [2466.75] Log: MeshSimp_SimplifiedMeshNameLabel_F=Name: `~ [2466.75] Log: MeshSimp_SimplifiedMeshNameLabel_None=No simplified mesh exist s yet. [2466.75] Log: MeshSimp_SimplifiedMeshPackageLabel_F=Package: `~ [2466.75] Log: MeshSimp_SimplifiedMeshGeometryLabel_F=Triangles: `~ (`~%%) Vertices: `~ (`~%%) [2466.75] Log: MeshSimp_SimplifiedActorCountLabel_F=Actors using this mesh: `~ [2466.75] Log: MeshSimp_HighResActorDetailsButton=Details... [2466.75] Log: MeshSimp_HighResActorDetails_F=The following `~ actors are usi ng the high resolution mesh '`~': `~ [2466.75] Log: MeshSimp_SimplifiedActorDetailsButton=Details... [2466.75] Log: MeshSimp_SimplifiedActorDetails_F=The following `~ actors are using the simplified resolution mesh '`~': `~ [2466.75] Log: MeshSimp_NoMeshAssignedToStaticMeshActor_F=Cannot simplify the selected mesh '`~' because it doesn't have a StaticMesh assigned. [2466.75] Log: MeshSimp_ErrorLoadingSourceMesh_F=Unable to load high res sour ce '`~' mesh for low resolution mesh '`~'. It's possible that the source mesh w as deleted, renamed or moved to a different package.

If you're unable to resolve this problem and don't want to delete the simplified mesh, you can unbind from the high res mesh to eliminate these errors. Would you like to unbind from the high res mesh? [2466.75] Log: MeshSimp_ErrorDuplicatingSourceMesh_F=A problem was encountere d while trying to duplicate the high resolution source mesh '`~'. Mesh simplifi cation cannot proceed. [2466.75] Log: MeshSimp_DestinationMeshAlreadyExists_F=An object named '`~' a lready exists in the package '`~', and it doesn't appear to be a simplified vers ion of this mesh '`~'. Invalid object name. [2466.75] Log: MeshSimp_PromptToCreateNewMesh=This tool will now create a dup licate of the high resolution mesh '`~' into your level's package file, and then simplify the mesh's geometry using the target triangle count you specified. The new simplified mesh will remember the name and package of the high resolutio n mesh it was cloned from, so you can quickly make changes to the triangle count later. However, changes to the original mesh will NOT be automatically propaga ted, so you'll need to be careful to keep the simplified mesh up to date. Please click 'OK' to proceed. [2466.75] Log: MeshSimp_GenerateLODFailed_F=An error occurred while simplifyi ng the geometry for mesh '`~'. The simplified mesh may not render correctly. C onsider adjusting simplification parameters and re-simplifying the mesh, or dele ting it entirely. [2466.75] Log: MeshSimp_SwitchingEditorToSimplifedMesh_F=Successfully created new simplified mesh '`~'! The static mesh editor will now switch to viewing the simplified mesh, where you 'll be able to make changes to the mesh's triangle count. Remember to apply this new mesh to actors in your level using the 'Assign Simpli fied Mesh to Actors' button. [2466.75] Log: MeshSimp_LoadingHighResSourceMesh=Loading high resolution sour ce mesh [2466.75] Log: MeshSimp_CreatingSimplifiedMesh=Creating simplified mesh [2466.75] Log: MeshSimp_UpdatingSimplifiedMesh=Updating simplified mesh [2466.75] Log: MeshSimp_UpdatingActorReferences=Updating actors [2466.75] Log: MeshSimp_AllActorsUpdatedOK_F=All `~ actors were updated succe ssfully. The following actors were updated: `~ [2466.75] Log: MeshSimp_ActorsFailedToUpdate_F=Warning: Only `~ of `~ actors could be updated. The following actors could not be updated: `~ The following actors were updated successfully: `~ [2466.75] Log: MeshSimp_SourceMeshInLevelPackageWarning=Warning: The high re solution source mesh is already inside of the level's package. Creating a simpl ified copy of this mesh may increase the memory usage of this level. Do you wan t to continue? [2466.75] Log: MeshSimp_SimplifiedCopyFoundInLevel_F=It looks like a simplifi ed version of '`~' already exists as '`~' in the level package '`~'.

Would you like to modify the existing simplified mesh instead? [2466.75] Log: MeshSimp_HighResMeshHashChanged_F=Warning: The high resolutio n source mesh '`~' appears to have changed since the simplified mesh '`~' was la st updated. You should update the simplified mesh by selecting an appropriate t riangle count and clicking 'Update Existing Simplified Mesh'. [2466.75] Log: MeshSimp_ProceedWithUnbindFromHighResMesh_F=Warning: '`~' wil l no longer be associated with it's high resolution source mesh ('`~'). After t his change, you won't be able to update the simplified mesh's geometry using the source mesh as reference. Are you sure you want to unbind '`~' from it's source mesh? [2466.75] Log: Unlit=Unlit [2466.75] Log: LevelViewportToolbar_Unlit=Unlit | Alt+3 [2466.75] Log: LevelViewportOptions_Unlit=Unlit Alt+3 [2466.75] Log: Lit=Lit [2466.75] Log: LevelViewportToolbar_Lit=Lit | Alt+4 [2466.75] Log: LevelViewportOptions_Lit=Lit Alt+4 [2466.75] Log: DetailLighting=Detail Lighting [2466.75] Log: LevelViewportToolbar_DetailLighting=Detail Lighting | Alt+5 [2466.75] Log: LevelViewportOptions_DetailLighting=Detail Lighting Alt+5 [2466.75] Log: LightingOnly=Lighting Only [2466.75] Log: LevelViewportToolbar_LightingOnly=Lighting Only | Alt+6 [2466.75] Log: LevelViewportOptions_LightingOnly=Lighting Only Alt+6 [2466.75] Log: LightComplexity=Light Complexity [2466.75] Log: LevelViewportToolbar_LightComplexity=Light Complexity | Alt+7 [2466.75] Log: LevelViewportOptions_LightComplexity=Light Complexity Alt+7 [2466.75] Log: ShaderComplexity=Shader Complexity [2466.75] Log: LevelViewportToolbar_ShaderComplexity=Shader Complexity | Alt+ 8 [2466.75] Log: LevelViewportOptions_ShaderComplexity=Shader Complexity Alt+8 [2466.75] Log: TextureDensity=Texture Density [2466.75] Log: LevelViewportToolbar_TextureDensity=Texture Density | Alt+9 [2466.75] Log: LevelViewportOptions_TextureDensity=Texture Density Alt+9 [2466.75] Log: LightMapDensity=LightMap Density [2466.75] Log: LitLightmapDensity=Lighting Only w/ Texel Density [2466.75] Log: LevelViewportToolbar_LightMapDensity=LightMap Density | Alt+0 [2466.75] Log: LevelViewportOptions_LightMapDensity=LightMap Density Alt+0 [2466.75] Log: LevelViewportToolbar_LitLightmapDensity=Lighting Only with Tex el Density | Alt+[2466.75] Log: LevelViewportOptions_LitLightmapDensity=Lighting Only with Tex el Density Alt+[2466.75] Log: LevelViewportOptions_Reflections=Image Reflections Only [2466.75] Log: LevelViewportToolBar_ToggleGameView_ToolTip=Enables 'Game View ' mode which displays a more accurate preview of the game's graphics | G [2466.75] Log: ViewportOptionsMenu_ToggleGameView=Game View G [2466.75] Log: ViewportOptionsMenu_ToggleRealTime=Real Time Ctrl+R [2466.75] Log: ViewportOptionsMenu_Show=Show [2466.75] Log: ViewportOptionsMenu_Type=Viewport Type [2466.75] Log: PerViewGroupHiding=Show Groups [2466.75] Log: PerViewGroupHideAll=Hide All [2466.75] Log: PerViewGroupHideNone=Show All [2466.75] Log: BuilderBrushSF=Builder Brush B [2466.75] Log: StaticMeshesSF=Static Meshes W, Alt+W [2466.75] Log: InstancedStaticMeshesSF=Instanced Static Meshes [2466.75] Log: SkeletalMeshesSF=Skeletal Meshes [2466.75] Log: SpeedTreesSF=SpeedTrees [2466.75] Log: TerrainSF=Terrain T [2466.75] Log: TerrainPatchesSF=Terrain Patches [2466.75] Log: TerrainCollisionSF=Terrain Collision

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BSPSF=BSP Q, Alt+Q BSPSplitSF=BSP Split CollisionSF=Object Collision C, Alt+C GridSF=Grid BoundsSF=Bounds PathsSF=Paths P NavigationNodesSF=Navigation Nodes N MeshEdgesSF=Mesh Edges ModeWidgetsSF=Mode Widgets LargeVerticesSF=Large Vertices ZoneColorsSF=Zone Colors PortalsSF=Portals HitProxiesSF=Hit Proxies ShadowFrustumsSF=Shadow Frustums KismetReferencesSF=UnrealKismet References VolumesSF=Volumes O FogSF=Fog F PostProcessSF=PostProcess Effects UnlitTranslucencySF=Unlit Translucency CameraFrustumsSF=Camera Frustums ParticlesSF=Sprite Particles LightInfluencesSF=Light Influences MeshParticlesSF=Mesh Particles SelectionSF=Selection ActorTagsSF=Actor Tags MissingCollisionSF=Missing Collision DecalsSF=Decals E, Alt+E DecalInfoSF=Decal Info LightRadiusSF=Light Radius R AudioRadiusSF=Audio Radius SceneCaptureUpdatesSF=Update Scene Captures SentinelStatsSF=Sentinel Stats FreezeRenderingSF=Freeze Rendering LevelColorationSF=Level Coloration I LightmapResolutionSF=Lightmap Resolution LensFlareSF=Lens Flares PropertyColorationSF=Property Coloration SpritesSF=Sprites SplinesSF=Splines ConstraintsSF=Constraints DynamicShadowsSF=Dynamic Shadows StreamingBoundsSF=Streaming Bounds LODSF=LOD Parenting CollisionModes=Collision Modes ZeroExtent=Zero Extent NonZeroExtent=Non-Zero Extent RigidBody=Rigid Body 300Pct=300 percent 200Pct=200 percent 100Pct=100 percent 50Pct=50 percent 25pct=25 percent 10Pct=10 percent 5Percent=5 percent 2Percent=2 percent 1Percent=1 percent 64x64=64x64 128x128=128x128 256x256=256x256 512x512=512x512

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1024x1024=1024x1024 ThumbnailFormat=Thumbnail Format Filter=Filter List=List ReferenceDepth=Reference Depth DirectRefsTooltip=Directly Referenced Only AllRefsTooltip=All Referenced CustomRefsTooltip=Custom Depth ShowDefaultReferences=Include Assets Referenced By Defaults ShowScriptReferences=Include Assets Referenced By Script Poly=Poly Edge=Edge Vertex=Vertex Shape=Shape Bezier=Bezier SplitEdges=Split Edges UVOverlay=UV Overlay ShowNormals=Normals ShowTangents=Tangents ShowBinormals=Binormals ShowOpenEdges=Open Edges UseCurrentTexture=Use Current Texture RemoveSelectedActors=Remove Selected Actors AddSelectedActors=Add Selected Actors DeselectActors=Deselect Actors MakeAllGroupsVisible=Make All Groups Visible DeleteSelectedActorsGroup=Delete Selected Actors from Group AddSelectedActorsGroup=Add Selected Actors to Group AttachActors=Attach Actors RenameE=Rename... NewE=New... &NewE=&New... RotationSnapMenu_2_8125_Degrees=~3 degrees (2.8125) RotationSnapMenu_5_625_Degrees=~6 degrees (5.625) RotationSnapMenu_11_25_Degrees=~11 degrees (11.25) RotationSnapMenu_22_5_Degrees=~22 degrees (22.5) RotationSnapMenu_45_Degrees=45 degrees RotationSnapMenu_90_Degrees=90 degrees AutoSaveInterval1=1 minute AutoSaveInterval2=5 minutes AutoSaveInterval3=10 minutes AutoSaveInterval4=15 minutes AutoSaveInterval5=30 minutes AutoSaveMaps=Autosave Maps AutoSaveContent=Autosave Content Packages AutoSavePackageTypes=Package Types To Autosave UseRotationGrid=Enable Rotation Grid Snap UseDragGrid=Enable Drag Grid Snap ScaleGrid=Scale Grid SnapScaling=Enable Scale Grid Snap ToolTip_SnapScaling=If enabled, all scaling operations will sc of the selected percentage value. ToolTip_Autosave=Click to toggle Autosave LevelViewportContext_SelectAllSurfaces=Select All Surfaces SelectSurfaces=Select Surfaces XorWithMemory=Xor With Memory Shift+X AndWithMemory=And With Memory Shift+O OrWithMemory=Or With Memory Shift+U RecallMemory=Recall Memory Shift+R

[2466.75] Log: MemorizeSet=Memorize Set Shift+M [2466.75] Log: Reverse=Reverse [2466.75] Log: LevelViewportContext_Reverse=Reverse Shift+Q [2466.75] Log: AdjacentSlants=Adjacent Slants Shift+Y [2466.75] Log: AdjacentFloors=Adjacent Floors Shift+F [2466.75] Log: AdjacentWalls=Adjacent Walls Shift+W [2466.75] Log: AdjacentCoplanars=Adjacent Coplanars Shift+C [2466.75] Log: AllAdjacents=All Adjacents Shift+J [2466.75] Log: MatchingTexture=Matching Texture Shift+T [2466.75] Log: MatchingResolution=Matching Lightmap Resolution [2466.75] Log: MatchingResolution_Current=Matching Resolution (Current level) [2466.75] Log: MatchingBrush=Matching Brush Shift+B [2466.75] Log: MatchingItems=Matching Items Shift+I [2466.75] Log: MatchingGroups=Matching Groups Shift+G [2466.75] Log: SyncGenericBrowser=Find in Generic Browser... [2466.75] Log: LevelViewportContext_SyncGenericBrowser=Find in Generic Browse r... Ctrl+B [2466.75] Log: MakeActorLevelCurrentF=Make Current Level: `~ M [2466.75] Log: MakeActorLevelGridVolumeCurrentF=Make Current Level Grid Volum e: `~ [2466.75] Log: MakeActorLevelCurrentMultiple=Make Current Level: <multiple le vels> M [2466.75] Log: MakeActorLevelGridVolumeCurrentMultiple=Make Current Level Gri d Volume [2466.75] Log: SelectLevels=Add Levels to Selection [2466.75] Log: SelectLevelsOnly=Find Levels in Level Browser... [2466.75] Log: DeselectLevels=Remove Levels from Selection [2466.75] Log: LevelViewportContext_FindStreamingVolumeLevelsInLevelBrowser=F ind Streaming Volume Levels in Level Browser... [2466.75] Log: LevelViewportContext_FindStreamingVolumeLevelsInLevelBrowser_H elp=Opens the Level Browser and selects all levels associated with the currently -selected streaming volume or level grid volume [2466.75] Log: CopySelectedActorsInNonCurrentLevel=Some selected actors are n ot in the current level and will not be copied. [2466.75] Log: LevelViewportContext_SurfaceProperties=Surface Properties... F5 [2466.75] Log: LevelViewportContext_SurfaceProperties_MultipleF=Surface Prope rties (`~ Selected)... [2466.75] Log: BSPSelect_DifferentResolutionsSelected=Different selected reso lutions. Can only select matching for a single resolution. [2466.75] Log: CSG=CSG [2466.75] Log: Subtractive=Subtractive [2466.75] Log: Additive=Additive [2466.75] Log: Polygons=Polygons [2466.75] Log: Separate=Separate [2466.75] Log: FromBrush=From Builder Brush [2466.75] Log: ToBrush=To Brush Ctrl+P [2466.75] Log: Order=Order [2466.75] Log: ToLast=To Last [2466.75] Log: ToFirst=To First [2466.75] Log: LinkCrowdDestinations=Link Crowd Destinations Ctrl+Shift+L [2466.75] Log: UnlinkCrowdDestinations=Unlink Crowd Destinations Ctrl+Shi ft+U [2466.75] Log: PathOptions=Path Options [2466.75] Log: ComplexPathOptions=Complex Options [2466.75] Log: ClearForcedPaths=Clear Forced Paths [2466.75] Log: ClearProscribedPaths=Clear Proscribed Paths [2466.75] Log: StitchCover=Stitch Cover Links [2466.75] Log: ForcePaths=Force Paths

[2466.75] Log: OverwriteNavPointsInRoute=Route: Overwrite NavPoints [2466.75] Log: AddNavPointsToRoute=Route: Add NavPoints [2466.75] Log: RemoveNavPointsFromRoute=Route: Remove NavPoints [2466.75] Log: ClearNavPointsFromRoute=Route: Clear NavPoints [2466.75] Log: SelectNavPointsFromRoute=Route: Select NavPoints [2466.75] Log: OverwriteLinksInCoverGroup=CoverGroup: Overwrite Links [2466.75] Log: AddLinksToCoverGroup=CoverGroup: Add Links [2466.75] Log: RemoveLinksFromCoverGroup=CoverGroup: Remove Links [2466.75] Log: ClearLinksFromCoverGroup=CoverGroup: Clear Links [2466.75] Log: ProscribePaths=Proscribe Paths [2466.75] Log: RebuildSelectedPaths=Rebuild Selected Path(s) [2466.75] Log: AutoPosition=Auto Position [2466.75] Log: ActorProperties_LODSubMenu=LOD Operations [2466.75] Log: ActorProperties_SimplifyMesh=Simplify Mesh For Level... [2466.75] Log: ActorProperties_ResimplifyMesh=Resimplify Mesh... [2466.75] Log: ActorProperties_SetLODParent=Set as Active LOD Parent [2466.75] Log: ActorProperties_AddToLODParent=Use '`~' as LOD Replacement [2466.75] Log: ActorProperties_RemoveFromLODParent=Clear LOD Replacement [2466.75] Log: LevelViewportContext_FindKismetF=Find `~ in UnrealKismet... Ctrl+K [2466.75] Log: KismetPopup=UnrealKismet [2466.75] Log: LevelViewportContext_Properties_MultipleF=`~ Properties (`~ Se lected)... F4 [2466.75] Log: LevelViewportContext_PropertiesF=`~ Properties... F4 [2466.75] Log: AddActor=Add Actor [2466.75] Log: ReplaceWithclass=Replace With `~ [2466.75] Log: ReplaceWithActorFactory=Replace With [2466.75] Log: AllTemplates=All Templates [2466.75] Log: AddRecent=Add Recent [2466.75] Log: AddF=Add `~ [2466.75] Log: AddHereF=Add `~ Here [2466.75] Log: LoadAssetF=Load `~ [2466.75] Log: MRU=MRU [2466.75] Log: Help=Help [2466.75] Log: AboutUnrealEdE=About `~... [2466.75] Log: ReplaceSkeletalMeshActors=Replace SkeletalMeshActors [2466.75] Log: RegenAllProcBuildings=Regenerate All ProcBuildings [2466.75] Log: RegenSelProcBuildings=Regenerate Selected ProcBuildings [2466.75] Log: GenerateAllProcBuildingLODTex=Generate All Buildings LOD Textu res [2466.75] Log: GenerateSelProcBuildingLODTex=Generate Selected Buildings LOD Textures [2466.75] Log: RegenerateProcBuildingTextures=Regenerate Building Textures [2466.75] Log: RegenerateImageReflectionTextures=Regenerate Image Reflection Textures [2466.75] Log: CheckMapForErrorsE=Check Map for Errors... [2466.75] Log: CheckForErrorsE=Check for errors... [2466.75] Log: SetFolder=Set Folder... [2466.75] Log: GenericBrowser_PackageTreeContext_RemoveFromFolder=Remove From Folder... [2466.75] Log: NewTerrainE=New Terrain... [2466.75] Log: ConvertTerrainE=Convert All Terrains to Landscapes [2466.75] Log: PlayLevel=Play Level [2466.75] Log: OnF=On `~ [2466.75] Log: InEditor=In Editor F8 [2466.75] Log: MobilePreview=Mobile Previewer [2466.75] Log: DlgGeometryToolsTitle=Geometry Tools [2466.75] Log: DlgStaticMeshToolsTitle=Static Mesh Tools [2466.75] Log: StopBuild=Stop Build [2466.75] Log: DlgBuildProgressTitle=Building Map...

[2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] nings [2466.75] [2466.75] [2466.75]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

Status=Status DlgProgressTitle=Please Wait... Progress=Progress BuildStatus=Build Status BuildProgress=Build Progress WarningsAndErrors=Warnings/Errors ShowDetails=Show Details HideDetails=Hide Details BuildWarningsAndErrorsString=`~ criticals \ `~ errors \ `~ war HiddenLevelDialogTitle=Hidden Level Warning HiddenLevelDialogMakeVisible=Make All Visible TheFollowingLevelsAreHidden=The following levels are hidden:

[2466.75] Log: TheFollowingStreamingLevelsAreHidden=The following streaming l evels are hidden: [2466.75] Log: UpdatePrefabHiddenLevelsQ=Prefabs in hidden levels will not be updated. Continue with prefab update? [2466.75] Log: HiddenLevelsContinueWithBuildQ= These levels will not be rebuilt. Also, leaving them hidden may invalidate what is built in other levels. Continue with build? [2466.75] Log: BuildAll=Build All [2466.75] Log: BuildAllSelectedPaths=Build All (Selected AI Paths) [2466.75] Log: BuildCover=Build Cover [2466.75] Log: BuildCombatZones=Build Combat Zones [2466.75] Log: AIPaths=AI Paths [2466.75] Log: SelectedAIPaths=Selected AI Paths [2466.75] Log: Geometry=Geometry for Current Level [2466.75] Log: BuildVisibleGeometry=Geometry for Visible Levels [2466.75] Log: BuildVisibleGeometry_HelpText=Builds geometry for all visible levels. [2466.75] Log: AddVolumePopUp=Add Volume [2466.75] Log: Brush=Brush [2466.75] Log: ContinueQ=Continue? [2466.75] Log: ExportE=Export... [2466.75] Log: BulkExportE=Bulk Export... [2466.75] Log: BulkImportE=Bulk Import Sounds... [2466.75] Log: FullLocExportE=Full Loc Export... [2466.75] Log: ResliceFracturedMeshesE=Reslice Fractured Meshes [2466.75] Log: Prompt_AboutToBulkExportNItems_F=About to bulk export `~ items . Proceed? [2466.75] Log: Prompt_ExportToSinglePackage=Export each package to a single f ile? [2466.75] Log: Prompt_ExportGroupsAsSubDirs=Export groups to their own subdir ectories? [2466.75] Log: Prompt_ExportLocBinaries=Would you like to export binary data as well? Choose Yes to export localized binaries such as .WAVs; choose No to ex port only the localized text files. [2466.75] Log: Prompt_ExportLocCompareAgainstDefaults=Only export localizatio n for values that differ from their defaults? [2466.75] Log: Prompt_AboutToEditStartupPackage=`~ is a startup package. Sta rtup packages are fully cooked and loaded when on consoles. ALL CONTENT IN THIS PACKAGE WILL ALWAYS USE MEMORY. Are you sure you want to save it? [2466.75] Log: ImportE=Import... [2466.75] Log: AddMover=Add Mover [2466.75] Log: MainBrushMenu_CSGAdd=CSG Add Ctrl+A [2466.75] Log: MainBrushMenu_CSGSubtract=CSG Subtract Ctrl+S [2466.75] Log: MainBrushMenu_CSGDeintersect=CSG Deintersect Ctrl+D [2466.75] Log: MainBrushMenu_CSGIntersect=CSG Intersect Ctrl+I

[2466.75] Log: Subtract=Subtract [2466.75] Log: Add=Add [2466.75] Log: Fullscreen=Fullscreen [2466.75] Log: MainViewMenu_Fullscreen=Fullscreen F11 [2466.75] Log: BrushMarkerPolys=Draw Brush Marker Polys [2466.75] Log: TogglePrefabLock=Lock Prefabs from Selection [2466.75] Log: ViewportConfiguration=Viewport Configuration [2466.75] Log: OpenNewFloatingViewport=New Floating Viewport [2466.75] Log: OpenNewFloatingViewport_Perspective=Perspective [2466.75] Log: OpenNewFloatingViewport_Perspective_Desc=Opens a new detached perspective window that can be freely moved and resized. [2466.75] Log: OpenNewFloatingViewport_OrthoXY=Orthographic Top (XY) [2466.75] Log: OpenNewFloatingViewport_OrthoXY_Desc=Opens a new detached orth ographic top (XY) window that can be freely moved and resized. [2466.75] Log: OpenNewFloatingViewport_OrthoXZ=Orthographic Side (XZ) [2466.75] Log: OpenNewFloatingViewport_OrthoXZ_Desc=Opens a new detached orth ographic side (XZ) window that can be freely moved and resized. [2466.75] Log: OpenNewFloatingViewport_OrthoYZ=Orthographic Front (YZ) [2466.75] Log: OpenNewFloatingViewport_OrthoYZ_Desc=Opens a new detached orth ographic front (YZ) window that can be freely moved and resized. [2466.75] Log: OpenNewFloatingViewport_Error=Failed while trying to create a new floating viewport window. [2466.75] Log: FloatingViewportWindowTitle_F=UnrealEd Floating Viewport `~ [2466.75] Log: ResizeTopAndBottomViewportsTogether=Resize Top And Bottom View ports Together [2466.75] Log: ToolTip_ResizeTopAndBottomViewportsTogether=Locks the vertical sash so that the top and bottom viewports share the same width. [2466.75] Log: MainMenu_PanMovesCanvas=Drag Moves Canvas [2466.75] Log: MainMenu_PanMovesCanvas_ToolTip=Click and Drag will move the c anvas. If off, it will move the camera. [2466.75] Log: MainMenu_CenterZoomAroundCursor=Center Zoom Around Cursor [2466.75] Log: MainMenu_CenterZoomAroundCursor_ToolTip=Zooming will be center ed around the cursor. If off, it will center on the viewport's center. [2466.75] Log: MainMenu_Preferences=Preferences [2466.75] Log: MainMenu_Preferences_Language=Editor Language [2466.75] Log: MainMenu_UseWireframeHalos=Wireframe Halos [2466.75] Log: MainMenu_UseWireframeHalos_Desc=Enable wireframe halo post-pro cessing [2466.75] Log: MainMenu_AutoRestartReimportedFlashMovies=Apply GFx Movie Chan ges to Play In Editor [2466.75] Log: MainMenu_AutoRestartReimportedFlashMovies_Desc=Apply GFx Movie Changes to Play In Editor [2466.75] Log: MainMenu_AutoReimportTextures=Auto-Reimport Textures [2466.75] Log: MainMenu_AutoReimportTextures_Desc=Automatically reimport text ures when the source texture changes [2466.75] Log: MainMenu_ReplaceRespectsScale=Replace Respects Scale [2466.75] Log: MainMenu_ReplaceRespectsScale_ToolTip=If on, replacing an acto r respects scale. If off, replacing an actor sets the new actor's scale to 1.0 [2466.75] Log: MainMenu_DefaultToRealtimeMode=Perspective Viewports Default t o Realtime [2466.75] Log: MainMenu_DefaultToRealtimeMode_ToolTip=Default to Realtime Mod e for Perspective Views [2466.75] Log: MainMenu_AspectRatioAxisConstraint=Aspect Ratio Constraint [2466.75] Log: MainMenu_AspectRatioAxisConstraint_MaintainYFOV=Maintain Y-Axi s FOV [2466.75] Log: MainMenu_AspectRatioAxisConstraint_MaintainXFOV=Maintain X-Axi s FOV [2466.75] Log: MainMenu_AspectRatioAxisConstraint_MajorAxisFOV=Maintain Major Axis FOV [2466.75] Log: MainMenu_LoadSimpleLevelAtStartup=Load Simple Level At Startup

[2466.75] Log: MainMenu_LoadSimpleLevelAtStartup_Tooltip=Loads a sample level when the editor starts [2466.75] Log: MainMenu_ViewportHoverFeedback=Highlight Objects Under Mouse C ursor [2466.75] Log: MainMenu_ViewportHoverFeedback_ToolTip=When enabled, objects w ill be highlighted in level viewports while hovering over them with the mouse cu rsor. [2466.75] Log: RotationGrid=Rotation Grid [2466.75] Log: AutoSaveInterval=Autosave Interval [2466.75] Log: DragGrid=Drag Grid [2466.75] Log: WorldProperties=World Properties [2466.75] Log: ActorProperties=Actor Properties [2466.75] Log: BrowserWindows=Browser Windows [2466.75] Log: Generic=Generic [2466.75] Log: Level=Level [2466.75] Log: Level/Package=Level/Package [2466.75] Log: PercentageOfLightingTime=% Lighting Time [2466.75] Log: PercentageOfUnmappedTexels=% Unmapped Texels [2466.75] Log: UnmappedTexelsMemory=Unmapped Memory Cost (kB) [2466.75] Log: TotalTexelMemory=Total Texel Memory (kB) [2466.75] Log: LBI_TotalTexelMemoryLabel=Total Non-BSP Texel Mem: [2466.75] Log: LBI_TotalUnmappedTexelMemoryLabel=Total Non-BSP Unmapped Mem: [2466.75] Log: HasLightmapUVs=Has Lightmap UVs [2466.75] Log: NumLightMapLights=Num LightMap Lights [2466.75] Log: NumShadowMapLights=Num ShadowMap Lights [2466.75] Log: VertexShadowMap_Bytes=Vertex ShadowMap (Bytes) [2466.75] Log: VertexLightMap_Bytes=Vertex LightMap (Bytes) [2466.75] Log: TextureShadowMap_Bytes=Texture ShadowMap (Bytes) [2466.75] Log: TexutreLightMap_Bytes=Texture LightMap (Bytes) [2466.75] Log: StaticMesh=Static Mesh [2466.75] Log: MappingType=Current Type [2466.75] Log: StaticMeshLightingInfo=StaticMesh Lighting Info [2466.75] Log: ActorClasses=Actor Classes [2466.75] Log: ActorsSelected=`~ Actors Selected [2466.75] Log: ActorsClassSelected=`~ `~s Selected [2466.75] Log: StatusBarMouseWorldspacePosition=Mouse: (`~, `~, `~) [2466.75] Log: StatusBarWidgetPosition=Position: (`.2~, `.2~, `.2~) [2466.75] Log: StatusBarWidgetRotation=Rotation: (`.2~`~, `.2~`~, `.2~`~) [2466.75] Log: StatusBarWidgetScale=Scale: (`.2~`~, `.2~`~, `.2~`~) [2466.75] Log: StatusBarNoChange=( No Change ) [2466.75] Log: StatusBarCameraSpeed_F=Camera Speed: `.1~ [2466.75] Log: MainStatusBar_CurrentLevelGridVolumeF=Current Grid: `~ (Leve l: `~) [2466.75] Log: MainStatusBar_CurrentLevelF=Current Level: `~ [2466.75] Log: SelectNone=Select None [2466.75] Log: MainEditMenu_SelectNone=Select None Shift+N [2466.75] Log: SelectBuilderBrush=Select Builder Brush [2466.75] Log: MainEditMenu_SelectBuilderBrush=Select Builder Brush F2 [2466.75] Log: MainEditMenu_SelectAll=Select All Shift+A [2466.75] Log: Copy=Copy [2466.75] Log: Cut=Cut [2466.75] Log: LevelViewportContext_Cut=Cut Ctrl+X [2466.75] Log: LevelViewportContext_Copy=Copy Ctrl+C [2466.75] Log: LevelViewportContext_Paste=Paste Ctrl+V [2466.75] Log: LevelViewportContext_PasteHere=Paste Here [2466.75] Log: PasteAsChild=Paste As Child [2466.75] Log: CopyA=Copy Ctrl+C [2466.75] Log: CutA=Cut Ctrl+X [2466.75] Log: PasteA=Paste Ctrl+V [2466.75] Log: PasteAsChildA=Paste As Child Ctrl-B

[2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: update references

DuplicateA=Duplicate Ctrl+D DeleteA=Delete Scale=Scale Rotate=Rotate Translate=Translate ShowWidget=Show Transform Widget Exit=Exit E&xit=E&xit Recent=Recent &Recent=&Recent &Favorites=&Favorites SaveAll=Save All SaveAllWritable=Save All Writable ForceSaveAll=Save All Levels (Force) SaveA&ll=Save A&ll Save&AsE=Save &As... SaveAsE=Save As... Save=Save SaveCurrentLevel=Save current level &SaveCurrentLevel=&Save Current Level SaveAllLevels=Save All Levels SaveLevelAs_PromptToRenameStreamingLevels_F=Would you like to to streaming levels and rename those as well?

If you select Yes, references to streaming levels in `~ will be renamed to `~ (i ncluding Kismet level name references.) You should also do this for each of you r streaming level maps. If you select No, the level will be saved with the specified name and no other c hanges will be made. [2466.75] Log: OpenE=Open... [2466.75] Log: OpenPackagesE=Open Packages... [2466.75] Log: GenericBrowser_OpenPackageDialogCaption=Open Package File [2466.75] Log: &OpenE=&Open... [2466.75] Log: IntoNewMapE=Into New Map... [2466.75] Log: IntoExistingMapE=Into Existing Map... [2466.75] Log: AllE=All... [2466.75] Log: SelectedOnlyE=Selected Only... [2466.75] Log: AddsSolids=Select Add/Solid Brushes [2466.75] Log: Subtracts=Select Subtract Brushes [2466.75] Log: SemiSolids=Select Semi Solid Brushes [2466.75] Log: NonSolids=Select Non Solid Brushes [2466.75] Log: Select=Select [2466.75] Log: LevelViewportContext_SnapOriginToGrid=Snap Origin to Grid Ctrl+End [2466.75] Log: LevelViewportContext_SnapVerticesToGrid=Snap Vertices to Grid [2466.75] Log: ConvertProcBuilding=Convert to ProcBuilding [2466.75] Log: ConvertStaticMesh=Convert to Static Mesh [2466.75] Log: AddVolumePopUp=Add Volume [2466.75] Log: SnapToFloor=Snap to Floor End [2466.75] Log: AlignToFloor=Align to Floor [2466.75] Log: SnapPivotToFloor=Snap Pivot to Floor [2466.75] Log: AlignPivotToFloor=Align Pivot to Floor [2466.75] Log: MoveActorToGrid=Snap Origin to Grid [2466.75] Log: Align=Align [2466.75] Log: LevelViewportContext_MoveCamerasToActor=Go to Actor Home [2466.75] Log: LevelViewportContext_LockActorMovement=Lock Actor Movement [2466.75] Log: SnapViewToActor=Snap View to Actor [2466.75] Log: LevelViewportContext_SelectAllActorsOfTypeF=Select All `~ Acto rs

[2466.75] Log: LevelViewportContext_SelectAllActorsOfTypeFWithArchetype=Selec t All `~ Actors with Archetype `~ [2466.75] Log: LevelViewportContext_SelectAllBrushes=Select All Brushes [2466.75] Log: LevelViewportContext_SelectAllBrushesOfTypeF=Select All `~s [2466.75] Log: LevelViewportContext_SelectBasedActors=Select Attached Actors [2466.75] Log: SelectMatchingProcBuildingsByRuleset=Select Proc Buildings Wit h This Ruleset [2466.75] Log: SelectMatchingStaticMeshesThisClass=Select Matching Static Mes hes (This Class) Shift+E [2466.75] Log: SelectMatchingStaticMeshesAllClasses=Select Matching Static Me shes (All Classes) Shift+Z [2466.75] Log: SelectMatchingSkeletalMeshesThisClass=Select Matching Skeletal Meshes (This Class) [2466.75] Log: SelectMatchingSkeletalMeshesAllClasses=Select Matching Skeleta l Meshes (All Classes) [2466.75] Log: SelectAllWithMatchingMaterial=Select All With Matching Materia l [2466.75] Log: LevelViewportContext_SaveBrushAsCollision=Set Collision from B uilder Brush... [2466.75] Log: ConvertKActorToStaticMesh=Convert KActor to StaticMeshActor [2466.75] Log: ConvertKActorToMover=Convert KActors to Mover [2466.75] Log: ConvertStaticMeshToKActor=Convert StaticMeshActor To KActor [2466.75] Log: ConvertStaticMeshToMover=Convert StaticMeshActor To Mover [2466.75] Log: ConvertStaticMeshToStaticMeshBasedOnExtremeContent=Convert Sta ticMeshActor To SM Based on ExtremeContent [2466.75] Log: ConvertStaticMeshToFSMA=Convert StaticMeshActor To Fractured [2466.75] Log: ConvertStaticMeshToFoliage=Convert StaticMeshActor To Interact iveFoliageActor [2466.75] Log: ConvertStaticMeshToNavMesh=Convert StaticMeshActor To NavMesh [2466.75] Log: ConvertStaticMeshToNavMesh_NoMeshAssignedToStaticMeshActor=Can not convert the selected mesh '`~' to a NavMesh because it doesn't have a Static Mesh assigned. [2466.75] Log: ConvertFSMAToStaticMesh=Convert Fractured to StaticMeshActor [2466.75] Log: ConvertFoliageToStaticMesh=Convert InteractiveFoliageActor to StaticMeshActor [2466.75] Log: ConvertCollisionModelToBrush=Convert Collision Model To Brush [2466.75] Log: ConvertMoverToStaticMesh=Convert Mover To StaticMeshActor [2466.75] Log: ConvertMoverToKActor=Convert Mover To KActor [2466.75] Log: ChooseFracturedMesh=Choose Fractured Mesh [2466.75] Log: FracturedStaticMesh=FracturedStaticMesh [2466.75] Log: ConvertMenu=Convert [2466.75] Log: SelectMatchingSpeedTrees=Select Matching Speed Trees [2466.75] Log: CleanBSPMaterials=Clean BSP Materials [2466.75] Log: EditorFrame_Tools_WidgetSettings=Widget Settings [2466.75] Log: WidgetSettings_Title=Widget Settings [2466.75] Log: WidgetSettings_AbsoluteTranslation=Use Absolute Translation [2466.75] Log: WidgetSettings_AbsoluteTranslation_Tooltip=Use Absolute Transl ation [2466.75] Log: WidgetSettings_IncludeTranslateRotateZWidget=Include Translate /Rotate-Z Widget [2466.75] Log: WidgetSettings_IncludeTranslateRotateZWidget_Tooltip=Add Trans late/Rotate-Z tool when cycling through widgets [2466.75] Log: CleanBSPMaterialsReportF=Cleared `~ BSP material references. Check log window for further details. [2466.75] Log: AOE_EnterNewProfileName=Enter New Profile Name [2466.75] Log: AOE_ProfileName=Profile Name [2466.75] Log: AOE_NoProfileName=Invalid Profile Name [2466.75] Log: AOE_DuplicateProfileName=Profile with that name already exists . [2466.75] Log: AOE_DelAreYouSure=Are you sure you want to delete the profiel

'`~'? [2466.75] Log: LightAffectsClassificationMenuEntry=Set What This Light Affect s [2466.75] Log: ConvertLightToLightDynamicAffecting=Affecting Only Dynamic Obj ects [2466.75] Log: ConvertLightToLightStaticAffecting=Affecting Only Static Objec ts [2466.75] Log: ConvertLightToLightDynamicAndStaticAffecting=Affecting Both Dy namic and Static Objects [2466.75] Log: ConvertLights=Convert Light [2466.75] Log: ConvertingLights=Converting Lights [2466.75] Log: ConvertLightsToToggleable=Convert to Toggleable [2466.75] Log: ConvertLightsToMovable=Convert to Movable [2466.75] Log: ConvertLightsToDominant=Convert to Dominant [2466.75] Log: MainMenu_OpenStartupTip=Display Startup Tip... [2466.75] Log: MainMenu_OpenStartupTip_Desc=Displays the Startup Tip dialog w indow with helpful information about using the editor [2466.75] Log: StartupTipDialog_Title=Startup Tip [2466.75] Log: StartupTipDialog_StartupTip=Startup Tip [2466.75] Log: StartupTipDialog_ShowTipsAtStartup=Show tips at startup [2466.75] Log: StartupTipDialog_NextTip=Next Tip [2466.75] Log: BindEditorHotkeys=Configure Keyboard Shortcuts... [2466.75] Log: DlgBindHotkeys_Title=Configure Keyboard Shortcuts [2466.75] Log: NotBound=(Not Bound) [2466.75] Log: LoadConfig=Load Config [2466.75] Log: SaveConfig=Save Config [2466.75] Log: ResetToDefaults=Reset To Defaults [2466.75] Log: LoadKeyConfig=Load Key Configuration [2466.75] Log: SaveKeyConfig=Save Key Configuration [2466.75] Log: PressKeysToBind=Press hotkey combo to bind to (Escape Cancels) [2466.75] Log: KeyAlreadyBound=The key combination entered is already bound t o a command: `~ If you continue, [2466.75] Log: faults? [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: this command will be unbound. Continue binding? AreYouSureYouWantDefaults=Are you sure you want to reset to de EmitterAutoPopulate=Auto-populate EmitterReset=Reset EmitterPopupMenu=Emitter SplinePopupMenu=Spline SplineBreakAllLinks=Break All Links SplineConnect=Connect/Flip SplineBreak=Break SplineReverseAllDirections=Reverse All Directions SplineSetStraightTangents=Set Straight Tangents SplineSelectAllNode=Select All On Spline SplineTestRoute=Test Route SplineTestRouteFailed=Test Route Failed Reset=Reset BakePivot=Save Pivot to PrePivot UnBakePivot=Reset PrePivot MoveHere=Move Here MoveHereSnapped=Move Here (snapped) MoveCenterSelection=Move to Center of Selection Pivot=Pivot MirrorXAxis=Mirror X Axis MirrorYAxis=Mirror Y Axis MirrorZAxis=Mirror Z Axis Transform=Transform

[2466.75] Log: ApplyMaterial=Apply Material [2466.75] Log: ApplyMaterialF=Apply Material : `~ [2466.75] Log: PlanarWall=Planar Wall [2466.75] Log: PlanarFloor=Planar Floor [2466.75] Log: ExportAllScripts=Export All Scripts [2466.75] Log: NewFromFileE=New From File... [2466.75] Log: FullyLoadE=Fully Load [2466.75] Log: FullyLoadingPackages=Fully loading packages [2466.75] Log: NeedsToFullyLoadPackageF=Package `~ is not fully loaded. Do yo u want to fully load it? Not doing so will abort the '`~' operation. [2466.75] Log: SaveE=Save... [2466.75] Log: MakeCurrent=Make Current [2466.75] Log: LevelAlreadyExistsInWorld=A level with that name already exist s in the world. [2466.75] Log: LevelBrowser_Properties=Edit Properties... [2466.75] Log: LevelBrowser_CurrentLevel=- CURRENT LEVEL [2466.75] Log: LevelBrowser_CurrentLevelGridVolume=- CURRENT GRID [2466.75] Log: ShowSelectedLevelsInSceneManager=Find in Scene Manager... [2466.75] Log: ShowSelectedLevelsInContentBrowser=Find in Content Browser... [2466.75] Log: ShowOnlySelectedLevels=Show Only Selected [2466.75] Log: ShowOnlyUnselectedLevels=Show Only Unselected [2466.75] Log: SaveSelectedLevels=Save [2466.75] Log: ShowSelectedLevels=Show [2466.75] Log: HideSelectedLevels=Hide [2466.75] Log: ShowAllLevels=Show All [2466.75] Log: HideAllLevels=Hide All [2466.75] Log: LockSelectedLevels=Lock Selected Levels [2466.75] Log: UnlockSelectedLevels=Unlock Selected Levels [2466.75] Log: LockAllLevels=Lock All [2466.75] Log: UnlockAllLevels=Unlock All [2466.75] Log: SelectAllLevels=Select All [2466.75] Log: DeselectAllLevels=Deselect All [2466.75] Log: SelectAllVisibleLevels=Select All Visible Levels [2466.75] Log: InvertLevelSelection=Invert Level Selection [2466.75] Log: SelectAllActors=Select All Actors [2466.75] Log: SelectionMode=Selection Only Mode [2466.75] Log: MainToolBar_OpenRecentLevel=Open a recent level. Shows a list of recently loaded levels to choose from. [2466.75] Log: MoveSelectedActorsToCurrentLevel=Move Selected Actors to Curre nt Level Ctrl+M [2466.75] Log: MoveSelectedActorsToCurrentLevelGridVolume=Move Selected Actor s to Current Level Grid Volume [2466.75] Log: SetStreamingVolumes=Set Streaming Volumes [2466.75] Log: AddStreamingVolumes=Add Streaming Volumes [2466.75] Log: ClearStreamingVolumes=Clear Streaming Volumes [2466.75] Log: ConfirmClearStreamingVolumesDlgMsg=Are you sure you want to cl ear streaming volumes? [2466.75] Log: SelectAssociatedStreamingVolumes=Select Associated Streaming V olumes [2466.75] Log: NoLevelsAssociatedWithStreamingVolume=No levels are associated with streaming volume. [2466.75] Log: LevelBrowser_KeywordDialog_Title=Level Keywords [2466.75] Log: LevelBrowser_KeywordDialog_Message=Selected Keywords to associ ate with the selected levels [2466.75] Log: LevelBrowser_AssignKeywords=Assign Keywords... [2466.75] Log: LevelBrowser_KeywordDialog_SaveKeywords=Save [2466.75] Log: LevelBrowser_KeywordDialog_SaveKeywords_Tooltop=Assigns keywor ds to selected levels [2466.75] Log: LevelBrowser_KeywordDialog_Cancel=Cancel [2466.75] Log: LevelBrowser_KeywordDialog_Cancel_Tooltip=Cancel the assignmen

t of new keywords to selected levels [2466.75] Log: LevelBrowser_KeywordFilter_Title=Filter by keyword [2466.75] Log: LevelBrowser_KeywordFilter_UncheckAll=All Levels [2466.75] Log: LevelBrowser_KeywordFilter_NoFilterStringsButton=No keywords s pecified. Click for information. [2466.75] Log: LevelBrowser_KeywordFilter_NoFilterStringsDetail=Add [LevelBro wser.Keywords]"+Keywords=..." to DefaultEditor.ini to Filter Levels [2466.75] Log: LevelBrowser_KeywordFilter_ToggleFilterWindowVisibility=Toggle Filter Window [2466.75] Log: LevelBrowser_LevelVisible_Tooltip=Toggle Level Visibility [2466.75] Log: LevelBrowser_LockLevel_Tooltip=Lock Level [2466.75] Log: LevelBrowser_Menu_LevelMemorySizeData=Level Memory/Size Data [2466.75] Log: LevelBrowser_LightMapsMemory=Lightmaps [2466.75] Log: LevelBrowser_ShadowMapsMemory=Shadowmaps [2466.75] Log: LevelBrowser_RemovingDirtyLevelFromWorld=You are about to remo ve dirty levels from the world and your changes to these levels will be lost. P roceed? [2466.75] Log: LevelBrowser_MoveActorsToThisLevel=Move Selected Actors To Thi s Level [2466.75] Log: LevelBrowser_MakeCurrentMoveActorsToThisLevel=Make Level Curre nt & Move Selected Actors To It [2466.75] Log: Unload=Unload [2466.75] Log: UnloadE=Unload... [2466.75] Log: Load=Load [2466.75] Log: NewLevel=New Level... [2466.75] Log: NewLevelFromSelectedActors=New Level From Selected Actors [2466.75] Log: ImportLevelE=Add Existing Level... [2466.75] Log: RemoveLevelFromWorld=Remove Level From World [2466.75] Log: MergeVisibleLevels=Merge Levels into New Level [2466.75] Log: MergeVisibleLevelsPromptMessage=This operation will merge all levels into a single new level. Some of the levels are currently hidden. Disca rd the hidden levels? [2466.75] Log: MergeVisibleLevelsPromptKeepHidden=Keep Hidden [2466.75] Log: MergeVisibleLevelsPromptDiscardHidden=Discard Hidden [2466.75] Log: MergeVisibleLevelsPromptCancelMerge=Cancel Merge [2466.75] Log: LevelBrowserMenu_UpdateLevelsForAllActors=Update All Actors in Level Grids [2466.75] Log: LevelBrowserMenu_UpdateLevelsForAllActors_Help=Checks for any actors that reside in grid volume levels and moves them to the "best" level if n ecessary (based on spatial overlap, etc.) [2466.75] Log: LevelBrowserMenu_AutoUpdateLevelsForChangedActors=Auto-Update Actors in Level Grids [2466.75] Log: LevelBrowserMenu_AutoUpdateLevelsForChangedActors_Help=Toggles whether or not actors in grid volume levels are automatically moved to their "b est" level after most operations [2466.75] Log: SelectStreamingMethod=Select Streaming Method [2466.75] Log: StreamingMethod:=Streaming Method: [2466.75] Log: CheckOut=Check Out [2466.75] Log: CheckInE=Check In... [2466.75] Log: Revert=Revert [2466.75] Log: AddE=Add... [2466.75] Log: RevisionHistoryE=Revision History... [2466.75] Log: MoveToTrashE=Move To Trash [2466.75] Log: SourceControl=Source Control [2466.75] Log: CopyReference=Copy Reference Ctrl+C [2466.75] Log: ExportFileE=Export to File... [2466.75] Log: ImportFileE=Import from File... [2466.75] Log: Warning_ImportFaceFXAnimSet=Importing will replace existing an imations. Continue?

[2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] `~ [2466.75] `~ [2466.75] ite these

Log: Log: Log: Log: Log: Log: Log:

NameSuffix=Name Suffix EnableNameSuffixQ=Name Suffix? SavePackagesQ=Save Packages? CheckoutPackagesQ=Checkout Packages? References=References CannotDeleteList=Cannot delete: CannotDuplicateList=Cannot duplicate object: '`~'

Log: OverwriteDuplicates=The following assets already exist. Overwr objects?

`~ [2466.75] Log: DeleteWithReferences=Delete With References [2466.75] Log: ReplaceExistingObjectInPackage_F=An object [`~] of class [`~] already exists in package [`~]. Do you want to replace the existing object? If you click 'Yes', the existing object will be deleted. Otherwise, click 'No' an d choose a unique name for your new object. [2466.75] Log: TexturePackage=Texture Package [2466.75] Log: TextureGroup=Texture Group [2466.75] Log: TargetPackage=Target Package [2466.75] Log: ClassMoveInfoAlreadyExistsQ=Relocation information for class ' `~' already exists. Replace? [2466.75] Log: CreateClassMoveInfo=Create Class Relocation Info [2466.75] Log: TargetGroup=Target Group [2466.75] Log: ClassRelocation=Class Relocation [2466.75] Log: MoveWithReferences=Move/Rename Objects [2466.75] Log: ShowReferences=Show Referenced Assets [2466.75] Log: DuplicateWithReferences=Copy Objects [2466.75] Log: Search_FindPrev=Find Previous [2466.75] Log: Search_FindNext=Find Next [2466.75] Log: PropertiesE=Properties... [2466.75] Log: PropertyWindow_ToggleFavoritesWindow=Toggle Favorties Window V isibility [2466.75] Log: PropertyWindow_CancelSearch=Cancel Search [2466.75] Log: PropertyWindow_ResetToDefault=Reset To Default [2466.75] Log: PropertyWindow_CopySelectedProperties=Copy Selected Properties to Clipboard [2466.75] Log: PropertyWindow_PasteProperties=Paste Properties from Clipboard [2466.75] Log: PropertyWindow_SearchFor=Type here to search [2466.75] Log: PropertyWindow_LockSelectedActorsQ=Lock Selected Actors [2466.75] Log: PropertyWindow_Options=Options [2466.75] Log: PropertyWindow_CopyToClipboard=Copy To Clipboard [2466.75] Log: PropertyWindow_CompleteCopyToClipboard=Complete Copy To Clipbo ard (Contains editline objects) [2466.75] Log: PropertyWindow_ExpandAllCategories=Expand All Categories [2466.75] Log: PropertyWindow_CollapseAllCategories=Collapse All Categories [2466.75] Log: PropertyWindow_ShowAllPropertyItemButtons=Show All Property It em Buttons [2466.75] Log: PropertyWindow_ToolTip_ShowAllPropertyItemButtons=Toggles whet her or not items within a property window show their available action buttons re gardless of selection state. [2466.75] Log: PropertyWindow_UseScriptDefinedOrder=Use Script-Defined Order [2466.75] Log: PropertyWindow_ShowHorizontalDividers=Show Horizontal Dividers [2466.75] Log: PropertyWindow_ToolTip_ShowHorizontalDividers=Toggles whether or not horizontal dividers are displayed between properties in the property wind ow [2466.75] Log: PropertyWindow_ShowFriendlyPropertyNames=Show Friendly Propert y Names [2466.75] Log: PropertyWindow_ToolTip_ShowFriendlyPropertyNames=Toggles wheth

er or not display space delimited, friendlier names or use the properties defaul t name. [2466.75] Log: PropertyWindow_ShowModifiedProperties=Show Only Modified Prope rties [2466.75] Log: PropertyWindow_ToolTip_ShowModifiedProperties=Toggle a filter within all property windows for displaying properties that have been modified. [2466.75] Log: PropertyWindow_ShowDifferingProperties=Show Only Differing Pro perties [2466.75] Log: PropertyWindow_ToolTip_ShowDifferingProperties=When multiple o bjects are selected, shows only properties where they differ. [2466.75] Log: PropertyWindow_Error_ArrayClampInvalidInMultiSelect=Array Clam ping isn't supported in multi-select (Param Name: `~) [2466.75] Log: PropertyWindow_Error_ArrayClampPropertyIsNotAnArray=The proper ty (`~) passed for array clamping use is not an array. Clamp will only ensure g reater than zero. [2466.75] Log: PropertyWindow_Error_ArrayClampPropertyNotFound=The property ( `~) passed for array clamping was not found. Clamp will only ensure greater tha n zero. [2466.75] Log: CreateStaticTextureE=Create Static Texture... [2466.75] Log: TextureViewer=Texture Viewer [2466.75] Log: GenericBrowserContext_SimplifyMesh=Simplify Mesh for Level... [2466.75] Log: GenericBrowserContext_ResimplifyMesh=Resimplify Mesh... [2466.75] Log: SoundNodeWavePreview=Sound Quality Previewer [2466.75] Log: SoundCueEditor=Sound Cue Editor [2466.75] Log: SoundCueEditorPaste=Sound Cue Editor: Paste [2466.75] Log: PhysicsAssetEditor=Physics Asset Editor (PhAT) [2466.75] Log: CreateNewPhysicsAsset=Create New Physics Asset [2466.75] Log: CreateNewFaceFXAsset=Create New FaceFX Asset [2466.75] Log: FaceFXStudio=FaceFX Studio [2466.75] Log: ImportFromFXA=Import from .FXA... [2466.75] Log: ExportToFXA=Export to .FXA... [2466.75] Log: CreateFaceFXAnimSet=Create New FaceFX AnimSet... [2466.75] Log: EditorCascade=Editor (UnrealCascade) [2466.75] Log: ParticleCopyParameters=Copy parameters to clipboard [2466.75] Log: EditorLensFlare=LensFlare Editor [2466.75] Log: AnimTreeEditor=AnimTree Editor [2466.75] Log: PostProcessEditor=PostProcess Editor [2466.75] Log: LvlToggleVis=Visibility [2466.75] Log: LvlToggleBoundingBox=Bounding Box [2466.75] Log: LvlMakeCurrent=Make Current [2466.75] Log: ActorBrowser_ViewMenu=Actor Classes [2466.75] Log: LevelBrowser_ViewMenu=Level [2466.75] Log: GenericBrowser_ViewMenu=Generic [2466.75] Log: SceneManager_Focus=Focus on Selected Actor [2466.75] Log: AutoFocus=Auto Focus? [2466.75] Log: AutoSelect=Auto Select? [2466.75] Log: ShowBrushes=Show Brushes? [2466.75] Log: SceneManager_FilterT=Filter Type [2466.75] Log: SceneManager_FilterQ=Filter Text [2466.75] Log: ReferencedAssetBrowser_ViewMenu=Referenced Assets [2466.75] Log: LogBrowser_ViewMenu=Log [2466.75] Log: PrimitiveStatsBrowser_ViewMenu=Primitive Stats [2466.75] Log: GroupBrowser_ViewMenu=Groups [2466.75] Log: TerrainBrowser_ViewMenu=Terrain [2466.75] Log: ActorBrowser_ToolTip=Show the actor classes browser [2466.75] Log: LevelBrowser_ToolTip=Show the level browser [2466.75] Log: GenericBrowser_ToolTip=Show the Generic Browser [2466.75] Log: AttachmentEditor_ToolTip=Show the attachment editor [2466.75] Log: BuildingStatsBrowser_ToolTip=Show the building stats browser [2466.75] Log: TextureStatsBrowser_ToolTip=Show the texture stats browser

[2466.75] Log: TaskBrowser_Caption_ToolTip=Show the task browser [2466.75] Log: StartPage_Caption_ToolTip=Show the start page [2466.75] Log: ContentBrowser_Caption_ToolTip=Show the content browser [2466.75] Log: ReferencedAssetBrowser_ToolTip=Show the referenced assets brow ser [2466.75] Log: LogBrowser_ToolTip=Show the log browser [2466.75] Log: PrimitiveStatsBrowser_ToolTip=Show the primitive stats browser [2466.75] Log: GroupBrowser_ToolTip=Show the group browser [2466.75] Log: TerrainBrowser_ToolTip=Show the terrain browser [2466.75] Log: SceneManager_ToolTip=Show the scene manager browser [2466.75] Log: TaskBrowser_TaskListColumnName_Number=Number [2466.75] Log: TaskBrowser_TaskListColumnName_AssignedTo=Assigned To [2466.75] Log: TaskBrowser_TaskListColumnName_Name=Summary [2466.75] Log: TaskBrowser_TaskListColumnName_Priority=Priority [2466.75] Log: TaskBrowser_TaskListColumnName_Status=Status [2466.75] Log: TaskBrowser_TaskListColumnName_CreatedBy=Created By [2466.75] Log: TaskBrowser_ServerStatus_FailedToInit=Failed to initialize. N o task database providers are available. [2466.75] Log: TaskBrowser_ServerStatus_ReadyToConnect=Not connected. Click the Connect button to login to the task database. [2466.75] Log: TaskBrowser_ServerStatus_Connecting=Connecting to server and l ogging in... [2466.75] Log: TaskBrowser_ServerStatus_Connected=Connected to the task datab ase. [2466.75] Log: TaskBrowser_ServerStatus_ConnectionFailed=Failed to connect to the task database. Click the Connect button to try again. [2466.75] Log: TaskBrowser_ServerStatus_Disconnecting=Disconnecting... [2466.75] Log: TaskBrowser_ServerStatus_QueryingFilters=Retrieving filters... [2466.75] Log: TaskBrowser_ServerStatus_QueryingTasks=Retrieving task list fr om server... [2466.75] Log: TaskBrowser_ServerStatus_QueryingTaskDetails=Retrieving task i nformation... [2466.75] Log: TaskBrowser_ServerStatus_MarkingTaskComplete=Marking task as f ixed... [2466.75] Log: TaskBrowser_FixButtonLabel=Mark Complete... [2466.75] Log: TaskBrowser_RefreshButtonLabel=Refresh View [2466.75] Log: TaskBrowser_ConnectButtonLabel=Connect [2466.75] Log: TaskBrowser_DisconnectButtonLabel=Disconnect [2466.75] Log: TaskBrowser_SettingsButtonLabel=Settings... [2466.75] Log: TaskBrowser_DatabaseFilterLabel=Database filter [2466.75] Log: TaskBrowser_DisplayFilterLabel=Display [2466.75] Log: TaskBrowser_FilterOnlyOpenLabel=Only open [2466.75] Log: TaskBrowser_FilterAssignedToMeLabel=Assigned to me [2466.75] Log: TaskBrowser_FilterCreatedByMeLabel=Created by me [2466.75] Log: TaskBrowser_FilterCurrentMapLabel=Current map [2466.75] Log: TaskBrowser_WaitingForDescription= (Downloading task details from server. Please wait...) [2466.75] Log: TaskBrowser_Error_NeedValidConnectionSettings=In order for the Task Browser to connect to the database server, you'll need to supply valid set tings for the server name/port, user name and password, as well as the project ( database) name to connect to. If you're not sure what settings to use then plea se ask a system administrator, or check the similar settings in desktop task man agement application's configuration. [2466.75] Log: TaskBrowser_Error_StartingConnect=The Task Browser encountered an uncommon error while trying to connect to the database. Please adjust your connection settings using the Settings button at the bottom of the Task Browser and try again by clicking Connect. [2466.75] Log: TaskBrowser_Error_StartingDisconnect=The Task Browser encounte red an uncommon error while trying to disconnect from the database. [2466.75] Log: TaskBrowser_Error_StartingFilterQuery=The Task Browser encount

ered an uncommon error while trying to query a list of filters from the database . [2466.75] Log: TaskBrowser_Error_StartingMarkAsComplete=The Task Browser enco untered an uncommon error while trying to mark a task as complete. [2466.75] Log: TaskBrowser_Error_StartingQueryTasks=The Task Browser encounte red an uncommon error while trying to query a list of tasks. [2466.75] Log: TaskBrowser_Error_StartingQueryTaskDetails=The Task Browser en countered an uncommon error while trying to query details about a task. [2466.75] Log: TaskBrowser_Error_ConnectFailed_F=The Task Browser was unable to connect to the task database server. The following error message was reporte d: `~ Please adjust your connection settings using the Settings button at the bottom o f the Task Browser and try again by clicking Connect. [2466.75] Log: TaskBrowser_Error_DisconnectFailed_F=The Task Browser was unab le to disconnect to the task database server. The following error message was r eported: `~ [2466.75] Log: TaskBrowser_Error_QueryFiltersFailed_F=The Task Browser encoun tered an error while querying a list of filters from the server. The following error message was reported: `~ [2466.75] Log: TaskBrowser_Error_QueryTasksFailed_F=The Task Browser encounte red an error while querying a list of filtered tasks from the server. The follo wing error message was reported: `~ [2466.75] Log: TaskBrowser_Error_QueryTaskDetailsFailed_F=The Task Browser en countered an error while querying details about a specific task from the server. The following error message was reported: `~ [2466.75] Log: TaskBrowser_Error_MarkCompleteFailed_F=The Task Browser was un able to mark the specified task(s) as completed. The following error message wa s reported: `~ [2466.75] Log: TaskBrowser_Error_NeedValidDataToMarkComplete=Sorry, the task cannot be marked as complete until you've entered valid information for all of t he fields. Please complete the form before pressing the OK button. [2466.75] Log: TaskBrowserConfig_DialogCaption=Task Browser Settings [2466.75] Log: TaskBrowserConfig_OKButton=OK [2466.75] Log: TaskBrowserConfig_CancelButton=Cancel [2466.75] Log: TaskBrowserConfig_ConnectionSettingsLabel=Connection [2466.75] Log: TaskBrowserConfig_PreferencesLabel=Preferences [2466.75] Log: TaskBrowserConfig_ServerNameLabel=Server [2466.75] Log: TaskBrowserConfig_ServerPortLabel=Port [2466.75] Log: TaskBrowserConfig_UserNameLabel=Login [2466.75] Log: TaskBrowserConfig_PasswordLabel=Password [2466.75] Log: TaskBrowserConfig_ProjectName=Project name [2466.75] Log: TaskBrowserConfig_AutoConnectAtStartupLabel=Auto connect at st artup [2466.75] Log: TaskBrowserCompleteTask_DialogCaption=Mark Task Complete [2466.75] Log: TaskBrowserCompleteTask_OKButton=OK [2466.75] Log: TaskBrowserCompleteTask_CancelButton=Cancel [2466.75] Log: TaskBrowserCompleteTask_ResolutionTypeLabel=Resolution

[2466.75] Log: TaskBrowserCompleteTask_CommentsLabel=Comments [2466.75] Log: TaskBrowserCompleteTask_ChangelistNumberLabel=Changelist [2466.75] Log: TaskBrowserCompleteTask_HoursToCompleteLabel=Time to complete (hours) [2466.75] Log: FixedKismetParentSequences=`~ incorrect ParentSequence pointer s found and fixed. (see log for details) [2466.75] Log: DetailMode=Detail Mode [2466.75] Log: SetDetailMode=Set Detail Mode [2466.75] Log: Low=Low [2466.75] Log: Medium=Medium [2466.75] Log: High=High [2466.75] Log: CollectionHelper_NotInitialized=Collection Helper is not initi alized. [2466.75] Log: CollectionHelper_ReadOnly=Collection Helper unable to access d atabase. [2466.75] Log: CollectionHelper_ClearCollectionFailed=Collection Helper faile d to destroy collection `~. [2466.75] Log: CollectionHelper_CreateCollectionFailed=Collection Helper fail ed to create collection `~. [2466.75] Log: CollectionHelper_AddAssetsFailed=Collection Helper failed to a dd assets to collection `~. [2466.75] Log: CollectionHelper_RemoveAssetsFailed=Collection Helper failed t o remove assets from collection `~. [2466.75] Log: CollectionHelper_QueryCollectionFailed=Collection Helper faile d to query assets for collection `~. [2466.75] Log: CollectionHelper_SetCollectionClearFailed=Collection Helper fa iled to clear assets for collection `~. [2466.75] Log: Error_MaterialEditor_CantPreviewOnSkelMesh=Can't preview on th e specified skeletal mesh because the material has not been compiled with bUsedW ithSkeletalMesh. [2466.75] Log: BlockingVolumeCreation=Create Blocking Volume [2466.75] Log: BlockingVolumeBBox=Bounding Box [2466.75] Log: BlockingVolumeConvexHeavy=Heavy Convex Volume [2466.75] Log: BlockingVolumeConvexNormal=Normal Convex Volume [2466.75] Log: BlockingVolumeConvexLight=Light Convex Volume [2466.75] Log: BlockingVolumeConvexRough=Rough Convex Volume [2466.75] Log: BlockingVolumeColumnX=Column (X Axis) [2466.75] Log: BlockingVolumeColumnY=Column (Y Axis) [2466.75] Log: BlockingVolumeColumnZ=Column (Z Axis) [2466.75] Log: BlockingVolumeAutoConvex=Auto Convex Collision... [2466.75] Log: Error_FileDoesNotExist=File does not exist : '`~'. It will be removed from the MRU list. [2466.75] Log: Error_FavoritesFileDoesNotExist=File does not exist: '`~'. It will be removed from the Favorites list. [2466.75] Log: Error_FindPropertyWindowFailed=FindPropertyWindow failed [2466.75] Log: Error_FailedToBeginTransaction=UNREALCASCADE: Failed to begin transaction [2466.75] Log: Error_FailedToEndTransaction=UNREALCASCADE: Failed to end tran saction [2466.75] Log: Error_TypeDataModuleAlreadyPresent=A TypeData module is alread y present. Please remove it first. [2466.75] Log: Error_EventGeneratorModuleAlreadyPresent=An EventGenerator mod ule is already present. Please remove it first. [2466.75] Log: Error_DynamicParameterModuleAlreadyPresent=A DynamicParameter module is already present. Please remove it first. [2466.75] Log: Error_MustSelectEmitter=You must select an emitter [2466.75] Log: Error_ModuleCanOnlyBeUsedInEmitterOnce=A Module can only be us

ed in each Emitter once. [2466.75] Log: Error_NoEmitterSelectedForExport=No emitter selected for expor t [2466.75] Log: Error_FailedToCopy=Failed to copy `~ to `~ [2466.75] Log: Error_SelectedEmitterMustContainModule=The selected emitter mu st contain the selected module for deletion [2466.75] Log: Error_MoreEmitterTypesThanSlots=ERROR! There are more emitter types than available menu slots! [2466.75] Log: Error_TriedToExecDeprecatedCmd=Tried to executed deprecated co mmand: `~ [2466.75] Log: Error_CouldntFindSMForAnimSet=Could not find SkeletalMesh to p lay this AnimSet on. [2466.75] Log: Error_AnimTreeAlreadyBeingEdited=AnimTree is already being edi ted. [2466.75] Log: Error_PBRulesetAlreadyBeingEdited=Ruleset is already being edi ted. [2466.75] Log: Error_PBLoopDetected=Cannot create connection - will result in a loop. [2466.75] Log: Error_FailedToCreatePhysAssetFromSM=Failed to create Physics A sset '`~' from Skeletal Mesh '`~'. [2466.75] Log: Error_FailedToCreateNewPhysAsset=Failed to create new Physics Asset. [2466.75] Log: Error_FailedToCreateNewAnimSetAsset=Failed to create new AnimS et Asset. [2466.75] Log: Error_PhysicsAssetHasNoSkelMesh=Warning: Physics Asset has no default SkeletalMesh assigned! For now, a simple default skeletal mesh (`~) wil l be used. You should repair the DefaultSkeletalMesh using UnrealPhAT (Edit -> Change Default SkeletalMesh) before saving this asset. [2466.75] Log: Error_GroupAlreadyAssocWithActor=There is already a Group asso ciated with this Actor. [2466.75] Log: Error_ActorNotInSequenceLevel=Actor is not in the same Level a s the UnrealMatinee's UnrealKismet Sequence. [2466.75] Log: Error_OnlyOneTrackTypePerGroup=Only allowed one of this track type per group. [2466.75] Log: Error_PropertyAlreadyControlled=Already a FloatProp track cont rolling this property. [2466.75] Log: Error_NoAnimChannelsLeft=This Actor Has No AnimControl Channel s Left. [2466.75] Log: Error_HighlightNonZeroLength=You must highlight a non-zero len gth section before stretching it. [2466.75] Log: Error_NoActorForThisGroup=No Actor for this group [2466.75] Log: Error_NameAlreadyExists=Name already exists - please choose a unique name for this Group. [2466.75] Log: Error_PackageNameExists=A package with that name already exist s. Please choose another name. [2466.75] Log: Error_EventNameInUse=Sorry - Event name already in use. [2466.75] Log: Error_MatineeActionMustHaveData=UnrealMatinee action must have UnrealMatinee Data attached before being edited. [2466.75] Log: Error_MustSpecifyValidSeqName=Must specify valid sequence name and package. [2466.75] Log: Error_ExpressionHasRefs=Expression has references. Cannot del ete. [2466.75] Log: Error_BodySetupWithNoPrimitives=Body Setup with No Primitives! [2466.75] Log: Error_CanOnlyWeldParentChildPairs=You can only weld parent/chi ld pairs. [2466.75] Log: Error_CantMakeNewBonePhysical=You cannot make a new bone physi cal if it has physical children. [2466.75] Log: Error_OnlyAddSoundNodeWaveOnce=Can only add a particular Sound NodeWave to a SoundCue once. [2466.75] Log: Error_MustSelectActorsToCreateGroup=You must have some actors

selected to create a new group. [2466.75] Log: Error_RenameFailedGroupAlreadyExists=Group already exists; ent er another name. [2466.75] Log: Error_CantSaveMapViaGB=Can't save map files via the browser. N ot saving '`~'. [2466.75] Log: Error_CantSaveMapViaCascade=Can't save map files via UnrealCas cade. Not saving '`~'. [2466.75] Log: Error_CouldntSavePackage=Couldn't save package. Check log wind ow for further details. [2466.75] Log: Error_InvalidInput=Invalid input. [2466.75] Log: Error_ObjectNameAlreadyExists=An object named '`~' already exi sts. (If you renamed a Prefab there may be other objects causing the name conflict, l ike one of the archetypes.) [2466.75] Log: Error_ObjectNameIsIllegal=The object name '`~' contains illega l characters. [2466.75] Log: Error_CouldntRenameObjectF=Couldn't rename '`~'. [2466.75] Log: Error_CouldntWriteToFile=Couldn't write to file. Maybe file is read-only? [2466.75] Log: Error_CouldntWriteToFile_F=Couldn't write to file '`~'. Maybe file is read-only? [2466.75] Log: Error_PackageStatusChanged=Package can't be checked out - stat us has changed! [2466.75] Log: Error_CouldNotCreateActor=Could not create Actor. [2466.75] Log: Error_CouldNotCreateActor_NoAssetAssigned=No valid asset was s pecified. [2466.75] Log: Error_CouldNotCreateActor_NoDestructibleAsset=No destructible asset was specified. [2466.75] Log: Error_CouldNotCreateActor_FromAssetOnly=Could not create actor from asset. [2466.75] Log: Error_CouldNotCreateActor_NoStaticMesh=No static mesh was spec ified. [2466.75] Log: Error_CouldNotCreateActor_AlreadyADominantDirectionalLight=Can 't create dominant directional light, there's already one in the level. There c an only be one dominant directional light. [2466.75] Log: Error_ReflectionTextureDoesntMatch=The specified reflection te xture doesn't match the properties of an existing reflection texture on '`~'! A ll reflection textures on all image reflections must match size, texture group, format, etc. The new reflection texture will not render correctly. [2466.75] Log: Error_CouldNotCreateActor_NoSkellMesh=No skeletal mesh was spe cified. [2466.75] Log: Error_CouldNotCreateActor_NoRigidBodySetup=No rigid body setup on the specified static mesh. [2466.75] Log: Error_CouldNotCreateActor_NoParticleSystem=No particle system specified. [2466.75] Log: Error_CouldNotCreateActor_NoPhysicsAsset=No physics asset was specified. [2466.75] Log: Error_CouldNotCreateActor_NoNavigationPoints=No navigation poi nts were found. [2466.75] Log: Error_CouldNotCreateActor_NoSoundCue=No sound cue was specifie d. [2466.75] Log: Error_CouldNotCreateActor_NoSoundWave=No sound wave was specif ied. [2466.75] Log: Error_CouldNotCreateActor_NoMaterial=No material was specified . [2466.75] Log: Error_CouldNotCreateActor_NoDecalMaterial=No decal material wa s specified (if a material is selected, make sure 'Used With Decals' is set on i t). [2466.75] Log: Error_CouldNotCreateActor_NoArchetype=No archetype was specifi

ed. [2466.75] Log: Error_CouldNotCreateActor_NoLensFlare=No lens flare was specif ied. [2466.75] Log: Error_CouldNotCreateActor_FractureStaticMesh=Using standard st atic mesh factory to create a fractured static mesh is not allowed. [2466.75] Log: Error_CouldNotCreateActor_SelectedItemIsNotFogVolumeMaterial=N o fog volume material was specified (if a material is selected, make sure 'Used with Fog Volumes' is set on it). [2466.75] Log: Error_CouldNotCreateActor_NoExplosionContent=No explosion cont ent was specified. [2466.75] Log: Error_ASEImportVertexPercentageWarning=Generated/imported vert ex count ratio (`~/`~) exceeds expected percentage (`~ expected). [2466.75] Log: Error_NewStaticMeshHasBadLightMapUVSet_F=Warning: The light ma p UV set for static mesh [`~] appears to have layout problems. Either the trian gle UVs are overlapping one another or the UV are out of bounds (0.0 - 1.0 range .) [2466.75] Log: Error_StaticMeshHasBadElements=Static Mesh [`~] has an element with no triangles. This mesh may not render properly. [2466.75] Log: Error_SkeletalMeshHasMissingBoneMapping=Skeletal Mesh [`~] has missing bone mappings. This mesh may not render properly. [2466.75] Log: Error_SkeletalMeshHasBadChunkBoneMapping=Skeletal Mesh [`~] ha s bad bone mappings. This mesh may not render properly. [2466.75] Log: Error_SkeletalMeshHasMissingBoneSlots=Skeletal Mesh [`~] was u nable to remap bone indices. This mesh may not render properly. [2466.75] Log: Error_SkeletalMeshHasBadSections=Skeletal Mesh [`~] has a sect ion with no triangles. This mesh may not render properly. [2466.75] Log: Message_ASEImportVertexPercentageResults=Generated `~ vertices from `~ imported (`~ increase). [2466.75] Log: Error_MapExtUndefined=MapExt needs to be defined in .ini! [2466.75] Log: Error_PIEObjectStillReferenced=Object '`~' from PIE level stil l referenced. Shortest route from root: `~ [2466.75] Log: Error_FailedCreateEditorPreviewWorld=Failed to create editor p review world. [2466.75] Log: Error_CouldntSpawnPlayer=Couldn't spawn player: `~ [2466.75] Log: Error_48=ASE Importer Error : Did you forget to include geomet ry AND materials in the export? Faces : `~, Texture Coordinates : `~ [2466.75] Log: Error_49=ASE Importer Warning : This object has no material re ference (current texture will be applied to object). [2466.75] Log: Error_InUse=`~ is in use. Running the editor with '-NoLoadStartupPackages' may help if the object is loade d at startup. `~ [2466.75] cMesh. [2466.75] [2466.75] e or more [2466.75] e log. [2466.75] [2466.75]

Log: Log: Log: spaces Log: Log: Log:

Error_SelectOneActor=Please select just one Actor with a Stati Error_NoActorWithStaticMesh=No Actor found with a StaticMesh. Error_FilenameContainsSpaces=The filename you specified has on in it. Unreal filenames cannot contain spaces. Error_Couldn'tSpawnActor=Couldn't spawn actor. Please check th Error_Modifier=Modifier (`~) : `~ Error_NotEnoughClipMarkers=You haven't placed enough clip mark

ers to perform this operation. [2466.75] Log: Error_BrushClipViewportNotOrthographic=The focus needs to be i n an orthographic viewport for brush clipping to work. [2466.75] Log: Error_ClipUnableToComputeNormal=Unable to compute normal for b rush clip! [2466.75] Log: Error_RequiresTwoSelectedVertices=Requires 2 selected vertices . [2466.75] Log: Error_SelectedVerticesMustBelongToSamePoly=The selected vertic es must belong to the same polygon. [2466.75] Log: Error_SelectedEdgeMustBelongToSelectedPoly=The edge used for s plitting must be part of the selected polygon. [2466.75] Log: Error_SelectedVerticesMustBelongToSelectedPoly=The vertices us ed for splitting must be part of the selected polygon. [2466.75] Log: Error_SelectedEdgesMustBelongToSamePoly=The selected edges mus t belong to the same polygon. [2466.75] Log: Error_PolygonsOnEdgeToTurnMustBeTriangles=The polygons on each side of the edge you want to turn must be triangles. [2466.75] Log: Error_ErrorOpeningAnimFile=Error opening animation file `~ [2466.75] Log: Error_ErrorReadingAnimFile=Error reading animation file `~ [2466.75] Log: Error_DuplicateBoneName=Error, Could not import `~. Duplicate bone name found ('`~'). Each bone must have a unique name. [2466.75] Log: Error_CouldNotFindTrack=Could not find needed track (`~) for t his AnimSet. Would you like to use the selected SkeletalMesh reference pose to create the tra ck? [2466.75] Log: Error_CouldNotFindFbxTrack=Could not find needed track (`~) fo r this AnimSet. Import failed. [2466.75] Log: Error_CouldNotFindPatchBone=Could not find bone (`~) in select ed SkeletalMesh to patch animation from. Import failed. Maybe delete Track from AnimSet? [2466.75] Log: Error_ExtraInfoInAnimFile=Extra track (`~) found in animation file but not in AnimSet. Would you like to add this track to all existing animations using the selected S keletalMesh reference pose? [2466.75] Log: Error_ASEImporterError=ASE Importer Error : Did you forget to include geometry AND materials in the export? Faces : `~, Texture Coordinates(channel `~) : `~ [2466.75] Log: Error_ObjectHasNoMaterialRef=Importer Warning : This object ha s no material reference (default texture will be applied to object). [2466.75] Log: Error_UnknownInterpolationType=Unknown Interpolation Type! [2466.75] Log: Error_MultipleInterpsReferToSameActor=Multiple SeqAct_Interps refer to the same Actor (`~) for path building. [2466.75] Log: Error_InvalidCursorPosition=Invalid cursor position [2466.75] Log: Error_ExpectingDigitGotCharacter=Expecting digit, got characte r `~ [2466.75] Log: Error_PackageFileNotSpecified=Package file not specified [2466.75] Log: Error_ObjectNameNotSpecified=Object name not specified [2466.75] Log: Error_FailedToLoadPackage=Couldn't load package `~ [2466.75] Log: Error_ExporterNotSpecified=Exporter not specified [2466.75] Log: Error_FileExtensionNotSpecified=File extension not specified [2466.75] Log: Error_FailedToMakeDirectory=Failed to make directory `~ [2466.75] Log: Error_CantExportNameToFile=Can't export `~ to file `~ [2466.75] Log: Error_ParentAndChildAreUnlinked=CleanupNodes: Parent and child are unlinked [2466.75] Log: Error_FilterLeafBadLocs=FilterLeaf: Bad Locs [2466.75] Log: Error_MissingLBraceAfterCpptext=`~: Missing '{' after cpptext. [2466.75] Log: Error_FailedToFindClosingComment=Failed to find closing '*/'

[2466.75] Log: Error_CantFindEditPackage=Can't find edit package '`~' [2466.75] Log: Error_ScriptClassSizeMismatch=C++/ Script class size mismatch [2466.75] Log: Error_FailedToFindTool=FEdMode::FindTool failed to find tool ` ~ [2466.75] Log: Error_ViewportNotNULL=Viewport != NULL in FEditorLevelViewport Client destructor. [2466.75] Log: Error_NumTrianglesInvalid=Triangles(i).NumUVs invalid for `~! [2466.75] Log: Error_ActorComponentDestroyedWithoutRemoval=Actor component de stroyed without being removed from the scene: `~ [2466.75] Log: Error_FailedLoadingMips=Failed loading mips for texture `~ [2466.75] Log: Error_SplitWithPlaneVertexOverflow=FPoly::SplitWithPlane: Vert ex overflow [2466.75] Log: Error_SplitInHalfVertices=FPoly::SplitInHalf: `~ Vertices [2466.75] Log: Error_FinalizeNormalizationFailed=FPoly::Finalize: Normalizati on failed, verts=`~, size=`~ [2466.75] Log: Error_BoolPropertyAlreadyControlled=Already a BoolProp track c ontrolling this property. [2466.75] Log: Error_VectorPropertyAlreadyControlled=Already a VectorProp tra ck controlling this property. [2466.75] Log: Error_NoActorForFaceFXTrack=No Actor found to obtain list of F aceFX animations from. [2466.75] Log: Error_NoFaceFXSequencesFound=Could not find FaceFX animations from Actor. [2466.75] Log: Error_AnimTreeLoopDetected=This connection would form a loop i n your AnimTree, which is not allowed. [2466.75] Log: Error_ImportFailed=Import failed. [2466.75] Log: Error_ImportFailed_f=Import failed for `~ [2466.75] Log: Error_ParseFBXFailed=Failed to parse FBX file: `~ [2466.75] Log: Error_CollisionModelImportFailed=Collision model import failed due to a polygon or set of coplanar polygons with too many vertices or an unclo sed collision volume. Please correct your collision model. [2466.75] Log: Error_PhysicalMaterialCycleInHierarchy=Setting the parent to t hat PhysicalMaterial would cause a cycle in the hierarchy. It has not been set. [2466.75] Log: Error_ActorConversionLevelMismatch=Actor was converted into a different level. [2466.75] Log: Error_MaterialEditorFogVolumeMaterialNotSetup=To be used with Fog Volumes the material must have an emissive input and then be marked with bUs edWithFogVolumes. [2466.75] Log: Error_FracturedStaticMeshInvalidStaticMesh=Couldn't set Static Mesh, the selected asset is not a FracturedStaticMesh. [2466.75] Log: Error_NoFilesInDirectory=No files exist in directory `~. [2466.75] Log: Error_InvalidMoveOfLocalizedObject=Attempting to move localize d sound `~ into non localized package or package with different localization. [2466.75] Log: Exporter_Error_SourceDataUnavailable=No source data available for some objects. See the log for details. [2466.75] Log: Prompt_1=Are you sure you want to completely reset the selecte d AnimSet? [2466.75] Log: Prompt_2=An AnimSequence with that name (`~) already exists in this AnimSet. Do you want to replace it? [2466.75] Log: Prompt_3=Are you sure you want to delete the selected AnimSequ ence(s) (`~)? [2466.75] Log: Prompt_4=`~ support coming soon. [2466.75] Log: Prompt_5=No selected module! [2466.75] Log: Prompt_6=Duplicate Module on Same Emitter? [2466.75] Log: Prompt_7=3DDrawMode Options Menu! [2466.75] Log: Prompt_8=Static Mesh already has a collision model. Do you want to replace it? [2466.75] Log: Prompt_9=Static Mesh already has physics collision geometry.

