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Normal Monster Effect Monster Fusion Monster Ritual Monster Spell Card Trap Card
Index Tabs
Set No
All Captions include filtres, so you can filter out what you don't want. Multip conjunction (e.g. You filter for "Traps" in "category", then for "Counter" in "s Excel's inherent restrictions, the "Name" filter cannot display all card names command to locate a specific card or Card Code.
It's the set where the card first appeared. Thus, when a card is reprinted in a later (For a full list of sets included in this file look at the end of this page)
The card's number in the booster set. (starting from 000 in sets before "Soul of th An "E" before the number indicates a European Edition Card. (this file is based on lists differ for "Legend of the Blue-Eyes White Dragon" and "Magic Ruler"). From " card numbers start with EN001, indicating laguage instead of Region). Cards rele available boosters take precedence (e.g. "Man-Eating Treasure Chest" was in the Y also released as MRL-E106, so it's listed under that code)
Rarity
The card's rarity in the set. (Note: The way the card is printed doesn't always mea Starter Deck "Dark Magician" apparently isn't as rare as an LOB "Dark Magician" This category is subdivided in: Common Short Print Rare Super Rare Ultra Rare
Secret Rare
Indicates the identification number printed on almost all cards. A few cards from number, but they were all assigned one when rereleased in later products. Cards be used in a Duel" are obviously illegal for anything other than friendly matches a material.
The card's name. A few cards had their names changed after printing. The origina Text" Indicates if the card is a Monster, Spell or Trap Card. Further subdivides the card. Subdivisions include: Monster Cards Spell Cards Trap Cards
Monsters Only: The monster's level Monsters Only: The monster's Attribute (Earth, Water, Wind, Fire, Light, Dark) Monsters Only: The monster's Type (e.g. Warrior, Beast, Zombie etc.) Monsters Only: The monster's attack points. Monsters Only: The monster's defense points.
An attempt to divide card effects into categories for ease of reference. In some cas more effects. In that case only what I consider to be the most prominent effect is l These categories are: Alternate Summoning Alternate Victory ATK/DEF Boost ATK/DEF Decrease Block Attack Burn Card Bounce Card Destruction Card Retrieval Control Shift Counters Damage Reduction Defender Direct Attack Draw
Drawback Effect Immunity Elemental Facilitate Field Control Force Attack Fusion Summon Graveyard Control Hand Control Hand Destruction Heal Information Gatherer Manipulate Equip Monster Bounce Monster Destruction Monster Protection Multiple Attacks Negation Penalty Position Shift Reanimation RFG Ritual Summon Rules Breaking S.S. Searcher S/T Bounce S/T Destruction S/T Protection Searcher Skip Phase
Special Summon Spell Immunity Target Shift Targets Deck Trample Trap Immunity Variable Statistics
The text printed on the card. Some card texts have changed. This box includes th
The original name printed on the Japanese Cards. These are written in Japanese( Katakana), NOT Romaji, so don't expect to read them in you don't know Japanese section in the future.
Sea Serpent Thunder Dinosaur Fish Plant Beast-Warrior Reptile Pyro Winged Beast Zombie Rock Insect Aqua Beast Dragon Fairy
2542
All Captions include filtres, so you can filter out what you don't want. Multiple Filters can be used in conjunction (e.g. You filter for "Traps" in "category", then for "Counter" in "sub-category"). Due to Excel's inherent restrictions, the "Name" filter cannot display all card names, so use the "Find" command to locate a specific card or Card Code. It's the set where the card first appeared. Thus, when a card is reprinted in a later booster set, it is ommited. (For a full list of sets included in this file look at the end of this page) The card's number in the booster set. (starting from 000 in sets before "Soul of the Duelist". An "E" before the number indicates a European Edition Card. (this file is based on the European Lists and the lists differ for "Legend of the Blue-Eyes White Dragon" and "Magic Ruler"). From "Soul of the Duelist and on, card numbers start with EN001, indicating laguage instead of Region). Cards released in commercially available boosters take precedence (e.g. "Man-Eating Treasure Chest" was in the Yugi Starter Deck, but it was also released as MRL-E106, so it's listed under that code) The card's rarity in the set. (Note: The way the card is printed doesn't always mean it's as rare as it looks. A Starter Deck "Dark Magician" apparently isn't as rare as an LOB "Dark Magician") This category is subdivided in: Plain looking card. 1st degree of Rarity. Plain looking card, but not as easy to find as a common in a booster pack. No Short Print Cards exist after "Soul of the Duelist" 2nd degree of Rarity. Silver letters, plain card image 3rd degree of Rarity Normal letters, foil image 4th degree of Rarity Gold letters, foil image 5th and highest degree of Rarity Silver letters, foil image. Only 2 exist in each set and KONAMI stopped adding Secret Rares in booster packs after "Soul of the Duelist". Almost all of these where later released as "Limited Edition" in the Special Edition Packs. As of "Strike of Neos" Secret Rare Cards have been reinstated [but are mostly cards scheduled to be released in upcoming Structure Decks (corporate marketing tactics never cease to amaze me)].
Indicates the identification number printed on almost all cards. A few cards from the first sets lacked an ID number, but they were all assigned one when rereleased in later products. Cards that read "This card cannot be used in a Duel" are obviously illegal for anything other than friendly matches and are basically collection material. The card's name. A few cards had their names changed after printing. The original name is marked in "Card Text" Indicates if the card is a Monster, Spell or Trap Card. Further subdivides the card. Subdivisions include: Normal, Effect, Ritual & Fusion (with or without effects), FLIP, Flip-Flop, Gemini, Level Monster, Spirit, Toon (Type A and B), "Can only be" S.S. , "Except by" S.S. (S.S. = Special Summoned), Union Normal, Quick-Play, Field, Continuous, Ritual, Equip Normal, Continuous, Counter Monsters Only: The monster's level Monsters Only: The monster's Attribute (Earth, Water, Wind, Fire, Light, Dark) Monsters Only: The monster's Type (e.g. Warrior, Beast, Zombie etc.) Monsters Only: The monster's attack points. Monsters Only: The monster's defense points. An attempt to divide card effects into categories for ease of reference. In some cases monster may have two or more effects. In that case only what I consider to be the most prominent effect is listed. These categories are: This monster has more than 1 way of being summoned to the field from your hand. (e.g. Cyber Dragon) Allows you to win the Duel without reducing your opponent's Life Points to 0. (e.g. Final Countdown) Increases the ATK and/or DEF of monsters on the field. (e.g. Star Boy) Decreases the ATK and/or DEF of monsters on the field. (e.g. Ultimate Insect LV3) Prevents your opponent's attacks. (e.g. Swords of Revealing Light) Causes effect damage to you or your opponent. (e.g. Tremendous Fire) Returns cards from the field to the hand or Deck. (e.g. Byser Shock) Destroys cards on the field. (e.g. Raigeki Break) Returns cards from the field or out of play to the hand or Deck. (e.g. Monster Reincarnation) Switches monster control from you to your opponent and vice versa. (e.g. Change of Heart) The cards works with counters to give advantage. (e.g. Big Core, Venom Monsters) Reduces the damage you would receive (usually to 0) (e.g. Hallowed Life Barrier) This card is basically used to defend yourself. (e.g. Big Shield Gardna) This card has or grants the effect of attacking your opponent directly. (e.g. Ooguchi) Effect that allows you to draw more cards. (e.g. Pot of Avarice)
The effect handicaps the monster. (e.g. Goblin Attack Force) The card is or grants immunity to Monster Effects (e.g. Chaos Command Magician) The card has "Elemental" in its card name or works with elemental monsters (not Elemental Heros) (e.g. Elemental Mistress Doriado) The card makes strategies easier to accomplish or bends rules (e.g. The Light - Hex-Sealed Fusion) Allows you to control the Field more decisively (e.g. Final Destiny) Forces your opponent to attack (e.g. Staunch Defender) Allows you to properly Fusion Summon a Fusion Monster (e.g. Future Fusion) Gives you control over the Graveyard (e.g. Necrovalley) Cards that enhance or degrade Hand management. (e.g. Reload) Effect that destroy cards from your opponent's hand. (e.g. Don Zaloog) Effects that increase your Life Points (e.g. Dian Keto - The Cure Master) Allows you to see your opponent's hand or set cards. (e.g. The Eye of Truth) The Card redirects equipement, brings them back from or sends them to the Graveyard. (e.g Tailor of the Fickle) Returns Monsters to the hand or Deck (e.g. Hane-Hane) Destroyes Monsters on the field. (e.g. Dark Hole) Protects your monsters on the field. (e.g. Lord of D.) The card has (or grants) the ability to attack more than once (e.g. Hayabusa Knight) Negates card effects (e.g. Jinzo) Imposes a penalty on certain actions (e.g. Chain Energy) Changes the battle position of monsters (e.g. Tsukuyomi) The card brings back itself or another monster (mainly) from the Graveyard (e.g. Vampire Lord) The card removes cards from the game or brings them back from the Different Dimension (e.g. Soul Release) Exclusive for Ritual Spell Cards Breaks game rules in a fundamental way. (e.g. Makyura the Destructor) Allows you to search your Deck and Special Summon a monster. Sends spell and trap cards back to the hand. (e.g. Giant Trunade) Destroys spell and trap cards on the field (e.g. Heavy Storm) Protects your S/T cards on the field. (e.g. Timidity) Allows you to search your Deck and retrieve a card. (e.g. Sangan, Skreech) Skips a turn Phase (e.g. Yata Garasu)
Special Summons a monster on the field. (e.g. The Thing in the Crater) The card is unaffected by Spell Cards (e.g. The Agent of Force - Mars) Changes the target of a card or an attack (e.g. Fairy's Hand Mirror) Targets you or your opponent's Deck (e.g. Ancient Telescope) Inflicts trample damage (difference between ATK and DEF of defensive monster (e.g. Enraged Battle Ox) The card is unaffected by Trap Cards (e.g. Tenkabito Shien) The ATK and DEF of this card varies according to the circumstances (e.g. Machine King) The text printed on the card. Some card texts have changed. This box includes the corrected version. The original name printed on the Japanese Cards. These are written in Japanese(Kanji, Hiragana and Katakana), NOT Romaji, so don't expect to read them in you don't know Japanese. I plan to add a Romaji section in the future.
SET ABBREVIATIONS
in alphabetical order standard booster packs and starter/structure decks in bold
AST CMC CP# CRV CT# DB# DBT DCR DDS DL# DMG DOD DOR
DP#
DPK EDS EEN EOJ EP1 FET FMR FOTB GLAS GX# HL# IOC JMP LOB LOD
LON MDP2 MFC MOV MP1 MRD MRL NTR PCJ PCK PCY PGD PSV POTD RDS ROD
SD#
SDD SDJ SDK SDP SDRL SDY SJC SKE SOD SOI SP#
STON SYE TAEV TFK TLM TP# TSC YSDJ YSDS UE# WC07 WC4 WC5 WCS YMA YSD YSDS
SET ABBREVIATIONS
in alphabetical order standard booster packs and starter/structure decks in bold
Ancient Sanctuary Capsule Monster Coliseum Championship Pack Cybernetic Revolution Collector Tins (1=2004, 2=2005) Dark Beginning (1&2) Destiny Board Traveller Dark Crisis Dark Duel Stories Duelist League Duel Master's Guide Yu-Gi-OH!: The Dawn of Destiny Duelist of the Roses GX Booster Packs 1=Jaiden Yuki 2=Chazz Princeton 03=Jaden Yuki 2 04=Zane Truesdale 05=Aster Phoenix Jaiden & Yuki Special Edition Eternal Duelist Soul Elemental Energy Enemy of Justice Exclusive Movie Pack (The Pyramid of Light) Flaming Eternity Forbidden Memories Force of the Breaker Gladiator's Assault Yu-Gi-Oh! GX (PSP) Hobby League Invasion of Chaos Shonen Jump Legend of the Blue-Eyes White Dragon Legacy of Darkness
Labyrinth of Nightmare McDonald's Promos 2 Magician's Force Yu-Gi-Oh! The Movie (The Pyramid of Light) Promos McDonald's Promos Metal Raiders Magic Ruler (renamed "Spell Ruler") Nightmare Troubador Power of Chaos: Joey the Passion (PC Game) Power of Chaos: Kaiba the Revenge (PC Game) Power of Chaos: Yugi the Destiny (PC Game) Pharaonic Guardian Pharaoh's Servant Power of the Duelist Rise of Destiny Reshef of Destruction Structure Deck 1=Dragon's Roar 2=Zombie Madness 3=Blaze of Destruction 4=Fury from the Deep 5=Warrior Triumph 6=Spellcaster's Judgment 7=Invincible Fortress 8=Lord of the Storm 09=Dinosaur's Rage 10=Machine Re-volt Stairway to the Destined Duel Starter Deck Joey Starter Deck Kaiba Starter Deck Pegasus Structure Deck "Rise of the Dragon Lords" Starter Deck Yugi Shonen Jump Championship Starter Deck Kaiba Evolution Soul of the Duelist Shadow of Infinity Sneak Preview
Strike of Neos Starter Deck Yugi Evolution Tactical Evolution The Falsebound Kingdom The Lost Millennium Tournament Pack The Sacred Cards Jaiden Starter Deck (2007) Syrus Starter Deck (2007) Ultimate Edition World Championship 2007 (Nintendo DS) World Championship Tournament 2004 (GameBoy) 7 Trials to Glory: World Championship Tournament 2005 (GameBoy) World Championship (GameBoy) Yu-Gi-Oh!: The Movie Ani-Manga Yuki Starter Deck (GX) Syrus Starter Deck (GX)
Set
No
Rarity
Code #
Standard Booster Pa
LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB E000 E001 E002 E003 E004 E005 E006 E007 E008 E009 E010 E011 E012 E013 E014 E015 E016 E017 E018 E019 E020 E021 E022 E023 E024 E025 E026 E027 E028 E029 E030 Secret Rare Ultra Rare Common Ultra Rare Ultra Rare Super Rare Common Common Common Common Common Rare Common Common Common Rare Common Common Common Common Common Rare Common Rare Common Common Common Common Common Common Common 39111158 89631139 32274490 46986414 06367038 91152256 89091579 90357090 09159938 90963488 32274490 37421579 34460851 36121917 53293545 17881964 83375573 02863439 37313348 75356564 96851799 85639257 15401633 58528964 57305373 40826495 39004808 18710707 22910685 85309439 84686841
LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB
E031 E032 E033 E034 E035 E036 E037 E038 E039 E040 E041 E042 E043 E044 E045 E046 E047 E048 E049 E050 E051 E052 E053 E054 E055 E056 E057 E058 E059
