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Smartphone Solutions White Paper

Issue Date 2.0 2012-07-17

Change History
Issue1.0 DescriptionThis is the first release. Date2012-07-17 Prepared BySmartphone ecosystem R&D support team Approved ByZhao Qiyong (employee ID: 00119431)

Contents
Change History .................................................................................ii 1 Executive Summary ......................................................................1 2 Challenges on Networks by Mobile Internet Applications ........ 2
2.1 Application Categories and Characteristics ....................................................... 2

2.2 Characteristics of Small-Packet Services (SNS, IM, and VoIP) and their Impact on Networks ................................................................................................ 4 2.3 Characteristics of Video Service and Their Impact on Networks ............................ 5 2.4 Cloud Service Characteristics and Impact on Network ........................................ 6 2.5 Web Applications Characteristics and Impact on Network .................................. 7 2.6 Conclusion .............................................................................................. 7

3 Challenges on Network by Mobile Internet Terminals ................8


3.1 Terminal Capabilities and Challenges on Network .............................................. 8 3.2 OS Development and Challenges on Network ................................................ 10 3.3 Conclusion ............................................................................................ 11

4 Solutions ...................................................................... 12
4.1 E2E Solutions ........................................................................................... 12
4.1.1 Problem Description.................................................................... . 12 4.1.2 Solutions.....................................................................13

4.2 PS Solutions ............................................................................................ 14


4.2.1 Problem Description.....................................................................14 4.2.2 Solutions.....................................................................17

4.3 UMTS RAN Solutions ................................................................................ 18


4.3.1 Problem Description .......................................................................... 18 4.3.2 Solutions ................................................................................. 20

4.4 LTE Solutions .................................................................................23


4.4.1 Problems Description ........................................................................ 23 4.4.2 Solutions ................................................................................. 24

5 Summary ...................................................................... 29
5.1 Challenge Overview ................................................................................ 29 5.2 Solutions and Suggestions ............................................................................30

A Acronyms and Abbreviations .....................................................32 B Reference ...................................................................... 37 C Contributors ......................................................................38

Figures
Figure 3-1 Traffic volumes for each mobile operating system ................................................... 10 Figure 4-1 Signaling load on wireless networks by different applications over iOS and Android .......... 12 Figure 4-2 Signaling load differences from a network with Huawei equipment ............................. 13 Figure 4-3 Repeated activation request impacts on network activations and KPI ........................... 14 Figure 4-4 Unexpected signaling impact due to firewall faults ................................................. 15 Figure 4-5 PDP update Procedure Triggered by IU/RAB Release Signaling .................................... 15 Figure 4-6 PDP update due to Service Request messages ....................................................... 16 Figure 4-7 Comparison of paging volumes between CS domains and PS domains in operator M network ............................................................................................................................. 16 Figure 4-8 Small packets for smartphones ......................................................................... 19 Figure 4-9 Access signaling increases due to frequent services of smartphones ............................. 19 Figure 4-10 Decreased efficiency in air interface under MBB model ........................................... 20 Figure 4-11 Signaling flow during a data transmission process before the PCH function and the Enhanced Fast Dormancy function are enabled ................................................................................ 21 Figure 4-12 Signaling flow during the transmission process of a big data packet after the PCH function and the Enhanced Fast Dormancy function are enabled ......................................................... 21 Figure 4-13 Signaling flow during the transmission process of a small data packet after the PCH function and the Enhanced Fast Dormancy function are enabled ......................................................... 21 Figure 4-14 UE always-online solution in LTE ..................................................................... 25 Figure 4-15 Signaling-control solution for users with high mobility during handovers in LTE networks .. 26 Figure 4-16 Dynamic DRX solution in LTE networks ............................................................. 27 Figure 4-17 Service-based differentiated control solution in LTE Networks .................................. 28

Tables
Table 2-1 Mainstream mobile Internet categories and characteristics .................................................. 2 Table 2-2 Impacts and solutions ........................................................................................... 7 Table 3-1 3GPP capabilities for typical smartphones ...................................................................... 8 Table 3-2 Screen resolution and video capability for typical smartphones ........................................ 9 Table 3-3 Background behaviors for screen off between iOS and Android devices ............................ 11 Table 3-4 Terminal chips supporting 3GPP Release 8 fast dormancy .................................................. 11 Table 5-1 Impact of mainstream mobile internet services................................................................ 29 Table 5-2 Impact of Smartphone on the network.......................................................................... 30 Table 5-3 Solution overview (based on 3GPP Release 8 protocol and earlier versions) ................. 30

1 Executive Summary
The quickly development of Smartphone energizes the weary mobile Internet. The same as the innovative traditional Internet, Smartphone is blossoming freely and have been widely used in our daily life, learning, and working. Based on function attributes and data packet features, mobile Internet applications are categorized into instant messaging (IM), voice over IP (VoIP), streaming, social networking services (SNS), web browsing, cloud, email, file transfer, gaming, and machine-to-machine (M2M) dialog. The mobile Internet applications can also be classified in other ways. The 3GPP protocol was defined to meet the requirements of persistent connection and peak throughput at initial stage. However, various Internet applications generate traffic models which are extremely different from traditional voice services. These traffic models bring severe challenges for the 3GPP protocol. Major changes in traffic characteristics are the increases in small packets, short connections, signaling and data traffic, and abnormal traffic. For Universal Mobile Telecommunications System (UTMS) networks in idle status, all these changes lead to sharp increases on signaling and other system resource load. They also bring severe threat on network performance, and affect application data throughput capability and network profitability in the long run. For the healthy development of mobile broadband (MBB) in the long term, developers are all seeking methods to achieve improvements for technique standards, existing networks, and smartphones. Developers are considering improvements in the following aspects: For standard design, the factors, such as small packets, bearer efficiency, network architecture, and protocol layer optimization are considered. For existing networks, original traffic models for reference are changed, software, hardware and parameters are reconfigured, and new features are enabled. For Smartphone and applications, a win-win situation is expected between network resource consumption and user experience. This paper proposed solutions and suggestions targeting at identified problems caused by smartphones and applications in deployed UMTS and LTE networks based on 3GPP Release 8 and earlier versions. These solutions cannot replace network reconstructions or capacity expansion to meet the requirements of increasingly growing subscribers, signaling and data traffic.
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2 Challenges on Networks by Mobile Internet Applications


2.1 Application Categories and Characteristics
Mobile Internet is the combination of mobile communications and Internet. Mobile communications and Internet have gained their own great achievements. However, their terminal modes, network architectures, application categories, and user behaviors differ obviously. If the Internet mainly providing data service is integrated into mobile communications which provide voice service, great impacts are inflicted on network resource efficiency, capacity, and signaling. With the development of mobile Internet in recent years, its service categories and characteristics are different from traditional Internet. Table 2-1 describes the categories of current mobile Internet and their main characteristics. Table 2-1 Mainstream mobile Internet categories and characteristics Category
IM VoIP Streaming SNS Web Browsing Cloud

Description
Sending or receiving instant messaging Audio and video calls Streaming media such as HTTP audios, HTTP videos, and P2P videos Social networking sites Web browsing including wireless access protocol (WAP) page browsing Cloud computing and online cloud applications Mails including webmail, Post Office Protocol 3 (POP3), and Simple Mail Transfer Protocol (SMTP) File transfer including P2P file sharing, file storage, and application download and update Mobile gaming such as social gaming and card gaming Machine Type Communication

