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Variable Modular Heavy Combat Borg Body An innovation in Borg systems though contracted collaborations of Triax Industries and

the manufacturing complex of Star Brigade. The VMHCB system is a basic Torso and Head much like any Borg body(basic system is patterned off of the very successful Triax Red borg). The bas system has the modular Shoulder Attachment Point, and the Base(human-like) Arms also include A modular lower arm Joins, a Forearm port for weapons systems(Energy Weapons tie directly into the Borgs nuclear power supply), and a modular hand attachment. The base of the torso is the only place on the Legs that are modular, with only a few systems available. There is also a modular attachment port in the ribcage underneath the regular arms(for an additional pair of arms and hands) along with 4 separate attachment points on the Back. MDC by location: *Head 90 (reinforced) **Main body (Normal) 280 plus can wear any of the Cyborg Armor systems, available on assignment. *Destroying the head of a Cyborg will kill the character! However, the head is a small and difficult target to hit. The attacker must make a called shot and even then is -3 to strike(-4 when a shoulder weapon system is in place). **Depleting the M.D.C. of the main body will effectively destroy the artificial body, but emergency systems will keep the Brain alive for 36 hours. Recovery of the severly damaged body will enable doctors to place the character on a life support system that will keep him alive until a new bionic body is available for full conversion. Failure to find the damaged borg within 36 hours means the character dies. Similarly, massive amounts of damage(125 points below zero) completely destroys the borg with no hope for recovery.

Speed (Varies by leg type) Running: 70 MPH in heavy Infantry Armor or 100 MPH in any other body armor type(human legs), or Spd 44 running in the Rocket booster legs(Heavy armor not possible with Rocket booster legs) Leaping: 15 feat high or lengthwise. A running leap adds 30 additional feet. Leaping is only possible with the Regular Human Legs. Maximum Driving Speed: 85 MPH for the tread type legs(102 MPH when on good road, Flat Grasslands, or Hard Earth); 220 MPH for Wheeled type legs (90MPH when on Soft or rugged terrain) Maximum Fight Speed: 200 MPH With the attached Jet pack(takes up all 4 Back attachment points), 500 MPH with the attached Jetpack, Wing arms and Rocket booster Legs; Cruising speed for both set-ups is only about 25% of the maximum speed but can be maintained indefinitely, maximum Speed is only available for about an hour before needing to drop to cruising for another half hour, or a 15 min rest stop due to the jets+rockets beginning to over-heat. Statistical Data Average Height: 8 feet (Some Back systems may add to this, this will be noted for the systems; The tread and Wheel type legs keep the same height as the Human Legs to avoid issues with the character having to adjust for a new height). Width: 4 feet (The Wing arms add an additional 6 feet in either direction; 16 feet total; Wheel and Tread Legs keep the same basic profile in width) Length: 3 feet (Some Back systems may add to this, this will be noted for the systems; Wheel and Tread Style legs add 2 feet to length).