Short Print Short Print Short Print Short Print Rare Common Common Common Common Common Super Rare Super Rare Common Common Rare Super Rare Super Rare Common Rare Super Rare Common Rare Super Rare Rare Common Ultra Rare Rare Common Common
61854111 46009906 15052462 91595718 50045299 87430998 23424603 86318356 22702055 59197169 53129443 12580477 38199696 76103675 66788016 04206964 24094653 51482758 83887306 15025844 72842870 83542267 28279543 13039848 01784619 74677422 33066139 36304921 20060230
LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB
E060 E061 E062 E063 E064 E065 E066 E067 E068 E069 E070 E071 E072 E073 E074 E075 E076 E077 E078 E079 E080 E081 E082 E083 E084 E085 E086 E087
Common Rare Common Common Common Common Common Common Short Print Short Print Short Print Short Print Short Print Common Short Print Rare Short Print Short Print Short Print Rare Rare Super Rare Rare Common Common Common Rare Rare
93553943 80770678 53153481 63308047 56283725 76211194 75376965 71407486 04614116 77007920 39774685 01557499 01435851 37820550 36607978 63102017 25769732 51267887 98252586 11868825 73134081 72302403 09293977 85326399 45042329 10202894 09076207 95952802
LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB LOB MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD
E088 E089 E090 E091 E092 E093 E094 E095 E096 E097 E098 E099 E100 E101 E102 E000 E001 E002 E003 E004 E005 E006 E007 E008 E009 E010 E011 E012 E013 E014
Super Rare Common Common Common Common Common Common Common Ultra Rare Ultra Rare Ultra Rare Ultra Rare Ultra Rare Ultra Rare Secret Rare Secret Rare Common Common Ultra Rare Common Common Common Common Common Super Rare Common Short Print Common Common Rare
54652250 33178416 29172562 55444629 43500484 16353198 17535588 55291359 83764718 08124921 44519536 70903634 07902349 33396948 66889139 25833572 41392891 87796900 70781052 68846917 15480588 88979991 87756343 76812113 12206212 01184620 40240595 67494157 20277860 28933734
MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD
E015 E016 E017 E018 E019 E020 E021 E022 E023 E024 E025 E026 E027 E028 E029 E030 E031 E032 E033 E034 E035 E036 E037 E038 E039 E040 E041 E042 E043 E044 E045 E046
Common Rare Common Ultra Rare Rare Common Common Common Common Rare Super Rare Super Rare Super Rare Short Print Common Common Short Print Short Print Common Common Short Print Rare Common Common Common Common Common Short Print Common Common Common Common
16972957 15150365 16768387 11901678 10189126 19066538 02483611 58314394 58192742 90219263 25955164 62340868 98434877 98149915 13599884 86088138 12472242 58861941 10538007 70138455 32809211 31560081 93221206 28593363 81386177 73481154 09653271 21347810 55781832 21817254 69572024 15237615
MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD
E047 E048 E049 E050 E051 E052 E053 E054 E055 E056 E057 E058 E059 E060 E061 E062 E063 E064 E065 E066 E067 E068 E069 E070 E071 E072 E073 E074
Common Common Common Common Short Print Common Common Common Common Rare Super Rare Common Common Ultra Rare Short Print Common Common Common Ultra Rare Common Common Common Rare Rare Super Rare Common Common Common
21263083 55875323 80141480 43230671 05901497 78780140 76446915 02118022 64501875 03027001 79759861 05758500 41142615 04031928 88819587 87564352 40453765 18246479 71625222 66602787 55763552 28546905 26202165 14141448 40640057 14851496 00062121 69455834
MRD
E079
Common
29155212
MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD
E080 E081 E082 E083 E084 E085 E086 E087 E088 E089 E090 E091 E092 E093 E094 E095 E096 E097 E098 E099 E100 E101
Short Print Common Common Common Common Common Rare Common Common Common Rare Common Common Common Common Common Common Short Print Common Common Common Common
13215230 28725004 42431843 89272878 00549481 25109950 51371017 10071456 46918794 94773007 30778711 99551425 24611934 25655502 51828629 87322377 08471389 31786629 23771716 84926738 74703140 07019529
MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD
E102 E103 E104 E105 E106 E107 E108 E109 E110 E111 E112 E113 E114 E115 E116 E117 E118 E119 E120 E121 E122 E123 E124 E125 E126 E127
Rare Common Common Common Rare Rare Common Rare Rare Common Common Rare Common Common Rare Rare Rare Common Super Rare Rare Common Common Short Print Super Rare Ultra Rare Ultra Rare
67629977 56907389 29380133 89112729 11384280 46657337 71107816 08201910 07489323 60862787 07805359 21417692 93900406 20394040 78010363 68658728 28470714 17358176 54752875 80741828 41396436 02504891 05818798 79888191 81480460 41420027
MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD MRD
E128 E129 E130 E131 E132 E133 E134 E135 E136 E137 E138 E139 E140 E141 E142 E143
Ultra Rare Ultra Rare Ultra Rare Rare Common Common Short Print Rare Common Common Ultra Rare Common Common Short Print Super Rare Secret Rare
77414722 03819470 98069388 52097679 98495314 25880422 51275027 88279736 24668830 50152549 44095762 20436034 56830749 83225447 19617556 41462083
MRL
E000
Secret Rare
53183100
MRL
E001
Common
36039163
MRL
E002
Ultra Rare
40619825
MRL
E003
Super Rare
95169794
MRL MRL
E004 E005
Common Common
38552107 99597615
MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL
E006 E007 E008 E009 E010 E011 E012 E013 E014 E015 E016 E017 E018 E019 E020 E021 E022 E023 E024 E025 E026 E027 E028
Ultra Rare Common Common Common Rare Common Super Rare Common Common Common Common Common Common Common Common Common Common Common Rare Common Super Rare Common Common
18807108 55998462 11324436 73081602 95174353 20624263 93013676 47879985 46534755 32539892 95744531 56789759 14015067 35565537 72053645 34442949 96981563 93108297 81863068 54579801 03056267 91996584 03797883
MRL
E029
Ultra Rare
63519819
MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL
E030 E031 E032 E033 E034 E035 E036 E037 E038 E039 E040 E041 E042 E043 E044 E045 E046 E047 E048 E049 E050 E051 E052 E053
Common Common Common Common Common Common Common Common Common Common Common Common Common Rare Common Ultra Rare Common Ultra Rare Super Rare Super Rare Common Super Rare Common Common
65570596 16762937 12470447 70368879 82003859 18591904 45986603 81380218 17375316 44763025 80168720 17653779 43641473 70046172 16430187 42829885 79323590 05318639 42703248 74191942 0596051 41426869 74637266 07892180
MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL
E054 E055 E056 E057 E058 E059 E060 E061 E062 E063 E064 E065 E066 E067 E068 E069 E070
Rare Common Common Common Common Common Common Ultra Rare Common Common Common Common Common Common Common Common Common
64047146 67284908 63162310 29692206 15023985 64389297 95051344 22046459 43417563 80811661 15083728 42578427 76806714 04849037 30243636 91782219 02964201
MRL
E071
Rare
38369349
MRL
E072
Ultra Rare
65458948
MRL
E073
Ultra Rare
91842653
MRL
E077
Rare
34124316
MRL
E085
Rare
95178994
MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL
E086 E087 E088 E089 E090 E091 E092 E093 E094 E095 E096 E097 E098 E099 E100 E101 E102 E103 E104 E105 E106
Rare Common Rare Rare Rare Rare Rare Common Rare Common Common Common Common Common Common Common Common Common Common Common Common
22567609 58551308 95956346 21340051 57839750 84834865 20228463 05761718 83011277 19406822 56594520 82999629 19384334 45778932 81777047 18161786 44656491 32452818 40374923 50930991 13723605
MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL MRL PSV PSV PSV
E107 E108 E109 E110 E111 E112 E113 E114 E115 E116 E117 E118 E119 E120 E121 E122 E123 E124 E125 E126 E127 E128 E129 E130 000 001 002
Common Common Common Common Common Common Common Common Common Common Common Short Print Common Common Short Print Common Common Common Common Short Print Common Common Rare Secret Rare Secret Rare Common Common
76184692 19523799 21263083 07089711 45231177 77827521 01641882 38142739 83464209 44287299 85705804 77027445 50913601 46130346 54541900 94675535 20062230 92731455 98818516 70681994 33034347 73051941 55144522 66516792 77585513 90908427 78423643
PSV
003
Super Rare
27911549
PSV
004
Common
86198326
PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV
005 006 007 008 009 010 011 012 013 014 015 016 017 018 019 020 021 022 023 024
Rare Ultra Rare Short Print Super Rare Short Print Common Super Rare Ultra Rare Common Common Common Super Rare Common Common Common Common Common Common Short Print Rare
49587034 01248895 35316708 61705417 98299011 34694160 60082869 97077563 23471572 60886627 96355986 22359980 73079365 00473469 36868108 12253117 49251811 75646520 02130625 48539234
PSV
029
Short Print
09074849
PSV
033
Super Rare
81210420
PSV
040
Rare
79106360
PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV
041 042 043 044 045 046 047 048 049 050 051 052 053
Common Common Common Common Common Common Common Common Short Print Ultra Rare Rare Common Common
42599677 78984772 05188481 31477025 78861134 04266839 30655537 03134241 30532390 78193831 37580756 01918087 37313786
Common Common Rare Short Print Common Common Common Common Common
PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV
068 069 070 071 072 073 074 075 076 077 078 079 080 081
Common Rare Common Rare Common Rare Common Short Print Ultra Rare Common Common Common Common Common
96965364 22959079 90502999 59344077 54109233 85742772 21237481 58621589 03643300 51345461 88733579 24128274 50122883 87511987
PSV PSV
082 083
52675689 27125110
PSV
084
Ultra Rare
63519819
PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV PSV
085 086 087 088 089 090 091 092 093 094 095 096 097 098 099 100 101 102 103 104
Common Rare Short Print Common Common Rare Rare Common Common Ultra Rare Short Print Short Print Common Common Common Ultra Rare Super Rare Common Ultra Rare Secret Rare
84620194 21015833 57409948 83994646 10992251 56387350 79870141 05265750 32269855 78658564 04042268 31447217 67532912 04920010 30325729 66362965 00423705 23615409 11561845 61740673
LON LON LON LON LON LON LON LON LON LON LON LON LON LON LON
000 001 002 003 004 005 006 007 008 009 010 011 012 013 014
Secret Rare Ultra Rare Common Short Print Common Short Print Super Rare Common Rare Common Common Common Common Rare Short Print
69140098 49064413 03573512 46821314 73216412 05600127 31709826 31987274 67371383 87303357 86281779 13676474 86569121 12953226 21888494
Short Print Short Print Super Rare Ultra Rare Super Rare Rare Rare Common
LON
023
Short Print
18605135
Short Print Ultra Rare Rare Rare Short Print Ultra Rare Common Common
LON LON LON LON LON LON LON LON LON LON
032 033 034 035 036 037 038 039 040 041
Common Common Super Rare Common Common Rare Common Common Common Common
91869203 28358902 64752646 90147755 27132350 53530069 90925163 22419772 58818411 85802526
LON LON LON LON LON LON LON LON LON LON LON LON LON LON LON LON LON LON LON LON
042 043 044 045 046 047 048 049 050 051 052 053 054 055 056 057 058 059 060 061
Common Common Common Common Rare Super Rare Common Ultra Rare Ultra Rare Common Common Common Common Short Print Common Common Common Common Common Rare
21297224 58696829 84080938 21175632 57579381 83968380 10352095 56747793 83746708 19230407 32541773 68049471 05434080 67105242 66989694 98456117 12883044 52121290 27671321 41855169
LON
062
Super Rare
88240808
LON LON
063 064
14644902 40133511
LON
065
Ultra Rare
31829185
LON
066
Common
77527210
LON
067
Common
13522325
LON
068
Common
40916023
LON
069
Common
76305638
LON
070
Common
12800777
LON
077
Ultra Rare
86099788
LON
078
Short Print
07565547
Super Rare Ultra Rare Super Rare Common Common Common Rare Common Common
LON
088
Ultra Rare
94212438
LON
096
Common
07165085
LON
097
Super Rare
95286165
Short Print Common Common Common Common Short Print Secret Rare Secret Rare
LOD
001
Ultra Rare
53982768
LOD
002
Super Rare
80071763
LOD LOD
011 012
Rare Common
77910045 14318794
LOD
013
Common
40703393
LOD LOD LOD LOD LOD LOD LOD LOD LOD LOD
024 025 026 027 028 029 030 031 032 033
Common Rare Common Rare Super Rare Rare Rare Common Common Common
01525329 37620434 63018132 00403847 32807846 69296555 95281259 31785398 68170903 53046408
LOD
034
Ultra Rare
94568601
LOD
035
Super Rare
31553716
LOD
039
Super Rare
66235877
LOD LOD
040 041
Common Common
93220472 29618570
LOD LOD LOD LOD LOD LOD LOD LOD LOD LOD LOD LOD LOD
049 050 051 052 053 054 055 056 057 058 059 060 061
Common Super Rare Common Common Common Common Common Ultra Rare Common Common Rare Common Common
80163754 17658803 44203504 56369281 83764996 92421852 38916461 78206415 71829750 19153634 70797118 14291024 06979239
LOD
062
Ultra Rare
18036057
LOD
063
Super Rare
43586926
LOD
064
Short Print
40695128
LOD
065
Short Print
77084837
LOD
066
Rare
40473581
LOD
067
Ultra Rare
76862289
LOD
068
Short Print
02356994
LOD
069
Short Print
39751093
LOD
070
Ultra Rare
75745607
LOD
071
Super Rare
02134346
LOD
072
Short Print
38538445
LOD
073
Common
75923050
LOD
074
Common
01412158
LOD
082
Common
99173029
LOD
086
Rare
25345186
LOD
087
Rare
61844784
LOD
094
Common
56995655
EP1
EN001
Ultra Rare
87997872
EP1
EN002
Ultra Rare
15013468
EP1
EN003
Ultra Rare
51402177
EP1 EP1 EP1 EP1 EP1 PGD PGD PGD PGD PGD PGD PGD PGD PGD PGD PGD PGD
EN004 EN005 EN006 EN007 EN008 000 001 002 003 004 005 006 007 008 009 010 011
Common Common Common Common Common Secret Rare Common Common Common Rare Common Common Common Short Print Rare Common Short Print
25236056 52624755 89731911 14391920 27174286 83555666 17192817 04035199 31242786 83986578 45547649 82642348 42364374 17214465 05157687 44913552 70307656
PGD
018
Common
16509093
PGD
019
Rare
42994702
PGD
020
Ultra Rare
88989706
PGD PGD
021 022
Common Common
15383415 41872150
PGD
023
Common
78266168
PGD
024
Common
14261867
PGD
025
Ultra Rare
40659562
PGD
026
Rare
77044671
PGD
027
Short Print
03549275
PGD
028
Short Print
40933924
PGD PGD
029 030
26922024 02326738
PGD
031
Ultra Rare
39711336
PGD PGD PGD PGD PGD PGD PGD PGD PGD PGD
032 033 034 035 036 037 038 039 040 041
Common Super Rare Short Print Rare Super Rare Common Common Common Common Common
75109441 02204140 38699854 14087893 41482598 77876207 04861205 40350910 78754619 03109764
PGD
042
Short Print
39537362
PGD
047
Short Print
01804528
PGD PGD PGD PGD PGD PGD PGD PGD PGD PGD PGD
048 049 050 051 052 053 054 055 056 057 058
Common Common Common Rare Rare Common Common Common Rare Rare Ultra Rare
38299233 64697231 01082946 37576645 63571750 24530661 51934376 97923414 90980792 04335645 76052811
PGD
059
Short Print
24317029
PGD
065
Super Rare
62473983
PGD
066
Short Print
99877698
Common Common Ultra Rare Common Common Rare Common Common Common
PGD
076
Rare
23205979
PGD
077
Common
59290628
PGD
078
Super Rare
85684223
PGD PGD
079 080
Rare Common
78053598 12183332
PGD
081
Common
58577036
PGD
082
Super Rare
85562745
PGD
083
Common
