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Title of Unit:

Using Animoto in the Classroom

Grade Level: Time Frame:

K-5th Grade Social Studies/Science Teachers 45 Minutes

Curriculum Technology in the Classroom Area:

Stage 1- Desired Outcome


Established Goals: NETS-S National Educational Technology Standards for Teachers I. Technology Operations and Concepts. Teachers demonstrate a sound understanding of technology operations and concepts. Teachers demonstrate continual growth in technology knowledge and skills to stay abreast of current and emerging technologies. II. Planning And Designing learning Environments and Experiences. Teachers plan and design effective learning environments and experiences supported by technology. Teachers identify and locate technology resources and evaluate them for accuracy and suitability. D. Teachers plan for the management of technology resources within the context of learning activities. E. Teachers plan strategies to manage student learning in a technologyenhanced environment. III. Teaching, Learning, and the Curriculum Teachers implement curriculum plans that include methods and strategies for applying technology to maximize student learning. Teachers: A. facilitate technology-enhanced experiences that address content standards and student technology standards. B. use technology to support learnercentered strategies that address the diverse needs of students. C. apply technology to develop students higher order skills and creativity. D. manage student learning activities in a technologyenhanced environment. V. Productivity and Professional Practice Teachers use Technology to enhance their productivity and professional practice. Teachers: A. use technology resources to engage in ongoing professional development and lifelong learning. C. apply technology to increase productivity.

Understanding(s)/goals Participants will understand: Animoto is a free web 2.0 tool available on line. Animoto is a tool that provides users with access to create videos in a few easy steps. Animoto provides a step by step tutorial and training resources.

Essential Question (s): What is Animoto? When and where can I access Animoto? Why should I use Animoto in my classroom? How can Animoto help me with my students? How do I use Animoto? What resources are available for learning to use Animoto?

Learning Objectives (Outcomes): Participants will be able to: Create a video in Animoto to use in the classroom within their curriculum. Locate training resources inside Animoto to assist them with this resource. Integrate videos into the curriculum using Animoto.

Stage 2 Assessment Evidence


Performance Task (s): Participants will create a video of their own during the video using the steps in the presentation. Participants will locate resources in Animoto to learn how to create a video. Participants will successfully upload a Video to use as a teaching tool. Other Evidence: Participants will complete a survey of their evaluation of the workshop and their belief in their ability to use the new information successfully. Leaders Observation The workshop leader will observe participants use and understanding throughout the workshop. Any problems will be resolved immediately.

Stage 3 Learning Plan


Learning Activities: Ahead of time: Invite Participants. Ask participants to bring photos from a curriculum unit to use in a video. Reserve the computer lab at the selected location. A computer and a digital projector will be needed, ensure it is available and working. Ensure lab computers have access to the Internet, animoto.com/education. On the day of the workshop, make sure computers are turned on and logged into the school network before time for the workshop. Prepare an adequate number of copies of handouts. Introduction and Instruction in use of Animoto Program. 1. Use the Powerpoint Presentation attached, Instructor will discussed the following ideas: Animoto is a free Web 2.0 tool available on line. Animoto is a tool that provides users with access to create video in a few easy steps. Animoto provides step by step tutorial and training resources to use the program at animoto.com. How Animoto videos can be used in the classroom. Instructor will give examples and

suggestions for using the videos created by the Animoto Program. 2. Instructor will discuss how to set up an account in the Animoto Program. A handout will accompany the instruction for teachers to set up an account with their students. 3. Instructor will demonstrate step by step of how to create a video using the Animoto Program. 4. Instructor will lead discussion about the limit of text that can be displayed on a screen in the Animoto Program. Handout #1 will be given out. 5. Instructor will step participants through the process of saving a slide in Powerpoint as a jpg file. This file can be uploaded as a photo in Animoto. Handout gives steps on saving a slide as a jpg.

Hands-on Learning: 6. Participants will create a video using the step by step instructions from the presentation. 7. Participants will create a slide in Powerpoint and save it as a jpg file to be uploaded in Animoto program.

Feedback: Participants will complete a quick survey on the workshop and their feelings about the Animoto program. Survey is attached.