Weight: 2000 lbs(for a base humanoid, different arm/Leg system, and attachment will add to the weight, as will additional armor) Physical attributes: Robot PS 30, PP 22 Power System: Nuclear(20 years average Life) Market Cost: Unavailable. The only model currently available is that of the Player Character. It is currently undergoing field testing. When it becomes available the Mass market version will be between 2&3 million Credits plus an additional cost for any and all spare modules. Standard Bionic Features(Head and Torso): -1 Multi-optic Eye -1 Cyber Camera Eye(mostly for research back at the base) -1 Standard universal head-jack(behind Right Ear) -2 Special head-jacks in the base of the skull, for operating back-mounted systems -Bionic lungs w/Gas filter and O2 storage cell(24 hrs due to only needing to supply Brain with Oxygen, all other systems completely bionic) -Built-in loud speaker -Built-in Radio receiver and Transmitter -Gyro-compass -Clock Calendar -2 Cyber-nano robot repair systems(mounted in the chest) -2 modular Shoulder housings -2 additional housings on either side of the ribcage, used to mount additional hand and arm units. Units PS is 16 (not robotic), and PP is also 16, MDC is 25 per arm, and 5 per hand Interchangeable units available: Arm Options: Interchangeable Humanoid Arms -Robot PS 31 -PP is 24 -MDC by location: Upper Arm 70 Forearm 50 Hands 50 -Interchangeable Forearm. The Forearm is detachable just below the elbow, can use a Gatling Railgun, Particle Beam cannon, or Plasma Ejector cannon arm. -Forearm blaster Port. This system is an armored covering over a recessed port thatrallows the attachment of any basic forearm blaster unit, or a retractable vibro-blade housing. Attaching a new unit can be done by the Borg himself and only takes 1 melee action(2 to switch out, replacing a blaster unit with another blaster unit) -Interchangeable Hand unit. The borg can quickly(2 actions) change either hand from a standard hand to either a sensor hand or a hand containing a Palm Energy Generator. Borg Air superiority/recognizance flight system. Consists of Wing Arm attachments(Attaches to both Main shoulder and Additional Hand/Arm unit Housing on each side), borg Jetpack(Attaches to all 4 Back system Attachment Points), and Jet booster Legs. While the Jet Pack is an independent attachable system; this particular Rig is all or nothing. This is included in Arm options because it is the Only Way the Wing arms may be attached.

-Maximum Flight Speed: 500 MPH(Spd 734), limited to 1 hour before system overheats and borg must stop or reduce speed to cruising(Cooling takes hour at cruising speed, or 15 minutes if the Borg lands) -Maximum Altitude: 2 miles -Cruising Speed: 125 MPH (Spd 184) -Walking/running Spd: 44(30 MPH) -Legs PS 18(Bionic) -Legs PP 18 MDC by Location: Wings(2) 90 Legs(2) 90 Feet/Boosters(2) 20 Bionic Jet pack 120 -Bonuses: +2 Dodge(In flight only) +2 to strike(with the Wings integrated Laser Pulse weapons) -Adds 1.5 feet to Length, and 12 feet to Width -2 Radar Tracking and Fire Control units. Mounted in Wingtips, can Simultaneously track 72 targets, and has a 40 mile range -2 Pulse Laser rifles. Mounted in the wings along the Main Body, always fires simultaneously unless a wing is destroyed. Megadamage: 1D6x10 per blaster, 2D6x10 per simultaneous double strike Rate of fire: 1 Simultaneous double strike counts as 1 melee attack and is the only option available unless 1 wing is destroyed Effective range: 2,000 ft Payload: Effectively unlimited, tied into the Borgs Nuclear Power supply -4 Wing Hardpoints. 2 per Wing, each wing needs to have a matching weapon, in a corresponding hardpoint. Mini Missile Rack(3 Minimissiles/rack, can be fired 1 at a time or in volleys of 2, 4, or 6 missiles, firing half from each wing; cannot be fired at maximum flight Speed) 1 Short range Missile(can be fired as a volley of 2 Missiles, 1 from each wing; cannot be fired at maximum flight Speed) Minimissile Multiple Rocket pod (18 minimissiles/pod, can be fired only in Volleys of 2, 4, 8, 12, or 18; Half of those missiles are fired from each pod; Reduces maximum Flight Speed and Cruising speed by 10% per Pair of Pods) -Light or medium Cyborg Armor may be attached but only for the head and Main body(reduce weight to 60%), The nature of the Wings and Legs booster system precludes the option to armor them further and still allow their operation. Leg Options: All leg Systems are attached to the Borg Torso right below the Abdomen(Includes the Crotch area as the Lower body in vehicular style options). Human-like Legs Basic human-like Cyborg Legs -Running Speed 100 MPH (Spd 147) -PP 20 -Leg PS is 20 -MDC by location: Legs(2) 90