11961740
PGD
084
Super Rare
47355498
PGD
085
Common
84740193
PGD PGD PGD PGD PGD PGD PGD PGD PGD PGD PGD PGD PGD PGD PGD
089 090 091 092 093 094 095 096 097 098 099 100 101 102 103
Common Common Common Short Print Rare Common Super Rare Short Print Common Common Super Rare Common Common Common Ultra Rare
10012614 46411259 72405967 05990062 65830223 41398771 78783370 04178474 40172183 77561728 03055837 30450531 76848240 02833249 17597059
PGD
104
Ultra Rare
38723936
PGD
105
Ultra Rare
93382620
PGD
106
Ultra Rare
54704216
PGD
107
Secret Rare
00102380
MFC
005
Super Rare
65622692
MFC
006
Super Rare
64500000
MFC
007
Rare
11321183
MFC
008
Common
47415292
MFC
009
Common
84814897
MFC
010
Common
10209545
MFC
011
Common
47693640
MFC
012
Common
73698349
MFC
013
Common
19086954
MFC
014
Common
46571052
MFC
015
Common
12965761
MFC
016
Common
59364406
MFC
017
Common
85359414
MFC
026
Ultra Rare
73398797
MFC
031
Common
35059553
MFC
032
Common
71453557
MFC
033
Common
08842266
MFC
034
Rare
34236961
MFC MFC
041 042
Common Common
65396880 91781589
MFC
043
Super Rare
38275183
MFC
044
Common
64274292
MFC
045
Common
90669991
MFC
046
Common
27053506
MFC
047
Common
63442604
MFC
048
Common
90846359
MFC
049
Common
26931058
MFC
050
Common
62325062
MFC
051
Ultra Rare
02111707
MFC
052
Ultra Rare
91998119
MFC
053
Super Rare
99724761
MFC
054
Super Rare
25119460
MFC
063
Rare
10979723
MFC
064
Super Rare
46363422
MFC
065
Super Rare
73752131
MFC
066
Rare
09156135
MFC
074
Common
70791313
MFC
079
Common
32362575
MFC
080
Common
69456283
MFC
086
Rare
61127349
MFC
096
Super Rare
67987611
MFC
097
Rare
80193355
MFC
105
Ultra Rare
98502113
MFC
106
Ultra Rare
24096228
MFC
107
Secret Rare
87880531
DCR
000
Secret Rare
53839837
DCR
005
Common
74367458
DCR
006
Ultra Rare
10755153
DCR
007
Ultra Rare
47150851
DCR
008
Rare
73544866
DCR
009
Common
09633505
DCR
010
Rare
46037213
DCR
011
Common
39978267
DCR
016
Ultra Rare
86327225
DCR
017
Super Rare
13722870
DCR
018
Super Rare
49217579
DCR
019
Super Rare
85605684
DCR
020
Ultra Rare
12600382
DCR
026
Common
61587183
DCR
031
Common
33244944
DCR
035
Rare
68427465
DCR DCR DCR DCR DCR DCR DCR DCR DCR DCR DCR DCR DCR
047 048 049 050 051 052 053 054 055 056 057 058 059
Common Common Rare Common Ultra Rare Ultra Rare Ultra Rare Common Common Common Rare Common Common
29843091 55348096 82732705 28121403 52824910 36261276 23265313 49003308 86498013 12482652 49881766 75375465 11760174
DCR
060
Common
48768179
DCR
061
Common
74153887
DCR
067
Common
73219648
DCR
068
Common
09603356
DCR
069
Rare
35798491
DCR
070
Common
72192100
DCR
071
Rare
08581705
DCR
072
Super Rare
35975813
DCR
073
Ultra Rare
61370518
DCR
074
Rare
07369217
DCR
080
Common
16135253
DCR
081
Rare
60258960
DCR
082
Super Rare
97642679
DCR DCR DCR DCR DCR DCR DCR DCR DCR DCR
083 084 085 086 087 088 089 090 091 092
Common Common Common Rare Common Common Common Common Common Common
29228529 16435215 33031674 69035382 96420087 32919136 69313735 28106077 95308449 22796548
DCR
093
Common
68191243
DCR
094
Common
94585852
DCR DCR
095 096
Common Common
21070956 57069605
DCR
097
Common
94463200
DCR
098
Rare
20858318
DCR
105
Secret Rare
55256016
IOC
000
Secret Rare
82301904
IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC
004 005 006 007 008 009 010 011 012 013 014 015 016 017 018
Common Common Common Ultra Rare Common Common Common Rare Super Rare Rare Super Rare Common Common Common Super Rare
42129512 78613627 14618326 41006930 77491079 04896788 40884383 77379481 03773196 39168895 16556849 42541548 75946257 01434352 47829960
IOC
019
Common
74823665
IOC IOC
023 024
Common Common
09596126 36584821
IOC
025
Ultra Rare
72989439
IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC
039 040 041 042 043 044 045 046 047 048 049
Super Rare Common Common Common Common Common Super Rare Common Super Rare Common Common
33423043 60912752 96316857 23701465 69196160 95194279 22589918 68073522 95472621 21466326 58851034
IOC IOC
050 051
Common Common
94256039 20644748
IOC
065
Ultra Rare
40737112
IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC
066 067 068 069 070 071 072 073 074 075 076
Common Ultra Rare Common Common Rare Common Common Rare Common Ultra Rare Common
42868711 77121851 03510565 30914564 76909279 03493978 39892082 65287621 02671330 38670435 65064143
IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC
077 078 079 080 081 082 083 084 085 086 087 088 089 090 091 092 093 094 095 096 097
Common Common Common Ultra Rare Common Common Ultra Rare Super Rare Common Rare Ultra Rare Common Rare Common Common Rare Common Ultra Rare Super Rare Common Rare
91559748 26185991 64306248 37957847 64342551 90337190 37721209 63120904 95614612 22609617 68007326 95492061 21887179 57281778 34370473 60764581 97169186 23557835 69542930 96947648 22431243
IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC IOC AST AST AST AST AST AST
098 099 100 101 102 103 104 105 106 107 108 109 110 111 000 001 002 003 004 005
Common Common Common Rare Common Rare Common Common Rare Common Common Rare Super Rare Secret Rare Secret Rare Common Common Rare Common Common
22493811 59820352 95214051 21219755 58607704 94192409 21597117 57585212 84970821 20374520 56769674 83258273 19252988 56647036 65403020 39674352 66073051 02468169 39552864 65957473
AST
006
Ultra Rare
91345518
AST
010
Common
27618634
AST AST AST AST AST AST AST AST AST AST AST AST AST
011 012 013 014 015 016 017 018 019 020 021 022 023
Rare Common Common Super Rare Common Rare Common Ultra Rare Common Super Rare Common Ultra Rare Super Rare
63012333 90407382 26495084 31812496 53890795 99284890 25773409 30190809 52768103 98162242 84550200 25551951 51945556
AST AST AST AST AST AST AST AST AST AST
024 025 026 027 028 029 030 031 032 033
Common Common Common Common Common Common Common Common Common Common
87340664 24435369 50823978 83228073 19612721 55001420 82005435 18590133 45985838 81383947
AST
034
Ultra Rare
18378582
AST AST
035 036
Common Common
44762290 80161395
AST
037
Ultra Rare
98045062
AST AST
038 039
17655904 43040603
AST
040
Super Rare
00303660
AST
049
Rare
71983925
AST AST
050 051
Common Common
17078030 44472639
AST
052
Common
70861343
AST AST AST AST AST AST AST AST AST AST AST AST AST AST AST AST AST AST AST AST
057 058 059 060 061 062 063 064 065 066 067 068 069 070 071 072 073 074 075 076
Common Common Common Common Common Ultra Rare Rare Common Common Common Super Rare Common Common Common Ultra Rare Common Common Common Common Super Rare
27288416 99171160 26566878 52550973 89959682 25343280 51838385 88236094 24221739 51616747 87010442 13409151 50593156 86988864 13386503 49771608 85166216 12160911 48659020 75043725
AST
086
Common
05371656
AST
101
Super Rare
31076103
AST
102
Common
67464807
AST AST
103 104
Common Common
04869446 30353551
AST
110
Common
39019325
AST
111
Secret Rare
06133894
DB1
EN169
Super Rare
21593977
DB2
EN120
Common
36392472
DB2
EN122
Common
43509019
SOD
EN005
Rare
49441499
SOD
EN006
Rare
75830094
SOD
EN007
Super Rare
11224103
SOD
EN008
Ultra Rare
48229808
SOD SOD
EN009 EN010
Common Rare
74713514 01102515
SOD
EN011
Rare
47507260
SOD
EN012
Ultra Rare
74591968
SOD
EN013
Common
00980973
SOD
EN014
Rare
46384672
SOD
EN015
Ultra Rare
73879377
SOD
EN023
Common
30314994
SOD
EN024
Common
66712593
SOD
EN025
Common
93107608
SOD SOD SOD SOD SOD SOD SOD SOD SOD SOD SOD SOD SOD SOD SOD
EN026 EN027 EN028 EN029 EN030 EN031 EN032 EN033 EN034 EN035 EN036 EN037 EN038 EN039 EN040
Common Rare Common Common Common Common Common Super Rare Rare Rare Common Common Rare Common Common
39191307 66690411 92084010 38479725 65878864 91862578 28357177 64751286 90140980 27134689 53539634 90928333 26412047 52718046 89801755
SOD
EN041
Common
25290459
SOD
EN042
Ultra Rare
52684508
SOD SOD SOD SOD SOD SOD SOD SOD SOD SOD SOD SOD SOD SOD RDS RDS RDS RDS RDS RDS
EN047 EN048 EN049 EN050 EN051 EN052 EN053 EN054 EN055 EN056 EN057 EN058 EN059 EN060 EN001 EN002 EN003 EN004 EN005 EN006
Common Common Common Common Rare Common Rare Common Super Rare Common Super Rare Common Common Super Rare Common Common Common Common Ultra Rare Common
27967615 54351224 90740329 27744077 53239672 89628781 26022485 52417196 89405199 15800838 80863132 52648157 51394546 88789641 35322812 62327910 08715625 34100324 61505339 97093037
RDS
EN007
Rare
34088136
RDS
EN008
Ultra Rare
60482781
RDS
EN009
Ultra Rare
01995985
RDS
EN010
Common
81306586
RDS
EN011
Common
23265594
RDS
EN012
Ultra Rare
18891691
RDS
EN013
Common
65260293
RDS
EN014
Common
92755808
RDS
EN028
Rare
51355346
RDS
EN029
Common
88753985
Super Rare Rare Rare Rare Common Rare Common Rare Common
RDS
EN039
Super Rare
12181376
RDS
EN040
Rare
48576971
RDS RDS RDS RDS RDS RDS RDS RDS RDS RDS RDS RDS RDS RDS
EN041 EN042 EN043 EN044 EN045 EN046 EN047 EN048 EN049 EN050 EN051 EN052 EN053 EN054
Rare Rare Common Common Super Rare Common Common Common Super Rare Super Rare Common Rare Common Common
63995093 75560629 01965724 47453433 74848038 00242146 37231841 13626450 35686187 49010598 76515293 12503902 49998907 75392615
RDS
EN055
Common
01781310
RDS RDS RDS RDS RDS FET FET FET FET FET FET
EN056 EN057 EN058 EN059 EN060 EN001 EN002 EN003 EN004 EN005 EN006
Rare Super Rare Common Common Rare Common Common Common Common Ultra Rare Common
48276469 74270067 01669772 37053871 74458486 36119641 62113340 08508055 35052053 61441708 98446407
FET
EN007
Rare
34830502
FET
EN011
Common
23118924
FET
EN012
Common
60102563
FET
EN013
Common
96501677
FET
EN014
Super Rare
22996376
FET
EN027
Common
15717011
FET
EN028
Common
52101615
Super Rare Super Rare Common Rare Super Rare Rare Rare
FET
EN043
Rare
49328340
FET
EN044
Common
75417459
FET
EN045
Common
01801154
FET FET FET FET FET FET FET FET FET FET TLM TLM
EN051 EN052 EN053 EN054 EN055 EN056 EN057 EN058 EN059 EN060 EN001 EN002
Rare Common Rare Common Common Rare Common Super Rare Common Rare Common Common
00967928 36361633 63356631 09744376 35149085 62633180 08628798 35027493 61411502 97806240 21844576 58932615
TLM
EN006
Ultra Rare
83104731
TLM TLM TLM TLM TLM TLM TLM TLM TLM TLM TLM TLM TLM TLM
EN007 EN008 EN009 EN010 EN011 EN012 EN013 EN014 EN015 EN016 EN017 EN018 EN019 EN020
Rare Common Rare Super Rare Common Super Rare Rare Common Super Rare Common Rare Common Common Super Rare
10509340 56094445 82482194 19877898 45871897 82260502 18654201 45159319 71544954 13532663 40937767 76321376 03810071 49814180
TLM TLM TLM TLM TLM TLM TLM TLM TLM TLM TLM TLM
EN021 EN022 EN023 EN024 EN025 EN026 EN027 EN028 EN029 EN030 EN031 EN032
Common Common Rare Rare Common Common Common Common Common Common Common Common
75209824 02694423 18092532 75487237 01571945 37970940 74364659 00759393 37744402 63142001 09637706 36021814
TLM
EN033
Ultra Rare
62420419
TLM
EN034
Rare
99414158
TLM
EN035
Ultra Rare
35809262
TLM TLM
EN036 EN037
61204971 42664939
TLM
EN046
Rare
23842445
TLM
EN047
Common
59237154
TLM
EN048
Common
96631852
TLM TLM TLM TLM TLM TLM TLM CRV CRV CRV CRV
EN054 EN055 EN056 EN057 EN058 EN059 EN060 EN001 EN002 EN003 EN004
Common Common Common Rare Rare Rare Common Common Common Common Common
84397023 20781762 57270476 83675475 10069180 56058888 82452993 45945685 60246171 97240270 23635815
CRV
EN005
Ultra Rare
98585345
CRV
EN012
Rare
06480253
CRV
EN013
Rare
33875961
CRV
EN020
Super Rare
85306040
CRV
EN021
Super Rare
22790789
CRV CRV
EN022 EN023
Common Common
58185394 84173492
CRV
EN024
Common
11678191
CRV
EN025
Common
57062206
CRV
EN030
Common
19733961
CRV
EN034
Ultra Rare
32752319
CRV
EN035
Super Rare
74157028
CRV
EN036
Ultra Rare
01546123
CRV
EN037
Ultra Rare
37630732
CRV CRV
EN038 EN039
Common Rare
18511384 45906428
CRV
EN046
Rare
63968753
CRV
EN060
Common
04483989
EEN EEN EEN EEN EEN EEN EEN EEN EEN EEN
EN001 EN002 EN003 EN004 EN005 EN006 EN007 EN008 EN009 EN010
Common Common Common Rare Rare Rare Super Rare Common Common Rare
07459013 51638941 97023549 25652259 90876561 64788463 59793705 86188410 23421244 50916353
EEN
EN011
Common
96300057
EEN
EN012
Common
23309606
EEN EEN
EN013 EN014
Common Common
22587018 58071123
EEN
EN015
Super Rare
85066822
EEN
EN016
Common
11460577
EEN
EN017
Super Rare
44954628
EEN
EN024
Super Rare
78004197
EEN
EN025
Common
05498296
EEN
EN026
Common
31887905
EEN
EN027
Common
68881649
EEN
EN028
Common
04376658
EEN
EN029
Common
31764353
EEN
EN030
Common
58859575
EEN
EN031
Super Rare
84243274
EEN
EN032
Super Rare
10248389
EEN
EN033
Ultra Rare
47737087
EEN
EN034
Ultra Rare
83121692
EEN
EN035
Ultra Rare
10526791
EEN
EN036
Ultra Rare
25366484
EEN
EN046
Common
30548775
EEN
EN047
Common
66947414
EEN EEN EEN EEN EEN EEN EEN EEN EEN EEN EEN EEN EEN
EN048 EN049 EN050 EN051 EN052 EN053 EN054 EN055 EN056 EN057 EN058 EN059 EN060
Common Rare Rare Common Common Common Common Common Common Common Common Common Rare
93431518 44676200 18271561 29826127 65824822 92219931 28604635 55008284 91597389 72287557 71060915 27581098 54976796
SOI
EN001
Ultra Rare
06007213
SOI
EN002
Ultra Rare
32491822
SOI
EN003
Ultra Rare
69890967
SOI
EN004
Common
05285665
SOI SOI
EN005 EN006
32679370 68774379
SOI
EN023
Common
49645921
SOI
EN024
Rare
76039636
SOI
EN028
Rare
02316186
SOI
EN033
Super Rare
10032958
SOI SOI
EN037 EN038
Common Common
67951831 94940436
SOI
EN039
Common
30435145
SOI
EN040
Common
67829249
SOI
EN041
Rare
93224848
SOI
EN042
Rare
29612557
SOI
EN043
Common
45305419
SOI
EN044
Common
72709014
SOI SOI
EN045 EN046
Common Common
66607691 08198712
SOI
EN047
Super Rare
92001300
SOI
EN048
Common
44182827
SOI
EN049
Common
29590905
SOI SOI SOI SOI SOI SOI SOI SOI SOI SOI
EN050 EN051 EN052 EN053 EN054 EN055 EN056 EN057 EN058 EN059
Common Common Super Rare Rare Common Common Common Common Rare Rare
55985014 91989718 28378427 71587526 07076131 34460239 70865988 06859683 33248692 69632396
SOI DP1
EN060 EN013
06137095 81197327
DP1
EN022
Super Rare
27191436
DP1
EN023
Super Rare
53586134
DP2 DP2
EN013 EN024
59464593 85852291
DP2
EN025
Super Rare
12247206
DP2
EN026
Ultra Rare
58641905
DP2
EN030
Super Rare
84136000
DPK
ENSE1
Secret Rare
48115277
DPK
ENSE2
Secret Rare
54762426
DPK
ENSE3
Secret Rare
81167171
EOJ
EN001
Common
41613948
EOJ
EN002
Common
77608643
EOJ
EN003
Rare
13093792
EOJ
EN004
Ultra Rare
40591390
EOJ
EN011
Super Rare
93130021
EOJ
EN012
Common
81896370
EOJ
EN013
Rare
06924874
EOJ EOJ EOJ EOJ EOJ EOJ EOJ EOJ EOJ EOJ EOJ EOJ
EN014 EN015 EN016 EN017 EN018 EN019 EN020 EN021 EN022 EN023 EN024 EN025
Common Rare Super Rare Common Rare Rare Common Common Rare Ultra Rare Common Common
32918479 69303178 95701283 68280530 21074344 84689635 32296881 67468948 94853057 20951752 573446400 93730409
EOJ
EN026
Common
29139104
EOJ
EN027
Common
56524813
EOJ
EN031
Super Rare
20529766
EOJ
EN032
Ultra Rare
41436536
EOJ