Typical Application
Whatsapp, Wechat, iMessage Viber, Skype, Tango, Face Time YouTube, Youku, Spotify, Pandora, PPStream Facebook, Twitter, Sina Weibo Typical web browsers are Safari and UC Browser Siri, Evernote, iCloud

Characteristic
Small packets, less frequently Small packets, continuously Big packets, continuously Small packets, less frequently Big packets, less frequently Big packets Big packets, less frequently

Email

Gmail

File Transfer

Mobile Thunder, App Store Angry Birds, Draw Something, Words with Friends Auto meter reading, mobile payment

Big packets, continuously Big packets, less frequently Small packets 2

Gaming M2M

The preceding features are defined as follows: If packet per second (PPS) is greater than 20, the data is transmitted continuously. If PPS is less than 10, the data is transmitted less frequently. A data packet larger than 1000 bytes is defined as a big packet. A data packet less than 600 bytes is defined as a small packet. Main traffic volume for mobile Internet is used for web browsing, and the rest is used for streaming media and file transfer. Mobile Internet is widely deployed and the traffic rate increases. Smartphones are equipped with more functions. Mobile streaming media services will be widely used and the main traffic volume will be occupied by video service. Instant communications with text, voice, and video are more preferable, and network access becomes more frequently. Meanwhile, the technique Hypertext Markup Language (HTML5) becomes increasingly mature. Cloud service will replace traditional web browsing and file transfer as the dominant player. The smartphones for mobile Internet become small and diverse. More and more smart machine terminals and M2M services, such as smart electrical household appliances, auto meter reading, and mobile payment come into being.

2.2 Characteristics of Small-Packet Services (SNS, IM, and VoIP) and their Impact on Networks
Small packet services on mobile Internet consist of SNS, IM, and VoIP. Depending on the traffic conditions, small packets are divided into intermittent small packets and continuous small packets. Intermittent small packets, continuous small packets and their impact on networks are analyzed in the following. Factors leading to intermittent small packets include the following items: Short messages with little information, such as friends presence update, text chatting, and IM Periodic keep alive messages, for example, keep alive messages for connections between servers and subscribers For these messages with less than 2000 bytes total traffic and less than 20 packets, the transmission duration is less than 3s, and the interval is 30s to 40 minutes periodically. On one hand, these messages lead to frequent RRC status switches. The RRC status switches from IDLE/PCH to FACH/CELL_DCH frequently. Service requests and IU releases become more frequent, which bring great signaling impact on RAN and PS network terminals. On the other hand, the data transmission duration is short. Radio channels remain in the CELL_DCH status for a long period of time due to an inactive timer, which is a waste of radio channel resources. Servers maintain network connections with clients. When the clients send requests, servers send notifications to receive ends. Paging messages are generated over the network and air interface. If emergencies occur or timed messages are required, servers send messages to large numbers of smartphones in the network at the same time. This inflicts severe impact on paging. Continuous small packets are mostly generated in audio calls and video calls in VoIP applications. During a call, the packet interval is 40 ms to 60 ms and the length of a packet is smaller than 300 bytes (100 bytes for an audio packet and 300 bytes for a video packet). The forwarding performance of a network terminal is calculated using the packet length of 500 bytes. Too many small packets lead to unqualified forwarding. Packet aggregation can eliminate the impact of small packets on networks. The following mechanisms are used to eliminate the impact of small packets on networks. NSRM: Requests from multiple applications are delayed for a certain period of time and then sent together. APNS, C2DM: One application manages notifications of all applications.
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2.3 Characteristics of Video Service and Their Impact on Networks


YouTube, Netflix, and Youku provide Over the Top (OTT) services that use HTTP to transfer video traffic. Compared with the User Datagram Protocol (UDP)-based Real-time Transport Protocol (RTP) used by desktop video, HTTP can achieve firewall traversal using a proxy server. HTTP can also facilitate adaptation to radio network environment changes using the gateway caching technique. HTTP progressive steaming and HTTP adaptive streaming protocols are typically used for video transfer. HTTP adaptive streaming protocols include Apple HTTP Live Streaming (HLS), Microsoft HTTP Smooth Streaming (HSS), and 3GPP Dynamic Adaptive Streaming over HTTP (DASH). In these protocols, all files are downloaded using HTTP. The file size depends on a video's bit rate and duration. The typical value ranges from a few hundred KB to tens of MB. In the downlink, all are big IP packets with more than 1400 bytes. In the uplink, TCP ACK and HTTP Get packets are transmitted. Large bandwidth is required for downloading data from the server with best effort. Subscriber experience for video services is determined by buffering performance in clients. The download speed in the buffer area determines the time a subscriber has to wait before a video is played and the number of pauses during video playing. For video transmitted over UDP, UDP packet loss can prevent pauses during video playing. However, pixelation occurs. For HTTP video transmitted over TCP, if TCP packets are lost in networks, servers retransmit these packets. The TCP throughput decreases, and the download rate of the client decreases. The pause duration prolongs. Videos transmitted using HTTP contain a great deal of information, and large bandwidths are required. The following options can be used to mitigate these problems. Pacing: reduces the transmission rate to an appropriate level to fulfill the display of the video and reduces downloaded buffering capacity for clients to prevent bandwidth waste. Code adapting: Video transcoding based on smartphone screen size and network bandwidth can reduce the bit rate of video signals. Caching: caches the data at the network side to improve video delivery rate and reduce transmission traffic.

2.4 Cloud Service Characteristics and Impact on Network


Cloud services include infrastructure as a service (IaaS), platform as a service (PaaS), and software as a service (SaaS). Common subscribers typically use SaaS services. One category of SaaS is uploading data to network for computing in the cloud, such as Siri and Google voice search. Another category is online interaction and synchronization, such as Evernote. More uplink traffic would be generated with the first category of cloud service. With telecommunications evolved from narrowband to broadband, from wireline access to radio access, information uploading becomes more and more convenient. Cloud computing with strong capabilities replaces local computing. Local data is transmitted to the cloud for computing, and then the cloud sends back the calculation results. More uplink traffic is generated when the application transmits data to the cloud. Tests show that 10 KB to 20 KB uplink traffic is generated for every one Siri service or other voice input. However, the downlink traffic is about 2 KB to 20 KB. With the popularity of SaaS, the network traffic models in the future will change. Terminal specifications and network deployment must be prepared in advance. Abundant uplink traffic enables swift response to the information that subscriber inputs, which fulfills better subscriber experience. For PaaS, frequent data backup and synchronization between the terminal and cloud lead to more bandwidth demand on the network. The applications manage the subscriber contents and save them on the data center server. When the contents are visited, applications obtain the latest data from the data center server. Subscribers are not aware that the data is saved in local disks or on the network. Each operation on terminals (login, adding contents, query, and modification) causes one time of data backup and synchronization. For networks, these operations generate more frequent synchronizations and more traffic volume. Local buffer and background synchronizations effectively improve subscriber experience and network friendliness. The optimal network can be selected to enhance data synchronization efficiency and prevent the pause during subscriber operations.

