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PART A(10*1=10 MARKS) ANSWER ALL QUESTIONS ALL QUESTIONS CARRY EQUAL MARKS 1.What is refresh CRT? 2.

What do you mean by flat panel display? 3.What is scaling? 4.What do you mean by affine transformation? 5.What is raster scan display? 6.What are halftones? 7.Define 'window' and 'viewport'? 8.What is a segment? 9.What are the applications of splines? 10.What is nonparametric representation? PART B(5*5=25 MARKS) ANSWER ANY FIVE QUESTION ALL QUESTIONS CARRY EQUAL MARKS 11.Write a short note on flat panel displays. 12.Discuss the applications of computer graphics 13.Explain any three two dimensional transformation. 14.What do you mean by axonometric orthographic projections?Discuss. 15.Write short note on scan converting polygons. 16.Explain window to viewport coordinate transformations. 17.Write a short note on BEZIER curves. PART C(4*10=40 MARKS) ANSWER ANY FOUR QUESTION ALL QUESTIONS CARRY EQUAL MARKS 18. Discuss on the following: (a)Input devices (b) Types of printers. 19. Write a short note on 3D transformations. 20.Explain any one circle drawing algorithm with an example. 21.Discuss on the following (a) Antialiasing (b) Frame buffer (c) Z-buffer 22.Discuss Sutherland- cohen line clipping algorithm. 23.Write short notes on the following (a) B-Spline curves (b) Parabolic blended curves

************************************************************************************* Answer ALL questions. All questions carry equal marks. 1. (a) Explain any one method of character generation. Or (b) How are polygons drawn as an extension of line drawing? 2. (a) Obtain from first principles a matrix for two dimensional rotation. Or (b) How are segments created in graphics? 3. (a) What is multiple windowing? Give examples. Or (b) What is echoing? What is its effect? 4. (a) What is a perspective view? How is it obtained? Or (b) What is binary space partition? How is it useful? 5. (a) What is the use of half tones in graphics? Or (b) What is Gamma correction? PART B - [5 x 10 = Marks 50] Answer any FIVE questions. All questions carry equal marks. 6. Describe in detail Breshenham's line drawing algorithm. 7. What are raster techniques? Describe in detail. 8. Explain any one polygon clipping algorithm. 9. What is device handling? Describe an algorithm for device handling. 10. Explain the different 3D transformations in graphics.

11. Describe the painters algorithm. 12. Explain any one shading algorithm in detail. 13. What are fractals? How are fractals used in curve generation? PART A - [5 x 5 = Marks 25] Answer ALL questions. All questions carry equal marks. 1. (a) Explain different primitive operations used in graphics. Or (b) Describe display file structure and display file algorithms. 2. (a) Discuss about scaling and rotation. Or (b) Describe Cohen-Sutherland out code algorithm. 3. (a) Explain input device handling algorithm. Or (b) What is meant by detectability attribute? Explain. 4. (a) Describe rotation about an arbitrary axis in 3D. Or (b) Explain the concept of clipping in 3D. 5. (a) Explain back face removal. Or (b) Describe binary space partitioning. PART B - [5 x 10 = Marks 50] Answer any FIVE questions. All questions carry equal marks. 6. Explain briefly on Master Scan System and how this is used for displaying. 7. Explain the Bresenham's line drawing algorithm and compare with simple DDA. 8. Describe how polygons are represented and how they are fitted, filled with

patterns. 9. Explain briefly on various coordinate transformation and their utilities. 10. Discuss about interactive picture construction techniques. 11. Explain parallel and perspective projection algorithms. 12. Explain about shading algorithms and main uses. 13. Write short notes on: (a) Bezier and fractal curves (b) Cotor tables. Part- A 10 x 1=10 Answer all the questions within 50 words All questions carry equal marks 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. What do you mean by refresh CRT? What is Joystick? What do you mean by translation vector? Give examples of two-dimensional affine transformations. What do you mean by halftones? What is aspect ratio? Define Window and Viewport. Classify the visible surface detection algorithms. What is a spline curve? List advantages of B-Splines over Bezier planes. Part - B 5 x 5=25 Answer any Five of the following questions within 500 words All questions carry equal marks 11. 12. 13. 14. 15. 16. 17. What is flat-panel display? Discuss. Discuss on basic two-dimensional transformations. Write a short note on orthographic projections. With an example explain Bresenhams line drawing algorithm. Discuss on window-to-viewport coordinate transformations. Write a short note on segmented display file. What do you mean by parametric and non-parametric curves? Discuss. Part C 4 x 10=40 Answer any Four of the following questions within 1200 words All questions carry equal marks 18. 19. 20. 21. Explain about the Input devices in computer graphics. Write short note on multiple transformations. With an example discuss any one circle drawing algorithm. Explain Sutherland-Cohen line clipping algorithms.

22. Discuss Backface removal algorithm. 23. Write a short note on Bezier curves.

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