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Colour Coding

Normal Monster Effect Monster Fusion Monster Ritual Monster Spell Card Trap Card

Index Tabs
Set No

All Captions include filtres, so you can filter out what you don't want. Multip conjunction (e.g. You filter for "Traps" in "category", then for "Counter" in "s Excel's inherent restrictions, the "Name" filter cannot display all card names command to locate a specific card or Card Code.

It's the set where the card first appeared. Thus, when a card is reprinted in a later (For a full list of sets included in this file look at the end of this page)

The card's number in the booster set. (starting from 000 in sets before "Soul of th An "E" before the number indicates a European Edition Card. (this file is based on lists differ for "Legend of the Blue-Eyes White Dragon" and "Magic Ruler"). From " card numbers start with EN001, indicating laguage instead of Region). Cards rele available boosters take precedence (e.g. "Man-Eating Treasure Chest" was in the Y also released as MRL-E106, so it's listed under that code)

Rarity

The card's rarity in the set. (Note: The way the card is printed doesn't always mea Starter Deck "Dark Magician" apparently isn't as rare as an LOB "Dark Magician" This category is subdivided in: Common Short Print Rare Super Rare Ultra Rare

Secret Rare

Code # Card Name Category Sub-Category

Indicates the identification number printed on almost all cards. A few cards from number, but they were all assigned one when rereleased in later products. Cards be used in a Duel" are obviously illegal for anything other than friendly matches a material.

The card's name. A few cards had their names changed after printing. The origina Text" Indicates if the card is a Monster, Spell or Trap Card. Further subdivides the card. Subdivisions include: Monster Cards Spell Cards Trap Cards

LV ATT Type ATK DEF Effect Type

Monsters Only: The monster's level Monsters Only: The monster's Attribute (Earth, Water, Wind, Fire, Light, Dark) Monsters Only: The monster's Type (e.g. Warrior, Beast, Zombie etc.) Monsters Only: The monster's attack points. Monsters Only: The monster's defense points.

An attempt to divide card effects into categories for ease of reference. In some cas more effects. In that case only what I consider to be the most prominent effect is l These categories are: Alternate Summoning Alternate Victory ATK/DEF Boost ATK/DEF Decrease Block Attack Burn Card Bounce Card Destruction Card Retrieval Control Shift Counters Damage Reduction Defender Direct Attack Draw

Drawback Effect Immunity Elemental Facilitate Field Control Force Attack Fusion Summon Graveyard Control Hand Control Hand Destruction Heal Information Gatherer Manipulate Equip Monster Bounce Monster Destruction Monster Protection Multiple Attacks Negation Penalty Position Shift Reanimation RFG Ritual Summon Rules Breaking S.S. Searcher S/T Bounce S/T Destruction S/T Protection Searcher Skip Phase

Special Summon Spell Immunity Target Shift Targets Deck Trample Trap Immunity Variable Statistics

Card Text Japanese Card Name

The text printed on the card. Some card texts have changed. This box includes th

The original name printed on the Japanese Cards. These are written in Japanese( Katakana), NOT Romaji, so don't expect to read them in you don't know Japanese section in the future.

FIRE WIND WATER LIGHT DARK EARTH

Sea Serpent Thunder Dinosaur Fish Plant Beast-Warrior Reptile Pyro Winged Beast Zombie Rock Insect Aqua Beast Dragon Fairy

Spellcaster Machine Fiend Warrior

Current Card Count

2542

All Captions include filtres, so you can filter out what you don't want. Multiple Filters can be used in conjunction (e.g. You filter for "Traps" in "category", then for "Counter" in "sub-category"). Due to Excel's inherent restrictions, the "Name" filter cannot display all card names, so use the "Find" command to locate a specific card or Card Code. It's the set where the card first appeared. Thus, when a card is reprinted in a later booster set, it is ommited. (For a full list of sets included in this file look at the end of this page) The card's number in the booster set. (starting from 000 in sets before "Soul of the Duelist". An "E" before the number indicates a European Edition Card. (this file is based on the European Lists and the lists differ for "Legend of the Blue-Eyes White Dragon" and "Magic Ruler"). From "Soul of the Duelist and on, card numbers start with EN001, indicating laguage instead of Region). Cards released in commercially available boosters take precedence (e.g. "Man-Eating Treasure Chest" was in the Yugi Starter Deck, but it was also released as MRL-E106, so it's listed under that code) The card's rarity in the set. (Note: The way the card is printed doesn't always mean it's as rare as it looks. A Starter Deck "Dark Magician" apparently isn't as rare as an LOB "Dark Magician") This category is subdivided in: Plain looking card. 1st degree of Rarity. Plain looking card, but not as easy to find as a common in a booster pack. No Short Print Cards exist after "Soul of the Duelist" 2nd degree of Rarity. Silver letters, plain card image 3rd degree of Rarity Normal letters, foil image 4th degree of Rarity Gold letters, foil image 5th and highest degree of Rarity Silver letters, foil image. Only 2 exist in each set and KONAMI stopped adding Secret Rares in booster packs after "Soul of the Duelist". Almost all of these where later released as "Limited Edition" in the Special Edition Packs. As of "Strike of Neos" Secret Rare Cards have been reinstated [but are mostly cards scheduled to be released in upcoming Structure Decks (corporate marketing tactics never cease to amaze me)].

Indicates the identification number printed on almost all cards. A few cards from the first sets lacked an ID number, but they were all assigned one when rereleased in later products. Cards that read "This card cannot be used in a Duel" are obviously illegal for anything other than friendly matches and are basically collection material. The card's name. A few cards had their names changed after printing. The original name is marked in "Card Text" Indicates if the card is a Monster, Spell or Trap Card. Further subdivides the card. Subdivisions include: Normal, Effect, Ritual & Fusion (with or without effects), FLIP, Flip-Flop, Gemini, Level Monster, Spirit, Toon (Type A and B), "Can only be" S.S. , "Except by" S.S. (S.S. = Special Summoned), Union Normal, Quick-Play, Field, Continuous, Ritual, Equip Normal, Continuous, Counter Monsters Only: The monster's level Monsters Only: The monster's Attribute (Earth, Water, Wind, Fire, Light, Dark) Monsters Only: The monster's Type (e.g. Warrior, Beast, Zombie etc.) Monsters Only: The monster's attack points. Monsters Only: The monster's defense points. An attempt to divide card effects into categories for ease of reference. In some cases monster may have two or more effects. In that case only what I consider to be the most prominent effect is listed. These categories are: This monster has more than 1 way of being summoned to the field from your hand. (e.g. Cyber Dragon) Allows you to win the Duel without reducing your opponent's Life Points to 0. (e.g. Final Countdown) Increases the ATK and/or DEF of monsters on the field. (e.g. Star Boy) Decreases the ATK and/or DEF of monsters on the field. (e.g. Ultimate Insect LV3) Prevents your opponent's attacks. (e.g. Swords of Revealing Light) Causes effect damage to you or your opponent. (e.g. Tremendous Fire) Returns cards from the field to the hand or Deck. (e.g. Byser Shock) Destroys cards on the field. (e.g. Raigeki Break) Returns cards from the field or out of play to the hand or Deck. (e.g. Monster Reincarnation) Switches monster control from you to your opponent and vice versa. (e.g. Change of Heart) The cards works with counters to give advantage. (e.g. Big Core, Venom Monsters) Reduces the damage you would receive (usually to 0) (e.g. Hallowed Life Barrier) This card is basically used to defend yourself. (e.g. Big Shield Gardna) This card has or grants the effect of attacking your opponent directly. (e.g. Ooguchi) Effect that allows you to draw more cards. (e.g. Pot of Avarice)

The effect handicaps the monster. (e.g. Goblin Attack Force) The card is or grants immunity to Monster Effects (e.g. Chaos Command Magician) The card has "Elemental" in its card name or works with elemental monsters (not Elemental Heros) (e.g. Elemental Mistress Doriado) The card makes strategies easier to accomplish or bends rules (e.g. The Light - Hex-Sealed Fusion) Allows you to control the Field more decisively (e.g. Final Destiny) Forces your opponent to attack (e.g. Staunch Defender) Allows you to properly Fusion Summon a Fusion Monster (e.g. Future Fusion) Gives you control over the Graveyard (e.g. Necrovalley) Cards that enhance or degrade Hand management. (e.g. Reload) Effect that destroy cards from your opponent's hand. (e.g. Don Zaloog) Effects that increase your Life Points (e.g. Dian Keto - The Cure Master) Allows you to see your opponent's hand or set cards. (e.g. The Eye of Truth) The Card redirects equipement, brings them back from or sends them to the Graveyard. (e.g Tailor of the Fickle) Returns Monsters to the hand or Deck (e.g. Hane-Hane) Destroyes Monsters on the field. (e.g. Dark Hole) Protects your monsters on the field. (e.g. Lord of D.) The card has (or grants) the ability to attack more than once (e.g. Hayabusa Knight) Negates card effects (e.g. Jinzo) Imposes a penalty on certain actions (e.g. Chain Energy) Changes the battle position of monsters (e.g. Tsukuyomi) The card brings back itself or another monster (mainly) from the Graveyard (e.g. Vampire Lord) The card removes cards from the game or brings them back from the Different Dimension (e.g. Soul Release) Exclusive for Ritual Spell Cards Breaks game rules in a fundamental way. (e.g. Makyura the Destructor) Allows you to search your Deck and Special Summon a monster. Sends spell and trap cards back to the hand. (e.g. Giant Trunade) Destroys spell and trap cards on the field (e.g. Heavy Storm) Protects your S/T cards on the field. (e.g. Timidity) Allows you to search your Deck and retrieve a card. (e.g. Sangan, Skreech) Skips a turn Phase (e.g. Yata Garasu)

Special Summons a monster on the field. (e.g. The Thing in the Crater) The card is unaffected by Spell Cards (e.g. The Agent of Force - Mars) Changes the target of a card or an attack (e.g. Fairy's Hand Mirror) Targets you or your opponent's Deck (e.g. Ancient Telescope) Inflicts trample damage (difference between ATK and DEF of defensive monster (e.g. Enraged Battle Ox) The card is unaffected by Trap Cards (e.g. Tenkabito Shien) The ATK and DEF of this card varies according to the circumstances (e.g. Machine King) The text printed on the card. Some card texts have changed. This box includes the corrected version. The original name printed on the Japanese Cards. These are written in Japanese(Kanji, Hiragana and Katakana), NOT Romaji, so don't expect to read them in you don't know Japanese. I plan to add a Romaji section in the future.

124 145 168 251 401 455 1543 11 23 27 28 28 45 46 49 51 54 64 64 74 90 91 98

142 152 171 235 1543

SET ABBREVIATIONS
in alphabetical order standard booster packs and starter/structure decks in bold
AST CMC CP# CRV CT# DB# DBT DCR DDS DL# DMG DOD DOR

DP#

DPK EDS EEN EOJ EP1 FET FMR FOTB GLAS GX# HL# IOC JMP LOB LOD

LON MDP2 MFC MOV MP1 MRD MRL NTR PCJ PCK PCY PGD PSV POTD RDS ROD

SD#

SDD SDJ SDK SDP SDRL SDY SJC SKE SOD SOI SP#

STON SYE TAEV TFK TLM TP# TSC YSDJ YSDS UE# WC07 WC4 WC5 WCS YMA YSD YSDS

SET ABBREVIATIONS
in alphabetical order standard booster packs and starter/structure decks in bold
Ancient Sanctuary Capsule Monster Coliseum Championship Pack Cybernetic Revolution Collector Tins (1=2004, 2=2005) Dark Beginning (1&2) Destiny Board Traveller Dark Crisis Dark Duel Stories Duelist League Duel Master's Guide Yu-Gi-OH!: The Dawn of Destiny Duelist of the Roses GX Booster Packs 1=Jaiden Yuki 2=Chazz Princeton 03=Jaden Yuki 2 04=Zane Truesdale 05=Aster Phoenix Jaiden & Yuki Special Edition Eternal Duelist Soul Elemental Energy Enemy of Justice Exclusive Movie Pack (The Pyramid of Light) Flaming Eternity Forbidden Memories Force of the Breaker Gladiator's Assault Yu-Gi-Oh! GX (PSP) Hobby League Invasion of Chaos Shonen Jump Legend of the Blue-Eyes White Dragon Legacy of Darkness

Labyrinth of Nightmare McDonald's Promos 2 Magician's Force Yu-Gi-Oh! The Movie (The Pyramid of Light) Promos McDonald's Promos Metal Raiders Magic Ruler (renamed "Spell Ruler") Nightmare Troubador Power of Chaos: Joey the Passion (PC Game) Power of Chaos: Kaiba the Revenge (PC Game) Power of Chaos: Yugi the Destiny (PC Game) Pharaonic Guardian Pharaoh's Servant Power of the Duelist Rise of Destiny Reshef of Destruction Structure Deck 1=Dragon's Roar 2=Zombie Madness 3=Blaze of Destruction 4=Fury from the Deep 5=Warrior Triumph 6=Spellcaster's Judgment 7=Invincible Fortress 8=Lord of the Storm 09=Dinosaur's Rage 10=Machine Re-volt Stairway to the Destined Duel Starter Deck Joey Starter Deck Kaiba Starter Deck Pegasus Structure Deck "Rise of the Dragon Lords" Starter Deck Yugi Shonen Jump Championship Starter Deck Kaiba Evolution Soul of the Duelist Shadow of Infinity Sneak Preview

Strike of Neos Starter Deck Yugi Evolution Tactical Evolution The Falsebound Kingdom The Lost Millennium Tournament Pack The Sacred Cards Jaiden Starter Deck (2007) Syrus Starter Deck (2007) Ultimate Edition World Championship 2007 (Nintendo DS) World Championship Tournament 2004 (GameBoy) 7 Trials to Glory: World Championship Tournament 2005 (GameBoy) World Championship (GameBoy) Yu-Gi-Oh!: The Movie Ani-Manga Yuki Starter Deck (GX) Syrus Starter Deck (GX)

Set

No

Rarity

Code #

Standard Booster Pa
LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB E000 E001 E002 E003 E004 E005 E006 E007 E008 E009 E010 E011 E012 E013 E014 E015 E016 E017 E018 E019 E020 E021 E022 E023 E024 E025 E026 E027 E028 E029 E030 Secret Rare Ultra Rare Common Ultra Rare Ultra Rare Super Rare Common Common Common Common Common Rare Common Common Common Rare Common Common Common Common Common Rare Common Rare Common Common Common Common Common Common Common 39111158 89631139 32274490 46986414 06367038 91152256 89091579 90357090 09159938 90963488 32274490 37421579 34460851 36121917 53293545 17881964 83375573 02863439 37313348 75356564 96851799 85639257 15401633 58528964 57305373 40826495 39004808 18710707 22910685 85309439 84686841

LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB

E031 E032 E033 E034 E035 E036 E037 E038 E039 E040 E041 E042 E043 E044 E045 E046 E047 E048 E049 E050 E051 E052 E053 E054 E055 E056 E057 E058 E059

Short Print Short Print Short Print Short Print Rare Common Common Common Common Common Super Rare Super Rare Common Common Rare Super Rare Super Rare Common Rare Super Rare Common Rare Super Rare Rare Common Ultra Rare Rare Common Common

61854111 46009906 15052462 91595718 50045299 87430998 23424603 86318356 22702055 59197169 53129443 12580477 38199696 76103675 66788016 04206964 24094653 51482758 83887306 15025844 72842870 83542267 28279543 13039848 01784619 74677422 33066139 36304921 20060230

LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB

E060 E061 E062 E063 E064 E065 E066 E067 E068 E069 E070 E071 E072 E073 E074 E075 E076 E077 E078 E079 E080 E081 E082 E083 E084 E085 E086 E087

Common Rare Common Common Common Common Common Common Short Print Short Print Short Print Short Print Short Print Common Short Print Rare Short Print Short Print Short Print Rare Rare Super Rare Rare Common Common Common Rare Rare

93553943 80770678 53153481 63308047 56283725 76211194 75376965 71407486 04614116 77007920 39774685 01557499 01435851 37820550 36607978 63102017 25769732 51267887 98252586 11868825 73134081 72302403 09293977 85326399 45042329 10202894 09076207 95952802

LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD

E088 E089 E090 E091 E092 E093 E094 E095 E096 E097 E098 E099 E100 E101 E102 E000 E001 E002 E003 E004 E005 E006 E007 E008 E009 E010 E011 E012 E013 E014

Super Rare Common Common Common Common Common Common Common Ultra Rare Ultra Rare Ultra Rare Ultra Rare Ultra Rare Ultra Rare Secret Rare Secret Rare Common Common Ultra Rare Common Common Common Common Common Super Rare Common Short Print Common Common Rare

54652250 33178416 29172562 55444629 43500484 16353198 17535588 55291359 83764718 08124921 44519536 70903634 07902349 33396948 66889139 25833572 41392891 87796900 70781052 68846917 15480588 88979991 87756343 76812113 12206212 01184620 40240595 67494157 20277860 28933734

MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD

E015 E016 E017 E018 E019 E020 E021 E022 E023 E024 E025 E026 E027 E028 E029 E030 E031 E032 E033 E034 E035 E036 E037 E038 E039 E040 E041 E042 E043 E044 E045 E046

Common Rare Common Ultra Rare Rare Common Common Common Common Rare Super Rare Super Rare Super Rare Short Print Common Common Short Print Short Print Common Common Short Print Rare Common Common Common Common Common Short Print Common Common Common Common

16972957 15150365 16768387 11901678 10189126 19066538 02483611 58314394 58192742 90219263 25955164 62340868 98434877 98149915 13599884 86088138 12472242 58861941 10538007 70138455 32809211 31560081 93221206 28593363 81386177 73481154 09653271 21347810 55781832 21817254 69572024 15237615

MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD

E047 E048 E049 E050 E051 E052 E053 E054 E055 E056 E057 E058 E059 E060 E061 E062 E063 E064 E065 E066 E067 E068 E069 E070 E071 E072 E073 E074

Common Common Common Common Short Print Common Common Common Common Rare Super Rare Common Common Ultra Rare Short Print Common Common Common Ultra Rare Common Common Common Rare Rare Super Rare Common Common Common

21263083 55875323 80141480 43230671 05901497 78780140 76446915 02118022 64501875 03027001 79759861 05758500 41142615 04031928 88819587 87564352 40453765 18246479 71625222 66602787 55763552 28546905 26202165 14141448 40640057 14851496 00062121 69455834

MRD MRD MRD MRD

E075 E076 E077 E078

Super Rare Common Common Short Print

95727991 68516705 94905343 93889755

MRD

E079

Common

29155212

MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD

E080 E081 E082 E083 E084 E085 E086 E087 E088 E089 E090 E091 E092 E093 E094 E095 E096 E097 E098 E099 E100 E101

Short Print Common Common Common Common Common Rare Common Common Common Rare Common Common Common Common Common Common Short Print Common Common Common Common

13215230 28725004 42431843 89272878 00549481 25109950 51371017 10071456 46918794 94773007 30778711 99551425 24611934 25655502 51828629 87322377 08471389 31786629 23771716 84926738 74703140 07019529

MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD

E102 E103 E104 E105 E106 E107 E108 E109 E110 E111 E112 E113 E114 E115 E116 E117 E118 E119 E120 E121 E122 E123 E124 E125 E126 E127

Rare Common Common Common Rare Rare Common Rare Rare Common Common Rare Common Common Rare Rare Rare Common Super Rare Rare Common Common Short Print Super Rare Ultra Rare Ultra Rare

67629977 56907389 29380133 89112729 11384280 46657337 71107816 08201910 07489323 60862787 07805359 21417692 93900406 20394040 78010363 68658728 28470714 17358176 54752875 80741828 41396436 02504891 05818798 79888191 81480460 41420027

MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD

E128 E129 E130 E131 E132 E133 E134 E135 E136 E137 E138 E139 E140 E141 E142 E143

Ultra Rare Ultra Rare Ultra Rare Rare Common Common Short Print Rare Common Common Ultra Rare Common Common Short Print Super Rare Secret Rare

77414722 03819470 98069388 52097679 98495314 25880422 51275027 88279736 24668830 50152549 44095762 20436034 56830749 83225447 19617556 41462083

MRL

E000

Secret Rare

53183100

MRL

E001

Common

36039163

MRL

E002

Ultra Rare

40619825

MRL

E003

Super Rare

95169794

MRL MRL

E004 E005

Common Common

38552107 99597615

MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL

E006 E007 E008 E009 E010 E011 E012 E013 E014 E015 E016 E017 E018 E019 E020 E021 E022 E023 E024 E025 E026 E027 E028

Ultra Rare Common Common Common Rare Common Super Rare Common Common Common Common Common Common Common Common Common Common Common Rare Common Super Rare Common Common

18807108 55998462 11324436 73081602 95174353 20624263 93013676 47879985 46534755 32539892 95744531 56789759 14015067 35565537 72053645 34442949 96981563 93108297 81863068 54579801 03056267 91996584 03797883

MRL

E029

Ultra Rare

63519819

MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL

E030 E031 E032 E033 E034 E035 E036 E037 E038 E039 E040 E041 E042 E043 E044 E045 E046 E047 E048 E049 E050 E051 E052 E053

Common Common Common Common Common Common Common Common Common Common Common Common Common Rare Common Ultra Rare Common Ultra Rare Super Rare Super Rare Common Super Rare Common Common

65570596 16762937 12470447 70368879 82003859 18591904 45986603 81380218 17375316 44763025 80168720 17653779 43641473 70046172 16430187 42829885 79323590 05318639 42703248 74191942 0596051 41426869 74637266 07892180

MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL

E054 E055 E056 E057 E058 E059 E060 E061 E062 E063 E064 E065 E066 E067 E068 E069 E070

Rare Common Common Common Common Common Common Ultra Rare Common Common Common Common Common Common Common Common Common

64047146 67284908 63162310 29692206 15023985 64389297 95051344 22046459 43417563 80811661 15083728 42578427 76806714 04849037 30243636 91782219 02964201

MRL

E071

Rare

38369349

MRL

E072

Ultra Rare

65458948

MRL

E073

Ultra Rare

91842653

MRL MRL MRL

E074 E075 E076

Common Rare Super Rare

90020065 62397231 15259703

MRL

E077

Rare

34124316

MRL MRL MRL MRL MRL MRL MRL

E078 E079 E080 E081 E082 E083 E084

Super Rare Rare Rare Rare Common Rare Common

61528025 97017120 23401839 30806437 96890582 23289281 59784896

MRL

E085

Rare

95178994

MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL

E086 E087 E088 E089 E090 E091 E092 E093 E094 E095 E096 E097 E098 E099 E100 E101 E102 E103 E104 E105 E106

Rare Common Rare Rare Rare Rare Rare Common Rare Common Common Common Common Common Common Common Common Common Common Common Common

22567609 58551308 95956346 21340051 57839750 84834865 20228463 05761718 83011277 19406822 56594520 82999629 19384334 45778932 81777047 18161786 44656491 32452818 40374923 50930991 13723605

MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL PSV PSV PSV

E107 E108 E109 E110 E111 E112 E113 E114 E115 E116 E117 E118 E119 E120 E121 E122 E123 E124 E125 E126 E127 E128 E129 E130 000 001 002

Common Common Common Common Common Common Common Common Common Common Common Short Print Common Common Short Print Common Common Common Common Short Print Common Common Rare Secret Rare Secret Rare Common Common

76184692 19523799 21263083 07089711 45231177 77827521 01641882 38142739 83464209 44287299 85705804 77027445 50913601 46130346 54541900 94675535 20062230 92731455 98818516 70681994 33034347 73051941 55144522 66516792 77585513 90908427 78423643

PSV

003

Super Rare

27911549

PSV

004

Common

86198326

PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV

005 006 007 008 009 010 011 012 013 014 015 016 017 018 019 020 021 022 023 024

Rare Ultra Rare Short Print Super Rare Short Print Common Super Rare Ultra Rare Common Common Common Super Rare Common Common Common Common Common Common Short Print Rare

49587034 01248895 35316708 61705417 98299011 34694160 60082869 97077563 23471572 60886627 96355986 22359980 73079365 00473469 36868108 12253117 49251811 75646520 02130625 48539234

PSV PSV PSV PSV

025 026 027 028

Rare Short Print Common Super Rare

74923978 74701381 00296499 36280194

PSV

029

Short Print

09074849

PSV PSV PSV

030 031 032

Ultra Rare Short Print Common

36468556 62847251 08951260

PSV

033

Super Rare

81210420

PSV PSV PSV PSV PSV PSV

034 035 036 037 038 039

Super Rare Rare Rare Ultra Rare Short Print Rare

71044499 17449108 43434803 70828412 16227556 43711255

PSV

040

Rare

79106360

PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV

041 042 043 044 045 046 047 048 049 050 051 052 053

Common Common Common Common Common Common Common Common Short Print Ultra Rare Rare Common Common

42599677 78984772 05188481 31477025 78861134 04266839 30655537 03134241 30532390 78193831 37580756 01918087 37313786

PSV PSV PSV PSV PSV PSV PSV PSV PSV

054 055 056 057 058 059 060 061 062

Common Common Rare Short Print Common Common Common Common Common

63689843 35346968 98139712 06104968 67049542 66927994 02311603 24294108 60682203

PSV PSV PSV PSV PSV

063 064 065 066 067

Super Rare Super Rare Common Rare Rare

97687912 23171610 66719324 93108433 59560625

PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV

068 069 070 071 072 073 074 075 076 077 078 079 080 081

Common Rare Common Rare Common Rare Common Short Print Ultra Rare Common Common Common Common Common

96965364 22959079 90502999 59344077 54109233 85742772 21237481 58621589 03643300 51345461 88733579 24128274 50122883 87511987

PSV PSV

082 083

Common Short Print

52675689 27125110

PSV

084

Ultra Rare

63519819

PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV

085 086 087 088 089 090 091 092 093 094 095 096 097 098 099 100 101 102 103 104

Common Rare Short Print Common Common Rare Rare Common Common Ultra Rare Short Print Short Print Common Common Common Ultra Rare Super Rare Common Ultra Rare Secret Rare

84620194 21015833 57409948 83994646 10992251 56387350 79870141 05265750 32269855 78658564 04042268 31447217 67532912 04920010 30325729 66362965 00423705 23615409 11561845 61740673

LON LON LON LON LON LON LON LON LON LON LON LON LON LON LON

000 001 002 003 004 005 006 007 008 009 010 011 012 013 014

Secret Rare Ultra Rare Common Short Print Common Short Print Super Rare Common Rare Common Common Common Common Rare Short Print

69140098 49064413 03573512 46821314 73216412 05600127 31709826 31987274 67371383 87303357 86281779 13676474 86569121 12953226 21888494

LON LON LON LON LON LON LON LON

015 016 017 018 019 020 021 022

Short Print Short Print Super Rare Ultra Rare Super Rare Rare Rare Common

57882509 94377247 20765752 26549364 56948373 82432018 19827717 55226821

LON

023

Short Print

18605135

LON LON LON LON LON LON LON LON

024 025 026 027 028 029 030 031

Short Print Ultra Rare Rare Rare Short Print Ultra Rare Common Common

21598948 53582587 21770260 94163677 21558682 57953380 38480590 65475294

LON LON LON LON LON LON LON LON LON LON

032 033 034 035 036 037 038 039 040 041

Common Common Super Rare Common Common Rare Common Common Common Common

91869203 28358902 64752646 90147755 27132350 53530069 90925163 22419772 58818411 85802526

LON LON LON LON LON LON LON LON LON LON LON LON LON LON LON LON LON LON LON LON

042 043 044 045 046 047 048 049 050 051 052 053 054 055 056 057 058 059 060 061

Common Common Common Common Rare Super Rare Common Ultra Rare Ultra Rare Common Common Common Common Short Print Common Common Common Common Common Rare

21297224 58696829 84080938 21175632 57579381 83968380 10352095 56747793 83746708 19230407 32541773 68049471 05434080 67105242 66989694 98456117 12883044 52121290 27671321 41855169

LON

062

Super Rare

88240808

LON LON

063 064

Short Print Super Rare

14644902 40133511

LON

065

Ultra Rare

31829185

LON

066

Common

77527210

LON

067

Common

13522325

LON

068

Common

40916023

LON

069

Common

76305638

LON

070

Common

12800777

LON LON LON LON LON LON

071 072 073 074 075 076

Rare Rare Common Short Print Short Print Common

45894482 71283180 08687195 88472456 44072894 71466592

LON

077

Ultra Rare

86099788

LON

078

Short Print

07565547

LON LON LON LON LON LON LON LON LON

079 080 081 082 083 084 085 086 087

Super Rare Ultra Rare Super Rare Common Common Common Rare Common Common

93599951 33950246 70344351 06733059 33737664 69122763 05616412 32015116 68400115

LON

088

Ultra Rare

94212438

LON LON LON LON LON LON LON

089 090 091 092 093 094 095

Rare Rare Rare Rare Common Rare Short Print

31893528 67287533 94772232 30170981 30606547 15866454 05494820

LON

096

Common

07165085

LON

097

Super Rare

95286165

LON LON LON LON LON LON LON LOD

098 099 100 101 102 103 104 000

Short Print Common Common Common Common Short Print Secret Rare Secret Rare

33550694 69954399 06343408 32437102 69832741 95220856 62279055 03078576

LOD

001

Ultra Rare

53982768

LOD

002

Super Rare

80071763

LOD LOD LOD LOD LOD

003 004 005 006 007

Rare Common Common Common Common

16475472 52860176 89258225 15653824 42647539

LOD LOD LOD

008 009 010

Common Rare Common

88132637 14531242 41925941

LOD LOD

011 012

Rare Common

77910045 14318794

LOD

013

Common

40703393

LOD LOD LOD LOD LOD

014 015 016 017 018

Common Common Ultra Rare Common Ultra Rare

76297408 03682106 49681811 76075810 02460565

LOD LOD LOD LOD LOD

019 020 021 022 023

Super Rare Common Common Common Super Rare

49868263 75953262 01347977 38742075 74131780

LOD LOD LOD LOD LOD LOD LOD LOD LOD LOD

024 025 026 027 028 029 030 031 032 033

Common Rare Common Rare Super Rare Rare Rare Common Common Common

01525329 37620434 63018132 00403847 32807846 69296555 95281259 31785398 68170903 53046408

LOD

034

Ultra Rare

94568601

LOD

035

Super Rare

31553716

LOD LOD LOD

036 037 038

Common Common Common

67957315 93346024 20831168

LOD

039

Super Rare

66235877

LOD LOD

040 041

Common Common

93220472 29618570

LOD LOD LOD LOD

042 043 044 045

Common Rare Common Common

55013285 92408984 28596933 55991637

LOD LOD LOD

046 047 048

Common Common Common

81385346 27770341 54178030

LOD LOD LOD LOD LOD LOD LOD LOD LOD LOD LOD LOD LOD

049 050 051 052 053 054 055 056 057 058 059 060 061

Common Super Rare Common Common Common Common Common Ultra Rare Common Common Rare Common Common

80163754 17658803 44203504 56369281 83764996 92421852 38916461 78206415 71829750 19153634 70797118 14291024 06979239

LOD

062

Ultra Rare

18036057

LOD

063

Super Rare

43586926

LOD

064

Short Print

40695128

LOD

065

Short Print

77084837

LOD

066

Rare

40473581

LOD

067

Ultra Rare

76862289

LOD

068

Short Print

02356994

LOD

069

Short Print

39751093

LOD

070

Ultra Rare

75745607

LOD

071

Super Rare

02134346

LOD

072

Short Print

38538445

LOD

073

Common

75923050

LOD

074

Common

01412158

LOD LOD LOD LOD LOD LOD LOD

075 076 077 078 079 080 081

Common Common Common Common Rare Common Ultra Rare

37406863 94425169 64801562 00295517 37684215 63789924 31036355

LOD

082

Common

99173029

LOD LOD LOD

083 084 085

Rare Common Common

36562627 62966332 99351431

LOD

086

Rare

25345186

LOD

087

Rare

61844784

LOD LOD LOD LOD LOD LOD

088 089 090 091 092 093

Rare Common Common Rare Rare Common

98239899 24623598 61622107 93016201 29401950 40633297

LOD

094

Common

56995655

LOD LOD LOD LOD LOD LOD

095 096 097 098 099 100

Common Common Super Rare Common Ultra Rare Secret Rare

92394653 29389368 55773067 81172176 28566710 29575620

EP1

EN001

Ultra Rare

87997872

EP1

EN002

Ultra Rare

15013468

EP1

EN003

Ultra Rare

51402177

EP1 EP1 EP1 EP1 EP1 PGD PGD PGD PGD PGD PGD PGD PGD PGD PGD PGD PGD

EN004 EN005 EN006 EN007 EN008 000 001 002 003 004 005 006 007 008 009 010 011

Common Common Common Common Common Secret Rare Common Common Common Rare Common Common Common Short Print Rare Common Short Print

25236056 52624755 89731911 14391920 27174286 83555666 17192817 04035199 31242786 83986578 45547649 82642348 42364374 17214465 05157687 44913552 70307656

PGD PGD PGD PGD PGD PGD

012 013 014 015 016 017

Common Rare Rare Super Rare Common Short Print

02792265 75285069 80233946 16222645 43716289 89111398

PGD

018

Common

16509093

PGD

019

Rare

42994702

PGD

020

Ultra Rare

88989706

PGD PGD

021 022

Common Common

15383415 41872150

PGD

023

Common

78266168

PGD

024

Common

14261867

PGD

025

Ultra Rare

40659562

PGD

026

Rare

77044671

PGD

027

Short Print

03549275

PGD

028

Short Print

40933924

PGD PGD

029 030

Ultra Rare Common

26922024 02326738

PGD

031

Ultra Rare

39711336

PGD PGD PGD PGD PGD PGD PGD PGD PGD PGD

032 033 034 035 036 037 038 039 040 041

Common Super Rare Short Print Rare Super Rare Common Common Common Common Common

75109441 02204140 38699854 14087893 41482598 77876207 04861205 40350910 78754619 03109764

PGD

042

Short Print

39537362

PGD PGD PGD PGD

043 044 045 046

Common Rare Common Super Rare

76532077 02916176 38411870 65810489

PGD

047

Short Print

01804528

PGD PGD PGD PGD PGD PGD PGD PGD PGD PGD PGD

048 049 050 051 052 053 054 055 056 057 058

Common Common Common Rare Rare Common Common Common Rare Rare Ultra Rare

38299233 64697231 01082946 37576645 63571750 24530661 51934376 97923414 90980792 04335645 76052811

PGD

059

Short Print

24317029

PGD PGD PGD PGD PGD

060 061 062 063 064

Common Common Short Print Common Rare

50712728 37101832 63695531 99690140 26084285

PGD

065

Super Rare

62473983

PGD

066

Short Print

99877698

PGD PGD PGD PGD PGD PGD PGD PGD PGD

067 068 069 070 071 072 073 074 075

Common Common Ultra Rare Common Common Rare Common Common Common

25262697 51351302 89745000 24140059 51534754 87523462 23927567 50412166 86801871

PGD

076

Rare

23205979

PGD

077

Common

59290628

PGD

078

Super Rare

85684223

PGD PGD

079 080

Rare Common

78053598 12183332

PGD

081

Common

58577036

PGD

082

Super Rare

85562745

PGD

083

Common

11961740

PGD

084

Super Rare

47355498

PGD

085

Common

84740193

PGD PGD PGD

086 087 088

Common Common Short Print

10248192 47233801 73628505

PGD PGD PGD PGD PGD PGD PGD PGD PGD PGD PGD PGD PGD PGD PGD

089 090 091 092 093 094 095 096 097 098 099 100 101 102 103

Common Common Common Short Print Rare Common Super Rare Short Print Common Common Super Rare Common Common Common Ultra Rare

10012614 46411259 72405967 05990062 65830223 41398771 78783370 04178474 40172183 77561728 03055837 30450531 76848240 02833249 17597059

PGD

104

Ultra Rare

38723936

PGD

105

Ultra Rare

93382620

PGD

106

Ultra Rare

54704216

PGD

107

Secret Rare

00102380

MFC MFC MFC MFC MFC

000 001 002 003 004

Secret Rare Common Common Common Super Rare

36033121 12143771 58538870 85936485 62651957

MFC

005

Super Rare

65622692

MFC

006

Super Rare

64500000

MFC

007

Rare

11321183

MFC

008

Common

47415292

MFC

009

Common

84814897

MFC

010

Common

10209545

MFC

011

Common

47693640

MFC

012

Common

73698349

MFC

013

Common

19086954

MFC

014

Common

46571052

MFC

015

Common

12965761

MFC

016

Common

59364406

MFC

017

Common

85359414

MFC MFC MFC MFC MFC MFC MFC MFC

018 019 020 021 022 023 024 025

Common Rare Ultra Rare Common Rare Common Rare Common

11743119 48148828 84636823 11021521 47025270 43414375 10809984 46303688

MFC

026

Ultra Rare

73398797

MFC MFC MFC MFC

027 028 029 030

Common Common Common Rare

09786492 46181000 27575145 08964854

MFC

031

Common

35059553

MFC

032

Common

71453557

MFC

033

Common

08842266

MFC

034

Rare

34236961

MFC MFC MFC MFC MFC MFC

035 036 037 038 039 040

Rare Common Common Common Rare Common

70231910 07625614 33114323 60519422 02903036 38992735

MFC MFC

041 042

Common Common

65396880 91781589

MFC

043

Super Rare

38275183

MFC

044

Common

64274292

MFC

045

Common

90669991

MFC

046

Common

27053506

MFC

047

Common

63442604

MFC

048

Common

90846359

MFC

049

Common

26931058

MFC

050

Common

62325062

MFC

051

Ultra Rare

02111707

MFC

052

Ultra Rare

91998119

MFC

053

Super Rare

99724761

MFC

054

Super Rare

25119460

MFC MFC MFC MFC MFC

055 056 057 058 059

Common Common Common Ultra Rare Common

11813953 48202661 84696266 11091375 47480070

MFC MFC MFC

060 061 062

Common Ultra Rare Common

55821892 94004268 73574678

MFC

063

Rare

10979723

MFC

064

Super Rare

46363422

MFC

065

Super Rare

73752131

MFC

066

Rare

09156135

MFC MFC MFC MFC MFC MFC MFC

067 068 069 070 071 072 073

Common Ultra Rare Common Common Ultra Rare Common Common

45141844 72630549 08034697 35429292 71413901 07802006 34206604

MFC

074

Common

70791313

MFC MFC MFC MFC

075 076 077 078

Rare Super Rare Rare Common

07180418 33184167 69579761 06967870

MFC

079

Common

32362575

MFC

080

Common

69456283

MFC MFC MFC MFC MFC

081 082 083 084 085

Rare Common Common Common Rare

95841282 32240937 08634636 81325903 68057622

MFC

086

Rare

61127349

MFC MFC MFC

087 088 089

Common Common Common

07512044 34906152 60391791

MFC MFC MFC MFC MFC MFC

090 091 092 093 094 095

Common Common Short Print Common Rare Common

06390406 33784505 69279219 96677818 32062913 34029630

MFC

096

Super Rare

67987611

MFC

097

Rare

80193355

MFC MFC MFC MFC MFC MFC MFC

098 099 100 101 102 103 104

Common Common Common Common Common Common Common

95451366 21840375 68334074 94739788 20727787 53112492 99517131

MFC

105

Ultra Rare

98502113

MFC

106

Ultra Rare

24096228

MFC

107

Secret Rare

87880531

DCR

000

Secret Rare

53839837

DCR DCR DCR DCR

001 002 003 004

Common Common Common Common

48094997 11987744 47372349 85489096

DCR

005

Common

74367458

DCR

006

Ultra Rare

10755153

DCR

007

Ultra Rare

47150851

DCR

008

Rare

73544866

DCR

009

Common

09633505

DCR

010

Rare

46037213

DCR

011

Common

39978267

DCR DCR DCR DCR

012 013 014 015

Ultra Rare Common Rare Super Rare

02851070 90790253 81985784 50939127

DCR

016

Ultra Rare

86327225

DCR

017

Super Rare

13722870

DCR

018

Super Rare

49217579

DCR

019

Super Rare

85605684

DCR

020

Ultra Rare

12600382

DCR DCR DCR DCR DCR

021 022 023 024 025

Common Common Common Common Rare

09817927 35215622 71200730 08794435 34193084

DCR

026

Common

61587183

DCR DCR DCR DCR

027 028 029 030

Super Rare Common Common Common

07572887 33977496 60365591 06850209

DCR

031

Common

33244944

DCR DCR DCR

032 033 034

Super Rare Common Common

69243953 95638658 32022366

DCR

035

Rare

68427465

DCR DCR DCR DCR DCR DCR

036 037 038 039 040 041

Common Common Common Common Common Common

95515060 21900719 68304813 94793422 20188127 57182235

DCR DCR DCR DCR DCR

042 043 044 045 046

Common Common Rare Common Common

93671934 20065549 56460688 52503575 92854392

DCR DCR DCR DCR DCR DCR DCR DCR DCR DCR DCR DCR DCR

047 048 049 050 051 052 053 054 055 056 057 058 059

Common Common Rare Common Ultra Rare Ultra Rare Ultra Rare Common Common Common Rare Common Common

29843091 55348096 82732705 28121403 52824910 36261276 23265313 49003308 86498013 12482652 49881766 75375465 11760174

DCR

060

Common

48768179

DCR

061

Common

74153887

DCR DCR DCR DCR DCR

062 063 064 065 066

Common Rare Common Common Rare

11548522 47942531 73431236 00425934 46820049

DCR

067

Common

73219648

DCR

068

Common

09603356

DCR

069

Rare

35798491

DCR

070

Common

72192100

DCR

071

Rare

08581705

DCR

072

Super Rare

35975813

DCR

073

Ultra Rare

61370518

DCR

074

Rare

07369217

DCR DCR DCR DCR DCR

075 076 077 078 079

Rare Super Rare Common Common Common

34853266 82108372 80441106 54878498 16268841

DCR

080

Common

16135253

DCR

081

Rare

60258960

DCR

082

Super Rare

97642679

DCR DCR DCR DCR DCR DCR DCR DCR DCR DCR

083 084 085 086 087 088 089 090 091 092

Common Common Common Rare Common Common Common Common Common Common

29228529 16435215 33031674 69035382 96420087 32919136 69313735 28106077 95308449 22796548

DCR

093

Common

68191243

DCR

094

Common

94585852

DCR DCR

095 096

Common Common

21070956 57069605

DCR

097

Common

94463200

DCR

098

Rare

20858318

DCR DCR DCR DCR DCR DCR

099 100 101 102 103 104

Common Common Super Rare Common Common Ultra Rare

56245017 83241722 29735721 56120475 82529174 89041555

DCR

105

Secret Rare

55256016

IOC

000

Secret Rare

82301904

IOC IOC IOC

001 002 003

Common Common Common

42941100 79335209 15734813

IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC

004 005 006 007 008 009 010 011 012 013 014 015 016 017 018

Common Common Common Ultra Rare Common Common Common Rare Super Rare Rare Super Rare Common Common Common Super Rare

42129512 78613627 14618326 41006930 77491079 04896788 40884383 77379481 03773196 39168895 16556849 42541548 75946257 01434352 47829960

IOC

019

Common

74823665

IOC IOC IOC

020 021 022

Common Common Common

00218704 47606319 73001017

IOC IOC

023 024

Common Common

09596126 36584821

IOC

025

Ultra Rare

72989439

IOC IOC IOC IOC IOC

026 027 028 029 030

Rare Rare Common Common Common

99050989 62543393 40320754 52090844 13944422

IOC IOC IOC IOC IOC IOC IOC IOC

031 032 033 034 035 036 037 038

Rare Common Super Rare Common Common Common Common Common

09373534 35762283 61166988 08251996 34646691 61044390 04542651 97439308

IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC

039 040 041 042 043 044 045 046 047 048 049

Super Rare Common Common Common Common Common Super Rare Common Super Rare Common Common

33423043 60912752 96316857 23701465 69196160 95194279 22589918 68073522 95472621 21466326 58851034

IOC IOC

050 051

Common Common

94256039 20644748

IOC IOC IOC IOC IOC

052 053 054 055 056

Rare Common Ultra Rare Common Common

57139487 83133491 20522190 56916805 43793530

IOC IOC IOC IOC IOC IOC IOC IOC

057 058 059 060 061 062 063 064

Rare Common Common Common Common Common Common Common

79182538 16587243 42071342 78060096 05464695 41859700 78243409 04732017

IOC

065

Ultra Rare

40737112

IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC

066 067 068 069 070 071 072 073 074 075 076

Common Ultra Rare Common Common Rare Common Common Rare Common Ultra Rare Common

42868711 77121851 03510565 30914564 76909279 03493978 39892082 65287621 02671330 38670435 65064143

IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC

077 078 079 080 081 082 083 084 085 086 087 088 089 090 091 092 093 094 095 096 097

Common Common Common Ultra Rare Common Common Ultra Rare Super Rare Common Rare Ultra Rare Common Rare Common Common Rare Common Ultra Rare Super Rare Common Rare

91559748 26185991 64306248 37957847 64342551 90337190 37721209 63120904 95614612 22609617 68007326 95492061 21887179 57281778 34370473 60764581 97169186 23557835 69542930 96947648 22431243

IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC AST AST AST AST AST AST

098 099 100 101 102 103 104 105 106 107 108 109 110 111 000 001 002 003 004 005

Common Common Common Rare Common Rare Common Common Rare Common Common Rare Super Rare Secret Rare Secret Rare Common Common Rare Common Common

22493811 59820352 95214051 21219755 58607704 94192409 21597117 57585212 84970821 20374520 56769674 83258273 19252988 56647036 65403020 39674352 66073051 02468169 39552864 65957473

AST

006

Ultra Rare

91345518

AST AST AST

007 008 009

Rare Rare Super Rare

38730226 64734921 91123920

AST

010

Common

27618634

AST AST AST AST AST AST AST AST AST AST AST AST AST

011 012 013 014 015 016 017 018 019 020 021 022 023

Rare Common Common Super Rare Common Rare Common Ultra Rare Common Super Rare Common Ultra Rare Super Rare

63012333 90407382 26495084 31812496 53890795 99284890 25773409 30190809 52768103 98162242 84550200 25551951 51945556

AST AST AST AST AST AST AST AST AST AST

024 025 026 027 028 029 030 031 032 033

Common Common Common Common Common Common Common Common Common Common

87340664 24435369 50823978 83228073 19612721 55001420 82005435 18590133 45985838 81383947

AST

034

Ultra Rare

18378582

AST AST

035 036

Common Common

44762290 80161395

AST

037

Ultra Rare

98045062

AST AST

038 039

Ultra Rare Common

17655904 43040603

AST

040

Super Rare

00303660

AST AST AST AST AST AST AST AST

041 042 043 044 045 046 047 048

Common Super Rare Common Rare Common Common Common Common

10035717 56433456 82828051 19312169 45311864 82705573 18190572 44595286

AST

049

Rare

71983925

AST AST

050 051

Common Common

17078030 44472639

AST

052

Common

70861343

AST AST AST AST

053 054 055 056

Common Rare Common Common

16255442 43250041 79649195 53776525

AST AST AST AST AST AST AST AST AST AST AST AST AST AST AST AST AST AST AST AST

057 058 059 060 061 062 063 064 065 066 067 068 069 070 071 072 073 074 075 076

Common Common Common Common Common Ultra Rare Rare Common Common Common Super Rare Common Common Common Ultra Rare Common Common Common Common Super Rare

27288416 99171160 26566878 52550973 89959682 25343280 51838385 88236094 24221739 51616747 87010442 13409151 50593156 86988864 13386503 49771608 85166216 12160911 48659020 75043725

AST AST AST AST AST AST

077 078 079 080 081 082

Rare Rare Common Common Common Rare

11448373 44436472 70821187 16226786 43714890 79109599

AST AST AST

083 084 085

Common Rare Common

06103294 53698242 78986941

AST

086

Common

05371656

AST AST AST AST AST AST AST AST

087 088 089 090 091 092 093 094

Common Common Rare Common Common Common Common Common

31476755 78864369 04259068 30653113 67048711 03136426 30531525 66926224

AST AST AST AST AST AST

095 096 097 098 099 100

Ultra Rare Common Rare Rare Common Common

02314238 39719977 05703682 32298781 78697395 04081094

AST

101

Super Rare

31076103

AST

102

Common

67464807

AST AST

103 104

Common Common

04869446 30353551

AST AST AST AST AST

105 106 107 108 109

Ultra Rare Common Super Rare Common Rare

66742250 93747864 39131963 66526672 92924317

AST

110

Common

39019325

AST

111

Secret Rare

06133894

DB1

EN169

Super Rare

21593977

DB2

EN120

Common

36392472

DB2

EN122

Common

43509019

SOD

EN005

Rare

49441499

SOD

EN006

Rare

75830094

SOD

EN007

Super Rare

11224103

SOD

EN008

Ultra Rare

48229808

SOD SOD

EN009 EN010

Common Rare

74713514 01102515

SOD

EN011

Rare

47507260

SOD

EN012

Ultra Rare

74591968

SOD

EN013

Common

00980973

SOD

EN014

Rare

46384672

SOD

EN015

Ultra Rare

73879377

SOD SOD SOD SOD SOD SOD SOD

EN016 EN017 EN018 EN019 EN020 EN021 EN022

Common Common Common Rare Rare Common Super Rare

00264485 36262024 72657739 04041838 31440542 57934141 04929256

SOD

EN023

Common

30314994

SOD

EN024

Common

66712593

SOD

EN025

Common

93107608

SOD SOD SOD SOD SOD SOD SOD SOD SOD SOD SOD SOD SOD SOD SOD

EN026 EN027 EN028 EN029 EN030 EN031 EN032 EN033 EN034 EN035 EN036 EN037 EN038 EN039 EN040

Common Rare Common Common Common Common Common Super Rare Rare Rare Common Common Rare Common Common

39191307 66690411 92084010 38479725 65878864 91862578 28357177 64751286 90140980 27134689 53539634 90928333 26412047 52718046 89801755

SOD

EN041

Common

25290459

SOD

EN042

Ultra Rare

52684508

SOD SOD SOD SOD

EN043 EN044 EN045 EN046

Super Rare Common Common Common

97342942 88089103 25578802 51562916

SOD SOD SOD SOD SOD SOD SOD SOD SOD SOD SOD SOD SOD SOD RDS RDS RDS RDS RDS RDS

EN047 EN048 EN049 EN050 EN051 EN052 EN053 EN054 EN055 EN056 EN057 EN058 EN059 EN060 EN001 EN002 EN003 EN004 EN005 EN006

Common Common Common Common Rare Common Rare Common Super Rare Common Super Rare Common Common Super Rare Common Common Common Common Ultra Rare Common

27967615 54351224 90740329 27744077 53239672 89628781 26022485 52417196 89405199 15800838 80863132 52648157 51394546 88789641 35322812 62327910 08715625 34100324 61505339 97093037

RDS

EN007

Rare

34088136

RDS

EN008

Ultra Rare

60482781

RDS

EN009

Ultra Rare

01995985

RDS

EN010

Common

81306586

RDS

EN011

Common

23265594

RDS

EN012

Ultra Rare

18891691

RDS

EN013

Common

65260293

RDS

EN014

Common

92755808

RDS RDS RDS RDS RDS

EN015 EN016 EN017 EN018 EN019

Common Rare Common Common Common

28143906 64538655 91932350 27927359 54415063

RDS RDS RDS RDS RDS RDS RDS RDS

EN020 EN021 EN022 EN023 EN024 EN025 EN026 EN027

Common Super Rare Common Common Common Common Common Common

90810762 26205777 53693416 89698120 26082229 52571838 88975532 15960641

RDS

EN028

Rare

51355346

RDS

EN029

Common

88753985

RDS RDS RDS RDS RDS RDS RDS RDS RDS

EN030 EN031 EN032 EN033 EN034 EN035 EN036 EN037 EN038

Super Rare Rare Rare Rare Common Rare Common Rare Common

14148099 51632798 87621407 13026402 40410110 86805855 13803864 49398568 75782277

RDS

EN039

Super Rare

12181376

RDS

EN040

Rare

48576971

RDS RDS RDS RDS RDS RDS RDS RDS RDS RDS RDS RDS RDS RDS

EN041 EN042 EN043 EN044 EN045 EN046 EN047 EN048 EN049 EN050 EN051 EN052 EN053 EN054

Rare Rare Common Common Super Rare Common Common Common Super Rare Super Rare Common Rare Common Common

63995093 75560629 01965724 47453433 74848038 00242146 37231841 13626450 35686187 49010598 76515293 12503902 49998907 75392615

RDS

EN055

Common

01781310

RDS RDS RDS RDS RDS FET FET FET FET FET FET

EN056 EN057 EN058 EN059 EN060 EN001 EN002 EN003 EN004 EN005 EN006

Rare Super Rare Common Common Rare Common Common Common Common Ultra Rare Common

48276469 74270067 01669772 37053871 74458486 36119641 62113340 08508055 35052053 61441708 98446407

FET

EN007

Rare

34830502

FET FET FET

EN008 EN009 EN010

Ultra Rare Super Rare Common

74388798 60229110 97623219

FET

EN011

Common

23118924

FET

EN012

Common

60102563

FET

EN013

Common

96501677

FET

EN014

Super Rare

22996376

FET FET FET FET FET

EN015 EN016 EN017 EN018 EN019

Rare Common Common Common Common

59380081 95789089 22873798 58268433 94667532

FET FET FET FET FET FET FET

EN020 EN021 EN022 EN023 EN024 EN025 EN026

Super Rare Rare Ultra Rare Common Rare Common Common

21051146 16956455 57046845 84430950 20939559 82323207 89718302

FET

EN027

Common

15717011

FET

EN028

Common

52101615

FET FET FET FET FET FET FET

EN029 EN030 EN031 EN032 EN033 EN034 EN035

Common Common Common Common Common Rare Ultra Rare

88696724 15090429 41089128 87473172 14878871 40267580 87751584

FET FET FET FET FET FET FET

EN036 EN037 EN038 EN039 EN040 EN041 EN042

Super Rare Super Rare Common Rare Super Rare Rare Rare

13756293 49140998 76539047 51487927 69162969 33767325 12923641

FET

EN043

Rare

49328340

FET

EN044

Common

75417459

FET

EN045

Common

01801154

FET FET FET FET FET

EN046 EN047 EN048 EN049 EN050

Common Common Common Rare Common

48206762 74694807 01689516 37083210 73578229

FET FET FET FET FET FET FET FET FET FET TLM TLM

EN051 EN052 EN053 EN054 EN055 EN056 EN057 EN058 EN059 EN060 EN001 EN002

Rare Common Rare Common Common Rare Common Super Rare Common Rare Common Common

00967928 36361633 63356631 09744376 35149085 62633180 08628798 35027493 61411502 97806240 21844576 58932615

TLM TLM TLM

EN003 EN004 EN005

Common Common Super Rare

84327329 20721928 57116033

TLM

EN006

Ultra Rare

83104731

TLM TLM TLM TLM TLM TLM TLM TLM TLM TLM TLM TLM TLM TLM

EN007 EN008 EN009 EN010 EN011 EN012 EN013 EN014 EN015 EN016 EN017 EN018 EN019 EN020

Rare Common Rare Super Rare Common Super Rare Rare Common Super Rare Common Rare Common Common Super Rare

10509340 56094445 82482194 19877898 45871897 82260502 18654201 45159319 71544954 13532663 40937767 76321376 03810071 49814180

TLM TLM TLM TLM TLM TLM TLM TLM TLM TLM TLM TLM

EN021 EN022 EN023 EN024 EN025 EN026 EN027 EN028 EN029 EN030 EN031 EN032

Common Common Rare Rare Common Common Common Common Common Common Common Common

75209824 02694423 18092532 75487237 01571945 37970940 74364659 00759393 37744402 63142001 09637706 36021814

TLM

EN033

Ultra Rare

62420419

TLM

EN034

Rare

99414158

TLM

EN035

Ultra Rare

35809262

TLM TLM

EN036 EN037

Ultra Rare Super Rare

61204971 42664939

TLM TLM TLM TLM TLM TLM TLM TLM

EN038 EN039 EN040 EN041 EN042 EN043 EN044 EN045

Super Rare Common Common Common Common Common Common Rare

87910978 98792570 34187685 61181383 97570038 23965037 60369732 96438440

TLM

EN046

Rare

23842445

TLM

EN047

Common

59237154

TLM

EN048

Common

96631852

TLM TLM TLM TLM TLM

EN049 EN050 EN051 EN052 EN053

Rare Common Common Rare Common

22020907 58015506 85519211 21908319 58392024

TLM TLM TLM TLM TLM TLM TLM CRV CRV CRV CRV

EN054 EN055 EN056 EN057 EN058 EN059 EN060 EN001 EN002 EN003 EN004

Common Common Common Rare Rare Rare Common Common Common Common Common

84397023 20781762 57270476 83675475 10069180 56058888 82452993 45945685 60246171 97240270 23635815

CRV

EN005

Ultra Rare

98585345

CRV CRV CRV CRV CRV CRV

EN006 EN007 EN008 EN009 EN010 EN011

Common Common Common Common Super Rare Common

71930383 18325492 44729197 71218746 07602840 43697559

CRV

EN012

Rare

06480253

CRV

EN013

Rare

33875961

CRV CRV CRV CRV CRV CRV

EN014 EN015 EN016 EN017 EN018 EN019

Rare Super Rare Super Rare Common Common Common

79979666 70095154 59023523 96428622 22512237 59907935

CRV

EN020

Super Rare

85306040

CRV

EN021

Super Rare

22790789

CRV CRV

EN022 EN023

Common Common

58185394 84173492

CRV

EN024

Common

11678191

CRV

EN025

Common

57062206

CRV CRV CRV CRV

EN026 EN027 EN028 EN029

Common Common Common Common

84451804 10456559 56840658 83235263

CRV

EN030

Common

19733961

CRV CRV CRV

EN031 EN032 EN033

Common Rare Common

46128076 82112775 05368615

CRV

EN034

Ultra Rare

32752319

CRV

EN035

Super Rare

74157028

CRV

EN036

Ultra Rare

01546123

CRV

EN037

Ultra Rare

37630732

CRV CRV

EN038 EN039

Common Rare

18511384 45906428

CRV CRV CRV CRV CRV CRV

EN040 EN041 EN042 EN043 EN044 EN045

Common Rare Common Common Common Rare

71490127 18895832 44883830 70278545 07672244 25573054

CRV

EN046

Rare

63968753

CRV CRV CRV CRV CRV CRV

EN047 EN048 EN049 EN050 EN051 EN052

Rare Super Rare Rare Common Common Common

97362768 63035430 43061293 70156997 06540606 42945701

CRV CRV CRV CRV CRV CRV CRV

EN053 EN054 EN055 EN056 EN057 EN058 EN059

Common Common Rare Rare Rare Common Rare

79333300 05728014 32723153 78211862 05606466 31000575 67095270

CRV

EN060

Common

04483989

EEN EEN EEN EEN EEN EEN EEN EEN EEN EEN

EN001 EN002 EN003 EN004 EN005 EN006 EN007 EN008 EN009 EN010

Common Common Common Rare Rare Rare Super Rare Common Common Rare

07459013 51638941 97023549 25652259 90876561 64788463 59793705 86188410 23421244 50916353

EEN

EN011

Common

96300057

EEN

EN012

Common

23309606

EEN EEN

EN013 EN014

Common Common

22587018 58071123

EEN

EN015

Super Rare

85066822

EEN

EN016

Common

11460577

EEN

EN017

Super Rare

44954628

EEN EEN EEN EEN EEN EEN

EN018 EN019 EN020 EN021 EN022 EN023

Common Rare Common Rare Rare Rare

70948327 06337436 33731070 79126789 06214884 32619583

EEN

EN024

Super Rare

78004197

EEN

EN025

Common

05498296

EEN

EN026

Common

31887905

EEN

EN027

Common

68881649

EEN

EN028

Common

04376658

EEN

EN029

Common

31764353

EEN

EN030

Common

58859575

EEN

EN031

Super Rare

84243274

EEN

EN032

Super Rare

10248389

EEN

EN033

Ultra Rare

47737087

EEN

EN034

Ultra Rare

83121692

EEN

EN035

Ultra Rare

10526791

EEN

EN036

Ultra Rare

25366484

EEN EEN EEN EEN EEN

EN037 EN038 EN039 EN040 EN041

Super Rare Common Common Common Common

67169062 93554166 61850482 24643836 98259197

EEN EEN EEN EEN

EN042 EN043 EN044 EN045

Rare Common Rare Rare

19394153 45898858 46910446 90374791

EEN

EN046

Common

30548775

EEN

EN047

Common

66947414

EEN EEN EEN EEN EEN EEN EEN EEN EEN EEN EEN EEN EEN

EN048 EN049 EN050 EN051 EN052 EN053 EN054 EN055 EN056 EN057 EN058 EN059 EN060

Common Rare Rare Common Common Common Common Common Common Common Common Common Rare

93431518 44676200 18271561 29826127 65824822 92219931 28604635 55008284 91597389 72287557 71060915 27581098 54976796

SOI

EN001

Ultra Rare

06007213

SOI

EN002

Ultra Rare

32491822

SOI

EN003

Ultra Rare

69890967

SOI

EN004

Common

05285665

SOI SOI

EN005 EN006

Common Super Rare

32679370 68774379

SOI SOI SOI SOI SOI SOI SOI

EN007 EN008 EN009 EN010 EN011 EN012 EN013

Ultra Rare Common Common Rare Rare Common Super Rare

04162088 31557782 80045583 26439287 53828396 89222931 15317640

SOI SOI SOI SOI

EN014 EN015 EN016 EN017

Common Common Common Common

52702748 88190453 15595052 41589166

SOI SOI SOI SOI SOI

EN018 EN019 EN020 EN021 EN022

Common Common Common Rare Common

87978805 14472500 40867519 77252217 13250922

SOI

EN023

Common

49645921

SOI

EN024

Rare

76039636

SOI SOI SOI

EN025 EN026 EN027

Rare Common Rare

12538374 49522489 75917088

SOI

EN028

Rare

02316186

SOI SOI SOI SOI

EN029 EN030 EN031 EN032

Rare Common Common Common

48700891 14255590 41249545 73648243

SOI

EN033

Super Rare

10032958

SOI SOI SOI

EN034 EN035 EN036

Super Rare Super Rare Common

46427957 72426662 09910360

SOI SOI

EN037 EN038

Common Common

67951831 94940436

SOI

EN039

Common

30435145

SOI

EN040

Common

67829249

SOI

EN041

Rare

93224848

SOI

EN042

Rare

29612557

SOI

EN043

Common

45305419

SOI

EN044

Common

72709014

SOI SOI

EN045 EN046

Common Common

66607691 08198712

SOI

EN047

Super Rare

92001300

SOI

EN048

Common

44182827

SOI

EN049

Common

29590905

SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI

EN050 EN051 EN052 EN053 EN054 EN055 EN056 EN057 EN058 EN059

Common Common Super Rare Rare Common Common Common Common Rare Rare

55985014 91989718 28378427 71587526 07076131 34460239 70865988 06859683 33248692 69632396

SOI DP1

EN060 EN013

Rare Ultra Rare

06137095 81197327

DP1

EN022

Super Rare

27191436

DP1

EN023

Super Rare

53586134

DP1 DP1 DP1

EN024 EN027 EN030

Ultra Rare Common Super Rare

80075749 14315573 22479888

DP2 DP2

EN013 EN024

Ultra Rare Super Rare

59464593 85852291

DP2

EN025

Super Rare

12247206

DP2

EN026

Ultra Rare

58641905

DP2

EN030

Super Rare

84136000

DPK

ENSE1

Secret Rare

48115277

DPK

ENSE2

Secret Rare

54762426

DPK

ENSE3

Secret Rare

81167171

EOJ

EN001

Common

41613948

EOJ

EN002

Common

77608643

EOJ

EN003

Rare

13093792

EOJ

EN004

Ultra Rare

40591390

EOJ EOJ EOJ EOJ EOJ EOJ

EN005 EN006 EN007 EN008 EN009 EN010

Common Common Super Rare Common Super Rare Common

49375719 76763417 02158562 76986005 03370104 67646312

EOJ

EN011

Super Rare

93130021

EOJ

EN012

Common

81896370

EOJ

EN013

Rare

06924874

EOJ EOJ EOJ EOJ EOJ EOJ EOJ EOJ EOJ EOJ EOJ EOJ

EN014 EN015 EN016 EN017 EN018 EN019 EN020 EN021 EN022 EN023 EN024 EN025

Common Rare Super Rare Common Rare Rare Common Common Rare Ultra Rare Common Common

32918479 69303178 95701283 68280530 21074344 84689635 32296881 67468948 94853057 20951752 573446400 93730409

EOJ

EN026

Common

29139104

EOJ

EN027

Common

56524813

EOJ EOJ EOJ

EN028 EN029 EN030

Common Common Common

92518817 29013526 55401221

EOJ

EN031

Super Rare

20529766

EOJ

EN032

Ultra Rare

41436536

EOJ

EN033

Ultra Rare

88820235

EOJ

EN034

Common

14225239

EOJ

EN035

Super Rare

55615891

EOJ

EN036

Common

81003500

EOJ

EN037

Common

01036974

EOJ

EN038

Common

74825788

EOJ EOJ EOJ

EN039 EN040 EN041

Common Common Common

00213326 37318031 63703130

EOJ

EN042

Rare

00191749

EOJ EOJ EOJ EOJ EOJ

EN043 EN044 EN045 EN046 EN047

Common Common Rare Common Common

54829683 28890974 48653261 38430673 81674782

EOJ

EN048

Super Rare

75041269

EOJ EOJ EOJ EOJ

EN049 EN050 EN051 EN052

Rare Common Rare Common

17178486 36586443 62980542 35464895

EOJ

EN053

Rare

99075257

EOJ

EN054

Common

62868900

EOJ EOJ EOJ EOJ EOJ EOJ POTD POTD

EN055 EN056 EN057 EN058 EN059 EN060 EN001 EN002

Common Rare Common Rare Common Rare Common Common

53567095 94253609 30241314 80551130 12117532 43340443 89943723 37265642

POTD

EN003

Super Rare

17955766

POTD POTD POTD POTD

EN004 EN005 EN006 EN007

Super Rare Super Rare Common Common

89621922 43237273 42682609 41382147

POTD POTD

EN008 EN009

Rare Common

99861526 36378213

POTD POTD

EN010 EN011

Common Common

25034083 24311595

POTD POTD POTD

EN012 EN013 EN014

Super Rare Common Super Rare

28355718 54749427 17132130

POTD POTD

EN015 EN016

Common Common

55461064 80744121

POTD

EN017

Rare

81866673

POTD POTD POTD

EN018 EN019 EN020

Common Common Super Rare

90655436 79409334 15894048

POTD

EN021

Common

63259351

POTD POTD

EN022 EN023

Common Common

36042004 44702857

POTD

EN024

Common

62437709

POTD

EN025

Common

259220413

POTD POTD

EN026 EN027

Common Rare

62315111 98719226

POTD

EN028

Rare

24104865

POTD

EN029

Rare

51192573

POTD

EN030

Common

97697678

POTD

EN031

Ultra Rare

55171412

POTD

EN032

Ultra Rare

81566151

POTD

EN033

Ultra Rare

28677304

POTD

EN034

Ultra Rare

POTD

EN035

Common

98927491

POTD

EN036

POTD POTD POTD

EN037 EN038 EN039

Common Common Rare

16616620 78387742

POTD

EN040

Common

23299957

POTD POTD POTD

EN041 EN042 EN043

Common Rare Rare

89899996 03659803 22147147

POTD

EN044

Rare

POTD POTD POTD POTD

EN045 EN046 EN047 EN048

Common Rare Common Rare

14772491 23299957 80921533 53527835

POTD

EN049

Common

15294090

POTD

EN050

Rare

POTD POTD POTD

EN051 EN052 EN053

Common Common Common

24082387 50470982 96875080

POTD

EN054

Common

86742443

POTD POTD POTD POTD POTD POTD

EN055 EN056 EN057 EN058 EN059 EN060

Common Rare Rare Common Common Common

50684552 97705809 63477921 23869735 16946849 59258334

CDIP

EN001

Super Rare

41230939

CDIP

EN002

Super Rare

77625948

CDIP

EN003

Super Rare

03019642

CDIP CDIP

EN004 EN005

Common Super Rare

64248668 91663373

CDIP

EN006

Common

87257460

CDIP

EN007

Rare

23756165

CDIP

EN008

Ultra Rare

50140163

CDIP

EN009

Common

85313220

CDIP

EN010

Rare

12817939

CDIP CDIP

EN011 EN012

Ultra Rare Common

58206034 86209650

CDIP CDIP CDIP CDIP CDIP CDIP CDIP CDIP CDIP CDIP CDIP CDIP CDIP CDIP CDIP CDIP CDIP CDIP CDIP

EN013 EN014 EN015 EN016 EN017 EN018 EN019 EN020 EN021 EN022 EN023 EN024 EN025 EN026 EN027 EN028 EN029 EN030 EN031

Common Common Common Common Rare Common Common Common Common Common Common Rare Rare Rare Common Common Rare Common Rare

12694768 58098303 84290642 11685347 47084486 84478195 10963799 47961808 73356503 19740112 46145256 72634965 09628664 45023678 71411377 08806072 44800181 71395725 03784434

CDIP

EN032

Super Rare

CDIP CDIP

EN033 EN034

Common Common

76573247 99532708

CDIP

EN035

Ultra Rare

40418351

CDIP CDIP CDIP CDIP

EN036 EN037 EN038 EN039

Ultra Rare Common Rare Common 02561846 39956951 65450690

CDIP CDIP CDIP CDIP CDIP CDIP

EN040 EN041 EN042 EN043 EN044 EN045

Common Common Common Common Rare Common

01845204 38834303 64238008 91623717 37011715 63516460

CDIP

EN046

Common

90500169

CDIP CDIP CDIP CDIP CDIP CDIP

EN047 EN048 EN049 EN050 EN051 EN052

Rare Common Rare Common Common Rare

36995273 63394872 99788587 25173686 62271284 98666339

CDIP CDIP CDIP CDIP CDIP

EN053 EN054 EN055 EN056 EN057

Common Common Common Super Rare Common

25050038 51449743 36935434 63323539 98444741

CDIP

EN058

Super Rare

80440725

CDIP CDIP STON STON STON STON STON STON

EN059 EN060 EN000 EN001 EN002 EN003 EN004 EN005

Common Rare Secret Rare Super Rare Rare Rare Super Rare Rare

24838456 50323155 83039729 69247929 06631034 32626733 54959865 80344569

STON

EN006

Common

17732278

STON

EN007

Common

64398890

STON

EN008

Common

90397998

STON STON STON STON

EN009 EN010 EN011 EN012

Common Common Common Common

69025477 31904181 95519486 27782503

STON STON STON STON STON STON STON STON STON STON STON STON STON STON

EN013 EN014 EN015 EN016 EN017 EN018 EN019 EN020 EN021 EN022 EN023 EN024 EN025 EN026

Super Rare Common Rare Common Ultra Rare Common Common Rare Common Common Common Common Common Common

63176202 99675356 26669055 62054060 99458769 25847467 51232472 98336111 24725825 51119924 87514539 24508238 86442081 13846680

STON STON STON STON STON STON

EN027 EN028 EN029 EN030 EN031 EN032

Common Common Common Common Common Common

50957346 59235795 12624008 86229493 58012107 10789972

STON

EN033

Common

84385264

STON

EN034

Ultra Rare

11502550

STON

EN035

Ultra Rare

48996569

STON

EN036

Ultra Rare

85507811

STON STON STON STON STON STON

EN037 EN038 EN039 EN040 EN041 EN042

Rare Super Rare Rare Common Common Common

10667321 74117290 47274072 12324546 73262676 45939841

STON STON STON STON STON STON STON STON STON STON STON STON STON STON STON STON STON STON

EN043 EN044 EN045 EN046 EN047 EN048 EN049 EN050 EN051 EN052 EN053 EN054 EN055 EN056 EN057 EN058 EN059 EN060

Common Common Common Super Rare Common Super Rare Common Common Common Rare Common Rare Common Common Super Rare Common Rare Rare

72446038 09845733 46052429 48712195 11102908 47596607 74095602 10489311 46874015 73822164 09267769 46652477 72150572 09145181 35539880 71934924 08323633 34717238

STON

EN061

Secret Rare

12510878

STON

EN062

Secret Rare

49905576

STON STON

EN063 EN064

Secret Rare Secret Rare

85399281 12398280

STON STON STON STON STON DP03 DP03 DP03 DP03 DP03 DP04 DP04 DP04 DP04 DP04 DP05 DP05 DP05

EN065 EN066 EN067 EN068 ENSE2 EN009 EN025 EN026 EN029 EN030 EN011 EN024 EN028 EN029 EN030 EN011 EN020 EN021

Secret Rare Secret Rare Secret Rare Secret Rare Super Rare Ultra Rare Super Rare Ultra Rare Super Rare Super Rare Ultra Rare Super Rare Super Rare Super Rare Super Rare Ultra Rare Ultra Rare Super Rare

48783998 84177693 11662742 47060347 55713623 85087012 11471117 48976825 84361420 10759529 4754278 73148972 10537981 46031686 73026394 09411399 45809008 72204747

DP05 DP05 FOTB FOTB

EN029 EN030 EN000 EN001

Super Rare Super Rare Secret Rare Common

08698851 35787450 76459806 32710364

FOTB

EN002

Common

32933942

FOTB

EN003

Common

68215963

FOTB

EN004

Rare

95600067

FOTB

EN005

Common

69937550

FOTB

EN006

Common

21698716

FOTB

EN007

Ultra Rare

07093411

FOTB

EN008

Ultra Rare

32543380

FOTB FOTB

EN009 EN010

Rare Common

33365932 69750546

FOTB FOTB FOTB FOTB FOTB FOTB FOTB FOTB

EN006 EN012 EN013 EN014 EN015 EN016 EN017 EN018

Common Rare Common Ultra Rare Rare Rare Rare Rare

81020140 17415895 54514594 80908502 17393207 43797906 80186010 12171659

FOTB

EN019

Rare

48675364

FOTB

EN020

Rare

75064463

FOTB

EN021

Super Rare

11458071

FOTB

EN022

Super Rare

48453776

FOTB FOTB FOTB FOTB FOTB FOTB

EN023 EN024 EN025 EN026 EN027 EN028

Super Rare Rare Common Super Rare Common Common

74841885 10236520 47731128 73125233 00114932 46508640

FOTB FOTB FOTB FOTB FOTB FOTB

EN029 EN030 EN031 EN032 EN033 EN034

Common Common Super Rare Common Ultra Rare Common

72903645 09391354 95026693 95326659 60876124 35486099

FOTB FOTB FOTB FOTB FOTB

EN035 EN036 EN037 EN038 EN039

Common Common Rare Common Common

72881007 08275702 34664411 61068510 68815401

FOTB

EN040

Common

69537999

FOTB FOTB FOTB FOTB

EN041 EN042 EN043 EN044

Super Rare Common Common Common

21420702 07153114 34541863 60946968

FOTB

EN045

Rare

34487429

FOTB FOTB FOTB FOTB FOTB FOTB

EN046 EN047 EN048 EN049 EN050 EN051

Rare Common Common Common Common Common

96148285 97970833 96331676 33725271 69724380 92218085

FOTB FOTB FOTB FOTB FOTB FOTB FOTB FOTB FOTB

EN052 EN053 EN054 EN055 EN056 EN057 EN058 EN059 EN060

Common Common Common Super Rare Common Common Common Common Rare

32603633 69091732 95096437 21481146 68875140 94374859 21768554 57753602 94804055

FOTB FOTB FOTB FOTB FOTB FOTB FOTB FOTB

EN061 EN062 EN063 EN064 EN065 EN066 EN067 EN068

Secret Rare Secret Rare Secret Rare Secret Rare Secret Rare Secret Rare Secret Rare Secret Rare

29424328 55818463 82213171 28601770 55696885 81191584 17589298 54974237

FOTB

ENSE1

Super Rare

70969517

TAEV

EN000

Secret Rare

19041767

TAEV TAEV TAEV TAEV TAEV

EN001 EN002 EN003 EN004 EN005

Common Common Common Rare Common

97127906 33112041 60606759 96005454 22499463

TAEV

EN006

Secret Rare

79856792

TAEV TAEV TAEV TAEV TAEV TAEV

EN007 EN008 EN009 EN010 EN011 EN012

Common Common Common Common Common Rare

43751755 17363041 29246354 16241441 42239546 04906301

TAEV

EN013

Secret Rare

08062132

TAEV

EN014

Ultra Rare

72677437

TAEV TAEV TAEV TAEV

EN015 EN016 EN017 EN018

Common Common Common Common

73899015 09284723 36278828 69884162

TAEV

EN019

Ultra Rare

95888876

TAEV

EN020

Super Rare

22377815

TAEV

EN021

Super Rare

68762510

TAEV

EN022

Rare

95166228

TAEV

EN023

Common

21155323

TAEV

EN024

Common

57549932

TAEV

EN025

Super Rare

94944637

TAEV

EN026

Common

20438745

TAEV

EN027

Common

57827484

TAEV TAEV TAEV TAEV TAEV TAEV

EN028 EN029 EN030 EN031 EN032 EN033

Common Common Common Ultra Rare Rare Secret Rare

83812099 29216198 56605802 82099401 19594506 55589254

TAEV TAEV TAEV TAEV TAEV TAEV

EN034 EN035 EN036 EN037 EN038 EN039

Ultra Rare Common Common Common Common Super Rare

81977953 34334692 18372968 54766667 81755371 17259470

TAEV

EN040

Common

78734254

TAEV

EN041

Rare

05128859

TAEV

EN042

Ultra Rare

41517968

TAEV

EN043

Secret Rare

78512663

TAEV TAEV TAEV TAEV TAEV

EN044 EN045 EN046 EN047 EN048

Common Super Rare Common Common Common

40391316 55428811 18302224 82639107 80368942

TAEV TAEV TAEV TAEV TAEV

EN049 EN050 EN051 EN052 EN053

Common Common Common Rare Common

81913510 43644025 54306223 17189677 60728397

TAEV TAEV TAEV TAEV TAEV TAEV TAEV TAEV TAEV TAEV

EN054 EN055 EN056 EN057 EN058 EN059 EN060 EN061 EN062 EN063

Secret Rare Common Rare Rare Common Rare Rare Common Common Super Rare

80033124 16437822 45422537 79816536 15305240 42709949 78794994 05183693 41587307 43452193

TAEV

EN064

Common

19024706

TAEV TAEV

EN065 EN066

Common Common

56641453 81791932

TAEV TAEV TAEV TAEV TAEV TAEV

EN067 EN068 EN069 EN070 EN071 EN072

Rare Rare Common Common Common Rare

44584775 80678380 16067089 77972406 04466015 40465719

TAEV

EN073

Common

77859858

TAEV TAEV TAEV TAEV TAEV TAEV TAEV TAEV

EN074 EN075 EN076 EN077 EN078 EN079 EN080 EN081

Common Common Rare Common Common Common Common Rare

03244563 30643162 76137276 02122975 39526584 05915629 42309337 45043884

TAEV TAEV TAEV TAEV

EN082 EN083 EN084 EN085

Rare Secret Rare Secret Rare Secret Rare

81434471 18828179 44223284 71712923

TAEV

EN086

Rare

17706537

TAEV

EN087

Rare

43191636

TAEV

EN088

Secret Rare

70595331

TAEV

EN089

Secret Rare

16984449

TAEV

ENSE1

Super Rare

48948935

TAEV GLAS GLAS GLAS GLAS

ENSE2 EN000 EN001 EN002 EN003

Super Rare Secret Rare Common Common Super Rare

22610082 29590752 44430454 80825553 58554959

GLAS

EN004

Rare

95943058

GLAS

EN005

Super Rare

57610714

GLAS

EN006

Common

83604828

GLAS

EN007

Common

20003527

GLAS

EN008

Super Rare

56597272

GLAS

EN009

Common

83982270

GLAS

EN010

Rare

17810268

GLAS

EN011

Rare

43318266

GLAS

EN012

Rare

79703905

GLAS

EN013

Common

16197610

GLAS GLAS GLAS

EN014 EN015 EN016

Common Common Rare

61538782 98049038 00984114

GLAS

EN017

Ultra Rare

42592719

GLAS

EN018

Rare

79580323

GLAS

EN019

Rare

05975022

GLAS

EN020

Common

41470137

GLAS

EN021

Rare

78868776

GLAS

EN022

Common

04253484

GLAS

EN023

Common

31247589

GLAS GLAS GLAS

EN024 EN025 EN026

Common Common Common

77642288 03030892 30525991

GLAS

EN027

Common

76520646

GLAS

EN028

Common

03918345

GLAS

EN029

Common

39303359

GLAS

EN030

Rare

66707058

GLAS

EN031

Common

02196767

GLAS

EN032

Ultra Rare

38280762

GLAS

EN033

Common

65685470

GLAS

EN034

Rare

91070115

GLAS

EN035

Common

38468214

GLAS

EN036

Secret Rare

17032740

GLAS

EN037

Secret Rare

60493189

GLAS

EN038

Ultra Rare

22160245

GLAS

EN039

Ultra Rare

21947653

GLAS

EN037

Rare

58332301

GLAS

EN041

Secret Rare

03897065

GLAS

EN042

Common

64463828

GLAS

EN043

Rare

90957527

GLAS

EN044

Secret Rare

27346636

GLAS

EN045

Common

69270537

GLAS

EN046

Common

96765646

GLAS

EN047

Rare

94820406

GLAS

EN048

Rare

19980975

GLAS GLAS GLAS GLAS GLAS

EN049 EN050 EN051 EN052 EN053

Common Common Common Common Common

55375684 82760689 63741331 90135989 26120084

GLAS

EN054

Rare

52518793

GLAS

EN055

Common

99013397

GLAS

EN056

Common

25407406

GLAS GLAS GLAS GLAS GLAS

EN057 EN058 EN059 EN060 EN061

Rare Rare Common Common Super Rare

52496105 98891840 24285858 51670553 27178262

GLAS GLAS GLAS GLAS GLAS GLAS GLAS GLAS GLAS GLAS GLAS GLAS GLAS GLAS GLAS GLAS GLAS GLAS GLAS GLAS

EN062 EN063 EN064 EN065 EN066 EN067 EN068 EN069 EN070 EN071 EN072 EN073 EN074 EN075 EN076 EN077 EN078 EN079 EN080 EN081

Common Common Common Common Common

64163367 23282832 60306104 18158397 45653036

Common Common Common Common Common Common Common Super Rare Rare Common Common Common Common Super Rare

26956670 53341729 99735427 26834022 52228131 84613836 21007444 57006589 84491298 20985997 57384901 83778600 19763315 65984457

GLAS

EN082

Ultra Rare

93273006

GLAS GLAS GLAS GLAS GLAS GLAS GLAS

EN083 EN084 EN085 EN086 EN087 EN088 EN089

Super Rare Secret Rare Secret Rare Secret Rare Secret Rare Secret Rare Ultra Rare

28877100 64262809 91250514 27655513 54040221 90434926 26533075

GLAS GLAS GLAS GLAS GLAS GLAS GLAS

EN090 EN091 EN092 EN093 EN094 ENSE1 ENSE2

Secret Rare Secret Rare Secret Rare Secret Rare Secret Rare Super Rare Super Rare

28297833 38445524 81510157 67227834 42534368 30312361 07736719

Starter Decks
SDY SDY SDY SDY SDY SDY SDY 011 014 016 018 019 020 023 Common Common Common Common Common Common Common 13429800 66672569 48365709 41218256 47060154 37120512 84257639

SDY SDY SDY SDY SDY SDY SDY SDY SDY SDY SDY SDY SDY SDY SDK SDK SDK SDK SDK SDK SDK SDK SDK SDK SDK SDK SDK SDK

025 031 033 034 036 038 039 040 041 042 043 047 049 050 003 004 005 006 007 008 011 014 015 016 017 019 021 025

Common Common Common Common Common Common Common Common Super Rare Super Rare Common Common Common Common Common Common Common Common Common Common Common Common Common Common Common Common Common Common

46474915 17814387 87557188 13945283 86325596 49218300 85602018 12607053 68005187 72892473 46461247 77622396 44209392 80604091 15303296 06285791 05053103 67724379 30113682 91939608 31122090 89494469 41949033 75499502 97360116 45121025 98374133 50005633

SDK SDK SDK SDK SDK SDK SDK SDK SDK SDK SYE SYE SKE SKE SDJ SDJ SDP SDP SDP YSD YSDJ YSDJ

026 027 030 034 037 039 040 041 042 043 024 025 015 041 022 041 009 040 050 EN011 EN000 EN001

Common Common Common Common Common Common Common Super Rare Super Rare Common Ultra Rare Super Rare Ultra Rare Super Rare Super Rare Super Rare Common Super Rare Super Rare Common Ultra Rare Common

97590747 26378150 81057959 19159413 81820689 17092836 24068492 17985575 43973174 54098121 05405694 55761792 17444133 29267084 93920745 73915051 59383041 79571449 55608151 60694662 89252153 48766543

Structure Decks
SD1 EN001 Ultra Rare 96561011 SD2 EN001 Ultra Rare 22056710

SD3

EN001

Ultra Rare

19847532

SD4

EN001

Ultra Rare

10485110

SD5 SD5

EN001 EN002

Ultra Rare Common

69933858 05438492

SD5

EN018

Common

31423101

SD6

EN001

Ultra Rare

29436665

SD6

EN002

Common

55424270

SD6

EN017

Common

91819979

SD6

EN029

Common

28553439

SD6 SD6

EN030 EN031

Common Common

25774450 58775978

SD7

001

Ultra Rare

55737443

SD7 SD7

002 016

Common Common

92736188 28120197

SD8

001

Ultra Rare

14989021

SD8 SD8

002 027

Common Common

40384720 77778835

SD09 SD09 SD09

ENSS1 EN001 EN017

Ultra Rare Secret Rare Common

99267150 85520851 84808313

SD09 SD09 SD09 SD09 SD09

EN018 EN019 EN028 EN029 EN030

Common Common Common Common Common

83682725 10080320 11925569 58419204 42175079

SD09

EN031

Common

79569173

SD10

EN001

Ultra Rare

50933533

SD10

EN002

Common

86321248

SD10 SD10 SD10 SD10 SD10 SD10 SD10 SD10 SD10 SD10

EN003 EN004 EN005 EN005 EN006 EN017 EN018 EN019 EN020 EN031

Common Common Common Common Common Common Common Common Common Common

01953925 13316346 41172955 80304132 80304133 59811955 37457534 04446672 40830387 13955608

SDRL

EN001

Ultra Rare

03954901

SDRL SDRL SDRL SD10 SD10 SD10

EN002 EN003 EN004 EN019 EN020 EN032

Common Common Common Common Common Common

39343610 66337215 02732323 38120068 81439173 01224927

Tins, Promos etc.


