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Scout Class Features you might move 4 squares, pause to attack with

Sweeping Flourish, and then complete the last 3


squares of the movement.
VITAL STATISTICS
Role: Controller. You use fast maneuvers to stun,
disorient, confuse, and impede your enemies. You dart
QUICKLING SPEED
Scouts are the acknowledged masters of rapid combat
in and out of the fray, executing clever tactics or
maneuvers, and rely upon their speed for survival.
simply delivering crushing blows as you pass.
Your base speed increases by 1.
Power Source: Martial. Your abilities come from your
natural talent and extensive training.
Key Abilities: Dexterity, Strength, Wisdom SCOUT TACTICS
Scouts fight in a variety of ways, based on personal
Armor Proficiencies: Cloth, leather, hide preference. Some are clever and tactical, drawing their
Weapon Proficiencies: Simple melee, military melee enemies out of position to devastate them. Others
Bonus to Defense: +2 Reflex prefer to rely on rapid, brutal strikes to finish their
foes. Choose one of the following options.
st
Hit Points at 1 Level: 12 + Constitution score Forceful Assault: In any round in which you take a
Hit Points per Level Gained: 5 move or run action, you gain one-half your Strength
Healing Surges per Day: 6 + Constitution modifier modifier as a bonus to damage rolls until the beginning
of your next turn. In addition, you gain the Brutal
Trained Skills: Choose five skills from the list below Impact power.
to have trained at 1st level. Cunning Warrior: You gain one-half your Wisdom
Class Skills: Acrobatics (Dex), Athletics (Str), modifier as a bonus to all defenses against opportunity
Dungeoneering (Wis), Endurance (Con), Heal (Wis), attacks provoked by movement. In addition, you gain
Nature (Wis), Perception (Wis), Stealth (Dex) the Careful Positioning power.

Class Features: Fight On The Run, Quickling Speed, Scout Powers


Scout Tactics Your abilities are based on your speed and guile. You
draw enemies into disadvantageous positions and
DEFENSIVE MANEUVERS inflict disorienting conditions, or sweep through a
Scout training teaches rapid and agile reaction to crowd dealing out many fast, light blows to all in your
dangerous situations, reaction that keeps many scouts path. Some powers take advantage of a high Strength
alive when another would have died. When score with crushing attacks, while others seek to
unencumbered and free to move, few can match the manipulate enemies with the clever tactics that a high
speedy reflexes of a scout. Wisdom character can utilize well.
While you are conscious and have at least one hand
free (not carrying a shield, used for wielding a weapon, CLASS FEATURES
or anything else that would demand serious use of your All scouts are capable of skillful attacks based on
off-hand), you gain a +1 bonus to AC and Reflex their inclinations. You gain either the Brutal Impact or
defense. Careful Positioning power, depending on your choice
of Scout Tactics.
FIGHT ON THE RUN
Scouts are uniquely capable of mobile combat, Brutal Impact Scout Feature
darting across the field with deadly grace. You may
You casually knock your enemy to its knees.
take a standard or minor action to attack during a move
action, rather than having to wait for the move action Encounter § Martial, Weapon
Minor Action Melee weapon
to finish. Target: One creature
For example, you might take a move action to move a Attack: Dexterity vs. Fortitude
total of 7 squares. You may interrupt this movement at
Effect: The target is knocked prone and takes damage equal to
any point to make a standard or minor action attack, your Strength modifier.
such as the at-will power Sweeping Flourish. Thus,
Careful Positioning Scout Feature Sweeping Flourish Scout Attack 1
A quick feint draws your foe into a vulnerable position. You quickly sweep your weapon around you in a flurry of
attacks, rapidly striking all enemies.
Encounter § Martial, Weapon
Minor Action Melee weapon At-Will § Martial, Weapon
Target: One creature Standard Action Close burst 1
Attack: Dexterity vs. Reflex Target: Each creature in the burst
Attack: Dexterity vs. AC
Effect: Slide the target a number of squares equal to one-half
your Wisdom modifier. It grants combat advantage to one ally of Hit: 1[W] + Dexterity modifier damage.
your choice until the beginning of your next turn.
Increase the damage to [2W] + Dexterity modifier at 21st level.

