Sunteți pe pagina 1din 10

The barbarians represent the primeval force of

nature. With a cunning born of hunting and skills


honed by hardship, any individual barbarian can
easily outclass most warriors, when they emerge to
take on the forces of progress or chaos it is in the
form of the Tempest, wild, violent and remorseless
Characters
0-1999 Max 3 Chars 0 lords 3 heroes
2000 + Max 4 Chars 1 lords 4 heroes
3000 + Max 6 chars 2 lords 6 heroes
4000 + Max 8 Chars 3 lords 8 Heroes
+ 1000 + 2 max + 1 lord + 2 heroes

Army Size and unit choice Chart


Army Size Core units Special units Rare units
0-1999 2+ 0–3 0–1
2000 + 3+ 0–4 0–2
3000 + 4+ 0–5 0–3
4000 + 5+ 0–6 0–4
+ 1000 +1 min. + 0 – 1 per + 0 – 1 per

Lords
0 ~ 1 King
240 PTS
Two Handed weapon 5+ Invulnerable save
May have two Kurgan shield bearers (See Kurgan Rules) 100 PTS (+1
Save)
Name M WS BS S T W I A LD SV
King 5 8 6 5 5 3 7 5 10 5+
Kurgan 5 6 4 4 4 1 6 2 - 6+

More of a warlord, a barbarian king, rules his


petty realm by sheer force using his
unequalled warrior prowess to enforce his will
0 ~ 1 Battle Auger(Lvl.4)
100
Spear
Makes all Krom subject to Hatred of the enemy and All Kurgan Cause
Terror 6+ Invulnerable save
Name M WS BS S T W I A LD SV

Sage 5 5 3 4 4 1 6 2 9 6+

An ancient and experienced warrior who advises the king,


too old to cause great damage but wise in the ways of the
barbarian wars.
Heroes
Warlord
90
Shield and Hand weapon
Name M WS BS S T W I A LD SV
Captain 5 5 3 4 4 2 5 3 9 6+

Trusted and loyal, the warlords often lead the warbands of


their noble lord
Elites and Special troops
0 ~ 1 Unit of Garthun
Barbarian Cavalry
40 per model, + 18 points for standard bearer, + 9 points for musician +
18 to upgrade one to a bloodblade
Sword, Light Armour, Shield
(Light Cavalry Rules Apply)
Name M WS BS S T W I A LD SV
Garthun * 4 3 4 3 1 4 2 9 4+
Bloodblade * 4 3 4 3 2 4 3 9 4+
Warhorse 8 3 0 3 3 * 3 1 6 *

Garthun are mounted nobles, the King’s brothers, each


Garthun is a powerful warrior in his own right and form a
fast and hard-hitting maelstrom of death when riding in a
warband.
Kurgan
40 points per model
1 – 4 per unit of Krom
Subject to Frenzy
Two Handed weapon (Can strike first)
Act as independent characters
6+ Invulnerable save
Do not need to test for leadership
Name M WS BS S T W I A LD SV
Kurgan 5 6 4 4 4 1 6 2 - 6+