Feet(2) 20 -1 Large Secret Compartment in Each Thigh(suitable for a Laser or Ion Rod weapon) Tread legs These are a Tank-tread like system of locomotion suitable as an all-terrain Heavy frame system, Speed is not reduced for Heavy Cyborg Armor(And the legs are not compatible with such armor, ie no additional Armor for the Legs system). The multiple launch mini-missile Back System, and the Back mounted Short Range Missile Launcher system both require the use of the Tread or Wheeled Leg systems. Height is not reduced due to an extended suspension system raising the Borg to his standard Human-like leg Height to reduce the need for the Borg to adjust his aim for the new height(designed to relieve undo stress) -Top Speed 75 MPH(Spd 110), 90 MPH(Spd 132) when on good road, Flat Grasslands, or Hard Earth -Cruising Speed is 45 MPH(Spd 66), 54 MPH(Spd 79) when on good road, Flat Grasslands, or Hard Earth MDC by Location: Lower Body 100 Tread(2) 60 Wheeled Legs This is a Jeep-like Lower body with 4 Balloon tires made for the Quick Traversing of Rough Road and allowing for Greater weight without reducing speed. Heavy infantry Cyborg Armor does not reduce the Speed for Wheeled Legs(But No Armor is added to the Lowerbody/Suspension system when wearing it). Further more the multiple launch mini-missile Back System, and the Back mounted Short Range Missile Launcher system both require the use of the Tread or Wheeled Leg systems. Height is not reduced due to an extended suspension system raising the Borg to his standard Human-like leg Height to reduce the need for the Borg to adjust his aim for the new height(designed to relieve undo stress) -Top Speed 150 MPH(Spd 220), but a mere 90MPH(Spd 132) when on Soft or rugged terrain -Cruising Speed 75 MPH(Spd 110), But a mere 45MPH(Spd 66) when on Soft or rugged terrain MDC by Location: Lower Body 100 Wheels(4) 25 Back mounted Systems There are 4 Mounting Points on the Back of the Borg torso, 2 in the Upper Back , and 2 in the Lower Back(Each one on the Right or left Side). There are also the 2 Special Head Jacks mounted in the Base of the Cyborg Skull, Each Upper Back system has a Wire with a Plug-in that allows the Borg to control the System(The Jet Pack, taking up Both Upper Back mounting points has 2 such Plug-ins), All systems that add to Height, or length are not added together, only the largest system applies. Back Mounted Shoulder Railgun Turret This system mounts to one of the Upper Back attachment Points and can be Stowed back(barrel pointing Straight up), or swing up and forward in the Ready to Fire position. When in the Ready to Fire position the barrel tracks along with the head of the Borg and can fire anywhere the Borg is looking. -System adds 1 foot to the Borgs height when in the Stowed position, and 3 feet to Length in either position.

-Connects to either the Right, or Left upper back attachment point(separate models for either side), includes a wire plug-in for the Head-jack on the same side, and contains its own ammodrum. -Weight: 290 lbs -Megadamage: A burst of 30 rounds does 6D6 MD, only capable of firing in bursts. -Rate of Fire: A burst is 1 melee Attack -Effective range: 4000 feet -Payload: 3000 round built-in ammo drum. Back Mounted Mini missile launcher This system Clips into the Left or Right upper back and Raises about a foot over the shoulder where the 5 Minimissile launch tubes can be visible from the front -Connects to either the Right, or Left upper back attachment point(separate models for either side), includes a wire plug-in for the Head-jack on the same side -Adds 1 foot to Length -System automatically cycles the next missile into the Launch tube after each missile is fired; there are 3 missiles lined up for each tube(including the one starting in the tube) -Includes a Radar tracking and Fire control System, can identify and track up to 48 Targets at a range of 5 Miles. -Weight: 75 lbs -Megadamage: Varies by missile type. -Rate of Fire: 1 at a time or in Volleys of 2, 3, or 5 -Effective Range: 1 mile -Payload: 15 missiles Back mounted Short Range Missile laucher A Large Box Launcher that attaches to both Upper and Lower back Attachment points on either the left or Right Side of the Borg. Must have one of the vehicular lower bodies to field effectively. Can be Stowed back(barrel pointing Straight up), or swing up and forward in the Ready to Fire position, always fires straight forward(missile guidance will correct for attack angles). -Connects to either the Right, or Left upper, and lower back attachment point(separate models for either side), includes a wire plug-in for the Head-jack on the same side -Adds 1 foot to height and 2 feet to Length in either position -Includes a Radar tracking and Fire control System, can identify and track up to 48 Targets at a range of 10 Miles. -Can be reloaded in the Field, takes 1 minute to reload by a trained person either in Power armor or with a PS of 20; takes 5 minutes by those not trained. -Weight 175 lbs -Megadamage: Varies by Missile Type -Rate of Fire: 1 at a time, or in volleys of 2, 3, or 4 -Effective Range: Varies by Missile Type -Payload: 8 Missiles Back Mounted Multiple launch mini Missile System A Large Box Launcher that attaches to both Upper and Lower back Attachment points on either the left or Right Side of the Borg. Must have one of the vehicular lower bodies to field effectively. Can be Stowed back(barrel pointing Straight up), or swing up and forward in the Ready to Fire position, always fires straight forward(missile guidance will correct for attack angles).