LEVEL 1 AT-WILL EXPLOITS LEVEL 1 ENCOUNTER EXPLOITS


Dashing Attack Scout Attack 1
Advantageous Positioning Scout Attack 1
You force your target into a more vulnerable position.
You maneuver your foe into a vulnerable position.
At-Will § Martial, Weapon
Encounter § Martial, Weapon
Standard Action Melee adjacent
Standard Action Melee weapon
Target: One creature
Target: One creature
Attack: Dexterity vs. AC
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage, and you slide the target
Hit: 2[W] + Dexterity modifier damage, and you slide the target
2 squares.
2 squares. It grants combat advantage until the end of your next
Increase the damage to [2W] + Dexterity modifier at 21st level. turn.
Cunning Warrior: You slide the target 1 + Wisdom modifier
squares.
Distracting Wound Scout Attack 1
Several light blows deal little damage, but set your foe off
balance. Between The Eyes Scout Attack 1
At-Will § Martial, Weapon A fast jab to your target's face leaves it reeling in agony.
Standard Action Melee weapon
Encounter § Martial, Weapon
Target: One creature
Standard Action Melee weapon
Attack: Dexterity vs. AC
Target: One creature
Hit: 1[W] + Dexterity modifier damage, and the target takes a -2 Attack: Dexterity vs. AC
penalty to all attack rolls until the end of your next turn.
Hit: 2[W] + Dexterity modifier damage, and the target is dazed
Increase the damage to [2W] + Dexterity modifier at 21st level. until the end of your next turn.
Forceful Assault: Once the dazed condition ends, the target
grants combat advantage until the end of your next turn.
Hamstring Scout Attack 1
A blow to your target's legs leaves it hobbling in pain.
At-Will § Martial, Weapon
Crippling Flurry Scout Attack 1
Standard Action Melee weapon A rapid frenzy of soft blows leaves your enemies no chance to
Target: One creature maneuver.
Attack: Dexterity vs. Reflex
Encounter § Martial, Weapon
Hit: 1[W] + Dexterity modifier damage, and the target is slowed Standard Action Close burst 1
until the end of your next turn. Target: Each enemy in the burst
Attack: Dexterity vs. AC
Increase the damage to [2W] + Dexterity modifier at 21st level.
Hit: 1[W] + Dexterity modifier damage, and the target is slowed
until the end of your next turn.
Cunning Warrior: You can also slide the target 1 square.
Disabling Strike Scout Attack 1 Cripple Scout Attack 1
Your blow saps the target's strength to attack. You attack with ruthless efficiency, leaving your target too dazed
and pained to even stand.
Encounter § Martial, Weapon
Standard Action Melee adjacent Daily § Martial, Weapon
Target: One creature Standard Action Melee weapon
Attack: Dexterity vs. AC Target: One creature
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage, and the target is
weakened until the end of your next turn. Hit: 3[W] + Dexterity modifier damage, and the target is
knocked prone and cannot stand (save ends).
Cunning Warrior: The target also takes a penalty to all attack
Aftereffect: The target is slowed until the end of your next turn.
rolls equal to one-half your Wisdom modifier until the end of
your next turn. Miss: Half damage, the target can stand normally, and it is
slowed until the end of your next turn.

Unbalancing Wave Scout Attack 1


A powerful slam of your weapon sends your foes tumbling.
Rapid Sweep Scout Attack 1
You dart about like lightning, dealing out furious blows.
Encounter § Martial, Weapon
Standard Action Melee adjacent Daily § Martial, Weapon
Target: One, two, or three creatures Standard Action Close burst 2
Special: You gain a +2 bonus to your attack roll if you only Target: Each enemy in the burst
attack one creature with this power. Attack: Dexterity vs. Reflex
Attack: Dexterity vs. AC, one attack per target
Hit: 2[W] + Dexterity modifier damage, and the target grants
Hit: 1[W] + Dexterity modifier damage, and the target is combat advantage until the end of your next turn.
knocked prone.
Miss: Half damage, and the target does not grant combat
Forceful Assault: Add your Strength modifier to the damage advantage.
dealt.