CMC CMC CMC CP01 CP01 CP02 CP02 CP03 CP03 CT1 EN001 EN002 EN003 EN001 EN012 EN001 EN002 EN001 EN012 EN001 Super Rare Super Rare Super Rare Ultra Rare Common Ultra Rare Common Ultra Rare Common Secret Rare 18318842 17185260 16469012 50400231 15510988 98494543 99030164 36045450 20315854 75372290

CT1

EN002

Secret Rare

39507162

CT1 CT1

EN003 EN004

Secret Rare Secret Rare

10375182 16589042

CT1

EN005

Secret Rare

91512835

CT1 CT2

EN006 EN001

Secret Rare Secret Rare

52077741 36354007

CT2

EN002

Secret Rare

63749102

CT2 CT2 CT2 CT2 DBT DBT DBT DDS DDS DDS DL4 DL5

EN003 EN004 EN005 EN006 EN001 EN002 EN003 004 005 006 001 EN001

Secret Rare Secret Rare Secret Rare Secret Rare Super Rare Super Rare Super Rare Secret Rare Secret Rare Secret Rare Super Rare Super Rare

14898066 38033121 30860696 42035044 43580269 70074904 82035781 06740720 41356845 32268901 46700124 99518961

DL6

EN001

Super Rare

42386471

DL7

EN001

Super Rare

15270883

DL8

EN001

Super Rare

21323861

DMG

001

Secret Rare

98502113

DOD DOD DOD DOR DOR DOR EDS EDS EDS FMR FMR FMR

002 003 EN001 001 002 003 001 002 003 001 002 003

Secret Rare Secret Rare Super Rare Secret Rare Secret Rare Secret Rare Secret Rare Secret Rare Secret Rare Secret Rare Secret Rare Secret Rare

92377303 77754944 48642904 99785935 39256679 11549357 05556668 74137509 00126218 64335804 52040216 68540058

GX02 GX02

EN001 EN002

Super Rare Super Rare

71181155 07576264

GX02

EN003

Super Rare

34961968

GX1 GX2 HL1 HL2 JMP JMP JUMP JUMP

EN001 EN003 EN001 EN002 EN003 EN005 EN007 EN006

Super Rare Super Rare Common Super Rare Ultra Rare Ultra Rare Ultra Rare Ultra Rare

89252153 26647858 99510761 51831093 50287060 23995346 81332143 14731817

JUMP

EN008

Ultra Rare

55948544

JUMP

EN009

Ultra Rare

80304127

JUMP

EN010

Ultra Rare

90960358

JUMP

EN011

Secret Rare

44910027

JUMP

EN012

Ultra Rare

40044918

MDP2

EN001

Rare

29343734

MDP2 MDP2 MDP2 MDP2 MDP2 MDP2 MDP2 MDP2 MDP2 MDP2 MDP2 MDP2 MDP2 MDP2 MDP2 MDP2 MDP2

EN002 EN004 EN005 EN006 EN008 EN009 EN010 EN011 EN012 EN013 EN014 EN015 EN016 EN017 EN018 EN019 EN020

Rare Rare Rare Rare Rare Rare Rare Common Common Common Common Common Common Common Common Common Common

52031567 20065322 47529357 73891874 64271667 15367030 68339286 94566432 40173854 86164529 33691040 86100785 02830619 42348802 51228280 45909477 68171737

MOV

EN001

Super Rare

53347303

MOV MOV MOV MP1 MP1 MP1 MP1 MP1 MP1 MP1 MP1 MP1 MP1 MP1 MP1 MP1 MP1 MP1

EN002 EN003 EN004 001 002 003 004 005 006 007 008 009 010 011 012 013 014 015

Common Common Common Ultra Rare Ultra Rare Super Rare Common Common Super Rare Common Common Common Common Common Common Common Common Super Rare

88619463 87774234 53569894 32012841 38999506 67950180 68638985 71280811 44073668 71068263 07562372 70345785 33734439 05628232 68401546 48649353 72929454 45895206

NTR

EN001

Super Rare

73665146

NTR NTR PCJ

EN002 EN003 002

Super Rare Super Rare Secret Rare

72443568 00050755 22537443

PCJ

003

Secret Rare

61405855

PCK PCK PCY PCY PCY ROD ROD ROD

002 003 E001 E002 E003 001 002 003

Secret Rare Secret Rare Secret Rare Secret Rare Secret Rare Secret Rare Secret Rare Secret Rare

95132338 97809599 59744639 58921041 63391643 50725996 87210505 13604200

SDD

001

Secret Rare

75347539

SDD SDD

002 003

Secret Rare Secret Rare

08131171 18144506

SJC

EN002

Ultra Rare

81059254

SJC SOD SOD SOD SOD SP02 SP1 SP1

EN001 EN001 EN002 EN003 EN004 EN003 EN001 EN002

Ultra Rare Rare Common Common Common Ultra Rare Ultra Rare Ultra Rare

69015963 13179332 49563947 86652646 12057781 02047519 80316585 29654737

SP1

EN003

Ultra Rare

28649820

SP1

EN004

Ultra Rare

17484499

SP2 TFK TFK TFK TFK TFK TFK

EN001 001 002 003 EN001 EN002 EN003

Ultra Rare Common Secret Rare Secret Rare Super Rare Super Rare Super Rare

54912977 24311372 50705071 04149689 45425051 79853073 78636495

Tournament Packs
TP1 TP1 TP1 TP1 TP1 TP1 TP1 TP1 TP1 TP1 TP1 TP1 TP1 001 002 003 004 005 006 007 008 009 010 011 012 013 Ultra Rare Super Rare Super Rare Super Rare Super Rare Rare Rare Rare Rare Rare Rare Rare Rare 07359741 48305365 95144193 76775123 41487744 39897277 02370081 20871004 56260110 28937875 55321970 49791927 53493204

TP1 TP1 TP1 TP1 TP1 TP1 TP1 TP1 TP1 TP1 TP1 TP1 TP1 TP1 TP1 TP1 TP1 TP2 TP2 TP2 TP2 TP2 TP2 TP2 TP2 TP2 TP2 TP2 TP2 TP2

014 015 016 017 018 019 020 021 022 023 024 025 026 027 028 029 030 001 002 003 004 005 006 007 008 009 010 011 012 013

Rare Rare Common Common Common Common Common Common Common Common Common Common Common Common Common Common Common Ultra Rare Super Rare Super Rare Super Rare Super Rare Super Rare Super Rare Rare Rare Rare Rare Rare Rare

99426834 50259460 27324113 41762634 84990173 30262695 34290067 69750536 57495307 82065276 82065619 52584282 28003512 42853278 75559356 33415658 60501233 33508719 28563545 58831685 26725158 26970158 38277918 03627449 43694075 99721536 31066283 16899564 38942059 30451366

TP2 TP2 TP2 TP2 TP2 TP2 TP2 TP2 TP2 TP2 TP2 TP2 TP2 TP2 TP2 TP2 TP3 TP3 TP4 TP5 TP5 TP5

014 015 016 017 018 020 021 022 023 024 025 026 027 028 029 030 001 002 001 001 002 003

Rare Rare Common Common Common Common Common Common Common Common Common Common Common Common Common Common Ultra Rare Super Rare Ultra Rare Ultra Rare Super Rare Super Rare

55413937 47852924 59983499 59053232 96967123 14037717 75582395 03170832 79629370 04179849 94119974 14977074 38289717 62762898 95288024 93343894 81843628 42364257 51452091 57282479 65240384 53119267

TP6

EN001

Ultra Rare

79875176

TP6 TP6 TP6 TP6 TP6 TP6

EN002 EN003 EN016 EN017 EN018 EN019

Super Rare Super Rare Common Common Common Common

89997728 26902560 75889523 40200834 01761063 06297941

TP6 TP7 TP7 TP7 TP7 TP7 TP7 TP7 TP7 TP7 TP8 TP8 TP8 TP8 TP8 TP8 TP8 TP8 TP8 TP8 TP8 TP8

EN020 EN001 EN002 EN003 EN011 EN016 EN017 EN018 EN019 EN020 EN001 EN004 EN005 EN010 EN013 EN014 EN015 EN016 EN017 EN018 EN019 EN020

Common Ultra Rare Super Rare Super Rare Common Common Common Common Common Common Ultra Rare Common Common Common Common Common Common Common Common Common Common Common

92667214 37043180 90672992 62337487 77454922 84285623 80234301 47986555 29948642 43352213 96008713 29948642 90844184 78577570 19737320 94022093 94042337 00732302 34743446 17238333 15507080 61454890

Illegal Cards
DOD 001 Secret Rare
This card cannot be used in a Duel.

JMP

EN004

Secret Rare

This card cannot be used in a Duel.

YMA

EN001

Secret Rare

This card cannot be used in a Duel.

Secret Rare

This card cannot be used in a Duel.

WCS

EN501

Ultra Rare

This card cannot be used in a Duel. This card cannot be used in a Duel. This card cannot be used in a Duel. This card cannot be used in a Duel. This card cannot be used in a Duel. This card cannot be used in a Duel.

WCS

EN602

Ultra Rare

WCS

EN401

Secret Rare

WCS

EN402

Secret Rare

WCS

EN505

Secret Rare

WCS

EN506

Secret Rare

WCS

001

Common

12829151

WCS

AE503

Common

No Code

Card Name

Category

Standard Booster Packs


Tri-Horned Dragon Blue-Eyes White Dragon Skull Servant Dark Magician Gaia The Fierce Knight Celtic Guardian Basic Insect Silver Fang Dark Gray Nemuriko The 13th Grave Charubin the Fire Knight Flame Manipulator Monster Egg Firegrass Darkfire Dragon Dark King of the Abyss Fiend Reflection #2 Turtle Tiger Petit Dragon Hinotama Soul Aqua Madoor Kagemusha of the Blue Flame Flame Ghost Two-Mouth Darkruler Dissolverock Root Water The Furious Sea King Green Phantom King Ray & Temperature King Fog Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster

Legendary Sword Beast Fangs Violet Crystal Book of Secret Arts Dragon Capture Jar Forest Wasteland Sogen Umi Yami Dark Hole Raigeki Red Medicine Sparks Fissure Trap Hole Polymerization Remove Trap Two-Pronged Attack Mystical Elf Tyhone Gravedigger Ghoul Curse of Dragon Giant Soldier of Stone Uraby Red-Eyes B. Dragon Reaper of the Cards Witty Phantom Hard Armor

Spell Spell Spell Spell Trap Spell Spell Spell Spell Spell Spell Spell Spell Spell Spell Trap Spell Spell Trap Monster Monster Spell Monster Monster Monster Monster Monster Monster Monster

Man Eater Spirit of the Harp Armaill Terra the Terrible Kumootoko Meda Bat Enchanting Mermaid Fireyarou Dark Energy Laser Cannon Armor Vile Germs Silver Bow and Arrow Dragon Treasure Electro-Whip Mystical Moon Stop Defense Machine Conversion Factory Raise Body Heat Follow Wind Goblin's Secret Remedy Final Flame Swords of Revealing Light Metal Dragon Spike Seadra Tripwire Beast Skull Red Bird Armed Ninja Flower Wolf

Monster Monster Monster Monster Monster Monster Monster Monster Spell Spell Spell Spell Spell Spell Spell Spell Spell Spell Spell Spell Spell Spell Monster Monster Monster Monster Monster Monster

Man-Eater Bug Misairuzame Steel Ogre Grotto #1 Lesser Dragon Darkworld Thorns Drooling Lizard Armored Starfish Succubus Knight Monster Reborn Right Leg of the Forbidden One Left Leg of the Forbidden One Right Arm of the Forbidden One Left Arm of the Forbidden One Exodia the Forbidden One Gaia the Dragon Champion Gate Guardian Feral Imp Winged Dragon, Guardian of the Fortress #1 Summoned Skull Rock Ogre Grotto #1 Armored Lizard Killer Needle Larvae Moth Harpie Lady Harpie Lady Sisters Kojikocy Cocoon of Evolution Crawling Dragon Armored Zombie Mask of Darkness

Monster Monster Monster Monster Monster Monster Monster Monster Spell Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster

Doma The Angel of Silence White Magical Hat Big Eye B. Skull Dragon Masked Sorcerer Roaring Ocean Snake Water Omotics Ground Attacker Bugroth Petit Moth Elegant Egotist Sanga of the Thunder Kazejin Suijin Mystic Lamp Steel Scorpion Ocubeam Leghul Ooguchi Leogun Blast Juggler Jinzo #7 Magician of Faith Ancient Elf Deepsea Shark Bottom Dweller Destroyer Golem Kaminari Attack Rainbow Flower Morinphen Mega Thunderball Tongyo Empress Judge

Monster Monster Monster Monster Monster Monster Monster Monster Monster Spell Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster

Pale Beast Electric Lizard Hunter Spider Ancient Lizard Warrior Queen's Double Trent Disk Magician Hyosube Hibikime Fake Trap Tribute to The Doomed Soul Release The Cheerful Coffin Change of Heart Baby Dragon Blackland Fire Dragon Swamp Battleguard Battle Steer Time Wizard Saggi the Dark Clown Dragon Piper Illusionist Faceless Mage Sangan Great Moth Kuriboh Jellyfish Castle of Dark Illusions King of Yamimakai

Monster Monster Monster Monster Monster Monster Monster Monster Monster Trap Spell Spell Spell Spell Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster

Catapult Turtle Mystic Horseman Rabid Horseman Crass Clown

Monster Monster Monster Monster

Pumpking the King of Ghosts

Monster

Dream Clown Tainted Wisdom Ancient Brain Guardian of the Labyrinth Prevent Rat The Little Swordsman of Aile Princess of Tsurugi Protector of the Throne Tremendous Fire Jirai Gumo Shadow Ghoul Labyrinth Tank Ryu-Kishin Powered Bickuribox Giltia the D. Knight Launcher Spider Giga-Tech Wolf Thunder Dragon 7 Colored Fish The Immortal of Thunder Punished Eagle Insect Soldiers of the Sky

Monster Monster Monster Monster Monster Monster Monster Monster Spell Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster

Hoshiningen Musician King Yado Karu Cyber Saurus Cannon Soldier Muka Muka The Bistro Butcher Star Boy Milus Radiant Flame Cerebrus Niwatori Dark Elf Mushroom Man #2 Lava Battleguard Witch of the Black Forest Little Chimera Bladefly Lady of Faith Twin-Headed Thunder Dragon Witch's Apprentice Blue-Winged Crown Skull Knight Gazelle the King of Mythical Beasts Garnecia Elefantis Barrel Dragon Solemn Judgment

Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Trap

Magic Jammer Seven Tools of the Bandit Horn of Heaven Shield & Sword Sword of Deep-Seated Block Attack The Unhappy Maiden Robbin' Goblin Germ Infection Paralyzing Potion Mirror Force Ring of Magnetism Share the Pain Stim-Pack Heavy Storm Thousand Dragon

Trap Trap Trap Spell Spell Spell Monster Trap Spell Spell Trap Spell Spell Spell Spell Monster

Blue Eyes Toon Dragon

Monster

Penguin Knight

Monster

Axe of Despair

Spell

Black Pendant

Spell

Horn of Light Malevolent Nuzzler

Spell Spell

Spellbinding Circle Metal Fish Electric Snake Queen Bird Ameba Peacock Maha Vailo Guardian of the Throne Room Fire Kraken Minar Griggle Tyhone #2 Ancient One of the Deep Forest Dark Witch Weather Report Mechanical Snail Giant Turtle Who Feeds On Flames Liquid Beast Hiro's Shadow Scout High Tide Gyojin Invader of the Throne Whiptail Crow Slot Machine

Trap Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster

Relinquished

Monster

Red Archery Girl Gravekeeper's Servant Curse of Fiend Upstart Goblin Toll Final Destiny Snatch Steal Chorus of Sanctuary Confiscation Delinquent Duo Darkness Approaches Fairy's Hand Mirror Tailor of the Fickle Rush Recklessly The Reliable Guardian The Forceful Sentry Chain Energy Mystical Space Typhoon Giant Trunade Painful Choice Snake Fang Black Illusion Ritual Octoberser Psychic Kappa

Monster Spell Spell Spell Spell Spell Spell Spell Spell Spell Spell Trap Spell Spell Spell Spell Spell Spell Spell Spell Trap Spell Monster Monster

Horn of the Unicorn Labyrinth Wall Wall Shadow Twin Long Rods #2 Stone Ogre Grotto Magical Labyrinth Eternal Rest Megamorph Commencement Dance Hamburger Recipe House of Adhesive Tape Eatgaboon Turtle Oath Performance of Sword Hungry Burger Crab Turtle Ryu-Ran

Spell Monster Monster Monster Monster Spell Spell Spell Spell Spell Trap Trap Spell Monster Monster Monster Monster

Manga Ryu-Ran

Monster

Toon Mermaid

Monster

Toon Summoned Skull

Monster

Jigen Bakudan Hyozanryu Toon World

Monster Monster Spell

Cyber Jar

Monster

Banisher of the Light Giant Rat Senju of the Thousand Hands UFO Turtle Flash Assailant Karate Man Dark Zebra

Monster Monster Monster Monster Monster Monster Monster

Giant Germ

Monster

Nimble Momonga Spear Cretin Shining Angel Boar Soldier Mother Grizzly Flying Kamakiri #1 Ceremonial Bell Sonic Bird Mystic Tomato Kotodama Gaia Power Umiiruka Molten Destruction Rising Air Current Luminous Spark Mystic Plasma Zone Messenger of Peace Beaver Warrior Mammoth Graveyard Neo the Magic Swordsman Man-Eating Treasure Chest

Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Spell Spell Spell Spell Spell Spell Spell Monster Monster Monster Monster

Hitotsu-Me Giant Ookazi Pale Beast Hane-Hane Flame Swordsman Trial of Nightmare Fusionist Petit Angel Mystical Sheep #2 Masaki the Legendary Swordsman Kurama Power of Kaishin Mountain Hinotama Karbonala Warrior Larvas M-Warrior #1 M-Warrior #2 Frenzied Panda Dragoness the Wicked Knight One-Eyed Shield Dragon Sand Stone Pot of Greed Serpent Night Dragon Jinzo Steel Ogre Grotto #2 Three-Headed Geedo

Monster Spell Monster Monster Monster Monster Monster Monster Monster Monster Monster Spell Spell Spell Monster Monster Monster Monster Monster Monster Monster Monster Spell Monster Monster Monster Monster

Parasite Paracide

Monster

7 Completed

Spell

Lightforce Sword Chain Destruction Time Seal Graverobber Gift of The Mystical Elf The Eye of Truth Dust Tornado Call Of The Haunted Solomon's Lawbook Earthshaker Enchanted Javelin Mirror Wall Gust Driving Snow Armored Glass World Suppression Mystic Probe Metal Detector Numinous Healer Appropriate

Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap

Forced Requisition DNA Surgery The Regulation of Tribe Backup Soldier

Trap Trap Trap Trap

Major Riot

Trap

Ceasefire Light of Intervention Respect Play

Trap Trap Trap

Magical Hats

Trap

Nobleman of Crossout Nobleman of Extermination The Shallow Grave Premature Burial Inspection Prohibition

Spell Spell Spell Spell Spell Spell

Morphing Jar #2

Monster

Flame Champion Twin-Headed Fire Dragon Darkfire Soldier #1 Mr. Volcano Darkfire Soldier #2 Kiseitai Cyber Falcon Flying Kamakiri #2 Harpie's Brother Buster Blader Michizure Minor Goblin Official Gamble

Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Trap Trap Trap

Attack and Receive Solemn Wishes Skull Invitation Bubonic Vermin Dark Bat Oni Tank T-34 Overdrive Burning Land Cold Wave

Trap Trap Trap Monster Monster Monster Monster Spell Spell

Fairy Meteor Crush Limiter Removal Rain of Mercy Monster Recovery Shift

Spell Spell Spell Spell Trap

Insect Imitation Dimensionhole Ground Collapse Magic Drain Infinite Dismissal Gravity Bind Type Zero Magic Crusher Shadow of Eyes The Legendary Fisherman Sword Hunter Drill Bug Deepsea Warrior Bite Shoes Spikebot

Spell Spell Spell Trap Trap Trap Trap Trap Monster Monster Monster Monster Monster Monster

Invitation to a Dark Sleep Thousand-Eyes Idol

Monster Monster

Thousand-Eyes Restrict

Monster

Girochin Kuwagata Hayabusa Knight Bombardment Beetle 4-Starred Ladybug of Doom Gradius Red-Moon Baby Mad Sword Beast Skull Mariner The All-Seeing White Tiger Goblin Attack Force Island Turtle Wingweaver Science Soldier Souls of the Forgotten Dokuroyaiba The Fiend Megacyber Gearfried the Iron Knight Insect Barrier Beast of Talwar Imperial Order

Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Spell Monster Trap

Gemini Elf The Masked Beast Swordsman of Landstar Humanoid Slime Worm Drake Humanoid Worm Drake Revival Jam Flying Fish Amphibian Beast Shining Abyss Gadget Soldier Grand Tiki Elder Melchid the Four-Face Beast Nuvia the Wicked Chosen One

Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Spell

Mask of Weakness Curse of the Masked Beast Mask of Dispel Mask of Restrict Mask of the Accursed Mask of Brutality Return of the Doomed Lightning Blade

Trap Spell Spell Trap Spell Spell Spell Spell

Tornado Wall

Trap

Fairy Box Torrential Tribute Jam Breeding Machine Infinite Cards Jam Defender Card of Safe Return Lady Panther The Unfriendly Amazon

Trap Trap Spell Spell Trap Spell Monster Monster

Amazon Archer Crimson Sentry Fire Princess Lady Assailant of Flames Fire Sorcerer Spirit of the Breeze Dancing Fairy Fairy Guardian Empress Mantis Cure Mermaid

Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster

Hysteric Fairy Bio-Mage The Forgiving Maiden St. Joan Marie the Fallen One Jar of Greed Scroll of Bewitchment United We Stand Mage Power Offerings to the Doomed The Portrait's Secret The Gross Ghost of Fled Dreams Headless Knight Earthbound Spirit The Earl of Demise Boneheimer Flame Dancer Spherous Lady Lightning Conger Jowgen the Spiritualist

Monster Monster Monster Monster Monster Trap Spell Spell Spell Spell Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster

Kycoo the Ghost Destroyer

Monster

Summoner of Illusions Bazoo the Soul-Eater

Monster Monster

Dark Necrofear

Monster

Soul of Purity and Light

Monster

Spirit of Flames

Monster

Aqua Spirit

Monster

The Rock Spirit

Monster

Garuda the Wind Spirit

Monster

Gilasaurus Tornado Bird Dreamsprite Zombyra the Dark Supply Maryokutai

Monster Monster Monster Monster Monster Monster

The Last Warrior from Another Planet

Monster

Collected Power

Trap

Dark Spirit of the Silent Royal Command Riryoku Field Skull Lair Graverobber's Retribution Deal of Phantom Destruction Punch Blind Destruction The Emperor's Holiday

Trap Trap Trap Trap Trap Trap Trap Trap Trap

Destiny Board

Trap

Spirit Message Spirit Message Spirit Message Spirit Message The Dark Door Spiritualism Cyclon Laser

'I' 'N' 'A' 'L'

Spell Spell Spell Spell Spell Spell Spell

Bait Doll

Spell

De-Fusion

Spell

Fusion Gate Ekibyo Drakmord Miracle Dig Dragonic Attack Spirit Elimination Vengeful Bog Spirit Magic Cylinder Yata-Garasu

Spell Spell Spell Spell Spell Spell Trap Monster

Dark Ruler Ha Des

Monster

Dark Balter the Terrible

Monster

Lesser Fiend Possessed Dark Soul Winged Minion Skull Knight #2 Ryu-Kishin Clown

Monster Monster Monster Monster Monster

Twin-Headed Wolf Opticlops Bark of Dark Ruler

Monster Monster Trap

Fatal Abacus Life Absorbing Machine

Trap Trap

The Puppet Magic of Dark Ruler

Spell

Soul Demolition Double Snare Freed the Matchless General Throwstone Unit Marauding Captain

Trap Spell Monster Monster Monster

Ryu Senshi Warrior Dai Grepher Mysterious Guard Frontier Wiseman Exiled Force

Monster Monster Monster Monster Monster

The Hunter with 7 Weapons Shadow Tamer Dragon Manipulator The A. Forces Reinforcement of the Army Array of Revealing Light The Warrior Returning Alive Ready for Intercepting A Feint Plan Emergency Provisions

Monster Monster Monster Spell Spell Spell Spell Trap Trap Spell

Tyrant Dragon

Monster

Spear Dragon

Monster

Spirit Ryu The Dragon Dwelling in the Cave Lizard Soldier

Monster Monster Monster

Fiend Skull Dragon

Monster

Cave Dragon Gray Wing

Monster Monster

Troop Dragon The Dragon's Bead A Wingbeat of Giant Dragon Dragon's Gunfire

Monster Trap Spell Spell

Stamping Destruction Super Rejuvenation Dragon's Rage

Spell Spell Trap

Burst Breath Luster Dragon #2 Robotic Knight Wolf Axwielder The Illusory Gentleman Robolady Roboyarou Fiber Jar Serpentine Princess Patrician of Darkness Thunder Nyan Nyan Gradius' Option Woodland Sprite

Trap Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster

Airknight Parshath

Monster

Twin-Headed Behemoth

Monster

Maharaghi

Monster

Inaba White Rabbit

Monster

Susa Soldier

Monster

Yamata Dragon

Monster

Great Long Nose

Monster

Otohime

Monster

Hino-Kagu-Tsuchi

Monster

Asura Priest

Monster

Fushi No Tori

Monster

Super Robolady

Monster

Super Roboyarou

Monster

Fengsheng Mirror Spring of Rebirth Heart of Clear Water A Legendary Ocean Fusion Sword Murasame Blade Smoke Grenade of the Thief Creature Swap

Spell Spell Spell Spell Spell Spell Spell

Spiritual Energy Settle Machine

Spell

Second Coin Toss Convulsion of Nature The Secret of the Bandit

Spell Spell Spell

After the Struggle

Spell

Magic Reflector

Spell

Blast with Chain Disappear Bubble Crash Royal Oppression Bottomless Trap Hole Bad Reaction to Simochi

Trap Trap Trap Trap Trap Trap

Ominous Fortunetelling

Trap

Spirit's Invitation Nutrient Z Drop Off Fiend Comedian Last Turn Injection Fairy Lily

Trap Trap Trap Trap Trap Monster

Theinen the Great Sphinx

Monster

Andro Sphinx

Monster

Sphinx Teleia

Monster

Rare Metal Dragon Peten the Dark Clown Familiar Knight Inferno Tempest Return from the Different Dimension Ring of Destruction Molten Behemoth Shapesnatch Souleater King Tiger Wanghu Birdface Kryuel Arsenal Bug Maiden of the Aqua Jowls of Dark Demise Timeater Mucus Yolk

Monster Monster Monster Spell Trap Trap Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster

Servant of Catabolism Moisture Creature Gora Turtle Sasuke Samurai Poison Mummy Dark Dust Spirit

Monster Monster Monster Monster Monster Monster

Royal Keeper

Monster

Wandering Mummy

Monster

Great Dezard

Monster

Swarm of Scarabs Swarm of Locusts

Monster Monster

Giant Axe Mummy

Monster

8-Claws Scorpion

Monster

Guardian Sphinx

Monster

Pyramid Turtle

Monster

Dice Jar

Monster

Dark Scorpion Burglars

Monster

Don Zaloog Des Lacooda

Monster Monster

Fushioh Richie

Monster

Cobraman Sakuzy Book of Life Book of Taiyou Book of Moon Mirage of Nightmare Secret Pass to the Treasures Call of the Mummy Timidity Pyramid Energy Tutan Mask

Monster Spell Spell Spell Spell Spell Spell Spell Spell Trap

Ordeal of a Traveler

Trap

Bottomless Shifting Sand Curse of Royal Needle Ceiling Statue of the Wicked

Trap Trap Trap Trap

Dark Coffin

Trap

Needle Wall Trap Dustshoot Pyro Clock of Destiny Reckless Greed Pharaoh's Treasure Master Kyonshee Kabazauls Inpachi Dark Jeroid Newdoria Helpoemer

Trap Trap Trap Trap Trap Monster Monster Monster Monster Monster Monster

Gravekeeper's Spy

Monster

Gravekeeper's Curse Gravekeeper's Guard Gravekeeper's Spear Soldier Gravekeeper's Vassal Gravekeeper's Watcher

Monster Monster Monster Monster Monster

Gravekeeper's Chief

Monster

Garvekeeper's Cannonholder

Monster

Gravekeeper's Assailant A Man with Wdjat Mystical Knight of Jackal A Cat of Ill Omen Yomi Ship Winged Sage Falcos An Owl of Luck Charm of Shabti Cobra Jar

Monster Monster Monster Monster Monster Monster Monster Monster Monster

Spirit Reaper

Monster

Nightmare Horse

Monster

Reaper on the Nightmare

Monster

Dark Designator Card Shuffle

Spell Spell

Reasoning

Spell

Dark Room of Nightmare

Spell

Different Dimension Capsule

Spell

Necrovalley

Spell

Buster Rancher

Spell

Hieroglyph Lithograph Dark Snake Syndrome Terraforming

Spell Spell Spell

Banner of Courage Metamorphosis Royal Tribute Reversal Quiz Coffin Seller Curse of Aging Barrel Behind the Door Raigeki Break Narrow Pass Disturbance Strategy Trap of Board Eraser Rite of Spirit Non Aggression Area D. Tribe Byser Shock

Spell Spell Spell Spell Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Monster

Question

Spell

Rope of Life

Trap

Nightmare Wheel

Trap

Lava Golem

Monster

Dark Magician Girl People Running About Oppressed People United Resistance X-Head Cannon

Monster Monster Monster Monster Monster

Y-Dragon Head

Monster

Z-Metal Tank

Monster

Dark Blade

Monster

Pitch-Dark Dragon

Monster

Kiryu

Monster

Decayed Commander

Monster

Zombie Tiger

Monster

Giant Orc

Monster

Second Goblin

Monster

Vampire Orchis

Monster

Des Dendle

Monster

Burning Beast

Monster

Freezing Beast

Monster

Union Rider D. D. Crazy Beast Spell Canceller Neko Mane King Helping Robo For Combat Dimension Jar Great Phantom Thief Roulette Barrel

Monster Monster Monster Monster Monster Monster Monster Monster

Paladin of White Dragon

Monster

White Dragon Ritual Frontline Base Demotion Combination Attack

Spell Spell Spell Spell

Kaiser Colosseum

Spell

Autonomous Action Unit

Spell

Poison of the Old Man

Spell

Ante

Spell

Dark Core Raregold Armor Metalsilver Armor Kishido Spirit Tribute Doll Wave-Motion Cannon

Spell Spell Spell Spell Spell Spell

Huge Revolution Thunder of Ruler

Trap Trap

Spell Shield Type-8

Trap

Meteorain

Trap

Pineapple Blast

Trap

Secret Barrel

Trap

Physical Double

Trap

Rivalry of Warlords

Trap

Formation Union

Trap

Adhesion Trap Hole

Trap

XY-Dragon Cannon

Monster

XYZ-Dragon Cannon

Monster

XZ-Tank Cannon

Monster

YZ-Tank Dragon

Monster

Great Angus Aitsu Sonic Duck Luster Dragon Amazoness Paladin

Monster Monster Monster Monster Monster

Amazoness Fighter Amazoness Swords Woman Amazoness Blowpiper

Monster Monster Monster

Amazoness Tiger

Monster

Skilled White Magician

Monster

Skilled Dark Magician

Monster

Apprentice Magician

Monster

Old Vindictive Magician Chaos Command Magician Magical Marionette Pixie Knight Breaker the Magical Warrior Magical Plant Mandragola Magical Scientist

Monster Monster Monster Monster Monster Monster Monster

Royal Magical Library

Monster

Armor Exe Tribe-Infecting Virus Des Koala Cliff the Trap Remover

Monster Monster Monster Monster

Magical Merchant

Monster

Koitsu

Monster

Cat's Ear Tribe Ultimate Obedient Fiend Dark Cat with White Tail Amazoness Spellcaster Continuous Destruction Punch

Monster Monster Monster Spell Spell

Big Bang Shot

Spell

Gather Your Mind Mass Driver Senri Eye

Spell Spell Spell

Emblem of Dragon Destroyer Jar Robber My Body as a Shield Pigeonholing Books of Spell Mega Ton Magical Cannon Pitch-Black Power Stone

Spell Spell Spell Spell Spell Trap

Amazoness Archers

Trap

Dramatic Rescue

Trap

Exhausting Spell Hidden Book of Spell Miracle Restoring Remove Brainwashing Disarmament Anti-Spell The Spell Absorbing Life

Trap Trap Trap Trap Trap Trap Trap

Dark Paladin

Monster

Double Spell

Spell

Diffusion Wave-Motion

Spell

Vampire Lord

Monster

Battle Footballer Nin-Ken Dog Acrobat Monkey Arsenal Summoner

Monster Monster Monster Monster

Guardian Elma

Monster

Guardian Ceal

Monster

Guardian Grarl

Monster

Guardian Baou

Monster

Guardian Kay'est

Monster

Guardian Tryce

Monster

Cyber Raider

Monster

Reflect Bounder Little-Winguard Des Feral Imp Different Dimension Dragon

Monster Monster Monster Monster

Shinato, King of a Higher Plane

Monster

Dark Flare Knight

Monster

Mirage Knight

Monster

Berserk Dragon

Monster

Exodia Necross

Monster

Gyaku-Gire Panda Blindly Loyal Goblin Despair from the Dark Maju Garzett Fear from the Dark

Monster Monster Monster Monster Monster

Dark Scorpion - Chick the Yellow

Monster

D. D. Warrior Lady Thousand Needles Shinato's Ark A Deal with Dark Ruler

Monster Monster Spell Spell

Contract with Exodia

Spell

Butterfly Dagger - Elma Shooting Star Bow - Ceal Gravity Axe - Grarl

Spell Spell Spell

Wicked-Breaking Flamberge - Baou

Spell

Rod of Silence - Kay'est Twin Swords of Flashing Light - Tryce Precious Cards from Beyond Rod of the Mind's Eye Fairy of the Spring Token Thanksgiving

Spell Spell Spell Spell Spell Spell

Morale Boost Non-Spellcasting Area Different Dimension Gate Final Attack Orders Staunch Defender

Spell Spell Spell Trap Trap

Ojama Trio Arsenal Robber Skill Drain Really Eternal Rest Kaiser Glider Interdimensional Matter Transporter Cost Down Gagagigo D. D. Trainer Ojama Green Archfiend Soldier Pandemonium Watchbear Sasuke Samurai #2

Trap Trap Trap Trap Monster Trap Spell Monster Monster Monster Monster Monster Monster

Dark Scorpion - Gorg the Strong

Monster

Dark Scorpion - Meanae the Thorn

Monster

Outstanding Dog Marron Great Maju Garzett Iron Blacksmith Kotetsu Goblin of Greed Mefist the Infernal General

Monster Monster Monster Monster Monster

Vilepawn Archfiend

Monster

Shadowknight Archfiend

Monster

Darkbishop Archfiend

Monster

Desrook Archfiend

Monster

Infernalqueen Archfiend

Monster

Terrorking Archfiend

Monster

Skull Archfiend of Lightning

Monster

Metallizing Parasite - Lunatite

Monster

Tsukuyomi Mudora Keldo Kelbek Zolga

Monster Monster Monster Monster Monster

Agido

Monster

Legendary Flame Lord

Monster

Dark Master - Zorc

Monster

Spell Reproduction Dragged Down into the Grave Incandescent Ordeal Contract with the Abyss Contract with the Dark Master Falling Down Checkmate Cestus of Dagla Final Countdown Archfiend's Oath

Spell Spell Spell Spell Spell Spell Spell Spell Spell Spell

Mustering of the Dark Scorpions

Spell

Pandemonium

Spell

Altar for Tribute Frozen Soul

Trap Trap

Battle-Scarred

Trap

Dark Scorpion Combination

Trap

Archfiend's Roar Dice Re-Roll Spell Vanishing Sakuretsu Armor Ray of Hope Blast Held By a Tribute

Trap Trap Trap Trap Trap Trap

Judgment of Anubis

Trap

Chaos Emperor Dragon - Envoy of the End

Monster

Ojama Yellow Ojama Black Soul Tiger

Monster Monster Monster

Big Koala Des Kangaroo Crimson Ninja Strike Ninja Gale Lizard Spirit of the Pot of Greed Chopman the Desperate Outlaw Sasuke Samurai #3 D. D. Scout Plane Berserk Gorilla Freed the Brave Wanderer Coach Goblin Witch Doctor of Chaos Chaos Necromancer Chaosrider Gustaph

Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster

Inferno

Monster

Fenrir Gigantes Silpheed

Monster Monster Monster

Chaos Sorcerer Gren Maju Da Eiza

Monster Monster

Black Luster Soldier - Envoy of the Beginning

Monster

Drillago Lekunga Lord Poison Bowganian Granadora

Monster Monster Monster Monster Monster

Fuhma Shuriken Heart of the Underdog Wild Nature's Release Ojama Delta Hurricane!! Stumbling Chaos End Yellow Luster Shield Chaos Greed

Spell Spell Spell Spell Spell Spell Spell Spell

D. D. Designator D. D. Borderline Recycle Primal Seed Thunder Crash Dimension Distortion Reload Soul Absorption Big Burn Blasting the Ruins Cursed Seal of the Forbidden Spell

Spell Spell Spell Spell Spell Spell Spell Spell Trap Trap Trap

Tower of Babel Spatial Collapse

Trap Trap

Chain Disappearance Zero Gravity Dark Mirror Force Energy Drain Giga Gagagigo

Trap Trap Trap Trap Monster

Mad Dog of Darkness Neo Bug Sea Serpent Warrior of Darkness Terrorking Salmon Blazing Inpachi Burning Algae The Thing in the Crater Molten Zombie

Monster Monster Monster Monster Monster Monster Monster Monster

Dark Magician of Chaos

Monster

Gora Turtle of Illusion Manticore of Darkness Stealth Bird Sacred Crane Enraged Battle Ox Don Turtle Balloon Lizard Dark Driceratops Hyper Hammerhead Black Tyranno Anti-Aircraft Flower

Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster

Prickle Fairy Pinch Hopper Skull-Mark Ladybug Insect Princess Amphibious Bugroth MK-3 Torpedo Fish Levia-Dragon - Daedalus Orca Mega-Fortress of Darkness Cannonball Spear Shellfish Mataza the Zapper Guardian Angel Joan Manju of the Ten Thousand Hands Getsu Fuhma Ryu Kokki Gryphon's Feather Duster Stray Lambs Smashing Ground Dimension Fusion Dedication through Light and Darkness Salvage Ultra Evolution Pill

Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Spell Spell Spell Spell Spell Spell Spell

Multiplication of Ants Earth Chant Jade Insect Whistle Destruction Ring Fiend's Hand Mirror Compulsory Evacuation Device A Hero Emerges Self-Destruct Button Curse of Darkness Begone, Knave! DNA Transplant Robbin' Zombie Trap Jammer Invader of Darkness End of Anubis Gogiga Gagagigo Warrior of Zera Sealmaster Meisei Mystical Shine Ball Metal Armored Bug

Spell Spell Spell Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Monster Monster Monster Monster Monster Monster Monster

The Agent of Judgment - Saturn

Monster

The Agent of Wisdom - Mercury The Agent of Creation - Venus The Agent of Force - Mars

Monster Monster Monster

The Unhappy Girl

Monster

Soul-Absorbing Bone Tower The Kick Man Vampire Lady Stone Statue of the Aztecs Rocket Jumper Avatar of The Pot Legendary Jujitsu Master Gear Golem the Moving Fortress KA-2 Des Scissors Needle Burrower Sonic Jammer Blowback Dragon Zaborg the Thunder Monarch

Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster

Atomic Firefly Mermaid Knight Piranha Army Two Thousand Needles Disc Fighter Arcane Archer of the Forest Lady Ninja Yae Goblin King Solar Flare Dragon White Magician Pikeru

Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster

Archlord Zerato

Monster

Opti-Camouflage Armor Mystik Wok

Spell Spell

Enemy Controller

Spell

Burst Stream of Destruction Monster Gate

Spell Spell

Amplifier

Spell

Weapon Change The Sanctuary in the Sky Earthquake Talisman of Trap Sealing Goblin Thief Backfire Micro Ray Light of Judgment

Spell Spell Spell Spell Spell Trap Trap Trap

Talisman of Spell Sealing

Trap

Wall of Revealing Light Solar Ray

Trap Trap

Ninjitsu Art of Transformation

Trap

Beckoning Light Draining Shield Armor Break Gigobyte

Trap Trap Trap Monster

Mokey Mokey Kozaky Fiend Scorpion Pharaoh's Servant Pharaonic Protector Spirit of the Pharaoh Theban Nightmare Aswan Apparition Protector of the Sanctuary Nubian Guard Legacy Hunter Desertapir Sand Gambler 3-Hump Lacooda Ghost Knight of Jackal Absorbing Kid from the Sky Elephant Statue of Blessing Elephant Statue of Disaster Spirit Caller Emissary of the Afterlife

Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster

Grave Protector Double Coston Regenerating Mummy Night Assailant Man-Thro' Tro' King of the Swamp

Monster Monster Monster Monster Monster Monster

Emissary of the Oasis Special Hurricane Order to Charge

Monster Spell Spell

Sword of the Soul-Eater

Spell

Dust Barrier Soul Reversal Spell Economics Blessings of the Nile 7 Level Limit - Area B Enchanting Fitting Room The Law of the Normal

Spell Spell Spell Spell Spell Spell Spell Spell

Dark Magic Attack Delta Attacker Thousand Energy Triangle Power The Third Sarcophagus The Second Sarcophagus

Spell Spell Spell Spell Spell Spell

The First Sarcophagus

Trap

Dora of Fate

Trap

Judgment of the Desert Human-Wave Tactics

Trap Trap

Curse of Anubis Desert Sunlight Des Counterblow Labyrinth of Nightmare Soul Resurrection

Trap Trap Trap Trap Trap

Order to Smash

Trap

Mazera DeVille

Monster

Makyura the Destructor

Monster

Toon Masked Sorcerer

Monster

Toon Defense

Trap

Ultimate Insect LV1

Monster

Horus the Black Flame Dragon LV4

Monster

Horus the Black Flame Dragon LV6

Monster

Horus the Black Flame Dragon LV8

Monster

Dark Mimic LV1 Dark Mimic LV3

Monster Monster

Mystic Swordsman LV2

Monster

Mystic Swordsman LV4

Monster

Armed Dragon LV3

Monster

Armed Dragon LV5

Monster

Armed Dragon LV7

Monster

Horus' Servant Red-Eyes B. Chick Malice Doll of Demise Ninja Grandmaster Sasuke Rafflesia Seduction Ultimate Baseball Kid Mobius the Frost Monarch

Monster Monster Monster Monster Monster Monster Monster

Element Dragon

Monster

Element Soldier

Monster

Howling Insect

Monster

Masked Dragon Mind on Air Unshaven Angler The Trojan Horse Nobleman-Eater Bug Enraged Muka Muka Hade-Hane Penumbral Soldier Lady Ojama King Master of Oz Sanwitch Dark Factory of Mass Production Hammer Shot Mind Wipe Abyssal Designator

Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Spell Spell Spell Spell

Level Up!

Spell

Inferno Fire Blast

Spell

Ectoplasmer The Graveyard in the Fourth Dimension Two-Man Cell Battle Big Wave Small Wave

Spell Spell Spell Spell

Fusion Weapon Ritual Weapon Taunt Absolute End Spirit Barrier Ninjitsu Art of Decoy Enervating Mist Heavy Slump Greed Mind Crush Null and Void Gorgon's Eye Cemetery Bomb Hallowed Life Barrier Woodborg Inpachi Mighty Guard Bokoichi the Freightening Car Harpie Girl The Creator The Creator Incarnate

Spell Spell Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Monster Monster Monster Monster Monster Monster

Ultimate Insect LV3

Monster

Mystic Swordsman LV6

Monster

Silent Swordsman LV3

Monster

Nightmare Penguin

Monster

Heavy Mech Support Platform

Monster

Perfect Machine King

Monster

Element Magician

Monster

Element Saurus

Monster

Roc from the Valley of Haze Sasuke Samurai #4 Harpie Lady 1 Harpie Lady 2 Harpie Lady 3

Monster Monster Monster Monster Monster

Raging Flame Sprite Thestalos the Firestorm Monarch Eagle Eye Tactical Espionage Expert Invasion of Flames Creeping Doom Manta Pitch-Black Warwolf Mirage Dragon

Monster Monster Monster Monster Monster Monster Monster Monster

Gaia Soul the Combustible Collective

Monster

Fox Fire

Monster

Big Core Fusilier Dragon, the Dual-Mode Beast Dekoichi the Battlechanted Locomotive A-Team: Trap Disposal Unit Homunculus the Alchemic Being Dark Blade the Dragon Knight Mokey Mokey King Serial Spell Harpies' Hunting Ground

Monster Monster Monster Monster Monster Monster Monster Spell Spell

Triangle Ecstasy Spark

Spell

Necklace of Command

Spell

Machine Duplication Flint Mokey Mokey Smackdown Back to Square One Monster Reincarnation Ballista of Rampart Smashing Lighten the Load Malice Dispersion Tragedy Divine Wrath Xing Zhen Hu Rare Metalmorph Fruits of Kozaky's Studies Mind Haxorz

Spell Spell Spell Spell Spell Spell Spell Spell Spell Trap Trap Trap Trap Trap

Fuh-Rin-Ka-Zan

Trap

Chain Burst Pikeru's Circle of Enchantment Spell Purification Astral Barrier Covering Fire Space Mambo Divine Dragon Ragnarok Chu-Ske The Mouse Fighter Insect Knight Sacred Phoenix of Nephthys Hand of Nephthys

Trap Trap Trap Trap Trap Monster Monster Monster Monster Monster Monster

Ultimate Insect LV5

Monster

Silent Swordsman LV5 Granmarg the Rock Monarch Element Valkyrie

Monster Monster Monster

Element Doom

Monster

Maji-Gire Panda

Monster

Catnipped Kitty

Monster

Behemoth the King of All Animals

Monster

Big-Tusked Mammoth Kangaroo Champ Hyena Blade Rabbit Mecha-Dog Marron

Monster Monster Monster Monster Monster

Blast Magician Chiron the Mage Gearfried the Swordmaster Armed Samurai - Ben Kei Shadowslayer Golem Sentry Abare Ushioni

Monster Monster Monster Monster Monster Monster Monster

The Light - Hex-Sealed Fusion

Monster

The Dark - Hex-Sealed Fusion

Monster

The Earth - Hex-Sealed Fusion Whirlwind Prodigy Flame Ruler Firebird Rescue Cat Brain Jacker Gatling Dragon

Monster Monster Monster Monster Monster Monster Monster

King Dragun A Feather of the Phoenix Poison Fangs Spell Absorption Lightning Vortex Meteor of Destruction Swords of Concealing Light

Monster Spell Spell Spell Spell Spell Spell

Spiral Spear Strike

Spell

Release Restraint

Spell

Centrifugal Field

Spell

Fulfillment of the Contract Re-Fusion The Big March of Animals Cross Counter Pole Position

Spell Spell Spell Trap Trap

Penalty Game! Threatening Roar Phoenix Wing Wind Blast Good Goblin Housekeeping Beast Soul Swap Assault on GHQ D. D. Dynamite Deck Devastation Virus Elemental Burst Forced Ceasefire Elemental Hero Avian Elemental Hero Burstinatrix

Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Monster Monster

Elemental Hero Clayman Elemental Hero Sparkman Winged Kuriboh

Monster Monster Monster

Ancient Gear Golem

Monster

Ancient Gear Beast Ancient Gear Soldier Millennium Scorpion Ultimate Insect LV7 Lost Guardian Hieracosphinx Criosphinx Moai Interceptor Cannons Megarock Dragon Dummy Golem Grave Ohja Mine Golem Monk Fighter Master Monk

Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster

Guardian Statue Medusa Worm D.D. Survivor Mid Shield Gardna White Ninja Aussa the Earth Charmer Eria the Water Charmer Hiita the Fire Charmer Wynn the Wind Charmer Batteryman AA Des Wombat King of the Skull Servants

Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster

Reshef the Dark Being

Monster

Elemental Mistress Doriado

Monster

Elemental Hero Flame Wingman

Monster

Elemental Hero Thunder Giant Card of Sanctity

Monster Spell

Brain Control Gift of the Martyr Double Attack Battery Charger Kaminote Blow Doriado's Blessing Final Ritual of the Ancients Legendary Black Belt

Spell Spell Spell Spell Spell Spell Spell Spell

Nitro Unit

Spell

Shifting Shadows

Spell

Impenetrable Formation

Spell

Hero Signal Pikeru's Second Sight Minefield Eruption Kozaky's Self-Destruct Button Mispolymerization

Trap Trap Trap Trap Trap

Level Conversion Lab Rock Bombardment Grave Lure Token Feastevil Spell-Stopping Statute Royal Surrender Lone Wolf Cycroid Soitsu Mad Lobster Jerry Beans Man

Trap Trap Trap Trap Trap Trap Trap Monster Monster Monster Monster

Winged Kuriboh LV10

Monster

Patroid Gyroid Steamroid Drillroid UFOroid Jetroid

Monster Monster Monster Monster Monster Monster

Wroughtweiler

Monster

Dark Catapulter

Monster

Elemental Hero Bubbleman Cyber Dragon Cybernetic Magician Cybernetic Cyclopean Mechanical Hound Cyber Archfiend

Monster Monster Monster Monster Monster Monster

Goblin Elite Attack Force

Monster

B.E.S. Crystal Core

Monster

Giant Kozaky Indomitable Fighter Lei Lei

Monster Monster

Protective Soul Ailin

Monster

Doitsu

Monster

Des Frog T.A.D.P.O.L.E. Poison Draw Frog Tyranno Infinity

Monster Monster Monster Monster

Batteryman C

Monster

Ebon Magician Curran D.D.M. - Different Dimension Master Steam Gyroid

Monster Monster Monster

UFOroid Fighter

Monster

Cyber Twin Dragon

Monster

Cyber End Dragon

Monster

Power Bond

Spell

Fusion Recovery Miracle Fusion

Spell Spell

Dragon's Mirror System Down Des Croaking Pot of Generosity Shien's Spy Transcendent Wings

Spell Spell Spell Spell Spell Spell

Bubble Shuffle

Spell

Spark Blaster Skyscraper Fire Darts Spiritual Earth Art - Kurogane Spiritual Water Art - Aoi Spiritual Fire Art - Kurenai

Spell Spell Trap Trap Trap Trap

Spiritual Wind Art - Miyabi A Rival Appears! Magical Explosion Rising Energy D.D. Trap Hole Conscription Dimension Wall

Trap Trap Trap Trap Trap Trap Trap

Prepare to Strike Back

Trap

Zure, Knight of Dark World V-Tiger Jet Blade Skater Queen's Knight Jack's Knight King's Knight Elemental Hero Bladedge Elemental Hero Wildheart Reborn Zombie Chthonian Soldier

Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster

W-Wing Catapult

Monster

Infernal Incinerator

Monster

Hydrogeddon Oxygeddon

Monster Monster

Water Dragon

Monster

Etoile Cyber

Monster

B.E.S. Tetran

Monster

Nanobreaker Rapid-Fire Magician Beiige, Vanguard of Dark World Broww, Huntsman of Dark World Brron, Mad King of Dark World Sillva, Warlord of Dark World

Monster Monster Monster Monster Monster Monster

Goldd, Wu-Lord of Dark World

Monster

Scarr, Scout of Dark World

Monster

Familiar-Possessed - Aussa

Monster

Familiar-Possessed - Eria

Monster

Familiar-Possessed - Hiita

Monster

Familiar-Possessed - Wynn

Monster

VW-Tiger Catapult

Monster

VWXYZ-Dragon Catapult Cannon

Monster

Cyber Blader

Monster

Elemental Hero Rampart Blaster

Monster

Elemental Hero Tempest

Monster

Elemental Hero Wildedge

Monster

Elemental Hero Shining Flare Wingman

Monster

Pot of Avarice Dark World Lightning Level Modulation Ojamagic Ojamuscle

Spell Spell Spell Spell Spell

Feather Shot Bonding - H2O Chthonian Alliance Armed Changer

Spell Spell Spell Spell

Branch!

Spell

Boss Rush

Spell

Gateway to Dark World Hero Barrier Chthonian Blast The Forces of Darkness Dark Deal Simultaneous Loss Weed Out The League of Uniform Nomenclature Roll Out! Chthonian Polymer Feather Wind Non-Fusion Area Level Limit - Area A

Spell Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap

Uria, Lord of Searing Flames

Monster

Hamon, Lord of Striking Thunder

Monster

Raviel, Lord of Phantasms

Monster

Elemental Hero Neo Bubbleman

Monster

Hero Kid Cyber Barrier Dragon

Monster Monster

Cyber Laser Dragon Ancient Gear Ancient Gear Cannon Proto-Cyber Dragon Adhesive Explosive Machine King Prototype B.E.S. Covered Core

Monster Monster Monster Monster Monster Monster Monster

D. D. Guide Chain Thrasher Disciple of the Forbidden Spell Tenkabito Shien

Monster Monster Monster Monster

Parasitic Ticky Gokipon Silent Insect Chainsaw Insect Anteatereatingant

Monster Monster Monster Monster Monster

Saber Beetle

Monster

Doom Dozer

Monster

Treeborn Frog Beelze Frog Princess Pikeru

Monster Monster Monster

Princess Curran

Monster

Memory Crusher Malice Ascendant Grass Phantom Sand Moth

Monster Monster Monster Monster

Divine Dragon - Excelion

Monster

Ruin, Queen of Oblivion Demise, King of Armageddon D.3.S. Frog

Monster Monster Monster

Hero Heart Magnet Circle LV2

Spell Spell

Ancient Gear Factory

Spell

Ancient Gear Drill

Spell

Phantasmal Martyrs

Spell

Cyclone Boomerang

Spell

Symbol of Heritage

Spell

Trial of the Princess

Spell

Photon Generator Unit End of the World

Spell Spell

Ancient Gear Castle

Spell

Samsara

Spell

Super Junior Confrontation

Trap

Miracle Kids Attack Reflector Unit Damage Condenser Karma Cut Next To Be Lost Generation Shift Full Salvo Success Probabilty 0% Option Hunter Goblin Out of the Frying Pan

Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap

Malfunction Elemental Hero Steam Healer

Trap Monster

Burst Return

Spell

Bubble Blaster

Spell

Bubble Illusion Negate Attack Clay Charge

Spell Trap Trap

Armed Dragon LV10 Magical Mallet

Monster Spell

Inferno Reckless Summon

Spell

Ring of Defense

Spell

The Grave of Enkindling

Trap

Blockman

Monster

Treasure Map

Trap

Hero Spirit

Trap

Destiny Hero - Doom Lord

Monster

Destiny Hero - Captain Tenacious

Monster

Destiny Hero - Diamond Dude

Monster

Destiny Hero - Dreadmaster

Monster

Cyber Tutu Cyber Gymnast Cyber Prima Cyber Kirin Cyber Phoenix Searchlightman

Monster Monster Monster Monster Monster Monster

Victory Viper XX03

Monster

Siwft Birdman Joe

Monster

Harpie's Pet Baby Dragon

Monster

Majestic Mech - Senku Majestic Mech - Ohka Majestic Mech - Goryu Royal Knight Herald of Green Light Herald of Purple Light Bountiful Artemis Layard the Liberator Banisher of the Radiance Voltanis the Adjudicator Guard Dog Whirlwind Weasel

Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster

Avalanching Aussa

Monster

Raging Eria

Monster

Blazing Hiita Storming Wynn Batteryman D

Monster Monster Monster

Super-Electromagnetic Voltech Dragon

Monster

Elemental Hero Phoenix Enforcer

Monster

Elemental Hero Shining Phoenix Enforcer

Monster

Elemental Hero Mariner

Monster

Elemental Hero Wild Wingman

Monster

Elemental Hero Necroid Shaman

Monster

Misfortune

Spell

H - Heated Heart

Spell

E - Emergency Call R - Righteous Justice O - Oversoul

Spell Spell Spell

HERO Flash!!

Spell

Power Capsule Celestial Transformation Guard Penalty Grand Convergence Dimensional Fissure

Spell Spell Spell Spell Spell

Clock Tower Prison

Spell

Life Equalizer Elemental Recharge Destruction of Destiny Destiny Signal

Trap Trap Trap Trap

D-Time

Trap

D-Shield

Trap

Icarus Attack Elemental Absorber Macro Cosmos Miraculous Descent Shattered Axe Forced Back Elemental Hero Neos Sabersaurus

Trap Trap Trap Trap Trap Trap Monster Monster

Neo-Spacian Aqua Dolphin

Monster

Neo-Spacian Flare Scarab Neo-Spacian Dark Panther Chrysalis Dolphin Rallis the Star Bird

Monster Monster Monster Monster

Submarineroid Ambulanceroid

Monster Monster

Decoyroid Rescueroid

Monster Monster

Destiny Hero - Double Dude Destiny Hero - Defender Destiny Hero - Dogma

Monster Monster Monster

Destiny Hero - Blade Master Destiny Hero - Fear Monger

Monster Monster

Destiny Hero - Dasher

Monster

Black Ptera Black Stego Ultimate Tyranno

Monster Monster Monster

Miracle Jurassic Egg

Monster

Babycerasaurus Bitelon

Monster Monster

Alien Gray

Monster

Alien Skull

Monster

Alien Hunter Alien Warrior

Monster Monster

Alien Mother

Monster

Cosmic Horror Gangi'el

Monster

Flying Saucer Muusik'i

Monster

Elemental Hero Aqua Neos

Monster

Elemental Hero Flare Neos

Monster

Elemental Hero Dark Neos

Monster

Chimeratech Overdragon

Monster

Ambulance Rescuroid

Monster

Super Vehicroid Jumbo Drill

Monster

Contact Fake Hero Spell Calling

Spell Spell Spell

Vehicroid Connection Zone

Spell

D-Spirit Overload Fusion Cyclone Blade

Spell Spell Spell

Future Fusion

Spell

Common Soul Neo Space Mausoleum of the Empreror Dark City

Spell Spell Spell Spell

Destiny Mirage

Trap

Destiny Chain

Trap

Crop Circles The Paths of Destiny Orbital Bombardment

Trap Trap Trap

Royal Writ of Taxation

Trap

Wonder Garage Supercharge Cyber Summon Blaster Fossil Excavation Synthetic Seraphim Brainwashing Beam

Trap Trap Trap Trap Trap Trap

Cyberdark Horn

Monster

Cyberdark Edge

Monster

Cyberdark Keel

Monster

Cyber Ogre Cyber Esper

Monster Monster

Allure Queen LV3

Monster

Allure Queen LV5

Monster

Allure Queen LV7

Monster

Dark Lucius LV4

Monster

Dark Lucius LV6

Monster

Dark Lucius LV8 Stray Asmodian

Monster Monster

Abaki Flame Ogre Snipe Hunter Blast Asmodian Vanity's Fiend Barrier Barrier Barrier Barrier Barrier Barrier Statue Statue Statue Statue Statue Statue of of of of of of the the the the the the Abyss Torrent Inferno Stormwinds Drought Heavens

Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster

Vanity's Ruler Iris, the Earth Mother Lightning Punisher Queen's Bodyguard Combo Fighter Combo Master Man Beast of Ares Rampaging Rhynos

Storm Shooter

Monster

Alien Infiltrator Alien Mars

Monster Monster

Cyberdark Dragon

Monster

Cyber Ogre 2 Corruption Cell "A" Flash of the Forbidden Spell Ritual Foregone

Monster Spell Spell Spell

Instant Fusion Counter Cleaner Linear Accelerator Cannon Chain Strike Miraculous Rebirth Mystical Wind Typhoon

Spell Spell Spell Spell Spell Spell

Level Down!?

Spell

Degenerate Circuit Senet Switch Blasting Fuse Straight Flush Justi-Break Dimensional Inversion

Spell Spell Trap Trap Trap Trap

Chain Healing Chain Detonation Byroad Sacrifice Trojan Blast Accumulated Fortune

Trap Trap Trap Trap Trap

Cyber Shadow Gardna

Trap

Vanity's Call Black Horn of Heaven Grand Master of the Six Samurai Gene-Warped Warwold Frostosaurus Spiral Serpent Neo-Spacian Air Hummingbird Neo-Spacian Grand Mole

Trap Trap Monster Monster Monster Monster Monster Monster

Neo-Spacian Glow Moss

Monster

The Six Samurai - Yaichi

Monster

The Six Samurai - Kamon

Monster

The Six Samurai - Yariza The Six Samurai - Nisashi The Six Samurai - Nisashi The Six Samurai - Irou

Monster Monster Monster Monster

Great Shogun Shien Shien's Footsoldier Sage of Silence Sage of Stillness Reign-Beaux, Overlord of Dark World Kahkki, Guerilla of Dark World Gren, Tactician of Dark World Fusion Devourer Electric Virus Puppet Plant Marionette Mite D.D. Crow Silent Abyss Firestorm Prominence

Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster

Raging Earth Destruction Cyclone Radiant Spirit Umbral Soul Alien Psychic C Chulainn the Awakened

Monster Monster Monster Monster Monster Monster

Lycanthrope

Monster

Elemental Hero Air Neos

Monster

Elemental Hero Grand Neos

Monster

Elemental Hero Glow Neos

Monster

Ancient Rules Dark World Dealings Neos Force Legendary Ebon Steed "A" Cell Scatter Burst Twister

Spell Spell Spell Spell Spell Spell

Synthesis Spell Emblem of the Awakening Advanced Ritual Art Card Trader Shien's Castle of Mist Skyscraper 2 - Hero City Change of Hero - Reflector Ray Hero Medal Return of the Six Samurai Eliminating the League Flashbang The Transmigration Prophecy Anti-Fusion Device Ritual Sealing Birthright Swift Samurai Storm! Cloak and Dagger Pulling the Rug

Spell Spell Spell Spell Spell Spell Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap

Neo-Parshath, the Sky Paladin

Monster

Meltiel, Sage of the Sky

Monster

Harvest, Angel of Wisdom Freya, Spirit of Victory

Monster Monster

Nova Summoner Radiant Jeral Gellenduo Aegis of Gaia Shrink Card Trooper Light Laser Burial from a Different Dimension Edge Hammer Kid Guard Infernal Dragon Ruthless Denial Return Soul Damage Polarizer Fusion Guard Destiny Hero - Malicious Destiny Draw Over Destiny

Monster Monster Monster Trap Spell Monster Spell Spell Trap Trap Monster Spell Trap Trap Trap Monster Spell Spell

D-Counter Eternal Dread Volcanic Rocket Crystal Beast Ruby Carbuncle

Trap Trap Monster Monster

Crystal Beast Amethyst Cat

Monster

Crystal Beast Emerald Tortoise

Monster

Crystal Beast Topaz Tiger

Monster

Crystal Beast Amber Mammoth

Monster

Crystal Beast Cobalt Eagle

Monster

Crystal Beast Sapphire Pegasus

Monster

Volcanic Doomfire

Monster

Volcanic Shell Volcanic Scattershot

Monster Monster

Volcanic Blaster Volcanic Slicer Volcanic Hammerer Elemental Hero Captain Gold Gravekeeper's Commandant Warrior of Atlantis Destroyersaurus Zeradias, Herald of Heaven

Monster Monster Monster Monster Monster Monster Monster Monster

Archfiend General

Monster

Harpie Queen

Monster

Sky Scourge Enrise

Monster

Sky Scourge Norleras

Monster

Sky Scourge Invicil Goe Goe the Gallant Ninja Mei-Kou, Master of Barriers Raiza the Storm Monarch Seismic Crusher Dweller in the Depths

Monster Monster Monster Monster Monster Monster

Magna-Slash Dragon Gravi-Crush Dragon Soul of Fire Crystal Beacon Rare Value Crystal Blessing

Monster Monster Spell Spell Spell Spell

Crystal Abundance Crystal Promise Lucky Iron Axe Tornado Wild Fire

Spell Spell Spell Spell Spell

Blaze Accelerator

Spell

Tri-Blaze Accelerator Field Barrier "A" Cell Breeding Device Otherworld - The "A" Zone

Spell Spell Spell Spell

Ancient City - Rainbow Ruins

Spell

Triggered Summon Last Resort Crystal Raigeki Volcanic Recharge Terrible Deal Breakthrough!

