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Daily § Martial, Weapon Effect: You negate the push, pull, or slide.
Standard Action Melee adjacent
Special: Shift 4 squares as part of this attack, making one attack
against each adjacent enemy
Target: Each enemy adjacent to you during the shift
Attack: Dexterity vs. AC, one attack per target
Hit: 2[W] + Dexterity modifier damage, and you can slide the
target 1 square. It grants combat advantage until the end of your
next turn.
Miss: Half damage, the target does not grant combat advantage,
and you cannot slide it.
LEVEL 7 ENCOUNTER EXPLOITS Head Over Heels Scout Attack 7
A careful dodge, just the right leverage, and your enemies go
Boot To The Head Scout Attack 7 flying away.
You feint with your weapon and follow up with a lightning kick Encounter § Martial, Weapon
to your foe's (now uglier) face. Standard Action Melee adjacent
Target: One creature
Encounter § Martial, Weapon Attack: Dexterity vs. AC
Standard Action Melee weapon
Target: One creature Hit: [2W] + Dexterity modifier damage, and you push the target
Attack: Dexterity vs. AC 2 squares and knock it prone.
Hit: 2[W] + 1d6 + Dexterity modifier damage, and the target is Secondary Target: Every creature that the target's movement
dazed until the end of your next turn. path during the push touches
Forceful Assault: The target is also knocked prone. Secondary Attack: Dexterity vs. Reflex, one attack per target
Hit: Deal damage equal to your Dexterity modifier and the
target is knocked prone.
Daring Cleave Scout Attack 7
Forceful Assault: You push the target 1 + Strength modifier
You dart through the melee in a flurry of attacks. squares.
Encounter § Martial, Weapon
Standard Action Close burst 2
Target: Each enemy in the burst LEVEL 9 DAILY EXPLOITS
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage. Club Senseless Scout Attack 9
Cunning Warrior: Add your Wisdom modifier to the damage One brutal blow to your target's head leaves it reeling and
dealt. helpless.
Daily § Martial, Weapon
Standard Action Melee weapon
Eyestrike Scout Attack 7
Target: One creature
Blows to your opponent's head leave its vision swimming. Attack: Dexterity vs. AC
Encounter § Martial, Weapon Hit: 3[W] + Dexterity modifier damage, and the target is
Standard Action Melee weapon stunned (save ends).
Target: One creature Aftereffect: The target is dazed until the end of your next turn.
Attack: Dexterity vs. AC Miss: Half damage, and the target is dazed until the end of your
Hit: 2[W] + Dexterity modifier damage, and the target is blinded next turn.
until the end of your next turn.
Cunning Warrior: After the blindness ends, the target takes a
penalty to attack rolls equal to 1 + your Wisdom modifier until
Systematic Cruelty Scout Attack 9
the end of its next turn. You methodically reduce your enemy to a quivering wreck.
Daily § Martial, Weapon, Reliable
Standard Action Melee weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 3[W] + Dexterity modifier damage, and the target is dazed
and weakened (save ends both).
Taunting Quarry Scout Attack 9 Down In The Dirt Scout Utility 10
You provoke your target into a careless pursuit. Quick reflexes A leap into the air and a sudden distraction let you pull your
leave you safe, but it pays the price for its haste. winged foes down to your level.
Daily § Martial, Weapon Encounter § Martial
Standard Action Melee adjacent Standard Action Close burst 3
Target: One adjacent creature Target: One creature in the burst
Attack: Dexterity vs. Will
Effect: The target is knocked prone. It does not take falling
Hit: Shift up to 6 squares. The target is pulled with you, entering damage even if it normally would.
every square that you exit (and thus precisely mimicking your
path). It provokes opportunity attacks from your allies as if it
had moved. Invulnerable Vigor Scout Utility 10
Miss: Only pull the target 3 squares. Despite their best efforts, your enemies can't slow you down.
Effect: The target grants combat advantage until the end of your Daily § Martial
next turn. In addition, the target cannot shift (save ends). No Action Personal
Abilities which would let it shift are instead moves while it is Trigger: You are affected by the slowed, immobilized, or
affected by this condition. restrained condition
Effect: Immediately end any slowed, immobilized, or restrained
conditions currently affecting you. You are immune to these
Whirling Frenzy Scout Attack 9
conditions until the beginning of your next turn.
You make a sudden dash, raining down blows against everything
in your path.
Daily § Martial, Weapon
Through The Lines Scout Utility 10
Standard Action Melee weapon You ghost past your surprised enemies, who don't even have time
Special: Shift 4 squares as part of the attack, making one attack to react to your presence.
per square of movement
Encounter § Martial
Target: One, two, three, or four creatures
Free Action Personal
Attack: Dexterity vs. AC, four attacks
Effect: Until the end of your turn, you can move through enemy
Hit: 1[W] + Dexterity modifier damage, and the target is
squares as if they were allies. Moving through an enemy's square
knocked prone.
in this way does not provoke attacks of opportunity, though all
Multiple Hits: If a single creature is hit twice, it is also
other movement provokes as normal.
weakened until the end of your next turn. If a single creature is
hit three or more times, it is also dazed until the end of your
next turn.
LEVEL 19 DAILY EXPLOITS
Miss: Half damage, and the target grants combat advantage until
the end of your next turn.
None Shall Pass Scout Attack 19
None of your foes will get past you without a struggle.
LEVEL 10 UTILITY EXPLOITS
Daily § Martial, Stance
Minor Action Personal
Defensive Roll Scout Utility 10
Effect: Until this stance ends, your reach increases by 1 square.
You use the opening of your enemy's attack to find a more In addition, you gain threatening reach 2, and all squares within
advantageous position. your reach are treated as difficult terrain to enemies. At any time
when you hit with an opportunity attack, you may voluntarily
Daily § Martial
end this stance to stun the target (save ends).
Immediate Interrupt Personal
Trigger: An enemy makes a melee attack against you
Effect: Gain a +5 bonus to all defenses against the triggering
attack. Whether the attack hits or misses, you may immediately
shift one-half your speed.