2.5 Web Applications Characteristics and Impact on Network


Web browsing service is most widely used on mobile Internet at present. Most mobile phone browsers send requests with HTTP to download HTML web pages from a web server. The HTML web pages are parsed and shown on mobile phones. The data volume transmitted over mobile phone browsers is equal to that over personal computer browsers, and data distortion never occurs. Mobile phone browsers, such as Opera Mini and UCWEB browse web pages with a third-party agent server. A mobile phone sends a browsing request to the third-party server. The third-party server connects the mobile phone and the website. The website transmits data to the third-party server. The thirdparty server compresses the data and generates smaller pages with less traffic volume for the mobile phone browser. The mobile phone browser parses the compressed data and displays it on the screen. In this mode, the data transmission volume is smaller, but data distortion occurs. HTML5 provides browsers with overall applications using the technologies of Canvas, WebSocket, Storage, Audio, and Video. Most local programs function appropriately. Web-based applications bring great impact on network traffic volume and behaviors. Therefore, subscriber service usages and commercial modes change, which leads to greater impact on telecommunications industry.

2.6 Conclusion
Table 2-2 describes mobile Internet impact on networks and relative solutions. Table 2-2 Impacts and solutions
Impact
Signaling

Cause
Uplink small packets, including keeping alive and status query messages Checks the updates with periodic polling

Solutions
Qualcomm Network Socket Request Manager (NSRM) Push mechanisms in the operating system, including Apple Push Notification Service (APNS) and Cloud to Device Messaging (C2DM) Compressions such as UCWEB Adaptive content protocols, including HTTP and Live Streaming Local cache

Capacity and subscriber experience

The transmission contains a large amount data.

3 Challenges on Network by Mobile Internet Terminals


3.1 Terminal Capabilities and Challenges on Network
With development of mobile internet, network capabilities and smartphone capabilities are changing quickly. Nowadays, most smartphones comply with 3GPP Release 6, and only some comply with 3GPP Release 7 or Release 8. The number of smartphones for LTE is increasingly growing with rapid deployment of LTE networks. Table 3-1 describes the 3GPP radio access capabilities for typical smartphones (in time sequence from left to right). Table 3-1 3GPP capabilities for typical smartphones
Capability iPhone 4 (iOS4.2) iPad 2 (iOS4.2)
HTC HD7 (Windows phone7) Nexus S (Android2.3)

iPhone 4S (iOS5)

Lumia 800 (Windows Galaxy S II HD New iPad Phone 7.5 LTE(Android4.0) (iOS5.1) Mango) Qualcomm MSM8255 Qualcomm MSM8660 Qualcomm MDM9600

Chip

Infineon X-Gold 618 R6

Qualcomm MDM6610

QSD8250

1GHz Hummi ngbird R6 Cat.8 7.2 Mbps Cat.6 5.76 Mbps No

Qualcomm MDM6610

3GPP HSDPA

R6

R6 Cat.8 7.2 Mbps Cat.5 2.0 Mbps No

R6

R6

R7

R8 Cat. 24 42 Mbps

Cat.8 - 7.2 Cat.8 - 7.2 Mbps Mbps Cat.6 Cat.6 5.76 Mbps 5.76 Mbps No No

Cat.10 Cat.10 Cat.14 14.4 Mbps 14.4 Mbps 21.1 Mbps Cat.6 5.76 Mbps No

HSUPA

Cat.6 Cat.6 Cat.6 5.76 Mbps 5.76 Mbps 5.76 Mbps No Yes Yes

LTE

More and more smartphones support HSPA+ features like 64QAM, multi input and multi output (MIMO), continuous packet connectivity (CPC), and enhanced Cell_FACH. The new iPad compliant with 3GPP Release 7 has a downlink capability of Cat. 14 Mbit/s to 21.1 Mbit/s. The new iPad supports DC-HSDPA feature in Release 8, with a downlink capability of Cat. 24 Mbit/s to 42 Mbit/s. What's more, new iPad also supports HSPA+ and LTE Cat.3. Smartphone screen size and resolution have been improved rapidly. Lumia 800 screen resolution is 480 x 800 pixels, and the screen resolution for the latest Samsung terminal is 720 x 1280 pixels. New iPad screen resolution reaches 1536 x 2048 pixels. All mainstream devices support 1080P@30fps video
display.

The computing capability and multi-radio capability for smartphones develop quickly, and their screen becomes larger and larger. Mobile Internet applications shift from email to abundant services, such as web browsing, instant messaging, SNS, VoIP, cloud service, video on demand, and live cast. Table 3-2 describes the screen resolution and video capability for several new smartphones.

Table 3-2 Screen resolution and video capability for typical smartphones
Lumia 800 (Windows Phone 7.5 Mango) 480 x 800 pixels, 3.7 inches (~252 ppi pixel density) 720P@30fps Galaxy SII HD LTE Android4.0 720 x 1280 pixels, 4.65 inches (~316 ppi pixel density) 1080P@30fps New iPad (iOS5.1) 1536 x 2048 pixels, 9.7 inches (~264 ppi pixel density) 1080P@30fps

Screen resolution

Video capability

For web browsing and video playing services, higher screen resolution leads to increases in traffic volume. Power consumption has been a bottleneck for smartphones all along.

3.2 OS Development and Challenges on Network


The most widely used operating systems for smartphones are Apple iOS, Google Android, and Microsoft Windows Phone. Figure 3-1 shows network traffic volumes for each mobile operating system. From January, 2011 to May, 2012, iOS devices accounted for more than 50% of the network traffic volume, and even up to 60% sometimes. From January, 2011 to May, 2012, the network traffic volume increased steadily from 15% to 20% of the total. Windows Phone followed behind with a traffic volume accounting for less than 5%. Figure 3-1 Traffic volumes for each mobile operating system
70.00% 60.00% 50.00%

iOS Android

40.00%

Java ME
30.00%

BlackBerry
20.00%

Symbian
10.00% 00.00% July, 2011 August, 2011 September, 2011 October, 2011 November, 2011 December, 2011 January, 2012 February, 2012 March, 2012 April, 2012 May, 2012

Other

Source: netmarketshare Based on mature iOS and software on protocol stack, Apple devices provide services of fast dormancy, being online permanently, and push notifications. The network resource utilization and user experience of push services due to permanent online requirement are different for iOS and Android devices. For iOS, background applications do not generate cellular data flows. The heartbeats of background services are regarded as those for Apple push server. These services are in the deactivated status. For Android, most background services have a single heartbeat. The unified heartbeat mechanism in iOS reduces the frequent network connection requests and disconnection signaling during screen off. Table 3-3 describes the comparison of background behaviors for screen off between iOS and Android devices.

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Table 3-3 Background behaviors for screen off between iOS and Android devices
Background Behavior
QQ

Android OS
Heartbeat cycle: 540s Double heartbeats: one with cycle of 285s, and the other with a cycle of 900s Heartbeat cycle: 3600s Heartbeat cycle: 900s No heartbeat Gtalk cycle: 28 minutes No heartbeat

iOS

Whatsapp

No interaction if heartbeat stops in 15 minutes of screen off No heartbeat No heartbeat No heartbeat Heartbeat cycle adaptive to firewall aging time: 30 minutes 2

Facebook Twitter Sina microblog OS heartbeat Number of interactions per hour

30

Network connection requests for iOS and Android are 2 and 30 respectively in one hour according to Table 3-3. When the terminal is in the connected status but without push messages, the number of connections for devices Android operating system is 15 times of that for devices using iOS operating system. Frequent connection requests from devices with the Android operating system bring congestion for network.