Are you sure you want replace it? [2466.75] Log: Prompt_10=Could not create geometry. [2466.75] Log: InterpEd_DeleteSelectedFolder=Are you sure you want to delete folder (`~)? Any groups that are attached to this folder will be detached first (but not deleted)! [2466.75] Log: Prompt_12=This will completely replace the current asset. Are you sure? [2466.75] Log: Prompt_13=This will completely replace the current bone collis ion. Are you sure? [2466.75] Log: Prompt_14=Are you sure you want to weld '`~' to '`~' ? [2466.75] Log: Prompt_15=This will completely remove this bone, and any const raints to it. Are you sure you want to do this? [2466.75] Log: ActorsReferencedByKismet=Actors Referenced By UnrealKismet [2466.75] Log: PromptSomeActorsAreReferencedByKismet=Some actors are referenc ed by an UnrealKismet sequence. Proceed? [2466.75] Log: Continue=Continue [2466.75] Log: IgnoreKismetReferencedActors=Ignore UnrealKismet-referenced ac tors [2466.75] Log: Prompt_17=The package '`~' (`~) has changed and needs to be sa ved. Save over the existing package? Yes: Overwrite '`~'. No: Skip saving this package only. Cancel: Stop saving packages and return to the editor. [2466.75] Log: Publish_SaveDirtyPackagesQ=Packages must be saved before they can be published. Save packages before publishing? Yes: Save packages, then publish. No: Publish without saving packages. Cancel: Abort the publish and return to the editor. [2466.75] Log: SaveDirtyPackagesNotFullyLoadedQ=The package '`~' has been cha nged and needs to be saved, but is not fully loaded. Do you want to fully load it? Yes: Fully load the package and save it. No: Skip saving this package only. Cancel: Stop saving all packages and return to the editor. [2466.75] Log: Prompt_18=This option will export all classes to text .uc file s which can later be rebuilt. Do you want to do this? [2466.75] Log: Prompt_19=Export classes to *.uc files [2466.75] Log: Prompt_20=Do you want to save the changes to `~? [2466.75] Log: Prompt_ThisActionWillTerminatePIEContinue=This action will ter minate your Play In Editor session. Continue? [2466.75] Log: Prompt_21=You must exit Interpolation Editing mode before savi ng level. Do you wish to do this now and continue? [2466.75] Log: Prompt_22=Failed to create entry point. Try another location, or you may have to rebuild your level. [2466.75] Log: Prompt_23=Your ini files are outdated. Do you want to automati cally update them? Not doing so might cause crashes! [2466.75] Log: Prompt_24=Static Mesh already has a collision model. Do you want to replace it with Builder Brush? [2466.75] Log: Prompt_25=This will replace the existing AnimSequence (`~). Are you sure? [2466.75] Log: Prompt_26=The package '`~' (`~) failed to save. Cancel: Stop saving all packages and return to the editor.

Retry: Attempt to save the package again. Continue: Skip saving this package only. [2466.75] Log: Prompt_27=Are you sure you want to delete the selected MorphTa rget? `~ [2466.75] Log: Prompt_28=A MorphTarget with that name (`~) already exists in this MorphSet. [2466.75] Log: Prompt_29=A MorphTarget with that name already exists. Would y ou like to replace it? [2466.75] Log: Prompt_30=Some selected Actors are referenced by a Route. Are you sure you want to continue? [2466.75] Log: Prompt_31=Some selected Actors are referenced by a CoverGroup. Are you sure you want to continue? [2466.75] Log: Prompt_32=Are you sure you want to move the selected AnimSeque nce(s) (`~) to this AnimSet (`~)? [2466.75] Log: Prompt_33=Are you sure you want to convert the selected AnimSe quence(s) (`~) to Additive Animations? [2466.75] Log: Prompt_34=Are you sure you want to copy the selected AnimSeque nce(s) (`~) to this AnimSet (`~)? [2466.75] Log: Prompt_35=This operation will overwrite the morph target if sa me name exists. Proceed? [2466.75] Log: Prompt_36=Base Mesh has been modified since last time morph ta rget was processed. Would you like to update all morph targets? [2466.75] Log: Prompt_37=This operation updates base mesh information for thi s morph target set. Would you like to proceed? [2466.75] Log: Prompt_38=All morph targets have been updated. [2466.75] Log: Prompt_39=Same name exists. [2466.75] Log: Prompt_40=`~:Track(`~) - Source Key isn't valid. Copying from reference pose. [2466.75] Log: Prompt_NoSmoothgroupForFBXScene=Warning: No smoothing group in formation was found in this FBX scene. Please make sure to enable the 'Export S moothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will genera te appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. [2466.75] Log: Prompt_TooManyVertices=This mesh has more than 65535 vertices and cannot be imported. [2466.75] Log: Prompt_NoIdentityScaleForBone=Warning: No identity scale facto r was found for skeleton (skeleton root name: `~). The FBX importer always ignores the scale factor, so the imported bone will be incorrect. Please use identity scale for all skeletons in the original scene. [2466.75] Log: Prompt_MoreThanOneTarget=Multiple meshes were found. Would yo u like to use the first one? [2466.75] Log: Prompt_FirstOneFbxMeshUsed=More than one FBX skeletal mesh was found. Only the first one will be imported. [2466.75] Log: Prompt_NoFbxSkelMeshFound=No FBX skeletal mesh was found. The import process can not be completed. [2466.75] Log: Prompt_MoreThanThreeLOD=`~ mesh LODs were found. Only the fir st three will be imported. [2466.75] Log: Prompt_InvalidMorphLODIndex=There are multiple FBX meshes with the same morph LOD level for same morph target, please reassign! [2466.75] Log: Prompt_NoMeshFound=No meshes were found in file. [2466.75] Log: Prompt_MaterialEditorClose=Would you like to apply changes to this material to the original material? (No will lose all changes!) [2466.75] Log: Prompt_OBJExportWithBMP=Would you like to export the materials as images (slower)? [2466.75] Log: Prompt_CloseFXStudioOpenOnSaveQ=FaceFX Studio must be closed b efore saving. Close FaceXFX? Not doing so will abort the save operation. [2466.75] Log: Prompt_UnloadingPackagesCasuesChangesToBeLostQ=Unloading a pac

kage containing unsaved changes will cause those changes to be lost. Continue? [2466.75] Log: Prompt_AboutToCluserSoundsQ=About to cluster `~ sounds. Conti nue? [2466.75] Log: Prompt_SplitTerrain=Split Terrain? [2466.75] Log: Prompt_MergeTerrain=Merge Terrains? [2466.75] Log: CreatedNCues=Created `~ cues. [2466.75] Log: CouldNotCreateTheFollowingCuesNamesInUse=Couldn't create the f ollowing cues because their names are already in use: [2466.75] Log: CouldNotCreateAnyCues=Could not create any Sound Cues. Sound Nodes can only be clustered if they have a common name delimited by a number. [2466.75] Log: ViewportOptions_MakeViewOcclusionParent=View Culling/Occlusion [2466.75] Log: ViewportOptions_MakeViewOcclusionParent_ToolTip=Set this viewp ort to be the occlusion parent. Use other viewports to view the occluded/culled scene. [2466.75] Log: ViewportOptions_ShowFPS=Show FPS Shift+H [2466.75] Log: ViewportOptions_ShowFPS_ToolTip=Toggles display of frames per second (FPS) over real-time viewports [2466.75] Log: ViewportOptions_ShowStats=Show Stats Shift+L [2466.75] Log: ViewportOptions_ShowStats_ToolTip=Toggles display of stats ove r real-time viewports [2466.75] Log: ToolTip_FarPlaneSlider=Distance to far clipping plane [2466.75] Log: ToolTip_1=Use Selected AnimSet in Generic Browser [2466.75] Log: ToolTip_2=Use Selected SkeletalMesh in Generic Browser [2466.75] Log: ToolTip_3=Show Skeleton [2466.75] Log: ToolTip_4=Show Bone Names [2466.75] Log: ToolTip_5=Cycle Mesh Rendering Mode [2466.75] Log: ToolTip_6=Socket Manager [2466.75] Log: ToolTip_7=Selected lights ignore selected primitives [2466.75] Log: ToolTip_8=Selected lights affect selected primitives [2466.75] Log: ToolTip_9=Selected lights' ignore lists are cleared [2466.75] Log: ToolTip_10=Editing Mode [B] [2466.75] Log: ToolTip_11=Movement Space [2466.75] Log: ToolTip_12=Toggle Simulation [S] [2466.75] Log: ToolTip_13=Cycle Mesh Rendering Mode [H] [2466.75] Log: ToolTip_14=Cycle Collision Rendering Mode [J] [2466.75] Log: ToolTip_15=Cycle Constraint Rendering Mode [K] [2466.75] Log: ToolTip_16=Toggle Drag Grid [2466.75] Log: ToolTip_17=Toggle Rotation Grid [2466.75] Log: ToolTip_18=Change Drag Grid [2466.75] Log: ToolTip_19=Change Rotation Grid [2466.75] Log: ToolTip_AutosaveMenu=Change Autosave Options [2466.75] Log: ToolTip_20=Open a Recently Opened Map [2466.75] Log: ToolTip_21=Special Paste Options [2466.75] Log: ToolTip_22=Reference Coordinate System [2466.75] Log: ToolTip_23=Create a new level [2466.75] Log: ToolTip_24=Open an existing level file [2466.75] Log: ToolTip_SaveAllLevels=Save all levels [2466.75] Log: ToolTip_26=Undo the last action | Ctrl+Z [2466.75] Log: ToolTip_27=Redo the previously undone action | Ctrl+Y [2466.75] Log: ToolTip_28=Slowest Camera Speed [2466.75] Log: ToolTip_29=Normal Camera Speed [2466.75] Log: ToolTip_30=Fastest Camera Speed [2466.75] Log: ToolTip_31=Transformation Widget | Enables 3D handles for tran slating, rotation or scaling selected actors [2466.75] Log: ToolTip_32=Translation Mode | Translate selected objects using the widget. (Right click to type in translation values) [2466.75] Log: ToolTip_33=Rotation Mode | Rotate selected objects using the w idget. (Right click to type in rotation values) [2466.75] Log: ToolTip_34=Scaling Mode | Scale selected objects using the wid get. (Right click to type in scaling values)

[2466.75] Log: ToolTip_35=Non-uniform Scaling Mode | Scale selected objects n on-uniformly using the widget. (Right click to type in scaling values) [2466.75] Log: ToolTip_36=Find Actors [2466.75] Log: ToolTip_37=Fullscreen Mode | F11 [2466.75] Log: ToolTip_38=Cut | Cut out the selection and put it into the cli pboard [2466.75] Log: ToolTip_39=Copy | Copy the selection and put it into the clipb oard [2466.75] Log: ToolTip_40=Paste | Paste data in the clipboard into the map [2466.75] Log: ToolTip_41=Open Generic Browser [2466.75] Log: MainToolBar_FavoritesButton_ToolTip=Toggle Map File as Favorit e [2466.75] Log: MainToolBar_ContentBrowser=Open the Content Browser | Ctrl+Shi ft+F [2466.75] Log: MainToolBar_SelectTranslucent_ToolTip=Allow Translucent Select ion [2466.75] Log: MainMenu_SelectTranslucent=Allow Translucent Selection [2466.75] Log: MainMenu_SelectTranslucent_ToolTip=Enables selection of transl ucent objects in perspective viewports [2466.75] Log: MainToolBar_PIEVisibleOnly_ToolTip=Only Load Visible Levels in PIE [2466.75] Log: MainMenu_PIEVisibleOnly=Only Load Visible Levels in PIE [2466.75] Log: MainMenu_PIEVisibleOnly_ToolTip=When enabled, only currently v isibles will be loaded in PIE [2466.75] Log: ToolTip_42=Open UnrealKismet [2466.75] Log: MainToolBar_MatineeListDropDown=Open UnrealMatinee | Opens an existing UnrealMatinee sequence for editing [2466.75] Log: MainToolBar_MatineeListDropDown_NoMatineeExists=No UnrealMatin ee sequences exist yet. You can create a new sequence by opening UnrealKismet, right-clicking on the canvas and selecting, 'New Matinee'. [2466.75] Log: MainToolBar_PlayInEditorPlay_ToolTip=Play this level in an edi tor window. Holding Control will start in spectator mode. Right click to edit UR L. Pressing F8 will also play in editor. [2466.75] Log: MainToolBar_PlayInEditorStop_ToolTip=Stop the current Play-inEditor world. [2466.75] Log: ToolTip_43=Toggle Brush Polygons [2466.75] Log: ToolTip_44=Build Geometry for Visible Levels [2466.75] Log: ToolTip_45=Build Lighting | Ctrl+Shift+; [2466.75] Log: ToolTip_46=Build Paths (right-click for partial build) [2466.75] Log: ToolTip_47=Build Cover Nodes [2466.75] Log: ToolTip_48=Build All [2466.75] Log: ToolTip_LightingQuality=Lighting Quality Setting (right-click to set) [2466.75] Log: ToolTip_49=Where to propagate changes to that you make in the editor [2466.75] Log: ToolTip_50=Play this level in an editor window. Holding Contro l will start in spectator mode. Right click to edit URL. [2466.75] Log: ToolTip_50_F=Start this level on `~. Holding Control will star t in spectator mode. Right click to edit URL. [2466.75] Log: ToolTip_PlayOnMobilePreviewerSettings=Edit mobile previewer se ttings [2466.75] Log: ToolTip_InstallOnIOSDevice=Install on iOS device [2466.75] Log: ToolTip_InstallOnIOSDevice_ToolBar=Install on iOS device. Rig ht click to edit settings. [2466.75] Log: ToolTip_SelectPreviewMesh=Select Preview Mesh [2466.75] Log: ToolTip_CleanUnusedExpressions=Clean Unused Expressions [2466.75] Log: ToolTip_UseSelectedStaticMeshInGB=Use Selected StaticMesh in G eneric Browser [2466.75] Log: ToolTip_RealtimeMaterialPreview=Toggle Realtime Material Viewp ort

[2466.75] Log: ToolTip_RealtimeMaterialExpressions=Toggle Realtime Expression Viewport [2466.75] Log: ToolTip_RealtimeExpressionPreview=Toggle Expression Realtime P review [2466.75] Log: ToolTip_MaterialEditorApply=Apply changes to original material and its use in the world. [2466.75] Log: ToolTip_MaterialEditorFlatten=Flatten the material to a textur e [2466.75] Log: ToolTip_MaterialEditorToggleStats=Toggle Material Statistics [2466.75] Log: ToolTip_MaterialEditorViewSource=View Source [2466.75] Log: ToolTip_51=Show Background? [2466.75] Log: ToolTip_52=Plane [2466.75] Log: ToolTip_53=Cylinder [2466.75] Log: ToolTip_54=Cube [2466.75] Log: ToolTip_55=Sphere [2466.75] Log: ToolTip_MaterialEditor_Toolbar_Plane=Plane [2466.75] Log: ToolTip_56=Home [2466.75] Log: LevelViewportToolBar_RealTime=Real Time | Ctrl+R [2466.75] Log: ToolTip_58=Viewport Type [2466.75] Log: ToolTip_59=Scene View Mode [2466.75] Log: ToolTip_61=Group By Class [2466.75] Log: ToolTip_62=Sphere Primitive [2466.75] Log: ToolTip_63=Cube Primitive [2466.75] Log: ToolTip_64=Cylinder Primitive [2466.75] Log: ToolTip_65=Plane Primitive [2466.75] Log: ToolTip_66=Search By Name [2466.75] Log: ToolTip_67=Toggle Modifier Window [2466.75] Log: ToolTip_UVOverlay=Show UV Overlay [2466.75] Log: ToolTip_69=Show Wireframe [2466.75] Log: ToolTip_70=Show Bounds [2466.75] Log: ToolTip_71=Show Collision [2466.75] Log: ToolTip_72=Lock Camera [2466.75] Log: ToolTip_73=Save Thumbnail Angle [2466.75] Log: ToolTip_74=Open shape [2466.75] Log: ToolTip_75=Save shape [2466.75] Log: ToolTip_76=Import file into an empty map [2466.75] Log: ToolTip_77=Merge the imported file with the currently loaded m ap [2466.75] Log: ToolTip_78=Export everything in the map [2466.75] Log: ToolTip_79=Export only the selected items [2466.75] Log: ToolTip_80=Create a new map [2466.75] Log: ToolTip_81=Open an existing map [2466.75] Log: ToolTip_82=Save current level [2466.75] Log: ToolTip_83=Save the map with a new name [2466.75] Log: ToolTip_84=Save all packages [2466.75] Log: ToolTip_SaveDlg=Opens a dialog with save options for packages and levels. [2466.75] Log: ToolTip_ForceSaveAll=Force save all maps, regardless of their dirty state. [2466.75] Log: ToolTip_SaveAllWritable=Saves all writable packages. Will not prompt for checkout. Does not save new packages that are not on disk. [2466.75] Log: ToolTip_85=Exits the editor [2466.75] Log: ToolTip_86=Undo the last action [2466.75] Log: ToolTip_87=Redo the previously undone action [2466.75] Log: ToolTip_88=Toggle display/use of the widget [2466.75] Log: ToolTip_89=Use the translation widget [2466.75] Log: ToolTip_90=Use the rotation widget [2466.75] Log: ToolTip_91=Use the scaling widget [2466.75] Log: MainMenu_FindActors_Desc=Search for actors in the scene [2466.75] Log: ToolTip_93=Cut out the selection and put it into the clipboard

[2466.75] Log: ToolTip_94=Copy the selection and put it into the clipboard [2466.75] Log: ToolTip_95=Paste data in the clipboard into the map [2466.75] Log: ToolTip_96=Duplicate the selection [2466.75] Log: ToolTip_97=Delete the selection [2466.75] Log: ToolTip_98=Deselect everything [2466.75] Log: ToolTip_99=Select everything [2466.75] Log: ToolTip_SelectByProperty=Select by property [2466.75] Log: ToolTip_100=Invert the current selection [2466.75] Log: ToolTip_101=Show the actor classes browser [2466.75] Log: ToolTip_102=Show the group browser [2466.75] Log: ToolTip_103=Show the layer browser [2466.75] Log: ToolTip_105=Show the log browser [2466.75] Log: ToolTip_106=Show the generic browser [2466.75] Log: ToolTip_107=Show UnrealKismet [2466.75] Log: MainMenu_OpenMatinee_Desc=Open UnrealMatinee [2466.75] Log: ToolTip_108=Switch to the '`~' viewport configuration [2466.75] Log: ToolTip_109=Shows the actor properties window [2466.75] Log: ToolTip_110=Shows the surface properties window [2466.75] Log: ToolTip_111=Shows the world properties window [2466.75] Log: LightingResultsToolTip=Shows the results of the last lighting build [2466.75] Log: LightingTimingsToolTip=Shows the timings of the last lighting build [2466.75] Log: LightingBuildInfoToolTip=Shows the timings and unmapped texels of the last lighting build [2466.75] Log: LightingStaticMeshInfoToolTip=Shows the lighting information f or StaticMeshes [2466.75] Log: LightMapDensityRenderingOptionsToolTip=Shows the LightMap Dens ity Rendering view mode options [2466.75] Log: LightMapRatioAdjustToolTip=Shows the LightMap Resolution Adjus tment window [2466.75] Log: LightingToolsTip=Shows the Lighting Tools window [2466.75] Log: ToolTip_112=Toggle builder brush marker polys [2466.75] Log: ToolTip_113=Toggle fullscreen mode [2466.75] Log: ToolTip_114=Add to BSP [2466.75] Log: ToolTip_115=Subtract from BSP [2466.75] Log: ToolTip_116=Intersect with BSP [2466.75] Log: ToolTip_117=Deintersect from BSP [2466.75] Log: ToolTip_118=Add a mover [2466.75] Log: ToolTip_120=Add a special brush [2466.75] Log: ToolTip_121=Import a brush [2466.75] Log: ToolTip_122=Export builder brush [2466.75] Log: ToolTip_123=Rebuild geometry [2466.75] Log: ToolTip_124=Rebuild lighting [2466.75] Log: ToolTip_125=Rebuild AI pathing [2466.75] Log: ToolTip_126=Rebuild Cover [2466.75] Log: ToolTip_127=Rebuild everything [2466.75] Log: ToolTip_128=Play this level in an editor window. Holding Contr ol will start in spectator mode. [2466.75] Log: ToolTip_129=Start this level on `~. Holding Control will start in spectator mode. [2466.75] Log: ToolTip_130=Play Level [2466.75] Log: ToolTip_131=2D Shape Editing Tool [2466.75] Log: ToolTip_132=Add A New Terrain [2466.75] Log: ToolTip_133=Check map for errors [2466.75] Log: ToolTip_134=Play this level in the active viewport. Holding Co ntrol will start in spectator mode. [2466.75] Log: AboutUnrealEdE_Desc=Shows information about `~ [2466.75] Log: LevelViewportContext_PlayLevelMenu=Play Level [2466.75] Log: LevelViewportContext_PlayFromHere_Desc=Play at this location i

n an editor window. Holding Control will start in spectator mode. [2466.75] Log: LevelViewportContext_PlayOn_Desc=Play at the current location on `~. Holding Control will start in spectator mode. [2466.75] Log: LevelViewportContext_PlayFromHere=Play from Here [2466.75] Log: LevelViewportContext_PlayFromHere_VisibleOnly=Play from Here ( visible levels) [2466.75] Log: LevelViewportContext_PlayFromHereInViewport=Play from Here in Viewport [2466.75] Log: LevelViewportContext_PlayFromHereInViewport_VisibleOnly=Play f rom Here in Viewport (visible levels) [2466.75] Log: LevelViewportContext_PlayFromHereInViewport_Desc=Play at this location in this editor viewport. Holding Control will start in spectator mode. [2466.75] Log: ToolTip_138=Toggle the use of the drag grid [2466.75] Log: ToolTip_139=Toggle the use of the rotation grid [2466.75] Log: ToolTip_140=Create a new group [2466.75] Log: ToolTip_141=Rename the selected group [2466.75] Log: ToolTip_142=Delete the selected groups [2466.75] Log: ToolTip_143=Add all selected actors to selected groups [2466.75] Log: ToolTip_144=Delete selected actors from selected groups [2466.75] Log: ToolTip_145=Select all the actors belonging to this group [2466.75] Log: ToolTip_146=Deselect all the actors belonging to this group [2466.75] Log: ToolTip_147=Refresh the window [2466.75] Log: ToolTip_148=Rebuild AI Pathing (for selected paths) [2466.75] Log: ToolTip_149=Rebuild Everything (but only selected paths) [2466.75] Log: ToolTip_CreateNewLayer=Create a new layer [2466.75] Log: ToolTip_DeleteCurrentLayer=Delete current layer [2466.75] Log: ToolTip_AddSelActorsToLayer=Add selected actors to this layer [2466.75] Log: ToolTip_RemSelActorsFromLayer=Remove selected actors from this layer [2466.75] Log: ToolTip_SelLayerActors=Select the actors inside of this layer [2466.75] Log: ToolTip_153=Delete expression [2466.75] Log: ToolTip_154=Create a new shape [2466.75] Log: ToolTip_155=Open an existing shape [2466.75] Log: ToolTip_156=Save the shape [2466.75] Log: ToolTip_157=Save the shape with a new name [2466.75] Log: ToolTip_158=Paste data in the clipboard into the map at the cl icked location [2466.75] Log: ToolTip_159=Lock Selected Actors to Camera [2466.75] Log: ToolTip_ShowLevelBrowser=Show the level browser [2466.75] Log: ToolTip_OnlineHelp=Goes to online UDN help site [2466.75] Log: ToolTip_GoToForums=Goes to online forums [2466.75] Log: ToolTip_GoToSwarmSetup=Goes to UDN Swarm setup site [2466.75] Log: ToolTip_PushViewStart=Start sending Perspective position to Ob ject Propagation target. [2466.75] Log: ToolTip_PushViewStop=Stop sending Perspective position to Obje ct Propagation target. [2466.75] Log: ToolTip_PushViewSync=Set the remote player position to the cur rent viewpoint. [2466.75] Log: ToolTip_LevelStreamingVolumePrevis=Level Streaming Volume Prev is [2466.75] Log: ToolTip_PostProcessVolumePrevis=Post Process Volume Previs [2466.75] Log: TollTip_SquintMode=Toggle 'Squint Mode' [2466.75] Log: ToolTip_ViewportLocked=Lock Viewport [2466.75] Log: ToolTip_DrawScale=DrawScale [2466.75] Log: ToolTip_DrawScale3DX=DrawScale3D X [2466.75] Log: ToolTip_DrawScale3DY=DrawScale3D Y [2466.75] Log: ToolTip_DrawScale3DZ=DrawScale3D Z [2466.75] Log: ToolTip_UsageFilter=In Use Only [2466.75] Log: ToolTip_MouseLock=Selection Mode | Objects cannot be translate d, rotated or scaled in this mode.

[2466.75] Log: ToolTip_ShowMaterialParams=Show all material parameters. [2466.75] Log: ToolTip_CameraSpeedSetting=Camera Movement Speed (Left-click t o cycle, right-click for menu) [2466.75] Log: ToolTip_ViewportTypeSetting=Viewport Type (Left-click to cycle , right-click for menu) [2466.75] Log: ViewportToolbar_TearOffNewFloatingViewport=Tear Off Floating C opy [2466.75] Log: ViewportOptionsMenu_AllowMatineePreview=UnrealMatinee Preview [2466.75] Log: ViewportOptionsMenu_UnlitMovement=Unlit Movement [2466.75] Log: ToolTip_SaveLevel=Save Level [2466.75] Log: ToolTip_OpenKismetForThisLevel=Open this level's UnrealKismet [2466.75] Log: ToolTip_PickColorForThisLevel=Pick color for this level [2466.75] Log: MainMenu_DistributionToggle=Use Curves for Distributions [2466.75] Log: ToolTip_DistributionToggle=Select to make Distributions use th e curves, not the baked lookup tables. [2466.75] Log: MainMenu_ToggleSocketSnapping=Enable Socket Snapping [2466.75] Log: ToolTip_ToggleSocketSnapping=Enable/disable socket snapping [2466.75] Log: MainMenu_PSysLODRealtimeToggle=Enable Particle System LOD [2466.75] Log: ToolTip_PSysLODRealtimeToggle=Select to have ParticleSystem us e distance LOD in the perspective viewport. [2466.75] Log: MainMenu_PsysHelperToggle=Enable ParticleSystem Helpers [2466.75] Log: ToolTip_PsysHelperToggle=Select to have ParticleSystem helpers draw in the viewports. [2466.75] Log: ToolTip_160=Publish the loaded map by cooking (creates faster loading content, but is slower to publish) [2466.75] Log: ToolTip_161=Publish the loaded map by copying (creates slower loading content, but is faster to publish) [2466.75] Log: ToolTip_PerViewGroups=Toggle group visibility for this view on ly [2466.75] Log: MainMenu_ToggleLODLocking=LOD View Locking [2466.75] Log: ToolTip_ToggleLODLocking=Toggle LOD Locking (same-type viewpor ts share camera location, ortho views use perspective LOD parenting distances) [2466.75] Log: MainMenu_ToggleQuickProcBuilding=Enable Quick ProcBuilding Mod e [2466.75] Log: ToolTip_ToggleQuickProcBuilding=Toggles quick ProcBuilding mod e [2466.75] Log: MainMenu_UseStrictBoxSelection=Use Strict Box Selection in Ort ho. Viewports [2466.75] Log: MainMenu_UseStrictBoxSelection_Desc=When enabled, an object mu st be entirely encompassed by the selection box to be selected. [2466.75] Log: MainMenu_PromptSCCOnPackageModification=Prompt for Checkout on Package Modification [2466.75] Log: MainMenu_PromptSCCOnPackageModification_Desc=When enabled, any time a package under source control is modified, a prompt will appear asking to check it out. [2466.75] Log: MainMenu_AlwaysRemapKeysToFlightCamera=Use WASD for Camera Con trols [2466.75] Log: MainMenu_AlwaysRemapKeysToFlightCamera_Desc=Use WASD for Camer a Controls [2466.75] Log: MainMenu_RemapKeysToFlightCameraWithRMB=Use WASD only when the Right Mouse Button is pressed [2466.75] Log: MainMenu_RemapKeysToFlightCameraWithRMB_Desc=Use WASD only whe n the Right Mouse Button is pressed [2466.75] Log: MainMenu_NeverRemapKeysToFlightCamera=Never use WASD for Camer a Controls [2466.75] Log: MainMenu_NeverRemapKeysToFlightCamera_Desc=Never use WASD for Camera Controls [2466.75] Log: MainMenu_Preferences_FlightCameraOptions=Flight Camera Control Options [2466.75] Log: NULLDecalActor=`~ : Decal actor has NULL Decal property - plea

se delete! [2466.75] Log: NotOverlappingDecalActor=`~ : Decal actor does not have any ov erlapping actors [2466.75] Log: MainMenu_LinkedOrthographicViewports=Link Orthographic Viewpor t Movement [2466.75] Log: MainMenu_LinkedOrthographicViewports_ToolTip=If checked all or thographic viewports are linked to the same position and move together. [2466.75] Log: AnimationCompression=Animation Compression [2466.75] Log: AnimationCompressionE=Animation Compression... [2466.75] Log: CompressionAlgorithms=Compression Algorithms [2466.75] Log: AltBoneWeightingMenu=Alt. Bone Weighting [2466.75] Log: ApplyToSet=Apply To Set [2466.75] Log: ApplyToSequence=Apply To Sequence [2466.75] Log: AboutToCompressAnimations_F=About to compress `~ animations. Proceed? [2466.75] Log: Multiple=Multiple [2466.75] Log: NewF=New `~ [2466.75] Log: GBSelectedTotalF=`~ Selected, `~ Total [2466.75] Log: Docking=Docking [2466.75] Log: Docked=Docked [2466.75] Log: Floating=Floating [2466.75] Log: CloneBrowser=Clone Browser [2466.75] Log: RemoveBrowser=Remove Browser [2466.75] Log: Importing=Importing [2466.75] Log: Importingf=Importing (`~ of `~) [2466.75] Log: Exporting=Exporting [2466.75] Log: Exportingf=Exporting (`~ of `~) [2466.75] Log: Deleting=Deleting [2466.75] Log: Deletingf=Deleting (`~ of `~) [2466.75] Log: Unloading=Unloading [2466.75] Log: Unloadingf=Unloading `~... [2466.75] Log: UnloadDirtyPackagesList=The following packages have been modif ied and cannot be unloaded: [2466.75] Log: UnloadDirtyPackagesSave=Saving these packages will allow them to be unloaded. [2466.75] Log: CannotDeleteSpecialActor=Cannot delete special actor `~ [2466.75] Log: CannotOpenPIEMapsForEditing=Cannot open "Play in Editor" maps for editing [2466.75] Log: PSysRealTime=PSys Real-time Thumbs [2466.75] Log: Archetype_Create=Create Archetype... [2466.75] Log: Archetype_Update=Update Archetype from this instance [2466.75] Log: Prefab_Create=Create Prefab... [2466.75] Log: Prefab_SelectActors=Select All Actors In Prefab(s) [2466.75] Log: Prefab_ToNormalActors=Convert PrefabInstance To Normal Actors [2466.75] Log: Prefab_ReplaceCurrentActors=Would you like to replace these Ac tors with an instance of the new Prefab? [2466.75] Log: Prefab_DeletePrefabMembersPrompt=PrefabInstance '`~' is being deleted. Should all actors contained in this prefab be removed as well? [2466.75] Log: Prefab_MustHaveSameOutermost=All objects must have same Outerm ost (Package). Prefab operation failed. [2466.75] Log: Prefab_UpdateFromInstance=Update Prefab '`~' From This Instanc e [2466.75] Log: Prefab_ResetFromPrefab=Reset Instance From Prefab '`~' [2466.75] Log: Prefab_FoundSeq=Found UnrealKismet Sequence '`~' for this Pref ab. Is this correct? Yes: Make Sequence '`~' part of prefab. No: Don't add any Sequence to the Prefab. Cancel: Abandon prefab creation. [2466.75] Log: Prefab_FoundSeqYesNo=Found UnrealKismet Sequence '`~' for this

Prefab. Is this correct? Yes: Add Sequence '`~' to prefab. No: Don't add any Sequence to the Prefab. [2466.75] Log: AddPrefabF=Add Prefab: `~ [2466.75] Log: Prefab_OldPrefabInstancesUpdated=Instances of the following Pr efabs were updated in the loaded map: `~ [2466.75] Log: aded - removing [2466.75] Log: rectly and were [2466.75] Log: Instances could [2466.75] Log: n UnrealKismet [2466.75] Log: nces to objects Prefab_MissingArchetypes=The archetype for '`~' couldn't be lo member from PrefabInstance `~ Prefab_ResetInvalidPrefab=Some prefabs could not be loaded cor reset. See the log for details Prefab_MissingSourcePrefabs=The source Prefabs for some Prefab not be loaded so they were removed from the map:\n\n`~ Prefab_OpenInstanceSequence=Open Sequence For PrefabInstance I Prefab_SequenceRefsOutsidePrefab=Sequence '`~' contains refere outside the Prefab:

[2466.75] Log: Prefab_UpdatePrefabAreYouSure=Are You Sure You Want To Update Prefab '`~'? [2466.75] Log: Prefab_ResetPrefabAreYouSure=Are You Sure You Want To Reset Th is Instance? [2466.75] Log: Prefab_UndoTag_ResetPrefab=Reset PrefabInstance [2466.75] Log: Prefab_UndoTag_UpdatePrefab=Update Prefab [2466.75] Log: Prefab_UndoTag_AddPrefab=Add Prefab [2466.75] Log: NamesCantBeingWithUnderscore=Name properties can't begin with an underscore. Trimming leading underscores. [2466.75] Log: NamesCantBeingWithSpace=Name properties can't contain spaces. Trimming leading spaces. [2466.75] Log: MultiplePropertyValues=<multiple values> [2466.75] Log: PersistentLevel=Persistent Level [2466.75] Log: ExpandAll=Expand all [2466.75] Log: CollapseAll=Collapse all [2466.75] Log: Wire=Wire [2466.75] Log: ToolTip_ShowTerrainBrowser=Show Terrain Layer Browser [2466.75] Log: TerrainMaterialResource_NoMaterials=Empty resource (no materia ls). [2466.75] Log: TerrainMaterialResource_InvalidMaterial=***INVALID MATERIAL*** [2466.75] Log: TerrainEdit_Title=Unreal TerrainEdit [2466.75] Log: TerrainEdit_CurrentSizer=Currently Editing [2466.75] Log: TerrainEdit_CurrentTerrainLabel=Terrain: [2466.75] Log: TerrainEdit_CurrentLayerLabel=Layer: [2466.75] Log: TerrainEdit_ToolSizer=Tool [2466.75] Log: TerrainEdit_ActiveToolLabel=Active Tool: [2466.75] Log: TerrainEdit_SettingSizer=Settings [2466.75] Log: TerrainEdit_SettingsPerTool=Per Tool? [2466.75] Log: TerrainEdit_ColorLabel=Edit Color: [2466.75] Log: TerrainEdit_SettingsSoftSelect=SoftSelect [2466.75] Log: TerrainEdit_SettingsConstrained=Constrained [2466.75] Log: TerrainEdit_ToolScaleLabel=Scale: [2466.75] Log: TerrainEdit_StrengthLabel=Strength: [2466.75] Log: TerrainEdit_RadiusLabel=Radius: [2466.75] Log: TerrainEdit_FalloffLabel=Falloff: [2466.75] Log: TerrainEdit_ToolMirrorLabel=Mirror: [2466.75] Log: TerrainEdit_BrushSizer=Brushes [2466.75] Log: TerrainEdit_ImportExportSizer=Import/Export [2466.75] Log: TerrainEdit_ImportButton=Import

[2466.75] Log: TerrainEdit_ExportButton=Export [2466.75] Log: TerrainEdit_CreateButton=Create [2466.75] Log: TerrainEdit_HeightmapClassLabel=Class [2466.75] Log: TerrainEdit_HeightMapOnly=Height Map Only? [2466.75] Log: TerrainEdit_RetainCurrentTerrain=Into Current? [2466.75] Log: TerrainEdit_BakeDisplacementMap=Bake DisplacementMap? [2466.75] Log: TerrainViewSettingsPropertiesLabel=Properties [2466.75] Log: TerrainViewSettingsHideLabel=Hide [2466.75] Log: TerrainViewSettingsViewLabel=View [2466.75] Log: TerrainViewSettingsHide_ToolTip=Hide [2466.75] Log: TerrainViewSettingsLockLabel=Lock [2466.75] Log: TerrainViewSettingsLock_ToolTip=Lock [2466.75] Log: TerrainViewSettingsWireLabel=Toggle Wireframe on/off [2466.75] Log: TerrainViewSettingsWire_ToolTip=Toggle Wireframe on/off [2466.75] Log: TerrainViewSettingsSolidLabel=Solid [2466.75] Log: TerrainViewSettingsSolid_ToolTip=Solid [2466.75] Log: TerrainTessellationIncrease=Increase [2466.75] Log: TerrainTessellationDecrease=Decrease [2466.75] Log: TerrainLayerRetainAlpha=Retain Alpha? [2466.75] Log: TerrainEdit_CreatePackage=`~ does not exist. Create it? [2466.75] Log: TerrainEdit_FailedCreatePackage=Failed to create package - see log for details. [2466.75] Log: TerrainEdit_ConfirmIncrease=Tessellation increase adds vertice s. Are you sure? (Check the log for terrain materials that will require rescaling) [2466.75] Log: TerrainEdit_ConfirmDecrease=Tessellation decrease removes deta il. Are you sure? (Check the log for terrain materials that will require rescaling) [2466.75] Log: TerrainEdit_CannotDecrease_AtMTLOne=Cannot decrease tessellati on level below 1. [2466.75] Log: TerrainEdit_CannotDecrease_MTLPrevent=Cannot decrease num patc hes below MaxTessellationLevel. [2466.75] Log: TerrainEdit_Tooltip_AddRemoveSectors=Add/Remove Sectors [2466.75] Log: TerrainEdit_Tooltip_AddRemovePolys=Add/Remove Polys [2466.75] Log: TerrainEdit_Tooltip_Paint=Paint [2466.75] Log: TerrainEdit_Tooltip_PaintVertex=Paint Vertex [2466.75] Log: TerrainEdit_Tooltip_ManualEdit=Manual Edit [2466.75] Log: TerrainEdit_Tooltip_Flatten=Flatten [2466.75] Log: TerrainEdit_Tooltip_FlattenSpecific=Flatten Specific [2466.75] Log: TerrainEdit_Tooltip_Smooth=Smooth [2466.75] Log: TerrainEdit_Tooltip_Average=Average [2466.75] Log: TerrainEdit_Tooltip_Noise=Noise [2466.75] Log: TerrainEdit_Tooltip_Visibility=Visibility [2466.75] Log: TerrainEdit_Tooltip_TexturePan=Texture Pan [2466.75] Log: TerrainEdit_Tooltip_TextureRotate=Texture Rotate [2466.75] Log: TerrainEdit_Tooltip_TextureScale=Texture Scale [2466.75] Log: TerrainEdit_Tooltip_VertexLock=Vertex Lock [2466.75] Log: TerrainEdit_Tooltip_MarkUnreachable=Mark Unreachable [2466.75] Log: TerrainEdit_Tooltip_Custom=Custom [2466.75] Log: TerrainEdit_Tooltip_Orientation=Orientation Flip [2466.75] Log: TerrainEdit_Tooltip_Solid1=Hard1 [2466.75] Log: TerrainEdit_Tooltip_Solid2=Hard2 [2466.75] Log: TerrainEdit_Tooltip_Solid3=Hard3 [2466.75] Log: TerrainEdit_Tooltip_Solid4=Hard4 [2466.75] Log: TerrainEdit_Tooltip_Solid5=Hard5

[2466.75] Log: TerrainEdit_Tooltip_Noisy1=Soft1 [2466.75] Log: TerrainEdit_Tooltip_Noisy2=Soft2 [2466.75] Log: TerrainEdit_Tooltip_Noisy3=Soft3 [2466.75] Log: TerrainEdit_Tooltip_Noisy4=Soft4 [2466.75] Log: TerrainEdit_Tooltip_Noisy5=Soft5 [2466.75] Log: TerrainProp_Tooltip_Hide=Hide [2466.75] Log: TerrainProp_Tooltip_Lock=Lock [2466.75] Log: TerrainProp_Tooltip_UseSelected=Use Selected [2466.75] Log: TerrainProp_Tooltip_SavePreset=Save Preset [2466.75] Log: TerrainProp_Tooltip_AddLayer=Add Layer [2466.75] Log: TerrainProp_Tooltip_AddMaterial=Add Material [2466.75] Log: TerrainProp_Tooltip_AddDecoLayer=Add DecoLayer [2466.75] Log: TerrainProp_Tooltip_AddDecoration=Add Decoration [2466.75] Log: TerrainProp_Tooltip_DeleteSelected=Delete Selected [2466.75] Log: TerrainEdit_Tooltip_SplitX=Split X [2466.75] Log: TerrainEdit_Tooltip_SplitY=Split Y [2466.75] Log: TerrainEdit_Tooltip_Merge=Merge [2466.75] Log: TerrainEdit_FlattenAngle=Angle [2466.75] Log: TerrainEdit_FlattenHeight=Height [2466.75] Log: TerrainBrowser_AddLayer=AddLayer [2466.75] Log: TerrainBrowser_AddMaterial=AddMaterial [2466.75] Log: TerrainBrowser_AddDecoLayer=AddDecoLayer [2466.75] Log: TerrainBrowser_AddDecoration=AddDecoration [2466.75] Log: TerrainBrowser_NoLayerSetup=Layer has no setup [2466.75] Log: TerrainBrowser_NoLayerSelected=Layer not selected [2466.75] Log: TerrainBrowser_NoSelection=Nothing selected [2466.75] Log: TerrainBrowser_NoTerrainMaterial=No terrain material set [2466.75] Log: TerrainBrowser_NoTerrainMaterialSelected=Terrain material not selected [2466.75] Log: TerrainBrowser_NoDecLayerSelected=No DecoLayer selceted [2466.75] Log: TerrainBrowser_ConfirmDeletion=Delete `~? [2466.75] Log: TerrainBrowser_ConfirmRecache=Recache terrain shaders? [2466.75] Log: TerrainBrowser_InvalidTerrainMaterial=Invalid Terrain Material (NULL?) [2466.75] Log: TerrainBrowser_WireframeColor=Wireframe Color [2466.75] Log: TerrainBrowser_Rename=Rename [2466.75] Log: TerrainBrowser_ChangeColor=Change Color [2466.75] Log: TerrainBrowser_CreateNew=Create New [2466.75] Log: TerrainBrowser_Delete=Delete [2466.75] Log: TerrainBrowser_CreateNewLayer=New Terrain Setup Layer `~ [2466.75] Log: TerrainBrowser_CreateNewMaterial=New Terrain Material `~ [2466.75] Log: TerrainBrowser_CreateNewDecoLayer=New DecoLayer `~ [2466.75] Log: TerrainBrowser_CreateNewDecoration=New Decoration `~ [2466.75] Log: TerrainBrowser_CreateBefore=before this item [2466.75] Log: TerrainBrowser_CreateAfter=after this item [2466.75] Log: TerrainBrowser_CreateAutomatically=(auto-create) [2466.75] Log: TerrainBrowser_CreateAutomaticallyFromMat=from material (autocreate) [2466.75] Log: TerrainBrowser_CreateAutomaticallyFromMatSelectPackage=from ma terial (select package) [2466.75] Log: TerrainBrowser_UseSelected_ToolTip=Use the item currently sele cted in the Generic Browser [2466.75] Log: TerrainBrowser_MoveLayerUp_ToolTip=Move the selected layer up [2466.75] Log: TerrainBrowser_MoveLayerDown_ToolTip=Move the selected layer d own [2466.75] Log: TerrainBrowser_RecacheMaterials_ToolTip=Recache Terrain Materi als [2466.75] Log: TerrainBrowser_AddSelectedLayer=Add Selected Layer `~ [2466.75] Log: TerrainBrowser_AddSelectedMaterial=Add Selected Material `~ [2466.75] Log: TerrainBrowser_AddSelectedDisplacement=Add Selected Displaceme

nt `~ [2466.75] Log: TerrainBrowser_AddSelectedDecoration=Add Selected Decoration ` ~ [2466.75] Log: TerrainEditor_ERROR_ShiftHeighMap=Height map can not be shifte d. [2466.75] Log: RenameNoCreateRedirect=Do not create an object redirect. (This can break references to this object!) [2466.75] Log: PrimitiveStatsBrowser_CombinedStats=Combined Total [2466.75] Log: PrimitiveStatsBrowser_Type=Type [2466.75] Log: PrimitiveStatsBrowser_Name=Name [2466.75] Log: PrimitiveStatsBrowser_Count=Count [2466.75] Log: PrimitiveStatsBrowser_Triangles=Triangles [2466.75] Log: PrimitiveStatsBrowser_InstTriangles=Inst. Triangles [2466.75] Log: PrimitiveStatsBrowser_ResourceSize=Resource Size (KByte) [2466.75] Log: PrimitiveStatsBrowser_Sections=Sections [2466.75] Log: PrimitiveStatsBrowser_RadiusMin=Radius (min) [2466.75] Log: PrimitiveStatsBrowser_RadiusMax=Radius (max) [2466.75] Log: PrimitiveStatsBrowser_RadiusAvg=Radius (avg) [2466.75] Log: PrimitiveStatsBrowser_LightsLM=Lights (avg LM) [2466.75] Log: PrimitiveStatsBrowser_LightsOther=Lights (avg other) [2466.75] Log: PrimitiveStatsBrowser_LightsTotal=Lights (avg total) [2466.75] Log: PrimitiveStatsBrowser_ObjLightCost=Obj/Light cost [2466.75] Log: PrimitiveStatsBrowser_LightMapData=Lightmap (KByte) [2466.75] Log: PrimitiveStatsBrowser_ShadowMapData=Shadowmap (KByte) [2466.75] Log: PrimitiveStatsBrowser_LMSMResolution=LM Res [2466.75] Log: PrimitiveStatsBroswer_ItemActivated=Item Activated [2466.75] Log: PrimitiveStatsBrowser_VertexColorMem=Vertex Colors (KByte) [2466.75] Log: PrimitiveStatsBrowser_InstVertexColorMem=Inst Vertex Colors( K Byte) [2466.75] Log: BuildingStatsBrowser_Name=Name [2466.75] Log: BuildingStatsBrowser_Ruleset=Ruleset [2466.75] Log: BuildingStatsBrowser_NumStaticMeshComps=StaticMeshComps [2466.75] Log: BuildingStatsBrowser_NumInstancedStaticMeshComps=InstancedStat icMeshComps [2466.75] Log: BuildingStatsBrowser_NumInstancedTris=InstancedTris [2466.75] Log: BuildingStatsBrowser_LightmapMemBytes=LightmapMem [2466.75] Log: BuildingStatsBrowser_ShadowmapMemBytes=ShadowmapMem [2466.75] Log: BuildingStatsBrowser_LODDiffuseMemBytes=LODDiffuseMemBytes [2466.75] Log: BuildingStatsBrowser_LODLightingMemBytes=LODLightingMemBytes [2466.75] Log: BuildingStatsBrowser_CombinedStats=Combined Total [2466.75] Log: BuildingStatsBrowser_ItemActivated=Item Activated [2466.75] Log: TextureStatsBrowser_Name=Name [2466.75] Log: [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: TextureStatsBrowser_Path=Path TextureStatsBrowser_TexType=Type TextureStatsBrowser_Desc=Max Dimension TextureStatsBrowser_Format=Format TextureStatsBrowser_Group=Group TextureStatsBrowser_Packages=Packages TextureStatsBrowser_CurrentKB=Current KB TextureStatsBrowser_FullyLoadedKB=Fully Loaded KB TextureStatsBrowser_HighResMipsKB=HighRes Mips KB TextureStatsBrowser_LowResMipsKB=LowRes Mips KB TextureStatsBrowser_KB=KB TextureStatsBrowser_LastTimeRendered=Last Seen(sec) TextureStatsBrowser_NumUses=Uses TextureStatsBrowser_ImportCookerData=Import Cooker Data TextureStatsBrowser_ItemActivated=Item Activated TextureStatsBrowser_CombinedStats=Combined (Current / Fully Lo

aded): [2466.75] Log: TextureStatsBrowser_RightClick_SyncToActors=Find Actors using this texture [2466.75] Log: TextureStatsBrowser_RightClick_SyncToMaterials=Find Materials using this texture in the Content Browser [2466.75] Log: TextureStatsBrowser_InvertSelection=Invert Selection [2466.75] Log: TextureStatsBrowser_HideSelection=Hide Selection [2466.75] Log: TextureStatsBrowser_UnhideAll=Unhide All [2466.75] Log: TextureStatsBrowser_ModeSelectedActors=Selected Actor(s) [2466.75] Log: TextureStatsBrowser_ModeSelectedMaterials=Selected Material(s) [2466.75] Log: TextureStatsBrowser_ModeCurrentLevel=Current Streaming Level [2466.75] Log: TextureStatsBrowser_ModeAllLevels=All Streaming Levels [2466.75] Log: TextureStatsBrowser_ModeCookerStatistics=Cooker Statistics [2466.75] Log: TextureStatsBrowser_ModeRemoteCapture=Remote Capture [2466.75] Log: TextureStatsBrowser_TextureListModeLabel=Texture Listing Mode [2466.75] Log: TextureStatsBrowser_LODBias=LODBias [2466.75] Log: TextureStatsBrowser_Export=Export... [2466.75] Log: TextureStatsBrowser_CurrentDim=Current Dimension [2466.75] Log: TextureStatsBrowser_ConsoleMenu=Console [2466.75] Log: LBO_LightingBuildOptions=Lighting Build Options [2466.75] Log: LBO_BuildBSP=Build BSP [2466.75] Log: LBO_BuildStaticMeshes=Build Static Meshes [2466.75] Log: LBO_BuildOnlySelected=Build Only Selected [2466.75] Log: LBO_BuildOnlyCurrentLevel=Build Only Current Level [2466.75] Log: LBO_BuildOnlyChangedLighting=Build Only Changed Lighting [2466.75] Log: LBO_BuildOnlySelectedLevels=Build Only Levels Selected in the Level Browser [2466.75] Log: LBO_BuildOnlyVisibility=Build Only Visibility [2466.75] Log: LBO_FullQualityBuild=Perform full quality build [2466.75] Log: LBO_CantFindLevelBrowser=Can't find Level Browser, lighting bu ild aborted. [2466.75] Log: BuildFailed_VisibilityOnlyButVisibilityDisabled='Build Only Vi sibility' option was enabled but precomputed visibility is disabled! Aborting b uild. [2466.75] Log: CurveEdPreset_CurveName=Curve [2466.75] Log: CurveEdPreset_X_Red_X-Max=X/Red/X-Max [2466.75] Log: CurveEdPreset_Y_Green_Y-Max=Y/Green/Y-Max [2466.75] Log: CurveEdPreset_Z_Blue_Z-Max=Z/Blue/Z-Max [2466.75] Log: CurveEdPreset_X2_Red2_X-Min=X2/Red2/X-Min [2466.75] Log: CurveEdPreset_Y2_Green2_Y-Min=Y2/Green2/Y-Min [2466.75] Log: CurveEdPreset_Z2_Blue2_Z-Min=Z2/Blue2/Z-Min [2466.75] Log: CurveEdPreset_NumSamples=# Samples [2466.75] Log: CurveEdPreset_StartValue=Start Value [2466.75] Log: CurveEdPreset_EndValue=End Value [2466.75] Log: CurveEdPreset_HighValue=High Value [2466.75] Log: CurveEdPreset_LowValue=Low Value [2466.75] Log: CurveEdPreset_Scale=Scale [2466.75] Log: CurveEdPreset_Frequency=Frequency [2466.75] Log: CurveEdPreset_InvalidSetting=Invalid setting on preset for `~ [2466.75] Log: ConvexDecomposition=Convex Decomposition [2466.75] Log: Depth=Depth [2466.75] Log: MaxHullVerts=Max Hull Verts [2466.75] Log: AllowSplits=Allow Splits [2466.75] Log: ObjectEditor_MouseDelta_MoveF=Move Delta: (X: `.2~, Y: `.2~) [2466.75] Log: ObjectEditor_MouseDelta_SizeF=Size Delta: (X: `.2~, Y: `.2~) [2466.75] Log: ObjectEditor_MouseDelta_RotationF=Rotation Delta: `.2~`~ [2466.75] Log: Error_WorldGeometryMustBlock=World geometry Actors such as `~ must block other actors or have no collision at all. [2466.75] Log: Error_CouldNotCreateActor_NoSpeedTree=No SpeedTree was specifi

ed. [2466.75] Log: FactoryImport_Error_InvalidFormat=Factory import failed due to invalid format: `~ [2466.75] Log: FactoryImport_Error_UnableToLoadFile=Factory import failed due to inability to load file `~ [2466.75] Log: SpeedTreeEditor=SpeedTree Editor [2466.75] Log: Bold=Bold [2466.75] Log: Italic=Italic [2466.75] Log: Underline=Underline [2466.75] Log: Shadow=Shadow [2466.75] Log: Strikethrough=Strikethrough [2466.75] Log: Terrain_Error_NormalMapLayer=Terrain NormalMapLayer index `2~ outside of Layers count `2~ for terrain `~ [2466.75] Log: Terrain_Error_MissingShaderMap=TERRAIN MATERIAL: Missing shade r map - `~ [2466.75] Log: Terrain_Error_InvalidMaterialIndex=Terrain: Invalid MaterialIn dex `2~ - `~! [2466.75] Log: Terrain_Error_MaterialTextureCount=TERRAIN MATERIAL: Total Tex ture Count = `2~ on `~ [2466.75] Log: Terrain_Error_MaterialParameterName=TERRAIN MATERIAL: Texture parameter name duplication [2466.75] Log: PSysComp_Error_BadActorRef=PSysComp has a potentially bad para meter actor reference (not replicated?) at index `~ (`~) [2466.75] Log: PSysComp_Error_EmptyActorRef=PSysComp has an empty parameter a ctor reference at index `~ (`~) [2466.75] Log: PSysComp_Error_EmptyMaterialRef=PSysComp has an empty paramete r material reference at index `~ (`~) [2466.75] Log: OpenSentinel=Open Sentinel [2466.75] Log: Sentinel=Sentinel [2466.75] Log: TaskType=Task Type [2466.75] Log: Changelist=Changelist [2466.75] Log: StatGroup=Stat Group [2466.75] Log: StatName=Stat Name [2466.75] Log: StatDrawSize=Draw Size [2466.75] Log: Platform=Platform [2466.75] Log: UsePresetColors=Use Preset Colors [2466.75] Log: SentinelDatabaseConnectionProblem=Problem Connecting To Stats Database. [2466.75] Log: SentinelConnectingToDatabase=Sentinel Connecting To Stats Data base [2466.75] Log: StatFilter=Stat Filter [2466.75] Log: UseGameplayStats=Use Gameplay Stats [2466.75] Log: ResetUndoBufferForObjectDeletionPrompt=The only reference to t his object is the undo history. In order to delete this object, you must clear all undo history - would you like to clear undo history? [2466.75] Log: DropTarget_UndoSetActorMaterial=Assign Material (Drag and Drop ) [2466.75] Log: DropTarget_UndoSetBSPMaterial=Assign Material (Drag and Drop) [2466.75] Log: DropTarget_UndoReplaceActor=Replace Actor With Asset (Drag and Drop) [2466.75] Log: MainMenu_OpenEditorPreferences=UnrealEd Preferences... [2466.75] Log: MainMenu_OpenEditorPreferences_ToolTip=Opens a window for conf iguring various UnrealEd settings and preferences [2466.75] Log: UnrealEdStartup_GameAssetDatabaseStartupWarnings=Warning: The editor's asset database encountered a problem while starting up, so some asset tagging and browsing features will be unavailable. Usually, this is because the asset database SQL server isn't accessible. Check the log file for details. (You can use the -NoGADWarning command-line option to suppress this message, or you can switch to "offline mode" by editing your configuration files. See UDN d

ocumentation for more info.) [2466.75] Log: GameAssetDatabase_JournalServerNotSpecified=Unable to connect to the journal server because the server name was not specified in the configura tion file. [2466.75] Log: GameAssetDatabase_ErrorConnectingToJournalServer_F=Unable to c onnect to the journal server (Server: `~, Database: `~). Exception details: `~ [2466.75] Log: GameAssetDatabase_ErrorDisconnectingFromJournalServer_F=Error encountered while disconnecting from the journal server. Exception details: `~ [2466.75] Log: GameAssetDatabase_ErrorExecutingSQLCommand_F=The game asset da tabase encountered an error while trying to execute a SQL server command. Exception details: `~ [2466.75] Log: GameAssetDatabase_NoBranchNameSpecified=A branch name was not specified in the configuration file. A globally unique name for this branch mus t be configured in order for the journaling system to function correctly. This should usually be configured by the administrator of your the development branch that you're working with. [2466.75] Log: GameAssetDatabase_ErrorWritingCheckpointFile_F=Unable to eithe r create the checkpoint file or write data to the file on disk. Please make sur e the file is writable. Checkpoint file name: `~ Exception details: `~ [2466.75] Log: GameAssetDatabase_ErrorLoadingCheckpointFile_F=Unable to eithe r open the checkpoint file for reading or load it's contents from disk. Checkpoint file name: `~ Exception details: `~ [2466.75] Log: GameAssetDatabase_CannotWriteToReadOnlyDatabase=The journal se rver isn't currently available so new tags cannot be added at this time. [2466.75] Log: GameAssetDatabase_JournalFileNotWritable=Unable to open the jo urnal file for writing. The file might be read-only on disk, or another applica tion may be using the file. [2466.75] Log: GameAssetDatabase_InvalidJournalFile=Journal file appears to b e corrupt and cannot be loaded. [2466.75] Log: GameAssetDatabase_CheckPointFile_UnverifiedAssetCleanseRequest =Unreal Editor hasn't updated the game's asset checkpoint file in a while. Upda ting the asset database will optimize Content Browser performance and verify ass ets. Is now a good time? [2466.75] Log: GameAssetDatabase_CheckPointFile_UnverifiedAssetCleanseTitle=A sset Database Maintenance [2466.75] Log: GameAssetDatabase_CheckPointFile_UpdateNow=Check Now [2466.75] Log: GameAssetDatabase_CheckPointFile_SnoozeUntilNextRun=Next Run [2466.75] Log: GameAssetDatabase_CheckPointFile_SnoozeOneDay=Wait a Day

[2466.75] Log: GameAssetDatabase_CheckPointFile_SnoozeOneWeek=Wait a Week [2466.75] Log: GameAssetDatabase_CheckPointFile_VerifyIntegrityProgressBar=Pr ocessing [2466.75] Log: GameAssetDatabase_CheckPointFile_VerifyIntegrityProgressBarDet ail=Processing : `~ [2466.75] Log: ObjectContext_EditProperties=Properties... [2466.75] Log: ObjectContext_EditUsingMaterialEditor=Edit Using Material Edit or... [2466.75] Log: ObjectContext_EditUsingMaterialInstanceEditor=Edit Using Mater ial Instance Editor... [2466.75] Log: ObjectContext_EditUsingTextureViewer=Edit Using Texture Viewer ... [2466.75] Log: ObjectContext_EditUsingStaticMeshEditor=Edit Using Static Mesh Editor... [2466.75] Log: ObjectContext_EditUsingSpeedTreeEditor=Edit Using Speed Tree E ditor... [2466.75] Log: ObjectContext_EditUsingSoundPreviewer=Edit Using Sound Preview er... [2466.75] Log: ObjectContext_EditUsingSoundCueEditor=Edit Using Sound Cue Edi tor... [2466.75] Log: ObjectContext_EditUsingSoundClassEditor=Edit Using Sound Class Editor... [2466.75] Log: ObjectContext_EditUsingPhAT=Edit Using Physics Asset Tool... [2466.75] Log: ObjectContext_EditUsingFaceFXStudio=Edit Using FaceFX Studio.. . [2466.75] Log: ObjectContext_EditUsingAnimSetViewer=Edit Using Anim Set Viewe r... [2466.75] Log: ObjectContext_EditUsingLensFlareEditor=Edit Using Lens Flare E ditor... [2466.75] Log: ObjectContext_EditUsingCascade=Edit Using UnrealCascade... [2466.75] Log: ObjectContext_EditUsingAnimTreeEditor=Edit Using AnimTree Edit or... [2466.75] Log: ObjectContext_EditUsingAITreeEditor=Edit Using AITree Editor.. . [2466.75] Log: ObjectContext_EditUsingPostProcessEditor=Edit Using PostProces s Editor... [2466.75] Log: ObjectContext_EditUsingFontEditor=Edit Using Font Editor... [2466.75] Log: ObjectContext_EditUsingRulesetEditor=Edit Using Facade... [2466.75] Log: ObjectContext_EditUsingUISkinEditor=Edit Using Skin Editor... [2466.75] Log: ObjectContext_EditUsingUIEditor=Edit Using UI Editor... [2466.75] Log: ObjectContext_EditUsingMatinee=Edit Using Matinee... [2466.75] Log: ObjectContext_ExportLightMapMeshes=Export Light Map Meshes (.O BJ)... [2466.75] Log: ObjectContext_ImportLightMapMeshes=Import Light Map Meshes (.A SE)... [2466.75] Log: ObjectContext_ConsolidateObjs=Consolidate... [2466.75] Log: ObjectContext_Duplicate=Create a Copy... [2466.75] Log: ObjectContext_Delete=Delete [2466.75] Log: ObjectContext_ForceDelete=Delete (force) [2466.75] Log: ObjectContext_FilterSelectedObjectTypes=Filter `~ (Alt+Dbl Click) [2466.75] Log: ObjectContext_MoveOrRename=Move or Rename... [2466.75] Log: ObjectContext_MoveOrRenameLoc=Move or Rename (with language va riants)... [2466.75] Log: ObjectContext_SelectActorsUsingThis=Select Level Actors Using this Object [2466.75] Log: ObjectContext_ShowReferences=List Referenced Objects [2466.75] Log: ObjectContext_CopyReferencesToClipboard=Copy Full Name to Clip board [2466.75] Log: ObjectContext_ShowReferencers=List Objects that Reference this

Object [2466.75] Log: ObjectContext_ExportToFile=Export to File... [2466.75] Log: ObjectContext_BulkExport=Bulk Export to Folder... [2466.75] Log: ObjectContext_CreateNewMaterialInstanceConstant=Create New Mat erial Instance (Constant)... [2466.75] Log: ObjectContext_CreateNewMaterialInstanceTimeVarying=Create New Material Instance (Time Varying)... [2466.75] Log: ObjectContext_RecompileMaterial=Recompile Material [2466.75] Log: ObjectContext_FindParentMaterial=Find Parent Material in Gener ic Browser... [2466.75] Log: ObjectContext_ReimportFont=Reimport Font [2466.75] Log: ObjectContext_ReimportTexture=Reimport Texture [2466.75] Log: ObjectContext_ReimportStaticMesh=Reimport Static Mesh [2466.75] Log: ObjectContext_ReimportSkeletalMesh=Reimport Skeletal Mesh [2466.75] Log: ObjectContext_ReimportSoundNodeWave=Reimport Sound Node Wave [2466.75] Log: ObjectContext_CreateNewMaterial=Create New Material... [2466.75] Log: ObjectContext_CreateStaticTexture=Create New Static Texture... [2466.75] Log: ObjectContext_SimplifyMesh=Simplify Mesh for Level... [2466.75] Log: ObjectContext_ResimplifyMesh=Resimplify Mesh... [2466.75] Log: ObjectContext_CreateNewAnimSetFromMesh=Create New AnimSet from Mesh... [2466.75] Log: ObjectContext_ResliceFracturedMeshes=Reslice Fractured Meshes [2466.75] Log: ObjectContext_PlaySound=Play Sound [2466.75] Log: ObjectContext_StopSound=Stop Sound [2466.75] Log: ObjectContext_EditSoundCueNodes=Properties and Sound Attenuati on Nodes... [2466.75] Log: ObjectContext_ImportFaceFXAnimSetFromFXAS=Import from FXAS... [2466.75] Log: ObjectContext_ExportFaceFXAnimSetToFXAS=Export to FXAS... [2466.75] Log: ObjectContext_CreateFaceFXAnimSet=Create New FaceFX AnimSet... [2466.75] Log: ObjectContext_ImportFaceFXAssetFromFXA=Import from FXA... [2466.75] Log: ObjectContext_ExportFaceFXAssetToFXA=Export to FXA... [2466.75] Log: ObjectContext_CreateFaceFXAsset=Create New FaceFX Asset... [2466.75] Log: ObjectContext_CreateNewPhysicsAsset=Create New Physics Asset.. . [2466.75] Log: ObjectContext_CopyParticleParameters=Copy Parameters to Clipbo ard [2466.75] Log: ObjectContext_CopyTextureAdjustments=Copy Color Adjustments to Clipboard [2466.75] Log: ObjectContext_PasteTextureAdjustments=Paste Color Adjustments [2466.75] Log: ObjectContext_PasteTextureAdjustments_Undo=Paste Color Adjustm ents [2466.75] Log: ObjectContext_PasteTextureAdjustments_Applying_F=Applying colo r adjustments to `~ Textures [2466.75] Log: ObjectContext_CompressTexturesNow_F=Compressing `~ Textures th at have Defer Compression set [2466.75] Log: ObjectContext_CaptureThumbnailsFromViewport=Capture Thumbnail from Active Viewport [2466.75] Log: ObjectContext_CaptureThumbnailsFromPlayInEditorViewport=Captur e Thumbnail from PIE Viewport [2466.75] Log: ObjectContext_ClearCustomThumbnails=Clear Custom Thumbnail [2466.75] Log: ObjectContext_EditUsingApexEditorWidgets=Edit Using Apex Widge ts Editor [2466.75] Log: ObjectContext_CreateNewApexEmitter=Create New Apex Emitter [2466.75] Log: ObjectContext_CreateNewGroundEmitter=Create New Apex Ground Em itter [2466.75] Log: ObjectContext_CreateNewImpactEmitter=Create New Apex Impact Em itter [2466.75] Log: ObjectContext_CreateNewBasicIos=Create New Apex Basic IOS [2466.75] Log: ObjectContext_CreateNewFluidIos=Create New Apex Fluid IOS [2466.75] Log: ObjectContext_CreateNewIofx=Create New Apex IOFX

[2466.75] Log: ViewportShowFlagsMenu_VertexColorsSF=Vertex Colors [2466.75] Log: EditorModeButtonBar_MeshPaint=Mesh Paint Mode | Shift+6 [2466.75] Log: StaticMeshMode=Static Mesh Mode | Shift+7 [2466.75] Log: MeshPaintWindow_WindowTitle=Mesh Paint [2466.75] Log: LandscapeMode=Landscape Mode [2466.75] Log: LandscapeMode_EditTransaction=Landscape Editing: `~ [2466.75] Log: LandscapeMode_Paint=Paint [2466.75] Log: LandscapeMode_Smooth=Smooth [2466.75] Log: LandscapeMode_Flatten=Flatten [2466.75] Log: LandscapeMode_Brush_Circle=Circle [2466.75] Log: LandscapeMode_Brush_Falloff_Smooth=Smooth falloff [2466.75] Log: LandscapeMode_Brush_Falloff_Linear=Linear falloff [2466.75] Log: LandscapeMode_Brush_Falloff_Spherical=Spherical falloff [2466.75] Log: LandscapeMode_Brush_Falloff_Tip=Tip falloff [2466.75] Log: LandscapeMode_Erosion=Erosion [2466.75] Log: LandscapeMode_HydraErosion=Hydraulic Erosion [2466.75] Log: LandscapeMode_Noise=Noise [2466.75] Log: LandscapeImport_BadLayerSize=Layer `~ file size does not match the heightmap resolution. [2466.75] Log: LandscapeImport_BadLayerName=You must enter a name for the lay er being imported from `~. [2466.75] Log: LandscapeExport_HeightmapFilename=Choose filename for Heightma p Export [2466.75] Log: LandscapeExport_LayerFilename=Choose filename for Layer `~ Exp ort [2466.75] Log: LightmapResRatioWindow_WindowTitle=Lightmap Resolution Ratio [2466.75] Log: LightingToolsWindow_WindowTitle=Lighting Tools [2466.75] Log: GameStatsVisualizer_MainToolBar=Game Stats Visualizer [2466.75] Log: GameStatsVisualizer_TitleBar=Game Stats Visualizer [2466.75] Log: GameStatsVisualizer_TitleID=Title ID [2466.75] Log: GameStatsVisualizer_GameplaySessionID=Session ID [2466.75] Log: GameStatsVisualizer_MapName=Map Name [2466.75] Log: GameStatsVisualizer_MapURL=Map URL [2466.75] Log: GameStatsVisualizer_GameplaySessionTimestamp=Date Played [2466.75] Log: GameStatsVisualizer_GameplaySessionDuration=Duration [2466.75] Log: GameStatsVisualizer_PlatformType=Platform [2466.75] Log: GameStatsVisualizer_Language=Language [2466.75] Log: GameStatsVisualizer_Status=Status [2466.75] Log: GameStatsVisualizer_VisType=Visualizer Type [2466.75] Log: GameStatsVisualizer_AddQuery=Add Query [2466.75] Log: GameStatsVisualizer_RemoveQuery=Remove Query [2466.75] Log: GameStatsVisualizer_Enabled=Enabled [2466.75] Log: GameStatsVisualizer_Options=Options [2466.75] Log: GameStatsVisualizer_TimeRange=Time Range [2466.75] Log: GameStatsVisualizer_StartTime=Start Time [2466.75] Log: GameStatsVisualizer_EndTime=End Time [2466.75] Log: GameStatsVisualizer_EventID=ID [2466.75] Log: GameStatsVisualizer_EventName=Name [2466.75] Log: GameStatsVisualizer_EventCount=Count [2466.75] Log: GameStatsVisualizer_TeamNum=Team Number [2466.75] Log: GameStatsVisualizer_TeamName=Team Name [2466.75] Log: GameStatsVisualizer_Name=Player Name [2466.75] Log: GameStatsVisualizer_IsBot=Bot [2466.75] Log: GameStatsVisualizer_UploadFile=Upload to database [2466.75] Log: GameStatsVisualizer_CreateReport=Generate Report [2466.75] Log: GameStatsVisualizer_MultiplayerReport=Multiplayer Match [2466.75] Log: GameStatsVisualizer_DateFilterToday=Today [2466.75] Log: GameStatsVisualizer_DateFilterLast3Days=Last 3 Days [2466.75] Log: GameStatsVisualizer_DateFilterLastWeek=Last Week [2466.75] Log: GameStatsVisualizer_PopulatingDatabase=Populating Game Stats D

atabase [2466.75] Log: HeatmapVisualizer_TitleBar=Heatmap Visualizer Options [2466.75] Log: HeatmapVisualizer_MaxDensity=Max Density Scale [2466.75] Log: HeatmapVisualizer_MinDensity=Min Density Scale [2466.75] Log: HeatmapVisualizer_HeatRadius=Heat Bleed Radius [2466.75] Log: HeatmapVisualizer_PixelDensity=Heatmap Pixel Density [2466.75] Log: HeatmapVisualizer_TakeScreenshot=Screenshot [2466.75] Log: PerformanceVisualizer_TitleBar=Heatmap Visualizer Options [2466.75] Log: LightQuality=Build Quality: [2466.75] Log: LightQuality_Preview=Preview [2466.75] Log: LightQuality_Medium=Medium [2466.75] Log: LightQuality_High=High [2466.75] Log: LightQuality_Production=Production [2466.75] Log: Advanced=Advanced Options [2466.75] Log: UseErrorColoring=Use Error Coloring [2466.75] Log: LightingBuildOptions_ShowLightingBuildInfo=Show lighting stats after build completes [2466.75] Log: GenerateBuildingLODTex=Generate Building LOD Textures [2466.75] Log: LMRatioAdjust_NoPrimitivesSelected=No primitive type selected. [2466.75] Log: LMRatioAdjust_NoLevelsToProcess=No levels to process. [2466.75] Log: Warning_LargeFileImport=Attempting to import a very large file , proceed? File Size: `~ MB [2466.75] Log: Warning_LargeTextureImport=Attempting to import `~ x `~ textur e, proceed? Largest supported texture size: `~ x `~ [2466.75] Log: Warning_TextureNotAPowerOfTwo=Cannot import texture with non-p ower of two dimensions [2466.75] Log: Warning_NPTTextureNotAMultipleOfFour=Non-power-of-two textures must be multiples of four. DXT compress requires this. [2466.75] Log: Warning_NPTTexture=The texture you are importing is not a powe r of two. Non power of two textures are never streamed and have no mipmaps. Pro ceed? [2466.75] Log: Warning_ExternalPackageRef=The following packages have referen ces to external packages: `~ External packages won't be found when in a game and all references will be broke n. Proceed? [2466.75] Log: Warning_SwfArtImportErrors_Title=Import Errors. [2466.75] Log: Error_PackageAlreadyExists=A package named `~ already exists. Package names must be unique. [2466.75] Log: Prompt_AboutToBulkImportNItems_F=About to bulk import `~ items . Proceed? [2466.75] Log: BulkImport_SomeFilesNotImported=Some files could not be import ed. Check the log for details. [2466.75] Log: BulkImport_Success=Bulk import completed successfully. [2466.75] Log: BulkImport_CouldNotImportFile=Could not import file '`~'. [2466.75] Log: BulkImport_Cancelled=The bulk import process was cancelled. [2466.75] Log: BulkImport_FileCancelled=Importing '`~' cancelled. [2466.75] Log: BulkImport_NoValidFactory=Unable to import file: '`~'. Could not find an appropriate actor factory for this filetype. [2466.75] Log: BulkImport_InvalidPackageSymbol=The package '`~' could not be created. Reason: `~. [2466.75] Log: BulkImport_InvalidFileSymbol=The file '`~' could not be import ed. Reason: `~. [2466.75] Log: BulkImport_InvalidGroupSymbol=The group '`~' could not be crea ted. Reason: `~. [2466.75] Log: PackageContext_BatchProcess=Batch Process [2466.75] Log: PackageContext_ClusterSounds=Cluster Sounds [2466.75] Log: PackageContext_ClusterSoundsWithAtt=Cluster Sounds with Attenu

ation [2466.75] Log: PackageContext_InsertRadioChirp=Insert Radio Chirp [2466.75] Log: CheckOutDlg_CheckOutButton=Check Out Selected [2466.75] Log: CheckOutDlg_MakeWritableButton=Make Writable [2466.75] Log: CheckOutDlg_MakeWritableTooltip=Makes selected files writiable on disk [2466.75] Log: CheckOutDlg_AskMeLater=Ask Me Later [2466.75] Log: CheckOutDlg_AskMeLaterToolTip=Don't ask again until this packa ge is saved [2466.75] Log: CheckOutDlg_CheckOutTooltip=Attempt to Check Out Checked Packa ges [2466.75] Log: CheckOutDlg_CancelTooltip=Cancel Request [2466.75] Log: CheckOutDlg_Title=Check Out Packages From Source Control? [2466.75] Log: CheckOutDlg_Message=Select the packages that you wish you chec k out. [2466.75] Log: CheckOutDlg_NotCheckedOutTip=Not checked out [2466.75] Log: CheckOutDlg_CheckedOutByOtherTip=Checked out by other [2466.75] Log: CheckOutDlg_NotCurrentTip=Not at head revision [2466.75] Log: CheckBoxListWindow_CheckAll=Select All [2466.75] Log: CheckBoxListWindow_UncheckAll=Unselect All [2466.75] Log: FailedCheckOutDlg_Title=Unable to Check Out From Source Contro l! [2466.75] Log: FailedCheckOutDlg_Message=The following packages could not be successfully checked out from source control: [2466.75] Log: FailedMakingWritableDlg_Title=Unable to make packages writable [2466.75] Log: FailedMakingWritableDlg_Message=The following packages could n ot be made writable: [2466.75] Log: AnimSetViewer_DeleteMorphTracksTitle=Delete Morph Tracks [2466.75] Log: AnimSetViewer_DeleteMorphTracksContent=Delete Morph Tracks Fro m AnimSet [2466.75] Log: LinkedObjEditor_NavHistory_BackTooltip=Navigate Back [2466.75] Log: LinkedObjEditor_NavHistory_ForwardTooltip=Navigate Forward [2466.75] Log: LinkedObjEditor_NavHistory_PulldownTooltip=Navigation History [2466.75] Log: LinkedObjEditor_NavHistory_ForceRemoveNavDataWarning=The histo ry you have attempted to navigate to contains references to data that are no lon ger valid and has been discarded. [2466.75] Log: Kismet_NavHistory_NodesSelected=`~ Nodes Selected [2466.75] Log: Warning_WritablePackagesNotCheckedOut=The following packages a re writable on disk but not checked out from source control:`~ [2466.75] Log: Warning_WritablePackagesNotCheckedOutTitle=Writable Packages N ot Checked Out [2466.75] Log: Warning_WarningHiddenLevelsBeforeRebuild=Lighting will only be built for visible levels, and these levels are not visible: `~. Doing a partia l rebuild. [2466.75] Log: Warning_WarningHiddenLevelsBeforeRebuildTitle=Hidden levels [2466.75] Log: Error_LevelImportFromExternal=Importing external sublevels is not allowed. Move the level files into the standard content directory and try ag ain. After moving the level(s), restart the editor. [2466.75] Log: BuildOnlySelectedPylons=Build only selected Pylons? [2466.75] Log: Int=American English (INT) [2466.75] Log: JPN=Japanese (JPN) [2466.75] Log: DEU=German (DEU) [2466.75] Log: FRA=European French (FRA) [2466.75] Log: ESM=Latin American Spanish (ESM) [2466.75] Log: ESN=European Spanish (ESN) [2466.75] Log: ITA=Italian (ITA) [2466.75] Log: KOR=Korean (KOR) [2466.75] Log: CHN=Simplified Chinese (CHN) [2466.75] Log: RUS=Russian (RUS)

[2466.75] Log: POL=Polish (POL) [2466.75] Log: HUN=Hungarian (HUN) [2466.75] Log: CZE=Czech (CZE) [2466.75] Log: SLO=Slovakian (SLO) [2466.75] Log: EditorLanguageChangeDlg_Warning=Language change will not go in to effect until the editor is restarted. [2466.75] Log: EditorLanguageChangeDlg_Title=Editor Language Change [2466.75] Log: PackageBackup_ValidityWarning=Determining package backup valid ity... [2466.75] Log: PackageBackup_Warning=Backing up package... [2466.75] Log: PackageBackup_MaintenanceWarning=Performing maintenance on pac kage backup folder... [2466.75] Log: SuppressableWarningDlg_DisableThisWarning=Disable this warning [2466.75] Log: UpdateBaseToProcBuilding=Update Base to Proc Building [2466.75] Log: SavePkgPrompt_Title=Save Packages [2466.75] Log: SavePkgPrompt_BodyText=Select Packages to Save. [2466.75] Log: SavePkgPrompt_SaveButton=Save Selected [2466.75] Log: SavePkgPrompt_SaveButtonTooltip=Attempt to save the selected p ackages [2466.75] Log: SavePkgPrompt_DontSaveButton=Don't Save [2466.75] Log: SavePkgPrompt_DontSaveButtonTooltip=Do not save any packages [2466.75] Log: SavePkgPrompt_CancelButton=Cancel [2466.75] Log: SavePkgPrompt_CancelButtonTooltip=Do not save any packages and cancel the current operation [2466.75] Log: FailedSavePrompt_Title=Packages Failed To Save [2466.75] Log: FailedSavePrompt_Message=The following packages failed to save correctly: [2466.75] Log: SCC_Checkin_Aborted=Check-in aborted as a result of save failu re. [2466.75] Log: SourceControlDisabledTooltip=Not Connected to Source Control ( Click to attempt connection!) [2466.75] Log: SourceControlEnabledTooltip=Connected to Source Control [2466.75] Log: SourceControlConnectionProblemsTooltip=Potential Connection Is sues with Source Control [2466.75] Log: LevelLightingDirtyTooltip=Lighting Needs to be Rebuilt (Click to rebuild!) [2466.75] Log: LevelLightingNotDirtyTooltip=Lighting is Up-to-Date [2466.75] Log: PathsNotDirtyTooltip=Paths are Up-to-Date [2466.75] Log: PathsDirtyTooltip=Paths Need to be Rebuilt (Click to rebuild!) [2466.75] Log: Error_FilenameIsTooLongForCooking=Filename '`~' is too long; t his may interfere with cooking for consoles. Unreal filenames should be no long er than `~ characters. [2466.75] Log: VolumeActorVisibility=Show Volumes [2466.75] Log: EditPlayWorldURLDlg_URLLabel=Commandline [2466.75] Log: EditPlayWorldURLDlg_PlayUsingURL=Play [2466.75] Log: EditPlayWorldURLDlg_Save=Save Settings [2466.75] Log: EditPlayWorldURLDlg_Title=Launch Options [2466.75] Log: EditPlayWorldURL_MapNameError=The map name of a PIE commandlin e cannot be different from the loaded map. The map name will be reset. [2466.75] Log: EditPlayWorldURL_MapNameErrorTitle=Map Name Error [2466.75] Log: BuildPlay_Resolution=Resolution [2466.75] Log: BuildPlay_Features=Features [2466.75] Log: BuildPlay_Orientation=Orientation [2466.75] Log: BuildPlay_Landscape=Landscape [2466.75] Log: BuildPlay_Portrait=Portrait [2466.75] Log: BuildPlay_iPhone3GS=iPhone 3GS [2466.75] Log: BuildPlay_iPad=iPad [2466.75] Log: BuildPlay_iPhone4=iPhone4 [2466.75] Log: BuildPlay_iPodTouch4=iPhoneTouch4

[2466.75] Log: BuildPlay_Default=Default [2466.75] Log: BuildPlay_Custom=Custom [2466.75] Log: BuildPlay_Multiply=x [2466.75] Log: ReconnectToSourceControl=Reconnect to Source Control... [2466.75] Log: ReimportFailedNoSourcePath=Cannot reimport: No source path is c urrently saved for the asset. [2466.75] Log: ReimportFailedSourcePathExtensionMismatch=Cannot reimport: Sour ce path specifies an invalid file extension. [2466.75] Log: ReimportFailedSourceFileNotFound=Cannot reimport: Source file c annot be found. [2466.75] Log: ReimportAttemptingAtomicReimport=Source file on disk exists and is newer; Attempting atomic reimport of `~ [2466.75] Log: ReimportSuccessful=Reimported successfully. [2466.75] Log: ReimportFailed=Reimport failed. [2466.75] Log: ReimportAssetCurrent=Reimport aborted: Asset is already up-to-d ate. [2466.75] Log: FindInExplorer=Find in Explorer... [2466.75] Log: OpenInExternalEditor=Open in External Editor... [2466.75] Log: MainToolBar_RealTimeAudio=Toggle Real Time Audio. Right click to adjust volume [2466.75] Log: SourceControl_Revert=Reverting file(s) in Source Control... [2466.75] Log: SourceControl_Delete=Deleting file(s) from Source Control... [2466.75] Log: SourceControl_Add=Adding file(s) to Source Control... [2466.75] Log: SourceControl_CheckIn=Checking file(s) into Source Control... [2466.75] Log: SourceControl_CheckOut=Checking file(s) out of Source Control. .. [2466.75] Log: SourceControl_UpdateStatus=Updating Source Control file status ... [2466.75] Log: SourceControl_GetModifiedFiles=Determining files modified from Source Control versions... [2466.75] Log: SourceControl_GetUnmodifiedFiles=Determing files unmodified fr om Source Control versions... [2466.75] Log: DragDropContextMenu_DropReplaceSelected=Replace Selected Actor s with Actors [2466.75] Log: DragDropContextMenu_DropApplyMaterialToActor=Apply Drop as Mat erial to Actor [2466.75] Log: DragDropContextMenu_DropApplyRulesetToProcBuildingActor=Apply Drop as Ruleset to ProcBuilding Actor [2466.75] Log: DragDropContextMenu_DropApplyMaterialToSurface=Apply Drop as M aterial to Surface [2466.75] Log: DragDropContextMenu_DropAsPrefabInstance=Drop as Prefab Instan ce [2466.75] Log: DragDrop_Error_PrefabNotPlaceable=Cannot drop asset as prefab instance as it contains no placeable objects! [2466.75] Log: DragDrop_Transaction_ApplyMaterialToActor=Apply Material to Ac tor [2466.75] Log: DragDrop_Transaction_ApplyRulesetToProcBuildingActor=Apply Rul eset to ProcBuilding Actor [2466.75] Log: DragDrop_Transaction_ApplyMaterialToSurface=Apply Material to Surface [2466.75] Log: StatusBar_PackageCheckoutNotNeeded=No packages need checkout [2466.75] Log: StatusBar_PackageCheckoutNeeded=Dirty packages not checked out to you [2466.75] Log: MaterialEditor_DebugNodeStart=Preview Node On Mesh [2466.75] Log: MaterialEditor_DebugNodeStop=Stop Previewing Node [2466.75] Log: ConsolidateWindow_Title=Consolidate Assets [2466.75] Log: ConsolidateAssetsFailureDlg_Msg=The assets below were unable t o be consolidated. This is likely because they are referenced by the object to c onsolidate to.