Trap Trap Trap Trap Trap Trap

Backs to the Wall Introduction to Gallantry Secrets of the Gallant Radiant Mirror Force Hard-Sellin' Goblin Hard-Sellin' Zombie Mass Hypnosis Gem Flash Energy Firewall

Trap Trap Trap Trap Trap Trap Trap Trap Trap

Diabolos, King of the Abyss Lich Lord, King of the Underworld Prometheus, King of the Shadows Mist Archfiend Plague Wolf Recurring Nightmare Sword of Dark Rites Eradicator Epidemic Virus

Monster Monster Monster Monster Monster Spell Spell Trap

Phantom Beast Rock-Lizard

Monster

Gemini Summoner

Monster

Alien Shocktrooper Volcanic Rat Renge, Gatekeeper of Dark World Hunter Dragon Venom Cobra

Monster Monster Monster Monster Monster

Rainbow Dragon

Monster

Chrysalis Pantail Chrysalis Chicky Chrysalis Pinny Chrysalis Larva Chrysalis Mole Necro Gardna

Monster Monster Monster Monster Monster Monster

Vennominaga the Deity of Poisonous Snakes

Monster

Vennominon the King of Poisonous Snakes

Monster

Venom Snake Venom Boa Venom Serpent Elemental Hero Neos Alius

Monster Monster Monster Monster

Chthonian Emperor Dragon

Monster

Aquarian Alessa

Monster

Lucky Pied Piper

Monster

Grasschopper

Monster

Goggle Golem

Monster

Dawnbreak Gardna

Monster

Doom Shaman

Monster

King Pyron

Monster

Shadow Delver

Monster

Flint Lock Gravitic Orb Phantom Cricket Crystal Seer Neo-Spacian Pathfinder Frost and Flame Dragon

Monster Monster Monster Monster Monster Monster

Desert Twister Ritual Raven Razor Lizard Light Effigy Dark Effigy Zombie Master

Monster Monster Monster Monster Monster Monster

Neo-Spacian Marine Dolphin

Monster

Elemental Hero Marine Neos

Monster

Elemental Hero Darkbright

Monster

Elemental Hero Magma Neos

Monster

Ojama Knight Fifth Hope Reverse of Neos Convert Contact Cocoon Party

Monster Spell Spell Spell Spell

NEX Cocoon Rebirth Venom Swamp Snake Rain Venom Shot

Spell Spell Spell Spell Spell

Cyberdark Impact! Flint Missile Double Summon Summoner's Art Creature Seizure Phalanx Pike Symbols of Duty Amulet of Ambition Broken Bamboo Sword Mirror Gate

Spell Spell Spell Spell Spell Spell Spell Spell Spell Trap

Hero Counterattack

Trap

Cocoon Veil Snake Whistle

Trap Trap

Damage = Reptile Snake Deity's Command Rise of the Snake Deity Ambush Fangs Venom Burn Common Charity

Trap Trap Trap Trap Trap Trap

Destructive Draw

Trap

Shield Spear Strike Slash Spell Reclamation Trap Reclamation Gift Card The Gift of Greed Counter Counter Ocean's Keeper

Trap Trap Trap Trap Trap Trap Trap Monster

Thousand-Eyes Jellyfish Cranium Fish Abyssal Kingshark Mormolith

Monster Monster Monster Monster

Fossil Tusker

Monster

Phantom Dragonray Bronto

Monster

Il Blud

Monster

Blazewing Butterfly

Monster

Masked Beast Des Gardius

Monster

The Mask of Remnants Gladiator Beast Octavius Chamberlain of the Six Samurai Cloudian - Smoke Ball Evil Hero Malicious Edge

Spell Monster Monster Monster Monster

Evil Hero Infernal Gainer

Monster

Cloudian - Eye of the Typhoon

Monster

Cloudian - Ghost Fog

Monster

Cloudian - Nimbusman

Monster

Cloudian - Sheep Cloud

Monster

Cloudian - Poison Cloud

Monster

Cloudian - Acid Cloud

Monster

Cloudian - Cirrostratus

Monster

Cloudian - Altus

Monster

Cloudian - Turbulence

Monster

Truckroid Stealthroid Expressroid

Monster Monster Monster

Gladiator Beast Alexander

Monster

Gladiator Beast Spartacus

Monster

Gladiator Beast Murmillo

Monster

Gladiator Beast Bestiari

Monster

Gladiator Beast Laquari

Monster

Gladiator Beast Hoplomus

Monster

Gladiator Beast Dimacari

Monster

Gladiator Beast Secutor Test Ape Witch Doctor of Sparta

Monster Monster Monster

Infinity Dark

Monster

Magical Reflect Slime

Monster

Ancient Gear Knight

Monster

Goblin Black Ops

Monster

Gambler of Legend

Monster

Enishi, Shien's Chancellor

Monster

Spirit of the Six Samurai

Monster

Alien Telepath

Monster

Alien Hypno

Monster

Elemental Hero Chaos Neos

Monster

Elemental Hero Plasma Vice

Monster

Evil Hero Inferno Wing

Monster

Evil Hero Lightning Golem

Monster

Evil Hero Dark Gaia

Monster

Super Vehicroid - Stealth Union

Monster

Superalloy Beast Raptinus

Monster

Gladiator Beast Gaiodiaz

Monster

Gladiator Beast Heraklinos

Monster

Contact Out

Spell

Swing of Memories

Spell

Dark Fusion

Spell

Diamond-Dust Cyclone

Spell

Summon Cloud Lucky Cloud Fog Control Cloudian Squall Super Double Summon

Spell Spell Spell Spell Spell

Colosseum - Cage of the Gladiator Beasts

Spell

Gladiator Beast's Battle Halberd

Spell

Gladiator Beast's Battle Gladius

Spell

Gladiator Beast's Battle Manica Gladiator Beast's Respite Gladiator's Return Soul Devouring Bamboo Sword Cunning of the Six Samurai

Spell Spell Spell Spell Spell

"A" Cell Incubator Over Limit No Entry!! Natural Disaster Rain Storm Updraft Release from Stone Light-Imprisoning Mirror Shadow-Imprisoning Mirror Disarm Parry Swiftstrike Armor Double-Edged Sword Technique Energy-Absorbing Monolith Cell Explosion Virus Detonator Circle "A" Interdimensional Warp Foolish Revival An Unfortunate Report Gladiator Beast Torax

Spell Trap Trap Trap Trap

Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Monster

Test Tiger

Monster

Defensive Tactics Dragon Ice Tongue Twister Skreech Royal Firestorm Guards Veil of Darkness Security Orb

Trap Monster Monster Monster Monster Spell Trap

Necroface Gil Garth Soul Taker Magic Formula Silent Doom Phantom of Chaos Vortex Trooper

Monster Monster Spell Spell Spell Monster Monster

Starter Decks
Great White Dragon Zombie Ansatsu Claw Reacher Mystic Clown Dark Sword of Destruction Dian Keto the Cure Master Monster Monster Monster Monster Monster Spell Spell

Magical Ghost Reinforcements The Stern Mystic Wall of Illusion Baron of the Fiend Sword Sorcerer of the Doomed Last Will Waboku Soul Exchange Card Destruction Trap Master Reverse Trap Castle Walls Ultimate Offering Ryu-Kishin The Wicked Worm Beast Battle Ox Koumori Dragon Judge Man Rogue Doll Gyakutenno Megami Dark Titan of Terror Dark Assailant Master & Expert Unknown Warrior Fiend Ogre of the Black Shadow Invigoration Swordstalker

Monster Trap Monster Monster Monster Monster Spell Trap Spell Spell Monster Trap Trap Trap Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Spell Monster

La Jin Mystic Genie of the Lamp Rude Kaiser D. Human De-Spell Inexperienced Spy Ancient Telescope Just Desserts Lord of D. The Flute of Summoning Dragon Mysterious Puppeteer Black Luster Soldier Black Luster Ritual Kaiser Sea Horse Shadow Spell Penguin Soldier Scapegoat Toon Alligator Graceful Charity Gryphon Wing Skelengel Elemental Hero Necroshade Cyber-Tech Alligator

Monster Monster Monster Spell Spell Spell Trap Monster Spell Monster Monster Spell Monster Trap Monster Spell Monster Spell Trap Monster Monster Monster

Structure Decks
Red-Eyes Darkness Dragon Monster Vampire Genesis Monster

Infernal Flame Lord

Monster

Ocean Dragon Lord - Neo-Daedalus

Monster

Gilford the Legend Warrior Lady of the Wasteland

Monster Monster

Divine Sword - Phoenix Blade

Spell

Dark Eradicator Warlock

Monster

Mythical Beast Cerberus

Monster

Magical Blast

Spell

Magical Dimension

Spell

Mystic Box Nightmare Steel Cage

Spell Spell

Exxod, Master of the Guard

Monster

Great Spirit Canyon

Monster Spell

Simorgh, Bird of Divinity

Monster

Sonic Shooter Hysteric Party

Monster Trap

Five-Headed Dragon Super Conductor Tyranno Big Evolution Pill

Monster Monster Spell

Tail Swipe Jurassic World Hunting Instinct Survival Instinct Volcanic Eruption

Spell Spell Trap Trap Trap

Seismic Shockwave

Trap

Ancient Gear Gadjiltron Dragon

Monster

Ancient Gear Gadjiltron Chimera

Monster

Ancient Gear Engineer Boot-Up Soldier - Dread Dynamo Green Gadget Red Gadget Yellow Gadget Ancient Gear Workshop Ancient Gear Tank Ancient Gear Explosive Ancient Gear Fist Stronghold the Moving Fortress

Monster Monster Monster Monster Monster Spell Spell Spell Spell Trap

Felgrand Dragon

Monster

Darkblaze Dragon Herald of Creation Decoy Dragon Trade-In Foolish Burial Malevolent Catastrophe

Monster Monster Monster Spell Spell Trap

Tins, Promos etc.


Abyss Soldier Inferno Hammer Teva Satellite Cannon Thunder Kid Magical Stone Excavation Happy Lover Magicians Unite Fairy Dragon Total Defense Shogun Monster Monster Monster Monster Monster Spell Monster Spell Monster Monster

Blade Knight

Monster

Command Knight Swift Gaia the Fierce Knight

Monster Monster

Insect Queen

Monster

Obnoxious Celtic Guard Gilford the Lightning

Monster Monster

Exarion Universe

Monster

Vorse Raider Dark Magician Girl Rocket Warrior Panther Warrior Emes the Infinity D. D. Assailant Twinheaded Beast Seiyaryu Acid Trap Hole Salamandra Machine King Restructer Revolution

Monster Monster Monster Monster Monster Monster Monster Monster Trap Spell Monster Spell

Toon Gemini Elf

Monster

Toon Goblin Attack Force

Monster

Acid Rain

Spell

Dark Paladin

Monster

Dark Sage Widespread Ruin Mesmeric Control Alpha, the Magnet Warrior Beta, the Magnet Warrior Gamma, the Magnet Warrior Exchange Graceful Dice Skull Dice Red Eyes Black Metal Dragon Harpies Pet Dragon MetalMorph

Monster Trap Spell Monster Monster Monster Trap Spell Trap Monster Monster Trap

Phantom Beast Cross-Wing Phantom Beast Wild-Horn

Monster Monster

Phantom Beast Thunder-Pegasus

Monster

Elemental Hero Necroshade Hero Ring Lord of the Lamp Greenkappa Archfiend of Gilfer Blue-Eyes Ultimate Dragon Yu-Jo Friendship Unity

Monster Trap Monster Monster Monster Monster Spell Spell

Judgment of the Pharaoh

Trap

Magician's Valkyria

Monster

Toon Dark Magician Girl

Monster

Victory Dragon

Monster

Elemental Hero Stratos

Monster

Elemental Hero Electrum

Monster

Elemental Hero Mudballman The Flute of Summoning Kuriboh Mist Body White-Horned Dragon Meteor Dragon Gokibore Metal Guardian Kaiser Dragon Amphibious Bugroth Aqua Dragon Pragtical Zone Eater Flame Viper Trakodon Dungeon Worm Moon Envoy Stone Dragon

Monster Spell Spell Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster

Blue-Eyes Shining Dragon

Monster

Sorcerer of Dark Magic Watapon Pyramid of Light Millennium Shield Cosmo Queen Goddess of Whim Frog the Jam Yaranzo Takriminos Stuffed Animal Megasonic Eye Yamadron Three-Legged Zombies Flying Penguin Fairy's Gift Ushi Oni Turtle Bird Dark-Piercing Light

Monster Monster Trap Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Spell

Silent Magician LV4

Monster

Silent Magician LV8 Magicians Circle Sebek's Blessing

Monster Trap Spell

Sword of Dragon's Soul

Spell

Aqua Chorus Seal of the Ancients Windstorm of Etaqua Anti-Spell Fragrance Thousand Knives Dark Magician Knight Knight's Title Sage's Stone

Trap Spell Trap Trap Spell Monster Spell Spell

Valkyrion the Magna Warrior

Monster

Sinister Serpent Harpie's Feather Duster

Monster Spell

Des Volstgalph

Monster

Cyber-Stein Charcoal Inpachi Neo Aqua Madoor Skull Dog Marron Goblin Calligrapher Hidden Soldiers Cyber Harpie Lady Amazoness Chain Master

Monster Monster Monster Monster Monster Trap Monster Monster

Embodiment of Apophis

Trap

Exchange of the Spirit

Trap

Ancient Lamp Zoa Metalzoa Goblin Fan Fairy King Truesdale Kinetic Soldier Slate Warrior

Monster Monster Monster Trap Monster Monster Monster

Tournament Packs
Mechanical Chaser Axe Raider Kwagar Hercules Patrol Robo White Hole Elf's Light Steel Shell Blue Medicine Raimei Burning Spear Gust Fan Tiger Axe Goddess with the Third Eye Monster Monster Monster Monster Trap Spell Spell Spell Spell Spell Spell Monster Monster

Beastking of the Swaps Versago the Destroyer Oscillo Hero #2 Giant Flea Bean Soldier The Statue of Easter Island Corroding Shark Wow Warrior Winged Dragon, Guardian of the Fortress #2 Oscillo Hero Shining Friendship Hercules Beetle The Judgement Hand Wodan the Resident of the Forest Cyber Soldier of Darkworld Cockroach Knight Kuwagata Morphing Jar Dragon Seeker Giant Red Seasnake Exile of the Wicked Call of the Grave Mikazukinoyaiba Skull Guardian Novox's Prayer Dokurorider Revival of Dokurorider Beautiful Headhuntress Sonic Maid Mystical Sheep #1

Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Spell Trap Monster Monster Spell Monster Spell Monster Monster Monster

Warrior of Tradition Soul of the Pure Dancing Elf Turu-Purun Dharma Cannon Spirit of the Books Faith Bird Takuhee Maiden of Moonlight Queen of Autumn Leaves Two-Headed King Rex Garoozis Crawling Dragon #2 Parrot Dragon Sky Dragon Water Magician Needle Worm Anti Raigeki Royal Decree Luminous Soldier Big Shield Gardna Magical Thorn

Monster Spell Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Trap Trap Monster Monster Trap

Toon Cannon Soldier

Monster

Toon Table of Contents Fusion Sage Archfiend Marmot of Nefariousness Sleeping Lion Nekogal #1 Burglar

Spell Spell Monster Monster Monster Monster

Clown Zombie D. D. Warrior Warrior Elimination Fortress Whale Fortress Whale's Oath Haniwa Prisman Millennium Golem Dig Beak Nekogal #2 Magical Arm Shield Dunames Dark Witch Garma Sword Garma Sword Oath Gatekeeper Behegon Violent Rain Temple of Skulls Blocker Wretched Ghost of the Attic Sectarian of Secrets Necrolancer the Timelord

Monster Monster Spell Monster Spell Monster Monster Monster Monster Monster Trap Monster Monster Spell Monster Monster Monster Monster Monster Monster Monster Monster

Illegal Cards
Winged Dragon of Ra
Monster

Obelisk the Tormentor

Monster

Slifer the Sky Dragon

Monster

The Creator God of Light, Horakhti

Monster

King of Destruction, Xexex

Monster

Armament of the Lethal Lords

Monster

Ulevo

Monster

Meteo the Matchless

Monster

Queen of Fate - Eternia

Monster

Testament of the Arcane Lords

Monster

Kanan the Swordmistress

Monster

Firewing Pegasus

Monster

Sub-Category

LV

ATT

Type

ATK

Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Fusion Normal Normal Normal Fusion Normal Normal Normal Normal Normal Normal Normal Fusion Normal Normal Normal Normal Normal Normal Normal

8 8 1 7 7 4 2 3 3 3 3 3 3 3 2 4 3 4 4 2 2 4 2 3 3 3 3 3 3 3 3

DARK LIGHT DARK DARK EARTH EARTH EARTH EARTH EARTH DARK DARK FIRE FIRE EARTH EARTH DARK DARK LIGHT WATER WIND FIRE WATER EARTH DARK EARTH EARTH WATER WATER EARTH LIGHT DARK

Dragon Dragon Zombie Spellcaster Warrior Warrior Insect Beast Beast Spellcaster Zombie Pyro Spellcaster Warrior Plant Dragon Fiend Winged Beast Aqua Dragon Pyro Spellcaster Warrior Zombie Dragon Rock Fish Aqua Plant Fairy Fiend

2850 3000 300 2500 2300 1400 500 1200 800 800 1200 1100 900 600 700 1500 1200 1100 900 600 600 1200 800 1000 900 900 900 800 500 1000 1000

Equip Equip Equip Equip Continuous Field Field Field Field Field Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal FLIP Normal Normal 5 3 4 7 5 4 3 DARK EARTH EARTH DARK DARK DARK EARTH Dragon Rock Dinosaur Dragon Fiend Fiend Warrior 2000 1300 1500 2400 1380 1400 300

4 4

LIGHT WIND

Spellcaster Winged Beast

800 1200

Normal Normal Normal Normal Normal Normal Normal Normal Equip Equip Equip Equip Equip Equip Equip Normal Equip Equip Equip Normal Normal Normal Fusion Normal Normal Normal FLIP Fusion

2 4 3 4 3 2 3 4

EARTH LIGHT EARTH DARK EARTH DARK WATER FIRE

Plant Fairy Warrior Fiend Insect Fiend Fish Pyro

800 800 700 1200 700 800 1200 1300

6 5 4 4 1 5

WIND WATER EARTH WIND EARTH EARTH

Machine Sea Serpent Thunder Winged Beast Warrior Beast

1850 1600 1200 1550 300 1800

FLIP Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Effect Fusion "Can only be" S.S. Normal Normal Normal Normal Normal Normal "Can only be" S.S. Normal "Can only be" S.S. Normal Effect Normal Normal FLIP

2 5 5 4 4 3 4 5

EARTH WATER EARTH WIND EARTH EARTH WATER DARK

Insect Fish Machine Dragon Plant Reptile Aqua Warrior

450 1400 1400 1200 1200 900 850 1650

1 1 1 1 3 7 11 4 4 6 3 4 4 2 4 6 4 3 5 3 2

DARK DARK DARK DARK DARK WIND DARK DARK WIND DARK EARTH EARTH WIND EARTH WIND WIND EARTH EARTH EARTH DARK DARK

Spellcaster Spellcaster Spellcaster Spellcaster Spellcaster Dragon Warrior Fiend Dragon Fiend Rock Reptile Insect Insect Winged Beast Winged Beast Warrior Insect Dragon Zombie Fiend

200 200 200 200 1000 2600 3750 1300 1400 2500 800 1500 1200 300 1300 1950 1500 0 1600 1500 900

Normal Effect FLIP Fusion Effect Fusion Normal Normal Normal Normal Effect Effect Effect Effect Effect Normal Effect Effect Normal Effect Effect FLIP Normal Fusion Normal Normal Fusion Effect Normal Normal Normal Fusion

5 3 4

DARK LIGHT DARK DARK

Fairy Spellcaster Fiend Dragon Spellcaster Aqua Aqua Machine Insect

1600 1000 1200 3200 900 2100 1400 1500 300

4 6 4 4 1

DARK WATER WATER EARTH EARTH

7 7 7 1 1 5 1 1 5 3 2 1 4 5 5 4 5 2 5 3 4 6

LIGHT WIND WATER DARK EARTH LIGHT EARTH WATER EARTH FIRE DARK LIGHT LIGHT WATER WATER EARTH WIND EARTH DARK WIND WATER EARTH

Thunder Spellcaster Aqua Spellcaster Machine Fairy Insect Aqua Beast Machine Machine Spellcaster Spellcaster Fish Fish Rock Thunder Plant Fiend Thunder Fish Warrior

2600 2400 2500 400 250 1550 300 300 1750 800 500 400 1450 1900 1650 1500 1900 400 1550 750 1350 2100

Normal Effect Normal Normal Effect Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Effect Normal Effect Normal FLIP Normal Effect "Can only be" S.S. Effect Normal FLIP Normal

4 3 5 4 1 5 4 4 4

EARTH EARTH EARTH EARTH EARTH EARTH DARK WATER EARTH

Beast Thunder Insect Reptile Warrior Plant Machine Aqua Warrior

1500 850 1600 1400 350 1500 1350 1500 1450

3 4 5 5 2 3 3 5 4 8 1 4 4 5

WIND DARK EARTH EARTH LIGHT DARK FIRE DARK DARK EARTH DARK WATER DARK DARK

Dragon Dragon Warrior Beast-Warrior Spellcaster Spellcaster Pyro Spellcaster Fiend Insect Fiend Aqua Fiend Fiend

1200 1500 1800 1800 500 600 200 1200 1000 2600 300 1200

2000

Effect Normal Fusion Effect

5 4 6 4

WATER EARTH EARTH DARK

Aqua Beast Beast-Warrior Fiend

1000 1300 2000 1350

Effect

DARK

Zombie

1800

Effect Effect Normal Normal Normal Effect FLIP Normal Normal Effect Effect Fusion Normal Fusion Fusion Normal Normal Effect Normal FLIP Fusion Effect

3 3 3 4 4 3 3 4

EARTH DARK DARK EARTH EARTH WATER WIND EARTH

Warrior Fiend Fiend Warrior Beast Warrior Warrior Warrior

1200 1250 1000 1000 500 800 900 800

4 5 7 4 7 5 7 4 5 4 4 6 3

EARTH DARK DARK DARK DARK LIGHT FIRE FIRE LIGHT WATER LIGHT WIND WIND

Insect Zombie Machine Fiend Fiend Warrior Machine Machine Dragon Fish Thunder Winged Beast Insect

2200 1600 2400 1600 2300 1850 2200 1200 1600 1800 1500 2100 1000

Effect Fusion Effect Fusion Effect Effect Effect Effect Effect Normal Normal Effect Effect Effect Effect Effect Effect Normal Fusion Effect Normal Fusion Normal Normal Effect Counter

2 5 4 5 4 2 4 2 1 6 4 3 5 4 2 2 3 7 2 4 7 4 7 7

LIGHT LIGHT WATER EARTH DARK EARTH DARK WATER EARTH FIRE EARTH DARK EARTH EARTH DARK FIRE WIND LIGHT LIGHT DARK WIND DARK EARTH EARTH DARK

Fairy Spellcaster Aqua Machine Machine Rock Fiend Aqua Beast Pyro Winged Beast Spellcaster Plant Warrior Spellcaster Beast Insect Spellcaster Dragon Spellcaster Winged Beast Spellcaster Beast Beast-Warrior Machine

500 1750 900 1800

600 1800 550 300 2100 900 2000 1250 1550 1100 600 600 1100 550 1600 2650 1500 2400 2600

Counter Counter Counter Normal Equip Normal Effect Continuous Equip Equip Normal Equip Normal Equip Normal Fusion 7 WIND Dragon 2400 1 LIGHT Spellcaster 0

Toon - Type A

LIGHT

Dragon

3000

Effect

WATER

Aqua

900

Equip

Equip

Equip Equip

Continuous Normal Effect Normal Effect Normal Effect Normal Normal Effect Effect Normal Normal Normal FLIP Normal Normal Normal FLIP Normal FLIP Normal Normal 5 3 5 1 5 4 4 4 3 1 6 6 5 4 3 5 3 2 4 4 4 7 WATER LIGHT WIND WATER WIND LIGHT LIGHT FIRE EARTH EARTH FIRE EARTH LIGHT WATER DARK WATER WATER DARK WATER EARTH DARK DARK Machine Thunder Winged Beast Aqua Winged Beast Spellcaster Machine Aqua Insect Plant Dragon Beast Fairy Aqua Machine Aqua Aqua Fiend Aqua Warrior Fiend Machine 1600 800 1200 300 1700 1550 1650 1600 850 350 1700 1800 1800 850 800 1400 950 650 1650 1350 1650 2000

Ritual

DARK

Spellcaster

Normal Continuous Normal Normal Continuous Normal Equip Field Normal Normal Normal Normal Quick-Play Quick-Play Quick-Play Normal Continuous Quick-Play Normal Normal Normal Ritual Normal Normal

WATER

Aqua

1400

5 3

WATER WATER

Aqua Aqua

1600 400

Equip Normal "Can only be" S.S. Normal Normal Equip Normal Equip Ritual Ritual Normal Normal Ritual Ritual Ritual Ritual Normal 6 6 8 7 EARTH DARK WATER FIRE Warrior Warrior Aqua Dragon 1950 2000 2550 2200 5 7 3 5 EARTH DARK WATER EARTH Rock Warrior Aqua Rock 850 1600 0

Toon - Type A

FIRE

Dragon

2200

Toon - Type A

WATER

Aqua

1400

Toon - Type A

DARK

Fiend

2500

Effect Normal Continuous

2 7

FIRE LIGHT

Pyro Dragon 2100

FLIP

DARK

Rock

900

Effect Effect Effect Effect Effect Effect Effect

3 4 4 4 4 4 4

LIGHT EARTH LIGHT FIRE DARK EARTH EARTH

Fairy Beast Fairy Machine Fiend Warrior Beast

100 1400 1400 1400 2000 1000 1800

Effect

DARK

Fiend

1000

Effect FLIP Effect Effect Effect Effect Effect Effect Effect Effect Field Field Field Field Field Field Continuous Normal Normal Normal Normal

2 2 4 4 4 4 3 4 4 3

EARTH DARK LIGHT EARTH WATER WIND LIGHT WIND DARK EARTH

Beast Fiend Fairy Beast-Warrior Beast-Warrior Insect Spellcaster Winged Beast Plant Fairy

1000

1400 2000 1400 1400 0 1400 1400 0

4 3 4 4

EARTH EARTH LIGHT DARK

Beast-Warrior Dinosaur Spellcaster Fiend

1200 1200 1700 1600

Normal Normal Normal FLIP Fusion Normal Fusion Normal Normal Normal Normal Equip Field Normal Fusion Normal Normal Normal Normal Fusion Normal Normal Normal Normal Effect Normal Normal

4 4 2 5 4 3 3 3 4 3

EARTH EARTH EARTH FIRE DARK EARTH LIGHT EARTH EARTH WIND

Beast-Warrior Beast Beast Warrior Fiend Beast Fairy Beast Warrior Winged Beast

1200 1500 450 1800 1300 900 600 800 1100 800

4 3 3 3 4 3 3 5 7 6 6 4

EARTH EARTH EARTH EARTH EARTH WIND WIND EARTH DARK DARK EARTH DARK

Warrior Beast Warrior Warrior Beast Warrior Dragon Rock Dragon Machine Machine Fiend

1500 800 1000 500 1200 1200 700 1300 2350 2400 1900 1200

FLIP

EARTH

Insect

500

Equip

Normal Normal Normal Normal Normal Continuous Normal Continuous Normal Normal Normal Continuous Normal Normal Normal Normal Normal Normal Normal Continuous

Continuous Continuous Continuous Normal

Normal

Normal Continuous Continuous

Normal

Normal Normal Normal Equip Continuous Continuous

FLIP

EARTH

Rock

800

Normal Normal Normal Normal Normal Effect Normal Normal Normal Effect Normal Continuous Normal

5 6 4 5 4 2 4 4 4 7

FIRE FIRE FIRE FIRE FIRE DARK WIND WIND WIND EARTH

Pyro Pyro Pyro Pyro Pyro Fiend Machine Insect Winged Beast Warrior

1900 2200 1700 2100 1700 300 1400 1500 1800 2600

Normal Continuous Continuous FLIP Normal Normal Normal Continuous Normal 3 3 4 4 EARTH WIND EARTH EARTH Beast Winged Beast Machine Machine 900 1000 1400 1600

Equip Quick-Play Normal Quick-Play Normal

Normal Normal Continuous Counter Continuous Continuous Continuous Normal Effect Effect Effect Effect FLIP Normal 5 7 2 5 2 5 WATER EARTH EARTH WATER DARK DARK Warrior Warrior Insect Warrior Fiend Machine 1850 2450 1100 1600 500 1800

Effect Normal

5 1

DARK DARK

Spellcaster Spellcaster

1500 0

Fusion

DARK

Spellcaster

Normal Effect FLIP FLIP Normal Effect Effect Normal Normal Effect Normal Normal Normal Normal Normal Effect Effect Continuous Normal Continuous

4 3 2 3 4 3 4 4 3 4 4 7 3 2 3 6 4

WIND EARTH WIND WIND LIGHT DARK EARTH WATER WIND EARTH WATER LIGHT DARK DARK FIRE DARK EARTH

Insect Warrior Insect Insect Machine Zombie Dinosaur Warrior Beast Warrior Aqua Fairy Warrior Fiend Fiend Warrior Warrior

1700 1000 400 800 1200 700 1400 1600 1300 2300 1100 2750 800 900 1000 2200 1800

DARK

Fiend

2400

Normal Ritual Normal Normal Normal Fusion Effect Normal Normal Normal Normal Normal Normal Effect Normal

4 8 3 4 4 7 4 4 6 4 6 4 4 4

EARTH DARK EARTH WATER EARTH WATER WATER WIND WATER LIGHT FIRE DARK DARK DARK

Spellcaster Fiend Warrior Aqua Reptile Aqua Aqua Fish Fish Fairy Machine Fiend Fiend Fiend

1900 3200 500 800 1400 2200 1500 800 2400 1600 1800 1500 1500 2000

Normal Ritual Continuous Continuous Equip Equip Normal Equip

Continuous

Continuous Normal Continuous Continuous Continuous Continuous Effect Effect 4 4 EARTH EARTH Beast-Warrior Warrior 1400 2000

Effect Effect Effect FLIP FLIP Effect Effect Effect Normal Effect

4 4 4 4 4 3 4 3 6 4

EARTH FIRE FIRE FIRE FIRE WIND WIND WIND WIND WATER

Warrior Warrior Pyro Pyro Spellcaster Fairy Fairy Fairy Insect Fish

1400 1500 1300 1500 1000 0 1700 1000 2200 1500

Effect Normal Effect Fusion Effect Normal Equip Equip Equip Quick-Play Normal Normal Normal Normal Normal Normal Normal Normal Normal Effect

4 3 4 7 5

LIGHT LIGHT LIGHT LIGHT DARK

Fairy Fairy Fairy Fairy Fiend

1800 1150 850 2800 1700

4 4 4 4 5 3 2 3 3 3

EARTH DARK EARTH EARTH DARK WATER FIRE EARTH WATER LIGHT

Fiend Fiend Fiend Fiend Fiend Aqua Pyro Rock Thunder Spellcaster

1200 1300 1450 500 2000 850 550 400 350 200

Effect

DARK

Spellcaster

1800

FLIP Effect

3 4

LIGHT EARTH

Spellcaster Beast

800 1600

Effect

DARK

Fiend

2200

"Can only be" S.S.

LIGHT

Fairy

2000

"Can only be" S.S.

FIRE

Pyro

1700

"Can only be" S.S.

WATER

Aqua

1600

"Can only be" S.S.

EARTH

Rock

1700

"Can only be" S.S.

WIND

Winged Beast

1600

Effect FLIP Effect Effect FLIP Effect

3 4 2 4 4 3

EARTH WIND LIGHT DARK EARTH WATER

Dinosaur Winged Beast Plant Warrior Warrior Aqua

1400 1100 300 2100 1300 900

Fusion

EARTH

Warrior

2350

Normal

Normal Continuous Counter Continuous Continuous Normal Normal Continuous Continuous

Continuous

Continuous Continuous Continuous Continuous Continuous Normal Equip

Normal

Quick-Play

Field Equip Normal Equip Continuous Continuous Normal Spirit 2 WIND Fiend 200

Effect

DARK

Fiend

2450

Fusion

DARK

Fiend

2000

Effect Effect Effect Effect Effect

5 3 2 3 2

DARK DARK DARK DARK DARK

Fiend Fiend Fiend Fiend Fiend

2100 1200 700 1000 800

Effect Normal Normal

4 4

DARK DARK

Fiend Fiend

1500 1800

Continuous Continuous

Normal

Continuous Normal Effect Effect Effect 5 4 3 EARTH EARTH EARTH Warrior Warrior Warrior 2300 900 1200

Fusion Normal FLIP Effect Effect

6 4 3 3 4

EARTH EARTH EARTH EARTH EARTH

Warrior Warrior Spellcaster Spellcaster Warrior

2000 1700 800 1600 1000

Effect FLIP FLIP Continuous Normal Equip Normal Normal Normal Quick-Play

3 3 3

EARTH EARTH EARTH

Warrior Warrior Warrior

1000 800 700

Effect

FIRE

Dragon

2900

Effect

WIND

Dragon

1900

Effect Normal Normal

4 4 3

WIND WIND WIND

Dragon Dragon Dragon

1000 1300 1100

Fusion

WIND

Dragon

2000

Effect Effect

4 3

WIND WIND

Dragon Dragon

2000 1300

Effect Continuous Normal Normal

WIND

Dragon

700

Normal Quick-Play Continuous

Normal Normal Normal Normal Normal Normal Normal FLIP Effect Effect Effect "Can only be" S.S. Effect 6 4 4 4 3 3 3 4 5 4 1 3 WIND FIRE EARTH DARK EARTH EARTH EARTH WATER DARK LIGHT LIGHT EARTH Dragon Machine Beast-Warrior Spellcaster Machine Machine Plant Reptile Zombie Thunder Machine Plant 2400 1600 1650 1500 450 900 500 1400 2000 1900 ? 900

Effect

LIGHT

Fairy

1900

Effect

WIND

Dragon

1500

Spirit

EARTH

Rock

1200

Spirit

EARTH

Beast

700

Spirit

EARTH

Thunder

2000

Spirit

FIRE

Dragon

2600

Spirit

DARK

Beast-Warrior

1900

Spirit

LIGHT

Spellcaster

Spirit

FIRE

Pyro

2800

Spirit

LIGHT

Fairy

1700

Spirit

FIRE

Winged Beast

1200

Fusion

EARTH

Machine

1200

Fusion

EARTH

Machine

1200

Normal Continuous Equip Field Equip Equip Normal

Continuous

Continuous Continuous Normal

Normal

Normal

Normal Normal Normal Continuous Normal Continuous

Continuous

Continuous Normal Normal Normal Normal Effect 3 EARTH Spellcaster 400

"Except by" S.S.

10

LIGHT

Beast

3500

Effect

10

LIGHT

Beast

3000

Effect

10

LIGHT

Beast

2500

Effect Effect Effect Quick-Play Normal Normal Normal Normal Normal Effect Effect Effect Effect Effect FLIP Effect Effect

4 3 3

DARK DARK DARK

Dragon Spellcaster Warrior

2400 500 1200

5 5 4 4 4 4 3 4 2 6 3

FIRE DARK EARTH EARTH WIND DARK EARTH WATER WATER DARK DARK

Pyro Machine Fish Beast Winged Beast Fiend Insect Aqua Fiend Machine Aqua

1000 1200 1200 1700 1600 1000 2000 700 200 1900 0

Effect Effect Effect Effect FLIP Spirit

3 9 3 2 4 6

LIGHT LIGHT WATER WIND EARTH EARTH

Aqua Fairy Aqua Warrior Zombie Zombie

700 2800 1100 500 1000 2200

Flip-Flop

EARTH

Zombie

1600

Flip-Flop

EARTH

Zombie

1500

Effect

DARK

Spellcaster

1900

Flip-Flop Flip-Flop

3 3

DARK DARK

Insect Insect

500 1000

Flip-Flop

EARTH

Zombie

1700

Flip-Flop

DARK

Insect

300

Flip-Flop

EARTH

Rock

1700

Effect

EARTH

Zombie

1200

FLIP

LIGHT

Rock

200

Effect

DARK

Warrior

1000

Effect Flip-Flop

4 3

DARK EARTH

Warrior Zombie

1400 500

Flip-Flop

DARK

Zombie

2600

Flip-Flop Normal Normal Quick-Play Continuous Normal Continuous Normal Quick-Play Counter

EARTH

Reptile

800

Continuous

Continuous Counter Normal Normal

Normal

Continuous Normal Normal Normal Normal Normal Normal Normal Effect Effect Effect 4 4 4 4 4 5 EARTH WATER EARTH DARK DARK DARK Zombie Dinosaur Machine Fiend Fiend Fiend 1750 1700 1600 1200 1200 2000

FLIP

DARK

Spellcaster

1200

Effect FLIP Effect Effect Effect

3 4 4 3 4

DARK DARK DARK DARK DARK

Spellcaster Spellcaster Spellcaster Spellcaster Spellcaster

800 1000 1500 700 1000

Effect

DARK

Spellcaster

1900

Effect

DARK

Spellcaster

1400

Effect Effect Effect FLIP Effect Effect FLIP Effect FLIP

4 4 7 2 3 4 2 1 2

DARK DARK LIGHT DARK WATER WIND WIND EARTH EARTH

Spellcaster Spellcaster Beast-Warrior Beast Aqua Winged Beast Winged Beast Rock Reptile

1500 1600 2700 500 800 1700 300 100 600

Effect

DARK

Zombie

300

Effect

DARK

Zombie

500

Fusion

DARK

Zombie

800

Normal Continuous

Normal

Continuous

Normal

Field

Equip

Normal Continuous Normal

Continuous Normal Normal Normal Continuous Normal Counter Normal Continuous Normal Counter Normal Normal Normal Effect 5 DARK Fiend 800

Normal

Normal

Continuous

Effect

FIRE

Fiend

3000

Effect Normal Normal Normal Normal

6 2 1 3 4

DARK FIRE WATER WIND LIGHT

Spellcaster Pyro Aqua Thunder Machine

2000 600 400 1000 1800

Union

LIGHT

Machine

1500

Union

LIGHT

Machine

1500

Normal

DARK

Warrior

1800

Union

DARK

Dragon

900

Union

DARK

Dragon

2000

Effect

EARTH

Zombie

1000

Union

EARTH

Zombie

1400

Effect

DARK

Fiend

2200

Union

DARK

Fiend

100

Effect

EARTH

Plant

1700

Union

EARTH

Plant

300

Union

FIRE

Pyro

1500

Union

WATER

Aqua

1500

Effect Effect Effect Effect Effect FLIP Effect Effect

2 3 5 1 4 2 3 4

WIND EARTH WIND EARTH LIGHT DARK EARTH LIGHT

Machine Beast Machine Beast Machine Machine Spellcaster Machine

1000 1400 1800 0 1600 200 1000 1000

Ritual

LIGHT

Dragon

1900

Ritual Continuous Equip Quick-Play

Continuous

Equip

Quick-Play

Normal

Normal Equip Equip Continuous Normal Continuous

Normal Normal

Counter

Normal

Normal

Normal

Normal

Continuous

Normal

Normal

Fusion

LIGHT

Machine

2200

Fusion

LIGHT

Machine

2800

Fusion

LIGHT

Machine

2400

Fusion

LIGHT

Machine

2100

Normal Normal Normal Normal Effect

4 5 3 4 4

FIRE FIRE WIND WIND EARTH

Beast Fairy Winged Beast Dragon Warrior

1800 100 1700 1900 1700

Effect Effect Effect

4 4 3

EARTH EARTH EARTH

Warrior Warrior Warrior

1500 1500 1800

Effect

EARTH

Beast

1100

Effect

LIGHT

Spellcaster

1700

Effect

DARK

Spellcaster

1900

Effect

DARK

Spellcaster

400

FLIP Effect Effect Effect Effect FLIP Effect

2 6 5 2 4 2 1

DARK LIGHT DARK LIGHT DARK DARK DARK

Spellcaster Spellcaster Spellcaster Spellcaster Spellcaster Spellcaster Spellcaster

450 2400 2000 1300 1600 500 300

Effect

LIGHT

Spellcaster

Effect Effect FLIP Effect

4 4 3 3

LIGHT WATER DARK DARK

Rock Aqua Beast Warrior

2400 1600 1100 1200

FLIP

LIGHT

Insect

200

Union

10

WATER

Fairy

200

Effect Effect FLIP Normal Continuous

1 10 2

EARTH FIRE EARTH

Beast-Warrior Fiend Beast

200 3500 800

Equip

Normal Continuous Continuous

Normal Quick-Play Quick-Play Quick-Play Normal Continuous

Normal

Normal

Normal Normal Normal Continuous Normal Counter Normal

Fusion

DARK

Spellcaster

2900

Normal

Normal

Effect

DARK

Zombie

2000

Normal Normal Normal FLIP

4 4 3 4

FIRE WIND EARTH WIND

Machine Beast-Warrior Machine Spellcaster

1000 1800 1000 1600

Effect

WIND

Fairy

1300

Effect

FIRE

Pyro

1700

Effect

EARTH

Dinosaur

2500

Effect

DARK

Fiend

800

Effect

WATER

Sea Serpent

1000

Effect

LIGHT

Thunder

1900

Effect

DARK

Machine

1400

Effect Effect FLIP Effect

4 4 4 5

LIGHT WIND DARK LIGHT

Machine Warrior Reptile Dragon

1700 1400 1600 1200

Ritual

LIGHT

Fairy

3300

Fusion

DARK

Warrior

2200

"Except by" S.S.

LIGHT

Warrior

2800

"Except by" S.S.

DARK

Zombie

3500

"Except by" S.S.

DARK

Spellcaster

1800

Effect Effect Effect Effect Effect

3 4 8 7 4

EARTH EARTH DARK DARK DARK

Beast Warrior Zombie Fiend Zombie

800 1800 2800 ? 1700

Effect

DARK

Warrior

1000

Effect Effect Ritual Quick-Play

4 4

LIGHT EARTH

Warrior Beast

1500 1000

Normal

Equip Equip Equip

Equip

Equip Equip Continuous Equip Normal Normal

Continuous Continuous Continuous Continuous Normal

Normal Normal Continuous Normal Effect Normal Normal Normal Normal Normal Normal Effect Effect 4 1 2 4 4 1 WATER DARK LIGHT DARK DARK WIND Reptile Fiend Beast Fiend Beast Warrior 1850 100 0 1900 1300 200 6 LIGHT Dragon 2400

Effect

DARK

Warrior

1800

Effect

DARK

Warrior

1000

Effect Effect FLIP Effect Effect

1 6 2 4 5

LIGHT DARK FIRE EARTH DARK

Beast Fiend Beast-Warrior Fiend Fiend

100 0 500 1000 1800

Effect

EARTH

Fiend

1200

Effect

WIND

Fiend

2000

Effect

WATER

Fiend

300

Effect

LIGHT

Fiend

1100

Effect

FIRE

Fiend

900

Effect

DARK

Fiend

2000

Effect

DARK

Fiend

2500

Union

WATER

Aqua

1000

Spirit Effect Effect Effect Effect

4 4 4 4 4

DARK EARTH EARTH EARTH EARTH

Spellcaster Fairy Fairy Fairy Fairy

1100 1500 1200 1500 1700

Effect

EARTH

Fairy

1500

Ritual

FIRE

Spellcaster

2400

Ritual

DARK

Fiend

2700

Normal Normal Ritual Ritual Ritual Equip Normal Equip Normal Continuous

Normal

Field

Normal Normal

Continuous

Normal

Normal Normal Counter Normal Normal Normal

Counter

"Can only be" S.S.

DARK

Dragon

3000

Normal Normal Normal

2 2 4

LIGHT LIGHT EARTH

Beast Beast Beast

0 0 0

Normal Effect FLIP Effect FLIP Effect Effect Effect Effect Effect Effect Effect FLIP Effect Effect

7 4 1 4 4 1 3 3 2 4 4 4 2 1 4

EARTH DARK EARTH DARK WATER LIGHT DARK LIGHT DARK EARTH LIGHT EARTH DARK DARK WIND

Beast Beast Warrior Warrior Reptile Fairy Zombie Warrior Machine Beast Warrior Fiend Spellcaster Fiend Warrior

2700 1500 300 1700 1400 100 1100 1000 800 2000 1700 1200 500 0 1400

"Can only be" S.S.

FIRE

Pyro

1100

"Can only be" S.S. "Can only be" S.S. "Can only be" S.S.

4 4 4

WATER EARTH WIND

Beast Rock Fairy

1400 1900 1700

"Can only be" S.S. Effect

6 3

DARK FIRE

Spellcaster Fiend

2300 ?

"Can only be" S.S.

LIGHT

Warrior

3000

Effect Effect Effect Effect Effect

4 4 4 3 4

DARK WATER WATER DARK WATER

Machine Plant Plant Machine Reptile

1600 1700 1500 1300 1900

Equip Continuous Normal Normal Continuous Normal Continuous Normal

Normal Continuous Continuous Normal Normal Normal Quick-Play Continuous Normal Normal Counter

Continuous Continuous

Normal Normal Normal Normal Normal 5 WATER Reptile 2450

Normal Normal Normal Normal Normal Effect Effect Effect

4 4 4 5 4 3 4 4

DARK EARTH WATER WATER FIRE FIRE FIRE FIRE

Beast Insect Sea Serpent Fish Pyro Pyro Pyro Pyro

1900 1800 1800 2400 1850 500 1000 1600

Effect

DARK

Spellcaster

2800

Effect Effect Flip-Flop Effect Effect Effect Effect Effect Effect Effect Effect

4 6 3 4 4 3 4 6 4 7 3

WATER FIRE DARK LIGHT EARTH WATER EARTH EARTH EARTH EARTH EARTH

Aqua Beast-Warrior Winged Beast Winged Beast Beast-Warrior Reptile Reptile Dinosaur Dinosaur Dinosaur Plant

1200 2300 700 1600 1700 1100 900 2400 1500 2600 0

Effect Effect Effect Effect Effect Effect Effect Effect Effect Effect Effect Effect Effect Effect Normal Normal Normal Normal Quick-Play Normal Normal

4 4 4 6 4 3 7 5 2 3 7 4 4 6

EARTH EARTH EARTH WIND WATER WATER WATER WATER WATER DARK LIGHT LIGHT DARK DARK

Plant Insect Insect Insect Machine Fish Sea Serpent Sea Serpent Aqua Warrior Fairy Fairy Warrior Zombie

300 1000 500 1900 1500 1000 2600 2100 1000 1300 2800 1400 1700 2400

Normal Ritual Normal Normal Normal Normal Normal Normal Continuous Continuous Continuous Continuous Counter Effect Effect Normal Normal Normal Normal Normal 8 6 8 4 3 4 8 DARK DARK WATER EARTH DARK LIGHT EARTH Fiend Fiend Reptile Warrior Spellcaster Fairy Insect 2900 2500 2950 1600 1100 500 2800

Effect

LIGHT

Fairy

2400

Effect Effect Effect

4 3 3

LIGHT LIGHT LIGHT

Fairy Fairy Fairy

0 1600 0

Effect

LIGHT

Spellcaster

400

Effect Effect Effect Effect Effect Effect Effect Effect Effect Effect FLIP Effect Effect

3 3 4 4 3 3 3 4 4 5 2 6 5

DARK DARK DARK EARTH EARTH EARTH EARTH EARTH DARK DARK WIND DARK LIGHT

Zombie Zombie Zombie Rock Rock Rock Rock Machine Machine Machine Machine Machine Thunder

400 1300 1550 300 1000 1200 1300 800 1000 1700 350 2300 2400

Effect Effect Effect Effect Effect Effect Effect Effect Effect Effect

1 4 2 5 4 3 3 1 4 2

LIGHT WATER WATER EARTH EARTH EARTH WIND DARK FIRE LIGHT

Insect Aqua Fish Beast Warrior Warrior Warrior Fiend Pyro Spellcaster

100 1500 800 2000 1000 900 1100 0 1500 1200

"Except by" S.S.

LIGHT

Fairy

2800

Equip Quick-Play

Quick-Play

Normal Normal

Equip

Continuous Field Normal Continuous Normal Continuous Normal Normal

Continuous

Continuous Normal

Continuous

Normal Normal Counter Normal 1 WATER Reptile 350

Normal Normal Normal Normal Normal "Except by" S.S. Effect Effect Effect Effect Effect FLIP Effect Effect Effect Effect Effect Effect FLIP Effect

1 1 2 2 2 6 4 3 4 2 4 3 3 3 5 4 3 3 3 4

LIGHT DARK EARTH DARK EARTH LIGHT LIGHT DARK EARTH FIRE EARTH EARTH LIGHT EARTH EARTH LIGHT EARTH EARTH LIGHT DARK

Fairy Fiend Insect Zombie Zombie Zombie Fiend Fiend Fiend Warrior Warrior Beast Spellcaster Beast Beast-Warrior Fairy Rock Rock Spellcaster Fiend

300 400 900 900 900 2500 1500 500 1100 500 1000 900 300 500 1700 1300 1500 1500 1000 1600

Effect Effect Effect FLIP Effect Effect

4 4 4 3 4 3

DARK DARK DARK DARK EARTH WATER

Fiend Zombie Zombie Fiend Beast-Warrior Aqua

0 1700 1800 200 1000 500

Effect Normal Quick-Play

LIGHT

Spellcaster

600

Equip

Continuous Quick-Play Continuous Continuous Continuous Continuous Normal Normal

Normal Normal Normal Normal Continuous Continuous

Continuous

Normal

Continuous Continuous

Normal Normal Continuous Continuous Continuous

Normal

"Except by" S.S.

DARK

Fiend

2800

Effect

DARK

Warrior

1600

Toon - Type B

DARK

Spellcaster

900

Continuous

Level Monster

WIND

Insect

Level Monster

FIRE

Dragon

1600

Level Monster

FIRE

Dragon

2300

Level Monster

FIRE

Dragon

3000

Level Monster Level Monster

1 3

DARK DARK

Fiend Fiend

100 1000

Level Monster

EARTH

Warrior

900

Level Monster

EARTH

Warrior

1900

Level Monster

WIND

Dragon

1200

Level Monster

WIND

Dragon

2400

Level Monster

WIND

Dragon

2800

Effect Effect Effect Effect FLIP Effect Effect

1 1 4 4 2 3 6

FIRE DARK DARK LIGHT EARTH FIRE WATER

Beast-Warrior Dragon Fiend Warrior Plant Warrior Aqua

100 800 1600 1800 300 500 2400

Effect

LIGHT

Dragon

1500

Effect

DARK

Fiend

1500

Effect

EARTH

Insect

1200

Effect Effect Effect Effect FLIP Effect FLIP Effect Fusion Fusion Fusion Normal Normal Quick-Play Normal

3 6 4 4 5 5 5 6 6 9 6

FIRE DARK WATER EARTH EARTH EARTH EARTH DARK LIGHT EARTH DARK

Dragon Spellcaster Fish Beast Insect Rock Beast Warrior Beast Beast Spellcaster

1400 1000 1500 1600 900 1200 900 2100 0 4200 2100

Normal

Normal

Continuous Normal Continuous Continuous

Equip Equip Normal Normal Continuous Continuous Continuous Continuous Continuous Normal Normal Normal Normal Normal Normal Normal Normal Normal Effect Effect FIRE EARTH DARK WIND LIGHT LIGHT Machine Machine Machine Winged Beast Thunder Warrior 500 500 500 500 2300 1600

Level Monster

WIND

Insect

1400

Level Monster

EARTH

Warrior

2300

Level Monster

EARTH

Warrior

1000

Effect

WATER

Aqua

900

Union

DARK

Machine

500

Effect

EARTH

Machine

2700

Effect

LIGHT

Spellcaster

1500

Effect

DARK

Dinosaur

1500

Effect Effect Effect Effect Effect

WIND WIND WIND WIND WIND

Winged Beast Warrior Winged Beast Winged Beast Winged Beast

2400 1200 1300 1300 1300

Effect Effect Effect Effect Effect Effect Effect Effect

FIRE FIRE WIND EARTH FIRE WATER DARK LIGHT

Pyro Pyro Winged Beast Warrior Pyro Fish Beast-Warrior Dragon

100 2400 1300 1300 1300 1300 1600 1600

Effect

FIRE

Pyro

2000

Effect

FIRE

Pyro

300

Effect Effect FLIP Effect Effect Fusion Fusion Quick-Play Field

DARK DARK DARK FIRE LIGHT DARK LIGHT

Machine Machine Machine Machine Plant Warrior Fairy

2300 2800 1400 300 1800 2200 300

Normal

Equip

Normal Equip Continuous Normal Normal Equip Continuous Quick-Play Normal Counter Continuous Continuous Normal Normal

Normal

Continuous Normal Normal Continuous Normal Normal Normal Normal Normal Effect Effect 4 4 3 4 8 2 WATER LIGHT EARTH EARTH FIRE WIND Fish Dragon Beast Insect Winged Beast Spellcaster 1700 1500 1200 1900 2400 600

Level Monster

WIND

Insect

2300

Level Monster Effect Effect

5 6 4

LIGHT EARTH LIGHT

Warrior Rock Fairy

2300 2400 1500

Effect

DARK

Fiend

1500

Effect

EARTH

Beast

1000

Effect

EARTH

Beast

Effect

EARTH

Beast

2700

Effect Effect Effect Effect Effect

5 4 3 2 4

EARTH EARTH EARTH EARTH LIGHT

Beast Beast Beast Beast Machine

2000 800 1000 400 1000

Effect Effect "Except by" S.S. Effect Effect Flip-Flop Effect

4 4 7 4 4 4 4

FIRE EARTH LIGHT DARK DARK EARTH EARTH

Spellcaster Beast-Warrior Warrior Warrior Fiend Rock Beast-Warrior

1400 1800 2600 500 1400 800 1200

Effect

LIGHT

Rock

1000

Effect

DARK

Rock

1000

Effect Effect Effect Effect Effect Effect Fusion

3 4 4 4 4 3 8

EARTH WIND FIRE FIRE EARTH DARK DARK

Rock Fairy Pyro Winged Beast Beast Fiend Machine

1000 1500 1500 1000 300 200 2600

Fusion Normal Continuous Continuous Normal Continuous Continuous

DARK

Dragon

2400

Continuous

Normal

Field

Equip Equip Quick-Play Normal Continuous

Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal 3 3 WIND FIRE Warrior Warrior 1000 1200

Normal Normal Effect

4 4 1

EARTH LIGHT LIGHT

Warrior Warrior Fairy

800 1600 300

Effect

EARTH

Machine

3000

Effect Effect Effect Level Monster Effect Effect Effect Flip-Flop "Except by" S.S. FLIP Effect Effect Effect Effect

6 4 5 7 4 6 6 4 7 2 4 3 3 5

EARTH EARTH EARTH WIND EARTH EARTH EARTH EARTH EARTH EARTH EARTH EARTH EARTH EARTH

Machine Machine Insect Insect Rock Rock Rock Rock Rock Rock Rock Rock Rock Rock

2000 1300 2000 2600 100 2400 1200 1100 ? 800 1600 1000 1300 1900

Flip-Flop Flip-Flop Effect Effect FLIP FLIP FLIP FLIP FLIP Effect Effect Effect

4 2 4 4 4 3 3 3 3 3 3 1

EARTH EARTH DARK EARTH LIGHT EARTH WATER FIRE WIND LIGHT EARTH DARK

Rock Rock Warrior Warrior Warrior Spellcaster Spellcaster Spellcaster Spellcaster Thunder Beast Zombie

800 500 1800 100 1500 500 500 500 500 0 1600 ?

Ritual

LIGHT

Fiend

2500

Ritual

LIGHT

Spellcaster

1200

Fusion

WIND

Warrior

2100

Fusion Normal

LIGHT

Warrior

2400

Normal Normal Normal Normal Normal Ritual Ritual Equip

Equip

Continuous

Continuous

Normal Normal Normal Normal Normal

Normal Normal Normal Normal Counter Counter Continuous Normal Normal Normal Normal 3 3 3 3 EARTH WIND WATER EARTH Machine Fairy Aqua Plant 800 0 1700 1750

Level Monster

10

LIGHT

Fairy

300

Effect Effect Effect Effect Effect Effect

4 3 4 4 6 4

EARTH EARTH EARTH EARTH LIGHT WIND

Machine Machine Machine Machine Machine Machine

1200 1000 1800 1600 1200 1200

Effect

EARTH

Machine

800

Effect

EARTH

Machine

1000

Effect Effect Effect Effect Effect Effect

4 5 6 4 7 4

WATER LIGHT LIGHT EARTH EARTH DARK

Warrior Machine Spellcaster Beast-Warrior Machine Fiend

800 2100 2400 1400 2800 1000

Effect

EARTH

Fiend

2200

Effect

WATER

Machine

2100

Effect Effect

4 4

DARK EARTH

Fiend Beast-Warrior

2500 2300

Effect

LIGHT

Fairy

Effect

EARTH

Fairy

100

Effect Effect Effect Effect

5 1 2 4

WATER WATER WATER EARTH

Aqua Aqua Aqua Dinosaur

1900 0 100 ?

Effect

LIGHT

Thunder

Effect Effect Fusion

2 5 6

DARK LIGHT EARTH

Spellcaster Spellcaster Machine

1200 1700 2200

Fusion

10

LIGHT

Machine

Fusion

LIGHT

Machine

2800

Fusion

10

LIGHT

Machine

4000

Normal

Normal Normal

Normal Normal Normal Normal Normal Quick-Play

Quick-Play

Equip Field Normal Normal Normal Normal

Normal Normal Normal Normal Normal Normal Normal

Continuous

Normal Normal Normal Normal Normal Effect Effect Effect Effect Effect

4 4 4 4 5 4 7 4 4 4

DARK LIGHT EARTH LIGHT LIGHT LIGHT EARTH EARTH DARK DARK

Fiend Machine Warrior Warrior Warrior Warrior Warrior Warrior Zombie Warrior

1800 1600 1400 1500 1900 1600 2600 1500 1000 1200

Union

LIGHT

Machine

1300

Effect

FIRE

Fiend

2800

Effect Effect

4 4

WATER WIND

Dinosaur Dinosaur

1600 1800

"Except by" S.S.

WATER

Sea Serpent

2800

Effect

EARTH

Warrior

1200

Effect

WIND

Machine

1800

Effect Effect Effect Effect Effect Effect

4 4 4 3 4 5

EARTH DARK DARK DARK DARK DARK

Machine Spellcaster Fiend Fiend Fiend Fiend

1600 1600 1600 1400 1800 2300

Effect

DARK

Fiend

2300

Effect

DARK

Fiend

500

Effect

EARTH

Spellcaster

1850

Effect

WATER

Spellcaster

1850

Effect

FIRE

Spellcaster

1850

Effect

WIND

Spellcaster

1850

Fusion

LIGHT

Machine

2000

Fusion

LIGHT

Machine

3000

Fusion

EARTH

Warrior

2100

Fusion

EARTH

Warrior

2000

Fusion

WIND

Warrior

2800

Fusion

EARTH

Warrior

2600

Fusion

LIGHT

Warrior

2500

Normal Normal Normal Normal Normal

Normal Normal Equip Equip

Continuous

Continuous

Quick-Play Normal Normal Normal Normal Normal Normal Normal Normal Normal Counter Continuous Continuous

"Except by" S.S.

10

FIRE

Pyro

"Except by" S.S.

10

LIGHT

Thunder

4000

"Except by" S.S.

10

DARK

Fiend

4000

"Except by" S.S.

WATER

Warrior

800

Effect Effect

2 6

EARTH LIGHT

Warrior Machine

300 800

Effect Effect Effect Effect Effect Effect Effect

7 2 2 3 3 3 7

LIGHT EARTH EARTH LIGHT WIND EARTH EARTH

Machine Machine Machine Machine Machine Machine Machine

2400 100 500 1100 1000 1600 2500

Effect Effect Effect Effect

4 4 4 4

DARK WIND LIGHT FIRE

Warrior Warrior Warrior Pyro

1400 1000 1700 1500

Effect Effect Effect Effect "Except by" S.S.

1 2 2 4 5

EARTH EARTH EARTH EARTH EARTH

Insect Insect Insect Insect Insect

? 800 200 2400 2000

Effect

EARTH

Insect

2400

Effect

EARTH

Insect

2800

Effect Effect "Except by" S.S.

1 3 4

WATER WATER LIGHT

Aqua Aqua Spellcaster

100 1200 2000

"Except by" S.S.

DARK

Spellcaster

2000

Effect Effect Effect Effect

3 4 3 4

DARK DARK WATER EARTH

Fiend Zombie Plant Rock

1000 700 1000 1000

Effect

LIGHT

Dragon

1500

Ritual Ritual Fusion

8 8 8

LIGHT DARK WATER

Fairy Fiend Aqua

2300 2400 2500

Normal Normal

Normal

Normal

Normal

Equip

Equip

Equip

Quick-Play Ritual

Continuous

Continuous

Normal

Normal Normal Normal Normal Normal Normal Normal Normal Normal Counter

Counter Fusion 5 WATER Warrior 1800

Normal

Equip

Quick-Play Counter Normal

Level Monster Normal

10

WIND

Dragon

3000

Quick-Play

Quick-Play

Normal

Effect

EARTH

Rock

1000

Normal

Normal

Effect

DARK

Warrior

600

Effect

DARK

Warrior

800

Effect

DARK

Warrior

1400

Effect

DARK

Warrior

Effect Effect Effect Effect Effect FLIP

3 4 6 3 4 3

EARTH EARTH LIGHT LIGHT FIRE LIGHT

Warrior Warrior Warrior Machine Machine Machine

1000 800 2300 300 1200 1000

Effect

LIGHT

Machine

1200

Effect

WIND

Winged Beast

2300

Effect

WIND

Dragon

1200

Effect Effect Effect Effect Effect Effect Effect Effect Effect Effect FLIP FLIP

4 6 8 3 2 2 4 4 3 8 3 3

LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT EARTH EARTH

Fairy Fairy Fairy Fairy Fairy Fairy Fairy Fairy Fairy Fairy Beast Beast

1000 2400 2900 1300 300 300 1600 1400 1600 2800 1500 500

Effect

EARTH

Spellcaster

800

Effect

WATER

Spellcaster

800

Effect Effect Effect

4 4 1

FIRE WIND LIGHT

Spellcaster Spellcaster Thunder

800 800 0

Effect

LIGHT

Thunder

2400

Fusion

FIRE

Warrior

2100

Fusion

FIRE

Warrior

2500

Fusion

WATER

Warrior

1400

Fusion

EARTH

Warrior

1900

Fusion

DARK

Warrior

1900

Normal

Normal

Normal Normal Normal

Normal

Normal Quick-Play Quick-Play Quick-Play Continuous

Field

Normal Normal Normal Normal

Normal

Normal

Normal Continuous Continuous Continuous Continuous Counter Normal Normal 7 4 LIGHT EARTH Warrior Dinosaur 2500 1900

Effect

WATER

Warrior

600

Effect Effect Effect Effect

3 3 2 3

FIRE DARK WATER WIND

Insect Beast Fish Winged Beast

500 1000 400 800

Effect Effect

4 3

WATER EARTH

Machine Machine

800 800

Effect Effect

2 6

WIND FIRE

Machine Machine

300 1600

Effect Effect "Except by" S.S.

6 4 8

DARK DARK DARK

Warrior Warrior Warrior

1000 100 3400

Effect Effect

3 4

DARK DARK

Warrior Warrior

300 1000

Effect

DARK

Warrior

2100

Effect Effect Effect

3 4 8

WIND EARTH EARTH

Dinosaur Dinosaur Dinosaur

1000 1200 3000

Effect

EARTH

Dinosaur

Effect Effect

2 6

EARTH WATER

Dinosaur Reptile

500 2400

FLIP

LIGHT

Reptile

300

Effect

WIND

Reptile

1600

Effect Effect

4 4

WATER EARTH

Reptile Reptile

1600 1800

Effect

DARK

Reptile

2300

Effect

LIGHT

Reptile

2600

Effect

LIGHT

Machine

1000

Fusion

WATER

Warrior

2500

Fusion

FIRE

Warrior

2500

Fusion

DARK

Warrior

2500

Fusion

DARK

Machine

Fusion

FIRE

Machine

2300

Fusion

EARTH

Machine

3000

Normal Normal Normal

Normal

Normal Normal Equip

Continuous

Continuous Field Field Field

Normal

Normal

Normal Normal Normal

Normal

Normal Normal Continuous Continuous Continuous Continuous

Effect

DARK

Machine

800

Effect

DARK

Machine

800

Effect

DARK

Machine

800

Effect Effect

5 4

EARTH FIRE

Machine Machine

1900 1200

Level Monster

DARK

Spellcaster

500

Level Monster

DARK

Spellcaster

1000

Level Monster

DARK

Spellcaster

1500

Level Monster

EARTH

Fiend

1000

Level Monster

EARTH

Fiend

1700

Level Monster Effect

8 3

EARTH FIRE

Fiend Fiend

2800 1300

Effect Effect Effect Effect Effect Effect Effect Effect Effect Effect Effect Effect Effect Effect Effect Effect Effect Effect Effect

4 7 4 3 6 4 4 4 4 4 4 8 6 7 4 4 5 3 3

FIRE FIRE DARK FIRE DARK DARK WATER FIRE WIND EARTH LIGHT LIGHT LIGHT DARK EARTH WIND WIND EARTH EARTH

Fiend Fiend Fiend Fiend Fiend Fiend Aqua Pyro Winged Beast Rock Fairy Fairy Fairy Thunder Warrior Warrior Warrior Beast-Warrior Beast-Warrior

1700 2400 1500 1000 2400 1000 1000 1000 1000 1000 1000 2500 2400 2600 1700 1600 2200 500 1500

Effect

WIND

Winged Beast

2300

Effect Effect

2 3

EARTH FIRE

Reptile Reptile

800 1000

Fusion

DARK

Machine

1000

Fusion Normal Normal Normal

EARTH

Machine

2600

Normal Normal Normal Quick-Play Quick-Play Quick-Play

Quick-Play

Continuous Continuous Normal Normal Normal Normal

Normal Normal Normal Normal Normal

Continuous

Counter Counter Effect Normal Normal Normal Effect Effect 5 4 6 8 3 3 EARTH EARTH WATER WATER WIND EARTH Warrior Beast-Warrior Dinosaur Sea Serpent Winged Beast Rock 2100 2000 2600 2900 800 900

Effect

LIGHT

Plant

300

Effect

WATER

Warrior

1300

Effect

FIRE

Warrior

1500

Effect Effect Effect Effect

3 4 4 4

EARTH WIND LIGHT DARK

Warrior Warrior Warrior Warrior

1000 1400 1800 1700

Effect Effect Effect Effect Effect Effect Effect Effect Effect Effect Effect Effect Effect Effect

7 2 4 4 7 2 2 4 3 3 3 1 7 7

FIRE EARTH LIGHT LIGHT DARK DARK DARK DARK LIGHT EARTH DARK DARK WATER FIRE

Warrior Warrior Spellcaster Spellcaster Fiend Fiend Fiend Fiend Thunder Plant Insect Winged Beast Reptile Reptile

2500 700 1400 1400 2500 300 300 1400 1000 1000 1000 100 2000 2000

Effect Effect Effect Effect Effect Ritual

7 7 7 7 1 4

EARTH WIND LIGHT DARK DARK LIGHT

Reptile Reptile Reptile Reptile Reptile Warrior

2000 2000 2000 2000 200 500

Effect

EARTH

Beast-Warrior

2400

Fusion

WIND

Warrior

2500

Fusion

EARTH

Warrior

2500

Fusion

LIGHT

Warrior

2500

Normal Normal Equip

Quick-Play Quick-Play

Ritual Ritual Ritual Continuous Field Field Normal Normal Normal Normal Normal Normal Normal Normal Continuous Continuous Continuous Counter

Effect

LIGHT

Fairy

2300

Effect

LIGHT

Fairy

1600

Effect Effect

4 1

LIGHT LIGHT

Fairy Fairy

1800 100

Effect Effect Effect Continuous Quick-Play Effect Quick-Play Quick-Play Normal Normal Effect Normal Normal Counter Counter Effect Normal Normal

4 4 4

LIGHT LIGHT LIGHT

Fairy Fairy Fairy

1400 1000 1700

EARTH

Machine

400

DARK

Dragon

2000

DARK

Warrior

800

Normal Normal Effect Effect 4 3 FIRE LIGHT Pyro Fairy 1900 300

Effect

EARTH

Beast

1200

Effect

WATER

Aqua

600

Effect

EARTH

Beast

1600

Effect

EARTH

Beast

1700

Effect

WIND

Winged Beast

1400

Effect

WIND

Beast

1800

Effect

FIRE

Pyro

3000

Effect Effect

1 2

FIRE FIRE

Pyro Pyro

100 500

Effect Effect Effect Effect Effect Effect Effect Effect

3 4 5 4 4 4 4 4

FIRE FIRE FIRE LIGHT EARTH WATER FIRE LIGHT

Pyro Pyro Pyro Warrior Spellcaster Aqua Pyro Fairy

1200 1800 2400 2100 1600 1900 1800 2100

Effect

DARK

Fiend

2100

Effect

WIND

Winged Beast

1900

"Except by" S.S.

LIGHT

Fairy

2400

"Except by" S.S.

DARK

Fiend

2400

Effect Effect Effect Effect Effect Effect

6 4 4 6 3 3

EARTH WIND LIGHT WIND EARTH EARTH

Fairy Warrior Spellcaster Winged Beast Rock Dragon

2200 1500 1700 2400 1400 1500

Effect Effect Normal Normal Normal Normal

6 6

LIGHT DARK

Dragon Dragon

2400 2400

Normal Normal Equip Quick-Play Quick-Play

Continuous

Continuous Continuous Continuous Field

Field

Normal Normal Normal Normal Normal Normal

Normal Normal Normal Normal Continuous Continuous Continuous Continuous Continuous

Effect Effect Effect Effect Effect Normal Equip Normal

7 6 4 5 3

DARK DARK DARK DARK DARK

Dragon Zombie Fiend Fiend Zombie

2800 2400 1200 2400 1000

Effect

DARK

Beast-Warrior

2200

Effect

WATER

Spellcaster

1500

Normal Normal Normal Normal Normal

4 1 4 3 4

EARTH FIRE DARK DARK EARTH

Reptile Pyro Fiend Dragon Reptile

1900 500 100 1700 100

"Except by" S.S.

10

LIGHT

Dragon

4000

Effect Effect Effect Effect Effect Effect

2 2 2 2 2 3

DARK WIND LIGHT FIRE EARTH DARK

Beast Winged Beast Plant Insect Rock Warrior

800 600 100 300 700 600

Effect

10

DARK

Reptile

Effect

DARK

Reptile

Effect Effect Effect Gemini

3 5 4 4

EARTH EARTH DARK LIGHT

Reptile Reptile Reptile Warrior

1200 1600 1000 1900

Gemini

DARK

Dragon

2400

Gemini

WATER

Aqua

1500

Gemini

WIND

Fairy

1500

Gemini

EARTH

Insect

2350

Gemini

EARTH

Rock

1500

Gemini

LIGHT

Warrior

1500

Gemini

DARK

Spellcaster

2400

Gemini

FIRE

Pyro

1500

Gemini

DARK

Fiend

1500

Effect Effect Effect Effect Effect "Except by" S.S.

4 3 2 1 4 6

LIGHT DARK EARTH WATER LIGHT WATER

Machine Fiend Insect Spellcaster Warrior Dragon

1500 1100 300 100 1800 2300

"Except by" S.S. Effect Effect Effect Effect Effect

6 1 3 4 4 4

WIND DARK EARTH LIGHT DARK DARK

Fiend Fiend Reptile Fairy Fiend Zombie

2300 300 1500 1500 1500 1800

Fusion

WATER

Warrior

900

Fusion

WATER

Warrior

2800

Fusion

DARK

Warrior

2000

Fusion

FIRE

Warrior

3000

Fusion Normal Quick-Play Normal Normal

LIGHT

Beast

Normal Continuous Field Normal Normal

Normal Quick-Play Normal Normal Normal Equip Equip Equip Equip Normal

Normal

Normal Normal

Continuous Counter Normal Normal Normal Normal

Continuous

Normal Normal Normal Normal Normal Normal Counter Effect 3 WATER Fish 1500

Effect Effect Effect Effect

5 6 4 4

WATER WATER WATER EARTH

Fish Fish Fish Rock

300 2400 1700 1000

Effect

EARTH

Rock

1800

Gemini

WATER

Fish

1500

Gemini

DARK

Zombie

2100

Gemini

FIRE

Insect

1500

"Except by" S.S.

DARK

Beast

3300

Normal Effect Normal Normal Effect 7 3 1 7 LIGHT EARTH WATER EARTH Winged Beast Warrior Fairy Fiend 2500 200 200 2600

Effect

EARTH

Fiend

1600

Effect

WIND

Aqua

3000

Effect

WATER

Fiend

Effect

WATER

Fairy

1000

Effect

WATER

Fairy

Effect

WATER

Fiend

Effect

WATER

Fairy

500

Effect

WATER

Fairy

900

Effect

WATER

Fairy

1300

Effect

WATER

Fairy

800

Effect Effect Effect

4 4 4

EARTH DARK EARTH

Machine Machine Machine

1000 1200 400

"Except by" S.S.

LIGHT

Beast

2400

"Except by" S.S.

EARTH

Dinosaur

2200

Effect

WATER

Fish

800

Effect

WIND

Winged Beast

1500

Effect

FIRE

Beast-Warrior

1800

Effect

EARTH

Rock

700

Effect

EARTH

Beast

1600

Effect Effect Effect

4 2 4

WIND EARTH EARTH

Reptile Beast Spellcaster

400 700 400

Gemini

DARK

Fiend

1500

Gemini

WATER

Aqua

700

Effect

EARTH

Machine

1800

Effect

DARK

Beast-Warrior

1300

Effect

DARK

Spellcaster

500

"Except by" S.S.

LIGHT

Warrior

2200

Union

EARTH

Warrior

500

Effect

FIRE

Reptile

1600

Gemini

WATER

Reptile

1600

Fusion

DARK

Warrior

3000

Fusion

EARTH

Warrior

2600

Fusion

FIRE

Fiend

2100

Fusion

LIGHT

Fiend

2400

Fusion

EARTH

Fiend

Fusion

EARTH

Machine

3600

Fusion

LIGHT

Dragon

2200

Fusion

DARK

Dinosaur

2600

Fusion

FIRE

Beast-Warrior

3000

Quick-Play

Normal

Normal

Quick-Play

Continuous Normal Quick-Play Continuous Quick-Play

Field

Equip

Equip

Equip Equip Normal Continuous Quick-Play

Continuous Normal Normal Continuous Normal

Continuous Continuous Continuous Counter Counter Continuous Normal Normal Normal Normal Normal Normal Normal Effect 3 WATER Fish 1400

Effect

EARTH

Beast

600

Normal Effect Effect Effect Effect Continuous Normal 5 6 4 4 WATER DARK WATER FIRE Dragon Fiend Reptile Pyro 1800 400 1500 1700

Effect Normal Normal Equip Normal Effect Effect

4 4

DARK DARK

Zombie Fiend

1200 1800

4 3

DARK WIND

Fiend Aqua

0 0

Normal Normal Normal Normal Normal Equip Normal

4 3 5 3 4

WATER DARK EARTH DARK DARK

Fish Zombie Warrior Fiend Fiend

1600 1600 1700 1000 1500

Normal Normal FLIP Effect Normal Normal Normal Normal Normal Normal FLIP Normal Normal Continuous Normal Effect Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Equip Normal

DARK

Zombie

1300

4 4 4 4

LIGHT DARK DARK DARK

Spellcaster Fiend Fiend Spellcaster

1500 1000 1550 1450

EARTH

Warrior

500

3 3 4 4 6 4 6 4 4 4 3 4

DARK EARTH EARTH DARK EARTH LIGHT LIGHT DARK DARK EARTH DARK EARTH

Fiend Beast Beast-Warrior Dragon Warrior Spellcaster Fairy Fiend Zombie Beast Warrior Beast-Warrior

1000 1400 1700 1500 2200 1600 1800 1300 1200 1200 1000 1200

DARK

Warrior

2000

Normal Normal Normal Normal Normal Normal Normal Effect Normal Effect Ritual Ritual Effect Continuous FLIP Quick-Play Normal Normal Normal FLIP Effect Normal

4 5 4

DARK EARTH EARTH

Fiend Beast-Warrior Warrior

1800 1800 1300

DARK

Spellcaster

1200

4 8

EARTH EARTH

Warrior Warrior

1000 3000

LIGHT

Sea Serpent

1700

WATER

Aqua

750

WATER

Reptile

800

2 5 5

LIGHT DARK WIND

Fairy Warrior Machine

900 1600 2500

"Except by" S.S.