3.3 Conclusion
Due to short connection duration and large power consumption, chip suppliers, including QCT, STE, Renesas, and Intel provide chips with fast feature for smartphones. Huawei launched Ascend P1 mobile phone in January, 2012. The U9201L and U9501L customized by operators are launched in 2012. All these mobile phones support the 3GPP Release 8 fast dormancy feature. Table 3-4 Terminal chips supporting 3GPP Release 8 fast dormancy
Chip Vendors
Fast dormancy

QCT Support

Renesas Support

STE Support

Moto Partially support

Icera Support

Intel (Infineon)

MediaTek

Support

Support

For frequent access requests generated by background behaviors, the C2DM and push services are added to Android 2.2. However, these mechanisms have not been widely applied in current applications.

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4 Solutions
To embrace the development of mobile Internet and Smartphone capabilities, Huawei provides innovative solutions for end to end (E2E), PS core network, UMTS RAN, and LTE based on network characteristics and protocol standards.

4.1 E2E Solutions


4.1.1 Problem Description
Heartbeat messages for most smartphone applications maintain connections with servers and update their status. Many Applications adopt small heartbeat intervals to update the status. Frequent heartbeats together with smartphone fast dormancy feature are the root cause of massive signaling on wireless networks, as shown in Figure 4-1. Figure 4-1 Signaling load on wireless networks by different applications over iOS and Android Signaling Times per Hour by iOS App
70.00 60.00 50.00 40.00 30.00 20.00 10.00 0.00 17.31 4.00 15.00 57.14 65.45

Signaling Times per Hour by Android App


140.00

Source : Huawei mLAB

120.00 100.00 80.00 60.00 40.00 20.00 0.00

120.00

20.00

15.00 4.00 2.00

12.00

Source: Huawei mLAB In actual network applications, some applications generate large amount of signaling. A certain VoIP causes more than 300 signaling messages over an Android terminal per hour. Figure 4-2 shows Service Requests per user at busy hour.

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Figure 4-2 Signaling load differences from a network with Huawei equipment
1000 950 900 850 800 750 700 650 600 550 500 450 400 350 300 250 200 150 100 50 0 1 2001 4001 6001 8001 10001 12001
493 504 505 532 541 547 549 607 616 641 742 858 899

Too frequent signaling brings too much load to wireless and core network equipment.

4.1.2 Solutions
Some optimizations can be adopted for networks and devices to reduce Service Request messages and network overload. URA/CELL_PCH Fast dormancy saves batteries for smartphones if no data is transmitted. Terminals in URA/CELL_PCH status can stay connected to radio networks, and power consumption reduces. In this status, even frequent interactions of heartbeat and service data do not cause too many radio connections and releases. Enhanced fast dormancy enables the network to keep smartphones in URA/CELL_PCH status more effectively. Enhanced fast dormancy requires mutual supports and cooperation from chip suppliers, terminal providers, and wireless networks. Optimized Heartbeat Mechanism Smartphone application providers and developers must consider wireless network characteristics to reduce the too frequent heartbeats. Therefore, the impact on networks is decreased and terminal power consumption is lower. Network Control on Signaling from Terminals For terminals incapable of URA/PCH_CELL, wireless network controls their behaviors to reduce impacts on signaling. The core network and radio access network can be united together to control signaling. The core network identifies the terminals with signaling impact, and the radio access network controls the terminal signaling.
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S e r v i c e r e q ue s t p e r us e r @B H

Service requestper user@BH

User ID
14001 16001 18001 20001 22001

Proposals: In the short term, the URA/CELL_PCH can be applied to reduce overall network signaling. Subsequently, the network control on signaling from terminals can be applied to ensure network security and reliability. In the middle- to long-term, the optimized heartbeat mechanism can be applied to control signaling from the service source.

4.2 PS Solutions
4.2.1 Problem Description
PS-PB1: Repeated Activation Request Signaling
Smartphones must be online permanently, and they keep attempting activations if any failure occurs. For activation failures due to network faults, smartphones continuously attempt to be activated, so that services can be activated once the network equipment recovers. On live networks, network equipment faults seldom occur. Activation failures are mostly caused by incorrect terminal configurations, absence of subscription, and lack of call cost. If such failures occur, services cannot be activated in a short period. Repeated activation request signaling leads to extensive unnecessary signaling load. Repeated activation request signaling is generated when activation fails. Many repeated activation requests are accompanied with activation failures, and therefore activation success rate decreases. On networks of operator T, repeated activation request signaling caused by activation failures accounts for 98.76% of total signaling. Total activation success rate is lower than 3% as shown in Figure 4-3. Figure 4-3 Repeated activation request impacts on network activations and KPI
PDP Activation Success Rate (%) (Blackberry.net)
2,500,000 25.00%

PDP Activation Req 1.24%

2,000,000

20.00%

1,500,000

15.00%

1,000,000

10.00%

PDP Reactivation Req 98.76%


TPTAL Success Rate(%)

500,000

5.00%

0
20 10 -1 220 5 00 10 -1 220 5 01 10 -1 220 5 02 10 -1 220 5 03 10 -1 220 5 04 10 -1 220 5 05 10 -1 220 5 06 10 -1 220 5 07 10 -1 220 5 08 10 -1 220 5 09 10 -1 220 5 10 10 -1 220 5 11 10 -1 220 5 12 10 -1 220 5 13 10 -1 220 5 14 10 -1 220 5 15 10 -1 220 5 16 10 -1 220 5 17 10 -1 220 5 18 10 -1 220 5 19 10 -1 220 5 20 10 -1 220 5 21 10 -1 220 5 22 10 -1 25 23

0.00%

Source : Asian Operator T

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If unexpected network faults occur, repeated activation requests cause severe network overload. The AAA server cannot be reached due to operator B firewall faults, and many activations fail. A large number of terminals send repeated activation requests and generate signaling about five times more than that in normal conditions. The wireless network is overloaded as shown in Figure 4-4. Figure 4-4 Unexpected signaling impact due to firewall faults

Firewall breakdown

PS-PB2Smartphone Signaling Impacts on GGSN in Direct Tunnel Networking Mode


In direct tunnel networking mode, IU Release and Service Request messages trigger a PDP update procedure over the Gn interface. The serving GPRS support node (SGSN) and gateway GPRS support node (GGSN) process related signaling. The details are shown in Figure 4-5 and Figure 4-6.
Figure 4-5 PDP update Procedure Triggered by IU/RAB Release Signaling

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Figure 4-6 PDP update due to Service Request messages

Frequent data services and fast dormancy for smartphones cause many IU releases and service requests. On a common network, the signaling impacts the RNC and SGSN. In direct tunnel networking mode, the signaling has more impact on the SGSN, and the impact even spreads to the GGSN.

