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Title: SETTING PRIORITIES through REBUS GAME CHALLENGE Time Required: 15 minutes Learning Objectives 1.

To experience a rebus word play game in the class 2. To enhance ones mental ability through thought-provoking and words association 3. To be aware of the importance and urgency as factors in Setting Priorities by incorporating it to the Rebus game Activity materials: Set of rebus materials Colored bondpapers (or any colored papers) Timer (any gadget will do) Scoreboard Ballpen/Pencil Double-sided tape (or any available adhesive tape) Orientation We need to set priorities on both goals and actions. A goal is what we hope to achieve; actions are how we achieve our goals. We first ask: "What needs doing? What results do we hope to get?" And then, "What must we do to achieve that end? How are we going to do it?" Sometimes we get involved in an activity for which we're unsure of the goal. This doesn't mean we're not goal-oriented, but it should force us to evolve a goal and decide more specific direction for the activity. If we don't, we'll continue to be busy without a sense of direction or achievement. It may be that we use different strategies in setting priorities but one must consider issues, activities, and even goals according to its relevance/importance and urgency. Though we may have different criteria in setting priorities, still the key factor for it to be successful is that we are consistent in choosing and applying the criteria of achieving it. Instructions: 1. The class will be divided into two (2) groups, and each should provide for their teams name. 2. Each team should select a Runner Representative and a Genius Writer. 3. Each team should be far enough of each other (if possible the teams should be situated at the two corners of the room facing the whiteboard. 4. Facilitator explains a brief description of the game and an example. Game Description: Rebus is a riddle solved by understanding the words/syllables it composed of and depicting the symbols/syllables that suggest the sound of the words or syllables they represent. Rebus puzzles are essentially little pictures, often made with letters and words, which cryptically represent a word, phrase or saying.

This type of game is very thought provoking and requires that one must really use their reasoning skills to obtain the answer. A rebus puzzle uses a combination of words, or words and pictures in order to create a unique puzzle. The words or word and picture combination has to be solved. Sometimes the rebuses can simply words that are placed in a certain way to elicit the meaning of a word or phrase. Many of the rebus puzzles use a picture and a word in order to relay a message such as: FAST FAST FURIOUS FURIOUS which is interpreted as 2Fast 2Furious which is a very popular action movie. There are literally 2 fasts and 2 furious words. So the correct interpretation for this is Too Fast, Too Furious Also, there are rebus puzzles that are spelling based. These types of puzzles may use and images and letters similar to a math problem to reveal a word. For example, a picture of a tire minus the letter t plus the letter f equals fire. These are just a few ways that a rebus puzzle can be used to help students identify words and learn to spell as well. 5. There are two (2) same sets of rebus puzzles in the whiteboard (one intended for each team) and each of the rebus puzzles in a set is labeled with P and T. P represents the allotted points for that particular rebus puzzle and T for the time duration for it to be answered. 6. The rebus puzzle is color-coded according to the time of its expiration of answering. Brown- only up to 0.3 minutes (18 seconds) Orange- 0.7 minutes (42 seconds) Black- 1 minute Yellow- 2 minutes Blue- 4 minutes Red- 6 minutes White- 8 minutes Green- 10 minutes 7. Each of the rebus puzzles has differing points limited up to 50. 8. The moment the facilitator says Go, each teams Runner representative should run to the whiteboard and picks one rebus puzzle at a time-and immediately go back to each respective team to answer it. (Once a rebus puzzle is taken, a team cannot take another rebus puzzle until they answer it and say ACCEPT, or only if they decide to reject it by saying REJECT.) 9. To answer, the Genius Writer must write the teams answer on the blank below the puzzle and say ACCEPT and immediately go at the whiteboard submitting their answer to the facilitator before they can get another rebus puzzle. 10. After 18 seconds, the brown-colored rebus puzzles will be taken from the whiteboard by the facilitator. 11. After 42 seconds, the facilitator takes away the orange-colored rebus puzzle, and so on. 12. The team gaining a higher accumulated score will be declared as the winner and the other a loser. 13. Also note that every unanswered rebus puzzle is worth 5 points deduction to the teams accumulated score.

*The game can also be up to 3 rounds when many rebus puzzles are prepared, and change in the time per round can always be adjusted.

Activity Proper: Experiencing 1. The facilitator gives time for the team to see the set of rebus puzzle in the board and let them think of a strategy of answering it quickly and correctly. 2. The facilitator will guard each teams proper compliance with the instructions 3. Each team member will contribute an idea of interpreting the rebus puzzle. 4. Each participant is expected to be fast and sure of answering each rebus puzzle. 5. Everybody enjoys the game.

PROCESSING Data Gathering Process questions: 1. For the members of the winning teama.) What is the strategy of the team? b.) Were the higher points and lesser time being prioritized? How was it possibly done? c.) What is the essence of prioritizing important and urgent things in accomplishing the goal? 2. For the members of the losing teama.) What made the team lose? b.) What restraints the team from winning? Was it because of different strategy of prioritizing? c.) What should have been done to accomplish the goal? Synthesis The facilitator summarizes the said statements of two teams. With the help of the participants, he forms conceptualizations and generalizations. An appropriate and familiar ideas and theories about Setting Priorities as well could be incorporated in the final say.

Submitted by GROUP 1 Oscar M. Vistar III Antonio Jhon N. Michalle John Harris E. Habin Mart Angelo A. Muring Mark Jeffrey Dalaguan BSMT-3 HC

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