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Web Site: www.ijettcs.org Email: editor@ijettcs.org, editorijettcs@gmail.com Volume 2, Issue 1, January February 2013 ISSN 2278-6856
Performance Evaluation of AODV Routing Protocol in Wireless Sensor Networks with the Constraints of varying terrain areas by varying pause time
Siddharth Singh1, Dr.Naveen Hemrajani 2
1
Student M.Tech (IC), Department of Information Communication Suresh Gyan Vihar University Jaipur, Rajasthan, India
2
Professor, Department of CS/IT, Suresh Gyan Vihar University Jaipur, Rajasthan, India
Abstract:
A Network which have wireless sensor nodes animatedly form an communication-less network or provisional network without using existing network infrastructure is defined as wireless network .[1]The sensing of information in decisive conditions during the emergency state where the sensor network is deploy is its main importance. Benefit of developing sensor network is increasing for practical information in physical environment in different applications either manually or randomly. [2]Through this paper, we discuss and evaluate the performance of different network parameters on different topologies based on varying the pause time and keeping the speed constant (node speed) in different terrain areas which is small (1000 m. x 1000 m.), large (2000 m. x 1000 m.) and very large (2000 m. x 2000 m.) using AODV routing protocol and monitoring of critical conditions with the help of important parameters like Packet delivery Fraction, Average End- to- End Delay, Average Throughput, NRL and Packet loss. Keywords: Wireless Sensor Network, Packet Delivery
practically various scenarios are generated by fluctuating the pause time (node mobility) while keeping speed constant. [5] AODV is a routing protocol used for data transfer between mobile nodes. It transfers packets to nodes which they not directly communicate. It also uses the DSR routing protocol feature i.e. on-demand characteristic. In this paper we describe in Section 1 Introduction Section 2 Routing Protocol Section 3 Simulation Tool Section 4 Simulation parameters Section 5 Research Work Section 6 Simulation Setup Section 7 Results and Analysis and section 8 Conclusion.
1. INTRODUCTION
A group of small sensor nodes and wireless communication abilities are called wireless sensor networks (WSNs). Main advantages of WSNs are easy deployment, fast communication and low maintenance. WSNs are designed by using many routing protocols, power management protocols and data dissemination protocols so that energy can be saved. [2] WSNs are capable of sensing and making wireless communication of small nodes. [3] WSNs are mainly made up of sensors which are equipped with a radio and it forms a wireless network together. Its purpose are fast, easy deployment and low maintenance cost. [5] The purpose of this experimental study is to analyses the efficiency or capability and their behavior of changing network topology while continuing to deliver data packets successfully to their destination. To evaluate this work Volume 2, Issue 1 January - February 2013
5. RESEARCH WORK
There are many research papers on routing protocols in wireless sensor network and all are used for evaluating performance of different parameters in different scenario. Researchers specify the difference between routing protocols and its performance for different parameters and which one is best for the case of Wireless Sensor Network. In comparison of AODV, DSDV and DSR the Average end-to-end delay and throughput in DSR are very high. While in comparison of DSDV and AODV routing protocols, AODV performed better than DSDV in terms of bandwidth as AODV do not contain routing tables so it has less overhead and consume less bandwidth while DSDV consumes more bandwidth. [12] In this paper we selected to investigated AODV protocol for different performance parameters for different Terrain areas like small (1000 m. x 1000 m.), large (2000 m. x 1000 m.) and very large (2000 m. x 2000 m.) based on varying pause time with keeping maximum node speed constant.. Analysis were done using ns-2 simulator on these three cases of terrain areas in order to derive an estimation of the performance parameters.