PS-PB3: Continuous Paging Signaling Increases


The push notifications from smartphones bring growing paging. On networks of Asian operator M, for example, the paging volume in circuit switched (CS) domain remains stable in ten months. However, the paging volume in packet switched (PS) domain increases by three times. See Figure 4-7 for more information. Paging is implemented in a large coverage area, with nearly one hundred cells or base stations involved. The growing paging volume brings heavy load for wireless network and paging channel congestion occurs. Figure 4-7 Comparison of paging volumes between CS domains and PS domains in operator M network

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4.2.2 Solutions
For the problems described in section 4.2.1 "Problem Description", PS core network provides solutions to reduce signaling impacts on networks from the following aspects. Configure the network to control terminal behaviors to prevent repeated activation requests and unexpected signaling. Do not apply the direct tunnel networking mode for terminals using huge signaling volume, so as to reduce the impact on networks. Use intelligent paging in LTE networks.

PS-SLT1: Repeated Activation Request Controls


For repeated activations, the network can form fake activations by using certain cause values, and even separate subscribers to reduce impacts on networks. Terminal providers must process the rejected cause value delivered by networks, and standardize terminal behaviors. Terminal providers, network equipment suppliers, and operators can discuss terminal behaviors jointly and provide optimization proposals. T3446 timer is introduced as the backoff timer in 3GPP Release 10. Therefore, the network can control terminal behaviors and reduce signaling impacts. If repeated activations are detected, the network can use the timer to control the waiting time of terminal. Proposals: For GU networks, the network side controls repeated activations to reduce the impacts on existing networks. For LTE networks, if 3GPP Release 10 is realized, repeated activation control is based on backoff timer.

PS-SLT2: PS Smart Direct Tunnel


In direct tunnel networking mode, appropriate signaling load planning for GGSN must be used to prevent network overload. The SGSN identifies signaling from terminals and traffic volume, and uses direct tunnel solutions flexibly to reduce signaling impacts on the GGSN. Direct tunnel is not used for terminals with frequent signaling. Direct tunnel is only available to some specific terminals such as USB Dongle, which can be determined based on international mobile equipment identity (IMEI).
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Proposals: Appropriately evaluate and plan the GGSN based on the direct tunnel solution and traffic models. Operators determine whether to apply the direct tunnel solution based on network traffic volume and signaling.

PS-SLT3: LTE Intelligent Paging


With continuous increases of paging volume, intelligent paging is introduced to narrow the paging areas and reduce network paging load. Intelligent paging in LTE networks are fulfilled by PS network and LTE radio access network. The UMTS is achieved in RAN side. For LTE intelligent paging, paging controls differ for smartphones with different mobility. Paging in a single eNodeB is used for smartphones with small mobility. Paging -in multiple eNodeBs in a TA or TAL is used for smartphones with large mobility. LTE radio paging load and paging success rate can be balanced. Proposals: Use intelligent paging for LTE networks to reduce paging loads for wireless networks.

4.3 UMTS RAN Solutions


4.3.1 Problem Description
UTRAN-PB1: Increase in Access Request Signaling
Small packets are mostly transmitted in smartphone services. Smartphones are frequently synchronized with Internet server in short cycles. Large numbers of PS services are generated and each has small data volume as shown in1 Figure 4-8. For power saving, some smartphones send signaling connection release indication procedure (SCRI) to RNC release RRC connection. Each small packet transmission must experience RRC connection, synchronization of PS data, and release of RRC connection. Frequent connections and releases lead to access signaling storm as shown in Figure 4-9. Frequent services for smartphones cause large signaling volume. The RNC must process more signaling, and the LBBP CPU usage increases. Some operators do not take measures to tackle smartphone signaling storm. Overloads for RNCs and eNodeBs affect the network stability.

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Figure 4-8 Small packets for smartphones


Signalling activity Data activity

Smartphone Legacy UE

Time
Figure 4-9 Access signaling increases due to frequent services of smartphones

35000000 30000000 25000000 20000000 15000000 10000000 5000000 0 2010-6-22 2010-7-21 2010-8-3 2011-4-11 2011-4-12 2011-4-18 2011-4-19

UTRAN-PB2: Paging Signaling


The paging due to push services of smartphones affect PS core network and wireless network. In UMTS, Paging Area is the entire location area, routing area, and UTRAN registration area. If UEs in idle/URA_PCH status receive paging, about 1000 cells can receive the paging. The increasing number of these UEs leads to paging channel congestion, high paging drop rate,

UTRAN-PB3: Decreased Efficiency in Air Interface


Small packets for smartphones lead to signaling impact and decreased efficiency in air interface. Small packets are characterized by small data volume, short duration, frequent transmissions, and long online time. When data transmission ends, enhanced dedicated channel (DCH) resources are released only after inactive timer expires. Therefore, large numbers of UEs stay in CELL_DCH status. Uplink and downlink power is consumed on dedicated signaling channels, high speed dedicated physical control channel (HS-DPCCH), and E-DPCCH. Decreases in data transmission power lead to decreases in cell throughput and air interface efficiency. For cells under full load, an average of 40 High Speed Downlink Packet Access (HSDPA) users are online. The HSDPA throughput is less than 1 Mbit/s, and only 30% power is used for data transmission. The air interface efficiency is low.
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Figure 4-10 Decreased efficiency in air interface under MBB model


HSDPA TOP Average Throughput VS.HSDPA.UE.Mean.Cell

4.3.2 Solutions
In the UMTS RAN, the following measures are taken to solve the typical network problems mentioned in section 4.3.1: Reduce activation request signaling, enable the control of smartphones state transition on the network side, and enhance common channels to avoid impact on the network caused by repeated activation request signaling. Implement hierarchical paging, narrow the paging area, and reduce the paging signaling in air interfaces. Improve the air interface utilization efficiency by control channel overhead reduction and smart state transition.

UTRAN-SLT1: Solution to the Signaling Storm in UTRAN


The PCH function and the Enhanced Fast Dormancy function can be used to reduce the number of RRC access signaling. If the Enhanced Fast Dormancy function is enabled, the RRC will not be released after the RNC receives the SCRI signaling sent by the smartphone. Instead, the smartphone is transferred to the CELL_FACH/PCH. The amount of RRC signaling is therefore greatly reduced. Figure 4-11 shows the signaling flow during a data transmission process before the PCH function and the Enhanced Fast Dormancy function are enabled. Figure 4.12 shows the signaling flow during the transmission process of a big data packet after the PCH function and the Enhanced Fast Dormancy function are enabled. Figure 4.13 shows the signaling flow during the transmission process of a small amount of data after the PCH function and the Enhanced Fast Dormancy function are enabled.

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Figure 4-11 Signaling flow during a data transmission process before the PCH function and the Enhanced Fast Dormancy function are enabled

Old PS procedure

Figure 4-12 Signaling flow during the transmission process of a big data packet after the PCH function and the Enhanced Fast Dormancy function are enabled

New PS procedure- P2F2DF2P(Big Data Packet)

Figure 4-13 Signaling flow during the transmission process of a small data packet after the PCH function and the Enhanced Fast Dormancy function are enabled

New PS procedure- P2F2P(small Data Packet)

Proposals: In the short term, the PCH function and the Enhanced Fast Dormancy function is used to reduce the impact of signaling storm. In the long term, enhanced common channel can be used to reduce the number of network access-related signaling and reduce the impact of signaling storm.
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UTRAN-SLT2: UTRAN Hierarchical Paging


Enable the hierarchical paging function to narrow the paging area and reduce the paging load of the UMTS network. For example, paging is firstly performed in the cell where the activity of the smartphone recently took place. If the paging fails, the RNC pages the smartphone in the entire location area (LA), routing area (RA), or UTRAN registration area (URA). Proposals: Enable the hierarchical paging function to reduce the paging load of the UMTS network.