DARK

Dragon

2400

"Except by" S.S.

DARK

Zombie

3000

Effect

FIRE

Pyro

2700

"Except by" S.S.

WATER

Sea Serpent

2900

Effect Effect

8 4

EARTH EARTH

Warrior Warrior

2600 1100

Equip

"Except by" S.S.

DARK

Spellcaster

2500

Effect

DARK

Spellcaster

1400

Normal

Quick-Play

Normal Normal

"Except by" S.S.

EARTH

Rock

Flip-Flop Field

EARTH

Rock

500

Effect

WIND

Winged Beast

2700

Effect Continuous

WIND

Winged Beast

1300

Fusion Effect Normal

12 8

DARK LIGHT

Dragon Dinosaur

5000 3300

Normal Field Normal Normal Normal

Continuous

Effect

EARTH

Machine

3000

Effect

EARTH

Machine

2300

Effect Effect Effect Effect Effect Normal Equip Normal Equip Continuous

5 4 4 4 4

EARTH EARTH EARTH EARTH EARTH

Machine Machine Machine Machine Machine

1500 0 1400 1300 1200

Effect

LIGHT

Dragon

2800

Effect Effect Effect Normal Normal Normal

7 4 2

FIRE LIGHT FIRE

Dragon Fairy Dragon

1200 1800 300

Effect Effect Effect Effect Normal Normal Normal Normal Normal Effect

4 6 5 5 2 2

WATER DARK LIGHT LIGHT WIND LIGHT

Aqua Fiend Warrior Machine Thunder Fairy

1800 2400 2000 0 700 800

4 6

WIND DARK

Dragon Warrior

1100 1550

Effect

LIGHT

Warrior

1600

Effect Effect

4 7

FIRE DARK

Warrior Warrior

1200 2300

Effect

EARTH

Insect

2200

Effect Effect

4 8

EARTH LIGHT

Warrior Warrior

1400 2800

Effect

DARK

Beast-Warrior

1800

Normal Effect Effect Effect Effect Effect Effect Normal Normal Equip Effect Normal

4 6 4 4 7 4 6 7

DARK DARK LIGHT EARTH LIGHT EARTH FIRE LIGHT

Beast-Warrior Spellcaster Warrior Beast-Warrior Machine Warrior Beast Dragon

1900 2000 1500 2000 2500 1700 1700 2500

EARTH

Machine

2200

Toon - Type B

EARTH

Spellcaster

1900

Toon - Type B

EARTH

Warrior

2300

Normal

Fusion

DARK

Spellcaster

2900

Effect Normal Normal Normal Normal Normal Normal Quick-Play Normal "Can only be" S.S. Effect Normal

DARK

Spellcaster

2800

4 4 4

EARTH EARTH EARTH

Rock Rock Rock

1400 1700 1500

8 7

DARK WIND

Dragon Dragon

2800 2000

Effect Effect

4 4

LIGHT EARTH

Beast-Warrior Beast-Warrior

1300 1700

Effect

LIGHT

Beast-Warrior

700

Effect Normal Normal FLIP Effect Fusion Normal Quick-Play

DARK

Warrior

1600

4 3 6 12

DARK DARK DARK LIGHT

Fiend Warrior Fiend Dragon

1400 650 2200 4500

Normal

Effect

LIGHT

Spellcaster

1601

Toon - Type C

DARK

Spellcaster

2000

Effect

DARK

Dragon

2400

Effect

WIND

Warrior

1800

Fusion

10

LIGHT

Warrior

2900

Fusion Quick-Play Equip Effect Normal Normal Normal Fusion Fusion Fusion Fusion Effect Normal Normal Normal Normal Normal

EARTH

Warrior

1900

6 6 4 5 6 5 6 5 1 2 3 5 4 7

DARK EARTH EARTH DARK LIGHT WATER WATER EARTH WATER EARTH EARTH EARTH LIGHT EARTH

Dragon Dragon Insect Fiend Dragon Aqua Sea Serpent Dinosaur Aqua Pyro Dinosaur Insect Warrior Rock

2200 1800 1200 1150 2300 1850 2250 1900 250 400 1300 1800 1100 2000

"Except by" S.S.

10

LIGHT

Dragon

3000

"Except by" S.S. Effect Continuous Normal Normal Effect Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal

9 1

DARK LIGHT

Spellcaster Fairy

3200 200

5 8 3 2 4 4 3 5 5 3 4 4 6 6

EARTH DARK LIGHT WATER DARK WATER EARTH DARK FIRE DARK WATER LIGHT DARK WATER

Warrior Spellcaster Fairy Aqua Zombie Sea Serpent Warrior Machine Dragon Zombie Aqua Spellcaster Fiend Aqua

0 2900 950 700 1300 1500 1200 1500 1600 1100 1200 1400 2150 1900

Level Monster

LIGHT

Spellcaster

1000

Level Monster Normal Quick-Play

LIGHT

Spellcaster

3500

Equip

Continuous Normal Normal Continuous Normal "Except by" S.S. Normal Normal 7 DARK Warrior 2500

"Can only be" S.S.

EARTH

Rock

3500

Effect Normal

WATER

Reptile

300

Effect

EARTH

Dragon

2200

Effect Normal Normal Normal Normal Normal Effect Effect

2 1 6 4 1

DARK FIRE WATER EARTH DARK

Machine Pyro Spellcaster Beast Fiend

700 100 1200 1350 400

4 4

WIND EARTH

Winged Beast Warrior

1800 1500

Continuous

Normal

Effect Normal "Can only be" S.S. Continuous Effect Effect FLIP

3 7

WIND DARK DARK

Spellcaster Fiend Machine

900 2600 3000

6 3 4

WATER EARTH WIND

Plant Machine Fiend

2200 1350 1900

Normal Normal Fusion Effect Normal Equip Equip Normal Normal Equip Equip Normal Effect

4 4 6 3

DARK EARTH EARTH EARTH

Machine Warrior Insect Machine

1850 1700 1900 1100

4 4

EARTH LIGHT

Beast-Warrior Fairy

1300 1200

Effect Effect Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Effect Normal Effect Normal FLIP Effect Normal Normal Normal Normal Ritual Ritual Ritual Ritual Normal Normal Effect

4 3 3 4 4 4 3 4 4 3 4 5 3 3 4 3 4 2 6 4

WATER DARK LIGHT EARTH EARTH EARTH DARK WATER WIND EARTH LIGHT EARTH EARTH EARTH DARK EARTH EARTH EARTH DARK WATER

Aqua Fiend Thunder Insect Plant Rock Zombie Fish Winged Beast Warrior Fairy Insect Warrior Warrior Machine Insect Insect Rock Fiend Aqua

1000 1100 1000 1500 1400 1100 1100 1250 1200 1250 1300 1500 1400 900 1400 800 1250 700 2000 1800

7 7

DARK LIGHT

Dragon Warrior

2200 2050

DARK

Zombie

1900

4 3 3

EARTH EARTH EARTH

Warrior Warrior Beast

1600 1200 1150

Fusion Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal FLIP Normal Continuous Effect Effect Continuous

6 1 2 2 4 4 4 4 5 4 5 4 5 6 4 2

EARTH WIND WATER DARK WIND WIND WIND LIGHT EARTH EARTH FIRE EARTH WIND WIND WATER EARTH

Warrior Fairy Aqua Machine Winged Beast Winged Beast Winged Beast Spellcaster Plant Dinosaur Beast-Warrior Dinosaur Dragon Dragon Aqua Insect

1900 300 450 900 1400 1500 1450 1500 1800 1600 1800 1600 2000 1900 1400 750

4 4

LIGHT EARTH

Warrior Warrior

2100 100

Toon - Type B

DARK

Machine

1400

Normal Normal Normal Normal Normal Normal 2 4 3 3 EARTH EARTH EARTH EARTH Beast Beast Beast Beast 400 700 1100 850

Normal Effect Normal Ritual Ritual Normal Normal Normal Normal Normal Normal Normal Ritual Ritual Normal Normal Normal Normal Normal Normal Normal Normal

2 4

DARK EARTH

Zombie Warrior

1350 1200

WATER

Fish

2350

2 3 6 2 6

EARTH LIGHT EARTH EARTH EARTH

Rock Rock Rock Beast Beast-Warrior

500 800 2000 500 1900

4 7

LIGHT DARK

Fairy Warrior

1800 2550

5 4 4 4 4 2 2 3

DARK WATER WATER DARK DARK DARK DARK DARK

Machine Aqua Aqua Zombie Machine Fiend Spellcaster Spellcaster

1500 1350 1550 900 850 550 700 800

Egyptian God Card

10

DIVINE

Divine Beast

????

Egyptian God Card

10

DIVINE

Divine Beast

4000

Egyptian God Card

10

DIVINE

Divine Beast

X000

Fusion

12

LIGHT

Divine Beast

3000

Effect

DARK

Fiend

Effect

11

DARK

Warrior

2500

Effect

EARTH

Winged Beast

3000

Effect

DARK

Beast-Warrior

2400

Effect

LIGHT

Fairy

2400

Effect

10

LIGHT

Spellcaster

3000

Normal

EARTH

Warrior

1400

Normal

FIRE

Beast

2250

DEF

Effect Type

2350 2500 200 2100 2100 1200 700 800 900 700 900 800 1000 900 600 1250 800 1400 700 700 500 2000 400 800 700 1000 800 700 1600 1000 900

ATK/DEF Boost ATK/DEF Boost ATK/DEF Boost ATK/DEF Boost Position Shift

Monster Destruction Monster Destruction Heal Burn Monster Destruction Monster Destruction Fusion Summon S/T Destruction Monster Destruction 2000 1400 RFG 1500 2000 800 2000 1930 1300 1200 S/T Destruction

600 2000 1300 1300 1400 400 900 1000 ATK/DEF Boost ATK/DEF Boost ATK/DEF Boost ATK/DEF Boost ATK/DEF Boost ATK/DEF Boost ATK/DEF Boost Position Shift ATK/DEF Boost ATK/DEF Boost ATK/DEF Boost Heal Burn Block Attack 1700 1300 1300 1200 300 1400 S/T Destruction

600 1600 1800 1000 900 800 1400 1300

Monster Destruction

Reanimation 300 300 300 300 1000 2100 3400 1400 1200 1200 1200 1200 1000 400 1400 2100 1200 2000 1400 0 400 ATK/DEF Boost Alternate Victory

Card Retrieval

1400 700 1000 2500 1400 1800 1200 1000 200 Special Summon 2200 2200 2400 300 300 1650 350 250 1550 900 400 300 1200 1600 1700 1000 1400 500 1300 600 800 1700 Direct Attack Direct Attack Monster Destruction Direct Attack Card Retrieval ATK/DEF Decrease ATK/DEF Decrease ATK/DEF Decrease Direct Attack Monster Destruction Draw Hand Destruction Targets Deck

Direct Attack

1200 800 1400 1100 300 1800 1000 900 1000 Block Attack

Direct Attack

S/T Protection Monster Destruction RFG Hand Destruction Control Shift 700 800 1500 1300 400 1500 1800 2200 600 2400 200 1500 ATK/DEF Boost 1530 Damage Reduction Searcher S/T Destruction Monster Destruction Variable Statistics

2000 1550 1700 1400

Burn

Monster Bounce

Variable Statistics

900 800 700 1200 2000 1300 700 1500

Monster Destruction Targets Deck

Variable Statistics Burn

Burn 100 1300 2400 1200 2000 1500 2500 1400 1500 800 1300 1800 800 Heal Variable Statistics Searcher Drawback Variable Statistics

700 1500 1700 1400

ATK/DEF Boost

Targets Deck

Burn 300 1000 500 250 1800 800 800 600 1800 1200 700 700 800 500 1200 2250 1200 2000 2200 Monster Destruction Negation ATK/DEF Boost Drawback Burn Variable Statistics Searcher ATK/DEF Boost ATK/DEF Boost Variable Statistics Draw ATK/DEF Boost ATK/DEF Boost

Negation Negation Negation ATK/DEF Boost ATK/DEF Boost Position Shift 100 Block Attack Hand Destruction ATK/DEF Decrease Block Attack Monster Destruction Force Attack Monster Destruction ATK/DEF Boost S/T Destruction 2000

2500

Direct Attack

800

Targets Deck

ATK/DEF Boost

Burn

ATK/DEF Boost ATK/DEF Boost

Block Attack 1900 900 2000 350 1500 1400 1600 1500 750 300 1900 1900 1700 1500 1000 1800 800 500 1300 1500 1600 2300 Control Shift Targets Deck S/T Destruction Heal Heal Variable Statistics Burn Draw

Control Shift

1500 Penalty Position Shift Draw Penalty Field Control Control Shift

Hand Destruction Hand Destruction Position Shift Target Shift Manipulate Equip ATK/DEF Boost ATK/DEF Boost Hand Destruction Penalty S/T Destruction S/T Bounce Facilitate ATK/DEF Decrease

1400 1000

ATK/DEF Boost 3000

700 1500 Special Summon Monster Destruction ATK/DEF Boost Ritual Summon Ritual Summon Monster Destruction Monster Destruction Ritual Summon 1850 1850 2500 2600

2600

Direct Attack

1500

Direct Attack

1200

Direct Attack

Burn 2800

900

Special Summon

2000 1450 1000 1200 2000 1000 400

RFG S.S. Searcher Searcher S.S. Searcher Drawback Variable Statistics Drawback

100

Burn

100

Heal Reanimation

800 500 1000 900 1850 1000 1100

S.S. Searcher Drawback S.S. Searcher S.S. Searcher Information Gatherer Searcher S.S. Searcher Monster Destruction

Block Attack 1500 800 1000 1000

1000 Burn 1200 500 1600 900 700 900 1000 1100 800 ATK/DEF Boost Monster Bounce

Burn 1200 1000 500 1000 1000 900 1300 1600 Draw 2400 1500 2200 1400 Negation

300

Burn

ATK/DEF Boost

Hand Control Targets Deck Skip Phase Card Retrieval Heal Information Gatherer S/T Destruction Reanimation Skip Phase Monster Destruction Heal ATK/DEF Decrease S/T Destruction S/T Destruction Negation Negation Negation Negation Heal Draw

Hand Destruction Field Control Block Attack Card Retrieval

Monster Bounce

Burn Field Control Information Gatherer

Monster Protection

RFG RFG Reanimation Reanimation Information Gatherer Field Control

700

Special Summon

1300 1700 1150 1300 1100 800 1200 800 600 2300 Variable Statistics Monster Destruction Burn Draw Heal

Burn Heal Burn 600 1000 1700 1500 Burn Field Control S.S. Searcher

Trample ATK/DEF Boost Heal Hand Control Target Shift

Special Summon RFG Field Control Negation Monster Destruction Block Attack Burn Position Shift 1600 1700 200 1800 300 1700 Spell Immunity Variable Statistics Searcher Spell Immunity Position Shift

1800 0

Block Attack

Control Shift

1000 700 900 1200 800 1000 1200 900 500 0 2000 2400 800 200 400 1200 1600

Multiple Attacks Monster Destruction Monster Destruction Reanimation Trample

Drawback

Special Summon Manipulate Equip Block Attack

2150 Negation

900 1800 1200 2000 1500 2000 500 500 2000 1800 2000 800 1200 800 Drawback Special Summon Reanimation

ATK/DEF Decrease Ritual Summon Burn Rules Breaking Burn ATK/DEF Boost Card Retrieval ATK/DEF Boost

Damage Reduction

ATK/DEF Decrease Monster Destruction Special Summon Hand Control Monster Protection Draw 1300 1000 Card Retrieval Drawback

1000 1200 1500 1000 1500 1800 1000 1000 1400 800

Burn Card Retrieval Burn Burn Burn Heal Heal Card Retrieval

Heal

500 1000 2000 2000 1200

Heal

Card Retrieval

Heal Draw

ATK/DEF Boost ATK/DEF Boost Monster Destruction 1500 1800 1700 2000 700 400 450 1400 750 1300 Monster Destruction

700

RFG

900 900

Special Summon ATK/DEF Boost

2800

Control Shift

1800

ATK/DEF Decrease

1000

Variable Statistics

1200

Position Shift

1000

Variable Statistics

1200

Position Shift

400 1000 200 500 800 900

Alternate Summoning S/T Bounce Target Shift Drawback Card Retrieval Negation

2300

Field Control

Manipulate Equip

Force Attack Negation Negation Monster Destruction Burn ATK/DEF Boost Monster Destruction Monster Destruction Negation

Alternate Victory

Alternate Victory Alternate Victory Alternate Victory Alternate Victory Block Attack S/T Bounce ATK/DEF Boost

S/T Destruction

Monster Bounce

Special Summon Monster Destruction RFG ATK/DEF Boost RFG Block Attack Burn 100 Skip Phase

1600

Negation

1200

Negation

1000 800 700 1200 500

RFG Control Shift ATK/DEF Boost Searcher Position Shift

1000 1700

Negation

ATK/DEF Decrease

Burn Heal

Special Summon

RFG Card Destruction 1700 2000 400 Searcher Monster Destruction Special Summon

1200 1600 1200 800 1000

Negation

Monster Bounce Negation Monster Destruction

600 700 800

Variable Statistics Control Shift Control Shift ATK/DEF Boost Searcher Block Attack Card Retrieval Position Shift Block Attack Heal

2500

Multiple Attacks

Trample

1000 2000 800

Variable Statistics

1200

Negation

100 700

Drawback Multiple Attacks

800

S.S. Searcher Negation S/T Destruction Burn

S/T Destruction Draw Trample

Monster Destruction 1400 1800 1000 1600 900 450 500 2000 1400 800 ? 400 Field Control S.S. Searcher Target Shift Drawback Variable Statistics Burn

1400

Trample

1200

Reanimation

1700

Draw

500

Direct Attack

1600

Drawback

3100

Draw

1700

Skip Phase

100

Position Shift

2900

Hand Destruction

1200

Multiple Attacks

Heal

500

Variable Statistics

500

Variable Statistics

Hand Destruction Heal Monster Protection Facilitate ATK/DEF Boost Hand Destruction Control Shift

Negation

Negation Field Control Hand Destruction

Monster Destruction

S/T Protection

ATK/DEF Boost RFG Field Control Negation RFG Burn

Burn

Monster Bounce Heal Hand Destruction RFG Alternate Victory 1500 Variable Statistics

3000

Variable Statistics

2500

Burn

3000

Burn

1200 1200 1400

Drawback Special Summon Special Summon RFG RFG Burn

2200 1700 0 1000 1600 1700 2000 2000 100 1700 100 Field Control Searcher Monster Destruction Variable Statistics Field Control Control Shift Skip Phase Direct Attack

500 2900 1100 800 1800 1800

Direct Attack S/T Destruction Block Attack Monster Destruction Burn Monster Destruction

1700

Variable Statistics

1500

Field Control

2300

Spell Immunity

1000 500

Monster Destruction S/T Destruction

2000

Monster Destruction

200

Variable Statistics

2400

Monster Bounce

1400

S.S. Searcher

300

Burn

1000

Targets Deck

1500 600

Hand Destruction Draw

2900

Reanimation

1400

Information Gatherer Reanimation Position Shift Position Shift Draw Direct Attack Special Summon S/T Protection ATK/DEF Boost Negation

Monster Bounce

Monster Destruction Negation Monster Destruction Special Summon

Field Control

Monster Destruction Hand Destruction Skip Phase Draw Card Retrieval 1000 1500 1900 1500 800 1400 ATK/DEF Decrease Monster Destruction Hand Destruction

2000

Searcher

800 1900 1000 500 1000

Burn Monster Bounce Trample Burn Negation

1200

Field Control

1200

Burn

1500 1600 1200 300 1400 1200 500 100 300

Position Shift Information Gatherer Targets Deck Searcher Monster Destruction Targets Deck Searcher Damage Reduction Special Summon

200

Hand Destruction

400

Direct Attack

600

Direct Attack

Targets Deck Targets Deck

Special Summon

Burn

Searcher

Graveyard Control

ATK/DEF Boost

Hand Control Burn Searcher

ATK/DEF Boost Special Summon Hand Destruction Burn Burn ATK/DEF Decrease Burn Card Destruction Field Control Hand Control Hand Destruction Reanimation Field Control Field Control 600 Card Bounce

Special Summon

Reanimation

Burn

2500

Burn

1700 600 2000 400 1500

ATK/DEF Boost

1600

ATK/DEF Boost

1300

ATK/DEF Boost

1500

600

Trample

1500

Direct Attack

1500

Hand Destruction

1600

Hand Destruction

Drawback

100

Position Shift

1000

Special Summon

2000

Special Summon

1000

S/T Destruction

1000

S/T Destruction

1000 1400 1600 0 0 200 1000 2000

Control Shift RFG Negation Skip Phase Draw RFG Hand Destruction Monster Destruction

1200

Searcher

Ritual Summon Special Summon Variable Statistics Multiple Attacks

Field Control

Reanimation

Burn

Burn

RFG Target Shift Target Shift Monster Protection Special Summon Burn

Field Control Block Attack

Negation

Trample

Monster Destruction

Burn

Block Attack

Field Control

Manipulate Equip

ATK/DEF Decrease

1900

S/T Destruction

2600

Card Destruction

2100

S/T Destruction

2200

Monster Destruction

600 100 700 1600 300 Variable Statistics

1300 1600 1500

Damage Reduction Damage Reduction ATK/DEF Decrease

1500

Target Shift

1900

S.S. Searcher

1700

S.S. Searcher

800

S.S. Searcher

600 1900 1000 200 1000 200 300

Monster Destruction Effect Immunity Monster Destruction Card Retrieval S/T Destruction Counters Special Summon

2000

Draw

1400 1000 1800 1000

Drawback Monster Destruction Burn S/T Destruction

700

Targets Deck

100

Trample

100 3000 500

ATK/DEF Decrease Drawback Monster Bounce ATK/DEF Decrease Monster Destruction

ATK/DEF Boost

Searcher Burn Information Gatherer

Searcher Draw Negation Targets Deck Field Control Counters

Force Attack

Monster Protection

Counters Card Retrieval Reanimation Control Shift Manipulate Equip Negation Heal

2400

Variable Statistics

Card Retrieval

Multiple Attacks

1500

Reanimation

2100 1000 1800 1600 Searcher

1200

Manipulate Equip

1400

Monster Destruction

1000

Alternate Summoning

400

Negation

1800

Spell Immunity

1700

Special Summon

1000

Manipulate Equip

1000 1800 1800 1500

Burn Position Shift Card Retrieval Spell Immunity

3000

Burn

800

S.S. Searcher

2000

Variable Statistics

Multiple Attacks

Variable Statistics

1600 1500 3000 0 1500

Trample Control Shift Reanimation Variable Statistics Reanimation

1000

Card Bounce

1600 1800

RFG Monster Destruction Ritual Summon Special Summon

Special Summon

Card Retrieval Direct Attack Position Shift

Negation

Spell Immunity Multiple Attacks Draw ATK/DEF Boost Searcher Heal

Heal Negation RFG Position Shift Force Attack

Field Control Targets Deck Negation Manipulate Equip 2200 Monster Bounce RFG Facilitate 1000 2000 1000 1500 1800 300 S/T Protection Field Control

1500

Monster Bounce

1800

Searcher

100 0 500 1800 1700

Card Retrieval Variable Statistics Searcher Hand Control Trample

200

Target Shift

1600

Drawback

1400

Monster Protection

1800

Reanimation

1500

ATK/DEF Boost

1500

Negation

1200

Negation

500

Spell Immunity

1400 1800 1600 1800 1200

Position Shift Variable Statistics Graveyard Control Monster Bounce Heal

1300

Reanimation

2000

Monster Destruction

1500

Monster Destruction

Card Retrieval Draw Ritual Summon Ritual Summon Ritual Summon Control Shift Direct Attack Heal Alternate Victory Draw

Special Summon

Searcher

ATK/DEF Boost Skip Phase

Burn

Direct Attack

Reanimation Negation Negation Monster Destruction Card Retrieval Monster Destruction

Negation

2500

Burn

1000 1000 2100

2000 1700 300 1200 700 100 500 1000 1200 1000 1200 1500 500 0 1500 Monster Destruction S/T Destruction Monster Protection Monster Bounce Draw Manipulate Equip Draw RFG Drawback Monster Destruction Draw RFG Variable Statistics Variable Statistics

1900

Burn

1200 1300 700

Skip Phase S/T Destruction Hand Destruction

2000 ?

RFG Variable Statistics

2500

Multiple Attacks

1100 500 1000 1000 700

Direct Attack Special Summon Reanimation Burn Heal

ATK/DEF Boost Draw ATK/DEF Boost Field Control Field Control Monster Destruction ATK/DEF Boost Draw

RFG Block Attack Card Retrieval Card Retrieval Burn RFG Hand Control Heal RFG Burn Negation

Burn Field Control

RFG Position Shift RFG ATK/DEF Boost 1500

1400 1700 1500 1000 0 1500 1200 400 Heal Special Summon Draw

2600

Searcher

1400 1000 1700 400 1000 1200 1900 1500 1200 1800 1600

Negation Reanimation Burn Draw Trample Special Summon Burn Trample Monster Bounce Direct Attack Burn

2000 1200 1500 1200 1300 1000 1500 1200 1000 800 2000 1000 1200 2000

Position Shift Special Summon Heal Position Shift Direct Attack Spell Immunity Field Control Card Destruction Spell Immunity Multiple Attacks Heal Searcher Monster Destruction Monster Destruction Heal Special Summon Monster Destruction RFG Special Summon Card Retrieval Special Summon

Special Summon Ritual Summon Targets Deck Burn Target Shift Monster Bounce Special Summon Alternate Victory Burn Monster Bounce Variable Statistics Targets Deck Negation 2500 0 2800 1600 900 500 1500 Negation Graveyard Control

Burn

1700 0 0

Draw S.S. Searcher Spell Immunity

300

Block Attack

1500 300 1550 2000 800 1300 1800 2200 1000 1700 650 1200 1000

Targets Deck Manipulate Equip Targets Deck Defender Direct Attack Draw Monster Bounce Direct Attack Burn Burn Negation Card Destruction Monster Destruction

200 700 200 1800 1000 1400 200 0 1000 0

Burn Multiple Attacks Variable Statistics Monster Destruction Monster Destruction S/T Destruction S/T Bounce Variable Statistics Burn Heal

2300

Monster Destruction

Direct Attack Heal

Control Shift

Monster Destruction Special Summon

Facilitate

ATK/DEF Boost Damage Reduction Position Shift Negation Heal Burn ATK/DEF Decrease Card Destruction

Negation

Block Attack Burn

S.S. Searcher

Card Retrieval Block Attack Negation 300

100 400 200 0 0 2000 500 500 1900 500 1500 300 1600 1500 1600 1000 0 0 1000 600 Reanimation Variable Statistics Card Retrieval Negation Card Retrieval Hand Destruction Position Shift Monster Destruction Draw Reanimation Heal Heal Burn Reanimation Searcher

2000 1650 1500 500 1000 1100

Card Retrieval Facilitate Card Retrieval Monster Destruction Burn Searcher

400

Damage Reduction Monster Destruction Monster Destruction

ATK/DEF Boost

Spell Immunity Card Retrieval Facilitate Heal Draw Position Shift Special Summon Field Control

S/T Destruction Direct Attack ATK/DEF Boost ATK/DEF Boost Special Summon Special Summon

S.S. Searcher

Burn

Position Shift S.S. Searcher

Position Shift Position Shift Monster Destruction Position Shift Reanimation

S/T Destruction

2300

Hand Destruction

1200

Rules Breaking

1400

Draw

Monster Protection

Spell Immunity

1000

Control Shift

1600

Spell Immunity

1800

Negation

1000 1000

Draw Draw

Monster Destruction

1600

Monster Destruction

900

S.S. Searcher

1700

Monster Destruction

1000

Monster Destruction

100 500 1700 1000 900 1000 1000

Monster Protection Special Summon Reanimation Monster Destruction Control Shift Variable Statistics S/T Destruction

1200

Elemental

1200

Elemental

1300

S.S. Searcher

1100 1600 1600 1200 1200 600 1000 1400 3000 3700 1800

S.S. Searcher Information Gatherer Facilitate Facilitate Monster Destruction Variable Statistics Monster Bounce Variable Statistics Field Control

Card Retrieval Monster Destruction Hand Destruction Targets Deck

Special Summon

Burn

Burn Card Retrieval Special Summon Special Summon

ATK/DEF Boost ATK/DEF Boost Force Attack Monster Protection Damage Reduction Monster Protection Hand Destruction Hand Destruction Burn Hand Destruction Hand Destruction Negation Burn Damage Reduction 2500 1200 500 500 3000 1500 Reanimation Special Summon

900

ATK/DEF Decrease

1700

Monster Destruction

1000

Spell Immunity

1800

Card Bounce

500

Monster Protection

1500

Variable Statistics

1200

Elemental

1200

Elemental

1400 1200 1400 1400 1400

Card Retrieval Monster Destruction ATK/DEF Boost Negation Block Attack

200 1000 1200 1200 1200 1200 600 600

Direct Attack Hand Destruction Negation Negation Negation Negation Negation Negation

Trample

200

Reanimation

1100 2000 1000 400 1600 1500 100

Counters Alternate Summoning Draw Negation Elemental RFG Reanimation Rules Breaking S/T Destruction

Negation

Draw

S.S. Searcher Block Attack ATK/DEF Boost Monster Bounce Card Retrieval Variable Statistics Hand Control S/T Destruction Monster Destruction Negation Negation ATK/DEF Boost Targets Deck Information Gatherer

Card Destruction

Burn Damage Reduction S/T Destruction Monster Protection ATK/DEF Boost 1000 1000 0 1500 1600 600 Reanimation S.S. Searcher

900

ATK/DEF Decrease

1000 1000 1200

Spell Immunity Card Destruction Elemental

1200

Elemental

800

Variable Statistics

500

ATK/DEF Decrease

1500

Card Retrieval

1000 700 300 300 1000

Block Attack Position Shift S.S. Searcher Monster Destruction Burn

1700 1000 2200 800 200 1800 1200

Monster Destruction S/T Destruction Monster Destruction Multiple Attacks Direct Attack Monster Bounce Burn

1600

Facilitate

1600

Facilitate

1600 1600 1600 800 100 900 1200

Facilitate Facilitate Facilitate Variable Statistics S.S. Searcher Control Shift Monster Destruction

1100

Monster Protection Card Retrieval Burn Heal Monster Destruction Burn Position Shift

Trample

S.S. Searcher

Reanimation

Reanimation Reanimation ATK/DEF Boost Burn Spell Immunity

Skip Phase Block Attack Card Bounce Draw Special Summon Targets Deck Burn Monster Destruction Field Control Negation 1000 800

2000 1400 200 Damage Reduction

3000

Trample

2000 1300 1800 1200 ? 1200 2400 2000 ? 800 1500 1900 1000 1000

Negation Negation Variable Statistics ATK/DEF Decrease Variable Statistics Monster Protection Hand Destruction

Variable Statistics Control Shift Burn Burn Damage Reduction Multiple Attacks

1400 600 200 1800 800 1500 1500 1500 1500 0 300 0

Monster Bounce Monster Destruction Reanimation Defender Monster Destruction Control Shift Control Shift Control Shift Control Shift Variable Statistics Damage Reduction Variable Statistics

1500

Control Shift

1400

Elemental

1200

Burn

1500

Monster Destruction Draw

Control Shift ATK/DEF Boost Multiple Attacks Reanimation Monster Destruction Ritual Summon Ritual Summon Burn

Burn

Rules Breaking

ATK/DEF Boost

S.S. Searcher Information Gatherer Burn Burn Monster Bounce

Facilitate Burn Card Destruction Burn Negation Negation Monster Protection 1000 0 1000 0

200

Burn

1200 1000 1800 1600 1200 1800

Information Gatherer Defender Variable Statistics Monster Destruction S.S. Searcher Rules Breaking

1200

Card Retrieval

1500

S/T Destruction

1200 1600 1000 200 1500 2000

Draw Alternate Summoning ATK/DEF Boost Variable Statistics Negation Draw

1500

Drawback

1000

Counters

2400 0

Drawback Drawback

Position Shift

200

ATK/DEF Boost

0 0 100 0

S.S. Searcher Searcher Draw Variable Statistics

Variable Statistics

0 1500 1600

Burn Special Summon

Variable Statistics

2100

Multiple Attacks

2800

Trample

Fusion Summon

Searcher Fusion Summon

Fusion Summon RFG Field Control Hand Control Control Shift S.S. Searcher

Special Summon

Position Shift ATK/DEF Boost Burn Reanimation Hand Destruction Burn

Card Bounce Special Summon Burn ATK/DEF Boost RFG Targets Deck Damage Reduction

Position Shift

1500 1800 1500 1600 1000 1400 1800 1600 1600 1400 S.S. Searcher Trample Trap Immunity Defender Burn

1500

ATK/DEF Boost

1800

Variable Statistics

1000 800

S.S. Searcher Burn

2600

ATK/DEF Decrease

1600

Variable Statistics

2300

Counters

1800 1200 1300 800 400 1400

Monster Destruction Burn Reanimation Draw Hand Control Reanimation

1400

Reanimation

500

Searcher

1500

Trample

1500

Trample

1500

Trample

1500

Trample

2100

Position Shift

2800

RFG

800

Spell Immunity

2500

Direct Attack

2800

Monster Protection

2300

Multiple Attacks

2100

Burn

Draw Card Destruction Reanimation Searcher ATK/DEF Boost

Multiple Attacks S.S. Searcher ATK/DEF Boost Card Retrieval

Reanimation

S.S. Searcher

Reanimation Block Attack Monster Destruction Card Retrieval Negation Targets Deck Monster Destruction S.S. Searcher Reanimation Control Shift Negation Field Control Position Shift

S/T Destruction

4000

Burn

4000

Special Summon

1200

Monster Destruction

600 2800

S.S. Searcher Defender

1800 800 500 600 1000 1500 800

Monster Destruction Alternate Summoning Negation Facilitate Monster Destruction Variable Statistics Counters

1000 600 800 1000

RFG Multiple Attacks Monster Destruction Trap Immunity

? 800 300 0 500

Variable Statistics Searcher Negation Drawback S/T Destruction

600

Trample

2600

Targets Deck

100 800 0

Reanimation Variable Statistics Heal

Burn

600 1000 1000 2000

Burn Targets Deck Variable Statistics Reanimation

900

Multiple Attacks

2000 2000 2000

Multiple Attacks Field Control Variable Statistics

Multiple Attacks Special Summon

Facilitate

Searcher

Special Summon

S/T Destruction

Reanimation

ATK/DEF Boost

S.S. Searcher Ritual Summon

Facilitate

Card Retrieval

Force Attack

ATK/DEF Decrease S.S. Searcher S.S. Searcher RFG Targets Deck Searcher Burn Targets Deck Heal Negation

Negation 1000 Heal

Monster Bounce

ATK/DEF Boost

Rules Breaking Skip Phase Burn

2000

Monster Destruction Hand Control

Special Summon

Damage Reduction

Reanimation

1500

Special Summon

Draw

Damage Reduction

800

RFG

800

Reanimation

1600

Rules Breaking

Monster Protection

800 1800 1600 800 1600 1000

Direct Attack Monster Destruction S/T Destruction Damage Reduction Monster Protection Field Control

1000

Special Summon

1400

S/T Bounce

600

Monster Protection

500 1400 1800 800 500 500 1700 1500 0 1400 500 1500

Draw Alternate Summoning Alternate Summoning Heal Negation Negation Draw Card Retrieval RFG Alternate Summoning Field Control Field Control

1500

Special Summon

1500

Special Summon

1500 1500 1900

Special Summon Special Summon Monster Protection

1000

Spell Immunity

1200

Defender

2100

Variable Statistics

1000

Direct Attack

2300

S/T Destruction

1800

Monster Destruction

Burn

Trample

Searcher S/T Destruction Reanimation

Direct Attack

Facilitate Special Summon Draw Monster Destruction RFG

Damage Reduction

Burn Heal Targets Deck S.S. Searcher

Searcher

Monster Protection

Card Destruction Block Attack RFG Special Summon ATK/DEF Decrease Negation 2000 500

800

Burn

500 500 600 800

ATK/DEF Boost Rules Breaking S.S. Searcher Variable Statistics

1800 1200

Direct Attack Special Summon

500 1800

Monster Protection Card Retrieval

1000 2700 2400

Multiple Attacks Drawback Burn

600 1000

ATK/DEF Boost Reanimation

1000

Special Summon

500 2000 2200

Card Retrieval Defender Multiple Attacks

2000

S.S. Searcher

500 1000

S.S. Searcher Trample

800

Draw

1800

Special Summon

800 1000 Counters

1500

Reanimation

2000

Facilitate

2000

Searcher

2000

Hand Destruction

2000

Variable Statistics

2000

Field Control

Multiple Attacks

1800

Reanimation

2000

Trample

S.S. Searcher Special Summon Searcher

S/T Immunity

Special Summon Fusion Summon S/T Destruction

Fusion Summon

Special Summon Facilitate Facilitate ATK/DEF Boost

Reanimation

Burn

S.S. Searcher Burn S/T Destruction

Burn

Special Summon Draw Burn Reanimation Special Summon Control Shift

800

Trample

800

Direct Attack

800

Burn

1200 1800

ATK/DEF Boost Information Gatherer

500

Control Shift

1000

Control Shift

1500

Control Shift

300

Negation

600

Negation

900 1700

RFG Heal

1100 1700 600 300 1200 1000 1000 1000 1000 1000 1000 1600 1200 1600 1200 800 1500 500 1500

Burn Draw Card Destruction Burn Field Control Field Field Field Field Field Field Control Control Control Control Control Control

Field Control Draw Card Destruction Monster Protection Multiple Attacks Multiple Attacks ATK/DEF Boost ATK/DEF Boost

500

Card Bounce

500 1000

Direct Attack Negation

1000

Variable Statistics

1900

Variable Statistics Counters Monster Destruction Special Summon

Fusion Summon Counters Burn Burn Reanimation S/T Destruction

Reanimation

RFG Rules Breaking Card Destruction S/T Destruction Monster Destruction RFG

Heal Burn Special Summon Burn Draw

Defender

Negation Negation 800 100 1700 2900 600 300 Heal Bounce Card Retrieval

300

Field Control

800

S/T Destruction

1000

S/T Destruction

500 700 1300 1200

Direct Attack Multiple Attacks Monster Destruction Monster Destruction

2400 300 1000 1000 1800 500 300 1200 1000 1000 1000 100 1500 1500

Field Control S.S. Searcher Field Control Field Control Field Control Monster Destruction S/T Destruction ATK/DEF Decrease Control Shift Control Shift Control Shift RFG Field Control Field Control

1500 1500 1500 1500 100 1000

Field Control Field Control Field Control Field Control Block Attack Variable Statistics

1800

Burn

2500

ATK/DEF Boost

2500

Bounce

2000

Card Destruction

Special Summon Draw Burn

Counters S/T Destruction

Ritual Summon Ritual Summon Ritual Summon Draw ATK/DEF Decrease Reanimation Burn Draw Reanimation Monster Destruction Block Attack Card Retrieval Monster Destruction Monster Destruction Reanimation ATK/DEF Boost RFG Negation

2000

Trample

1200

Heal

1000 100

Card Retrieval ATK/DEF Boost

800 2000 0

S.S. Searcher Heal Facilitate Heal ATK/DEF Decrease

400

Draw RFG RFG Monster Destruction Searcher

Reanimation Hand Destruction Card Retrieval Draw Card Retrieval

800

S.S. Searcher Draw Reanimation

Monster Destruction Counters 1400 300 Card Retrieval Special Summon

400

Direct Attack

2000

Position Shift

1000

Variable Statistics

1600

Monster Protection

800

Bounce

1200

Card Retrieval

1800

Field Control

0 0

Searcher Burn

600 1200 1500 800 1500 1200 1100 800

Searcher Burn Burn Searcher Searcher Searcher Searcher Searcher

800

Searcher

1200

Searcher

1500

RFG

1500

Field Control

1600 1000 600 1000 300 700

Negation Hand Destruction S/T Destruction Card Bounce Burn Variable Statistics

1200 1200

S/T Destruction Monster Destruction Burn S.S. Searcher Draw Card Retrieval

Field Control Special Summon Draw S/T Destruction Field Control

Monster Destruction

Monster Destruction S/T Protection Counters ATK/DEF Decrease

Field Control

Special Summon Searcher Card Destruction Card Retrieval Hand Destruction Direct Attack

Reanimation Hand Destruction Hand Destruction Monster Destruction Bounce Targets Deck Control Shift Burn Negation

1000 1200 800 0 1000

Targets Deck Card Retrieval Variable Statistics Alternate Summoning Variable Statistics Card Retrieval Card Retrieval S/T Destruction

2000

Burn

Facilitate

800 500 2100 100 2000

Field Control

300 400 700 300 100 1300

S.S. Searcher S.S. Searcher S.S. Searcher S.S. Searcher S.S. Searcher Negation

Alternate Victory

Reanimation

600 1200 800 1300

Counters Counters Counters Facilitate

1500

Multiple Attacks

500

Hand Destruction

500

Draw

1000

Multiple Attacks

500

ATK/DEF Boost

500

ATK/DEF Boost

2000

Reanimation

500

Burn

500

Direct Attack

800 700 1000 100 800 2000

Manipulate Equip Position Shift Draw Searcher Monster Destruction

2000 300 300 0 0 0

S/T Destruction Facilitate Monster Destruction Facilitate Facilitate Reanimation

1100

Hand Destruction

2300

Hand Destruction

1000

Monster Destruction

2500

Bounce

2500

Field Control Draw S.S. Searcher Draw S.S. Searcher

Special Summon Reanimation Monster Destruction Facilitate Counters

Fusion Summon Monster Destruction

Searcher

ATK/DEF Boost Reanimation ATK/DEF Boost ATK/DEF Boost Control Shift

Monster Destruction

Special Summon S.S. Searcher

S.S. Searcher Negation S.S. Searcher Skip Phase Burn Draw

Draw

ATK/DEF Boost Trample Card Retrieval Card Retrieval Heal Draw Negation 1200 Trample

2100 1200 600 900

Information Gatherer Card Destruction Effect Immunity Monster Destruction

Burn

1000

Drawback

800

Reanimation

1500

Facilitate

2500

Searcher

Control Shift 1200 2000 600 1800 Trample S/T Destruction

Multiple Attacks

1000

Position Shift

Counters

1000

Variable Statistics

Special Summon

1000

Monster Destruction

S/T Destruction

Monster Destruction

Hand Destruction

Special Summon

2000 0 1600

Variable Statistics S/T Destruction Card Retrieval

600

Spell Immunity

1600

Searcher

400

Monster Destruction

800

S/T Destruction

400

Variable Statistics

2100

Variable Statistics

1200

Multiple Attacks

300 300 2000

S.S. Searcher S.S. Searcher

1200

Position Shift

1200

Damage Reduction

500

Negation

Direct Attack

1400

Monster Destruction

1200

Monster Destruction

500

Draw

1000

Control Shift

700

Control Shift

2500

Field Control

2300

Monster Destruction

1200

Trample

1500

Monster Destruction

Position Shift

3000

Multiple Attacks

2200

Facilitate

1500

Burn

2800

Negation

Reanimation

Fusion Summon

Monster Destruction

Reanimate Draw Counters Counters Facilitate

ATK/DEF Boost

S/T Destruction

ATK/DEF Boost

Monster Protection Draw Draw Skip Phase Reanimation

Facilitate Reanimation Position Shift Burn S/T Destruction

RFG Negation Negation Negation Negation Special Summon Reanimation Heal Monster Destruction Monster Destruction Control Shift Reanimation Aid Opponent 400 Draw

300

Facilitate

Damage Reduction 2200 300 400 1200 Reanimate Draw Searcher Draw Draw Monster Destruction

1800 1200

RFG

Monster Destruction ATK/DEF Boost Reanimate 0 600 Rules Breaking Draw

800 0 1200 800 1000 ATK/DEF Boost Heal

1400 ATK/DEF Boost 1200 1850 800 1200 S.S. Searcher Damage Reduction Facilitate Hand Destruction 1100 S/T Destruction ATK/DEF Boost ATK/DEF Boost Rules Breaking 500 700 1000 1200 1500 1000 2000 1100 1200 1000 500 1400 ATK/DEF Boost 1600 Drawback Information Gatherer Monster Bounce

1000 1600 110 S/T Destruction Information Gatherer Targets Deck Burn 1100 Monster Protection Special Summon 1500 2500 Ritual Summon 1650 Facilitate Block Attack 500 Monster Bounce Defender 1600 Draw S/T Protection 400 1800 1600 Draw Facilitate Heal

2000

Variable Statistics

2100

Reanimation

1600

S/T Destruction

1600

Field Control

2000 1200

Manipulate Equip S.S. Searcher

Card Retrieval

2100

Burn

1400

Variable Statistics

Burn

Special Summon

Monster Destruction Block Attack

4000

Burn

1500

Variable Statistics Burn

1000

Burn

600

Direct Attack Reanimation

5000 1400

Damage Reduction Burn Facilitate

Bounce ATK/DEF Boost Special Summon RFG Field Control

Field Control

2000

Trample

1300

Burn

1500 2000 600 1500 1200

Trap Immunity Variable Statistics Searcher Searcher Searcher Card Retrieval ATK/DEF Boost Burn Monster Destruction Special Summon

2800

Variable Statistics

1000 600 200

Burn Card Retrieval Reanimation Draw Monster Destruction S/T Destruction

1300 0 1500 0 600

Card Bounce Position Shift Block Attack Variable Statistics

Card Retrieval 500 ATK/DEF Boost 1200 2500 Defender

1000

Negation

1900 1200

ATK/DEF Boost Alternate Summoning

2400

Variable Statistics

1200 1400

Defender Monster Destruction

1900

Trample

1200 1700 1300 1600 2000 1600 1900 2300 ATK/DEF Boost ATK/DEF Decrease Drawback Variable Statistics RFG Multiple Attacks

Monster Destruction ATK/DEF Boost 2000 Variable Statistics Burn

900

Hand Destruction

Drawback

Monster Destruction

2400

Variable Statistics

3200

Searcher Monster Destruction Field Control

1700 1600 1800 Hand Control ATK/DEF Boost ATK/DEF Decrease 2400 2500 Variable Statistics ATK/DEF Decrease

1300 0

ATK/DEF Boost Trample

2000

Monster Protection

1800

Reanimation Monster Protection

1200 900 2500 3800

S/T Destruction ATK/DEF Decrease

Heal ATK/DEF Boost

Negation

1801

Monster Protection

1700

Variable Statistics

3000

Alternate Victory

300

S/T Destruction

2600

RFG

3000

Drawback Special Summon Monster Protection

1400 2000 1400 2150 2000 1300 1900 1500 200 450 800 1500 1000 2300

RFG

Monster Destruction

2500

Variable Statistics

2800 300

Negation Alternate Summoning RFG

3000 2450 700 500 1500 1200 900 1800 1800 800 1000 1000 1950 1700 Position Shift Variable Statistics

1000

Variable Statistics

1000

Spell Immunity S.S. Searcher Heal

ATK/DEF Boost

ATK/DEF Boost Information Gatherer Position Shift Rules Breaking Monster Destruction 2100 Card Destruction S.S. Searcher S.S. Searcher

3850

Special Summon

250

Card Retrieval S/T Destruction

1700

Burn

500 2100 3000 2000 400

Special Summon

Special Summon 1300 1300 Facilitate Hand Destruction

Special Summon

Rules Breaking

1400 1900 2300

Defender

Monster Destruction 1500 1800 400 ATK/DEF Boost Variable Statistics Variable Statistics

800 1150 1700 900 Information Gatherer Monster Protection ATK/DEF Boost ATK/DEF Boost Heal Burn ATK/DEF Boost ATK/DEF Boost 1100 1000 Facilitate

1100 900 500 1200 1300 1400 700 900 1000 700 1100 2000 700 1200 1200 900 1000 600 2100 800

Facilitate Facilitate

Variable Statistics

Card Retrieval Draw Monster Destruction Monster Destruction Negation

2350 2500 Ritual Summon 1850 Ritual Summon 800 900 900 Facilitate

1700 Heal 200 500 500 1200 1100 1000 1300 1500 1200 1500 1200 1300 1800 1000 600

Targets Deck Monster Destruction Negation

1400 2600

Variable Statistics Defender Burn

1300

Burn

Searcher Searcher 600 1700 900 800

0 1000 RFG Monster Destruction 2150 Ritual Summon 500 1000 2200 800 2000 Defender 1050 2150 Ritual Summon 1800 1000 800 1300 1800 400 500 900

????

4000

X000

2500 Alternate Victory

2500

Alternate Victory

2500

Alternate Victory

2000

Alternate Victory

2000

Alternate Victory

3000

Alternate Victory

1400

1800

Card Text

An unworthy dragon with three sharp horns sprouting from its head. This legendary dragon is a powerful engine of destruction. Virtually invincible very few have faced this awesome creature and lived to tell the tale. A skeletal ghost that isnt strong but can mean trouble in large numbers. The ultimate wizard in terms of attack and defense. A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with. An elf who learned to wield a sword he baffles enemies with lighting-swift attacks. Usually found traveling in swarms this creatures ideal environment is the forest. A snow wolf thats beautiful to the eye but absolutely vicious in battle. Entirely gray this beast has rarely been seen by mortal eyes. A child-like creature that controls a sleep fiend to beckon enemies into eternal slumber. A zombie that suddenly appeared from plot #13 - an empty grave. Monster Egg + Hinotama Soul This Spellcaster attacks enemies with fire-related spells such as Sea of Flames and Wall of Fire. A warrior hidden within an egg that attacks enemies by flinging eggshells. A fire-breathing plant found growing near volcanoes. Firegrass + Petit Dragon Its said that this King of the Netherworld once had the power to rule over the dark. A bird-beast that summons reinforcements with a hand mirror. A tiger encased in a protective shell that attacks with razor sharp fangs. A very small dragon known for its vicious attacks. An intensely hot flame creature that rams anything standing in its way. A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him. Serving as a double for the Ruler of the Blue Flame hes a master swordsman that wields a fine blade. Skull Servant + Dissolverock A dinosaur with two deadly jaws it stores electricity in its horn and releases high voltage bolts from the mouth on its back. A Monster born in the lava pits it generates intense heat that can melt away its enemies. An amphibian capable of calling up a massive tidal wave from the dark seas to wipe out enemy Monsters. Grand King of the Seven Seas he's able to summon massive tidal waves to drown the enemy. This youthful king of the forests lives in a green world abundant with trees and wildlife. The Sun and the North Wind join hands to deliver a devastating combination of heat and galeforce winds. A fiend that dwells in a blinding curtain of smoke.

A Warrior-Type Monster equipped with this card increases its ATK and DEF by 300 points. A Beast-Type Monster equipped with this card increases its ATK and DEF by 300 points. A Zombie-Type Monster equipped with this card increases its ATK and DEF by 300 points. A Spellcaster-Type Monster equipped with this card increases its ATK and DEF by 300 points. All Dragon-Type Monsters on the field are switched to Defense Position and remain in this position as long as this card is active. Increases the ATK and DEF of all Insect Beast Plant and Beast-Warrior-Type Monsters by 200 points. Increases the ATK and DEF of all Dinosaur Zombie and Rock-Type Monsters by 200 points. Increases the ATK and DEF of all Beast-Warrior and Warrior-Type Monsters by 200 points. Increases the ATK and DEF of all Fish Sea Serpent Thunder and Aqua-Type Monsters by 200 points. Also decreases the ATK and DEF of all Machine and Pyro-Type Monsters by 200 points. Increases the ATK and DEF of all Fiend and Spellcaster-Type Monsters by 200 points. Also decreases the ATK and DEF of all Fairy-Type Monsters by 200 points. Destroys all Monsters on the field. Destroys all of your opponents Monsters on the field. Increases your Life Points by 500 points. Inflicts 200 points of Direct Damage to your opponents Life Points. Destroys 1 opponent's face-up Monster with the lowest ATK. If the ATK of a Monster summoned by your opponent (excluding Special Summon) is 1000 points or more the Monster is destroyed. Fuses 2 or more Fusion-Material Monsters to form a new Fusion Monster. Destroys 1 face-up Trap Card on the field. Select and destroy 2 of your Monsters and 1 of your opponents Monsters. A delicate elf that lacks offense but has a terrific defense backed by mystical power Capable of firing cannonballs from its mouth for long-range attacks this creature is particularly effective in mountain battles. Select 2 Monster Cards from your opponent's Graveyard. These Monster Cards are removed from play for the remainder of the Duel. A wicked dragon that taps into dark forces to execute a powerful attack. A giant warrior made of stone. A punch from this creature has earth-shaking results Fast on its feet this dinosaur rips enemies to shreds with its sharp claws. A ferocious dragon with a deadly attack. FLIP: Destroys 1 Trap Card on the field. If this cards target is face-down flip it face-up. If the card is a Trap Card it is destroyed. If not it is returned to its face-down position. The flipped card is not activated. Dressed in a night-black tuxedo this creature presides over the darkness. A living suit of armor that attacks enemies with a bone-jarring tackle.

Man-eating plant with poison feelers for attacking enemies A spirit that soothes the soul with the music of its heavenly harp. A strange warrior who manipulates three deadly blades with both hands and his tail Known as a swamp dweller this creature is a minion of the dark forces. A massive intelligent spider that traps enemies with webbing. An eyeball fiend created by a servant of the wicked it uses Dark Blasts to blow away its enemies. A beautiful mermaid that lures voyagers to a watery grave. A malevolent creature wrapped in flames that attacks enemies with intense fire. A Fiend-Type Monster equipped with this card increases its ATK and DEF by 300 points. An Insect-Type Monster equipped with this card increases its ATK and DEF by 300 points. A Plnat-Type Monster equipped with this card increases its ATK and DEF by 300 points. A Fairy-Type Monster equipped with this card increases its ATK and DEF by 300 points. A Dragon-Type Monster equipped with this card increases its ATK and DEF by 300 points. A Thunder-Type Monster equipped with this card increases its ATK and DEF by 300 points. A Beast-Warrior-Type Monster equipped with this card increases its ATK and DEF by 300 points. Select 1 of your opponents Monsters and switch it to Attack Position. If the card is face-down flip it face-up. If the card has a flip effect it is activated immediately. A Machine-Type Monster equipped with this card increases its ATK and DEF by 300 points. A Dinosaur-Type Monster equipped with this card increases its ATK and DEF by 300 points. A Winged Beast-Type Monster equipped with this card increases its ATK and DEF by 300 points. Increase your Life Points by 600 points. Inflicts 600 points of Direct Damage to your opponents Life Points. Counting from your opponents turn none of your opponents Monsters can attack for 3 turns of his/her own. When this card is activated opponents face-down Monsters at that time are turned face-up Steel Ogre Grotto #1 + Lesser Dragon Using the spikes sprouting from its body this creature stabs its opponents and floods them with electricity. This creature attacks with electromagnetic waves. This Monster swoops down and attacks with a rain of knives stored in its wings FLIP: Destroys 1 Spell Card on the field. If this cards target is face-down flip it face-up. If the card is a Spell Card it is destroyed. If not it is returned to its face-down position. The flipped card is not activated. Silver Fang + Darkworld Thorns

FLIP: Destroys 1 Monster on the field A missile-launching fish protected by deadly spikes. A steel idol worshipped in the Land of Machines A minor dragon incapable of breathing fire A thorny plant found in the darklands that wraps itself around any unwary traveler. A blood-sucking snake in human form that attacks any living being that passes nearby. A bluish starfish with a solid hide capable of fending off attacks A warrior wizard adept in casting bone-chilling spells. Select 1 Monster Card from either your opponents or your own Graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon. A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power. A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power. A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power. A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power. When you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel. Gaia the Fierce Knight + Curse of Dragon This card can only be Special Summoned by offering Sanga of the Thunder Kazejin and Suijin on your side of the field as a Tribute. A playful little fiend that lurks in the dark waiting to attack an unwary enemy. A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue

Archfiend Card
A fiend with dark powers for confusing the enemy. Among the Fiend-Type Monsters this Monster boasts considerable force Protected by a solid body of rock this Monster throws a bone-shattering punch. A lizard with a very tough hide and a vicious bite A huge bee with exceptional strength thats particularly dangerous in a swarm This Monster can only be Special Summoned by offering Petit Moth as a Tribute on the 2nd of your turns after Petit Moth has been equipped with Cocoon of Evolution This human-shaped animal with wings is beautiful to watch but deadly in battle. This Monster can only be Special Summoned with the Magic Card Elegant Egotist. A man-hunter with powerful arms that can crush boulders You may treat this card as an Equip Magic Card on a face-up Petit Moth on the field. When equipped the ATK and DEF of Petit Moth becomes the same as Cocoon of Evolution This weakened dragon can no longer fly but is still a deadly force to be reckoned with. This warrior blindly swings a deadly blade with devastating force. FLIP: Select 1 Trap Card from your Graveyard and return it to your hand.

This fairy rules over the end of existence. When this card inflicts damage to your opponents Life Points 1 card must be discarded randomly from your opponents hand to the Graveyard. FLIP: See the 5 cards from the top of your Deck arrange them in any order desired and replace them on top of the Deck.

Archfiend Card
Summoned Skull + Red-Eyes B. Dragon When you inflict damage to your opponents Life Points with this card draw 1 card from your Deck. Mystic Lamp + Hyosube Transforms the water overflowing from a jar into attacking dragons. A surface battle robot that was once used for sea warfare. This small but deadly creature is better off avoided. When there are 1 or more Harpie Lady cards on the field you can Special Summon 1 Harpie Lady or Harpie Lady Sisters from your hand or your Deck. Reduce the ATK of an opponents Monster attacking this card to 0. This effect can be used only once. The cards owner chooses when to activate this effect. Reduce the ATK of an opponents Monster attacking this card to 0. This effect can be used only once. The cards owner chooses when to activate this effect. Reduce the ATK of an opponents Monster attacking this card to 0. This effect can be used only once. The cards owner chooses when to activate this effect. This Monster may attack your opponents Life Points directly. A non Machine-Type Monster attacking Steel Scorpion will be destroyed at the End Phase of your opponents 3rd turn after the attack. Frightening in appearance this creature uses its large eyes and ears to keep track of any movement. This Monster may attack your opponents Life Points directly. This Monster may attack your opponents Life Points directly. Huge Monster with a lions mane similar to the King of Beasts. Offer this card as a Tribute during your Standby Phase if face-up to destroy 2 face-up Monsters with an ATK of 1000 or less. This Monster may attack your opponents Life Points directly. FLIP: Select 1 Magic Card from your Graveyard and return it to your hand. This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies. Bottom Dweller + Tongyo This is one sea creature whose wrath id something Monsters fear to face. A golem with a massive right hand for crushing its victims. Ocubeam + Mega Thunderball This Monster may attack your opponents Life Points directly. A strange fiend with long arms and razor-sharp talons Rolls along the ground releasing bolts of electricity to attack its enemies This Monster captures other fish with its long tongue and sucks the energy out of them. Queens Double + Hibikime

With skin tinged a bluish-white this strange creature is a fearsome sight to behold. A non Zombie-Type Monster attacking Electric Lizard cannot attack on its following turn This Monster feeds on whatever it catches in its web. Before the dawn of man this lizard warrior ruled supreme This Monster may attack your opponents Life Points directly. A guardian of the woods this massive tree is believed to be immortal. This Monster hides in a saucer and only appears when executing an attack This amphibian is strong on the attack but leaves much to be desired when defending. Confuses enemy Monsters with a noise that is harsh to the ears. When your opponent uses a Magic Trap or Effect Monster Card to destroy your Trap Card(s) this card can be destroyed as a substitute for your Trap Card(s). Discard 1 card from your hand to the Graveyard to destroy 1 Monster Card on the field (regardless of its position). Select up to 5 cards from either you or your opponents Graveyard and remove them from the current Duel. You can discard up to 3 Monster Cards from your hand to the Graveyard. Select and control 1 opposing Monster (regardless of position) on the field until the end of your turn. Much more than just a child this dragon is gifted with untapped power. A dragon that dwells in the depths of darkness its vulnerability lies in its poor eyesight. Increase the ATK of this Monster by 500 points for every face-up Lava Battleguard on your side of the field. A bull Monster often found in the woods it charges enemy Monsters with a pair of deadly horns. Toss a coin and call Heads or Tails. If you call it right your opponents Monsters on the field are destroyed. If you call it wrong your own Monsters on the field are destroyed and you lose Life Points equal to their combined ATK This clown appears from nowhere and executes very strange moves to avoid enemy attacks FLIP: Destroys Dragon Capture Jar and turns all face-up Dragon-Type Monsters to Attack Position. Manipulates enemy attacks with the power of illusion. When this card is sent from the field to the Graveyard move 1 Monster with an ATK of 1500 or less from your Deck to your hand. Your Deck is then shuffled This card can only be Special Summoned by offering Petit Moth as a Tribute on the 4th of your turns after Petit Moth has been equipped with Cocoon of Evolution Discard this card from your hand to the Graveyard to make the damage inflicted to your Life Points by 1 opponents Monster 0. This effect must be activated during your opponents Battle Phase. An almost invisible semi-transparent jellyfish that drifts in the sea. FLIP: Increases the ATK and DEF of all Zombie-Type Monsters by 200 points. As long as this card remains face-up on the field the ATK and DEF of Zombie-Type Monsters continues to increase by 200 during each of your Standby Phases. Wields the power of darkness to destroy its enemies

Offer 1 Monster on your side of the field as Tribute to inflict Direct Damage equal to half of the Tribute Monsters ATK to your opponents Life Points. Monsters used for a Tribute Summon or that are offered as Tributes by other cards' effects are excluded Half man and half horse this Monster is known for its extreme speed. Battle Ox + Mystic Horseman When this card is changed from Defense Position to Attack Position return 1 Monster on your opponents side of the field to the owners hand. If "Castle of Dark Illusions" is face-up on the field increase the ATK and DEF of this card by 100 points. As long as this "Castle of Dark Illusions" remains face-up on the field the ATK and DEF of this card continues to increase by 100 points during each of your Standby Phases. This effect continues until your 4th turn after the card is activated. When this card is changed from Attack Position to Defense Position select and destroy 1 Monster on your opponents side of the field. When this card is changed from Attack Position to Defense Position shuffle your own Deck. A fallen fairy that is powerful in the dark A Monster that guards the entrance to the Netherworld. This creature is shielded with a tough hide of hair and is excellent a defending itself. Offer 1 Monster on your side of the field as a Tribute to increase this Monsters ATK by 700 points until the end of the turn FLIP: Inflicts 500 points of direct damage to your opponents life points for each magic and trap card your opponent has on the field. While the king is away this queen protects his throne with a mighty defense Inflicts 1000 points of Direct Damage to your opponents Life Points and 500 points of Direct Damage to your Life Points. When you attack with this card toss a coin and call it. If you call it right attack normally. If you call it wrong reduce your Life Points by half before attacking. Increase the ATK of this Monster by 100 points for each Monster in your own Graveyard. Giga-Tech Wolf + Cannon Soldier A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent Crass Clown + Dream Clown Guardian of the Labyrinth + Protector of the Throne A mechanical spider with rocket launchers capable of random fire. An iron wolf with razor-sharp fangs that can penetrate any armor. Discard this card from your hand to the Graveyard to add up to 2 Thunder Dragon cards from your Deck to your hand. Your Deck is then shuffled. This effect is activated only during a Main Phase. A rare rainbow fish that has never been caught by mortal man FLIP: You gain 3000 Life Points. After this card is flipped you lose 5000 Life Points when it is sent from the field to the Graveyard Blue-Winged Crown + Niwatori The ATK of this card increases by 1000 points whenever it attacks a WIND Monster.

As long as this card remains face-up on the field increase ATK of all LIGHT Monsters by 500 points and decrease the ATK of all DARK Monsters by 400 points. Witch of the Black Forest + Lady of Faith When this card is changed from Defense Position to Attack Position you can place any number of cards from your hand at the bottom of your Deck in any order you desire Blast Juggler + Twin-Headed King Rex Offer 1 Monster on your side of the field as a Tribute to inflict 500 points of Direct Damage to your opponents Life Points. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded. Increase the ATK and DEF of this card by 300 points for every card in your hand. When this card inflicts damage to your opponent your opponent must draw 2 cards from his/her Deck. As long as this card remains face-up on the field increase the ATK of all WATER Monsters by 500 points and decrease the ATK of all FIRE Monsters by 400 points As long as this card remains face-up on the field increase the ATK of all EARTH Monsters by 500 points and decrease the ATK of all WIND Monsters by 400 points Known to many as the Burning Executioner this Monster is capable of burning enemies to cinders Swallows enemies whole and uses their essence as energy This card requires a cost of 1000 of your own Life Points to attack. A player controlling this Monster loses 300 Life Points during each of his/her Standby Phases when this card is face-up on the field. Control of this card is shifted to your opponent by paying 500 Life Points at your own End Phase. Increase the ATK of this card by 500 points for each face-up Swamp Battleguard on your side of the field. When this card is sent from the field to the Graveyard move 1 Monster with a DEF of 1500 or less from your Deck to your hand. Your Deck is then shuffled. As long as this card remains face-up on the field increase ATK of all FIRE Monsters by 500 points and decrease the ATK of all WATER Monsters by 400 points. As long as this card remains face-up on the field increase ATK of all WIND Monsters by 500 points and decrease the ATK of all EARTH Monsters by 400 points. Soothes the souls of others by chanting a mysterious spell. As long as this card remains face-up on the field increase ATK of all DARK Monsters by 500 points and decrease the ATK of all LIGHT Monsters by 400 points. With hair shaped like a crown and a body encased in bluish white flames this bird is a formidable sight. Tainted Wisdom + Ancient Brain This Monster moves so fast that it looks like an illusion to mortal eyes. A Monster so heavy that each step rocks the earth. Toss a coin 3 times. If 2 out of 3 results are Heads destroy 1 Monster on your opponents side of the field. This cards effect can only be used during your own turn once per turn. Pay half of your Life Points when your opponent either activates a Magic or Trap Card or summons a Monster including Special Summon to negate the action and destroy the Magic Card Trap Card or summoned Monster.

Discard 1 card from your hand to the Graveyard to negate the activation of a Magic Card and destroy it. Pay 1000 of your Life Points to negate the activation of a Trap Card and destroy it. Offer 1 of your Monsters on the field as a Tribute to negate the summon (including Special Summon) of a Monster and destroy it. For 1 turn each face-up Monsters original ATK becomes their original DEF and vice-versa. Any additions or subtractions to ATK and/or DEF due to card effects are applied to the new ATK and DEF. Monsters summoned after this card are unaffected. A Monster card equipped with this card increases its ATK and DEF by 500 points. When this card is sent to the Graveyard place it on top of your Deck. Select 1 of your opponents Monsters and shift it to Defense Position. When this card is sent to the Graveyard as a result of battle the Battle Phase for that turn ends immediately. Each time 1 of your Monsters inflicts damage to your opponents Life Points 1 card is randomly selected from your opponents hand and discarded to the Graveyard. The ATK of a non Machine-Type Monster equipped with this card is decreased by 300 points at each of its Standby Phases. A non Machine-Type Monster equipped with this card cannot attack. When your opponents Monster attacks negate the attack and destroy all opponents Monsters in Attack Position. A Monster equipped with this card decreases its ATK and DEF by 500 points. All your opponents Monsters must attack the Monster equipped with this card. Offer 1 Monster on your side of the field as a Tribute. Your opponent must select 1 Monster on his/her side of the field and offer it as a Tribute. A Monster equipped with this card increases its ATK by 700 points. Its ATK is then decreased by 200 points at each of its Standby Phases. Destroys all Magic and Trap Cards on the field. Time Wizard + Baby Dragon This card cannot be Normal Summoned or Set. This card can only be Special Summoned while Toon World is on your side of the field. You can Special Summon this Monster from your hand, but Tributes are required for Monsters Level 5 or more. This card cannot attack in the turn that it is summoned. Unless you pay 500 Life Points, this Monster cannot attack. When Toon World on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. When this card is sent directly from your Deck to the Graveyard by an opponents card effect combine your Graveyard cards with your own Deck shuffle them and form a new Deck.

Archfiend Card
A Monster equipped with this card increases its ATK by 1000 points. When this card is sent from the field to the Graveyard you can offer 1 Monster from the field as a Tribute to place it on top of your Deck. A Monster equipped with this card increases its ATK by 500 points. When this card is sent from the field to the Graveyard inflict 500 points of Direct Damage to your opponents Life Points.

A Monster equipped with this card increases its DEF by 800 points. When this card is sent from the field to the Graveyard you can pay 500 Life Points to place it on top of your Deck. A Monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard you can pay 500 Life Points to place it on top of your Deck. Select 1 Monster. As long as this card remains face-up on the field the selected Monster cannot attack of change its battle position except by the effect of a Magic Trap or Effect Monster Card. When the selected Monster is destroyed, this card is destroyed as well. A metal fish with a razor-sharp caudal fin. When this card is sent directly from your hand to the Graveyard by your opponents card effect you can draw 2 cards from your Deck. This Monster attacks enemies using its huge beak. When this card is face-up on the field and control shifts to your opponent inflict 2000 points of Direct Damage to your opponents Life Points. This effect can only be used once as long as this card remains face-up on the field. A large peacock that launches its feathers in a lethal attack. In addition to the effects of Equip Cards the ATK of this Monster is increased by 500 points for each card equipped to this Monster. A robot guard built to protect throne rooms it is armed with homing missiles. A squid that thrives on fire and heat. When this card is sent directly from your hand to the Graveyard by your opponents card effect inflict 1000 points of Direct Damage to your opponents Life Points. When this card is face-up on the field and control shifts to your opponent you gain 3000 Life Points. This effect can only be used once as long as this card remains face-up on the field. A crimson dragon that spits fireballs to create a blazing sea of fire. his creature adopts the form of a white goat living in the forest but is actually a Forest Elder. A popular creature in mythology that delivers fatal attacks with a sharp spear. FLIP: Destroys all opponents face-up Swords of Revealing Light on the field. If Swords of Revealing Light is destroyed you can perform your Battle Phase twice this turn (or next turn if it was activated during your opponent's turn) A cyborg snail that travels at a slow pace A crimson-shelled tortoise that feeds on flames. A liquid life form that thrives on wate FLIP: Your opponent draws 3 cards. Both players check the cards and any Magic Cards among them must be immediately discarded to the Graveyard. A very agile half-fish warrior known for its relentless attacks. FLIP: Select 1 opponents Monster and switch control of it with this card. This effect cannot be activated during the Battle Phase. Attacks from the skies with a whip-like tail. The machines ability is said to vary according to its slot results.

Select 1 Monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can equip 1 Monster at a time to this card). The ATK and DEF of this card become the same amounts as the Monster equipped to this card. If this card is destroyed as a result of battle, the equipped Monster is destroyed instead, and any battle damage your received from the battle is also inflicted to your opponent's Life Points. A mermaid archer that hides in a protective shell waiting for the right moment to strike. Each time your opponent attacks with a Monster the opponent must send 1 card from the top of his/her Deck to the Graveyard. Changes the battle position of all Attack Position Monsters on the field to Defense Position and vice-versa. These positions cannot be changed during the turn this card is activated except by the effect of a Magic Trap or Effect Monster Car Draw 1 card from your Deck. Your opponent gains 1000 Life Points. As long as this card remains face-up on the field both you and your opponent must pay 500 Life Points per Monster to attack. Discard 5 cards from your hand to destroy all the cards on the field. Take control of 1 of your opponents face-up Monsters. Your opponent gains 1000 Life Points at each of his/her Standby Phases. Increases the DEF of all Defense Position Monsters by 500 points. Pay 1000 Life Points to look at your opponents hand. Select one card and discard it to the Graveyard. Pay 1000 Life Points. Randomly select and discard 1 card from your opponents hand. Your opponent then selects and discards another card from his/her hand. Discard 2 cards from your hand. Select 1 face-up Monster and flip it face-down but do not change its battle position. Switch the opponents Magic Card effect that specifically designates 1 Monster as a target to another correctly targeted Monster. Select 1 equipped Equip Card and switch it to another correct target. Increase 1 Monsters ATK by 700 points during the turn this card is activated. Increases 1 Monsters DEF by 700 points during the turn this card is activated. Look at your opponents hand then select a card and return it to his/her Deck. The Deck is then shuffled. As long as this card remains face-up on the field both you and your opponent must pay 500 Life Points per card to play or Set cards from your respective hands. Destroy 1 Magic or Trap Card on the field. Returns all Magic and Trap cards on the field to the respective owners hands. Select 5 cards from your Deck and show them to your opponent. Your opponent must select 1 card that will be added to your hand. Discard the remaining cards to the Graveyard. Decrease 1 selected Monsters DEF by 500 points during the turn this card is activated. This card is used to Ritual Summon Relinquished. You must also offer Monsters whose total Level Stars equal 1 or more as a Tribute from the field or your hand. With the head of a fish and the legs of an octopus this strange creature attacks enemies by flinging spears. An amphibian with a myriad of powers to shield it from enemy attacks.

A Monster equipped with this card increases its ATK and DEF by 700 points. When this card is sent from the field to the Graveyard it returns to the top of your Deck. These walls form a labyrinth with no exit for enemies. You cannot Normal Summon this Monster. This card can only be Special Summoned by offering Labyrinth Wall equipped with Magical Labyrinth as a Tribute. No other Tribute Monsters are required An amphibious creature with two whip-like tails A behemoth shaped by giant boulders. Equip Labyrinth Wall with this card. If you offer Labyrinth Wall equipped with this card as a Tribute you can Special Summon Wall Shadow from your Deck. Destroys all Monsters equipped with Equip Cards. If your Life Points are lower than your opponents the original ATK of a Monster equipped with this card is doubled. If your Life Points are higher the original ATK is halved. This card is used to Ritual Summon Performance of Sword. You must also offer Monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand. This card is used to Ritual Summon Hungry Burger. You must also offer Monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand. If the DEF of a Monster summoned by your opponent (excluding Special Summon) is 500 points or less the Monster is destroyed. If the ATK of a Monster summoned by your opponent (excluding Special Summon) is 500 points or less the Monster is destroyed. This card is used to Ritual Summon Crab Turtle. You must also offer Monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. This Monster can only be Ritual Summoned with the Ritual Magic Card Commencement Dance. You must also offer Monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand. This Monster can only be Ritual Summoned with the Ritual Magic Card Hamburger Recipe. You must also offer Monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand. This Monster can only be Ritual Summoned with the Ritual Magic Card Turtle Oath. You must also offer Monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. A vicious little dragon sheltered in an egg that looks deceptively harmless. This card cannot be Normal Summoned or Set. This card can only be Special Summoned while Toon World is on your side of the field. You can Special Summon this Monster from your hand, but Tributes are required for Monsters Level 5 or more. This card cannot attack in the turn that it is summoned. Unless you pay 500 Life Points, this Monster cannot attack. When Toon World on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.

This card cannot be Normal Summoned or Set. This card can only be Special Summoned while Toon World is on your side of the field. You can Special Summon this Monster from your hand, but Tributes are required for Monsters Level 5 or more. This card cannot attack in the turn that it is summoned. Unless you pay 500 Life Points, this Monster cannot attack. When Toon World on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.