[2466.75] Log: ConsolidateAssetsFailureDlg_Title=Failed to Consolidate Assets [2466.75] Log: ConsolidateAssetsRootSetDlg_Msg=The assets below were in the r oot set and we must remove that flag in order to proceed. Being in the root set means that this was loaded at startup and is meant to remain in memory during g ameplay. For most assets this should be fine. If, for some reason, there is an error, you will be notified. Would you like to remove this flag? [2466.75] Log: ConsolidateAssetsRootSetDlg_Title=Root Set Objects Detected [2466.75] Log: ConsolidateAssetsCriticalFailureDlg_Msg=CRITICAL FAILURE: One or more assets were partially consolidated, yet still cannot be deleted for some reason. It is highly recommended that you restart the editor without saving any of the assets or packages. Affected Assets: `~ Potentially Affected Packages: `~ [2466.75] Log: ConsolidateAssetsCriticalFailureDlg_Title=Critical Failure to Consolidate Assets [2466.75] Log: ConsolidateAssetsUpdate_Consolidating=Consolidating Assets... [2466.75] Log: ConsolidateAssetsUpdate_RootSetCheck=Checking Assets for Root Set... [2466.75] Log: ConsolidateAssetsUpdate_CheckAssetValidity=Determining Validit y of Assets... [2466.75] Log: ConsolidateAssetsUpdate_FindingReferences=Finding Asset Refere nces... [2466.75] Log: ConsolidateAssetsUpdate_ReplacingReferences=Replacing Asset Re ferences... [2466.75] Log: ConsolidateAssetsUpdate_DeletingObjects=Deleting Assets... [2466.75] Log: Argument=Argument... [2466.75] Log: ArgumentNumber=Argument Number [2466.75] Log: KismetBookmark_InvalidSequence=The requested bookmark is set t o an invalid sequence and has been deleted! [2466.75] Log: Error_DestinationPackageFilenameLength=Cannot move/rename obje ct to specified outermost package, as the package's filename is too long! [2466.75] Log: DMCTool=DMCTool [2466.75] Log: AITreeEditor=AITree Editor [2466.75] Log: AITreeEditor_NotSupportedYetWarning=AI Trees and related syste ms are still in development and not ready for use yet. For now, this functional ity is disabled. [2466.75] Log: ComponentMenu=Component [2466.75] Log: AddStaticMeshComp=Add StaticMesh Component [2466.75] Log: AddSkelMeshComp=Add SkeletalMesh Component [2466.75] Log: AddPointLightComp=Add PointLight Component [2466.75] Log: AddCylinderComp=Add Cylinder Component [2466.75] Log: AddRadImpulseComp=Add RadialImpulse Component [2466.75] Log: AddParticleComp=Add Particle Component [2466.75] Log: NewComponentName=New Component Name [2466.75] Log: RemoveComponent=Remove Component [2466.75] Log: ComponentName=Component Name [2466.75] Log: VarMenu=Variable [2466.75] Log: AddBoolVar=Add BOOL Variable [2466.75] Log: AddIntVar=Add INT Variable [2466.75] Log: AddFloatVar=Add FLOAT Variable [2466.75] Log: AddVectorVar=Add VECTOR Variable [2466.75] Log: AddStaticMeshCompVar=Add STATICMESHCOMPONENT Variable

[2466.75] Log: RemoveVar=Remove Variable [2466.75] Log: NewVarName=New Variable Name [2466.75] Log: ObjectContext_EditUsingDMCTool=Edit Using DMCTool... [2466.75] Log: ObjectContext_ShowReferenceGraph=Show Reference Tree [2466.75] Log: ReferenceTreeDialog_SelectActor=Select Actor [2466.75] Log: ReferenceTreeDialog_ViewProps=View Properties [2466.75] Log: ReferenceTreeDialog_ShowInCB=Show in Content Browser [2466.75] Log: ReferenceTreeDialog_OpenEditor=Open Editor [2466.75] Log: ReferenceTreeDialog_ShowScriptRefs=Show Script References [2466.75] Log: ReferenceTreeDialog_ViewMenu=View [2466.75] Log: ReferenceTreeDialog_OptionsMenu=Options [2466.75] Log: ReferenceTreeDialog_Title=Reference Tree [2466.75] Log: ReferenceTreeDialog_NoRefs=No Referencers [2466.75] Log: MoveCameraToInvisLevelActor_Title=Hidden Actors [2466.75] Log: MoveCameraToInvisLevelActor_Message=Attempted to move camera t o actors whose levels are currently not visible: `~ [2466.75] Log: ReferenceTreeDialog_ExpandAll=Expand All [2466.75] Log: ReferenceTreeDialog_CollapseAll=Collapse All [2466.75] Log: ReferenceTreeDialog_RebuildTree=Rebuild Tree [2466.75] Log: AnimSetViewer_ShowUVs=Show UVs [2466.75] Log: AnimSetViewer_ShowUVIndex=UV set `~ [2466.75] Log: AnimSetViewer_ShowAllSequences=Show All Anim Sequences [2466.75] Log: AnimSetViewer_LoadAllAnimSetsPrompt=Unloaded anim sets and ani m sequences will not show up in the list. Do you want to load all anim sets? [2466.75] Log: AnimSetViewer_LoadAllAnimSets=Load All [2466.75] Log: AnimSetViewer_UseLoadedAnimSetsOnly=Use Loaded [2466.75] Log: Facade_DeleteSelectedRules=Delete Selected Rules [2466.75] Log: Facade_DuplicateSelectedRules=Duplicate Selected Rules [2466.75] Log: Facade_PasteRule=Paste Rule [2466.75] Log: Facade_ConnectToRoot=Connect to Root [2466.75] Log: Facade_ConnectRules=Connect Rules [2466.75] Log: Facade_DragComment=Drag Comment [2466.75] Log: Facade_CreateNewRule=Create New Rule [2466.75] Log: Facade_BreakConnection=Break Connection [2466.75] Log: BulkExport_FilteredWarning=Asset types are currently filtered within the Content Browser. Only objects of the filtered types will be exported. [2466.75] Log: BulkExport_FilteredWarning_Title=Asset Filter in Effect [2466.75] Log: AutomatedBuild_Prompt_Title=Automated Build Problem [2466.75] Log: AutomatedBuild_Prompt_Proceed=Proceed [2466.75] Log: AutomatedBuild_Prompt_Cancel=Cancel [2466.75] Log: AutomatedBuild_Error_SCCError=Cannot connect to source control ; automated build aborted. [2466.75] Log: AutomatedBuild_Error_SCCSupportNotCompiledIn=Source control su pport not compiled into the build; automated build aborted. [2466.75] Log: AutomatedBuild_Error_NoCLDesc=A changelist description must be provided; automated build aborted. [2466.75] Log: AutomatedBuild_Error_UnsavedMap=The following levels have neve r been saved before and cannot be submitted: `~ [2466.75] Log: AutomatedBuild_Error_UnsaveableFiles=The following packages ca nnot be checked out of source control (or are read-only) and cannot be submitted : `~ [2466.75] Log: AutomatedBuild_Error_FilesFailedCheckout=The following package s failed to checkout of source control and cannot be submitted: `~ [2466.75] Log: AutomatedBuild_Error_AutomatedBuildAborted=Automated build abo

rted. [2466.75] Log: anceled. [2466.75] Log: ing. [2466.75] Log: iled to save and

AutomatedBuild_Error_BuildFailed=The map build failed or was c AutomatedBuild_Error_MapErrors=Map errors occurred while build AutomatedBuild_Error_FilesFailedSave=The following packages fa cannot be submitted:

`~ [2466.75] Log: AutomatedBuild_Error_NoValidLevels=None of the current levels are valid for submission; automated build aborted. [2466.75] Log: AutomatedBuild_AutomaticSubmission=[Automatic Submission] [2466.75] Log: BuildSubmitWindow_Title=Build All And Submit [2466.75] Log: BuildAllAndSubmit=Build All and Submit To Source Control [2466.75] Log: BuildAllAndSubmit_ToolTip=Build All and Submit to Source Contr ol [2466.75] Log: MainMenu_SelectBuilderBrush_ToolTip=Select the Builder Brush [2466.75] Log: MainMenu_AdjustDragGridSize_ToolTip=Adjust the Drag Grid size [2466.75] Log: MainMenu_AdjustScaleGridSize_ToolTip=Adjust the Scale Grid siz e [2466.75] Log: MainMenu_AdjustRotationGridAngle_ToolTip=Adjust the Rotation G rid angle [2466.75] Log: MainMenu_AutosaveMaps_ToolTip=Toggle the auto-saving of map pa ckages on/off [2466.75] Log: MainMenu_AutosaveContent_ToolTip=Toggle the auto-saving of con tent packages on/off [2466.75] Log: MainMenu_ChangeAutoSaveInterval_ToolTip=Change the auto-save i nterval [2466.75] Log: MainMenu_AutoRestartReimportedFlashMovies_ToolTip=When enabled , changes to GFx movies will be propagated to currently playing instances in PIE [2466.75] Log: MainMenu_ChangeLanguage_ToolTip=Change the language used by th e editor to `~ (requires editor restart) [2466.75] Log: MainMenu_AddAVolume_ToolTip=Add a `~ [2466.75] Log: MainMenu_ConvertTerrainToLandscapes_ToolTip=Convert legacy ter rains into new landscapes [2466.75] Log: MainMenu_CleanBSPMaterials_ToolTip=Clear material references f rom stray BSP [2466.75] Log: MainMenu_ReplaceSkeletalMeshActors_ToolTip=Replace all Skeleta l Mesh actors [2466.75] Log: MainMenu_RegenAllProcBuildings_ToolTip=Rebuild all Procedural Buildings [2466.75] Log: MainMenu_RegenSelectedProcBuildings_ToolTip=Rebuild selected P rocedural Buildings [2466.75] Log: MainMenu_RegenAllProcBuildingLODTex_ToolTip=Regenerate all Pro cedural Building render-to-textures [2466.75] Log: MainMenu_RegenSelectedProcBuildingLODText_ToolTip=Regenerate s elected Procedural Building render-to-textures [2466.75] Log: ShowMenu_AdvancedFlags=Advanced Flags [2466.75] Log: Error_ActorXDeprecated=ActorX has been deprecated. Please use FBX instead. [2466.75] Log: Warning_ManyActors=Warning: Many Actors [2466.75] Log: Warning_ManyActorsForSelect=There are `~ actors. Are you sure you want to select them all? [2466.75] Log: Warning_ManyActorsForDeselect=There are `~ selected actors. Ar e you sure you want to deselect them all? [2466.75] Log: Warning_ManyActorsForInvertSelect=There are `~ actors. Are you sure you want to invert selection on them all? [2466.75] Log: ObjectTools_ExportObjects=Export Objects [2466.75] Log: ObjectTools_ExportObjects_CancelRemaining=Would you like to ca ncel exporting the next `~ files as well?

[2466.75] Log: [2466.75] Log: oject. You will ntinue switching [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: ider '`~' [2466.75] Log: ider '`~' [2466.75] Log: ming. [2466.75] Log: cted and can not [2466.75] Log: deletion! [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log:

SwitchProjectMenu=Switch Project SwitchProjectWarning=The editor restart to switch to the `~ pr be prompted to save any changes before the editor restarts. Co projects? [UIEditor] SceneEditorTitle_f=Unreal UIScene Editor: `~ WidgetEditorTitle_f=`~ Editor: `~ UIEditor_SlowTask_DataStoreBrowser=Loading data stores UIEditor_SlowTask_AddingProviderTags=Adding tags for data prov UIEditor_SlowTask_GeneratingTags=Generating tags for data prov WidgetProtectRename=The selected widget is protected from rena WidgetProtectParent=The parent of the selected widget is prote be changed! WidgetProtectFromDelete=The selected widget is protected from TransModifyObj=Modify Object TransModifyObj_f=Modify `~ TransClearSelection=Clear Selection TransEditStyle=Edit Style TransCreateStyle=Create Style TransAssignStyle=Assign Style TransReplaceStyle=Replace Style TransEditDocking=Modify Widget Docking TransEditEvents=Modify Widget Events TransEditModifyInputEvents=Modify Custom Input Events TransEditModifyDisabledInputEvents=Modify Active Input Aliases TransModifyRenderOrder=Modify Render Order TransChangeParent=Change Parent TransSaveAsResource=Save As Resource TransConvertPosition=Convert Position TransBindDataStore=Bind Data Store TransClearDataStore=Clear Data Store MultipleObjects=(multiple objects) TransRenameWidget=Rename Widget TransMoveWidget=Move Widget TransResizeWidget=Resize Widget TransRotateWidget=Rotate Widget TransMoveAnchor=Move Anchor TransReplaceWidget=Replace Widget TransModifyCellBindings=Modify List Cells TransModifyScaleType=Change Scale Type TransAlignText=Change Text Alignment TransUpdateUIPrefabInstance=Update Prefab Instance TransInsertTabPage=Insert Tab Page TransRemoveTabPage=Remove Tab Page TransInsertCalloutButton=Add Button TransRemoveCalloutButton=Remove Button TransChangeCalloutAlias=Change Alias TransResizeCell=Resize List Cells TransAddStyleGroup=Add Style Group TransRemoveStyleGroup=Remove Style Group TransRenameStyleGroup=Rename Style Group TransChangeStyleGroup=Change Style Group UIEditor_OverrideSuffix= - OVERRIDE UIEditor_AddDataProvider=Add Data Provider

[2466.75] Log: UIEditor_AddSection=Add Tag Section [2466.75] Log: UIEditor_AddTag=Add Tag [2466.75] Log: UIEditor_EditTag=Edit Tag [2466.75] Log: UIEditor_MenuItem_ReorderWidget=Reorder Widget [2466.75] Log: UIEditor_MenuItem_BindUIEventKeys=Modify Default UI Event Alia s Key Bindings... F8 [2466.75] Log: UIEditor_HelpText_BindUIEventKeys=Modify the default key bindi ngs for UI event aliases. [2466.75] Log: UIEditor_MenuItem_DataStoreBrowser=Data Store Browser F7 [2466.75] Log: UIEditor_HelpText_DataStoreBrowser=Displays the Data Store Bro wser dialog. [2466.75] Log: UIEditor_AppendColumn=Append Column [2466.75] Log: UIEditor_InsertColumn=Insert Column [2466.75] Log: UIEditor_ColumnF=Column `~ [2466.75] Log: UIEditor_MenuItem_InsertTabPage=Insert New Page [2466.75] Log: UIEditor_MenuItem_InsertTabPageF=Insert Custom Page: `~ [2466.75] Log: UIEditor_MenuItem_RemoveTabPage=Remove Page [2466.75] Log: UIEditor_Scene=Scene [2466.75] Log: UIEditor_Layers=Layers [2466.75] Log: UIEditor_Resources=Resources [2466.75] Log: UIEditor_DataStores=Data Stores [2466.75] Log: UIEditor_Styles=Styles [2466.75] Log: UIEditor_DefaultTagValue=Default Value: Enter New Tag Value [2466.75] Log: UIEditor_LayerBrowser_DefaultLayerName=Layer [2466.75] Log: UIEditor_DockTitle_Properties=Properties [2466.75] Log: UIEditor_DockTitle_SceneTools=Scene Tools [2466.75] Log: UIEditor_DockTitle_Positioning=Positioning [2466.75] Log: UIEditor_DockTitle_Docking=Docking [2466.75] Log: UIEditor_ClearDataStore=Clear datastore binding for selected w idgets [2466.75] Log: UIEditor_BindDataStore=Bind selected widgets to datastore [2466.75] Log: UIEditor_BindDataStore_F=Bind selected widgets to `~ [2466.75] Log: UIEditor_BindDataStoreA=Bind selected widgets to &datastore Ctrl-D [2466.75] Log: UIEditor_DataStoreBrowser_Title=Data Store Browser [2466.75] Log: UIEditor_DataStoreBrowser_DataStoreTags=Data Store Tags [2466.75] Log: UIEditor_DataStoreBrowser_Tag=Tag [2466.75] Log: UIEditor_DataStoreBrowser_Path=Path [2466.75] Log: UIEditor_DataStoreBrowser_Type=Type [2466.75] Log: UIEditor_DataStoreBrowser_Markup=Markup [2466.75] Log: UIEditor_DataStoreBrowser_Value=Value [2466.75] Log: UIEditor_DataStoreBrowser_Strings=Strings [2466.75] Log: UIEditor_DataStoreBrowser_Other=Other [2466.75] Log: UIEditor_DataStoreBrowser_Filter=Filter: [2466.75] Log: UIEditor_DataStoreBrowser_Apply=Apply Changes [2466.75] Log: UIEditor_DataStoreBrowser_Cancel=Cancel Changes [2466.75] Log: UIEditor_Target=Target: `~ [2466.75] Log: UIEditor_Source=Source: `~ [2466.75] Log: UIEditor_FaceText[0]=Left [2466.75] Log: UIEditor_FaceText[1]=Top [2466.75] Log: UIEditor_FaceText[2]=Right [2466.75] Log: UIEditor_FaceText[3]=Bottom [2466.75] Log: UIEditor_FaceText[4]=None [2466.75] Log: UIEditor_Width=Width [2466.75] Log: UIEditor_Height=Height [2466.75] Log: UIEditor_Value=Value [2466.75] Log: UIEditor_PositionEvalText[0]=None [2466.75] Log: UIEditor_PositionEvalText[1]=Absolute Pixels [2466.75] Log: UIEditor_PositionEvalText[2]=Pixels Relative to Scene [2466.75] Log: UIEditor_PositionEvalText[3]=Pixels Relative to Owner

[2466.75] Log: UIEditor_PositionEvalText[4]=Percentage of Viewport [2466.75] Log: UIEditor_PositionEvalText[5]=Percentage of Owner [2466.75] Log: UIEditor_PositionEvalText[6]=Percentage of Scene [2466.75] Log: UIEditor_ExtentEvalType[0]=Pixels [2466.75] Log: UIEditor_ExtentEvalType[1]=Percentage of Target [2466.75] Log: UIEditor_ExtentEvalType[2]=Percentage of Owner [2466.75] Log: UIEditor_ExtentEvalType[3]=Percentage of Scene [2466.75] Log: UIEditor_ExtentEvalType[4]=Percentage of Viewport [2466.75] Log: UIEditor_ScaleType=Scale Type [2466.75] Log: UIEditor_FaceValue=Face Value [2466.75] Log: UIEditor_Face_Top=Top [2466.75] Log: UIEditor_Face_Bottom=Bottom [2466.75] Log: UIEditor_Face_Left=Left [2466.75] Log: UIEditor_Face_Right=Right [2466.75] Log: UIEditor_Face_None=None [2466.75] Log: UIEditor_Face_All=All [2466.75] Log: UIEditor_FaceString=`~ (Face: `~) [2466.75] Log: UIKismet_MenuItem_AddCalloutButton=Add Callout Button [2466.75] Log: UIKismet_MenuItem_RemoveCalloutButton=Remove Callout Button `~ [2466.75] Log: UIKismet_MenuItem_ChangeCalloutAlias=Change Callout Alias `~ [2466.75] Log: UIEditor_StyleReferenced=Style '`~' is still referenced by the following resources: [2466.75] Log: UIEditor_DoYouWantToDeleteStyle=Do you want to delete this sty le? [2466.75] Log: UIEditor_DoYouWantToReplaceStyle=Do you want to replace this s tyle? [2466.75] Log: UIEditor_MustFullyLoadPackages=You must fully load the followi ng packages in order to complete the operation: [2466.75] Log: UIEditor_MenuItem_DeleteSelectedWidgets=Delete Selected Widget s [2466.75] Log: UIEditor_MenuItem_RenameSelectedWidgets=Rename Selected Widget s Ctrl-R [2466.75] Log: UIEditor_MenuItem_PlaceWidget=Place Widget [2466.75] Log: UIEditor_MenuItem_PlaceResource=Custom Widgets [2466.75] Log: UIEditor_MenuItem_PlaceArchetypef=Place Archetype `~ [2466.75] Log: UIEditor_MenuItem_SelectStyle=Select Style [2466.75] Log: UIEditor_MenuItem_DockingEditor=Docking Editor [2466.75] Log: UIEditor_MenuItem_LoadSkin=Load Existing Skin [2466.75] Log: UIEditor_MenuItem_CreateSkin=Create New Skin [2466.75] Log: UIEditor_MenuItem_CreateStyle=Create New Style [2466.75] Log: UIEditor_MenuItem_DeleteStyle=Delete Style [2466.75] Log: UIEditor_MenuItem_CreateStyle_Selected=Create Style From Selec ted [2466.75] Log: UIEditor_MenuItem_CreateStyle_Template=Create Style Using `~ A s Template [2466.75] Log: UIEditor_MenuItem_CreateStyle_TemplateF=Create Style Using `~ As Template [2466.75] Log: UIEditor_MenuItem_ReplaceStyle=Replace Selected Style In Curre nt Skin [2466.75] Log: UIEditor_MenuItem_ReplaceStyleF=Replace Style `~ In Current Sk in [2466.75] Log: UIEditor_MenuItem_EditStyle=Edit Style [2466.75] Log: UIEditor_MenuItem_EditEvents=Enable/Disable Widget Event Alias es [2466.75] Log: UIEditor_MenuItem_EditCursor=Edit Cursor [2466.75] Log: UIEditor_MenuItem_DeleteCursor=Delete Cursor [2466.75] Log: UIEditor_MenuItem_RenameCursor=Rename Cursor [2466.75] Log: UIEditor_MenuItem_AddCursor=Add Cursor [2466.75] Log: UIEditor_MenuItem_AddSoundCue=Add UI Sound Cue [2466.75] Log: UIEditor_MenuItem_EditSoundCue=Edit UI Sound Cue

[2466.75] Log: UIEditor_MenuItem_DeleteSoundCue=Delete UI Sound Cue [2466.75] Log: UIEditor_MenuItem_AddNewStyleGroup=Add New Group [2466.75] Log: UIEditor_MenuItem_DeleteNewStyleGroup=Delete Selected Group [2466.75] Log: UIEditor_MenuItem_RenameNewStyleGroup=Rename Selected Group [2466.75] Log: UIEditor_MenuItem_AskNewName=Enter New Name [2466.75] Log: UIEditor_MenuItem_AcceptDeletion=Are you sure you want to dele te selected group '`~' [2466.75] Log: UIEditor_MenuItem_ChangeParent=Change Parent [2466.75] Log: UIEditor_MenuItem_MoveUp=Move Up [2466.75] Log: UIEditor_MenuItem_MoveDown=Move Down [2466.75] Log: UIEditor_MenuItem_MoveToTop=Move To Top [2466.75] Log: UIEditor_MenuItem_MoveToBottom=Move To Bottom [2466.75] Log: UIEditor_MenuItem_SaveResource=Save As Resource [2466.75] Log: UIEditor_MenuItem_ViewportSize=Viewport &Size [2466.75] Log: UIEditor_MenuItem_ViewReset=&Reset View [2466.75] Log: UIEditor_MenuItem_ViewDrawBkgnd=Draw &Background [2466.75] Log: UIEditor_MenuItem_ViewDrawGrid=Draw &Grid [2466.75] Log: UIEditor_MenuItem_ViewShowWireframe=Draw &Wireframe [2466.75] Log: UIEditor_MenuItem_TitleSafeRegions=Draw &Title Safe Regions [2466.75] Log: UIEditor_MenuItem_ViewportOutline=&Viewport Outline [2466.75] Log: UIEditor_MenuItem_ContainerOutline=&Container Outline [2466.75] Log: UIEditor_MenuItem_SelectionOutline=&Selection Outline [2466.75] Log: UIEditor_MenuItem_KismetEditor=Unreal&Kismet Editor [2466.75] Log: UIEditor_MenuItem_ClearBinding=Remove Cell [2466.75] Log: UIEditor_MenuItem_BreakDockLink=Break Dock Link [2466.75] Log: UIEditor_MenuItem_BreakAllDockLinks=Break &ALL Dock Links [2466.75] Log: UIEditor_MenuItem_BreakDockLinkTo=Break Dock Link to `~ [2466.75] Log: UIEditor_MenuItem_BreakFocusChainLink=Remove Override Focus Ch ain Link [2466.75] Log: UIEditor_MenuItem_BreakAllFocusChainLinks=Remove ALL Override Focus Chain Links [2466.75] Log: UIEditor_MenuItem_BreakFocusChainLinkTo=Remove Override Focus Chain to `~ [2466.75] Log: UIEditor_MenuItem_SetFocusChainToNull=Set Focus Chain to None [2466.75] Log: UIEditor_MenuItem_SetAllFocusChainToNull=Set ALL Focus Chains to None [2466.75] Log: UIEditor_MenuItem_ConnectDockLink=Connect Dock Link [2466.75] Log: UIEditor_MenuItem_ConnectDockLinkTo=Connect Dock Link to `~ [2466.75] Log: UIEditor_MenuItem_ConnectFocusChainLink=Connect Focus Chain Li nk [2466.75] Log: UIEditor_MenuItem_ConnectFocusChainLinkTo=Connect Focus Chain Link to `~ [2466.75] Log: UIEditor_MenuItem_SnapToGrid=Snap to Grid [2466.75] Log: UIEditor_MenuItem_ShowDockHandles=Show Dock Handles [2466.75] Log: UIEditor_MenuItem_ConvertPosition=Convert Position [2466.75] Log: UIEditor_MenuItem_InsertLayer=Insert Layer [2466.75] Log: UIEditor_MenuItem_InsertChildLayer=Insert Child Layer [2466.75] Log: UIEditor_MenuItem_RenameLayer=Rename Layer [2466.75] Log: UIEditor_MenuItem_SelectAllWidgetsInLayer=Select All Widgets [2466.75] Log: UIEditor_MenuItem_DeleteLayer=Delete Layer [2466.75] Log: UIEditor_MenuItem_AddCalloutButton=Add Button [2466.75] Log: UIEditor_MenuItem_RemoveCalloutButton=Remove Button [2466.75] Log: UIEditor_MenuItem_ChangeCalloutAlias=Change Input Alias [2466.75] Log: UIEditor_MenuItem_CenterOnSelection=Center On Selected Objects [2466.75] Log: UIEditor_HelpText_CenterOnSelection=Centers the viewport on th e currently selected objects. [2466.75] Log: UIEditor_ToolTip_ShowDockHandles=Show Dock Handles [2466.75] Log: UIEditor_ToolTip_ViewportSize=Viewport Size [2466.75] Log: UIEditor_ToolTip_ViewportGutter=Viewport Gutter [2466.75] Log: UIEditor_ToolTip_SSPreviewMode=Splitscreen Layout

[2466.75] Log: UIEditor_ToolTip_ViewportOutline=Viewport Outline [2466.75] Log: UIEditor_ToolTip_ContainerOutline=Container Outline [2466.75] Log: UIEditor_ToolTip_SelectionOutline=Selection Outline [2466.75] Log: UIEditor_ToolTip_SelectionOutlinePerWidget=Combine Multi-Selec tion Outlines [2466.75] Log: UIEditor_ToolTip_SelectionHandles=Selection Handles [2466.75] Log: UIEditor_ToolTip_ToolModeButton[0]=Select [2466.75] Log: UIEditor_ToolTip_ToolModeButton[1]=Place Button [2466.75] Log: UIEditor_ToolTip_ToolModeButton[2]=Place Console [2466.75] Log: UIEditor_ToolTip_ToolModeButton[3]=Place Image [2466.75] Log: UIEditor_ToolTip_ToolModeButton[4]=Place Label [2466.75] Log: UIEditor_ToolTip_SnapToGrid=Snap to Grid [2466.75] Log: UIEditor_ToolTip_WidgetPreviewState=Preview State [2466.75] Log: UIEditor_ToolTip_PreviewPlatform=Preview Platform [2466.75] Log: UIEditor_ToolTip_AlignToViewport_Top=Align to Viewport: Top [2466.75] Log: UIEditor_ToolTip_AlignToViewport_Bottom=Align to Viewport: Bot tom [2466.75] Log: UIEditor_ToolTip_AlignToViewport_Left=Align to Viewport: Left [2466.75] Log: UIEditor_ToolTip_AlignToViewport_Right=Align to Viewport: Righ t [2466.75] Log: UIEditor_ToolTip_AlignToViewport_CenterHorizontally=Align to V iewport: Center Horizontally [2466.75] Log: UIEditor_ToolTip_AlignToViewport_CenterVertically=Align to Vie wport: Center Vertically [2466.75] Log: UIEditor_HelpText_AlignToViewport_Top=Align selected widgets t o viewport top. [2466.75] Log: UIEditor_HelpText_AlignToViewport_Bottom=Align selected widget s to viewport bottom. [2466.75] Log: UIEditor_HelpText_AlignToViewport_Left=Align selected widgets to viewport left. [2466.75] Log: UIEditor_HelpText_AlignToViewport_Right=Align selected widgets to viewport right. [2466.75] Log: UIEditor_HelpText_AlignToViewport_CenterHorizontally=Horizonta lly center selected widgets in the viewport. [2466.75] Log: UIEditor_HelpText_AlignToViewport_CenterVertically=Vertically center selected widgets in the viewport. [2466.75] Log: UIEditor_ToolTip_TextAlign_Top=Text Align: Top [2466.75] Log: UIEditor_ToolTip_TextAlign_Bottom=Text Align: Bottom [2466.75] Log: UIEditor_ToolTip_TextAlign_Left=Text Align: Left [2466.75] Log: UIEditor_ToolTip_TextAlign_Right=Text Align: Right [2466.75] Log: UIEditor_ToolTip_TextAlign_Center=Text Align: Center Horizonta lly [2466.75] Log: UIEditor_ToolTip_TextAlign_Middle=Text Align: Center Verticall y [2466.75] Log: UIEditor_HelpText_TextAlign_Top=Vertically align text to the t op. [2466.75] Log: UIEditor_HelpText_TextAlign_Bottom=Vertically align text to th e bottom. [2466.75] Log: UIEditor_HelpText_TextAlign_Left=Horizontally align text to th e left. [2466.75] Log: UIEditor_HelpText_TextAlign_Right=Horizontally align text to t he right. [2466.75] Log: UIEditor_HelpText_TextAlign_Center=Horizontally center text. [2466.75] Log: UIEditor_HelpText_TextAlign_Middle=Vertically center text. [2466.75] Log: UIEditor_HelpText_ViewReset=Resets the viewport position and z oom to the default settings [2466.75] Log: UIEditor_HelpText_DeleteSelectedWidgets=Deletes the currently selected widgets [2466.75] Log: UIEditor_HelpText_RenameSelectedWidgets=Displays a dialog to r ename the currently selected widgets

[2466.75] Log: UIEditor_HelpText_ShowDockHandles=Show dock handles on selecte d widgets [2466.75] Log: UIEditor_HelpText_ViewportSize=The viewport size to use for th e scene [2466.75] Log: UIEditor_HelpText_ViewportGutter=The size in pixels of the gut ter region that is displayed around the viewport window [2466.75] Log: UIEditor_HelpText_TitleSafeRegions=Draws the regions that UI w idgets should be placed in to ensure they display properly on TVs. [2466.75] Log: UIEditor_HelpText_WidgetPreviewState=The preview state of the currently selected item [2466.75] Log: UIEditor_HelpText_PreviewPlatform=Choose the platform environm ent to simulate [2466.75] Log: UIEditor_HelpText_SSPreviewMode=Choose the split-screen layout to simulate [2466.75] Log: UIEditor_MenuItem_RefreshScene=Refresh Scene F5 [2466.75] Log: UIEditor_HelpText_RefreshScene=Force the scene to perform a fu ll update (rebuild docking stack, resolve widget positions, reapply styles, etc. ) [2466.75] Log: UIEditor_WidgetsNoneSelected=(No widgets selected) [2466.75] Log: UIEditor_WidgetsSameSelected=`~ `~s selected [2466.75] Log: UIEditor_WidgetsDifferentSelected=`~ widgets selected [2466.75] Log: UIEditor_Widget_SelectionTool=Selection Tool [2466.75] Log: UIEditor_Widget_FocusChain=Focus Chain Tool [2466.75] Log: UIEditor_EditWidgetMode_Tool=Edit Widget Tool [2466.75] Log: UIEditor_Widget_Button=Button [2466.75] Log: UIEditor_Widget_Label=Label [2466.75] Log: UIEditor_Widget_Console=Console [2466.75] Log: UIEditor_Widget_Image=Image [2466.75] Log: UIEditor_Widget_Editbox=Edit Box [2466.75] Log: UIEditor_Widget_LabelButton=Label Button [2466.75] Log: UIEditor_Widget_Checkbox=Check Box [2466.75] Log: UIEditor_Widget_List=List [2466.75] Log: UIEditor_Widget_Panel=Panel [2466.75] Log: UIEditor_Widget_ToggleButton=Toggle Button [2466.75] Log: UIEditor_Widget_Slider=Slider [2466.75] Log: UIEditor_HelpText_SelectionTool=A tool for selecting and manip ulating existing widgets. [2466.75] Log: UIEditor_HelpText_FocusChain=A tool for editing focus chains f or widgets. [2466.75] Log: UIEditor_HelpText_EditWidgetMode=A tool for editing characteri stics specific to the type of widget selected. [2466.75] Log: UIEditor_HelpText_Button=A tool to create new button widgets. [2466.75] Log: UIEditor_HelpText_Label=A tool to create new label widgets. [2466.75] Log: UIEditor_HelpText_Console=A tool to create new console widgets . [2466.75] Log: UIEditor_HelpText_Image=A tool to create new image widgets. [2466.75] Log: UIEditor_HelpText_Editbox=A tool to create new edit box widget s. [2466.75] Log: UIEditor_HelpText_LabelButton=A tool to create new label butto n widgets. [2466.75] Log: UIEditor_HelpText_Checkbox=A tool to create new check box widg ets. [2466.75] Log: UIEditor_HelpText_List=A tool to create new list widgets. [2466.75] Log: UIEditor_HelpText_Panel=A tool to create new panel widgets. [2466.75] Log: UIEditor_HelpText_ToggleButton=A tool to create new toggle but ton widgets. [2466.75] Log: UIEditor_HelpText_Slider=A tool to create new slider widgets. [2466.75] Log: UIEditor_EditSelectedSkin=Edit Selected Skin [2466.75] Log: UIEditor_SaveSelectedSkin=Save Selected Skin [2466.75] Log: UIEditor_HelpText_EditSelectedSkin=Displays the Skin Editor di

alog for the current skin. [2466.75] Log: UIEditor_HelpText_SaveSelectedSkin=Saves the current skin's pa ckage. [2466.75] Log: UIEditor_HelpText_LoadExistingSkin=Load Skin Package [2466.75] Log: UIEditor_HelpText_CreateSkin=Create New Skin [2466.75] Log: UIEditor_Skin=Skin [2466.75] Log: UIEditor_Error_UnsupportedPrefabType=UI prefabs do not current ly support `~ objects. Do you wish to continue? OK: Remove `~ from the prefab and continue. Cancel: Abandon prefab creation. [2466.75] Log: UIEditor_Error_NestedPrefabUnsupported=`~ already belongs to a UI prefab or prefab instance. Do you wish to continue? OK: Remove `~ from the prefab and continue. Cancel: Abandon prefab creation. [2466.75] Log: DlgUIWidgetEvents_Title=Enable/Disable Widget Event Aliases [2466.75] Log: DlgUIWidgetEvents_WidgetF=Widget: `~ [2466.75] Log: DlgUIWidgetEvents_EnabledEvents=Enabled Event Aliases [2466.75] Log: DlgUIWidgetEvents_ModifyEventDefaults=Modify Event Alias Defau lts [2466.75] Log: DlgUIListEditor_Title=List Editor [2466.75] Log: DlgUIListEditor_ListGrid=List Representation [2466.75] Log: DlgChooseTabPageClass_Title=Choose the type of page to add [2466.75] Log: DlgChooseTabPageClass_ComboCaption=Page Class: [2466.75] Log: DlgRemoveTabPage_Title=Choose the page to remove [2466.75] Log: DlgRemoveTabPage_ComboCaption=Page Number: [2466.75] Log: DlgAddCalloutButton_Title=Add Callout Button [2466.75] Log: DlgAddCalloutButton_Label_InputAlias=Choose Alias: [2466.75] Log: DlgAddCalloutButton_Label_WidgetTag=Widget Tag: [2466.75] Log: DlgAddCalloutButton_Label_ButtonClass=Choose Class: [2466.75] Log: DlgAddCalloutButton_ToolTip_InputAlias=Choose the button alias to associate with this button. [2466.75] Log: DlgAddCalloutButton_ToolTip_WidgetTag=Enter a unique name for this button. This is the name that will appear in the scene browser tree. [2466.75] Log: DlgAddCalloutButton_ToolTip_ButtonClass=Choose the class to us e for the new button. [2466.75] Log: DlgAddCalloutButton_Error_ExistingChild=There is already a but ton with that name. Please choose another name for the new button. [2466.75] Log: DlgAddCalloutButton_Error_ExistingTag=There is already a butto n using that input alias. Please choose a different alias. [2466.75] Log: Error_ChangeCalloutAlias_Multiple=You can only change the inpu t alias for one button at a time. [2466.75] Log: DlgUISkinEditor_Skin=Skin [2466.75] Log: DlgUISkinEditor_Title=Skin Editor [2466.75] Log: DlgUISkinEditor_Styles=Styles [2466.75] Log: DlgUISkinEditor_Cursors=Cursors [2466.75] Log: DlgUISkinEditor_SoundCues=Sound Cues [2466.75] Log: DlgUISkinEditor_StyleGroups=Groups [2466.75] Log: DlgUISkinEditor_Name=Name [2466.75] Log: DlgUISkinEditor_Style=Style [2466.75] Log: DlgUISkinEditor_CursorTexture=Cursor Texture [2466.75] Log: DlgUISkinEditor_SoundCueSound=Sound [2466.75] Log: DlgUISkinEditor_RenameCursor=Enter a new name for the cursor: [2466.75] Log: DlgUISkinEditor_Error=Error [2466.75] Log: DlgUISkinEditor_ErrorCursorExists=Cursor with the name '`~' al ready exists in this skin. [2466.75] Log: DlgUICursorEditor_Title=Edit Cursor [2466.75] Log: DlgUICursorEditor_CursorName=Cursor Name: `~ [2466.75] Log: DlgUICursorEditor_CursorTexture=Cursor Texture

[2466.75] Log: DlgUICursorEditor_CursorStyle=Cursor Style [2466.75] Log: DlgUICursorEditor_InvalidTexture=Invalid texture specified. [2466.75] Log: DlgUICursorEditor_InvalidStyle=Invalid style specified. [2466.75] Log: DlgUICursorEditor_Error=Error [2466.75] Log: DlgUIAddSoundCue_Title=Add UISoundCue [2466.75] Log: DlgUIEditSoundCue_Title=Edit UISoundCue [2466.75] Log: DlgUIEditSoundCue_Label=UI Sound Cue Parameters [2466.75] Log: DlgUIEditSoundCue_ToolTip_NameCombo=Choose the name to assign to this UI Sound Cue [2466.75] Log: DlgUIEditSoundCue_ToolTip_SoundCuePath=The path name for the S oundCue assigned to this UI Sound Cue [2466.75] Log: DlgUIEditSoundCue_ToolTip_SoundCueBrowse=Display the Generic B rowser [2466.75] Log: DlgUIEditSoundCue_ToolTip_SoundCueUse=Assign the currently sel ected SoundCue to this UI Sound Cue [2466.75] Log: DlgUIEditSoundCue_MenuItem_ModifySoundCues=Modify Skin Sound C ues [2466.75] Log: DlgUICreateConfigDataTag_DataStorePath=Data Store: `~ [2466.75] Log: DlgUICreateConfigDataTag_Title=Add Data Tag [2466.75] Log: DlgUICreateConfigDataTag_EditMode_Title=Edit Data Tag [2466.75] Log: DlgUICreateConfigDataTag_Section=Section [2466.75] Log: DlgUICreateConfigDataTag_Tag=Tag [2466.75] Log: DlgUICreateConfigDataTag_Value=Value [2466.75] Log: DlgUICreateConfigDataTag_NeedText=All of the text fields need to be filled out! [2466.75] Log: DlgUICreateConfigDataTag_Error=Error [2466.75] Log: DlgUICreateConfigDataTag_ReadOnlyError='`~' is marked read-onl y. Unable to save changes. [2466.75] Log: DlgNewStyle_Title=Create New Style [2466.75] Log: DlgNewStyle_Label_StyleClass=Style Type [2466.75] Log: DlgNewStyle_Label_StyleTag=Unique Tag: [2466.75] Log: DlgNewStyle_Label_StyleName=Friendly Name: [2466.75] Log: DlgNewStyle_Label_StyleTemplate=Template: [2466.75] Log: DlgNewStyle_Tooltip_StyleClass=Type Of Style [2466.75] Log: DlgNewStyle_Tooltip_StyleTag=Style Tag [2466.75] Log: DlgNewStyle_Tooltip_StyleName=Style Name [2466.75] Log: DlgNewStyle_Tooltip_StyleTemplate=Style Template [2466.75] Log: DlgNewStyle_HelpText_StyleClass=Choose the type of style to cr eate. [2466.75] Log: DlgNewStyle_HelpText_StyleTag=This name will be used to refere nce this style from unrealscript. It cannot contain spaces. [2466.75] Log: DlgNewStyle_HelpText_StyleName=This is the name that will appe ar in the style browser. [2466.75] Log: DlgNewStyle_HelpText_StyleTemplate=Choose the style to base th is style on. Any changes made to the base style will be propagated to the new s tyle. [2466.75] Log: DlgNewStyle_Label_StyleGroupName=Group Name: [2466.75] Log: DlgNewStyle_Label_StyleGroupName_ToolTip=Select existing group from list or enter name for new group and press Enter [2466.75] Log: DlgNewStyle_Label_StyleGroupNameNoExist=Group '`~' doesn't exi st. Do you want to create this group? [2466.75] Log: DlgEditStyle_Warning_Title=Unchecked States Revert [2466.75] Log: DlgEditStyle_Warning_ModifiedStateRevert=You have modified dat a for an unchecked state, leaving this state unchecked will cause it to be rever ted to the parent style value. Do you want to lose the changes made to the unchecked states? [2466.75] Log: DlgEditStyle_Title_f=Editing Style: `~ [2466.75] Log: DlgDiffStates_Title_f=Comparing States of Style: `~ [2466.75] Log: DlgDiffStates_LayoutGroupCaption=Panel Layout [2466.75] Log: DlgDiffStates_Layout_Horizontal=Horizontal

[2466.75] Log: DlgDiffStates_Layout_Vertical=Vertical [2466.75] Log: StylePropertiesCommon_Caption=Basic Options [2466.75] Log: StylePropertiesCommon_Label_StyleID=Style ID: [2466.75] Log: StylePropertiesCommon_Label_StyleColor=Style Color: [2466.75] Log: StylePropertiesCommon_Label_AlphaValue=Alpha Value: [2466.75] Log: StylePropertiesCommon_ToolTip_StyleID=Unique Style Identifier [2466.75] Log: StylePropertiesCommon_ToolTip_StyleColor=Choose Color [2466.75] Log: StylePropertiesCommon_HelpText_StyleColor=Click to choose a co lor for this style. [2466.75] Log: StylePropertiesCommon_MenuDiffProperties=Compare Properties [2466.75] Log: StylePropertiesCommon_Label_Padding=Padding: [2466.75] Log: StylePropertiesCommon_Label_PaddingH=H: [2466.75] Log: StylePropertiesCommon_Label_PaddingV=V: [2466.75] Log: StylePropertiesCommon_ToolTip_PaddingH=Controls the amount of horizontal padding to apply (in pixels), assuming a resolution of 1024x768. Thi s value will be scaled by resolution. [2466.75] Log: StylePropertiesCommon_ToolTip_PaddingV=Controls the amount of vertical padding to apply (in pixels), assuming resolution of 1024x768. This va lue will be scaled by resolution [2466.75] Log: StylePropertiesText_Caption=Text Options [2466.75] Log: StylePropertiesText_Label_Font=Font: [2466.75] Log: StylePropertiesText_Label_Alignment=Alignment: [2466.75] Log: StylePropertiesText_Label_Attributes=Attributes: [2466.75] Log: StylePropertiesText_Label_VertAbbreviation=V: [2466.75] Log: StylePropertiesText_Label_HorzAbbreviation=H: [2466.75] Log: StylePropertiesText_ToolTip_Alignment[0]=Horizontal Alignment [2466.75] Log: StylePropertiesText_ToolTip_Alignment[1]=Vertical Alignment [2466.75] Log: StylePropertiesText_Alignment[0]=Left,Center,Right [2466.75] Log: StylePropertiesText_Alignment[1]=Top,Center,Bottom [2466.75] Log: StylePropertiesText_Label_ClipMode=Clipping Mode: [2466.75] Log: StylePropertiesText_ToolTip_ClipMode=Determines how text shoul d be handled when the text overflows its bounds. [2466.75] Log: StylePropertiesText_Label_ClipAlignment=Clipping Alignment: [2466.75] Log: StylePropertiesText_ToolTip_ClipAlignment=Determines the origi n used for clipping; left (normal) or right (start at the end). [2466.75] Log: StylePropertiesText_Label_Scale=Scale: [2466.75] Log: StylePropertiesText_Label_ScaleX=X: [2466.75] Log: StylePropertiesText_Label_ScaleY=Y: [2466.75] Log: StylePropertiesText_ToolTip_ScaleX=Configure how much the text should be scaled horizontally. A value of 1.0 means no scaling. [2466.75] Log: StylePropertiesText_ToolTip_ScaleY=Configure how much the text should be scaled vertically. A value of 1.0 means no scaling. [2466.75] Log: StylePropertiesText_Label_SpacingAdjust=Spacing: [2466.75] Log: StylePropertiesText_Label_SpacingAdjustX=Chars: [2466.75] Log: StylePropertiesText_Label_SpacingAdjustY=Lines: [2466.75] Log: StylePropertiesText_ToolTip_SpacingAdjustX=Sets the amount of extra horizontal spacing between characters in a line of text (in pixels). [2466.75] Log: StylePropertiesText_ToolTip_SpacingAdjustY=Sets the amount of extra vertical spacing between lines of wrapped text (in pixels). [2466.75] Log: StylePropertiesText_Label_AutoScaleMode=Scale To Fit: [2466.75] Log: StylePropertiesText_Label_MinAutoScale=Minimum Scale: [2466.75] Log: StylePropertiesText_ToolTip_AutoScaleMode=Choose whether text should be automatically scaled to fit into the bounding region. [2466.75] Log: StylePropertiesText_ToolTip_MinAutoScale=When 'scale to fit' i s enabled, this determines the minimum amount the text can be scaled. Required if the text is wrapped or clipped. [2466.75] Log: StylePropertiesText_AutoScaleMode_Options[0]=Disabled [2466.75] Log: StylePropertiesText_AutoScaleMode_Options[1]=Normal [2466.75] Log: StylePropertiesText_AutoScaleMode_Options[2]=Maintain Aspect R atio

[2466.75] Log: StylePropertiesText_AutoScaleMode_Options[3]=Resolution Based [2466.75] Log: StylePropertiesImage_Caption=Image Options [2466.75] Log: StylePropertiesImage_Label_DefaultTexture=Default Texture: [2466.75] Log: StylePropertiesCombo_RadioButton_Existing=Existing [2466.75] Log: StylePropertiesCombo_RadioButton_Custom=Custom [2466.75] Log: StylePropertiesCombo_Caption=Combo Options [2466.75] Log: StylePropertiesCombo_Label_TextStyle=Text Style: [2466.75] Log: StylePropertiesCombo_Label_ImageStyle=Image Style: [2466.75] Log: StylePropertiesCombo_ToolTip_TextStyle=Choose a text style. [2466.75] Log: StylePropertiesCombo_ToolTip_TextState=Choose the menu state t o use from this style [2466.75] Log: StylePropertiesCombo_ToolTip_ImageStyle=Choose an image style. [2466.75] Log: StylePropertiesCombo_ToolTip_ImageState=Choose the menu state to use from this style [2466.75] Log: ImageAlignmentCaption[0]=Horizontal [2466.75] Log: ImageAlignmentCaption[1]=Vertical [2466.75] Log: ImageAlignment_Label_Alignment=Image Alignment: [2466.75] Log: ImageAlignment_Label_Adjustment=Adjustment Type: [2466.75] Log: ImageAlignment_Label_Gutter[0]=Left Gutter:,Right Gutter: [2466.75] Log: ImageAlignment_Label_Gutter[1]=Top Gutter:,Bottom Gutter: [2466.75] Log: ImageCoordinates_Label[0]=Sample Position: [2466.75] Log: ImageCoordinates_Label[1]=Sample Size: [2466.75] Log: UIEditor_UISequences=UI Sequences [2466.75] Log: UIEditor_GlobalSequence=Global Sequence [2466.75] Log: UIEditor_Children=Children [2466.75] Log: DlgUIEvent_MetaObject_Title=Bind Event Keys [2466.75] Log: DlgUIEvent_MetaObject_AvailableKeys=Available Keys [2466.75] Log: DlgUIEvent_MetaObject_BoundKeys=Bound Keys [2466.75] Log: DlgUIEvent_MetaObject_Key=Key [2466.75] Log: DlgUIEvent_MetaObject_Event=Event [2466.75] Log: DlgUIEventKeyBindings_Title=Bind UI Event Alias Key Defaults [2466.75] Log: DlgUIEventKeyBindings_AvailableKeys=Available Keys [2466.75] Log: DlgUIEventKeyBindings_BoundKeys=Bound Keys [2466.75] Log: DlgUIEventKeyBindings_Key=Key [2466.75] Log: DlgUIEventKeyBindings_WidgetClass=Widget Class [2466.75] Log: DlgUIEventKeyBindings_WidgetEvents=Supported Input Aliases [2466.75] Log: DlgUIEventKeyBindings_StatesLabel=States [2466.75] Log: DlgUIEventKeyBindings_ModifierLabel=Modifiers [2466.75] Log: DlgUIEventKeyBindings_RequiredLabel=Required [2466.75] Log: DlgUIEventKeyBindings_ExcludedLabel=Excluded [2466.75] Log: DlgUIEventKeyBindings_NewKeyLabel=New Key [2466.75] Log: DlgUIEventKeyBindings_MenuItem_NewKey=Bind New Input Key [2466.75] Log: DlgUIEventKeyBindings_MenuItem_RemoveKey=Unbind Input Key [2466.75] Log: DlgUIEventKeyBindings_Tooltip_AvailableKeys=Press the desired key to select it, or hold Ctrl and left-click to select a key using the mouse [2466.75] Log: DlgUIEventKeyBindings_ReadOnlyError='`~' is marked read-only. Unable to save changes. [2466.75] Log: DlgUIEventKeyBindings_AddKey_ExistingBindingsError='`~' is alr eady bound to the following aliases for class `~: `~ Would you like to continue and bind this key anyway (for example, if you are pla nning to use a different set of modifier keys)? [2466.75] Log: DlgUIEventKeyBindings_CloseDialog_ExistingBindingsError=The fo llowing input keys are currently bound to multiple input aliases (this message h as also been written to the log). Only the last input alias bound to the corres ponding key will work correctly in the game: `~

Would you like to continue anyway? Select 'Yes' to save these bindings and cont inue or 'No' to return to the dialog. [2466.75] Log: DlgChooseNewKey_Title=Select Input Key [2466.75] Log: DlgNewSkin_Title=Create New Skin [2466.75] Log: DlgNewSkin_Label_PackageName=Package Name: [2466.75] Log: DlgNewSkin_Label_SkinName=Skin Name: [2466.75] Log: DlgRenameLayer_Title=Rename Layer [2466.75] Log: DlgRenameLayer_Label=Enter the new tag for the Layer [2466.75] Log: DlgRenameLayer_Error_EmptyName=You must specify a name for the layer. [2466.75] Log: DlgRenameWidget_Title=Rename Widget [2466.75] Log: DlgRenameWidget_Label=Enter the new tag for the widget [2466.75] Log: DlgRenameWidget_Error_EmptyName=You must specify a name for th e widget. [2466.75] Log: DlgRenameWidget_Error_NameInUse=That name is already in use by another widget within the same parent [2466.75] Log: DlgRenameScene_Title=Rename Scene [2466.75] Log: DlgRenameScene_Label=Enter the new tag for the scene [2466.75] Log: DlgRenameScene_Error_EmptyName=You must specify a name for the scene. [2466.75] Log: DlgRenameScene_Error_NameInUse=That name is already in use by another scene within the same package. [2466.75] Log: DlgDockingEditor_Title=Docking Editor [2466.75] Log: DlgDockingEditor_Label_DockTarget=Left,Top,Right,Bottom [2466.75] Log: DlgDockingEditor_ToolTip_DockTarget=Target Widget [2466.75] Log: DlgDockingEditor_ToolTip_DockFace=Target Face [2466.75] Log: DlgDockingEditor_ToolTip_DockPadding=Padding [2466.75] Log: DlgDockingEditor_ToolTip_DockPaddingType=Padding Value Type [2466.75] Log: DlgDockingEditor_HelpText_DockTarget=Select the widget this fa ce should be docked to. [2466.75] Log: DlgDockingEditor_HelpText_DockFace=Choose which face from the target widget should be docked to. [2466.75] Log: DlgDockingEditor_HelpText_DockPadding=Choose the amount of pad ding for this face. Positive values push the docked widget, while negative valu es pull the docked widget. [2466.75] Log: DlgDockingEditor_HelpText_DockPaddingType=Controls how the pad ding value is interpreted. Percentage values must be between 0 and 1. [2466.75] Log: StyleBrowser_ToolTip_SkinCombo=Active Skin [2466.75] Log: StyleBrowser_ToolTip_SkinButton=Load Skin [2466.75] Log: StyleBrowser_HelpText_SkinCombo=Changes the currently active s kin. This affects the appearance of styles assigned to widgets in the scene. [2466.75] Log: DlgSelectWidget_Title=Select Widget [2466.75] Log: DlgSelectWidget_Label=Choose a widget from the list [2466.75] Log: UIEditor_AlignToViewport=Align To Viewport [2466.75] Log: UIEditor_Align_Top=Top [2466.75] Log: UIEditor_Align_Bottom=Bottom [2466.75] Log: UIEditor_Align_Left=Left [2466.75] Log: UIEditor_Align_Right=Right [2466.75] Log: UIEditor_Align_CenterVertically=Center Vertically [2466.75] Log: UIEditor_Align_CenterHorizontally=Center Horizontally [2466.75] Log: Sentinel=Sentinel [2466.75] Log: DataSource=Data Source [2466.75] Log: DataSet=Data Set [2466.75] Log: StatName=Stat Name [2466.75] Log: [2466.75] [2466.75] [2466.75] [2466.75] Log: Log: Log: Log: [Caption] ActorBrowser=Actor Classes LevelBrowser=Levels GenericBrowser=Generic Browser

[2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] [2466.75] equence [2466.75] [2466.75] ed keys [2466.75] [2466.75] ion

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

ReferencedAssetBrowser=References LogBrowser=Log GroupBrowser=Groups PrimitiveStatsBrowser=Primitive Stats SceneManager=Scene TaskBrowser_Caption=Tasks GameStatsVisualizer_Caption=Game Stats ContentBrowser_Caption=Content Browser StartPage_Caption=Start Page BuildingStatsBrowser=Building Stats TextureStatsBrowser=Texture Stats [CommandCategoryNames] LevelEditor=Level Editor Matinee=Matinee Cascade=Cascade MaterialEditor=Material Editor Kismet=Kismet CurveEditor=Curve Editor [CommandNames] Matinee_PlayForward=Play Forward Matinee_PlayReverse=Play Reverse Matinee_Stop=Stop Playback Matinee_TogglePlayPause=Toggle Play/Pause Matinee_ZoomIn=Zoom In Matinee_ZoomInAlt=Zoom In (Alternate) Matinee_ZoomOut=Zoom Out Matinee_ZoomOutAlt=Zoom Out (Alternate) Matinee_DeleteSelection=Delete Selection Matinee_Cut=Cut Groups/Tracks Matinee_Copy=Copy Groups/Tracks Matinee_Paste=Paste Groups/Tracks Matinee_Undo=Undo Matinee_Redo=Redo Matinee_MarkInSection=Mark Section IN Matinee_MarkOutSection=Mark Section OUT Matinee_IncrementPosition=Increment Interpolation Position Matinee_DecrementPosition=Decrement Interpolation Position Matinee_MoveToNextKey=Move To Next Key Matinee_MoveToPrevKey=Move To Previous Key Matinee_SplitAnimKey=Split Animation Key Matinee_MoveActiveUp=Select Previous Track Matinee_MoveActiveDown=Select Next Track Matinee_AddKey=Add New Key Matinee_DuplicateSelectedKeys=Duplicate Selected Keys Matinee_ToggleSnap=Toggle Snap To Keys Matinee_CropAnimationBeginning=Crop Animation Beginning Matinee_CropAnimationEnd=Crop Animation End Matinee_ViewFitSequence=Fit View to Sequence Matinee_ViewFitSequence_Desc=Zoom the view to fit the entire s Matinee_ViewFitToSelected=Fit View to Selected Matinee_ViewFitToSelected_Desc=Zoom the view to fit the select Matinee_ViewFitLoop=Fit View to Loop Matinee_ViewFitLoop_Desc=Zoom the view to fit the looping sect

[2466.75] Log: Matinee_ViewFitLoopSequence=Fit View/Loop to Sequence [2466.75] Log: Matinee_ViewFitLoopSequence_Desc=Resets the loop markers and z ooms the view to fit the entire sequence [2466.75] Log: Matinee_ChangeKeyInterpModeAUTO=Key Interp Mode AUTO [2466.75] Log: Matinee_ChangeKeyInterpModeAUTO_Desc=Key Interp Mode AUTO [2466.75] Log: Matinee_ChangeKeyInterpModeUSER=Key Interp Mode USER [2466.75] Log: Matinee_ChangeKeyInterpModeUSER_Desc=Key Interp Mode USER [2466.75] Log: Matinee_ChangeKeyInterpModeBREAK=Key Interp Mode BREAK [2466.75] Log: Matinee_ChangeKeyInterpModeBREAK_Desc=Key Interp Mode BREAK [2466.75] Log: Matinee_ChangeKeyInterpModeLINEAR=Key Interp Mode LINEAR [2466.75] Log: Matinee_ChangeKeyInterpModeLINEAR_Desc=Key Interp Mode LINEAR [2466.75] Log: Matinee_ChangeKeyInterpModeCONSTANT=Key Interp Mode CONSTANT [2466.75] Log: Matinee_ChangeKeyInterpModeCONSTANT_Desc=Key Interp Mode CONST ANT [2466.75] Log: CurveEditor_ChangeInterpModeAUTO=Interp Mode AUTO [2466.75] Log: CurveEditor_ChangeInterpModeAUTO_Desc=Interp Mode AUTO [2466.75] Log: CurveEditor_ChangeInterpModeUSER=Interp Mode USER [2466.75] Log: CurveEditor_ChangeInterpModeUSER_Desc=Interp Mode USER [2466.75] Log: CurveEditor_ChangeInterpModeBREAK=Interp Mode BREAK [2466.75] Log: CurveEditor_ChangeInterpModeBREAK_Desc=Interp Mode BREAK [2466.75] Log: CurveEditor_ChangeInterpModeLINEAR=Interp Mode LINEAR [2466.75] Log: CurveEditor_ChangeInterpModeLINEAR_Desc=Interp Mode LINEAR [2466.75] Log: CurveEditor_ChangeInterpModeCONSTANT=Interp Mode CONSTANT [2466.75] Log: CurveEditor_ChangeInterpModeCONSTANT_Desc=Interp Mode CONSTANT [2466.75] Log: CurveEditor_FitViewHorizontally=Fit View Horizontally [2466.75] Log: CurveEditor_FitViewHorizontally_Desc=Zoom the view to fit all content horizontally [2466.75] Log: CurveEditor_FitViewVertically=Fit View Vertically [2466.75] Log: CurveEditor_FitViewVertically_Desc=Zoom the view to fit all co ntent vertically [2466.75] Log: CurveEditor_FitViewToAll=Fit View to All [2466.75] Log: CurveEditor_FitViewToAll_Desc=Zoom the view to fit all content (horizontally and vertically) [2466.75] Log: CurveEditor_FitViewToSelected=Fit View to Selected [2466.75] Log: CurveEditor_FitViewToSelected_Desc=Zoom to fit the selected ke ys in view [2466.75] Log: [2466.75] Log: [Lightmass] [2466.75] Log: UseLightmassButton_Tooltip=Allows you to temporarily override the World Properties setting. [2466.75] Log: UseErrorColoringButton_Tooltip=Display objects with lighting e rrors in identifying colors rather than black (Lightmass only). [2466.75] Log: LightmassError_SupportFP=Lightmass requires a graphics card wi th support for floating point rendertargets. Aborting! [2466.75] Log: LightmassError_MissingImportanceVolume=No importance volume fo und - lighting build will take a long time. [2466.75] Log: LightmassError_MissingPrecomputedVisibilityVolume=Level has bP recomputeVisibility enabled but no Precomputed Visibility Volumes, precomputed v isibility will not be effective. [2466.75] Log: LightmassError_EmissiveFracturedMesh=A fractured static mesh h ad bUseEmissiveForStaticLighting=true, which is not supported on fractured stati c meshes due to their geometric complexity. [2466.75] Log: LightmassError_BuildSelected=Building selected actors only, li ghtmap memory and quality will be sub-optimal until the next full rebuild. [2466.75] Log: LightmassError_BuildSelectedNothingSelected=Building selected actors and BSP only, but no actors or BSP selected! [2466.75] Log: LightmassError_ObjectWrappedUVs=Object has wrapping UVs. [2466.75] Log: LightmassError_ObjectOverlappedUVs=Object has overlapping UVs. [2466.75] Log: LightmassError_ObjectMultipleDominantLights=Object is affected

by multiple dominant lights, each primitive can only be affected by one dominan t light at most. [2466.75] Log: LightmassError_EmissiveMeshHighPolyCount=Object has bUseEmissi veForStaticLighting=true, but a large number of polygons (more than 3000) and wi ll result in a long lighting build. [2466.75] Log: LightmassError_EmissiveMeshExtremelyHighPolyCount=Object did n ot create emissive lights even though it had bUseEmissiveForStaticLighting=true due to excessive polycount (more than 5000). [2466.75] Log: [2466.75] Log: [StaticMeshToolTips] [2466.75] Log: StaticMeshToolTip_UseSimpleLineCollision=If true, use PhysicsA sset for line collision checks. [2466.75] Log: StaticMeshToolTip_UseSimpleBoxCollision=If true, use PhysicsAs set for extent (swept box) collision checks. [2466.75] Log: StaticMeshToolTip_UseSimpleRigidBodyCollision=If true, use sim ple rigid body collision. FALSE only works on static actors. [2466.75] Log: StaticMeshToolTip_UseFullPrecisionUVs=If true, use full precis ion UVs [2466.75] Log: StaticMeshToolTip_UsedForInstancing=If true, use the mesh for instancing [2466.75] Log: StaticMeshToolTip_UseMaximumStreamingTexelRatio=If true, use a less-conservative method of mip LOD texture factor computation. Requires mesh to be resaved to take effect as algorithm is applied on save [2466.75] Log: StaticMeshToolTip_PartitionForEdgeGeometry=If true, this mesh can be processed by the Edge Geometry system on the Playstation 3. [2466.75] Log: StaticMeshToolTip_CanBecomeDynamic=If true, this mesh can beco me dynamic when shot or otherwise given an impulse. [2466.75] Log: StaticMeshToolTip_LightMapResolution=The light map resolution [2466.75] Log: StaticMeshToolTip_LightMapCoordinateIndex=The light map coordi nate index [2466.75] Log: StaticMeshToolTip_LODDistanceRatio=LOD distance ratio for this mesh. The default value of 1 means that each transition will happen at increme nts of LODMaxRange / NumLODs distance from the camera. [2466.75] Log: StaticMeshToolTip_LODMaxRangeRatio=Distance in world space uni ts to the end of the LOD transitions [2466.75] Log: StaticMeshToolTip_StreamingDistanceMultiplier=Allows adjusting the desired resolution of streaming textures that uses UV 0. 1.0 is the defaul t, whereas a higher value increases the streamed-in resolution. [2466.75] Log: [2466.75] Log: [AnalyzeCookedContentCommandlet] [2466.75] Log: HelpDescription=Displays statistics about cooked packages, suc h as the total disk space used by each type of asset or assets which are duplica ted in multiple packages. [2466.75] Log: HelpUsage=gamename.exe AnalyzeCookedContent [2466.75] Log: [2466.75] [2466.75] [2466.75] [2466.75] Log: Log: Log: Log: [AnalyzeCookedPackagesCommandlet] HelpDescription=@todo HelpUsage=gamename.exe AnalyzeCookedPackages

[2466.75] Log: [AnalyzeContentCommandlet] [2466.75] Log: HelpDescription=this will print out an overview of the content the packages listed to the cmd prompt (c.f. AnalyzeReferencedContent for gettin g more in depth stats) [2466.75] Log: HelpUsage=gamename.exe AnalyzeContent <list of packages> [2466.75] Log:

[2466.75] Log: [AnalyzeReferencedContentCommandlet] [2466.75] Log: HelpDescription=this dump a number of .cvs with an overview of all content in the game [2466.75] Log: HelpUsage=gamename.exe AnalyzeReferencedContent <list of packa ges> [2466.75] Log: HelpParamNames[0]=-MAPSONLY [2466.75] Log: HelpParamDescriptions[0]=Only load up maps and thereby only th e content referenced in those maps [2466.75] Log: HelpParamNames[1]=-EXCLUDESCRIPT [2466.75] Log: HelpParamDescriptions[1]=Do not analyze script referenced obje cts [2466.75] Log: HelpParamNames[2]=-EXCLUDENONNATIVESCRIPT [2466.75] Log: HelpParamDescriptions[2]=Do not analyze non native script refe renced objects (e.g. useful for seeing what will always be loaded) [2466.75] Log: HelpParamNames[3]=-LOADSUBLEVELS [2466.75] Log: HelpParamDescriptions[3]=Load sub levels if exists [2466.75] Log: HelpParamNames[4]=-TESTSPECULARTEXTURE [2466.75] Log: HelpParamDescriptions[4]=Test to see if unique specular textur e is used for materials. This could conflict with instruction count, so use this as a separate pass. [2466.75] Log: HelpParamNames[5]=-IGNORESTATICMESH [2466.75] Log: HelpParamDescriptions[5]=Ignore StaticMesh [2466.75] Log: HelpParamNames[6]=-IGNORESMC [2466.75] Log: HelpParamDescriptions[6]=Ignore StaticMeshComponent [2466.75] Log: HelpParamNames[7]=-IGNORESTATICMESHACTOR [2466.75] Log: HelpParamDescriptions[7]=Ignore StaticMeshActor [2466.75] Log: HelpParamNames[8]=-IGNORETEXTURE [2466.75] Log: HelpParamDescriptions[8]=Ignore Texture [2466.75] Log: HelpParamNames[9]=-IGNOREMATERIAL [2466.75] Log: HelpParamDescriptions[9]=Ignore Material [2466.75] Log: HelpParamNames[10]=-IGNOREPARTICLE [2466.75] Log: HelpParamDescriptions[10]=Ignore Particle [2466.75] Log: HelpParamNames[11]=-IGNOREANIMS [2466.75] Log: HelpParamDescriptions[11]=Ignore AnimSequence [2466.75] Log: HelpParamNames[12]=-IGNORESOUNDCUE [2466.75] Log: HelpParamDescriptions[12]=Ignore SoundCue [2466.75] Log: HelpParamNames[13]=-IGNOREBRUSH [2466.75] Log: HelpParamDescriptions[13]=Ignore Brush [2466.75] Log: HelpParamNames[14]=-IGNORELEVEL [2466.75] Log: HelpParamDescriptions[14]=Ignore Level [2466.75] Log: HelpParamNames[15]=-IGNORESHADOWMAP [2466.75] Log: HelpParamDescriptions[15]=Ignore ShadowMap [2466.75] Log: HelpParamNames[16]=-IGNOREFACEFX [2466.75] Log: HelpParamDescriptions[16]=Ignore FaceFX [2466.75] Log: [2466.75] Log: [AnalyzeReferencedObjectCommandlet] [2466.75] Log: HelpDescription=This dump .cvs file with actors reference info rmation by spawning this actor. [2466.75] Log: HelpUsage=gamename.exe AnalyzeReferencedObject <Class of Actor > [2466.75] Log: HelpParamNames[0]=-LOADCHILDCLASSES [2466.75] Log: HelpParamDescriptions[0]=Load all child classes of the given a ctor. For example, if you have Weapon as parameter, it will load all child class of Weapon that can be created. [2466.75] Log: [2466.75] Log: [AnalyzeScriptCommandlet] [2466.75] Log: HelpDescription=Analyzes all Unrealscript .u files and generat es a list of potential optimizations.

