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In this tutorial we will learn how to create a shockwave effect using Pulldownit Pro and the Shatter it! feature in 3D Max.
Open the file shockwaveInit.max in Max. It is a very simple scene; there are three objects, a couple of rectangular boxes and a sphere. First, we have to create the path along which the terrain is going to crack. Select the Shapes panel and under Splines select line, define a path in the viewport so it remains mostly inside the terrain object, this is going to be the cracking path; when finished, select the sphere object and open the Motion panel, and then the Assign
controller tab, select the position entry and open the controllers window( clicking on the button above), choose path constraint from the list which appears; now in the Path parameters tab click on Add path button following by selecting the spline line just created. Now you should see how the sphere object runs over the curve when playing the scene, this sphere is going to be the cracker object.
If you are not happy with the path just created, you can always modify it by selecting and moving its vertex, it is interesting also to affect the speed of the sphere by unchecking the constant velocity parameter in the Path parameters tab as well as the frames extension of its motion by displacing the animation keys which have been created. Notice that the sphere`s motion frames extension is defining the duration of the shot as well as the speed of propagation, so less frames means a more faster cracking and more of them lead to a slower one, nevertheless the strength of the cracking process can be balanced using dynamics parameters as we will se later in this document.
Once selected the crossing fragments, change the value of num shards parameter to 32 ( this is enough for this shot) and hit the shatter it! button again, you can see now how nicely the selected fragments are shattered along the curve. You can set a different number of shards for some of the selected fragments to increase the chaotic aspect of the crack.
For the shockwave effect we would like the fragments of terrain to appears as very heavy with little vertical displacement and almost any spin aside the main crack, there are several ways of getting this but the easier one is to increase gravity for example to (0, 0,-200.0) units, you can do it in the Simulation options Tab. This is a good idea to save the scene with a different name after setting all the Pdi properties.