EN033
Ultra Rare
88820235
EOJ
EN034
Common
14225239
EOJ
EN035
Super Rare
55615891
EOJ
EN036
Common
81003500
EOJ
EN037
Common
01036974
EOJ
EN038
Common
74825788
EOJ
EN042
Rare
00191749
EOJ
EN048
Super Rare
75041269
EOJ
EN053
Rare
99075257
EOJ
EN054
Common
62868900
POTD
EN003
Super Rare
17955766
POTD POTD
EN008 EN009
Rare Common
99861526 36378213
POTD POTD
EN010 EN011
Common Common
25034083 24311595
POTD POTD
EN015 EN016
Common Common
55461064 80744121
POTD
EN017
Rare
81866673
POTD
EN021
Common
63259351
POTD POTD
EN022 EN023
Common Common
36042004 44702857
POTD
EN024
Common
62437709
POTD
EN025
Common
259220413
POTD POTD
EN026 EN027
Common Rare
62315111 98719226
POTD
EN028
Rare
24104865
POTD
EN029
Rare
51192573
POTD
EN030
Common
97697678
POTD
EN031
Ultra Rare
55171412
POTD
EN032
Ultra Rare
81566151
POTD
EN033
Ultra Rare
28677304
POTD
EN034
Ultra Rare
POTD
EN035
Common
98927491
POTD
EN036
16616620 78387742
POTD
EN040
Common
23299957
POTD
EN044
Rare
POTD
EN049
Common
15294090
POTD
EN050
Rare
POTD
EN054
Common
86742443
CDIP
EN001
Super Rare
41230939
CDIP
EN002
Super Rare
77625948
CDIP
EN003
Super Rare
03019642
CDIP CDIP
EN004 EN005
64248668 91663373
CDIP
EN006
Common
87257460
CDIP
EN007
Rare
23756165
CDIP
EN008
Ultra Rare
50140163
CDIP
EN009
Common
85313220
CDIP
EN010
Rare
12817939
CDIP CDIP
EN011 EN012
58206034 86209650
CDIP CDIP CDIP CDIP CDIP CDIP CDIP CDIP CDIP CDIP CDIP CDIP CDIP CDIP CDIP CDIP CDIP CDIP CDIP
EN013 EN014 EN015 EN016 EN017 EN018 EN019 EN020 EN021 EN022 EN023 EN024 EN025 EN026 EN027 EN028 EN029 EN030 EN031
Common Common Common Common Rare Common Common Common Common Common Common Rare Rare Rare Common Common Rare Common Rare
12694768 58098303 84290642 11685347 47084486 84478195 10963799 47961808 73356503 19740112 46145256 72634965 09628664 45023678 71411377 08806072 44800181 71395725 03784434
CDIP
EN032
Super Rare
CDIP CDIP
EN033 EN034
Common Common
76573247 99532708
CDIP
EN035
Ultra Rare
40418351
CDIP
EN046
Common
90500169
CDIP
EN058
Super Rare
80440725
Common Rare Secret Rare Super Rare Rare Rare Super Rare Rare
STON
EN006
Common
17732278
STON
EN007
Common
64398890
STON
EN008
Common
90397998
STON STON STON STON STON STON STON STON STON STON STON STON STON STON
EN013 EN014 EN015 EN016 EN017 EN018 EN019 EN020 EN021 EN022 EN023 EN024 EN025 EN026
Super Rare Common Rare Common Ultra Rare Common Common Rare Common Common Common Common Common Common
63176202 99675356 26669055 62054060 99458769 25847467 51232472 98336111 24725825 51119924 87514539 24508238 86442081 13846680
STON
EN033
Common
84385264
STON
EN034
Ultra Rare
11502550
STON
EN035
Ultra Rare
48996569
STON
EN036
Ultra Rare
85507811
STON STON STON STON STON STON STON STON STON STON STON STON STON STON STON STON STON STON
EN043 EN044 EN045 EN046 EN047 EN048 EN049 EN050 EN051 EN052 EN053 EN054 EN055 EN056 EN057 EN058 EN059 EN060
Common Common Common Super Rare Common Super Rare Common Common Common Rare Common Rare Common Common Super Rare Common Rare Rare
72446038 09845733 46052429 48712195 11102908 47596607 74095602 10489311 46874015 73822164 09267769 46652477 72150572 09145181 35539880 71934924 08323633 34717238
STON
EN061
Secret Rare
12510878
STON
EN062
Secret Rare
49905576
STON STON
EN063 EN064
85399281 12398280
STON STON STON STON STON DP03 DP03 DP03 DP03 DP03 DP04 DP04 DP04 DP04 DP04 DP05 DP05 DP05
EN065 EN066 EN067 EN068 ENSE2 EN009 EN025 EN026 EN029 EN030 EN011 EN024 EN028 EN029 EN030 EN011 EN020 EN021
Secret Rare Secret Rare Secret Rare Secret Rare Super Rare Ultra Rare Super Rare Ultra Rare Super Rare Super Rare Ultra Rare Super Rare Super Rare Super Rare Super Rare Ultra Rare Ultra Rare Super Rare
48783998 84177693 11662742 47060347 55713623 85087012 11471117 48976825 84361420 10759529 4754278 73148972 10537981 46031686 73026394 09411399 45809008 72204747
FOTB
EN002
Common
32933942
FOTB
EN003
Common
68215963
FOTB
EN004
Rare
95600067
FOTB
EN005
Common
69937550
FOTB
EN006
Common
21698716
FOTB
EN007
Ultra Rare
07093411
FOTB
EN008
Ultra Rare
32543380
FOTB FOTB
EN009 EN010
Rare Common
33365932 69750546
FOTB
EN019
Rare
48675364
FOTB
EN020
Rare
75064463
FOTB
EN021
Super Rare
11458071
FOTB
EN022
Super Rare
48453776
FOTB
EN040
Common
69537999
FOTB
EN045
Rare
34487429
Common Common Common Super Rare Common Common Common Common Rare
Secret Rare Secret Rare Secret Rare Secret Rare Secret Rare Secret Rare Secret Rare Secret Rare
FOTB
ENSE1
Super Rare
70969517
TAEV
EN000
Secret Rare
19041767
TAEV
EN006
Secret Rare
79856792
TAEV
EN013
Secret Rare
08062132
TAEV
EN014
Ultra Rare
72677437
TAEV
EN019
Ultra Rare
95888876
TAEV
EN020
Super Rare
22377815
TAEV
EN021
Super Rare
68762510
TAEV
EN022
Rare
95166228
TAEV
EN023
Common
21155323
TAEV
EN024
Common
57549932
TAEV
EN025
Super Rare
94944637
TAEV
EN026
Common
20438745
TAEV
EN027
Common
57827484
TAEV
EN040
Common
78734254
TAEV
EN041
Rare
05128859
TAEV
EN042
Ultra Rare
41517968
TAEV
EN043
Secret Rare
78512663
TAEV TAEV TAEV TAEV TAEV TAEV TAEV TAEV TAEV TAEV
EN054 EN055 EN056 EN057 EN058 EN059 EN060 EN061 EN062 EN063
Secret Rare Common Rare Rare Common Rare Rare Common Common Super Rare
80033124 16437822 45422537 79816536 15305240 42709949 78794994 05183693 41587307 43452193
TAEV
EN064
Common
19024706
TAEV TAEV
EN065 EN066
Common Common
56641453 81791932
TAEV
EN073
Common
77859858
TAEV
EN086
Rare
17706537
TAEV
EN087
Rare
43191636
TAEV
EN088
Secret Rare
70595331
TAEV
EN089
Secret Rare
16984449
TAEV
ENSE1
Super Rare
48948935
GLAS
EN004
Rare
95943058
GLAS
EN005
Super Rare
57610714
GLAS
EN006
Common
83604828
GLAS
EN007
Common
20003527
GLAS
EN008
Super Rare
56597272
GLAS
EN009
Common
83982270
GLAS
EN010
Rare
17810268
GLAS
EN011
Rare
43318266
GLAS
EN012
Rare
79703905
GLAS
EN013
Common
16197610
GLAS
EN017
Ultra Rare
42592719
GLAS
EN018
Rare
79580323
GLAS
EN019
Rare
05975022
GLAS
EN020
Common
41470137
GLAS
EN021
Rare
78868776
GLAS
EN022
Common
04253484
GLAS
EN023
Common
31247589
GLAS
EN027
Common
76520646
GLAS
EN028
Common
03918345
GLAS
EN029
Common
39303359
GLAS
EN030
Rare
66707058
GLAS
EN031
Common
02196767
GLAS
EN032
Ultra Rare
38280762
GLAS
EN033
Common
65685470
GLAS
EN034
Rare
91070115
GLAS
EN035
Common
38468214
GLAS
EN036
Secret Rare
17032740
GLAS
EN037
Secret Rare
60493189
GLAS
EN038
Ultra Rare
22160245
GLAS
EN039
Ultra Rare
21947653
GLAS
EN037
Rare
58332301
GLAS
EN041
Secret Rare
03897065
GLAS
EN042
Common
64463828
GLAS
EN043
Rare
90957527
GLAS
EN044
Secret Rare
27346636
GLAS
EN045
Common
69270537
GLAS
EN046
Common
96765646
GLAS
EN047
Rare
94820406
GLAS
EN048
Rare
19980975
GLAS
EN054
Rare
52518793
GLAS
EN055
Common
99013397
GLAS
EN056
Common
25407406
GLAS GLAS GLAS GLAS GLAS GLAS GLAS GLAS GLAS GLAS GLAS GLAS GLAS GLAS GLAS GLAS GLAS GLAS GLAS GLAS
EN062 EN063 EN064 EN065 EN066 EN067 EN068 EN069 EN070 EN071 EN072 EN073 EN074 EN075 EN076 EN077 EN078 EN079 EN080 EN081
Common Common Common Common Common Common Common Super Rare Rare Common Common Common Common Super Rare
26956670 53341729 99735427 26834022 52228131 84613836 21007444 57006589 84491298 20985997 57384901 83778600 19763315 65984457
GLAS
EN082
Ultra Rare
93273006
Super Rare Secret Rare Secret Rare Secret Rare Secret Rare Secret Rare Ultra Rare
Secret Rare Secret Rare Secret Rare Secret Rare Secret Rare Super Rare Super Rare
Starter Decks
SDY SDY SDY SDY SDY SDY SDY 011 014 016 018 019 020 023 Common Common Common Common Common Common Common 13429800 66672569 48365709 41218256 47060154 37120512 84257639
SDY SDY SDY SDY SDY SDY SDY SDY SDY SDY SDY SDY SDY SDY SDK SDK SDK SDK SDK SDK SDK SDK SDK SDK SDK SDK SDK SDK
025 031 033 034 036 038 039 040 041 042 043 047 049 050 003 004 005 006 007 008 011 014 015 016 017 019 021 025
Common Common Common Common Common Common Common Common Super Rare Super Rare Common Common Common Common Common Common Common Common Common Common Common Common Common Common Common Common Common Common
46474915 17814387 87557188 13945283 86325596 49218300 85602018 12607053 68005187 72892473 46461247 77622396 44209392 80604091 15303296 06285791 05053103 67724379 30113682 91939608 31122090 89494469 41949033 75499502 97360116 45121025 98374133 50005633
SDK SDK SDK SDK SDK SDK SDK SDK SDK SDK SYE SYE SKE SKE SDJ SDJ SDP SDP SDP YSD YSDJ YSDJ
026 027 030 034 037 039 040 041 042 043 024 025 015 041 022 041 009 040 050 EN011 EN000 EN001
Common Common Common Common Common Common Common Super Rare Super Rare Common Ultra Rare Super Rare Ultra Rare Super Rare Super Rare Super Rare Common Super Rare Super Rare Common Ultra Rare Common
97590747 26378150 81057959 19159413 81820689 17092836 24068492 17985575 43973174 54098121 05405694 55761792 17444133 29267084 93920745 73915051 59383041 79571449 55608151 60694662 89252153 48766543
Structure Decks
SD1 EN001 Ultra Rare 96561011 SD2 EN001 Ultra Rare 22056710
SD3
EN001
Ultra Rare
19847532
SD4
EN001
Ultra Rare
10485110
SD5 SD5
EN001 EN002
69933858 05438492
SD5
EN018
Common
31423101
SD6
EN001
Ultra Rare
29436665
SD6
EN002
Common
55424270
SD6
EN017
Common
91819979
SD6
EN029
Common
28553439
SD6 SD6
EN030 EN031
Common Common
25774450 58775978
SD7
001
Ultra Rare
55737443
SD7 SD7
002 016
Common Common
92736188 28120197
SD8
001
Ultra Rare
14989021
SD8 SD8
002 027
Common Common
40384720 77778835
SD09
EN031
Common
79569173
SD10
EN001
Ultra Rare
50933533
SD10
EN002
Common
86321248
SD10 SD10 SD10 SD10 SD10 SD10 SD10 SD10 SD10 SD10
EN003 EN004 EN005 EN005 EN006 EN017 EN018 EN019 EN020 EN031
Common Common Common Common Common Common Common Common Common Common
01953925 13316346 41172955 80304132 80304133 59811955 37457534 04446672 40830387 13955608
SDRL
EN001
Ultra Rare
03954901
CT1
EN002
Secret Rare
39507162
CT1 CT1
EN003 EN004
10375182 16589042
CT1
EN005
Secret Rare
91512835
CT1 CT2
EN006 EN001
52077741 36354007
CT2
EN002
Secret Rare
63749102
CT2 CT2 CT2 CT2 DBT DBT DBT DDS DDS DDS DL4 DL5
EN003 EN004 EN005 EN006 EN001 EN002 EN003 004 005 006 001 EN001
Secret Rare Secret Rare Secret Rare Secret Rare Super Rare Super Rare Super Rare Secret Rare Secret Rare Secret Rare Super Rare Super Rare
14898066 38033121 30860696 42035044 43580269 70074904 82035781 06740720 41356845 32268901 46700124 99518961
DL6
EN001
Super Rare
42386471
DL7
EN001
Super Rare
15270883
DL8
EN001
Super Rare
21323861
DMG
001
Secret Rare
98502113
DOD DOD DOD DOR DOR DOR EDS EDS EDS FMR FMR FMR
002 003 EN001 001 002 003 001 002 003 001 002 003
Secret Rare Secret Rare Super Rare Secret Rare Secret Rare Secret Rare Secret Rare Secret Rare Secret Rare Secret Rare Secret Rare Secret Rare
92377303 77754944 48642904 99785935 39256679 11549357 05556668 74137509 00126218 64335804 52040216 68540058
GX02 GX02
EN001 EN002
71181155 07576264
GX02
EN003
Super Rare
34961968
Super Rare Super Rare Common Super Rare Ultra Rare Ultra Rare Ultra Rare Ultra Rare
JUMP
EN008
Ultra Rare
55948544
JUMP
EN009
Ultra Rare
80304127
JUMP
EN010
Ultra Rare
90960358
JUMP
EN011
Secret Rare
44910027
JUMP
EN012
Ultra Rare
40044918
MDP2
EN001
Rare
29343734
MDP2 MDP2 MDP2 MDP2 MDP2 MDP2 MDP2 MDP2 MDP2 MDP2 MDP2 MDP2 MDP2 MDP2 MDP2 MDP2 MDP2
EN002 EN004 EN005 EN006 EN008 EN009 EN010 EN011 EN012 EN013 EN014 EN015 EN016 EN017 EN018 EN019 EN020
Rare Rare Rare Rare Rare Rare Rare Common Common Common Common Common Common Common Common Common Common
52031567 20065322 47529357 73891874 64271667 15367030 68339286 94566432 40173854 86164529 33691040 86100785 02830619 42348802 51228280 45909477 68171737
MOV
EN001
Super Rare
53347303
MOV MOV MOV MP1 MP1 MP1 MP1 MP1 MP1 MP1 MP1 MP1 MP1 MP1 MP1 MP1 MP1 MP1
EN002 EN003 EN004 001 002 003 004 005 006 007 008 009 010 011 012 013 014 015
Common Common Common Ultra Rare Ultra Rare Super Rare Common Common Super Rare Common Common Common Common Common Common Common Common Super Rare
88619463 87774234 53569894 32012841 38999506 67950180 68638985 71280811 44073668 71068263 07562372 70345785 33734439 05628232 68401546 48649353 72929454 45895206
NTR
EN001
Super Rare
73665146
PCJ
003
Secret Rare
61405855
Secret Rare Secret Rare Secret Rare Secret Rare Secret Rare Secret Rare Secret Rare Secret Rare
SDD
001
Secret Rare
75347539
SDD SDD
002 003
08131171 18144506
SJC
EN002
Ultra Rare
81059254
Ultra Rare Rare Common Common Common Ultra Rare Ultra Rare Ultra Rare
SP1
EN003
Ultra Rare
28649820
SP1
EN004
Ultra Rare
17484499
Ultra Rare Common Secret Rare Secret Rare Super Rare Super Rare Super Rare
Tournament Packs
TP1 TP1 TP1 TP1 TP1 TP1 TP1 TP1 TP1 TP1 TP1 TP1 TP1 001 002 003 004 005 006 007 008 009 010 011 012 013 Ultra Rare Super Rare Super Rare Super Rare Super Rare Rare Rare Rare Rare Rare Rare Rare Rare 07359741 48305365 95144193 76775123 41487744 39897277 02370081 20871004 56260110 28937875 55321970 49791927 53493204
TP1 TP1 TP1 TP1 TP1 TP1 TP1 TP1 TP1 TP1 TP1 TP1 TP1 TP1 TP1 TP1 TP1 TP2 TP2 TP2 TP2 TP2 TP2 TP2 TP2 TP2 TP2 TP2 TP2 TP2
014 015 016 017 018 019 020 021 022 023 024 025 026 027 028 029 030 001 002 003 004 005 006 007 008 009 010 011 012 013
Rare Rare Common Common Common Common Common Common Common Common Common Common Common Common Common Common Common Ultra Rare Super Rare Super Rare Super Rare Super Rare Super Rare Super Rare Rare Rare Rare Rare Rare Rare
99426834 50259460 27324113 41762634 84990173 30262695 34290067 69750536 57495307 82065276 82065619 52584282 28003512 42853278 75559356 33415658 60501233 33508719 28563545 58831685 26725158 26970158 38277918 03627449 43694075 99721536 31066283 16899564 38942059 30451366
TP2 TP2 TP2 TP2 TP2 TP2 TP2 TP2 TP2 TP2 TP2 TP2 TP2 TP2 TP2 TP2 TP3 TP3 TP4 TP5 TP5 TP5
014 015 016 017 018 020 021 022 023 024 025 026 027 028 029 030 001 002 001 001 002 003
Rare Rare Common Common Common Common Common Common Common Common Common Common Common Common Common Common Ultra Rare Super Rare Ultra Rare Ultra Rare Super Rare Super Rare
55413937 47852924 59983499 59053232 96967123 14037717 75582395 03170832 79629370 04179849 94119974 14977074 38289717 62762898 95288024 93343894 81843628 42364257 51452091 57282479 65240384 53119267
TP6
EN001
Ultra Rare
79875176
TP6 TP7 TP7 TP7 TP7 TP7 TP7 TP7 TP7 TP7 TP8 TP8 TP8 TP8 TP8 TP8 TP8 TP8 TP8 TP8 TP8 TP8
EN020 EN001 EN002 EN003 EN011 EN016 EN017 EN018 EN019 EN020 EN001 EN004 EN005 EN010 EN013 EN014 EN015 EN016 EN017 EN018 EN019 EN020
Common Ultra Rare Super Rare Super Rare Common Common Common Common Common Common Ultra Rare Common Common Common Common Common Common Common Common Common Common Common
92667214 37043180 90672992 62337487 77454922 84285623 80234301 47986555 29948642 43352213 96008713 29948642 90844184 78577570 19737320 94022093 94042337 00732302 34743446 17238333 15507080 61454890
Illegal Cards
DOD 001 Secret Rare
This card cannot be used in a Duel.