Thousand Cuts Scout Attack 1


LEVEL 1 DAILY EXPLOITS You lash out in a flurry of blows.
Daily § Martial, Weapon
Cloud The Eyes Scout Attack 1 Standard Action Melee weapon
A quick blow to the temple, or some thrown dust – however you Target: Up to three creatures that you can reach
manage it, your enemy doesn't see the killing blow coming. Attack: Dexterity vs. AC, three attacks
Daily § Martial, Weapon Hit: 1[W] damage, and the target takes ongoing 4 damage per
Standard Action Melee weapon hit and is slowed (save ends both).
Target: One creature Multiple Hits: If a single target is hit by two attacks, it is
Attack: Dexterity vs. AC immobilized instead of slowed. If a single target is hit by three
attacks, it is also weakened until the end of your next turn and
Hit: 3[W] + Dexterity modifier damage, and the target is dazed takes a -2 penalty to saving throws against this power's effects.
and blinded until the end of your next turn.
Miss: Half damage, and the target takes no ongoing damage and
Miss: Half damage, and the target is not dazed or blinded, but all is not slowed.
creatures gain concealment against it until the end of your next
turn.
LEVEL 2 UTILITY EXPLOITS
Dash Scout Utility 2
You feel a sudden burst of speed.
Encounter § Martial
Minor Action Personal
Effect: Your speed increases by 2 until the end of your next turn.
Heightened Reflexes Scout Utility 2 Disorienting Shove Scout Attack 3
Your incredible reaction speed takes your enemies by surprise. You give your target is quick, unexpected push, sending it
tripping over its own feet.
Daily § Martial
No Action Personal Encounter § Martial, Weapon
Trigger: You roll for initiative Standard Action Melee weapon
Target: One creature
Effect: Roll initiative check twice and keep the better result. In
Attack: Dexterity vs. Fortitude
addition, you gain combat advantage against all enemies below
you in the initiative during the first round of combat. Hit: 2[W] + Dexterity modifier damage, and you push the target
2 squares. The target is immobilized until the end of your next
turn.
Tactical Shift Scout Utility 2
Forceful Assault: You push the target 1 + Strength modifier
You dart around the target with such grace that it doesn't even squares.
have a chance to strike you.
At-Will § Martial
Move Action Personal
The Center Cannot Hold Scout Attack 3
The enemy line can be easily handled once it's been broken.
Effect: Choose one adjacent enemy and move up to your speed.
As long as you remain adjacent to that enemy, your movement Encounter § Martial, Weapon
does not provoke attacks of opportunity from that enemy. Standard Action Melee adjacent
Target: One creature
Attack: Dexterity vs. AC
Tumble Scout Utility 2
Hit: 2[W] + Dexterity modifier, and the target is knocked prone.
Your quick dodges and rolls carry you safely through the melee. Slide the target 2 squares.
Encounter § Martial Cunning Warrior: Until the end of your next turn, the target
Move Action Personal cannot stand.
Effect: You can shift a number of squares equal to one-half your
speed.
Whirlwind of Confusion Scout Attack 3
You dance through a crowd of foes, delivering ruthless blows to
LEVEL 3 ENCOUNTER EXPLOITS their heads that leave them spinning.
Encounter § Martial, Weapon
Bleeding Wreck Scout Attack 3 Standard Action Close burst 1
Target: Each enemy in the burst
You launch a dozen fast cuts, covering your enemy in painful Attack: Dexterity vs. AC
bleeding wounds.
Hit: 1[W] + Dexterity modifier damage, and the target is dazed
Encounter § Martial, Weapon until the end of your next turn.
Standard Action Melee weapon
Target: Up to three creatures that you can reach Forceful Assault: You may make the attack against the target's
Attack: Dexterity vs. AC, one attack per target Fortitude defense instead.