UTRAN-SLT3: Air Interface Efficiency Improvement in UTRAN Networks


Reduce the control channel power by control channel overhead reduction and interference reduction, so that most of the power in the cell can be used to transmit data. For example, the uplink CQI feedback period can be adjusted dynamically based on the cell load or service characteristics and the DPCCH power offset can be adjusted based on the cell load auto negotiation function; using CCPIC technique can reduce DPCCH interference to other channels. Enable the smart state transition function. For smartphone services (such as the heart beat service and IM service), the duration between a data transmission is short and interval between two data transmission processes is long. Therefore, after data transmission, the smartphone can be quickly transferred from the dedicated channel to the common channel to save the resource of the dedicated channel and improve the air interface utilization efficiency. DTX_DRX (CPC) of CELL_DCH is introduced in UMTS Release 7. When the smartphone does not transmit or receive data in the dedicated channel, its transmitter or receiver is closed to reduce interference on other phones, save the resource of the dedicated channel, as well as improve the utilization efficiency of the air interface. Enhanced common channel (HS-FACH/HS-RACH and CELL_FACH-DRX) is introduced in UMTS Release 7 and UMTS Release 8. A large number of small data packets can be transmitted in the CELL_FACH instead of in the CELL_ DCH to save the dedicated channel resources. Proposals: In the long term, save the dedicated channel resources and improve air interface efficiency by control channel overhead reduction and the smart state transition function. In the long term, save the dedicated channel resources by CPC and enhanced common channel.
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4.4 LTE Solutions


4.4.1 Problems Description
The frequent use of mobile phones, the heart beats, and message push of various applications lead to frequent exchanges between smartphones and the network. This generates a large amount of signaling related to the network access and state transition, and negatively affects the network stability. According to the UMTS network operation experience, the number of network accesses initiated by smartphones, which are the mainstream terminal type in LTE networks, is more than 40 times that of the feature phones. Therefore, the above challenge still exists. Meanwhile, the capability improvement of smartphone hardware and the frequent use of applications lead to a surge in traffic. It is predicted that from 2012 to 2016, the growth rate of traffic will reach 60% or higher, which will lead to network congestion. Services such as P2P and FTP that have large data volume and low requirements for delays may affect the user experience of other services, such as video and web browsing. The popularization of smartphones and the increase in mobile applications also change people's habits in using phones. The busy-hour is no longer limited in only one or two time range, but extends to more than ten hours. Meanwhile, the wireless bandwidth capability improves and the screens of phones become larger and larger. These bring severe challenges to the standby time supported by the phone battery, and power-saving issue becomes more and more urgent To ensure good user experience and stability of LTE networks, the following solutions can be adopted: Signaling control. This solution ensures network stability without affecting user experience. Power-saving. With this solution, phones quickly enter into the sleep state when it is not involved in data transmission. This reduces power consumption and extends the standby time. Differentiated service control. With this solution, the quality of services with higher priorities can still be ensured even if traffic congestion occurs.

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4.4.2 Solutions
LTE-SLT1: Signaling-Control in LTE Networks
According to the analysis of the live network, LTE signaling impact mainly occurs in the following two situations: A large number of smartphones access the network simultaneously, resulting in an overloaded network. A large number of smartphones are performing services that require frequent exchanges, such as heart beats, message push, and state information notice. This leads to frequent state transition of smartphones between the idle state and connected state. The following solutions are provided to deal with the previous problems:

LTE-SLT11: Smooth Admission Control Solution in LTE Networks


In the scenario where a large number of terminals access the network simultaneously, 3GPP protocol has provided the following two solutions: When a large number of smartphones access the network simultaneously and traffic congestion occurs, the eNodeB can reject the RRC connection request (the RRC_CONN_REQ message) sent by smartphones that access the network later. The rejection message includes the waiting time for next access. In this case, network congestion is avoided and network stability is ensured. AC barring. In the 3GPP protocol, another overload control mechanism is defined. When an eNodeB enters an overload state, it broadcasts messages to deliver different AC Barring (Access Class Barring) parameters settings to different smartphones to ensure that smartphones access the network at different time. This helps to avoid severe network overload.

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LTE-SLT12 Smartphones Always-Online Solution in LTE Networks


To decrease frequent RRC connection setup and release of smartphones, implement differentiated control on smart phones that are using different services, as shown in Figure 4-14. For smartphones that involve in frequent transmission of small packets, such as IM, Facebook, and SNS, keep the RRC connection of the phone online until no such service is used. For smartphones that do not involve in frequent transmission of small packets, such as video streaming or FTP services, release the RRC connection of the phone immediately after the service is complete. Figure 4-14 UE always-online solution in LTE
Data trafc

eNB

UE1:Access the service which is frequent small packet,such as IM/Facebook 1.Keep UEs in RRC-Connect to reduce signaling overload; 2.Control UE out of UL sync based on traffic statistic result to configure longer DRX cycle to save more power. 1. Control UE to idle mode ASAP after finishing service access 2.Apply normal DRX
Dynamic DRX DRX
hugedata lowtraffic only hearbeat

Trafc characteristic statistic


faster to un-sync

UE2:Access the service which is not frequent small packet,such as Video streaming

LTE-SLT13 Signaling Control for High Mobility Users During Handovers in LTE Networks
When the online time of smartphones becomes longer, especially the phones frequently using frequent small-packet services, frequent mobility causes more handovers of smartphones and an increase in signaling. The handovers caused by the frequent use of services cannot be avoided. However, during the use of frequent small-packet services, many smartphones are always online even when the users are not using the smartphones. When small packet services are used, smartphones communicate with the network by exchanging the heart beats, real-time message push, and state notification between terminal application and servers. The interval between interactions is generally more than 60s. During the interval, the small amount of data is often transmitted in a short time. If a smart phone with high mobility transmits the small packet service, the signaling impact caused by the high mobility may exceed the signaling saved in always online state.
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To solve this problem, transit the phone to the idle state as soon as possible to avoid the signaling impact caused by high mobility, as shown in Figure 4-15. Figure 4-15 Signaling-control solution for users with high mobility during handovers in LTE networks

UE1 keeps high mobility

Transit UE 1 to idle state to reduce signaling impact on handovers

UE2 keeps low mobility

Keep the RRC connection of UE2 online when using frequent small-packet services

Proposals: At the early stage of the LTE network deployment, when there is a small number of users and a small amount of signaling, admission control in LTE networks is recommended to improve the stability of eNodeBs. When the number of users and the signaling impact are increasing, always-online solution and signaling-control solution during handovers for high mobility users are recommended to prevent the signaling impact caused by frequent access procedures and

LTE-SLT2: Smartphones Power-Saving solution in LTE networks


The online time of smartphones becomes longer and the screens of smartphones become larger. Therefore, the power consumption problem gains more and more attentions from users and directly affects user experience. The solutions to this problem are as follows:

LTE-SLT21: DRX Solution in LTE networks


In the 3GPP protocol, the DRX control mechanism is defined. This mechanism provides the Short DRX Cycle and Long DRX Cycle parameters, which enable smartphones to enter the dormant state quickly after data transmission is complete. In the dormant state, the smart phones do not monitor the physical downlink control channel (PDCCH) to save power.
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Proposals: At the early stage of the LTE network deployment, there is a small number of users and a small amount of signaling. The DRX solution is recommended to help UEs save power and reduce the amount of signaling generated due to frequent transition to the idle state.