JMP
EN004
Secret Rare
YMA
EN001
Secret Rare
Secret Rare
WCS
EN501
Ultra Rare
This card cannot be used in a Duel. This card cannot be used in a Duel. This card cannot be used in a Duel. This card cannot be used in a Duel. This card cannot be used in a Duel. This card cannot be used in a Duel.
WCS
EN602
Ultra Rare
WCS
EN401
Secret Rare
WCS
EN402
Secret Rare
WCS
EN505
Secret Rare
WCS
EN506
Secret Rare
WCS
001
Common
12829151
WCS
AE503
Common
No Code
Card Name
Category
Legendary Sword Beast Fangs Violet Crystal Book of Secret Arts Dragon Capture Jar Forest Wasteland Sogen Umi Yami Dark Hole Raigeki Red Medicine Sparks Fissure Trap Hole Polymerization Remove Trap Two-Pronged Attack Mystical Elf Tyhone Gravedigger Ghoul Curse of Dragon Giant Soldier of Stone Uraby Red-Eyes B. Dragon Reaper of the Cards Witty Phantom Hard Armor
Spell Spell Spell Spell Trap Spell Spell Spell Spell Spell Spell Spell Spell Spell Spell Trap Spell Spell Trap Monster Monster Spell Monster Monster Monster Monster Monster Monster Monster
Man Eater Spirit of the Harp Armaill Terra the Terrible Kumootoko Meda Bat Enchanting Mermaid Fireyarou Dark Energy Laser Cannon Armor Vile Germs Silver Bow and Arrow Dragon Treasure Electro-Whip Mystical Moon Stop Defense Machine Conversion Factory Raise Body Heat Follow Wind Goblin's Secret Remedy Final Flame Swords of Revealing Light Metal Dragon Spike Seadra Tripwire Beast Skull Red Bird Armed Ninja Flower Wolf
Monster Monster Monster Monster Monster Monster Monster Monster Spell Spell Spell Spell Spell Spell Spell Spell Spell Spell Spell Spell Spell Spell Monster Monster Monster Monster Monster Monster
Man-Eater Bug Misairuzame Steel Ogre Grotto #1 Lesser Dragon Darkworld Thorns Drooling Lizard Armored Starfish Succubus Knight Monster Reborn Right Leg of the Forbidden One Left Leg of the Forbidden One Right Arm of the Forbidden One Left Arm of the Forbidden One Exodia the Forbidden One Gaia the Dragon Champion Gate Guardian Feral Imp Winged Dragon, Guardian of the Fortress #1 Summoned Skull Rock Ogre Grotto #1 Armored Lizard Killer Needle Larvae Moth Harpie Lady Harpie Lady Sisters Kojikocy Cocoon of Evolution Crawling Dragon Armored Zombie Mask of Darkness
Monster Monster Monster Monster Monster Monster Monster Monster Spell Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster
Doma The Angel of Silence White Magical Hat Big Eye B. Skull Dragon Masked Sorcerer Roaring Ocean Snake Water Omotics Ground Attacker Bugroth Petit Moth Elegant Egotist Sanga of the Thunder Kazejin Suijin Mystic Lamp Steel Scorpion Ocubeam Leghul Ooguchi Leogun Blast Juggler Jinzo #7 Magician of Faith Ancient Elf Deepsea Shark Bottom Dweller Destroyer Golem Kaminari Attack Rainbow Flower Morinphen Mega Thunderball Tongyo Empress Judge
Monster Monster Monster Monster Monster Monster Monster Monster Monster Spell Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster
Pale Beast Electric Lizard Hunter Spider Ancient Lizard Warrior Queen's Double Trent Disk Magician Hyosube Hibikime Fake Trap Tribute to The Doomed Soul Release The Cheerful Coffin Change of Heart Baby Dragon Blackland Fire Dragon Swamp Battleguard Battle Steer Time Wizard Saggi the Dark Clown Dragon Piper Illusionist Faceless Mage Sangan Great Moth Kuriboh Jellyfish Castle of Dark Illusions King of Yamimakai
Monster Monster Monster Monster Monster Monster Monster Monster Monster Trap Spell Spell Spell Spell Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster
Monster
Dream Clown Tainted Wisdom Ancient Brain Guardian of the Labyrinth Prevent Rat The Little Swordsman of Aile Princess of Tsurugi Protector of the Throne Tremendous Fire Jirai Gumo Shadow Ghoul Labyrinth Tank Ryu-Kishin Powered Bickuribox Giltia the D. Knight Launcher Spider Giga-Tech Wolf Thunder Dragon 7 Colored Fish The Immortal of Thunder Punished Eagle Insect Soldiers of the Sky
Monster Monster Monster Monster Monster Monster Monster Monster Spell Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster
Hoshiningen Musician King Yado Karu Cyber Saurus Cannon Soldier Muka Muka The Bistro Butcher Star Boy Milus Radiant Flame Cerebrus Niwatori Dark Elf Mushroom Man #2 Lava Battleguard Witch of the Black Forest Little Chimera Bladefly Lady of Faith Twin-Headed Thunder Dragon Witch's Apprentice Blue-Winged Crown Skull Knight Gazelle the King of Mythical Beasts Garnecia Elefantis Barrel Dragon Solemn Judgment
Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Trap
Magic Jammer Seven Tools of the Bandit Horn of Heaven Shield & Sword Sword of Deep-Seated Block Attack The Unhappy Maiden Robbin' Goblin Germ Infection Paralyzing Potion Mirror Force Ring of Magnetism Share the Pain Stim-Pack Heavy Storm Thousand Dragon
Trap Trap Trap Spell Spell Spell Monster Trap Spell Spell Trap Spell Spell Spell Spell Monster
Monster
Penguin Knight
Monster
Axe of Despair
Spell
Black Pendant
Spell
Spell Spell
Spellbinding Circle Metal Fish Electric Snake Queen Bird Ameba Peacock Maha Vailo Guardian of the Throne Room Fire Kraken Minar Griggle Tyhone #2 Ancient One of the Deep Forest Dark Witch Weather Report Mechanical Snail Giant Turtle Who Feeds On Flames Liquid Beast Hiro's Shadow Scout High Tide Gyojin Invader of the Throne Whiptail Crow Slot Machine
Trap Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster
Relinquished
Monster
Red Archery Girl Gravekeeper's Servant Curse of Fiend Upstart Goblin Toll Final Destiny Snatch Steal Chorus of Sanctuary Confiscation Delinquent Duo Darkness Approaches Fairy's Hand Mirror Tailor of the Fickle Rush Recklessly The Reliable Guardian The Forceful Sentry Chain Energy Mystical Space Typhoon Giant Trunade Painful Choice Snake Fang Black Illusion Ritual Octoberser Psychic Kappa
Monster Spell Spell Spell Spell Spell Spell Spell Spell Spell Spell Trap Spell Spell Spell Spell Spell Spell Spell Spell Trap Spell Monster Monster
Horn of the Unicorn Labyrinth Wall Wall Shadow Twin Long Rods #2 Stone Ogre Grotto Magical Labyrinth Eternal Rest Megamorph Commencement Dance Hamburger Recipe House of Adhesive Tape Eatgaboon Turtle Oath Performance of Sword Hungry Burger Crab Turtle Ryu-Ran
Spell Monster Monster Monster Monster Spell Spell Spell Spell Spell Trap Trap Spell Monster Monster Monster Monster
Manga Ryu-Ran
Monster
Toon Mermaid
Monster
Monster
Cyber Jar
Monster
Banisher of the Light Giant Rat Senju of the Thousand Hands UFO Turtle Flash Assailant Karate Man Dark Zebra
Giant Germ
Monster
Nimble Momonga Spear Cretin Shining Angel Boar Soldier Mother Grizzly Flying Kamakiri #1 Ceremonial Bell Sonic Bird Mystic Tomato Kotodama Gaia Power Umiiruka Molten Destruction Rising Air Current Luminous Spark Mystic Plasma Zone Messenger of Peace Beaver Warrior Mammoth Graveyard Neo the Magic Swordsman Man-Eating Treasure Chest
Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Spell Spell Spell Spell Spell Spell Spell Monster Monster Monster Monster
Hitotsu-Me Giant Ookazi Pale Beast Hane-Hane Flame Swordsman Trial of Nightmare Fusionist Petit Angel Mystical Sheep #2 Masaki the Legendary Swordsman Kurama Power of Kaishin Mountain Hinotama Karbonala Warrior Larvas M-Warrior #1 M-Warrior #2 Frenzied Panda Dragoness the Wicked Knight One-Eyed Shield Dragon Sand Stone Pot of Greed Serpent Night Dragon Jinzo Steel Ogre Grotto #2 Three-Headed Geedo
Monster Spell Monster Monster Monster Monster Monster Monster Monster Monster Monster Spell Spell Spell Monster Monster Monster Monster Monster Monster Monster Monster Spell Monster Monster Monster Monster
Parasite Paracide
Monster
7 Completed
Spell
Lightforce Sword Chain Destruction Time Seal Graverobber Gift of The Mystical Elf The Eye of Truth Dust Tornado Call Of The Haunted Solomon's Lawbook Earthshaker Enchanted Javelin Mirror Wall Gust Driving Snow Armored Glass World Suppression Mystic Probe Metal Detector Numinous Healer Appropriate
Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap
Major Riot
Trap
Magical Hats
Trap
Nobleman of Crossout Nobleman of Extermination The Shallow Grave Premature Burial Inspection Prohibition
Morphing Jar #2
Monster
Flame Champion Twin-Headed Fire Dragon Darkfire Soldier #1 Mr. Volcano Darkfire Soldier #2 Kiseitai Cyber Falcon Flying Kamakiri #2 Harpie's Brother Buster Blader Michizure Minor Goblin Official Gamble
Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Trap Trap Trap
Attack and Receive Solemn Wishes Skull Invitation Bubonic Vermin Dark Bat Oni Tank T-34 Overdrive Burning Land Cold Wave
Fairy Meteor Crush Limiter Removal Rain of Mercy Monster Recovery Shift
Insect Imitation Dimensionhole Ground Collapse Magic Drain Infinite Dismissal Gravity Bind Type Zero Magic Crusher Shadow of Eyes The Legendary Fisherman Sword Hunter Drill Bug Deepsea Warrior Bite Shoes Spikebot
Spell Spell Spell Trap Trap Trap Trap Trap Monster Monster Monster Monster Monster Monster
Monster Monster
Thousand-Eyes Restrict
Monster
Girochin Kuwagata Hayabusa Knight Bombardment Beetle 4-Starred Ladybug of Doom Gradius Red-Moon Baby Mad Sword Beast Skull Mariner The All-Seeing White Tiger Goblin Attack Force Island Turtle Wingweaver Science Soldier Souls of the Forgotten Dokuroyaiba The Fiend Megacyber Gearfried the Iron Knight Insect Barrier Beast of Talwar Imperial Order
Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Spell Monster Trap
Gemini Elf The Masked Beast Swordsman of Landstar Humanoid Slime Worm Drake Humanoid Worm Drake Revival Jam Flying Fish Amphibian Beast Shining Abyss Gadget Soldier Grand Tiki Elder Melchid the Four-Face Beast Nuvia the Wicked Chosen One
Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Spell
Mask of Weakness Curse of the Masked Beast Mask of Dispel Mask of Restrict Mask of the Accursed Mask of Brutality Return of the Doomed Lightning Blade
Tornado Wall
Trap
Fairy Box Torrential Tribute Jam Breeding Machine Infinite Cards Jam Defender Card of Safe Return Lady Panther The Unfriendly Amazon
Amazon Archer Crimson Sentry Fire Princess Lady Assailant of Flames Fire Sorcerer Spirit of the Breeze Dancing Fairy Fairy Guardian Empress Mantis Cure Mermaid
Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster
Hysteric Fairy Bio-Mage The Forgiving Maiden St. Joan Marie the Fallen One Jar of Greed Scroll of Bewitchment United We Stand Mage Power Offerings to the Doomed The Portrait's Secret The Gross Ghost of Fled Dreams Headless Knight Earthbound Spirit The Earl of Demise Boneheimer Flame Dancer Spherous Lady Lightning Conger Jowgen the Spiritualist
Monster Monster Monster Monster Monster Trap Spell Spell Spell Spell Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster
Monster
Monster Monster
Dark Necrofear
Monster
Monster
Spirit of Flames
Monster
Aqua Spirit
Monster
Monster
Monster
Monster
Collected Power
Trap
Dark Spirit of the Silent Royal Command Riryoku Field Skull Lair Graverobber's Retribution Deal of Phantom Destruction Punch Blind Destruction The Emperor's Holiday
Destiny Board
Trap
Spirit Message Spirit Message Spirit Message Spirit Message The Dark Door Spiritualism Cyclon Laser
Bait Doll
Spell
De-Fusion
Spell
Fusion Gate Ekibyo Drakmord Miracle Dig Dragonic Attack Spirit Elimination Vengeful Bog Spirit Magic Cylinder Yata-Garasu
Monster
Monster
Lesser Fiend Possessed Dark Soul Winged Minion Skull Knight #2 Ryu-Kishin Clown
Trap Trap
Spell
Soul Demolition Double Snare Freed the Matchless General Throwstone Unit Marauding Captain
Ryu Senshi Warrior Dai Grepher Mysterious Guard Frontier Wiseman Exiled Force
The Hunter with 7 Weapons Shadow Tamer Dragon Manipulator The A. Forces Reinforcement of the Army Array of Revealing Light The Warrior Returning Alive Ready for Intercepting A Feint Plan Emergency Provisions
Monster Monster Monster Spell Spell Spell Spell Trap Trap Spell
Tyrant Dragon
Monster
Spear Dragon
Monster
Monster
Monster Monster
Troop Dragon The Dragon's Bead A Wingbeat of Giant Dragon Dragon's Gunfire
Burst Breath Luster Dragon #2 Robotic Knight Wolf Axwielder The Illusory Gentleman Robolady Roboyarou Fiber Jar Serpentine Princess Patrician of Darkness Thunder Nyan Nyan Gradius' Option Woodland Sprite
Trap Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster
Airknight Parshath
Monster
Twin-Headed Behemoth
Monster
Maharaghi
Monster
Monster
Susa Soldier
Monster
Yamata Dragon
Monster
Monster
Otohime
Monster
Hino-Kagu-Tsuchi
Monster
Asura Priest
Monster
Fushi No Tori
Monster
Super Robolady
Monster
Super Roboyarou
Monster
Fengsheng Mirror Spring of Rebirth Heart of Clear Water A Legendary Ocean Fusion Sword Murasame Blade Smoke Grenade of the Thief Creature Swap
Spell
Spell
Magic Reflector
Spell
Blast with Chain Disappear Bubble Crash Royal Oppression Bottomless Trap Hole Bad Reaction to Simochi
Ominous Fortunetelling
Trap
Spirit's Invitation Nutrient Z Drop Off Fiend Comedian Last Turn Injection Fairy Lily
Monster
Andro Sphinx
Monster
Sphinx Teleia
Monster
Rare Metal Dragon Peten the Dark Clown Familiar Knight Inferno Tempest Return from the Different Dimension Ring of Destruction Molten Behemoth Shapesnatch Souleater King Tiger Wanghu Birdface Kryuel Arsenal Bug Maiden of the Aqua Jowls of Dark Demise Timeater Mucus Yolk
Monster Monster Monster Spell Trap Trap Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster
Servant of Catabolism Moisture Creature Gora Turtle Sasuke Samurai Poison Mummy Dark Dust Spirit
Royal Keeper
Monster
Wandering Mummy
Monster
Great Dezard
Monster
Monster Monster
Monster
8-Claws Scorpion
Monster
Guardian Sphinx
Monster
Pyramid Turtle
Monster
Dice Jar
Monster
Monster
Monster Monster
Fushioh Richie
Monster
Cobraman Sakuzy Book of Life Book of Taiyou Book of Moon Mirage of Nightmare Secret Pass to the Treasures Call of the Mummy Timidity Pyramid Energy Tutan Mask
Monster Spell Spell Spell Spell Spell Spell Spell Spell Trap
Ordeal of a Traveler
Trap
Bottomless Shifting Sand Curse of Royal Needle Ceiling Statue of the Wicked
Dark Coffin
Trap
Needle Wall Trap Dustshoot Pyro Clock of Destiny Reckless Greed Pharaoh's Treasure Master Kyonshee Kabazauls Inpachi Dark Jeroid Newdoria Helpoemer
Trap Trap Trap Trap Trap Monster Monster Monster Monster Monster Monster
Gravekeeper's Spy
Monster
Gravekeeper's Curse Gravekeeper's Guard Gravekeeper's Spear Soldier Gravekeeper's Vassal Gravekeeper's Watcher
Gravekeeper's Chief