3. SIMULATION TOOL
NS-2 is an object based tool which encapsulates independent objects linked to each other within a system hierarchy. [7] Network simulators are very important and efficient analyzing tool used for routing in network and different protocols used for wired and wireless networks. [6] Network simulator use TCL to configure the topology, the nodes, the channels, schedules the events etc. C++ language is used to implements the protocols. [8] ns-2 is often used network simulator and is one of the most popular simulators for the researchers. ns-2 is extended to the wireless sensor network and its protocols. ns-2 uses object oriented design for implementation of different modules of a sensor network. [6]
6. SIMULATION SETUP
In this paper, we investigated AODV protocol with a scenario where a total of 100 nodes are used with the maximum connection number 10; CBR connection; transfer rate is taken as 4 packets per second i.e. the send rate of 0.25 and the pause time is varied starting from 0 s., 20 s., 40 s., 60 s., 80 s., and 100 s. (i.e. in the steps of 20 s.) implemented respectively in a 1000 m. x 1000 m., 2000 m. x 1000 m. and 2000 m. x 2000 m. terrain areas. The simulation time was taken as 100 seconds and keeping the speed constant. The details of general simulation parameter used are depicted in Table 1. Table 1: Simulation Parameter Values S. Parameters Values No. 1 Transmitter range 250m 2 Bandwidth 2 Mbps 3 Simulation time 100 sec 4 Number of nodes 100 5 Max Speed 10 6 Pause time 0, 20, 40, 60, 80, 100 sec 7 Terrain Area 1000 m. x 1000 m., 2000 m. x 1000 m. and 2000 m. x 2000 m. 8 Traffic type Constant Bit Rate 9 Packet size 512 bytes data 10 MAC type IEEE 802.11b 11 Antenna type Omni-Antenna Page 76
4. SIMULATION PARAMETERS
(I) Packet Delivery Fraction (PDF): Packet Delivery Fraction is the ratio of the number of data packets successfully delivered to the destination nodes and number of data packets produced by source nodes. [9] (II) End-to-End Delay: The term End-to-End delay refers to the time taken by a packet to be transmitted across a network from source node to destination node which includes retransmission delays at the MAC, transfer and propagation times and all possible delays at route discovery and route maintenance. [11] The queuing time can be caused by the network congestion or unavailability of valid routes. [17] (III) Throughput: The term throughput refers the number of packet arriving at the sink per ms. Throughput is also refers to the amount of data transfer from source mode to destination in a specified amount of time. The goal is to calculate maximum throughput of IEEE 802.11 technologies in the MAC layer for different parameters such as packet size. [10] (IV) Normalized Routing Load [%] (NRL): It is the number of routing packet required to be send per data packet delivered. NRL = (Number of Routing Packet) / (Number of Packet Received) (V) Packet Loss [%]: It is the number of dropped packet Volume 2, Issue 1 January - February 2013
1300 1200 1100 1000 900 800 700 600 500 400 300 200 100 0 0 20 40 60 80 100 Pause tim e (secs)
Fig. 2 Pause time versus Average End-to-End Delay [in ms]when terrain areas is 1000 m. x 1000 m., 2000 m. x 1000 m. and 2000 m. x 2000 m. by varying pause time using AODV routing protocol Like DSR, using AODV with 100 nodes, maximum Speed 10 m/s, varying pause time (0 - 100 s in intervals of 20 sec) for different terrain areas, we examine that Average End-to-End Delay [in ms] for small terrain areas is nearly constant (1000 m. x 1000 m.) and increases with larger terrain areas (2000 m. x 1000 m. and 2000 m. x 2000 m). In general, the Average End-to-End Delay increases for larger terrain areas. The Average End- toEnd Delay is however lesser than DSR for large terrain areas. Also, for WSNs, the Average End-to-End Delay [in ms] in general decrease with increased pause time. We can derive a formula according to simulation results as: Average End- to-End Delay Terrain Areas
Fig. 1 Pause time versus PDF when terrain areas are 1000 m. x 1000 m., 2000 m. x 1000 m. and 2000 m. x 2000 m. by varying pause time using AODV routing protocol Using AODV with 100 nodes, maximum Speed 10 m/s, varying pause time (0 - 100 s in intervals of 20 sec) for 1000 m. x 1000 m., 2000 m. x 1000 m. and 2000 m. x 2000 m. terrain areas, we examine that PDF for small terrain areas is nearly constant (1000 m. x 1000 m.) and decreases with larger terrain areas (2000 m. x 1000 m. and 2000 m. x 2000 m). In general, the PDF decreases for larger areas. We can derive a formula according to simulation results as: Packet Delivery Fraction 1/Terrain Areas
When Nodes = 100, Pause Time = 0 - 100 s, Maximum Speed = 10m/s, Routing protocol = AODV, and Evaluating Average Throughput [in kbps] Table 4: Evaluating Average Throughput by varying pause time using AODV routing protocol
Pause Time Topology 0 20 40 60 80 100
When Nodes = 100, Pause Time = 0 - 100 s, Maximum Volume 2, Issue 1 January - February 2013
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Results are same as DSR. In AODV the NRL is more for large terrain areas. NRL Terrain Areas When Nodes = 100, Pause Time = 0 - 100 s, Maximum Speed = 10m/s, Routing protocol = AODV, and Evaluating Packet Loss [%] Table 6: Evaluating Packet Loss by varying pause time using AODV routing protocol
Pause Time Topology 2000 m. x 1000 m. 2000 m. x 2000 m. 1000 m. x 1000 m. 0 20 40 60 80 100
Fig. 3 Pause time versus Average Throughput when terrain areas is 1000 m. x 1000 m., 2000 m. x 1000 m. and 2000 m. x 2000 m. by varying pause time using AODV routing protocol
Packet Loss [%]
AODV-2000x1000 AODV-2000x2000
Using AODV with 100 nodes, maximum Speed 10 m/s, varying pause time (0 - 100 s in intervals of 20 sec) for 1000 m. x 1000 m., 2000 m. x 1000 m. and 2000 m. x 2000 m. terrain areas, we examine that Average Throughput are same as DSR. However, Average Throughput in AODV is less in contrast with DSR for large terrain areas. Average Throughput [kbps] 1/Terrain Areas When Nodes = 100, Pause Time = 0 - 100 s, Maximum Speed = 10m/s, Routing protocol = AODV, and Evaluating NRL Table 5: Evaluating NRL by varying pause time using AODV routing protocol
Pause Time Topology 1000 m. x 1000 m. 2000 m. x 1000 m. 2000 m. x 2000 m. 0 1.75 4.51 4.79 20 5.52 5.81 7 40 2.01 2.38 4.09 60 1.82 4.35 10.53 80 1.13 3.01 2.12 100 0.5 8 2.3 9 3.6 3
Fig. 5 Pause time versus Packet Loss when terrain areas are 1000 m. x 1000 m., 2000 m. x 1000 m. and 2000 m. x 2000 m. by varying pause time using AODV routing protocol Results are same as DSR. Here it may be noted that for medium terrain areas (2000 m. x 1000 m.) packet loss is higher in DSR, while nearly equal for large terrain areas (2000 m. x 2000 m.)