[2466.75] Log: [2466.75] Log:

HelpUsage=gamename.exe AnalyzeScript

[2466.75] Log: [BatchExportCommandlet] [2466.75] Log: HelpDescription=Export objects in bulk from Unreal packages to various formats [2466.75] Log: HelpUsage=gamename.exe BatchExport <package.ext> <classname> < export_ext> [dest_path_name] [2466.75] Log: HelpWebLink=https://udn.epicgames.com/bin/view/Three/BatchExpo rtCommandlet [2466.75] Log: HelpParamNames[0]=package.ext [2466.75] Log: HelpParamDescriptions[0]=Package whose objects you wish to exp ort [2466.75] Log: HelpParamNames[1]=classname [2466.75] Log: HelpParamDescriptions[1]=Class of object to export [2466.75] Log: HelpParamNames[2]=export_ext [2466.75] Log: HelpParamDescriptions[2]=File extension to export to [2466.75] Log: HelpParamNames[3]=dest_path_name [2466.75] Log: HelpParamDescriptions[3]=Path to export files to. [2466.75] Log: [2466.75] Log: [2466.75] Log: ization files and [2466.75] Log: [2466.75] Log: [2466.75] Log: the english files [2466.75] Log: [2466.75] Log: [2466.75] Log: compatible [2466.75] Log: [2466.75] Log: [2466.75] Log: , and save. [2466.75] Log: [2466.75] Log: ompatible with. [2466.75] Log: [CompareLocCommandlet] HelpDescription=Displays all differences between english local their counterparts in another language. HelpUsage=gamename CompareLoc <lang_ext> HelpParamNames[0]=lang_ext HelpParamDescriptions[0]=Extension of the language to compare against [ConformCommandlet] HelpDescription=Makes two versions of the same package network HelpUsage=gamename.exe conform existing_file.ext old_file.ext HelpParamNames[0]=existing_file.ext HelpParamDescriptions[0]=Existing binary file to load, conform HelpParamNames[1]=old_file.ext HelpParamDescriptions[1]=Old file to make source file binary c

[2466.75] Log: [CookPackagesCommandlet] [2466.75] Log: HelpDescription=Resaves packages so that they can be loaded on a console. [2466.75] Log: HelpUsage=gamename.exe CookPackages -Platform=<PlatformName> [ packagename.ext...] [Switches] [2466.75] Log: HelpWebLink=https://udn.epicgames.com/bin/view/Three/CookPacka gesXenonCommandlet [2466.75] Log: HelpParamNames[0]=[packagename.ext] [2466.75] Log: HelpParamDescriptions[0]=Optional package name. If specified, only this package and its dependencies packages will be cooked. Multiple packag e names should be separated by spaces. [2466.75] Log: HelpParamNames[1]=-Full [2466.75] Log: HelpParamDescriptions[1]=Recooks all packages. Deletes all pac kages in the cooked directory first. [2466.75] Log: HelpParamNames[2]=-SkipMaps [2466.75] Log: HelpParamDescriptions[2]=Skip cooking of map packages. [2466.75] Log: HelpParamNames[3]=-AlwaysRecookMaps [2466.75] Log: HelpParamDescriptions[3]=Force recook of map packages, regardl

ess of whether they've changed or not. [2466.75] Log: HelpParamNames[4]=-AlwaysRecookScript [2466.75] Log: HelpParamDescriptions[4]=Force recook of script packages, rega rdless of whether they've changed or not. [2466.75] Log: HelpParamNames[5]=-InisOnly [2466.75] Log: HelpParamDescriptions[5]=Indicates that only the .ini files sh ould be cooked. [2466.75] Log: HelpParamNames[6]=-SHA [2466.75] Log: HelpParamDescriptions[6]=Generates a hash file which contains the names and expected sizes of all cooked packages. [2466.75] Log: HelpParamNames[7]=-SkipSavingMaps [2466.75] Log: HelpParamDescriptions[7]=Specifies that map packages should be processed but not saved (useful when cooking localized packages). [2466.75] Log: HelpParamNames[8]=-AlwaysRecookScript [2466.75] Log: HelpParamDescriptions[8]=Force recook of script packages, rega rdless of whether they've changed or not. [2466.75] Log: HelpParamNames[9]=-SkipNotRequiredPackages [2466.75] Log: HelpParamDescriptions[9]=Skip cooking of packages not required for startup (useful when cooking localized packages). [2466.75] Log: HelpParamNames[10]=-CookAllNonMapPackages [2466.75] Log: HelpParamDescriptions[10]=Indicates that all packages should b e cooked (default behavior is to cook only packages used by any maps being cooke d). [2466.75] Log: HelpParamNames[11]=-RemoveStaticMeshActors [2466.75] Log: HelpParamDescriptions[11]=Indicates that StaticMeshActors shou ld be removed from cooked packages (overrides the value of the bCookOutStaticMes hActors line from the Engine.StaticMeshCollectionActor section of the XenonEngin e.ini). [2466.75] Log: HelpParamNames[12]=-KeepStaticMeshActors [2466.75] Log: HelpParamDescriptions[12]=Indicates that StaticMeshActors shou ld NOT be removed from cooked packages (overrides the value of the bCookOutStati cMeshActors line from the Engine.StaticMeshCollectionActor section of the XenonE ngine.ini). [2466.75] Log: HelpParamNames[13]=-RemoveStaticLights [2466.75] Log: HelpParamDescriptions[13]=Indicates that static Light actors s hould be removed from cooked packages (overrides the value of the bCookOutStatic LightActors line from the Engine.StaticLightCollectionActor section of the Xenon Engine.ini). [2466.75] Log: HelpParamNames[14]=-KeepStaticLights [2466.75] Log: HelpParamDescriptions[14]=Indicates that static Light actors s hould NOT be removed from cooked packages (overrides the value of the bCookOutSt aticLightActors line from the Engine.StaticLightCollectionActor section of the X enonEngine.ini). [2466.75] Log: HelpParamNames[15]=-AnalyzeReferencedContent [2466.75] Log: HelpParamDescriptions[15]=This analyzes referenced content dur ing cooking process and outputs CSV file. For now, it only does FaceFX when it u ses cooking within persistent map. (Also look at AnalyzeReferenceContent command let) [2466.75] Log: HelpParamNames[16]=PlatformName [2466.75] Log: HelpParamDescriptions[16]=Determines the format of the cooked data. Valid values are: PS3, Xenon or Xbox360, PC or Win32 [2466.75] Log: [2466.75] [2466.75] n [2466.75] [2466.75] Log: Log: Log: Log: [CreateDefaultStyleCommandlet] HelpDescription=Creates a package containing the default UISki HelpUsage=gamename.exe createdefaultstyle [CutDownContentCommandlet]

[2466.75] Log:

[2466.75] Log: HelpDescription=Removes unused content from packages. Proces sed packages are output to the UnrealEngine3/CutdownPackages/Packages/ directory [2466.75] Log: HelpUsage=gamename.exe cutdowncontent <package.ext> [package.e xt...] [2466.75] Log: HelpParamNames[0]=package.ext [2466.75] Log: HelpParamDescriptions[0]=The name of the package to process. Multiple packages can be specified on the commandline by separating each package name with a space [2466.75] Log: [2466.75] Log: [DiffPackagesCommandlet] [2466.75] Log: HelpDescription=Compares the property values of two packages ( optionally against a common base) and prints out the differences [2466.75] Log: HelpUsage=gamename DiffPackages <first_packagename> <second_pa ckagename> [-ancestor=<ancestor_packagename>] [-full | -most] [2466.75] Log: HelpParamNames[0]=first_packagename [2466.75] Log: HelpParamDescriptions[0]=The name of the first package to comp are. Can be just the package name, a relative pathname, or an absolute path nam e. A qualified pathname is required when the package is outside the game direct ory or when comparing two packages with the same name but different locations. [2466.75] Log: HelpParamNames[1]=second_packagename [2466.75] Log: HelpParamDescriptions[1]=The name of the second package to com pare. Can be just the package name, a relative pathname, or an absolute path na me. A qualified pathname is required when the package is outside the game direc tory or when comparing two packages with the same name but different locations. [2466.75] Log: HelpParamNames[2]=ancestor=ancestor_packagename [2466.75] Log: HelpParamDescriptions[2]=When performing three-way comparisons , the name of the common ancestor to compare the two versions of the package aga inst. Can be just the package name, a relative pathname, or an absolute path na me. A qualified pathname is required when the package is outside the game direc tory or when comparing two packages with the same name but different locations. [2466.75] Log: HelpParamNames[3]=-full [2466.75] Log: HelpParamDescriptions[3]=Indicates that all properties should be considered in the comparison. Without this switch, properties declared in Ob ject.uc and non-editable are ignored. [2466.75] Log: HelpParamNames[4]=-most [2466.75] Log: HelpParamDescriptions[4]=Indicates that all properties except those declared in Object.uc should be considered in the comparison. Without thi s switch, non-editable properties are ignored. [2466.75] Log: HelpParamNames[5]= [2466.75] Log: HelpParamDescriptions[5]= [2466.75] Log: HelpParamNames[6]= [2466.75] Log: HelpParamDescriptions[6]= [2466.75] Log: [2466.75] Log: [DumpEmittersCommandlet] [2466.75] Log: HelpDescription=Particle system information dump - identifies emitters and their modules [2466.75] Log: HelpUsage= [2466.75] Log: HelpParamNames[0]= [2466.75] Log: HelpParamDescriptions[0]= [2466.75] Log: HelpParamNames[1]= [2466.75] Log: HelpParamDescriptions[1]= [2466.75] Log: [2466.75] Log: [ExamineOutersCommandlet] [2466.75] Log: HelpDescription=Displays the Outer for all subobjects in all p ackages, in a table view format [2466.75] Log: HelpUsage=gamename.exe ExamineOuters [2466.75] Log: HelpWebLink=https://udn.epicgames.com/bin/view/Three/ExamineOu

tersCommandlet [2466.75] Log: [2466.75] Log: [ExportLocCommandlet] [2466.75] Log: HelpDescription=Exports localized property values for the spec ified package [2466.75] Log: HelpUsage=gamename ExportLoc <package_name | -full> [-Language ForCooking=<lang_ext>] [2466.75] Log: HelpParamNames[0]=package_name [2466.75] Log: HelpParamDescriptions[0]=the name of the package to export loc alized text for [2466.75] Log: HelpParamNames[1]=-FULL [2466.75] Log: HelpParamDescriptions[1]=uses the list of loc files in the loc alization directory to build a list of package names to export [2466.75] Log: HelpParamNames[2]=-LanguageForCooking=<lang_ext> [2466.75] Log: HelpParamDescriptions[2]=Specfies the language to export prope rty values for; overrides the language setting configured in the Engine.ini [2466.75] Log: [2466.75] Log: [FindQuestionableTextures] [2466.75] Log: HelpDescription=Looks at all packages and prints out the textu res with "spec" in their name that do NOT have an LODBias of 2 [2466.75] Log: HelpUsage=gamename.exe FindQuestionableTextures <param> [2466.75] Log: HelpParamNames[0]=LOADMAPS [2466.75] Log: HelpParamDescriptions[0]=Whether to check maps or not [2466.75] Log: HelpParamNames[1]=VERBOSE [2466.75] Log: HelpParamDescriptions[1]=Whether to list all of the packages i t is processing [2466.75] Log: [2466.75] Log: [2466.75] Log: Cues which do not [2466.75] Log: [2466.75] Log: [FindSoundCuesWithMissingGroups] HelpDescription=Looks at all packages and prints out the Sound have Sound Groups assigned to them HelpUsage=gamename.exe FindSoundCuesWithMissingGroups

[2466.75] Log: [DumpShadersCommandlet] [2466.75] Log: HelpDescription=Dumps shader data from the supplied global sha der or material into Engine/Shaders. [2466.75] Log: HelpUsage=gamename DumpShaders platform=<platform> [globalshad er=<shadertype>] [material=<materialname>] [2466.75] Log: HelpParamNames[0]=platform [2466.75] Log: HelpParamDescriptions[0]=Platform is ps3, xenon, allpc, pc_sm3 , pc_sm4 [2466.75] Log: [2466.75] [2466.75] [2466.75] [2466.75] Log: Log: Log: Log: [FixupRedirectsCommandlet] HelpDescription=@todo HelpUsage=gamename.exe FixupRedirects

[2466.75] Log: [ListCorruptedComponentsCommandlet] [2466.75] Log: HelpDescription=Displays components which have been corrupted in some way (incorrect Outer, incorrect ObjectArchetype, etc.) for all packages. [2466.75] Log: HelpUsage=gamename.exe ListCorruptedComponents [-checkver] [2466.75] Log: HelpParamNames[0]=checkver [2466.75] Log: HelpParamDescriptions[0]=Indicates that only those packages th at were saved with a package version earlier than the current package version sh ould be checked [2466.75] Log:

[2466.75] Log: [ListPackagesReferencingCommandlet] [2466.75] Log: HelpDescription=Displays a list of all packages which referenc e a particular package or asset. [2466.75] Log: HelpUsage=gamename.exe ListPackagesReferencing <package[.ext] | Asset.Path.Name> [2466.75] Log: HelpParamNames[0]=package.ext [2466.75] Log: HelpParamDescriptions[0]=The package name to find references t o (extension is optional) [2466.75] Log: HelpParamNames[1]=Asset.Path.Name [2466.75] Log: HelpParamDescriptions[1]=The fully qualified pathname for the asset to search for references to [2466.75] Log: [2466.75] Log: [ListScriptReferencedContentCommandlet] [2466.75] Log: HelpDescription=Lists all content referenced by defaultpropert ies of Unrealscript classes. [2466.75] Log: HelpUsage=gamename.exe ListScriptReferencedContent [2466.75] Log: [2466.75] Log: [LoadPackageCommandlet] [2466.75] Log: HelpDescription=Loads the specified packages. Used for debugg ing and/or detecting missing resources. [2466.75] Log: HelpUsage=gamename.exe LoadPackage <package.ext [package.ext.. .]|-all> [2466.75] Log: HelpParamNames[0]=package.ext [2466.75] Log: HelpParamDescriptions[0]=The name of the package/s to load. [2466.75] Log: HelpParamNames[1]=-all [2466.75] Log: HelpParamDescriptions[1]=Indicates that all packages should be loaded. [2466.75] Log: [2466.75] Log: [MakeCommandlet] [2466.75] Log: HelpDescription=Compiles Unrealscript source (.uc files) into Unreal packages (.u files) for any packages which are out of date. [2466.75] Log: HelpUsage=gamename.exe make [-switch...] [parm=value...] [2466.75] Log: HelpParamNames[0]=-full [2466.75] Log: HelpParamDescriptions[0]=Forces all packages to be recompiled, even if they are not out of date. [2466.75] Log: HelpParamNames[1]=-nodelete [2466.75] Log: HelpParamDescriptions[1]=Do not delete dependent packages whic h are not out of date. The default behavior is to rebuild any packages which oc cur after a package that is out of date in the EditPackages list. [2466.75] Log: HelpParamNames[2]=-debug [2466.75] Log: HelpParamDescriptions[2]=Includes debugging information in the compiled binaries. This is required in order to use the UnrealScript debugger. [2466.75] Log: HelpParamNames[3]=-auto [2466.75] Log: HelpParamDescriptions[3]=Automatically checks out any autogene rated headers that need to be updated, without prompting. Suppresses all prompt s generated by the script compiler which are related to exporting autogenerated header files. [2466.75] Log: HelpParamNames[4]=-unattended [2466.75] Log: HelpParamDescriptions[4]=Suppresses all prompts generated duri ng the build by automatically answering "Yes". [2466.75] Log: HelpParamNames[5]=-silent [2466.75] Log: HelpParamDescriptions[5]=Similar to unattended, except that al l build output (logging, etc.) is also suppressed. [2466.75] Log: HelpParamNames[6]=-silentbuild [2466.75] Log: HelpParamDescriptions[6]=Suppresses all script compiler status messages from being displayed in the console output window.

[2466.75] Log: HelpParamNames[7]=-noconform [2466.75] Log: HelpParamDescriptions[7]=Script packages are normally automati cally conformed (see help for the ConformCommandlet) if a package with the same name exists in the auto-conform directory (which can be different for each game) [2466.75] Log: HelpParamNames[8]=-WarningsAsErrors [2466.75] Log: HelpParamDescriptions[8]=Treats all script compilation warning s as errors, causing the build to fail [2466.75] Log: HelpParamNames[9]=-intermediate [2466.75] Log: HelpParamDescriptions[9]=Script preprocessor: outputs the post -processed versions of all unrealscript files to the preprocessor's intermediate directory, as specified by the ProcessedFileDirectory value in the preprocessor . Useful for debugging UnrealScript macros. [2466.75] Log: HelpParamNames[10]=-nopreprocess [2466.75] Log: HelpParamDescriptions[10]=Prevents the preprocessor from proce ssing any UnrealScript macros. This is useful only for debugging, as it will ge nerally cause your script to fail to compile at all. [2466.75] Log: [2466.75] Log: [2466.75] Log: le package. [2466.75] Log: t_package.ext> [2466.75] Log: [2466.75] Log: e [2466.75] Log: [2466.75] Log: ge. All objects copied into this [2466.75] Log: [MergePackagesCommandlet] HelpDescription=Combines two unrealscript packages into a sing HelpUsage=gamename.exe MergePackages <source_package.ext> <des HelpParamNames[0]=source_package.ext HelpParamDescriptions[0]=The name of the first package to merg HelpParamNames[1]=dest_package.ext HelpParamDescriptions[1]=The name of the second package to mer from source_package which do not exist in dest_package will be package.

[2466.75] Log: [PatchCommandlet] [2466.75] Log: HelpDescription=Generates an UnrealScript bytecode patch for a ll script files. [2466.75] Log: HelpUsage=gamename run PatchCommandlet [PackageWildcard] [Curr entPackageLocation] [OriginalPackageLocation] [-NonIntel -NoSummary] [2466.75] Log: HelpParamNames[0]=PackageWildcard [2466.75] Log: HelpParamDescriptions[0]=Name or wildcard (i.e. *.u) for the p ackage/s you wish to create the patch for. If not specified, '*.u' is used. [2466.75] Log: HelpParamNames[1]=CurrentPackageLocation [2466.75] Log: HelpParamDescriptions[1]=The path for the folder containing th e current version of the packages. If not specified, '../GameName/Script/' is u sed. [2466.75] Log: HelpParamNames[2]=OriginalPackageLocation [2466.75] Log: HelpParamDescriptions[2]=The path for the folder containing th e original version of the packages. If not specified, '../GameName/ScriptOrigin al/' is used. [2466.75] Log: HelpParamNames[3]=NonIntel [2466.75] Log: HelpParamDescriptions[3]=Indicates that the patch data should be generated in little-endian format. [2466.75] Log: HelpParamNames[4]=NoSummary [2466.75] Log: HelpParamDescriptions[4]=Suppresses the summary information th at is generated at the end of the process. [2466.75] Log: [2466.75] Log: [2466.75] Log: ject references [2466.75] Log: [PerformMapCheckCommandlet] HelpDescription=Checks maps for errors or specific types of ob HelpUsage=gamename run PerformMapCheck [mapname.ext] [-switche

s...] [2466.75] Log: HelpParamNames[0]=mapname.ext [2466.75] Log: HelpParamDescriptions[0]=Optional map name to check. Wildcard s are accepted. [2466.75] Log: HelpParamNames[1]=-StaticRefs [2466.75] Log: HelpParamDescriptions[1]=Instead of performing a full map chec k, indicates that only references to StaticMeshActors and static Light actors sh ould be reported. [2466.75] Log: HelpParamNames[2]=-ObjectNames [2466.75] Log: HelpParamDescriptions[2]=Print the path name for all reference d StaticMeshActors and static Light actors to the console window (only relevant when using -StaticRefs). [2466.75] Log: HelpParamNames[3]=-LogObjectNames [2466.75] Log: HelpParamDescriptions[3]=Same as -ShowObjectNames, except that the names of the referenced objects is written only to the log, not the console window. (useful for speeding up the commandlet when processing maps with large number of these actors) [2466.75] Log: HelpParamNames[4]=-ShowReferencers [2466.75] Log: HelpParamDescriptions[4]=Writes the path names of all objects which reference StaticMeshActors and static Light actors to the log (only releva nt when using -StaticRefs). [2466.75] Log: [2466.75] Log: [2466.75] Log: [2466.75] Log: ] [-switches...] [2466.75] Log: [2466.75] Log: re accepted. [2466.75] Log: [PerformTerrainMaterialDumpCommandlet] HelpDescription=Dumps out terrain material usage information HelpUsage=gamename run PerformTerrainMaterialDump [mapname.ext HelpParamNames=mapname.ext HelpParamDescriptions=Optional map name to check. Wildcards a

[2466.75] Log: [PkgInfoCommandlet] [2466.75] Log: HelpDescription=Display information about the resources contai ned within one or more packages [2466.75] Log: HelpUsage=gamename.exe pkginfo <package.ext> [package.ext...] [-switches...] [2466.75] Log: HelpParamNames[0]=package.ext [2466.75] Log: HelpParamDescriptions[0]=The name of the package/s to display resource information for. [2466.75] Log: HelpParamNames[1]=-names [2466.75] Log: HelpParamDescriptions[1]=Displays information about the name t able for the specified package/s [2466.75] Log: HelpParamNames[2]=-imports [2466.75] Log: HelpParamDescriptions[2]=Displays the external resources which are referenced by the objects contained in the specified package/s (ImportTable ) [2466.75] Log: HelpParamNames[3]=-exports [2466.75] Log: HelpParamDescriptions[3]=Displays the resources which are cont ained in the specified package/s (ExportTable) [2466.75] Log: HelpParamNames[4]=-simple [2466.75] Log: HelpParamDescriptions[4]=Only relevant when used in combinatio n with the -exports flag. Causes only the name and size to be displayed, rather the full information for each export. [2466.75] Log: HelpParamNames[5]=-all [2466.75] Log: HelpParamDescriptions[5]=Displays all data contained by the pa ckge - essentially the same as specifying all three types on the command-line (imports -exports -names) [2466.75] Log:

[2466.75] Log: [ResavePackagesCommandlet] [2466.75] Log: HelpDescription=Resaves all packages which are not marked read -only. [2466.75] Log: HelpUsage=gamename.exe ResavePackages [-switches...] [2466.75] Log: HelpParamNames[0]=-SKIPFAILS [2466.75] Log: HelpParamDescriptions[0]=Skip the assert when a package can no t be opened [2466.75] Log: HelpParamNames[1]=-VERIFY [2466.75] Log: HelpParamDescriptions[1]=Load all packages, and display warnin gs for those packages which would have been resaved but were read-only or could not otherwise be saved. [2466.75] Log: HelpParamNames[2]=-OnlySaveDirtyPackages [2466.75] Log: HelpParamDescriptions[2]=Indicates that only packages which ar e marked dirty should be resaved. This is normally used for easily eliminating compatibility or fixup patches in the loading code (provided that the patch mark s the package dirty). [2466.75] Log: HelpParamNames[3]=-AutoCheckOutPackages [2466.75] Log: HelpParamDescriptions[3]=Automatically checks out read-only pa ckages which need to be resaved. [2466.75] Log: HelpParamNames[4]=-MINVER=## [2466.75] Log: HelpParamDescriptions[4]=Indicates that only packages with a p ackage version higher than ## should be resaved. [2466.75] Log: HelpParamNames[5]=-MAXVER=## [2466.75] Log: HelpParamDescriptions[5]=Indicates that only packages with a p ackage version lower than ## should be resaved. [2466.75] Log: HelpParamNames[6]=-CHECKVER [2466.75] Log: HelpParamDescriptions[6]=Indicates that only packages that hav e a package version lower than the current package version should be resaved. [2466.75] Log: HelpParamNames[7]=-SavePackagesThatHaveFailedLoads [2466.75] Log: HelpParamDescriptions[7]=if a package (when loaded) results in FailedLoad errors then we want to resave this package (this is useful for remo ving a class or package and automatically removing all references to/from the wo rldstate) [2466.75] Log: HelpParamNames[8]=-cleanclasses [2466.75] Log: HelpParamDescriptions[8]=Removes any Class objects from packag es which are not script packages. [2466.75] Log: HelpParamNames[9]=-instancemissingsubobjects [2466.75] Log: HelpParamDescriptions[9]=Instances subobjects for any existing objects with subobject properties whose values point to the default object. [2466.75] Log: HelpParamNames[10]=-SkipMaps [2466.75] Log: HelpParamDescriptions[10]=Does not attempt to load any maps [2466.75] Log: [2466.75] Log: [ScaleAudioVolumeCommandlet] [2466.75] Log: HelpDescription=Scales the volume of audio data across all pac kages [2466.75] Log: HelpUsage=gamename.exe scaleaudiovolume <volumescale> [2466.75] Log: HelpParamNames[0]=volumescale [2466.75] Log: HelpParamDescriptions[0]=The amount to scale the audio by. Fo r example, specifying 1.1 makes all audio volumes 10 percent louder [2466.75] Log: [2466.75] Log: [SetPackageFlagsCommandlet] [2466.75] Log: HelpDescription=Sets certain allowed package flags on the spec ified package(s) [2466.75] Log: HelpUsage=gamename.exe SetPackageFlags <package/wildcard> <fla g1=value> <flag2=value>... [2466.75] Log: HelpParamNames[0]=package/wildcard [2466.75] Log: HelpParamDescriptions[0]=The package(s) to modify flags for [2466.75] Log: HelpParamNames[1]=flagX=value

[2466.75] Log: HelpParamDescriptions[1]=List of flags to modify and the desir ed value (true or false). Supported flags: ServerSideOnly, ClientOptional, Allow Download [2466.75] Log: [2466.75] Log: [ShowObjectCountCommandlet] [2466.75] Log: HelpDescription=Displays the number of objects of the specifie d class in each package. [2466.75] Log: HelpUsage=gamename.exe ShowObjectCount <package.classname> [pa ckage.classname package.classname ...] [-switches...] [2466.75] Log: HelpParamNames[0]=package.classname [2466.75] Log: HelpParamDescriptions[0]=The full pathname for the class to se arch for, e.g. Engine.LightComponent [2466.75] Log: HelpParamNames[1]=-ExactClass [2466.75] Log: HelpParamDescriptions[1]=Indicates that only objects that have this class should be counted. Default behavior is to also count objects of der ived classes of the specified class. [2466.75] Log: HelpParamNames[2]=-IncludeScript [2466.75] Log: HelpParamDescriptions[2]=Indicates that packages which contain unrealscript (usually only .u packages) should be searched as well. [2466.75] Log: HelpParamNames[3]=-IncludeCooked [2466.75] Log: HelpParamDescriptions[3]=Indicates that packages which have be en cooked for a console platform should be searched as well. [2466.75] Log: HelpParamNames[4]=-CookedOnly [2466.75] Log: HelpParamDescriptions[4]=Indicates that only those packages wh ich have been cooked for a console platform should be searched. [2466.75] Log: HelpParamNames[5]=-SkipClientOnly [2466.75] Log: HelpParamDescriptions[5]=Indicates that any objects which are only configured to load only on the client should be ignored. [2466.75] Log: HelpParamNames[6]=-SkipServerOnly [2466.75] Log: HelpParamDescriptions[6]=Indicates that any objects which are only configured to load only on the server should be ignored. [2466.75] Log: HelpParamNames[7]=-SkipEditorOnly [2466.75] Log: HelpParamDescriptions[7]=Indicates that any objects which are only configured to load only in the editor should be ignored. [2466.75] Log: HelpParamNames[8]=-IgnoreWriteable [2466.75] Log: HelpParamDescriptions[8]=Indicates that only read-only package s should be checked (useful for avoiding old test packages which might crash the commandlet) [2466.75] Log: HelpParamNames[9]=-IgnoreMaps [2466.75] Log: HelpParamDescriptions[9]=Indicates that map pacakges should be skipped (speeds execution when the object you wish to list cannot be placed in maps) [2466.75] Log: HelpParamNames[10]=-ObjectNames [2466.75] Log: HelpParamDescriptions[10]=Displays the full path name for all objects found by the commandlet [2466.75] Log: [2466.75] Log: [ShowStylesCommandlet] [2466.76] Log: HelpDescription=Display information about all UI styles contai ned in a UISkin package [2466.76] Log: HelpUsage=gamename.exe ShowStyles <package.ext> [package.ext p ackage.ext ...] [2466.76] Log: HelpParamNames[0]=package.ext [2466.76] Log: HelpParamDescriptions[0]=The name of the package(s) to display data for. e.g. DefaultUISkin.upk. Wildcards are accepted. [2466.76] Log: [2466.76] Log: [2466.76] Log: [ShowTaggedPropsCommandlet] HelpDescription=Displays the property names and values that we

re saved into the specified package [2466.76] Log: HelpUsage=gamename.exe ShowTaggedProps <package.ext> <classnam e> [PropertyName,PropertyName...] [2466.76] Log: HelpParamNames[0]=package.ext [2466.76] Log: HelpParamDescriptions[0]=The name of the package to display da ta for. e.g. EditorResources.upk [2466.76] Log: HelpParamNames[1]=classname [2466.76] Log: HelpParamDescriptions[1]=The full pathname for the class to di splay serialized data for, e.g. Engine.LightComponent [2466.76] Log: HelpParamNames[2]=PropertyName [2466.76] Log: HelpParamDescriptions[2]=Allows you to filter which property v alues are displayed. Multiple properties are delimited by commas. [2466.76] Log: [2466.76] Log: [SetTextureLODGroupCommandlet] [2466.76] Log: HelpDescription=Sets the correct texture LOD group on the text ure based on the package.group.object name [2466.76] Log: HelpUsage=gamename SetTextureLOD <params> [2466.76] Log: HelpParamNames[0]=LOADMAPS [2466.76] Log: HelpParamDescriptions[0]=Whether to check maps or not [2466.76] Log: HelpParamNames[1]=VERBOSE [2466.76] Log: HelpParamDescriptions[1]=Whether to list all of the packages/t extures it is processing [2466.76] Log: HelpParamNames[2]=AutoCheckOutPackages [2466.76] Log: HelpParamDescriptions[2]=Whether to autocheck out packages tha t need to be changed [2466.76] Log: [2466.76] Log: [CompressAnimationsCommandlet] [2466.76] Log: HelpDescription=Compresses all animations. [2466.76] Log: HelpUsage=gamename CompressAnimations <params> [2466.76] Log: HelpParamNames[0]=-LOADMAPS [2466.76] Log: HelpParamDescriptions[0]=Whether to check maps or not [2466.76] Log: HelpParamNames[1]=-AutoCheckOutPackages [2466.76] Log: HelpParamDescriptions[1]=Whether to autocheck out packages tha t need to be changed [2466.76] Log: HelpParamNames[2]=-VERBOSE [2466.76] Log: HelpParamDescriptions[2]=Whether to list all of the packages i t is processing [2466.76] Log: HelpParamNames[3]=-SKIPREADONLY [2466.76] Log: HelpParamDescriptions[3]=Whether to skip read only packages [2466.76] Log: HelpParamNames[4]=-Analyze [2466.76] Log: HelpParamDescriptions[4]=Don't compress, just report potential candidates for optimization. [2466.76] Log: [2466.76] Log: [FixAdditiveReferencesCommandlet] [2466.76] Log: HelpDescription=Scans all animations, and fixes Additive Anima tion references. [2466.76] Log: HelpUsage=gamename FixAdditiveReferences <params> [2466.76] Log: HelpParamNames[0]=-ANALYZE [2466.76] Log: HelpParamDescriptions[0]=Don't do any fix up work, just report issues. [2466.76] Log: HelpParamNames[1]=-AutoCheckOutPackages [2466.76] Log: HelpParamDescriptions[1]=Whether to autocheck out packages tha t need to be changed. [2466.76] Log: HelpParamNames[2]=-VERBOSE [2466.76] Log: HelpParamDescriptions[2]=Log advanced information when process ing. [2466.76] Log: HelpParamNames[3]=-SKIPREADONLY

[2466.76] Log: HelpParamDescriptions[3]=Whether to skip read only packages. T o only work on given packages, to go faster. [2466.76] Log: [2466.76] [2466.76] ges [2466.76] [2466.76] [2466.76] ip source [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: [StripSourceCommandlet] HelpDescription=Removes source code from compiled script packa

Log: HelpUsage=gamename.exe stripsource <packagename>.u Log: HelpParamNames[0]=packagename Log: HelpParamDescriptions[0]=The name of the script package to str code from. Wildcards are not currently supported here. Log: Log: Log: Log: Log: Log: Log: Log: Log: [TestCompressionCommandlet] HelpDescription= HelpUsage= HelpParamNames[0]= HelpParamDescriptions[0]= HelpParamNames[1]= HelpParamDescriptions[1]=

Log: FileName: ..\..\Engine\Localization\INT\GFxUI.INT Log: FileName: ..\..\TribesGame\Localization\INT\GFxUI.INT Log: [FontLib] Log: FontLib=GfxFonts.fonts_en Log: FontLib=GfxFonts.gfxfontlib Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [Fonts] AltLang=Arial Unicode MS BankGothic=BankGothic Md BT Crystal=Crystal FranklinBook=ITC Franklin Gothic Std,Medium FranklinDemi=ITC Franklin Gothic Std,Medium FranklinDemiCondensed=ITC Franklin Gothic Std,Medium FranklinMedium=ITC Franklin Gothic Std,Medium LCD=LCD Std MyriadPro=Myriad Pro MyriadBold=Myriad Pro,Bold [Global] No Trigger=No Trigger! [IME] MoviePath=UDKFrontEnd.udk_ime

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[2466.76] Log: FileName: ..\..\TribesGame\Localization\INT\TribesGame.INT [2466.76] Log: [General] [2466.76] Log: Version=Version `~ [2466.76] Log: SplashScreen_CopyrightInfo=Copyright 2011 Hirez Studios, Inc. All rights reserved. [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [TrChatConsole] SlashHelp=Press '/' to enter a command. TellHelp=Type "@<PlayerName> [Message]" to message a player.

[2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log:

TabHelp=(Press Tab to autocomplete) EscHelp=(Press [ESC] to close) [TrGameMessage] YouAreOnBloodEagleMessage=You are on Blood Eagle YouAreOnDiamondSwordMessage=You are on Diamond Sword OvertimeNotification=Overtime WaitingForPlayers=Waiting for players [TrGameStartMessage] MatchAboutToStart=Match begins in: [TrGameNextRoundMessage] Round=Round BeginsIn=begins in:

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[2466.76] Log: [TrDeployableMessage] [2466.76] Log: DeployableHologramTooCloseToEnemyBase=Invalid deploy location [2466.76] Log: DeployableHologramTooCloseToAnotherDeployable=Too close to ano ther deployable of the same type [2466.76] Log: DeployableHologramOnlyOutside=Can only be deployed outside [2466.76] Log: DeployableHologramInvalidDeploySpot=Invalid deploy location [2466.76] Log: DeployableAmmoRemaining=Deployable ammo remaining: [2466.76] Log: DeployableAmmoDepleted=Deployable ammo depleted [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [TrRabbitScoreMessage] YouScoreFlagTouch=You are the rabbit OtherScoreFlagTouch= is the new Rabbit YouAreNewLeader=You are the new leader OtherIsNewLeader= has taken the lead YouDroppedFlag=You have dropped the flag OtherDroppedFlag= no longer has the flag KillTheRabbit=Kill the Rabbit GetToTheFlag=Get to the flag [GFxProjectedUI] [GFxUI_PauseMenu] [TrCTFHUDMessage] YouHaveFlagString=You have the enemy flag EnemyHasFlagString=has our flag BothFlagsString=All Flags taken YouHaveFlagReminderString=Take the flag to your flag stand [TrStormMessage] ControlPointWon=taken ControlPointLost=lost ControlPointTransitioning=transitioning FriendlyCarrierShields50Percent=Our Carrier shields are at 50% EnemyCarrierShields50Percent=Enemy Carrier shields are at 50%

[2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

[2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] s [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] s [2466.76] [2466.76] [2466.76] ints [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

FriendlyCarrierShieldsDown=Our Carrier shields are down EnemyCarrierShieldsDown=Enemy Carrier shields are down EnemyCore75Percent=Enemy Carrier core health at 75% EnemyCore50Percent=Enemy Carrier core health at 50% EnemyCore25Percent=Enemy Carrier core health at 25% EnemyCoreDestroyed=Enemy Carrier core destroyed FriendlyCore75Percent=Our Carrier core health at 75% FriendlyCore50Percent=Our Carrier core health at 50% FriendlyCore25Percent=Our Carrier core health at 25% FriendlyCoreDestroyed=Our Carrier core is destroyed [TrTeamRabbitMessage] YouHaveTheFlag=You have the flag TheEnemyHasTheFlag=The enemy has the flag YourTeamHasTheFlag=Your team has the flag KillBonus=Kill bonus: x DroppedTheFlag=The flag is dropped YourTeamHas=Your team has EnemyTeamHas=The enemy team has LivesLeft=lives left [TrArenaMessage] TenTeamRespawnsRemain=10 team respawns remain FiveTeamRespawnsRemain=5 team respawns remain TeamRespawnsDepleted=Team respawns depleted YouAreLastManStanding=You are the last man standing Fight=Fight! NoRespawnsRemain=No respawns remain CannotSwitchTeam=Cannot switch teams while round is in progres WeWonTheRound=We won the round WeLostTheRound=We lost the round [TrDaD] TenTeamRespawnsRemain=10 team respawns remain FiveTeamRespawnsRemain=5 team respawns remain TeamRespawnsDepleted=Team respawns depleted YouAreLastManStanding=You are the last man standing Fight=Fight! NoRespawnsRemain=No respawns remain CannotSwitchTeam=Cannot switch teams while round is in progres

[TrCaHMessage] CaptureAndHoldTheControlPoints=Capture and hold the Control Po ControlPointCaptured=Control point captured TheEnemyNeeds=The enemy team needs WeNeed=Your team needs MorePointsToWin= more points to win TheEnemyHas=The enemy team has WeHave=Your team has Points= points [TrAutoBalanceMessage]

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Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

AutoBalanceInTwenty=Auto balance in 20 seconds AutoBalanceInFive=Auto balance in 5 seconds TeamsAutoBalanced=Teams auto balanced [TrCallInMessage] PlayerCalledInSupportInventory= called in an Inventory Station PlayerCalledInOrbitalStrike= called in an Orbital Strike PlayerCalledInTacticalStrike= called in a Tactical Strike [TrCTFMessage] EnemyFlagTaken=has the enemy flag FriendlyFlagTaken=has our flag EnemyFlagPickupAwayFromBase=has picked up the enemy flag FriendlyFlagPickupAwayFromBase=has picked up our flag EnemyFlagCaptured=has captured the enemy flag FriendlyFlagCaptured=has captured our flag EnemyFlagReturned=has returned the enemy flag FriendlyFlagReturned=has returned our flag EnemyFlagDropped=has dropped enemy flag FriendlyFlagDropped=has dropped our flag EnemyFlagAbandoned=The enemy flag has returned to base FriendlyFlagAbandoned=Our flag has returned to base BloodEagleFlagTaken=has the Blood Eagle flag DiamondSwordFlagTaken=has the Diamond Sword flag BloodEagleFlagPickupAwayFromBase=has picked up the Blood Eagle DiamondSwordFlagPickupAwayFromBase=has picked up the Diamond S BloodEagleFlagCaptured=has captured the Blood Eagle flag DiamondSwordFlagCaptured=has captured the Diamond Sword flag BloodEagleFlagReturned=has returned the Blood Eagle flag DiamondSwordFlagReturned=has returned the Diamond Sword flag BloodEagleFlagDropped=has dropped the Blood Eagle flag DiamondSwordFlagDropped=has dropped the Diamond Sword flag BloodEagleFlagAbandoned=The Blood Eagle flag has returned to b DiamondSwordFlagAbandoned=The Diamond Sword flag has returned

[TrTimerMessage] TimerMessage[0]=5 minutes remain TimerMessage[1]=1 minute remains TimerMessage[2]=30 seconds remains [TrMiscellaneousMessage] OurTeamBoughtHerc=We have a HERC EnemyTeamBoughtHerc=The Enemy has a HERC [TrVictoryMessage] TrainingComplete=Training complete [TrGeneratorMessage] OurGeneratorDestroyed=Our generator is down EnemyGeneratorDestroyed=Enemy generator is down

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[2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log:

OurGeneratorRestored=Our generator is back online [TrCTFScoreMessage] [TrDeathMessage] [TrKillerMessage] YouKilled=You killed KillCreditFor=Kill credit for [TrVictimMessage] YouWereKilledBy=You were killed by [TrFirstBloodMessage] FirstBlood=drew first blood [TrKillingSpreeMessage] EndSpreeNote='s streak shut down by EndSelfSpree=died, concluding a streak. SpreeNote[0]=is on a Killing Spree SpreeNote[1]=is on a Killing Rampage SpreeNote[2]=is Unstoppable SpreeNote[3]=is Relentless SpreeNote[4]=is The Slayer SelfSpreeNote[0]=You are on a Killing Spree SelfSpreeNote[1]=You are on a Killing Rampage SelfSpreeNote[2]=You are Unstoppable SelfSpreeNote[3]=You are Relentless SelfSpreeNote[4]=You are The Slayer [TrSnipingSpreeMessage] SpreeNote[0]=is on a Sniping Spree SpreeNote[1]=is a Marksman SpreeNote[2]=is a Sharpshooter SelfSpreeNote[0]=You are on a Sniping Spree SelfSpreeNote[1]=You are a Marksman SelfSpreeNote[2]=You are a Sharpshooter [TrExplosiveSpreeMessage] SpreeNote[0]=is on an Explosive Spree SpreeNote[1]=is a Demolitions Expert SpreeNote[2]=is the Hurt Locker SelfSpreeNote[0]=You are on an Explosive Spree SelfSpreeNote[1]=You are a Demolitions Expert SelfSpreeNote[2]=You are the Hurt Locker [TrSpinfusorSpreeMessage] SpreeNote[0]=is on a Classic Spree SpreeNote[1]=is a Disc Jockey SpreeNote[2]=is a Tribal Fanatic SelfSpreeNote[0]=You are on a Classic Spree

[2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

[2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log:

SelfSpreeNote[1]=You are a Disc Jockey SelfSpreeNote[2]=You are a Tribal Fanatic [TrMultiKillMessage] KillString[0]=Double Kill KillString[1]=Triple Kill KillString[2]=Quatra Kill KillString[3]=Ultra KILL KillString[4]=Team KILL [TrCallIn_SupportInventory] DisplayName=Inventory Support [TrCallIn_TacticalStrike] DisplayName=Tactical Strike [TrDmgType_Base] [TrDmgType_AssaultRifle] [TrDmgType_BaseTurret] [TrDmgType_Eagle] [TrDmgType_GravCyclePilot] [TrDmgType_Grenade] [TrDmgType_GrenadeLauncher] [TrDmgType_LightTurret] [TrDmgType_Melee] [TrDmgType_Mine] [TrDmgType_AVMine] [TrDmgType_NovaColt] [TrDmgType_PhaseRifle] [TrDmgType_Shotgun]

[2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log:

[2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [TrDmgType_Spinfusor] [TrDmgType_StickyGrenade]

[2466.76] Log: [TrDevice_Spinfusor] [2466.76] Log: ItemName=Spinfusor [2466.76] Log: ItemName=Spinfusor [2466.76] Log: InfoPanelDescription=The Spinfusor is the most popular weapon used in the Wilderzone. Versatile, it packs a powerful punch. [2466.76] Log: UpgradeDescription[0]=+5 AMMO [2466.76] Log: UpgradeDescription[1]=+20% DAMAGE VERSUS ARMORED [2466.76] Log: UpgradeDescription[2]=+5 AMMO [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [TrDevice_BaseTurretDeployable] ItemName=Base Turret

[2466.76] Log: [TrDevice_ForceFieldDeployable] [2466.76] Log: ItemName=Force Field [2466.76] Log: InfoPanelDescription=Force Fields block all weapons fire. Huma ns can move through force fields, but will take damage based on how fast they ar e going when they do. [2466.76] Log: UpgradeDescription[0]=+350 HEALTH [2466.76] Log: UpgradeDescription[1]=+1 MAX DEPLOYED [2466.76] Log: UpgradeDescription[2]=+350 HEALTH [2466.76] Log: [2466.76] [2466.76] [2466.76] defense. [2466.76] LOCK DELAY [2466.76] DEPLOY LIMIT [2466.76] VERSUS ARMORED [2466.76] Log: Log: Log: Log: Log: Log: Log: [TrDevice_OmniSensorDeployable] ItemName=Omni Sensor [TrDevice_BackupGeneratorDeployable] ItemName=Backup Generator [TrDevice_RadarSensorDeployable] ItemName=Radar Sensor [TrDevice_LightTurretDeployable] ItemName=Light Turret InfoPanelDescription=Light Turrets excel at generator and flag UpgradeDescription[0]=-15% TURRET UpgradeDescription[1]=+1 TURRET UpgradeDescription[2]=+25% TURRET

[2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log:

[2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [TrDevice_EnergyPack] ItemName=Energy [TrDevice_RepairTool] ItemName=Repair Tool [TrDevice_AmmoPack] ItemName=Ammo

[2466.76] Log: [TrDevice_JammerPack] [2466.76] Log: ItemName=Jammer [2466.76] Log: InfoPanelDescription=When active, the Jammer pack hides you an d nearby friends from Sensors and HUD markers. It will also remove Stealth from nearby enemy Infiltrators. [2466.76] Log: UpgradeDescription[0]=+15% RADIUS [2466.76] Log: UpgradeDescription[1]=-25% ENERGY DRAIN [2466.76] Log: UpgradeDescription[2]=+15% RADIUS [2466.76] Log: UpgradeDescription[3]=-25% ENERGY DRAIN [2466.76] Log: ItemName=Jammer Pack [2466.76] Log: [2466.76] [2466.76] [2466.76] s applied [2466.76] SHIELD EFFECT [2466.76] DRAIN [2466.76] SHIELD EFFECT [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] on starts [2466.76] DELAY [2466.76] DELAY [2466.76] DELAY [2466.76] Log: Log: Log: to your Log: Log: Log: Log: Log: [TrDevice_RegenPack] Log: ItemName=Regen Log: ItemName=Health Regen Pack Log: InfoPanelDescription=Reduces the delay until Health Regenerati when out of combat. Log: UpgradeDescription[0]=-3% REGENERATION Log: Log: Log: UpgradeDescription[1]=-3% REGENERATION UpgradeDescription[2]=-3% REGENERATION [TrDevice_ShieldPack] ItemName=Shield Pack InfoPanelDescription=When a shield pack is activated, damage i energy pool rather than your health. UpgradeDescription[0]=IMPROVE UpgradeDescription[1]=-50% ENERGY UpgradeDescription[2]=IMPROVE

[2466.76] Log: [TrDevice_Stealth] [2466.76] Log: ItemName=Stealth [2466.76] Log: InfoPanelDescription=When activated, this pack renders you inv isible to all enemies. You'll appear briefly when taking damage, firing a weapon , or at speeds over 173kph.

[2466.76] DRAIN [2466.76] DRAIN [2466.76] DRAIN [2466.76] [2466.76] [2466.76] [2466.76] , the Arx [2466.76] [2466.76] VERSUS ARMORED [2466.76] [2466.76]

Log: Log: Log: Log: Log: Log: Log: Buster Log: Log: Log: Log:

UpgradeDescription[0]=-8% ENERGY UpgradeDescription[1]=-8% ENERGY UpgradeDescription[2]=-8% ENERGY

[TrDevice_ArxBuster] ItemName=Arx Buster InfoPanelDescription=Designed for use against armored defenses fires a triple shot of sticky explosives. UpgradeDescription[0]=+6 AMMO UpgradeDescription[1]=+20% DAMAGE UpgradeDescription[2]=+6 AMMO

[2466.76] Log: [TrDevice_RemoteArxBuster] [2466.76] Log: ItemName=Jackal [2466.76] Log: InfoPanelDescription=The Jackal fires up to three rounds that stick to any surface, and are remote triggered for detonation. Perfect for setti ng up traps and destroying objectives from a safe distance. [2466.76] Log: UpgradeDescription[0]=+6 AMMO [2466.76] Log: UpgradeDescription[1]=+20% DAMAGE VERSUS ARMORED [2466.76] Log: UpgradeDescription[2]=+6 AMMO [2466.76] Log: [2466.76] Log: [TrDevice_AssaultRifle] [2466.76] Log: ItemName=Assault Rifle [2466.76] Log: InfoPanelDescription=The Assault Rifle is a good weapon to hav e in almost any situation. [2466.76] Log: UpgradeDescription[0]=+48 AMMO [2466.76] Log: UpgradeDescription[1]=+4 CLIP SIZE [2466.76] Log: UpgradeDescription[2]=+48 AMMO [2466.76] Log: UpgradeDescription[3]=-15% RELOAD TIME [2466.76] Log: [2466.76] Log: [TrDevice_ChainGun] [2466.76] Log: ItemName=Chain Gun [2466.76] Log: InfoPanelDescription=The most powerful of the automatic weapon s found in the Wilderzone, the chaingun is relentless, with no need to reload. [2466.76] Log: UpgradeDescription[0]=+25 AMMO [2466.76] Log: UpgradeDescription[1]=-15% SPINUP TIME [2466.76] Log: UpgradeDescription[2]=+25 AMMO [2466.76] Log: UpgradeDescription[3]=-15% SPINUP TIME [2466.76] Log: [2466.76] Log: [TrDevice_ConcussionGrenade] [2466.76] Log: ItemName=Impact Nitron [2466.76] Log: InfoPanelDescription=Impact Nitrons deal little damage, but fo rce enemies to drop the flag. [2466.76] Log: UpgradeDescription[0]=+1 AMMO

[2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log:

UpgradeDescription[1]=+10% RADIUS UpgradeDescription[2]=+1 AMMO [TrDevice_DualRhinos] ItemName=Rhino

[2466.76] Log: [TrDevice_Eagle] [2466.76] Log: ItemName=Eagle Pistol [2466.76] Log: InfoPanelDescription=The Eagle fires near instantaneous supers onic rounds, making it an exceptional finishing weapon against wounded enemies. [2466.76] Log: UpgradeDescription[0]=+32 AMMO [2466.76] Log: UpgradeDescription[1]=+4 CLIP SIZE [2466.76] Log: UpgradeDescription[2]=-30% RELOAD TIME [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: n the Wilderzone. [2466.76] Log: [2466.76] Log: [2466.76] Log: VERSUS ARMORED [2466.76] Log: [TrDevice_Grenade] ItemName=Frag Grenade InfoPanelDescription=The most basic and common grenade found i The design has lasted over 2000 years, and is still effective. UpgradeDescription[0]=+1 AMMO UpgradeDescription[1]=+10% RADIUS UpgradeDescription[2]=+20% DAMAGE

[2466.76] Log: [TrDevice_GrenadeLauncher] [2466.76] Log: ItemName=Grenade Launcher [2466.76] Log: InfoPanelDescription=The Grenades from this launcher explode o n contact with enemies, and its expanded clip and radius give it more flexibilit y than the Arx Buster. [2466.76] Log: UpgradeDescription[0]=+8 AMMO [2466.76] Log: UpgradeDescription[1]=+1 CLIP SIZE [2466.76] Log: UpgradeDescription[2]=+8 AMMO [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: em, and give the [2466.76] Log: [2466.76] Log: [2466.76] Log: VERSUS ARMORED [2466.76] Log: [TrDevice_Mine] ItemName=Mines InfoPanelDescription=Mines explode when enemies travel over th Doombringer added defensive capabilities. UpgradeDescription[0]=+1 AMMO UpgradeDescription[1]=+10% RADIUS UpgradeDescription[2]=+20% DAMAGE

[2466.76] Log: [TrDevice_StealthLightSpinfusor] [2466.76] Log: ItemName=Stealth Spinfusor [2466.76] Log: InfoPanelDescription=The Stealth Spinfusor has been modified t o fit an Infiltrator's low profile. [2466.76] Log: UpgradeDescription[0]=+5 AMMO [2466.76] Log: UpgradeDescription[1]=+20% DAMAGE VERSUS ARMORED

[2466.76] Log: [2466.76] Log:

UpgradeDescription[2]=+5 AMMO

[2466.76] Log: [TrDevice_NovaColt] [2466.76] Log: ItemName=Nova Blaster [2466.76] Log: InfoPanelDescription=The Nova Blaster fires a fast-moving bolt of energy that will ricochet off of most surfaces. [2466.76] Log: UpgradeDescription[0]=+24 AMMO [2466.76] Log: UpgradeDescription[1]=+4 CLIP SIZE [2466.76] Log: UpgradeDescription[2]=-30% RELOAD TIME [2466.76] Log: [2466.76] Log: [TrDevice_PhaseRifle] [2466.76] Log: ItemName=Phase Rifle [2466.76] Log: InfoPanelDescription=A precision sniping weapon, the Phase Rif le uses energy to fire. Unlike the BXT1 it does not need to be scoped for full d amage and can fire from the hip. [2466.76] Log: UpgradeDescription[0]=+8 AMMO [2466.76] Log: UpgradeDescription[1]=+1 CLIP SIZE [2466.76] Log: UpgradeDescription[2]=-20% RANGE FALLOFF [2466.76] Log: UpgradeDescription[3]=-30% RELOAD TIME [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: t, revealing the [2466.76] Log: [2466.76] Log: SIZE [2466.76] Log: [2466.76] Log: TIME [2466.76] Log: [TrDevice_RhinoSMG] ItemName=Rhino SMG InfoPanelDescription=A silenced SMG, the Rhino has a low repor Infiltrator from stealth for only a few seconds when fired. UpgradeDescription[0]=+52 AMMO UpgradeDescription[1]=+4 CLIP UpgradeDescription[2]=+52 AMMO UpgradeDescription[3]=-15% RELOAD

[2466.76] Log: [TrDevice_SaberLauncher] [2466.76] Log: ItemName=Saber Launcher [2466.76] Log: InfoPanelDescription=The Saber fires a tracking missile that w ill only lock onto vehicles or Humans who are in the air. It takes 3 seconds to lock onto a target, and cannot be fired without a lock. [2466.76] Log: UpgradeDescription[0]=+2 AMMO [2466.76] Log: UpgradeDescription[1]=+15% DAMAGE VERSUS ARMORED [2466.76] Log: UpgradeDescription[2]=+2 AMMO [2466.76] Log: [2466.76] [2466.76] [2466.76] . [2466.76] [2466.76] SIZE [2466.76] Log: Log: Log: Log: Log: Log: [TrDevice_Shotgun] ItemName=Shotgun InfoPanelDescription=Deals massive damage over short distances UpgradeDescription[0]=+10 AMMO UpgradeDescription[1]=+1 CLIP UpgradeDescription[2]=+10 AMMO

[2466.76] Log: [2466.76] Log: [TrDevice_SniperRifle] [2466.76] Log: ItemName=BXT1 Rifle [2466.76] Log: InfoPanelDescription=A Sniper Rifle, the BXT1 does more damage the longer you are in Scope. [2466.76] Log: UpgradeDescription[0]=+8 AMMO [2466.76] Log: UpgradeDescription[1]=+1 CLIP SIZE [2466.76] Log: UpgradeDescription[2]=-20% RANGE FALLOFF [2466.76] Log: UpgradeDescription[3]=-30% RELOAD TIME [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: Phase Rifle, but required. [2466.76] Log: [2466.76] Log: SIZE [2466.76] Log: FALLOFF [2466.76] Log: TIME [2466.76] Log: [TrDevice_SAP20] ItemName=SAP20 InfoPanelDescription=The SAP20 deals more base damage than the consumes more energy and has fewer charges before a reload is UpgradeDescription[0]=+8 AMMO UpgradeDescription[1]=+1 CLIP UpgradeDescription[2]=-20% RANGE UpgradeDescription[3]=-30% RELOAD

[2466.76] Log: [TrDevice_Thumper] [2466.76] Log: ItemName=Thumper [2466.76] Log: InfoPanelDescription=The full-sized Thumper gives Technicians much needed stopping power indoors, as well as added maneuverability. [2466.76] Log: UpgradeDescription[0]=+5 AMMO [2466.76] Log: UpgradeDescription[1]=+20% DAMAGE VERSUS ARMORED [2466.76] Log: UpgradeDescription[2]=+5 AMMO [2466.76] Log: [2466.76] Log: [TrDevice_ThumperD] [2466.76] Log: ItemName=Thumper D [2466.76] Log: InfoPanelDescription=A more compact version of the Thumper, th e D-Variant offers less damage and knockback acceleration than a typical Spinfus or. [2466.76] Log: UpgradeDescription[0]=+5 AMMO [2466.76] Log: UpgradeDescription[1]=+20% DAMAGE VERSUS ARMORED [2466.76] Log: UpgradeDescription[2]=+5 AMMO [2466.76] Log: [2466.76] [2466.76] [2466.76] damage to d against [2466.76] [2466.76] [2466.76] Log: [TrDevice_StickyGrenade] Log: ItemName=Sticky Grenades Log: InfoPanelDescription=Sticky grenades deal a massive amount of armored targets such as Base Turrets, Generators, and Vehicles. Not ba humans either. Log: UpgradeDescription[0]=+1 AMMO Log: UpgradeDescription[1]=+10% RADIUS Log: UpgradeDescription[2]=+20% DAMAGE

VERSUS ARMORED [2466.76] Log: [2466.76] Log:

UpgradeDescription[3]=+1 AMMO

[2466.76] Log: [TrDevice_MortarLauncher] [2466.76] Log: ItemName=Fusion Mortar [2466.76] Log: InfoPanelDescription=Perhaps the most destructive hand held we apon in the Wilderzone, the Fusion Mortar can turn almost any defense into insta nt rubble. [2466.76] Log: UpgradeDescription[0]=+5 AMMO [2466.76] Log: UpgradeDescription[1]=+20% DAMAGE VERSUS ARMORED [2466.76] Log: UpgradeDescription[2]=+5 AMMO [2466.76] Log: [2466.76] Log: [TrDevice_AntiAirTurretDeployable] [2466.76] Log: ItemName=EXR Turret [2466.76] Log: InfoPanelDescription=The EXR Turret has a longer range than th e Light Turret and fires a small explosive rocket. It deals less focused damage than the Light Turret, but makes up for it with flexibility. [2466.76] Log: UpgradeDescription[0]=-15% TURRET LOCK DELAY [2466.76] Log: UpgradeDescription[1]=+1 TURRET DEPLOY LIMIT [2466.76] Log: UpgradeDescription[2]=+25% TURRET VERSUS ARMORED [2466.76] Log: [2466.76] Log: [TrDevice_APGrenade] [2466.76] Log: ItemName=Anti-Personnel Grenade [2466.76] Log: InfoPanelDescription=AP Grenades deal massive damage to humans , but are very poor against Armored targets such as Base Turrets, Generators, an d Vehicles. [2466.76] Log: UpgradeDescription[0]=+1 AMMO [2466.76] Log: UpgradeDescription[1]=+10% RADIUS [2466.76] Log: UpgradeDescription[2]=+10% RADIUS [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [TrDevice_ArxShotgun] ItemName=Arx Shotgun

[2466.76] Log: [TrDevice_AutoShotgun] [2466.76] Log: ItemName=Automatic Shotgun [2466.76] Log: InfoPanelDescription=This shotgun is clip loaded, rather than single shell, allowing for a more steady rate of fire. [2466.76] Log: UpgradeDescription[0]=+14 AMMO [2466.76] Log: UpgradeDescription[1]=+1 CLIP SIZE [2466.76] Log: UpgradeDescription[2]=+14 AMMO [2466.76] Log: UpgradeDescription[3]=-25% RELOAD TIME [2466.76] Log: [2466.76] Log: [TrDevice_AccurizedShotgun]

[2466.76] Log: ItemName=Accurized Shotgun [2466.76] Log: InfoPanelDescription=Shotguns deal massive damage over short d istances. This modified version deals less damage, but has higher accuracy and t ighter spread than normal. [2466.76] Log: UpgradeDescription[0]=+10 AMMO [2466.76] Log: UpgradeDescription[1]=+1 CLIP SIZE [2466.76] Log: UpgradeDescription[2]=+10 AMMO [2466.76] Log: [2466.76] Log: [TrDevice_Blink] [2466.76] Log: ItemName=Thrust [2466.76] Log: InfoPanelDescription=The Thrust pack gives a Pathfinder crazy acceleration, using energy to launch the Pathfinder forward. [2466.76] Log: UpgradeDescription[0]=-6% ENERGY DRAIN [2466.76] Log: UpgradeDescription[1]=INCREASE THRUST POTENCY [2466.76] Log: UpgradeDescription[2]=-6% ENERGY DRAIN [2466.76] Log: [2466.76] Log: [TrDevice_BoltLauncher] [2466.76] Log: ItemName=Bolt Launcher [2466.76] Log: InfoPanelDescription=While some would say it's not as elegant as a disc, this Bolt packs a strong punch. [2466.76] Log: UpgradeDescription[0]=+5 AMMO [2466.76] Log: UpgradeDescription[1]=+20% DAMAGE VERSUS ARMORED [2466.76] Log: UpgradeDescription[2]=+5 AMMO [2466.76] Log: [2466.76] Log: [TrDevice_Claymore] [2466.76] Log: ItemName=Claymore Mine [2466.76] Log: InfoPanelDescription=Claymores are directional mines very effe ctive at base defense. [2466.76] Log: UpgradeDescription[0]=+1 AMMO [2466.76] Log: UpgradeDescription[1]=+10% RADIUS [2466.76] Log: UpgradeDescription[2]=+20% DAMAGE VERSUS ARMORED [2466.76] Log: [2466.76] Log: [TrDevice_ArmoredClaymore] [2466.76] Log: ItemName=Motion Mine [2466.76] Log: InfoPanelDescription=The Motion Mine detonates in a 360 degree radius, but only on enemies traveling over 120kph. It has a slightly smaller ra nge than a Claymore, but covers a larger area. [2466.76] Log: UpgradeDescription[0]=+1 AMMO [2466.76] Log: UpgradeDescription[1]=+10% RADIUS [2466.76] Log: UpgradeDescription[2]=+20% DAMAGE VERSUS ARMORED [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [TrDevice_CustomEagle] ItemName=Custom Eagle

[2466.76] Log: [2466.76] Log: [2466.76] Log:

[TrDevice_DamagePack] ItemName=Overcharge

[2466.76] Log: [TrDevice_DiskToss] [2466.76] Log: ItemName=Spinfusor Disc [2466.76] Log: InfoPanelDescription=Freehand throwing a Spinfusor disc may se em crazy, but for Juggernauts it is a favored sport and a valued show of strengt h. Discs explode on contact with any surface. S+2. [2466.76] Log: UpgradeDescription[0]=+1 AMMO [2466.76] Log: UpgradeDescription[1]=+20% DAMAGE VERSUS ARMORED [2466.76] Log: UpgradeDescription[2]=+1 AMMO [2466.76] Log: [2466.76] Log: [TrDevice_DropJammerDeployable] [2466.76] Log: ItemName=Drop Jammer [2466.76] Log: InfoPanelDescription=Jammers hide you from enemy sensors and H UD markers, as well as reveal enemy players in stealth. [2466.76] Log: UpgradeDescription[0]=+15% RADIUS [2466.76] Log: UpgradeDescription[1]=+15% RADIUS [2466.76] Log: UpgradeDescription[2]=+1 JAMMER DEPLOYED [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: n to those caught [2466.76] Log: [2466.76] Log: [2466.76] Log: DRAIN [2466.76] Log: [TrDevice_EMPGrenade] ItemName=EMP Grenade InfoPanelDescription=EMP Grenades cause damage and Energy drai in the blast. UpgradeDescription[0]=+1 AMMO UpgradeDescription[1]=+10% RADIUS UpgradeDescription[2]=+20% ENERGY

[2466.76] Log: [TrDevice_EnergyPack_Brute] [2466.76] Log: ItemName=Energy Pack [2466.76] Log: InfoPanelDescription=Increases maximum energy pool by 20, and can be modified for more. [2466.76] Log: UpgradeDescription[0]=+5 ENERGY [2466.76] Log: UpgradeDescription[1]=+5 ENERGY [2466.76] Log: UpgradeDescription[2]=+5 ENERGY [2466.76] Log: [2466.76] Log: [TrDevice_EnergyPack_Juggernaut] [2466.76] Log: ItemName=Energy Pack [2466.76] Log: InfoPanelDescription=Increases maximum energy pool by 20, and can be modified for more. [2466.76] Log: UpgradeDescription[0]=+5 ENERGY [2466.76] Log: UpgradeDescription[1]=+5 ENERGY [2466.76] Log: UpgradeDescription[2]=+5 ENERGY [2466.76] Log: [2466.76] Log: [TrDevice_EnergyPack_Soldier] [2466.76] Log: ItemName=Energy Pack [2466.76] Log: InfoPanelDescription=Increases maximum energy pool by 20, and can be modified for more. [2466.76] Log: UpgradeDescription[0]=+5 ENERGY

[2466.76] Log: [2466.76] Log: [2466.76] Log:

UpgradeDescription[1]=+5 ENERGY UpgradeDescription[2]=+5 ENERGY

[2466.76] Log: [TrDevice_UtilityPack_Soldier] [2466.76] Log: ItemName=Utility Pack [2466.76] Log: InfoPanelDescription=Equipping this pack increases maximum ene rgy pool by 20, and can be modified for extra Health, Ammo, and Speed. [2466.76] Log: UpgradeDescription[0]=+1 GRENADE AMMO [2466.76] Log: UpgradeDescription[1]=+100 HEALTH [2466.76] Log: UpgradeDescription[2]=+10% RUN SPEED [2466.76] Log: [2466.76] Log: [TrDevice_SurvivalPack] [2466.76] Log: ItemName=Survival Pack [2466.76] Log: InfoPanelDescription=Equipping this pack increases maximum ene rgy pool by 15, and can be modified for extra Health, Energy Regeneration, and S peed. [2466.76] Log: UpgradeDescription[0]=+200 HEALTH [2466.76] Log: UpgradeDescription[1]=+25% RUN SPEED [2466.76] Log: UpgradeDescription[2]=+15% ENERGY REGEN [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] RECHARGE [2466.76] RECHARGE [2466.76] RECHARGE [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] RECHARGE [2466.76] RECHARGE [2466.76] RECHARGE [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [TrDevice_ERechargePack_Sentinel] ItemName=Energy Recharge InfoPanelDescription=Increases energy regeneration rate 6%. UpgradeDescription[0]=+4% ENERGY UpgradeDescription[1]=+4% ENERGY UpgradeDescription[2]=+4% ENERGY [TrDevice_ERechargePack] ItemName=Recharge [TrDevice_ERechargePack_Pathfinder] ItemName=Energy Recharge InfoPanelDescription=Increases energy regeneration rate 6%. UpgradeDescription[0]=+4% ENERGY UpgradeDescription[1]=+4% ENERGY UpgradeDescription[2]=+4% ENERGY

[2466.76] Log: [TrDevice_Falcon] [2466.76] Log: ItemName=Falcon [2466.76] Log: InfoPanelDescription=A fully automatic Pistol, the Falcon adds versatility to any Sentinel caught in a duel. [2466.76] Log: UpgradeDescription[0]=+40 AMMO [2466.76] Log: UpgradeDescription[1]=+4 CLIP SIZE

[2466.76] Log: [2466.76] Log: TIME [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: st radius. Stand [2466.76] Log: [2466.76] Log: [2466.76] Log: VERSUS ARMORED [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: ll detonate early [2466.76] Log: [2466.76] Log: [2466.76] Log: VERSUS ARMORED [2466.76] Log: [2466.76] [2466.76] [2466.76] ius. [2466.76] [2466.76] [2466.76] VERSUS ARMORED [2466.76] Log: Log: Log: Log: Log: Log: Log:

UpgradeDescription[2]=+40 AMMO UpgradeDescription[3]=-15% RELOAD

[TrDevice_GrenadeXL] ItemName=Frag Grenade XL InfoPanelDescription=This Grenade has a larger than normal bla back. UpgradeDescription[0]=+1 AMMO UpgradeDescription[1]=+10% RADIUS UpgradeDescription[2]=+20% DAMAGE

[TrDevice_ProximityGrenade] ItemName=Proximity Grenade InfoPanelDescription=Proximity Grenades do less damage, but wi if close to an enemy. UpgradeDescription[0]=+1 AMMO UpgradeDescription[1]=+10% RADIUS UpgradeDescription[2]=+20% DAMAGE

[TrDevice_GrenadeT5] ItemName=T5 Grenade InfoPanelDescription=A heavy grenade with a wide explosion rad UpgradeDescription[0]=+1 AMMO UpgradeDescription[1]=+10% RADIUS UpgradeDescription[2]=+20% DAMAGE

[2466.76] Log: [TrDevice_MIRVGrenade] [2466.76] Log: ItemName=Cluster Grenade [2466.76] Log: InfoPanelDescription=The cluster grenade breaks apart into sev eral smaller bomblets on detonation, each exploding for additional damage. [2466.76] Log: UpgradeDescription[0]=+1 AMMO [2466.76] Log: UpgradeDescription[1]=+10% RADIUS [2466.76] Log: UpgradeDescription[2]=+20% DAMAGE VERSUS ARMORED [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [TrDevice_H1] ItemName=H1 Pistol

[2466.76] Log: [TrDevice_HeavyAPGrenade] [2466.76] Log: ItemName=Heavy AP Grenade [2466.76] Log: InfoPanelDescription=AP Grenades deal massive damage to humans , but are very poor against Armored targets such as Base Turrets, Generators, an d Vehicles. [2466.76] Log: UpgradeDescription[0]=+1 AMMO [2466.76] Log: UpgradeDescription[1]=+10% RADIUS

[2466.76] Log: [2466.76] Log:

UpgradeDescription[2]=+10% RADIUS

[2466.76] Log: [TrDevice_HeavyBoltLauncher] [2466.76] Log: ItemName=Heavy Bolt Launcher [2466.76] Log: InfoPanelDescription=The heavy version of the bolt launcher de als more damage per hit than its lighter counterpart. [2466.76] Log: UpgradeDescription[0]=+5 AMMO [2466.76] Log: UpgradeDescription[1]=+20% DAMAGE VERSUS ARMORED [2466.76] Log: UpgradeDescription[2]=+5 AMMO [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] [2466.76] [2466.76] s applied [2466.76] SHIELD EFFECT [2466.76] DRAIN [2466.76] SHIELD EFFECT [2466.76] [2466.76] [2466.76] [2466.76] und among [2466.76] [2466.76] VERSUS ARMORED [2466.76] [2466.76] Log: Log: Log: to your Log: Log: Log: Log: Log: [TrDevice_HeavySpinfusor] Log: ItemName=Heavy Spinfusor Log: InfoPanelDescription=Spinfusors are the most common weapons fo the Tribes, and this one was made bigger and harder hitting. Log: UpgradeDescription[0]=+5 AMMO Log: UpgradeDescription[1]=+20% DAMAGE Log: Log: UpgradeDescription[2]=+5 AMMO [TrDevice_HeavyImpactNitron] ItemName=Heavy Impact Nitron [TrDevice_HeavyShieldPack] ItemName=Heavy Shield Pack InfoPanelDescription=When a shield pack is activated, damage i energy pool rather than your health. UpgradeDescription[0]=IMPROVE UpgradeDescription[1]=-50% ENERGY UpgradeDescription[2]=IMPROVE

[2466.76] Log: [TrDevice_LightAssaultRifle] [2466.76] Log: ItemName=Light Assault Rifle [2466.76] Log: InfoPanelDescription=The LAR fires a three-round burst, and th e Scope allows it to engage targets at great distance. [2466.76] Log: UpgradeDescription[0]=+42 AMMO [2466.76] Log: UpgradeDescription[1]=+3 CLIP SIZE [2466.76] Log: UpgradeDescription[2]=+42 AMMO [2466.76] Log: UpgradeDescription[3]=-15% RELOAD TIME [2466.76] Log: [2466.76] Log: [TrDevice_Twinfusor] [2466.76] Log: ItemName=Twinfusor [2466.76] Log: InfoPanelDescription=Quickly finding popularity across the Wil derzone, the Twinfusor fires two disks per reload. Sleek and sexy, much of the s uccess is being attributed to its simple marketing slogan: 'Think Twice'

[2466.76] [2466.76] VERSUS ARMORED [2466.76] [2466.76]

Log: Log: Log: Log:

UpgradeDescription[0]=+6 AMMO UpgradeDescription[1]=+20% DAMAGE UpgradeDescription[2]=+6 AMMO

[2466.76] Log: [TrDevice_LightTwinfusor] [2466.76] Log: ItemName=Light Twinfusor [2466.76] Log: InfoPanelDescription=Quickly finding popularity across the Wil derzone, the Twinfusor series fires two disks per reload. This light version has been modified for Pathfinders. [2466.76] Log: UpgradeDescription[0]=+6 AMMO [2466.76] Log: UpgradeDescription[1]=+20% DAMAGE VERSUS ARMORED [2466.76] Log: UpgradeDescription[2]=+6 AMMO [2466.76] Log: [2466.76] Log: [TrDevice_HeavyTwinfusor] [2466.76] Log: ItemName=Heavy Twinfusor [2466.76] Log: InfoPanelDescription=Quickly finding popularity across the Wil derzone, the Twinfusor series fires two disks per reload. This heavy version has been modified for Juggernauts. [2466.76] Log: UpgradeDescription[0]=+6 AMMO [2466.76] Log: UpgradeDescription[1]=+20% DAMAGE VERSUS ARMORED [2466.76] Log: UpgradeDescription[2]=+6 AMMO [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [TrDevice_LightRegenPack] ItemName=Light Regen

[2466.76] Log: [TrDevice_LightSpinfusor] [2466.76] Log: ItemName=Light Spinfusor [2466.76] Log: InfoPanelDescription=Lightweight and quick firing, the Light S pinfusor is the weapon of choice for Pathfinders. [2466.76] Log: UpgradeDescription[0]=+5 AMMO [2466.76] Log: UpgradeDescription[1]=+20% DAMAGE VERSUS ARMORED [2466.76] Log: UpgradeDescription[2]=+5 AMMO [2466.76] Log: [2466.76] [2466.76] [2466.76] damage to [2466.76] [2466.76] [2466.76] VERSUS ARMORED [2466.76] [2466.76] Log: Log: Log: armored Log: Log: Log: Log: Log: [TrDevice_LightStickyGrenade] ItemName=Light Sticky Grenade InfoPanelDescription=Sticky grenades deal a massive amount of targets such as Base Turrets, Generators, and Vehicles. UpgradeDescription[0]=+1 AMMO UpgradeDescription[1]=+10% RADIUS UpgradeDescription[2]=+20% DAMAGE UpgradeDescription[3]=+1 AMMO [TrDevice_MinorEnergyPack] ItemName=Minor Energy

[2466.76] Log: [2466.76] Log:

[2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: the MIRV Launcher [2466.76] Log: [2466.76] Log: VERSUS ARMORED [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: when tripped, and [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: ombat situations. [2466.76] Log: [2466.76] Log: SIZE [2466.76] Log: [2466.76] Log: TIME [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: its predecessor, [2466.76] Log: [2466.76] Log: SIZE [2466.76] Log: [2466.76] Log: TIME [2466.76] Log: [TrDevice_MIRVLauncher] ItemName=MIRV Launcher InfoPanelDescription=A modified version of the Fusion Mortar, can spread its damage over a larger area. UpgradeDescription[0]=+5 AMMO UpgradeDescription[1]=+20% DAMAGE UpgradeDescription[2]=+5 AMMO [TrDevice_MotionSensorDeployable] ItemName=Motion Sensor InfoPanelDescription=Motion Sensors drain energy from enemies provide a warning when tripped or destroyed. UpgradeDescription[0]=+1 AMMO UpgradeDescription[1]=+10% RADIUS UpgradeDescription[2]=+1 AMMO [TrDevice_NJ4SMG] ItemName=NJ4 SMG InfoPanelDescription=The NJ4 is a solid SMG, capable in most c UpgradeDescription[0]=+48 AMMO UpgradeDescription[1]=+4 CLIP UpgradeDescription[2]=+48 AMMO UpgradeDescription[3]=-15% RELOAD

[TrDevice_NJ5SMG] ItemName=NJ5-B SMG InfoPanelDescription=The NJ5-B has a slower rate of fire than but deals more damage per hit. It can also fire while in scope. UpgradeDescription[0]=+48 AMMO UpgradeDescription[1]=+4 CLIP UpgradeDescription[2]=+48 AMMO UpgradeDescription[3]=-15% RELOAD

[2466.76] Log: [TrDevice_NovaSlug] [2466.76] Log: ItemName=Nova Colt [2466.76] Log: InfoPanelDescription=A classic 6-shooter reborn, the Nova Colt fires a super high velocity round that does massive damage. [2466.76] Log: UpgradeDescription[0]=+12 AMMO [2466.76] Log: UpgradeDescription[1]=-25% RELOAD TIME [2466.76] Log: UpgradeDescription[2]=+12 AMMO [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [TrDevice_PersonalForceFieldDeployable] ItemName=Personal Forcefield

[2466.76] Log: [TrDevice_PrismMineDeployable] [2466.76] Log: ItemName=Prism Mine [2466.76] Log: InfoPanelDescription=Several Tribal curses were invented just to describe Infiltrators who sneak around enemy bases placing mines. [2466.76] Log: UpgradeDescription[0]=+1 AMMO [2466.76] Log: UpgradeDescription[1]=+10% RADIUS [2466.76] Log: UpgradeDescription[2]=+20% DAMAGE VERSUS ARMORED [2466.76] Log: [2466.76] Log: [TrDevice_RepairToolSD] [2466.76] Log: ItemName=Improved Repair Tool [2466.76] Log: InfoPanelDescription=Repair tools can bring Base Turrets, Gene rators, and Sensors back online. They can also repair Vehicles. This tool has a higher rate than standard tools. [2466.76] Log: UpgradeDescription[0]=+15% REPAIR [2466.76] Log: UpgradeDescription[1]=+15% REPAIR [2466.76] Log: UpgradeDescription[2]=+15% REPAIR [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [TrDevice_S22Rifle] ItemName=S22 Rifle

[2466.76] Log: [TrDevice_SawedOffShotgun] [2466.76] Log: ItemName=Sawed-Off Shotgun [2466.76] Log: InfoPanelDescription=The Sawed-Off Shotgun deals incredible da mage at close range. [2466.76] Log: UpgradeDescription[0]=+10 AMMO [2466.76] Log: UpgradeDescription[1]=-20% RELOAD TIME [2466.76] Log: UpgradeDescription[2]=+10 AMMO [2466.76] Log: [2466.76] Log: [TrDevice_SN7] [2466.76] Log: ItemName=SN7 Silenced Pistol [2466.76] Log: InfoPanelDescription=A precision weapon, the SN7 is perfect fo r finishing off an enemy after an ambush. [2466.76] Log: UpgradeDescription[0]=+24 AMMO [2466.76] Log: UpgradeDescription[1]=-30% RELOAD TIME [2466.76] Log: UpgradeDescription[2]=+4 CLIP SIZE [2466.76] Log: [2466.76] [2466.76] [2466.76] a direct [2466.76] [2466.76] TIME [2466.76] SIZE [2466.76] Log: [TrDevice_ThrowingKnives] Log: ItemName=Throwing Knives Log: InfoPanelDescription=Throwing Knives deal impressive damage on hit, and have a small splash damage radius as well. Log: UpgradeDescription[0]=+10 AMMO Log: UpgradeDescription[1]=-30% RELOAD Log: Log: [TrDevice_NinjaSmoke] ItemName=Smoke Grenade InfoPanelDescription=Instantly vanish without waiting the norm UpgradeDescription[2]=+1 CLIP

[2466.76] Log: [2466.76] Log: [2466.76] Log:

al reveal time from taking damage or firing a weapon. In addition, remain in ste alth for 2 seconds even if you take damage. Firing a weapon will still break ste alth. [2466.76] Log: UpgradeDescription[0]=+1 AMMO [2466.76] Log: UpgradeDescription[1]=+1 SECOND DAMAGE HIDDEN [2466.76] Log: UpgradeDescription[2]=+1 SECOND DAMAGE HIDDEN [2466.76] Log: [2466.76] Log: [TrDevice_Sparrow] [2466.76] Log: ItemName=Sparrow [2466.76] Log: InfoPanelDescription=The Sparrow fires near instantaneous supe rsonic rounds, making it an exceptional finishing weapon against wounded enemies . [2466.76] Log: UpgradeDescription[0]=+44 AMMO [2466.76] Log: UpgradeDescription[1]=+4 CLIP SIZE [2466.76] Log: UpgradeDescription[2]=-30% RELOAD TIME [2466.76] Log: [2466.76] Log: [TrDevice_SpikeGrenade] [2466.76] Log: ItemName=Fractal Grenade [2466.76] Log: InfoPanelDescription=Fractal grenades suppress an area by shoo ting out dozens of small projectiles over a timed duration. [2466.76] Log: UpgradeDescription[0]=+1 AMMO [2466.76] Log: UpgradeDescription[1]=+10% RADIUS [2466.76] Log: UpgradeDescription[2]=+10% RADIUS [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: larger radius. [2466.76] Log: [2466.76] Log: VERSUS ARMORED [2466.76] Log: [2466.76] Log: [TrDevice_SpinfusorD] ItemName=Spinfusor MKD InfoPanelDescription=The Spinfusor MKD has been modified for a UpgradeDescription[0]=+5 AMMO UpgradeDescription[1]=+20% DAMAGE UpgradeDescription[2]=+5 AMMO

[2466.76] Log: [TrDevice_RepairDeployable] [2466.76] Log: ItemName=Repair Kit [2466.76] Log: InfoPanelDescription=This small device will automatically repa ir any damaged structures or targets around it. [2466.76] Log: UpgradeDescription[0]=+5% REPAIR [2466.76] Log: UpgradeDescription[1]=+5% REPAIR [2466.76] Log: UpgradeDescription[2]=+5% REPAIR [2466.76] Log: [2466.76] Log: [TrDevice_TC24] [2466.76] Log: ItemName=TC24 [2466.76] Log: InfoPanelDescription=The TC24 can fire four short range explos ive projectiles before having to reload. [2466.76] Log: UpgradeDescription[0]=+4 AMMO [2466.76] Log: UpgradeDescription[1]=+20% DAMAGE VERSUS

ARMORED [2466.76] Log: [2466.76] Log:

UpgradeDescription[2]=+4 AMMO

[2466.76] Log: [TrDevice_Spinfusor_100X] [2466.76] Log: ItemName=Spare Spinfusor [2466.76] Log: InfoPanelDescription=Some Soldiers like to bring an extra Spin fusor as a secondary. This variant has a reduced direct-hit damage bonus compare d to Thumpers or other Spinfusors, but retains all other benefits of the Disk. [2466.76] Log: UpgradeDescription[0]=+5 AMMO [2466.76] Log: UpgradeDescription[1]=+20% DAMAGE VERSUS ARMORED [2466.76] Log: UpgradeDescription[2]=+5 AMMO [2466.76] Log: [2466.76] [2466.76] [2466.76] he user's [2466.76] [2466.76] VERSUS ARMORED [2466.76] [2466.76] Log: [TrDevice_LightSpinfusor_100X] Log: ItemName=Blinksfusor Log: InfoPanelDescription=This Spinfusor variant inherits 100% of t velocity. Some may find it harder to use, but others swear by it. Log: UpgradeDescription[0]=+5 AMMO Log: UpgradeDescription[1]=+20% DAMAGE Log: Log: UpgradeDescription[2]=+5 AMMO

[2466.76] Log: [TrDevice_PlasmaGun] [2466.76] Log: ItemName=Plasma Gun [2466.76] Log: InfoPanelDescription=A flexible weapon, the Plasma Gun fires m assive balls of energy that explode on contact, with excellent rate of fire comp ared to Spinfusors. [2466.76] Log: UpgradeDescription[0]=+6 AMMO [2466.76] Log: UpgradeDescription[1]=+20% DAMAGE VERSUS ARMORED [2466.76] Log: UpgradeDescription[2]=+6 AMMO [2466.76] Log: [2466.76] Log: [TrDevice_PlasmaCannon] [2466.76] Log: ItemName=Plasma Cannon [2466.76] Log: InfoPanelDescription=Big brother to the Plasma Gun, the Plasma Cannon is a flexible weapon, firing massive balls of energy that explode on con tact. [2466.76] Log: UpgradeDescription[0]=+8 AMMO [2466.76] Log: UpgradeDescription[1]=+2 CLIP SIZE [2466.76] Log: UpgradeDescription[2]=+16 AMMO [2466.76] Log: [2466.76] [2466.76] [2466.76] nockback, [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: but do Log: Log: Log: Log: [TrDevice_STGrenade] ItemName=Explosive Nitron InfoPanelDescription=Explosive Nitrons deal extra damage and k not force flag drops. UpgradeDescription[0]=+1 AMMO UpgradeDescription[1]=+10% RADIUS UpgradeDescription[2]=+1 AMMO [TrDevice_TCNG]

[2466.76] Log:

[2466.76] [2466.76] [2466.76] [2466.76] [2466.76] VERSUS ARMORED [2466.76] [2466.76] [2466.76] [2466.76] MG. [2466.76] [2466.76] SIZE [2466.76] [2466.76] TIME [2466.76] [2466.76] [2466.76] [2466.76] [2466.76]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

ItemName=TCNG InfoPanelDescription=A balanced trade of damage and radius. UpgradeDescription[0]=+1 AMMO UpgradeDescription[1]=+10% RADIUS UpgradeDescription[2]=+20% DAMAGE

[TrDevice_TCN4SMG] ItemName=TCN4 SMG InfoPanelDescription=The TCN4 is a well-balanced and capable S UpgradeDescription[0]=+56 AMMO UpgradeDescription[1]=+4 CLIP UpgradeDescription[2]=+56 AMMO UpgradeDescription[3]=-15% RELOAD

[TrDevice_HSSpinfusor] ItemName=Hitscan Spinfusor InfoPanelDescription=This weapon is for competitive use only. [TrDevice_WallTurretDeployable] ItemName=Wall Turret

[2466.76] Log: [2466.76] Log: [2466.76] Log:

[2466.76] Log: [TrDevice_WhiteOut] [2466.76] Log: ItemName=Whiteout Grenade [2466.76] Log: InfoPanelDescription=Whiteout Grenades blind enemies looking a t the blast and cause knockback to those nearby. [2466.76] Log: UpgradeDescription[0]=+1 AMMO [2466.76] Log: UpgradeDescription[1]=+10% RADIUS [2466.76] Log: UpgradeDescription[2]=+30% WHITEOUT DURATION [2466.76] Log: [2466.76] Log: [TrDevice_X1Rifle] [2466.76] Log: ItemName=X1 LMG [2466.76] Log: InfoPanelDescription=The X1 LMG provides a Juggernaut with a s trong automatic weapon and improved anti-air capability. [2466.76] Log: UpgradeDescription[0]=+70 AMMO [2466.76] Log: UpgradeDescription[1]=+10 CLIP SIZE [2466.76] Log: UpgradeDescription[2]=+70 AMMO [2466.76] Log: UpgradeDescription[3]=-30% RELOAD TIME [2466.76] Log: [2466.76] Log: [TrDevice_SpikeLauncher] [2466.76] Log: ItemName=Gladiator [2466.76] Log: InfoPanelDescription=Fires a charged round that sticks to wall s and releases multiple shockwaves. Detonates instantly in a focused blast if it hits an enemy. [2466.76] Log: UpgradeDescription[0]=+5 AMMO [2466.76] Log: UpgradeDescription[1]=+20% DAMAGE VERSUS