Resources
Handout: Using Animoto with Powerpoint Animoto: How to Set Up Accounts for My Students

References: Animoto website. Retrieved from: animto.com/education Wiggins, G., & McTighe, J. (2002). Understanding by design blank template. Retrieved from: stusvcweb.madison.k12.wi.us/files/stusvc/UBD_Template_1.doc

Review and Evaluation of the Workshop

Rachel Stewart FRIT 7738 Practicum Evaluation Report

My Staff Development training was held on March 13, 2013. I held this training in the computer lab at Glennville Elementary School. I designed my training for the computer lab so that I could step the teachers through the process of creating a video on the Animoto Program. The training went very well. The teachers seemed to really enjoy the training and engaged in discussion on the use of the program in the classroom. An evaluation tool was handed out at the end of the training for teachers to fill out. The teachers were given three days to fill out the evaluation and turn it into Mrs. Kingery the Media Specialist. I wanted teachers to have time to reflect on the training. The extra time was also given to allow the teachers to try to use the program in the classroom. This would help them give feedback on how I could make the training better. All of the evaluation responses were positive. Each teacher stated that the training was enjoyable and useful. Some teachers indicated that they wanted to learn about this program but hadnt had the time, so the training was very timely. Teachers also indicated that having the training in the computer lab, where they could have hands on learning, was a great addition to the usual trainings. Evaluation results indicate 100% on the training being useful and timely. Also 100% indicated the training to be easy to follow. One survey indicated that the teacher had students showing her how to use the Animoto Program and she indicated that this training helped her understand the program. In reevaluating this training, with the results from the evaluation tool, I cant say I would do it different. I think it went very well. The teachers really enjoyed it and the evaluation results indicate that. I think this training would not be as effective if it was taught outside of a computer lab or with wireless technology.

How to Use Animoto in the Classroom Staff Development Training Evaluation

1. Was the training useful for you?_______________________________________ _________________________________________________________________ 2. Can you use the Animoto Program in your classroom?______________________ _________________________________________________________________ 3. Was the material presented in an easy to understand way?___________________ _________________________________________________________________ 4. Can Animoto be used as a teaching tool in your class?______________________ _________________________________________________________________ 5. Will you use this program?___________________________________________ _________________________________________________________________ 6. Was the material presented easy to follow?_______________________________ _________________________________________________________________ 7. How can I improve the training?_______________________________________ __________________________________________________________________ Any additional comments:____________________________________________ __________________________________________________________________

8.

Handout #1 Using Powerpoint

Using Animoto with Powerpoint

Change a slide to a photo.


1. Create a slide in power point. 2. Save it as JPEG file Interchange format (*.jpg) under file type. 3. Insert the jpg file into Animoto as a photo.

Handout 2: Accounts for Students


How do I set up accounts for my students?
You will create student accounts like you would any other account by registering the student from the signup link. Please note that each Animoto account needs an email address. You may not, and must be sure the student does not, provide any students personally identifiable information to Animoto at any time, including when establishing student accounts. Please remember that you are responsible for supervising the use of your students accounts in the classroom, and ensuring it complies with the Animoto for Education Terms of Use. With that in mind, we recommend setting up your students' accounts using this method:

1. Register a Gmail account


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First set up a "master gmail" account for yourself with gmail. Set up a Gmail Account. This actual gmail email account is important because you will receive emails here on behalf of your student accounts. This is the only "link" you have with your students accounts. Your Animoto account is not actually linked to your students Animoto accounts in anyway, however you can receive emails on behalf of their accounts: notifications when videos are complete, password reset notifications, etc. and in that way you can see what videos they've completed and essentially keep an eye on their activity.This is only possible if the accounts are set up as derivatives of your master email address. All email addresses with emailaddress+(number)@gmail.com - are routed to the original "master" gmail address. Gmail ignores any letters and numbers you add after a + sign and sends all emails to the one account while our system thinks each is a unique email.

You can read more about the +gmail.com concept from this article.

2. Register your students with Animoto accounts


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Just as you set up an account for yourself with Animoto, you will similarly set up accounts for your students. Students will have a legitimate Animoto account registered to a derivative (email address +number@gmail.com) of your "master" gmail address. For example, if you registered emailaddress@gmail.com at Gmail, you'd register the following e-mail addresses at Animoto: Student 1: emailaddress+1@gmail.com Student 2: emailaddress+2@gmail.com Student 3: emailaddress+3@gmail.com

As you register the student accounts (one at a time) you will also want to enter your educator promo code in the promo code box on the Account page. This promo code gives the student 6 months of Plus use. Enter the promo code in each of the students accounts. Without the promo code entered in the students account, the account will remain at a Lite subscription status.

3. A few notes about dummy email addresses:


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The plus sign in the email address is necessary. emailaddress+1@gmail.com will redirect to emailaddress@gmail.com, but emailaddress1@gmail.com will not redirect to emailaddress@gmail.com. Do not actually register emailaddress@gmail.comthat's just an example. Create your own unique email address on Gmail, such as Classroom4B@gmail.com, or MrsOrrHomeroom@gmail.com. All activity at our website under these accounts will be sent to your original, derivative email (i.e. emailaddress@gmail.com). This way, you'll be able to give each student a unique Animoto account, while also being able to monitor their account's activity.

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