LTE-SLT22: Dynamic DRX Solution in LTE Networks


Different DRX parameters are configured for different types of UEs, such as smartphones, USB dongles, customer premises equipment (CPE). Different types of services vary in packet transmission times, and must be configured with different DRX parameters. DRX configuration is differentiated based on UE types and service types to achieve a minimum consumption of power. Figure 4-16 Dynamic DRX solution in LTE networks

UE1 USB dongle


Do not transit the UE to the DRX state

UE2 uses services that have high requirements on real time

Congure a short DRX period do not affect services

UE2 uses services without real-time requirements

Congure a long DRX period to ensure a long dormant time

Figure 4-16 shows the solution. Proposals: As the number of users and the amount of signaling impact becomes greater, the eNodeB transits UEs to the always-online state, which leads to a long online time. Therefore, the dynamic DRX solution is recommended to save power for UEs.

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LTE-SLT3: Service-based Differentiated Control in LTE Networks


The increasing use of smartphones leads to a fast growing in traffic data, which challenges the LTE network. To improve user experience in the network, operators need to guarantee the experience-sensitive services. Air interface resources are the bottleneck in LTE networks. In traffic congestion, service control is differentiated based on the telecom operators' policies and the types of users and services to preferentially guarantee the experience of high-priority users and the users that use high-priority services, as shown in Figure 4-17. Figure 4-17 Service-based differentiated control solution in LTE Networks
UE
Differentiated control on data based on users and services

eRAN

eNodeB
Subscriber awareness
User information and service information

MME

UE1

Service awareness

Congestion awareness

SGW

PGW

Scheduler UE2

Proposals: This solution is recommended when operators require differentiated control on services on the same bearer, such as P2P throttling and HTTP guarantee.

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5 Summary
5.1 Challenge Overview
Mobile Internet services, terminal capabilities, and network capabilities promote and affect each other, together facilitating the development of MBB. Table 5-1 describes the impact of mainstream mobile internet services on terminal capabilities and channel capabilities. Table 5-1 Impact of mainstream mobile internet services
Category
IM

Description
Instant messaging Internet telephone service, including voice and video calls Streaming media such as HTTP audios and videos, P2P videos Social networking websites Web page browsing, including WAP Applications, including cloud computing and online cloud applications Emails, including Web mail, POP3, and SMTP

Characteristics
Small packets are sent occasionally Small packets are sent continuously

Impact
Increasing signaling for calling and called parties and reduced resource efficiency Reduced resource efficiency

VoIP

Streaming

Big packets are sent continuously

Large amount of downlink data downlink data Increasing signaling for calling and called parties and increasing uplink and downlink data Increasing signaling and downlink data

SNS

Small packets are sent less frequently Big packets are sent less frequently

Web Browsing

Cloud

Big packets

Increasing signaling and uplink data

Email

Big packets are sent less frequently

Increasing signaling and uplink and downlink data

File Transfer

File transfer, including P2P, file Big packets are storage, application sent continuously download and update Mobile gaming, such as social gaming and bridges Machine type, communication Big packets are sent less frequently Small packets

Increasing signaling and uplink and downlink data Increasing signaling and uplink and downlink traffic data Increasing signaling for calling and called parties and reduced resource efficiency

Gaming

M2M

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Table 5-2 describes the impact of Smartphone on the network. Table 5-2 Impact of Smartphone on the network
Category
Radio Protocol Capability Fast Dormancy Feature Screen Resolution/Video Play Capability Background Heart Beat

Description
More Smartphone support HSPA+ and LTE. More Smartphone support Release 8 fast dormancy. Screen resolution and video play capability is improved. The background heart beats by the operating system of Smartphone are unified.

Impact
Reduce the amount of data by new technology. Transit Smartphone to the dormant state quickly. Improved content quality leads to an increasing uplink and downlink data. Improve user experience and reduce signaling.

5.2 Solutions and Suggestions


With the development of MBB, the entire industry, including OTT, smart terminals, and network equipment providers, take measures to improve their E2E ability to meet the above challenges. Most of the measures can be taken together at the same time or independently at different times, others need to be taken with the cooperation of different equipment working together. The specific policies and applications in different scenarios will be described in detail in the related documents. Table 5-3 describes the measures.
Table 5-3 Solution overview (based on 3GPP Release 8 protocol and earlier versions) Category Problem Description
E2E-PB1: signaling increase caused by frequent small packets

Solution
E2E-SLT11: Qualcomm NSRM E2E-SLT12: push service provided by operators or third parties, such as terminal OS vendors, service providers

E2E-PB2: increasing data caused by big data packet E2E E2E-SLT21: compressions including UCWEB E2E-SLT22: content adaptive protocols including HTTP live streaming and DASH. E2E-SLT23: local cache E2E-SLT24: small cell and WLAN in HetNet

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PS-PB1: repeated activation request signaling PS PS-PB2: Smartphone signaling impacts on GGSN with direct tunnels PS-PB3: increasing paging signaling in LTE UTRAN-PB1: increasing access signaling

PS-SLT1: repeated activation request control PS-SLT2: PS smart direct tunnel control PS-SLT3: smart paging in LTE UTRAN-SLT1: signaling storm solution in UTRAN UTRAN-SLT11: PCH function UTRAN-SLT12: enhanced fast dormancy UTRAN-SLT13: enhanced common channel in Release 7 or Release 8

UTRAN-PB2: increasing paging signaling UMTS RAN UTRAN-PB3: air interface utilization efficiency decreases

UTRAN-SLT2: UTRAN hierarchical paging UTRAN-SLT3: UTRAN air interface utilization efficiency improvement UTRAN-SLT31: the HSPA parameter optimization (such as CQI feedback period and DPCCH power offset dynamic adjustment) UTRAN-SLT32: smart state transition in UTRAN UTRAN-SLT33:CCPIC UTRAN-SLT34: continuous packet connectivity (CPC) UTRAN-SLT35: enhanced common channel in Release 7 or Release 8

LTE-PB1: increasing access signaling

LTE-SLT1: signaling control in LTE networks LTE-SLT11: smooth admission control solution in LTE LTE-SLT12: Smartphone always-online solution in LTE LTE-SLT13: signaling-control during handovers for high mobility users in LTE

LTE

LTE-PB2: power consumption of Smartphone

LTE-SLT2: Smartphone power- saving in LTE LTE-SLT21: DRX solution in LTE LTE-SLT22: dynamic DRX solution in LTE

LTE-PB3: user experience deterioration

LTE-SLT3: service control differentiated based on users, services, and congestion state in LTE

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A
Term 3G 3GPP A AAA APP AS

Acronyms and Abbreviations

English Description Third Generation Cellular network service as defined by the International Telecommunicat (www.itu.int) 3rd Generation Partnership Project (www.3gpp.org)

Authentication Authorization and Accounting Application Application Server

C CBC CPC CPE CQI Cell Broadcast Center Continuous Packet Connectivity Customer Premises Equipment Channel Quality Indicator