Monster
Garvekeeper's Cannonholder
Monster
Gravekeeper's Assailant A Man with Wdjat Mystical Knight of Jackal A Cat of Ill Omen Yomi Ship Winged Sage Falcos An Owl of Luck Charm of Shabti Cobra Jar
Spirit Reaper
Monster
Nightmare Horse
Monster
Monster
Spell Spell
Reasoning
Spell
Spell
Spell
Necrovalley
Spell
Buster Rancher
Spell
Banner of Courage Metamorphosis Royal Tribute Reversal Quiz Coffin Seller Curse of Aging Barrel Behind the Door Raigeki Break Narrow Pass Disturbance Strategy Trap of Board Eraser Rite of Spirit Non Aggression Area D. Tribe Byser Shock
Spell Spell Spell Spell Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Monster
Question
Spell
Rope of Life
Trap
Nightmare Wheel
Trap
Lava Golem
Monster
Dark Magician Girl People Running About Oppressed People United Resistance X-Head Cannon
Y-Dragon Head
Monster
Z-Metal Tank
Monster
Dark Blade
Monster
Pitch-Dark Dragon
Monster
Kiryu
Monster
Decayed Commander
Monster
Zombie Tiger
Monster
Giant Orc
Monster
Second Goblin
Monster
Vampire Orchis
Monster
Des Dendle
Monster
Burning Beast
Monster
Freezing Beast
Monster
Union Rider D. D. Crazy Beast Spell Canceller Neko Mane King Helping Robo For Combat Dimension Jar Great Phantom Thief Roulette Barrel
Monster
Kaiser Colosseum
Spell
Spell
Spell
Ante
Spell
Dark Core Raregold Armor Metalsilver Armor Kishido Spirit Tribute Doll Wave-Motion Cannon
Trap Trap
Trap
Meteorain
Trap
Pineapple Blast
Trap
Secret Barrel
Trap
Physical Double
Trap
Rivalry of Warlords
Trap
Formation Union
Trap
Trap
XY-Dragon Cannon
Monster
XYZ-Dragon Cannon
Monster
XZ-Tank Cannon
Monster
YZ-Tank Dragon
Monster
Amazoness Tiger
Monster
Monster
Monster
Apprentice Magician
Monster
Old Vindictive Magician Chaos Command Magician Magical Marionette Pixie Knight Breaker the Magical Warrior Magical Plant Mandragola Magical Scientist
Monster
Armor Exe Tribe-Infecting Virus Des Koala Cliff the Trap Remover
Magical Merchant
Monster
Koitsu
Monster
Cat's Ear Tribe Ultimate Obedient Fiend Dark Cat with White Tail Amazoness Spellcaster Continuous Destruction Punch
Spell
Emblem of Dragon Destroyer Jar Robber My Body as a Shield Pigeonholing Books of Spell Mega Ton Magical Cannon Pitch-Black Power Stone
Amazoness Archers
Trap
Dramatic Rescue
Trap
Exhausting Spell Hidden Book of Spell Miracle Restoring Remove Brainwashing Disarmament Anti-Spell The Spell Absorbing Life
Dark Paladin
Monster
Double Spell
Spell
Diffusion Wave-Motion
Spell
Vampire Lord
Monster
Guardian Elma
Monster
Guardian Ceal
Monster
Guardian Grarl
Monster
Guardian Baou
Monster
Guardian Kay'est
Monster
Guardian Tryce
Monster
Cyber Raider
Monster
Monster
Monster
Mirage Knight
Monster
Berserk Dragon
Monster
Exodia Necross
Monster
Gyaku-Gire Panda Blindly Loyal Goblin Despair from the Dark Maju Garzett Fear from the Dark
Monster
D. D. Warrior Lady Thousand Needles Shinato's Ark A Deal with Dark Ruler
Spell
Butterfly Dagger - Elma Shooting Star Bow - Ceal Gravity Axe - Grarl
Spell
Rod of Silence - Kay'est Twin Swords of Flashing Light - Tryce Precious Cards from Beyond Rod of the Mind's Eye Fairy of the Spring Token Thanksgiving
Morale Boost Non-Spellcasting Area Different Dimension Gate Final Attack Orders Staunch Defender
Ojama Trio Arsenal Robber Skill Drain Really Eternal Rest Kaiser Glider Interdimensional Matter Transporter Cost Down Gagagigo D. D. Trainer Ojama Green Archfiend Soldier Pandemonium Watchbear Sasuke Samurai #2
Trap Trap Trap Trap Monster Trap Spell Monster Monster Monster Monster Monster Monster
Monster
Monster
Outstanding Dog Marron Great Maju Garzett Iron Blacksmith Kotetsu Goblin of Greed Mefist the Infernal General
Vilepawn Archfiend
Monster
Shadowknight Archfiend
Monster
Darkbishop Archfiend
Monster
Desrook Archfiend
Monster
Infernalqueen Archfiend
Monster
Terrorking Archfiend
Monster
Monster
Monster
Agido
Monster
Monster
Monster
Spell Reproduction Dragged Down into the Grave Incandescent Ordeal Contract with the Abyss Contract with the Dark Master Falling Down Checkmate Cestus of Dagla Final Countdown Archfiend's Oath
Spell Spell Spell Spell Spell Spell Spell Spell Spell Spell
Spell
Pandemonium
Spell
Trap Trap
Battle-Scarred
Trap
Trap
Archfiend's Roar Dice Re-Roll Spell Vanishing Sakuretsu Armor Ray of Hope Blast Held By a Tribute
Judgment of Anubis
Trap
Monster
Big Koala Des Kangaroo Crimson Ninja Strike Ninja Gale Lizard Spirit of the Pot of Greed Chopman the Desperate Outlaw Sasuke Samurai #3 D. D. Scout Plane Berserk Gorilla Freed the Brave Wanderer Coach Goblin Witch Doctor of Chaos Chaos Necromancer Chaosrider Gustaph
Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster
Inferno
Monster
Monster Monster
Monster
Fuhma Shuriken Heart of the Underdog Wild Nature's Release Ojama Delta Hurricane!! Stumbling Chaos End Yellow Luster Shield Chaos Greed
D. D. Designator D. D. Borderline Recycle Primal Seed Thunder Crash Dimension Distortion Reload Soul Absorption Big Burn Blasting the Ruins Cursed Seal of the Forbidden Spell
Spell Spell Spell Spell Spell Spell Spell Spell Trap Trap Trap
Trap Trap
Chain Disappearance Zero Gravity Dark Mirror Force Energy Drain Giga Gagagigo
Mad Dog of Darkness Neo Bug Sea Serpent Warrior of Darkness Terrorking Salmon Blazing Inpachi Burning Algae The Thing in the Crater Molten Zombie
Monster
Gora Turtle of Illusion Manticore of Darkness Stealth Bird Sacred Crane Enraged Battle Ox Don Turtle Balloon Lizard Dark Driceratops Hyper Hammerhead Black Tyranno Anti-Aircraft Flower
Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster
Prickle Fairy Pinch Hopper Skull-Mark Ladybug Insect Princess Amphibious Bugroth MK-3 Torpedo Fish Levia-Dragon - Daedalus Orca Mega-Fortress of Darkness Cannonball Spear Shellfish Mataza the Zapper Guardian Angel Joan Manju of the Ten Thousand Hands Getsu Fuhma Ryu Kokki Gryphon's Feather Duster Stray Lambs Smashing Ground Dimension Fusion Dedication through Light and Darkness Salvage Ultra Evolution Pill
Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Spell Spell Spell Spell Spell Spell Spell
Multiplication of Ants Earth Chant Jade Insect Whistle Destruction Ring Fiend's Hand Mirror Compulsory Evacuation Device A Hero Emerges Self-Destruct Button Curse of Darkness Begone, Knave! DNA Transplant Robbin' Zombie Trap Jammer Invader of Darkness End of Anubis Gogiga Gagagigo Warrior of Zera Sealmaster Meisei Mystical Shine Ball Metal Armored Bug
Spell Spell Spell Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Monster Monster Monster Monster Monster Monster Monster
Monster
The Agent of Wisdom - Mercury The Agent of Creation - Venus The Agent of Force - Mars
Monster
Soul-Absorbing Bone Tower The Kick Man Vampire Lady Stone Statue of the Aztecs Rocket Jumper Avatar of The Pot Legendary Jujitsu Master Gear Golem the Moving Fortress KA-2 Des Scissors Needle Burrower Sonic Jammer Blowback Dragon Zaborg the Thunder Monarch
Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster
Atomic Firefly Mermaid Knight Piranha Army Two Thousand Needles Disc Fighter Arcane Archer of the Forest Lady Ninja Yae Goblin King Solar Flare Dragon White Magician Pikeru
Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster
Archlord Zerato
Monster
Spell Spell
Enemy Controller
Spell
Spell Spell
Amplifier
Spell
Weapon Change The Sanctuary in the Sky Earthquake Talisman of Trap Sealing Goblin Thief Backfire Micro Ray Light of Judgment
Trap
Trap Trap
Trap
Mokey Mokey Kozaky Fiend Scorpion Pharaoh's Servant Pharaonic Protector Spirit of the Pharaoh Theban Nightmare Aswan Apparition Protector of the Sanctuary Nubian Guard Legacy Hunter Desertapir Sand Gambler 3-Hump Lacooda Ghost Knight of Jackal Absorbing Kid from the Sky Elephant Statue of Blessing Elephant Statue of Disaster Spirit Caller Emissary of the Afterlife
Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster
Grave Protector Double Coston Regenerating Mummy Night Assailant Man-Thro' Tro' King of the Swamp
Spell
Dust Barrier Soul Reversal Spell Economics Blessings of the Nile 7 Level Limit - Area B Enchanting Fitting Room The Law of the Normal
Dark Magic Attack Delta Attacker Thousand Energy Triangle Power The Third Sarcophagus The Second Sarcophagus
Trap
Dora of Fate
Trap
Trap Trap
Curse of Anubis Desert Sunlight Des Counterblow Labyrinth of Nightmare Soul Resurrection
Order to Smash
Trap
Mazera DeVille
Monster
Monster
Monster
Toon Defense
Trap
Monster
Monster
Monster
Monster
Monster Monster
Monster
Monster
Monster
Monster
Monster
Horus' Servant Red-Eyes B. Chick Malice Doll of Demise Ninja Grandmaster Sasuke Rafflesia Seduction Ultimate Baseball Kid Mobius the Frost Monarch
Element Dragon
Monster
Element Soldier
Monster
Howling Insect
Monster
Masked Dragon Mind on Air Unshaven Angler The Trojan Horse Nobleman-Eater Bug Enraged Muka Muka Hade-Hane Penumbral Soldier Lady Ojama King Master of Oz Sanwitch Dark Factory of Mass Production Hammer Shot Mind Wipe Abyssal Designator
Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Spell Spell Spell Spell
Level Up!
Spell
Spell
Ectoplasmer The Graveyard in the Fourth Dimension Two-Man Cell Battle Big Wave Small Wave
Fusion Weapon Ritual Weapon Taunt Absolute End Spirit Barrier Ninjitsu Art of Decoy Enervating Mist Heavy Slump Greed Mind Crush Null and Void Gorgon's Eye Cemetery Bomb Hallowed Life Barrier Woodborg Inpachi Mighty Guard Bokoichi the Freightening Car Harpie Girl The Creator The Creator Incarnate
Spell Spell Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Monster Monster Monster Monster Monster Monster
Monster
Monster
Monster
Nightmare Penguin
Monster
Monster
Monster
Element Magician
Monster
Element Saurus
Monster
Roc from the Valley of Haze Sasuke Samurai #4 Harpie Lady 1 Harpie Lady 2 Harpie Lady 3
Raging Flame Sprite Thestalos the Firestorm Monarch Eagle Eye Tactical Espionage Expert Invasion of Flames Creeping Doom Manta Pitch-Black Warwolf Mirage Dragon
Monster
Fox Fire
Monster
Big Core Fusilier Dragon, the Dual-Mode Beast Dekoichi the Battlechanted Locomotive A-Team: Trap Disposal Unit Homunculus the Alchemic Being Dark Blade the Dragon Knight Mokey Mokey King Serial Spell Harpies' Hunting Ground
Spell
Necklace of Command
Spell
Machine Duplication Flint Mokey Mokey Smackdown Back to Square One Monster Reincarnation Ballista of Rampart Smashing Lighten the Load Malice Dispersion Tragedy Divine Wrath Xing Zhen Hu Rare Metalmorph Fruits of Kozaky's Studies Mind Haxorz
Spell Spell Spell Spell Spell Spell Spell Spell Spell Trap Trap Trap Trap Trap
Fuh-Rin-Ka-Zan
Trap
Chain Burst Pikeru's Circle of Enchantment Spell Purification Astral Barrier Covering Fire Space Mambo Divine Dragon Ragnarok Chu-Ske The Mouse Fighter Insect Knight Sacred Phoenix of Nephthys Hand of Nephthys
Trap Trap Trap Trap Trap Monster Monster Monster Monster Monster Monster
Monster
Element Doom
Monster
Maji-Gire Panda
Monster
Catnipped Kitty
Monster
Monster
Blast Magician Chiron the Mage Gearfried the Swordmaster Armed Samurai - Ben Kei Shadowslayer Golem Sentry Abare Ushioni
Monster
Monster
The Earth - Hex-Sealed Fusion Whirlwind Prodigy Flame Ruler Firebird Rescue Cat Brain Jacker Gatling Dragon
King Dragun A Feather of the Phoenix Poison Fangs Spell Absorption Lightning Vortex Meteor of Destruction Swords of Concealing Light
Spell
Release Restraint
Spell
Centrifugal Field
Spell
Fulfillment of the Contract Re-Fusion The Big March of Animals Cross Counter Pole Position
Penalty Game! Threatening Roar Phoenix Wing Wind Blast Good Goblin Housekeeping Beast Soul Swap Assault on GHQ D. D. Dynamite Deck Devastation Virus Elemental Burst Forced Ceasefire Elemental Hero Avian Elemental Hero Burstinatrix
Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Monster Monster
Monster
Ancient Gear Beast Ancient Gear Soldier Millennium Scorpion Ultimate Insect LV7 Lost Guardian Hieracosphinx Criosphinx Moai Interceptor Cannons Megarock Dragon Dummy Golem Grave Ohja Mine Golem Monk Fighter Master Monk
Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster
Guardian Statue Medusa Worm D.D. Survivor Mid Shield Gardna White Ninja Aussa the Earth Charmer Eria the Water Charmer Hiita the Fire Charmer Wynn the Wind Charmer Batteryman AA Des Wombat King of the Skull Servants
Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster
Monster
Monster
Monster
Monster Spell
Brain Control Gift of the Martyr Double Attack Battery Charger Kaminote Blow Doriado's Blessing Final Ritual of the Ancients Legendary Black Belt
Nitro Unit
Spell
Shifting Shadows
Spell
Impenetrable Formation
Spell
Hero Signal Pikeru's Second Sight Minefield Eruption Kozaky's Self-Destruct Button Mispolymerization
Level Conversion Lab Rock Bombardment Grave Lure Token Feastevil Spell-Stopping Statute Royal Surrender Lone Wolf Cycroid Soitsu Mad Lobster Jerry Beans Man
Trap Trap Trap Trap Trap Trap Trap Monster Monster Monster Monster
Monster
Wroughtweiler
Monster
Dark Catapulter
Monster
Elemental Hero Bubbleman Cyber Dragon Cybernetic Magician Cybernetic Cyclopean Mechanical Hound Cyber Archfiend
Monster
Monster
Monster Monster
Monster
Doitsu
Monster
Batteryman C
Monster
UFOroid Fighter
Monster
Monster
Monster
Power Bond
Spell
Spell Spell
Dragon's Mirror System Down Des Croaking Pot of Generosity Shien's Spy Transcendent Wings
Bubble Shuffle
Spell
Spark Blaster Skyscraper Fire Darts Spiritual Earth Art - Kurogane Spiritual Water Art - Aoi Spiritual Fire Art - Kurenai
Spiritual Wind Art - Miyabi A Rival Appears! Magical Explosion Rising Energy D.D. Trap Hole Conscription Dimension Wall
Trap
Zure, Knight of Dark World V-Tiger Jet Blade Skater Queen's Knight Jack's Knight King's Knight Elemental Hero Bladedge Elemental Hero Wildheart Reborn Zombie Chthonian Soldier
Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster
W-Wing Catapult
Monster
Infernal Incinerator
Monster
Hydrogeddon Oxygeddon
Monster Monster
Water Dragon
Monster
Etoile Cyber
Monster
B.E.S. Tetran
Monster
Nanobreaker Rapid-Fire Magician Beiige, Vanguard of Dark World Broww, Huntsman of Dark World Brron, Mad King of Dark World Sillva, Warlord of Dark World
Monster
Monster
Familiar-Possessed - Aussa
Monster
Familiar-Possessed - Eria
Monster
Familiar-Possessed - Hiita
Monster
Familiar-Possessed - Wynn
Monster
VW-Tiger Catapult
Monster
Monster
Cyber Blader
Monster
Monster
Monster
Monster
Monster
Branch!