ARMORED [2466.76] Log: [2466.76] Log: [2466.76] [2466.76] [2466.76] -as it's [2466.76] [2466.76] VERSUS ARMORED [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] ast, this [2466.76] [2466.76] SIZE [2466.76] [2466.76] TIME [2466.76]

UpgradeDescription[2]=+5 AMMO

Log: [TrDevice_ArxBuster_MKD] Log: ItemName=Dust Devil Log: InfoPanelDescription=Modified for dry climates, the Dust Devil popularly called- is a special variant on the stock Arx Buster. Log: UpgradeDescription[0]=+6 AMMO Log: UpgradeDescription[1]=+20% DAMAGE Log: Log: Log: Log: Log: weapon Log: Log: Log: Log: Log: UpgradeDescription[2]=+6 AMMO [TrDevice_AssaultRifle_MKD] ItemName=Gast's Rifle InfoPanelDescription=The custom rifle made famous by Marshal G uses a larger caliber round but has a smaller clip size. UpgradeDescription[0]=+40 AMMO UpgradeDescription[1]=+4 CLIP UpgradeDescription[2]=+40 AMMO UpgradeDescription[3]=-15% RELOAD

[2466.76] Log: [TrDevice_AutoShotgun_MKD] [2466.76] Log: ItemName=The Hammer [2466.76] Log: InfoPanelDescription=Popular among smaller tribes with fewer r esources, The Hammer was modified to be more ammo efficient. Ironically, the phr ase 'Dropping the Hammer' refers to warriors who are cowardly in combat. [2466.76] Log: UpgradeDescription[0]=+10 AMMO [2466.76] Log: UpgradeDescription[1]=+1 CLIP SIZE [2466.76] Log: UpgradeDescription[2]=+10 AMMO [2466.76] Log: UpgradeDescription[3]=-25% RELOAD TIME [2466.76] Log: [2466.76] Log: [TrDevice_ChainGun_MKD] [2466.76] Log: ItemName=Chain Cannon [2466.76] Log: InfoPanelDescription=If the Chaingun is relentless, the Chain Cannon is the right hand of oblivion. While not technically a cannon, it's been tooled for larger rounds and more damage, resulting in the popular if incorrect name. [2466.76] Log: UpgradeDescription[0]=+25 AMMO [2466.76] Log: UpgradeDescription[1]=-15% SPINUP TIME [2466.76] Log: UpgradeDescription[2]=+25 AMMO [2466.76] Log: UpgradeDescription[3]=-15% SPINUP TIME [2466.76] Log: [2466.76] Log: [TrDevice_Claymore_MKD] [2466.76] Log: ItemName=Focused Claymore [2466.76] Log: InfoPanelDescription=This Claymore has been modified for great er trigger and explosion distance, but has smaller trigger angle. [2466.76] Log: UpgradeDescription[0]=+1 AMMO [2466.76] Log: UpgradeDescription[1]=+10% RADIUS

[2466.76] Log: VERSUS ARMORED [2466.76] Log:

UpgradeDescription[2]=+20% DAMAGE

[2466.76] Log: [TrDevice_ConcussionGrenade_MKD] [2466.76] Log: ItemName=Compact Nitron [2466.76] Log: InfoPanelDescription=Like the Impact Nitron, Compact Nitrons d eal little damage but force flag drops. This variant has significantly less knoc kback, but the compact size allows 1 extra Nitron to be carried. [2466.76] Log: UpgradeDescription[0]=+1 AMMO [2466.76] Log: UpgradeDescription[1]=+10% RADIUS [2466.76] Log: UpgradeDescription[2]=+1 AMMO [2466.76] Log: [2466.76] Log: [TrDevice_EMPGrenade_MKD] [2466.76] Log: ItemName=EMP-XL Grenade [2466.76] Log: InfoPanelDescription=EMP Grenades cause damage and Energy drai n to those caught in the blast. This variant has a larger radius and drains the same amount, but deals less damage. [2466.76] Log: UpgradeDescription[0]=+1 AMMO [2466.76] Log: UpgradeDescription[1]=+10% RADIUS [2466.76] Log: UpgradeDescription[2]=+20% ENERGY DRAIN [2466.76] Log: [2466.76] Log: [TrDevice_Grenade_MKD] [2466.76] Log: ItemName=Defective Frag [2466.76] Log: InfoPanelDescription=A manufacturing defect causes this grenad e to explode in a much larger radius than normal. It's actually quite popular. [2466.76] Log: UpgradeDescription[0]=+1 AMMO [2466.76] Log: UpgradeDescription[1]=+10% RADIUS [2466.76] Log: UpgradeDescription[2]=+20% DAMAGE VERSUS ARMORED [2466.76] Log: [2466.76] Log: [TrDevice_GrenadeXL_MKD] [2466.76] Log: ItemName=Short-Fuse Frag [2466.76] Log: InfoPanelDescription=This modified XL grenade has had its fuse shortened, giving enemies less time to respond. [2466.76] Log: UpgradeDescription[0]=+1 AMMO [2466.76] Log: UpgradeDescription[1]=+10% RADIUS [2466.76] Log: UpgradeDescription[2]=+20% DAMAGE VERSUS ARMORED [2466.76] Log: [2466.76] [2466.76] [2466.76] , but are radius. [2466.76] [2466.76] [2466.76] [2466.76] Log: [TrDevice_HeavyAPGrenade_MKD] Log: ItemName=Heavy AP-XL Log: InfoPanelDescription=AP Grenades deal massive damage to humans very poor against Armored targets. This variant has a larger explosion Log: Log: Log: Log: UpgradeDescription[0]=+1 AMMO UpgradeDescription[1]=+10% RADIUS UpgradeDescription[2]=+10% RADIUS [TrDevice_HeavySpinfusor_MKD] ItemName=Devastator Spinfusor

[2466.76] Log: [2466.76] Log:

[2466.76] Log: InfoPanelDescription=A favorite among heavies, the Devastator variant deals a little less damage overall, but packs a significantly harder pun ch on a direct hit, and has a larger explosion radius. [2466.76] Log: UpgradeDescription[0]=+5 AMMO [2466.76] Log: UpgradeDescription[1]=+20% DAMAGE VERSUS ARMORED [2466.76] Log: UpgradeDescription[2]=+5 AMMO [2466.76] Log: [2466.76] Log: [TrDevice_LightSpinfusor_MKD] [2466.76] Log: ItemName=Dueling Spinfusor [2466.76] Log: InfoPanelDescription=This light spinfusor has been modified fo r Dueling, dealing more damage on a direct hit, but having a slightly smaller ex plosion radius. [2466.76] Log: UpgradeDescription[0]=+5 AMMO [2466.76] Log: UpgradeDescription[1]=+20% DAMAGE VERSUS ARMORED [2466.76] Log: UpgradeDescription[2]=+5 AMMO [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: on kit, enhances damage, but has [2466.76] Log: [2466.76] Log: VERSUS ARMORED [2466.76] Log: [2466.76] Log: [TrDevice_MortarLauncher_MKD] ItemName=Fusion Mortar Deluxe InfoPanelDescription=The FMD, a very popular personal conversi the fusion mortar giving it a faster projectile that deals more a smaller explosion radius. UpgradeDescription[0]=+5 AMMO UpgradeDescription[1]=+20% DAMAGE UpgradeDescription[2]=+5 AMMO

[2466.76] Log: [TrDevice_NJ4SMG_MKD] [2466.76] Log: ItemName=Desert NJ4 [2466.76] Log: InfoPanelDescription=Conditioning for arid environments has gi ven this custom NJ4 an increased fire rate, at the cost of how much damage is de alt. [2466.76] Log: UpgradeDescription[0]=+48 AMMO [2466.76] Log: UpgradeDescription[1]=+4 CLIP SIZE [2466.76] Log: UpgradeDescription[2]=+48 AMMO [2466.76] Log: UpgradeDescription[3]=-15% RELOAD TIME [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: better fire rate [2466.76] Log: [2466.76] Log: SIZE [2466.76] Log: TIME [2466.76] Log: [2466.76] Log: [2466.76] Log: [TrDevice_NovaColt_MKD] ItemName=Nova Blaster MX InfoPanelDescription=A variant of the Nova Blaster that has a and a larger clip, but deals less damage per shot. UpgradeDescription[0]=+32 AMMO UpgradeDescription[1]=+4 CLIP UpgradeDescription[2]=-30% RELOAD

[TrDevice_RepairToolSD_MKD] ItemName=Long Range Repair Tool

[2466.76] Log: InfoPanelDescription=Repair tools can bring Base Turrets, Gene rators, and Sensors back online. They can also repair Vehicles. This tool has be en modified for a longer range, but repairs slightly slower. [2466.76] Log: UpgradeDescription[0]=+15% REPAIR [2466.76] Log: UpgradeDescription[1]=+15% REPAIR [2466.76] Log: UpgradeDescription[2]=+15% REPAIR [2466.76] Log: [2466.76] Log: [TrDevice_RhinoSMG_MKD] [2466.76] Log: ItemName=Arctic Rhino [2466.76] Log: InfoPanelDescription=While designed for use in frozen conditio ns, the Arctic Rhino found popularity among Starwolf warriors when the sole surv ivor of the Battle of Arx Koston was found by medics to be clutching it. [2466.76] Log: UpgradeDescription[0]=+52 AMMO [2466.76] Log: UpgradeDescription[1]=+4 CLIP SIZE [2466.76] Log: UpgradeDescription[2]=+52 AMMO [2466.76] Log: UpgradeDescription[3]=-15% RELOAD TIME [2466.76] Log: [2466.76] Log: [TrDevice_SaberLauncher_MKD] [2466.76] Log: ItemName=Titan Launcher [2466.76] Log: InfoPanelDescription=The Titan is a dumb-fire rocket that trav els in a straight line. It's designed with a very short fuse, to aid in mid-air suppression, and explodes on any surface contact. [2466.76] Log: UpgradeDescription[0]=+5 AMMO [2466.76] Log: UpgradeDescription[1]=+15% DAMAGE VERSUS ARMORED [2466.76] Log: UpgradeDescription[2]=+5 AMMO [2466.76] Log: [2466.76] Log: [TrDevice_Shotgun_MKD] [2466.76] Log: ItemName=Holdout Shotgun [2466.76] Log: InfoPanelDescription=This weapon didn't gain popularity until it won the duel between Blood Eagle Nira Magnus and The Usurper. Magnus won by c lubbing The Usurper in the face after she ran out of ammo. [2466.76] Log: UpgradeDescription[0]=+8 AMMO [2466.76] Log: UpgradeDescription[1]=+1 CLIP SIZE [2466.76] Log: UpgradeDescription[2]=+8 AMMO [2466.76] Log: [2466.76] Log: [TrDevice_SN7_MKD] [2466.76] Log: ItemName=Arctic SN7 [2466.76] Log: InfoPanelDescription=Another popular Starwolf conversion, the Arctic SN7 is often carried to Blood Eagle worlds, where it inevitably trades ow ners. [2466.76] Log: UpgradeDescription[0]=+20 AMMO [2466.76] Log: UpgradeDescription[1]=-30% RELOAD TIME [2466.76] Log: UpgradeDescription[2]=+4 CLIP SIZE [2466.76] Log: [2466.76] Log: [TrDevice_SniperRifle_MKD] [2466.76] Log: ItemName=BXT-1A Rifle [2466.76] Log: InfoPanelDescription=The BXT1-A does more damage the longer yo u are in Scope. This variant has a slower charge time, but can fire more shots b

efore reloading. [2466.76] Log: [2466.76] Log: SIZE [2466.76] Log: FALLOFF [2466.76] Log: TIME [2466.76] Log:

UpgradeDescription[0]=+10 AMMO UpgradeDescription[1]=+1 CLIP UpgradeDescription[2]=-20% RANGE UpgradeDescription[3]=-30% RELOAD

[2466.76] Log: [TrDevice_SpikeGrenade_MKD] [2466.76] Log: ItemName=Extended Fractal [2466.76] Log: InfoPanelDescription=This Fractal Grenade has a slightly longe r duration, but does less damage per blast. [2466.76] Log: UpgradeDescription[0]=+1 AMMO [2466.76] Log: UpgradeDescription[1]=+10% RADIUS [2466.76] Log: UpgradeDescription[2]=+10% RADIUS [2466.76] Log: [2466.76] Log: [TrDevice_SpinfusorD_MKD] [2466.76] Log: ItemName=Spinfusor MK-X [2466.76] Log: InfoPanelDescription=Many tribal warriors disdain the modified Spinfusors issued them, and in protest have modified the Spinfusor MKDs to have performance similar to a standard Spinfusor. [2466.76] Log: UpgradeDescription[0]=+5 AMMO [2466.76] Log: UpgradeDescription[1]=+20% DAMAGE VERSUS ARMORED [2466.76] Log: UpgradeDescription[2]=+5 AMMO [2466.76] Log: [2466.76] Log: [TrDevice_TCN4SMG_MKD] [2466.76] Log: ItemName=Rockwind TCN4 [2466.76] Log: InfoPanelDescription=This TCN4 modification was first seen use d by Technician Titus Rockwind, who desired a weapon that had the stopping power to drop a Bioderm and not blow himself up in the process. [2466.76] Log: UpgradeDescription[0]=+40 AMMO [2466.76] Log: UpgradeDescription[1]=+4 CLIP SIZE [2466.76] Log: UpgradeDescription[2]=+40 AMMO [2466.76] Log: UpgradeDescription[3]=-15% RELOAD TIME [2466.76] Log: [2466.76] Log: [TrDevice_TCNG_MKD] [2466.76] Log: ItemName=TCNG Quickfuse [2466.76] Log: InfoPanelDescription=Technician Rudelus Torvin designed this g renade with a shorter fuse, and wider explosion radius. He long ago had his eyeb rows singed off. [2466.76] Log: UpgradeDescription[0]=+1 AMMO [2466.76] Log: UpgradeDescription[1]=+10% RADIUS [2466.76] Log: UpgradeDescription[2]=+20% DAMAGE VERSUS ARMORED [2466.76] Log: [2466.76] [2466.76] [2466.76] but less Log: [TrDevice_ThumperD_MKD] Log: ItemName=Thumper DX Log: InfoPanelDescription=Another Thumper variant, with more damage explosion radius.

[2466.76] [2466.76] VERSUS ARMORED [2466.76] [2466.76]

Log: Log: Log: Log:

UpgradeDescription[0]=+5 AMMO UpgradeDescription[1]=+20% DAMAGE UpgradeDescription[2]=+5 AMMO

[2466.76] Log: [TrDevice_StickyGrenade_MKD] [2466.76] Log: ItemName=Sticky XL [2466.76] Log: InfoPanelDescription=Sticky grenades deal a massive amount of damage to armored targets such as Base Turrets, Generators, and Vehicles. This v ersion has been modified for a wider damage spread. [2466.76] Log: UpgradeDescription[0]=+1 AMMO [2466.76] Log: UpgradeDescription[1]=+10% RADIUS [2466.76] Log: UpgradeDescription[2]=+20% DAMAGE VERSUS ARMORED [2466.76] Log: UpgradeDescription[3]=+1 AMMO [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: [TrDevice_TargetingBeacon] ItemName=Targeting Beacon [TrProj_Mine] m_sScreenName=Mine [TrProj_RepairDeployable] m_sScreenName=Automated Repair System m_sScreenName=Repair Kit [TrProj_MotionSensor] m_sScreenName=Motion Sensor [TrProj_Claymore] m_sScreenName=Claymore [TrProj_PrismMine] m_sScreenName=Prism Mine [TrGameObjective] m_sScreenName=Unnamed Objective [TrBaseTurret_TargetPractice] m_sScreenName=Target Practice Turret [TrInventoryStation] m_sScreenName=Inventory Station [TrPowerGenerator] m_sScreenName=Generator

[2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log:

[2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log:

[TrRepairStation] m_sScreenName=Repair Station [TrSiegeCore] m_sScreenName=Reactor Core [TrVehicleStation] m_sScreenName=Vehicle Station [TrStormControlPoint] m_sScreenName=Missile Control Point [TrStormControlPointGate] m_sScreenName=Control Switch [TrStormCore] m_sScreenName=Reactor Core [TrDeployable_BackupGenerator] m_sScreenName=Backup Generator [TrDeployable_BaseTurret] m_sScreenName=Base Turret m_sScreenName=Base Turret [TrDeployable_DropJammer] m_sScreenName=Drop Jammer [TrDeployable_ForceField] m_sScreenName=Force Field [TrDeployable_MotionSensor] m_sScreenName=Motion Sensor [TrDeployable_OmniSensor] m_sScreenName=Omni Sensor [TrDeployable_PersonalForceField] m_sScreenName=Personal Force Field [TrDeployable_RadarSensor] m_sScreenName=Radar Sensor [TrDeployable_Sensor] m_sScreenName=Sensor

[2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log:

[2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: [TrDeployable_Turret] m_sScreenName=Turret [TrDeployable_LightTurret] m_sScreenName=Light Turret [TrDeployable_AntiAirTurret] m_sScreenName=EXR Turret [TrDeployable_TargetingBeacon] m_sScreenName=Targeting Beacon [TrDaDCore] m_sScreenName=Relay Core [TrDaDCapacitor] m_sScreenName=Capacitor StringA=A StringB=B StringC=C

[2466.76] Log: [TrFamilyInfo_Light_Infiltrator] [2466.76] Log: FriendlyName=Infiltrator [2466.76] Log: Abbreviation=INF [2466.76] Log: ShortDesc=Light - Stealth Attack [2466.76] Log: ClassDescription=With stealth capabilities and heavy explosive s, the Infiltrator can devastate an enemy defense. [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: limited in their [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: ent flag cappers [2466.76] Log: [TrFamilyInfo_Light_NakedPathfinder] FriendlyName=Naked Pathfinder Abbreviation=NKD ShortDesc=Light - Naked ClassDescription=Naked Pathfinders have amazing speed, but are capability until they visit an inventory station. [TrFamilyInfo_Light_Pathfinder] FriendlyName=Pathfinder Abbreviation=PTH ShortDesc=Light - Cap/Chase ClassDescription=Pathfinders have amazing speed, making excell and chasers.

[2466.76] Log: [TrFamilyInfo_Light_Sentinel] [2466.76] Log: FriendlyName=Sentinel [2466.76] Log: Abbreviation=SEN [2466.76] Log: ShortDesc=Light - Sniper [2466.76] Log: ClassDescription=A sniper capable of dealing damage at extreme range, the Sentinel is exceptional at Attack or Defense. [2466.76] Log:

[2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: lanced class. [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: weapons that can [2466.76] Log:

[TrFamilyInfo_Medium_Soldier] FriendlyName=Soldier Abbreviation=SLD ShortDesc=Medium - All Purpose ClassDescription=The Soldier is an easy to play, all-around ba

[TrFamilyInfo_Medium_Raider] FriendlyName=Raider Abbreviation=RDR ShortDesc=Medium - Base Attack ClassDescription=The Raider is a durable attacking class, with wreak havoc on defenses and Packs that offer extra protection.

[2466.76] Log: [TrFamilyInfo_Medium_Technician] [2466.76] Log: FriendlyName=Technician [2466.76] Log: Abbreviation=TCN [2466.76] Log: ShortDesc=Medium - Base Defense [2466.76] Log: ClassDescription=The Technician is built for defense and repai r, keeping base structures online and functional, and deploying Turrets to bolst er defenses. [2466.76] Log: [2466.76] Log: [TrFamilyInfo_Heavy_Brute] [2466.76] Log: FriendlyName=Brute [2466.76] Log: Abbreviation=BRT [2466.76] Log: ShortDesc=Heavy - All Purpose [2466.76] Log: ClassDescription=A heavy hitter with strong but basic weapons, the Brute prefers a direct approach to combat, soaking up damage and dishing ou t punishment. [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: nal anti-vehicle [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: nd devastate the [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [TrFamilyInfo_Heavy_Doombringer] FriendlyName=Doombringer Abbreviation=DMB ShortDesc=Heavy - Defense ClassDescription=Doombringer is a Heavy Defender with exceptio capability and defensive tools such as Force Fields and Mines. [TrFamilyInfo_Heavy_Juggernaught] FriendlyName=Juggernaut Abbreviation=JUG ShortDesc=Heavy - Base Attack ClassDescription=Juggernauts excel at long range bombardment a exterior of enemy bases with their Mortars. [TrGameSearchCommon] [TrGameSettingsCommon] [TrPromptMessage] EquipRepairGun=Press @$GBA_Use@ to equip Repair Gun UpgradeObjective=Press @$GBA_Use@ to upgrade [OBJNAME]

[2466.76] Log: KickWarning=You are about to be kicked for idling [2466.76] Log: ObjectiveUpgradeDeniedNoCredits=[OBJNAME] upgrade denied - cos ts [CREDITS] credits [2466.76] Log: ObjectiveUpgradeDeniedMaxLevel=[OBJNAME] upgrade denied - max level reached [2466.76] Log: EnterVehicle=Press @$GBA_Use@ to exit or enter vehicle [2466.76] Log: YourJackalGrenadesHaveBeenDestroyed=Your Jackal grenades have been destroyed [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] t to fire [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [TrUpgradeMessage] ObjectiveUpgraded=[NAME] upgraded [OBJNAME] to [LEVEL] [TrJammerMessage] JammingViaOther=Jamming via [NAME] JammingForOther=Jamming for [NAME] JammedByEnemyDropJammer=Jammed by enemy drop jammer JammingViaOtherDropJammer=Jamming via friendly drop jammer JammedByEnemyJammerPack=Jammed by enemy jammer pack [TrVehicleMessage] ArmorClassRestricted=Armor type cannot crew this vehicle VehicleLocked=Vehicle locked [TrWarningMessage] FumbledFlag=Fumbled flag from concussion blast SaberLauncherNeedsTargetToFire=Requires in air locked-on targe MissileLockedOnToYou=Incoming missile. Shoot it down! MissileTargetingYou=Missile attempting to target you MissileIntercepted=Missile intercepted SuicidePenalty=Suicide penalty: +5 seconds RequiresCreditsToFire=Requires [CREDITS] credits to fire RequiresPowerToFire=Requires generator power to fire [TrSensorMessage] MotionSensorDetectedEnemy=Motion sensor detected hostile [TrStationMessage] StationNotPowered=Denied: Repair the generator to restore powe EnemyStation=Denied: You cannot use an enemy station NeutralStation=Denied: You cannot use a neutral station ControlPoint=Denied: Control point MustBeHeld=must be held [TrLockedStationMessage] StationLocked=Locked from station for Seconds=seconds Second=second [TrVGSNode_Root] m_MenuString=Root Menu

[2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: r to station [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log:

[2466.76] Log: [2466.76] Log:

[2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [TrVGSNode_Attack] m_MenuString=Attack [TrVGSNode_Base] m_MenuString=Base [TrVGSNode_Command] m_MenuString=Command [TrVGSNode_Compliment] m_MenuString=Compliment [TrVGSNode_Defend] m_MenuString=Defend [TrVGSNode_Enemy] m_MenuString=Enemy [TrVGSNode_Flag] m_MenuString=Flag [TrVGSNode_Global] m_MenuString=Global [TrVGSNode_Need] m_MenuString=Need [TrVGSNode_Repair] m_MenuString=Repair [TrVGSNode_Respond] m_MenuString=Respond [TrVGSNode_Self] m_MenuString=Self [TrVGSNode_SelfAttack] m_MenuString=Attack [TrVGSNode_SelfDefend] m_MenuString=Defend [TrVGSNode_SelfRepair] m_MenuString=Repair

[2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [TrVGSNode_SelfTask] m_MenuString=Task [TrVGSNode_SelfUpgrade] m_MenuString=Upgrade [TrVGSNode_Target] m_MenuString=Target [TrVGSNode_Upgrade] m_MenuString=Upgrade [TrVGSNode_Taunt] m_MenuString=Taunt [TrVGSNode_VeryQuick] m_MenuString=Very Quick [TrVGSNode_Warning] m_MenuString=Warning [TrVGSCommandList] ChatString_GlobalYes=Yes. ChatString_GlobalNo=No. ChatString_GlobalHi=Hi. ChatString_GlobalBye=Bye. ChatString_GlobalOoops=Ooops. ChatString_GlobalQuiet=Quiet! ChatString_GlobalShazbot=Shazbot! ChatString_GlobalWoohoo=Woohoo! ChatString_GlobalComplimentAwesome=Awesome! ChatString_GlobalComplimentGoodGame=Good game ChatString_GlobalComplimentNiceMove=Nice move! ChatString_GlobalComplimentYouRock=You Rock! ChatString_GlobalComplimentGreatShot=Great shot! ChatString_GlobalRespondAnyTime=Any time. ChatString_GlobalRespondDontKnow=I don't know. ChatString_GlobalRespondThanks=Thanks. ChatString_GlobalRespondWait=Wait. ChatString_Attack=Attack! ChatString_AttackBase=Attack the enemy base! ChatString_AttackChase=Chase the enemy flag carrier! ChatString_AttackDisrupt=Disrupt the enemy defense! ChatString_AttackFlag=Get the enemy flag! ChatString_AttackGenerator=Destroy the enemy generator! ChatString_AttackReinforce=Reinforce the offense! ChatString_AttackSensors=Destroy enemy sensors! ChatString_AttackTurrets=Destroy enemy turrets! ChatString_AttackVehicle=Destroy the enemy vehicle! ChatString_AttackWait=Wait for my signal before attacking! ChatString_AttackPointA=Attack point A!

[2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] royed. [2466.76] ed. [2466.76] ed. [2466.76] d. [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

ChatString_AttackPointB=Attack point B! ChatString_AttackPointC=Attack point C! ChatString_AttackPointD=Attack point D! ChatString_AttackPointE=Attack point E! ChatString_GlobalTauntAww=Aww, that's too bad! ChatString_GlobalTauntObnoxious=Is that the best you can do? ChatString_GlobalTauntBrag=I am the greatest! ChatString_GlobalTauntSarcasm=THAT was graceful! ChatString_GlobalTauntLearn=When will you learn? ChatString_DefendBase=Defend our base! ChatString_DefendFlagCarrier=Defend the flag carrier! ChatString_DefendEntrances=Defend the entrances! ChatString_DefendFlag=Defend our flag! ChatString_DefendGenerator=Defend our generator! ChatString_DefendMe=Cover me! ChatString_DefendReinforce=Reinforce our defense! ChatString_DefendSensors=Defend our sensors! ChatString_DefendTurrets=Defend our turrets! ChatString_DefendVehicle=Defend our vehicle! ChatString_DefendPointA=Defend point A! ChatString_DefendPointB=Defend point B! ChatString_DefendPointC=Defend point C! ChatString_DefendPointD=Defend point D! ChatString_DefendPointE=Defend point E! ChatString_RepairGenerator=Repair our generator! ChatString_RepairSensors=Repair our sensors! ChatString_RepairTurrets=Repair our turrets! ChatString_RepairVehicle=Repair the vehicle! ChatString_BaseClear=Our base is clear. ChatString_EnemyInBase=The enemy is in our base. ChatString_BaseRetake=Retake our base! ChatString_BaseSecure=Secure our base! ChatString_CommandAcknowledged=Acknowledged. ChatString_CommandCompleted=Completed. ChatString_CommandDeclined=Declined. ChatString_CommandAssignment=What's my assignment? ChatString_EnemyDisarray=The enemy is in disarray. ChatString_EnemyGeneratorDestroyed=The enemy generator is dest ChatString_EnemySensorsDestroyed=The enemy sensors are destroy ChatString_EnemyTurretsDestroyed=The enemy turrets are destroy ChatString_EnemyVehicleDestroyed=The enemy vehicle is destroye ChatString_FlagDefend=Defend our flag! ChatString_FlagIHave=I have the flag! ChatString_FlagGiveMe=Give me the flag! ChatString_FlagRetrieve=Retrieve our flag! ChatString_FlagSelfRetrieve=I'll retrieve our flag! ChatString_FlagSecure=Our flag is secure. ChatString_FlagTake=Take the flag from me! ChatString_NeedCover=Need covering fire. ChatString_NeedDriver=I need a driver. ChatString_NeedEscort=I need an escort. ChatString_NeedHoldVehicle=Hold that vehicle! I'm coming! ChatString_NeedRide=I need a ride! ChatString_NeedSupport=I need support! ChatString_NeedVehicleReady=Vehicle ready. Need a ride? ChatString_NeedWhereTo=Where to?

[2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: . [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: ase. [2466.76] Log: enemy base. [2466.76] Log:

ChatString_SelfAttack=I will attack. ChatString_SelfAttackBase=I will attack the enemy base. ChatString_SelfAttackFlag=I'll go for the enemy flag. ChatString_SelfAttackGenerator=I'll attack the enemy generator ChatString_SelfAttackSensors=I'll attack the enemy sensors. ChatString_SelfAttackTurrets=I'll attack the enemy turrets. ChatString_SelfAttackVehicle=I'll attack the enemy vehicle. ChatString_SelfAttackPointA=I'll attack point A. ChatString_SelfAttackPointB=I'll attack point B. ChatString_SelfAttackPointC=I'll attack point C. ChatString_SelfAttackPointD=I'll attack point D. ChatString_SelfAttackPointE=I'll attack point E. ChatString_SelfDefendBase=I will defend our base. ChatString_SelfDefend=I will defend. ChatString_SelfDefendFlag=I will defend our flag. ChatString_SelfDefendGenerator=I'll defend our generator. ChatString_SelfDefendSensors=I'll defend our sensors. ChatString_SelfDefendTurrets=I'll defend our turrets. ChatString_SelfDefendVehicle=I'll defend our vehicle. ChatString_SelfDefendPointA=I'll defend point A. ChatString_SelfDefendPointB=I'll defend point B. ChatString_SelfDefendPointC=I'll defend point C. ChatString_SelfDefendPointD=I'll defend point D. ChatString_SelfDefendPointE=I'll defend point E. ChatString_SelfRepairBase=I'll repair our base. ChatString_SelfRepairGenerator=I'll repair our generator. ChatString_SelfRepairSensors=I'll repair our sensors. ChatString_SelfRepairTurrets=I'll repair our turrets. ChatString_SelfRepairVehicle=I'll repair the vehicle. ChatString_SelfTaskCover=I'll cover you. ChatString_SelfTaskDefenses=I'll set up defenses. ChatString_SelfTaskForcefield=I'll deploy forcefields. ChatString_SelfTaskOnIt=I'm on it. ChatString_SelfTaskDeploySensors=I'm deploying sensors. ChatString_SelfTaskDeployTurrets=I'm deploying turrets. ChatString_SelfTaskVehicle=I'll get a vehicle ready. ChatString_SelfUpgradeGenerator=I'll upgrade our generator. ChatString_SelfUpgradeSensors=I'll upgrade our sensors. ChatString_SelfUpgradeTurrets=I'll upgrade our base turrets. ChatString_TargetAcquired=Target acquired. ChatString_TargetBase=Target the enemy base! I'm in position. ChatString_TargetDestroyed=Target destroyed. ChatString_TargetFlag=Target the enemy flag! I'm in position. ChatString_TargetFireOnMy=Fire on my target! ChatString_TargetNeed=I need a target painted! ChatString_TargetSensors=Target the sensors! I'm in position. ChatString_TargetTurret=Target the turret! I'm in position. ChatString_TargetVehicle=Target the vehicle! I'm in position. ChatString_TargetWait=Wait! I'll be in range soon. ChatString_UpgradeGenerator=Upgrade our generator! ChatString_UpgradeSensors=Upgrade our sensors! ChatString_UpgradeTurrets=Upgrade our base turrets! ChatString_WarnEnemies=Incoming hostiles! ChatString_WarnVehicle=Incoming enemy vehicle! ChatString_WarnContext_EnemyInsideOurBase=spotted inside our b ChatString_WarnContext_EnemyInsideEnemyBase=spotted inside the ChatString_WarnContext_EnemyAroundOurBase=spotted around our b

ase. [2466.76] Log: ChatString_WarnContext_EnemyAroundEnemyBase=spotted around the enemy base. [2466.76] Log: ChatString_WarnContext_EnemyBehindOurBase=spotted behind our b ase. [2466.76] Log: ChatString_WarnContext_EnemyBehindEnemyBase=spotted behind the enemy base. [2466.76] Log: ChatString_WarnContext_EnemyInMidfield=spotted in the midfield . [2466.76] Log: ChatString_WarnContext_EnemyNearOurGenerator=spotted near our generator. [2466.76] Log: ChatString_WarnContext_EnemyNearEnemyGenerator=spotted near th e enemy generator. [2466.76] Log: ChatString_WarnContext_EnemyNearOurFlag=spotted near our flag base. [2466.76] Log: ChatString_WarnContext_EnemyNearEnemyFlag=spotted near the ene my flag base. [2466.76] Log: ChatString_WarnContext_EnemyNearOurBaseTurret=spotted near our base turret. [2466.76] Log: ChatString_WarnContext_EnemyNearEnemyBaseTurret=spotted near t he enemy base turret. [2466.76] Log: ChatString_WarnContext_EnemyNearOurVehiclePad=spotted near our vehicle pad. [2466.76] Log: ChatString_WarnContext_EnemyNearEnemyVehiclePad=spotted near t he enemy vehicle pad. [2466.76] Log: ChatString_WarnContext_EnemyNearby=spotted nearby. [2466.76] Log: ChatString_WarnContext_ActorLightPawn=Light armored hostile [2466.76] Log: ChatString_WarnContext_ActorMediumPawn=Medium armored hostile [2466.76] Log: ChatString_WarnContext_ActorHeavyPawn=Heavy armored hostile [2466.76] Log: ChatString_WarnContext_ActorTurret=Enemy turret [2466.76] Log: ChatString_WarnContext_ActorSensor=Enemy sensor [2466.76] Log: ChatString_WarnContext_ActorVehicle=Enemy vehicle [2466.76] Log: ChatString_WarnContext_ActorDeployable=Enemy deployable [2466.76] Log: ChatString_TeamYes=Yes. [2466.76] Log: ChatString_TeamNo=No. [2466.76] Log: ChatString_TeamAnytime=Anytime. [2466.76] Log: ChatString_TeamBaseSecure=Is our base secure? [2466.76] Log: ChatString_TeamCeaseFire=Cease fire! [2466.76] Log: ChatString_TeamDontKnow=I don't know. [2466.76] Log: ChatString_TeamHelp=Help! [2466.76] Log: ChatString_TeamMove=Move! [2466.76] Log: ChatString_TeamSorry=Sorry. [2466.76] Log: ChatString_TeamThanks=Thanks. [2466.76] Log: ChatString_TeamWait=Wait. [2466.76] Log: MenuString_GlobalYes=Yes [2466.76] Log: MenuString_GlobalNo=No [2466.76] Log: MenuString_GlobalHi=Hi [2466.76] Log: MenuString_GlobalBye=Bye [2466.76] Log: MenuString_GlobalOoops=Ooops [2466.76] Log: MenuString_GlobalQuiet=Quiet [2466.76] Log: MenuString_GlobalShazbot=Shazbot [2466.76] Log: MenuString_GlobalWoohoo=Woohoo [2466.76] Log: MenuString_GlobalComplimentAwesome=Awesome [2466.76] Log: MenuString_GlobalComplimentGoodGame=Good game [2466.76] Log: MenuString_GlobalComplimentNiceMove=Nice move [2466.76] Log: MenuString_GlobalComplimentYouRock=You Rock [2466.76] Log: MenuString_GlobalComplimentGreatShot=Great shot [2466.76] Log: MenuString_GlobalRespondAnyTime=Any time [2466.76] Log: MenuString_GlobalRespondDontKnow=Don't know [2466.76] Log: MenuString_GlobalRespondThanks=Thanks

[2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

MenuString_GlobalRespondWait=Wait MenuString_Attack=Attack MenuString_AttackBase=Base MenuString_AttackChase=Chase MenuString_AttackDisrupt=Disrupt MenuString_AttackFlag=Flag MenuString_AttackGenerator=Generator MenuString_AttackReinforce=Reinforce MenuString_AttackSensors=Sensors MenuString_AttackTurrets=Turrets MenuString_AttackVehicle=Vehicle MenuString_AttackWait=Wait MenuString_AttackPointA=Point A MenuString_AttackPointB=Point B MenuString_AttackPointC=Point C MenuString_AttackPointD=Point D MenuString_AttackPointE=Point E MenuString_GlobalTauntAww=Aww... MenuString_GlobalTauntObnoxious=Best you can do? MenuString_GlobalTauntBrag=I am the greatest! MenuString_GlobalTauntSarcasm=THAT was graceful! MenuString_GlobalTauntLearn=When will you learn? MenuString_DefendBase=Base MenuString_DefendFlagCarrier=Flag carrier MenuString_DefendEntrances=Entrances MenuString_DefendFlag=Flag MenuString_DefendGenerator=Generator MenuString_DefendMe=Me MenuString_DefendReinforce=Reinforce MenuString_DefendSensors=Sensors MenuString_DefendTurrets=Turrets MenuString_DefendVehicle=Vehicle MenuString_DefendPointA=Point A MenuString_DefendPointB=Point B MenuString_DefendPointC=Point C MenuString_DefendPointD=Point D MenuString_DefendPointE=Point E MenuString_RepairGenerator=Generator MenuString_RepairSensors=Sensors MenuString_RepairTurrets=Turrets MenuString_RepairVehicle=Vehicle MenuString_BaseClear=Clear MenuString_EnemyInBase=Enemy in base MenuString_BaseRetake=Retake MenuString_BaseSecure=Secure MenuString_CommandAcknowledged=Acknowledged MenuString_CommandCompleted=Completed MenuString_CommandDeclined=Declined MenuString_CommandAssignment=Assignment? MenuString_EnemyDisarray=Disarray MenuString_EnemyGeneratorDestroyed=Generator destroyed MenuString_EnemySensorsDestroyed=Sensors destroyed MenuString_EnemyTurretsDestroyed=Turrets destroyed MenuString_EnemyVehicleDestroyed=Vehicle destroyed MenuString_FlagDefend=Defend MenuString_FlagIHave=I have the flag MenuString_FlagGiveMe=Give me MenuString_FlagRetrieve=Retrieve MenuString_FlagSelfRetrieve=Self retrieve MenuString_FlagSecure=Flag is secure

[2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

MenuString_FlagTake=Take MenuString_NeedCover=Covering fire MenuString_NeedDriver=Driver MenuString_NeedEscort=Escort MenuString_NeedHoldVehicle=Hold vehicle MenuString_NeedRide=I need a ride MenuString_NeedSupport=Support MenuString_NeedVehicleReady=Vehicle ready MenuString_NeedWhereTo=Where to? MenuString_SelfAttack=Attack MenuString_SelfAttackBase=Base MenuString_SelfAttackFlag=Flag MenuString_SelfAttackGenerator=Generator MenuString_SelfAttackSensors=Sensors MenuString_SelfAttackTurrets=Turrets MenuString_SelfAttackVehicle=Vehicle MenuString_SelfAttackPointA=Point A MenuString_SelfAttackPointB=Point B MenuString_SelfAttackPointC=Point C MenuString_SelfAttackPointD=Point D MenuString_SelfAttackPointE=Point E MenuString_SelfDefendBase=Base MenuString_SelfDefend=Defend MenuString_SelfDefendFlag=Flag MenuString_SelfDefendGenerator=Generator MenuString_SelfDefendSensors=Sensors MenuString_SelfDefendTurrets=Turrets MenuString_SelfDefendVehicle=Vehicle MenuString_SelfDefendPointA=Point A MenuString_SelfDefendPointB=Point B MenuString_SelfDefendPointC=Point C MenuString_SelfDefendPointD=Point D MenuString_SelfDefendPointE=Point E MenuString_SelfRepairBase=Base MenuString_SelfRepairGenerator=Generator MenuString_SelfRepairSensors=Sensors MenuString_SelfRepairTurrets=Turrets MenuString_SelfRepairVehicle=Vehicle MenuString_SelfTaskCover=Cover MenuString_SelfTaskDefenses=Set up defenses MenuString_SelfTaskForcefield=Deploy forcefields MenuString_SelfTaskOnIt=On it MenuString_SelfTaskDeploySensors=Deploy sensors MenuString_SelfTaskDeployTurrets=Deploy turrets MenuString_SelfTaskVehicle=Vehicle MenuString_SelfUpgradeGenerator=Generator MenuString_SelfUpgradeSensors=Sensors MenuString_SelfUpgradeTurrets=Turrets MenuString_TargetAcquired=Acquired MenuString_TargetBase=Base MenuString_TargetDestroyed=Destroyed MenuString_TargetFlag=Flag MenuString_TargetFireOnMy=Fire on my target MenuString_TargetNeed=Need MenuString_TargetSensors=Sensors MenuString_TargetTurret=Turret MenuString_TargetVehicle=Vehicle MenuString_TargetWait=Wait MenuString_UpgradeGenerator=Generator MenuString_UpgradeSensors=Sensors

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Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

MenuString_UpgradeTurrets=Turrets MenuString_WarnEnemies=Enemies MenuString_WarnVehicle=Vehicle MenuString_TeamYes=Yes MenuString_TeamNo=No MenuString_TeamAnytime=Anytime MenuString_TeamBaseSecure=Base secure? MenuString_TeamCeaseFire=Cease fire MenuString_TeamDontKnow=Don't know MenuString_TeamHelp=Help! MenuString_TeamMove=Move MenuString_TeamSorry=Sorry MenuString_TeamThanks=Thanks MenuString_TeamWait=Wait

[2466.76] Log: [TrHelpTextManager] [2466.76] Log: m_HelpTextSkiingHowTo=Press and hold @$GBA_DoSki@ to ski. [2466.76] Log: m_HelpTextGeneratorDescriptionLevel1=Base generators power var ious base stations, turrets, and sensors. Press @$GBA_Use@ to upgrade the genera tor, increase health and reduce offline time. Costs 1500 credits. [2466.76] Log: m_HelpTextGeneratorDescriptionLevel2=Base generators power var ious base stations, turrets, and sensors. Press @$GBA_Use@ to upgrade the genera tor, increase health and reduce offline time. Costs 1500 credits. [2466.76] Log: m_HelpTextGeneratorDescriptionLevel3=Base generators power var ious base stations, turrets, and sensors. Press @$GBA_Use@ to upgrade the genera tor, increase health and reduce offline time. Costs 2000 credits. [2466.76] Log: m_HelpTextGeneratorDescriptionLevel4=Base generators power var ious base stations, turrets, and sensors. Press @$GBA_Use@ to upgrade the genera tor, increase health and reduce offline time. Costs 2000 credits. [2466.76] Log: m_HelpTextJetpackHowTo=Press and hold @$GBA_ToggleJumpJetpack@ to jetpack. [2466.76] Log: m_HelpTextOutOfAmmoNotifier=You are out of ammo. Visit an inve ntory station to replenish your ammo. [2466.76] Log: m_HelpTextOffhandReminder=You may press @$GBA_ActivateBelt@ to throw a belt item. [2466.76] Log: m_HelpTextCTFFlagDescription=Take the enemy flag and return it to your team's base. [2466.76] Log: m_HelpTextHoldingEnemyFlagDescription=You have the enemy flag. Capture it by returning it to your base's flag stand. [2466.76] Log: m_HelpTextRabbitFlagDescription=The flag carrier is the rabbit . Kill the rabbit to prevent that player from winning. [2466.76] Log: m_HelpTextHoldingRabbitFlagDescription=You are the rabbit. Hol d on to the flag as long as possible for maximum points. [2466.76] Log: m_HelpTextInventoryStationDescription=Inventory stations refre sh your ammo and update your class. Press @$GBA_ToggleClassMenu@ to select a new class. [2466.76] Log: m_HelpTextVehicleStationDescription=You can purchase vehicles at vehicle stations using credits. [2466.76] Log: m_HelpTextBaseTurretDescriptionLevel1=Base turrets are permane nt points of defense, but they can be taken offline from enemy fire or by destro ying the enemy generator. Press @$GBA_Use@ to upgrade the turret, increase healt h and reduce fire time. Costs 1500 credits. [2466.76] Log: m_HelpTextBaseTurretDescriptionLevel2=Base turrets are permane nt points of defense, but they can be taken offline from enemy fire or by destro ying the enemy generator. Press @$GBA_Use@ to upgrade the turret, increase healt h and reduce fire time. Costs 1500 credits. [2466.76] Log: m_HelpTextBaseTurretDescriptionLevel3=Base turrets are permane nt points of defense, but they can be taken offline from enemy fire or by destro ying the enemy generator. Press @$GBA_Use@ to upgrade the turret, increase healt

h and reduce fire time. Costs 2000 credits. [2466.76] Log: m_HelpTextBaseTurretDescriptionLevel4=Base turrets are permane nt points of defense, but they can be taken offline from enemy fire or by destro ying the enemy generator. Press @$GBA_Use@ to upgrade the turret, increase healt h and reduce fire time. Costs 2000 credits. [2466.76] Log: m_HelpTextRadarSensorDescriptionLevel1=Radar sensors expand th e detection radius for your base. Press @$GBA_Use@ to upgrade the sensor, increa se health and increase detection radius. Costs 1500 credits. [2466.76] Log: m_HelpTextRadarSensorDescriptionLevel2=Radar sensors expand th e detection radius for your base. Press @$GBA_Use@ to upgrade the sensor, increa se health and increase detection radius. Costs 1500 credits. [2466.76] Log: m_HelpTextRadarSensorDescriptionLevel3=Radar sensors expand th e detection radius for your base. Press @$GBA_Use@ to upgrade the sensor, increa se health and increase detection radius. Costs 2000 credits. [2466.76] Log: m_HelpTextRadarSensorDescriptionLevel4=Radar sensors expand th e detection radius for your base. Press @$GBA_Use@ to upgrade the sensor, increa se health and increase detection radius. Costs 2000 credits. [2466.76] Log: m_HelpTextRepairStationDescription=Press @$GBA_Use@ to replace your active weapon with a repair gun at Repair Stations. [2466.76] Log: m_HelpTextArmoredTargetDescription=You shot an armored target. Armored targets can only be damaged with explosives. [2466.76] Log: m_HelpTextCreditsDescription=You accumulate throughout the mat ch. Spend them on vehicles your team's vehicle station. [2466.76] Log: m_HelpTextYouCanPickupPassengerReminder=You can pick up passen gers in multi-seated vehicles. [2466.76] Log: m_HelpTextConduitDescription=Conduits allow you to jetpack wit hout an energy cost. [2466.76] Log: m_HelpTextSpotTargetReminder=Spot an enemy target for your tea mmates by pressing @$GBA_SpotTarget@ when looking at an enemy target. [2466.76] Log: m_HelpTextChangingClassDescription=Your class will update afte r visiting an inventory station or when you respawn again. Press @$GBA_ShowObjec tMarkers@ to display your team's stations. [2466.76] Log: m_HelpTextChangingClassHowTo=Visit the Class Selection screen by pressing @$GBA_ToggleClassMenu@ in order to change your current class. [2466.76] Log: m_HelpTextSkiingHowToMenuTitle=Tip: Skiing [2466.76] Log: m_HelpTextGeneratorDescriptionMenuTitleLevel1=Tip: Power Gener ator - Mk. 1 [2466.76] Log: m_HelpTextGeneratorDescriptionMenuTitleLevel2=Tip: Power Gener ator - Mk. 2 [2466.76] Log: m_HelpTextGeneratorDescriptionMenuTitleLevel3=Tip: Power Gener ator - Mk. 3 [2466.76] Log: m_HelpTextGeneratorDescriptionMenuTitleLevel4=Tip: Power Gener ator - Mk. 4 [2466.76] Log: m_HelpTextJetpackHowToMenuTitle=Tip: Jetpack [2466.76] Log: m_HelpTextOutOfAmmoNotifierMenuTitle=Tip: Out of Ammo [2466.76] Log: m_HelpTextOffhandReminderMenuTitle=Tip: Offhand Weapon [2466.76] Log: m_HelpTextCTFFlagDescriptionMenuTitle=Tip: CTF Flag [2466.76] Log: m_HelpTextHoldingEnemyFlagDescriptionMenuTitle=Tip: Enemy CTF Flag [2466.76] Log: m_HelpTextRabbitFlagDescriptionMenuTitle=Tip: Rabbit Flag [2466.76] Log: m_HelpTextHoldingRabbitFlagDescriptionMenuTitle=Tip: Rabbit [2466.76] Log: m_HelpTextInventoryStationDescriptionMenuTitle=Tip: Inventory Station [2466.76] Log: m_HelpTextVehicleStationDescriptionMenuTitle=Tip: Vehicle Stat ion [2466.76] Log: m_HelpTextBaseTurretDescriptionMenuTitleLevel1=Tip: Base Turre t - Mk. 1 [2466.76] Log: m_HelpTextBaseTurretDescriptionMenuTitleLevel2=Tip: Base Turre t - Mk. 2 [2466.76] Log: m_HelpTextBaseTurretDescriptionMenuTitleLevel3=Tip: Base Turre

t - Mk. 3 [2466.76] t - Mk. 4 [2466.76] sor - Mk. [2466.76] sor - Mk. [2466.76] sor - Mk. [2466.76] sor - Mk. [2466.76] n [2466.76] t [2466.76] [2466.76] rs [2466.76] [2466.76] [2466.76] ses [2466.76] es [2466.76] s [2466.76]

Log: Log: 1 Log: 2 Log: 3 Log: 4 Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

m_HelpTextBaseTurretDescriptionMenuTitleLevel4=Tip: Base Turre m_HelpTextRadarSensorDescriptionMenuTitleLevel1=Tip: Radar Sen m_HelpTextRadarSensorDescriptionMenuTitleLevel2=Tip: Radar Sen m_HelpTextRadarSensorDescriptionMenuTitleLevel3=Tip: Radar Sen m_HelpTextRadarSensorDescriptionMenuTitleLevel4=Tip: Radar Sen m_HelpTextRepairStationDescriptionMenuTitle=Tip: Repair Statio m_HelpTextArmoredTargetDescriptionMenuTitle=Tip: Armored Targe m_HelpTextCreditsDescriptionMenuTitle=Tip: Credits m_HelpTextYouCanPickupPassengerReminderMenuTitle=Tip: Passenge m_HelpTextConduitDescriptionMenuTitle=Tip: Conduit m_HelpTextSpotTargetReminderMenuTitle=Tip: Spotting Targets m_HelpTextChangingClassDescriptionMenuTitle=Tip: Changing Clas m_HelpTextChangingClassHowToMenuTitle=Tip: How to Change Class m_LocalizedSuppressString=Press @$SuppressHelpText@ to suppres

[2466.76] Log: [TrHelpTextManager_Training] [2466.76] Log: m_TrainingHelpTextExample1=You can press @$Suicide@ at any tim e to respawn and reload. [2466.76] Log: m_TrainingHelpTextExample2=This is another test training messa ge. [2466.76] Log: m_TrainingHelpTextSkiMessage1=Move forward onto the platform u sing @$GBA_MoveForward@,@$GBA_Backward@,@$GBA_StrafeLeft@,@$GBA_StrafeRight@. [2466.76] Log: m_TrainingHelpTextSkiMessage2=Press @$GBA_ToggleJumpJetpack@ t o use your Jetpack and fly up to the highlighted ledge. [2466.76] Log: m_TrainingHelpTextSkiMessage3=Press and hold @$GBA_DoSki@ to S ki down the hill. [2466.76] Log: m_TrainingHelpTextSkiMessage4=When ready, use @$GBA_ToggleJump Jetpack@ to Jetpack up to the next ledge. [2466.76] Log: m_TrainingHelpTextSkiMessage5=Use @$GBA_DoSki@ and @$GBA_Toggl eJumpJetpack@ to traverse the course before time runs. [2466.76] Log: m_TrainingHelpTextSkiAdvMessage1=Welcome to the Ski Challenge! How high can you jump? [2466.76] Log: m_TrainingHelpTextSkiAdvMessage2=Shoot the targets for bonus p oints. [2466.76] Log: m_TrainingHelpTextSkiAdvMessage3=Hit your peak height as you c ross the finish for maximum score. [2466.76] Log: m_TrainingHelpTextSkiAdvMessage4=Press @$Suicide@ to restart t he course. [2466.76] Log: m_TrainingHelpTextSkiAdvMessage5=Can you can beat your best ru n? [2466.76] Log: m_TrainingHelpTextExample1MenuTitle=Respawn [2466.76] Log: m_TrainingHelpTextExample2MenuTitle=Example 2 Title [2466.76] Log: m_TrainingHelpTextSki1MenuTitle=Movement [2466.76] Log: m_TrainingHelpTextSki2MenuTitle=Jetpack [2466.76] Log: m_TrainingHelpTextSki3MenuTitle=Skiing [2466.76] Log: m_TrainingHelpTextSki4MenuTitle=Jetpack [2466.76] Log: m_TrainingHelpTextSki5MenuTitle=Time Trial

[2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] ying. [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] dying. [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] dying. [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] ng. [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [TrAccolade_KillStreak_Spinfusor_Five] HUDMessage=is on a Classic Spree FriendlyName=Classic Spree Description=Kill 5 enemies using Spinfusor weapons without dyi [TrAccolade_KillStreak_Explosive_Fifteen] HUDMessage=calls in the Hurt Locker FriendlyName=Hurt Locker Description=Kill 15 enemies using Grenades or Mortars without [TrAccolade_KillStreak_Explosive_Ten] HUDMessage=is a Demolitions Expert FriendlyName=Demolitions Expert Description=Kill 10 enemies using Grenades or Mortars without [TrAccolade_KillStreak_Five] HUDMessage=is on a Killing Spree FriendlyName=Killing Spree Description=Kill 5 enemies without dying. [TrAccolade_KillStreak_Ten] HUDMessage=is on a Rampage FriendlyName=Rampage Description=Kill 10 enemies without dying. [TrAccolade_KillStreak_Fifteen] HUDMessage=is Relentless FriendlyName=Relentless Description=Kill 15 enemies without dying. [TrAccolade_KillStreak_Twenty] HUDMessage=is Unstoppable FriendlyName=Unstoppable Description=Kill 20 enemies without dying. [TrAccolade_KillStreak_TwentyFive] HUDMessage=is The Slayer FriendlyName=The Slayer Description=Kill 25 enemies without dying. [TrAccolade_KillStreak_Explosive_Five] HUDMessage=is on an Explosive Spree FriendlyName=Explosive Spree Description=Kill 5 enemies using Grenades or Mortars without d

[2466.76] [2466.76] [2466.76] [2466.76] ing. [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] ing. [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] . [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] g. [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] g. [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

[TrAccolade_KillStreak_Spinfusor_Ten] HUDMessage=is a Disc Jockey FriendlyName=Disc Jockey Description=Kill 10 enemies using Spinfusor weapons without dy

[TrAccolade_KillStreak_Spinfusor_Fifteen] HUDMessage=is a Tribal Fanatic FriendlyName=Tribal Fanatic Description=Kill 15 enemies using Spinfusor weapons without dy

[TrAccolade_KillStreak_Sniping_Five] HUDMessage=is on a Sniping Spree FriendlyName=Sniping Spree Description=Kill 5 enemies using Sniping weapons without dying

[TrAccolade_KillStreak_Sniping_Ten] HUDMessage=is a Marksman FriendlyName=Marksman Description=Kill 10 enemies using Sniping weapons without dyin

[TrAccolade_KillStreak_Sniping_Fifteen] HUDMessage=is a Sharpshooter FriendlyName=Sharpshooter Description=Kill 15 enemies using Sniping weapons without dyin

[TrAccolade_MultiKill_Double] HUDMessage=Double Kill FriendlyName=Double Kill Description=Kill 2 enemies within a short time span. [TrAccolade_MultiKill_Triple] HUDMessage=Triple Kill FriendlyName=Triple Kill Description=Kill 3 enemies within a short time span. [TrAccolade_MultiKill_Quatra] HUDMessage=Quatra Kill FriendlyName=Quatra Kill Description=Kill 4 enemies within a short time span. [TrAccolade_MultiKill_Ultra] HUDMessage=Ultra Kill FriendlyName=Ultra Kill Description=Kill 5 enemies within a short time span. [TrAccolade_MultiKill_Team]

[2466.76] Log:

[2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Match. [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] eapon. [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] on. [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] . [2466.76]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

HUDMessage=TEAM Kill FriendlyName=Team Kill Description=Kill 6 enemies within a short time span. [TrAccolade_NoJoy] HUDMessage=No Joy FriendlyName=No Joy Description=Kill an enemy who was on any killing spree. [TrAccolade_Revenge] HUDMessage=Revenge FriendlyName=Revenge Description=Kill the player responsible for your last death. [TrAccolade_Aftermath] HUDMessage=Aftermath FriendlyName=Aftermath Description=Get a kill after your own death. [TrAccolade_FirstBlood] HUDMessage=draws First Blood FriendlyName=First Blood Description=Be the first player to score a kill in a Round or

[TrAccolade_BluePlateSpecial] HUDMessage=Blue Plate Special FriendlyName=Blue Plate Special Description=Get a mid-air direct-hit kill with any Spinfusor. [TrAccolade_AirMail] HUDMessage=Air Mail FriendlyName=Air Mail Description=Get a mid-air direct-hit kill with any explosive w

[TrAccolade_HotAir] HUDMessage=Hot Air FriendlyName=Hot Air Description=Get a mid-air direct-hit kill with any plasma weap

[TrAccolade_Sticky] HUDMessage=Sticky Kill FriendlyName=Sticky Kill Description=Kill an enemy by an explosive stuck to their armor

[2466.76] Log: [2466.76] Log: [2466.76] Log:

[TrAccolade_Headshot] HUDMessage=Head Shot FriendlyName=Head Shot

[2466.76] Log: [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] nge. [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

Description=Kill an enemy with a shot to the head. [TrAccolade_ArtilleryStrike] HUDMessage=Artillery Shot FriendlyName=Artillery Shot Description=Kill an enemy with a mortar device from extreme ra

[TrAccolade_Melee] HUDMessage=Martial Art FriendlyName=Martial Art Description=Kill an enemy using a melee weapon. [TrAccolade_Roadkill] HUDMessage=Roadkill FriendlyName=Roadkill Description=Kill an enemy by running them over with a vehicle.

[2466.76] Log: [TrAccolade_FlagCap] [2466.76] Log: HUDMessage=Flag Captured [2466.76] Log: FriendlyName=Flag Capture [2466.76] Log: Description=Deliver an enemy flag to your stand while your tea m's flag is at home. [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] eventual [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [TrAccolade_FlagGrab] HUDMessage=Flag Grabbed FriendlyName=Flag Grab Description=Take the enemy's flag into your hands. [TrAccolade_FlagGrabCTF] HUDMessage=Flag Grabbed FriendlyName=Flag Grab Description=Take the enemy's flag into your hands. [TrAccolade_FastGrab] HUDMessage=High Speed Grab FriendlyName=High Speed Grab Description=Perform a Flag Grab at high speed.

Log: [TrAccolade_FlagAssist] Log: HUDMessage=Capture Assist Log: FriendlyName=Capture Assist Log: Description=Help carry the burden of the enemy Flag towards an capture. Log: Log: Log: Log: Log: Log: [TrAccolade_FlagReturn] HUDMessage=Flag Returned FriendlyName=Flag Return Description=Return your team's flag to it's home stand.

[2466.76] [2466.76] [2466.76] [2466.76] enerator. [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] e Asset. [2466.76]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

[TrAccolade_GeneratorKill] HUDMessage=Gener-Hater FriendlyName=Gener-Hater Description=Contribute towards the destruction of an enemy's G

[TrAccolade_BaseRepair] HUDMessage=Mr. Fix-it FriendlyName=Base Repair Description=Use a repair tool to restore the health of any Bas

[2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: adar Station. [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: ase Turret. [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] abbit. [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

[TrAccolade_BaseRadarKill] HUDMessage=Radar Down FriendlyName=Radar Down Description=Contribute towards the destruction of an enemy's R

[TrAccolade_BaseTurretKill] HUDMessage=Turret Down FriendlyName=Turret Down Description=Contribute towards the destruction of an enemy's B

[TrAccolade_Caerbannog] HUDMessage=Caerbannog FriendlyName=Caerbannog Description=As the Rabbit, kill any of the hunters. [TrAccolade_RabbitHunter] HUDMessage=Rabbit Season FriendlyName=Rabbit Season Description=Land the killing blow on whichever player is the R

[TrAccolade_FinalBlow] HUDMessage=Final Blow FriendlyName=Final Blow Description=Score the last kill to end a Round or Match.

[2466.76] Log: [TrAccolade_FlagGrabDM] [2466.76] Log: HUDMessage=Flag Taken [2466.76] Log: FriendlyName=Flag Take [2466.76] Log: Description=Take the neutral Flag to bolster the scoring capab ilities of your team. (TDM) [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: time. (TDM) [2466.76] Log: [TrAccolade_FlagHolder] HUDMessage=Flag Held FriendlyName=Flag Held Description=Continue to hold the neutral Flag for a period of

[2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

[TrAccolade_FlagKiller] HUDMessage=Flag Killer FriendlyName=Flag Killer Description=End the life of an enemy who is carrying a Flag. [TrAccolade_GameComplete] HUDMessage=Match Completed FriendlyName=Match Completed Description=Successfully finish a Match in any gametype. [TrAccolade_GameWinner] HUDMessage=Match Victory FriendlyName=Match Victory Description=Be on the winning team in a Match in any gametype.

[2466.76] Log: [TrAccolade_Assist] [2466.76] Log: HUDMessage=Assist [2466.76] Log: FriendlyName=Assist [2466.76] Log: Description=Considerably damage an enemy before a teammate lan ds the killing blow. [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: cores a kill. [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] er it may [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: be. Log: [TrAccolade_Assist_Vehicle] HUDMessage=Vehicle Assist FriendlyName=Vehicle Assist Description=Be the passenger of a vehicle when another rider s

[TrAccolade_HeavyVehicleDestroy] HUDMessage=Tank Down FriendlyName=Tank Down Description=Destroy a Beowulf tank. [TrAccolade_LightVehicleDestroy] HUDMessage=Bike Down FriendlyName=Bike Down Description=Destroy a Gravbike vehicle. [TrAccolade_MediumVehicleDestroy] HUDMessage=Shrike Down FriendlyName=Shrike Down Description=Destroy a Shrike air vehicle. [TrAccolade_FlagDefense] HUDMessage=Flag Defender FriendlyName=Flag Defender Description=Kill an enemy who is near your team's Flag, wherev

[2466.76] Log: [2466.76] Log:

[TrAccolade_GenDefense] HUDMessage=Gener Defender

[2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: is close to being [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: on any highlight [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

FriendlyName=Gener Defender Description=Kill an enemy who is near your team's Generator. [TrAccolade_FlagGrabE] HUDMessage=E-Grab FriendlyName=E-Grab Description=Take the enemy team's flag while your team's flag captured. [TrAccolade_FlagGrabLlama] HUDMessage=Llama Grab FriendlyName=Llama Grab Description=Grab the enemy flag going really slow. Not for use reels. [TrAccolade_UltraGrab] HUDMessage=GOTTA GO FAST FriendlyName=GOTTA GO FAST Description=Perform a Flag Grab at incredible speed. [TrAccolade_BenchEm] HUDMessage=BENCH EM FriendlyName=Bench Em Description=Kill a player on his last life in a Round. [TrAccolade_DoubleDown] HUDMessage=DOUBLE DOWN FriendlyName=Double Down Description=Be the Last Man Standing against 2 opponents, and

[2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: win the Round. [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] ound. [2466.76] Log: Log: Log: Log: Log:

[TrAccolade_LastManStanding] HUDMessage=LAST MAN STANDING FriendlyName=Last Man Standing Description=Become the final living player on your team in a R

[2466.76] Log: [TrAccolade_Miracle] [2466.76] Log: HUDMessage=MIRACLE [2466.76] Log: FriendlyName=Miracle [2466.76] Log: Description=Be the Last Man Standing against 5 or more opponen ts, and win the Round. [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: win the Round. [2466.76] Log: [2466.76] Log: [2466.76] Log: [TrAccolade_NotAmongEquals] HUDMessage=NOT AMONG EQUALS FriendlyName=Not Among Equals Description=Be the Last Man Standing against 3 opponents, and

[TrAccolade_OneManArmy] HUDMessage=ONE MAN ARMY

[2466.76] Log: [2466.76] Log: win the Round. [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: f opponents. [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] enched. [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

FriendlyName=One Man Army Description=Be the Last Man Standing against 4 opponents, and

[TrAccolade_TribalHonor] HUDMessage=TRIBAL HONOR FriendlyName=Tribal Honor Description=Die as the Last Man Standing against a full team o

[TrAccolade_UnitedWeStand] HUDMessage=UNITED WE STAND FriendlyName=United We Stand Description=Win a Round with none of your team members being b

[TrAccolade_CaptureAndHold] HUDMessage=CAPTURE AND HOLD FriendlyName=Capture And Hold Description=Successfully captured and held a Control Point. [TrAccolade_HoldTheLine] HUDMessage=HOLD THE LINE FriendlyName=Hold The Line Description=Successfully defended a Control Point. [TrAccolade_BaseAssist] HUDMessage=INVESTOR FriendlyName=Investor Description=Upgraded and upkept a base asset. [TrAccolade_TurretAssist] HUDMessage=TURRET SUPPORT FriendlyName=Turret Support Description=Upgraded a turret and it scored a kill. [TrAward_Credits_Earned] TitleTier1=I Want The Gold TitleTier2=Ooh, Shiny! TitleTier3=Swiss Bank Account Units=Earned [TrAward_Credits_Spent] TitleTier1=Pinchin' Pennies TitleTier2=Cuttin' Checks TitleTier3=Makin' It Rain Units=Spent [TrAward_Destruction_Deployable] TitleTier1=Target Practice TitleTier2=Shooting Range

[2466.76] Log: [2466.76] Log: [2466.76] Log:

[2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

TitleTier3=All Your Base Belong To Me Units=Depl Dest [TrAward_Destruction_Vehicle] TitleTier1=Roadblock TitleTier2=Barricade TitleTier3=The Great Wall Units=V Dest [TrAward_Distance_Headshot] TitleTier1=ZOOM! Headshot TitleTier2=Crown King TitleTier3=Pixel Perfect Units=M Headshot [TrAward_Distance_Kill] TitleTier1=Calling Long Distance TitleTier2=From The Mist TitleTier3=What The I Don't Even Units=M Kill [TrAward_Distance_Skied] TitleTier1=Cross Country Skier TitleTier2=I Love To Travel TitleTier3=Around The World Units=M Skied [TrAward_Flag_Returns] TitleTier1=I'll Get It TitleTier2=Golden Retriever TitleTier3=[VFS] Units=Returns [TrAward_Kills] TitleTier1=Gun For Hire TitleTier2=Mercenary TitleTier3=One Man Army Units=Kills [TrAward_Kills_Deployable] TitleTier1=Lazy Boy TitleTier2=Static D TitleTier3=Relax And Enjoy The Show Units=Depl Kills [TrAward_Kills_Midair] TitleTier1=Anti-Air TitleTier2=Dogfighter TitleTier3=Captain Zubis Units=Midairs

[2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

[TrAward_Kills_Vehicle] TitleTier1=Callin' In Backup TitleTier2=The Armada TitleTier3=World War IX Units=V Kills [TrAward_Repairs] TitleTier1=Cable Guy TitleTier2=Electrician TitleTier3=Professor of Engineering Units=Repairs [TrAward_Speed_FlagCap] TitleTier1=Llama TitleTier2=Ironman TitleTier3=Olympian Units=Sec Cap [TrAward_Speed_FlagGrab] TitleTier1=In And Out TitleTier2=Call Me The Breeze TitleTier3=That. Just. Happened. Units=KM/H Grab [TrAward_Speed_Skied] TitleTier1=I Wanna Go Fast TitleTier2=Ludicrous Speed TitleTier3=Gone To Plaid Units=KM/H Ski [TrAward_Deaths] TitleTier1=Voyeur TitleTier2=Cherish The Moment TitleTier3=Say Cheese Units=Killcams [TrRank_1] FriendlyName=Recruit [TrRank_2] FriendlyName=Cadet [TrRank_3] FriendlyName=Cadet First Class [TrRank_4] FriendlyName=Squadman I [TrRank_5] FriendlyName=Squadman II

[2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log:

[2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [TrRank_6] FriendlyName=Squadman III [TrRank_7] FriendlyName=Senior Squadman [TrRank_8] FriendlyName=Squad Leader [TrRank_9] FriendlyName=Bannerman [TrRank_10] FriendlyName=Legionary I [TrRank_11] FriendlyName=Legionary II [TrRank_12] FriendlyName=Legionary III [TrRank_13] FriendlyName=Senior Legionary [TrRank_14] FriendlyName=Sworn Sword [TrRank_15] FriendlyName=Specialist I [TrRank_16] FriendlyName=Specialist II [TrRank_17] FriendlyName=Specialist III [TrRank_18] FriendlyName=Senior Specialist [TrRank_19] FriendlyName=Tech Specialist [TrRank_20] FriendlyName=Lieutenant I

[2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [TrRank_21] FriendlyName=Lieutenant II [TrRank_22] FriendlyName=Lieutenant III [TrRank_23] FriendlyName=Senior Lieutenant [TrRank_24] FriendlyName=Lt. Commander [TrRank_25] FriendlyName=Commander I [TrRank_26] FriendlyName=Commander II [TrRank_27] FriendlyName=Commander III [TrRank_28] FriendlyName=Senior Commander [TrRank_29] FriendlyName=Knight Commander [TrRank_30] FriendlyName=Captain I [TrRank_31] FriendlyName=Captain II [TrRank_32] FriendlyName=Captain III [TrRank_33] FriendlyName=Senior Captain [TrRank_34] FriendlyName=Knight Captain [TrRank_35] FriendlyName=Marshal I

[2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [TrRank_36] FriendlyName=Marshal II [TrRank_37] FriendlyName=Marshal III [TrRank_38] FriendlyName=High Marshal [TrRank_39] FriendlyName=Holdfast Lord [TrRank_40] FriendlyName=Champion I [TrRank_41] FriendlyName=Champion II [TrRank_42] FriendlyName=Champion III [TrRank_43] FriendlyName=Champion IV [TrRank_44] FriendlyName=Champion V [TrRank_45] FriendlyName=Fusor [TrRank_46] FriendlyName=Ghost [TrRank_47] FriendlyName=Warlord [TrRank_48] FriendlyName=Collossus [TrRank_49] FriendlyName=Avenger [TrRank_50] FriendlyName=Immortal

[2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: n pickup flags. [2466.76] Log: [2466.76] Log: [2466.76] Log: ON AMMO DROPS [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] REDUCTION [2466.76] REDUCTION [2466.76] VEHICLE RUNOVER [2466.76] Log: Log: Log: Log: Log: Log: Log: [TrPerk_WheelDeal] ItemName=Wheel Deal InfoPanelDescription=Reduces the cost of vehicles by 10%. UpgradeDescription[0]=+10% REDUCTION UpgradeDescription[1]=+10% REDUCTION UpgradeDescription[2]=+25% ENERGY [TrPerk_Reach] ItemName=Reach InfoPanelDescription=Reach increases the range in which you ca UpgradeDescription[0]=+10% REACH UpgradeDescription[1]=+10% REACH UpgradeDescription[2]=REACH WORKS

[TrPerk_SafeFall] ItemName=Safe Fall InfoPanelDescription=Reduces Fall Damage by 50%. UpgradeDescription[0]=+25% FALL UpgradeDescription[1]=+25% FALL UpgradeDescription[2]=IMMUNE TO

[2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: ON VEHICLES [2466.76] Log: [2466.76] [2466.76] [2466.76] . [2466.76] EARNED [2466.76] EARNED [2466.76] FOR BELT KILLS [2466.76] Log: Log: Log: Log: Log: Log: Log:

[TrPerk_BountyHunter] ItemName=Bounty Hunter InfoPanelDescription=Earn an extra 100 credits for enemy kills UpgradeDescription[0]=+50 CREDITS UpgradeDescription[1]=+50 CREDITS UpgradeDescription[2]=+100 CREDITS

[2466.76] Log: [2466.76] Log: [2466.76] Log: lee attacks, and [2466.76] Log: BACKSTAB DAMAGE [2466.76] Log: DAMAGE REDUCTION [2466.76] Log: DAMAGE REDUCTION

[TrPerk_CloseCombat] ItemName=Close Combat InfoPanelDescription=Provides 20% Damage Reduction from all me upgrades for double Backstab damage. UpgradeDescription[0]=x2 MELEE UpgradeDescription[1]=+20% MELEE UpgradeDescription[2]=+20% MELEE

[2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: e damage is also [2466.76] Log: RATIO [2466.76] Log: RATIO [2466.76] Log: ON FALL DAMAGE [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: owing you to get [2466.76] Log: EVASION RANGE [2466.76] Log: EVASION RANGE [2466.76] Log: TURRETS TO TARGET YOU [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] RADIUS [2466.76] RADIUS [2466.76] DEPLOYED [2466.76] Log: Log: Log: Log: Log: Log: Log: [TrPerk_PotentialEnergy] ItemName=Potential Energy InfoPanelDescription=When you take AOE damage, a portion of th converted into extra energy. (You still take full damage). UpgradeDescription[0]=+10% TRANSFER UpgradeDescription[1]=+10% TRANSFER UpgradeDescription[2]=NOW WORKS

[TrPerk_Stealthy] ItemName=Stealthy InfoPanelDescription=Sensors detect you at 50% less range, all closer before being marked. UpgradeDescription[0]=+20% SENSOR UpgradeDescription[1]=+20% SENSOR UpgradeDescription[2]=+30% TIME FOR

[TrPerk_SafetyThird] ItemName=Safety Third InfoPanelDescription=+1 Belt Ammo. (Grenades, Mines, Etc). UpgradeDescription[0]=+5% BELT ITEM UpgradeDescription[1]=+5% BELT ITEM UpgradeDescription[2]=+1 MINE

[2466.76] Log: [TrPerk_SuperCapacitor] [2466.76] Log: ItemName=Ultra Capacitor I [2466.76] Log: InfoPanelDescription=+10 Extra energy to be used by itself or with Ultra Capacitor II for maximum pool. [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: SELF DAMAGE [2466.76] Log: SELF DAMAGE [2466.76] Log: WHITEOUT AND EMP [2466.76] Log: [2466.76] Log: [TrPerk_Egocentric] ItemName=Egocentric InfoPanelDescription=15% Protection from Self Damage. UpgradeDescription[0]=+10% PROTECTION UpgradeDescription[1]=+10% PROTECTION UpgradeDescription[2]=IGNORE SELF

[TrPerk_Pilot]

[2466.76] [2466.76] th. [2466.76] HEALTH [2466.76] HEALTH [2466.76] EXPLODING VEHICLES [2466.76]

Log: Log: Log: Log: Log: Log:

ItemName=Pilot InfoPanelDescription=Vehicles you purchase have 10% extra heal UpgradeDescription[0]=+5% VEHICLE UpgradeDescription[1]=+5% VEHICLE UpgradeDescription[2]=EJECT FROM

[2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: FROM DROPS [2466.76] Log: FROM DROPS [2466.76] Log: FROM DROPS [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: FROM DROPS [2466.76] Log: FROM DROPS [2466.76] Log: RECHARGE FROM DROPS [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: o be knocked back you. [2466.76] Log: [2466.76] Log: [2466.76] Log: CAUSES DAMAGE [2466.76] Log:

[TrPerk_Looter] ItemName=Looter InfoPanelDescription=Get 50% more ammo from ammo drops. UpgradeDescription[0]=+25% AMMO UpgradeDescription[1]=+25% AMMO UpgradeDescription[2]=+1 BELT AMMO

[TrPerk_Survivalist] ItemName=Survivalist InfoPanelDescription=Heal 10% from picking up ammo drops. UpgradeDescription[0]=+5% HEAL UpgradeDescription[1]=+5% HEAL UpgradeDescription[2]=+40% ENERGY

[TrPerk_SuperHeavy] ItemName=Super Heavy InfoPanelDescription=Increases mass by 40%, making it harder t when flag blocking. Final unlock damages enemies that run into UpgradeDescription[0]=+20% MASS UpgradeDescription[1]=+20% MASS UpgradeDescription[2]=BODY BLOCK

[2466.76] Log: [TrPerk_UltraCapacitor] [2466.76] Log: ItemName=Ultra Capacitor II [2466.76] Log: InfoPanelDescription=+10 Extra energy to be used by itself or with Ultra Capacitor I for maximum pool. [2466.76] Log: [2466.76] Log: [TrPerk_QuickDraw] [2466.76] Log: ItemName=Quick Draw [2466.76] Log: InfoPanelDescription=Reduces the amount of time it takes to sw itch weapons by 30%. [2466.76] Log: UpgradeDescription[0]=+10% SWITCH SPEED [2466.76] Log: UpgradeDescription[1]=+10% SWITCH

SPEED [2466.76] Log: THROW SPEED [2466.76] Log:

UpgradeDescription[2]=+20% GRENADE

[2466.76] Log: [TrPerk_Mechanic] [2466.76] Log: ItemName=Mechanic [2466.76] Log: InfoPanelDescription=Repair tools can be used to damage enemy generators, base defenses, and vehicles. When used on turrets, will disable them from shooting. The final rank of this perk gives a 25% damage reduction when mu lti-crewing vehicles. [2466.76] Log: UpgradeDescription[0]=+5% REPAIR RATE [2466.76] Log: UpgradeDescription[1]=+5% REPAIR RATE [2466.76] Log: UpgradeDescription[2]=+25% PROTECTION MULTI-CREW [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: if you don't get his effect. [2466.76] Log: [TrPerk_Determination] ItemName=Determination InfoPanelDescription=Gain an extra +100 Health on each respawn a kill or touch the flag, up to +300 health. Suicides negate t

[2466.76] Log: [TrPerk_Rage] [2466.76] Log: ItemName=Rage [2466.76] Log: InfoPanelDescription=If you are near your flag when an enemy p icks it up, you become enraged. Enraged grants you an instant +50 Energy. For 15 seconds you have 20% less mass and are immune to the next self-damage you take, which removes the Rage Effect. [2466.76] Log: UpgradeDescription[0]=+25 ENERGY [2466.76] Log: UpgradeDescription[1]=+25 ENERGY [2466.76] Log: UpgradeDescription[2]=+50% HEAL AT START OF RAGE [2466.76] Log: [2466.76] Log: [TrPerk_SonicPunch] [2466.76] Log: ItemName=Sonic Punch [2466.76] Log: InfoPanelDescription=Your melee attacks now cause a shock-wave that knocks back nearby enemies. With the final upgrade of this perk the shockw ave will force flag drops on enemy players. [2466.76] Log: UpgradeDescription[0]=INCREASE KNOCKBACK [2466.76] Log: UpgradeDescription[1]=INCREASE KNOCKBACK [2466.76] Log: UpgradeDescription[2]=FORCES FLAG DROP [2466.76] Log: [2466.76] Log: [TrPerk_Lightweight] [2466.76] Log: ItemName=Lightweight [2466.76] Log: InfoPanelDescription=POSITIVE: Decreases mass by 30% all the t ime, resulting in more powerful explosive jumps. NEGATIVE: This perk triples the delay after taking damage before your health regeneration starts. Recommended f or advanced players only. [2466.76] Log:

[2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

[TrCamera_SpectatorBookmark] BEBase=Blood Eagle Base DSBase=Diamond Sword Base CTFBEGeneratorRoom=Blood Eagle Generator Room CTFDSGeneratorRoom=Diamond Sword Generator Room CTFBEMidfield=Blood Eagle Midfield CTFDSMidfield=Diamond Sword Midfield CTFMapOverhead=Overhead View CTFBEVehiclePad=Blood Eagle Vehicle Pad CTFDSVehiclePad=Diamond Sword Vehicle Pad CTFBESpawn=Blood Eagle Spawn CTFDSSpawn=Diamond Sword Spawn CTFBESensor=Blood Eagle Sensor CTFDSSensor=Diamond Sword Sensor CTFBETurretA=Blood Eagle Turret A CTFBETurretB=Blood Eagle Turret B CTFBETurretC=Blood Eagle Turret C CTFDSTurretA=Diamond Sword Turret A CTFDSTurretB=Diamond Sword Turret B CTFDSTurretC=Diamond Sword Turret C CTFBEBackRoute=Blood Eagle Back Route CTFDSBackRoute=Diamond Sword Back Route TDMEast=East TDMWest=West TDMNorth=North TDMSouth=South TDMCenter=Center TDMMapOverhead=Overhead View DdDryHigh=Dock Side High DdDryLow=Dock Side Low DdBEWide=Blood Eagle Wide DdDSWide=Diamond Sword Wide DdDockHigh=Dock Side High DdDockLow=Dock Side Low DdBEBunker=Blood Eagle Bunker DdDSBunker=Diamond Sword Bunker DdBEBackEntrance=Blood Eagle Back Entrance DdDSBackEntrance=Diamond Sword Back Entrance DNFish=Fish Cam XFBSW=Blue Side Wide XFRSW=Red Side Wide XFBERed=Blood Eagle Red Side Route XFDSRed=Diamond Sword Red Side Route XFBEBlue=Blood Eagle Blue Side Route XFDSBlue=Diamond Sword Blue Side Route XFBEBackstop=Blood Eagle Backstop XFDSBackstop=Diamond Sword Backstop XFBECRoom=Blood Eagle Conduit Room XFDSCRoom=Diamond Sword Conduit Room NKTower=Central Tower NKTunnel=Ice Tunnel NKWhalebones=Infield - Whalebones NKMountainView=Outfield - Mountain View NKMountainSide=Outfield - Mountain Side BTBase=Base Rooftop BTBaseInterior=Base Interior BTTunnelEast=East Tunnel BTTunnelWest=West Tunnel GenericCamera=Spectator Camera

