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Use the following stock play magical objects and powers as targets in multiple exemplar training for social problem solving and conflict negotiation. These are designed to be used in Verbal Behavior Natural Environment Teaching (VB NET)/Floortime pretend play sessions, in combination with multiple exemplars of other stock play elements.
Magical Objects
Be sure to specify use limits so that problems are not solved exclusively with magic, and to develop rule-governed behaviors. Magic wand - fairy, witch, wizard or sorcerer Fairy dust glitter in a pretty bottle sealed with super glue, makes people and objects fly, i.e., bed Ruby slippers Water to vanquish the witch Flying carpet, bed or car Magic stone or gem Magic spells & potions and things to potions with toads, eye of newt, hair from the tail of a black cat, candles, jars & bottles, moonlight, starlight, sunlight, oils & ointments, perfumes, herbs, etc. Magic ring Enchanted weapon -- sword, axe, arrow, etc Magic beans Bottled genie (Aladdins lamp) Magic mirror Witchs broom Witches brew for a spell makes spells Fireballs X-ray specs Magic lamp Invisibility cloak