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500 Pts - Skaven Roster

Unit Name
Clanrats

##

Mv WS BS St

To Wo In

At

Ld Sv WSv Cp Dp US Cost
270.0

Clawleader Weapon Team

Warpfire Thrower

5 3 3 3 3 1 4 1 5 5+ In 35 Scurry Away!, Strength in Numbers; Spear; 3 ranks in HtH if static; Light Armour; Shields; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts. 5 3 3 3 3 1 4 2 5 5+ In 1 5 3 3 3 3 1 3 2 5 5+ In 1 Scurry Away!;HA; Infantry; Each team treated as single 1Wo creature; must deploy w/in 3" of parent unit; Separate unit for VPs; Can use rank bonus of parent unit as long as 3" away; 4+ ward save from ranged attacks IF within 3" of parent unit.; Warpfire Thrower; Warpfire Thrower Misfire Chart Range: Art Dice; Flame Template as Breath Wpn; S5, D3 Wo, If causing any casualties, targetted unit takes panic test; misfire - see chart; can stand and shoot, move or fire. 4+ Ward against Ranged attacks. 5 5 4 4 4 2 6 3/4 6 5+ In 1 Usage Conflict; Scurry Away!;Verminous Valor; 2ndWeapon; +1A if on foot; Heavy Armour; Battle Standard; Units w/in 12" may re-roll Leadership tests; Cannot have MORE than 50pts of magic & skavenge pile items. -1 to enemy armor save. 6 3 1 5 4 3 4 3/4 5 MI 2 Scurry Away!; Strength in Numbers; Mixed Unit; Fear; Do NOT have SIN; Monstrous Inf - Stomp; Randomise missile/impact hits 1-4 Rat Ogre, 5-6 Packmaster; No packmasters = Stupidity for Ogres; Frenzy; Immune to Psychology. Frenzy ends when unit loses combat. 6 3 3 3 3 1 4 1/2 5 6+ In 1 Immune to Fear; No more than 1 packmaster per 2 Rat Ogres; Do not count for rank bonus.; Whip; BtB: +1 At; Behind rats & rat ogres, make 1 attack; Light Armour 5 3 3 3 3 2 4 1 5 In 1 Scurry Away!;Verminous Valor; Can swap any spell for Warp Lightning; General; Units within 12" may use General's Leadership, 18" if he has the Large Target special rule.; Magic Level 1; Magic level 1; Miscast Table Cast 5+; Cast on self (except Vermin Lord) or another character US1 within 12"; Reappear anywhere on table, no closer than 1" to enemy Cast 6+; Magic Missile; Rng 24"; D6 S5 hits; On a 1 for number caster takes S5 hit instead. Cast 7+; stops flying - enemies get -1 to hit from shooting, does not affect Skaven shooting! Cast 9+; 18" range; Frenzy with +2 attacks rather than +1 (replaces normal frenzy if the unit is already frenzied). Retains Frenzy until losing combat. D6 wounds no armour saves. Cast 10+; place 3" template within 24", models hit (even if only partially covered) suffer a Strength 4 flaming hit. Any wounds cause a panic test. Cast 11+; draw a line 4D6" from the caster, all models hit must pass an Initiative test or be removed. Chariots and war machines are removed on a 5+. Units cannot be effected twice in a turn. Cast 25+; 24" range w/LOS; 4D6 wounds no save. Casualties will be distributed as hits from shooting. If unit wiped out replaced models with clan rats. Can only target all Infantry type units unless non-infantry is a character.

[8.0] [70.0]

* Chieftain

77.0

Biting Blade Rat Ogres

[5.0] 88.0

Rat Ogre Packmasters

[8.0]

Warlock Engineer

65.0

#Sk1 - Skitterleap #Sk2 - Warp Lightning #Sk3 - Howling Warpgale #Sk4 - Death Frenzy

[0.0] [0.0] [0.0] [0.0]

#Sk5 - Scorch #Sk6 - Crack's Call

[0.0] [0.0]

#Sk13 - Curse of the Horned Rat

[0.0]

Option Footnotes: Miscast Table

Roll 2D6; 2-4 Dimentional Cascade - Center large templae over Wizard. Every model hit takes St10 hit. Then roll D6. 1-3 Wizard is removed no save; 4-6 lose D6 power dice; 5-6 Calamitous Damage - Center small template over Wizard. Every model hit takes a St10 hit. Lose D6 power dice; 7 Detonation - All models in base with Wizard takes St10 hit but not Wizard. Lose D6 power dice;; 8-9 Magical Feedback - Wizard and every model on the same side that generates power or dispel dice take a St6 hit. Lose D6 power dice; 10-12 Power Drain - Wizard level reduced by D3 to min 0. He forgets spell cast and another randomly determined for each level lost. Wizard cannot cast any more that phase.
Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc. All rights reserved. Download it for FREE at www.wolflair.com!

500 Pts - Skaven Roster


Option Footnotes: Sk1 - Skitterleap Sk13 -Curse of the Horned Rat Cast 5+; Cast on self (except Vermin Lord) or another character US1 within 12"; Reappear anywhere on table, no closer than 1" to enemy Cast 25+; 24" range w/LOS; 4D6 wounds no save. Casualties will be distributed as hits from shooting. If unit wiped out replaced models with clan rats. Can only target all Infantry type units unless non-infantry is a character. Cast 6+; Magic Missile; Rng 24"; D6 S5 hits; On a 1 for number caster takes S5 hit instead Cast 7+; stops flying - enemies get -1 to hit from shooting, does not affect Skaven shooting! Cast 9+; 18" range; Frenzy with +2 attacks rather than +1 (replaces normal frenzy if the unit is already frenzied). Retains Frenzy until losing combat. D6 wounds no armour saves Cast 10+; Flaming attack; place 3" template within 24", models hit (even if only partially covered) suffer a Strength 4 flaming hit. Any wounds cause a panic test. Cast 11+; draw a line 4D6" from the caster, all models hit must pass an Initiative test or be removed. Chariots and war machines are removed on a 5+; Buildings collapse on a 5+ 1-2 - place center of large template on barrel - resolve hits as normal, team killed; 3-5 move 2d6" random direction, stops if contacts anything, place large template on barrel, work out hit, team killed; 6 - Fails to fire

Sk2 - Warp Lightning Sk3 - Howling Warpgale Sk4 - Death Frenzy

Sk5 - Scorch Sk6 - Crack's Call

Warpfire Thrower Misfire Chart

Total

500.0

Strength in Numbers. Units with this special rule add their current rank bonus to their LDR value for any LDR test. maximum bonus is +3 Expendable - for Slaves only. All Skaven, except other Skavenslaves, automatically pass Panic tests caused by friendly Skavenslaves. Skaven can target enemy units engaged with Slaves. Scurry Away! Units with this special rule add +1 to the total rolled to determine the distance they flee. Additional Casting Dice: 0 Additional Dispel Dice: 0 Models in Army: 42

Validation Results for Army List 'Standard Army' using Rule-Set 'Primary Rule Set':
Composition group 'Hero' does not satisfy requirements (<=25%). Troop Type Lord (<=25%) Hero (<=25%) Core (>=25%) Special (<=50%) Rare (<=25%) NoCore (N/A) Magic Item Summary Count 0 2 1 1 0 0 1 Unused n/a n/a n/a n/a n/a n/a n/a Points 0.0 142.0 270.0 88.0 0.0 0.0 5.0 Unused 125.0 -17.0 230.0 162.0 125.0 500.0 n/a Percent 0% 28% 54% 17% 0% 0% 1%

Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc. All rights reserved. Download it for FREE at www.wolflair.com!

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