8. CONCLUSION
The results of our simulations are analyzed and discussed in this section. The results are analyzed and discussed in different terrain areas having networks of 100 sensor nodes on varying Pause time (00-100secs with interval of 20secs.) for evaluating performance of different parameters like Packet delivery Fraction, End- to- End Delay, Average Throughput, NRL and Packet loss in small, large and very large terrain areas. Our study provides an optimal result which is fully based on simulation and analysis. Every case explains evaluation of parameter with the help of table and generated graph. Each case represents a special issue for metric and Terrain area (which is small (1000 m. x 1000 m.), large (2000 m. x 1000 m.) and very large (2000 m. x Page 78
Fig. 4 Pause time versus NRL when terrain areas is 1000 m. x 1000 m., 2000 m. x 1000 m. and 2000 m. x 2000 m. by varying pause time using AODV routing protocol Volume 2, Issue 1 January - February 2013
REFERENCES
[1] Md. Anisur Rahman, Md. Shohidul Islam, Alex Talevski,Performance Measurement of Various Routing Protocols in Ad-hoc Network, Proceedings of the International MultiConference of Engineers and Computer Scientists 2009 Vol I, IMECS 2009, March 18 - 20, 2009, Hong Kong. [2] Ravindra Prakash Gupta, Dr. Virendra Kumar Sharma, Vijay Mohan Shrimal Investigation of Different Parameters of Dynamic Source Routing with varied Terrain Areas and Pause Time for Wireless Sensor Network, International Journal of Modern Engineering Research (IJMER) ISSN: 2249-6645, pp 626-631. [3] Jamal N. Al-Karaki Ahmed E. Kamal, Routing Techniques in Wireless Sensor Networks: A Survey, ICUBE initiative of Iowa State University, Ames, IA 50011. [4] J.M. van Dam, An Adaptive Energy-Efficient MAC Protocol for Wireless Sensor Networks, parallel en gedistribueerde systemen, June, 2003. [5] Vijay Mohan Shrimal, Ravindra Prakash Gupta, Virendra Kumar Sharma, Investigation of Adhoc Topology AODV for Wireless Sensor Networks for Varying Terrain Areas for Different Speed (node speed) International Journal of Advanced Research in Computer Science and Software Engineering ISSN: 2277 128X , Vol (2), No. (1) Jan 2012. [6] Kevin Fall, Kannan Varadhan, Editors, the VINT Project, UC Berkeley, LBL, USC/ISI, and Xerox PARC, the ns Manual. [7] The ns Manual, the VINT Project, Kevin Fall, Kannan Varadhan, May 9, 2010 [8] Imad Aad, Mohammad Hossein Manshaei, and JeanPierre Hubaux, ns2 for the impatient, EPFL Lausanne, Switzerland, March, 2009 [9] Siti Rahayu, Abdul Aziz, Nor Adora Endut, Shapina Abdullahand Mior Norazman Mior Daud,Performance Evaluation of AODV, DSR and Dymo Routing Protocol In Manet Conference on scientific & Social research, Cssr 0809, 14-15 March 2009. [10] Ian F. Akyildizy Mehmet C. Vurany O zgu r B. Akanz Weilian Su, Wireless Sensor Networks: A Survey Revisited, Computer Networks Journal (Elsevier Science), [11] Asar Ali, Zeeshan Akbar, Evaluation of AODV and DSR Routing Protocols of Wireless Sensor Networks Volume 2, Issue 1 January - February 2013
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