Hit: 1[W] damage, and the target takes ongoing 5 damage (save
ends) and is weakened until the end of your next turn. LEVEL 5 DAILY EXPLOITS
Special: If you only attack one target with this power, increase
the damage dealt to 2[W].
Cunning Warrior: Add your Wisdom modifier to the ongoing
Cruel Goad Scout Attack 5
damage on each creature. Your frenzied attacks keep the target too occupied on defense to
risk breaking away, while you slowly move it toward its doom.
Daily § Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 3[W] + Dexterity modifier damage, and the target is
immobilized (save ends). In addition, you slide the target 2
squares.
Effect: Every time that you hit the target for the rest of the
encounter, you may slide it 1 square.
Field of Blades Scout Attack 5 LEVEL 6 UTILITY EXPLOITS
You choose your ground carefully, turning it into a meat grinder
for your enemies. Call The Target Scout Utility 6
Daily § Martial, Weapon, Zone You create an opening for your allies to attack one designated
Standard Action Close burst 2 target.
Target: Each enemy in the burst
Attack: Dexterity vs. AC Daily § Martial
Minor Action Close burst 5
Hit: 1[W] + Dexterity modifier damage. Target: One creature within the burst
Effect: The burst creates a zone of deadly attacks. All enemies Effect: If any of your allies can mark enemies, the target is
who enter the zone or begin their turn there take damage equal to marked by that ally until the end of your next turn. The target is
your Dexterity modifier. The zone is treated as difficult terrain also the subject of Hunter's Quarry and Warlock's Curse until the
for enemies. The zone ends if you leave its area. As a move end of your next turn. Finally, the target grants combat
action, you can move up to one-half your speed and shift the advantage until the end of your next turn.
zone's center to your new position.
Sustain Standard: Attack again. You may sustain this power as
long as the zone persists. Improvised Cover Scout Utility 6
When there isn't a wall to hide behind, the bodies of your
enemies will have to do.
Line Shot Scout Attack 5
Encounter § Martial
You propel your target into its allies, and watch them all tumble Move Action Personal
over in disarray.
Effect: Shift a number of squares equal to your Dexterity
Daily § Martial, Weapon modifier. Until the end of your next turn, you gain a power
Standard Action Melee weapon bonus to all defenses equal to the number of enemies that you
Target: One creature were adjacent to at any time during the shift.
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage, and you slide the target
up to 4 squares and knock it prone. If it ends adjacent to another Reliable Sentry Scout Utility 6
enemy, make secondary attacks. You are very difficult to surprise, to the benefit of your friends.
Secondary Target: Each enemy adjacent to the target after it Daily § Martial
completes the slide. No Action Close burst 10
Secondary Attack: Dexterity vs. Fortitude Target: Yourself and each ally in the burst
Prerequisite: Trained in Perception
Hit: 1[W] + Dexterity modifier damage, and the target is
knocked prone. If any secondary attacks hit, the primary target Effect: Make a Perception check with a +5 bonus. All targets
and all secondary targets hit are restrained until the end of your may use the result of this check in place of their own.
next turn.
Miss: Half damage, and do not make any secondary attacks. Stand Firm Scout Utility 6
You easily resist your enemy's manipulations.
Scattering Rush Scout Attack 5 Encounter § Martial
You dash toward your enemies, who dodge out of your way to No Action Personal
avoid your wrath. Trigger: An enemy pushes, pulls, or slides you