Archfiend Card
This card cannot be Normal Summoned or Set. This card can only be Special Summoned while Toon World is on your side of the field. You can Special Summon this Monster from your hand, but Tributes are required for Monsters Level 5 or more. This card cannot attack in the turn that it is summoned. Unless you pay 500 Life Points, this Monster cannot attack. When Toon World on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. FLIP: After this card is flipped offer it as a Tribute during your Standby Phase to destroy all Monsters on your side of the field and inflict Direct Damage equal to half of the total ATK of the destroyed cards (excluding this Monster) A dragon created from a massive diamond that sparkles with blinding light. This card is activated by paying 1000 of your Life Points. FLIP: Destroys all Monster on the field (including this Monster). Both players pick up (not Draw) 5 cards from the top of their respective Decks and show the cards to each other. Immediately Special Summon any Monster Cards of Level 4 or lower in face-up Attack Position or Face-down Defence Position. All the other cards picked are placed in the players' hands As long as this card remains face-up on the field any card sent to the Graveyard is removed from play. When this card is sent to the Graveyard as a result of battle you may select 1 EARTH Monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for Monsters level 5 or higher) When this card is summoned to the field (excluding Special Summon) you may move 1 Ritual Monster Card from your Deck to your hand. The Deck is then shuffled. When this card is sent to the Graveyard as a result of battle you may select 1 FIRE Monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for Monsters level 5 or higher) Decrease the ATK and DEF of this card by 400 points for every card in your hand. Once per turn the original ATK of this card can be doubled. When this effect is applied the card is immediately destroyed at the end of the turn. If this is the only card in your control during your Standby Phase it is automatically placed in Defense Position. You cannot change the position of this card during the same turn. When this card is sent to the Graveyard as a result of battle inflict 500 points of Direct Damage to your opponents Life Points. You can also take cards of the same name from your Deck and Special Summon them to the field in face-up attack position. The Deck is then shiffled.

When this card is sent to the Graveyard as a result of battle increase your Life Points by 1000 points. You can also take cards of the same name from your Deck and Special Summon them to the field in face-down Defense Position. The Deck is then shuffled. FLIP: After this card is flipped when it is sent to the Graveyard both you and your opponent select 1 Monster from your respective Graveyards and Special Summon it on the field in faceup Attack Position or face-down Defense Position When this card is sent to the Graveyard as a result of battle you may select 1 LIGHT Monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for Monsters level 5 or higher) This card can only be summoned by a Flip Summon. If summoned by a Normal Summon the card is destroyed. If your opponent has 1 or more Monsters under his/her control the ATK of this card is decreased by 1000 points. When this card is sent to the Graveyard as a result of battle you may select 1 WATER Monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for Monsters level 5 or higher) When this card is sent to the Graveyard as a result of battle you may select 1 WIND Monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for Monsters level 5 or higher) As long as this card remains face-up on the field you and your opponent must show your respective hands to each other. When this card is summoned (excluding Special Summon) you may move 1 Ritual Magic Card from your Deck to your hand. The Deck is then shuffled When this card is sent to the Graveyard as a result of battle you may select 1 DARK Monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for Monsters level 5 or higher) As long this card remains face-up on the field Monsters of the same name cannot exist on the field at the same time (face-down cards not included). If a card of the same name is summoned in a later turn that card is destroyed. Increases the ATK of all EARTH Monsters by 500 points and decreases their DEF by 400 points. Increases the ATK of all WATER Monsters by 500 points and decreases their DEF by 400 points. Increases the ATK of all FIRE Monsters by 500 points and decreases their DEF by 400 points. Increases the ATK of all WIND Monsters by 500 points and decreases their DEF by 400 points. Increases the ATK of all LIGHT Monsters by 500 points and decreases their DEF by 400 points. Increases the ATK of all DARK Monsters by 500 points and decreases their DEF by 400 points. You must pay 100 Life Points at each of your Standby Phases. If you cannot pay this card is destroyed. All Monsters with an ATK of 1500 points or more cannot attack. What this creature lacks in size it makes up for in defense when battling in the prairie. A mammoth that protects the graves of its pack and is absolutely merciless when facing graverobbers. A dimensional drifter who not only practices sorcery, but is also a sword and martial arts master. A Monster disguised as a treasure chest that is known to attack the unwary adventurer.

A one-eyed behemoth with thick powerful arms made for delivering punishing blows. Inflicts 800 points of Direct Damage to your opponents Life Points. With skin tinged a bluish-white this strange creature is a fearsome sight to behold. FLIP: Select 1 Monster Card on the field (regardless of position) and return it to its owners hand. Flame Manipulator + Masaki the Legendary Swordsman his fiend passes judgement on enemies that are locked in coffins Petit Angel + Mystical Sheep #2 A quick-moving and tiny fairy thats very difficult to hit. A monstrous sheep with a long tail for hypnotizing enemies. Legendary swordmaster Masaki is a veteran of over 100 battles. A vicious bird that attacks from the skies with its whip-like tail. An Aqua-Type Monster equipped with this card increases its ATK and DEF by 300 points. Increases the ATK and DEF of all Dragon Winged Beast and Thunder-Type Monsters by 200 points Inflicts 500 points of Direct Damage to your opponents Life Points. M-Warrior #1 + M-Warrior #2 A fast-moving bird-like creature that strangles opposing Monsters with its long thin arms. Specializing in combination attacks this warrior uses magnetism to block an enemys escape. Specializing in combination attacks this warrior is equipped with a tough magnetically coated armor. A savage beast that carries a big bamboo stick for beating down its enemies Armaill + One-Eyed Shield Dragon This dragon wears a shield not only for its own protection but also for ramming its enemies. Appears from underground and attacks with long snake-like tentacles. Draw 2 cards from your Deck A dragon created from the soul of a wicked knight. As long as this card remains face-up on the field, all Trap Cards cannot be activated. The effects of all face-up Trap Cards are also negated. A mechanized iron doll with tremendous strength. A three-headed nocturnal Monster that is absolutely ruthless when fighting. FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is Special Summoned on your opponent's side of the field in face-up Defense position and inflicts 1000 points of damage to your opponent's Life Points. Then all face-up Monsters on your opponent's side of the field become Insect-Type as long as this card remains face-up on the field. A Machine-Type Monster equipped with this card increases either its ATK or DEF by 700 points. You cannot change your choice as long as this card remains face-up on the field.

Select 1 card randomly from your opponent's hand and remove it from play face-down. Keep it out of play for 3 of your opponent's turns. During your opponent's Standby Phase of the 4th turn, the card is returned to his/her hand. You can activate this card when a Monster with an ATK 2000 or less is Normal Summoned, Flip Summoned or Special Summoned. Destroy all Monsters with the same name in the summoning player's hand and Deck. The Deck is then shuffled. Your opponent skips the Draw Phase of his/her next turn. Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage. Increase your Life Points by 300 points for each Monster on the field, regardless of position. As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her Life Points by 1000 points at each of his/her Standby Phases if he/she has a Magic Card in his/her hand. Destroy 1 Magic or Trap Card on your opponent's side of the field. You can then Set a Card from your hand. Select 1 Monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is destroyed or removed from the field, the summoned Monster is destroyed. If the summoned Monster is destroyed, this card is also destroyed. Skip your next Standby Phase. Select 2 Monster Card AtTributes. Your opponent then selects 1 of the 2 AtTributes and destroys all face-up Monsters with that AtTribute on the field. Increase your Life points by the ATK of 1 attacking Monster. Halve the ATK of all your opponent's attacking Monsters. You must pay 2000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed. You can activate this card when 1 or more of your Magic Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Magic or Trap Card on the field. You can activate this card when 1 or more of your Trap Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Magic or Trap Card on the field. You can only activate this card when a Monster is equipped with an Equip Card. Negate the effects of all Equip Cards on the field during the turn this card is activated. You can activate this card when a Field Magic Card is activated. Negate the Field Magic Card during the turn this card is activated. You can activate this card when a Continuous Magic Card is activated. Negate all Continuous Magic Cards during the turn this card is activated. You can activate this card when a Continuous Trap Card is activated. Negate all Continuous Magic Cards during the turn this card is activated. You can activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. In addition, increase your Life Points by 500 points per card if there are additional "Numinous Healer" cards in your Graveyard. You can activate this card when your opponent draws a card outside his/her Draw Phase. Each time your opponent draws cards outside his/her Draw Phase, you draw 2 cards.

You can activate this card when you discard from your hand. After that, each time your discard from your hand, your opponent must also discard the same number of cards from his/her hand. When you activate this card, declare 1 Type of Monster. As long as this card remains face-up on the field, all face-up Monsters become the Type you declared. Declare 1 Type of Monster. Monsters of the declared Type cannot attack. Tribute 1 Monster from your side of the field during each of your Standby Phase. If you do not, this card is destroyed. You can activate this card when there are 5 or more Monster Cards in your Graveyard. Take up to 3 Monster cards (except Monsters with effect) with an ATK of 1500 points or less from your Graveyard and add them to your hand. You can activate this card when 1 or more of your Monsters are returned from the field to your hand by your opponent's card effect. Return all Monster Cards on the field to your respective hands. Both you and your opponent then Special Summon from your hand the same number of Monster Cards on the field in face-down Defense Position. Flip all face-down Defense Position Monsters on the field face-up Flip Effects are not activated at this time. Inflict 500 points of Direct Damage to your opponent's Life Points for each Effect Monster on the field. Monster Cards cannot be Set face-down. Monsters Set in Defense Position are Normal Summon in face-up Defense Position. During their respective turns, each player must show their opponent their hand. Select 2 non-Monster Cards from your Deck and 1 of your Monster Cards on the field, then shuffle your Deck. Shuffle the 3 selected cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as Monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase. You can only use this effect during your opponent's Battle Phase. Destroy 1 face-down Monster Card and remove it from play. If the Monster is a Flip Effect Monster, both players must check their respective Decks and remove all Monsters of the same name from play. Then shuffle the Decks. Destroy 1 face-down Spell or Trap Card and remove it from play. If the card is a Trap Card, both players check their respective Decks and remove all cards of the same name from play. Then shuffle the Decks. Each player takes 1 Monster Card from his/her respective Graveyards and Special Summons them on the field in face-down Defense Position. Pay 800 Life Points. Select 1 Monster Card from your Graveyard, Special Summon it to the field in face-up Attack Position, and equip it with this card. When this card is destroyed, the Monster is also destroyed. During your opponent's Standby Phase, you can pay 500 Life Points to randomly select 1 card in your opponent's hand and look at it. When you play this card, declare the name of 1 card. As long as this card remains on the field, the declared card cannot be played. The cards which are already on the field before the card's activation are excluded.

FLIP: Return all Monster Cards on the field to their respective Decks and shuffle them. You and your opponent then pick up cards until you both have the same number of Monster Cards that were returned to each Deck. Special Summon the Level 4 or lower Monsters to the field in face-down Defense Position. The rest f the cards picked up are discarded to the Graveyard. A warrior protected by a flaming shield that nullifies any attack. Two dragons fused as one from the effects of the Big Bang. An explosive expert from a special elite force. This seemingly mild-mannered creature has an extremely volatile temper. A warrior who gained immeasurable power from the heart of a volcano. When your opponent's Monster attacks this card in face-down Defense Position, this card becomes an Equip Spell Card equipped to the attacking Monster (no damage calculation is conducted). During each of your opponent's Standby Phases, increase your Life points by half of the ATK of the Monster equipped with this card. A jet-powered hawk that travels at the speed of sound. A flying mantis that feeds primarily on insects. With eyes like a hawk and a flying speed exceeding Mach 5, this Monster is a master of the sky. Increase the ATK of this card by 500 points for each Dragon-Type Monster on your opponent's side of the field and in your opponent's Graveyard. You can activate this card when a Monster is sent from the field to your Graveyard. Destroy 1 Monster on the field. You can activate this card when your opponent's Life Points are 3000 or less. Inflict 500 points of Direct Damage to your opponent's Life Points during each of his/her Standby Phases. You can activate this card when your opponent's hand has 6 or more cards and your hand contains 2 or less. Toss a coin and call it. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn. You can only activate this card when you take damage to your Life Points. Inflict 700 points of Direct Damage to your opponent's Life Points. Also, inflict 300 points of Direct Damage to your opponent's Life Points for each "Attack and Receive" card in your Graveyard. You gain 500 Life Points when you draw a card (or cards). Every time a card is sent to the Graveyard, inflict 300 points of Direct Damage to its owner's Life Points per card. FLIP: You can take 1 "Bubonic Vermin" card from your Deck and Special Summon it on the field in face-down Defense Position. The Deck is then shuffled. Bats from the nether world that use their hyper senses to detect their enemies. An armored tank possessed by a fiend that will pursue enemies until they're crushed. An all-terrain armored vehicle armed with a heavy-duty machine gun. Destroy all Field Magic Cards on the field. Inflict 500 points of Direct Damage to each player's Life Points during his/her Standby Phase. This card can only be activated at the start of your Main Phase 1. Until your next turn, neither you nor your opponent can play or Set any Magic or Trap Cards.

When a Monster equipped with this card attacks with an ATK that is higher than the DEF of a Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. Double the ATK of all face-up Machine-Type Monsters that are on your side of the field when you activate this card. During the End Phase, destroy all Monster Cards that were affected by this effect. Increases the Life Points of both players by 1000 points. Unite 1 of your own Monsters on your side of the field and your hand with your Deck and then shuffle it. Draw the same number of cards that were in your hand from the Deck. (You cannot activate this card if you have your opponent's card in your hand.) You can activate this card when your opponent designates a Monster on your side of the field as the target of a Magic, Trap, or battle attack. Change the target to a different Monster on your side of the field. Offer 1 Monster on your side of the field as a Tribute. Select 1 Insect-Type Monster from your Deck that is 1 Level higher that the Tribute Monster and Special Summon it on the field in face-up Attack Position or face-down Defense Position. The Deck is then shuffled. Remove 1 Monster on your side of the field from play until your next Standby Phase. The card still counts towards the 5-card Monster Zone limit. Select 2 Monster Card Zones on the field. Neither player can use the selected zones. You cannot select a zone that is occupied by a Monster Card. You can activate this card when your opponent activates a Spell Card. Your opponent can discard 1 Spell Card fro his/her hand to negate the effect of this card. if your opponent does not, negate the activate o the Spell Card of your opponent and destroy it. Level 3 or lower Monsters are destroyed during the End Phase of the turn that they are Normal Summoned or Flip Summoned. All Level 4 or higher Monsters on the field cannot attack. Discard 1 Spell Card from your hand to inflict 500 points of damage to your opponent's Life Points. You can only activate this card when your opponent Sets a Monster Card in Defense Position. Change it to face-up Attack position. If the Monster Card has a Flip Effect, it is not activated. As long as "Umi" is face-up on the field, this card is unaffected by Spell Cards. Monsters on your opponent's side of the field cannot select this card as an attack target. A Monster destroyed by this card as a result of battle becomes an Equip Card at the end of the Battle Phase that increases the ATK of this card by 200 points. When this card inflicts damage to your opponent's Life Points, you may take 1 "Parasite Paracide" card from your Deck, shuffle the Deck, and place the "Paracite Paracide" face-down on top of the Deck. As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards. FLIP: Change the battle position of 1 face-up Monster on the field. A mechanized soldier created by a wicked sorcerer, it attacks with the two steel balls attached to its arms.

When this Monster is summoned (excluding Special Summon), select 1 of your opponent's Monsters. As long as this card remains face-up on the field, the selected Monster cannot attack. A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul. Relinquished + Thousand-Eyes Idol As long as this card remains face-up on the field, other Monsters cannot change their battle positions or attack. Select 1 Monster on your opponent's side of the field and equip it to this card this effect can only be used once per turn and you can only equip 1 Monster at a time to this card). The ATK and DEF of this card become the same amounts as the Monster equipped to this card. if this cards is destroyed as a result of battle, the equipped Monster is destroyed instead. Despite its small size, this Monster has powerful jaws that can rip metal to shreds. This Monster can attack twice during the same Battle Phase. FLIP: Pick up and see 1 face-down Defense Position Monster Card on your opponent's side of the field. If it is an Effect Monster, destroy it (its Flip Effect is not activated), and if the card is not, return it to its original position. FLIP: Destroys all face-up Level 4 Monsters on your opponent's side of the field. A high-performance jet fighter with power capsules for variable attack capabilities. You can Special Summon to your side of the field a Monster destroyed and sent to the Graveyard as a result of battle by this card at the end of the Battle Phase. When this card attacks with an ATK that is higher that the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. A pirate ship that appears out of the mist and sinks any seagoing vessels. A proud ruler of the jungle that some fear and others respect. When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot be changed during your next turn. A huge turtle that is often mistaken for an island. A six-winged fairy who prays for peace and hope. Soldiers equipped with state-of-the-art weaponry to face unknown creatures. A wicked spirit created by the hateful souls of those who fell in battle. It grows by assimilating the souls of its enemies. A boomerang with brains that will pursue a target to the ends of the earth. You can Special Summon this card from your hand if your opponent has at least 2 more Monsters on the field than you do. When an Equip Spell Card is equipped to this card, destroy he Equip Spell Card. Your opponent's Insect-Type Monsters cannot attack as long as this card remains face-up on the field.

Archfiend Card
Only the master of the sword among the Fiend-Type Monsters is permitted to hold the Talwar. As long as this card remains face-up on the field, negate the effects of all Spell Cards on the field. Pay 700 Life Points during each of your Standby Phases. If you do not, this card is destroyed.

Elf twins that alternate their attacks. This Monster can only be Ritual Summoned with the Ritual Magic Card, Curse of the Masked Beast. You must also offer Monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. An amateur with a sword this fairy warrior relies on its mysterious powers. This slime apparently has some human genes in its genetic makeup. Once this Monster wraps itself around a victim there is no escape. Humaniod Slime + Worm Drake When this card is sent to the Graveyard as a result of battle, you can Special Summon this card in face-up Defense Position at your next Standby Phase by paying 1000 Life Points. This must be declared when Monster is destroyed. You cannot change its position during the same turn it is Special Summoned in this way. Three wishes are granted to those fortunate enough to see this Monster in flight. On land or in the sea the speed of this Monster is unmatchable. This Monster employs the powers of both Light and Darkness. A rust-free machine warrior born to battle. A masked Monster that wields the most deadly of curses. This Monster has four different masks for four different attacks. If this Monster is Summoned by a Normal Summon, it is destroyed. The ATK of this card is decreased by 200 points for each Monster on your opponent's side of the field. Select 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly selects 1 of the 3 cards. If it is the Monster Card, it is immediately Special Summoned in faceup Attack or Defense Position and the remaining 2 cards are sent to the Graveyard. If it is not a Monster Card, all 3 cards are sent to the Graveyard This card can only be activated in the Battle Phase. Select 1 attacking Monster and decrease the selected Monster's ATK by 700 points during the turn this card is activated. This card is used to Ritual Summon The Masked Beast. You must also offer Monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. Select 1 face-up Magic Card on the field. The controller of the Magic Card must take damage of 500 Life Points during each of his/her Standby Phases. When the selected card is destroyed or removed from the field, this card is also destroyed No matter what the situation, neither player can offer any Monster as a Tribute The Monster equipped with this card cannot attack. In addition, the player controlling the equipped Monster must take damage of 500 Life Points during each of your Standby Phases A Monster equipped with this card increases its ATK by 1000 points and decreases its DEF by 1000 points. Pay 1000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your Monsters that is sent to your Graveyard during this turn as a result of battle to your hand at the end of this turn. This card can only be equipped to Warrior-Type Monsters. Increases the ATK of the equipped Monster by 800 points and decreases the ATK of all WATER Monsters on the field by 500 points

This card can only be activated when Umi is active on the field. As long as Umi remains faceup on the field, any damage to your Life Points becomes 0. When Umi is destroyed or removed from the field, this card is also destroyed. Each time a Monster on your opponent's side of the field attacks, toss a coin and call Heads or Tails. If you call it right, the attacking Monster's ATK become 0 only during the Battle Phase. Pay 500 Life Points during each of your Standby Phases. If you cannot, this card is destroyed. You can activate this card when a Monster is Summoned (including Flip Summon and Special Summon). Destroy all Monsters on the field During each of your Standby Phases, Special Summon 1 Slime Token (face-up Attack Position/Aqua-Type/WATER/LEVEL 1/ATK 500/DEF 500) to your side of the field. As long as this card remains face-up on the field, you cannot Summon (including Flip Summon and Special Summon) any other Monster As long as this card remains face-up on the field, there is no limit to the number of cards in both player's hands Each time a Monster on your opponent's side of the field attacks a Monster on your side of the field and you have Revival Jam face-up on the field, you can change the attack target to Revival Jam When a Monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck Offer this face-up card as a Tribute to return 1 of your Monsters destroyed in battle during this turn to the top of your Deck Offer 1 of your Monsters on the field as a Tribute (excluding this Monster) during each of your Standby Phases. If you cannot, this card is destroyed. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded Offer 2 Monsters on your side of the field as a Tribute to inflict 1200 points of Direct Damage to your opponent's Life Points. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded Offer this face-up card as a Tribute to return 1 of your Monsters destroyed in battle during this turn to the bottom of your Deck Inflict 500 points of Direct Damage to your opponent's Life Points each time you increase your own Life Points FLIP: Remove 3 cards from the top of your Deck from play to inflict 800 points of Direct Damage to your opponent's Life Points FLIP: Randomly select 2 cards from your hand and remove them from play to inflict 800 points of Direct Damage to your opponent's Life Points. As long as this card remains on your side of field in face-up Attack Position, increase your Life Points by 1000 points during each of your Standby Phases As long as this card remains on your side of the field in face-up Defense Position, increase your Life Points by 1000 points during each of your Standby Phases Offer this face-up card as a Tribute to return 1 Magic Card sent to your Graveyard by your opponent during this turn to the bottom of your Deck Queen of an army of giant mantises whose command moves legions. As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases

Offer 2 Monsters on your side of the field as a Tribute to increase your Life Points by 1000 points. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded. A mysterious priest created as a result of the latest advances in biotechnology. Offer this face-up card as a Tribute to return 1 of your Monsters destroyed in battle during this turn to your hand. The Forgiving Maiden + Marie the Fallen One As long as this card exists in your Graveyard, increase your Life Points by 200 points during each of your Standby Phases Draw 1 Card from your Deck Select 1 AtTribute when you activate this card. Change the AtTribute of the equipped Monster to the one you select For every face-up Monster you control, increase the ATK and DEF of the equipped Monster by 800 points For every Magic and Trap Card on your side of the field, increase the ATK and DEF of the equipped Monster by 500 points Destroys 1 face-up Monster. Skip your next Draw Phase A portrait cursed by the artist it is said to bring ill fortune to anyone who owns it. This Monster feeds on the dreams of an unwary sleeper dragging the victim into eternal slumber. A haunted spirit of a falsely accused knight who wanders in search of truth and justice. A vengeful creature formed by the spirits of fallen warriors it drags any who dare approach it into the deepest bowels of the earth. This gentlemanly creature is extremely wicked feared by man and fiend alike. This Monster wanders the seas sucking dry any creatures it may encounter. This Monster moves while swinging its burning rope. Many have been deceived by the beauty of this vampire. This massive eel generates huge charges of electricity and unleashes them as thunderbolts. Randomly discard 1 card from your hand to the Graveyard to destroy all Special Summoned Monsters on the field. In addition, as long as this card remains face-up on the field, no Monsters can be Special Summoned Each time this card inflicts battle damage to your opponent's Life Points, you can remove up to 2 cards in your opponent's Graveyard from play. In addition, as long as this card remains face-up on the field, your opponent cannot remove any cards in either Graveyard from play FLIP: Offer 1 Monster on your side of the field as a Tribute (excluding this Monster). Special Summon 1 Fusion Monster Card from your Fusion Deck. The Fusion Monster is destroyed at the end of the turn this card is activated. You can remove up to 3 cards in your Graveyard from play to increase the ATK of this Monster by 300 points for each card removed from play until the end of your opponent's next turn. This effect can only be used only once during your turn.

This card can only be Special Summoned by removing 3 Fiend-Type Monsters in your Graveyard from play. When this card is destroyed in battle or by your opponent's card effect, it is treated as an Equip Magic Card at the end of the turn. Equip 1 of your opponent's Monsters with this card. As long as it is equipped with this card, you control the equipped Monster. This card can only be Special Summoned by removing 2 LIGHT Monsters in your Graveyard from play. As long as this card remains face-up on the field, decrease the ATK of all Monsters on your opponent's side of the field by 300 points during his/her Battle Phase This card can only be Special Summoned by removing 1 FIRE Monster in your Graveyard from play. Increase the ATK of this Monster by 300 points during your Battle Phase This card can only be Special Summoned by removing 1 WATER Monster in your Graveyard from play. As long as this Monster remains face-up on the field, during each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's faceup Monster Cards. Once changed, the Monster must remain in this position for the rest of the turn This Monster can only be Special Summoned by removing 1 EARTH Monster in your Graveyard from play. Increase the ATK of this Monster by 300 points during your opponent's Battle Phase This Monster can only only be Special Summoned by removing 1 WIND Monster in your Graveyard from play. As long as this Monster remains face up on the field, you may change the battle position of 1 of your opponent's face-up Monster Cards at each End Phase of your opponent's turn. You may treat the Normal Summon of this card as a Special Summon. If you select Special Summon, your opponent may select a Monster Card from his/her Graveyard and Special Summon the Monster to the field FLIP: Return 2 Magic or Trap Cards on the field to the hands of their owner. When attacked by your opponent's Monster, select another 1 of your Monster Cards and designate it as the attack's target, then calculate damage This card cannot attack a player directly. Each time this card destroys a Monster in battle, decrease the ATK of this card by 200 points FLIP: Return 2 Fusion-Material Monsters that were sent to the Graveyard as a result of a Fusion Summon to your hand The effect of this card can only be applied during your opponent's turn. When your opponent activates a Magic Card, offer this face-up card as a Tribute to negate the activation of the Magic Card and destroy it. Zombyra the Dark + Maryokutai. When this card is Special Summoned, destroy all Monsters on your side of the field except this card. As long as this card remains face-up on the field, both player cannot Summon (including Flip Summon or Special Summon) any Monster Select 1 face-up Monster on the field. Equip this Monster with all face-up Equip Magic Cards on the field. If the target of the Equip Magic Card is not correct, destroy the Equip Magic Card.

This card can only be activated during your opponent's Battle Step. Negate the attack of 1 Monster and select another 1 of your opponent's face-up Monsters and have it attack. If the new targeted attacking Monster is in face-up Defense Position, change it to Attack Position Negates the activation and effects of all Flip Effect Monsters. Negates the activation of a Magic Card that designates 1 Monster as a target and destroys the Magic Card Remove any number of cards in your Graveyard from play. Destroy 1 face-up Monster on the field whose Level Stars are equal to the number of the cards you removed from play During each of your Standby Phases, inflict 100 points of Direct Damage to your opponent's Life Points for each of your opponent's Monster Cards that have been removed from play Select 1 Monster face-up on the field. Increase the selected Monster's ATK by 100 points for each Monster in your Graveyard during the turn this card is activated. The number of Monster is applied when this card is activated When the ATK of an attacking Monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position Monster on your side of the field, destroy the attacking Monster. Damage calculation is applied normally During your Standby Phase, roll 1 six-sided die once. Destroy any Monsters whose Level Stars are equal to the number rolled. If the number is 6, destroy all face-up Level 6 or higher Monsters on the field Negate the effects of all Equip Magic Cards. At the end of each of your opponent's turns, place 1 Spirit Message card from your hand or your Deck face-up to the field. If it is from your Deck, then shuffle your Deck. If Spirit Message cards I, N, A and L are all on the field in their proper order, you are declared the winner. If any of the cards are destroyed or removed from the field while constructing the message, they are all sent to your Graveyard immediately This card can only be placed on the field when Destiny Board is active This card can only be placed on the field when Destiny Board is active This card can only be placed on the field when Destiny Board is active This card can only be placed on the field when Destiny Board is active Both players can only attack with 1 Monster during their respective Battle Phases Return 1 Magic or Trap Card on your opponent's side of the field to his/her hand. This card's activation and effect cannot be negated by any other card. This card can only be used to equip Gradius. Increases the ATK of Gradius by 300 points. When Gradius attacks with an ATK that is higher than the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points Force the activation of 1 face-down Trap Card. If the timing of the activation of the Trap Card is incorrect, negate the effect and destroy it. If it is not a Trap Card, it is returned to its original position. After this card is activated, it is placed into the Deck (not the Graveyard). The Deck is then shuffled

Return 1 Fusion Monster Card on the field to the Fusion Deck. In addition, if all the FusionMaterial Monsters for the returned Fusion Monster Card are in your Graveyard, you can Special Summon them all to the field in face-up Attack or Defense Position As long as this card remains face-up on the field, a Fusion Monster can be Special Summoned without using Polymerization. The Fusion-Material Monsters used in the Fusion are not sent to the Graveyard, but are removed from play A Monster equipped with this card cannot attack. Destroys the equipped Monster at the end of the 2nd turn of the player controlling the Monster. At that time, this card is returned to the owner's hand If there are 5 or more of your Monsters that have been removed from play in the current Duel, return 3 of them to the Graveyard This card can only be used to equip Warrior-Type Monsters. The equipped Monster is treated as Dragon-Type and increases the ATK and DEF of the equipped Monster by 500 points When Monsters in the Graveyard are removed from play, remove Monsters on your side of the field from play as substitutes. This card remains active until the end of the turn that it is activated. The substitutes remain removed from play All Monsters on the field cannot attack in the same turn that they are summoned (includes Flip Summon and Special Summon). Negate the attack of 1 of your opponent's Monsters and inflict Direct Damage equal to the attacking Monster's ATK to your opponent's Life Points. This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, your opponent skips his/her next Draw Phase. As long as this card remains face-up on the field, negate the effects of Effect Monsters destroyed by Fiend-Type Monsters on your side of the field in battle. This card cannot be Special Summoned from the Graveyard. Possessed Dark Soul + Frontier Wiseman This Monster can only be Fusion Summoned by the above Fusion Material Monsters. When a Normal Magic Card is activated, negate the effect by paying 1000 Life Points. Also, negate the effect of an Effect Monster that is destroyed by this Monster in battle.

Archfiend Card
As long as this Monster remains face-up on the field, Monsters destroyed by this Monster in battle are removed from play instead of being sent to the Graveyard. Offer this face-up card as a Tribute to take control of all face-up Level 3 or lower Monsters on your opponent's side of the field until they are destroyed or removed from the field. Tribute this face-up card. Select 1 face-up Fiend-Type Monster on the field. Increase the ATK and DEF of the Monster by 700 points as long as it remains face-up on the field. If you Tribute Summon a Fiend-Type Monster by offering this Monster as a Tribute, Special Summon 1 "Skull Knight #2" from your Deck in face-up Attack or Defense Position. Your Deck is then shuffled. When this card is Summoned (including Flip Summon and Special Summon), select 1 face-up Monster on the field and change its battle position.

When there is another face-up Fiend-Type Monster on your side of the field, negate the effect of Flip Effect Monsters destroyed by this card. A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces. You can activate this card during the Damage Step of the Battle Phase that a Fiend-Type Monster on your side of the field attacks or is attacked. Pay your Life Points (in multiples of 100 points) to decrease 1 of your opponent's Monster's ATK and DEF by the same amount of points until the End Phase of that turn. As long as this card remains face-up on the field, each time 1 Monster Card is sent from the field to the Graveyard, inflict 500 points of Direct Damage per card to the respective card owner's Life Points. As long as this card remains face-up on the field, during your Standby Phase increase your Life Points by an amount equal to half of the total Life Points you have paid in your last turn. Select 1 Fiend-Type Monster from your Graveyard. Remove Monsters on your side of the field from play whose total Level Stars exactly equal the Level of the selected Fiend-Type Monster. Then Special Summon the selected Monster from your Graveyard. You can activate this card's effect when you have a Fiend-Type Monster on your side of the field. You must pay 500 Life Points to use this effect. Both player's select 1 Monster Card from their opponent's Graveyard and remove them from play. Select 1 face-up card on the field that has the effect that negates Trap Cards' effects and destroy it. Negate the effect of a Magic Card that specifically designates this card as a target and destroy it. As long as this card remains face-up on the field, you can add 1 Level 4 or lower WarriorType Monster from your Deck to your hand per turn instead of drawing 1 card during you Draw Phase. Your Deck is then shuffled. Tribute 1 Warrior-Type Monster on your side of the field to destroy 1 face-up Monster on the field whose DEF is equal to or less than the ATK of "Throwstone Unit". As long as this Monster remains face-up on the field, your opponent cannot select another face-up Warrior-Type Monster on your side of the field as an attack target. When this Monster is Normal Summoned, you can Special Summon 1 Level 4 or lower Monster from your hand. "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this Monster can only be conducted with the above Fusion Material Monsters. Negate the effect of a Normal Trap Card by paying 1000 Life Points. Also negate the effects of a Spell Card that targets and destroy it. The warrior who can manipulate dragons. Nobody knows his mysterious past. FLIP: Return 1 face-up Monster on the field to the top of its owner's Deck. At the same time, if there is a face-up Warrior-Type Monster on the field, you can return another face-up Monster to its owner's hand. As long as this card remains face-up on your side of the field, it negates the effects of Magic Cards that designate Warrior-Type Monsters on your side of the field as targets and destroys the Magic Card. Tribute this face-up card. Destroy 1 Monster on the field.

When this card is Normal Summoned, declare 1 Type of Monster. When battling that Type of Monster, increase the ATK of this card by 1000 points during Damage Calculations.

Archfiend Card
FLIP: Take control of 1 face-up Fiend-Type Monster on your opponent's side of the field until the end of the turn. FLIP: Take control of 1 face-up Dragon-Type Monster on your opponent's side of the field until the end of the turn. For every face-up Warrior-Type and Spellcaster-Type Monster on your side of the field, increase the ATK of all Warrior-Type Monsters on your side of the field by 200 points. Move 1 Level 4 or lower Warrior-Type Monster from your Deck to your hand. Your Deck is then shuffled. Declare 1 Type of Monster. Any Monster of the selected Type cannot attack during the turn it is Summoned (including Flip Summon and Special Summon). Select 1 Warrior-Type Monster in your Graveyard and return it to your hand. Flip 1 face-up Warrior or Spellcaster-Type Monster on the field into face-down Defense Position. A player cannot attack face-down Monsters during this turn. Send Magic or Trap Cards on your side of the field to the Graveyard to increase your Life Points by 1000 points per card. This card is excluded. When there is a Monster on your opponent's side of the field after the first attack of your Battle Phase, this Monster can attack once again during the same Battle Phase. In addition, negate the effects of a Trap Card that specifically designated this card as a target and destroy it. If this Monster is Special Summoned from the Graveyard, you must offer 1 Dragon-Type Monster on your side of the field as a Tribute. If this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card attacks, it is changed to Defense Position at the end of the Damage Step. You can only activate this effect during your Battle Step if this card battles during your turn. Discard 1 Dragon-Type Monster from your hand to the Graveyard to increase the ATK and DEF of this card by 1000 points until the End Step. A huge dragon dwelling in a cave. It is horrible when it gets angry, although it is equally quiet. It is said to preserve certain treasures. A beast soldier derived from dragons, it is small for a Dragon-Type. Moving very quickly, this Monster is an excellent strategist.

Archfiend Card
Cave Dragon + Lesser Fiend This Monster can only be Fusion Summoned by the above Fusion Material Monsters. As long as this card remains face-up on the field, negate all Flip Effect Monster effects. In addition, negate the effects of a Trap Card that specifically designates this card as a target and destroy it. If there is a Monster on your side of the field, you cannot Normal Summon this Monster. In addition, if there are no Dragon-Type Monsters except this card on your side of the field, this Monster cannot attack. Discard 1 card from your hand during Main Phase 1. This Monster can attack twice during the Battle Phase of any turn this effect is used.

When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon "Troop Dragon" from your Deck to the field. Then shuffle your Deck. Discard 1 card from your hand to negate the effects of a Trap Card that specifically designates 1 face-up Dragon-Type Monster as a target and destroy it. Return 1 face-up Level 5 or higher Dragon-Type Monster on your side of the field to the owner's hand and destroy all Magic and Trap Cards on the field. You can activate this card only when you have a face-up Dragon-Type Monster on your side of the field. Select and activate 1 of the following effects: -Inflict 800 points of Direct Damage to your opponent's Life Points -Destroy 1 face-up Monster with DEF of 800 or less. You can activate this card only when you have a face-up Dragon-Type Monster on your side of the field. Destroy one Magic or Trap Card on the field to inflict 500 points of Direct Damage to the card's controller. During the End Phase of the turn this card is activated, draw 1 card for each Dragon-Type Monster discarded from your hand and/or offered as a Tribute during this turn. As long as this card remains face-up on the field, when Dragon-Type Monsters on your side of the field attack with an ATK that is higher than the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. Offer 1 Dragon-Type Monster on your side of the field as a Tribute to destroy all face-up Monsters on the field whose DEF is equal to or lower than the ATK of the Tribute Monster. This dragon feeds on emerald. Enchanted by this Monster even when attacked, few people live to tell of its beauty. The Commander of the Machine-Types, he serves the Machine King. He is famous for the way he controls his troops. Once it has started battle, this Monster attacks fiercely and cannot stop. Wearing odd fashions, this gentleman is very fickle. He sometimes saves people and at other times commits crimes. A warrior fully covered with metal. It upgrades by fusing with "Roboyarou". A warrior fully covered with metal. It upgrades by fusing with "Robolady". FLIP: Both players unite all their respective cards on the field, in their hands, and in their Graveyards with their respective Decks and shuffle them. Then both players draw 5 cards from their shuffled Decks. If this face-up card is returned directly from the field to your Deck, Special Summon 1 Level 3 or lower Monster from your Deck. As long as this Monster remains face-up on the field, the controller of this card selects the targets of his/her opponent's attacks. If there is a non-LIGHT Monster on your side of the field, this face-up card is immediately destroyed. This card cannot be Normal Summoned or Set. This Monster can only be Special Summoned by selecting 1 face-up "Gradius" on your side of the field. The ATK and DEF of this Monster is becomes the same as the ATK and DEF of the selected "Gradius". If the selected "Gradius" is removed from the field, destroy this card. Send an Equip Card equipped to this Monster to the Graveyard to inflict 500 points of damage per Equip Card to your opponent's Life Points.

When this card attacks with an ATK higher than the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck. If this Monster is destroyed and sent to the Graveyard, this Monster is Special Summoned with an ATK and DEF of 1000 points during the End Phase of the turn. This effect can be used only once during the current Duel. This card cannot be Special Summoned. This card returns to the owner's hand during the End phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped faceup. If this card is Normal Summoned, Flip Summoned, or flipped face-up, see 1 card on the top of your Deck during your next Draw Phase before you draw and return the card to the top or bottom of your Deck. This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped faceup. This Monster attacks your opponent's Life Points directly. This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped faceup. The Battle Damage this card inflicts to your opponent's Life Points is halved. This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped faceup. When this card inflicts Battle Damage to your opponent's Life Points, draw card from your Deck until you have 5 cards in your hand. This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped faceup. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips his/her next Battle Phase. This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped faceup. If this card is Normal Summoned, Flip Summoned, or flipped face-up, you can change the battle position of 1 Monster on your opponent's side of the field. This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped faceup. If this card inflicts Battle Damage to your opponent's Life Points, your opponent must discard all cards in his/her hand during the next Draw Phase before they draw. This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped faceup. This card can attack all Monsters on your opponent's side of the field. You cannot attack your opponent directly if you attack any Monster first. This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped faceup. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage.

Robolady + Roboyarou You can Special Summon "Super Roboyarou" by returning this card from the field to the Fusion Deck. You cannot use this effect during the same turn this Monster is Special Summoned. In addition, increase the ATK of this Monster by 1000 points during your Damage Step when this Monster inflicts Direct Damage to your opponent's Life Points. (Editied) Roboyarou + Robolady You can Special Summon "Super Robolady" by returning this card from the field to the Fusion Deck. You cannot use this effect during the same turn this Monster is Special Summoned. In addition, increase the ATK of this Monster by 1000 points during your Damage Step when this Monster battles with a Monster. Look at your opponent's hand. Select and discard 1 Spirit Monster to the Graveyard if Spirit Monsters exist in his/her hand. Increase your Life Points by 500 points every time Monsters return from the field to the owner's hand. If the equipped Monster's ATK is 1300 or higher, this card is automatically destroyed. The Monster equipped with this card is not destroyed in battle or by the effects of a card that specifically designates a target. Battle Damage is calculated normally. This card's name is treated as "Umi". Downgrade all Water Monsters in both player's hands and on the field by 1 Level. Increases the ATK and DEF of all WATER Monsters by 200 points. This card can only be equipped to Warrior-Type Monsters. A Monster equipped with this card increases its ATK by 800 points. This card cannot be destroyed by effects that destroy Magic Cards. When this Equip Magic Card is active and destroyed due to a card effect, look at your opponent' hand. Select 1 card from his/her hand and discard it to the Graveyard. Both players select 1 Monster on their respective fields and switch control of them to each other. The battle positions of these cards cannot change during the turn this card is activated. As long as this card remains face-up on the field, all Spirit Monsters remain face-up on the field and do not return to their owner's hand during the End Phase even if they are Summoned or flipped face-up. Discard 1 card from your hand to the Graveyard during each of your End Phases to keep this card's effect active. If you cannot discard, this card is destroyed. If this card is destroyed or removed from the field, all face-up Spirit Monsters must return to the owner's hand immediately. As long as this card remains face-up on the field, you can negate the effects of a card requiring a coin toss once per turn and redo the coin toss. As long as this card remains face-up on the field, both players must turn their respective Decks upside down and continue the current Duel. This card can only be activated during Main Phases 1. Select 1 Monster on the field. Each time the selected Monster inflicts Battle Damage, your opponent must discard 1 card randomly during the turn this card is activated.

Original Name: After Genocide


This card can only be activated during Main Phase 1. All Monsters on both sides of the field that have been involved in damage calculations are destroyed during the End Step of the turn.

Select 1 Magic Card that remains face-up on your side of the field and put 1 counter on it. If the selected card is destroyed, the counter is removed instead of the card being destroyed. After activation, this card is treated as an Equip Card. Select 1 Monster you control and equip it with this card to increase the ATK of the selected Monster by 500 points. When this card is destroyed by the effect of another card while it is an Equip Card, select 1 card on the field and destroy it. Select 1 card from your opponent's Graveyard and remove it from play. This card can only be activated when any player has more that 6 cards on the field and/or in their hand. The player(s) must then select and send to their respective Graveyards until the amounts remaining on the field and in their hand is 5. Pay 800 Life Points to negate the Special Summon of a Monster and the effect of a card that Special Summons a Monster and destroy it. Both you and your opponent can use this effect as long as this card remains face-up on the field. When your opponent Normal Summons, Flip Summons, or Special Summons a Monster with an ATK of 1500 or more, the Monster is destroyed and removed from play. As long as this card remains face-up on the field, the effect of increasing your opponent's Life Points is negated and changed to inflict the same amount of points of Direct Damage to your opponent's Life Points. During your Standby Phase, select 1 card randomly from your opponent's hand and call the Type of the card (Monster, Magic, or Trap). If you call it right, inflict 700 points of Direct Damage to your opponent's Life Points. You can only use this effect once per turn. Each time your Spirit Monster returns to your hand, select 1 Monster on your opponent' side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you cannot, this card is destroyed. This card can only be activated during your opponent's Damage Step. During this turn, if you take Battle Damage of 2000 points or more, increase your Life Points by 4000 points before the damage is subtracted from your Life Points. This card can only be activated during your opponent's Draw Phase. Your opponent must discard the card he/she draws to the Graveyard from their hand immediately. Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard. This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 Monster on your side of the field and send all other cards on the field and in their respective owner's hands to their respective Graveyards. This card's effect can be activated only during the Damage Step of either player's turn. Pay 2000 Life Points to increase the ATK of this Monster by 3000 points only during the Damage Step. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by paying 500 Life Points when both Andro Sphinx and Sphinx Teleia on your side of the field are destroyed at the same time; then you can Special Summon this card from your hand or Deck. When this card is Special Summoned successfully, pay 500 Life Points to increase the ATK of this card by 3000 Points until the end of the End Phase.

You can pay 500 Life Points to Special Summon this card when Pyramid of Light is on the field. This card cannot attack during the turn that is Normal or Special Summoned. This card cannot be Special Summoned from the Graveyard. If this card destroys a Defence Position Monster as a result of battle, inflict damage to your opponent's Life Points equal to half of the ATK of the destroyed Monster. You can pay 500 Life Points to Special Summon this card when Pyramid of Light is on the field. This card cannot attack during the turn that is Normal or Special Summoned. This card cannot be Special Summoned from the Graveyard. If this card destroys a Defence Position Monster as a result of battle, inflict damage to your opponent's Life Points equal to half of the DEF of the destroyed Monster. This card cannot be Normal Summoned or Set When this card is sent to the Graveyard, you can remove this card from the Graveyard to Special Summon 1 "Peten the Dark Clown" from your hand or Deck. When this card is destroyed and sent to the Graveyard as a result of battle, each player can Special Summon 1 level 4 Monster from their hand. When you take 3000 or more Battle Damage from 1 attack, you can activate this card. Remove all Monsters in each players Deck and Graveyard from play. Pay half of your Life Points. Special Summon as many of your Monsters as possible that have been removed from play from your side of the field. During the End Phase, remove from play all Monsters that were Special Summoned by this effect. Destroy 1 face-up Monster Card and inflict Direct Damage equal to the destroyed card's ATK to the Life Points of both you and your opponent. A giant born from magma, it attacks with a magma punch. A bow tie with horrible power, it attacks an opponent by controlling others. A living wonder of mystery. As long as this card remains face-up on the field, all Monsters with an ATK equal to 1400 or less that are Normal Summoned or Special Summoned (excluding Flip Summon) are automatically destroyed. When this card is sent the Graveyard as a result of battle, you can add 1 "Harpie Lady" from your Deck to your hand. When this card is sent to the Graveyard as a result of battle, toss a coin and call it. If you call it right, destroy 1 Monster on your opponent's side of the field. If there are no face-up Insect-Type Monsters (except this Monster) on your side of the field, both the ATK and DEF of this Monster become 1000 points. As long as this card remains face-up on the field, the field is treated as "Umi". However, there is no increasing or decreasing the ATK/DEF due to "Umi"'s effect. If there is an active Field Magic Card on the field, this effect is not applied. FLIP: Take control of 1 Monster on your opponent's side of the field until the end of the turn that this card's effect is activated. When the controlled Monster attacks, it may attack your opponent's Life Points directly. If this Monster destroys a Monster on your opponent's side of the field in battle, your opponent skips his/her next Main Phase 1. This card may attack your opponent's Life Points directly. Each time this card inflicts damage to your opponent's Life Points, increase the ATK of this card by 1000 points during your next Standby Phase. The ATK increase lasts as long as this card remains face-up on the field.

This Monster may attack your opponent's Life Points directly. If you Tribute Summon this Monster by offering 3 Monsters on the field as a Tribute, destroy all Magic and Trap Cards on your opponent's side of the field. As long as this card remains face-up on the field, Monsters with an ATK equal to 1900 or more cannot attack. When this Monster attacks a face-down Defense Position Monster, destroy the face-down Monster immediately with this card's effect without flipping it face-up or damage calculations. FLIP: Inflict 500 points of Direct Damage to your opponent's Life Points. This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped faceup. If this card is Normal Summoned, Flip Summoned or flipped face-up, destroy all Monsters except this Monster on the field. You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, increase the ATK and DEF of this card by 300 points until the end of the turn that this card is flipped face-up. You can flip this card into face-down Defense Position once per turn during your Main Phase. After you use this effect, shuffle all face-down Defense Position Monsters on your side of the field and return them in face-down Defense Position to your side of the field. When this Monster destroys the following number of Monsters in battle, the following effects are activated in order: 1: As long as this card remains face-up on the field, negate the activation and effects of all Magic and Trap Cards that specifically designated this card as a target and destroy them 2: You can Special Summon 1 "Fushioh Richie" from your hand or your Deck by offering this card as a Tribute during your Main Phase. You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned, destroy 1 Monster on your opponent's side of the field. You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned, destroy 1 Magic or Trap Card on your opponent's side of the field. You can flip this card into face-down Defense Position once per turn during your Main Phase. When the ATK of a Monster on your opponent's side of the field that attacks this card in facedown Defense Position is lower than the DEF of this Monster, the attacking Monster is destroyed. You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card targets a face-down Defense Position Monster on your opponent's side of the field in battle, the ATK of this card becomes 2400 during that damage calculation only. You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned, return all Monsters on your opponent's side of the field to the owner's hand.

When this card is sent to the Graveyard as the result of battle, you may select 1 Zombie-Type Monster with a DEF of 2000 or less from your Deck and Special Summon it to the field in faceup Attack or Defense Position (no Tribute is required for Monster of Level 5 or more). The Deck is then shuffled. FLIP: Both players roll a six-sided die once. The player with the lowest result takes Direct Damage equal to his/her opponent's result X 500 Life Points. However, if the winner's result is 6, the loser takes 6000 points of Direct Damage. If the results are the same, both players roll again. When this card inflicts Battle Damage to your opponent's Life Points, your opponent selects 1 Magic Card from his/her Deck and sends it to the Graveyard. The Deck is then shuffled. When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: -Select 1 card from your opponent's hand randomly and discard it to the Graveyard -Send 2 cards from the top of your opponent's Deck to the Graveyard. You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned, you draw 1 card from you Deck. This card can only be Special Summoned from your hand or your Deck by offering 1 "Great Dezard" that has fulfilled the condition as a Tribute. You can flip this card into face-down Defense Position once per turn during your Main Phase. As long as this Monster remains faceup on the field, negate the activation and effects of all Magic or Trap Cards that specifically designate this card as a target and destroy them. When this card is flipped face-up, you can Special Summon 1 Zombie-Type Monster from your Graveyard in face-up Attack or Defense Position. You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, look at all Set Magic and Trap Cards on your opponent's side of the field and then return them to their original position. Special Summon 1 Zombie-Type Monster from your Graveyard in face-up Attack or Defense Position and remove 1 Monster in your opponent's Graveyard from play. Flip 1 face-down Monster on the field into face-up Attack Position. Flip 1 face-up Monster on the field into face-down Defense Position. During your opponent's Standby Phase, draw cards until your hand has 4 cards. During your Standby Phase, randomly discard the same number of cards you drew with this card's effect to the Graveyard. Select 1 face-up Monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected Monster can attack your opponent's Life Points directly. If there is no Monster on your side of the field, you can Special Summon 1 Zombie-Type Monster from your hand. You can use this card's effect once per turn. Both players cannot destroy Set Magic and/or Trap Cards on the field until your opponent's next End Phase. You can select and activate 1 of the following effects: -Increase the ATK of all face-up Monsters on your side of the field by 200 points until the End Phase of the turn this card is activated; -Increase the DEF of all face-up Monsters on your side of the field by 500 points until the End Phase of the turn this card is activated. Negate the activation and effect of a Magic or Trap Card that specifically designates 1 face-up Zombie-Type Monster as a target and destroy it.

You can activate this card's effect when your opponent attacks. Your opponent randomly selects 1 card in your hand and calls the type of the card (Monster, Magic, or Trap). If your opponent calls it wrong, the attacking Monster is returned to its owner's hand. At the end of your opponent's turn, destroy the face-up Monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed. Negate the activation of a Spell or Trap Card that includes the effect of destroying 1 Spell or Trap Card and destroy it. You can activate this card only when there are 4 or more Monsters on the field. Destroy all face-up Monsters on the field. When this face-down card is destroyed and sent to the Graveyard, Special Summon 1 "Wicked Token" (Fiend-Type/DARK/4 Stars/ATK 1000/DEF 1000) in Attack or Defense Position of your side of the field. When this card is destroyed and sent to the Graveyard, your opponent must select and execute 1 of the following effects: Discard 1 card in his/her hand at random Select 1 Monster on his/her side of the field and destroy it. During your Standby Phase, roll a six-sided die once. Treat your opponent's Monster Card Zone as #'s 1-5, counting from your right. Destroy the Monster that is in the same Monster Card Zone as the die result. If the result is 6, roll again. You can activate this card only when your opponent has 4 or more cards in his/her hand. Look at your opponent's hand, then select 1 Monster Card and return it to its owner's Deck. The Deck is then shuffled. Move the turn count forward by 1 turn. The turn in which this card is activated continues as normal. Draw 2 cards from your Deck and skip your next 2 Draw Phases. After activation, put this card face-up in your Deck and shuffle it. When your draw this card, it is immediately sent to the Graveyard. Then add 1 card in your Graveyard (except this card) to your hand. A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts. A huge Monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane. A log that attacks lost travelers in the forest. Originally a big tree, it was cut down and possessed by a wicked spirit. When this Monster is Normal Summoned, Flip Summoned, or Special Summoned, select 1 face-up Monster on the field and decrease its ATK by 800 points. The effect lasts until the selected card is destroyed or removed from the field. When this card is sent to the Graveyard as a result of battle, select 1 Monster on the field and destroy it. When this card has been sent to the Graveyard as a result of battle, this card's effect is activated. As long as this card exists in the Graveyard, your opponent discards 1 card randomly from his/her hand at the end of his/her Battle Phase. Neither player can Special Summon this card from the Graveyard. FLIP: Select 1 Monster that includes "Gravekeeper's" in its card name with an ATK of 1500 or less from your Deck and Special Summon it in face-up Attack or Defense Position. The Deck is then shuffled.

When this Monster is Normal Summoned, Flip Summoned, or Special Summoned, inflict 500 points of Direct Damage to your opponent's Life Points. FLIP: Select 1 Monster Card on your opponent's side of the field (regardless of position) and return it to its owner's hand. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. The Battle Damage this card inflicts to your opponent's Life Points is treated as the Effect Damage of this card. When your opponent activates a card that includes the effect of making your opponent discard from his/her hand (this does not include the cost of discarding cards), you can activate this card by discarding this card from your hand to the Graveyard. Negate the activation on the card and destroy it. You can only have 1 face-up "Gravekeeper's Chief" on your side of the field at any time. As long as this card remains face-up on the field, your Graveyard is not affected by "Necrovalley". When you Tribute Summon this Monster, you can Special Summon 1 Monster that includes "Gravekeeper's" in its name from your Graveyard. Offer 1 Monster that includes "Gravekeeper's" in its card name on your side of the field as a Tribute to inflict 700 points of Direct Damage to your opponent's Life Points. However, you cannot offer this card or another "Gravekeeper's Cannonholder" with this card's effect. Monsters used from Tribute Summon or that are offered as Tributes due to other cards effects are excluded. You can activate this card's effect only when "Necrovalley" is activate on the field. When this card attacks, you can change the battle position of 1 face-up Monster on your opponent's side of the field. When you Normal Summon this Monster and during each of your following Standby Phases as long as this card remains face-up on the field, select 1 Set card on your opponent's side of the field and see it. Return the card to its original position. When this card destroys 1 Monster on your opponent's side of the field and sends it to your opponent's Graveyard as a result of battle, you can then return the card to the top of your opponent's Deck. FLIP: Select 1 Trap Card from your Deck and place it on top of your Deck. If "Necrovalley" is active, you can add the selected card to your hand. When this card is sent to the Graveyard as a result of battle, destroy the Monster that destroyed this Monster. You can return your opponent's own Monster that is sent to the Graveyard by this Monster as a result of battle to the top of his/her Deck. FLIP: Select 1 Field Magic Card from your Deck and place it on top of your Deck. If "Necrovalley" is active on the field, you can add the selected card to your hand. Discard this card from your hand. Until the End Phase, make the Battle Damage to Monsters that include "Gravekeeper's" in their card name 0. FLIP: Special Summon 1 "Poisonous Snake Token" (Reptile-Type/EARTH/3 Stars/ATK 1200/DEF 1200). When the "Poisonous Snake Token" is destroyed as a result of battle, inflict 500 points of damage to your opponent's Life Points.

This Monster is not destroyed as a result of battle at any time, although damage calculation is applied normally. When this card is specifically designated as a target of the effect of a Magic, Trap, or Effect Monster Card, this card is immediately destroyed. When this card attacks your opponent's Life Points directly, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard. This Monster can attack your opponent's Life Points directly even if there is a Monster on your opponent's side of the field. Spirit Reaper + Nightmare Horse This Monster is not destroyed as a result of battle at any time, although damage calculation is applied normally. When this card is specifically designated as a target of the effect of a Magic, Trap, or Effect Monster Card, this card is immediately destroyed. This Monster can attack your opponent's Life Points directly even if there is a Monster on your opponent's side of the field. When this card attacks your opponent's Life Points directly, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard. Declare 1 Monster Card name. If the declared card is in your opponent's Deck, add 1 of that card to your opponent's hand. Pay 300 Life Points to shuffle either you or your opponent's Deck. You can use this effect during your turn, once per turn. Your opponent calls a Monster Card Level. You then pick up (not draw) cards from the top of your Deck until a Monster is picked up. If that Monster is the same Level as the one called by your opponent, all picked up cards are sent to the Graveyard. If not, Special Summon the Monster that was picked up in face-up Attack or Defense Position and send the remaining cards that were picked up to the Graveyard. Each time damage, except Battle Damage, in inflicted to your opponent's Life Points, inflict 300 points of damage to your opponent's Life Points. This card's effect is not applied to the effect of "Dark Room of Nightmare". After this card is activated, it remains face-up on the field until your 2nd Standby Phase. Select 1 card from your Deck, then shuffle your Deck. Remove it from play and place face facedown. During your 2nd Standby Phase, destroy this card and add the removed card to your hand. As long as this card remains face-up on the field, negate the effects of Spell, Trap, and Monster Cards that affect card(s) in the Graveyard, and neither player can remove cards in the Graveyards from play. Also, as long as this card remains on the field increase the ATK and DEF of all Monsters that include "Gravekeeper's" in their card name by 500 points. Only a Monster with an ATK equal to 1000 or less can be equipped with this card. During damage calculations, increase the ATK of the Monster equipped with this card by 2500 points only when the opponent's Monster that battle is in Attack Position and its ATK if equal to 2500 or more OR when the opponent's Monster that battle is in Defense Position and its DEF is equal to 2500 or more. Pay 1000 of your own Life Points. During the current Duel, the limit of your hand at your End Phase becomes 7 cards. Inflict Direct Damage to you and your opponent's Life Points during each of your Standby Phases. The first damage begins at 200 points and is doubled following each of your Standby Phases. Add 1 Field Magic Card from your Deck to your hand. Then shuffle your Deck.

During your Battle Phase only, increase the ATK of all Monsters on your side of the field by 200 points. Offer 1 Monster on your side of the field as a Tribute to Special Summon 1 Fusion Monster of the Same Level in face-up Attack or Defense Position from your Fusion Deck. Monsters used for a Tribute Summon or that are offered as Tribute due to offer card's effect are excluded. This card can only be activated when your "Necrovalley" is active on the field. Both players must discard all Monster cards in their hand to the Graveyard. Send all cards in your hand and on your side of the field to the Graveyard. Call the Type of card (Monster, Magic, or Trap) on top of your Deck. If you call it right, exchange your current Life Points with your opponent's ones. Each time Monster Card(s) are sent to the your opponent's Graveyard, inflict 300 points of damage to your opponent's Life Points. Discard 1 card from your hand. Decrease the ATK and DEF of all Monsters on your opponent's side of the field by 500 points until the end of the turn this card is activated. You can only activate this card when an effect that inflicts damage to your Life Points is activated (except Battle Damage). Switch the Effect Damage you receive to your opponent's Life Points. Discard 1 card from your hand to the Graveyard to destroy 1 card on the field. This card can only be activated when both players have 2 Monsters or less on their respective sides of the field. Both players can only Normal Summon up to 2 additional Monsters on their side of the field. Your opponent puts all cards in his/her hand back into his/her Deck. The Deck is then shuffled. You opponent then draws the same number of cards that he/she just put on top of his/her Deck. When an effect that inflicts damage to Life Points is activated (except Battle Damage), negate the damage to your Life Points. Your opponent than selects 1 card from his/her hand and discards it to his/her Graveyard. Select 1 Monster Card that includes "Gravekeeper's" in its card name from your Graveyard and Special Summon it in face-up Attack or Defense Position. This card's activation and effect is not affected by "Necrovalley". You can only activated this card during your Standby Phase. Discard 1 card from your hand to the Graveyard. Your opponent cannot Normal Summon, Set, and/or Special Summon during the next turn. All Monsters on your side of the field are treated as Dragon-Type Monsters until the end of the turn this card is activated. When this card is Normal Summoned, Flip Summoned, or Special Summoned, return all Set cards on the field to their owner's respective hands. When activating this card, your opponent cannot check cards in the Graveyard. Your opponent calls the name of the first Monster found at the bottom of your Graveyard. If he/she calls it right, the Monster is removed from play. If he/she call it wrong, the Monster is Special Summoned on your side of the field in face-up Attack or Defense Position. When 1 of your Monsters is sent to the Graveyard as a result of battle, discard your entire hand to activate this card. Special Summon the Monster to the field, increasing the ATK of the Monster by 800 points.

Select 1 Monster on your opponent's side of the field. As long as this card remains face-up on the field, the selected Monster cannot attack or change its battle position. During each of your Standby Phases, this card inflicts 500 points of damage to your opponent's Life Points. When the selected Monster is removed from the field, destroy this card. This card cannot be Normal Summoned or Set. This Monster can only be Special Summoned by Tributing 2 Monsters on your opponent's side of the field, and is Special Summoned to your opponent's side of the field. This card inflicts 1000 points of damage to the Life Points of this card's controller during each of his/her Standby Phases. If you Special Summon this Monster, you cannot Normal Summon or Set a Monster during the same turn. Increase the ATK of this Monster by 300 points for each "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard. Although they always suffer in silence, they swear an oath to inevitable revolt. They are oppressed, but believe they will have their freedom someday. The people that gather to swear to fight their oppressors. A revolution is coming. A Monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combing and separating with other Monsters. Once per turn during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a Monster by this card's effect, increase the ATK/DEF the the equipped Monster by 400 points. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.) Once per turn during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" or "Y-Dragon Head" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a Monster by this card's effect, increase the ATK/DEF of the equipped Monster by 600 points. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.) They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power. Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Dark Blade" as an Equip Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a Monster by this card's effect, increase the ATK/DEF of the equipped Monster by 400 points. When it attacks with an ATK that is higher than the DEF of a Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.)

Once per turn during your Main Phase, if you control this card on the field, you can equip it to your "Dark Blade" as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a Monster by this card's effect, increase the ATK/DEF of the equipped Monster by 900 points, and you can Tribute this card to allow the equipped Monster to attack your opponent's Life Points directly this turn. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.) When this Monster is Normal Summoned successfully, you can Special Summon 1 "Zombie Tiger" from your hand. When this card attacks your opponent's Life Points directly, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard. Once per turn during your Main Phase, if you control this card on the field, you can equip it to your "Decayed Commander" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a Monster by this card's effect, increase the ATK/DEF of the equipped Monster by 500 points, and each time it destroys 1 of your opponent's Monsters, your opponent discards 1 card randomly from his/her hand. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.) When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot be changed until the end of your next turn. Once per turn during your Main Phase, if you control this card on the field, you can equip it to your "Giant Orc" as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a Monster by this card's effect, you can change the equipped Monster's battle position once per turn. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.) When this Monster is Normal Summoned Successfully, you can Special Summon 1 "Des Dendle" from your hand. Once per turn during your Main Phase, if you control this card on the field, you can equip it to your "Vampire Orchis" as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a Monster by this card's effect, each time the equipped Monster destroys 1 of your opponent's Monsters, Special Summon 1 "Wicked Plant Token" (Plant-Type/EARTH/1 Star/ATK 800/DEF 800).rf (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.)

Once per turn during your Main Phase, if you control this card on the field, you can equip it to your "Freezing Beast" as an Equip Card OR unequip the Union equipment and Special Summoned this card in face-up Attack Position. While equipped to a Monster by this card's effect, each time that Monster inflicts Battle Damage to your opponent, destroy 1 face-up Spell or Trap Card on the field. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.)

Once per turn during your Main Phase, if you control this card on the field, you can equip it to your "Burning Beast" as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a Monster by this card's effect, each time the equipped Monster inflicts Battle Damage to your opponent, destroy 1 face-down Spell or Trap Card on the field.. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.) You can take a Union Monster that is currently a Monster on your opponent's side of the field, and equip it to this card. This Monster can only be equipped with 1 Union Monster at a time. The Union Monster that is equipped to this card cannot be changed back to a Monster by its own effect. A Monster destroyed by this card in battle is removed from play. As long as this card remains face-up on the field, all Spell Cards cannot be activated. The effects of all face-up Spell Cards are also negated. During you opponent's turn, when this card is sent to the Graveyard by the effect of your opponent's Spell, Trap, or Monster Card, your opponent's turn ends. Each time this Monster destroys 1 of your opponent's Monsters in battle, you draw 1 card and then select and return 1 card from your hand to the bottom of your Deck. FLIP: Both players can remove from play up to 3 Monsters from their opponent's Graveyard. Each time this card inflicts Battle Damage to your opponent's Life Points, declare the name of 1 card. Then see your opponent's hand and discard all copies of the declared card in his/her hand to the Graveyard. Once per turn, during your Main Phase, you can roll a six-sided die twice. Select one result and destroy 1 face-up Monster on the field whose Level Stars equal to the result. This Monster can only be Ritual Summoned with the Ritual Spell Card "White Dragon Ritual". You must also offer Monsters whose total Level Stars equal 4 or more as a Tribute from the field or your hand. When this Monster attacks a face-down Defense Position Monster, destroy the face-down Monster immediately with this card's effect without flipping it face-up or damage calculation. You can Special Summon 1 "Blue-Eyes White Dragon" from your hand or your Deck by offering this face-up card as a Tribute during your Main Phase. (Blue-Eyes White Dragon cannot attack during that turn.) This card is used to Ritual Summon "Paladin of the White Dragon". You must also offer Monsters whose total Level Stars equal 4 or more as a Tribute from the field or your hand. Once per turn, during your Main Phase, you can Special Summon 1 Union Monster of Level 4 or lower from your hand. Downgrade the Monster equipped with this card by 2 Levels. During a Battle Phase, you can use this effect on 1 Monster that has attacked this turn and is equipped with a Union Monster. Change the Union Monster back to a Monster in face-up Attack or Defense Position. Also, the Monster that was equipped with the Union Monster may attack again this turn. When there is 1 or more Monsters on the field of the controller of this card, his/her opponent cannot place a Monster on the field if the opponent would then have more Monsters on the field than the controller of this card.

Pay 1500 Life Points. Select 1 Monster Card from your opponent's Graveyard. Special Summon it on your side of the field in face-up Attack Position, and equip it with this card. When this card is destroyed or removed from the field, the equipped Monster is destroyed. Select and activate 1 of the following effects: Increase your Life Points by 1200 points Inflict 800 points of Direct Damage to your opponents Life Points. Each Player selects 1 card from his/her hand, then sees the Level Stars of the selected cards. The card with more Level Stars then the other returns to the hand of the player who selected it. The player who selected the card with fewer Level Stars takes 1000 Life Points damage and sends the card he/she selected to the Graveyard. Selected cards that are not Monster Cards are treated as Level 0. If both players chose cards with equal Level Stars, return both cards to the hands of the player who selected them. Discard 1 card from your hand to the Graveyard to remove 1 face-up Monster Card on the field from play. As long as you control the Monster equipped with this card, your opponent cannot attack other Monsters other than the equipped Monster. As long as you control the Monster equipped with this card, your opponent cannot use the effects of a Spell, Trap, or Monster Card in the Graveyard, other than the equipped Monster as a target. Monsters on your side of the field cannot be destroyed in a battle if the Monster's ATK are equal. Tribute 1 Monster on your side of the field to activate this card. Special Summon 1 Level 7 Monster that can be Normal Summoned from your hand. That Monster cannot attack this turn. Send this card on the field to the Graveyard during your Main Phase. Inflict Direct Damage to your opponent's Life Points equal to the number of your Standby Phases that have passed after this card was played X 1000 points. This card can only be activated during your Main Phase when "People Running About", "Oppressed People", and "United Resistance" are face-up on your side of the field. Send all cards in your opponent's hand to the Graveyard and destroy all cards your opponent controls on the field. You can only activate this card during your opponent's Standby Phase. During the turn this card is activated, your opponent cannot perform his/her Battle Phase. Select and activate 1 of the following effects: Negate the activation and the effect of a Spell Card that designates 1 Monster on the field as a target and destroy the Spell Card; Discard 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it. During this turn, when your Monsters attack with an ATK that is higher than the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. You can only activate this card when you Normal Summon a Monster successfully. If there are more Monsters on your opponent's side of the field than your side, destroy your opponent's Monsters so that your opponent controls the same number of Monsters as you. Your opponent selects which Monsters are destroyed.

Inflict Direct Damage to your opponent's Life Points equal to the total number of cards on your opponent's side of the field and in your opponent's hand X 200 points. You can only activate this card during your opponent's turn. Select 1 Monster on your opponent's side of the field and Special Summon 1 "Mirage Token" in face-up Attack or Defense Position on your side of the field. The "Mirage Token" has the same Level, Type, AtTribute, ATK, and DEF as the selected Monster. Destroy the "Mirage Token" at the end of the turn. Each player sends Monsters from his/her side of the field to the Graveyard so that he/she only controls 1 Type of Monster. As long as this card remains on the field, each player can only have 1 Type of Monster on the field. Select and activate 1 of the following effects: Equip 1 Union Monster on your side of the field to an appropriate Monster on your side of the field as a Equip Spell Card Change 1 equipped Union Monster on your side of the field back into a Monster in face-up Attack Position. You can only activate this card when your opponent successfully Normal Summons, Flip Summons, or Special Summons a Monster. As long as that Monster remains face-up on the field, the original ATK of that Monster is halved. "X-Head Cannon" + "Y-Dragon Head" This card can only be Special Summoned from your Fusion Deck by removing from play the above Monsters on your side field. (You do not use "Polymerization".) This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-up Spell Card or Trap Card on your opponent's side of the field. "X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank" This card can only be Special Summoned from your Fusion Deck by removing from play the above Monsters on your side field. (You do not use "Polymerization".) This card cannot be Special Summoned from the Graveyard. By discarding 1 card from your hand, destroy 1 card on your opponent's side of the field. "X-Head Cannon" + "Z-Metal Tank" This card can only be Special Summoned from your Fusion Deck by removing from play the above Monsters on your side field. (You do not use "Polymerization".) This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 facedown Spell Card or Trap Card on your opponent's side of the field. "Y-Dragon Head" + "Z-Metal Tank" This card can only be Special Summoned from your Fusion Deck by removing from play the above Monsters on your side field. (You do not use "Polymerization".) This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 facedown Monster Card on your opponent's side of the field. A very violent beast, it is always berserk. People say that they have never seen it silent. He seems to be very unreliable, but he might have incredible potential. A duck which can walk at a sonic speed. Sometime, he cannot deal with his incredible speed and loses control. A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power. Increase the ATK of the Monster by 100 points for each Monster on your side of the field that includes "Amazoness" in its card name or is named "Amazon Archer".

All Battle Damage to this card's controller that he/she takes from a battle involving this Monster become 0. The opponent takes all Battle Damage to this card's controller that he/she takes from a battle involving this Monster. Select 1 face-up Monster on your opponent's side of the field during each of your Standby Phases. Decrease the ATK of the selected Monster by 500 points until the end of this turn. Only 1 "Amazoness Tiger" can exist on your side of the field at a time. Increase the ATK of this Monster by 400 points for each Monster on your side of the field that includes "Amazoness" in its name, or is named "Amazon Archer". As long as this card remains face-up on the field, your opponent cannot select another Monster on your side of the field that includes "Amazoness" in its name, or is named "Amazon Archer", as an attack target. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (Max. 3). You can Special Summon 1 "Buster Blader" From your hand, Deck, or Graveyard in face-up Attack or Defense Position by offering this Monster with 3 Spell Counters as a Tribute during your Main Phase. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). You can Special Summon 1 "Dark Magician" From your hand, Deck, or Graveyard in face-up Attack or Defense Position by offering this Monster with 3 Spell Counters as a Tribute during your Main Phase. When this card is successfully Normal Summoned, Flip Summoned, or Special Summoned, put 1 Spell Counter on a face-up card on the field that you can put a Spell Counter on. If this card is destroyed in battle, you can select 1 Spellcaster-Type Monster Level 2 or lower from your Deck and Special Summon it on the field in face-down Defense Position. FLIP: Destroy 1 Monster on your opponent's side of the field. Negate the effects of a Monster that specifically designates this 1 card as a target. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Increase the ATK of this Monster by 200 points for each Spell Counter on this card. Also, you can remove 2 Spell Counters from this card to destroy 1 Monster on the field. When this card is sent to the Graveyard as a result of battle, your opponent selects 1 Spell Card from your Graveyard, and that card is put on top of your Deck. When this card is successfully Normal Summoned, put 1 Spell Counter on it (max. 1). Increase the ATK of this Monster by 300 points for each Spell Counter on this card. Also, you can remove 1 Spell Counter from this card to destroy 1 Spell or Trap Card on the field. FLIP: Put 1 Spell Counter on each face-up card on the field that you can put a Spell Counter on. Pay 1000 Life Points to Special Summon 1 Level 6 or lower Fusion Monster from your Fusion Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponent's Life Points directly, and is returned to your Fusion Deck at the end of the turn. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). You can remove 3 Spell Counters from this card to draw 1 card from your Deck.

This card cannot attack in the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of you and your opponent's Standby Phases, remove 1 Spell Counter on your side of the field. If you do not do so, this card is destroyed. Discard 1 card from your hand and declare 1 Type of Monster to destroy all face-up Monsters of the declared Type on both sides of the field. FLIP: Inflict 400 points of Direct Damage to your opponent's Life Points for each card in your opponent's hand. When this card inflicts Battle Damage to your opponent's Life Points, you can select and activated 1 of the following effects: Destroy 1 Spell or Trap Card on the field Send 2 cards from the top of your opponent's Deck to his/her Graveyard. FLIP: Pick up (not Draw) cards from the top of your Deck until a Spell or Trap Card is picked up. Add that card your hand. Any other cards picked up are sent to the Graveyard. Once per turn during your Main Phase, if you control this Monster on the field, you can equip it to your "Aitsu" as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a Monster by this card's effect, increase the ATK of the equipped Monster by 3000 points. When it attacks with an ATK that is higher than the DEF of your a Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.) During the Damage Step of your opponent's turn, the original ATK of his/her Monster(s) that attack this Monster becomes 200 points. This card can only attack when there are no other cards on your side of the field, and you also have no hand. Negate the effects of Effect Monsters destroyed by this card. FLIP: Select 2 Monster Cards on your opponent's side of the field and 1 Monster Card on your side of the field and return them to their owners' hands. Until the end of this turn, switch the original ATK of 1 face-up Monster on your side of the field that includes "Amazoness" in its card name, or is called "Amazon Archer", with the original ATK of 1 face-up Monster on your opponent's side of the field. When the ATK of an attacking Monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position Monster on your side of the field, destroy the attacking Monster. Damage calculation is applied normally. Increase the ATK of a Monster equipped with this card by 400 points. When the equipped Monster attacks with an ATK that is higher than the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card is removed from the field, remove the equipped Monster from play. Add 1 "Gather Your Mind" card from your Deck to your hand. Your Deck is then shuffled. You can only use 1 "Gather Your Mind" per turn. Offer 1 Monster on your side of the field as a Tribute to inflict 400 points of Direct Damage to your opponent's Life Points. During each of your Standby Phases, you can see 1 card on the top of your opponent's Deck and return it to its original position by paying 100 Life Points. Your opponent cannot see the card.

