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IS
SPACE FANTASY?
BESM Space Fantasy deals with a genre more commonly known as space opera derived from horse opera, which was a genre of melodramatic Western radio shows produced in the rst half of the 20th century. In these horse operas, the good guys wore white, the bad guys wore black, and there was never any angst over the mistreatment of Native Americans. These radio shows were simple both in terms of their morality and their plots. Yet, they proved very popular with their listeners, many of whom yearned for that mythical simpler time when men were men, women were women, and a well-used sixgun could solve any problem. Initially, space opera was applied to any science ction story that took its inspiration from these horse operas by transferring their simplistic morality and linear plots into the future or at least outer space. Soon, the space opera became staples of pulp magazines, where the majority of these stories were rst published. Writers thrilled their fans with exciting futuristic yarns, such as E. E. Doc Smiths Lensmen series, which proved immensely popular with readers of the pulps. In fact, the genre became so popular that most of the science ction lms produced between the 1930s and 1950s (and even the into early 1960s) were space operas in one form or another. Serials like Flash Gordon and Buck Rogers exemplify the genre, with square-jawed heroes, beautiful heroines, dastardly villains, and rocket-nned spacecraft that go whoosh even in the vacuum of space. Like all successful genres, space opera eventually transcended its humble beginnings, transforming itself and all science ction in the process. As new science ction genres came into their own in the 1960s, space opera was used to refer specically to any science ction story of epic proportions, in which huge starships, galactic empires, federations, heroes, and villains took centre stage. Melodrama was another important component of space opera tales and one of the reasons the genre remained immensely popular, despite its no longer being synonymous with science ction as it once was. Like the horse operas before them, space operas exulted in their outlandish plots and over the top action. Although simplistic in many ways, space operas were not necessarily simple-minded. They often included genuine if somewhat muddled scientic speculation. Many readers were rst introduced to the effects of space travel (weightlessness, for example) through these lms and stories, in addition to many other aspects of modern science. Furthermore, space opera slowly began to open readers minds to the possibility of life elsewhere in the universe, even if it is unlikely such life will be hawk-men or rubberylooking lizards. The popularity of space opera laid the groundwork for the general popularity of science ction in contemporary Western (and Japanese) culture. In many ways, science ction is the mythology of the present age and has become an essential part of modern storytelling. Nevertheless, some writers and fans used space opera as a term of derision for any science ction story they considered unbelievable or poorly conceived. New Wave science
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HISTORY
OF A NIME S PACE O PERA From its beginning, anime has had a strong science ctional element. The very rst anime series, Tetsuwan Atom (or Astro Boy in the West) concerned a scientist who built a robot in the image of his dead son. Produced in 1963, the series set off an anime boom and rmly established the connection between science ction and anime. That connection mostly took the form of robots or giant robots, however, exemplied by Brave Rydeen and Mazinger, among others, in the early 1970s.
Around the same time, science ction series began to appear that offered more than just giant robots. The rst of these was Science Ninja Team Gatchaman, known in English variously as G-Force or Battle of the Planets. Produced in 1972, this series is notable both for its use of a team of complementary heroes and its episodic nature, as well as its use of melodrama a key element of space opera. Just two years later, another important milestone in anime space opera occurred with the release of Uchu Senkan Yamato (or Space Battleship Yamato), known in English as Star Blazers. This series became an international success for several reasons. Not only did it adopt many explicit space opera elements (such as the defence of Earth against alien invaders), but it was released in the United States just in time to take advantage the resurgence of interest in the genre after the premier of Star Wars in 1977. From that point on, space opera became an increasingly signicant anime genre, whether on its own or in conjunction with other genres such as mecha, sentai, or even exotic girlfriend. The late 1970s and the early 1980s were a boom time for anime in general, with many new series being produced and distributed, both for the Japanese and North American markets. Unsurprisingly, space opera was at the forefront of this burst of creative energy. Among these were Space Pirate Captain Harlock, Galaxy Express 999, and Queen of 1,000 Years. These series, however, paled in comparison to two others that would rmly establish both space opera and mecha as quintessential anime genres: Mobile Suit Gundam and Superdimensional Fortress Macross. Mobile Suit Gundam combined a sprawling story of an interstellar war with the use of giant robots as armoured ghting vehicles for human pilots. Appearing in 1979, the series
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