-Connects to either the Right, or Left upper, and lower back attachment point(separate models for either side), includes a wire plug-in for the Head-jack on the same side -Adds 1 foot to height and 2 feet to Length in either position -Includes a Radar tracking and Fire control System, can identify and track up to 48 Targets at a range of 5 Miles. -Weight: 210 Lbs -Megadamage: Varies by Missile Type -Rate of Fire: Volleys of 3, 6, 9, or 12 -Effective Range: 1 mile -Payload: 48 Missiles Lower Back mounted light ammo drum A small Ammo-drum that attaches to either the Left or Right Lower Back Attachment point and has an armored Belt feed system for arm mounted railguns, or mini-Machine gun. Can be fed as additional ammo for the Back Mounted Shoulder Railgun Turret -Adds 1 Foot to borg length -Holds 3000 rounds -Weight: 150 lbs Lower Back mounted Heavy ammo drum A large Ammo-drum that attaches to both the Left and Right Lower Back Attachment points and has an armored Belt feed system for arm an mounted railgun, or mini-Machine gun. Can be fed as additional ammo for the Back Mounted Shoulder Railgun Turret -Adds 1 Foot to borg length -Holds 6000 rounds -Weight: 300 lbs Cyborg Jet Pack Attaches to all 4 Back attachment points, and connects to Both Head-jacks, Features a thrustvectoring system for maneuvering. -Adds 1.5 feet to length -Maximum Flight Speed: 200 MPH(Spd 293) but only available for 1 hour of Flight before it begins to overheat, requires hour of cruising speed to cool down, or a 15 minute rest-stop. -Cruising Speed: 100 MPH(Spd 147) can be maintained indefinitely -Maximum Altitude: 1 mile -Weight: 75 lbs -MDC: 120 Arm Weapon systems and Features Hand Systems Palm Energy Generator Hands Centered in the palm of each hand is an energy generator that fires short ranged energy blasts. It is an excellent back-up weapon because the Borg cannot be disarmed(unless the hand is removed or destroyed) and the generator bore often goes unnoticed. All Hands have the following features: -Robot PS of 31 -50 MDC -Ties into the Borgs Nuclear Power supply for an effectively unlimited payload Laser Blaster -Megadamage: 1d6 per Blast