Daily § Martial, Weapon Effect: You negate the push, pull, or slide.
Standard Action Melee adjacent
Special: Shift 4 squares as part of this attack, making one attack
against each adjacent enemy
Target: Each enemy adjacent to you during the shift
Attack: Dexterity vs. AC, one attack per target
Hit: 2[W] + Dexterity modifier damage, and you can slide the
target 1 square. It grants combat advantage until the end of your
next turn.
Miss: Half damage, the target does not grant combat advantage,
and you cannot slide it.
LEVEL 7 ENCOUNTER EXPLOITS Head Over Heels Scout Attack 7
A careful dodge, just the right leverage, and your enemies go
Boot To The Head Scout Attack 7 flying away.

You feint with your weapon and follow up with a lightning kick Encounter § Martial, Weapon
to your foe's (now uglier) face. Standard Action Melee adjacent
Target: One creature
Encounter § Martial, Weapon Attack: Dexterity vs. AC
Standard Action Melee weapon
Target: One creature Hit: [2W] + Dexterity modifier damage, and you push the target
Attack: Dexterity vs. AC 2 squares and knock it prone.

Hit: 2[W] + 1d6 + Dexterity modifier damage, and the target is Secondary Target: Every creature that the target's movement
dazed until the end of your next turn. path during the push touches

Forceful Assault: The target is also knocked prone. Secondary Attack: Dexterity vs. Reflex, one attack per target
Hit: Deal damage equal to your Dexterity modifier and the
target is knocked prone.
Daring Cleave Scout Attack 7
Forceful Assault: You push the target 1 + Strength modifier
You dart through the melee in a flurry of attacks. squares.
Encounter § Martial, Weapon
Standard Action Close burst 2
Target: Each enemy in the burst LEVEL 9 DAILY EXPLOITS
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage. Club Senseless Scout Attack 9
Cunning Warrior: Add your Wisdom modifier to the damage One brutal blow to your target's head leaves it reeling and
dealt. helpless.
Daily § Martial, Weapon
Standard Action Melee weapon
Eyestrike Scout Attack 7
Target: One creature
Blows to your opponent's head leave its vision swimming. Attack: Dexterity vs. AC
Encounter § Martial, Weapon Hit: 3[W] + Dexterity modifier damage, and the target is
Standard Action Melee weapon stunned (save ends).
Target: One creature Aftereffect: The target is dazed until the end of your next turn.
Attack: Dexterity vs. AC Miss: Half damage, and the target is dazed until the end of your
Hit: 2[W] + Dexterity modifier damage, and the target is blinded next turn.
until the end of your next turn.
Cunning Warrior: After the blindness ends, the target takes a
penalty to attack rolls equal to 1 + your Wisdom modifier until
Systematic Cruelty Scout Attack 9
the end of its next turn. You methodically reduce your enemy to a quivering wreck.
Daily § Martial, Weapon, Reliable
Standard Action Melee weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 3[W] + Dexterity modifier damage, and the target is dazed
and weakened (save ends both).
Taunting Quarry Scout Attack 9 Down In The Dirt Scout Utility 10
You provoke your target into a careless pursuit. Quick reflexes A leap into the air and a sudden distraction let you pull your
leave you safe, but it pays the price for its haste. winged foes down to your level.
Daily § Martial, Weapon Encounter § Martial
Standard Action Melee adjacent Standard Action Close burst 3
Target: One adjacent creature Target: One creature in the burst
Attack: Dexterity vs. Will
Effect: The target is knocked prone. It does not take falling
Hit: Shift up to 6 squares. The target is pulled with you, entering damage even if it normally would.
every square that you exit (and thus precisely mimicking your
path). It provokes opportunity attacks from your allies as if it
had moved. Invulnerable Vigor Scout Utility 10
Miss: Only pull the target 3 squares. Despite their best efforts, your enemies can't slow you down.
Effect: The target grants combat advantage until the end of your Daily § Martial
next turn. In addition, the target cannot shift (save ends). No Action Personal
Abilities which would let it shift are instead moves while it is Trigger: You are affected by the slowed, immobilized, or
affected by this condition. restrained condition
Effect: Immediately end any slowed, immobilized, or restrained
conditions currently affecting you. You are immune to these
Whirling Frenzy Scout Attack 9
conditions until the beginning of your next turn.
You make a sudden dash, raining down blows against everything
in your path.
Daily § Martial, Weapon
Through The Lines Scout Utility 10
Standard Action Melee weapon You ghost past your surprised enemies, who don't even have time
Special: Shift 4 squares as part of the attack, making one attack to react to your presence.
per square of movement
Encounter § Martial
Target: One, two, three, or four creatures
Free Action Personal
Attack: Dexterity vs. AC, four attacks
Effect: Until the end of your turn, you can move through enemy
Hit: 1[W] + Dexterity modifier damage, and the target is
squares as if they were allies. Moving through an enemy's square
knocked prone.
in this way does not provoke attacks of opportunity, though all
Multiple Hits: If a single creature is hit twice, it is also
other movement provokes as normal.
weakened until the end of your next turn. If a single creature is
hit three or more times, it is also dazed until the end of your
next turn.
LEVEL 19 DAILY EXPLOITS
Miss: Half damage, and the target grants combat advantage until
the end of your next turn.
None Shall Pass Scout Attack 19
None of your foes will get past you without a struggle.
LEVEL 10 UTILITY EXPLOITS
Daily § Martial, Stance
Minor Action Personal
Defensive Roll Scout Utility 10
Effect: Until this stance ends, your reach increases by 1 square.
You use the opening of your enemy's attack to find a more In addition, you gain threatening reach 2, and all squares within
advantageous position. your reach are treated as difficult terrain to enemies. At any time
when you hit with an opportunity attack, you may voluntarily
Daily § Martial
end this stance to stun the target (save ends).
Immediate Interrupt Personal
Trigger: An enemy makes a melee attack against you
Effect: Gain a +5 bonus to all defenses against the triggering
attack. Whether the attack hits or misses, you may immediately
shift one-half your speed.

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