Spell
Boss Rush
Spell
Gateway to Dark World Hero Barrier Chthonian Blast The Forces of Darkness Dark Deal Simultaneous Loss Weed Out The League of Uniform Nomenclature Roll Out! Chthonian Polymer Feather Wind Non-Fusion Area Level Limit - Area A
Spell Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap
Monster
Monster
Monster
Monster
Monster Monster
Cyber Laser Dragon Ancient Gear Ancient Gear Cannon Proto-Cyber Dragon Adhesive Explosive Machine King Prototype B.E.S. Covered Core
Saber Beetle
Monster
Doom Dozer
Monster
Princess Curran
Monster
Monster
Spell Spell
Spell
Spell
Phantasmal Martyrs
Spell
Cyclone Boomerang
Spell
Symbol of Heritage
Spell
Spell
Spell Spell
Spell
Samsara
Spell
Trap
Miracle Kids Attack Reflector Unit Damage Condenser Karma Cut Next To Be Lost Generation Shift Full Salvo Success Probabilty 0% Option Hunter Goblin Out of the Frying Pan
Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap
Trap Monster
Burst Return
Spell
Bubble Blaster
Spell
Monster Spell
Spell
Ring of Defense
Spell
Trap
Blockman
Monster
Treasure Map
Trap
Hero Spirit
Trap
Monster
Monster
Monster
Monster
Cyber Tutu Cyber Gymnast Cyber Prima Cyber Kirin Cyber Phoenix Searchlightman
Monster
Monster
Monster
Majestic Mech - Senku Majestic Mech - Ohka Majestic Mech - Goryu Royal Knight Herald of Green Light Herald of Purple Light Bountiful Artemis Layard the Liberator Banisher of the Radiance Voltanis the Adjudicator Guard Dog Whirlwind Weasel
Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster
Avalanching Aussa
Monster
Raging Eria
Monster
Monster
Monster
Monster
Monster
Monster
Monster
Misfortune
Spell
H - Heated Heart
Spell
HERO Flash!!
Spell
Power Capsule Celestial Transformation Guard Penalty Grand Convergence Dimensional Fissure
Spell
D-Time
Trap
D-Shield
Trap
Icarus Attack Elemental Absorber Macro Cosmos Miraculous Descent Shattered Axe Forced Back Elemental Hero Neos Sabersaurus
Monster
Neo-Spacian Flare Scarab Neo-Spacian Dark Panther Chrysalis Dolphin Rallis the Star Bird
Submarineroid Ambulanceroid
Monster Monster
Decoyroid Rescueroid
Monster Monster
Destiny Hero - Double Dude Destiny Hero - Defender Destiny Hero - Dogma
Monster Monster
Monster
Monster
Babycerasaurus Bitelon
Monster Monster
Alien Gray
Monster
Alien Skull
Monster
Monster Monster
Alien Mother
Monster
Monster
Monster
Monster
Monster
Monster
Chimeratech Overdragon
Monster
Ambulance Rescuroid
Monster
Monster
Spell
Future Fusion
Spell
Destiny Mirage
Trap
Destiny Chain
Trap
Trap
Wonder Garage Supercharge Cyber Summon Blaster Fossil Excavation Synthetic Seraphim Brainwashing Beam
Cyberdark Horn
Monster
Cyberdark Edge
Monster
Cyberdark Keel
Monster
Monster Monster
Monster
Monster
Monster
Monster
Monster
Monster Monster
Abaki Flame Ogre Snipe Hunter Blast Asmodian Vanity's Fiend Barrier Barrier Barrier Barrier Barrier Barrier Statue Statue Statue Statue Statue Statue of of of of of of the the the the the the Abyss Torrent Inferno Stormwinds Drought Heavens
Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster
Vanity's Ruler Iris, the Earth Mother Lightning Punisher Queen's Bodyguard Combo Fighter Combo Master Man Beast of Ares Rampaging Rhynos
Storm Shooter
Monster
Monster Monster
Cyberdark Dragon
Monster
Cyber Ogre 2 Corruption Cell "A" Flash of the Forbidden Spell Ritual Foregone
Instant Fusion Counter Cleaner Linear Accelerator Cannon Chain Strike Miraculous Rebirth Mystical Wind Typhoon
Level Down!?
Spell
Degenerate Circuit Senet Switch Blasting Fuse Straight Flush Justi-Break Dimensional Inversion
Chain Healing Chain Detonation Byroad Sacrifice Trojan Blast Accumulated Fortune
Trap
Vanity's Call Black Horn of Heaven Grand Master of the Six Samurai Gene-Warped Warwold Frostosaurus Spiral Serpent Neo-Spacian Air Hummingbird Neo-Spacian Grand Mole
Monster
Monster
Monster
The Six Samurai - Yariza The Six Samurai - Nisashi The Six Samurai - Nisashi The Six Samurai - Irou
Great Shogun Shien Shien's Footsoldier Sage of Silence Sage of Stillness Reign-Beaux, Overlord of Dark World Kahkki, Guerilla of Dark World Gren, Tactician of Dark World Fusion Devourer Electric Virus Puppet Plant Marionette Mite D.D. Crow Silent Abyss Firestorm Prominence
Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster
Raging Earth Destruction Cyclone Radiant Spirit Umbral Soul Alien Psychic C Chulainn the Awakened
Lycanthrope
Monster
Monster
Monster
Monster
Ancient Rules Dark World Dealings Neos Force Legendary Ebon Steed "A" Cell Scatter Burst Twister
Synthesis Spell Emblem of the Awakening Advanced Ritual Art Card Trader Shien's Castle of Mist Skyscraper 2 - Hero City Change of Hero - Reflector Ray Hero Medal Return of the Six Samurai Eliminating the League Flashbang The Transmigration Prophecy Anti-Fusion Device Ritual Sealing Birthright Swift Samurai Storm! Cloak and Dagger Pulling the Rug
Spell Spell Spell Spell Spell Spell Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap
Monster
Monster
Monster Monster
Nova Summoner Radiant Jeral Gellenduo Aegis of Gaia Shrink Card Trooper Light Laser Burial from a Different Dimension Edge Hammer Kid Guard Infernal Dragon Ruthless Denial Return Soul Damage Polarizer Fusion Guard Destiny Hero - Malicious Destiny Draw Over Destiny
Monster Monster Monster Trap Spell Monster Spell Spell Trap Trap Monster Spell Trap Trap Trap Monster Spell Spell
Monster
Monster
Monster
Monster
Monster
Monster
Volcanic Doomfire
Monster
Monster Monster
Volcanic Blaster Volcanic Slicer Volcanic Hammerer Elemental Hero Captain Gold Gravekeeper's Commandant Warrior of Atlantis Destroyersaurus Zeradias, Herald of Heaven
Archfiend General
Monster
Harpie Queen
Monster
Monster
Monster
Sky Scourge Invicil Goe Goe the Gallant Ninja Mei-Kou, Master of Barriers Raiza the Storm Monarch Seismic Crusher Dweller in the Depths
Magna-Slash Dragon Gravi-Crush Dragon Soul of Fire Crystal Beacon Rare Value Crystal Blessing
Crystal Abundance Crystal Promise Lucky Iron Axe Tornado Wild Fire
Blaze Accelerator
Spell
Tri-Blaze Accelerator Field Barrier "A" Cell Breeding Device Otherworld - The "A" Zone
Spell
Triggered Summon Last Resort Crystal Raigeki Volcanic Recharge Terrible Deal Breakthrough!
Backs to the Wall Introduction to Gallantry Secrets of the Gallant Radiant Mirror Force Hard-Sellin' Goblin Hard-Sellin' Zombie Mass Hypnosis Gem Flash Energy Firewall
Diabolos, King of the Abyss Lich Lord, King of the Underworld Prometheus, King of the Shadows Mist Archfiend Plague Wolf Recurring Nightmare Sword of Dark Rites Eradicator Epidemic Virus
Monster
Gemini Summoner
Monster
Alien Shocktrooper Volcanic Rat Renge, Gatekeeper of Dark World Hunter Dragon Venom Cobra
Rainbow Dragon
Monster
Chrysalis Pantail Chrysalis Chicky Chrysalis Pinny Chrysalis Larva Chrysalis Mole Necro Gardna
Monster
Monster
Venom Snake Venom Boa Venom Serpent Elemental Hero Neos Alius
Monster
Aquarian Alessa
Monster
Monster
Grasschopper
Monster
Goggle Golem
Monster
Dawnbreak Gardna
Monster
Doom Shaman
Monster
King Pyron
Monster
Shadow Delver
Monster
Flint Lock Gravitic Orb Phantom Cricket Crystal Seer Neo-Spacian Pathfinder Frost and Flame Dragon
Desert Twister Ritual Raven Razor Lizard Light Effigy Dark Effigy Zombie Master
Monster
Monster
Monster
Monster
Ojama Knight Fifth Hope Reverse of Neos Convert Contact Cocoon Party
Cyberdark Impact! Flint Missile Double Summon Summoner's Art Creature Seizure Phalanx Pike Symbols of Duty Amulet of Ambition Broken Bamboo Sword Mirror Gate
Spell Spell Spell Spell Spell Spell Spell Spell Spell Trap
Hero Counterattack
Trap
Trap Trap
Damage = Reptile Snake Deity's Command Rise of the Snake Deity Ambush Fangs Venom Burn Common Charity
Destructive Draw
Trap
Shield Spear Strike Slash Spell Reclamation Trap Reclamation Gift Card The Gift of Greed Counter Counter Ocean's Keeper
Fossil Tusker
Monster
Monster
Il Blud
Monster
Blazewing Butterfly
Monster
Monster
The Mask of Remnants Gladiator Beast Octavius Chamberlain of the Six Samurai Cloudian - Smoke Ball Evil Hero Malicious Edge
Monster
Monster
Monster
Cloudian - Nimbusman
Monster
Monster
Monster
Monster
Cloudian - Cirrostratus
Monster
Cloudian - Altus
Monster
Cloudian - Turbulence
Monster
Monster
Monster
Monster
Monster
Monster
Monster
Monster
Infinity Dark
Monster
Monster
Monster
Monster
Gambler of Legend
Monster
Monster
Monster
Alien Telepath
Monster
Alien Hypno
Monster
Monster
Monster
Monster
Monster
Monster
Monster
Monster
Monster
Monster
Contact Out
Spell
Swing of Memories
Spell
Dark Fusion
Spell
Diamond-Dust Cyclone
Spell
Summon Cloud Lucky Cloud Fog Control Cloudian Squall Super Double Summon
Spell
Spell
Spell
Gladiator Beast's Battle Manica Gladiator Beast's Respite Gladiator's Return Soul Devouring Bamboo Sword Cunning of the Six Samurai
"A" Cell Incubator Over Limit No Entry!! Natural Disaster Rain Storm Updraft Release from Stone Light-Imprisoning Mirror Shadow-Imprisoning Mirror Disarm Parry Swiftstrike Armor Double-Edged Sword Technique Energy-Absorbing Monolith Cell Explosion Virus Detonator Circle "A" Interdimensional Warp Foolish Revival An Unfortunate Report Gladiator Beast Torax
Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Monster
Test Tiger
Monster
Defensive Tactics Dragon Ice Tongue Twister Skreech Royal Firestorm Guards Veil of Darkness Security Orb
Necroface Gil Garth Soul Taker Magic Formula Silent Doom Phantom of Chaos Vortex Trooper
Starter Decks
Great White Dragon Zombie Ansatsu Claw Reacher Mystic Clown Dark Sword of Destruction Dian Keto the Cure Master Monster Monster Monster Monster Monster Spell Spell
Magical Ghost Reinforcements The Stern Mystic Wall of Illusion Baron of the Fiend Sword Sorcerer of the Doomed Last Will Waboku Soul Exchange Card Destruction Trap Master Reverse Trap Castle Walls Ultimate Offering Ryu-Kishin The Wicked Worm Beast Battle Ox Koumori Dragon Judge Man Rogue Doll Gyakutenno Megami Dark Titan of Terror Dark Assailant Master & Expert Unknown Warrior Fiend Ogre of the Black Shadow Invigoration Swordstalker
Monster Trap Monster Monster Monster Monster Spell Trap Spell Spell Monster Trap Trap Trap Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Spell Monster
La Jin Mystic Genie of the Lamp Rude Kaiser D. Human De-Spell Inexperienced Spy Ancient Telescope Just Desserts Lord of D. The Flute of Summoning Dragon Mysterious Puppeteer Black Luster Soldier Black Luster Ritual Kaiser Sea Horse Shadow Spell Penguin Soldier Scapegoat Toon Alligator Graceful Charity Gryphon Wing Skelengel Elemental Hero Necroshade Cyber-Tech Alligator
Monster Monster Monster Spell Spell Spell Trap Monster Spell Monster Monster Spell Monster Trap Monster Spell Monster Spell Trap Monster Monster Monster
Structure Decks
Red-Eyes Darkness Dragon Monster Vampire Genesis Monster
Monster
Monster
Monster Monster
Spell
Monster
Monster
Magical Blast
Spell
Magical Dimension
Spell
Spell Spell
Monster
Monster Spell
Monster
Monster Trap
Tail Swipe Jurassic World Hunting Instinct Survival Instinct Volcanic Eruption
Seismic Shockwave
Trap
Monster
Monster
Ancient Gear Engineer Boot-Up Soldier - Dread Dynamo Green Gadget Red Gadget Yellow Gadget Ancient Gear Workshop Ancient Gear Tank Ancient Gear Explosive Ancient Gear Fist Stronghold the Moving Fortress
Monster Monster Monster Monster Monster Spell Spell Spell Spell Trap
Felgrand Dragon
Monster
Darkblaze Dragon Herald of Creation Decoy Dragon Trade-In Foolish Burial Malevolent Catastrophe
Blade Knight
Monster
Monster Monster
Insect Queen
Monster
Monster Monster
Exarion Universe
Monster
Vorse Raider Dark Magician Girl Rocket Warrior Panther Warrior Emes the Infinity D. D. Assailant Twinheaded Beast Seiyaryu Acid Trap Hole Salamandra Machine King Restructer Revolution
Monster Monster Monster Monster Monster Monster Monster Monster Trap Spell Monster Spell
Monster
Monster
Acid Rain
Spell
Dark Paladin
Monster
Dark Sage Widespread Ruin Mesmeric Control Alpha, the Magnet Warrior Beta, the Magnet Warrior Gamma, the Magnet Warrior Exchange Graceful Dice Skull Dice Red Eyes Black Metal Dragon Harpies Pet Dragon MetalMorph
Monster Trap Spell Monster Monster Monster Trap Spell Trap Monster Monster Trap
Monster Monster
Monster
Elemental Hero Necroshade Hero Ring Lord of the Lamp Greenkappa Archfiend of Gilfer Blue-Eyes Ultimate Dragon Yu-Jo Friendship Unity
Trap
Magician's Valkyria
Monster
Monster
Victory Dragon
Monster
Monster
Monster