Add 1 "Buster Blader" from your Deck or your Graveyard to your hand. You can activate this card when "Pot of Greed" is activated. Negate the effect of the "Pot of Greed". You draw 1 card from your Deck. When your opponent activates a card that has the effect that destroys 1 or more Monsters on the field, pay 1500 Life Points to negate the activation of the card and destroy it. Pick up the top 3 cards of your Deck and return those cards to the top of the Deck. Your opponent cannot look at the cards. Remove 10 Spell Counter on your side of the field. Destroy all cards on your opponent's side of the field. After activation, put 3 Spell Counters on this card. During each of your turns, you can move 1 of this card's Spell Counters to another face-up card on the field that you can put a Spell Counter on. When there are no Spell Counters on this card, this card is destroyed. This card can only be activated when your opponent attacks and you control a Monster on your side of the field that includes "Amazoness" in its card name, or is names "Amazon Archer". All Monster on your opponent's side of the field become face-up Attack Position (Flip Effects are not activated) and as long as they remain face-up on the field, decrease their ATK by 500 points. Your opponent must attack with all of these Monsters this turn. You can only activate this card when a Monster on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer", is specifically designated as a target by a card. Return the target Monster Card to its owner's hand and Special Summon another Monster from your hand in face-up Attack or Defense Position. Remove all Spell Counters on both sides of the field. You can only activate this card during your turn. Select 2 Spell Cards from your Graveyard and add them to your Deck. Your Deck is then shuffled. Remove 2 Spell Counters on your side of the field. Special Summon 1 "Dark Magician" or "Buster Blader" from your Graveyard in face-up Attack or Defense Position. As long as this card remains face-up on the field, the control of all Monsters returns to the original owners. Destroy all Equip Cards on the field. Remove 2 Spell Counters on your side of the field. Negate the activation of a Spell Card and destroy it. Flip all face-down Defense Position Monster Cards on the field face-up. Flip Effects are activated at this time. Increase your Life Points by 400 points for each Effect Monster Card on the field. Dark Magician + Buster Blader This Monster can only be Special Summoned by a Fusion Summon. As long as this card remains face-up on the field, you can negate the activation of 1 Spell Card and destroy the Spell Card by discarding 1 card from your hand. The ATK of this card increase by 500 points for every Dragon-Type Monster on the field and in either player's Graveyard. Discard 1 Spell Card from your hand. Select 1 Spell Card from your opponent's Graveyard and activate it from the Graveyard as your Spell Card.

Pay 1000 Life Points. Select 1 Level 7 or higher Spellcaster-Type Monster on your side of the field. During this turn, only the selected Monster can attack and it attacks all Monsters on your opponent's die of the field. The effects of Effect Monsters destroyed by the selected Monster in battle cannot be activated. Each time this card inflicts Battle Damage to your opponent, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard. Also, when this card is destroyed and sent to your Graveyard by your opponent's card effect, it is Special Summoned to the field during your next Standby Phase. A cyborg with high defense power. Originally it was invented for a football machine. A Ninja dog who has learned extreme Ninjitsu. Through hard training, it learned the technique to metamorphose into a human being. An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically. FLIP: Select 1 card that includes "Guardian" in its card name from your Deck and add it to your hand. You cannot select "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian". This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Butterfly Dagger - Elma" on your side of the field. When this card is Normal Summoned or Special Summoned successfully, you can select 1 appropriate Equip Spell Card in your Graveyard and equip it to this card. This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Shooting Star Bow - Ceal" on your side of the field. Send an Equip Card on your side of the field equipped to this card to the Graveyard to destroy 1 Monster on your opponent's side of the field. This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Gravity Axe - Grarl" on your side of the field. If this is the only card in your hand, you can Special Summon it without offering Tribute. This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Wicked Breaking Flamberge - Baou" on your side of the field. Each time 1 of your opponent's Monsters is destroyed and sent to the Graveyard in battle by this Monster, increase the ATK of this card by 1000 points. Also, negate the effect of an Effect Monster that is destroyed by this Monster. This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Rod of Silence - Kay'est" on your side of the field. This card is unaffected by any Spell(s) and cannot be attacked by your opponent's Monsters. This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Twin Swords of Flashing Light - Tryce" on your side of the field. When this card is destroyed and sent to the Graveyard, Special Summon the Monster that was offered as a Tribute for this card. When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, select and activate 1 of the following effects: Select 1 equipped Equip Spell Card and destroy it Select 1 equipped Equip Spell Card and equip it to this card.

When this face-up Attack Position card is attacked by a Monster on your opponent's side of the field, before damage calculation is resolved in the Damage Step, this card inflicts damage to your opponent's Life Points equal to the ATK of the attacking Monster. Then, after damage calculation is resolved, this card is destroyed. Once during each of your End Phases, you can change the battle position of this card. FLIP: Select 1 card from your Graveyard and add it to your Deck. Then shuffle your Deck. The effect of a Spell or Trap Card cannot destroy this card unless the Spell or Trap Card specifically designates a target. This card is not destroyed as a result of battle when this card battle with a Monster with an ATK of 1900 or less. This card can only be Ritual Summoned with the Ritual Spell Card "Shinato's Ark". You must also offer Monster whose total Level Stars equal 8 or more as a Tribute from the field or your hand. When a Defense Position Monster on your opponent's side of the field is destroyed and sent to the Graveyard by this card as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed Monster. Dark Magician + Flame Swordsman Any damage to the controller of this card from battle involving this Monster becomes 0. When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 "Mirage Knight" from your hand or Deck. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Dark Flare Knight". When this card battles another Monster, during damage calculation increase the ATK of this card by the original ATK of the opponent's Monster. During the End Phase after this card was involved in battle, remove this card from play. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "A Deal with the Dark Ruler". This card can attack all Monsters on your opponent's side of the field once each. Decrease the ATK of this card by 500 points during each of your Standby Phases. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Contract with Exodia". This card is not destroyed as a result of battle or by the effects of Spell or Trap Cards, and during each of your Standby Phases, increase the ATK of this card by 500 points. This card is destroyed when any of "Exodia the Forbidden one", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", "Left Leg of the Forbidden One" is not in your Graveyard. The ATK of this card increases by 500 points for every Monster on your opponent's side of the field. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. As long as this card remains face-up on the field, control of this card cannot switch. When this card is sent directly from your hand or Deck to your Graveyard by your opponent's card effect, Special Summon this card to your side of the field. The ATK of this card becomes equal to the combined original ATK of the 2 Monsters you offered as a Tribute to Tribute Summon this card. When this card is sent directly from your hand or Deck to your Graveyard by your opponent's card effect, Special Summon this card to your side of the field.

When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: Return 1 card on the field to its owner's hand See 1 card on the top of your opponent's Deck. Your opponent does not see the card. Then return it to the top or the bottom of your opponent's Deck. When this card battles another Monster, after Damage Calculation you can remove the opponent's Monster and this card from play. When this Defense Position card is attacked and the ATK of the attacking Monster is lower than the DEF of this card, after Damage Calculation destroy the attacking Monster. This card is used to Ritual Summon "Shinato, King of a Higher Plane". You must also offer Monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. You can only activate this card during a turn in which a Monster with 8 or more Level Stars on your side of the field was sent to the Graveyard. Special Summon 1 "Bersek Dragon" from your hand or Deck. You can only activate this card when you have "Exodia the Forbidden one", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", and "Left Leg of the Forbidden One" in your Graveyard. Special Summon 1 "Exodia Necross" from your hand. A Monster equipped with this card increases its ATK by 300 points. When this card is destroyed and sent to the Graveyard while equipped to a Monster, this card can be returned to the owner's hand. A Monster equipped with this card decreases its ATK by 1000 points. A Monster equipped with this card can attack your opponent's Life Points directly. A Monster equipped with this card increases its ATK by 500 points. As long as this card remains face-up on the field, Monsters on your opponent's side of the field cannot change their battle position. You must send 1 card from your hand to your Graveyard when you activate this card. A Monster equipped with this card decreases its ATK by 500 points. When a Monster equipped with this card destroys a Monster with an effect on your opponent's side of the field in battle, negate the effect of that Monster. A Monster equipped with this card increases its DEF by 500 points. Negate the effect of a Spell Card (excluding this card) that specifically designates a Monster equipped with this card as a target and destroy it. You must send 1 card from your hand to your Graveyard when you activate this card. A Monster equipped with this card decreases its ATK by 500 points. A Monster equipped with this card can attack twice during the same Battle Phase. When you successfully Tribute Summon or Set a Monster that required 2 or more Tributes, draw 2 cards from your Deck. When a Monster equipped with this card inflicts Battle Damage to your opponent, the damage becomes 1000 points. Select 1 Equip Spell Card from your Graveyard and add it to your hand. You cannot activate that Equip Spell Card this turn. Destroy all tokens on the field. Increase your Life Points by the number of tokens destroyed X 800 points.

Each time a player equips an Equip Spell Card, that player's Life Points increase by 1000 points. Each time an Equip Spell Card is destroyed or removed from the field, inflict 1000 damage to the Life Points of the controller of that Equip Spell Card. All face-up Monster Cards on the field, except for Effect Monsters, are unaffected by any Spell Card (excluding this card). Select 1 Monster Card each from you and your opponent's sides of the field and remove them from play. When this card is destroyed and sent to the Graveyard, return those Monsters to the field in the same battle position as when they were removed from play. As long as this card remains face-up on the field, all face-up Monsters on the field are changed to Attack Position and their battle position cannot be changed. You can only activate this card when your opponent declares an attack. Select 1 face-up Monster on your side of the field. During the turn this card is activated, your opponent can only attack the Monster your selected. Your opponent must attack the selected Monster with all face-up Monsters on his/her side of the field. Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/2 Stars/ATK 0/DEF 1000) in Defense Position on your opponent's side of the field. These tokens cannot be used as a Tribute for a Tribute Summon. When an "Ojama Token" is destroyed, inflict 300 points of damage to the controller's Life Points. Your opponent selects 1 Equip Card from his/her Deck and sends it to the Graveyard. Pay 1000 Life Points. As long as this card remains face-up on the field, negate the effects of all face-up Effect Monsters on the field. Destroy all Monsters equipped with Equip Spell Cards. This card is not destroyed as a result of battle when this card battles with a Monster with the same ATK. When this card is destroyed and sent to the Graveyard, return 1 Monster on the field to its owner's hand. Select 1 face-up Monster on your side of the field and remove it from play until the End Phase of the turn this card is activated. Discard 1 card from your hand . Downgrade all Monster Cards in your hand by 2 Levels until the End Phase of the turn this card is activated. This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice. A poor goblin that was sucked into a different dimension. However, he's doing his best with his new destiny. He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.

Archfiend Card
An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done. As long as this card remains face-up on your side of the field, "Pandemonium" on your side of the field cannot be destroyed by your opponent's card effect. Once per turn during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Trap Cards cannot be activated. When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: Return 1 Monster Card on your opponent's side of the field to the top of its owner's Deck Send 1 card from the top of your opponent's Deck to the Graveyard.

When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: Select 1 card that includes "Dark Scorpion" in its card name, or is named "Cliff the Trap Remover", from your Deck and add it to your hand Select 1 card that includes "Dark Scorpion" in its card name, or is named "Cliff the Trap Remover", from your Graveyard and add it to your hand. When this card is sent to your Graveyard, it is returned to your Deck. You Deck is then shuffled. The ATK of this card becomes twice the original ATK of the Tribute Monster you used to Tribute Summon this card. FLIP: Select 1 Equip Spell Card from your Deck and add it to your hand. As long as this card remains face-up on your side of the field, neither player can discard from his/her hand as a cost. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, select 1 card from your opponent's hand randomly and discard it.

Archfiend Card
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. As long as this card remains face-up on the field, your opponent cannot attack any Archfiend Monster Card on your side of the field except "Vilepawn Archfiend".

Archfiend Card
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. The Battle Damage this card inflicts to your opponent's Life Points is halved.

Archfiend Card
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When an Archfiend Monster Card on your side of the field is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1,3, or 6, negate the effect and destroy the opponent's card.

Archfiend Card
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. When a "Terrorking Archfiend" on your side of the field is destroyed and sent to the Graveyard, you can send this card from your hand to the Graveyard to Special Summon the "Terrorking Archfiend".

Archfiend Card
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. As long as this card remains face-up on the field, during each Standby Phase increase the ATK of 1 Archfiend Monster by 1000 points until the End Phase.

Archfiend Card
You cannot Normal Summon or Flip Summon this card unless you have an Archfiend Monster Card on your side of the field. The controller of this card pays 800 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. Also negate the effect of an Effect Monster that is destroyed by this Monster in battle.

Archfiend Card
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent's card. Once per turn, during your Main Phase, if you control this Monster on the field, you can equip it to a face-up Monster on your side of the field as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a Monster by this card's effect, that Monster will not be affected by the effects of Spell Cards controlled by your opponent. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.) This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned or flipped face-up. When this card is Normal Summoned, Flip Summoned or flipped face-up, flip 1 face-up Monster on the field into face-down Defense Position. The ATK of this card increases by 200 points for every Fairy-Type Monster in your Graveyard. When this card is destroyed and sent to the Graveyard as a result of battle, select 2 cards from your opponent's Graveyard and return them to your opponent's Deck. Your opponent then shuffles his/her Deck. Any Monster that attacks this card is returned to its owner's hand. Damage calculation is applied normally. The controller of this card increases his/her Life Points by 2000 points when this Monster is offered as a Tribute for a successfully Tribute Summon or Set. When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type Monster from your Graveyard whose Level Stars are equal to the number rolled. If the result is 6, you can Special Summon a Level 6 or higher Monster.

This card can only be Ritual Summoned with the Ritual Spell Card "Incandescent Ordeal". You must also offer Monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove 3 Spell Counters from this card to destroy all Monsters on the field except this card. This card can only be Ritual Summoned with the Ritual Spell Card, "Contract with the Dark Master". You must also offer Monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. During your turn you can roll 1 six-sided die. If the result is 1 or 2, destroy all Monsters on your opponent's side of the field. If the result is 3, 4, or 5, destroy 1 Monster on your opponent's side of the field. If the result is 6, destroy all Monsters on your side of the field. Send 2 Spell Cards from your hand to the Graveyard. Select 1 Spell Card from your Graveyard and add it to your hand. You and your opponent look at each other's hands, select 1 card from each other's hands and discard them to the Graveyard, and each draw 1 card. This card is used to Ritual Summon "Legendary Flame Lord". You must also offer Monster whose total Level Stars equal 7 or more as a Tribute from the field or your hand. This card is used to Ritual Summon any DARK Ritual Monster. You must also offer Tribute Monsters from the field or your hand whose total Level Stars equal the Level Stars of the Ritual Monster you are Ritual Summoning. This card is used to Ritual Summon "Dark Master - Zorc". You must also offer Monster whose total Level Stars equal 8 or more as a Tribute from the field or your hand. Destroy this card if there is no Archfiend card on your side of the field. Take control of 1 of your opponent's Monsters that is equipped with this card. You take 800 points of damage to your Life Points during each of your opponent's Standby Phases. Offer 1 Archfiend Monster on your side of the field as a Tribute. During the turn this card is activated, 1 "Terrorking Archfiend" on your side of the field can attack your opponent's Life Points directly. This card can only be equipped to a Fairy-Type Monster. A Monster equipped with this card increases its ATK by 500 points. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an equal amount. Pay 2000 Life Points. After 20 turns have passed after you activate this card (counting the turn you activate this card as the 1st turn), you win the Duel.

Archfiend Card
Once per turn you can pay 500 Life Points to declare 1 card name. Pick up the top card from your Deck and if the card is the one you declared, add it to your hand. If not, send the card you picked up to the Graveyard. You can only activate this card when you have "Don Zaloog", face-up on your side of the field. You can Special Summon any of the cards from your hand that include "Dark Scorpion" in their card name, or are named "Cliff the Trap Remover". You cannot Special Summon 2 cards with the same card name by the effect of this card. Neither player has to pay Life Points during the Standby phase for Archfiend Monsters. Each time a player's Archfiend Monster Card(s) are destroyed and sent to the Graveyard, except as a result of battle, that player can select 1 Archfiend Monster Card from his/her Deck that has fewer Level Stars than the destroyed card and add it to his/her hand.

Select 1 Monster on your side of the field and send it to the Graveyard. Increase your Life Points by an amount equal to the original ATK of the Monster. You can only activate this card when your opponent 's Life Points are at least 2000 points higher than yours. Your opponent skips his/her next Battle Phase. Select 1 Archfiend Monster on your side of the field when you activate this card. When the Monster's controller pays Life Points during the Standby Phase for the selected Monster, that player's opponent must also pay equal Life Points. If this card is destroyed or removed from play, destroy the selected Monster. When the selected Monster is destroyed or removed from play, this card is also destroyed. You can only activate this card when you have "Don Zaloog", "Cliff the Trap Remover", "Dark Scorpion - Chick the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark Scorpion Meanae the Thorn" face-up on your side of the field. During the turn this card is activated, any of these 5 cards can attack your opponent's Life Points directly. In that case, the Battle Damage inflicted by each of those cards (that attack your opponent's Life Points directly) becomes 400 points.

Archfiend Card
Pay 500 Life Points to activate this card. Special Summon 1 Archfiend Monster Card from your Graveyard. This Monster cannot be offered as a Tribute under any condition and is destroyed during the End Phase of this turn. After this card is activated, for the rest of the turn you can negate 1 six-sided die roll and reroll it. Discard 2 cards from your hand to negate the activation of a Spell Card and destroy it. Also, check your opponent's hand and Deck and if your find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard. You can only activate this card when your opponent declares an attack. Destroy the attacking Monster. Select 2 LIGHT Monsters from your Graveyard and add them to your Deck. Then shuffle your Deck. You can only activate this card when your opponent declares an attack with a Monster on his/her side of the field that has been Tribute Summoned or Set. Destroy all face-up Attack Position Monsters on your opponent's side of the field and inflict 1000 points of damage to your opponent's Life Points. Discard 1 card from your hand to negate the activation and the effect of a Spell Card controlled by your opponent that includes the effect of destroying Spell and/or Trap Card(s) on the field and destroy it. Then, you can destroy 1 face-up Monster on your opponent's side of the field and inflict damage to your opponent equal to the ATK of the destroyed Monster. This card can only be Special Summoned by removing one LIGHT and one DARK Monster from your Graveyard from play. Pay 1000 of your Life Points to send all cards in both players hands and in play to the Graveyard. Inflict 300 points of Direct Damage to your opponent's Life Points for each card that is sent to the Graveyard by this effect. He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens. He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens. The soul of a tiger that is said to devour human souls. He is a famous soul that you wouldn't want to run into in a dark alley.

A species of huge Des Koala. He's meek, but people are afraid of him because he's very powerful. When the ATK of a Monster that attacks this Monster is lower that the DEF of this Monster, destroy the attacking Monster. Damage calculation is applied normally. FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick it up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position. You can remove this card from play until the End Phase of this turn by removing 2 DARK Monsters in your Graveyard from play. You can use this effect during either player's turn. You can only use this effect once per turn. FLIP: Select 1 Monster Card on your opponent's side of the field and return it to its owner's hand. When this card is in face-up Attack Position on the field, if a player activates "Pot of Greed", he/she can draw 1 more card. When this card if Flip Summoned successfully, you can equip 1 Equip Sell Card in your Graveyard to this card. When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws cards until his/her hand has 7 cards. If this card is removed from play, Special Summon this card in face-up Attack Position on your side of the field during the End Phase of this turn. If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card when possible. Remove 2 LIGHT Monsters in your Graveyard from play to destroy 1 face-up Monster on the field with higher ATK than this card. You can only use this effect once per turn. As long as this card remains face-up on the field, you can return 1 Normal Monster Card in your hand to the bottom of your Deck during your End Phase to draw 1 card from your Deck. You can only use this effect once per turn. FLIP: Select 1 Monster Card from you or your opponent's Graveyard. Remove it from play. The ATK of this card becomes the number of Monster Cards in your Graveyard X 300 points. You can remove 2 Spell Cards in your Graveyard from play to increase the ATK of this Monster by 300 points for each card removed from play until the end of your opponent's next turn. This effect can only be used once during your turn. This card can only be Special Summoned by removing 1 FIRE Monster in your Graveyard from play. When this card destroys an opponent's Monster and sends it to the Graveyard as the result of battle, inflict 1500 points of damage to your opponent's Life Points. This card can only be Special Summoned by removing 2 WATER Monsters in your Graveyard from play. When this card destroys an opponent's Monster as a result of battle, your opponent skips his/her next Draw Phase. This card can only be Special Summoned by removing 1 EARTH Monster in your Graveyard from play. When this card is destroyed and sent to the Graveyard as a result of battle, destroy all Spell and Trap Cards on the field. This card can only be Special Summoned by removing 1 WIND Monster in your Graveyard from play. When this card is destroyed and sent to the Graveyard as a result of battle, your opponent discards 1 card randomly from his/her hand.

This card can only be Special Summoned by removing 1 LIGHT and 1 DARK Monster in your Graveyard from play. Once during each of your turns, you can remove 1 face-up Monster on the field from play. If you activate this effect, this card cannot attack during this turn. The ATK and DEF of this card become the number of cards removed from play X 400 points. This card can only be Special Summoned by removing 1 LIGHT and 1 DARK Monster in your Graveyard from play. Once during each of your turns, you can select and activate 1 of the following effects: Remove 1 Monster on the field from play. If you activate this effect, this card cannot attack during this turn If this card destroyed your opponent's Monster as a result of battle, it can attack once again in a row. When there are only face-up Monsters with ATK 1600 or more on your opponent's side of the field, this Monster can attack your opponent's Life Points directly. Remove 2 WATER Monsters in your Graveyard from play to Special Summon 1 "Lekunga Token" (Plant-Type/WATER/2 Stars/ATK 700/DEF 700) in Attack Position on your side of the field. When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 Plant-Type Monster in your Graveyard except "Lord Poison" on your side of the field. During each of your Standby Phases, inflict 600 points of damage to your opponent's Life Points. When this Monster is Normal Summoned, Flip Summoned or Special Summoned successfully, increase your Life Points by 1000 points. When this card is destroyed and sent to the Graveyard, you take 2000 points of damage. This card can only be used to equip a Monster that includes "Ninja" in its card name. A Monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, inflict 700 points of damage to your opponent's Life Points. During your Draw Phase, when you draw a Normal Monster Card(s), you can draw 1 more card by showing it to your opponent. Increase the ATK of 1 face-up Beast-Type or Beast-Warrior-Type Monster on the field by an amount equal to its DEF. Destroy the Monster during the End Phase. You can only activate this card when "Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field. Destroy all cards on your opponent's side of the field. As long as this card remains face-up on the field, any Monster that is Normal Summoned, Flip Summoned or Special Summoned successfully is changed to Defense Position. You can only activate this card when 7 or more of your cards are removed from play. Destroy all Monster Cards on the field. Increase the DEF of all Monsters on your side of the field by 300 points. You can only activate this card when 4 or more of your cards are removed from play and there are no cards in your Graveyard. Draw 2 cards from your Deck.

Declare 1 card name. Look at your opponent's hand, and if he/she has the declared card in his/her hand, remove that 1 card from play. If he/she doesn't have the declared card in his/her hand, remove 1 random card in your hand from play. When there are no Spell Cards in your Graveyard, neither player can conduct a Battle Phase. During your Standby Phase, pay 300 Life Points to select 1 non-Monster Card in your Graveyard and return it to the bottom of your Deck. You can only activate this card when there is a "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy to the End" on the field. Add 2 of your cards that are removed from play to your hand. Destroy all Monsters on your side of the field. Inflict damage to your opponent's Life Points equal to the number of Monsters destroyed X 300 points. You can only activate this card when there are no cards in your Graveyard. Select 1 Monster that is removed from play and Special Summon it on your side of the field. Add your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck. Each time a card is removed from play, the controller of this card increase his/her Life Points by 500 points. You can only activate this card when your opponent activates a card that specifically designates a Monster in the Graveyard as a target. Remove all Monsters in both player's Graveyards from play. You can only activate this card if there are 30 or more cards in your Graveyard. Inflict 3000 points of damage to your opponent's Life Points. Discard 1 Spell Card from your hand to negate the activation and the effect of a Spell Card and destroy it. Your opponent cannot activate Spell Cards of the same name (including the Spell Card that is destroyed by this card's effect) during the rest of this Duel. Each time you or your opponent activates a Spell Card, put 1 Spell Counter on this card. When the 4th Spell Counter it put on this card, destroy this card and inflict 3000 points of damage to the player that activated the Spell Card at that time. You can only activate this card when both you and your opponent each have 5 or less cards on the field. As long as this card remains face-up on the field, the total number of cards that each player can have on the field is 5. You can activate this card when a Monster with an ATK 1000 or less is Normal Summoned, Flip Summoned or Special Summoned. Remove the Monster from play and your opponent removes all Monsters of the same name in his/her hand and Deck from play. His/her Deck is then shuffled. Change the battle positions of all face-up Monsters on you and your opponent's side of the field. You can only activate this card when your opponent's Monster declares an attack. Remove all Monsters in Defense Position on your opponent's side of the field from play. Select 1 face-up Monster on your side of the field. Increase the ATK and DEF of the Monster by an amount equal to the number of cards in your opponent's hand x 200 points until the End Phase. In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption.

He used to be a normal dog who played around in a park, but was corrupted by the powers of darkness. A huge bug-like Monster said to come from another planet. It gathers in swarms. A warrior who defends the world of the Sea of Darkness. He prides himself on his fighting prowess both on the ground and, of course, in the water. A fearer salmon, master of the Sea of Darkness. Its roe is the best delicacy in the World of Darkness. A wicked wooden spirit now burning in flames. Its fire attack is powerful, but it will soon be nothing but ashes. When this card is sent to the Graveyard, increase your Life Points by 1000 points. When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 Pyro-Type Monster from your hand. When this card is Special Summoned from the Graveyard, the controller of this card draws 1 card. When this card is Normal Summoned or Special Summoned successfully, you can add 1 Spell card from your hand from your Graveyard to your hand. A Monster that is destroyed by this Monster as the result of a battle is removed from play instead of going to the Graveyard. When this Monster is destroyed or removed from the field, it is removed from play. Negate the effect of Spell and Trap Cards controlled by your opponent that specifically designates this face-up card on the field as a target. During the End Phase of the turn this card is sent to the Graveyard, send 1 Beast, BeastWarrior or Winged Beast-Type Monster Card from your hand or your side of the field to the Graveyard to Special Summon this card from the Graveyard. You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, inflict 1000 points of damage to your opponent's Life Points. When this card is Special Summoned, the controller of this card draws 1 card. As long as this card remains face-up on your side of the field, when Beast, Beast-Warrior and Winged Beast-Type Monsters on your side of the field attacks with an ATK that is higher than the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card is Normal Summoned or Flip Summoned successfully, you can Special Summon any number of "Don Turtle's" from your hand. Put 1 counter on this card during each of your Standby Phases. When this card is destroyed, inflict damage equal to the number of counters X 400 points to the controller of the card that destroyed this card. When this card attacks with an ATK that is higher that the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. When this Monster battles an opponent's Monster, if the opponent's Monster is not destroyed as a result of the battle, the opponent's Monster is returned to its owner's hand at the end of the Damage Step. If the only cards on your opponent's side of the field are Defense Position Monster Cards, this card can attack your opponent's Life Points directly. Offer 1 Insect-Type Monster on your side of the field as a Tribute to inflict 800 points of Direct Damage to your opponent's Life Points.

Your opponent cannot attack Insect-Type Monsters unless he/she destroys this card first. The Battle Position of a Monster that battle with this card is changed to Defense Position at the end of the Damage Step. When this card on your side of the field is sent to the Graveyard, you can Special Summon 1 Insect-Type Monster from your hand. When this card is sent to the Graveyard, increase your Life Points by 1000 points. As long as this card remains face-up on the field, battle positions of all face-up Insect-Type Monsters on your opponent's side of the field are changed into Attack Position. Each time this card destroys an Insect-Type Monster in battle, increase the ATK of this card by 500 points. As long as "Umi" remains face-up on the field, this card can attack your opponent's Life Points directly. As long as "Umi" remains face-up on the field, this card is unaffected by any Spell Cards. Send "Umi" on your side of the field to the Graveyard to destroy all cards on the field except this card. Offer 1 "Torpedo Fish" on your side of the field as a Tribute to destroy 1 Monster on the field. Offer 1 "Cannonball Spear Shellfish" on your side of the field as a Tribute to destroy 1 Spell or Trap Card on the field. As long as "Umi" remains face-up on the field, this card is unaffected by any Spell Cards. This Monster can attack twice during the same Battle Phase. As long as this card remains face-up on the field, control of this card cannot switch. When this card destroys a Monster and sends it to the Graveyard as a result of battle, increase your Life Points by an amount equal to the original ATK of the destroyed Monster. When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck and add it to your hand. If a Monster that battles with this Monster is a Fiend or Zombie-Type Monster, destroy that Monster at the end of the Damage Step. If a Monster that battles with this Monster is a Warrior or Spellcaster-Type Monster, destroy that Monster at the end of the Damage Step. Destroy all Spell and Trap Cards on your side of the field. Increase your Life Points by the number of destroyed cards X 500 points. When you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 2 "Lamb Tokens" (Beast-Type/EARTH/1 Star/ATK 0/DEF 0) in Defense Position on your side of the field. Destroy 1 Monster with the highest DEF on your opponent's side of the field. Pay 2000 Life Points. Both players Special Summon as many of their Monsters as possible that have been removed from play. You can only activate this card by offering "Dark Magician" on your side of the field as a Tribute. Select 1 "Dark Magician of Chaos" from your hand, your Graveyard or your Deck and Special Summon it. Add 2 WATER Monsters with an ATK of 1500 or less each in your Graveyard to your hand. Offer 1 Reptile-Type Monster on your side of the field as a Tribute. Special Summon 1 Dinosaur-Type Monster from your hand.

Offer 1 Insect-Type Monster on your side of the field as a Tribute. Special Summon 2 "Army Ant Tokens" (Insect-Type/EARTH/4 Stars/ATK 500/DEF 1200) on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon. This card is used to Ritual Summon any EARTH Monster. You must also offer Monsters from the field or your hand whose total Level Stars equal the Level Stars of the Ritual Monster you are attempting to Ritual Summon. Your opponent selects 1 Insect-Type Monster from his/her Deck. After shuffling the Deck, place the card on top of the Deck. Destroy 1 face-up Monster on your side of the field to inflict 1000 points of damage to both player's Life Points. Switch the opponent's Spell Card effect that specifically designates 1 Spell or Trap Card as a target to another correct target. Return 1 Monster on the field to its owner's hand. When your opponent declares an attack, he/she randomly selects 1 card from your hand. If it is a Monster Card, Special Summon it on your side of the field. If not, send it to the Graveyard. You can only activate this card when your Life Points are lower than your opponent's Life Points and the difference is 7000 points or more. Both player's Life Points become 0. Each time a Spell Card is activated, the controller of that Spell Card takes 1000 points of damage. When a Monster inflicts Battle Damage to a player, return the Monster to its owner's hand. Declare 1 AtTribute when you activate this card. As long as this card remains face-up on the field, the AtTribute of all face-up Monsters on the field becomes the one you declared. Each time 1 Monster on your side of the field inflicts Battle Damage to your opponent's Life Points, your opponent sends 1 card from the top of his/her Deck to the Graveyard. You can only activate this card when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Trap Card and destroy it. As long as this card remains face-up on the field, your opponent cannot activate Quick-Play Magic cards. While this card is face-up on the Field, all Spell, Trap, and Monster Effects that target cards in the Graveyard or activate in the Graveyard are negated. His soul long-since collapsed, his body recklessly continues onward, driven by a lust for more power. He no longer resembles his former self A wandering warrior who seeks the sanctuary where he can gain the power of the Archlords. To escape the temptation of evil fiends, he fights solo day by day. One of the few people who have a good command of Talismans. His history is a mystery. A soul of light covered by mystical shine. When you see its beautiful shape, your dreams will come true. A gigantic insect-like creature covered by thick armor. Everything in his path is destroyed.

If your Life Points are higher than your opponent's Life Points, activate this card's effect by offering this card as a Tribute from your side of the field. Inflict damage to your opponent's Life Points equal to the difference between you and your opponent's Life Points. If "The Sanctuary in the Sky" in not on your side of the field, this effect is not applied. When you activate this effect, you cannot conduct your Battle Phase this turn. When you have no cards in your hand during your opponent's End Phase, draw 1 card from your Deck during your next Standby Phase. Pay 500 Life Points to select 1 "Mystical Shine Ball" from your hand or Deck and Special Summon it to your side of the field. This card is unaffected by any Spell Cards. If there is "The Sanctuary in the Sky" on your side of the field, and your Life Points are higher than your opponent's Life Points, increase the ATK and DEF of this card by the difference between your and your opponent's Life Points. As long as this card remains face-up on the field, this card is not destroyed as a result of battle at any time, although damage calculation is applied normally. A Monster that battles with this card cannot change its Battle Position or attack as long as this card remains face-up in Attack Position on the field. This card cannot be attacked if there is another Zombie-Type Monster on your side of the field. Each time a Zombie-Type Monster is Special Summoned successfully, send 2 cards from the top of your opponent's Deck to the Graveyard. When this card is Special Summoned successfully, you can equip 1 appropriate Equip Spell Card from your Graveyard to this card. Each time this card inflicts Battle Damage to your opponent's Life Points, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard. Any Battle Damage your opponent takes when he/she attacks this Monster is doubled. If the only cards on your opponent's side of the field are Defense Position Monsters, this card can attack your opponent's Life Points directly. Send 1 "Pot of Greed" from your hand to the Graveyard to draw 3 cards from your Deck. A Monster that battle with this Defense Position card is returned to the top of the owner's Deck at the end of the Damage Step. Pay 800 Life Points. During this turn, this card can attack your opponent's Life Points directly. When this card destroys a Monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed Monster X 500 points. When this card destroys a Monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed Monster X 500 points. FLIP: Your opponent cannot activate any Spell Cards until the end of the End Phase of the next turn. Toss a coin 3 times. If at least 2 of the results are Heads, select 1 card on your opponent's side of the field and destroy it. This effect can only be used once per turn during your Main Phase. When this card is Tribute Summoned successfully, destroy 1 Monster on the field.

When this face-up card on the field attacks or is attacked and it is destroyed as a result of battle, the player who destroyed it takes 1000 points of damage. As long as "Umi" remains face-up on the field, this card can attack twice during the same Battle Phase. When this card attacks directly, the battle damage inflicted to your opponent's Life Points is doubled. When this Defense Position card is attacked and the ATK of the attacking Monster is lower than the DEF of this card, after Damage Calculation destroy the attacking Monster. If this card attacks a Defense Position Monster with DEF 2000 or more, destroy the Monster with this card's effect without applying Damage Calculation. This card cannot be attacked if there is a Plant-Type Monster on your side of the field. Offer 1 Plant-Type Monster on your side of the field as a Tribute to destroy 1 Spell or Trap Card on the field. Discard 1 WIND Monster from your hand to the Graveyard. Return all Spell and Trap Cards on your opponent's side of the field to the owner's hand. This card cannot be attacked if there is another Fiend-Type Monster on your side of the field. The ATK and DEF of this card become the number of Fiend-Type Monsters on the field (excluding this card) X 1000 points. This card cannot be attacked if there is another Pyro-Type Monster on your side of the field. This card inflicts 500 points of damage to your opponent's Life Points during the End Phase of your turn. During your Standby Phase, increase your Life Points by 400 points for each Monster on your side of the field. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 1 face-up "Warrior of Zerra" on your side of the field as a Tribute while "The Sanctuary in the Sky" is on the field. If "The Sanctuary in the Sky" is on your side of the field, discard 1 LIGHT Monster Card from your hand to the Graveyard to destroy all Monsters on your opponent's side of the field. This card can only be equipped to a Level 1 Monster. A Monster equipped with this card can attack your opponent's Life Points directly. Offer 1 Monster on your side of the field as a Tribute. Select the ATK or DEF of the Tributed Monster, and increase your Life Points by the same amount. Select and activate 1 of the following effects: -Change the Battle Position of 1 face-up Monster on your opponent's side of the field -Offer 1 Monster on your side of the field as a Tribute. Select 1 face-up Monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated. You can only activate this card when there is a face-up "Blue-Eyes White Dragon" on your side of the field. Destroy all Monsters on your opponent's side of the field. "Blue-Eyes White Dragon" cannot attack during the turn you activate this card. Offer 1 Monster on your side of the field as a Tribute. Pick up cards from your Deck until you pick up a Monster that can be Normal Summoned, and Special Summon it. Send any other cards picked up to the Graveyard.

This card can only be equipped to "Jinzo". As long as this card is equipped, the effect of Trap Cards controlled by the equipped Monster's controller are not negated by the effect of the equipped Monster. When this card is removed from the field, the equipped Monster is destroyed. This card's activation and effect cannot be negated by any other card. You can pay 700 Life Points only once per turn during your Standby Phase to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type Monster on your side of the field until the end of your opponent's next End Phase. When this card is destroyed, the effect is negated. Battle Damage to the controller of a Fairy-Type Monster from a battle involving that FairyType Monster becomes 0. All face-up Monsters on the field are changed to Defense Position. You can only activate this card when there is a face-up "Sealmaster Meisei" on your side of the field. As long as this card remains face-up on the field, Trap Cards cannot be activated and the effects of face-up Trap Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card. Inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points. When a FIRE Monster on your side of the field is destroyed and sent to the Graveyard, inflict 500 points of damage to your opponent's Life Points. The DEF of 1 face-up Monster on the field becomes 0 until the end of the End Phase. Activate this card by discarding 1 LIGHT Monster Card from your hand to the Graveyard while "The Sanctuary in the Sky" is on the field. Select 1 card on the field controlled by your opponent or 1 card in your opponent's hand, and send it to the Graveyard. You can only activate this card when there is a face-up "Sealmaster Meisei" on your side of the field. As long as this card remains face-up on the field, Spell Cards cannot be activated and the effects of face-up Spell Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card. When you activate this card, pay any multiple of 1000 Life Points. None of your opponent's Monsters with an ATK equal to or less than the Life Points you paid can attack. Inflict 600 points of damage to your opponent's Life Points for each face-up LIGHT Monster on your side of the field. Activate this card by offering 1 face-up Monster on your side of the field that includes "Ninja" in its card name as a Tribute. Special Summon 1 Beast-Type, Winged Beast-Type, or InsectType Monster with a Level equal to or less than the Level of the selected card + 3 from your hand or Deck to your side of the field. When this card is removed from your side of the field, destroy the Monster. Discard all the cards in your hand to the Graveyard, then select a number of LIGHT Monsters from your Graveyard equal to the number of cards you discarded, and add them to your hand. Negate the attack of 1 of your opponent's Monsters and increase your Life Points by an amount equal to the attacking Monster's ATK. Negate the activation of an Equip Spell card and destroy it. He has a tranquil soul, but carries a destiny that one day his heart shall be tainted by evil

An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful. A workaholic fiend who devoted everything to his research into the languages of Dark World. His mind has collapsed because of working too hard. A huge scorpion inhabited by the soul of a fiend. Usually it holds back, but has untapped potential. An apparition of those said to formerly serve the Pharaoh. It has tremendous loyalty that does not waiver. The mummy of a soldier that has been guarding the royal family for thousands of years. Even now, its spirit does not allow anybody to trespass. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The First Sarcophagus". When this card is Special Summoned successfully, you can Special Summon up to 4 Level 2 or Lower Zombie-Type Monsters from your Graveyard. While there are no cards in the hand and in the Spell & Trap Card Zone of this card's controller, increase the ATK of this card by 1500 points. When this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Trap or Spell Card from your Graveyard to the top of your Deck. As long as this card remains face-up on the field, your opponent cannot draw a card(s) except during Draw Phases. When this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Continuous Spell Card from your Graveyard to the top of your Deck. When this card attacks a face-down Defense Position Monster and destroys it and sends it to the Graveyard as a result of battle, your opponent returns 1 random card from his/her hand to his/her Deck. His/her Deck is then shuffled. FLIP: Flip 1 face-up Monster on the field into face-down Defense Position. You cannot select "Desertapir". Toss a coin 3 times. If all 3 results are Heads, destroy all Monsters on your opponent's side of the field. If all 3 results are Tails, destroy all Monsters on your side of the field. This effect can only be used once per turn during your Main Phase. If there are 3 face-up "3-Hump Lacooda" cards on your side of the field, offer 2 of them as Tributes to draw 3 cards. You can Special Summon an opponent's Monster that is destroyed and sent to the Graveyard by this Monster as a result of battle to your side of the field in face-up Defense Position When this card destroys a Monster and sends it to the Graveyard as a result of battle, increase your Life Points by the Level of the destroyed Monster X 300 points. When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, increase your Life Points by 2000 points. When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, inflict 2000 points of damage to your opponent's Life Points. FLIP: You can Special Summon 1 Level 3 or lower Normal Monster from your Graveyard to your side of the field. When this card is sent from the field to the Graveyard, each player selects 1 Level 3 or lower Normal Monster from his/her Deck, and adds it to his/her hand after showing it to the opponent. The Decks are then shuffled.

As long as this card remains face-up on the field, Monsters that are destroyed as a result of battle are returned to the owner's Deck instead of being sent to the Graveyard. The Deck is then shuffled If you Tribute Summon a DARK Monster, you can treat this 1 Monster as 2 Tribute Monsters for the Tribute Summon. When this card is sent directly from your hand to the Graveyard by an effect controlled by your opponent, return this card from the Graveyard to your hand. FLIP: Select 1 Monster on your opponent's side of the field and destroy it. When this card is sent directly from your hand to the Graveyard, return 1 Flip Effect Monster from your Graveyard to your hand. Offer 1 Normal Monster (except a Token) on your side of the field as a Tribute to inflict 800 points of damage to your opponent's Life Points. You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add a "Polymerisation" Spell Card from your Deck to your hand. The Deck is then shuffled. As long as a face-up Level 3 or lower Normal Monster remains on your side of the field, your opponent cannot select this card as an attack target. As long as this card remains on your side of the field, any Battle Damage to the controller of this card from battle involving a Level 3 or lower Normal Monster becomes 0. Discard 1 card from your hand. Destroy all Special Summoned Monsters on the field. Select 1 face-up Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, offer the selected Normal Monster as a Tribute and destroy 1 Monster on your opponent's side of the field. You can only equip this card to a Level 3 or lower Normal Monster on your side of the field. When you activate this card, offer all Normal Monsters (except Tokens) on your side of the field, except this equipped Monster, as Tributes. Increase the ATK of the equipped Monster by 1000 points for each Normal Monster that you offered as a Tribute. Face-up Normal Monsters on the field are unaffected by your opponent's Spell Cards. This card is destroyed during your second Standby Phase after activation. Return 1 Flip Effect Monster from your Graveyard to the top of your Deck. You do not have to pay any Life Points to activate a Spell Card. Each time card(s) are discarded from your hand to the Graveyard by the effect of a card controlled by your opponent, increase your Life Points by 1000 points. When there are 3 face-up "7" cards on your side of the field, draw 3 cards from your Deck. Then destroy all "7" cards. When this card is sent directly from the field to your Graveyard, increase your Life Points by 700 points. All face-up Level 4 or higher Monsters on the field are changed to Defense Position and remain in Defense Position as long as this card is active. Pay 800 Life Points. Pick up 4 cards from the top of your Deck and Special Summon the Level 3 or lower Normal Monsters among the picked-up cards to your side of the field. Return all the other cards to your Deck and the Deck is then shuffled. You can only activate this card when there are 5 face-up Level 2 or Lower Normal Monsters on your side of the field. Both players discard all cards in their hands, and destroy all cards on the field except Level 2 or lower Normal Monsters.

You can only activate this card when there is a face-up "Dark Magician" on your side of the field. Destroy all Spell and Trap Cards on your opponent's side of the field. You can only activate this card when there are 3 Normal Monsters of the same name (except Tokens) on your side of the field. The 3 Normal Monsters of the same name can attack your opponent's Life Points Directly during the turn this card is activated. Increase the original ATK and DEF of all face-up Level 2 Normal Monsters (except Tokens) on your side of the field by 1000 points. Destroy all Level 2 Normal Monsters on your side of the field during the End Phase. Increase the original ATK and DEF of all face-up Level 1 Normal Monsters (except Tokens) on your side of the field by 2000 points. Destroy all Level 1 Normal Monsters on your side of the field during the End Phase. This card can only be placed on the field by the effect of "The First Sarcophagus". This card can only be placed on the field by the effect of "The First Sarcophagus". During each of your opponent's End Phases, place 1 card face-up on your side of the field from your hand or Deck in this order: "The Second Sarcophagus", "The Third Sarcophagus". If 1 Sarcophagus card is removed from your side of the field, all of them on your side of the field are sent to the Graveyard. When you have all 3 Sarcophagus cards on your side of the field, send all Sarcophagus cards on your side of the field to the Graveyard to Special Summon 1 "Spirit of the Pharaoh" from your hand or Deck. You can only activate this card during your opponent's turn. Select 1 face-up Monster on your opponent's side of the field. When you successfully Normal Summon a Monster that is 1 Level lower than the selected Monster during your next turn, inflict damage to your opponent's Life Points equal to the Level of the selected Monster X 500 points. The Battle Positions of face-up Monsters that are flipped face-up after activation of this card cannot be changed. During the End Phase of each turn, select a number of Level 2 or lower Normal Monsters from your Deck equal to the number of your Level 2 or lower Normal Monsters destroyed as a result of battle during that turn, and Special Summon them to your side of the field. The Deck is then shuffled. All face-up Effect Monsters on the field are changed to Defense Position. During the turn this card is activated, the original DEF of those Effect Monsters becomes 0 and their Battle Positions cannot be changed. All Monsters on your side of the field are changed to face-up Defense Position. Destroy any Monster that inflicts Battle Damage to a player's Life Points by attacking directly. During the End Phase of each turn, change the Battle Positions of all face-up Monsters on the turn player' side of the field. Special Summon 1 Normal Monster from your Graveyard in Defense Position. When this card is removed from the field, the Monster is destroyed. When the Monster is destroyed, this card is also destroyed. Select 1 face-up Level 2 or lower Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, you can offer the selected Normal Monster as a Tribute and destroy 1 or 2 Spell or Trap Cards on your opponent's side of the field.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 1 face-up "Warrior of Zera" on your side of the field as a Tribute while "Pandemonium" is on the field. If "Pandemonium" is on your side of the field when you Special Summon this card successfully, your opponent discards 3 random cards from his/her hand. During the turn this card is sent to the Graveyard, the owner of this card can activate Trap Card(s) from his/her hand. This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck. When your opponent's Monster attacks a face-up Level 4 or lower Toon Monster on your side of the field, you can make the attack a direct attack on your Life Points. As long as this card remains face-up on your side of the field, it is unaffected by any Spell Cards. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV3" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) As long as this card remains face-up on your side of the field, control of this card cannot switch. During the End Phase of a turn that this card destroyed a Monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck. As long as this card remains face-up on your side of the field, it is unaffected by any Spell Cards. During the End Phase of a turn that this card destroys a Monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Horus the Black Flame Dragon LV6". As long as this card remains faceup on your side of the field, you can negate the activation and effect of any Spell Cards and destroy them. FLIP: Draw 1 card from your Deck. Also, during your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Dark Mimic LV3" from your hand or Deck. If this card is sent to the Graveyard as a result of battle, the controller of this card draws 1 card from his/her Deck. If this card was Special Summoned by the effect of "Dark Mimic LV1", he/she draws 2 cards instead. If this card attacks a face-down Defense Position Monster, destroy the Monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a Monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck.

If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position Monster, destroy the Monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a Monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck. During your Standby Phase, send this face-up card to the graveyard to Special Summon 1 "Armed Dragon LV5" from your hand or Deck. Send 1 Monster Card from your hand to the Graveyard to destroy 1 face-up Monster on your opponent's side of the field with an ATK equal to or less than the ATK of the sent Monster. During the End Phase of a turn that this card destroyed a Monster as a result of battle, send this card to the graveyard to Special Summon 1 "Armed Dragon LV7" from your hand or Deck. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Armed Dragon LV5". Send 1 Monster Card from your hand to the Graveyard to destroy all face-up Monsters on your opponent's side of the field with an ATK equal to or less than the ATK of the sent Monster. As long as this card remains face-up on your side of the field, your opponent cannot designate "Horus the Black Flame Dragon" (of any LV) as the target of a Spell, Trap, or Monster Card. Send this face-up card on your side of the field to the Graveyard to Special Summon 1 "RedEyes B. Dragon" from your hand. If this card is sent from the field to the Graveyard by the effect of a Continuous Spell Card, Special Summon this card from the Graveyard during the Standby Phase of your turn. If this card attacks a face-up Defense Position Monster, destroy the Monster with this card's effect without applying damage calculation. FLIP: Take control of 1 face-up Monster on your opponent's side of the field until the end of the turn. Increase the ATK of this card by 1000 points for each FIRE Monster on the field other than this card. Send a FIRE Monster other than this card to the Graveyard to inflict 500 points of damage to your opponent's Life Points. When this card is Tribute Summoned successfully, you can destroy up to 2 Spell or Trap Cards on the field. This Monster gets the following effect(s) while there is a Monster(s) with the following AtTribute(s) on the field: FIRE: Increase the ATK of this card by 500 points WIND: If this card destroyed your opponent's Monster as a result of battle, it can attack once again in a row. This Monster gets the following effect(s) while there is a Monster(s) with the following AtTribute(s) on the field: WATER: Control of this card cannot switch EARTH: Negate the effect of an Effect Monster that is destroyed by this Monster as a result of battle. When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Insect-Type Monster with an ATK of 1500 or less to your side of the field from your Deck. Then shuffle your Deck.

When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Dragon-Type Monster with an ATK of 1500 or less to your side of the field from your Deck. Then shuffle your Deck. As long as this card remains face-up on the field, your opponent must continue to show his/her hand. If you Tribute Summon a WATER Monster, you can treat this 1 Monster as 2 Tribute Monsters for the Tribute Summon. If you Tribute Summon an EARTH Monster, you can treat this 1 Monster as 2 Tribute Monsters for the Tribute Summon. FLIP: Destroy 2 Monsters on the field. Increase the ATK and DEF of this card by 400 points for each card in your hand. FLIP: You can return up to 3 Monsters on the field to the owner's hand. If this card battles with a LIGHT Monster, increase the ATK of this card by 1000 points during the Damage Step. "Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. As long as this card remains face-up on the field, the selected zones cannot be used. "Big Koala" + "Des Kangaroo" "Sangan" + "Witch of the Black Forest" Select 2 Normal Monsters from your Graveyard and add them to your hand. Destroy 1 face-up Attack Position Monster with the highest ATK on the field. You can only activate this card if your opponent has 3 or less cards in his/her hand. Your opponent adds his/her hand to the Deck and shuffles it, then draws the same number of cards he/she added to the Deck. Pay 1000 Life Points. Declare a Type and an AtTribute. Your opponent must send 1 Monster with both the Type and AtTribute declared from his/her hand or Deck to the Graveyard. Send 1 face-up Monster on your side of the field that has "LV" in its card name to the Graveyard to activate this card. Special Summon the Monster that is written in the card text of that Monster from your hand or Deck, ignoring the Summoning conditions. Select 1 face-up "Red-Eyes B. Dragon" on your side of the field to activate this card. Inflict damage to your opponent's Life Points equal to the original ATK of the selected "Red-Eyes B. Dragon". "Red-Eyes B. Dragon" cannot attack during the turn you use this card. Only once during each player's End Phase, the turn player Tributes 1 face-up Monster on his/her side of the field and inflicts damage to the opponent's Life Points equal to half of the original ATK of the Tributed Monster. Add 2 Monsters in your Graveyard that have "LV" in their card name to your Deck and shuffle it. During each player's End Phase, the turn player can Special Summon 1 Level 4 Normal Monster from his/her hand. Destroy all face-up WATER Monster on your side of the field. Then your can Special Summon WATER Monsters from your hand, up to the same number of Monster destroyed by this effect.

This card can only be equipped to a Fusion Monster of Level 6 or less. Increase the ATK and DEF of the equipped Monster by 1500 points. This card can only be equipped to a Ritual Monster of Level 6 or less. Increase the ATK and DEF of the equipped Monster by 1500 points. During your opponent's Main Phase 1, select 1 Monster on your side of the field to activate this card. As long as the selected card remains on the field, if your opponent attacks with a Monster(s) this turn, he/she must select the selected Monster as the attack target. You can only activate this card during your opponent's turn. This turn, the attacks from your opponent's Monster become direct attacks to your Life Points. As long as a Monster(s) remain(s) on your side of the field, battle damage to the controller of this card becomes 0. Select 1 face-up Monster on your side of the field that includes "Ninja" in its card name to activate this card. As long as this card remains face-up on the field, the selected Monster is not destroyed as a result of battle (damage calculation is applied normally). Your opponent's hand size limit becomes 5. You can only activate this card when your opponent has 8 or more cards in his/her hand. Your opponent adds his/her hand to the Deck, shuffles it, and draws 2 cards. Each time a player draws cards because of a card effect, he/she takes 500 points damage during the End Phase for each card drawn by the card effect. Declare 1 card name. If your opponent has a declared card(s) in his/her hand, discard all of the declared card(s) to the Graveyard. Otherwise, you randomly discard 1 card from your hand. You can only activate this card when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and send them all to the Graveyard. Until the end of the End Phase, all effects of Monster on the field in Defense Position are negated. Inflict 100 points of damage to your opponent's Life Points for each card in his/her Graveyard. Discard 1 card from your hand. During this turn, any damage you take from your opponent becomes 0. The new form of the enigmatic Inpachi, remodeled by cutting-edge Dark World technology. Maneuverability has been sacrificed for strong armor, which was considered more important. A machine soldier that was developed as a guard. It is made of rust-proof metal. A freight card that is exclusively for Dekoichi. It can transport anything, but most cargo arrives broken. A Harpie chick who aspires to flit about beautifully and gorgeously, but attack sharply. Select 1 Monster from your Graveyard. Send 1 card from your hand to the Graveyard and Special Summon the selected Monster. You can only use this effect once per turn. This card cannot be Special Summoned from the Graveyard. Tribute this card to Special Summon 1 "The Creator" from your hand.

If this card was Special Summoned by the effect of "Ultimate Insect LV1", as long as this card remains on the field, decrease the ATK of all your opponent's Monsters by 300 points. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense position Monster, destroy the Monster immediately with this card's effect without flipping it face-up or applying damage calculation. You can return the Monster destroyed with this effect to the top of your opponent's Deck instead of sending it to the Graveyard. Negate the effects of your opponent's Spell Cards that designate this card. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) When this card is flipped face-up, return 1 card on your opponent's side of the field to the owner's hand. As long as this card remains face-up on the field, increase the ATK of all WATER Monsters on your side of the field by 200 points. Once per turn, during your Main Phase, if you control this Monster on the field, you can equip it to a face-up Machine-Type Monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. When equipped to a Monster by this card's effect, that Monster's ATK/DEF is increased by 500 points. (1 Monster can only be equipped with 1 Union Monster at a time. If the Monster that this card is equipped to is destroyed, this card is destroyed instead.) Increase the ATK of this card by 500 points for each Machine-Type Monster on the field other than this card. This Monster gets the following effect(s) while there is a Monster(s) with the following AtTribute(s) on the field: WATER: Control of this card cannot switch WIND: If this card destroyed your opponent's Monster as a result of battle, it can attack once again in a row. This Monster gets the following effect(s) while there is a Monster(s) with the following AtTribute(s) on the field: FIRE: Increase the ATK of this card by 500 points EARTH: Negate the effect of an Effect Monster that is destroyed by this Monster as a result of battle. When this card is sent directly from your hand to the Graveyard, add this card to the Deck and shuffle it. If this card battle a Monster, toss a coin and call heads or tails before damage calculation. If you call it right, destroy the opponent's Monster with this effect. This card's name is treated as "Harpie Lady". As long as this card remains on the field, increase the ATK of all WIND Monsters by 300 points. This card's name is treated as "Harpie Lady". Negate the effects of any Flip Effect Monsters that are destroyed by this Monster as a result of battle. This card's name is treated as "Harpie Lady". Your opponent's Monster that battle with this card cannot declare an attack for your opponent's next 2 turns.

This card can attack your opponent's Life Points directly. Each time this card successfully attacks directly, increase the ATK of this card by 1000 points. When this card is Tribute Summoned successfully, randomly discard 1 card from your opponent's hand to the Graveyard. If the discarded card was a Monster Card, inflict damage to your opponent's Life Points equal to the Level of the Monster X 100 points. When this card is Normal Summoned successfully, no Trap Cards can be activated. When this card is Normal Summoned successfully, no Trap Cards can be activated. When this card is Normal Summoned successfully, no Trap Cards can be activated. When this card is Normal Summoned successfully, no Trap Cards can be activated. As long as this card remains face-up on your side of the field, your opponent cannot activate Trap Cards during the Battle Phase. As long as this card remains face-up on your side of the field, your opponent cannot activate Trap Cards during the Battle Phase. You can Tribute up to 2 Pyro-Type Monsters on your side of the field. If you do this, increase the ATK of this Monster by the number of Tributed Monsters X 1000 points. When this card attacks with an ATK this is higher than the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. Destroy this card during the End Phase. During the End Phase of a turn when this face-up card was destroyed as a result of battle, Special Summon this card from the Graveyard to your side of the field. This card cannot be Tributed for a Tribute Summon. Put 3 counters on this card when your Normal Summon it. This card is not destroyed as a result of battle. If this card battles a Monster, remove 1 counter from this card at the end of the Damage Step. If this card battle without a counter, destroy this card at the End of the Damage Step. This card can be Normal Summoned or Set without Tribute. In that case, the original ATK/DEF of this card become halved. FLIP: Draw 1 card. If you have face-up "Bokoichi, the Freightening Car" card(s) on your side of the field, draw an additional card for each of them. This effect can be used during either player's turn. When your opponent activates a Trap Card, Tribute this face-up card to negate the activateion of the Trap Card and destroy it. You can change the AtTribute of this Monster. This effect can only be used once per turn. "Dark Blade" + "Pitch-Dark Dragon" Each time this card inflcts Battle Damage to your opponent you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play. "Mokey Mokey" + "Mokey Mokey" + "Mokey Mokey" When this card is removed from the field, you can Special Summon as many "Mokey Mokey" as possible from your Graveyard. You can only activate this card when you activate one of your Normal Spell Cards. Discard all the cards in your hand to the Graveyard. The effect of this card becomes the same as the Normal Spell Card. When "Harpie Lady" or "Harpie Lady Sisters" is Normal Summoned or Special Summoned to the field, destroy 1 Spell or Trap Card on the field. Increase the ATK and DEF of all face-up Winged Beast-Type Monsters on the field by 200 points.

Until the End Phase of this turn, the ATK of all "Harpie Lady Sisters" becomes 2700, your opponent cannot activate any Trap Cards, and the effect of every Trap Card on your opponent's side of the field is negated. When a Monster on your side of the field equipped with this card is destroyed as a result of battle, and this card is sent to the Graveyard, select and activate 1 of the following effects: Draw 1 card from your Deck Randomly discard 1 card from your opponent's hand to the Graveyard. Select 1 Machine-Type Monster with an ATK of 500 or less on your side of the field and activate this card. You can Special Summon up to 2 cards with the same name from your Deck. A Monster equipped with this card cannot change its Battle Position or attack, and has its ATK decreased by 300 points. If the equipped Monster is destroyed, select 1 Monster on the field and equipp this card to that Monster. While a face-up "Mokey Mokey" is on your side of the field, if a Fairy-Type Monster on your side of the field is destroyed, the ATK of all "Mokey Mokey" on your side of the field becomes 3000 until the End Phase of this turn. Discard 1 card from your hand. Return 1 Monster on the field to the top of the owner's Deck. Discard 1 card from your hand. Add 1 Monster Card from your Graveyard to your hand. If a Monster equipped with this card attack a face-down Defense Position Monster, increase the ATK of the quipped Monster by 1500 points. Add 1 Level 7 or higher Monster from your hand to your Deck and shuffle it, then draw 1 card. You can onlu use this effect once per turn. Discard 1 card from your hand. Destroy all face-up Continuous Trap Cards on the field. You can only activate this card when a Monster on your opponent's side of the field in face-up Attack Position is changed to face-up Defense Position. Destroy all Defense Position Monsters on your opponent's side of the field. Discard 1 card from your hand. Negate the activate and the effect of an Effect Monster and destroy the Monster. Select 2 Set Spell or Trap Cards on the field and activate this card. As long as this card remains on the field, the selected Spell or Trap Cards cannot be activated. Increase the ATK of 1 Machine-Type Monster on the field by 500 points. Only once, negate the effect of a Spell Card that designates the Monster. When the selected Monster is removed from the field, destroy this card. Look at the top 3 cards of your Deck and return those cards to the top of the Deck in any order. Pay 500 Life Points. Look at your opponent's hand and all Set cards on his/her side of the field. You can only activate this card when there are at least 1 Monster each of WIND, WATER, FIRE, AND EARTH AtTributes face-up on the field. Select and resolve 1 of the following effects: Destroy all Monsters on your opponent's side of the field Destroy all Spell and Trap Cards on your opponent's side of the field Randomly discard 2 cards from your opponent's hand Draw 2 cards.

Inflict 1000 points of damage to each player who activates a Trap Card. Damage to the controller of this card from card effect becomes 0 until the End Phase of this turn. Discard 1 card from your hand. Destroy all face-up Continuous Spell Cards on the field. If your opponent's Monster attack a Monster on your side of the field, you can make the attack a direct attack to your Life Points. If your opponent's Monster attacks a Monster on your side of the field, you can activate this card during the Damage Step. Increase the ATK of your attacked Monster by the ATK of 1 other face-up Monster on your side of the field during the Damage Step. A Space Mambo floating in the cast universe. This living relic was found in the ruins of a super civilization on Alphard 4. A legendary dragon send by the gods as their instrument. Legends say that if provoked, the whole worlds will sink beneath the sea. A fiery mouse, travelling the world to become the strongest fighter in the world of mice. Be careful not to touch him, or you will get burned. Of all Insect fighters, he is the paragon of the Indestructible Insect Invaders, which only the elite of the elite can join. We can no longer ignore their unmatched battle prowess. If this card is destroyed by a card effect, Special Summon this card during your next Standby Phase. If you Special Summon this card successfully in this way, destroy all Spell and Trap Cards on the field. Tribute 2 Monsters on your side of the field, including this card, to Special Summon 1 "Sacred Phoenix of Nephthys" from your hand or Deck. If this card was Special Summoned by the effect of "Ultimate Insect LV3", as long as this card remains on the field, decrease the ATK of all your opponent's Monsters by 500 points. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV7" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) This card is unaffected by your opponent's Spell Cards. If this card successfully attacks your opponent's Life Points directly, during your next Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV7" from your hand or Deck. When this card is Tribute Summoned successfully, destroy 1 face-down card on the field. This Monster gets the following effect(s) while there is a Monster(s) with the following AtTribute(s) on the field: FIRE: Increase the ATK of this card by 500 points WATER: Control of this card cannot switch. This Monster gets the following effect(s) while there is a Monster(s) with the following AtTribute(s) on the field: EARTH: Negate the effect of an Effect Monster that is destroyed by this Monster as a result of battle WIND: If this card destroyed your opponent's Monster as a result of battle, it can attack once again in a row. As long as this card remains face-up on the field, each time a Beast-Type Monster(s) on the field is destroyed, increase the ATK of this card by 500 points.

This card cannot be attacked if there is another Beast-Type Monster on your side of the field. Make the DEF of 1 Monster on your opponent's side of the field 0 until the End Phase. This effect can only be used once per turn. This card can be Normal Summoned or Set with 1 Tribute Monster. In that case, the original ATK of this card becomes 2000. When this card is Tribute Summoned successfully, you can return from your Graveyard to the owner's hand a number of Beast-Type Monsters equal to the number of Tributed Monsters. As long as this card remains face-up on the field, Monsters on your opponent's side of the field cannot attack during the same turn that they are Normal Summoned, Flip Summoned, or Special Summoned. A Monster that battle with this card is changed to Defense Position after damage calculation. When this card is sent to the Graveyard as a result of battle, you can Special Summon any "Hyena"(s) from your Deck to the field. Then shuffle your Deck. When this card is changed from Attack Position to face-up Defense Position, destroy 1 Monster on your opponent's side of the field. When this card on the field is destroyed and sent to the Graveyard as a result of battle, inflict 1000 points of damage to both players' Life Points. When this card on the field is destroyed and sent to the Graveyard except as a result of battle, inflict 1000 points of damage to your opponent's Life Points. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove any number of Spell Counters to destroy 1 face-up Monster on the field with an ATK equal to or less than 700 points X the number of removed Spell Counters. Discard 1 Spell Card from your hand. Destroy 1 Spell or Trap Card on your opponent's side of the field. This effect can only be used once per turn. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Release Restraint". When this card is equipped with an Equip Spell Card, destroy 1 Monster on your opponent's side of the field. In addition to a normal attack, this card can attack during the same Battle Phase as many times as the number of Equip Spell Cards equipped to this card. If the only cards on your opponent's Monster Card Zones are Defense Position Monsters, this card can attack your opponent's Life Points directly. You can flip this card into face-down Defense Position once per turn. When this card is Flip Summoned successfully, return 1 Monster on your opponent's side of the field to the owner's hand. Toss a coin and call it. If you call it right, inflict 1000 points of damage to your opponent's Life Points. If you call it wrong, you take 1000 points of damage. Yu can only use this effect once per turn, during your Main Phase. You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Tribute Fusion-Material Monsters on the field, including this card, to Special Summon 1 LIGHT Fusion Monster from your Fusion Deck. You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Tribute Fusion-Material Monsters on the field, including this card, to Special Summon 1 DARK Fusion Monster from your Fusion Deck.

You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Tribute Fusion-Material Monsters on the field, including this card, to Special Summon 1 EARTH Fusion Monster from your Fusion Deck. If you Tribute Summon a WIND Monster, you can treat this 1 Monster as 2 Tribute Monsters for the Tribute Summon. If you Tribute Summon a FIRE Monster, you can treat this 1 Monster as 2 Tribute Monsters for the Tribute Summon. As long as this card remains face-up on the field, each time a Winged Beast-Type Monster(s) on your side of the field is destroyed, increase the ATK of this card by 500 points. Send this face-up card on your side of the field to the Graveyard to Special Summon 2 Level 3 or lower Beast-Type Monsters from your Deck to the field. The Monster Special Summoned in this way are destroyed during the End Phase. FLIP: Equip this card to a Monster on your opponent's side of the field and treat it as an Equip Card. Take control of the Monster that is equipped with this card. Increase your opponent's Life Points by 500 points during each of his/her Standby Phases. "Barrel Dragon" + "Blowback Dragon" Toss a coin 3 times. Destroy a number of Monsters on the field equal to the number of Heads. This effect can only be used once per turn, during your Main Phase. "Lord of D." + "Divine Dragon Ragnarok" As long as this card remains face-up on the field, your opponent cannot target Dragon-Type Monsters for the effect of a Spell, Trap, or Monster Card. Once per turn, you can Special Summon 1 Dragon-Type Monster from your hand to your side of the field. Discard 1 card from your hand. Select 1 card from your Graveyard and return to the top of your Deck. Each time a Beast-Type Monster inflicts Battle Damage to your opponent's Life Points, inflict 500 points of damage to your opponent's Life Points. Each time a Spell Card is activated, increase the Life Points of this card's controller by 500 points. Discard 1 card from your hand. Destroy all face-up Monsters on your opponent's side of the field. Inflict 1000 points of damage to your opponent's Life Points. You cannot activate this card if your opponent's Life Points are 3000 or less. When you activate this card, change all Monsters on your opponent's side of the field to facedown Defense Position. As long as this card remains face-up on the field, Monsters on your opponent's side of the field cannot change their Battle Positions. Destroy this card during your 2nd Standby Phase after activation. When "Gaia the Fierce Knight", "Swift Gaia the Fierce Knight" or "Gaia the Dragon Champion" on your side of the field attacks a Defense Position Monster, if the ATK of that card is higher the the DEF of the Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. If "Gaia the Dragon Champion" inflicts Battle Damage with this effect, draw 2 cards from your Deck and discard 1 card from your hand. Tribute 1 "Gearfried the Iron Knight" on your side of the field to Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck.

When a Fusion Monster(s) is destroyed and sent to the Graveyard by a card effect, the owner of that Fusion Monster selects 1 of the Fusion Material Monsters written in the card text of that Fusion Monster from his/her Graveyard and Special Summon it to the field. Pay 800 Life Points. Select 1 Ritual Monster from your Graveyard, Special Summon it you your side of the field and equip it with this card. When this card is destroyed, remove the equipped Monster from play. Pay 800 Life Points. Select 1 Fusion Monster from your Graveyard, Special Summon it you your side of the field and equip it with this card. When this card is destroyed, remove the equipped Monster from play. Until the End Phase, increase the ATK of all face-up Beast-Type Monsters on your side of the field by 200 points for each Beast-Type Monster on your side of the field. If the DEF of an attacked Defense Position Monster is higher than the ATK of your opponent's attacking Monster, the Battle Damage inflicted to your opponent is doubled. Destroy the attacking Monster after damage calculation. The face-up Monster(s) with the highest ATK on the field is unaffected by any Spell Cards. When "Pole Position" is removed from the field, destroy the face-up Monster(s) with the highest ATK on the field. When your opponent has 4 cards in his/her hand, select and activate 1 of the following effects: Your opponent's cannot draw during his/her next Draw Phase Your opponent cannot activate any Spell and/or Trap Cards during this turn. Your opponent cannot declare an attack during this turn. Discard 1 card from your hand. Return 1 card on your opponent's side of the field to the top of the owner's Deck. Draw a number of cards from your Deck equal to the number of "Good Goblin Housekeeping" cards in your Graveyard +1, select 1 card from your hand, and return it to the bottom of your Deck. Return to the owner's hand 1 face-up Beast-Type Monster on your side of the field, and the owner of that card Special Summons 1 Beast-Type Monster that has the same Level as the Monster that you returned. Select 1 Monster on your side of the field to activate this card. Destroy the selected Monster and send 2 cards from the top of your opponent's Deck to the Graveyard. Inflict 300 points of damage to your opponent's Life Points for each for your opponent's cards that has been removed from play. Tribute 1 DARK Monster with an ATK of 2000 points or more on your side of the field. Check all Monsters on your opponent's side of the field, your opponent's hand, and all cards he/she draws (until the end of your opponent's next 3rd turn after this card's activation), and destroy all Monsters with an ATK of 1500 or less. Tribute 1 each of WIND, WATER, FIRE, and EARTH Monsters on your side of the field to activate this card. Destroy all cards on your opponent's side of the field. Discard 1 card from your hand. No Trap Cards can be activated until the End Phase of this turn. A winged Elemental Hero who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high. A flame manipulator who is the only woman among the Elemental Heroes. Her Burstfire burns away villainy.

An Elemental Hero with a clay body built-to-last. He will preserve his Elemental Hero colleagues at an cost. An Elemental Hero and a warrior of light who proficiently wields many kinds of armaments. His Shining Surge Flash cuts off the path of villainy. When this card on the field is destroyed and sent to the Graveyard, its effect is activated. After activation, during this turn, any Battle Damage that the controller of this card takes becomes 0. This card cannon be Special Summoned. When this card attacks with an ATK that is higher than the DEF of a Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. This card cannot be Special Summoned. The effects of your opponent's Effect Monster that this Monster destroys as a result of battle are negated. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. Each time this card destroys 1 Monster on your opponent's side of the field and sends it to the Graveyard as a result of battle, increase the ATK of this card by 500 points. If this card was Special Summoned by the effect of "Ultimate Insect LV5", as long as this card remains face-up on your side of the field, decrease the ATK and DEF of all your opponent's Monsters by 700 points. The original DEF of this card becomes the number of your Rock-Type Monsters that are removed from play X 700 points. As long as this card remains face-up on your side of the field, your opponent cannon select a face-down Defense Position Monster as an attack target. As long as this card remains face-up on your side of the field, when a Monster is returned from the field to the owner's hand, the owner of the returned Monster selects and sends 1 card in his/her hand to the Graveyard. You can flip this card into face-down Defense Position once per turn during your Main Phase. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play a Rock-Type Monster(s) in your Graveyard. The original ATK and DEF of this card become the number of Rock-Type Monsters you removed from play when you Special Summoned this card X 700 points. FLIP: Your opponent selects 1 Monster that he/she controls. Switch control of the selected Monster and this card. As long as a face-down Defense Position Monster(s) remains on your side of the field, a player cannon select this card as an attack target. Each time a Monster on your side of the field is Flip Summoned, inflict 300 points of damage to your opponent's Life Points. When this card is sent to the Graveyard as a result of battle, inflict 500 points of damage to your opponent's Life Points. Battle Damage to this card's controller that he/she takes from a battle involving this card becomes 0. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Monk Fighter" on your side of the field. This card can attack twice during the same turn.

You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, return 1 Monster on your opponent's side of the field to the owner's hand. You can flip this card in face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, destroy 1 Monster on your opponent's side of the field. If this face-up card on your side of the field is removed from play, this card is Special Summoned to the owner's side of the field during the End Phase. You can flip this card into face-down Defense Position once per turn during your Main Phase. Negate the activation of a Spell Card that targets this 1 face-down Monster. At that time, flip this card into face-up Defense Position. FLIP: Destroy 1 Defense Position Monster on the field. FLIP: Take control of 1 EARTH Monster on your opponent's side of the field for as long as this card remains face-up on the field. FLIP: Take control of 1 WATER Monster on your opponent's side of the field for as long as this card remains face-up on the field. FLIP: Take control of 1 FIRE Monster on your opponent's side of the field for as long as this card remains face-up on the field. FLIP: Take control of 1 WIND Monster on your opponent's side of the field for as long as this card remains face-up on the field. If all "Batteryman AA"(s) on your side of the field are in Attack Position, increase the ATK of this card by 1000 points for each "Batteryman AA" to your side of the field. If all "Batteryman AA"(s) on your side of the field are in Defense Position, increase the DEF of this card by 1000 points for each "Batteryman AA" on your side of the field. As long as this card remains face-up on the field, any damage by a card effect to the controller of this card becomes 0. The original ATK of this card becomes the number of "King of Skull Servants" and "Skull Servant" cards in your Graveyard X 1000 points. When this card is destroyed and sent to the Graveyard as a result of battle, remove from play 1 other "King of Skull Servants" or "Skull Servant" card in your Graveyard to Special Summon this card. This card can only be Ritual Summoned with the Ritual Spell Card, "Final Ritual of the Ancients". Discard 1 Spell Card from your hand. Take control of 1 Monster on your opponent's side of the field until the End Phase. You can only use this effect once per turn. This card can only be Ritual Summoned with the Ritual Spell Card, "Dorliado's Blessing". The AtTribute of this card is also treated as WIND, WATER, FIRE, and EARTH. "Elemental Hero Avian" + "Elemental Hero Burstiratrix" This Monster cannot be Special Summoned except by Fusion Summon. When this card destroys a Monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the ATK of the destroyed Monster. "Elemental Hero Sparkman" + "Elemental Hero Clayman" This Monster cannot be Special Summoned except by Fusion Summon. Discard 1 card from your hand to select and destroy 1 face-up Monster on the field with an original ATK less than the ATK of this card. You can only use this effect once per turn, during your Main Phase. Remove all cards in your hand and on your side of the field from play. Draw cards until you have 2 cards in your hand.