D DASH DC-HSDPA DHCP DNS DPI DRA DRX DSAC DTX Dynamic and Adaptive Streaming over HTTP Dual Carrier HSDPA Dynamic Host Configuration Protocol Domain Name Service Deep Packet Inspection Dynamic Routing Agent Discontinuous Reception Domain Specific Access Control Discontinuous Transmission
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E EAB EAP E-DPCCH eNB eMBMS ePDG ETSI E-UTRAN Extended Access Barring Extensible Authentication Protocol E-DCH Dedicated Physical Control Channel Evolved NodeB Evolved Multimedia Broadcast Multicast Service Evolved Packet Data Gateway European Telecommunications Standards Institute Evolved Universal Terrestrial Radio Access Network

F FD FLUTE Fast dormancy File Delivery over directional Transport

G GGSN GU GTP Gateway GPRS Support Node GSM and UMTS GPRS Tunneling Protocol

H HeNB HLR HLS HS-DPCCH HSPA+ HSS HS-DPCCH HTCP HTML HTTP Home evolved NodeB Home Location Register HTTP Live Streaming High Speed-Dedicated Physical Control Channel High Speed Packet Access Plus Home Subscriber Server HS-DSCH Dedicated Physical Control Channel Hypertext Cashing Protocol HyperText Markup Language Hypertext Transfer Protocol

I IaaS IETF IFOM


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Infrastructure as a Service Internet Engineering Task Force IP Flow Mobility and Seamless Offload

IM IMEI IP I-CSCF I-SBC ITU

Instant Messaging International Mobile Equipment Identity Internet Protocol Interrogating CSCF IMS Session Border Controller International Telecommunications Union

L LA LSGW LTE Location Area LTE SMS GW Long Term Evolution

M M2M MAPCON MBMS MME MCC MNC M-TMSI Machine to Machine Multi Access Packet Data Network Connectivity Multicast Service Multimedia Broadcast Mobility Management Entity Mobile Country Code Mobile Network Code Mobile Subscriber Identity MME- Temporary

N NAI NAS NMS NNI-SBC Network Access Identifier Non-access Stratum Network Management System Network to Network Interface Session Border Controller

O OA&M OCS OS OTT Operations and Maintenance Online Charging Server Operation System Over-the-Top

P P2P PaaS Peer to Peer Platform as a Service


34

PCC P-CSCF PLMN PCRF PDN PDN GW/PGW PLMN PPI POP3 PS PSI

Policy and Charging Control Proxy CSCF Public Land Mobile Network Policy and Charging Rules Function Packet Data Network Packet Data Network Gateway (H=Home or V=Visited) Public Land Mobile Network Pixels per inch Post Office Protocol version 3 Packet Switched Public Service Identifiers

Q QCI QoS QoS Class Identifier Quality of Service

R RA RAN RAT RNC RRC RTP Routing Area Radio Access Network Radio Access Technology Radio Network Controller Radio Resource Control(3GPP) Real-time Transport Protocol

S SaaS SCRI S-CSCF SLP SNMP SMTP SAE SBC SCG SGW SMS
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Software as a Service SIGNALLING CONNECTION RELEASE INDICATION Serving CSCF SUPL Location Platform Simple Network Management Protocol Simple Mail Transfer Protocol System Architecture Evolution Session Border Controller Service Continuity Gateway Serving Gateway Short Message Service

SNS S-TMSI SIP

Social Networking Services S-Temporary Mobile Subscriber Identity (consists of MMEC and M-TMSI) Session Initiation Protocol

T TA TA-List TAI-List TAU-List TCP TWAP TWAG Tracking Area Tracking Area-List Tracking Area Identity-List Tracking Area Update-List Transmission Control Protocol Trusted Wireless Access Proxy Trusted Wireless Access Gateway

U UDP UE UMTS URA User Datagram Protocol User Equipment (a.k.a. mobile handset or access terminal) Universal Mobile Telecommunications System UTRAN Registration Area

V VoIP Voice over IP

W WAP Wireless Application Protocol

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Reference

111 [APNS]: Apple Push Notification Service, http://developer.apple.com/library/mac/#documentation/NetworkingInternet/ Conceptual/RemoteNotificationsPG/ApplePushService/ApplePushService.html 222 [C2DM]: Android Cloud to Device Messaging, https://developers.google.com/android/c2dm/ 333 [NSRM]: Network Scoket Request Manager, http://www.qualcomm.com/media/documents/managing-background-data-trafficmobile-devices 444 [HLS]: HTTP Live Streaming, ietf draft, http://tools.ietf.org/html/draft-pantos-http-live-streaming 555 [HSS]: Smooth Streaming, http://www.microsoft.com/silverlight/smoothstreaming/ 666 [DASH]: Dynamic Adaptive Streaming over HTTP, 3gpp specification 26.247 777 [HTML5]:W3C Working Draft, http://www.w3.org/TR/2011/WD-html5-20110525/ 888 3GPP TS 23.060 999 3GPP TS 36.413 1111 3GPP TS 23.401 1111 3GPP TS 24.008 1111 3GPP TS 25.413 a.5.0 a.3.0 a.5.0 9.4.0 10.3.0 2011-09-27 2011-09-27 2011-09-27 2010-09-28 2011-09-27 General Packet Radio Service Evolved Universal Terrestrial Radio General Packet Radio Service (GPRS) Mobile radio interface Layer 3 UTRAN Iu interface Radio Access (GPRS);Service description; Access Network (E-UTRAN); S1 Application Protocol (S1AP) enhancements for Evolved Universal Terrestrial Radio Access Network (E-UTRAN) access specification; Core network protocols; Stage 3 Network Application Part (RANAP) signaling 1111 3GPP TS 36.413, S1 Application Protocol (S1AP) 1111 3GPP TS 36.331, Radio Resource Control (RRC); Protocol specification 1111 3GPP TS 23.401, General Packet Radio Service (GPRS) enhancements for Evolved Universal Terrestrial Radio Access Network (E-UTRAN) access 1111 3GPP TS 25.331: Radio Resource Control (RRC); protocol specification. 1111 3GPPTS 25.308: UTRA High Speed Downlink Packet Access (HSDPA). 1111 3GPPTS 25.321: Medium Access Control (MAC) protocol specification. 1111 3GPPTS 25.903: Continuous connectivity for packet data users . 2222 3GPPTS 25.319: Enhanced uplink; Overall description; 2222 3GPPTS 25.317: High Speed Packet Access (HSPA);
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C
Contributors Frank zhao jiaweijie wangbin xiguobao mijunwen shuaiyanglai

Contributors
Department mLAB (Huawei MBB lab) mLAB (Huawei MBB lab) mLAB (Huawei MBB lab) PS solution design team UMTS solution design team LTE solution design team

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Copyright Huawei Technologies Co., Ltd. 2012. All rights reserved. No part of this document may be reproduced or transmitted in any form or by any means without prior written consent of Huawei Technologies Co., Ltd. Trademark Notice , HUAWEI, and are trademarks or registered trademarks of Huawei Technologies Co., Ltd.

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The information in this document may contain predictive statements including, without limitation, statements regarding the future financial and operating results, future product portfolio, new technology, etc. There are a number of factors that could cause actual results and developments to differ materially from those expressed or implied in the predictive statements. Therefore, such information is provided for reference purpose only and constitutes neither an offer nor an acceptance. Huawei may change the information at any time without notice.

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