The greatest warriors become known as Kurgan. These


powerful and insane warriors are revered for their sheer
bloodlust and to better a kurgan often takes an army.
0 – 5 Jotun
100
Armed with a huge lump of wood
Do not have Giant special attacks
May work as a unit or join other units
Name M WS BS S T W I A LD SV
Jotun 6 3 3 7 6 6 3 3 6 6+
Sometimes a barbarian is born who grows and grows,
they become know as Jotun, or great one, these giant
warriors often become body guards or champions where
their sheer size and power makes them a formidable
opponent
Rare Units
0 – 1 Pack Master
40 per model
Sword, Light Armour, Shield
May be accompanied by up to 2 Sabretooths at 65pts
Name M WS BS S T W I A LD SV
Packmaster 5 4 3 4 3 1 4 2 9 4+
Sabretooth 5 5 0 5 4 4 3 3 7 *
Sometimes packs of Sabretooths rob a barbarian whelp
and he becomes adopted into the pack. Sometimes this
savage and bestial warrior will return to aid his tribe,
bringing feral carnage to assist him destroy their mutual
foes.
0 – 1 Dragon Blade
800 points
Two hand weapons
Light Armour (Sloughed dragon scales)
Name M WS BS S T W I A LD SV
Dragon 5 4 3 4 3 1 4 4 9 6+
Blade
Dragon 6 8 0 8 8 9 6 9 9 *
Dragons are revered as wise creature by barbarian tribes.
A blade is a solitary warrior who fights to protect his tribe’s
advisor against would be Dragon Slayers. In times of great
need the dragon will repay the favour by bearing his blade
into battle.
0 – 2 mammoth
350 points
Howdah contains 2 slingers and a Mammoth Rider
May transport up to 8 troops into battle
Name M WS BS S T W I A LD SV
Rider & 5 4 3 3 4 2 3 1 7 4+
Slingers
Mammoth 8 3 0 8 8 6 3 5 7 *
The huge elephantine beasts known as mammoths are
hunted for their meat, hides and tusks. They live in vast
herds in the northern wastes sometimes an orphaned
baby is brought into a tribe and reared as a fearsome
weapon of war

0 – 2 Bolt throwers
70 points
Crew has light armour
Uses Normal WFB bolt thrower rules except that once deployed the bolt
thrower cannot be moved except to turn to face.

Name M WS BS S T W I A LD SV
Kern 5 3 3 3 3 1 3 1 7 *
Bolt 7 4
Thrower

Name Range Strength Damage Saves


Bolt 48” 6–1 D3 None
Thrower per allowed
Rank

Barbarian tribal fortresses often have huge bolt throwers


built into their defences. In times of great need these can
be dismantled and built on a battle filed to support the
warhost.
Troops
Kerns
10 points
Spear and throwing axe
Skirmishers
May upgrade one to Musician at + 5 points
May upgrade one to a standard bearer at + 10 points
May upgrade one to leader for + 15 points
May exchange Spear for Longbow (+1 point)
Name M WS BS S T W I A LD SV
Kern 5 3 3 3 3 1 3 1 7 *
Track 5 3 4 3 3 1 3 2 7 *
Master

Kerns are young warriors and experienced trackers; this


combination of wisdom and youthful vigour makes them
perfect for harrying and hampering the enemy.
Krekan
12 points
May upgrade one to Musician at + 5 points
May upgrade one to a standard bearer at + 10 points
May upgrade one to leader for + 10 points
Bow and hand weapon
Skirmishers
Name M WS BS S T W I A LD SV
Krekan * 3 3 3 3 1 3 1 7 6+
Horse 8 * * * * * * * * *
Track 5 3 4 3 3 1 3 1 7 *
Master
Krekan are outriders and messengers. They are born to the saddle and can
use the bow with ease. They do not suffer any penalty for moving and
shooting

Krom
14 Points
Shield and hand weapon
May upgrade one to Musician at + 8 points
May upgrade one to a standard bearer at + 12 points
May upgrade one to leader for + 12 points
Mob Rules
Name M WS BS S T W I A LD SV
Krom 5 4 3 3 4 1 3 1 8 6+
Great 5 4 3 3 4 1 3 2 8 6+
Krom

Krom are the mainstay of any barbarian tribe, they are warriors. Honed and
hardened in many an individual trial and tribal battle they are a force to be
reckoned with.

0 – 5 Gaunt
40 points
Light Armour
Name M WS BS S T W I A LD SV
Gaunt 6 4 3 4 4 4 3 2 9 6+
Bands of Giants and Cyclops roam around the barbarian homelands, often
these become accepted as members of the tribe and in times of great need
are called upon to use their great strength for the tribe.

S-ar putea să vă placă și