[2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

[TrVehicle_GravCycle] m_sWeapon1Name=Bomblet Launcher [TrVehicle_Shrike] m_sWeapon1Name=Plasma Cannons [TrVehicle_Beowulf] m_sWeapon1Name=Main Gun m_sWeapon2Name=Mounted Chaingun [GFxTrPage] HelpButtonALabel=GO BACK HelpButtonBLabel=MAIN MENU HelpButtonAKey=Esc HelpButtonYLabel=ADD GOLD HelpButtonYKey=+ FriendLabel=FRIEND FollowerLabel=FOLLOWER OfflineLabel=OFFLINE InGameLabel=IN GAME InLobbyLabel=IN LOBBY [GFxTrPage_Login] PageLabel=LOGIN HelpLabel=HELP SubmitLabel=SUBMIT AccountLabel=ACCOUNT INFO BetaKeyLabel=CREATE ACCOUNT UsernameLabel=USERNAME PasswordLabel=PASSWORD CheckboxLabel=REMEMBER CREDENTIALS HelpButtonBLabel=EXIT GAME HelpUsernameLabel=WHAT IS MY USERNAME? HelpPasswordLabel=WHAT IS MY PASSWORD? CreateAccountLabel=CREATE ACCOUNT [GFxTrPage_Main] PageLabel=MAIN MENU OptionTitles[0]=PLAY NOW OptionTitles[1]=CLASSES OptionTitles[2]=TRAINING OptionTitles[3]=WATCH NOW OptionTitles[4]=SOCIAL OptionTitles[5]=STORE OptionTitles[6]=SETTINGS OptionTitles[7]=QUIT GAME OptionSubtext[0]= OptionSubtext[1]= OptionSubtext[2]= OptionSubtext[3]= OptionSubtext[4]= OptionSubtext[5]= OptionSubtext[6]= OptionSubtext[7]=

[2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [GFxTrPage_Game] PageLabel=IN GAME MENU OptionTitles[0]=SELECT CLASS OptionTitles[1]=CLASSES strParty=PARTY strSocial=SOCIAL strStore=STORE strSettings=SETTINGS strManageServers=MANAGE SERVERS strExitMatch=EXIT MATCH OptionSubtext[0]= OptionSubtext[1]= OptionSubtext[2]= OptionSubtext[3]= OptionSubtext[4]= OptionSubtext[5]= OptionSubtext[6]= OptionSubtext[7]= [GFxTrPage_PlayNow] PageLabel=PLAY NOW RankedLabel=RANKED MATCH CustomServerLabel=CUSTOM SERVERS JoinFriendLabel=JOIN FRIENDS JoinFriendSubLabel=NO FRIENDS IN GAME JoinFriendInGameSubLabel=GAMES IN PROGRESS NoFriendsOnlineLabel=NO FRIENDS ONLINE SeasonUpcomingSubtext=NEW SEASON STARTING SOON CustomServerSubtext=PLAY AND MANAGE ComingSoonSubtext=COMING SOON RegionsLabel=CHANGE REGION RegionsSubtext=CHANGE SERVER REGION [GFxTrPage_CustomMatch] PageLabel=CUSTOM SERVERS OptionTitles[0]=REFRESH SERVERS OptionTitles[1]=FILTER REGION OptionTitles[2]=FILTER GAMETYPE OptionTitles[3]=FILTER MAP OptionTitles[4]=FILTER SERVER NAME OptionTitles[5]=FILTER BY OWNER OptionTitles[6]=FILTER EMPTY SERVERS OptionTitles[7]=FILTER FULL SERVERS OptionTitles[8]=MANAGE SERVERS OptionSubtext[0]=FIND SERVERS BASED ON YOUR FILTERS OptionSubtext[1]=SELECT TO CHANGE OptionSubtext[2]=SELECT TO CHANGE OptionSubtext[3]=SELECT TO CHANGE OptionSubtext[4]=SELECT TO CHANGE OptionSubtext[5]=SELECT TO CHANGE OptionSubtext[6]=SELECT TO CHANGE OptionSubtext[7]=SELECT TO CHANGE OptionSubtext[8]=RENT AND MANAGE SERVERS [GFxTrPage_ManageServers]

[2466.76] Log:

[2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

PageLabel=MANAGE SERVERS OptionTitles[0]=CREATE A SERVER OptionSubtext[0]=SELECT TO ADD A NEW SERVER [GFxTrPage_ManageServer] PageLabel=MANAGE SERVER OptionTitles[0]=SERVER SETTINGS OptionTitles[1]=SERVER ACTIONS OptionTitles[2]=GAMETYPE AND MAPS OptionTitles[3]=GAMEPLAY SETTINGS OptionTitles[4]=ADD RENTAL TIME OptionSubtext[0]=SELECT TO EDIT OptionSubtext[1]=SELECT FOR OPTIONS OptionSubtext[2]=SELECT TO EDIT OptionSubtext[3]=SELECT TO EDIT OptionSubtext[4]=SELECT FOR OPTIONS [GFxTrPage_ServerSettings] PageLabel=SERVER SETTINGS OptionTitles[0]=LOCAL NAME OptionTitles[1]=DISPLAY NAME OptionTitles[2]=DISPLAY DESCRIPTION OptionTitles[3]=REGION OptionTitles[4]=ADMIN PASSWORD OptionTitles[5]=PUBLIC PASSWORD OptionSubtext[0]=SELECT TO CHANGE OptionSubtext[1]=SELECT TO CHANGE OptionSubtext[2]=SELECT TO CHANGE OptionSubtext[3]=SELECT TO CHANGE OptionSubtext[4]=SELECT TO CHANGE OptionSubtext[5]=SELECT TO CHANGE [GFxTrPage_ServerActions] PageLabel=SERVER ACTIONS OptionTitles[0]=ENABLE SERVER OptionTitles[1]=DISABLE SERVER OptionTitles[2]=KILL SERVER OptionTitles[3]=GOTO NEXT MAP OptionTitles[4]=KICK PLAYER OptionTitles[5]=BAN PLAYER OptionSubtext[0]=BRING SERVER UP FOR PLAY OptionSubtext[1]=STOPS AFTER CURRENT MAP OptionSubtext[2]=STOP SERVER IMMEDIATELY OptionSubtext[3]=FORCE NEXT MAP OptionSubtext[4]=KICK A PLAYER OptionSubtext[5]=BAN A PLAYER [GFxTrPage_GameMapSetup] PageLabel=GAMETYPE AND MAPS OptionTitles[0]=GAMETYPE OptionTitles[1]=ROTATION TYPE OptionTitles[2]=MAP ROTATION OptionSubtext[0]=SELECT TO CHANGE OptionSubtext[1]=SELECT TO CHANGE OptionSubtext[2]=SELECT TO CHANGE

[2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

[GFxTrPage_RotationType] PageLabel=SELECT ROTATION TYPE OptionTitles[0]=RANDOM OptionTitles[1]=SINGLE MATCH OptionTitles[2]=DOUBLE MATCH OptionTitles[3]=QUAD MATCH OptionSubtext[0]=SELECT TO APPLY OptionSubtext[1]=SELECT TO APPLY OptionSubtext[2]=SELECT TO APPLY OptionSubtext[3]=SELECT TO APPLY [GFxTrPage_GameType] PageLabel=SELECT GAMETYPE OptionTitles[0]=CAPTURE THE FLAG OptionTitles[1]=CTF BLITZ OptionTitles[2]=RABBIT OptionTitles[3]=TEAM DEATHMATCH OptionTitles[4]=ARENA OptionTitles[5]=CAPTURE AND HOLD OptionSubtext[0]=SELECT TO APPLY OptionSubtext[1]=SELECT TO APPLY OptionSubtext[2]=SELECT TO APPLY OptionSubtext[3]=SELECT TO APPLY OptionSubtext[4]=SELECT TO APPLY OptionSubtext[5]=SELECT TO APPLY [GFxTrPage_GameTypeFilter] PageLabel=FILTER BY GAMETYPE OptionTitles[0]=CAPTURE THE FLAG OptionTitles[1]=CTF BLITZ OptionTitles[2]=RABBIT OptionTitles[3]=TEAM DEATHMATCH OptionTitles[4]=ARENA OptionTitles[5]=CAPTURE AND HOLD OptionSubtext[0]=SELECT TO APPLY OptionSubtext[1]=SELECT TO APPLY OptionSubtext[2]=SELECT TO APPLY OptionSubtext[3]=SELECT TO APPLY OptionSubtext[4]=SELECT TO APPLY OptionSubtext[5]=SELECT TO APPLY [GFxTrPage_RulesetFilter] PageLabel=FILTER BY RULESET OptionTitles[0]=OFFICIAL OptionTitles[1]=CUSTOM OptionSubtext[0]=SELECT TO APPLY OptionSubtext[1]=SELECT TO APPLY [GFxTrPage_MapRotation] PageLabel=SET MAP ROTATION OptionSubtext[0]=SELECT TO OptionSubtext[1]=SELECT TO OptionSubtext[2]=SELECT TO OptionSubtext[3]=SELECT TO OptionSubtext[4]=SELECT TO

CHANGE CHANGE CHANGE CHANGE CHANGE

MAP OR REMOVE OR REMOVE OR REMOVE OR REMOVE

MAP MAP MAP MAP

[2466.76] [2466.76] [2466.76] [2466.76]

Log: Log: Log: Log:

OptionSubtext[5]=SELECT TO CHANGE OR REMOVE MAP OptionSubtext[6]=SELECT TO CHANGE OR REMOVE MAP OptionSubtext[7]=SELECT TO CHANGE OR REMOVE MAP [GFxTrPage_ChangeMap] PageLabel=CHANGE MAP [GFxTrPage_GameRules] PageLabel=GAME SETTINGS OptionTitles[0]=TIME SETTINGS OptionTitles[1]=SCORE SETTINGS OptionTitles[2]=PLAYER SETTINGS OptionTitles[3]=TEAM SETTINGS OptionTitles[4]=BASE SETTINGS OptionTitles[5]=VEHICLE SETTINGS OptionTitles[6]=CALL-IN SETTINGS OptionTitles[7]=FRIENDLY FIRE SETTINGS OptionTitles[8]=BAN EQUIPMENT OptionSubtext[0]=SELECT TO CHANGE OptionSubtext[1]=SELECT TO CHANGE OptionSubtext[2]=SELECT TO CHANGE OptionSubtext[3]=SELECT TO CHANGE OptionSubtext[4]=SELECT TO CHANGE OptionSubtext[5]=SELECT TO CHANGE OptionSubtext[6]=SELECT TO CHANGE OptionSubtext[7]=SELECT TO CHANGE OptionSubtext[8]=SELECT TO CHANGE [GFxTrPage_ServerFF] PageLabel=FRIENDLY FIRE OptionTitles[0]=FRIENDLY FIRE (FF) OptionTitles[1]=FF DAMAGE MULTIPLIER OptionTitles[2]=FF ON DEPLOYABLES OptionTitles[3]=FF ON BASE ASSETS OptionTitles[4]=KILL LIMIT (AUTOKICK) OptionTitles[5]=DAMAGE LIMIT (AUTOKICK) OptionSubtext[0]=SELECT TO CHANGE OptionSubtext[1]=SELECT TO CHANGE OptionSubtext[2]=SELECT TO CHANGE OptionSubtext[3]=SELECT TO CHANGE OptionSubtext[4]=SELECT TO CHANGE OptionSubtext[5]=SELECT TO CHANGE OptionSubtext[6]=SELECT TO CHANGE [GFxTrPage_ServerTime] PageLabel=TIME SETTINGS OptionTitles[0]=WARMUP TIME OptionTitles[1]=GAMETIME LIMIT OptionTitles[2]=OVERTIME LIMIT OptionTitles[3]=RESPAWN TIME OptionSubtext[0]=SELECT TO CHANGE OptionSubtext[1]=SELECT TO CHANGE OptionSubtext[2]=SELECT TO CHANGE OptionSubtext[3]=SELECT TO CHANGE

[2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

[2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

[GFxTrPage_ServerAddTime] PageLabel=RENTAL TIME [GFxTrPage_ServerScoring] PageLabel=SCORE SETTINGS OptionTitles[0]=SCORE TO WIN OptionTitles[1]=ROUNDS TO WIN (ARENA) OptionTitles[2]=TEAM LIVES (ARENA) OptionSubtext[0]=SELECT TO CHANGE OptionSubtext[1]=SELECT TO CHANGE OptionSubtext[2]=SELECT TO CHANGE [GFxTrPage_ServerPlayer] PageLabel=PLAYER SETTINGS OptionTitles[0]=PHYSICS OptionTitles[1]=CLASSES ALLOWED OptionTitles[2]=SPAWN TYPES OptionTitles[3]=MINIMUM LEVEL OptionTitles[4]=MAXIMUM LEVEL OptionTitles[5]=MAX SPEED W/ FLAG(LIGHT) OptionTitles[6]=MAX SPEED W/ FLAG(MED) OptionTitles[7]=MAX SPEED W/ FLAG(HEAVY) OptionTitles[8]=FLAG DECELERATION RATE OptionSubtext[0]= OptionSubtext[1]= OptionSubtext[2]= OptionSubtext[3]=SELECT TO CHANGE OptionSubtext[4]=SELECT TO CHANGE OptionSubtext[5]=SELECT TO CHANGE OptionSubtext[6]=SELECT TO CHANGE OptionSubtext[7]=SELECT TO CHANGE OptionSubtext[8]=SELECT TO CHANGE [GFxTrPage_ServerPhysics] PageLabel=PHYSICS [GFxTrPage_ServerSpawn] PageLabel=SPAWN TYPES OptionTitles[0]=NORMAL OptionTitles[1]=PTH/SLD/JUG ONLY OptionTitles[2]=NAKED PATHFINDER OptionSubtext[0]=SELECT TO ACTIVATE OptionSubtext[1]=SELECT TO ACTIVATE OptionSubtext[2]=SELECT TO ACTIVATE [GFxTrPage_ServerTeam] PageLabel=TEAM SETTINGS OptionTitles[0]=MAX PLAYERS OptionTitles[1]=TEAM JOIN TYPE OptionTitles[2]=AUTOBALANCE IN GAME OptionTitles[3]=BASE DESTRUCTION REQ. OptionTitles[4]=POOL TEAM CREDITS OptionSubtext[0]=SELECT TO CHANGE OptionSubtext[1]=SELECT TO CHANGE OptionSubtext[2]=SELECT TO CHANGE

[2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

[2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

OptionSubtext[3]=SELECT TO CHANGE OptionSubtext[4]=SELECT TO CHANGE [GFxTrPage_ServerTeamJoin] PageLabel=TEAM JOIN TYPE OptionTitles[0]=BALANCED OptionTitles[1]=UNBALANCED OptionTitles[2]=AUTO-ASSIGN OptionSubtext[0]=SELECT TO CHANGE OptionSubtext[1]=SELECT TO CHANGE OptionSubtext[2]=SELECT TO CHANGE [GFxTrPage_ServerBase] PageLabel=BASE SETTINGS OptionTitles[0]=BASE OBJECTIVES OptionTitles[1]=BASE UPGRADES OptionTitles[2]=GENERATOR REGEN OptionTitles[3]=GENERATOR DESTROYABLE OptionTitles[4]=POWERED DEPLOYABLES OptionSubtext[0]=SELECT TO CHANGE OptionSubtext[1]=SELECT TO CHANGE OptionSubtext[2]=SELECT TO CHANGE OptionSubtext[3]=SELECT TO CHANGE OptionSubtext[4]=SELECT TO CHANGE [GFxTrPage_ServerVehicle] PageLabel=VEHICLE SETTINGS OptionTitles[0]=HEALTH MULTIPLIER OptionTitles[1]=GRAVCYCLE LIMIT OptionTitles[2]=GRACYCLE PRICE OptionTitles[3]=BEOWULF LIMIT OptionTitles[4]=BEOWULF PRICE OptionTitles[5]=SHRIKE LIMIT OptionTitles[6]=SHRIKE PRICE OptionSubtext[0]=SELECT TO CHANGE OptionSubtext[1]=SELECT TO CHANGE OptionSubtext[2]=SELECT TO CHANGE OptionSubtext[3]=SELECT TO CHANGE OptionSubtext[4]=SELECT TO CHANGE OptionSubtext[5]=SELECT TO CHANGE OptionSubtext[6]=SELECT TO CHANGE [GFxTrPage_ServerCallin] PageLabel=CALL-IN SETTINGS OptionTitles[0]=POWERED CALLINS OptionTitles[1]=TACTICAL STRIKE OptionTitles[2]=SUPPLY DROP OptionTitles[3]=ORBITAL STRIKE OptionSubtext[0]=SELECT TO EDIT OptionSubtext[1]=SELECT TO EDIT OptionSubtext[2]=SELECT TO EDIT OptionSubtext[3]=SELECT TO EDIT [GFxTrPage_ServerEditCallin] PageLabel=EDIT CALLIN

[2466.76] Log: [2466.76] Log:

[2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

OptionTitles[0]=CALL-IN ACTIVE OptionTitles[1]=PRICE OptionTitles[2]=COOLDOWN TIME OptionTitles[3]=BUILDUP TIME OptionTitles[4]=AMMO ONLY OptionSubtext[0]=SELECT TO CHANGE OptionSubtext[1]=SELECT TO CHANGE OptionSubtext[2]=SELECT TO CHANGE OptionSubtext[3]=SELECT TO CHANGE OptionSubtext[4]=SELECT TO CHANGE [GFxTrPage_ServerClasses] PageLabel=ALLOWED CLASSES OptionTitles[0]=PATHFINDER OptionTitles[1]=SENTINEL OptionTitles[2]=INFILTRATOR OptionTitles[3]=SOLDIER OptionTitles[4]=TECHNICIAN OptionTitles[5]=RAIDER OptionTitles[6]=JUGGERNAUT OptionTitles[7]=DOOMBRINGER OptionTitles[8]=BRUTE [GFxTrPage_ServerBanWeapons] PageLabel=BAN EQUIPMENT OptionTitles[0]=PRIMARY PERK OptionTitles[1]=SECONDARY PERK OptionTitles[2]=PATHFINDER OptionTitles[3]=SENTINEL OptionTitles[4]=INFILTRATOR OptionTitles[5]=SOLDIER OptionTitles[6]=TECHNICIAN OptionTitles[7]=RAIDER OptionTitles[8]=JUGGERNAUT OptionTitles[9]=DOOMBRINGER OptionTitles[10]=BRUTE [GFxTrPage_ServerBanByClass] PageLabel=BAN BY TYPE OptionTitles[0]=PRIMARY WEAPON OptionTitles[1]=SECONDARY WEAPON OptionTitles[2]=BELT OptionTitles[3]=PACK [GFxTrPage_ServerBanByType] PageLabel=BAN EQUIPMENT [GFxTrPage_JoinMatch] PageLabel=JOIN MATCH OptionTitles[0]=JOIN QUEUE OptionTitles[1]=CHANGE REGION OptionSubtext[0]=SELECT TO JOIN GAME OptionSubtext[1]=CHANGE SERVER REGION

[2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log:

[2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

[GFxTrPage_QuickMatch] PageLabel=QUICK MATCH OptionTitles[0]=TEAM DEATHMATCH OptionTitles[1]=CAPTURE THE FLAG OptionTitles[2]=CTF BLITZ OptionTitles[3]=CAPTURE AND HOLD OptionTitles[4]=ARENA OptionTitles[5]=RABBIT OptionSubtext[0]=OBLITERATE EVERYTHING OptionSubtext[1]=BASES, VEHICLES, AND STRATEGY OptionSubtext[2]=FLAGS MOVE EVERY CAP OptionSubtext[3]=SEIZE AND DEFEND CONTROL POINTS OptionSubtext[4]=FIVE ON FIVE ACTION OptionSubtext[5]=FREE FOR ALL CHASE RegionsLabel=CHANGE REGION RegionsSubtext=CHANGE SERVER REGION [GFxTrPage_NewPlayNow] PageLabel=PLAY NOW OptionTitles[0]=QUICK MATCH OptionTitles[1]=REFRESH SERVERS OptionTitles[2]=FILTER REGIONS OptionTitles[3]=FILTER GAMETYPES OptionTitles[4]=FILTER RULESETS OptionTitles[5]=SHOW EMPTY SERVERS OptionTitles[6]=SHOW FULL SERVERS OptionTitles[7]=MANAGE SERVERS OptionSubtext[0]= OptionSubtext[1]= OptionSubtext[2]= OptionSubtext[3]= OptionSubtext[4]= OptionSubtext[5]= OptionSubtext[6]= OptionSubtext[7]=RENT/MANAGE CUSTOM SERVERS [GFxTrPage_RankedMatch] PageLabel=RANKED MATCH [GFxTrPage_TrainingMatch] PageLabel=TRAINING OptionTitles[0]=SKI TUTORIAL OptionTitles[1]=VIDEO TUTORIALS OptionTitles[2]=TARGET PRACTICE OptionTitles[3]=SKI CHALLENGE OptionTitles[4]=ROAM MAP OptionSubtext[0]=LEARN TO SKI OptionSubtext[1]=WATCH AND LEARN OptionSubtext[2]=HONE YOUR SKILLS AGAINST BOTS OptionSubtext[3]=PERFECT YOUR SKIING OptionSubtext[4]=EXPLORE A MAP LOCALLY [GFxTrPage_RoamingMatch] PageLabel=ROAM MAP OptionTitles[0]=TEAM DEATHMATCH OptionTitles[1]=CAPTURE THE FLAG

[2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

[2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

OptionTitles[2]=ARENA OptionTitles[3]=CAPTURE AND HOLD OptionSubtext[0]=ROAM A TEAM DEATHMATCH MAP OptionSubtext[1]=ROAM A CAPTURE THE FLAG MAP OptionSubtext[2]=ROAM AN ARENA MAP OptionSubtext[3]=ROAM A CAPTURE-AND-HOLD MAP [GFxTrPage_RoamTDM] PageLabel=ROAM TEAM DEATHMATCH MAPS OptionTitles[0]=OUTSKIRTS OptionTitles[1]=QUICKSAND OptionTitles[2]=SULFUR COVE OptionTitles[3]=DRYDOCK NIGHT OptionTitles[4]=NIGHTABATIC OptionTitles[5]=INFERNO OptionTitles[6]=MIASMA OptionSubtext[0]=EXPLORE OUTSKIRTS TDM OptionSubtext[1]=EXPLORE QUICKSAND TDM OptionSubtext[2]=EXPLORE SULFUR COVE TDM OptionSubtext[3]=EXPLORE DRYDOCK NIGHT TDM OptionSubtext[4]=EXPLORE NIGHTABATIC TDM OptionSubtext[5]=EXPLORE INFERNO TDM OptionSubtext[6]=EXPLORE MIASMA TDM [GFxTrPage_RoamCTF] PageLabel=ROAM CAPTURE THE FLAG MAPS OptionTitles[0]=ARX NOVENA OptionTitles[1]=CROSSFIRE OptionTitles[2]=DANGEROUS CROSSING OptionTitles[3]=DRYDOCK OptionTitles[4]=KATABATIC OptionTitles[5]=PERMAFROST OptionTitles[6]=RAINDANCE OptionTitles[7]=STONEHENGE OptionTitles[8]=SUNSTAR OptionTitles[9]=TARTARUS OptionTitles[10]=TEMPLE RUINS OptionSubtext[0]=EXPLORE ARX NOVENA CTF OptionSubtext[1]=EXPLORE CROSSFIRE CTF OptionSubtext[2]=EXPLORE DANGEROUS CROSSING CTF OptionSubtext[3]=EXPLORE DRYDOCK CTF OptionSubtext[4]=EXPLORE KATABATIC CTF OptionSubtext[5]=EXPLORE PERMAFROST CTF OptionSubtext[6]=EXPLORE RAINDANCE CTF OptionSubtext[7]=EXPLORE STONEHENGE CTF OptionSubtext[8]=EXPLORE SUNSTAR CTF OptionSubtext[9]=EXPLORE TARTARUS CTF OptionSubtext[10]=EXPLORE TEMPLE RUINS CTF [GFxTrPage_RoamRabbit] PageLabel=ROAM RABBIT MAPS OptionTitles[0]=OUTSKIRTS OptionTitles[1]=QUICKSAND OptionTitles[2]=SULFUR COVE OptionTitles[3]=DRYDOCK NIGHT OptionTitles[4]=NIGHTABATIC OptionTitles[5]=INFERNO

[2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

OptionSubtext[0]=EXPLORE OptionSubtext[1]=EXPLORE OptionSubtext[2]=EXPLORE OptionSubtext[3]=EXPLORE OptionSubtext[4]=EXPLORE OptionSubtext[5]=EXPLORE

OUTSKIRTS RABBIT QUICKSAND RABBIT SULFUR COVE RABBIT DRYDOCK RABBIT NIGHTABATIC RABBIT INFERNO RABBIT

[GFxTrPage_RoamArena] PageLabel=ROAM ARENA MAPS OptionTitles[0]=AIR ARENA OptionTitles[1]=LAVA ARENA OptionTitles[2]=WALLED IN OptionTitles[3]=HINTERLANDS OptionSubtext[0]=EXPLORE AIR ARENA OptionSubtext[1]=EXPLORE LAVA ARENA OptionSubtext[2]=EXPLORE WALLED IN OptionSubtext[3]=EXPLORE HINTERLANDS [GFxTrPage_RoamCAH] PageLabel=ROAM CAPTURE-AND-HOLD MAPS OptionTitles[0]=OUTSKIRTS OptionTitles[1]=KATABATIC OptionTitles[2]=RAINDANCE OptionTitles[3]=SUNSET COVE OptionTitles[4]=TARTARUS OptionSubtext[0]=EXPLORE OUTSKIRTS CAH OptionSubtext[1]=EXPLORE KATABATIC CAH OptionSubtext[2]=EXPLORE RAINDANCE CAH OptionSubtext[3]=EXPLORE SUNSET COVE CAH OptionSubtext[4]=EXPLORE TARTARUS CAH [GFxTrPage_Classes] PageLabel=MODIFY CLASSES HelpButtonXLabel=CHANGE TRIBE HelpButtonXKey=* [GFxTrPage_ClassSelect] PageLabel=SELECT SPAWN CLASS [GFxTrPage_Loadouts] PageLabel= OptionTitles[0]=SET ACTIVE OptionTitles[1]=EDIT LOADOUT HelpButtonBLabel=ALL CLASSES [GFxTrPage_Class] PageLabel=CLASS OptionSubtext[0]=PRIMARY WEAPON OptionSubtext[1]=SECONDARY WEAPON OptionSubtext[2]=BELT ITEM OptionSubtext[3]=PACK OptionSubtext[4]=ARMOR UPGRADE OptionSubtext[5]=PRIMARY PERK OptionSubtext[6]=SECONDARY PERK

[2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

[2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

OptionSubtext[7]=SKIN OptionSubtext[8]=VOICE HelpButtonXLabel=CHANGE TRIBE HelpButtonXKey=* [GFxTrPage_Store] PageLabel=STORE OptionTitles[0]=ADD GOLD OptionTitles[1]=YOUR DEAL OF THE DAY OptionTitles[2]=BUNDLE PACKS OptionTitles[3]=XP BOOSTERS OptionTitles[4]=CHANGE GAMER NAME OptionTitles[5]=CHANGE CLAN TAG OptionTitles[6]=REDEEM PROMOTION OptionSubtext[0]=BROWSE GOLD PACKS OptionSubtext[1]= OptionSubtext[2]=GET MORE FOR LESS OptionSubtext[3]=EARN UNLOCKS TWICE AS FAST OptionSubtext[4]=RENAME YOUR PLAYER OptionSubtext[5]=MARK YOUR TERRITORY PromoPopupTitle=ENTER PROMOTION CODE NoNameChangeInGame=UNAVAILABLE IN-GAME [GFxTrPage_WatchNow] PageLabel=WATCH TRIBES NOW strLiveStreams=LIVE STREAMS strHiRezVideos=LATEST FROM HI-REZ strTrainVideos=TRAINING VIDEOS strCmntyVideos=COMMUNITY VIDEOS [GFxTrPage_LiveStream] PageLabel=LIVE STREAMS [GFxTrPage_HiRezVideo] PageLabel=LATEST FROM HI-REZ [GFxTrPage_TrainVideo] PageLabel=TRAINING VIDEOS [GFxTrPage_CmntyVideo] PageLabel=COMMUNITY VIDEOS [GFxTrPage_BuyGold] PageLabel=BUY GOLD OptionTitles[0]=BUY ONLINE OptionTitles[1]=USE `o OptionSubtext[0]=USE IN-GAME BROWSER TO PURCHASE OptionSubtext[1]=CONVERT `o TO GOLD [GFxTrPage_BuyGoldSteam] PageLabel=BUY GOLD OptionTitles[0]=800 TRIBES GOLD

[2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log:

[2466.76] Log: [2466.76] Log: [2466.76] Log:

[2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

OptionTitles[1]=1800 TRIBES GOLD OptionTitles[2]=3000 TRIBES GOLD OptionTitles[3]=5500 TRIBES GOLD OptionSubtext[0]=700 GOLD + 100 BONUS GOLD (INCLUDES VIP) OptionSubtext[1]=1400 GOLD + 400 BONUS GOLD (INCLUDES VIP) OptionSubtext[2]=2100 GOLD + 900 BONUS GOLD (INCLUDES VIP) OptionSubtext[3]=3500 GOLD + 2000 BONUS GOLD (INCLUDES VIP) [GFxTrPage_BuyGoldPortal] PageLabel=BUY GOLD OptionTitles[0]=800 TRIBES GOLD OptionTitles[1]=1800 TRIBES GOLD OptionTitles[2]=3000 TRIBES GOLD OptionTitles[3]=5500 TRIBES GOLD OptionSubtext[0]=700 GOLD + 100 BONUS GOLD (INCLUDES VIP) OptionSubtext[1]=1400 GOLD + 400 BONUS GOLD (INCLUDES VIP) OptionSubtext[2]=2100 GOLD + 900 BONUS GOLD (INCLUDES VIP) OptionSubtext[3]=3500 GOLD + 2000 BONUS GOLD (INCLUDES VIP)

[2466.76] Log: [GFxTrPage_BuyBoost] [2466.76] Log: PageLabel=XP BOOSTERS [2466.76] Log: DescriptionLabel=- Doubles all - Rewards 1200 XP each day it is active regardless of play time [2466.76] Log: OptionTitles[0]=10 DAY BOOSTER [2466.76] Log: OptionTitles[1]=30 DAY BOOSTER [2466.76] Log: OptionTitles[2]=90 DAY BOOSTER [2466.76] Log: OptionSubtext[0]=DOUBLE ALL XP [2466.76] Log: OptionSubtext[1]=DOUBLE ALL XP [2466.76] Log: OptionSubtext[2]=DOUBLE ALL XP [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] acters in [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: length. Log: Log: Log: Log: Log: Log: Log: Log: Log:

XP earned in game

GAIN FOR 10 DAYS GAIN FOR 30 DAYS GAIN FOR 90 DAYS

[GFxTrPage_Bundles] PageLabel=BUNDLE PACKS DescriptionLabel=Bundle packs give a lot for less. [GFxTrMenuMoviePlayer] NameRulesMessage=Player Name must be 4 to 15 alphanumeric char First character must be alphabetical. FriendLabel=FRIEND FollowerLabel=FOLLOWER OfflineLabel=OFFLINE OnlineLabel=ONLINE InGameLabel=IN GAME InLobbyLabel=IN LOBBY OKLabel=OK CancelLabel=CANCEL

[2466.76] Log: [GFxTrPage_NameChange] [2466.76] Log: PageLabel=CHANGE GAMER NAME [2466.76] Log: DescriptionLabel=If you change your name, no other player will be able to claim your old name for 15 days. However, you will be able to chang e back during that time. [2466.76] Log: NamePopupTitle=ENTER NEW NAME [2466.76] Log:

[2466.76] Log: [2466.76] Log: [2466.76] Log: you may go. [2466.76] Log: [2466.76] Log: [2466.76] Log: cters. [2466.76] Log: [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

[GFxTrPage_ClanTagChange] PageLabel=CHANGE CLAN TAG DescriptionLabel=Your clan tag will prefix your name wherever ChangePopupTitle=CHANGE CLAN TAG RemovePopupTitle=REMOVE CLAN TAG ChangePopupBody=Please enter a new tag that is at most 4 chara RemovePopupBody=Are you sure you want to remove your clan tag? [GFxTrPage_Vehicle] PageLabel=VEHICLE STATION HelpButtonALabel= HelpButtonAKey= HelpButtonBLabel= HelpButtonBKey= HelpButtonYLabel= HelpButtonYKey= HelpButtonXLabel= HelpButtonXKey= [GFxTrPage_Social] PageLabel=SOCIAL OptionTitles[0]=PROFILE OptionTitles[1]=FRIENDS OptionTitles[2]=FOLLOWERS OptionTitles[3]=REFER-A-FRIEND OptionTitles[4]=BLOCKED PLAYERS OptionSubtext[0]=VIEW STATS AND PROGRESSION OptionSubtext[1]=ADD AND JOIN FRIENDS OptionSubtext[2]=VIEW YOUR FANS OptionSubtext[3]=EARN REWARDS BY BRINGING PEOPLE TO TRIBES OptionSubtext[4]=BLOCK AND UNBLOCK PLAYERS FriendsOnlineSubtext=JOIN FRIENDS FriendsOfflineSubtext=FOLLOW PLAYERS FollowersOnlineSubtext=OTHERS FRIENDING YOU [GFxTrPage_Friends] PageLabel=FRIENDS SelectPromptLabel=SELECT TO JOIN AddFriendTitle=ADD FRIEND AddFriendSubtext=SELECT TO ADD A FRIEND RemoveFriendTitle=REMOVE FRIEND FlyoutTitle=ACTIONS [GFxTrPage_Followers] PageLabel=FOLLOWERS SelectPromptLabel=SELECT TO JOIN FlyoutTitle=BLOCK MutalFriendLabel=MUTUAL FRIEND [GFxTrPage_BlockedPlayers] PageLabel=BLOCKED PLAYERS BlockOption=BLOCK PLAYER BlockSubtext=SELECT TO BLOCK A PLAYER

[2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

BlockedStatus=BLOCKED FlyoutTitle=UNBLOCK UnblockOption=UNBLOCK PLAYER [GFxTrPage_FriendActions] PageLabel=FRIEND ACTIONS OptionTitles[0]=JOIN IN GAME OptionTitles[1]=SEND MESSAGE OptionTitles[2]=REMOVE FRIEND OptionSubtext[0]=SELECT TO JOIN OptionSubtext[1]=SELECT TO SEND MESSAGE OptionSubtext[2]=SELECT TO REMOVE [GFxTrPage_FollowerActions] PageLabel=FRIEND ACTIONS OptionTitles[0]=ADD AS FRIEND OptionTitles[1]=JOIN IN GAME OptionTitles[2]=SEND MESSAGE OptionTitles[3]=BLOCK PLAYER OptionSubtext[0]= OptionSubtext[1]=SELECT TO JOIN OptionSubtext[2]=SELECT TO SEND MESSAGE OptionSubtext[3]=SELECT TO BLOCK AlreadyFriendText=PLAYER ALREADY A FRIEND [GFxTrPage_FriendJoin] PageLabel=JOIN FRIEND'S GAME SelectPromptSubtext=SELECT TO JOIN NotInAGameSubtext=NOT IN A GAME SocialTitle=SOCIAL SocialSubtext=ADD OTHER FRIENDS [GFxTrPage_Party] PageLabel=PARTY OptionTitles[0]=FIND GAME OptionTitles[1]=INVITE MEMBERS OptionTitles[2]=MEMBERS OptionTitles[3]=SEND PARTY MESSAGE OptionTitles[4]=LEAVE PARTY [GFxTrPage_PartyInvite] PageLabel=INVITE MEMBERS OptionTitles[0]=INVITE BY NAME [GFxTrPage_PartyMember] PageLabel=PARTY MEMBERS OptionSubtext[0]=Party Leader [GFxTrpage_PartyAction] PageLabel=MEMBER ACTIONS [GFxTrPage_Profile]

[2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log:

[2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

PageLabel=PROFILE OptionTitles[0]=BADGES OptionTitles[1]=ACCOLADES OptionTitles[2]=MATCH SUMMARY OptionSubtext[0]=EARNED BADGES AND PROGRESS OptionSubtext[1]=EARNED ACCOLADES OptionSubtext[2]=MOST RECENT MATCH PLAYED [GFxTrPage_Accolades] PageLabel=ACCOLADES OptionTitles[0]=GENERAL OptionTitles[1]=COMBAT OptionTitles[2]=FLAG OptionTitles[3]=OBJECTIVE OptionTitles[4]=SPREE OptionTitles[5]=MULTIKILL OptionTitles[6]=ARENA OptionSubtext[0]=GENERIC ACCOLADES OptionSubtext[1]=COMBAT ACCOLADES OptionSubtext[2]=FLAG TYPE ACCOLADES OptionSubtext[3]=OBJECTIVE TYPE ACCOLADES OptionSubtext[4]=KILLING SPREE ACCOLADES OptionSubtext[5]=MUTLIKILL ACCOLADES OptionSubtext[6]=ARENA SPECIFIC ACCOLADES [GFxTrPage_Badges] PageLabel=BADGES OptionTitles[0]=COMBAT OptionTitles[1]=OBJECTIVE OptionTitles[2]=VEHICLES OptionTitles[3]=TACTICAL OptionTitles[4]=ONE-TIMERS OptionTitles[5]=REFER-A-FRIEND OptionSubtext[0]=COMBAT BADGES OptionSubtext[1]=OBJECTIVE BADGES OptionSubtext[2]=VEHICLE BADGES OptionSubtext[3]=TACTICAL BADGES OptionSubtext[4]=ONE AND DONE BADGES OptionSubtext[5]=REFERRAL BADGES [GFxTrPage_Settings] PageLabel=SETTINGS OptionTitles[0]=VIDEO OptionTitles[1]=AUDIO OptionTitles[2]=GAMEPLAY OptionTitles[3]=HUD OptionTitles[4]=KEYBINDINGS OptionTitles[5]=NOTIFICATIONS OptionTitles[6]=REGIONS OptionTitles[7]=ENTER SECRET CODE OptionSubtext[0]=CHANGE GRAPHICS, RESOLUTION. ETC. OptionSubtext[1]=CHANGE AUDIO LEVELS OptionSubtext[2]=CHANGE MOUSE AND GAMEPLAY SETTINGS OptionSubtext[3]=CHANGE HUD VISIBILITY OptionSubtext[4]=CHANGE KEYBINDING CONTROLS OptionSubtext[5]=CHANGE NOTIFICATION SETTINGS OptionSubtext[6]=CHANGE SERVER REGION

[2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [GFxTrPage_ControlSettings] PageLabel=GAMEPLAY SETTINGS OptionTitles[0]=MOUSE SENSITIVITY OptionTitles[1]=FLYING PITCH SENSITIVITY OptionTitles[2]=FLYING YAW SENSITIVITY OptionTitles[3]=MOUSE INVERT OptionTitles[4]=VEHICLE INVERT OptionTitles[5]=MOUSE SMOOTHING OptionTitles[6]=FOV OptionTitles[7]=TOGGLE ZOOM OptionTitles[8]=SHOW HELP TEXT OptionTitles[9]=DEFAULT OBJECTIVES ON OptionTitles[10]=REDUCED WEAPON SIZE OptionTitles[11]=DAMAGE NUMBERS OptionTitles[12]=ALIENWARE FX OptionTitles[13]=FILTER CHAT OptionTitles[14]=SIMULATED PROJECTILES [GFxTrPage_NotificationSettings] PageLabel=NOTIFICATION SETTINGS OptionTitles[0]=FRIEND LOGIN/LOGOUT OptionTitles[1]=PRIVATE CHAT ChatNotifySubtext=SELECT TO CHANGE CHAT NOTIFICATIONS [GFxTrPage_HUDSettings] PageLabel=HUD SETTINGS OptionTitles[0]=GAME MESSAGES OptionTitles[1]=COMBAT LOG OptionTitles[2]=CREDITS/CALLINS OptionTitles[3]=CHAT OptionTitles[4]=TEAM SCORES OptionTitles[5]=ACCOLADES OptionTitles[6]=BADGES OptionTitles[7]=VISOR BARS OptionTitles[8]=KILL INFO OptionTitles[9]=DEATH INFO OptionTitles[10]=PROMPT INFO OptionTitles[11]=RESPAWN TIMER OptionTitles[12]=HEALTH/ENERGY OptionTitles[13]=RETICULE OptionTitles[14]=SKI BARS OptionTitles[15]=FRIEND NAME COLORING OptionTitles[16]=VISOR DAMAGE [GFxTrPage_AudioSettings] PageLabel=AUDIO SETTINGS OptionTitles[0]=MASTER VOLUME OptionTitles[1]=EFFECTS VOLUME OptionTitles[2]=MUSIC VOLUME OptionTitles[3]=VGS VOLUME OptionTitles[4]=ANNOUNCER VOLUME OptionTitles[5]=HEADPHONE BASS BOOST [GFxTrPage_VideoSettings]

[2466.76] Log:

[2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76]

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PageLabel=VIDEO SETTINGS OptionTitles[0]=GRAPHICS DETAIL OptionTitles[1]=TEXTURE DETAIL OptionTitles[2]=SCREEN TYPE OptionTitles[3]=RESOLUTION OptionTitles[4]=VSYNC OptionTitles[5]=FRAMERATE SMOOTHING OptionTitles[6]=MOTION BLUR OptionSubtext[0]=LIGHTING, DRAW DISTANCE, ETC. OptionSubtext[1]=TEXTURE QUALITY OptionSubtext[2]=FULLSCREEN, WINDOWED, BORDERLESS OptionSubtext[3]=CHANGE RESOLUTION [GFxTrPage_VideoWindow] PageLabel=WINDOW TYPE OptionTitles[0]=FULLSCREEN OptionTitles[1]=WINDOWED OptionTitles[2]=BORDERLESS [GFxTrPage_VideoGraphics] PageLabel=GRAPHICS DETAIL OptionTitles[0]=MINIMAL OptionTitles[1]=LOW OptionTitles[2]=MEDIUM OptionTitles[3]=HIGH OptionTitles[4]=VERY HIGH [GFxTrPage_VideoTexture] PageLabel=TEXTURE DETAIL OptionTitles[0]=MINIMAL OptionTitles[1]=LOW OptionTitles[2]=MEDIUM OptionTitles[3]=HIGH OptionTitles[4]=VERY HIGH [GFxTrPage_WhisperSettings] PageLabel=PRIVATE CHAT NOTIFICATIONS: OptionTitles[0]=ALWAYS OptionTitles[1]=ONLY FROM FRIENDS OptionTitles[2]=NEVER [GFxTrPage_RegionSettings] PageLabel=CHOOSE REGION [GFxTrPage_VideoResolution] PageLabel=RESOLUTION [GFxTrPage_Extras] PageLabel=EXTRAS OptionTitles[0]=REDEEM PROMOTION OptionTitles[1]=ENTER SECRET CODE PromoPopupTitle=ENTER PROMOTION CODE

[2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log:

[2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

[GFxTrPage_Equip] PageLabel=EQUIPMENT [GFxTrPage_Queued] PageLabel=LOOKING FOR MATCH OptionTitles[0]=LEAVE QUEUE [GFxTrPage_KeybindSettings] PageLabel=KEYBINDINGS OptionTitles[0]=MOVEMENT OptionTitles[1]=GAMEPLAY OptionTitles[2]=WEAPONS OptionTitles[3]=VEHICLES OptionTitles[4]=COMMUNICATION OptionTitles[5]=INTERFACE OptionTitles[6]=HOTKEYS OptionTitles[7]=SPECTATOR OptionTitles[8]=RESET ALL [GFxTrPage_KeybindCommunication] PageLabel=COMMUNICATION KEYS OptionTitles[0]=CHAT OptionTitles[1]=TEAM CHAT OptionTitles[2]=REPLY TO TELL OptionTitles[3]=BEGIN VGS OptionTitles[4]=SPOT TARGET [GFxTrPage_KeybindGameplay] PageLabel=GAMEPLAY KEYS OptionTitles[0]=CHANGE TEAM OptionTitles[1]=THIRD-PERSON CAM OptionTitles[2]=DROP FLAG OptionTitles[3]=SUICIDE [GFxTrPage_KeybindHotkeys] PageLabel=HOTKEYS OptionTitles[0]=QUICK CLASSES OptionTitles[1]=PATHFINDER OptionTitles[2]=SENTINEL OptionTitles[3]=INFILTRATOR OptionTitles[4]=SOLDIER OptionTitles[5]=RAIDER OptionTitles[6]=TECHNICIAN OptionTitles[7]=JUGGERNAUT OptionTitles[8]=DOOMBRINGER OptionTitles[9]=BRUTE [GFxTrPage_KeybindInterface] PageLabel=INTERFACE KEYS OptionTitles[0]=MAIN/GAME MENU OptionTitles[1]=CLASS SELECT OptionTitles[2]=FRIENDS OptionTitles[3]=SETTINGS

[2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

OptionTitles[4]=TOGGLE SCOREBOARD OptionTitles[5]=TOGGLE OBJECTIVES OptionTitles[6]=QUICK CONSOLE OptionTitles[7]=FREE LOOK OptionTitles[8]=SUPPRESS HELP MSG OptionTitles[9]=CHAT CONSOLE [GFxTrPage_KeybindMovement] PageLabel=MOVEMENT KEYS OptionTitles[0]=MOVE FORWARD OptionTitles[1]=MOVE BACKWARD OptionTitles[2]=STRAFE LEFT OptionTitles[3]=STRAFE RIGHT OptionTitles[4]=SKI OptionTitles[5]=JUMP OptionTitles[6]=JETPACK OptionTitles[7]=JUMP/JETPACK OptionTitles[8]=JUMP/SKI OptionTitles[9]=TOGGLE SKI [GFxTrPage_KeybindVehicle] PageLabel=VEHICLE KEYS OptionTitles[0]=HORN OptionTitles[1]=SWITCH TO SEAT OptionTitles[2]=SWITCH TO SEAT OptionTitles[3]=SWITCH TO SEAT OptionTitles[4]=SWITCH TO SEAT OptionTitles[5]=SWITCH TO SEAT OptionTitles[6]=SWITCH TO SEAT

1 2 3 4 5 6

[GFxTrPage_KeybindWeapon] PageLabel=WEAPON KEYS OptionTitles[0]=FIRE OptionTitles[1]=MELEE OptionTitles[2]=USE PACK OptionTitles[3]=USE BELT OptionTitles[4]=RELOAD OptionTitles[5]=INTERACT OptionTitles[6]=ZOOM OptionTitles[7]=PREVIOUS WEAPON OptionTitles[8]=NEXT WEAPON OptionTitles[9]=CALL-IN 1 OptionTitles[10]=CALL-IN 2 OptionTitles[11]=CALL-IN 3 OptionTitles[12]=SWAP WEAPON OptionTitles[13]=SWAP TO PRIMARY OptionTitles[14]=SWAP TO SECONDARY [GFxTrPage_KeybindSpectator] PageLabel=SPECTATOR KEYBINDINGS OptionTitles[0]=MOVEMENT OptionTitles[1]=TARGETING OptionTitles[2]=INTERFACE [GFxTrPage_KeybindSpecInterface]

[2466.76] Log:

[2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76] [2466.76]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

PageLabel=SPEC. INTERFACE KEYS OptionTitles[0]=SHOW CONTROLS OptionTitles[1]=SHOW HUD OptionTitles[2]=SHOW SCORES OptionTitles[3]=QUICK CONSOLE OptionTitles[4]=CHOOSE TEAM OptionTitles[5]=SHOW VEHICLE TAB OptionTitles[6]=SHOW OBJECTIVE TAB [GFxTrPage_KeybindSpecMovement] PageLabel=SPEC. MOVEMENT KEYS OptionTitles[0]=MOVE FORWARD OptionTitles[1]=MOVE BACKWARD OptionTitles[2]=MOVE UP OptionTitles[3]=MOVE DOWN OptionTitles[4]=TURN LEFT OptionTitles[5]=TURN RIGHT OptionTitles[6]=STRAFE LEFT OptionTitles[7]=STRAFE RIGHT OptionTitles[8]=CAMERA X OptionTitles[9]=CAMERA Y OptionTitles[10]=SPEED INCREASE OptionTitles[11]=SPEED DECREASE [GFxTrPage_KeybindSpecTargeting] PageLabel=SPEC. TARGETING KEYS OptionTitles[0]=VIEW SELF OptionTitles[1]=VIEW PREV PLAYER OptionTitles[2]=VIEW NEXT PLAYER OptionTitles[3]=VIEW BOOKMARKS OptionTitles[4]=VIEW GENERATORS OptionTitles[5]=VIEW FLAG STANDS OptionTitles[6]=VIEW FLAGS OptionTitles[7]=VIEW FASTEST PLAYER OptionTitles[8]=LOCK VIEW TO PLAYER

[2466.76] Log: [TrArmorMod_Brute] [2466.76] Log: ItemName=BRUTE MK I [2466.76] Log: InfoPanelDescription=Upgrades to Armor increase Health, Energy , and other vitals. [2466.76] Log: UpgradeDescription[0]=+100 HEALTH [2466.76] Log: UpgradeDescription[1]=-25% REGENERATION DELAY [2466.76] Log: UpgradeDescription[2]=+5 ENERGY [2466.76] Log: UpgradeDescription[3]=+25% HEALTH REGEN RATE [2466.76] Log: UpgradeDescription[4]=+100 HEALTH [2466.76] Log: [2466.76] Log: [TrArmorMod_Doombringer] [2466.76] Log: ItemName=DOOMBRINGER MK I [2466.76] Log: InfoPanelDescription=Upgrades to Armor increase Health, Energy , and other vitals. [2466.76] Log: UpgradeDescription[0]=+100 HEALTH [2466.76] Log: UpgradeDescription[1]=-25% REGENERATION DELAY

[2466.76] [2466.76] REGEN RATE [2466.76] [2466.76]

Log: Log: Log: Log:

UpgradeDescription[2]=+10 ENERGY UpgradeDescription[3]=+25% HEALTH UpgradeDescription[4]=+100 HEALTH [TrArmorMod_Infiltrator] ItemName=INFILTRATOR MK I InfoPanelDescription=Infiltrator Armor favors more protection armors, helping the Infiltrator survive close quarters fights. UpgradeDescription[0]=-25% REGENERATION UpgradeDescription[1]=+10 ENERGY UpgradeDescription[2]=+100 HEALTH UpgradeDescription[3]=+10% RUN UpgradeDescription[4]=+100 HEALTH

[2466.76] Log: [2466.76] Log: [2466.76] Log: than other light [2466.76] Log: DELAY [2466.76] Log: [2466.76] Log: [2466.76] Log: SPEED [2466.76] Log: [2466.76] Log:

[2466.76] Log: [TrArmorMod_Juggernaut] [2466.76] Log: ItemName=JUGGERNAUT MK I [2466.76] Log: InfoPanelDescription=Upgrades to Armor increase Health, Energy , and other vitals. [2466.76] Log: UpgradeDescription[0]=+100 HEALTH [2466.76] Log: UpgradeDescription[1]=-25% REGENERATION DELAY [2466.76] Log: UpgradeDescription[2]=+10 ENERGY [2466.76] Log: UpgradeDescription[3]=+25% HEALTH REGEN RATE [2466.76] Log: UpgradeDescription[4]=+100 HEALTH [2466.76] Log: [2466.76] [2466.76] [2466.76] eduction, [2466.76] DELAY [2466.76] [2466.76] REGEN RATE [2466.76] [2466.76] [2466.76] Log: Log: Log: helping Log: Log: Log: Log: Log: Log: [TrArmorMod_Pathfinder] ItemName=PATHFINDER MK I InfoPanelDescription=Pathfinder Armor favors Energy and Mass r Pathfinders boost themselves to greater speed. UpgradeDescription[0]=-25% REGENERATION UpgradeDescription[1]=+10 ENERGY UpgradeDescription[2]=+25% HEALTH UpgradeDescription[3]=+100 HEALTH UpgradeDescription[4]=-10% MASS

[2466.76] Log: [TrArmorMod_Raider] [2466.76] Log: ItemName=RAIDER MK I [2466.76] Log: InfoPanelDescription=Upgrades to Armor increase Health, Energy , and other vitals. [2466.76] Log: UpgradeDescription[0]=-25% REGENERATION DELAY [2466.76] Log: UpgradeDescription[1]=+50 HEALTH [2466.76] Log: UpgradeDescription[2]=+25% HEALTH REGEN RATE [2466.76] Log: UpgradeDescription[3]=+10 ENERGY [2466.76] Log: UpgradeDescription[4]=+50 HEALTH

[2466.76] Log: [2466.76] Log: [TrArmorMod_Sentinel] [2466.76] Log: ItemName=SENTINEL MK I [2466.76] Log: InfoPanelDescription=Upgrades to Armor increase Health, Energy , and other vitals. [2466.76] Log: UpgradeDescription[0]=-25% REGENERATION DELAY [2466.76] Log: UpgradeDescription[1]=+10% RUN SPEED [2466.76] Log: UpgradeDescription[2]=+25% HEALTH REGEN RATE [2466.76] Log: UpgradeDescription[3]=+100 HEALTH [2466.76] Log: UpgradeDescription[4]=+10 ENERGY [2466.76] Log: [2466.76] Log: [TrArmorMod_Soldier] [2466.76] Log: ItemName=SOLDIER MK I [2466.76] Log: InfoPanelDescription=Upgrades to Armor increase Health, Energy , and other vitals. [2466.76] Log: UpgradeDescription[0]=-25% REGENERATION DELAY [2466.76] Log: UpgradeDescription[1]=+50 HEALTH [2466.76] Log: UpgradeDescription[2]=+25% HEALTH REGEN RATE [2466.76] Log: UpgradeDescription[3]=+5 ENERGY [2466.76] Log: UpgradeDescription[4]=+50 HEALTH [2466.76] Log: [2466.76] Log: [TrArmorMod_Technician] [2466.76] Log: ItemName=TECHNICIAN MK I [2466.76] Log: InfoPanelDescription=Upgrades to Armor increase Health, Energy , and other vitals. [2466.76] Log: UpgradeDescription[0]=-25% REGENERATION DELAY [2466.76] Log: UpgradeDescription[1]=+50 HEALTH [2466.76] Log: UpgradeDescription[2]=+25% HEALTH REGEN RATE [2466.76] Log: UpgradeDescription[3]=+10 ENERGY [2466.76] Log: UpgradeDescription[4]=+50 HEALTH [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [TrVoice_Light_Standard] ItemName=NONE [TrVoice_Medium_Standard] ItemName=NONE [TrVoice_Heavy_Standard] ItemName=NONE [GfxTrHud] m_sRound=ROUND:

[2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log:

[TrSkin] ItemName=DEFAULT [TrSkin_Pathfinder] ItemName=PATHFINDER [TrSkin_Infiltrator] ItemName=INFILTRATOR

[2466.76] Log: [TrSkin_Infiltrator_Assassin] [2466.76] Log: ItemName=ASSASSIN [2466.76] Log: InfoPanelDescription=Most tribes view assassination as a viola tion of the Tenets, but in the wake of the Seventh Firetruce massacre, some take a more pragmatic view. Assassins are almost always Tribeless, but not without h onor of their own. An assassin will fulfill a contract or die trying. [2466.76] Log: [2466.76] Log: [TrSkin_Infiltrator_Merc] [2466.76] Log: ItemName=MERCENARY [2466.76] Log: InfoPanelDescription=Some bands of warriors become mercenaries , selling their skills for payment. They are not fully trusted by tribesmen, tho ugh more for reasons of prudence. At the end of a contract period, mercenary gro ups may go to work for an enemy. During a contract, mercenaries are considered a s reliable on the field as any tribesman. Treacherous merc groups are cast out a nd hunted down like dogs. [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] [2466.76] [2466.76] to place [2466.76] [TrSkin_Sentinel] ItemName=SENTINEL

Log: [TrSkin_Sentinel_Merc] Log: ItemName=SPECTER Log: InfoPanelDescription=Most think Specters are a myth, somewhere blame when a stray shot finds a victim. The Twenty prefer it that way. Log: [TrSkin_Soldier] ItemName=SOLDIER [TrSkin_Technician] ItemName=TECHNICIAN [TrSkin_Raider] ItemName=RAIDER

[2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log:

[2466.76] Log: [TrSkin_Raider_Griever] [2466.76] Log: ItemName=GRIEVER [2466.76] Log: InfoPanelDescription=Originally dispossessed scavengers who pi cked over battlefields and mourned the dead, Grievers have evolved into loose cl ans of pirates and smugglers. The difference between Grievers and tribal raiders is simple: Grievers have no honor. They raid and kill indiscriminately. [2466.76] Log:

[2466.76] Log: [TrSkin_Raider_Merc] [2466.76] Log: ItemName=MERCENARY [2466.76] Log: InfoPanelDescription=Some bands of warriors become mercenaries , selling their skills for payment. They are not fully trusted by tribesmen, tho ugh more for reasons of prudence. At the end of a contract period, mercenary gro ups may go to work for an enemy. During a contract, mercenaries are considered a s reliable on the field as any tribesman. Treacherous merc groups are cast out a nd hunted down like dogs. [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [2466.76] Log: [TrSkin_Juggernaut] ItemName=JUGGERNAUT [TrSkin_Doombringer] ItemName=DOOMBRINGER [TrSkin_Brute] ItemName=BRUTE

[2466.76] Log: [TrSkin_Brute_Merc] [2466.76] Log: ItemName=CRUSHER [2466.76] Log: InfoPanelDescription=The Crusher Brigade is one of the most fe ared and respected mercenary groups in the Wilderzone. Focusing exclusively on h eavy shock tactics, Crushers push the line at any cost. [2466.76] Log: [2466.76] Log: [TrSkin_Pathfinder_Merc] [2466.76] Log: ItemName=FREERUNNER [2466.76] Log: InfoPanelDescription=Free traders are the lifeblood of tribal commerce. Traders have to be tough and strong, the weak ones vanish, victim to p irates or tribal raiders. Freerunners take on the most difficult and dangerous t rade routes, seeing their goods to the far edge of the Wilderzone. [2466.76] Log: [2466.76] [2466.76] [2466.76] [2466.76] Log: Log: Log: Log: [TrSkin_Technician_Merc] ItemName=SPECIALIST InfoPanelDescription= [TrPlayerVoice_Light] ItemName=Light Armor [TrPlayerVoice_Medium] ItemName=Medium Armor [TrPlayerVoice_Heavy] ItemName=Heavy Armor [TrPlayerVoice_Dark] ItemName=Battle Worn [TrPlayerVoice_Fem1]

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ItemName=Femme Fatale [TrPlayerVoice_Fem2] ItemName=Ms. Wilderzone [TrPlayerVoice_Aus] ItemName=Disker Dundee [TrPlayerVoice_T2_Fem01] ItemName=T2 Female Heroine [TrPlayerVoice_T2_Fem02] ItemName=T2 Female Professional [TrPlayerVoice_T2_Fem03] ItemName=T2 Female Cadet [TrPlayerVoice_T2_Fem04] ItemName=T2 Female Veteran [TrPlayerVoice_T2_Fem05] ItemName=T2 Female Amazon [TrPlayerVoice_T2_Male01] ItemName=T2 Male Hero [TrPlayerVoice_T2_Male02] ItemName=T2 Male Iceman [TrPlayerVoice_T2_Male03] ItemName=T2 Male Rogue [TrPlayerVoice_T2_Male04] ItemName=T2 Male Hardcase [TrPlayerVoice_T2_Male05] ItemName=T2 Male Psycho [TrPlayerVoice_T2_BioDerm01] ItemName=T2 BioDerm Warrior [TrPlayerVoice_T2_BioDerm02] ItemName=T2 BioDerm Monster [TrPlayerVoice_T2_BioDerm03]

[2466.76] Log: [2466.76] Log:

ItemName=T2 BioDerm Predator

[2466.76] Log: [TrStrings] [2466.76] Log: QuitGameBody=ARE YOU SURE YOU WANT TO QUIT TRIBES: ASCEND? [2466.76] Log: LeaveMatchBody=ARE YOU SURE YOU WANT TO LEAVE THE MATCH AND RE TURN TO THE LOBBY? [2466.76] Log: LostConnBody=Lost connection to server. Please log in again. [2466.76] Log: BecomeVIP=Become a VIP and Play Now! [2466.76] Log: YouWereKickedBody=You were kicked from the match for being AFK . [2466.76] Log: AlreadyFriendsBody=You are already friends with [2466.76] Log: NotEnoguhGoldBody=VISIT THE TRIBES STORE TO GET MORE GOLD. [2466.76] Log: VIPMessage=Purchase any item in the Tribes Store (access at th e main menu) to unlock *LIFETIME* VIP status, giving you 50% more XP every match ! [2466.76] Log: BoostMessage=Purchase a Boost from the Tribes Store (access at the main menu) to DOUBLE all XP gained, including the VIP bonus! [2466.76] Log: EarnMoreXP=Play more matchmaking to earn more XP! [2466.76] Log: BundleRequiresBody=THIS BUNDLE REQUIRES THAT YOU OWN THE [2466.76] Log: BundleOwnedBody=YOU ALREADY OWN EVERY ITEM IN THIS BUNDLE. [2466.76] Log: SpawnLimitReached=THE SPAWN LIMIT FOR THIS CLASS HAS BEEN REAC HED. [2466.76] Log: TrClassBanned=THE SERVER HAS BANNED THIS CLASS. [2466.76] Log: ChangeBindingBody=CLICK OR PRESS ANY KEY TO CHANGE BINDING [2466.76] Log: CreateNewServerBody=ARE YOU SURE YOU WANT TO CREATE AND CONFIG URE A NEW SERVER? IN ORDER TO ACTIVATE YOUR SERVER, YOU WILL NEED TO RENT SERVER TIME USING GOLD. [2466.76] Log: EnableServerBody=ARE YOU SURE YOU WANT TO ENABLE THIS SERVER? [2466.76] Log: ServerExpiredBody=THIS SERVER'S RENTAL HAS EXPIRED. BUY TIME T O START PLAYING NOW! [2466.76] Log: DisableServerBody=ARE YOU SURE YOU WANT TO DISABLE THIS SERVER ? THE CURRENT MATCH WILL COMPLETE FIRST. [2466.76] Log: KillServerBody=ARE YOU SURE YOU WANT TO KILL THIS SERVER? IT W ILL STOP ANY ACTIVE MATCHES. [2466.76] Log: GoToNextMapBody=ARE YOU SURE YOU WANT TO FORCE START THE NEXT MAP IN THE ROTATION? [2466.76] Log: KickPlayerBody=TYPE IN THE NAME OF THE PLAYER YOU WISH TO KICK [2466.76] Log: BanPlayerBody=TYPE IN THE NAME OF THE PLAYER YOU WISH TO BAN [2466.76] Log: ResolutionChangeBody=Press ACCEPT to confirm resolution change , or REVERT to undo changes [2466.76] Log: ServerPasswordBody=Please enter server password [2466.76] Log: Loading=LOADING [2466.76] Log: Quit=QUIT [2466.76] Log: BACK=BACK [2466.76] Log: Leave=LEAVE [2466.76] Log: Cancel=CANCEL [2466.76] Log: FailedToJoin=FAILED TO JOIN [2466.76] Log: OK=OK [2466.76] Log: LostConn=LOST CONNECTION [2466.76] Log: Status=STATUS [2466.76] Log: Active=ACTIVE [2466.76] Log: TrClass=CLASS [2466.76] Log: NoBoost=NO BOOST [2466.76] Log: OneDayleft=ONE DAY [2466.76] Log: DaysLeft=DAYS [2466.76] Log: HoursLeft=HOURS [2466.76] Log: Unlocked=UNLOCKED [2466.76] Log: Acquired=ACQUIRED [2466.76] Log: Complete=COMPLETE

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Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

NameAlreadyTaken=NAME ALREADY TAKEN Failure=FAILURE CodeNotAccepted=CODE NOT ACCEPTED Transaction=TRANSACTION Failed=FAILED Friend=FRIEND Added=ADDED Password=PASSWORD Required=REQUIRED Purchasing=PURCHASING Item=ITEM Items=ITEMS Login=LOGIN YouWereKicked=YOU WERE KICKED TrServer=SERVER TrServers=SERVERS Redeemed=REDEEMED FWOTD=FIRST WIN OF THE DAY Time=TIME VIP=VIP Left=LEFT TrNew=NEW Error=ERROR Teammate=TEAMMATE BackToGame=BACK TO GAME NameNotAllowed=NAME NOT ALLOWED NotEnough=NOT ENOUGH Gold=GOLD XP=XP YouAdded=YOU ADDED PleaseWait=PLEASE WAIT Full=FULL Limit=LIMIT Reached=REACHED EnterGamerName=ENTER GAMER NAME NotEnoughGoldBody=NOT ENOUGH GOLD. AsAFriend=AS A FRIEND Estimated=ESTIMATED Wait=WAIT Unlock=UNLOCK Mastered=MASTERED Enter=ENTER Visit=VISIT Store=STORE Already=ALREADY Friends=FRIENDS OverAnHour=OVER AN HOUR. Available=AVAILABLE Locked=LOCKED Exit=EXIT Game=GAME TrHour=HOUR TrHours=HOURS TrMinute=MINUTE TrMinutes=MINUTES TrMinutesAbb=MINS TrMinutesInitial=M TrSecond=SECOND TrSeconds=SECONDS TrSecondsAbb=SECS

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Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

Upgrade=UPGRADE BecomeAVIP=BECOME A VIP Accolades=ACCOLADES SetAudioLevel=SET AUDIO LEVEL Off=OFF Enable=ENABLE Enabled=ENABLED Completed=COMPLETED Badges=BADGES Requires=REQUIRES BundlePack=BUNDLEPACK Buy=Buy Remove=REMOVE Loadout=LOADOUT Or=OR NoInfoFound=NO INFO FOUND Denied=DENIED Modify=MODIFY Change=CHANGE All=ALL CustomServerBrowser=SERVER BROWSER JoiningServer=JOINING SERVER Message=MESSAGE Ratings=RATINGS Upgrades=UPGRADES UpgradeDesc=USING THIS WEAPON EARNS PROGRESS TOWARDS ITS UPGRA Lvl=LVL CodeAccepted=CODE ACCEPTED EnterCode=ENTER CODE Team=TEAM Shown=SHOWN Visible=VISIBLE Set=SET Edit=EDIT CreateNewServer=CREATE NEW SERVER SelectToAddMap=SELECT TO ADD MAP AvailableAtLevel=AVAILABLE AT LEVEL Earned=EARNED Accept=ACCEPT Disable=DISABLE Disabled=DISABLED NotEarned=NOT EARNED Bundle=BUNDLE Purchase=PURCHASE Map=MAP Primary=PRIMARY Secondary=SECONDARY Belt=BELT Pack=PACK Perk=PERK Use=USE FOV=FOV MeAndFriends=ME AND FRIENDS Page=PAGE AttemptingToJoin=ATTEMPTING TO JOIN Damage=DAMAGE Owned=OWNED Base=BASE Offline=OFFLINE

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Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

Online=ONLINE Select=SELECT Hidden=HIDDEN TrClasses=CLASSES HoursInitial=H TrNone=NONE Overview=OVERVIEW Player=PLAYER Join=JOIN Kill=KILL Add=ADD AddRentalTimeToThisServer=ADD RENTAL TIME TO THIS SERVER OutOfBounds=OUT OF BOUNDS Banned=BANNED Category=CATEGORY TrFor=FOR AllItemsOwned=ALL ITEMS OWNED SelectTo=SELECT TO AreYouSureYouWantTo=ARE YOU SURE YOU WANT TO Sensitivity=SENSITIVITY FavoriteInitial=F SetMapName=SET MAP NAME Radius=RADIUS ChooseYourTeam=CHOOSE YOUR TEAM Unlocks=UNLOCKS SelectToManage=SELECT TO MANAGE Level=LEVEL TeamDeathmatch=TEAM DEATHMATCH GoToNextMap=GO TO NEXT MAP ValueMustBeWithin=VALUE MUST BE WITHIN Only=ONLY Free=FREE TrLocal=LOCAL TrName=NAME Players=PLAYERS PerTeam=PER TEAM Bundles=BUNDLES Recommended=RECOMMENDED Credits=CREDITS Confirm=CONFIRM Resolutions=RESOLUTIONS PasswordInitial=P Filter=FILTER FireRate=FIRE RATE TrSpawn=SPAWN Follower=FOLLOWER Account=ACCOUNT CaptureTheFlag=CAPTURE THE FLAG Kick=KICK And=AND TrDefault=DEFAULT Balanced=BALANCED Of=OF ChangeNameTo=CHANGE NAME TO Resolution=RESOLUTION Other=OTHER Slots=SLOTS ClipSize=CLIP SIZE ToSpawn=TO SPAWN Followers=FOLLOWERS

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Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

Played=PLAYED Not=NOT Rabbit=RABBIT Ban=BAN Total=TOTAL Price=PRICE Value=VALUE Score=SCORE Display=DISPLAY Unbalanced=UNBALANCED BaseDestReq=BASE DEST REQ Warmup=WARMUP Health=HEALTH Revert=REVERT Ping=PING Queue=QUEUE InQueue=IN QUEUE No=NO Boosted=BOOSTED Arena=ARENA Allowed=ALLOWED Cooldown=COOLDOWN ToWin=TO WIN Description=DESCRIPTION AutoAssign=AUTO ASSIGN Gametime=GAMETIME Multiplier=MULTIPLIER Type=TYPE SearchingForAMatch=SEARCHING FOR A MATCH Buildup=BUILDUP Admin=ADMIN Overtime=OVERTIME Rules=RULES TrClassUsage=CLASS USAGE TrPublic=PUBLIC Respawn=RESPAWN Most=MOST Stats=STATS Match=MATCH Matches=MATCHES PerHour=/ HOUR Won=WON Win=WIN Lost=LOST Loss=LOSS Combat=COMBAT Kills=KILLS Assists=ASSISTS Midairs=MIDAIRS FastestSki=FASTESTSKI Objective=OBJECTIVE Flag=FLAG Defense=DEFENSE Caps=CAPS Gens=GENS Objs=OBJS Destroyed=DESTROYED DestroyedAbb=DEST MostRecentAwards=MOST RECENT AWARDS LoggingIn=LOGGING IN

[2466.76] Log: Pending=PENDING [2466.76] Log: CustomServer=CUSTOM SERVER [2466.76] Log: NewBundleTitle=HOLY SHAZBOT UPDATE [2466.76] Log: NewBundleDescription=MASSIVE AMOUNT OF VARIANTS ADDED FOR YOUR PWNING PLEASURE! [2466.76] Log: Your=YOUR [2466.76] Log: DealoftheDay=DEAL OF THE DAY [2466.76] Log: Video=VIDEO [2466.76] Log: Videos=VIDEOS [2466.76] Log: Stream=STREAM [2466.76] Log: Streams=STREAMS [2466.76] Log: Featured=FEATURED [2466.76] Log: SelectToGoBack=SELECT TO GO BACK [2466.76] Log: Viewers=VIEWERS [2466.76] Log: ComingSoon=COMING SOON [2466.76] Log: VisitClassPage=WOULD YOU LIKE TO VISIT THE CLASS PAGE NOW? [2466.76] Log: Range=RANGE [2466.76] Log: Ammo=AMMO [2466.76] Log: AreYouSureYouWantToUnlockAllUpgradesForXX=ARE YOU SURE YOU WAN T TO UNLOCK ALL UPGRADES FOR [2466.76] Log: Mastery=MASTERY [2466.76] Log: STEAMTransaction=STEAM TRANSACTION [2466.76] Log: STEAMPendingTransaction=Pending transaction - please wait. [2466.76] Log: STEAMDeclinedTransaction=Transaction has been declined. [2466.76] Log: STEAMCompletingTransaction=Completing transaction - please wai t. [2466.76] Log: STEAMBadUserData=Could not retrieve your Steam data. [2466.76] Log: Round=ROUNDS [2466.76] Log: Max=MAX [2466.76] Log: CustomReticule=CUSTOM RETICULE [2466.76] Log: Welcome=Latest Info in Tribes: Ascend [2466.76] Log: Party=PARTY [2466.76] Log: CreateParty=CREATE PARTY [2466.77] Log: SendMessage=SEND MESSAGE [2466.77] Log: KickFromParty=KICK FROM PARTY [2466.77] Log: InvitationSentTo=Invitation sent to [2466.77] Log: CouldNotFindPlayer=Could not find player [2466.77] Log: PartyInvite=Party Invite [2466.77] Log: InvitesYouToJoinAParty=Invites you to join a party. [2466.77] Log: Decline=DECLINE [2466.77] Log: LeaderOnly=Leader Only [2466.77] Log: PendingInvite=Pending Invite [2466.77] Log: Actions=Actions [2466.77] Log: InviteByName=Invite By Name [2466.77] Log: InviteSent=Invite Sent [2466.77] Log: InviteFailed=Invite Failed [2466.77] Log: AddedNewFriend=Added new friend [2466.77] Log: InGame=In Game [2466.77] Log: Block=BLOCK [2466.77] Log: ChangeClanTagTo=Change clan tag to [2466.77] Log: ClanTags=CLAN TAGS [2466.77] Log: AddClanTag=ADD CLAN TAG [2466.77] Log: ChangeClanTag=CHANGE CLAN TAG [2466.77] Log: ClanTag=CLAN TAG [2466.77] Log: Removed=REMOVED [2466.77] Log: FlagsMoveEveryCap=FLAGS MOVE EVERY CAP [2466.77] Log: Testing=Testing [2466.77] Log: SpawningAs=Spawning As [2466.77] Log: ResetAllToDefault=RESET ALL TO DEFAULT [2466.77] Log: RenameLoadout=RENAME LOADOUT

[2466.77] Log: SelectToRenameThisLoadout=SELECT TO RENAME THIS LOADOUT [2466.77] Log: EULAAgreement=EULA AGREEMENT [2466.77] Log: LearnMore=Learn More [2466.77] Log: NextMap=NEXT MAP [2466.77] Log: GameType=GAME TYPE [2466.77] Log: GameRules=RULES OF ENGAGEMENT [2466.77] Log: GameTip=GAMEPLAY TIP [2466.77] Log: FireToSpectate=Fire To Spectate [2466.77] Log: FireToRespawn=Fire To Respawn [2466.77] Log: OutOfRespawns=Out of Respawns [2466.77] Log: OutOfTeamRespawns=Out of Team Respawns [2466.77] Log: TimeUntilRespawn=Time Until Respawn [2466.77] Log: TeamScoreBoard=TEAM SCOREBOARD [2466.77] Log: Spectate=SPECTATE [2466.77] Log: KilledBy=KILLED BY [2466.77] Log: UsingWeapon=USING WEAPON [2466.77] Log: UsingPerks=USING PERKS [2466.77] Log: Warning=Warning [2466.77] Log: VideoWarning=This video setting may cause memory issues on som e machines. Proceed? [2466.77] Log: KPH=KM/H [2466.77] Log: Convert=CONVERT [2466.77] Log: ConvertPortalToGold=Convert `x `p to `y? (Current balance: `z `p) [2466.77] Log: Custom=Custom [2466.77] Log: Official=Official [2466.77] Log: Favorites=Favorites [2466.77] Log: History=History [2466.77] Log: MessageOfTheDay=Message Of The Day [2466.77] Log: UnableToFindQuickMatchServer=Unable to find a Quick Match serv er for this gametype. Check your filters and try again. [2466.77] Log: [2466.77] Log: [TrLoadingData] [2466.77] Log: RulesForBlitz= Flag positions rotate after each capture. Prevent enemy from capturing your flag. Take enemy flag back to your stand to capture. To capture, your flag must be at its stand. Five captures to win. [2466.77] Log: RulesForCTF= Prevent enemy from capturing your flag. Take enemy flag back to your stand to capture. To capture, your flag must be at its stand. Five captures to win. [2466.77] Log: RulesForTDM= Eliminate the opposing team's forces. First player death spawns a flag. Team holding the flag gets double points for kills. [2466.77] Log: RulesForRabbit= Grab the flag to score a point. Hold onto the flag to gain more points. Kill enemy players to score. Game to 30 points. [2466.77] Log: RulesForArena= Eliminate the opposing team's forces. The team that wins two rounds wins the match. Each team has 25 respawns. After team respawns are depleted, players get one more life. [2466.77] Log: RulesForCaH= Capture and hold the various Control Points. A Control Point is captured by touching a point's switch.