-Rate of Fire: 1 Melee attack per Blast or simultaneous double blast(if both hands have a Laser Blaster, does 2d6 MD) -Effective Range: 500 feet Ion Blaster -Megadamage: 2d6 per Blast -Rate of Fire: 1 Melee attack per Blast or simultaneous double blast(if both hands have an Ion Blaster, does 4d6 MD) -Effective Range: 300 feet Particle Beam Blaster -Megadamage: 5d6 per Blast -Rate of Fire: 1 Melee attack per Blast or simultaneous double blast(if both hands have a Particle Beam Blaster, does 1d6x10 MD) -Effective Range: 300 feet Plasma Ejector -Megadamage: 4d6 per Blast -Rate of Fire: 1 Melee attack per Blast or simultaneous double blast(if both hands have a Plasma Ejector, does 1d4x10 MD) -Effective Range: 200 feet Sensor hand An Armored Mechanical Hand loaded with several Sensors -Robot PS of 31 -50 MDC -Sensors: (See the Rifts rulebook for the individual Sensors rules, unless specified here) Heat: Effectively a Laser thermometer. Can accurately display the Temperature within .01 degrees(Fahrenheit or Centigrade), has a 5 range Motion Detector Radiation Detector Radar Detector Gyro-compass: read-out on back of the hand Clock-Calendar: read-out on back of the hand Forearm Systems Snap-in Forearm Blaster(or retractable vibro-blade) units -All units feed on the Borgs Nuclear power supply for an effectively unlimited payload(except the mini-machinegun which obviously fires bullets), they seat into an armor-covered recess on the forearm which connects them to the power supply and thought activated fire control system -All systems add a certain amount of weight to the arm, slightly unbalancing the Borg thus providing a -1 to strike with Close Combat attacks Heavy Laser Blaster -Megadamage: 4d6 per Blast -Rate of Fire: 1 Melee attack per Blast or simultaneous double blast(if both Arms have a Heavy Laser Blaser, does 1d4x10 MD) -Effective Range: 1,600 feet Heavy Ion Blaster -Megadamage: 5d6 per Blast -Rate of Fire: 1 Melee attack per Blast or simultaneous double blast(if both Arms have a Heavy Ion Blaster, does 1d6x10 MD) -Effective Range: 1,000 feet Mini-Machine Gun -Megadamage: 2d4 per 10-round Burst

-Rate of Fire: 1 Melee attack per Burst or simultaneous double blast(if both Arms have a MiniMachine gun, does 4d4 MD) -Effective Range: 2,000 feet -Payload: 3,000 rounds for a Light Lower Back Ammo-drum or 6,000 rounds for a Heavy lower back ammo-drum Plasma Ejector -Megadamage: 4d6 per Blast -Rate of Fire: 1 Melee attack per Blast or simultaneous double blast(if both Arms have a Plasma Ejector, does 1d4x10 MD) -Effective Range: 1,000 feet Retractable Vibro-Blade Megadamage: 2d6 Interchangeable Hand-and Forearm replacements Completely replaces the Forearm and Hand generally reserved for combat situations. -Reduces Skills that require hands by -20% for 1 unit, impossible to perform such skills if 2 units are taken -MDC for all units is 50 -Ties into Borgs Nuclear power supply for an effectively unlimited payload(excepting the Gatling Railgun, which requires a Light, or Heavy Lower Back Ammo-drum, although the Nuclear power supply does still provide the energy requirements to actually Fire) -Connection in the modular housing ties the weapon to the Borgs thought activated fire control system Particle beam -Megadamage: 6d6+6 per Blast -Rate of Fire: 1 Melee attack per Blast or simultaneous double blast(if both Arms have a Particle Beam Cannon, does 2d6x10+8 MD) -Effective Range: 2,200 feet Heavy Plasma Ejector -Megadamage: 6d6 per Blast -Rate of Fire: 1 Melee attack per Blast or simultaneous double blast(if both Arms have a Particle Beam Cannon, does 2d6x10 MD) -Effective Range: 2,000 feet Gatling Railgun -Megadamage: 1D6x10 per 60 round Burst -Rate of Fire: 1 Melee attack per Blast or simultaneous double blast(if both Arms have a Gatling Railgun, does 2d6x10 MD, Both arms require an independent Ammo-drum forcing the Borg to use 2 of the smaller Light Lower Back Ammo-drums) -Effective Range: 4,000 feet -Payload: 3,000 rounds for a Light Lower Back Ammo-drum or 6,000 rounds for a Heavy lower back ammo-drum Ion Cannon -Megadamage1D4x10 per Blast -Rate of Fire: 1 Melee attack per Blast or simultaneous double blast(if both Arms have an Ion Cannon, does 2d6x10+8 MD) -Effective Range: 2,000 feet

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