Pay 800 Life Points. Select 1 face-up Monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated. Send 1 Monster on your side of the field to the Graveyard. Select 1 Monster on your side of the field. Increase the ATK of the selected Monster by an amount equal to the ATK of the sent Monster until the End Phase of the turn this card is activated. Discard 1 Monster Card from your hand to the Graveyard. Select 1 Monster on your of the field with a lower Level than the discarded Monster. The selected Monster can attack twice this turn. Pay 500 Life Points. Special Summon 1 Monster from your Graveyard that includes "Batteryman" in its card name. You can only activate this card if there is at least 1 face-up "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk" on your side of the field. Destroy the Monster(s) that battle with these Monsters on your side of the field this turn, at the end of each Damage Step. This card is used to Ritual Summon "Elemental Mistress Doriado". You must also Tribute Monsters whose total Levels equal 3 or more from the field or your hand. This card is used to Ritual Summon "Reshef the Dark Being". You must also Tribute Monsters whose total Levels equal 8 or more from the field or your hand. You can only equip this card to "Che-Ske the Mouse Fighter", "Monk Fighter", or "Monster Monk". When the equipped Monster destroys your opponent's Monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the DEF of the destroyed Monster. You can only equip this card to a Monster on your opponent's side of the field. When a Monster destroys the equipped Monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the ATK of the equipped Monster. Pay 300 Life Points to rearrange the face-down Defense Position Monsters on your side of the field, then return them in face-down Defense Position. You can only use this effect once per turn. Select 1 Monster on your side of the field to activate this card. While you have 2 or more Monsters on your side of the field, and all Monsters on your side of the field are in Defense Position, increase the DEF of the selected Monster by 700 points. When the selected Monster is removed from the field, destroy this card. You can only activate this card when a Monster on your side of the field is destroyed and sent to the Graveyard as a result of battle. Special Summon 1 Level 4 or lower Monster from your hand or Deck that includes "Elemental Hero" in its card name. Until your opponent's second End Phase, your opponent shows you all cards that he/she draws and then add them to his/her hand. Inflict 1000 points of damage to your opponent's Life Points for each face-up "Mine Golem" on your side of the field. After that, destroy all face-up "Mine Golem"(s) on your side of the field. Inflict 1000 points of damage to the Life Points of the player who destroyed this Set card. You can only activate this card when a Fusion Monster is Special Summoned. Return all faceup Fusion Monsters on the field to their respective Fusion Decks.

Select 1 Monster in your hand and show it to your opponent, then roll a six-sided die. If the result is 1, send the selected Monster to the Graveyard. If the result is 2-6, the Level of the selected Monster becomes equal to the result until the End Phase of this turn. Select 1 Rock-Type Monster in your Deck and send it to the Graveyard. Inflict 500 points of damage to your opponent's Life Points. Then shuffle your Deck. Turn the top card of your opponent's Deck face-up and your opponent shuffles the Deck. When your opponent draws the face-p card, immediately send it to the Graveyard. You can only activate this card when a Token(s) is Special Summoned. Destroy all Tokens on the field, and inflict 300 points of damage to your opponent's Life Points for each destroyed Token. You can only activate this card when your opponent activates a Continuous Spell Card. Negate the activation and the effect of the card and destroy it. You can only activate this card when your opponent activates a Continuous Trap Card. Negate the activation and the effect of the card and destroy it. You can only activate this card if there is only 1 Monster on your side of the field and it is "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". That Monster is not destroyed as a result of battle, and is unaffected by any of your opponent's Monster effects. The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels! Apparently totally unreliable, he wonders if he has incredible potential. A gourmet food renowned by the Dark World upper crust. It has sensational flavor. Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested. This card cannot be Normal Summoned or Set. This card cannot be Special Summon except by the effect of "Transcendent Wings". Tribute this face-up card on your side of the field to destroy all face-up Attack Position Monsters on your opponent's side of the field and inflict damage to your opponent's Life Points equal to the combined original ATK of those destroyed Monster(s). You can only activate this effect during your opponent's Battle Phase. Pick up and look at 1 Set card on your opponent's side of the field, then return it to its original position. You can only activate this effect once per turn, during your Main Phase. Once per turn, if this card would be destroyed as a result of battle, it is not destroyed. (Damage calculation is applied normally). If this card attack your opponent's Monster, increase the ATK of this card by 500 points during the Damage Step only. If this card is attacked by your opponent's Monster, decrease the ATK of this card by 500 points during the Damage Step only. If this card attacks a Defense Position Monster, destroy the Monster with this card's effect without applying damage calculation. When this card is destroyed as a result of battle and sent to the Graveyard, you can Special Summon from your Deck 1 Machine-Type Monster with an ATK of 1500 or less in face-up Attack Position. Then shuffle your Deck. At the time this card is selected as an attack target by your opponent's Monster, the controller of this card can activate Trap Card(s) from their hand.

When this card is destroyed as a result of battle and sent to the Graveyard, add from your Graveyard to your hand 1 card that includes "Elemental Hero" in its card name, and 1 "Polymerisation". During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. Remove from play a number of card(s) in your Graveyard equal to the number of counters on this card to destroy that same number of Spell or Trap Card(s) on the field. Then remove all counter(s) from this card. If this is the only card in your hand, you can Special Summon this card from your hand. When this card is Normal Summoned, Flip Summoned or Special Summoned successfully, if there are no other cards on your side of the field and in your hand, you can draw 2 cards from your Deck. If there is a Monster on your opponent's side of the field and there are no Monsters on your side of the field, you can Special Summon this card from your hand. Discard 1 card from your hand. The ATK of 1 face-up Monster on the field becomes 2000 until the End Phase of this turn. While you have no cards in your hand, increase the ATK of this card by 1000 points. While you have no cards in your hand, your opponent cannot activate Spell Cards.

Archfiend Card
At the beginning of your Draw Phase, if your have no cards in your hand, draw 1 more card in addition to the normal draw. During your End Phase, if you have 1 or more card(s) in your hand, destroy this card. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. Put 3 counter on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battle a Monster, remove 1 counter from this card at the end of the Damage Step. If this card battle without a counter, destroy this card at the end of the Damage Step. Once per turn, during your Main Phase, you can change 1 face-up Attack Position Monster on your opponent's side of the field to face-up Defense Position. If there is no face-up "Kozaky" on the field, destroy this card. If this face-up card on the field is destroyed, inflict damage to the current controller's Life Points equal to the original ATK of this card. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Indomitable Fighter Lei Lei" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a Monster by this card's effect, you can change the equipped Monster's battle position once per turn. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.)

Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Soitsu" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a Monster by this card's effect, increase the ATK of the equipped Monster by 2500 points. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.) When this card is Tribute Summoned successfully, you can Special Summon "Des Frog"(s) from your hand or Deck up to the same number of "T.A.D.P.O.L.E."(s) in your Graveyard. When this card on your side of the field is destroyed as a result of battle and sent to your Graveyard, you can add any "T.A.D.P.O.L.E."(s) from your Deck to you hand. Then shuffle your Deck. When this face-up card on the field is sent to the Graveyard (unless it was attacked while facedown and destroyed as a result of battle), you can draw 1 card from your Deck. The original ATK of this card becomes the number of your Dinosaur-Type Monsters that are removed from play X 1000 points. If all "Batteryman C"(s) on your side of the field are in Attack Position, increase the ATK of all Machine-Type Monster on your side of the field by 500 points for each "Batteryman C" on your side of the field. If all "Batteryman C"(s) on your side of the field are in Defense Position, increase the DEF of all Machine-Type Monster on your side of the field by 500 points for each "Batteryman C" on your side of the field. During your Standby Phase, inflict 300 points of damage to your opponent's Life Points for each Monster on your opponent's side of the field. Discard 1 Spell Card from your hand. Special Summon 1 of your Monsters that is currently removed from play. You can only activate this effect once per turn, during your Main Phase. "Gyroid" + "Steamroid" "UFOroid" + 1 Warrior-Type Monster A Fusion Summon of this card can only be conducted with the above Fusion Material Monster. The original ATK and DEF of this card become equal to the combined original ATK of the 2 Fusion Material Monsters you used for the Fusion Summon of this card. "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card can attack twice during the same Battle Phase. "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.

Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Machine-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). Increase the ATK of this Special Summoned Fusion Monster by an amount equal to its original ATK. During the End Phase of this turn, the player who activated this card takes damage equal to the original ATK of the Special Summoned Monster. Add 1 "Polymerisation", and 1 Fusion Material Monster that was used far a Fusion Summon from your Graveyard to your hand. Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on Fusion Monster Card that includes "Elemental Hero" in its card name, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Dragon-Type Fusion Monster Card and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). Pay 1000 Life Points. Remove from play all Machine-Type Monsters on your opponent's side of the field and in their Graveyard. You can only activate this card when there are 3 face-up "Des Frog" on your side of the field. Destroy all cards on your opponent's side of the field. Return 2 cards from your hand to your Deck. Then shuffle your Deck. Select 1 face-up Monster on your side of the field to activate this card. Until the End Phase of this turn, shift control of the select Monster to your opponent. Send to the Graveyard 1 "Winged Kuriboh" from your side of the field and 2 cards from your hand. Special Summon 1 "Winged Kuriboh LV10" from your hand or Deck. You can only activate this card when there is a face-up "Elemental Gero Bubbleman" on the field. Change 1 "Elemental Hero Bubbleman" in face-up Attack Position on your side of the field and 1 Monster in face-up Attack Position on your opponent's side of the field to Defense Position. Tribute the "Elemental Hero Bubbleman" that was changed to Defense Position and Special Summon 1 Monster from your hand that includes "Elemental Hero" in its card name. You can only equip this card to "Elemental Hero Sparkman". During the Main Phase of your turn, you can change the battle position of 1 face-up Monster. After you use this effect 3 times, destroy this card. When a Monster that includes "Elemental Hero" in its card name attack, if its ATK is lower than the ATK of the attack target, increase the ATK of the attacking Monster by 1000 points during damage calculation only. You can only activate this card when you have no cards in your hand. Roll a six-sided die 3 times, and inflict damage to your opponent's Life Points equal to the total result of the die rolls X 200 points. Tribute 1 EARTH Monster on your side of the field. Special Summon 1 Level 4 or lower EARTH Monster from your Graveyard, except the Tributed Monster. Tribute 1 WATER Monster on your side of the field. Look at your opponent's hand, select 1 card from it, and send that card to the Graveyard. Tribute 1 FIRE Monster on your side of the field. Inflict damage to your opponent's Life Points equal to the original ATK of the Tributed Monster.

Tribute 1 WIND Monster on your side of the field. Select 1 card on your opponent's side of the field, and return it to the bottom of the owner's Deck. Select 1 face-up Monster on your opponent's side of the field. Special Summon from your hand 1 Monster that has the same Level as the selected Monster. You can only activate this card when you have no cards in your hand. Inflict 200 points of damage to your opponent's Life Points for each Spell Card in your Graveyard. Discard 1 card from your hand. Increase the ATK of 1 face-up Monster on the field by 1500 points until the End Phase of this turn. You can only activate this card when your opponent Sets 1 Monster in Defense Position. Destroy and remove from play the Set Monster and 1 Monster on your side of the field. Pick up the top card of your opponent's Deck. If the picked-up card can be Normal Summoned, Special Summon it to your side of the field. If not, add that card to your opponent's hand. You can only activate this card when your opponent declares an attack with a Monster. Instead of you, your opponent takes the Battle Damage you would have taken as a result of this battle. Each time your opponent declares an attack on a face-up Defense Position Monster, toss a coin and call it. If you call it right, change the targeted face-up Defense Position Monster to Attack Position. If you call it wrong, the controller of this card takes damage equal to the difference between the ATK of the attacking Monster and the DEF of the attacked Monster. The name of this illustrious knight is known by all residents of Dark World. He never oppresses the commoners. This ace fighter is unbeatable in a dogfight. It combines with other Monsters to launch an array of encircling attacks. An image of beauty on the ice, this gorgeous warrior rips her opponents into pieces with her stylish Accel Slicer attack. This knight catches her opponents off guard, dominating them with swift yet graceful attacks. A strong master swordsman. His loyalty is to justice, his duty to protect the weak. While "Queen's Knight" is on your side of the field, when this card is Normal Summoned, you can Special Summon 1 "Jack's Knight" from your Deck. During battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. This card is unaffected by the effects of Trap Cards. While you have no cards in your hand, this card is not destroyed as a result of battle while in Attack Position. (Damage calculation is applied normally.) When this card is destroyed by your opponent's attacking Monster and sent to the Graveyard, inflict the Battle Damage you took from this battle to your opponent's Life Points as well. Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "V-Tiger Jet" as an Equip Card, OR unequip the Union equipment and Special Summoned this card in face-up Attack Position. While equipped to a Monster by this card's effect, increase the At and DEF of the equipped Monster by 400 points. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.)

This card can only be Normal Summoned or Set by discarding all card(s) in your hand to the Graveyard except this card, as well as Tributing 1 card with ATK 2000 or higher from your side of the field. Increase the ATK of this Monster by 200 points for each Monster on your opponent's side of the field. Decrease the ATK of this card by 500 points for each Monster on your side of the field, except this card. When this card destroys an opponent's Monster as a result of battle, and sends it to the Graveyard, you can Special Summon 1 "Hydrogeddon" from your Deck. When this card is destroyed as a result of battle with a Pyro-Type Monster and sent to the Graveyard, inflict 800 points of damage to both players' Life Points. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Bonding - H2O". While this card is face-up on the field, the ATK of FIRE Monsters and Pyro-Type Monsters become 0. When this card is destroyed and sent to the Graveyard, you can Special Summon 2 "Hyrogeddon"s and 1 "Oxygeddon" from your Graveyard. If this card attacks your opponent's Life Points directly, increase the ATK of this card by 500 points during the Damage Step only. Put 3 counter on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a Monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step. Also, by removing 1 counter on this card, destroy 1 Spell or Trap Card on the field. You can only use this effect once per turn. If this card attacks a face-up Level 3 or lower Monster, destroy the Monster with this card's effect without applying damage calculation. While this card is face-up on the field, inflict 400 points of damage to your opponent's Life Points each time you activate 1 Normal Spell Card. If this card is discarded from the hand to the Graveyard by a card effect, Special Summon this card to your side of the field. If this card is discarded from the hand to the Graveyard by a card effect, draw 1 card from your Deck. If this card is discarded from the hand to the Graveyard by your opponent's card effect, draw 1 more card from your Deck. When this card inflicts Battle Damage to your opponent's Life Points, you can select 1 card in your hand and discard it to the Graveyard. If this card is discarded from the hand to the Graveyard by a card effect, Special Summon this card to your side of the field. If this card is discarded from the hand to the Graveyard by your opponent's card effect, your opponent selects 2 cards in their hand, and returns them to the bottom of their Deck in any order. If this card is discarded from the hand to the Graveyard by a card effect, Special Summon this card to your side of the field. If this card is discarded from the hand to the Graveyard by your opponent's card effect, you can select up to 2 cards on your opponent's side of the field and destroy them. When this card is destroyed as a result of battle and sent to the Graveyard, add 1 Level 4 or lower Monster that includes "Dark World" in its card name from your Deck to your hand.

By sending 1 "Aussa the Earth Charmer" and 1 EARTH Monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. By sending 1 "Eria the Water Charmer" and 1 WATER Monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. By sending 1 "Hiita the Fire Charmer" and 1 FIRE Monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. By sending 1 "Wynn the Wind Charmer" and 1 WIND Monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. "V-Tiger Jet" + "W-Wing Catapult" This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerisation"). By discarding 1 card from your hand, change the battle position of 1 Monster on your opponent's side of the field. (Flip Effect are not activated at this time.) "VW-Tiger Catapult" + "XYZ-Dragon Cannon" This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerisation"). Once Per turn, remove from play 1 card on your opponent's side of the field. When this card attacks, you can change the battle position of the attack-target Monster. (Flip Effects are not activate at this time.) "Etoile Cyber" + "Blader Skater" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While your opponent controls only 1 Monster, this card is not destroyed as a result of battle. While your opponent controls only 2 Monsters, double the ATK of this card. While your opponent controls only 3 Monsters, this card negates the effects of your opponent's Spell, Trap, and Effect Monster Cards. "Elemental Hero Clayman" + "Elemental Hero Burstinatrix" This Monster cannot be Special Summoned except by Fusion Summon. While this card is in face-up Defense Position, this card can attack your opponent's Life Points directly. In that case, apply half the ATK of this card for damage calculation.

"Elemental Hero Avian" + "Elemental Hero Sparkman" + "Elemental Hero Bubbleman" This Monster cannot be Special Summoned except by Fusion Summon. By sending 1 card (except this card) from your side of the field to the Graveyard, select 1 Monster on your side of the field. While this card is face-up on the field, the selected Monster is not destroyed as a result of battle. (Damage calculation is applied normally.) "Elemental Hero Wildheart" + "Elemental Hero Bladedge" This Monster cannot be Special Summoned except by Fusion Summon. This card can attack all Monsters on your opponent's side of the field once each. "Elemental Hero Flame Wingman" + "Elemental Hero Sparkman" This Monster cannot be Special Summoned except by Fusion Summon. Increase the ATK of this card by 300 points for each card in your Graveyard that includes "Elemental Hero" in its card name. When this card destroys a Monster as a result of battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the ATK of the destroyed Monster. Select 5 Monster Cards from your Graveyard, then add them to your Deck and shuffle it. After that, draw 2 cards from your Deck. Select 1 face-down card on the field and destroy it, and, after that, select 1 card from your hand and discard it to the Graveyard. Your opponent draws 2 cards. Special Summon 1 Monster from your Graveyard that includes "LV" in its card name, ignoring the Summoning conditions. The Monster that was Special Summoned by this effect cannot attack, nor activate or apply its effects this turn. When this card is sent from the hand or the field to the Graveyard, add 1 each of "Ojama Green", "Ojama Yellow", and "Ojama Black" from your Deck to your hand. Select 1 face-up "Ojama King" on the field. Destroy all Monster(s) on the field that include "Ojama" in their card name, except the selected "Ojama King". Increase the ATK of the selected "Ojama King" by 1000 points for each destroyed Monster. Select 1 face-up "Elemental Hero Avian" on your side of the field to activate this card. This turn, the selected card can attack as many times as the number of Monster(s) on your side of the field when this card resolves. In that case, it cannot attack your opponent's Life Points directly, and your other Monster(s) cannot attack. Tribute 2 "Hydrogeddon"s and 1 "Oxygeddon" on your side of the field. Special Summon 1 "ragon" from your hand, Deck, or Graveyard. Increase the ATK of the equipped Monster by 800 points for each other face-up Monster on the field with the same name as the equipped Monster. Send 1 Equip Spell Card from your hand to the Graveyard to activate this card. If the equipped Monster destroys a Monster as a result of battle, the controller of this Equip Card can add 1 Monster with ATK equal to or less than the equipped Monster from their Graveyard to their hand. When a Fusion Monster on the field is destroyed and sent to the Graveyard, you can Special Summon from your Graveyard 1 of the Fusion Material Monsters than you used for the Fusion Summon of that Fusion Monster. The controller of this card cannot Normal Summon or Set. During the End Phase of the turn that a Monster on your side of the field that includes "B.E.S." in its card name, or is named "Big Core", is destroyed and sent to the Graveyard, you can Special Summon from your Deck 1 Monster that includes "B.E.S." in its card name, or is named "Big Core".

If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during the turn this card is activate. Special Summon from your Graveyard 1 Monster that includes "Dark World" in its card name. If there is a face-up Monster on your side of the field that includes "Elemental Hero" in its card name, negate 1 attack from your opponent's Monster. You can only activate this card when a face-up Monster on your side of the field is destroyed and sent to the Graveyard. Destroy 1 face-up Monster with the lowest ATK on the field, and both players take damage equal to half its ATK. Return 2 Monsters from your Graveyard to your hand that include "Dark World" in their card names. You can only activate this card by paying 1000 Life Points when your opponent activate a Normal Spell Card. The effect of the Normal Spell Card that your opponent activate at that time becomes "Your opponent discards 1 random card from their hand". Each player sends the top card from their Deck to the Graveyard. Pay 500 Life Points. Destroy all Level 3 Monsters in face-up Attack Position on the field. Select 1 face-up Level 2 or lower Normal Monster on your side of the field to activate this card. Special Summon from your Deck to your side of the field as many cards as possible with the same name as the selected Monster. Select 1 Union Monster in your Graveyard and equip it to an appropriate Monster on your side of the field. You can only activate this card when your opponent Fusion Summons a Fusion Monster. Tribute 1 Monster on your side of the field to take control of that Fusion Monster. You can only activate this card if there is a face-up "Elemental Hero Avian" on your side of the field. Negate the activation of a Spell or Trap Card and destroy it. Neither player can Fusion Summon. All face-up Level 3 or lower Monsters on the field are changed to Attack Position and remain in Attack Position while this card is active. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 face-up Trap Cards from your side of the field to the Graveyard. Increase the ATK of this card by 1000 points for each Continuous Trap Card in your Graveyard. Once per turn, you can destroy 1 Set Spell or Trap Card on your opponent's side of the field. Spell and Trap Cards cannot be activate in response to this effect's activation. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 face-up Continuous Spell Cards from your side of the field to the Graveyard. When this card destroys your opponent's Monster as a result of battle and sends it to the Graveyard, inflict 1000 points of damage to your opponent's Life Points. While this card is in face-up Defense Position on your side of the field, your opponent cannot select another Monster as an attack target.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 Fiend-Type Monsters on your side of the field. Each time your opponent Normal Summons a Monster(s), Special Summon 1 "Phantasm Token" (FiendType/DARK/Level 1/ATK 1000/DEF 1000) on your side of the field. This token cannot declare an attack. Once per turn, by Tributing 1 Monster on your side of the field, increase the ATK of this card by the original ATK of the Tributed Monster, until the End Phase of this turn. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending "Elemental Hero Bubbleman" on your side of the field and "Metamorphosis" in your hand to the Graveyard. This card's name is treated as "Elemental Hero Bubbleman" while it is face-up on the field. Destroy an opponent's Monster that battles this card at the end of the Damage Step. When this card is Special Summoned, you can Special Summon any number of "Hero Kid"(s) from your Deck. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Attack Reflector Unit". Once per turn, while this card is in Attack Position, negate you opponent's first attack. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Photon Generator Unit". You can destroy 1 Monster with ATK or DEF equal to or higher than the ATK of this card. You can only use this effect once per turn. While an "Ancient Gear" is face-up on your side of the field, you can Special Summon this card from your hand in Attack Position. By Tributing this card, inflict 500 points of damage to your opponent's Life Points, and then neither player can activate Trap Cards during the Battle Phase of this turn. This card's name is treated as "Cyber Dragon" while it is face-up on the field. If your opponent's Monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking Monster, without applying damage calculation. Destroy the equipped Monster during the Standby Phase of your opponent's next turn. Increase the ATK and DEF of this card by 100 points for each machine-Type Monster on the field other than this card. Put 2 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a Monster, toss a count and call it at the end of the Damage Step. If you call it wrong, remove 1 counter. If this card battles without a counter, destroy this card at the end of the Damage Step. When this card is Normal Summoned, control of this card shifts to your opponent. During each player's End Phase, your opponent selects 1 card from the Graveyard of this card's controller and removes it from play. In addition to a normal attack, this card can attack during the same Battle Phase as many times as the number of "Chain Thrasher"(s) in your Graveyard. When this card is Normal Summoned, Flip Summoned, or Special Summoned, declare different Monster Card AtTributes equal to the number of "Disciple of the Forbidden Spell"(s) in your Graveyard. If this card attacks a Monster that has a declared AtTribute, destroy the Monster without applying damage calculation. This card is unaffected by the effects of Trap Cards.

The ATK and DEF of this card are equal to the number of tokens on the field X 500 points. When this card is destroyed as a result of battle and sent to the Graveyard, add 1 Insect-Type Monster with an ATK of 1500 or less from your Deck to your hand. This card is changed to Defense Position when it is Normal Summoned or Flip Summoned. While this card is face-up on the field, negate the effects of all Continuous Spell Cards and Continuous Trap Cards. If this card battles a Monster, your opponent draws 1 card at the end of the Damage Step. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 2 Spell or Trap Cards on your side of the field to the Graveyard. This card can destroy 1 Spell or Trap Card on your opponent's side of the field, but it cannot attack this turn if you activate this effect. During the battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 Insect-Type Monsters in your Graveyard. When this card inflicts Battle Damage to your opponent's Life Points, send 1 card from the top of your opponent's Deck to the Graveyard. If this card is in your Graveyard during your Standby Phase and there are no Spell or Trap Cards on your side of the field, you can Special Summon this card to your side of the field. This effect cannot be activated if there is a face-up "Treeborn Frog" on your side of the field. Increase the ATK of this card by 300 points for each "T.A.D.P.O.L.E." in your Graveyard. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Trial of the Princesses". During your Standby Phase, increase your Life Points by 800 points for each Monster on your side of the field. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Trial of the Princesses". During your Standby Phase, inflict 600 points of damage to your opponent's Life Points for each Monster on your opponent's side of the field. If this card attacks your opponent's Life Points directly, inflict damage to your opponent's Life Points equal to the number of cards in your opponent's Fusion Deck X 100 points. While this card is face-up on the field, during your opponent's Standby Phase, send a number of cards from the top of your opponent's Deck to the Graveyard equal to the number of "Malice Ascendant"(s) in your Graveyard. Increase the ATK of this card by 500 points for each "Grass Phantom" in your Graveyard. When this face-down Defense Position card is destroyed and sent to the Graveyard, except as a result of battle, switch the original ATK and DEF of this card, and Special Summon it to your side of the field.

When this card is Normal Summoned, it gets 1 of the following effects for each "Divine Dragon - Excelion" in your Graveyard when this effect resolves (your choice). These effects cannot accumulate. Increase the ATK of this card by 1000 points. If this card destroys your opponent's Monster as a result of battle, it can attack once again in a row. When this card destroys a Monster as a result of battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the ATK of the destroyed Monster. This card can only be Ritual Summoned with the Ritual Spell Card, "End of the World". If this card destroys your opponent's Monster as a result of battle, it can attack once again in a row. This card can only be Ritual Summoned with the Ritual Spell Card, "End of the World". By paying 2000 Life Points, destroy all cards on the field, except this card. "Des Frog" + "Des Frog" + "Des Frog" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. Increase the ATK of this card by 500 points for each "Treeborn Frog" in your Graveyard. Select 1 face-up Monster on your side of the field that includes "Elemental Hero" in its card name to activate this card. This turn, the ATK of the selected Monster is halved and it can attack twice during the same Battle Phase. Special Summon 1 Level 2 or lower Machine-Type Monster from your hand. Select 1 Monster in your hand that includes "Ancient Gear" in its card name (show the Monster to your opponent). Remove from play cards in your Graveyard that include "Ancient Gear" in their card name(s) whose total Levels are equal to double the selected card's. You don't have to Tribute when you Normal Summon the selected card this turn. You can only activate this card by discarding 1 card from your hand while a Monster that includes "Ancient Gear" in its card name is face-up on your side of the field. Select 1 Spell Card from your Deck and Set it on your side of the field. You cannot use that Spell Card this turn. You can only activate this card while you have 2 or more cards in your hand, and have either "Uria, Lord of Searing Flames" or "Hamon, Lord of Striking Thunder" face-up on your side of the field. By sending your entire hand to the Graveyard, Special Summon 3 "Phantasmal Martyr Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Attack Position on your side of the field. You can only equip this card to "Elemental Hero Wildheart". Increase the ATK of the equipped Monster by 500 points. When the equipped Monster is destroyed by a card effect and sent to the Graveyard, destroy all Spell and Trap Cards on the field. Inflict 100 points of damage to your opponent's Life Points for each Spell or Trap Card destroyed by this effect. You can only activate this card while there are 3 Monster cards with the same name in your Graveyard. Select 1 of those Monsters, Special Summon it to your side of the field, and equip it with this card. When this card is destroyed, destroy the equipped Monster.

You can only equip this card to "White Magician Pikeru" or "Ebon Magician Curran". Increase the ATK of the equipped Monster by 800 points. During a turn that the equipped Monster destroyed a Level 5 or higher Monster as a result of battle, by Tributing the equipped Monster and this card, Special Summon from your hand or Deck: 1 "Princess Pikeru" if you Tributed "White Magician Pikeru", or 1 "Princess Curran" if you Tributed "Ebon magician Curran". Tribute 2 "Cyber Dragon"'s on your side of the field to activate this card. Special Summon 1 "Cyber Laser Dragon" from your hand, Deck, or Graveyard. This card can be used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon". You must also Tribute Monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon. Increase the ATK of each face-up Monster on the field that includes "Ancient Gear" in its card name by 300 points. Each time a Monster(s) is Normal Summoned or Set, put 1 counter on this card. If you Tribute Summon a Monster that includes "Ancient Gear" in its card name, you can substitute this card for a Tribute(s), if the required number of counters is equal to or greater than the number of required Tribute(s). Monster Cards Tributed for a Ritual Summon are returned to the owner's Deck instead of being sent to the Graveyard. Then shuffle the Deck. You can only activate this card when your opponent's Monster declares an attack. Negate the battle, and 1 Monster with the lowest ATK in face-up Attack Position on your opponent's side of the field battles against 1 Monster with the lowest DEF in face-up Defense Position on your side of the field. After that battle ends, end the Battle Phase. Decrease the ATK of 1 of your opponent's Monsters by 400 points for each "Hero Kid" in your Graveyard, until the End Phase. Tribute 1 "Cyber Dragon" on your side of the field to activate this card. Special Summon 1 "Cyber Barrier Dragon" from your hand or Deck. You can only activate this card by discarding 1 card from your hand when you take Battle Damage to your Life Points. Special Summon 1 Monster from your Deck with ATK equal to or less than the Battle Damage you took, in Attack Position. Discard 1 card from your hand. Remove from play 1 face-up Monster on your opponent's side of the field. If there is card(s) in your opponent's Graveyard with the same name as the removed Monster, also remove from play that card(s). Select 1 face-up Monster on your side of the field. Send 1 card from your Deck to the Graveyard with the same name as the selected card. Destroy 1 face-up Monster on your side of the field. Add 1 card from your Deck to your hand with the same name as the destroyed card. After the activation of this card, send your entire hand to the Graveyard. Inflict 200 points of damage to your opponent's Life Points for each card you sent to the Graveyard by this effect. Send 2 random Fusion Monsters from your opponent's Fusion Deck to the Graveyard. You can only activate this card when a Monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. Increase your life Points by the original ATK of the destroyed Monster. Pay 500 Life Points. Negate the activate of a Spell Card and return it to the owner's hand.

Pay 500 Life Points. Negate the activate of a Trap Card and return it to the owner's hand. "Elemental Hero Burstinatrix" + "Elemental hero Bubbleman" This Monster cannot be Special Summon except by Fusion Summon. When this card destroys a Monster as a result of battle and sends it to the Graveyard, increase you Life Points by the ATK of the destroyed Monster. You can only activate this card while there is a face-up "Elemental Hero Burstinatrix" on your side of the field. Return to the owner's hand(s) all Monster(s) on the field that include "Elemental Hero" in their card name, except "Elemental Hero Burstinatrix". You can only equip this card to "Elemental Hero Bubbleman". Increase the ATK of the equipped Monster by 800 points. If the equipped Monster would be destroyed as a result of battle, destroy this card instead, and make the battle Damage to the controller of the equipped Monster 0. You can only activate this card while there is a face-up "Elemental Hero Bubbleman" on your side of the field. During this turn, you can activate 1 Trap Card from your hand. Activate only when an opponent's monster declares an attack. Negate the attack of that 1 monster and end the Battle Phase. You can only activate this card when an "Elemental Hero Clayman" on your side of the field is selected as an Attack target. If it is face-down, pick up and show the card to your opponent.) Destroy the attacking Monster and the selected "Elemental Hero Clayman" to inflict 800 points of damage to your opponent's Life Points. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Armed Dragon LV7" on your side of the field. By sending 1 card from your hand to the Graveyard, destroy all face-up Monsters on your opponent's side of the field. Add any number of cards from your hand to the Deck and shuffle it. Then draw the same number of cards you added to the Deck. You can only activate this card when 1 Monster with an ATK of 1500 points or less is Special Summoned to your side of the field while there is a face-up Monster on your opponent's side of the field. Special Summon all cards with the same name as the Summoned Monster from your hand, Deck, and Graveyard in face-up Attack Position. Your opponent selects 1 Monster on their side of the field and Special Summons all cards with that same name from their hand, Deck, and Graveyard. You can only activate this card in response to the activation of a Trap Card effect that inflicts damage. Make the effect damage of that Trap Card 0. You can only activate this card when a Monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. You and your opponent each select 1 Monster from your respective Graveyards and Special Summon them in Defense Position. Neither Monster Special Summoned by this card's effect can change its battle position while it is face-up on the field, except with a card effect. By Tributing this face-up card, Special Summon in Defense Position a number of "Block Tokens" (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1500) equal to the number of turns this card has been face-up on your side of the field. These tokens cannot declare an attack.

You can only activate this card in response to the activation of an effect that would return this card from the field to the hand. Draw 2 cards from your Deck and discard 1 card from your hand. You can only activate this card during the Battle Phase of a turn in which a Monster on your side of the field that included "Elemental Hero" in its card name was destroyed as a result of battle. Make the Battle Damage from 1 of your opponent's Monsters 0. Once per turn, if this card is in face-up Attack Position on your side of the field, you can remove from play 1 of your opponent's Monsters. The player who used this effect cannot declare an attack this turn, and the removed Monster will be returned to the opponent's side of the field in the same battle position during your second Standby Phase after activation. Once per turn, while this card is face-up on your side of the field, if a Monster on your side of the field that includes "Destiny Hero" in its card name (except this card) is destroyed as a result of battle and sent to the Graveyard, you can Special Summon that 1 Monster to your side of the field during your next Standby Phase. While this card is face-up on your side of the field, once per turn you can look at the top card of your Deck. If the card is a Normal Spell Card, send it to the Graveyard and you can activate the Normal Spell Card during the Main Phase of your next turn. If the card is not a Normal Spell Card, place it on the bottom of your Deck. If this card was Special Summoned by the effect of "Clock Tower Prison", destroy all Monsters on your side of the field except the ones that include "Destiny Hero" in their card names, then you can Special Summon up to 2 Monsters from your Graveyard that include "Destiny Hero" in their card names. During the turn this card is Special Summoned, Monsters on your side of the field that include "Destiny Hero" in their card names cannot be destroyed and all battle damage inflicted to the controller of this card becomes 0 during battle involving Monsters on your side of the field that include "Destiny Hero" in their card names. The ATK and DEF of this card are equal to the combined original ATK of all Monsters on your side of the field (except this card) that include "Destiny Hero" in their card names. If the ATK of each Monster on your opponent's side of the field is higher than the ATK of this card, this card can attack your opponent's Life Points directly. Once per turn, by discarding 1 card from your hand, destroy 1 face-up Attack Position Monster on your opponent's side of the field. When this card is Tribute Summoned, destroy all face-up Spell Cards on the field. By Tributing this card, until the end of this turn, any effect damage inflicted to the controller of this card becomes 0. While this card is in face-up Attack Position on your side of the field, negate the effects of any Spell or Trap Card that targets 1 Machine-Type Monster on your side of the field. When this face-up card on the field attacks or is attacked and it is destroyed as a result of battle and sent to the Graveyard, you can draw 1 card from your Deck. FLIP: Your opponent cannot Set (or flip face-down) any cards for the rest of this turn.

When this card destroys an opponent's Monster as a result of battle, select and activate 1 of the following effects: Increase the ATK of this card by 400 points. Destroy 1 face-up Spell or Trap Card on the field. Special Summon 1 "Option Token" to your side of the field. It always has the same Type, AtTribute, ATK and DEF as this card. If you Tribute Summon this card by Tributing a WING Monster return all Spell and Trap Cards on the field to the owner's hands. This card accumulates effects according to the number of Monster on your side of the field that include "Harpie" in their names (other than "Harpie's Pet Dragon" and "Harpie's Brother"). At least 1: Whie this card is face-up on the field your opponent cannot select Monsters on your side of the field as attack targets if they include "Harpie" in their card names (other than "Harpie's Pet Dragon" and "Harpie's Brother"). At least 2: Double the original ATK and DEF of this card. At least 3: Once per turn you can destroy 1 card on your opponent's side of the field. If this card attacks your opponent's Life Points directly, draw 1 card from your Deck. This card is sent to the Graveyard during the End Phase of the turn it was Normal Summoned, Flip Summoned or Special Summoned. You can Normal Summon this card without Tributing a Monster. If you Normal Summon it this way, it is sent to the Graveyard during the End Phase. You can Normal Summon this card by Tributing 1 Monster. If you Normal Summon it this way, it is sent to the Graveyard during the End Phase. During Battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. When this card destroys a Monster as a result of battle and sends it to the Graveyard, incrase your Life Points by the DEF of the destroyed Monster. Send this card and 1 other Fairy-Type Monster from your hand to the Graveyard to activate this effect. Negate the activation of your opponent's Spell Card and destroy it. This effect can be activated during either player's turn. Send this card and 1 other Fairy-Type Monster from your hand to the Graveyard to activate this effect. Negate the activation of your opponent's Trap Card and destroy it. This effect can be activated during either player's turn. While this card is face-up on the field, draw 1 card from your Deck each time a Counter Trap Card is activated. While this card is face-up on the field, add 2 of your removed from play Fairy-Type Monsters to your hand each time a Counter Trap Card is activated. While this card is face-up on the field, any card sent to the Graveyard is removed from play instead. After 1 of your Counter Trap Cards has been activated and has resolved by Tributing all on Monsters on your side of the field, you can Special Summon this card. If this card is Special Summoned this way, you can destroy cards on your opponent's side of the field up to the number of Fairy-Type Monsters you Tributed. FLIP: Your opponent cannot Special Summon for the rest of this turn. FLIP: Your opponent cannot activate any Spell or Trap Cards for the rest of this turn.

Once per turn, by Tributing 1 EARTH Monster on your side of the field (except this card) Special Summon 1 EARTH Monster from your hand. The Monster Special Summoned by this effect is destroyed if "Avalanching Aussa" is removed from your side of the field. Once per turn, by Tributing 1 WATER Monster on your side of the field (except this card) Special Summon 1 WATER Monster from your hand. The Monster Special Summoned by this effect is destroyed if "Raging Eria" is removed from your side of the field. Once per turn, by Tributing 1 FIRE Monster on your side of the field (except this card) Special Summon 1 FIRE Monster from your hand. The Monster Special Summoned by this effect is destroyed if "Blazing Hiita" is removed from your side of the field. Once per turn, by Tributing 1 WIND Monster on your side of the field (except this card) Special Summon 1 WIND Monster from your hand. The Monster Special Summoned by this effect is destroyed if "Storming Wynn" is removed from your side of the field. While this card is face-up on your side of the field, your opponent cannot select a ThunderType Monster on your side of the field as an attack target (except "Batteryman D") If you Trinute Summon this card by Tributing 1 of the following Monsters, this card gets the appropriate effect: Batteryman D: Negate the effect of a Spell or Trap Card that targets this 1 card. Batteryman C: During Battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. Batteryman AA: Increase the ATK of this card by 1000 points. "Elemental Hero Avian" + "Elemental Hero Burstinatrix" This Monster cannot be Special Summoned except by Fusion Summon. This card cannot be destroyed as a result of Battle. "Elemental Hero Phoenix Enforcer" + "Elemental Hero Sparkman" This Monster cannot be Special Summoned except by Fusion Summon. Increase the ATK of this card by 300 points for each card in your Graveyard that includes "Elemental Hero" in its card name. This card cannot be destroyed as a result of battle. "Elemental Hero Bubbleman" + "Elemental Hero Avian" This Monster cannot be Special Summoned except by Fusion Summon. If you have any facedown cards in your Spell & Trap Card Zone, this card can attack your opponent's Life Points directly. "Elemental Hero Wildheart" + "Elemental Hero Avian" This Monster cannot be Special Summoned except by Fusion Summon. By discarding 1 card from your hand, destroy 1 Spell or Trap Card on the field. "Elemental Hero Wildheart" + "Elemental Hero Necroshade" This Monster cannot be Special Summoned except by Fusion Summon. When this card is Special Summoned, destroy 1 Monster on your opponent's side of the field. Then select 1 Monster from your opponent's Graveyard and Special Summon it to your opponent's side of the field. Select 1 face-up Monster on your opponent's side of the field to activate this card. Inflic damage to your opponent's Life Points equal to half the original ATK of the selected Monster. Your Monsters cannot attack this turn.

Select 1 face-up Monster on your side of the field to activate this card. Increase the ATK of the Monster by 500 points. During Battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. The effects continue until the end of this turn. Add 1 Monster from your Deck to your hand that includes "Elemental Hero" in its card name. Destroy Spell or Trap Card on the field equal to the number of face-up cards on your side of the field that include "Elemental Hero" in their card names. Select 1 Normal Monster in your Graveyard that includes "Elemental Hero" in its card name and Special Summon it to your side of the field. Remove from play these cards in your Graveyard to activate this card: "H - Heated Heart", "E Emergency Call", "R - Righteous Justice" and "O - Oversoul". Special Summon 1 Normal Monster from your Deck that includes "Elemental Hero" in its card name. This turn, Normal Monsters on your side of the field that include "Elemental Hero" in their card names can attack your opponent's Life Points directly. Select 1 face-up "Victory Viper XX03" on your side of the field to activate this card. Select 1 effect of "Victory Viper XX03" and apply the effect as this card's effect. Special Summon 1 Fairy-Type Monster from your hand. Halve the ATK of that Monster and destroy it during the End Phase. Select 1 Monster on the field. If the selected Monster is changed to Defense Position this turn, draw 1 card from your Deck. You can only activate this card while "Macro Cosmos" is on your side of the field. Inflict 300 points of damage to your opponent's Life Points and destroy all Monsters on the field. Any Monster sent to the Graveyard is removed from play instead. Put 1 Clock Counter on this card during each of your opponent's Standby Phases. While there are 4 or more Clock Counters on this card, the controller of this card does not receive any Battle Damage. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard, Special Summon 1 "Destiny Hero Dreadmaster" from your Hand or Deck. You can only activate this card when the difference between both players' Life Points is 8000 or more. Both players' Life Points become 3000. Increase your Life Points by 1000 points for each face-up Monster on your side of the field that includes "Elemental Hero" in its card name. Send 3 cards from the top of your Deck to the Graveyard and take 1000 points of damage for each Spell or Trap Card you sent to the Graveyard by this effect. You can only activate this card when a Monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. Special Summon 1 Level 4 or lower Monster from your hand or Deck that includes "Destiny Hero" in its card name. You can only activate this card when a Monster on your side of the field that includes "Elemental Hero" in its card name is removed from the field. Add 1 Monster from your Deck to your hand that includes "Destiny Hero" in its card name and whose Level is equal to or lower than that "Elemental Hero" Monster.

You can only activate this card when an Attack Position Monster on your side of the field that includes "Destiny Hero" in its card name is selected as an attack target. Change the attack target Monster to Defense Position and equip it with this card (this card is treated as an Equip Card). This equipped Monster cannot be destroyed as a result of battle. By Trinuting 1 Winged Beast-Type Monster on your side of the field, destroy 2 cards on the field. Remove from play 1 Monster Card in your hand. While this card is on the field, your opponent's Monster that have the same AtTribute as the Monster removed by this effect cannot declare an attack. You can Special Summon 1 "Helios The Primordial Sun" from your hand or Deck. While this card is on the field, any card sent to the Graveyard is removed from play instead. Select 1 of your Fairy-Type Monster that is removed from play and Special Summon it. When this card is removed from the field, destroy that Monster. When the Monster is destroyed, destroy this card. Select 1 face-up Monster on the field. While this card is on the field, decrease the ATK of that Monster by 500 points during each of your Standby Phases. When the Monster is destroyed, destroy this card. Negate the Normal Summon or Flip Summon of a Monster and return the Monster to its owner's hand. A new Elemental Hero has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian, his unknown powers are unleashed. This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferrocious. Once per turn, by discarding 1 card from your hand, look at your opponent's hand and select 1 Monster Card in it. If there is a Monster on your side of the field with ATK greater than or equal to the ATK of the selected Monster Card and inflict 500 damage to your opponent. If there is no Monster on your side of the field with ATK greater than or equal to the ATK of the selected Monster, take 500 damage. This card gains 400 ATK for each Spell and Trap Card on your opponent's side of the field. Once per turn you can select 1 face-up Monster on your opponent's side of the field. While this card is face-up on your side of the field, until the end of the this turn, this card's name is treated as the selected Monster's name and it gets the selected Monster's effect(s). By Tributing this card while "Neo-Space" is on the field, Special Summon 1 "Neo-Spacian Aqua Dolphin" from your hand or Deck. This card gains ATK equal to the Level of the Monster that it battles x 200 during the Damage Step only. If this card attacks, it is removed from play at the end of the Damage Step and returned to your side of the field in face-up Attack Position at the beginning of your next turn's Battle Phase. This card can attack your opponent directly. When it does, any Battle Damage this card inflicts to your opponent becomes the original ATK of this card. You can change this card to Defense Position at the end of the Damage Step. When a "roid" Monster is added from your Graveyard to your hand, you can Special Summon that Monster.

While this card is face-up on your side of the field, your opponent cannot select a face-up Monster as an attack target except "Decoyroid". While this card is face-up on your side of the field, when a "roid" Monster on your side of the field is destroyed by battle and sent to the Graveyard, you can return that Monster to the hand. This card cannot be Special Summoned. This card can attack twice during the same Battle Phase. If this card is destroyed you can Special Summon 2 "Double Dude Tokens" (WarriorType/DARK/Level 4/ATK 1000/DEF 1000) during your next Standby Phase. If this card is in face-up Defense Position during your opponent's Standby Phase, your opponent draws 1 card. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 Monsters, including at least 1 "Destiny Hero" Monster. If this card is Special Summoned, halve your opponent's Life Points during your opponent's next Standby Phase. During your opponent's Battle Phase, by discarding this card from your hand, all face-up "Destiny Hero" Monsters on your side of the field gain 800 ATK until the end of this turn. If this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "Destiny Hero" Monster from your Graveyard (except a "Destiny Hero Fear Monger" during your next Standby Phase. Once per turn, by Tributing 1 Monster, this card gains 1000 ATK until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. While this card is in the Graveyard, one time only, when you draw a Monster Card during your Draw Phase you can show it to your opponent and Special Summon it. When this card is sent from the field to the Graveyard, except when destroyed by battle, it is returned to the owner's hand. When this card is selected as an attack target by your opponent's Monster, this card is changed to Defense Position. If this card is in Attack Position at the beginning of your Battle Phase, first, you can and must attack all Monsters on your opponent's side of the field once each with this card. While this card is face-up on your side of the field, this card cannot be removed from play. Place 2 coutners on this card each time a Dinosaur-Type Monster Card is sent to your Graveyard. By Tributing this card, select and Special Summon 1 Dinosaur-Type Monster from your Deck whose Level is equal to or lower than the number of counters on this card when it was Tributed. If this car is destroyed by an effect and sent to the Graveyard, select 1 Level 4 or lower Dinosaur-Type Monster from your Deck and Special Summon it. During battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as a Battle Damage to your opponent. FLIP: Place 1 A-Counter on 1 face-up Monster on your opponent's side of the field. (If a Monster with an A-Counter battles an "Alien" Monster, it loses 300 ATK and DEF for each ACounter during damage calculation only.) After this card has been flipped face-up , when it is destroyed by battle and sent to the Graveyard, draw 1 card.

You can Tribute 1 face-up Level 3 or lower Monster on your opponent's side of the field to Special Summon this card to your opponent's side of the field. If you Special Summon this Monster this way, place 1 A-Counter on this card, and you cannot Nnormal Summon or Set the same turn. (If a Monster with an A-Counter battles an "Alien" Monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) If this card destroys a Monster with an A-Counter by battle, it can attack once again in a row. When this card is destroyed by battle and sent to the Graveyard, place 2 A-Counters on the Monster that destroyed if. (If a Monster with an A-Counter battles an "Alien" Monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) If this card destroys a Monster with an A-Counter by battle and sends it to the Graveyard, Special Summon the destroyed Monster to your side of the field at the end of the Battle Phase. When this card is removed from the field, all Monsters that were Special Summoned by this card's effect are destroyed. If you're Tributing a Monster on your side of the field that is owned by your opponent, this card can be Normal Summoned with 1 Tribute. Once per turn, you can place 1 A-Counter on a Monster on your opponent's side of the field. (If a Monster with an A-Counter battles an "Alien" Monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) While this card is face-up on the field, you can select and add 1 "Alien" card from your Deck to your hand instead of conducting your normal draw during your Draw Phase. "Elemental Hero Neos" + "Neo-Spacian Aqua Dolphin" This card can only be Special Summon from your Fusion Deck by returning the above cards from your field to your Deck. (you do not use "Polymerization"). Once per turn, by discarding 1 card from your hand, select 1 random card from your opponent's hand and destroy it. This card returns to the Fusion Deck during the End Phase. "Elemental Hero Neos" + "Neo-Spacian Flare Scarab" This card can only be Special Summon from your Fusion Deck by returning the above cards from your field to your Deck. (you do not use "Polymerization"). This card gains 400 ATK for each Spell and Trap Card on the field. This card returns to the Fusion Deck during the End Phase. "Elemental Hero Neos" + "Neo-Spacian Dark Panther" This card can only be Special Summon from your Fusion Deck by returning the above cards from your field to your Deck. (you do not use "Polymerization"). You can select up to 1 face-up Effect Monster on the field if 1 is not already selected by this card.While this card is face-up on the field the select Monster's effect is negated until it is removed from the field. (You can select up to 1 Monster at a time with this effect.) This card returns to the Fusion Deck during the End Phase. Cyber Dragon + 1 or more Machine-Type Monsters This card cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned, send all the cards on your side of the field to the Graveyard except this card. The original ATK and DEF of this card become the number of Fusion Material Monsters you used for the Fusion Summon of this card x 800 points. This card can attack as many of your opponent's Monsters each turn as the number of Fusion Material Monsters you used for the Fusion Summon of this card.

Rescueroid + "Ambulanceroid" This Monster cannot be Special Summoned except by Fusion Summon. Once per turn, when a Monster on your side of the field is destroyed by battle and sent to the Graveyard, you can Special Summon that Monster in Defense Position. Steamroid + "Drillroid" + "Submarineroid" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Send all "Chrysallis" Monsters from your side of the field to the Graveyard, and Special Summon 1 Monster from your hand or Deck that is written in the card text of those cards. Special Summon 1 "Elemental Hero" Monster from your hand. This turn, that Monster cannot attack, and returns to its owner's hand during the End Phase. When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card controlled by your opponent, select 1 Quick-Play Spell Card from your Deck and Set it after showing it to your opponent. Send to the Graveyard, from your side of the field or your hand, Fusion Material Monsters that are listed on a "Vehicroid" Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.) The Fusion Monster Special Summoned by this card cannot be destroyed by the effects of Spells, Traps, and Effect Monsters, and its effects cannot be negated. If there are no face-up "Destiny Hero" Monsters on your side of the field, you can Special Summon 1 Level 4 or lower "Destiny Hero" Monster from your hand. Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a DARK Machine-Type Fusion Monster Card, and Special Summon that 1 Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.) Equip only to a "Destiny Hero" Monster. If the equipped Monster attacks, destroy 1 Spell or Trap Card on the field at the end of the Damage Step. Send, from your Deck to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and select that 1 Fusion Monster from your Fusion Deck. Special Summon the selected Fusion Monster during your 2nd Standby Phase after this card's activation. (This Special Summon is treated as a Fusion Summon.) When this card is removed from the field, destroy that Monster. When the Monster is destroyed, destroy this card. If there are no face-up "Destiny Hero" Monsters on your side of the field, you can Special Summon 1 Level 4 or lower "Destiny Hero" Monster from your hand. Elemental Hero Neos and all Fusion Monsters that list "Elemental Hero Neos" as a Fusion Material Monster gain 500 ATK. Fusion Monsters that list "Elemental Hero Neos" as a Fusion Material Monster do not have to have their effects activated that return them to the Fusion Deck during the End Phase. Both players can Normal Summon or Set Monsters without Tribute(s) by paying 1000 Life Points x the number of Monsters needed to Tribute Summon them. When a "Destiny Hero" Monster atacks, if its ATK is lower than the ATK of the attack target, the attacking Monster gains 1000 ATK during damage calculation only.

Activate only when a "Destiny Hero" Monster on your side of the field is destroyed and sent to the Graveyard by your opponent's card effect. Special Summon to your side of the field all "Destiny Hero" Monsters that were destoryed and sent to the Graveyard this turn. After activation, this card is treated as an Equip Card, and equip it to a "Destiny Hero" Monster on your side of the field. The equipped Monster gains 500 ATK. When the equipped Monster destroys a Monster your opponent controls by battle and sends it to the Graveyard, inflict 500 damage to your opponent. Send any number of Monsters from your side of the field to the Graveyard to activate this card. Select from your Deck 1 "Alien" Monster whose Level is equal to the total Levels of the sent Monsters, and Special Summon it. If you fail to find a Monster to Special Summon, you take 2000 damage. Both players toss a coin once. If a player's result is Heads, they gain 2000 Life Points, and if their result is Tails, they take 2000 damage. Send 1 "Alien" Monster from your side of the field to the Graveyard to activate this card. Destroy 1 Spell or Trap Card on the field. Activate only during your opponent's Standby Phase. Select 1 random card from your opponent's hand and look at it. Unless the selected card or a card with the same name is Normal Summoned or activated by the end of your next turn, inflict 1000 damage to your opponent. If the selected card or a card with the same name is Normal Sumoned or activated by the end of your next turn, you take 1000 damage. When this face-down card is destroyed and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Machine-Type "roid" Monster from your hand. Activate only when your opponent declares an attack while the only Monsters on your side of the field are Machine-Type "roid" Monster(s). Draw 2 cards. Each time a Machine-Type Monster(s) is Special Summoned, inflict 300 damage to your opponent. Discard 1 card from your hand. Select 1 Dinosaur-Type Monster in your Graveyard and Special Summon it. An Effect Monster Special Summoned this way has its effect negated. When this card is removed from the field, destroy that Monster. When the Monster is destroyed, destroy this card. Each time a Counter Trap Card is activated, Special Summon 1 "Synthetic Seraphim Token" (Fairy-Type/LIGHT/Level 1/ATK 300/DEF 300). Select 1 Monster with at least 1 A-Counter on your opponent's side of the field and take control of that Monster. During each of your End Phases, remove 1 A-Counter from that controlled Monster. If all A-Counters are removed from that Monster, or that Monster is destroyed, destroy this card. When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type Monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. During battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card would be destroyed by battle, the equipped Monster is destroyed instead.

When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type Monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card can attack your opponent directly. If it attacks using this effect the battle damage it inflicts to your opponent is halved. If this card would be destroyed by battle, the equipped Monster is destroyed instead. When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type Monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. When this card destroys an opponent's Monster in battle inflict 300 damage to your opponent. If this card would be destroyed by battle, the equipped Monster is destroyed instead. By discarding this card from your hand to the Graveyard negate 1 battle involving a "Cyber Ogre" on your side of the field and it gains 2000 ATK until the end of its next battle. This effect can be activated during either player's turn. While this card is in face-up Attack Position, you can look at every card your opponent draws. Once per turn, during your Main Phase you can select 1 Level 3 or lower Monster on your opponent's side of the field and equip it to this card (only 1 card at a time can be equipped due to this effect). If this card would be destroyed by battle, destroy the equipped Monster instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV5" from your hand or Deck.

Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV3", you can select 1 Level 5 or lower Monster on your opponent's side of the field and equip it to this card (only 1 card at a time can be equipped due to this effect). If this card would be destroyed by battle, destroy the equipped Monster instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV7" from your hand or Deck. Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV5", you can select 1 Monster on your opponent's side of the field and equip it to this card (only 1 card at a time can be equipped due to this effect). If this card would be destroyed by battle, destroy the equipped Monster instead. The effects of your opponent's Monster that this card destroys by battle are negated. During your next Standby Phase after this card has negated your opponent's Monster effect, by sending this card to the Graveyard, Special Summon 1 "Dark Lucius LV6" from your hand or Deck. If this card was Special Summoned by the effect of "Dark Lucius LV4", the effects of your opponent's Monster that this card destroys by battle are negated. During your next Standby Phase after this card has negated your opponent's Monster effect, by sending this card to the Graveyard, Special Summon 1 "Dark Lucius LV8" from your hand or Deck. If this card was Special Summoned by the effect of "Dark Lucius LV6", the effects of your opponent's Monster that this card destroys by battle are removed from play and their effects negated. When this card is destroyed and sent to the Graveyard by battle, both players gain 800 Life Points.

When this card is destroyed and sent to the Graveyard by battle, both players lose 500 Life Points. This card cannot be Special Summoned. When this card is Normal Summoned, draw 1 card. Discard 1 card from your hand. Select 1 card on the field and roll a 6-sided die. If the result is not 1 or 6, destroy the selected card. If any Spell or Trap Cards are chained, inflict 500 damage to your opponent. This card cannot be Special Summoned. While this card is on the field, neither player can Special Summon Monsters. No Monsters can be Special Summoned, except for DARK Monsters. No Monsters can be Special Summoned, except for WATER Monsters. No Monsters can be Special Summoned, except for FIRE Monsters. No Monsters can be Special Summoned, except for WIND Monsters. No Monsters can be Special Summoned, except for EARTH Monsters. No Monsters can be Special Summoned, except for LIGHT Monsters. This card cannot be Special Summoned. When this card is on the field your opponent cannot Special Summon Monsters. After a Chain with 3 or more Links resolves, draw 1 card. This effect cannot activate if multiple cards/effects with the same name were activated in the Chain. After a Chain with 3 or more Links resolves, destroy 1 card on your opponent's side of the field. This effect cannot activate if multiple cards/effects with the same name were activated in the Chain. "Allure Queen" Monsters on your side of the field cannot be selected as an attack target. If a Chain (of 2 or more Links) occurred during your Main Phase 1, this card can attack twice during the Battle Phase this turn. If a Chain (of 2 or more Links) occurred during your Main Phase 1, this card can attack twice during the Battle Phase this turn. After a Chain (of 2 or more Links) resolves, this card gains 500 ATK Once per turn this card can move to an adjacent unoccupied Monster Card Zone. If this card attacks the Monster in its same column, this card gains 500 ATK during the Damage Step. Once per turn you can select and activate one of these effects; Once per turn this card can move to an adjacent unoccupied Monster Card Zone. Return one Spell, Trap or Monster Card on your opponent's side of the field in the same column as this card to its owner's hand. Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. If no Spell, Trap or Monster card on your opponent's side of the field is in the same column as this card it can attack your opponent directly. The effects of Effect Monsters with A-Counters are negated except for Alien Mars. "Cyberdark Horn" + "Cyberdark Edge" + "Cyberdark Keel" This Monster cannot be Special Summoned except by Fusion Summon. When this Monster is Special Summoned, select 1 Dragon-Type Monster from your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card gains 100 ATK for each Monster Card in your Graveyard. If this card would be destroyed by Battle the equipped Monster is destroyed instead.

"Cybe Ogre" + "Cyber Ogre" A Fusion Summon of this Monster can only be conducted with the above Fusion Material Monsters. When this card attacks, it gains ATK equal to half the ATK of the attack target, during Damage Calculation only. Place 1 A-Counter on 1 face-up Monster on your opponent's side of the field. Activate only when all of your opponent's Monster Card Zones are occupied by Monsters. Destroy all Monsters on your opponent's side of the field. Pay 1000 Life Points. Special Summon 1 Ritual Monster from your hand. The Ritual Monster Special Summoned by this effect cannot attack and is destroyed during the End Phase. Only 1 "Ritual Foregone" can be activated per turn. Pay 1000 Life Points. Special Summon 1 Level 5 or Lower Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). The Fusion Monster Special Summoned by this effect cannot attack and is destroyed during the End Phase. Only 1 "Instant Fusion" can be activated per turn. Pay 500 Life Points. Remove all counters from the field. Tribute 1 Monster and inflict damage to your opponent equal to half that Monster's original ATK. If you activate this card, you cannot activate any other Spell Cards this turn. Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are on that chain. Activate only as Chain Link 4 or higher. Select 1 Monster from either player's Graveyard and Special Summon it. You cannot activate this card if multiple cards/effects with the same name are in the Chain. Activate only as Chain Link 3 or higher. Destroy 1 Spell or Trap Card on the field. You cannot activate this card if multiple cards/effects with the same name are in the Chain. Select 1 face-up "LV" Monster on the field to activate this card. Return the selected card to its owner's Deck and Special Summon 1 Monster from the owner's Graveyard to their side of the field with the same name, but lower "LV" (ignoring the summoning conditions). The controller of this card pays 500 Life Points during each of their Standby Phases (this is not optional). Monster Cards that would be returned from the field to the hand are removed from play instead Once per turn, during your Main Phase, you can move 1 Monster on your side of the field to an adjacent unoccupied Monster Card Zone. Activate only when all (4) Zones of this card's column are occupied. Destroy all cards in this column. Activate only when all of your opponent's Spell and Trap Card Zones are occupied. Destroy all cards in your opponent's Spell and Trap Card Zones. Activate only when your opponent declares an attack against a face-up Normal Monster on your side of the field. Destroy all face-up Attack position Monster except Normal Monsters. Activate only when a Monster you own is removed from play by an opponent's effect. Special Summon that 1 Monster.

Gain 500 Life Points. If this card was activated as Chain Link 2 or 3 add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher return this card to the hand. Inflict 500 damage to your opponent. If this card was activated as Chain Link 2 or 3 add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher return this card to the hand. Activate only if a Monster on your side of the field is destroyed by battle. Special Summon 1 "Cyber Ogre" from your hand. Activate only when an opponent's card effect shifts control of a Monster from your side of the field to theirs. Destroy that 1 Monster and inflict damage to your opponent equal to its ATK. Activate only as Chain Link 4 or higher. Draw 2 cards. You cannot activate this card if multiple cards/effects with the same name are on that chain. Activate only during your opponent's Main Phase. After activation Special Summon this card; it is treated as an effect Monster card (Machine-Type/EARTH/Level 4/ATK ?/DEF ?). (This card is still treated as a Trap Card). If this card is selected as an attack target, the ATK and DEF of this card become the ATK and DEF of the attacking Monster. This card is Set in its Spell and Trap Card Zone during your opponent's End Phase. Activate only as Chain Link 4 or higher. Pay half your life points. Negate the activation and effects of all other cards in the same Chain and destroy them. Negate the Special Summon of 1 of your opponent's Monsters and destroy it. You can only have 1 "Grandmaster of the Six Samurai" Monster on your side of the field. While you control a face-up "Six Samurai" Monster, you can Special Summon this card from your hand. When this card is destroyed by your opponent's card effect add 1 "Six Samurai" Monster from your Graveyard to your hand. This warwold was given incalculable strength through horrific genetic manipulation. Its gentle nature was completely wiped out, and it now lives only to unleash destruction. This Monster's metabolism enables it to nedure long periods of cold, harnessing the power to become a creature of solid ice! Nothing else can withstand such temperatures, especially victims of its glacial rampage. When huge whirpools lay cities asunder, it is the hunger of this sea serpent at work. No one has ever escaped its dreaded Spiral Wave to accurately described the terror they experienced. Once per turn, during your Main Phase you can gain 500 Life Points for each card in your opponent's hand. If this card attacks or is attacked by an opponent's Monster you can return both Monsters to their owner's hands at the start of the Damage Step (without Damage Calculation). When this card attacks or is attacked, your opponent draws 1 card. Reveal that card and based on its type apply the proper effect: Monster: End the Battle Phase. Spell: You can change this attack to a Direct Attack instead. Trap: This Monster is changed to Defense Position. Once per turn, while you control another "Six Samurai" Monster with a different name, you can destroy 1 Set Spell or Trap Card. This Monster cannot declare an attack during the turn this effect is used. If this card would be destroyed you can destroy another "Six Samurai" Monster you control instead.

Once per turn, while you control another "Six Samurai" Monster with a different name, you can destroy 1 face-up Spell or Trap Card. This Monster cannot declare an attack during the turn this effect is used. If this card would be destroyed you can destroy another "Six Samurai" Monster you control instead. Once per turn, while you control another "Six Samurai" Monster with a different name, this card can attack your opponent directly. If this card would be destroyed you can destroy another "Six Samurai" Monster you control instead. Once per turn, while you control another "Six Samurai" Monster with a different name, this card can attack twince during the same Battle Phase. If this card would be destroyed you can destroy another "Six Samurai" Monster you control instead. Once per turn, while you control another "Six Samurai" Monster with a different name, this card can attack twince during the same Battle Phase. If this card would be destroyed you can destroy another "Six Samurai" Monster you control instead. While you control another "Six Samurai" Monster with a different name, destroy any Monster this card attacks at the end of the Damage Step. If this card would be destroyed you can destroy another "Six Samurai" Monster you control instead. If you control 2 or more "Six Samurai" Monsters, you can Special Summon this card from your hand. Your opponent can activate only 1 Spell/Trap each turn. If this card would be destroyed you can destroy another "Six Samurai" Monster you control instead. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 3 or lower "Six Samurai" Monster from your Deck. If this card destroys an opponent's Monster in battle, your opponent cannot activate Spell Cards during the next turn. If this card destroys an opponent's Monster in battle, your opponent cannot activate Trap Cards during the next turn. If this card is discarded from your hand to the Graveyard by your opponent's card effect Special Summon this card from the Graveyard. If this card is Special Summoned in this way, destroy all Monsters OR all Spell and Trap Cards your opponent controls. If this card is discarded from your hand to the Graveyard by a card effect, destroy 1 Monster on the Field. If this card is discarded from your hand to the Graveyard by a card effect, destroy 1 Spell or Trap Card on the Field. When this card battles a Fusion Monster, the ATK of the Fusion Monster becomes 0 during the Damage Step only. By discarding this card from your hand to the Graveyard take control of 1 face-up Machine or Dragon-Type Monster your opponent controls until the end of this turn. By discarding this card from your hand to the Graveyard take control of 1 face-up Warrior or Spellcaster-Type Monster your opponent controls until the end of this turn. By discarding this card from your hand to the Graveyard take control of 1 face-up Fiend or Zombie-Type Monster your opponent controls until the end of this turn. By discarding this card from your hand to the Graveyard remove from play 1 card from your opponent's Graveyard. This effect can be used during either player's turn. When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-WATER Monsters. When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-FIRE Monsters.

When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-EARTH Monsters. When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-WIND Monsters. When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-LIGHT Monsters. When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-DARK Monsters. This card is changed to Defense Position when it is Normal Summoned or Flip-Summoned. Monsters with A-Counters cannot attack. This card can only be Ritual Summoned with the Ritual Spell Card, "Emblem of the Awakening". Once per turn you can remove from play 1 Normal Monster from your Graveyard. This card gains ATK equal to that Normal Monster's ATK until the Standby Phase of the next turn. This card can only be Ritual Summoned with the Ritual Spell Card, "Synthesis Spell". When this card inflicts Battle Damage to your opponent, inflict 200 damage to your opponent for each Normal Monster in your Graveyard. "Elemental Hero Neos" + "Neo-Spacian Air Hummingbird" This card can only be Special Summon from your Fusion Deck by returning the above cards from your field to your Deck. (you do not use "Polymerization"). This card returns to the Fusion Deck during the End Phase. While your Life Points are lower than your opponent's, this card gains attack equal to the difference. "Elemental Hero Neos" + "Neo-Spacian Ground Mole" This card can only be Special Summon from your Fusion Deck by returning the above cards from your field to your Deck. (you do not use "Polymerization"). This card returns to the Fusion Deck during the End Phase. Once per turn, you can return one Monster your opponent controls to its owner's hand. "Elemental Hero Neos" + "Neo-Spacian Glow Moss" This card can only be Special Summon from your Fusion Deck by returning the above cards from your field to your Deck. (you do not use "Polymerization"). This card returns to the Fusion Deck during the End Phase. Once per turn, during Main Phase 1 you can destroy 1 face-up card your opponent controls. Based on the card's type apply the proper effect: Monster: This Monster cannot battle this turn. Spell: This card can attack your opponent directly this turn. Trap: This card is changed to Defense Position. Special Summon 1 Level 5 or higher Normal Monster from your hand. Each Player draws 1 card. Then each players discards 1 card. Equip only to "Elemental Hero Neos". It gains 800 ATK. When it destroys an Monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the original ATK of the destroyed Monster. During the End Phase shuffle this card into the Deck.

Select 1 face-up "Alien" Monster you control. Destroy it and disTribute new A-Counters equal to its level among your opponent's face-up Monsters. Pay 500 Life Points. Destroy 1 face-up Spell or Trap Card.

This card is used to Ritual Summon "Lycanthrope". You must also Tribute Monsters whose total Levels equal 6 or more from the field or your hand. This card is used to Ritual Summon "C Chulainn the Awakened". You must also Tribute Monsters whose total Levels equal 4 or more from the field or your hand. Select 1 Ritual Monster in your hand. Send Normal Monsters from your Deck to the Graveyard whose total Levels are equal to that Ritual Monster's. Ritual Summon the card with the name of the selected Ritual Monster's from your hand. Once per turn, during your Standby Phase, you can shuffle 1 card from your hand into the Deck, then draw 1 card. When a "Six Samurai" Monster is attacked the attacking Monster loses 500 ATK during Damage Calculation only. Once per turn, during your Main Phase, you can Special Summon 1 "Elemental Hero" Monster from your Graveyard that was destroyed by battle. (Only this card's controller can use this effect). Activate only when an "Elemental Hero" Fusion Monster you control is destroyed by battle and sent to the Graveyard. Inflict damage to your opponent equal to the destroyed Fusion Monster's Level x 300. When this Set card is destroyed and sent to the Graveyard by a card effect controled by your opponent, shuffle this card into the Deck. Then draw 1 card. Special Summon 1 "Six Samurai" Monster from your Graveyard. Destroy it at the end of this turn. Discard 1 Spell Card. Destroy 1 face-up Monster your opponent controls. Check your opponent's hand and all cards in their hand with the same name as the destroyed Monster are sent to the Graveyard. Activate only after Damage Calculation when a Monster your opponent controls made a Direct Attack. It is now the End Phase of this turn. Select 2 card from the Graveyard(s) and return them to the owner's Deck(s). Destroy 1 Face-up Fusion Monster on the field. Destroy 1 Face-up Ritual Monster on the field. Select 1 Normal Monster from your Graveyard and Special Summon it in face-up attack position. When this card is removed from the field, destroy that Monster. When that Monster is removed from the field destroy this card. Each turn, after the frst time a "Six Samurai" Monster you control battles, all "Six Samurai" Monsters you contro, gain 300 ATK until the of this turn. Declare one Monster card name. If your opponent Normal Summons, Special Summons, or Flips that Monster(s) face-up, remove that Monster(s) and this card from play. Negate the activation of an Effect Monster whose effect activated when Normal Summoned and destroy that Monster. You can Special Summon this card by tributing 1 "Airknight Parshath". During battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as a Battle Damage to your opponent. When this card inflicts Battle Damage to your opponent draw 1 card. While "The Sanctuary in the Sky" is on the field and your Life Points are higher than your opponent's, this card gains ATK and DEF equal to the difference in Life Points. Each time a Counter Trap Card is activated, gain 1000 Life Points, and if "The Sanctuary in the Sky" is on the field, destroy 1 card your opponent controls.

When this card is destroyed by battle and sent to the Graveyard, you can add 1 Counter Trap from your Graveyard to your hand. While you control a Fairy-Type Monster(s) other than "Freya, Spirit of Victory" this card cannot be selected as an attack target. All Fairy-Type Monsters you control gain 400 ATK and DEF. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 LIGHT Fairy-Type Monster with 1500 or less ATK from the Deck. If "The Sanctuary in the Sky" is on the field, you can Special Summon 1 "Airknight Parshath" instead. When this card is sent to the Graveyard (except if destroyed by battle), gain 1000 Life Points if "The Sanctuary in the Sky" is on the field. This card cannot be destroyed by battle. When this card's controller takes any damage, destroy this card. If you Tribute Summon a LIGHT Fairy-Type Monster, you can treat this 1 Monster as 2 Tribute Monsters for the Tribute Summon. Gain 3000 Life Points. If this-up card is removed from the field, lose 3000 Life Points. Select 1 face-up Monster on the field. The original ATK of that Monster is halved until the end of the turn. Once per turn, you can send up to 3 cards from the top of your Deck to the Graveyard. This card gains 500 ATK for each card sent to the Graveyard this way, until the end of this turn. When this card on your side of the field is destroyed and sent to the Graveyard, draw 1 card. Equip only to a LIGHT Warrior-Type Monster. Remove from play any Monsters that battle with it at the end of the Damage Step. Select up to 3 Monster Cards that are removed from play and return them to their owners' Graveyards. Tribute 1 "Elemental Hero Bladedge". Destroy 1 Monster your opponent controls and inflict damage to your opponent equal to the original ATK of that Monster. Tribute 1 "Hero Kid". Negate the attack of a Monster your opponent controls and add 1 "Elemental Hero" Monster from your Deck to your hand. If this card attacks, it is destroyed and sent to the Graveyard during the End Phase. When this card is destroyed and sent to the Graveyard from the field, you can Special Summon this card by tributing 1 Monster. Select 1 Monster you control and send it to the Graveyard and send 1 random card in your opponent's hand to the Graveyard. Activate only during the End Phase. You can return up to 3 Monsters destroyed this turn from the Graveyard to their owners' Decks. Activate only when an effect that inflicts damage is activated. Negate its activation and effect and each player draws 1 card. Activate only when an effect that inflicts damage is activated. Negate its activation and effect and randomly send 1 Fusion Monster from your Fusion Deck to the Graveyard. By removing from play this card while it's in your Graveyard, select 1 "Destiny Hero Malicious" from your Deck and Special Summon it. Discard 1 "Destiny Hero" card. Draw 2 cards. Select 1 "Destiny Hero" Monster in your Graveyard. Special Summon 1 "Destiny Hero" Monster from your Deck whose Level is less than or equal to half the selected Monster's. The Special Summoned Monster is destroyed at the end of this turn.

Activate only when a "Destiny Hero" Monster you control is selected as an attack target. Destroy the attacking Monster. Put 2 Clock Counters on "Clock Tower Prison" When this card is Normal Summoned, Flip Summoned or Special Summoned you can add 1 "Blaze Accelarator" card from your Deck or your Graveyard to your hand. When this card is Special Summoned, you can Special Summon as many "Crystal Beast" cards as possible from your Spell and Trap Card Zone. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a continuous Spell Card, instead of sending it to the Graveyard. This card can attack your opponent directly. When it does so using this effect any Battle Damage it inflicts to your opponent is halved. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a continuous Spell Card, instead of sending it to the Graveyard. Once per turn you can change 1 of your Monsters that attacked this turn to Defense Position. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a continuous Spell Card, instead of sending it to the Graveyard. If this card attacks an opponent's Monster, it gains 400 ATK during the Damage Step only. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a continuous Spell Card, instead of sending it to the Graveyard. When a face-up "Crystal Beast" Monster you control is selected as an attack target you can change the target to this card. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a continuous Spell Card, instead of sending it to the Graveyard. Once per turn you can return 1 face-up "Crystal Beast" card you control to the top of it's owner's Deck. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a continuous Spell Card, instead of sending it to the Graveyard. When this card is Normal Summoned, Flip Summoned or Special Summoned you can place 1 "Crystal Beast" Monster from your hand, Deck or Graveyard, face-up in your Spell and Trap Card Zone; it is treated as a Continuous Spell Card. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a continuous Spell Card, instead of sending it to the Graveyard. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 1 "Tri-Blaze Accelerator" you control to the Graveyard. During your opponent's Battle Phase, your opponent must attack this Monster with any attack-position Monsters they control. When this card destroys a Monster and sends it to the Graveyard, destroy all Monsters your opponent controls and inflict 500 damage to your opponent for each Monster destroyed by this effect. Once per turn, while this is in the Graveyard, you can pay 500 Life Points to add 1 "Volcanic Shell" from your Deck to your hand. When this card is sent to the Graveyard, inflict 500 damage to your opponent. If this card is sent to the Graveyard for the effect of a "Blaze Accelerator" card you can send 2 "Volcanic Scattershots" from your hand/Deck to the Graveyard to destroy all Monsters your opponent controls.