Once a Control Point has been held for 5 seconds, the owning team gains a score. Held Control Points generate a score every 5 seconds. The team that reaches the goal score wins. [2466.77] Log: CTFTips[0]=Generators provide power to base defenses and vehic le pads, as well as player deployables like force fields, light turrets, and sen sor jammers. [2466.77] Log: CTFTips[1]=Repair tool stations can be found inside bases and around generators, and may be used by any class to swap your current weapon with a Repair Tool by pressing (default: G). [2466.77] Log: CTFTips[2]=Repairing base defenses and your Generator will rew ard you with credits, in addition to helping your team. [2466.77] Log: CTFTips[3]=Base Assets such as the Base Turrets or Generator m ay be upgraded by spending credits you earn during a match by pressing (default: G). Upgraded turrets shoot faster and can take more damage. [2466.77] Log: CTFTips[4]=Base Radar Stations will spot and mark all enemies within range, even those outside of your line of sight. [2466.77] Log: CTFTips[5]=Vehicles may be purchased at any time by using cred its you earn in a match, though your teams Generator must be online for you to ac cess the vehicle station. [2466.77] Log: CTFTips[6]=Armored Targets such as Vehicles and Base Turrets c an only be damaged with explosive weaponry. [2466.77] Log: TDMTips[0]=While holding an enemy flag you will not regenerate health. You can throw the flag by pressing (default Z). [2466.77] Log: RabbitTips[0]=While holding the flag you will not regenerate h ealth - in Rabbit, you cannot throw the flag. [2466.77] Log: GenericTips[0]=VIP status permanently increases your XP gain b y 50%. Become a VIP with your first real-money purchase. [2466.77] Log: GenericTips[1]=Purchase a booster to double the rate at which you gain XP. [2466.77] Log: GenericTips[2]=You can leave a match early and still earn XP f or the amount of time you played. You will be awarded when the match ends. [2466.77] Log: GenericTips[3]=Call-Ins such as Orbital Strike or Supply Drop may be purchased any time by using credits you earn in a match. [2466.77] Log: GenericTips[4]=All classes have a melee weapon which you can u se by pressing (default: E). [2466.77] Log: GenericTips[5]=Press (default V) to access a set of quick voic e commands for communication with your team. [2466.77] Log: GenericTips[6]=While holding an enemy flag you will not regene rate health. You can throw the flag by pressing (default Z). [2466.77] Log: GenericTips[7]=You earn credits in a match by scoring kills, r epairing defenses, returning or grabbing flags, and being awarded accolades. [2466.77] Log: GenericTips[8]=Player deployables are powered by the Generator . If it is down your teams deployables will be offline until the generator is ope rational once again. [2466.77] Log: GenericTips[9]=You can change your zoom level by using the mid dle-mouse wheel. [2466.77] Log: GenericTips[0]=XP can be used to unlock new Classes, Weapons, Perks, and Upgrades. [2466.77] Log: ArenaTips[0]=Spot enemies (default: Left Alt) to help identify targets for your teammates. [2466.77] Log: ArenaTips[1]=In Arena mode, deployables are destroyed when the owning player dies. [2466.77] Log: ArenaTips[2]=When you spawn in Arena mode, you are invulnerabl e until you fire your first shot or 5 seconds has passed, whichever comes first. [2466.77] Log: CaHTips[0]=Damaged defenses will return up to half-health when a point is successfully held by a team. [2466.77] Log: [2466.77] Log: FileName: ..\..\Engine\Localization\INT\Core.INT [2466.77] Log: [Language]

[2466.77] [2466.77] [2466.77] [2466.77]

Log: Log: Log: Log:

Language=English (International) LangId=9 SubLangId=1 [Public] Object=(Name=Core.HelloWorldCommandlet,Class=Class,MetaClass=C

[2466.77] Log: [2466.77] Log: ore.Commandlet) [2466.77] Log:

[2466.77] Log: [Errors] [2466.77] Log: Unknown=Unknown Error [2466.77] Log: Aborted=Aborted [2466.77] Log: ExportOpen=Error exporting `~: couldn't open file '`~' [2466.77] Log: ExportWrite=Error exporting `~: couldn't write file '`~' [2466.77] Log: FileNotFound=Can't find file '`~' [2466.77] Log: ObjectNotFound=Failed to find object '`~ `~.`~' [2466.77] Log: PackageNotFound=Can't find file for package '`~' while loading `~ [2466.77] Log: PackageResolveFailed=Can't resolve package name [2466.77] Log: FilenameToPackage=Can't convert filename '`~' to package name [2466.77] Log: Sandbox=Package '`~' is not accessible in this sandbox [2466.77] Log: PackageVersion=Package '`~' version mismatch [2466.77] Log: SavedWithNewerVersion=Package '`~' has been saved with engine version newer than current and therefore won't be possible to save. CurrEngineVe rsion: `~ VersionSavedWith: `~ [2466.77] Log: PackagesSavedWithNewerVersion=The following packages have been saved with an engine version newer than the current and therefore will not be a ble to be saved: `~ [2466.77] Log: CannotSaveWithOlderVersion=Cannot save package '`~' as current engine version is older than version the package was originally saved with. [2466.77] Log: CannotSavePartiallyLoaded=Cannot save package '`~' as it has o nly been partially loaded [2466.77] Log: CannotSaveStartupPackage=Cannot save package '`~' as user opte d not to save this startup package [2466.77] Log: CannotSaveConformIncompatibility=Cannot save conformed package '`~' as it is incompatible with the original [2466.77] Log: Error_FilenameIsTooLongForCooking=Filename '`~' is too long; t his may interfere with cooking for consoles. Unreal filenames should be no long er than `~ characters. [2466.77] Log: FailedLoad=Failed to load '`~': `~ [2466.77] Log: ConfigNotFound=Can't find '`~' in configuration file section=` ~ key=`~ [2466.77] Log: LoadClassMismatch=`~ is not a child class of `~ [2466.77] Log: NotDll='`~' is not a DLL package; can't find export '`~' [2466.77] Log: NotInDll=Can't find '`~' in '`~.lib' [2466.77] Log: FailedLoadPackage=Failed loading package: `~ [2466.77] Log: FailedLoadObject=Failed to load '`~ `~.`~': `~ [2466.77] Log: TransientImport=Transient object imported: `~ [2466.77] Log: LinkedToObjectsInOtherMap_FindCulpritQ=Can't save `~: Graph is linked to object in external map package. Try to find the chain of references to that object (may take some time)? [2466.77] Log: LinkedToPrivateObjects_FindCulpritQ=Can't save `~: Graph is li nked to external private object. Try to find the chain of references to that ob ject (may take some time)? [2466.77] Log: FailedSaveOtherMapPackage=Can't save `~: Graph is linked to ob ject `~ in external map package [2466.77] Log: FailedSavePrivate=Can't save `~: Graph is linked to external p rivate object `~

[2466.77] Log: FailedImportPrivate=Can't import private object `~ `~ [2466.77] Log: FailedCreate=`~ `~ not found for creation [2466.77] Log: FailedImport=Can't find `~ in file '`~' [2466.77] Log: FailedSaveFile=Error saving file '`~': `~ [2466.77] Log: SaveWarning=Error saving '`~' [2466.77] Log: NotPackaged=Object is not packaged: `~ `~ [2466.77] Log: NotWithin=Object `~ `~ created in `~ instead of `~ [2466.77] Log: Abstract=Can't create object `~: class `~ is abstract [2466.77] Log: NoReplace=Can't replace `~ with `~ [2466.77] Log: ReplaceNotFullyLoaded_f=Attempting to replace an object that h asn't been fully loaded: `~ [2466.77] Log: ReplaceNoPostLoad_f=Can't replace objects which need to be pos t-loaded while still de-serializing objects: `~ [2466.77] Log: NoFindImport=Can't find file '`~' for import [2466.77] Log: ReadFileFailed=Failed to read file '`~' for import [2466.77] Log: SeekFailed=Error seeking file [2466.77] Log: OpenFailed=Error opening file '`~' (`~). [2466.77] Log: WriteFailed=Error writing to file [2466.77] Log: ReadEof=Read beyond end of file [2466.77] Log: IniReadOnly=The file `~ is write protected; settings cannot be saved [2466.77] Log: UrlFailed=Failed launching URL [2466.77] Log: Warning=Warning [2466.77] Log: Question=Question [2466.77] Log: OutOfMemory=Ran out of virtual memory. To prevent this conditi on, you must free up more space on your primary hard disk. [2466.77] Log: History=History [2466.77] Log: Assert=Assertion failed: `~ [File:`~] [Line: `~] [2466.77] Log: Debug=Debug assertion failed: `~ [File:`~] [Line: `~] [2466.77] Log: LinkerExists=Linker for '`~' already exists [2466.77] Log: BinaryFormat=The file '`~' contains unrecognizable data [2466.77] Log: SerialSize=`~: Serial size mismatch: Got `~, Expected `~ [2466.77] Log: ExportIndex=Bad export index `~/`~ [2466.77] Log: ImportIndex=Bad import index `~/`~ [2466.77] Log: Password=Password not recognized [2466.77] Log: Exec=Unrecognized command [2466.77] Log: BadProperty='`~': Bad or missing property '`~' [2466.77] Log: MisingIni=Missing .ini file: `~ [2466.77] Log: Error_ActorComponentDestroyedWithoutRemoval=Actor component (` ~) destroyed without removal from scene [2466.77] Log: FileVersionDump=Unable to load package (`~) PackageVersion `4~ , MaxExpected `4~ : LicenseePackageVersion `4~, MaxExpected `4~. [2466.77] Log: CookedPackagedVersionOlderThanEnginePackageFileCookedContentVe rsion=Unable to run as package was cooked with an older version of the engine. P lease recook: (`~) CurrEngineVersion: `~ VersionSavedWith: `~ [2466.77] Log: NativeRebuildRequired=Unable to create object of type '`~': na tive class layout differs from script layout. Please build C++ before continuin g to avoid data corruption. [2466.77] Log: PackageNamedNone=Attempted to create a package named 'None' [2466.77] Log: EmptyPackageName=Attempted to create a package with an empty p ackage name. [2466.77] Log: OldVersionFile=The file `~ was saved by a previous version whi ch is not backwards compatible with this one. Min Required Version: `~ Package Version: `~ [2466.77] Log: LoadingTransientInstance=Attempting to load an instance of a t ransient class from disk - Package:'`~' Object:'`~' Class:'`~' [2466.77] Log: LoadedDeprecatedClassInstance=`~: class `~ has been deprecated . [2466.77] Log: OperationDisallowedOnCookedContent=The requested operation can not be performed on a cooked package.

[2466.77] Log: PackageBiggerThanSoftLimit=Package `~ was successfully saved a nd is `~ MByte in size. This exceeds the recommended package size. Please spli t it up to be less than `~ MByte. [2466.77] Log: PS3SupportNotLoaded=The PS3 tools are not installed; objects m ay have been saved uncooked! Please install the latest PS3 SDK! [2466.77] Log: Xbox360SupportNotLoaded=The Xbox360 tools are not installed; o bjects may have been saved uncooked! Please the install the latest XDK! [2466.77] Log: MissingExeConfigFileError=Loading the editor with managed code requires the existance of the '`~' file which was not found. This file is nece ssary in order for the managed runtime to locate dependent assembly files. The application will now exit. [2466.77] Log: [2466.77] Log: [Query] [2466.77] Log: OldVersion=The file `~ was saved by a previous version which i s not backwards compatible with this one. Reading it will likely fail, and may cause a crash. Do you want to try anyway? [2466.77] Log: Name=Name: [2466.77] Log: Password=Password: [2466.77] Log: PassPrompt=Enter your name and password: [2466.77] Log: PassDlg=Identity Check [2466.77] Log: Overwrite=The file '`~' needs to be updated. Do you want to o verwrite the existing version? [2466.77] Log: OverwriteMultiple=These files need to be updated: `~ Do you want to overwrite the existing versions? [2466.77] Log: OverwriteReadOnly='`~' is marked read-only. Would you like to try to force overwriting it? [2466.77] Log: CheckoutPerforce='`~' is marked read-only. Should I try to ch eck it out of Perforce? [2466.77] Log: PackageFailedToOpen=The package '`~' failed to open. Should th is commandlet continue operation, ignoring further load errors? Continuing may h ave adverse effects (object references may be lost). [2466.77] Log: RemoveNativeClass=Native class with no script detected: '`~'. Should this class be removed from static initialization? (If you haven't recentl y removed a native script class, make sure that the class declaration includes C LASS_Intrinsic.) [2466.77] Log: Warning_ForceDelete=Deleting `~. Forcing delete on a referenced object is potentially dangerous and could cause d ata corruption. The following objects may have invalid references if you procee d: `~. Do you wish to delete this referenced object? [2466.77] Log: [2466.77] [2466.77] ve) [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] rved. [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [Progress] AutoSaving=Saving file: `~... (Press Escape to stop the AutoSa Saving=Saving file: `~... Loading=Loading file: `~... Finalizing=Finalizing: `~... [General] Product=Unreal Engine=Unreal Engine Copyright=Copyright 1998-2011 Epic Games, Inc. All Rights Rese TRUE=True

[2466.77] [2466.77] [2466.77] [2466.77] [2466.77]

Log: Log: Log: Log: Log:

FALSE=False None=None Yes=Yes No=No

[2466.77] Log: [HelpCommandlet] [2466.77] Log: HelpDescription=This commandlet displays help information on o ther commandlets [2466.77] Log: HelpUsage=gamename.exe help <list | commandletname | webhelp c ommandletname> [2466.77] Log: HelpWebLink=https://udn.epicgames.com/bin/view/Three/HelpComma ndlet [2466.77] Log: HelpParamNames[0]=list [2466.77] Log: HelpParamDescriptions[0]=Lists all commandlets that are availa ble [2466.77] Log: HelpParamNames[1]=commandlet name [2466.77] Log: HelpParamDescriptions[1]=Displays help information for the spe cified commandlet [2466.77] Log: HelpParamNames[2]=webhelp [2466.77] Log: HelpParamDescriptions[2]=Launches a browser with the URL of th e web page that documents the commandlet [2466.77] Log: [2466.77] Log: FileName: ..\..\Engine\Localization\INT\Engine.INT [2466.77] Log: [Public] [2466.77] Log: Object[0]=(Name=Engine.ServerCommandlet,Class=Class,MetaClass= Core.Commandlet) [2466.77] Log: Object[1]=(Name=Engine.MasterMD5Commandlet,Class=Class,MetaCla ss=Core.Commandlet) [2466.77] Log: Object[2]=(Name=Engine.SmokeTestCommandlet,Class=Class,MetaCla ss=Core.Commandlet) [2466.77] Log: [2466.77] Log: [Errors] [2466.77] Log: NetHDSpace=There is not enough space on your HDD to download t he package. You will need to free some space to download packages. [2466.77] Log: NetOpen=Error opening file [2466.77] Log: NetWrite=Error writing to file [2466.77] Log: NetRefused=Server refused to send '`~' [2466.77] Log: NetClose=Error closing file [2466.77] Log: NetSize=File size mismatch [2466.77] Log: NetMove=Error moving file [2466.77] Log: NetInvalid=Received invalid file request [2466.77] Log: NoDownload=You cannot join the match because the host has down loadable content you do not. [2466.77] Log: DownloadFailed=Downloading package '`~' failed: `~ [2466.77] Log: RequestDenied=Server requested file from pending level: Denied [2466.77] Log: ConnectionFailed_Title=Connection Lost [2466.77] Log: ConnectionFailed=Your connection to the host has been lost. [2466.77] Log: ChAllocate=Couldn't allocate channel [2466.77] Log: NetAlready=Already networking [2466.77] Log: NetListen=Listen failed: No linker context available [2466.77] Log: LoadEntry=Can't load Entry: `~ [2466.77] Log: InvalidUrl=You cannot join the match because the host has down loadable content you do not. [2466.77] Log: InvalidLink=Invalid Link: `~ [2466.77] Log: FailedBrowse=Failed to enter `~: `~. Please check the log for errors. [2466.77] Log: Listen=Listen failed: `~

[2466.77] Log: AbortToEntry=Failed; returning to Entry [2466.77] Log: ServerOpen=Servers can't open network URLs [2466.77] Log: ServerListen=Dedicated server can't listen: `~ [2466.77] Log: Pending=Pending connect to '`~' failed; `~ [2466.77] Log: LoadPlayerClass=Failed to load player class [2466.77] Log: ClientOutdated=The match you are trying to join is running an incompatible version of the game. Please try upgrading your game version. [2466.77] Log: ServerOutdated=Server's version is outdated [2466.77] Log: FailedMapload_NotFound=The map specified on the commandline '` ~' could not be found. Would you like to load the default map instead? [2466.77] Log: DebuggerPresentError=The game has detected that you are curren tly running a user-mode or kernel-mode debugger and cannot continue. Please exi t all debugging utilities and restart the game. [2466.77] Log: NetworkInit=Error initializing network layer. [2466.77] Log: CreateMatchError=Error creating match [2466.77] Log: UsedCheatCommands=Console commands were used which are disallo wed in netplay. You must restart the game to create a match. [2466.77] Log: FailedFindPackage=Failed to find required package '`~' [2466.77] Log: ConnectionTimeout=Your connection to the host timed out [2466.77] Log: NegativeDeltaTime=CPU time drift detected! Please consult rele ase notes on how to address this. [2466.77] Log: SteamClientRequired=Host is running Steam, so you should too. Please launch the game from Steam. [2466.77] Log: SteamAuthFailed=Steam decided that you are not authorized to c onnect to this server. [2466.77] Log: ServerHostingDifferentGame=Server is hosting a different game. You cannot connect to this server. [2466.77] Log: PeerListen=Peer listen socket failed: `~ [2466.77] Log: PeerConnection=Peer connection failed: `~ [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [Progress] CancelledConnect=Cancelled Connect Attempt RunningNet=`~: `~ (`~ players) NetReceiving=Receiving '`~': `~/`~ NetReceiveOk=Successfully received '`~' NetSend=Sending '`~' NetSending=Sending '`~': `~/`~ Connecting=Connecting... Listening=Listening for clients... Loading=Loading Saving=Saving Paused=Paused by `~ ReceiveFile=Receiving '`~' ReceiveOptionalFile=Receiving optional file '`~' ReceiveSize=Size `~K, Complete `3.1~`~ ConnectingText=Connecting: ConnectingURL=unreal://`~/`~ Success=Success PeerConnecting=Peer connecting PeerDisconnecting=Peer disconnecting [Console] ClassCaption=Standard Unreal Console [GameViewportClient] LoadingMessage=LOADING SavingMessage=SAVING

[2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log:

[2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

ConnectingMessage=CONNECTING PausedMessage=PAUSED PrecachingMessage=PRECACHING [MasterMD5Commandlet] HelpCmd=mastermd5 HelpOneLiner=Manipulate the Master MD5 database HelpUsage=mastermd5 [-option..] <params> HelpWebLink=http://unreal.epicgames.com/servertips.htm HelpParm[0]=-c HelpDesc[0]=Creates a new MD5 database HelpParm[1]=-a HelpDesc[1]=Adds new packages to the database HelpParm[2]=-s HelpDesc[2]=Show the current database. HelpParm[3]=-r HelpDesc[3]=Force the revision of all entries to <param>

[2466.77] Log: [General] [2466.77] Log: Upgrade=To enter this server, you need the latest free update to Unreal available from Epic's Web site: [2466.77] Log: UpgradeURL=http://www.unreal.com/upgrade [2466.77] Log: UpgradeQuestion=Do you want to launch your web browser and go to the upgrade page now? [2466.77] Log: Version=Version `~ [2466.77] Log: SplashScreen_CopyrightInfo=Copyright 1998-2010 Epic Games, I nc. All rights reserved. [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [Menu] HelpMessage= MenuList= LeftString=Left RightString=Right CenterString=Center EnabledString=Enabled DisabledString=Disabled HelpMessage[1]=This menu has not yet been implemented. YesString=yes NoString=no [CheatManager] ViewingFrom=Now viewing from OwnCamera=Now viewing from own camera [GameInfo] DefaultPlayerName=Player GameName=Game [HUD] LoadingMessage=LOADING SavingMessage=SAVING ConnectingMessage=CONNECTING PausedMessage=PAUSED

[2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log:

[Inventory] PickupMessage=Snagged an item. [LevelInfo] Title=Untitled [PlayerReplicationInfo] StringSpectating=Spectating StringUnknown=Unknown [TeamInfo] TeamName=Team [Weapon] ItemName=Weapon [GameMessage] SwitchLevelMessage=Switching Levels LeftMessage= left the game. FailedTeamMessage=Could not find team for player FailedPlaceMessage=Could not find a starting spot FailedSpawnMessage=Could not spawn player EnteredMessage= entered the game. MaxedOutMessage=Server is already at capacity. ArbitrationMessage=The session has already started. OvertimeMessage=Score tied at the end of regulation. Sudden De GlobalNameChange=changed name to NewTeamMessage=is now on NoNameChange=Name is already in use. VoteStarted=started a vote. VotePassed=Vote passed. MustHaveStats=Must have stats enabled to join this server. CantBeSpectator=Sorry, you cannot become a spectator at this t CantBePlayer=Sorry, you cannot become an active player at this BecameSpectator=became a spectator. NewPlayerMessage=A new player entered the game. KickWarning=You are about to be kicked for idling! NewSpecMessage=A spectator entered the game/ SpecEnteredMessage= joined as a spectator. [FailedConnect] FailMessage[0]=FAILED FailMessage[1]=FAILED FailMessage[2]=FAILED FailMessage[3]=FAILED

[2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: ath Overtime!!! [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: ime. [2466.77] Log: time. [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log:

TO TO TO TO

JOIN JOIN JOIN JOIN

GAME. NEED PASSWORD. GAME. WRONG PASSWORD. GAME. GAME HAS STARTED. GAME.

[2466.77] Log: [2466.77] Log: [2466.77] Log:

[AccessControl] IPBanned=Your IP address has been banned on this server. WrongPassword=The password you entered is incorrect.

[2466.77] Log: NeedPassword=You need to enter a password to join this game. [2466.77] Log: SessionBanned=Your IP address has been banned from the current game session. [2466.77] Log: KickedMsg=You have been forcibly removed from the game. [2466.77] Log: DefaultKickReason=None specified [2466.77] Log: IdleKickReason=Kicked for idling. [2466.77] Log: ACDisplayText[0]=Game Password [2466.77] Log: ACDisplayText[1]=Access Policies [2466.77] Log: ACDisplayText[2]=Admin Password [2466.77] Log: ACDescText[0]=If this password is set, players will have to en ter it to join this server. [2466.77] Log: ACDescText[1]=Specifies IP addresses or address ranges which h ave been banned. [2466.77] Log: ACDescText[2]=Password required to login with administrator pr ivileges on this server. [2466.77] Log: [2466.77] [2466.77] [2466.77] lue]... [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: [ServerCommandlet] HelpDescription=Network game server HelpUsage=server map.unr[?game=gametype] [-option...] [parm=va HelpWebLink=http://unreal.epicgames.com/servertips.htm HelpParamNames[0]=Log HelpParamDescriptions[0]=Specify the log file to generate HelpParamNames[1]=AllAdmin HelpParamDescriptions[1]=Give all players admin privelages

[2466.77] Log: [SmokeTestCommandlet] [2466.77] Log: HelpDescription=This commandlet runs a series of tests to vali date a build [2466.77] Log: HelpUsage=gamename.exe smoketest <SERVER | CHECK_NATIVE_CLASS_ SIZES> [2466.77] Log: HelpWebLink= [2466.77] Log: HelpParamNames[0]=SERVER [2466.77] Log: HelpParamDescriptions[0]=Runs the game as a server for one tic k to validate startup and first frame code [2466.77] Log: HelpParamNames[1]=CHECK_NATIVE_CLASS_SIZES [2466.77] Log: HelpParamDescriptions[1]=Validates that all native classes mat ch their script classes in member layout [2466.77] Log: [2466.77] Log: [ExampleGameMenu] [2466.77] Log: CancelButtonText=Return To Game [2466.77] Log: RespawnButtonText=Respawn Player [2466.77] Log: ReloadButtonText=Reload Map [2466.77] Log: InlineFontSampleText=These words are small... <Fonts:EngineFon ts.LargeFont>these words are big,<Fonts:/> and these words are back to normal. [2466.77] Log: InlineStyleSampleText=These words are normal... <Styles:Consol eStyle>these words are green<Styles:/> and these words are normal too. [2466.77] Log: SplitscreenButtonText=Splitscreen Test Scene [2466.77] Log: [2466.77] Log: [TestMenuStrings] [2466.77] Log: ButtonTestText=The button has been clicked <SceneData:ButtonCl ickCount> times. [2466.77] Log: PlayerIndexText=The propagated PlayerIndex is: <SceneData:Play erIndex>. [2466.77] Log: WrapStringTest=This is just some nonsense text that will be us ed for testing various string auto-sizing features. This really long string is a

great one to use for testing the wrapping functionality of a UIString. In fact , there are so many characters in this string that it is great for testing many different features of a UIString. [2466.77] Log: [2466.77] Log: [OnlineProfileSettings] [2466.77] Log: OwnerMappings[0]=(Name="None") [2466.77] Log: OwnerMappings[1]=(Name="Online Service Setting") [2466.77] Log: OwnerMappings[2]=(Name="Game Setting") [2466.77] Log: ProfileMappings[0]=(ValueMappings=((Name="Off"),(Name="On"))) [2466.77] Log: ProfileMappings[1]=(ValueMappings=((Name="Off"),(Name="On"))) [2466.77] Log: ProfileMappings[2]=(ValueMappings=((Name="No"),(Name="Yes"))) [2466.77] Log: ProfileMappings[3]=(ValueMappings=((Name="Off"),(Name="On"),(N ame="Both"))) [2466.77] Log: ProfileMappings[5]=(ValueMappings=((Name="Normal"),(Name="Easy "),(Name="Hard"))) [2466.77] Log: ProfileMappings[6]=(ValueMappings=((Name="Medium"),(Name="Low" ),(Name="High"))) [2466.77] Log: ProfileMappings[7]=(ValueMappings=((Name="None"),(Name="Black" ),(Name="White"),(Name="Yellow"),(Name="Orange"),(Name="Pink"),(Name="Red"),(Nam e="Purple"),(Name="Blue"),(Name="Green"),(Name="Brown"),(Name="Silver"))) [2466.77] Log: ProfileMappings[8]=(ValueMappings=((Name="None"),(Name="Black" ),(Name="White"),(Name="Yellow"),(Name="Orange"),(Name="Pink"),(Name="Red"),(Nam e="Purple"),(Name="Blue"),(Name="Green"),(Name="Brown"),(Name="Silver"))) [2466.77] Log: ProfileMappings[9]=(ValueMappings=((Name="Off"),(Name="On"))) [2466.77] Log: ProfileMappings[10]=(ValueMappings=((Name="Off"),(Name="On"))) [2466.77] Log: ProfileMappings[11]=(ValueMappings=((Name="Left Thumbstick"),( Name="Right Thumbstick"))) [2466.77] Log: ProfileMappings[12]=(ValueMappings=((Name="Auto"),(Name="Manua l"))) [2466.77] Log: ProfileMappings[13]=(ValueMappings=((Name="Behind"),(Name="Fro nt"),(Name="Inside"))) [2466.77] Log: ProfileMappings[14]=(ValueMappings=((Name="Trigger"),(Name="Bu tton"))) [2466.77] Log: ProfileMappings[15]=(ValueMappings=((Name="Trigger"),(Name="Bu tton"))) [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [ViewportStatus] RenderingFrozenE=Rendering frozen... OcclusionChild=Occlusion Child [UIDataProvider_OnlineFriendMessages] SendingPlayerNameCol=Sender's Name bIsFriendInviteCol=Friend Invitation bWasAcceptedCol=Friend Was Accepted bWasDeniedCol=Friend Was Denied MessageCol=Message [UIDataProvider_OnlineFriends] NickNameCol=Name PresenceInfoCol=Online Status bIsOnlineCol=Is Online bIsPlayingCol=Is Playing bIsPlayingThisGameCol=Is Playing This Game bIsJoinableCol=Is Joinable bHasVoiceSupportCol=Has Voice Support OfflineText=Offline

[2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

OnlineText=Online AwayText=Away BusyText=Busy [OnlineGameSettings] NumPublicConnections.FriendlyName=Max Public Slots NumPrivateConnections.FriendlyName=Max Private Slots NumOpenPublicConnections.FriendlyName=Open Public Slots NumOpenPrivateConnections.FriendlyName=Open Private Slots bShouldAdvertise.FriendlyName=Advertise bIsLanMatch.FriendlyName=Lan Match bUsesStats.FriendlyName=Uses Stats bAllowJoinInProgress.FriendlyName=Join In Progress Allowed bAllowInvites.FriendlyName=Invites Allowed bUsesPresence.FriendlyName=Presence Enabled bAllowJoinViaPresence.FriendlyName=Join Via Presence Allowed bUsesArbitration.FriendlyName=Arbitration bAntiCheatProtected.FriendlyName=Anti-Cheat Protected OwningPlayerName.FriendlyName=Server PingInMs.FriendlyName=Ping bIsDedicated.FriendlyName=Dedicated bIsListPlay.FriendlyName=ListPlay AverageSkillRating.FriendlyName=Skill Rating [UIDataStore_OnlineStats] PlayerNickData.PlayerNickColumnName=Player Nick RankNameMetaData.RankColumnName=Rank [UIDataProvider_OnlinePartyChatList] NatTypes=Unknown

[2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77]

Log: FileName: ..\..\TribesGame\Config\TribesPlaylist.ini Log: FileName: ..\..\TribesGame\Config\TribesCamera.ini Log: FileName: ..\..\TribesGame\Config\TribesWeb.ini Log: [IPDrv.WebConnection] Log: MaxValueLength=512 Log: MaxLineLength=4096 Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [IPDrv.WebServer] ServerName=63.251.64.74 ListenPort=9000 MaxConnections=5 ExpirationSeconds=86400 bEnabled=true ApplicationPaths[0]=/ServerAdmin Applications[0]=TribesGame.dsWebAdmin [IPDrv.WebResponse] IncludePath=/Web CharSet=iso-8859-1 [IniVersion] 0=1301338971.000000

[2466.77] Log: [2466.77] Log:

[2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: FileName: ..\..\TribesGame\Localization\INT\UTGame.INT Log: [UTPlayerReplicationInfo] Log: StringUnknown=Midfield Log: OrdersString(0)=Freelance Log: OrdersString(1)=Freelance Log: OrdersString(2)=Attacking Log: OrdersString(3)=Defending Log: OrdersString(4)=Orb Runner Log: OrdersString(5)=Special Ops Log: OrdersString(6)=Support Log: OrdersString(7)=Holding Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [UTGameObjective] LocationPrefix=Near ObjectiveName=Objective [UTFamilyInfo] FamilyEmotes[0]=(EmoteName="Bring It On") FamilyEmotes[1]=(EmoteName="Hoolahoop") FamilyEmotes[2]=(EmoteName="Hip Thrust") FamilyEmotes[3]=(EmoteName="Bullet To Head") FamilyEmotes[4]=(EmoteName="Come Here") FamilyEmotes[5]=(EmoteName="Throat Slit") FamilyEmotes[6]=(EmoteName="Attack") FamilyEmotes[7]=(EmoteName="Defend") FamilyEmotes[8]=(EmoteName="Hold This Position") FamilyEmotes[9]=(EmoteName="Cover Me") FamilyEmotes[10]=(EmoteName="Freelance") FamilyEmotes[11]=(EmoteName="Drop Flag") FamilyEmotes[17]=(EmoteName="Human Male") FamilyEmotes[18]=(EmoteName="Human Female") FamilyEmotes[19]=(EmoteName="Necris Male") FamilyEmotes[20]=(EmoteName="Necris Female") FamilyEmotes[21]=(EmoteName="Krall") FamilyEmotes[22]=(EmoteName="Corrupt") FamilyEmotes[23]=(EmoteName="RAT Team") FamilyEmotes[24]=(EmoteName="Skaarj") [UTPlayerController] MsgPlayerNotFound=Player not Found! [UTHUD] WarmupString=Warmup Round WaitingForMatch=Waiting for the Match to Begin... PressFireToBegin=Press [FIRE] to Begin... SpectatorMessage=Spectator DeadMessage=You have Died! FireToRespawnMessage=Press [FIRE] to respawn YouHaveWon=YOU HAVE WON THE MATCH! YouHaveLost=YOU HAVE LOST THE MATCH! PlaceMarks[0]=st PlaceMarks[1]=nd PlaceMarks[2]=rd PlaceMarks[3]=th

[2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

[2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] n! [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] A! [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [UTVehicle_Turret] VehiclePositionString=in a Turret VehicleNameString=Turret [UTVehicle_Viper] [UTSquadAI] SupportString=supporting DefendString=defending AttackString=attacking HoldString=holding FreelanceString=Sweeper [UTWeapon] NeedToPickupAnnouncement.AnnouncementText=Grab the Super Weapo UseHintString= [UTVehicle] VehiclePositionString=in a vehicle VehicleNameString=Vehicle NeedToPickupAnnouncement.AnnouncementText=Man the Key Vehicle! [UTVehicle_Cicada] VehiclePositionString=in a Cicada VehicleNameString=Cicada [UTVehicle_Hoverboard] VehiclePositionString=in a Hoverboard VehicleNameString=Hoverboard [UTVehicle_Manta] VehiclePositionString=in a Manta VehicleNameString=Manta [UTVehicle_Scorpion] VehiclePositionString=in a Scorpion VehicleNameString=Scorpion [UTVehicle_ShieldedTurret] VehiclePositionString=in a Shielded Turret VehicleNameString=Shielded Turret [UTVehicle_SPMA] VehiclePositionString=in a Hellfire SPMA VehicleNameString=Hellfire SPMA NeedToPickupAnnouncement.AnnouncementText=Man the Hellfire SPM

[2466.77] Log:

[2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: cle [2466.77] Log: [2466.77] Log: [2466.77] Log: l weapons. [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] upremacy. [2466.77] [2466.77] wins [2466.77] s. wins [2466.77] Log: Log: Log: Log:

VehiclePositionString=in a Viper VehicleNameString=Viper [UTStealthVehicle] NeedToPickupAnnouncement.AnnouncementText=Man the Stealth Vehi

[UTWarfareBarricadeMessage] CantAttackMessage=Barricade cannot be destroyed by conventiona

[UTGreedGame] GameName=Greed Description=Return the enemy's coins to your base.

Log: [UTTeamGame] Log: Description=Two teams duke it out in a quest for battlefield s The team with the most total frags wins. Log: GameName=Team DeathMatch Log: EndOfMatchRulesTemplateStr_Scoring=First team to frag `g times Log: Log: EndOfMatchRulesTemplateStr_Time=Team with most frags in `t min

[2466.77] Log: [UTDeathmatch] [2466.77] Log: Description=Free-for-all kill or be killed. The player with t he most frags wins. [2466.77] Log: GameName=DeathMatch [2466.77] Log: EndOfMatchRulesTemplateStr_Scoring=First to make `g frags wins [2466.77] Log: EndOfMatchRulesTemplateStr_Time=most frags in `t mins. wins [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [UTTeamInfo] TeamColorNames[0]=BLOOD EAGLE TeamColorNames[1]=DIAMOND SWORD TeamColorNames[2]=Green TeamColorNames[3]=Gold [UTWeap_SniperRifle] ItemName=Sniper Rifle PickupMessage=Sniper Rifle

[2466.77] Log: [UTOnslaughtGame] [2466.77] Log: Description=Create a power chain to the enemy Core by capturin g Nodes in a 'connect the dots' fashion. Nodes at the end of a chain may be con trolled by either team. Control Nodes for your team by touching them to start t he build process (use the Link Gun alt-fire to speed things up). Once your team has a link to the enemy Core, attack and destroy it. [2466.77] Log: GameName=Warfare [2466.77] Log: EndOfMatchRulesTemplateStr_Scoring=First team to score `g poin ts wins [2466.77] Log: EndOfMatchRulesTemplateStr_Time=Team with most points in `t mi ns. wins

[2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [UTSpecialObjective] DestructionMessage=Objective Disabled!

[2466.77] Log: [UTSimpleConsole] [2466.77] Log: LevelActionMessages=("","Loading...","Saving...","Connecting t o...","Precaching...") [2466.77] Log: [2466.77] Log: [UTCTFGame] [2466.77] Log: Description=Your team must capture the enemy flag by taking it from the enemy base and returning it to their own. If the flag carrier is kill ed, the flag drops to the ground for anyone to pick up. If your team's flag is taken, it must be returned (by touching it after it is dropped) before your team can score a flag capture. [2466.77] Log: GameName=Capture the Flag [2466.77] Log: EndOfMatchRulesTemplateStr_Scoring=First team to score `g time s wins [2466.77] Log: EndOfMatchRulesTemplateStr_Time=Team with most scores in `t mi ns. wins [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [UTLockWarningMessage] MissileLockOnString=Missile Lock-On! AvrilLockOnString=Incoming Longbow! SPMAAcquiredString=Hellfire SPMA Acquired RadarLockString=Enemy Radar Lock! [UTDeathMessage] KilledString=was killed by SomeoneString=someone

[2466.77] Log: [UTWeap_LinkGun] [2466.77] Log: ItemName=Link Gun [2466.77] Log: PickupMessage=Link Gun [2466.77] Log: UseHintString=The Link Gun is a brutal close-to-mid range weap on. Both the primary fire bolts and secondary beam are great for chewing up enem ies at close range. [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: [UTWeaponLocker] LockerString=Weapon Locker [UTVehicleCantCarryFlagMessage] FlagMessage=You cannot carry the flag in this vehicle OrbMessage=You cannot carry the Orb in this vehicle

[2466.77] Log: [UTWeap_RocketLauncher] [2466.77] Log: ItemName=Rocket Launcher [2466.77] Log: PickupMessage=Rocket Launcher [2466.77] Log: GrenadeString=[Grenades] [2466.77] Log: SpiralString=[Spiral] [2466.77] Log: UseHintString=As with any weapon with splash damage, it's best to aim for the ground near your enemy than trying to go for a direct hit. Combi

ne loading up multiple rockets with aiming for the ground for maximum effect! [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: [UTWeap_RocketLauncherClassic] ItemName=Rocket Launcher PickupMessage=Rocket Launcher [UTAmmoPickupFactory] PickupMessage=Ammo

[2466.77] Log: [2466.77] Log: [2466.77] Log:

[2466.77] Log: [UTWeap_ShockRifleBase] [2466.77] Log: ItemName=Shock Rifle [2466.77] Log: PickupMessage=Shock Rifle [2466.77] Log: UseHintString=The fairly fast-firing primary fire beam, projec tile-based alternate and explosive combo attack make it a good choice for combat at just about any range. [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] [2466.77] s can you [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [UTWeap_Environment] ItemName=Environment [UTWeap_ShockCombo] ItemName=Shock Rifle Combo [UTWeap_Spidermine] ItemName=Spidermines [UTWeap_Headshot] ItemName=Headshots

Log: [UTSurvivalGame] Log: Description=Stand and fight until you drop. See how many wave survive. Log: GameName=Survival Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [UTWeap_Physicsgun] ItemName=Physics Gun PickupMessage=Physics Gun [UTStartupMessage] Stage[0]=Waiting for other players. Stage[1]=Waiting for other ready signals. Stage[2]=The match is about to begin...3 Stage[3]=The match is about to begin...2 Stage[4]=The match is about to begin...1 Stage[5]=The match has begun! Stage[6]=The match has begun! NotReady=You are NOT READY. Press Fire! SinglePlayer=Press [FIRE] to start! [UTArmorPickup_Vest]

[2466.77] Log:

[2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log:

PickupMessage=Armor Vest [UTArmorPickup_thighpads] PickupMessage=Thighpads

[2466.77] Log: [UTArmorPickupFactory] [2466.77] Log: PickupMessage=Armor [2466.77] Log: UseHintMessage=Armor is protective covering used to prevent da mage from being inflicted to an individual through use of direct contact weapons , projectiles, or a potentionally dangerous environment. [2466.77] Log: [2466.77] Log: [UTHealthPickupFactory] [2466.77] Log: PickupMessage=Health Pack [2466.77] Log: UseHintMessage=A first aid kit is a collection of supplies and equipment for use in giving first aid. First aid kits may be made up of differe nt contents depending on who has assembled the kit and for what purpose. [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [UTDamageType] DeathString=`o was killed by `k. FemaleSuicide=`o killed herself. MaleSuicide=`o killed himself. [UTDmgType_RanOver] DeathString=`k ran over `o FemaleSuicide=`o ran over herself. MaleSuicide=`o ran over himself. [UTDmgType_Pancake] DeathString=`o was crushed by `k FemaleSuicide=`o was crushed. MaleSuicide=`o was crushed. [UTDmgType_OrbReturn] DeathString=`o decided to be a hero. FemaleSuicide=`o decided to be a hero. MaleSuicide=`o decided to be a hero. [UTDmgType_SpaceDeath] DeathString=`o became one with the universe. FemaleSuicide=`o became one with the universe. MaleSuicide=`o became one with the universe. [UTKillingSpreeMessage] EndSpreeNote='s killing spree ended by EndSelfSpree=ended his own spree. EndFemaleSpree=ended her own spree. SpreeNote[0]=is on a killing spree! SpreeNote[1]=is on a rampage! SpreeNote[2]=is dominating! SpreeNote[3]=is unstoppable! SpreeNote[4]=is Godlike!

[2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

SpreeNote[5]=is on a MASSACRE! SelfSpreeNote[0]=Killing Spree! SelfSpreeNote[1]=Rampage! SelfSpreeNote[2]=Dominating! SelfSpreeNote[3]=Unstoppable! SelfSpreeNote[4]=GODLIKE! SelfSpreeNote[5]=MASSACRE! [UTDmgType_Drowned] DeathString=`o forgot to come up for air. FemaleSuicide=`o forgot to come up for air. MaleSuicide=`o forgot to come up for air. [UTDmgType_Encroached] DeathString=`o's atoms have been replaced by `k's. FemaleSuicide=`o teleported into something solid. MaleSuicide=`o teleported into something solid. [UTKillerMessage] YouKilled=You killed YouKilledTrailer= YouTeamKilledTrailer= YouTeamKilled=You team-killed OtherKilled=killed OtherKilledPrefix= OtherKilledTrailer= [UTFirstBloodMessage] FirstBloodString=drew first blood! [UTWeap_Enforcer] ItemName=Enforcer PickupMessage=Enforcer [UTVehicleKillMessage] KillString[0]=Road Kill! KillString[1]=Hit and Run! KillString[2]=Road Rage! KillString[3]=Vehicular Manslaughter! KillString[4]=Pancake! KillString[5]=Eagle Eye! KillString[6]=Top Gun! KillString[7]=Road Rampage! [UTLastSecondMessage] LastSecondRed=Last second save by Red! LastSecondBlue=Last second save by Blue! [UTDmgType_FlakShard] DeathString=`o was shredded by `k's flak cannon. MaleSuicide=`o was perforated by his own flak. FemaleSuicide=`o was perforated by her own flak.

[2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

[2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [UTDmgType_ShockCombo] DeathString=`o couldn't avoid the blast from `k's shock combo. FemaleSuicide=`o made a tactical error with her shock combo. MaleSuicide=`o made a tactical error with his shock combo. [UTWeaponRewardMessage] RewardString[1]=Flak Master! RewardString[2]=Head Hunter! RewardString[3]=Combo King! RewardString[4]=Bio Hazard! RewardString[5]=JackHammer! RewardString[6]=Shaft Master! RewardString[7]=Gun Slinger! RewardString[8]=Big Game Hunter! RewardString[9]=Blue Streak! RewardString[10]=Rocket Scientist! [UTWeaponKillRewardMessage] RewardString[0]=Head Shot! RewardString[1]=Bullseye! [UTDmgType_Rocket] DeathString=`o rode `k's rocket into oblivion. FemaleSuicide=`o fired her rocket prematurely. MaleSuicide=`o fired his rocket prematurely. [UTDmgType_Grenade] DeathString=`o caught `k's grenade. FemaleSuicide=`o landed on her own grenade. MaleSuicide=`o landed on his own grenade. [UTMultiKillMessage] KillString[0]=Double Kill! KillString[1]=Multi Kill! KillString[2]=Mega Kill!! KillString[3]=ULTRA KILL!! KillString[4]=MONSTER KILL!!! [UTVictimMessage] YouWereKilledBy=You were killed by KilledByTrailer=! OrbSuicideString=You decided to be a hero. [UTPickupFactory_HealthVial] PickupMessage=Health Vial [UTAmmo_Stinger] PickupMessage=Stinger Shards

[2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log:

[2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log:

[UTAmmo_LinkGun] PickupMessage=Link Gun Ammo [UTAmmo_SniperRifle] PickupMessage=Sniper Shells [UTAmmo_ShockRifle] PickupMessage=Shock Core [UTAmmo_RocketLauncher] PickupMessage=Rocket Pack [UTWeap_Redeemer] ItemName=Redeemer PickupMessage=Redeemer NeedToPickupAnnouncement.AnnouncementText=Grab the Redeemer! [UTAmmo_FlakCannon] PickupMessage=Flak Shells [UTDmgType_Instagib] DeathString=`o was gibbed by `k's super shock beam. FemaleSuicide=`o somehow managed to shoot herself with the ins MaleSuicide=`o somehow managed to shoot himself with the insta

[2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: tagib rifle. [2466.77] Log: gib rifle. [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

[UTAmmo_Enforcer] PickupMessage=Enforcer Clip [UTCTFBlueFlagBase] ObjectiveName=Blue Base [UTCTFRedFlagBase] ObjectiveName=Red Base [UTDmgType_ImpactHammer] DeathString=`o was hammered by `k. FemaleSuicide=`o pounded herself. MaleSuicide=`o pounded himself. [UTDmgType_Enforcer] DeathString=`k riddled `o full of holes with the Enforcer. FemaleSuicide=`o has performed the impossible. MaleSuicide=`o has performed the impossible. [UTDmgType_DualEnforcer] DeathString=`k riddled `o full of holes with dual Enforcers.

[2466.77] Log: [2466.77] Log:

[2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] ck Rifle. [2466.77] Rifle. [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [UTDmgType_Telefrag] DeathString=`o's atoms have been replaced by `k. FemaleSuicide=`o disrupted her own Translocator. MaleSuicide=`o disrupted his own Translocator. [UTDmgType_SpiderMine] DeathString=`o trespassed on `k's property FemaleSuicide=`o tried out one of her own mines... it worked! MaleSuicide=`o tried out one of his own mines... it worked! [UTDmgType_ShockBall] DeathString=`o was wasted by `k's Shock core. FemaleSuicide=`o snuffed herself with the Shock core. MaleSuicide=`o snuffed himself with the Shock core. [UTDmgType_FlakShell] DeathString=`o was ripped to shreds by `k's shrapnel. FemaleSuicide=`o blew herself up with a Flak shell. MaleSuicide=`o blew himself up with a Flak shell. [UTCTFHUDMessage] YouHaveFlagString=You have the flag, return to base! EnemyHasFlagString=The enemy has your flag, recover it! BothFlagsString=Hold enemy flag until your flag is returned! [UTOnslaughtHUDMessage] OnslaughtHUDString[0]=You have the orb, take it to a Node! OnslaughtHUDString[1]=Enemy orb carrier near Node! OnslaughtHUDString[2]=Your orb is locking the Node! [UTDmgType_ShockPrimary] DeathString=`o was fatally enlightened by `k's Shock beam. FemaleSuicide=`o somehow managed to shoot herself with the Sho MaleSuicide=`o somehow managed to shoot himself with the Shock

[2466.77] Log: [UTVehicleCTFGame] [2466.77] Log: Description=Traditional Capture The Flag with vehicles and Hov erboards instead of Translocators. The Flag may not be carried in any vehicle bu t the Hoverboard. [2466.77] Log: GameName=Vehicle CTF [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: [UTGameViewportClient] LevelActionMessages[0]= LevelActionMessages[1]=Paused... LevelActionMessages[2]=Loading... LevelActionMessages[3]=Saving... LevelActionMessages[4]=Connecting to... LevelActionMessages[5]=Precaching...

[2466.77] Log: [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] deploy. [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

UTFrontEndString=Main Menu [UTSPMAMessage] MessageText[0]=Cannot deploy while moving. MessageText[1]=Press [FIRE] to Grapple. MessageText[2]=Must be deployed. MessageText[3]=Cannot deploy while wheels are unstable. MessageText[4]=Press [FIRE] to deploy camera. [UTStealthVehicleMessage] MessageText[0]=Obstacle blocking deployment. MessageText[1]=No deployable ammunition available. MessageText[2]=Close proximity to other deployables, unable to

[2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

[UTScavengerMessage] MessageText[0]=Boost recharging! [UTVehicleMessage] MessageText[0]=Viper self destruct system not yet engaged. MessageText[1]=Vehicle is Locked. MessageText[2]=You are in the way of a vehicle spawning. MessageText[3]=Leviathan is online. MessageText[4]=Hijacked! MessageText[5]=Carjacked! [UTWarfareBarricade] ObjectiveName=Barricade AttackAnnouncement.AnnouncementText=Destroy the barricade. DefendAnnouncement.AnnouncementText=Defend the barricade. DisabledAnnouncement.AnnouncementText=Barricade destroyed! [UTAirVehicle] RadarLock=Radar Lock! [UTDmgType_VehicleCollision] DeathString=`k hit `o with ramming speed. MaleSuicide=`o had an accident. FemaleSuicide=`o had an accident. [UTDmgType_VehicleExplosion] DeathString=`k took out `o with a vehicle explosion. MaleSuicide=`o was a little too close to the vehicle he blew u FemaleSuicide=`o was a little too close to the vehicle she ble

[2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] p. [2466.77] w up. [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

[UTTeamGameMessage] RequestTeamSwapPrefix= RequestTeamSwapPostfix=is requesting a team swap. YouAreOnRedMessage=You are on the RED Team

[2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] [2466.77] [2466.77] ruct. [2466.77] ct. [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] ad [2466.77] . [2466.77] [2466.77] [2466.77] [2466.77] est [2466.77] t. [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

YouAreOnBlueMessage=You are on the BLUE Team [UTDeployable] NeedToPickupAnnouncement.AnnouncementText=Grab the deployable. [UTDeployableMessage] MessageText[0]=You cannot place this deployable here. [UTVWeap_TowCable] ItemName=Hoverboard [UTDmgType_ScorpionSelfDestruct] DeathString=`o was too close to `k's Scorpion self destruct. FemaleSuicide=`o fried herself with her own Scorpion self dest MaleSuicide=`o fried himself with his own Scorpion self destru

[UTDmgType_ScavengerStabbed] DeathString=`o was impaled by `k's Scavenger. FemaleSuicide=`o impaled herself. MaleSuicide=`o impaled himself. [UTDmgType_Lava] DeathString=`o was incinerated by `k. FemaleSuicide=`o was incinerated. MaleSuicide=`o was incinerated. [UTDmgType_Slime] DeathString=`o was slimed by `k. FemaleSuicide=`o was slimed. MaleSuicide=`o was slimed. [UTDmgType_SniperHeadShot] DeathString=`o's grey matter has been ejected by `k. FemaleSuicide=`o fell on his weapon and shot herself in the he MaleSuicide=`o fell on his weapon and shot himself in the head

[UTDmgType_SniperPrimary] DeathString=`o's has been picked off by `k. FemaleSuicide=`o fell on his weapon and shot herself in the ch MaleSuicide=`o fell on his weapon and shot himself in the ches

[2466.77] Log: [2466.77] Log: [2466.77] Log:

[UTDmgType_StingerBullet] DeathString=`o was mowed down by `k's Stinger. FemaleSuicide=`o turned the Stinger on herself.

[2466.77] Log: [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

MaleSuicide=`o turned the Stinger on himself. [UTDmgType_StingerShard] DeathString=`o was eviscerated by `k's Stinger. FemaleSuicide=`o turned the Stinger on herself. MaleSuicide=`o turned the Stinger on himself. [UTDmgType_LinkBeam] DeathString=`o was carved up by `k's green shaft. FemaleSuicide=`o shafted herself. MaleSuicide=`o shafted himself. [UTDmgType_LinkPlasma] DeathString=`o was served an extra helping of `k's plasma. FemaleSuicide=`o fried herself with her own plasma blast. MaleSuicide=`o fried himself with his own plasma blast.

[2466.77] Log: [UTProfileSettings] [2466.77] Log: ProfileMappings[0]=(ValueMappings=((Name="Off"),(Name="On"))) [2466.77] Log: ProfileMappings[1]=(ValueMappings=((Name="Off"),(Name="On"))) [2466.77] Log: ProfileMappings[2]=(ValueMappings=((Name="Off"),(Name="On"))) [2466.77] Log: ProfileMappings[4]=(ValueMappings=((Name="Off"),(Name="On"))) [2466.77] Log: ProfileMappings[10]=(ValueMappings=((Name="Off"),(Name="Minima l"),(Name="Full"))) [2466.77] Log: ProfileMappings[11]=(ValueMappings=((Name="Off"),(Name="On"))) [2466.77] Log: ProfileMappings[12]=(ValueMappings=((Name="Off"),(Name="On"))) [2466.77] Log: ProfileMappings[13]=(ValueMappings=((Name="None"),(Name="Team Only"),(Name="All"))) [2466.77] Log: ProfileMappings[16]=(ValueMappings=((Name="Muted"),(Name="Defa ult"),(Name="Vivid"),(Name="Intense"))) [2466.77] Log: ProfileMappings[20]=(ValueMappings=((Name="Off"),(Name="On"))) [2466.77] Log: ProfileMappings[21]=(ValueMappings=((Name="Normal"),(Name="Low "))) [2466.77] Log: ProfileMappings[22]=(ValueMappings=((Name="Off"),(Name="On"))) [2466.77] Log: ProfileMappings[23]=(ValueMappings=((Name="Off"),(Name="On"))) [2466.77] Log: ProfileMappings[24]=(ValueMappings=((Name="Unknown"),(Name="Mo dem"),(Name="ISDN"),(Name="Cable Modem"),(Name="LAN"))) [2466.77] Log: ProfileMappings[25]=(ValueMappings=((Name="Off"),(Name="On"))) [2466.77] Log: ProfileMappings[26]=(ValueMappings=((Name="Off"),(Name="On"))) [2466.77] Log: ProfileMappings[27]=(ValueMappings=((Name="Off"),(Name="On"))) [2466.77] Log: ProfileMappings[28]=(ValueMappings=((Name="Off"),(Name="On"))) [2466.77] Log: ProfileMappings[29]=(ValueMappings=((Name="Off"),(Name="On"))) [2466.77] Log: ProfileMappings[45]=(ValueMappings=((Name="Empty"),(Name="Fire "),(Name="Alt Fire"),(Name="Jump"),(Name="Use / Hoverboard"),(Name="Toggle Melee "),(Name="Show Scores"),(Name="Show Map"),(Name="Feign Death"),(Name="Toggle Spe aking"),(Name="Voice Menu"),(Name="Toggle Minimap"),(Name="Weapon Picker"),(Name ="Next Weapon"),(Name="Best Weapon"),(Name="Previous Weapon"))) [2466.77] Log: ProfileMappings[46]=(ValueMappings=((Name="Empty"),(Name="Fire "),(Name="Alt Fire"),(Name="Jump"),(Name="Use / Hoverboard"),(Name="Toggle Melee "),(Name="Show Scores"),(Name="Show Map"),(Name="Feign Death"),(Name="Toggle Spe aking"),(Name="Voice Menu"),(Name="Toggle Minimap"),(Name="Weapon Picker"),(Name ="Next Weapon"),(Name="Best Weapon"),(Name="Previous Weapon"))) [2466.77] Log: ProfileMappings[47]=(ValueMappings=((Name="Empty"),(Name="Fire "),(Name="Alt Fire"),(Name="Jump"),(Name="Use / Hoverboard"),(Name="Toggle Melee "),(Name="Show Scores"),(Name="Show Map"),(Name="Feign Death"),(Name="Toggle Spe aking"),(Name="Voice Menu"),(Name="Toggle Minimap"),(Name="Weapon Picker"),(Name

="Next Weapon"),(Name="Best Weapon"),(Name="Previous Weapon"))) [2466.77] Log: ProfileMappings[48]=(ValueMappings=((Name="Empty"),(Name="Fire "),(Name="Alt Fire"),(Name="Jump"),(Name="Use / Hoverboard"),(Name="Toggle Melee "),(Name="Show Scores"),(Name="Show Map"),(Name="Feign Death"),(Name="Toggle Spe aking"),(Name="Voice Menu"),(Name="Toggle Minimap"),(Name="Weapon Picker"),(Name ="Next Weapon"),(Name="Best Weapon"),(Name="Previous Weapon"))) [2466.77] Log: ProfileMappings[49]=(ValueMappings=((Name="Empty"),(Name="Fire "),(Name="Alt Fire"),(Name="Jump"),(Name="Use / Hoverboard"),(Name="Toggle Melee "),(Name="Show Scores"),(Name="Show Map"),(Name="Feign Death"),(Name="Toggle Spe aking"),(Name="Voice Menu"),(Name="Toggle Minimap"),(Name="Weapon Picker"),(Name ="Next Weapon"),(Name="Best Weapon"),(Name="Previous Weapon"))) [2466.77] Log: ProfileMappings[50]=(ValueMappings=((Name="Empty"),(Name="Fire "),(Name="Alt Fire"),(Name="Jump"),(Name="Use / Hoverboard"),(Name="Toggle Melee "),(Name="Show Scores"),(Name="Show Map"),(Name="Feign Death"),(Name="Toggle Spe aking"),(Name="Voice Menu"),(Name="Toggle Minimap"),(Name="Weapon Picker"),(Name ="Next Weapon"),(Name="Best Weapon"),(Name="Previous Weapon"))) [2466.77] Log: ProfileMappings[51]=(ValueMappings=((Name="Empty"),(Name="Fire "),(Name="Alt Fire"),(Name="Jump"),(Name="Use / Hoverboard"),(Name="Toggle Melee "),(Name="Show Scores"),(Name="Show Map"),(Name="Feign Death"),(Name="Toggle Spe aking"),(Name="Voice Menu"),(Name="Toggle Minimap"),(Name="Weapon Picker"),(Name ="Next Weapon"),(Name="Best Weapon"),(Name="Previous Weapon"))) [2466.77] Log: ProfileMappings[52]=(ValueMappings=((Name="Empty"),(Name="Fire "),(Name="Alt Fire"),(Name="Jump"),(Name="Use / Hoverboard"),(Name="Toggle Melee "),(Name="Show Scores"),(Name="Show Map"),(Name="Feign Death"),(Name="Toggle Spe aking"),(Name="Voice Menu"),(Name="Toggle Minimap"),(Name="Weapon Picker"),(Name ="Next Weapon"),(Name="Best Weapon"),(Name="Previous Weapon"))) [2466.77] Log: ProfileMappings[53]=(ValueMappings=((Name="Empty"),(Name="Fire "),(Name="Alt Fire"),(Name="Jump"),(Name="Use / Hoverboard"),(Name="Toggle Melee "),(Name="Show Scores"),(Name="Show Map"),(Name="Feign Death"),(Name="Toggle Spe aking"),(Name="Voice Menu"),(Name="Toggle Minimap"),(Name="Weapon Picker"),(Name ="Next Weapon"),(Name="Best Weapon"),(Name="Previous Weapon"))) [2466.77] Log: ProfileMappings[54]=(ValueMappings=((Name="Empty"),(Name="Fire "),(Name="Alt Fire"),(Name="Jump"),(Name="Use / Hoverboard"),(Name="Toggle Melee "),(Name="Show Scores"),(Name="Show Map"),(Name="Feign Death"),(Name="Toggle Spe aking"),(Name="Voice Menu"),(Name="Toggle Minimap"),(Name="Weapon Picker"),(Name ="Next Weapon"),(Name="Best Weapon"),(Name="Previous Weapon"))) [2466.77] Log: ProfileMappings[55]=(ValueMappings=((Name="Empty"),(Name="Fire "),(Name="Alt Fire"),(Name="Jump"),(Name="Use / Hoverboard"),(Name="Toggle Melee "),(Name="Show Scores"),(Name="Show Map"),(Name="Feign Death"),(Name="Toggle Spe aking"),(Name="Voice Menu"),(Name="Toggle Minimap"),(Name="Weapon Picker"),(Name ="Next Weapon"),(Name="Best Weapon"),(Name="Previous Weapon"))) [2466.77] Log: ProfileMappings[56]=(ValueMappings=((Name="Empty"),(Name="Fire "),(Name="Alt Fire"),(Name="Jump"),(Name="Use / Hoverboard"),(Name="Toggle Melee "),(Name="Show Scores"),(Name="Show Map"),(Name="Feign Death"),(Name="Toggle Spe aking"),(Name="Voice Menu"),(Name="Toggle Minimap"),(Name="Weapon Picker"),(Name ="Next Weapon"),(Name="Best Weapon"),(Name="Previous Weapon"))) [2466.77] Log: ProfileMappings[57]=(ValueMappings=((Name="Empty"),(Name="Fire "),(Name="Alt Fire"),(Name="Jump"),(Name="Use / Hoverboard"),(Name="Toggle Melee "),(Name="Show Scores"),(Name="Show Map"),(Name="Feign Death"),(Name="Toggle Spe aking"),(Name="Voice Menu"),(Name="Toggle Minimap"),(Name="Weapon Picker"),(Name ="Next Weapon"),(Name="Best Weapon"),(Name="Previous Weapon"))) [2466.77] Log: ProfileMappings[58]=(ValueMappings=((Name="Empty"),(Name="Fire "),(Name="Alt Fire"),(Name="Jump"),(Name="Use / Hoverboard"),(Name="Toggle Melee "),(Name="Show Scores"),(Name="Show Map"),(Name="Feign Death"),(Name="Toggle Spe aking"),(Name="Voice Menu"),(Name="Toggle Minimap"),(Name="Weapon Picker"),(Name ="Next Weapon"),(Name="Best Weapon"),(Name="Previous Weapon"))) [2466.77] Log: ProfileMappings[59]=(ValueMappings=((Name="Empty"),(Name="Fire "),(Name="Alt Fire"),(Name="Jump"),(Name="Use / Hoverboard"),(Name="Toggle Melee "),(Name="Show Scores"),(Name="Show Map"),(Name="Feign Death"),(Name="Toggle Spe aking"),(Name="Voice Menu"),(Name="Toggle Minimap"),(Name="Weapon Picker"),(Name

="Next Weapon"),(Name="Best Weapon"),(Name="Previous Weapon"))) [2466.77] Log: ProfileMappings[60]=(ValueMappings=((Name="Default"),(Name="So uth Paw"),(Name="Legacy"),(Name="Legacy South Paw"))) [2466.77] Log: ProfileMappings[61]=(ValueMappings=((Name="Off"),(Name="On"))) [2466.77] Log: ProfileMappings[62]=(ValueMappings=((Name="Off"),(Name="On"))) [2466.77] Log: ProfileMappings[63]=(ValueMappings=((Name="Disabled"),(Name="E nabled"))) [2466.77] Log: ProfileMappings[64]=(ValueMappings=((Name="Right"),(Name="Left "),(Name="Hidden"))) [2466.77] Log: ProfileMappings[65]=(ValueMappings=((Name="Off"),(Name="On"))) [2466.77] Log: ProfileMappings[66]=(ValueMappings=((Name="Off"),(Name="On"))) [2466.77] Log: ProfileMappings[67]=(ValueMappings=((Name="Off"),(Name="On"))) [2466.77] Log: ProfileMappings[78]=(ValueMappings=((Name="Off"),(Name="On"))) [2466.77] Log: ProfileMappings[79]=(ValueMappings=((Name="Off"),(Name="On"))) [2466.77] Log: ProfileMappings[80]=(ValueMappings=((Name="Off"),(Name="On"))) [2466.77] Log: ProfileMappings[81]=(ValueMappings=((Name="Off"),(Name="On"))) [2466.77] Log: ProfileMappings[82]=(ValueMappings=((Name="Off"),(Name="On"))) [2466.77] Log: ProfileMappings[83]=(ValueMappings=((Name="Off"),(Name="On"))) [2466.77] Log: ProfileMappings[84]=(ValueMappings=((Name="Off"),(Name="On"))) [2466.77] Log: ProfileMappings[85]=(ValueMappings=((Name="Off"),(Name="On"))) [2466.77] Log: ProfileMappings[86]=(ValueMappings=((Name="Off"),(Name="On"))) [2466.77] Log: ProfileMappings[87]=(ValueMappings=((Name="Off"),(Name="On"))) [2466.77] Log: ProfileMappings[88]=(ValueMappings=((Name="Relative"),(Name="M ixed"),(Name="Direct"))) [2466.77] Log: ProfileMappings[89]=(ValueMappings=((Name="No"),(Name="Yes"))) [2466.77] Log: ProfileMappings[90]=(ValueMappings=((Name="Normal"),(Name="Sim ple"),(Name="Hidden"))) [2466.77] Log: ProfileMappings[91]=(ValueMappings=((Name="Disabled"),(Name="E nabled"))) [2466.77] Log: ProfileMappings[92]=(ValueMappings=((Name="Easy"),(Name="Norma l"),(Name="Hard"),(Name="Insane"))) [2466.77] Log: ProfileMappings[93]=(ValueMappings=((Name="Off"),(Name="On"))) [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [UTGameSettingsCampaign] PropertyMappings[0]=(ColumnHeaderText="Map") PropertyMappings[1]=(ColumnHeaderText="Game") PropertyMappings[2]=(ColumnHeaderText="Frag Limit") PropertyMappings[3]=(ColumnHeaderText="Time Limit") PropertyMappings[4]=(ColumnHeaderText="Bots") PropertyMappings[5]=(ColumnHeaderText="Server Description") PropertyMappings[6]=(ColumnHeaderText="Mutators") [UTGameSettingsCTF] PropertyMappings[0]=(ColumnHeaderText="Map") PropertyMappings[1]=(ColumnHeaderText="Game") PropertyMappings[2]=(ColumnHeaderText="Caps Limit") PropertyMappings[3]=(ColumnHeaderText="Time Limit") PropertyMappings[4]=(ColumnHeaderText="Bots") PropertyMappings[5]=(ColumnHeaderText="Server Description") PropertyMappings[6]=(ColumnHeaderText="Mutators") [UTGameSettingsDM] PropertyMappings[0]=(ColumnHeaderText="Map") PropertyMappings[1]=(ColumnHeaderText="Game") PropertyMappings[2]=(ColumnHeaderText="Frags Limit") PropertyMappings[3]=(ColumnHeaderText="Time Limit") PropertyMappings[4]=(ColumnHeaderText="Bots")

[2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

PropertyMappings[5]=(ColumnHeaderText="Server Description") PropertyMappings[6]=(ColumnHeaderText="Mutators") [UTGameSettingsDUEL] PropertyMappings[0]=(ColumnHeaderText="Map") PropertyMappings[1]=(ColumnHeaderText="Game") PropertyMappings[2]=(ColumnHeaderText="Frags Limit") PropertyMappings[3]=(ColumnHeaderText="Time Limit") PropertyMappings[4]=(ColumnHeaderText="Bots") PropertyMappings[5]=(ColumnHeaderText="Server Description") PropertyMappings[6]=(ColumnHeaderText="Mutators") [UTGameSettingsTDM] PropertyMappings[0]=(ColumnHeaderText="Map") PropertyMappings[1]=(ColumnHeaderText="Game") PropertyMappings[2]=(ColumnHeaderText="Frags Limit") PropertyMappings[3]=(ColumnHeaderText="Time Limit") PropertyMappings[4]=(ColumnHeaderText="Bots") PropertyMappings[5]=(ColumnHeaderText="Server Description") PropertyMappings[6]=(ColumnHeaderText="Mutators") [UTGameSettingsVCTF] PropertyMappings[0]=(ColumnHeaderText="Map") PropertyMappings[1]=(ColumnHeaderText="Game") PropertyMappings[2]=(ColumnHeaderText="Caps Limit") PropertyMappings[3]=(ColumnHeaderText="Time Limit") PropertyMappings[4]=(ColumnHeaderText="Bots") PropertyMappings[5]=(ColumnHeaderText="Server Description") PropertyMappings[6]=(ColumnHeaderText="Mutators") [UTGameSettingsWAR] PropertyMappings[0]=(ColumnHeaderText="Map") PropertyMappings[1]=(ColumnHeaderText="Game") PropertyMappings[2]=(ColumnHeaderText="Score Limit") PropertyMappings[3]=(ColumnHeaderText="Time Limit") PropertyMappings[4]=(ColumnHeaderText="Bots") PropertyMappings[5]=(ColumnHeaderText="Server Description") PropertyMappings[6]=(ColumnHeaderText="Mutators") [UTTimerMessage] Announcements[1]=(AnnouncementText="1...") Announcements[2]=(AnnouncementText="2...") Announcements[3]=(AnnouncementText="3...") Announcements[4]=(AnnouncementText="4...") Announcements[5]=(AnnouncementText="5...") Announcements[6]=(AnnouncementText="6...") Announcements[7]=(AnnouncementText="7...") Announcements[8]=(AnnouncementText="8...") Announcements[9]=(AnnouncementText="9...") Announcements[10]=(AnnouncementText="10...") Announcements[11]=(AnnouncementText="20 seconds left!") Announcements[12]=(AnnouncementText="30 seconds left!") Announcements[13]=(AnnouncementText="One minute remains!") Announcements[14]=(AnnouncementText="Two minutes remain!") Announcements[15]=(AnnouncementText="Three minutes remain!")

[2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log:

Announcements[16]=(AnnouncementText="Five minute warning!") Announcements[17]=(AnnouncementText="OVERTIME!") [OnlineSubsystemGameSpy.OnlineSubsystemGameSpy] DefaultStatus=Playing UT3

[2466.77] Log: [UTLeaderboardSettings] [2466.77] Log: LocalizedSettingsMappings[0]=(ColumnHeaderText="GameModes",Val ueMappings=((Name="Deathmatch"),(Name="Team Deathmatch"),(Name="Duel"),(Name="Ca pture The Flag"),(Name="Vehicle CTF"),(Name="Warfare"))) [2466.77] Log: LocalizedSettingsMappings[1]=(ColumnHeaderText="MatchTypes",Va lueMappings=((Name="Pure Server"),(Name="Custom Server"))) [2466.77] Log: LocalizedSettingsMappings[2]=(ColumnHeaderText="PlayerFilters" ,ValueMappings=((Name="Player"),(Name="Centered On Player"),(Name="Friends Only" ),(Name="Top Ranking"))) [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [UTLeaderboardReadDM] ColumnMappings[0]=(ColumnName="Kills") ColumnMappings[1]=(ColumnName="Deaths") ColumnMappings[2]=(ColumnName="Bullseyes") ColumnMappings[3]=(ColumnName="Denied Redeemer") ColumnMappings[4]=(ColumnName="Eagle Eye") ColumnMappings[5]=(ColumnName="Ended Sprees") ColumnMappings[6]=(ColumnName="First Bloods") ColumnMappings[7]=(ColumnName="Vehicle Hijacks") ColumnMappings[8]=(ColumnName="Road Kills") ColumnMappings[9]=(ColumnName="Road Killed") ColumnMappings[10]=(ColumnName="Top Guns") ColumnMappings[11]=(ColumnName="Double Kill") ColumnMappings[12]=(ColumnName="Mega Kill") ColumnMappings[13]=(ColumnName="Monster Kill") ColumnMappings[14]=(ColumnName="Multi Kill") ColumnMappings[15]=(ColumnName="Ultra Kill") ColumnMappings[16]=(ColumnName="Berserks")) ColumnMappings[17]=(ColumnName="Invisibility")) ColumnMappings[18]=(ColumnName="Invulnerability")) ColumnMappings[19]=(ColumnName="Jump Boots")) ColumnMappings[20]=(ColumnName="Shield Belt")) ColumnMappings[21]=(ColumnName="UDamage")) ColumnMappings[22]=(ColumnName="Armor Pickups")) ColumnMappings[23]=(ColumnName="Health Pickups")) ColumnMappings[24]=(ColumnName="Berserk Time")) ColumnMappings[25]=(ColumnName="Invisibility Time")) ColumnMappings[26]=(ColumnName="Invulnerable Time")) ColumnMappings[27]=(ColumnName="UDamage Time")) ColumnMappings[28]=(ColumnName="Big Game Hunter") ColumnMappings[29]=(ColumnName="Bio Hazard") ColumnMappings[30]=(ColumnName="Blue Streak") ColumnMappings[31]=(ColumnName="Combo King") ColumnMappings[32]=(ColumnName="Flak Master") ColumnMappings[33]=(ColumnName="Gunslinger") ColumnMappings[34]=(ColumnName="Headhunter") ColumnMappings[35]=(ColumnName="Jackhammer") ColumnMappings[36]=(ColumnName="Road Rampage") ColumnMappings[37]=(ColumnName="Rocket Scientist") ColumnMappings[38]=(ColumnName="Shaftmaster") ColumnMappings[39]=(ColumnName="Dominating")

[2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

ColumnMappings[40]=(ColumnName="God Like") ColumnMappings[41]=(ColumnName="Killing Spree") ColumnMappings[42]=(ColumnName="Rampages") ColumnMappings[43]=(ColumnName="Massacre") ColumnMappings[44]=(ColumnName="Unstoppable") ColumnMappings[45]=(ColumnName="Hat Tricks") ColumnMappings[46]=(ColumnName="Killed Flag Carrier") ColumnMappings[47]=(ColumnName="Flags Returned") ColumnMappings[48]=(ColumnName="Flags Scored") ColumnMappings[49]=(ColumnName="Last Second Saves") ColumnMappings[50]=(ColumnName="Orbs Returned") ColumnMappings[51]=(ColumnName="Orbs Used") ColumnMappings[52]=(ColumnName="Core Damage") ColumnMappings[53]=(ColumnName="Cores Destroyed") ColumnMappings[54]=(ColumnName="Nodes Destroyed") ColumnMappings[55]=(ColumnName="Nodes Healed") ColumnMappings[56]=(ColumnName="Nodes Built") ColumnMappings[57]=(ColumnName="Node Buster") [UTLeaderboardReadPureDM] ColumnMappings[0]=(ColumnName="Kills") ColumnMappings[1]=(ColumnName="Deaths") ColumnMappings[2]=(ColumnName="Bullseyes") ColumnMappings[3]=(ColumnName="Denied Redeemer") ColumnMappings[4]=(ColumnName="Eagle Eye") ColumnMappings[5]=(ColumnName="Ended Sprees") ColumnMappings[6]=(ColumnName="First Bloods") ColumnMappings[7]=(ColumnName="Vehicle Hijacks") ColumnMappings[8]=(ColumnName="Road Kills") ColumnMappings[9]=(ColumnName="Road Killed") ColumnMappings[10]=(ColumnName="Top Guns") ColumnMappings[11]=(ColumnName="Double Kill") ColumnMappings[12]=(ColumnName="Mega Kill") ColumnMappings[13]=(ColumnName="Monster Kill") ColumnMappings[14]=(ColumnName="Multi Kill") ColumnMappings[15]=(ColumnName="Ultra Kill") ColumnMappings[16]=(ColumnName="Berserks")) ColumnMappings[17]=(ColumnName="Invisibility")) ColumnMappings[18]=(ColumnName="Invulnerability")) ColumnMappings[19]=(ColumnName="Jump Boots")) ColumnMappings[20]=(ColumnName="Shield Belt")) ColumnMappings[21]=(ColumnName="UDamage")) ColumnMappings[22]=(ColumnName="Armor Pickups")) ColumnMappings[23]=(ColumnName="Health Pickups")) ColumnMappings[24]=(ColumnName="Berserk Time")) ColumnMappings[25]=(ColumnName="Invisibility Time")) ColumnMappings[26]=(ColumnName="Invulnerable Time")) ColumnMappings[27]=(ColumnName="UDamage Time")) ColumnMappings[28]=(ColumnName="Big Game Hunter") ColumnMappings[29]=(ColumnName="Bio Hazard") ColumnMappings[30]=(ColumnName="Blue Streak") ColumnMappings[31]=(ColumnName="Combo King") ColumnMappings[32]=(ColumnName="Flak Master") ColumnMappings[33]=(ColumnName="Gunslinger") ColumnMappings[34]=(ColumnName="Headhunter") ColumnMappings[35]=(ColumnName="Jackhammer") ColumnMappings[36]=(ColumnName="Road Rampage") ColumnMappings[37]=(ColumnName="Rocket Scientist") ColumnMappings[38]=(ColumnName="Shaftmaster")

[2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

ColumnMappings[39]=(ColumnName="Dominating") ColumnMappings[40]=(ColumnName="God Like") ColumnMappings[41]=(ColumnName="Killing Spree") ColumnMappings[42]=(ColumnName="Rampages") ColumnMappings[43]=(ColumnName="Massacre") ColumnMappings[44]=(ColumnName="Unstoppable") ColumnMappings[45]=(ColumnName="Hat Tricks") ColumnMappings[46]=(ColumnName="Killed Flag Carrier") ColumnMappings[47]=(ColumnName="Flags Returned") ColumnMappings[48]=(ColumnName="Flags Scored") ColumnMappings[49]=(ColumnName="Last Second Saves") ColumnMappings[50]=(ColumnName="Orbs Returned") ColumnMappings[51]=(ColumnName="Orbs Used") ColumnMappings[52]=(ColumnName="Core Damage") ColumnMappings[53]=(ColumnName="Cores Destroyed") ColumnMappings[54]=(ColumnName="Nodes Destroyed") ColumnMappings[55]=(ColumnName="Nodes Healed") ColumnMappings[56]=(ColumnName="Nodes Built") ColumnMappings[57]=(ColumnName="Node Buster") [UTKillsRemainingMessage] KillsRemainStrings(0)=10 kills remain! KillsRemainStrings(1)=5 kills remain! KillsRemainStrings(2)=1 kill remains! [UTDuelMessage] NextInLineString=You are next in line!

[2466.77] Log: [2466.77] Log: [2466.77] Log:

[2466.77] Log: [UTWeap_RocketLauncher UTUIDataProvider_Weapon] [2466.77] Log: FriendlyName=Rkt Launcher [2466.77] Log: Description=Each year, more accidental deaths are caused by th e Trident Tri-barrel Rocket Launcher than in vehicular accidents and extreme spo rts combined. The kill radius for its standard dumbfire rocket is surprisingly high by design so accidentally firing upon a nearby wall, or a nearby enemy sold ier, can be quite fatal for the operator. The alternate fire adds to this suici dal lethality by loading and firing up to three rockets at once, in a spread, ti ght spiral, or lobbed like grenades. Regardless of the grim statistics, veteran soldiers still consider the 'old 8 ball' the most expedient way to put explosiv e ordnance on target. [2466.77] Log: [2466.77] Log: [UTWeap_LinkGun UTUIDataProvider_Weapon] [2466.77] Log: FriendlyName=Link Gun [2466.77] Log: Description=Riordan Dynamic Weapon Systems is best known for t heir all-purpose combat engineering weapon system, the Advanced Plasma Rifle v24 . Its primary mode is a standard rapid-fire plasma weapon. But the alternate m ode beam also serves a multitude of engineering uses on the battlefield, from re pairing friendly vehicles to constructing power Nodes. The beam lens incorporat es IFF detection, so that its dyanmic energy matrix automatically switches to a deadly plasma stream when contacting an enemy vehicle or soldier. Contact with a friendly target switches to a harmless carrier stream, offloading energy from the onboard cells to the target. This boosts the output of any teammate who is linked to the rifle hence its nickname, the "Link Gun". [2466.77] Log: [2466.77] Log: [2466.77] Log: [UTWeap_ShockRifle UTUIDataProvider_Weapon] FriendlyName=Shock Rifle

[2466.77] Log: Description=The ASMD Shock Rifle has changed little since its first incorporation into the Liandri Tournament. The ASMD sports two firing mode s: a thin photon beam, and a sphere of unstable plasma energy. These modes are eac h deadly in their own right, but used together they can neutralize opponents in a devastating shockwave. The energy spheres can be detonated with the photon beam , releasing the explosive energy of the anti-photons in the plasma's EM containm ent field. [2466.77] Log: [2466.77] Log: [UTUIDataStore_StringList] [2466.77] Log: StringData[0]=(ColumnHeaderText="Match Type",Strings=("LAN","I nternet")) [2466.77] Log: StringData[1]=(ColumnHeaderText="Match Type",Strings=("System Link","Player","Ranked")) [2466.77] Log: StringData[2]=(ColumnHeaderText="Match Type",Strings=("LAN","I nternet")) [2466.77] Log: StringData[3]=(ColumnHeaderText="Match Type",Strings=("System Link","Player","Ranked")) [2466.77] Log: StringData[4]=(ColumnHeaderText="Bot Team",Strings=("Random"," Iron Guard","Ronin","Krall","Liandri","Necris")) [2466.77] Log: StringData[5]=(ColumnHeaderText="Demo Recording",Strings=("No" ,"Yes")) [2466.77] Log: StringData[6]=(ColumnHeaderText="Fullscreen",Strings=("Fullscr een","Windowed")) [2466.77] Log: StringData[7]=(ColumnHeaderText="Resolution",Strings=("800x600 ","960x720","1024x768","1280x720","1600x1200")) [2466.77] Log: StringData[8]=(ColumnHeaderText="Button Preset",Strings=("Pres et 1", "Preset 2", "Preset 3")) [2466.77] Log: StringData[9]=(ColumnHeaderText="Splitscreen",Strings=("No", " Yes")) [2466.77] Log: StringData[10]=(ColumnHeaderText="Uniform",Strings=("Facemask" , "Helmet", "Goggles", "Torso", "Shoulder Pads", "Arms", "Thighs", "Boots")) [2466.77] Log: StringData[12]=(ColumnHeaderText="Server Mode",Strings=("Liste n","Dedicated")) [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [MoveForward UTUIDataProvider_KeyBinding] FriendlyName=Move Forward [MoveBackward UTUIDataProvider_KeyBinding] FriendlyName=Move Backward [StrafeLeft UTUIDataProvider_KeyBinding] FriendlyName=Strafe Left [StrafeRight UTUIDataProvider_KeyBinding] FriendlyName=Strafe Right [TurnLeft UTUIDataProvider_KeyBinding] FriendlyName=Turn Left [TurnRight UTUIDataProvider_KeyBinding] FriendlyName=Turn Right

[2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log:

[Jump UTUIDataProvider_KeyBinding] FriendlyName=Jump [Duck UTUIDataProvider_KeyBinding] FriendlyName=Crouch [Fire UTUIDataProvider_KeyBinding] FriendlyName=Fire [AltFire UTUIDataProvider_KeyBinding] FriendlyName=Alternate Fire [Use UTUIDataProvider_KeyBinding] FriendlyName=Use [FeignDeath UTUIDataProvider_KeyBinding] FriendlyName=Feign Death [SwitchToBestWeapon UTUIDataProvider_KeyBinding] FriendlyName=Switch To Best Weapon [PreviousWeapon UTUIDataProvider_KeyBinding] FriendlyName=Previous Weapon [NextWeapon UTUIDataProvider_KeyBinding] FriendlyName=Next Weapon [SwitchWeapon1 UTUIDataProvider_KeyBinding] FriendlyName=Impact Hammer [SwitchWeapon2 UTUIDataProvider_KeyBinding] FriendlyName=Enforcers [SwitchWeapon3 UTUIDataProvider_KeyBinding] FriendlyName=Bio Rifle [SwitchWeapon4 UTUIDataProvider_KeyBinding] FriendlyName=Shock Rifle [SwitchWeapon5 UTUIDataProvider_KeyBinding] FriendlyName=Link Gun [SwitchWeapon6 UTUIDataProvider_KeyBinding] FriendlyName=Stinger Minigun

[2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log:

[SwitchWeapon7 UTUIDataProvider_KeyBinding] FriendlyName=Flak Cannon [SwitchWeapon8 UTUIDataProvider_KeyBinding] FriendlyName=Rocket Launcher [SwitchWeapon9 UTUIDataProvider_KeyBinding] FriendlyName=Sniper Rifle [SwitchWeapon10 UTUIDataProvider_KeyBinding] FriendlyName=Longbow / Redeemer [ToggleTranslocator UTUIDataProvider_KeyBinding] FriendlyName=Hoverboard [TransmitVoice UTUIDataProvider_KeyBinding] FriendlyName=Transmit Voice [Talk UTUIDataProvider_KeyBinding] FriendlyName=Talk [TeamTalk UTUIDataProvider_KeyBinding] FriendlyName=Team Talk [Taunt1 UTUIDataProvider_KeyBinding] FriendlyName=Taunt 1 [Taunt2 UTUIDataProvider_KeyBinding] FriendlyName=Taunt 2 [Horn UTUIDataProvider_KeyBinding] FriendlyName=Horn [ShowMenu UTUIDataProvider_KeyBinding] FriendlyName=Show Menu [ShowCommandMenu UTUIDataProvider_KeyBinding] FriendlyName=Show Command Menu [ShowScores UTUIDataProvider_KeyBinding] FriendlyName=Show Scoreboard [ShowMap UTUIDataProvider_KeyBinding] FriendlyName=Show Map

[2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] n. [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] o limit. [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

[ToggleMinimap UTUIDataProvider_KeyBinding] FriendlyName=Toggle Minimap [InstantAction UTUIDataProvider_MainMenuItems] FriendlyName=Instant Action Description=Jump right into the action with some bots. [Multiplayer UTUIDataProvider_MainMenuItems] FriendlyName=Multiplayer Description=Host or join a multiplayer game. [Exit UTUIDataProvider_MainMenuItems] FriendlyName=Exit Description=Exit to the desktop. [HostGame UTUIDataProvider_MultiplayerMenuItem] FriendlyName=Host Game Description=Host a multiplayer game that other players can joi

[JoinGame UTUIDataProvider_MultiplayerMenuItem] FriendlyName=Join Game Description=Join an existing multiplayer game. [BotSkill_Common UTUIDataProvider_MenuOption] FriendlyName=Bot Skill Level Description=Set the skill level of AI-controlled bots. [NumBots_Common UTUIDataProvider_MenuOption] FriendlyName=Number of Bots Description=The number of bots in the game. [GoalScore_Common UTUIDataProvider_MenuOption] FriendlyName=Goal Score Description=The score limit for a single game round. 0 means n

[2466.77] Log: [TimeLimit_Common UTUIDataProvider_MenuOption] [2466.77] Log: FriendlyName=Time Limit [2466.77] Log: Description=The time limit for a single game round. 0 means a never ending round. [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: [BotSkill_DM UTUIDataProvider_MenuOption] FriendlyName=Bot Skill Level Description=Set the skill level of AI-controlled bots. [NumBots_DM UTUIDataProvider_MenuOption] FriendlyName=Number of Opponents Description=The number of opponents to always have in the game

[2466.77] Log: [2466.77] Log: [2466.77] Log:

. Bots will be added if there are not enough human players. [2466.77] Log: [2466.77] [2466.77] [2466.77] sing this [2466.77] Log: Log: Log: option Log: [VsBots_DM UTUIDataProvider_MenuOption] FriendlyName=Versus Bots Ratio Description=Set the ratio of bots per human player to spawn (u overrides the Number of Opponents setting). [GoalScore_DM UTUIDataProvider_MenuOption] FriendlyName=Goal Score Description=Set the score limit for a single game round. 0 mea

[2466.77] Log: [2466.77] Log: [2466.77] Log: ns no limit. [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: time limit. [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log:

[TimeLimit_DM UTUIDataProvider_MenuOption] FriendlyName=Time Limit Description=Set the time limit for a single round. 0 means no

[ForceRespawn_DM UTUIDataProvider_MenuOption] FriendlyName=Force Respawn Description=Toggle whether or not to force players to respawn.

[2466.77] Log: [HardwareOpenAL UTUIDataProvider_MenuOption] [2466.77] Log: FriendlyName=Hardware OpenAL [2466.77] Log: Description=Toggle whether or not to use hardware OpenAL (if a vailable). Changing this option will require a restart of the game before the c hange will take affect. [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [SFXVolume UTUIDataProvider_MenuOption] FriendlyName=SFX Volume Description=Control the volume of sound effects in the game. [MusicVolume UTUIDataProvider_MenuOption] FriendlyName=Music Volume Description=Control the volume of music in the game. [VoiceVolume UTUIDataProvider_MenuOption] FriendlyName=Voice Volume Description=Control the volume of voice in the game. [AmbianceVolume UTUIDataProvider_MenuOption] FriendlyName=Ambiance Volume Description=Control the volume of ambient sounds in the game. [AnnouncerVolume UTUIDataProvider_MenuOption] FriendlyName=Announcer Volume Description=Control the volume of the announcer in the game. [AnnounceSetting UTUIDataProvider_MenuOption] FriendlyName=Announcement Type

[2466.77] Log: [2466.77] Log:

[2466.77] Log: ame. [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] starts. [2466.77] [2466.77] [2466.77] [2466.77] starts. [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

Description=Control the type of announcements to play in the g

[ServerType UTUIDataProvider_MenuOption] FriendlyName=Server Type Description=The type of server to start the game with. [ServerType360 UTUIDataProvider_MenuOption] FriendlyName=Server Type Description=The type of server to start the game with. [MaxPlayers_PC UTUIDataProvider_MenuOption] FriendlyName=Max Players Description=Maximum number of players to allow on the server. [MaxPlayers_Console UTUIDataProvider_MenuOption] FriendlyName=Max Players Description=Maximum number of players to allow on the server. [MinNumPlayers_PC UTUIDataProvider_MenuOption] FriendlyName=Min Players Description=Minimum number of players needed before the match

[MinNumPlayers_Console UTUIDataProvider_MenuOption] FriendlyName=Min Players Description=Minimum number of players needed before the match

[2466.77] Log: [PrivateSlots UTUIDataProvider_MenuOption] [2466.77] Log: FriendlyName=Private Slots [2466.77] Log: Description=Number of private slots to reserve on the server f or invited players. [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: e in the game. [2466.77] Log: [AllowKeyboard UTUIDataProvider_MenuOption] FriendlyName=Keyboard & Mouse Description=Enable to allow players to use a keyboard and mous

[2466.77] Log: [ServerDescription UTUIDataProvider_MenuOption] [2466.77] Log: FriendlyName=Description [2466.77] Log: Description=Short description to display along with the hostna me for this server in the server browser. [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: the server. [2466.77] Log: [ServerMOTD UTUIDataProvider_MenuOption] FriendlyName=MOTD Description=Message of the Day to display when a player joins

[2466.77] [2466.77] [2466.77] blank for [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77]

Log: [ServerPassword UTUIDataProvider_MenuOption] Log: FriendlyName=Server Password Log: Description=Password needed to connect to this server. Leave an unlocked server. Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [MatchType UTUIDataProvider_MenuOption] FriendlyName=Match Type Description=The type of match to search for. [MatchType360 UTUIDataProvider_MenuOption] FriendlyName=Match Type Description=The type of match to search for. [GameMode_Client UTUIDataProvider_MenuOption] FriendlyName=Game Mode Description=The type of game mode to search for. [PureServer_Client UTUIDataProvider_MenuOption] FriendlyName=Pure Server Description=Toggle whether or not to show only pure servers. [LockedServer_Client UTUIDataProvider_MenuOption] FriendlyName=Locked Server Description=Toggle whether or not to show locked servers that to join. [FullServer_Client UTUIDataProvider_MenuOption] FriendlyName=Show Full Servers Description=Enable to show full servers. [EmptyServer_Client UTUIDataProvider_MenuOption] FriendlyName=Show Empty Servers Description=Enable to show empty servers. [AllowKeyboard_Client UTUIDataProvider_MenuOption] FriendlyName=Keyboard & Mouse Description=Controls whether servers which allow players to us mouse are included in the list. [UTMutator_BigHead UTUIDataProvider_Mutator] FriendlyName=Big Head Description=Head size depends on ratio of kills to deaths. [UTMutator_NoOrbs UTUIDataProvider_Mutator] FriendlyName=No Orbs Description=No Orbs in Warfare. [UTMutator_FriendlyFire UTUIDataProvider_Mutator] FriendlyName=Friendly Fire

[2466.77] Log: [2466.77] Log: [2466.77] Log: require passwords [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log:

[2466.77] Log: [2466.77] Log: [2466.77] Log: e a keyboard and [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log:

[2466.77] Log: [2466.77] Log:

[2466.77] Log: Description=Friendly fire damages teammates (50 percent of ful l damage taken). [2466.77] Log: [2466.77] [2466.77] [2466.77] s. [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: [UTMutator_LowGrav UTUIDataProvider_Mutator] FriendlyName=Low Gravity Description=Gravity is reduced. [UTMutator_Handicap UTUIDataProvider_Mutator] FriendlyName=Handicap Description=Provides armor and weapon bonuses to losing player

[2466.77] Log: [UTMutator_NoPowerups UTUIDataProvider_Mutator] [2466.77] Log: FriendlyName=No Super Pickups [2466.77] Log: Description=Removes all super pickups (Shieldbelt, Power Ups, Megahealth, Redeemer) from the game. [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: [UTMutator_Slomo UTUIDataProvider_Mutator] FriendlyName=Slo Mo Description=Slows the game down. [UTMutator_SlowTimeKills UTUIDataProvider_Mutator] FriendlyName=Kills Slow Time Description=Time slows down for a moment every time you kill a action only). [UTMutator_SpeedFreak UTUIDataProvider_Mutator] FriendlyName=Speed Freak Description=Speeds the game up. [UTMutator_SuperBerserk UTUIDataProvider_Mutator] FriendlyName=Super Berserk Description=Players fire at Berserk speed for the entire match

[2466.77] Log: [2466.77] Log: [2466.77] Log: n enemy (instant [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] . [2466.77] Log: Log: Log: Log: Log: Log: Log: Log:

[2466.77] Log: [UTMutator_Survival UTUIDataProvider_Mutator] [2466.77] Log: FriendlyName=Survival [2466.77] Log: Description=Spectating players spawn into the match after curr ent players are killed (for the Duel gametype only). [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: [UTMutator_WeaponsRespawn UTUIDataProvider_Mutator] FriendlyName=Weapons Respawn Description=Weapons respawn instead of always being available. [vCTF-Corruption UTUIDataProvider_MapInfo] FriendlyName=<Strings:UTGameUI.FriendlyMapNames.Corruption> NumPlayers=8 to 12 players [vCTF-Necropolis UTUIDataProvider_MapInfo]

[2466.77] Log:

[2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

FriendlyName=<Strings:UTGameUI.FriendlyMapNames.Necropolis> NumPlayers=8 to 12 players [vCTF-Sandstorm UTUIDataProvider_MapInfo] FriendlyName=<Strings:UTGameUI.FriendlyMapNames.Sandstorm> NumPlayers=8 to 12 players [DM-Deck UTUIDataProvider_MapInfo] FriendlyName=<Strings:UTGameUI.FriendlyMapNames.Deck> NumPlayers=4 to 8 players [DM-Deck_reduced UTUIDataProvider_MapInfo] FriendlyName=<Strings:UTGameUI.FriendlyMapNames.Deck> NumPlayers=4 to 8 players [DM-Gateway UTUIDataProvider_MapInfo] FriendlyName=<Strings:UTGameUI.FriendlyMapNames.Gateway> NumPlayers=6 to 10 players [DM-Sanctuary UTUIDataProvider_MapInfo] FriendlyName=<Strings:UTGameUI.FriendlyMapNames.Sanctuary> NumPlayers=4 to 8 players [UTDrawPlayerListPanel] TeamCaptions[0]= Red TeamCaptions[1]= Blue opponents= [GFxProjectedUI] AcceptString=Accept CancelString=Cancel [GFxUI_PauseMenu] ResumeString=RESUME ExitString=EXIT

[2466.77] Log: FileName: ..\..\TribesGame\Config\TribesWeapon.ini [2466.77] Log: [UTGame.UTWeapon] [2466.77] Log: CrosshairColor=(R=255,G=255,B=255,A=255) [2466.77] Log: ZoomedTurnSpeedScalePct=0.85f [2466.77] Log: bTargetFrictionEnabled=FALSE [2466.77] Log: TargetFrictionDistanceMin=320.0f [2466.77] Log: TargetFrictionDistancePeak=1500.0f [2466.77] Log: TargetFrictionDistanceMax=3000.0f [2466.77] Log: TargetFrictionDistanceCurve=(Points=((InVal=0,OutVal=0.0),(InV al=320.0,OutVal=0.0),(InVal=1500.0,OutVal=1.0),(InVal=3000.0,OutVal=0.3),(InVal= 7000.0,OutVal=0.0))) [2466.77] Log: #TargetFrictionMultiplierRange=(X=0.125f,Y=0.55f) [2466.77] Log: TargetFrictionMultiplierRange=(X=0.3f,Y=0.4f) [2466.77] Log: #TargetFrictionMultiplierRange=(X=1.0f,Y=1.0f) [2466.77] Log: TargetFrictionPeakRadiusScale=1.f

[2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

TargetFrictionPeakHeightScale=0.2f TargetFrictionOffset=(Z=32.0f) TargetFrictionZoomedBoostValue=0.25f bTargetAdhesionEnabled=FALSE TargetAdhesionDistanceMax=0.0f TargetAdhesionDistanceMax=2000.0f TargetAdhesionAimDistY=128.0f TargetAdhesionAimDistZ=96.0f TargetAdhesionScaleRange=(X=0.3f,Y=2.85f) TargetAdhesionScaleAmountMin=0.0f TargetAdhesionTargetVelocityMin=0.0f TargetAdhesionPlayerVelocityMin=0.0f TargetAdhesionZoomedBoostValue=0.25f [TribesGame.TrDevice] m_bTinyWeaponsEnabled=True [TribesGame.TrDevice_AssaultRifle] bTargetFrictionEnabled=TRUE bTargetAdhesionEnabled=TRUE [TribesGame.TrDevice_ChainGun] bTargetFrictionEnabled=TRUE bTargetAdhesionEnabled=TRUE [TribesGame.TrDevice_DualRhinos] bTargetFrictionEnabled=TRUE bTargetAdhesionEnabled=TRUE [TribesGame.TrDevice_Eagle] bTargetFrictionEnabled=TRUE bTargetAdhesionEnabled=TRUE [TribesGame.TrDevice_PhaseRifle] bTargetFrictionEnabled=TRUE bTargetAdhesionEnabled=TRUE [TribesGame.TrDevice_RhinoSMG] bTargetFrictionEnabled=TRUE bTargetAdhesionEnabled=TRUE [TribesGame.TrDevice_Shotgun] bTargetFrictionEnabled=TRUE bTargetAdhesionEnabled=TRUE [TribesGame.TrDevice_SniperRifle] bTargetFrictionEnabled=TRUE bTargetAdhesionEnabled=TRUE [IniVersion]

[2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

[2466.77] Log:

[2466.77] Log: [2466.77] Log:

0=1321890628.000000

[2466.77] Log: FileName: ..\..\TribesGame\Config\TribesCharInfo.ini [2466.77] Log: [UTGame.UTCharInfo] [2466.77] Log: Characters=(CharName="Matrix",Description="<Strings:UTGameUI.C harLocData.Matrix_Description>",CharID="A",Faction="Liandri",PreviewImageMarkup= "<Images:UI_Portrait.Character.UI_Portrait_Character_Liandri_Male_Head04>",Famil yID="LIAM",AIData=(Accuracy=0.4,StrafingAbility=1.0,Tactics=1.0,Jumpiness=0.25,F avoriteWeapon="UTGameContent.UTWeap_RocketLauncher_Content")) [2466.77] Log: Characters=(CharName="Aspect",Description="<Strings:UTGameUI.C harLocData.Aspect_Description>",CharID="C",Faction="Liandri",PreviewImageMarkup= "<Images:UI_Portrait.Character.UI_Portrait_Character_Liandri_Male_Head02>",Famil yID="LIAM") [2466.77] Log: Characters=(CharName="Cathode",Description="<Strings:UTGameUI. CharLocData.Cathode_Description>",CharID="B",Faction="Liandri",PreviewImageMarku p="<Images:UI_Portrait.Character.UI_Portrait_Character_Liandri_Male_Head01>",Fam ilyID="LIAM") [2466.77] Log: Characters=(CharName="Enigma",Description="<Strings:UTGameUI.C harLocData.Enigma_Description>",CharID="D",Faction="Liandri",PreviewImageMarkup= "<Images:UI_Portrait.Character.UI_Portrait_Character_Liandri_Male_Head03>",Famil yID="LIAM") [2466.77] Log: Characters=(CharName="Collossus",Description="<Strings:UTGameU I.CharLocData.Collossus_Description>",CharID="F",Faction="Liandri",PreviewImageM arkup="<Images:UI_Portrait.Character.UI_Portrait_Character_Liandri_Male_Head02>" ,FamilyID="LIAM") [2466.77] Log: Characters=(CharName="Entropy",Description="<Strings:UTGameUI. CharLocData.Entropy_Description>",CharID="I",Faction="Liandri",PreviewImageMarku p="<Images:UI_Portrait.Character.UI_Portrait_Character_Liandri_Male_Head01>",Fam ilyID="LIAM",AIData=(Aggressiveness=0.5,FavoriteWeapon="UTGame.UTWeap_LinkGun")) [2466.77] Log: Characters=(CharName="Monarch",Description="<Strings:UTGameUI. CharLocData.Monarch_Description>",CharID="H",Faction="Liandri",PreviewImageMarku p="<Images:UI_Portrait.Character.UI_Portrait_Character_Liandri_Male_Head04>",Fam ilyID="LIAM",) [2466.77] Log: Characters=(CharName="OSC",Description="<Strings:UTGameUI.Char LocData.OSC_Description>",CharID="K",Faction="Liandri",PreviewImageMarkup="<Imag es:UI_Portrait.Character.UI_Portrait_Character_Liandri_Male_Head03>",FamilyID="L IAM") [2466.77] Log: Characters=(CharName="Evolution",Description="<Strings:UTGameU I.CharLocData.Evolution_Description>",CharID="J",Faction="Liandri",PreviewImageM arkup="<Images:UI_Portrait.Character.UI_Portrait_Character_Liandri_Male_Head02>" ,FamilyID="LIAM") [2466.77] Log: Characters=(CharName="Mihr",Description="<Strings:UTGameUI.Cha rLocData.Mihr_Description>",CharID="G",Faction="Liandri",PreviewImageMarkup="<Im ages:UI_Portrait.Character.UI_Portrait_Character_Liandri_Male_Head03>",FamilyID= "LIAM") [2466.77] Log: Characters=(CharName="Raptor",Description="<Strings:UTGameUI.C harLocData.Raptor_Description>",CharID="E",Faction="Liandri",PreviewImageMarkup= "<Images:UI_Portrait.Character.UI_Portrait_Character_Liandri_Male_Head01>",Famil yID="LIAM",AIData=(Aggressiveness=0.7,FavoriteWeapon="UTGameContent.UTWeap_Shock rifle")) [2466.77] Log: Characters=(CharName="Syntax",Description="<Strings:UTGameUI.C harLocData.Syntax_Description>",CharID="L",Faction="Liandri",PreviewImageMarkup= "<Images:UI_Portrait.Character.UI_Portrait_Character_Liandri_Male_Head04>",Famil yID="LIAM") [2466.77] Log: Characters=(CharName="Torque",Description="<Strings:UTGameUI.C harLocData.Torque_Description>",CharID="M",Faction="Liandri",PreviewImageMarkup= "<Images:UI_Portrait.Character.UI_Portrait_Character_Liandri_Male_Head04>",Famil yID="LIAM") [2466.77] Log: LOD1DisplayFactor=0.4

[2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77]

LOD2DisplayFactor=0.2 LOD3DisplayFactor=0.075 [IniVersion] 0=1260478539.000000

Log: FileName: ..\..\TribesGame\Config\TribesHelpText.ini Log: [TribesGame.TrHelpTextManager] Log: m_bShowHelpTexts=False Log: m_bSuppressSkiingHowTo=false Log: m_bSuppressGeneratorDescriptionLevel1=false Log: m_bSuppressGeneratorDescriptionLevel2=false Log: m_bSuppressGeneratorDescriptionLevel3=false Log: m_bSuppressGeneratorDescriptionLevel4=false Log: m_bSuppressJetpackHowTo=false Log: m_bSuppressOutOfAmmoNotifier=false Log: m_bSuppressOffhandReminder=false Log: m_bSuppressCTFFlagDescription=false Log: m_bSuppressHoldingEnemyFlagDescription=false Log: m_bSuppressRabbitFlagDescription=false Log: m_bSuppressHoldingRabbitFlagDescription=false Log: m_bSuppressInventoryStationDescription=false Log: m_bSuppressVehicleStationDescription=false Log: m_bSuppressBaseTurretDescriptionLevel1=false Log: m_bSuppressBaseTurretDescriptionLevel2=false Log: m_bSuppressBaseTurretDescriptionLevel3=false Log: m_bSuppressBaseTurretDescriptionLevel4=false Log: m_bSuppressRadarSensorDescriptionLevel1=false Log: m_bSuppressRadarSensorDescriptionLevel2=false Log: m_bSuppressRadarSensorDescriptionLevel3=false Log: m_bSuppressRadarSensorDescriptionLevel4=false Log: m_bSuppressRepairStationDescription=false Log: m_bSuppressArmoredTargetDescription=false Log: m_bSuppressCreditsDescription=false Log: m_bSuppressYouCanPickupPassengerReminder=false Log: m_bSuppressConduitDescription=false Log: m_bSuppressSpotTargetReminder=false Log: m_bSuppressChangingClassDescription=false Log: m_bSuppressChangingClassHowTo=false Log: [IniVersion] 0=1320411372.000000

[2466.77] Log: [2466.77] Log: [2466.77] Log:

[2466.77] Log: FileName: ..\..\TribesGame\Config\TribesUser.ini [2466.77] Log: [TribesGame.TrUser] [2466.77] Log: m_Username=morfn [2466.77] Log: m_Password=001000000000208140157223001021209017140122000192079 19415123500100000000019411225004621905120507917624009314418408813603100000000000 00020000000000000000161020000000000010000000320000000001721132500850340311882230 40070059129204141013106245229220179098024112212026139089215034153212067000000000 00001412800000000000200000003200000000006103906013521422423003000211821722909517 31342280311040071852000230631841182010610960151000711470320000000001071411332302 38210248178038025099230243116104044226196053069029086192111104176078147196011146 04506400000000014701307722622801917609510604110315010917308103014312511810300223 00490790691651491092081760862231492330180711762291291710610451571990162030471901 18065087117109104086238087088222045196249205165

[2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

m_ClassId=1699 m_GameType=TEAM DEATHMATCH m_DidLogin=True m_ChoseRegion=True m_ChoseRegion2=True m_SeenClanTags=False m_SeenNewGametype=False m_SeenNewItemsMain=True m_SeenNewBundlesMain=False RecentServers=(PropertyId=43991,Value=1) RecentServers=(PropertyId=44072,Value=2) RecentServers=(PropertyId=44308,Value=3) RecentServers=(PropertyId=44064,Value=4) [IniVersion] 0=1325694994.000000

[2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77]

Log: FileName: ..\..\TribesGame\Config\tribes.ini Log: [TribesGame.TrAudioSettings] Log: m_nVolumeMaster=70 Log: m_nVolumeEffects=70 Log: m_nVolumeMusic=0 Log: m_nVolumeVoice=50 Log: [WinDrv.WindowsClient] DisplayGamma=2.2 [TribesGame.TrGameEngine] bSmoothFrameRate=True MaxSmoothedFrameRate=92 AllowScreenDoorFade=False AllowNvidiaStereo3d=False bForceStaticTerrain=True [Engine.GameViewportClient] bUseHardwareCursorWhenWindowed=False [TribesGame.TrDevice] m_bTinyWeaponsEnabled=True [Engine.Engine] bForceStaticTerrain=True bAllowMatureLanguage=True [Engine.ISVHacks] bInitializeShadersOnDemand=False DisableATITextureFilterOptimizationChecks=False UseMinimalNVIDIADriverShaderOptimization=True PumpWindowMessagesWhenRenderThreadStalled=False [TextureStreaming]

[2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log:

[2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

[2466.77] Log:

[2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

PoolSize=2160 MemoryMargin=20 MemoryLoss=0 HysteresisLimit=30 DropMipLevelsLimit=14 StopIncreasingLimit=12 StopStreamingLimit=8 MinEvictSize=10 MinFudgeFactor=6 FudgeFactorIncreaseRateOfChange=0.6 FudgeFactorDecreaseRateOfChange=-0.4 MinRequestedMipsToConsider=12 MinTimeToGuaranteeMinMipCount=0 MaxTimeToGuaranteeMinMipCount=0 UseTextureFileCache=True LoadMapTimeLimit=4.0 LightmapStreamingFactor=0.04 ShadowmapStreamingFactor=0.09 MaxLightmapRadius=4000.0 AllowStreamingLightmaps=True TextureFileCacheBulkDataAlignment=1 UsePriorityStreaming=True bAllowSwitchingStreamingSystem=False UseDynamicStreaming=False bEnableAsyncDefrag=False bEnableAsyncReallocation=False MaxDefragRelocations=256 MaxDefragDownShift=128 MaxTextureMipCount=13 //addedc0mad0r MinTextureResidentMipCount=7 //addedc0mad0r [XAudio2.XAudio2Device] MaxChannels=32 m_bEnableBassBoost=False [TribesGame.TrPlayerController] m_bEnableChatFilter=False m_bShowHUDObjectives=False m_bShowHUDNotifications=true m_bShowHUDFriendStateNotifications=True m_bEnableOverheadDamageIndicators=True m_bShowHUDReticule=true m_bShowHUDCredits=true m_bShowHUDAccolades=true m_bShowHUDBadges=True m_bShowHUDScores=true m_bShowHUDHealthBar=true m_bShowHUDVisor=true m_bShowHUDChat=true m_bShowHUDCombatLog=true m_bShowHUDKillbox=true m_bShowHUDDeathcam=true m_bShowHUDHeroText=True m_bShowHUDPromptPanel=False m_bShowHUDRespawnTimer=False m_bShowHUDSkiBars=true m_bShowHUDFriendColoring=true m_WhisperFilter=0

[2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

m_bShowHUDCracks=true EnableAlienFX=false m_bAnimMenu=false m_bAllowSimulatedProjectiles=true [TribesGame.TrEntryPlayerController] m_bEnableChatFilter=False m_bShowHUDObjectives=False m_bShowHUDNotifications=true m_bShowHUDFriendStateNotifications=true [SystemSettings] StaticDecals=False DynamicDecals=False UnbatchedDecals=True DecalCullDistanceScale=0.750000 DynamicLights=True DynamicShadows=False LightEnvironmentShadows=False CompositeDynamicLights=True SHSecondaryLighting=False DirectionalLightmaps=True MotionBlur=False MotionBlurPause=True MotionBlurSkinning=1 DepthOfField=False AmbientOcclusion=False Bloom=False bAllowLightShafts=False Distortion=False FilteredDistortion=True DropParticleDistortion=True bAllowDownsampledTranslucency=False SpeedTreeLeaves=False SpeedTreeFronds=False LensFlares=False FogVolumes=False UseVsync=False Fullscreen=False AllowD3D10=False AllowD3D11=False AllowRadialBlur=False AllowSubsurfaceScattering=False SkeletalMeshLODBias=1 ParticleLODBias=10 DetailMode=0 ShadowFilterQualityBias=-1 MaxAnisotropy=0 MaxMultisamples=1 MinShadowResolution=32 MinPreShadowResolution=8 MaxShadowResolution=256 MaxWholeSceneDominantShadowResolution=500 ShadowFadeResolution=128 PreShadowFadeResolution=16 ShadowFadeExponent=0.250000 PlayerShadowFadeResolution=16 ResX=1920

[2466.77] Log: ResY=1080 [2466.77] Log: SceneCaptureStreamingMultiplier=1.000000 [2466.77] Log: ShadowTexelsPerPixel=1.250000 [2466.77] Log: PreShadowResolutionFactor=0.500000 [2466.77] Log: bAllowBetterModulatedShadows=False [2466.77] Log: bAllowWholeSceneDominantShadows=False [2466.77] Log: Borderless=True [2466.77] Log: TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=256,LODBias=1,Mi nMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.77] Log: TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=256,LOD Bias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.77] Log: TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=256,LODB ias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.77] Log: TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=256,LODBias= 0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.77] Log: TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=256 ,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.77] Log: TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=256, LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.77] Log: TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=512,LODBias=0,M inMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.77] Log: TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=512,LO DBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.77] Log: TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=512,LOD Bias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.77] Log: TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0 ,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.77] Log: TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024, LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.77] Log: TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,L ODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.77] Log: TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=2048,LODBias =0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.77] Log: TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=256,LODBias=1, MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.77] Log: TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=256 ,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.77] Log: TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=1024,LODBias=0, MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.77] Log: TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinM agFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.77] Log: TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=1024,LODBias= 0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.77] Log: TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=1024,LODBias =0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_Simp leAverage) [2466.77] Log: TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1024,LODBia s=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.77] Log: TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODB ias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.77] Log: TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=256,LO DBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.77] Log: TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=25 6,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage ) [2466.77] Log: TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=512,LO DBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.77] Log: TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=512,LO DBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.77] Log: TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=2

56,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverag e) [2466.77] Log: TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=512,LOD Bias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [2466.77] Log: m_TrShadowLODGroup=0 [2466.77] Log: m_TrTextureLODGroup=1 [2466.77] Log: [2466.77] Log: FileName: ..\..\TribesGame\Localization\INT\UTGameUI.INT [2466.77] Log: [MessageBox] [2466.77] Log: ExitGame_Title=Exit [2466.77] Log: ExitGame_Message=Are you sure you want to exit the game? [2466.77] Log: LogOut_Title=Logout [2466.77] Log: LogOut_Message=Are you sure you want to logout? [2466.77] Log: StartGame_Title=Start Match? [2466.77] Log: StartGame_Message=Start the match using the current settings? [2466.77] Log: StartDedicated_Title=Start Dedicated Server? [2466.77] Log: StartDedicated_Message=Start a dedicated server using the curr ent settings? [2466.77] Log: FirstTimeCharacter_Title=Create Character [2466.77] Log: FirstTimeCharacter_Message=It looks like you have not yet cust omized your online character. Would you like to do that now? If not, a charact er will be randomly generated for you. [2466.77] Log: MustLogoutToLogin_Title=Must Logout [2466.77] Log: MustLogoutToLogin_Message=In order to login to a new profile, you must logout of your currently logged-in profile. Would you like to logout n ow? [2466.77] Log: ProfileCreated_Title=Profile Created [2466.77] Log: ProfileCreated_Message=Your profile has been created. You can now login with the user name specified. [2466.77] Log: BindKey_Title=Bind Key [2466.77] Log: BindKey_Message=Press the key or button you wish to bind to... The key will be bound to '`Binding`' (Shift-Escape Cancels) [2466.77] Log: ResetToPreset_Title=Reset to Preset [2466.77] Log: ResetToPreset_Message=By returning to preset mode, your custom ized controls will be lost. Are you sure you want to do this? [2466.77] Log: ResetToDefaults_Title=Reset to Defaults [2466.77] Log: ResetToDefaults_Message=By resetting to defaults, your customi zed settings will be lost. Are you sure you want to do this? [2466.77] Log: FriendRequestSent_Title=Friend Request Sent [2466.77] Log: FriendRequestSent_Message=Your friend request was sent to '`Pl ayerName`'. [2466.77] Log: FriendRequestFailed_Title=Error [2466.77] Log: FriendRequestFailed_Message=Failed to send a friend request to '`PlayerName`', please try again later. [2466.77] Log: RemoveFriend_Title=Remove Friend [2466.77] Log: RemoveFriend_Message=Are you sure you want to remove '`PlayerN ame`' from your friends list? [2466.77] Log: SentGameInvite_Title=Sent Game Invite [2466.77] Log: SentGameInvite_Message=An invite to play Unreal Tournament 3 h as been sent to '`PlayerName`'! [2466.77] Log: JoinFriend_Message=Joining... [2466.77] Log: ViewMessage_Title=View Message [2466.77] Log: ViewMessage_Message=Message From '`PlayerName`': `Message` [2466.77] Log: [2466.77] Log: ViewFriendRequest_Title=Accept Friend Request ViewFriendRequest_Message=Friend request from '`PlayerName`':

`Message` [2466.77] Log: [2466.77] Log:

ViewGameInvite_Title=Accept Game Invite ViewGameInvite_Message=Game invite from '`PlayerName`':

`Message` [2466.77] Log: DeleteMessage_Title=Delete Message [2466.77] Log: DeleteMessage_Message=Delete message from '`PlayerName`'? [2466.77] Log: DeleteContent_Title=Delete Content [2466.77] Log: DeleteContent_Message=Delete the `ContentName` content package ? This action is not reversable! [2466.77] Log: DeleteAllContent_Title=Delete All Content [2466.77] Log: DeleteAllContent_Message=Delete all content packages? This ac tion is not reversable! [2466.77] Log: ImportingMod_Message=Importing Mod... [2466.77] Log: ModImportFailed_Message=Mod importing or unpacking failed. Ch eck for sufficient HDD space. [2466.77] Log: InstallingFailed_Message=Installing Failed. Insufficient HDD space. [2466.77] Log: UnpackingMod_Message=Unpacking Mod... [2466.77] Log: InstallPS3Start_Message=Installing... [2466.77] Log: InstallPS3Cancelling_Message=Cancelling Install... [2466.77] Log: InstallPS3Progress_Message=Installing... (`CurrentFile` of `To talFiles`) [2466.77] Log: InstallPS3Finished_Title=Install Complete [2466.77] Log: InstallPS3Finished_Message=Unreal Tournament 3 has been fully installed. [2466.77] Log: KeepResolution_Title=Keep Settings? [2466.77] Log: KeepResolution_Message=Your resolution has been changed. Do y ou want to keep these new settings? (Will automatically revert in `Seconds` second(s)) [2466.77] Log: DownloadContent_Title=Download Content [2466.77] Log: DownloadContent_Message=The game will minimize and a webbrowse r will launch to finish your content download. Would you like to continue? [2466.77] Log: SavingProfile=Saving Game. Please do not turn off the PS3" sys tem. [2466.77] Log: EnterUnlockCode_Title=Unlock Character [2466.77] Log: EnterUnlockCode_Message=Enter character unlock code: [2466.77] Log: EnterServerPassword_Title=Enter Password [2466.77] Log: EnterServerPassword_Message=This server requires a password to join. Please enter the correct password to continue. [2466.77] Log: FirstTimeMultiplayer_Title=Setup Settings [2466.77] Log: FirstTimeMultiplayer_Message=You must set your player name and internet settings before entering multiplayer. [2466.77] Log: StompBindKey_Title=Duplicate Binding [2466.77] Log: StompBindKey_Message=This action binds a command to a key that is already bound. Do you want to remove the previous binding? [2466.77] Log: CrucialBindErrorMsg=A crucial action is not bound to input. P lease bind the action to continue. [2466.77] Log: LoseChangesWarning_Title=Lose unsaved changes [2466.77] Log: LoseChangesWarning_Message=You are about to lose unsaved chang es. Would you like to continue? [2466.77] Log: [2466.77] Log: [Errors] [2466.77] Log: Error_Title=Error [2466.77] Log: JoinGameFailed_Title=Error [2466.77] Log: JoinGameFailed_Message=Unable to join the selected match. Ple ase try another match. [2466.77] Log: QuickMatchFailed_Title=Error [2466.77] Log: QuickMatchFailed_Message=Unable to find a suitable match for q

uick play. Please try revising your filter settings and try again. [2466.77] Log: IncompatibleVersion_Title=Error [2466.77] Log: IncompatibleVersion_Message=The match you are trying to join i s running an incompatible version of the game. Please try upgrading your game v ersion. [2466.77] Log: UnableToFindMatch_Title=Error [2466.77] Log: UnableToFindMatch_Message=Unable to find a match with the filt ers you described. Please try changing your filters and searching again. [2466.77] Log: LoginRequired_Title=Error [2466.77] Log: LoginRequired_Message=This feature requires a currently logged in profile to continue. [2466.77] Log: GoldRequired_Title=Error [2466.77] Log: GoldRequired_Message=This feature requires a Xbox Live Gold me mbership to continue. [2466.77] Log: OnlineRequired_Title=Error [2466.77] Log: OnlineRequired_Message=Online service is disabled on your PLAY STATIONNetwork account due to parental control restrictions. Access to online fe atures will be disabled. [2466.77] Log: ContentRequired_Title=Error [2466.77] Log: ContentRequired_Message=Custom content is disabled on your PLA YSTATIONNetwork account due to parental control restrictions. Access to custom c ontent features will be disabled. [2466.77] Log: CommunicationRequired_Title=Error [2466.77] Log: CommunicationRequired_Message=Online communication is disabled on your PLAYSTATIONNetwork account due to parental control restrictions. Access to communication features will be disabled. [2466.77] Log: OnlineRequiredForInternet_Message=Online features require a PL AYSTATIONNetwork connection. Access to online features will be disabled. [2466.77] Log: LinkDisconnected_Message=No network connection detected. Plea se check to make sure you are connected to a network to continue. [2466.77] Log: NetworkLinkLost_Message=You no longer have a valid network con nection. Please double-check your network cables and configuration. [2466.77] Log: ConnectionLost_Title=Error [2466.77] Log: ConnectionLost_Message=Your connection to the server was lost. [2466.77] Log: InvalidMessage_Title=Error [2466.77] Log: InvalidMessage_Message=The message you have entered is blank. Please enter a longer message. [2466.77] Log: InvalidUserName_Title=Error [2466.77] Log: InvalidUserName_Message=The user name you have entered is inva lid. A valid user name and password must be entered to login. [2466.77] Log: InvalidUserNameCreateProfile_Message=The user name you have en tered is invalid. User names must be between 3 and 15 characters. [2466.77] Log: InvalidUserNameFirstChar_Message=The user name you have entere d is invalid. A user name cannot start with a number, a space, or any of the fo llowing characters: #, @, + [2466.77] Log: InvalidCDKey_Title=Error [2466.77] Log: InvalidCDKey_Message=The CD key you have entered is invalid. A valid CD Key is required to continue. Please check your entry and try again. [2466.77] Log: InvalidFriendName_Title=Error [2466.77] Log: InvalidFriendName_Message=The friend name you have entered is invalid. Please double check the spelling of your friend's name. [2466.77] Log: InvalidPassword_Title=Error [2466.77] Log: InvalidPassword_Message=The password you have entered has an i nvalid length. A valid user name and password must be entered to login. [2466.77] Log: InvalidPasswordConfirm_Title=Error [2466.77] Log: InvalidPasswordConfirm_Message=The password and the password c onfirmation you have entered do not match. [2466.77] Log: InvalidPasswordForEmail_Title=Error [2466.77] Log: InvalidPasswordForEmail_Message=The password provided is inval id for the existing account based on the specified email address. If you have fo

rgotten your username or password, please visit http://www.gamespyid.com. [2466.77] Log: InvalidEMail_Title=Error [2466.77] Log: InvalidEMail_Message=The email address you have entered is inv alid. [2466.77] Log: NameInUse_Title=Error [2466.77] Log: NameInUse_Message=The user name you have provided is already i n-use. Please choose a different user name. [2466.77] Log: ServiceUnavailable_Title=Error [2466.77] Log: ServiceUnavailable_Message=The online service is currently una vailable. Please wait and try reconnecting again. [2466.77] Log: UpdateRequired_Title=Error [2466.77] Log: UpdateRequired_Message=To continue playing online, you must up date your software version. [2466.77] Log: ServersTooBusy_Title=Error [2466.77] Log: ServersTooBusy_Message=The online servers are currently too bu sy. Please wait and try reconnecting again. [2466.77] Log: DuplicateLogin_Title=Error [2466.77] Log: DuplicateLogin_Message=A duplicate login has been detected. Y our connection to the server has been lost. [2466.77] Log: InvalidUserLogin_Title=Error [2466.77] Log: InvalidUserLogin_Message=The username and password provided ar e invalid. Please check the spelling of your username and password. Passwords are case sensitive. If you have forgotten your username or password, please visi t http://www.gamespyid.com. [2466.77] Log: LogoutFailed_Title=Error [2466.77] Log: LogoutFailed_Message=Logout Failed [2466.77] Log: ProfileCreationFailed_Title=Error [2466.77] Log: ProfileCreationFailed_Message=Profile creation failed. The Us er Name cannot contain any blank spaces or start with a non-alphanumeric charact er. Please try creating your profile again. [2466.77] Log: FailedToSendMessage_Title=Error [2466.77] Log: FailedToSendMessage_Message=Failed to send message to '`Player Name`', please try again later. [2466.77] Log: JoinFriendFailed_Title=Error [2466.77] Log: JoinFriendFailed_Message=Failed to join your friend's game. T he game may already be full. [2466.77] Log: SendInviteFailed_Title=Invite to Game Failed [2466.77] Log: SendInviteFailed_Message=Failed to invite '`PlayerName`' to yo ur game. [2466.77] Log: CampaignOnlineFailure_Title=Alert [2466.77] Log: CampaignOnlineFailure=Internet play has been disabled. Please enable your profile if you wish to play online with others. [2466.77] Log: FailedToReadNews=There was an error reading the latest news fr om the online news server. Please try again later. [2466.77] Log: FailedToReadContent=There was an error reading the latest cont ent from the online content server. Please try again later. [2466.77] Log: EmptyMapCycle_Title=Error [2466.77] Log: EmptyMapCycle_Message=You need to add at least one map to your map cycle to begin the match. [2466.77] Log: SomeChangesMayNotBeApplied_Title=Warning [2466.77] Log: SomeChangesMayNotBeApplied_Message=Some changes may not be app lied until the game is restarted. [2466.77] Log: NeedSecondController_Title=Error [2466.77] Log: NeedSecondController_Message=There needs to be 2 controllers c onnected before beginning a splitscreen match. [2466.77] Log: CannotSendFriendRequestToYourself_Title=Error [2466.77] Log: CannotSendFriendRequestToYourself_Message=You are unable to ad d yourself as a friend. Please enter another username to send the request to. [2466.77] Log: CannotSendMessageToYourself_Title=Error [2466.77] Log: CannotSendMessageToYourself_Message=You are unable to send you

rself messages. Please enter another username to send the message to. [2466.77] Log: CannotUseKeyboardMouse_Title=Error [2466.77] Log: CannotUseKeyboardMouse_Message=Using the keyboard and/or mouse is prohibited on this server. [2466.77] Log: CanOnlyConfigureEnabledMutators_Title=Error [2466.77] Log: CanOnlyConfigureEnabledMutators_Message=Only enabled mutators can be configured. [2466.77] Log: CurrentMutatorCannotBeConfigured_Title=Error [2466.77] Log: CurrentMutatorCannotBeConfigured_Message=The currently selecte d mutator is not configurable. [2466.77] Log: InvalidUnlockCode_Title=Error [2466.77] Log: InvalidUnlockCode_Message=The unlock code you have entered is incorrect. Please check your spelling and try again. [2466.77] Log: NotAllPlayersCanJoin_Title=Error [2466.77] Log: NotAllPlayersCanJoin_Message=Not all local players have permis sion to join the game invite. [2466.77] Log: NotEnoughInviteSpace_Title=Error [2466.77] Log: NotEnoughInviteSpace_Message=Not enough space for all local pl ayers in the game invite. [2466.77] Log: UnableToJoinInvite_Title=Error [2466.77] Log: UnableToJoinInvite_Message=Unable to join the game invite. Th e game may already be full. [2466.77] Log: MinSpecMessage=Your machine is being detected as below the min imum system requirements for the Unreal Development Kit. Please check the Releas e Notes for suggestions on improving your visual quality. [2466.77] Log: [2466.77] Log: [ToastMessages] [2466.77] Log: ReconnectController=Please reconnect your controller to contin ue. [2466.77] Log: ReceivedMessage=Received a message from another player. [2466.77] Log: ReceivedMessageSpecific=Received a message from '`PlayerName`' . [2466.77] Log: ReceivedFriendInvite=Received a friend invite from another pla yer. [2466.77] Log: ReceivedFriendInviteSpecific=Received a friend invite from '`P layerName`'. [2466.77] Log: ReceivedGameInviteSpecific='`PlayerName`' has invited you to p lay in a UT3 match. [2466.77] Log: CharacterUnlocked=A new character has been unlocked! [2466.77] Log: [2466.77] Log: [Profiles] [2466.77] Log: UserName=User Name: [2466.77] Log: UserName_Description=Please enter a unique name between 3 and 15 characters. [2466.77] Log: LoginUserName_Description=Please enter your profile name. If you do not yet have a profile, use the Create Profile button below to create one . [2466.77] Log: Password=Password: [2466.77] Log: Password_Description=Please enter a password between 1 and 30 characters. [2466.77] Log: LoginPassword_Description=Please enter the password for your p rofile. Passwords are case-sensitive. [2466.77] Log: ConfirmPassword=Confirm Password: [2466.77] Log: ConfirmPassword_Description=Please re-enter your password. [2466.77] Log: EmailAddress=Email Address: [2466.77] Log: EMailAddress_Description=Please enter your email address. Thi s email will be used if there's a problem with your account. [2466.77] Log: EMailAddress_ShortDescription=Please enter your email address.

[2466.77] Log: CDKey=CD Key: [2466.77] Log: CDKey_Description=Enter the CD Key for the game. The CD Key c an be found on the inside of the game's case. [2466.77] Log: Message=Message: [2466.77] Log: MessageRecipient=Message Recipient [2466.77] Log: SavePassword=Save Password [2466.77] Log: SavePassword_Description=Toggle whether or not you would like your password saved. [2466.77] Log: AutoLogin=Automatically Login [2466.77] Log: AutoLogin_Description=Toggle whether or not to automatically l ogin when the game starts. [2466.77] Log: LoginLocallyOnly=Offline Mode [2466.77] Log: LoginLocallyOnly_Description=Log in your profile in offline mo de. [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] rved. [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [Generic] None=None Disabled=Disabled OK=<StringAliasMap:Accept>OK Cancel=<StringAliasMap:Cancel>CANCEL Refreshing=Refreshing... Loading=Loading... Searching=Searching... LoggingIn=Logging In... LoggingOut=Logging Out... CreatingProfile=Creating Profile... NotLoggedIn=(Not Signed-In) OfflineProfile=(Offline) Profile1=Profile 1: Profile2=Profile 2: Profile=Profile: Fire=FIRE On=On Buy=Buy Now! Exit=Exit [TitleScreen] PressStart=Press [START] PressAnyKey=Press Any Key Copyright=Copyright 1998-2011 Epic Games, Inc. All Rights Rese

[2466.77] Log: [ButtonFont] [2466.77] Log: Xenon_A=<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts.Fonts.UI_Fonts_ Xbox18>A<Fonts:/><Color:/> [2466.77] Log: Xenon_B=<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts.Fonts.UI_Fonts_ Xbox18>B<Fonts:/><Color:/> [2466.77] Log: Xenon_X=<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts.Fonts.UI_Fonts_ Xbox18>X<Fonts:/><Color:/> [2466.77] Log: Xenon_Y=<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts.Fonts.UI_Fonts_ Xbox18>Y<Fonts:/><Color:/> [2466.77] Log: Xenon_LeftTrigger=<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts.Fonts .UI_Fonts_Xbox18>w<Fonts:/><Color:/> [2466.77] Log: Xenon_RightTrigger=<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts.Font s.UI_Fonts_Xbox18>x<Fonts:/><Color:/> [2466.77] Log: Xenon_LeftBumper=<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts.Fonts. UI_Fonts_Xbox18>y<Fonts:/><Color:/>

[2466.77] Log: Xenon_RightBumper=<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts.Fonts .UI_Fonts_Xbox18>z<Fonts:/><Color:/> [2466.77] Log: Xenon_Start=<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts.Fonts.UI_Fo nts_Xbox18>><Fonts:/><Color:/> [2466.77] Log: Xenon_Back=<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts.Fonts.UI_Fon ts_Xbox18><<Fonts:/><Color:/> [2466.77] Log: Xenon_LeftStickButton=<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts.F onts.UI_Fonts_Xbox18>C<Fonts:/><Color:/> [2466.77] Log: Xenon_RightStickButton=<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts. Fonts.UI_Fonts_Xbox18>L<Fonts:/><Color:/> [2466.77] Log: Xenon_DPadUp=<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts.Fonts.UI_F onts_Xbox18>m<Fonts:/><Color:/> [2466.77] Log: Xenon_DPadRight=<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts.Fonts.U I_Fonts_Xbox18>o<Fonts:/><Color:/> [2466.77] Log: Xenon_DPadDown=<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts.Fonts.UI _Fonts_Xbox18>q<Fonts:/><Color:/> [2466.77] Log: Xenon_DPadLeft=<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts.Fonts.UI _Fonts_Xbox18>s<Fonts:/><Color:/> [2466.77] Log: Xenon_LeftStick=<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts.Fonts.U I_Fonts_Xbox18>k<Fonts:/><Color:/> [2466.77] Log: Xenon_RightStick=<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts.Fonts. UI_Fonts_Xbox18>i<Fonts:/><Color:/> [2466.77] Log: PS3_X=<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts_Final.Menus.UI_Fo nts_PS3>X<Fonts:/><Color:/> [2466.77] Log: PS3_Circle=<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts_Final.Menus. UI_Fonts_PS3>Y<Fonts:/><Color:/> [2466.77] Log: PS3_Square=<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts_Final.Menus. UI_Fonts_PS3>B<Fonts:/><Color:/> [2466.77] Log: PS3_Triangle=<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts_Final.Menu s.UI_Fonts_PS3>A<Fonts:/><Color:/> [2466.77] Log: PS3_L1=<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts_Final.Menus.UI_F onts_PS3>y<Fonts:/><Color:/> [2466.77] Log: PS3_R1=<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts_Final.Menus.UI_F onts_PS3>z<Fonts:/><Color:/> [2466.77] Log: PS3_L2=<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts_Final.Menus.UI_F onts_PS3>w<Fonts:/><Color:/> [2466.77] Log: PS3_R2=<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts_Final.Menus.UI_F onts_PS3>x<Fonts:/><Color:/> [2466.77] Log: PS3_L3=<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts_Final.Menus.UI_F onts_PS3>j<Fonts:/><Color:/> [2466.77] Log: PS3_R3=<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts_Final.Menus.UI_F onts_PS3>h<Fonts:/><Color:/> [2466.77] Log: PS3_Start=[START] [2466.77] Log: PS3_Select=[SELECT] [2466.77] Log: PS3_LeftStickButton=<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts_Fin al.Menus.UI_Fonts_PS3>j<Fonts:/><Color:/> [2466.77] Log: PS3_RightStickButton=<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts_Fi nal.Menus.UI_Fonts_PS3>h<Fonts:/><Color:/> [2466.77] Log: PS3_DPadUp=<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts_Final.Menus. UI_Fonts_PS3>m<Fonts:/><Color:/> [2466.77] Log: PS3_DPadRight=<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts_Final.Men us.UI_Fonts_PS3>o<Fonts:/><Color:/> [2466.77] Log: PS3_DPadDown=<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts_Final.Menu s.UI_Fonts_PS3>q<Fonts:/><Color:/> [2466.77] Log: PS3_DPadLeft=<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts_Final.Menu s.UI_Fonts_PS3>s<Fonts:/><Color:/> [2466.77] Log: PS3_LeftStick=<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts_Final.Men us.UI_Fonts_PS3>k<Fonts:/><Color:/> [2466.77] Log: PS3_RightStick=<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts_Final.Me nus.UI_Fonts_PS3>i<Fonts:/><Color:/>

[2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] ROFILE [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] merCard> [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [Icons] Unreal=<Fonts:UI_Fonts_Final.Menus.UI_Fonts_Icons>0<Fonts:/> skull=<Fonts:UI_Fonts_Final.Menus.UI_Fonts_Icons>1<Fonts:/> People=<Fonts:UI_Fonts_Final.Menus.UI_Fonts_Icons>2<Fonts:/> TRUE=<Fonts:UI_Fonts_Final.Menus.UI_Fonts_Icons>3<Fonts:/> FALSE=<Fonts:UI_Fonts_Final.Menus.UI_Fonts_Icons>4<Fonts:/> Locked=<Fonts:UI_Fonts_Final.Menus.UI_Fonts_Icons>5<Fonts:/> Keyboard=<Fonts:UI_Fonts_Final.Menus.UI_Fonts_Icons>6<Fonts:/> [Terms] Controller_PC=Gamepad Controller_PS3=Controller Controller_360=Xbox 360 Controller GamerCard_360=GAMER CARD GamerCard_PS3=PLAYER CARD GamerCard_PC=PLAYER CARD [ButtonCallouts] PlayOffline=<StringAliasMap:Cancel>PLAY OFFLINE Advanced=<StringAliasMap:Conditional2>ADVANCED StartPrivateGame=<StringAliasMap:Accept>START PRIVATE GAME StartPublicGame=<StringAliasMap:Conditional2>START PUBLIC GAME StartGame=<StringAliasMap:Accept>START MATCH ExitGame=<StringAliasMap:Accept>EXIT GAME StartDedicated=START DEDICATED JoinServer=<StringAliasMap:Accept>JOIN SERVER SpectateServer=<StringAliasMap:RightTrigger>SPECTATE FindMatch=<StringAliasMap:Accept>FIND MATCH Refresh=<StringAliasMap:Conditional2>REFRESH QuickStartGame=<StringAliasMap:Start>START GAME Accept=<StringAliasMap:Accept>ACCEPT CreateProfile=<StringAliasMap:Accept>CREATE PROFILE CreateProfileLoginScreen=<StringAliasMap:Conditional1>CREATE P Login=<StringAliasMap:Accept>LOGIN LoginMainMenu=<StringAliasMap:Conditional1>LOGIN Logout=<StringAliasMap:Accept>LOGOUT LogOutMainMenu=<StringAliasMap:Conditional2>LOGOUT Profiles=<StringAliasMap:Conditional2>PLAYER PROFILES Details=<StringAliasMap:Accept>DETAILS Apply=<StringAliasMap:Accept>APPLY Next=<StringAliasMap:Accept>NEXT Select=<StringAliasMap:Accept>SELECT Search=<StringAliasMap:Accept>SEARCH BACK=<StringAliasMap:Cancel>BACK Cancel=<StringAliasMap:Cancel>CANCEL CancelSearch=<StringAliasMap:Cancel>CANCEL SEARCH GamerCard=<StringAliasMap:Conditional1><StringAliasMap:Term_Ga AcceptMission=<StringAliasMap:Accept>ACCEPT MISSION ReplayMission=<StringAliasMap:Accept>REPLAY MISSION MissionBrief=<StringAliasMap:Accept>MISSION BRIEFING Ready=<StringAliasMap:Accept>READY AddMutator=<StringAliasMap:Conditional1>ADD RemoveMutator=<StringAliasMap:Conditional1>REMOVE ClearMutators=<StringAliasMap:Conditional2>CLEAR

[2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: R TYPE [2466.77] Log: OLS [2466.77] Log: TROLLER [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: NT [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: E CHARACTER [2466.77] Log: ENT

PlayerAdmin=<StringAliasMap:Accept>ADMIN ToggleGameMode=<StringAliasMap:Conditional2>GAME TYPE ToggleView=<StringAliasMap:Conditional2>VIEW FILTER ToggleMatchType=<StringAliasMap:Conditional1>SERVER TYPE ToggleShoulderType=<StringAliasMap:Conditional1>TOGGLE SHOULDE ConfigureControls=<StringAliasMap:Conditional1>CONFIGURE CONTR ConfigureController=<StringAliasMap:Conditional1>CONFIGURE CON ConfigureKeys=<StringAliasMap:Conditional2>CONFIGURE KEYS ConfigureMutator=<StringAliasMap:Conditional2>CONFIGURE WeaponPreference=<StringAliasMap:Conditional1>WEAPON PRIORITY ResetToDefaults=<StringAliasMap:Defaults>DEFAULTS ResetToDefaultAccept=<StringAliasMap:Accept>RESET TO DEFAULTS ShiftUp=<StringAliasMap:ShiftUp>SHIFT UP ShiftDown=<StringAliasMap:ShiftDown>SHIFT DOWN ShiftUpTrigger=<StringAliasMap:ShiftUpTrigger>SHIFT UP ShiftDownTrigger=<StringAliasMap:ShiftDownTrigger>SHIFT DOWN ShiftMap=<StringAliasMap:ShiftBothTrigger>SHIFT PlayDemo=<StringAliasMap:Accept>PLAY DEMO MapCycle=<StringAliasMap:Conditional2>SETUP MAP CYCLE SingleMap=<StringAliasMap:Conditional2>SINGLE AddMap=<StringAliasMap:Conditional1>ADD RemoveMap=<StringAliasMap:Conditional1>REMOVE AddBot=<StringAliasMap:Conditional1>ADD RemoveBot=<StringAliasMap:Conditional1>REMOVE BotSelection=<StringAliasMap:Conditional1>BOTS SelectMutators=<StringAliasMap:Conditional2>MUTATORS AddFriend=<StringAliasMap:Conditional1>ADD FRIEND SendFriendRequest=<StringAliasMap:Accept>SEND FRIEND REQUEST SendMessage=<StringAliasMap:Accept>SEND MESSAGE PlayerDetails=<StringAliasMap:Accept>DETAILS ServerDetails=<StringAliasMap:Conditional1>SERVER DETAILS Presets=<StringAliasMap:Conditional1>PRESETS Customize=<StringAliasMap:Conditional1>CUSTOMIZE ChangeTeam=<StringAliasMap:Conditional2>CHANGE TEAM Keyboard=<StringAliasMap:Conditional2>KEYBOARD RemoveFriend=<StringAliasMap:Conditional2>REMOVE FRIEND RemoveFriendConfirm=<StringAliasMap:Accept>REMOVE FRIEND AcceptFriendRequest=<StringAliasMap:Accept>ACCEPT DeclineFriendRequest=<StringAliasMap:Conditional2>DECLINE AcceptGameInvite=<StringAliasMap:Accept>ACCEPT DeclineGameInvite=<StringAliasMap:Conditional2>DECLINE ViewMessage=<StringAliasMap:Accept>VIEW MESSAGE DeleteMessage=<StringAliasMap:Conditional1>DELETE MESSAGE MarkAsUnread=<StringAliasMap:Conditional2>MARK AS UNREAD DeleteContent=<StringAliasMap:Conditional1>DELETE CONTENT DeleteAllContent=<StringAliasMap:Select>DELETE ALL CONTENT DeleteContentAccept=<StringAliasMap:Accept>DELETE CONTENT DeleteAllContentAccept=<StringAliasMap:Accept>DELETE ALL CONTE ImportContent=<StringAliasMap:Conditional2>IMPORT CONTENT DownloadContent=<StringAliasMap:Conditional2>DOWNLOAD CONTENT DownloadContentAccept=<StringAliasMap:Accept>DOWNLOAD CONTENT Admin=<StringAliasMap:Conditional2>ADMIN CustomizePlayerButtonBar=<StringAliasMap:Conditional1>CUSTOMIZ ChooseReplacementWeapon=<StringAliasMap:Accept>CHOOSE REPLACEM

[2466.77] Log: AnyKey=<StringAliasBindings:GBA_Fire> to Continue... [2466.77] Log: EnterUnlockCode=<StringAliasMap:Conditional1>ENTER UNLOCK CODE [2466.77] Log: Close=<StringAliasMap:Cancel>CLOSE [2466.77] Log: CycleTab=<StringAliasMap:ShiftUp><StringAliasMap:ShiftDown> <S tringAliasMap:CycleTabs> [2466.77] Log: ReenableMods=MODS ARE DISABLED, PRESS <Strings:UTGameUI.Button Font.PS3_Start> TO REENABLE. [2466.77] Log: [2466.77] Log: [KeyboardPrompts] [2466.77] Log: LoginScreen_Name_Title=Enter your profile user name [2466.77] Log: LoginScreen_Name_Message=Please enter a user name to login wit h. [2466.77] Log: LoginScreen_Password_Title=Enter your profile password [2466.77] Log: LoginScreen_Password_Message=Please enter the password associa ted with your profile. [2466.77] Log: FriendRequestMessage_Title=Enter a message [2466.77] Log: FriendRequestMessage_Message=Enter a message to send with your friend request. [2466.77] Log: FriendRequestName_Title=Enter player name [2466.77] Log: FriendRequestName_Message=Enter the name of the player you wan t to send the friend request to. [2466.77] Log: SendMessage_Title=Enter a message [2466.77] Log: SendMessage_Message=Enter a message to send to your friend. [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: me my friend? [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: game. Continue? [2466.77] Log: [2466.77] Log: eturning. [2466.77] Log: ame and restrict [2466.77] Log: [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [PlayerCard] SendFriendRequest=Send Friend Request SendFriendRequest_Desc=Send a friend request to this player. SendMessage=Send Message SendMessage_Desc=Send a message to this player. InviteToGame=Invite to game InviteToGame_Desc=Invite this player to the current game. Follow=Follow Player Follow_Desc=Follow this player from match to match. DefaultFriendRequestMessage=Hey there! Would you like to beco Caption=Details on... Kick=Kick Kick_Desc=Remove this player from the game KickWarning=You are about to kick remove this player from the Ban=Kick/Ban Ban_Desc=Remove this player from the game and stop them from r BanWarning=You are about to kick remove this player from the g their access to your server. Continue? AIBot=(AI Controlled) [Titles] TitleScreen= MainMenu=[Main Menu] Community=[Community] Multiplayer=[Multiplayer] Settings=[Settings] Credits=[Credits] DemoPlayback=[Demo Playback] LoginScreen=[Login] CreateProfile=[Create Profile]

[2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

Friends=[Friends] Leaderboards=[Stats] PlayerStats=[Player Stats] BindKeysPC=[Configure Controls] BindKeys360=[Configure Controls] BindKeysPS3=[Configure Controls] Mutators=[Mutators] MapCycle=[Map Cycle] BotSelection=[Bot Selection] CharacterFaction=[Factions] CharacterSelection=[Characters] News=[News] WeaponPreference=[Weapon Priority] QuickMatch=[Quick Match] PlayerCard=[Player Card] SendFriendRequest=[Send Friend Request] SendOnlineMessage=[Send Message] CharacterCustomization=[Character Customization] CampOptions=OPTIONS SettingsVideoAdvanced=[Advanced Video Settings] CampNewOrContinue=[Campaign] WeaponReplacement=[Configure Mutator] ServerDetails=Server Details [FrontEnd] TabCaption_GameMode=GAME MODE TabCaption_Map=MAP TabCaption_GameSettings=SETTINGS TabCaption_ServerSettings=SERVER TabCaption_Mutators=MUTATORS TabCaption_Lobby=LOBBY TabCaption_CharPart[0]=HEAD TabCaption_CharPart[1]=HELMET TabCaption_CharPart[2]=FACEMASK TabCaption_CharPart[3]=GOGGLES TabCaption_CharPart[4]=TORSO TabCaption_CharPart[5]=SHOULDERS TabCaption_CharPart[6]=ARMS TabCaption_CharPart[7]=THIGHS TabCaption_CharPart[8]=BOOTS [JoinGame] Filter=FILTER Servers=SERVERS ServerCount=SERVERS RECEIVED: <SceneData:NumServersReceived> Rules=RULES Players=Players Ping=Ping [Community] News=NEWS Friends=FRIENDS Messages=MESSAGES MyContent=MY CONTENT EpicContent=EPIC CONTENT

[2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77]

Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

[Settings] Player=PLAYER Video=VIDEO Audio=AUDIO Input=INPUT Advanced=ADVANCED Weapons=WEAPONS HUD=HUD Game=GAME Network=NETWORK Credits=CREDITS NotBound=(Not Bound) PressKeyToBind=(Press Key To Bind) AvailableMutators=Available Mutators EnabledMutators=Enabled Mutators AvailableBots=Available Bots ActiveBots=Active Bots AvailableMaps=Available Maps MapCycle=Map Cycle WeaponPriority=Weapon Priority [Content] Description=Description Filename=Filename Name=Name [Stats] General=GENERAL Weapons=WEAPONS Vehicles=VEHICLES VehicleWeapons=TURRETS Rewards=REWARDS WeaponName=Weapon Name Kills=Kills Deaths=Deaths SUICIDES=Suicides PlayerName=Player Name VehicleKills=Kills DrivingTime=Driving Time VehicleName=Vehicle Statistic=Statistic Value=Value [VehicleWeapons] CicadaRocket=Cicada Rocket CicadaTurret=Cicada Turret DarkWalkerPassGun=Darkwalker Passgun DarkWalkerTurret=Darkwalker Turret FuryGun=Fury Gun GoliathMachineGun=Goliath Machine Gun GoliathTurret=Goliath Turret HellbenderPrimary=Hellbender Main Gun LeviathanExplosion=Leviathan Main Gun LeviathanPrimary=Leviathan Main Turret LeviathanTurretBeam=Leviathan Beam Turret LeviathanTurretRocket=Leviathan Rocket Turret LeviathanTurretStinger=Leviathan Stinger Turret

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Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

LeviathanTurretShock=Leviathan Shock Turret MantaGun=Manta Gun NemesisTurret=Nemesis Turret NightshadeGun=Nightshade Beam Gun PaladinExplosion=Paladin Explosion PaladinGun=Paladin Gun RaptorGun=Raptor Gun RaptorRocket=Raptor Rockets Redeemer=Redeemer ScavengerGun=Scavenger Seeker ScavengerStabbed=Scavenger Blades ScorpionBlade=Scorpion Blades ScorpionGlob=Scorpion Turret ScorpionSelfDestruct=Scorpion Self-Destruct SPMACameraCrush=Hellfire SPMA Camera Crush SPMACannon=Hellfire SPMA Cannon SPMATurret=Hellfire SPMA Main Turret StealthBenderGun=Stealthbender Beam Gun TurretPrimary=Rail Turret TurretRocket=Rocket Turret TurretShock=Shock Turret TurretStinger=Stinger Turret ViperGun=Viper Gun ViperSelfDestruct=Viper Self-Destruct [ServerBrowser] ServerName=Server Ping=Ping MapName=Map GameMode=Game Mode Key=Key Value=Value CurrentServerMutators=Mutators [UTUIDataProvider_SearchResult] PlayerRatio=Players GameModeFriendlyName=Game ServerFlags=Flags

[2466.77] Log: [CharacterCustomization] [2466.77] Log: Faction=Faction [2466.77] Log: Character=Character [2466.77] Log: CreateNewChar_Title=Create New Character [2466.77] Log: CreateNewChar_Message=You have already customized your charact er once before. Would you like to create a new character or edit the existing o ne? If you create a new character, it will replace the existing character. [2466.77] Log: CreateNewCharacter=<StringAliasMap:Conditional2>CREATE NEW [2466.77] Log: EditExistingCharacter=<StringAliasMap:Accept>EDIT EXISTING [2466.77] Log: RandomlyGenerate=<StringAliasMap:Conditional2>RANDOM [2466.77] Log: CreateCharacter=<StringAliasMap:Accept>CUSTOMIZE [2466.77] Log: RotateCharacter=<StringAliasMap:RightTrigger> <StringAliasMap: LeftTrigger> Rotate Character [2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [VHud_Scorpion] BoostMsg=Boost EjectMsg=Eject

[2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] Log: [OnslaughtMap] SelectionText=<StringAliasMap:Accept>TELEPORT

[2466.77] Log: [MidGameMenu] [2466.77] Log: TabCaption_Map=ORDERS [2466.77] Log: TabCaption_Settings=SETTINGS [2466.77] Log: TabCaption_Game=GAME [2466.77] Log: TabCaption_Score=SCORE [2466.77] Log: RespawnOptions=Respawn Options: [2466.77] Log: SetSpawnLoc=<StringAliasMap:Accept>SPAWN HERE [2466.77] Log: ChangePref=<StringAliasMap:Conditional2>CHANGE ORDERS [2466.77] Log: ExitMatchWarning=You are about to leave the map. Are you sure ? [2466.77] Log: ExitMatchTitle=Exit Match? [2466.77] Log: QuitGameWarning=You are about to leave the map. Are you sure? [2466.77] Log: Reconnect=RECONNECT [2466.77] Log: LeaveGame=<StringAliasMap:Conditional1>DISCONNECT [2466.77] Log: Forfeit=<StringAliasMap:Conditional1>MAIN MENU [2466.77] Log: WonMatch=You have won the match! [2466.77] Log: LostMatch=You have lost the match! [2466.77] Log: IncomingTransmission=INCOMING TRANSMISSION... [2466.77] Log: Rules=<StringAliasMap:Defaults>RULES [2466.77] Log: MOTD=<StringAliasMap:Defaults>MOTD [2466.77] Log: MapVote=Votes [2466.77] Log: Players=<StringAliasMap:LeftTrigger>Players [2466.77] Log: VoteTimePrefix=Voting ends in [2466.77] Log: VoteTimeSuffixA=seconds. [2466.77] Log: VoteTimeSuffixB=second! [2466.77] Log: ResetToDefaultsWarning=Reset to Defaults will overwrite all of the current settings. Continue? [2466.77] Log: BestVoteNone=Place Your Vote. [2466.77] Log: BestVoteA=Leads with [2466.77] Log: BestVoteB=Votes. [2466.77] Log: PopupOnSpawn=<StringAliasMap:LeftTrigger>Pop up Menu on Death [2466.77] Log: TabCaption_Chat=CHAT [2466.77] Log: TabCaption_Vote=VOTE [2466.77] Log: DetailswithBots=Sorry, but you cannot view details on a bot. [2466.77] Log: CantViewDetails=Sorry, but you cannot view the details on that player. [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [Scoreboards] PlayerName=Player Name Kills=Kills Deaths=Deaths Score=Score Frag Limit=Frag Limit: Time Remaining=Time Remaining: DEATHMATCH=DEATHMATCH TeamDeathmatch=TEAM DEATHMATCH CaptureTheFlag=CAPTURE THE FLAG Onslaught=ONSLAUGHT CapsToWin=Captures to Win OnsPreGoalScore=Destroy the core OnsPostGoalScore=times to Win TimeLimit=Time Limit: Name=Name

[2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: [Hud] ConstructingMeshes=Constructing Meshes. Please Wait... ObjectivePrefs=Select Your Role: [DemoPlayback] DemoFileName=Demo Filename [MapVote] AddVote=Add Vote MapVoteTitle=[Map Vote] [AnalogStick] Normal_LeftStick=Left/Right: Strafe Normal_RightStick=Left/Right: Look SouthPaw_LeftStick=Left/Right: Look SouthPaw_RightStick=Left/Right: Strafe Legacy_LeftStick=Left/Right: Turn Legacy_RightStick=Left/Right: Strafe LegacySouthPaw_LeftStick=Left/Right: Strafe LegacySouthPaw_RightStick=Left/Right: Turn Press= PressL3= PressR3=

[2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log:

[2466.77] Log: [2466.77] Log: Up/Down: Move [2466.77] Log: Up/Down: Look [2466.77] Log: Up/Down: Look [2466.77] Log: Up/Down: Move [2466.77] Log: Up/Down: Move [2466.77] Log: Up/Down: Look [2466.77] Log: Up/Down: Look [2466.77] Log: Up/Down: Move [2466.77] Log: Press: [2466.77] Log: L3: [2466.77] Log: R3: [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

[GameMappedStrings] GMS_MouseX=MouseX GMS_MouseY=MouseY GMS_MouseScrollUp=MScrollUp GMS_MouseScrollDown=MScrollDown GMS_LeftMouseButton=Mouse1 GMS_RightMouseButton=Mouse2 GMS_MiddleMouseButton=Mouse3 GMS_ThumbMouseButton=Mouse4 GMS_BackSpace=Backspace GMS_Tab=Tab GMS_Enter=Enter GMS_Pause=Pause GMS_CapsLock=Caps Lock GMS_Escape=Escape GMS_SpaceBar=Spacebar GMS_PageUp=Page Up GMS_PageDown=Page Down GMS_End=End

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GMS_Home=Home GMS_Left=Left GMS_Up=Up GMS_Right=Right GMS_Down=Down GMS_Insert=Insert GMS_Delete=Delete GMS_Zero=0 GMS_One=1 GMS_Two=2 GMS_Three=3 GMS_Four=4 GMS_Five=5 GMS_Six=6 GMS_Seven=7 GMS_Eight=8 GMS_Nine=9 GMS_A=A GMS_B=B GMS_C=C GMS_D=D GMS_E=E GMS_F=F GMS_G=G GMS_H=H GMS_I=I GMS_J=J GMS_K=K GMS_L=L GMS_M=M GMS_N=N GMS_O=O GMS_P=P GMS_Q=Q GMS_R=R GMS_S=S GMS_T=T GMS_U=U GMS_V=V GMS_W=W GMS_X=X GMS_Y=Y GMS_Z=Z GMS_NumPadZero=Numpad 0 GMS_NumPadOne=Numpad 1 GMS_NumPadTwo=Numpad 2 GMS_NumPadThree=Numpad 3 GMS_NumPadFour=Numpad 4 GMS_NumPadFive=Numpad 5 GMS_NumPadSix=Numpad 6 GMS_NumPadSeven=Numpad 7 GMS_NumPadEight=Numpad 8 GMS_NumPadNine=Numpad 9 GMS_Multiply=* GMS_Add=+ GMS_Subtract=GMS_Minus=GMS_Plus=+ GMS_Decimal=. GMS_Divide=/

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Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

GMS_F1=F1 GMS_F2=F2 GMS_F3=F3 GMS_F4=F4 GMS_F5=F5 GMS_F6=F6 GMS_F7=F7 GMS_F8=F8 GMS_F9=F9 GMS_F10=F10 GMS_F11=F11 GMS_F12=F12 GMS_NumLock=NumLock GMS_ScrollLock=ScrollLock GMS_LeftShift=Left Shift GMS_RightShift=Right Shift GMS_LeftControl=Left Control GMS_RightControl=Right Control GMS_LeftAlt=Left Alt GMS_RightAlt=Right Alt GMS_Semicolon=; GMS_Equals== GMS_Comma=, GMS_Underscore=_ GMS_Period=. GMS_Slash=/ GMS_Tilde=~ GMS_LeftBracket=[ GMS_Backslash=GMS_RightBracket=] GMS_Quote=\" GMS_XBoxTypeS_A=Joy Button 1 GMS_XBoxTypeS_B=Joy Button 2 GMS_XBoxTypeS_X=Joy Button 3 GMS_XBoxTypeS_Y=Joy Button 4 GMS_XBoxTypeS_Start=Joy Start GMS_XBoxTypeS_Back=Joy Back GMS_XBoxTypeS_LeftShoulder=Joy L. Shoulder GMS_XBoxTypeS_RightShoulder=Joy R. Shoulder GMS_XBoxTypeS_LeftTrigger=Joy L. Trigger GMS_XBoxTypeS_RightTrigger=Joy R. Trigger GMS_XBoxTypeS_DPad_Up=Joy DPad Up GMS_XBoxTypeS_DPad_Down=Joy DPad Down GMS_XBoxTypeS_DPad_Left=Joy DPad Left GMS_XBoxTypeS_DPad_Right=Joy DPad Right GMS_XBoxTypeS_LeftThumbstick=Joy L. Stick GMS_XBoxTypeS_RightThumbstick=Joy R. Stick GMS_XboxTypeS_LeftX=Joy L. Stick GMS_XboxTypeS_LeftY=Joy L. Stick GMS_XboxTypeS_RightX=Joy R. Stick GMS_XboxTypeS_RightY=Joy R. Stick [CampaignObjectiveDesc] ObjDesc0=<<Edit Me.>>

[2466.77] Log: [2466.77] Log: [2466.77] Log:

[2466.77] Log: [FactionData] [2466.77] Log: Liandri_FriendlyName=Liandri [2466.77] Log: Liandri_Description=Combat modified versions of the Liandri Mi ning Corporation's world-class security drones.

[2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: [FriendlyMapNames] Arsenal=Arsenal Avalanche=Avalanche Avalanchetwofronts=Avalanche Two Fronts AxonTreaty=Axon Treaty Betrayal=Betrayal Biohazard=Biohazard Carbonfire=Carbon Fire CombatBriefing=Combat Briefing Conclusion=Conclusion Containment=Containment Coret=Coret Corruption=Corruption Credits=Credits Deck=Deck Defiance=Defiance Deimos=Deimos Diesel=Diesel Downtown=Downtown Downtowntwofronts=Downtown Two Fronts Dusk=Dusk Duskfreemine=Dusk Free Mine Fearless=Fearless Floodgate=Floodgate Gateway=Gateway Heatray=Heat Ray Hydrosis=Hydrosis Infection=Infection Intercession=Intercession Islander=Islander Islandernecris=Islander Necris Kargo=Kargo Marketdistrict=Market District Necropolis=Necropolis NewGame=Unknown OmicronDawn=Omicron Dawn Onyxcoast=Onyx Coast Powersurge=Power Surge reflection=Reflection Risingsun=Rising Sun Sanctuary=Sanctuary Sandstorm=Sandstorm Sentinel=Sentinel Serenity=Serenity Serenitynecris=Serenity Necris Shangrila=Shangri La Sinkhole=Sinkhole Strident=Strident Suspense=Suspense Tankcrossing=Tank Crossing TheDecks=The Decks Torlan=Torlan TorlanDelta=Torlan Delta Torlanclassic=Torlan Classic TorlanDelta=Torlan Delta Torlandoubleprime=Torlan Double Prime Torlannecris=Torlan Necris Torlanshort=Torlan Short

[2466.77] Log: [2466.77] Log: [2466.77] Log: [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] [2466.77] Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log: Log:

Tutorial=Tutorial Vertebrae=Vertebrae [MapLocationDescription] Arsenal=Hyperion fringe territories Avalanche=The Onyx Coast Avalanchetwofronts=The Onyx Coast AxonTreaty=Izanagi HQ, Tokaido Betrayal=Omicron 6, beneath Absalom Biohazard=The Onyx Coast Carbonfire=Hyperion strata CombatBriefing=Izanagi HQ, Tokaido Conclusion=Omicron 6, Absalom Containment=Hyperion fringe territories Coret=Hyperion Strata, Coret Acquisition Center Corruption=Tokaido Credits=Epic Games Deck=Hyperion fringe territories Defiance=Downtown Oxida Nova Deimos=In orbit above Taryd Diesel=Downtown Oxida Nova Downtown=Downtown Oxida Nova Downtowntwofronts=Downtown Oxida Nova Dusk=Hyperion fringe territories Duskfreemine=Hyperion fringe territories Fearless=Omicron 6, downtown Absalom Floodgate=Omicron 6, beneath Absalom Gateway=Taryd, various locations. Heatray=Hyperion slums Hydrosis=Alluvion river valley Infection=Taryd Intercession=In orbit above Taryd Islander=Hyperion archipelago Islandernecris=Hyperion archipelago Kargo=Alluvion river valley Marketdistrict=Downtown Tokaido, Kimpu Market District Necropolis=Omicron 6, downtown Absalom OmicronDawn=In orbit above Omicron 6 Onyxcoast=The Onyx Coast Powersurge=Hyperion fringe territories, Tarydium mine reflection=Tokaido border territories Risingsun=Tokaido, Ghost Legion training grounds. Sanctuary=Omicron 6, Isle of Babel Sandstorm=Omicron 6, Acidus desert Sentinel=Omicron 6, Absalom Serenity=Alluvion river valley Serenitynecris=Alluvion river valley Shangrila=Tokaido, Shangri La sector Sinkhole=Downtown Tokaido, beneath Kimpu Market District Strident=The Strident, beneath Hyperion Suspense=Oxida Nova border territories Taryd=Taryd Tankcrossing=Tokaido border territories TheDecks=Oxida Nova, The Decks Torlan=Torlan river delta TorlanDelta=Torlan river delta Torlanclassic=Torlan river delta TorlanDelta=Torlan river delta Torlandoubleprime=Torlan river delta

[2466.77] [2466.77] [2466.77] [2466.77] [2466.77]

Log: Log: Log: Log: Log:

Torlannecris=Torlan river delta Torlanshort=Torlan river delta Tutorial=Downtown Tokaido, Kimpu Market District Vertebrae=Omicron 6, beneath Absalom

[2466.77] Log: [LoadingHints_UTDeathmatch] [2466.77] Log: Hint_0=Every weapon has at least two firing modes. Some have even more that can be used by combining the primary and alternate fire mode in d ifferent ways. [2466.77] Log: Hint_1=To get an extra height boost, press jump again at the p eak of a jump. [2466.77] Log: Hint_2=You can dodge off walls while in the air. [2466.77] Log: Hint_3=The Shock Combo is a powerful explosion created by shoo ting a shock core with a shock beam. [2466.77] Log: Hint_4=There are two ways to use the Rocket Launcher's alt-fir e: while loading rockets into the launcher, press the Primary Fire button once t o fire them in a tight spiral, or twice to launch them as grenades. [2466.77] Log: Hint_5=You can toggle the scoreboard display at any time by pr essing the Show Scores button. [2466.77] Log: Hint_6=You can shoot down enemy Redeemer missiles with a wellplaced shot. [2466.77] Log: Hint_7=The UDamage powerup will greatly increase the damage do ne by all your shots for a limited time. [2466.77] Log: Hint_8=The Berserk power-up doubles the rate of fire of all yo ur weapons for a limited amount of time. [2466.77] Log: Hint_9=The Shield Belt will fully absorb up to 100 points of d amage. [2466.77] Log: Hint_10=The Helmet will protect you from 20 points of addition al damage, or a single headshot, whichever comes first. [2466.77] Log: Hint_11=You can use the Impact Hammer's alt-fire EMP to knock a power-up off an enemy player. [2466.77] Log: Hint_12=The Stinger's alternate fire is slow but lethal, and c an be used to pin enemies to walls. [2466.77] Log: Hint_13=You can feign death to confuse your enemies. [2466.77] Log: Hint_14=Practice good sportsmanship. You were a n00b once, to o. [2466.77] Log: Hint_Count=15 [2466.77] Log: [2466.77] Log: [LoadingHints_UTVehicleCTFGame] [2466.77] Log: Hint_0=The Hoverboard is the only vehicle that you can carry a flag in. [2466.77] Log: Hint_1=You can use the Hoverboard's Grapple to tow behind pass ing friendly vehicles. [2466.77] Log: Hint_2=For a boost of speed, look for the glowing arrows that indicate a Hoverboard boost zone. [2466.77] Log: Hint_3=You can heal a friendly vehicle with the Link Gun alt-f ire. [2466.77] Log: Hint_4=If you take any damage while riding the Hoverboard, you will fall to the ground and drop the flag if you were carrying it. [2466.77] Log: Hint_Count=5 [2466.77] Log: [2466.77] Log: [LoadingHints_UTCTFGame] [2466.77] Log: Hint_0=Use your Translocator to teleport across the battlefiel d, and gain ground on enemy flag carriers. [2466.77] Log: Hint_1=Using the Translocator to teleport while carrying the f lag will cause you to drop the flag. [2466.77] Log: Hint_2=Toggle your Translocator key to quickly switch between

the Translocator and your previous weapon. [2466.77] Log: Hint_Count=3 [2466.77] Log: [2466.77] [2466.77] eammates. heir Link [2466.77] [2466.77] Log: [LoadingHints_UTTeamGame] Log: Hint_0=Use the Link Gun to link with other Link Gun-carrying t The head of a linked chain will receive a significant power boost to t Gun. Log: Hint_Count=1 Log:

[2466.77] Log: Log file closed, 12/09/12 21:55:39

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