When this card is destroyed and sent to the Graveyard by battle you can place 1 "Volcanic" Monster in your Deck on the top of your Deck. Once per turn you can inflict 500 damage to your opponent. If you activate this effect this card cannot attack during this turn. Once per turn you can inflict damage to your opponent equal to the number of "Volcanic" Monsters in your Graveyard x200. If you activate this effect this card cannot attack during this turn. You can discard this card to this Graveyard to add 1 "Skyscraper" from your Deck to your hand. You can discard this card to this Graveyard to add 1 "Necrovalley" from your Deck to your hand. You can discard this card to this Graveyard to add 1 "A Legendary Ocean" from your Deck to your hand. You can discard this card to this Graveyard to add 1 "Jurassic World" from your Deck to your hand. You can discard this card to this Graveyard to add 1 "Sancturay in the Sky" from your Deck to your hand. If this card is on the field but "Sanctuary in the Sky" is not on the field, destroy this card.

Archfiend Card
You can discard this card to this Graveyard to add 1 "Pandemonium" from your Deck to your hand. If this card is on the field but "Pandemonium" is not on the field, destroy this card. You can discard this card to this Graveyard to add 1 "Hapries' Hunting Ground" from your Deck to your hand. This card's name is treated as "Harpie Lady" while it is on the field or in the Graveyard. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 LIGHT Fairy-Type Monsters and 1 DARK Fiend-Type Monsters in your Graveyard. Once per turn you can remove from play 1 face-up Monster on the field. If you activate this effect, this card cannot attack during this turn. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 LIGHT Fairy-Type Monsters and 3 DARK Fiend-Type Monsters in your Graveyard. You can pay 1000 Life Points to send all cards on the field and in both players' hands to the Graveyard, then you draw 1 card. This card cannot be Special Summoned. If you Tribute Summon this card by tributing one of the following Monsters this card gets the appropriate effect: LIGHT Fairy-Type: Negate the effects of all Spell Cards. DARK Fiend-Type: Negate the effects of all Trap Cards. When this card inflicts Battle Damage to your opponent while they have 5 or more cards in their hand, discard 2 random cards from their hand. You can Tribute this card to destroy 1 face-up Continuous Spell or Continuous Trap Card on the field. When this card is Tribute Summoned return 1 card on the field to the top of the owner's Deck. Twice per turn you can send 1 face-up Continuous Spell or 1 face-up Continuous Trap you control to the Graveyard to inflict 500 damage to your opponent. This card gains 300 ATK for each face-up Continuous Spell Card you control.

You can send 1 face-up Continuous Spell card you control to the Graveyard to destroy 1 Spell or Trap Card your opponent controls. You can send 1 face-up Continuous Spell card you control to the Graveyard to destroy 1 Monster your opponent controls. Your opponent draws 1 card. Select 1 Pyro-Type Monster from your Deck and remove it from play. Inflict damage to your opponent equal to half the ATK of the removed Monsters. If you activate this card, you cannot declare an attack this turn. If there are 2 or more "Crystal Beast" cards in your Spell and Trap Card Zone, Special Summon 1 "Crystal Beast" Monster from your Deck. Activate only when there are 2 or more "Crystal Beast" cards in your Spell and Trap Card Zone. Your opponent selects 1 Crystal Beast" card in your Spell and Trap Card Zone and sends it to the Graveyard. Select up to 2 "Crystal Beast" Monsters in your Graveyard and place them face-up in your Spell and Trap Card Zone; they are treated as Continuous Spell Cards. Then you draw 2 cards. Send 4 "Crystal Beast" cards from your Spell and Trap Card Zone to the Graveyard. Send all cards on the field to the Graveyard. Then, Special Summon as many "Crystal Beast" Monsters as possible from your Graveyard up to the number of your opponent's cards that were sent to the Graveyard by this card's effect. Select 1 "Crystal Beast" card in your Spell and Trap Card Zone and Special Summon it. The equipped Monster gains 500ATK. When this face-up card is destroyed and sent to the Graveyard by a card effect that your opponent controls, draw 1 card. Activate only when there are 3 or more cards in your opponent's Spell and Trap Card Zone. Destroy 1 card in your opponent's Spell and Trap Card Zone. Pay 500 Life Points. Destroy a face-up "Blaze Accelerator" card you control and destroy all Monsters on the field. Then Special Summon 1 "Wild Fire Token" (Pyro-Type/FIRE/Level 3/ATK1000/DEF1000) in Attack Position. Also, you cannot declare an attack this turn. You can send 1 Pyro-Type Monster with 500 ATK or less from your hand to the Graveyard to destroy 1 Monster your opponent controls, but you cannot declare an attack during this turn if you do. Activate only by sending 1 face-up "Blaze Accelerator" on your side of the field to the Graveyard. You can send 1 Pyro-Type Monster from your hand to the Graveyard to destroy 1 Monster your opponent controls and inflict 500 damage to your opponent, but you cannot declare an attack during this turn if you do. Field Spell Cards cannot be destroyed. Also, a new Field Spell Card cannot be activated. You can only control 1 face-up "Field Barrier" at a time During each of your Standby Phase, put 1 A-Counter on 1 face-up Monster your opponent controls. If your opponent's Monster battles an "Alien" Monster you control, the opponent's Monster loses 300 ATK and DEF during damage calculation only.

This card gets these effects, based on the number of "Crystal Beast" Monsters in your Spell and Trap Card Zone. 1+ This card cannot be destroyed by a card effect. 2+ Once per turn, you can halve the Battle Damage you take. 3+ You can send one "Crystal Beast" Monster you control to the Graveyard to negate the activation of a Spell or Trap Card and destroy it. 4+ Once per turn, during your Main Phase, you can draw 1 card. 5+ Once per turn, during your Main Phase, you can Special Summon 1 "Crystal Beast" card from your Spell and Trap Card Zone. Activate only when a Monster is Special Summoned to your opponent's side of the field. Each player can Special Summon 1 Level 4 or lower Monster from their hand. Activate only when your opponent's Monster declares an attack. You can select 1 "Ancient City-Rainbow Ruins" from your Deck and activate it. If your opponent had an active Field Spell Card when this card was activated, they can draw 1 card. Send 1 "Crystal Beast" card from your Spell and Trap Card Zone to the Graveyard. Destroy 1 card your opponent controls. Return up to 3 "Volcanic" Monster cards from your Graveyard to your Deck. Activate only by paying 1000 Life Points when your opponent activates a Spell Card. Your opponent discards 1 random card. Select 1 "Six Samurai" Monster you control. If the selected Monster destroys an opponent's Monster by battle, "Great Shogun Shien" and all "Six Samurai" Monsters you control can attack your opponent directly during the Battle Phase of this turn. Pay Life Points so that you only have 100 left. Special Summon as many "Six Samurai" Monsters from your Graveyard as possible. You cannot Special Summon more than 1 Monster with the same name or a Monster that has the same name as a Monster you already control. Activate only when your opponent has 5 or more cards in their hand. Your opponent discards 1 random card. Select 1 Normal Monster you control. When the selected Monster inflicts Battle Damage to your opponent this turn, your opponent discards 2 random cards. Activate only when your opponent declares an attack while they control 3 or more attack position Monsters. Destroy all attack position Monsters your opponent controls. Each time a Monster you control inflicts Battle Damage to your opponent, return 1 card in your opponent's Spell and Trap Card Zone to their hand. Each time a Monster you control inflicts Battle Damage to your opponent, select 1 card from your opponent's Graveyard and return it to the bottom of their Deck. Activate only while you control an "Alien" Monster. Select and take control of up to 3 of your opponent's Monsters that each have an A-Counter(s) on them. This card is destroyed during the End Phase of the turn it activated. During each of your Standby Phase, inflict damage to your opponent equal to the number of face-up Continuous Spell Cards on the field x300. When your opponent declares a direct attack, you can negate that Monster's attack by removing from play 1 Pyro-Type Monster in your Graveyard. Pay 500 Life Points during each of your Standby Phase. If you do not, destroy this card.

This card cannot be Special Summoned. If this card is Tribute Summoned the Tributes must be DARK. This card cannot be Tributed by a card's effect. During your opponent's Draw Phase, before they draw, look at the top card of their Deck, then put that card on the top or the bottom of their Deck. If you Tribute Summon this card, the Tribute must be DARK. If this card is Tributed by a card's effect and sent to the Graveyard it returns to its owner's hand. When you Normal Summon this card remove from play any number of DARK Monsters in your Graveyard. This card gains 400 ATK for each removed card, until the End Phase of this turn. You can Normal Summon this card without Tributing a Monster. If you Normal Summon it this way, during the End Phase it is destroyed and you take 1000 damage. Once per turn you can change this card's ATK to twice its original ATK. If you do this destroy this card during the End Phase. Select 2 DARK Monster with 0 DEF from your Graveyard and return them to your hand. Equip only to a DARK Monster. It gains 400 ATK. When the equipped Monster is Tributed and this card is sent to the Graveyard, return this card to your hand. Tribute 1 DARK Monster with an ATK of 2500 points and choose Spell or Trap Cards. Check all Spell and Trap Cards on your opponent's side of the field, your opponent's hand, and all cards they draws (until the end of your opponent's next 3rd turn after this card's activation) and destroy all cards of the chosen type. If you're Tributing a "Phantom Beast" Monster or "Gazelle, the King of Mythical Beasts" this card can be Normal Summon with 1 Tribute. When this card destroys a Monster by battle, inflict 500 damage to your opponent. When this card is destroyed and sent to the Graveyard by your opponent's card effect, inflict 2000 damage to your opponent. Once per turn, during your opponent's End Phase, you can pay 500 Life Points to Normal Summon or Set 1 Gemini monster from your hand or Normal Summon 1 face-up Gemini monster you control. Once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally). The Aliens have used a mysterious biological substance to create a supreme race of soldiers. They do not have the natural powers of the other Aliens, but can make stunning physical attacks. This mutated mouse dwells in the core of active volcanoes. No amount of heat is too much for it to bear. His renowned olympic physique has made him famous with the populace of Dark World. They call him "Iron Wall Renge" because no one can break through his incredible defenses. This dragon has taken down countless prey with its sharp fangs. It strikes very quickly, because if it does not strike first it is vulnerable to a counter-attack. Hard scales cover all parts of this gigantic cobra. It hunts by shooting out massive amounts of venom, but because of its large size, its attack pattern is easily predicted. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except from your hand while you have 7 Crystal Beast cards with different names on the field or in your Graveyard. This card cannot activate its effects the turn it is Special Summoned. Send all Crystal Beast monsters you control to the Graveyard; this card gains 1000 ATK for each card sent. You can activate this effect during either players turn. You can remove from play all Crystal Beast Monster Cards in your Graveyard to return all cards on the field to their owners Decks.

You can Tribute this card while "Neo-Space" is on the field to Special Summon 1 "NeoSpacian Dark Panther" from your hand or Deck. You can Tribute this card while "Neo-Space" is on the field to Special Summon 1 "NeoSpacian Air Hummingbird" from your hand or Deck. You can Tribute this card while "Neo-Space" is on the field to Special Summon 1 "NeoSpacian Glow Moss" from your hand or Deck. You can Tribute this card while "Neo-Space" is on the field to Special Summon 1 "NeoSpacian Flare Scarab" from your hand or Deck. You can Tribute this card while "Neo-Space" is on the field to Special Summon 1 "NeoSpacian Grand Mole" from your hand or Deck. Remove from play this card in your Graveyard to negate 1 attack from a monster your opponent controls. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with its own effect or with "Rise of the Snake Deity". This card gains 500 ATK for each Reptile-Type monster in your Graveyard. This card cannot be targeted and is unaffected by the effects of other Monsters, Spells, and Traps. When this card is destroyed by battle and sent to the Graveyard, you can remove from play 1 other Reptile-Type monster from your Graveyard to Special Summon this card. When this card inflicts Battle Damage to your opponent, place 1 Hyper-Venom Counter on it. When 3 Hyper-Venom Counters are on this card, you win the Duel. This card cannot be Special Summoned by another Effect Monster's effect. This card is unaffected by "Venom Swamp". This card gains 500 ATK for each Reptile-Type monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard, you can remove from play 1 other Reptile-Type monster in your Graveyard to Special Summon this card. Once per turn you can place 1 Venom Counter on 1 Monster your opponent controls. If you activate this effect, this card cannot attack during this turn. Once per turn you can place 2 Venom Counters on 1 Monster your opponent controls. If you activate this effect, this card cannot attack during this turn. Once per turn you can place 1 Venom Counter on 1 Monster your opponent controls. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: This face-up card's name is treated as "Elemental Hero Neos". This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: This card can attack twice during the same Battle Phase. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect: When this card destroys an opponent's monster by battle and sends it to the Graveyard they discard 1 random card.

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: When this card destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: This card can attack all monsters your opponent controls once each. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: The original ATK of this card becomes 2100. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: The original DEF of this card becomes 2300. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: Once per turn, you can Special Summon 1 Fiend-Type monster from your hand or from either player's Graveyard. When this card is removed from the field, destroy all Fiend-Type monsters Special Summoned by this effect. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: Once per turn, you can inflict 1000 damage to your opponent. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: Once per turn, you can select 1 face-up Level 4 or lower DARK Monster you control. It can attack your opponent directly. Once per turn you can equip a "Flint" on the field to this card. You can take any "Flint" card equipped to this card and equip it to another face-up Monster. This card can only be equipped with 1 "Flint" at a time. While equipped with "Flint", this card is unaffected by "Flint's" effects and cannot be destroyed in battle. FLIP: Change the Battle Positions of all face-up Monsters your opponent controls. FLIP: Return 1 face-up monster from the field to the top of its owner's Deck. FLIP: Pick up 2 cards from the top of your Deck. Select 1 of those cards and add it to your hand and put the other card on the bottom of your Deck. You can discard this card to the Graveyard to add 1 "Neo Space" from your Deck or Graveyard to your hand. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 FIRE and 2 WATER monsters from your Graveyard. Once per turn, you can discard 1 card to destroy 1 monster on the field.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 EARTH and 2 WIND monsters from your Graveyard. Once per turn, you can discard 1 card to destroy 1 Spell or Trap Card on the field. If you Ritual Summon a DARK Ritual Monster, this 1 card can be used as the entire Tribute. While you control another Reptile-Type monster, if this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying Damage Calculation. If you Tribute Summon a LIGHT Monster, you can treat this 1 Monster as 2 Tributes. If you Tribute Summon a DARK Monster, you can treat this 1 Monster as 2 Tributes. Once per turn, you can send 1 Monster Card from your hand to your Graveyard to Special Summon 1 Level 4 or lower Zombie-Type Monster from either player's Graveyard. This card's name is also treated as "Neo-Spacian Aqua Dolphin". This card cannot be Special Summon except by NEX. Once per turn you can discard 1 card to look at your opponent's hand and select 1 Monster Card in it. If you control a Monster with ATK greater or equal to the selected monster's, destroy the selected Monster and inflict 500 damage to your opponent. Elemental Hero Neos + "Neo-Spacian Marine Dolphin" This card can only be Special Summon from your Fusion Deck by returning the above cards from you control to your Deck. (you do not use "Polymerization"). Once per turn you can select 1 random card from your opponent's hand and destroy it. This monster cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, it is changed to Defense Position at the end of the Damage Step. If this card is destroyed, destroy 1 monster your opponent controls. This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization"). This card gains 400 ATK for each card on the field. This card returns to the Fusion Deck during the End Phase. When this card is returned to the Fusion Deck by this effect, return all cards on the field to their owner's hands. 1 "Ojama" Monster + 1 "Ojama" Monster Select up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used. Select 5 "Elemental Hero" cards from your Graveyard and shuffle them into the Deck. Then draw 2 cards. Draw 3 cards instead if you had no other cards on your side of the field and in your hand when you activated this card. Activate only when a face-up "Neos" Fusion Monster you control is destroyed. Special Summon 1 "Elemental Hero Neos" from your Deck in Attack Position. It gains 1000 ATK and is destroyed during the End Phase of this turn. Activate only while you control no Monsters. Send 1 "Neo-Spacian" Monster from your hand and 1 from your Deck to the Graveyard. Then draw 2 cards. Special Summon 1 "Chrysalis" Monster from your Deck for each "Neo-Spacian" Monster with a different name in your Graveyard.

Send 1 face-up "Neo-Spacian" Monster you control to the Graveyard. Special Summon 1 Level 4 Monster with the same name from your Fusion Deck. You can Tribute 1 face-up "Chrysalis" Monster you control to Special Summon 1 "NeoSpacian" Monster written in the card text of that card from either player's Graveyard. Monsters lose 500 ATK for each Venom Counter on them. Destroy a Monster if its ATK becomes 0 by this effect. During each player's End Phase, place 1 Venom Counter on each face-up Monster, except "Venom" Monsters. Discard 1 card. Select 4 Reptile-Type monsters from your Deck and send them to the Graveyard. Activate only while you control a face-up "Venom" monster, "Vennominaga the Deity of Poisonous Snakes", or "Vennominon the King of Poisonous Snakes". Send 1 Reptile-Type monster from your Deck to the Graveyard and place 2 Venom Counters on 1 face-up monster your opponent controls. Return 1 "Cyberdark Edge" "Cyberdark Keel" and "Cyberdark Horn" from your side of the field, hand or Graveyard to your Deck. Special Summon 1 "Cyberdark Dragon" from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.) Destroy 1 Monster equipped with "Flint". You can return this card to your Deck instead of sending it to the Graveyard after it resolves. You can Normal Summon 1 additional time this turn. You can only gain this effect once per turn. Add 1 Level 5 or higher Normal Monster from your Deck to your hand. Each player gives their opponent control of 1 of their Monsters (controller's choice). You must choose a face-up Normal Monster. The equipped Monster gains 900 ATK for each card in either Graveyard that has the same name it does. Send 1 Normal Monster you control to the Graveyard. Select and Special Summon 1 monster from either Graveyard and equip it with this card. When this card is removed from the field, destroy the equipped monster. Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels (during the battle only). When this card is sent to the Graveyard, you can return it to the top of the Deck. The equipped monster gains 0 ATK. Activate only when your opponent's monster declares an attack targeting a face-up "Elemental Hero" monster you control. Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of those monsters switches back during the End Phase of this turn. Activate only when an "Elemental Hero" Monster you control is destroyed by battle. Your opponent selects 1 random card from your hand. If that card is an "Elemental Hero" Monster, destroy 1 Monster your opponent controls, then Special Summon the selected card. Activate by tributing 1 face-up "Chrysalis" Monster. This turn any damage to a player caused by an effect becomes 0. Special Summon 1 "Neo-Spacian" Monster written on the "Chrysalis" Monster you Tributed from your hand, Deck or from either player's Graveyard. Activate only when a Reptile-Type Monster you control is destroyed. Special Summon 1 Level 4 or lower Reptile-Type Monster from your Deck.

Once per turn, when you take Battle Damage from a battle involving a Reptile-Type monster, you can Special Summon 1 Reptile-Type monster from your Deck with ATK less than or equal to the Battle Damage you took. Activate by showing your opponent 1 "Venom" monster in your hand. Negate the activation and effect of an opponent's Spell Card, and destroy it. Activate only when a face-up "Vennominon the King of Poisonous Snakes" you control is destroyed. Special Summon 1 "Vennominaga the Deity of Poisonous Snakes" from your hand or Deck. Activate only when a face-up "Venom" Monster you control is declared as an attack target. Negate the attack and end the Battle Phase. Then place 1 Venom Counter on the Monster that attacked. Select 1 Monster with a Venom Counter(s). Remove all Venom Counters from that card and inflict 700 damage to your opponent for each Venom Counter removed. Draw 2 cards, then remove from play 1 Normal Monster Card from your hand. If you don't have any Normal Monster Cards in your hand to remove, send all cards in your hand to the Graveyard. If either player has no cards in their hand at the start of their Draw Phase, they can draw 1 more card in addition to their normal draw. This card's controller loses 700 Life Points during their End Phase. (If less than 700, they become 0 instead). When this face-up card is removed from the field, inflict 3000 damage to the player who controlled it. Target monster gains 400 ATK and DEF until the end of this turn. Activate only when a Monster you control declares an attack. Until the end of this turn, that Monster gains 700 ATK and during battle between that attacking Monster and a defense position Monster whose DEF is lower than the ATK of that card, inflict the difference as Battle Damage to your opponent. Discard 1 card and chain this card to a Spell Card you activated. Whenever that Spell Card is sent to the Graveyard, return it to its owner's hand. Discard 1 card and chain this card to a Trap Card you activated. Whenever that Trap Card is sent to the Graveyard, return it to its owner's hand. Your opponent gains 3000 Life Points. Your opponent draws 2 cards. Negate the activation of a Counter Trap Card and destroy it. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card is destroyed by battle, add 1 "Thousand-Eyes Jellyfish" or 1 "Cranium Fish" from your Deck to your hand. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by tributing 1 "Ocean's Keeper". Your opponent must play with their hand revealed. You can Special Summon this card by Tributing 1 "Ocean's Keeper". You can discard 1 WATER monster to the Graveyard to destroy 1 face-down card. Once per turn, if this card would be destroyed by an effect that does not target it, it is not destroyed. You can Tribute 1 EARTH monster to destroy all face-up monsters with a DEF equal to or less than the ATK of the Tributed monster.

When this card destroys an opponent's monster by battle and sends it to the Graveyard, inflict 400 damage to your opponent. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: The original ATK of this card becomes 2300. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: Once per turn, you can Special Summon 1 Zombie-Type monster from your hand or from either player's Graveyard. When this card is removed from the field, destroy all Zombie-Type monsters Special Summoned by this effect. This card is treated as a Normal Monster while it is face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: You can Tribute this card to Special Summon 1 Gemini monster from your Graveyard except "Blazewing Butterfly". A Gemini monster Special Summoned by this effect is treated as an Effect Monster, and gains its effect. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 monsters, including at least 1 "Grand Tiki Elder" or "Melchid the FourFace Beast". When this card is sent from the field to the Graveyard, equip 1 "The Mask of Remnants" from your Deck to 1 monster on the field. Shuffle this card into its owner's Deck, OR if this card was put into play by the effect of "Masked Beast Des Gardius", this card is treated as an Equip Spell Card. Control of the equipped monster is switched. When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 face-down Spell or Trap Card. At the end of your Battle Phase, if this card attacked or was attacked, return this card to your Deck unless you discard 1 card. The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience. Smoke Balls are newly born cloudians. They fear being alone and would rather swing and sway in the sky with their friends. If your opponent controls a monster, you can Normal Summon this card with 1 Tribute. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. During your Main Phase 1, you can remove this card from play and select 1 face-up FiendType monster you control. That monster can attack twice during each Battle Phase. Special Summon this card in face-up Attack Position, during your second Standby Phase after you activate this effect. This cannot be destroyed by battle. If this is in the face-up Defense Position, destroy it. When this card declares an attack, change the battle positions of all face-up monsters, except "Cloudian" Monsters.

This card cannot be Special Summoned. All Battle Damage to either player from a battle involving this card becomes 0. If this card is destroyed in battle , distribute new Fog Counters equal to the Level of the monster that destroyed it among face-up monsters. This cannot be destroyed by battle. If this is in the face-up Defense Position, destroy it. You can Tribute any number of WATER monsters for the Tribute Summon of this card. When this card is Tribute Summoned place 1 Fog Counter on it for each WATER monster you tributed. This card gains 500 ATK for each Fog Counter on the field. When this card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Cloudian Tokens" (Fairy-Type/WATER/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed for a Tribute Summon, unless it is for a "Cloudian" monster. When this face-up card attacks or is attacked and its destroyed by battle and sent to the Graveyard, destroy the monster that destroyed it and then inflict 800 damage to your opponent. This cannot be destroyed by battle. If this is in the face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 Spell or Trap Cards. This cannot be destroyed by battle. If this is in the face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 monster on the field. This cannot be destroyed by battle. If this is in the face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 3 Fog Counters from anywhere on the field to discard 1 random card from your opponent's hand. This cannot be destroyed by battle. If this is in the face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 1 Fog Counters from this card to Special Summon 1 "Cloudian - Smoke Ball" from your Deck or from either player's Graveyard. When this card destroys a monster your opponent controls by battle and sends it to the Graveyard, equip it to this card. This card gains ATK equal to the combined ATK of the equipped card(s). If this card attacks, destroy 1 Spell or Trap Card at the end of the Battle Phase if you control another "Roid" monster. When you Summon this card, you can add 2 "roid" monsters from your Graveyard to your hand, except "Expressroid". This card cannot be Special Summoned except by the effect of "Gladiator Beast Dimacan". If this card was Special Summoned, it is unaffected by the effects of Spell Cards. At the phase of the Battle Phase, if this card attacks or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Alexander".

This card cannot be Special Summoned except by the effect of "Gladiator Beast Hoplomus". When this card is Special Summoned, add 1 "Gladiator Beast" Equip Spell Card from your Deck to your hand. At the phase of the Battle Phase, if this card attacks or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Spartacus". When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 face-up monster on the field. If this card battles, by returning it from the field to the Deck at the end of the Battle Phase, you can Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Murmillo". When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 Spell or Trap Card. At the phase of the Battle Phase, if this card attacks or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari". If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK is 2100. At the phase of the Battle Phase, if this card attacks or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari". If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original DEF is 2400. At the phase of the Battle Phase, if this card attacks or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Hoplomus". If this card was Special Summoned by the effect of a "Gladiator Beast" monster, it can attack twice during each Battle Phase. At the phase of the Battle Phase, if this card attacks or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Dimacari". If this card was Special Summoned by the effect of a "Gladiator Beast" monster, at the phase of the Battle Phase, if this card attacks or was attacked, you can return it to the Deck to Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Secutor". When this card is destroyed by battle and sent to the Graveyard you can Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your Deck. Inflict 500 damage to your opponent each time a monster(s) is Special Summoned from either player's Deck. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: When this card declares an attack, you can change the battle position of 1 face-up monster your opponent controls. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: Your opponent takes all Battle Damage that you would have taken from a battle involving this card.

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: If this card attacks, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step. This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's Battle Position cannot be changed until the end of your next turn, except with a card effect. Once per turn, you can toss a coin 3 times and apply the appropriate effect: 3 Heads: Destroy all monsters your opponent controls. 2 Heads: Discard 1 random card from your opponent's hand. 1 Head: Destroy 1 card you control. 3 Tails: Discard your entire hand. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Six Samurai" monsters from your Graveyard. Once per turn, you can destroy 1 face-up monster on the field. If you activate this effect, this card cannot attack this turn. Once per turn you can equip this card to a "Six Samurai" monster you control OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a Monster by this card's effect, that Monster's gains 500 ATK and DEF. When the equipped monster destroys an opponent's monster in battle, draw 1 card. (A Monster can only be equipped with 1 Union Monster at a time. If the Monster that this card is equipped to is destroyed, this card is destroyed instead.) Once per turn you can remove 1 A-Counter from an opponent's monster to destroy 1 Spell or Trap Card (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: During your Main Phase, you can select 1 monster your opponent controls with an ACounter(s) and take control of it while this card is on the field. During each of your End Phases, remove 1 A-Counter from each controlled monster. If all A-Counters are removed from one of these monsters, destroy it. "Elemental Hero Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss" This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to your Deck (You do not use "Polymerization"). During the End Phase return this card to the Fusion Deck then Set all face-up monsters currently on the field. Once per turn you can toss a coin 3 times and apply the appropriate effect: 3 Heads: Destroy all monsters your opponent controls. 2 Heads: This turn the effects of all face-up monsters your opponent controls are negated. 1 Head: Return all monsters you control to their owner's hand.

"Elemental Hero Sparkman" + "Elemental Hero Bladedge" This monster cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. By discarding 1 card from your hand, destroy 1 monster in Attack Position your opponent controls. "Elemental Hero Avian" + "Elemental Hero Burstinatrix" This card can only be Special Summoned from the Fusion Deck. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK or DEF of the destroyed monster, whichever is higher. "Elemental Hero Sparkman" + "Elemental Hero Clayman" This card cannot be Special Summoned except by the effect of "Dark Fusion". Once per turn, during your Main Phase, you can destroy 1 monster your opponent controls. 1 Fiend-Type Monster + 1 Rock-Type Monster This monster cannot be Special Summoned except with "Dark Fusion". The original ATK of this card is equal to the combined ATK of the Fusion Material Monster used to Fusion Summon it. When this card declares an attack, change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip effects are not activated at this time.) "Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid" When this card attacks, its original ATK is halved until the end of the Damage Step. During a battle between this attacking card and a Defense Position monster whose DEF is lower then the ATK of this card, inflict the difference as Battle Damage to your opponent. Once per turn, you can select 1 monster you control, except a Machine-Type monster, and equip it to this card. When equipped with a monster by this effect, this card can attack all monsters your opponent controls once each. 1 Gemini Monster + 1 Gemini Monster All Gemini Monsters on the field are treated as Effect Monsters and gain their effects. "Gladiator Beast Spartacus" + 1 "Gladiator Beast" monster This card can only be Special Summoned from the Fusion Deck by returning the above cards you control to the Deck (You do not use "Polymerization"). When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster. At the phase of the Battle Phase, if this card attacks or was attacked, you can return it to the Fusion Deck to Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Spartacus". "Gladiator Beast Laquari" + 2 "Gladiator Beast" monsters This card can only be Special Summoned from your fusion deck by returning the above cards you control to the Deck (You do not use "Polymerization"). You can discard 1 card from your hand to negate the activation of a Spell or Trap Card and destroy it. You can use this effect during either player's turn. Return 1 "Neos" Fusion Monster you control to the Fusion Deck. If all the Fusion Material Monsters listed on that Fusion Monster are in your Deck, you can Special Summon them.

Special Summon 1 Normal Monster from your Graveyard. It is destroyed during the End Phase of this turn. Send, from your hand or your side of the field to the Graveyard, Fusion Material Monster that are listed on a Fiend-Type Monster Card and Special Summon that monster from your Fusion Deck (This Special Summon is treated as a Fusion Summon). The Special Summoned monster cannot be targeted by the effects of other Monsters, Spells and Traps this turn. Activate only by selecting 1 monster on the field with at least 4 Fog Counters on it. Destroy the selected monster. Then, draw 1 card for every 4 Fog Counters that were on it. Once per turn, during your Main Phase, if you don't control any monsters, you can Special Summon 1 Level 4 or lower "Cloudian" Monster from your hand or from either player's Graveyard. If you Special Summon a monster from the Graveyard with this effect, destroy this card. During the End Phase, if you Summoned 2 or more "Cloudian" monsters with the same name this turn, draw 2 cards. Tribute 1 face-up "Cloudian" monster you control. Place 3 Fog Counters on 1 face-up monster. During each of your Standby Phase, place 1 Fog Counter on every face-up monster. Select 1 Gemini monster you control and Normal Summon it. During the End Phase of this turn return it to your hand. Place 1 Counter on this card each time a monster is Special Summoned from either player's Deck. All "Gladiator Beast" monsters gain 100 ATK and DEF for each of these counters on this card. If this card would be destroyed by a card effect, you can discard 1 "Colosseum Cage of the Gladiator Beasts" to prevent this card from being destroyed. Equip only to a "Gladiator Beast" monster. When it attacks destroy 1 Spell or Trap Card at the end of the Damage Step. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand. Equip only to a "Gladiator Beast" monster. It gains 300 ATK. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand. Equip only to a "Gladiator Beast" monster. The equipped monster cannot be destroyed by battle. (Damage calculation is applied normally). If this card would be sent to the Graveyard as a result of the equipped monster returning from the field to the Deck, add this card to your hand. Return 2 "Gladiator Beast" cards from your hand to the Deck, then draw 3 cards. Return 3 "Gladiator Beast" monsters from your Graveyard to your Deck. Then draw 1 card. Select 1 monster equipped with a "Bamboo Sword" Equip Spell Card. If it inflicts Battle Damage to your opponent while equipped with a "Bamboo Sword" card, they skip their next Draw Phase. Destroy this card during your second Standby Phase after activation. Send 1 face-up "Six Samurai" monster you control to the Graveyard. Special Summon 1 "Six Samurai" monster from either player's Graveyard.

Each time an A-Counter(s) is removed from play by a card effect, place 1 A-Counter on this card. When this card is destroyed, distribute the A-Counters on this card among face-up monsters. Pay 500 Life Points. Special Summon from both players Graveyards as many Normal Monsters as possible with 1000 or less ATK that were destroyed by battle this turn. Change all Attack Position monsters to Defense Position. Inflict 500 damage to your opponent each time a card(s) they control is destroyed and sent to the Graveyard by the effect of a "Cloudian" monster. Select 1 "Cloudian" Monster you control. Reduce that monster's ATK by 1000 or 2000 points and apply the appropriate effect: 1000 points: Destroy 1 Spell or Trap Card your opponent controls. 2000 points: Destroy 2 Spell or Trap Cards your opponent controls. Select 1 of your removed from play Rock-Type monsters and Special Summon it. When this card is removed from the field destroy that monster. When that monster is destroyed, destroy this card. When the effect of a LIGHT monster activates on the field or in the Graveyard, negate it. When the effect of a DARK monster activates on the field or in the Graveyard, negate it. Return 1 "Gladiator Beast" monster from your hand to the Deck and negate the activation and effect of a Spell Card and destroy it. Return 1 "Gladiator Beast" monster from your hand to the Deck and negate the activation and effect of a Trap Card and destroy it. During your Draw Phase if you draw a "Six Samurai" Monster Card, you can Special Summon it. Select 2 "Six Samurai" monsters from the Graveyard and Special Summon them in face-up Attack Position. Destroy them during the End Phase of this turn and take damage equal to the attack of the destroyed monster(s). Chain this card to an ooponent's card effect that would inflict damage to you. That damage is negated and you gain Life Points equal to the amount you would have taken. Activate only when an opponent's monster with an "A-Counter" on it declares an attack. Destroy all Attack Position monsters your opponent controls. Destroy 1 face-up monster with an A-Counter(s) and then inflict 1000 damage to each player. Select a monster you control and a monster with an A-Counter(s) your opponent controls. Switch control of those monsters. Select 1 monster from your opponent's Graveyard and Special Summon it in face-up Attack Position on your opponent's side of the field. Your opponent conducts their next Battle Phase twice. If this card was Special Summoned by the effect of a "Gladiator Beast" monster, at the end of any Battle Phase that this card attacked, or was attacked, you can return it to the Deck to draw 1 card. If you control a "Gladiator Beast" monster, you can Special Summon this card. You can Tribute this card to return one "Gladiator Beast" you control to the Deck, and then Special Summon 1 "Gladiator Beast" from your Deck. The Special Summoned monster is treated as if it was Special Summoned by the effect of a "Gladiator Beast".

Activate only if you control a "Gladiator Beast" monster. Monsters you control cannot be destroyed by battle this turn, and any Battle Damage you take is reduced to 0. Put this card on the bottom of your Deck. When your opponent Special Summons a monster, you can discard 1 card to Special Summon this card from your hand or Graveyard. There can only be 1 face-up "Dragon Ice" monster on the field. If this card is Tribute Summoned, when it is sent from the field to the Graveyard, draw 2 cards and remove this card from play. When this card is destroyed by battle, select 2 WATER monsters from your Deck and send them to your Graveyard. When this card is Normal Summoned, select 4 Pyro-Type monsters in your Graveyard. Return those cards to your Deck, then draw 2 cards. During your Draw Phase, if you draw a DARK monster, you can reveal it and send it to the Graveyard to draw 1 more card. Activate only when your opponent's monster declares an attack. Change the battle position of that monster. When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card your opponent controls, destroy 1 monster on the field. When this card is Normal Summoned, shuffle all removed from play cards into their owner's Decks. This card gains 100 ATK for each of those cards. When this card is removed from play, both players remove from play the top 5 cards from their Deck. This steel-armored terror machine ruthlessly strikes down enemies with its giant Katana. Destroy 1 face-up monster your opponent controls. Then, your opponent gains 1000 Life Points. Equip only to "Dark Magician" or "Dark Magician Girl" The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard, gain 1000 Life Points. Special Summon 1 Normal Monster from your Graveyard in face-up Defense Position. It cannot attack. Any Battle Damage this monster inflicts to your opponent becomes 0. Once per turn, you can remove from play 1 Effect Monster in your Graveyard. Until the End Phase, this card's name is treated as that monster's name, and it gains that monster's effect(s) and ATK. When this card is Normal Summoned, you can shuffle 2 cards from your hand into your Deck, then draw 2 cards. When this card is destroyed, draw 1 card.

A giant white shark with razor-sharp teeth. A dragon revived by sorcery. Its breath is highly corrosive. A silent and deadly warrior specializing in assassination. Stretching arms and razor-sharp claws make this monster a formidable opponent. Nothing can stop the mad attack of this powerful creature. A DARK monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points. Increases your Life Points by 1000 points.

This creature casts a spell of terror and confusion just before attacking its enemies. Increase 1 selected monster's ATK by 500 points during the turn this card is activated. FLIP: All face-down cards on the field are turned face-up and the returned to their original positions. No card effects are activated when cards are turned face-up. The monster attacking this creature is returned to its owner's hand. Any damage resulting from the attack is calculated normally. An aristocrat who wields a sword possessed by a malicious spirit that preys on the weak. A master of the dark arts, this sorcerer is a master of death-dealing spells. You can only use this card's effect once, and only during this turn. When a monster on your side of the field is sent to your Graveyard, you can Special Summon 1 monster with an ATK of 1500 points or less from your Deck. Then shuffle your Deck. Make all Battle Damage inflicted by monsters on your opponent's side of the field 0 during this turn. Your monsters are not destroyed as a result of battle this turn. Select 1 monster on your opponent's side of the field. When you offer your monster as a Tribute, offer the selected monster in place of 1 of your monsters. During this turn, you cannot conduct your Battle Phase. Both players must discard their entire hands and draw the same number of cards that they discarded from their respective Decks. FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. if it is a Spell Card, return it to its original position. All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated. Increase a selected monster's DEF by 500 points during the turn this card is activated. By paying 500 Life Points, Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase. A very elusive creature that looks like a harmless statue until it attacks. This card is returned to your hand at the end of your turn. A monster with tremendous power, it destroys enemies with a swing of its axe. A vicious, fire-breathing dragon whose wicked flame corrupts the souls of its victims. This club-wielding warrior battles to the end and will never surrender. A deadly doll gifted with mystical power, it is particularly powerful when attacking against dark forces. This fairy uses her mystical power to protect the weak and provide spiritual support. A fiend said to dwell in the world of dreams, it attacks enemies in their sleep. Armed with the Psycho Sword, this sinister assassin rules the bad land. A deadly duo consisting of a beast master and its loyal servant. The speed of this warrior creates an intense vacuum that can slice through a monster's hide. An ogre posed by the powers of the dark. Few can withstand its rapid charge. An EARTH monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points. A monster formed by the vengeful souls of those who passed away in battle.

A genies of the lamp that's at the beck and call of its master. With an axe in each hand, this monster delivers heavy damage. Gifted with the power of dragons, this warrior wields a sword created from a dragon's fang. Destroys 1 Magic Card on the field. If this cards target is face-down flip it face-up. If the card is a Magic Card it is destroyed. If not it is returned to its face-down position. The flipped card is not activated. Select and see 1 card in your opponent's hand. See the top 5 cards of your opponent's Deck. Return the cards to the Deck in the same order. Inflict 500 points of Direct Damage to your opponent's Life Points for each monster your opponent has on the field. As long as this card remains face-up on the field, all Dragon-Type monsters cannot be targeted by Spell Cards, Trap Cards or effects of monsters that designate a target. You can only activate this card when "Lord of D." is face-up on the field. Special Summon up to 2 Dragon-Type monsters from your hand to your side of the field. As long as this card remains face-up on the field, the Life Points of this card's controller increase by 500 points for each additional monster summoned (excluding Special Summon, but including your opponent's monsters). This monster can only be Ritual Summoned with the Ritual Spell Card, "Black Luster Ritual". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. This card is used to Ritual Summon "Black Luster Soldier". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. If you Tribute Summon a LIGHT monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. Select 1 face-up monster on your opponent's side of the field. Decrease the ATK of the selected monster by 700 points. The monster cannot attack or change its battle position. When the selected monster is destroyed or removed from the field, this card is also destroyed. FLIP: You can return up to 2 Monster Cards from the field to their owner's hands. When this card is activated, you cannot summon any monster in the same turn (including Flip Summon and Special Summon). Place 4 "Sheep Tokens" (Beast-Type/EARTH/ 1 Star/ATK 0/DEF 0) in Defense Position on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon. An alligator straight from the cartoons. Draw 3 cards from your Deck, then discard any 2 cards from your hand. When your opponent activates "Harpie's Feather Duster", all of your opponent's Magic and Trap Cards are destroyed in place of your own. FLIP: Draw 1 card from your Deck While this card is in the Graveyard, one time only, you can Normal Summon 1 "Elemental Hero" monster from your hand without Tributing any monsters. Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Red-Eyes B. Dragon" on your side of the field. Increase the ATK of this card by 300 points for each Dragon-Type monster in your Graveyard. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 1 "Vampire Lord" on your side of the field from play. Discard 1 ZombieType monster from your hand to the Graveyard to select and Special Summon 1 Zombie-Type Monster from your Graveyard with a Level less than the discarded Zombie-Type monster. You can only use this effect once per turn. This card cannot be Special Summoned. When this card is Tribute Summoned successfully, you can remove from play up to 5 FIRE monster in your Graveyard. Destroy a number of Spell or Trap Cards on the field equal to the number of cards that you remove from play by this effect. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Levia-Dragon - Daedalus" on your side of the field. Send "Umi" on your side of the field to the Graveyard to send all cards in both players' hands and on the field to the Graveyard, except this card. This card cannot be Special Summoned. When this card is Normal Summoned, you can equip as many Equip Spell Cards from your Graveyard as possible to Warrior-Type monster(s) on your side of the field. When this card is destroyed as a result of battle and sent to the Graveyard, you can Special Summon 1 EARTH Warrior-Type monster with an ATK of 1500 or less in face-up Attack Position from your Deck to your side of the field. Then shuffle your deck. You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 300 points. If this card is in your Graveyard during your Main Phase, by removing from play 2 Warrior-Type monsters from your Graveyard, add this card to your hand. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Dark Magician" on your side of the field. While this card is face-up on the field, inflict 1000 points of damage to your opponent's Life Points each time either players activate 1 Normal Spell Card. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Increase the ATK of this card by 500 points for each Spell Counter on this card. At the end of the Battle Phase of the turn this card battle, remove all Spell Counters from this card. You can only activate this card while there is a Spellcaster-Type monster(s) on your side of the field. Inflict 200 points of damage to your opponent's Life Points for each Spellcaster-Type monster on your side of the field. If this card is in the Graveyard, you can add this card to your hand instead of conducting your normal draw during your Draw Phase. You can only activate this card while there is a Spellcaster-Type monster(s) on your side of the field. Tribute 1 monster on your side of the field and Special Summon 1 Spellcaster-Type monster from your hand. Then you can destroy 1 monster on the field.

Select 1 monster on each side of the field. Destroy the selected opponent's monster and shift control of your selected monster to your opponent. This card remains face-up on the field for 2 of your opponent's turns. No monsters can attack. Destroy this card during your opponent's 2nd End Phase after this card was activated. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 monster on your side of the field that includes "sphinx" in its card name. While this card is face-up on the field, each time an EARTH monster is Flip Summoned, inflict 1000 points of damage to your opponent's Life Points. Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, you can switch the original ATK and DEF of 1 face-up EARTH monster on the field until the end of this turn. If a Rock-Type monster in Defense Position is attacked, double any Battle Damage to the controller of the attacking monster. This card cannot be Special Summoned. If you Tribute Summon this card, the Tributes must be WIND. While this card is face-up on the field, both players take 1000 points of damage during each player's End Phase. Decrease the damage each player takes when this happens by 500 points for each Spell and Trap Card that player controls. If there are no cards in your opponent's Spell & Trap Card Zones, this card can attack your opponent's Life Points directly. When it does, any Battle Damage this card inflicts to your opponent's Life Points become the original ATK of this card. Discard 1 card from your hand. Special Summon as many "Harpie Lady" cards as possible from your Graveyard. When this card is removed from the field, destroy all monsters that were Special Summoned by this card's effect. The Fusion Material Monsters for this card are any 5 Dragon-Type monsters. This monster cannot be Special Summoned except by Fusion Summon. This card does not take any Battle Damage (so it cannot be destroyed) when battling an EARTH, WATER, FIRE, WIND, or DARK monster. (Battle Damage is still inflicted to players.) Once per turn, by tributing 1 monster inflict 1000 damage to your opponent. This monster cannot declare an attack if you used this effect this turn. Tribute 1 Dinosaur-Type monster to activate this card. This card remains on the field for 3 of your opponent's turns. While this card is face-up on the field, you can Normal Summon or Set Dinosaur-Type monsters without tributing. Select 1 face-up Level 5 or higher Dinosaur-Type monster on your side of the field to activate to activate this card. Select and return to the owner's hand up to 2 monsters that are either lower level than the selected monster or face-down on your opponent's side of the field. All face-up Dinosaur-Type monsters gain 300 ATK and DEF. Activate only when a monster is Special Summoned to your opponent's side of the field. Special Summon 1 Dinosaur-Type monster from your hand. Select any number of Dinosaur-Type monsters in your Graveyard and remove them from play. Gain 400 Life Points for each Dinosaur-Type monster you removed. Activate only during your End Phase while "Jurassic World" is on your side of the field. Destroy all cards on the field.

Activate only when a Dinosaur-Type monster on your side of the field is destroyed and sent to the Graveyard. Select 3 of your opponent's Spell & Trap Card zones. You cannot select a Zone if a card is already in it. The selected zones cannot be used. Destroy this card during your 3rd Standby phase after activation. Then you can return 1 Dinosaur-Type monster from your Graveyard to your hand. If this card attacks your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. If you Tribute Summon this card by Tributing any of the following monster(s) this card gets the appropriate effect(s). Green Gadget: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as a Battle Damage to your opponent. Red Gadget: If this card inflicts Battle Damage to your opponent, inflict 400 damage to your opponent. Yellow Gadget: If this card destroys your opponent's monster by battle, inflict 600 damage to your opponent. If you Tribute Summon this card by Tributing any of the following monster(s) this card gets the appropriate effect(s). Green Gadget: This card gains 300 ATK Red Gadget: If this card successfully attacks your opponent directly inflict 500 damage to your opponent. Yellow Gadget: If this card destroys your opponent's monster by battle, inflict 700 damage to your opponent. Negate the effect of any Trap Card that targets this card and destroy that Trap Card. If this card attacks your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When this card attacks, destroy 1 Spell or Trap Card on your opponent's side of the field at the end of the Damage Step. While you have a face-up "Gadget" monster on your side of the field, this card gains 2000 ATK. When you Normal Summon this card, you can add 1 "Red Gadget" from your Deck to your hand. When you Normal Summon this card, you can add 1 "Yellow Gadget" from your Deck to your hand. When you Normal Summon this card, you can add 1 "Green Gadget" from your Deck to your hand. Add 1 "Ancient Gear" monster from your Graveyard to your hand. Equip only to an "Ancient Gear" monster. It gains 600 ATK. When this card is destroyed and sent to the Graveyard, inflict 600 damage to your opponent. Target 1 face-up "Ancient Gear" monster on your side of the field when you activate this card. Destroy the targeted monster and inflict damage equal to half its original ATK to your opponent. Equip only to an "Ancient Gear" monster. Destroy any monster that battles with it at the end of the Damage Step. After activation, Special Summon this card in Defense Position; it is treated as an Effect Monster Card (Machine Type/EARTH/Level 4/ATK 0/DEF 2000) (This card is still treated as a Trap Card). While "Green Gadget", "Red Gadget" and "Yellow Gadget" are all face-up on your side of the field, the ATK of this card becomes 3000

This monster cannot be Special Summoned except from the Graveyard and only if it was sent there from the field. When this card is Special Summoned, select 1 monster in your Graveyard. This card gains ATK equal to the Level of that monster x 200. When this card is Special Summoned from the Graveyard, its ATK and DEF increase to become twice its original ATK and DEF. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK of the destroyed monster. Once per turn you can discard 1 card from your hand to add 1 Level 7 or higher monster from your Graveyard to your hand. When this card is selected as an attack target by your opponent's Monster select 1 Level 7 or higher Dragon-Type monster from your Graveyard, Special Summon it and switch the attack target to that monster. Discard 1 Level 8 monster. Draw 2 cards. Select 1 monster from your Deck and send it to your Graveyard. Activate only when your opponent's monster declares an attack. Destroy all Spell and Trap Cards.

Discard 1 WATER monster from your hand to the Graveyard. Return 1 card on the field to the owner's hand. You can only use this effect once per turn, during your Main Phase. When this card destroys your opponent's monster and sends it to the Graveyard as a result of battle, you can select 1 face-up monster on your opponent's side of the field and flip it into face-down Defense Position When this card is Tribute Summoned successfully, your opponent cannot declare an attack during his/her next turn. This card cannot be destroyed by battle with a level 7 or lower monster. During each of your End Phases, this card gains 1000 ATK. If this card attacks, its ATK is returned to 0 after Damage Calculation. This monster stores electricity within its body and can unleash it with catastrophic power. Discard 2 cards. Add 1 Spell Card from your Graveyard to your hand. Enemies become overjoyed when struck by the Heart Ray emitted from the forehead of this tiny cherub. Activate only if you control 2 or more face-up attack-position Spellcaster-type monsters; select 1 of them. The ATK of the selected monster becomes 3000 until the end of this turn. Spellcaster-type monster(s) you control cannot attack this turn except the selected monster. This beautiful Dragon Spirit harbours hidden strength. This card is changed to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculations. If you have 1 or less cards in your hand, the ATK of this card on the field is increased by 400 points. Also, if this card is the only monster on your side of the field, negate the effects of Flip Effect Monsters destroyed by this card as a result of battle.

As long as at least 1 other monster exists on your side of the field, your opponent cannot select this card as an attack target. Also, as long as this card remains face-up on the field, increase the ATK of all your Warrior-Type monsters by 400 points. If this is the only card in your hand, you can Summon this card in face-up Attack Position without offering monsters as Tributes. This is treated as a Normal Summon. You cannot declare an attack with this card without Tributing 1 monster on your side of the field. Increase the ATK of this card by 200 points for each face-up Insect-Type monster on the field. Special Summon 1 "Insect Monster Token" (Insect-Type/EARTH/1 Star/ATK 100/DEF 100) in Attack Position on your side of the field during the End Phase of each turn that this card destroys your opponent's monster. This card is not destroyed as a result of battle when this card battles with a monster with an ATK of 1900 or more. (Damage calculation is applied normally.) If you Tribute Summon this card by Tributing 3 monsters, destroy all monsters on your opponent's side of the field. You can only activate this effect during a Battle Step of your turn. Decrease the ATK of this card by 400 points, then during battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. This effect continues until the End Phase of the turn this effect is activated. This wicked Beast-Warrior does every horrid thing imaginable and love it? His axe bears the marks of his countless victims. Increase the ATK of this card by 300 points for each "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard. This effect is only activate during the Battle Phase of your turn. Battle Damage to this card and this card's controller that they take from a battle involving this card becomes 0. After damage calculation, decrease the ATK of the monster that was attacked by this card by 500 points until the end of this turn. This card cannot attack unless you Tribute 1 monster on your side of the field. Each time this card destroys an opponent's monster and sends it to the Graveyard as a result of battle, increase the ATK of this card by 700 points. When this card is destroyed as a result of battle with your opponent's monster, remove from play both this card and the opponent's monster that destroyed this card. This card can attack twice during the same Battle Phase. A mystical dragon that burns always the unworthy with its mystic flames. Flip 1 face-down Defense Position monster face-up. If the monster's DEF is 2000 points or less, the monster is destroyed. If the DEF is more than 2000 points, return the monster to its face-down Defense Position. A FIRE monster equipped with this card increases its ATK by 700 points. Increase the ATK of this card by 100 points for each face-up Machine-Type monster on the field. Inflict 200 points of damage to your opponent's Life Points for each card in your opponent's hand.

This card cannot attack during the turn it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, this card is also destroyed. If Toon World is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. When this card inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 card randomly from his/her hand. This card cannot attack during the turn it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, this card is also destroyed. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase and you cannot change this Battle Position until the end of your next turn. Destroy all face-up Machine-Type monsters on the field. Dark Magician + Buster Blader This monster can only be Special Summoned by Fusion Summon. As long as this card remains face-up on the field, you can negate the activation of 1 Spell Card and destroy the Spell Card by discarding 1 card from your hand. The ATK of this card increases by 500 points for each Dragon-Type monster on the field and in either player's Graveyard. This card can only be Special Summoned from your hand or your Deck by offering 1 "Dark Magician" on your side of the field as a Tribute when you succeed in the effect of "Time Wizard". At that time, select 1 Spell Card from your Deck, add it to your hand, and then shuffle your Deck. You can only activate this card when your opponent declares an attack. Destroy 1 monster with the highest ATK among your opponent's Attack Position monsters. During your opponent's next turn after you activate this card, your opponent cannot change the battle position of monsters. Alpha, Beta and Gamma meld as one to form a powerful monster. Alpha, Beta and Gamma meld as one to form a powerful monster. Alpha, Beta and Gamma meld as one to form a powerful monster. Both players show their hands to each other and select 1 card from each other's hand. Add the selected card to your hand and you can use it in this Duel. (When the cards are sent to the Graveyard, they are sent to the Graveyard of the original owner.) Roll 1 six-sided die. The result is multiplied by 100 points and added to the ATK and DEF of all monsters you control until the end of your turn. Monsters summoned after this card's activation are excluded. Roll 1 six-sided die. The result is multiplied by 100 points and subtracted from the ATK and DEF of all your opponent's monsters until the end of your turn. Monsters summoned after this card's activation are excluded. This card can only be Special Summoned from the Deck to the field by offering "Red-Eyes B. Dragon" equipped with "Metalmorph" as a Tribute. Your Deck is then shuffled. Increase the ATK and DEF of this card by 300 points for each face-up "Harpie Lady" on the field. After activation, this card is used to equip a face-up monster. The monster equipped with this card increases its ATK and DEF by 300 points. When attacking with a monster equipped with this card, you can further increase its ATK by an amount equal to half the ATK of your target.

While this card is in the Graveyard "Gazelle the King of Mythical Beasts" and all "Phantom Beast" monsters on the field gain 300 ATK. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as a Battle Damage to your opponent. Activate only when your opponent's monster declares an attack. By removing from play this card in your Graveyard, make the Battle Damage taken by 1 "Gazelle the King of Mythical Beasts" or "Phantom Beast" monster 0. When this happens, that monster is not destroyed by battle. While this card is in your Graveyard, you can Normal Summon 1 monster from your hand that includes "Elemental Hero" in its card name without Tributing. You can only use this effect once while this card is in the Graveyard. After activation, this card is treated as an Equip Card. Equip it to 1 Warrior-Type monster with an ATK of 1500 or less. Your opponent's monsters with 1900 or more ATK cannot attack that equipped monster. This spirit emerges from the mystic lamp and obeys the wishes of its summoner. FLIP: Select 2 face-down Spell or Trap Cards on the field and destroy them

Archfiend Card
When this card is sent to the Graveyard, you can activate its effect. You can then equip it to a monster on the field, and this card will be treated as an Equip Spell Card that decreases the ATK of the equipped monster by 500 points. Blue-Eyes White Dragon + Blue-Eyes White Dragon + Blue-Eyes White Dragon Offer your opponent a handshake. If they accept your handshake, each player's Life Points become half the combined Life Points of both players. If you have "Unity" in your hand and show it to your opponent they must accept your handshake. Select 1 monster on your side of the field. The DEF of the selected monster becomes equal to the combined original DEF of all face-up monsters on your side of the field until the end of the turn. Pay half your Life Points. Select and activate an appropriate effect that can be applied: If "Yu-Jo Friendship" is in your Graveyard: Until the end of your opponent's turn, your opponent cannot Normal Summon, Flip Summon or Special Summon a monster(s) and their monsters' effects are negated. If "Unity" is in your Graveyard: Until the end of your opponent's turn the effects of all Spell and Trap Cards on your opponent's side of the field are negated and your opponent cannot activate any Spell and Trap Cards. Your opponent cannot select another Spellcaster-Type Monster on your side of the field as an attack target. This card cannot be Normal Summoned or Set. This card can only be Special Summoned while Toon World is on your side of the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. When "Toon World" on the field is destroyed, this card is also destroyed. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon monster is on your opponent's side of the field, you must select the Toon monster as an attack target. This card gains 300 ATK for each "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.

This card cannot be Special Summoned. To Tribute Summon this card you must tribute 3 Dragon-Type monsters. If this card attacks your opponent directly and reduces their Life Points to 0, you win the Match. When this card is Normal or Special Summoned you can select and activate 1 of these effects: Destroy Spell or Trap Cards on the field up to the number of "Elemental Hero" and "Destiny Hero" monsters you control (not counting this card). Select and add 1 "Elemental Hero" and "Destiny Hero" monster from your Deck to your hand. "Elemental Hero Avian" + "Elemental Hero Burstinatrix" + "Elemental Hero Clayman" + Elemental Hero Bubbleman" This monster cannot be Special Summon except by Fusion Summon. The Attribute of this card is also treated as WIND, WATER, FIRE and EARTH. When this card is Fusion Summoned return all removed from play cards to their owner's deck(s) then shuffle those deck(s). Increase the ATK of this card by 300 points for each monster on your opponent's side of the field that shares an Attribute with this card. "Elemental Hero Bubbleman" + "Elemental Hero Clayman" This monster cannot be Special Summon except by Fusion Summon. Add 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck to your hand OR Special Summon 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck to your side of the field. A monster equipped with this card cannot be destroyed as a result of battle (Damage calculation is applied normally). When this card is Normal Summoned or Special Summoned, select up to 5 Spell Cards in your opponent's Graveyard and remove them from play. Increase the ATK of this card by 300 points for each card removed from play by this card's effect. This dragon appeared from the sky and crashed to earth. A large, spherical roach that attacks its enemies by rolling over them. A field guarding the treasures of the netherworld, it's most at home in the dark. "Winged Dragon, Guardian of the Fortess #1" + "Fairy Dragon" "Ground Attacker Bugroth" + "Sentinel of the Sea" "Fairy Dragon" + "Amazon of the Seas" + "Zone Eater" "Trakodon" + "Flame Viper" A monster attacked by this card will be destroyed during the End Phase of the 5th turn after the attack. A fire-breathing snake whose speed makes it difficult to target. A tiger-shaped dragon that is often seen racing across the wasteland at tremendous speeds. Hidden under the floors of a labyrinth, it swallows any who pass above. Many have fallen victim to this lunar warrior's crescent pike. A dragon formed by huge boulders that are also used to attack the enemy. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 1 "Blue-Eyes Ultimate Dragon" on your side of the field as a Tribute. Increase the ATK of this card by 300 points for each Dragon-Type monster in your Graveyard. You can negate the effect of Spell, Trap, and Monster Cards that designate this card as a target.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 2 Level 6 or higher Spellcaster-Type monsters on your side of the field as Tributes. As long as this card remains face-up on the field, you can negate the activation of Trap Cards and destroy them. If this card is added to your hand from your Deck by the effect of a Spell, Trap, or Monster Card, you can Special Summon this card on your side of the field. If this face-up card is removed from your side of the field, destroy "Andro Sphinx" and "Sphinx Teleia" on your side of the field and remove them from play. A Millennium item, it's rumored to block any strong attack. Queen of the galaxies and mistress of the stars. Toss a coin and call Heads or Tails. Call it right and this card's ATK will be doubled during this turn. Call it wrong and it will be halved during this turn. A slime with the head of a frog, it attacks by croaking terribly. A treasure box containing a monster that attacks any unwary bandit. A member of a race of sea serpents that freely travel through the sea. It may look like a harmless stuffed animal, but its zipper mouth deals a deadly bite. Made of a mysterious metal, this monster is a doomsday machine from the edge of the universe. This monster has three fire-breathing heads and can form a sea of blazing flames. A pair of friendly skeletons, lean and fat, that travel with extreme difficulty. A very rare penguin that takes to the air with ears shaped like wings. This flying monster is known for delivering happiness to all. A bull fiend restored by the dark arts, this monster appears out of a jar. An unusual turtle that not only swims at tremendous speeds, but can also sail across the skies. Flip all of your opponent's face-down Monster Cards on the field face-up. The effect of the monsters will activate at this time. Each time your opponent draws a card(s), put 1 Spell Counter on this card (max. 5). Increase the ATK of this card by 500 points for each Spell Counter on this card. If 5 Spell Counters are on this card, during the Standby Phase of your next turn, by sending this face-up card with 5 Spell Counters on it to the Graveyard, Special Summon 1 Silent Magician LV8 from your hand or Deck. This card cannot be Normal Summon or Set. This card cannot be Special Summoned except by the effect of Silent Magician LV4. This card is unaffected by the effects of your opponents Spell Cards. You can only activate this card when a Spellcaster-Type monster declares an attack. Each player selects 1 Spellcaster-Type monster from their Deck with an ATK of 2000 or less, and Special Summons it in face-up Attack Position to their side of the field. You can only activate this card when a monster attacks your opponent's Life Points directly. Increase your Life Points be an amount equal to the Battle Damage that the monster inflicted to your opponent's Life Points. This card can only be equipped to a Warrior-Type monster. A monster equipped with this card increases its ATK by 700 points. A Dragon-Type monster that battles with the monster equipped with this card is destroyed at the end of the Battle Phase. (Damage Calculation is applied normally.)

If there are monsters with the same name on the field, increase the ATK and DEF of all monsters with the same name by 500 points. Pay 1000 Life Points. Pick up and see all face-down cards on your opponent's side of the field, then return them to their original positions. (The effects of the face-down cards are not activated.) Change the battle position of all face-up monsters on your opponent's side of the field. As long as this card remains face-up on the field, both players must first Set Spell Cards when they use them and cannot activate them until their next turn. You can only activate this card when you have a face-up "Dark Magician" on your side of the field. Destroy 1 monster on your opponent' side of the field. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Knight's Title". When this card is Special Summoned successfully, select 1 card on the field and destroy it. Activate this card by offering 1 face-up "Dark Magician" on your side of the field as a Tribute. Special Summon 1 "Dark Magician Knight" from your hand, Deck, or Graveyard. You can only activate this card when there is a face-up "Dark Magician Girl" on your side of the field. Special Summon 1 "Dark Magician" from your hand or Deck. This card can only be Special Summoned by offering "Alpha the Magnet Warrior", "Beta the Magnet Warrior", and "Gamma the Magnet Warrior" from your hand or the field as a Tribute. If "Alpha the Magnet Warrior", "Beta the Magnet Warrior", and "Gamma the Magnet Warrior" exist in the Graveyard, you can offer this card as a Tribute to Special Summon these three cards to the field. During your Standby Phase, if a "Sinister Serpent" exists in your Graveyard, you can return the "Sinister Serpent" to your hand. Destroys all of your opponent's Magic and Trap Cards on the field. Each time this card destroys an opponent's monster as a result of battle and sends it to the Graveyard, inflict 500 points of damage to your opponent's Life Points. Also, each time either player activates a Normal or Quick-Play Spell Card, increase the ATK of this card by 200 points until the end of the turn. (This effect is even applied during your opponent's turn.) Pay 500 Life Points. Special Summon 1 Fusion Monster from your Fusion Deck to the field in Attack Position. A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless. The true nature of this wizard, who rules all water. It defends itself with a vast, impenetrable wall of ice. A lost dog that wondered off 1000 years ago. He's still waiting for his master to come for him. A Goblin who devotes himself to mastering perfect calligraphy of the word "False". He gives his all to each stroke. Activate only when your opponent Normal Summons or Flip Summons a monster. Special Summon 1 Level 4 or lower DARK monster from your hand. This card's name is treated as "Harpie Lady". When this monster is destroyed as a result of battle and sent to the Graveyard, by paying 1500 Life Points, lock at your opponent's hand and select 1 Monster Card from it. Add the selected card to your hand, and you can use it in this Duel. (When the card is sent to the Graveyard, it is sent to the Graveyard of the owner.)

You can only activate this card during a Main Phase. After activation, this card is treated as a Normal Monster Card (Reptile-Type/ EARTH/Level 4/ ATK 1600/ DEF 1800), and is Special Summoned to your Monster Card Zone. (This card is also still treated as a Trap Card.) You can only activate this card by paying 1000 Life Points while there are 15 or more cards in your Graveyard. Both players swap the card (s) in their Graveyard with the card(s) in their Deckl Then, shuffle the card(s) in each new Deck and put it on the Deck Zone. When this face-down Defense Position card is attacked by your opponent's monster, you can make 1 opponent's monster (except the attacking monster) be attacked instead. While this card is face-up on the field, you can Special Summon 1 "La Jinn the Mystical Genies of the Lamp" from your hand. A monster whose full potential can be achieved when outfitted with "Metalmorph". This monster can only be Special Summoned from your Deck to your side of the field by offering "Zoa" equipped with "Metalmorph" as a Tribute. As long as this card remains face-up on the field, destroy all Flip Summoned monsters of Level 2 or lower. At that time, their effects are not activated. As long as this card remains in face-up Defense Position on the field, increase the ATK and DEF of all Plant-Type monsters on your side of the field by 500 points. When this card battles with a Warrior-Type monster, increase the ATK and DEF of this monster by 2000 points only during damage calculations. FLIP: Increase the ATK and DEF of this monster by 500 points. The ATK and DEF of a monster that destroys this monster as a result of battle is decreased by 500 points.

A monster that relentlessly pursues its target under orders of the Machine King. An axe-wielding warrior with tremendous strength and agility. Kuwagata + Hercules Beetle During your Standby Phase, you can look at 1 face-down card that's been Set by your opponent as long as this card remains face-up on the field. When your opponent plays "Dark Hole", the monsters on your side of the field are not destroyed. A LIGHT monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points. A WATER monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points. Increase both you and your opponent's Life Points by 400 points. Decrease your opponent's Life Points by 300 points. A FIRE monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points. A WIND monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points. A fast and powerful axe-wielding beast-warrior. You can substitute this card for any 1 Fusion Material Monster. You do this, the other FusionMaterial monster(s) must be the correct one(s).

You can substitute this card for any 1 Fusion Material Monster. You do this, the other FusionMaterial monster(s) must be the correct one(s). You can substitute this card for any 1 Fusion Material Monster. You do this, the other FusionMaterial monster(s) must be the correct one(s). A creature that electrocutes enemies with bolts of lightning. A massive flea that feeds on the blood of its enemies. A plant warrior that attacks with seeds and sword. A stone monument from Easter Island that launches laser blasts from its rock hewn lips. A zombie shark that can deliver its lethal curse with a bite. A fish with arms, legs, and some very sharp teeth. This monster's wings are capable of generating tornados. A strange warrior from another dimension. The peacemaker among monsters. A massive beetle with a tough carapace and a dangerous horn. An all-powerful hand that delivers ruthless attacks. Increase this card's ATK by 100 points for every Plant-Type monster that is face-up on the field. A mechanical solider that won't stop attacking until all life readings have been extinguished from its sensors. When this card has been sent to the Graveyard, it is returned to the Top of the Deck. A very vicious stag beetle that goes for the head. FLIP: Both you and your opponent discard all cards in your hands and draw 5 cards from your Decks. When this card is Summoned (excluding Special Summon), destroy 1 face-up Dragon-Type monster on the field. A sea-dwelling snake that attacks passing enemies with its sharp teeth. Destroys all face-up Fiend-Type monsters on the field. You can activate this card when your opponent activates "Monster Reborn". Negate the effect of "Monster Reborn". A dragon warrior of the moon armed with a crescent sword. This monster may only be Ritual Summoned with the Ritual Magic Card "Novox's Prayer". You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand. This card is used to Ritual Summon "Skull Guardian". You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand. This monster may only be Ritual Summoned with the Ritual Magic Card "Revival of Dokurorider". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand. This card is used to Ritual Summon "Dokurorider". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand. A vicious creature that has decapitated numerous enemy monsters. A maiden that uses sound to her advantage, she wields a scythe that's shaped like a musical note. You can substitute this card for any 1 Fusion Material Monster. You do this, the other FusionMaterial monster(s) must be the correct one(s).

Sonic Maid + Beautiful Headhuntress Increase your Life Points by 800 points. An elf that dances across the sky with wings of razor-sharp blades. A strange, one-eyed monster that can fell an enemy with a single stab of its spear. A monstrous creature whose body is lined with cannons that never miss their target. This wise spirit dwells in books, using its accumulated knowledge to defeat enemies. This long-tailed bird blinds enemies with mystical light. This bird is known far and wide as a harbinger of doom. A sorcerer blessed by lunar light with powers far beyond mortal comprehension. Queen of the Emerald Forest and wife of the Spirit King, she lives surrounded by vivid red leaves. A powerful monster whose two heads attack as one. An axe-swinging beast-warrior with the head of a dragon. A powerful dragon with teeth that can grind almost anything to dust. A dragon from the cartoons that's more dangerous than it appears to be. A flying dragon with four wings housing some very dangerous blades. This monster swamps an opponent with an almost endless supply of water. FLIP: Discard 5 cards from the top of your opponent's Deck to the Graveyard. When your opponent activates "Raigeki", all of your opponent's monsters are destroyed in place of your own. As long as this card remains face-up on the field, negate the effect of all Trap Cards on the field except this card. If this card battle with a DARK monster, increase the ATK of this card by 500 points during the Damage Step. Negate the activation of a Spell Card that designates this 1 face-down monster. At that time, flip this card into face-up Defense Position. If this card is attacked, change the Battle Position of this card to Attack Position at the end of the Damage Step. When your opponent's card(s) in his/her hand are discarded to the Graveyard, inflict 500 points of damage to his/her Life Points for each card that was discarded. This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, this card is also destroyed. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. Tribute 1 monster on your side of the field to inflict 500 points of damage to your opponent's Life Points. Add 1 card from your Deck to your hand that includes "Toon" in its card name, or is named "Manga Ryu-Ran". Add 1 "Polymerization" card from your Deck to your hand. Then shuffle your Deck.

Archfiend Card
An air marmot that has a nefarious horn and wings. It attacks by throwing acorns. A ferocious animal that sleeps all day. Sometimes it's better to let Sleeping Lions lie. A pussy-fairy. Contrary to her lovely beauty, she claws on her enemies. A sly rat. He will come at you with his huge left claw.

A clown revived by the powers of darkness. Its deadly dance has sent many monsters to their graves. When this card battles a monster, after damage calculation, remove from play that monster and this card. Destroy all face-up Warrior-Type monsters on the field. This monster can only be Ritual Summoned with the Ritual Spell Card "Fortress Whale's Oath". This card is used to Ritual Summon "Fortress Whale". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. An earthen figure that protects the tomb of an ancient ruler. This crystalline monster focuses light to creature a lethal laser. For nearly a millennium, this golem has served as guardian of an ancient treasure trove. This beast coils like a snake, and strikes quickly with its snapping beak. A fast and lethal creature with very dangerous claws. Activate only when your opponent declares an attack while there is a monster on your side of the field. Take control of 1 of your opponent's face-up monsters, except the attacking monster, and this monster is attacked instead. At the end of the Battle Phase, return control of this monster to your opponent. Even when all odds are against this brave fairy, she will press onwards in battle and never retreat. This card can only be Ritual Summoned with the Ritual Spell Card, "Garma Sword Oath". This card is used to Ritual Summon "Garma Sword". You must also Tribute monsters whose total Level Stars equal 7 or more from the field or your hand. An indestructible mechanoid created for the sole purpose of guarding the gateways. With an enormous maw and massive teeth, this monstrosity is one dangerous and strange serpent from the deep. This monster can call forth sudden torrents of battering rain. A mysterious temple of skulls and bones that pulls in unsuspecting enemies. Constructed from several components, this monster can launch them in a pincer attack. A harmless monster found lurking in just about any attic. This wizard worships the darkness, and is served by a sinister hand that drags its enemies into oblivion. The one-eyed Necrolancer launches his onslaught from a dimensional ring that can appear out of thin air.

Spirits sing of a powerful creature that rules over all that is mystic.

Japanese Card Effect:


This monster requires 3 Tributes to summon (treated as a Special Summon). The Winged Dragon of Ra's ATK and DEF are equal to the total ATK and DEF of all 3 monsters Tributed to summon it. Reduce your Life Points by 1000 to destroy any monster on the field. Pay any amount of Life Points and increase "The Winged Dragon of Ra's" ATK and DEF by the amount of Life Points paid.

The decent of this mighty creature shall be heralded by burning winds and twisted land. And with the coming of this horror, those who draw breath shall know the true meaning of eternal slumber.

Japanese Card Effect:


This monster requires 3 Tributes to be summoned (treated as a Special Summon). Tribute 2 monsters: Destroy all of your opponent's monsters on the Field, and inflict 4000 points of Direct Damage to your opponent's Life Points. The heavens twist, and thunder roars, signaling the coming of this ancient creature, and the dawn of true power.

Japanese Card Effect:


This monster requires 3 Tributes to summon (treated as a Special Summon). The ATK and DEF of this card is X000, where X is the number of cards in your hand. Whenever an opponent summons or Special Summons a monster to the field face-up in Attack or Defense Position, that monster's ATK or DEF respectively is decreased by 2000 points. (If this reduces the ATK or DEF to 0, the monster is destroyed.) "Obelisk the Tormentor" + "Slifer the Sky Dragon" + "The Winged Dragon of Ra" This card cannot be Special Summoned except by the effect of "The Pharaoh's Name - Atemu". This card cannot be targeted by the effects of Effect Monsters, Spell and Trap Cards and is unaffected by them. When this card attacks your opponent's monster, destroy the monster with this card's effect without applying Damage Calculation.

Note:
This card has not been released in English and the only mention I've found of it was in "YUGIOH Wikia" This card cannot be Special Summoned. This card must be Tribute Summoned by offering 3 Fiend-Type monsters on your side of the field as Tributes. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match. This card cannot be Special Summoned. This card must be Tribute Summoned by Tributing 3 Warrior-Type monsters on your side of the field. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match. This card cannot be Special Summoned. This card must be Tribute Summoned by offering 3 Winged Beast-Type monsters on your side of the field as Tributes. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match. This card cannot be Special Summoned. This card must be Tribute Summoned by offering 3 Beast-Warrior-Type monsters on your side of the field as Tributes. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match. This card cannot be Special Summoned. This card must be Tribute Summoned by offering 3 Fairy-Type monsters on your side of the field as Tributes. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match. This card cannot be Special Summoned. This card must be Tribute Summoned by Tributing 3 Spellcaster-Type monsters on your side of the field. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match.

A lady warrior armed with sword and shield, she floats lightly and stings sharply.

Note:
Although this card is printed in English, it is not tournament legal in UDE-sanctioned tournaments, as it was not issued by Upper Deck Entertainment, and does not have the English-language Yu-Gi-Oh! seal on the back of the card. A heavenly stallion soaring through the skies on crimson wings.

Japanese Card Name

MASAKI

DNA

E A T

(Zoruga)

- -

DNA

LV

LV

LV LV LV

LV LV

LV

SASUKE

LV

LV

D.D. EHERO EHERO

EHERO EHERO

LV

EHERO

EHERO

LV

EHERO

V EHERO EHERO

VW

VWXYZ

EHERO

EHERO

EHERO

EHERO

HO

EHERO

LV

LV

D-HERO

D-HERO

D-HERO

D-HERO

XX

EHERO EHERO

EHERO EHERO

EHERO

H E R O

EHERO N N N C

D-HERO D-HERO D-HERO D-HERO D-HERO

D-HERO

EHERO

EHERO

EHERO

LV

LV

LV

LV

LV

LV

D.D.

EHERO

EHERO

EHERO

EHERO

A A

No Entry A

D.D.

EHERO YU-JYO UNITY

Monster distribution according to ATTRIBUTE


500

455
450

400

401

350

300

250

251

200

168
150

145 124

100

50

FIRE

WIND

WATER

LIGHT

DARK

EARTH

Monster distribution according to TYPE


Warrior Fiend
Machine Spellcaster
152
142

171

Fairy Dragon
Beast

98 91 90
74

Aqua Insect
Rock
64 64
54

Zombie Winged Beast


Pyro Reptile

51 49
46

Beast-Warrior Plant
Fish
28 28
27

45

Dinosaur Thunder
Sea Serpent
0

23 11
50 100 150 200

235

250

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