Elemental Hero Mudballman The Flute of Summoning Kuriboh Mist Body White-Horned Dragon Meteor Dragon Gokibore Metal Guardian Kaiser Dragon Amphibious Bugroth Aqua Dragon Pragtical Zone Eater Flame Viper Trakodon Dungeon Worm Moon Envoy Stone Dragon
Monster Spell Spell Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster
Monster
Sorcerer of Dark Magic Watapon Pyramid of Light Millennium Shield Cosmo Queen Goddess of Whim Frog the Jam Yaranzo Takriminos Stuffed Animal Megasonic Eye Yamadron Three-Legged Zombies Flying Penguin Fairy's Gift Ushi Oni Turtle Bird Dark-Piercing Light
Monster Monster Trap Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Spell
Monster
Spell
Aqua Chorus Seal of the Ancients Windstorm of Etaqua Anti-Spell Fragrance Thousand Knives Dark Magician Knight Knight's Title Sage's Stone
Monster
Monster Spell
Des Volstgalph
Monster
Cyber-Stein Charcoal Inpachi Neo Aqua Madoor Skull Dog Marron Goblin Calligrapher Hidden Soldiers Cyber Harpie Lady Amazoness Chain Master
Embodiment of Apophis
Trap
Trap
Ancient Lamp Zoa Metalzoa Goblin Fan Fairy King Truesdale Kinetic Soldier Slate Warrior
Tournament Packs
Mechanical Chaser Axe Raider Kwagar Hercules Patrol Robo White Hole Elf's Light Steel Shell Blue Medicine Raimei Burning Spear Gust Fan Tiger Axe Goddess with the Third Eye Monster Monster Monster Monster Trap Spell Spell Spell Spell Spell Spell Monster Monster
Beastking of the Swaps Versago the Destroyer Oscillo Hero #2 Giant Flea Bean Soldier The Statue of Easter Island Corroding Shark Wow Warrior Winged Dragon, Guardian of the Fortress #2 Oscillo Hero Shining Friendship Hercules Beetle The Judgement Hand Wodan the Resident of the Forest Cyber Soldier of Darkworld Cockroach Knight Kuwagata Morphing Jar Dragon Seeker Giant Red Seasnake Exile of the Wicked Call of the Grave Mikazukinoyaiba Skull Guardian Novox's Prayer Dokurorider Revival of Dokurorider Beautiful Headhuntress Sonic Maid Mystical Sheep #1
Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Spell Trap Monster Monster Spell Monster Spell Monster Monster Monster
Warrior of Tradition Soul of the Pure Dancing Elf Turu-Purun Dharma Cannon Spirit of the Books Faith Bird Takuhee Maiden of Moonlight Queen of Autumn Leaves Two-Headed King Rex Garoozis Crawling Dragon #2 Parrot Dragon Sky Dragon Water Magician Needle Worm Anti Raigeki Royal Decree Luminous Soldier Big Shield Gardna Magical Thorn
Monster Spell Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Monster Trap Trap Monster Monster Trap
Monster
Toon Table of Contents Fusion Sage Archfiend Marmot of Nefariousness Sleeping Lion Nekogal #1 Burglar
Clown Zombie D. D. Warrior Warrior Elimination Fortress Whale Fortress Whale's Oath Haniwa Prisman Millennium Golem Dig Beak Nekogal #2 Magical Arm Shield Dunames Dark Witch Garma Sword Garma Sword Oath Gatekeeper Behegon Violent Rain Temple of Skulls Blocker Wretched Ghost of the Attic Sectarian of Secrets Necrolancer the Timelord
Monster Monster Spell Monster Spell Monster Monster Monster Monster Monster Trap Monster Monster Spell Monster Monster Monster Monster Monster Monster Monster Monster
Illegal Cards
Winged Dragon of Ra
Monster
Monster
Monster
Monster
Monster
Monster
Ulevo
Monster
Monster
Monster
Monster
Monster
Firewing Pegasus
Monster
Sub-Category
LV
ATT
Type
ATK
Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Fusion Normal Normal Normal Fusion Normal Normal Normal Normal Normal Normal Normal Fusion Normal Normal Normal Normal Normal Normal Normal
8 8 1 7 7 4 2 3 3 3 3 3 3 3 2 4 3 4 4 2 2 4 2 3 3 3 3 3 3 3 3
DARK LIGHT DARK DARK EARTH EARTH EARTH EARTH EARTH DARK DARK FIRE FIRE EARTH EARTH DARK DARK LIGHT WATER WIND FIRE WATER EARTH DARK EARTH EARTH WATER WATER EARTH LIGHT DARK
Dragon Dragon Zombie Spellcaster Warrior Warrior Insect Beast Beast Spellcaster Zombie Pyro Spellcaster Warrior Plant Dragon Fiend Winged Beast Aqua Dragon Pyro Spellcaster Warrior Zombie Dragon Rock Fish Aqua Plant Fairy Fiend
2850 3000 300 2500 2300 1400 500 1200 800 800 1200 1100 900 600 700 1500 1200 1100 900 600 600 1200 800 1000 900 900 900 800 500 1000 1000
Equip Equip Equip Equip Continuous Field Field Field Field Field Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal FLIP Normal Normal 5 3 4 7 5 4 3 DARK EARTH EARTH DARK DARK DARK EARTH Dragon Rock Dinosaur Dragon Fiend Fiend Warrior 2000 1300 1500 2400 1380 1400 300
4 4
LIGHT WIND
800 1200
Normal Normal Normal Normal Normal Normal Normal Normal Equip Equip Equip Equip Equip Equip Equip Normal Equip Equip Equip Normal Normal Normal Fusion Normal Normal Normal FLIP Fusion
2 4 3 4 3 2 3 4
6 5 4 4 1 5
FLIP Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Effect Fusion "Can only be" S.S. Normal Normal Normal Normal Normal Normal "Can only be" S.S. Normal "Can only be" S.S. Normal Effect Normal Normal FLIP
2 5 5 4 4 3 4 5
1 1 1 1 3 7 11 4 4 6 3 4 4 2 4 6 4 3 5 3 2
DARK DARK DARK DARK DARK WIND DARK DARK WIND DARK EARTH EARTH WIND EARTH WIND WIND EARTH EARTH EARTH DARK DARK
Spellcaster Spellcaster Spellcaster Spellcaster Spellcaster Dragon Warrior Fiend Dragon Fiend Rock Reptile Insect Insect Winged Beast Winged Beast Warrior Insect Dragon Zombie Fiend
200 200 200 200 1000 2600 3750 1300 1400 2500 800 1500 1200 300 1300 1950 1500 0 1600 1500 900
Normal Effect FLIP Fusion Effect Fusion Normal Normal Normal Normal Effect Effect Effect Effect Effect Normal Effect Effect Normal Effect Effect FLIP Normal Fusion Normal Normal Fusion Effect Normal Normal Normal Fusion
5 3 4
4 6 4 4 1
7 7 7 1 1 5 1 1 5 3 2 1 4 5 5 4 5 2 5 3 4 6
LIGHT WIND WATER DARK EARTH LIGHT EARTH WATER EARTH FIRE DARK LIGHT LIGHT WATER WATER EARTH WIND EARTH DARK WIND WATER EARTH
Thunder Spellcaster Aqua Spellcaster Machine Fairy Insect Aqua Beast Machine Machine Spellcaster Spellcaster Fish Fish Rock Thunder Plant Fiend Thunder Fish Warrior
2600 2400 2500 400 250 1550 300 300 1750 800 500 400 1450 1900 1650 1500 1900 400 1550 750 1350 2100
Normal Effect Normal Normal Effect Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Effect Normal Effect Normal FLIP Normal Effect "Can only be" S.S. Effect Normal FLIP Normal
4 3 5 4 1 5 4 4 4
3 4 5 5 2 3 3 5 4 8 1 4 4 5
WIND DARK EARTH EARTH LIGHT DARK FIRE DARK DARK EARTH DARK WATER DARK DARK
Dragon Dragon Warrior Beast-Warrior Spellcaster Spellcaster Pyro Spellcaster Fiend Insect Fiend Aqua Fiend Fiend
1200 1500 1800 1800 500 600 200 1200 1000 2600 300 1200
2000
5 4 6 4
Effect
DARK
Zombie
1800
Effect Effect Normal Normal Normal Effect FLIP Normal Normal Effect Effect Fusion Normal Fusion Fusion Normal Normal Effect Normal FLIP Fusion Effect
3 3 3 4 4 3 3 4
4 5 7 4 7 5 7 4 5 4 4 6 3
EARTH DARK DARK DARK DARK LIGHT FIRE FIRE LIGHT WATER LIGHT WIND WIND
Insect Zombie Machine Fiend Fiend Warrior Machine Machine Dragon Fish Thunder Winged Beast Insect
2200 1600 2400 1600 2300 1850 2200 1200 1600 1800 1500 2100 1000
Effect Fusion Effect Fusion Effect Effect Effect Effect Effect Normal Normal Effect Effect Effect Effect Effect Effect Normal Fusion Effect Normal Fusion Normal Normal Effect Counter
2 5 4 5 4 2 4 2 1 6 4 3 5 4 2 2 3 7 2 4 7 4 7 7
LIGHT LIGHT WATER EARTH DARK EARTH DARK WATER EARTH FIRE EARTH DARK EARTH EARTH DARK FIRE WIND LIGHT LIGHT DARK WIND DARK EARTH EARTH DARK
Fairy Spellcaster Aqua Machine Machine Rock Fiend Aqua Beast Pyro Winged Beast Spellcaster Plant Warrior Spellcaster Beast Insect Spellcaster Dragon Spellcaster Winged Beast Spellcaster Beast Beast-Warrior Machine
600 1800 550 300 2100 900 2000 1250 1550 1100 600 600 1100 550 1600 2650 1500 2400 2600
Counter Counter Counter Normal Equip Normal Effect Continuous Equip Equip Normal Equip Normal Equip Normal Fusion 7 WIND Dragon 2400 1 LIGHT Spellcaster 0
Toon - Type A
LIGHT
Dragon
3000
Effect
WATER
Aqua
900
Equip
Equip
Equip Equip
Continuous Normal Effect Normal Effect Normal Effect Normal Normal Effect Effect Normal Normal Normal FLIP Normal Normal Normal FLIP Normal FLIP Normal Normal 5 3 5 1 5 4 4 4 3 1 6 6 5 4 3 5 3 2 4 4 4 7 WATER LIGHT WIND WATER WIND LIGHT LIGHT FIRE EARTH EARTH FIRE EARTH LIGHT WATER DARK WATER WATER DARK WATER EARTH DARK DARK Machine Thunder Winged Beast Aqua Winged Beast Spellcaster Machine Aqua Insect Plant Dragon Beast Fairy Aqua Machine Aqua Aqua Fiend Aqua Warrior Fiend Machine 1600 800 1200 300 1700 1550 1650 1600 850 350 1700 1800 1800 850 800 1400 950 650 1650 1350 1650 2000
Ritual
DARK
Spellcaster
Normal Continuous Normal Normal Continuous Normal Equip Field Normal Normal Normal Normal Quick-Play Quick-Play Quick-Play Normal Continuous Quick-Play Normal Normal Normal Ritual Normal Normal
WATER
Aqua
1400
5 3
WATER WATER
Aqua Aqua
1600 400
Equip Normal "Can only be" S.S. Normal Normal Equip Normal Equip Ritual Ritual Normal Normal Ritual Ritual Ritual Ritual Normal 6 6 8 7 EARTH DARK WATER FIRE Warrior Warrior Aqua Dragon 1950 2000 2550 2200 5 7 3 5 EARTH DARK WATER EARTH Rock Warrior Aqua Rock 850 1600 0
Toon - Type A
FIRE
Dragon
2200
Toon - Type A
WATER
Aqua
1400
Toon - Type A
DARK
Fiend
2500
2 7
FIRE LIGHT
FLIP
DARK
Rock
900
3 4 4 4 4 4 4
Effect
DARK
Fiend
1000
Effect FLIP Effect Effect Effect Effect Effect Effect Effect Effect Field Field Field Field Field Field Continuous Normal Normal Normal Normal
2 2 4 4 4 4 3 4 4 3
EARTH DARK LIGHT EARTH WATER WIND LIGHT WIND DARK EARTH
Beast Fiend Fairy Beast-Warrior Beast-Warrior Insect Spellcaster Winged Beast Plant Fairy
1000
4 3 4 4
Normal Normal Normal FLIP Fusion Normal Fusion Normal Normal Normal Normal Equip Field Normal Fusion Normal Normal Normal Normal Fusion Normal Normal Normal Normal Effect Normal Normal
4 4 2 5 4 3 3 3 4 3
EARTH EARTH EARTH FIRE DARK EARTH LIGHT EARTH EARTH WIND
Beast-Warrior Beast Beast Warrior Fiend Beast Fairy Beast Warrior Winged Beast
1200 1500 450 1800 1300 900 600 800 1100 800
4 3 3 3 4 3 3 5 7 6 6 4
EARTH EARTH EARTH EARTH EARTH WIND WIND EARTH DARK DARK EARTH DARK
Warrior Beast Warrior Warrior Beast Warrior Dragon Rock Dragon Machine Machine Fiend
1500 800 1000 500 1200 1200 700 1300 2350 2400 1900 1200
FLIP
EARTH
Insect
500
Equip
Normal Normal Normal Normal Normal Continuous Normal Continuous Normal Normal Normal Continuous Normal Normal Normal Normal Normal Normal Normal Continuous
Normal
Normal
FLIP
EARTH
Rock
800
Normal Normal Normal Normal Normal Effect Normal Normal Normal Effect Normal Continuous Normal
5 6 4 5 4 2 4 4 4 7
FIRE FIRE FIRE FIRE FIRE DARK WIND WIND WIND EARTH
Pyro Pyro Pyro Pyro Pyro Fiend Machine Insect Winged Beast Warrior
1900 2200 1700 2100 1700 300 1400 1500 1800 2600
Normal Continuous Continuous FLIP Normal Normal Normal Continuous Normal 3 3 4 4 EARTH WIND EARTH EARTH Beast Winged Beast Machine Machine 900 1000 1400 1600
Normal Normal Continuous Counter Continuous Continuous Continuous Normal Effect Effect Effect Effect FLIP Normal 5 7 2 5 2 5 WATER EARTH EARTH WATER DARK DARK Warrior Warrior Insect Warrior Fiend Machine 1850 2450 1100 1600 500 1800
Effect Normal
5 1
DARK DARK
Spellcaster Spellcaster
1500 0
Fusion
DARK
Spellcaster
Normal Effect FLIP FLIP Normal Effect Effect Normal Normal Effect Normal Normal Normal Normal Normal Effect Effect Continuous Normal Continuous
4 3 2 3 4 3 4 4 3 4 4 7 3 2 3 6 4
WIND EARTH WIND WIND LIGHT DARK EARTH WATER WIND EARTH WATER LIGHT DARK DARK FIRE DARK EARTH
Insect Warrior Insect Insect Machine Zombie Dinosaur Warrior Beast Warrior Aqua Fairy Warrior Fiend Fiend Warrior Warrior
1700 1000 400 800 1200 700 1400 1600 1300 2300 1100 2750 800 900 1000 2200 1800
DARK
Fiend
2400
Normal Ritual Normal Normal Normal Fusion Effect Normal Normal Normal Normal Normal Normal Effect Normal
4 8 3 4 4 7 4 4 6 4 6 4 4 4
EARTH DARK EARTH WATER EARTH WATER WATER WIND WATER LIGHT FIRE DARK DARK DARK
Spellcaster Fiend Warrior Aqua Reptile Aqua Aqua Fish Fish Fairy Machine Fiend Fiend Fiend
1900 3200 500 800 1400 2200 1500 800 2400 1600 1800 1500 1500 2000
Continuous
Continuous Normal Continuous Continuous Continuous Continuous Effect Effect 4 4 EARTH EARTH Beast-Warrior Warrior 1400 2000
Effect Effect Effect FLIP FLIP Effect Effect Effect Normal Effect
4 4 4 4 4 3 4 3 6 4
EARTH FIRE FIRE FIRE FIRE WIND WIND WIND WIND WATER
Warrior Warrior Pyro Pyro Spellcaster Fairy Fairy Fairy Insect Fish
Effect Normal Effect Fusion Effect Normal Equip Equip Equip Quick-Play Normal Normal Normal Normal Normal Normal Normal Normal Normal Effect
4 3 4 7 5
4 4 4 4 5 3 2 3 3 3
EARTH DARK EARTH EARTH DARK WATER FIRE EARTH WATER LIGHT
Fiend Fiend Fiend Fiend Fiend Aqua Pyro Rock Thunder Spellcaster
1200 1300 1450 500 2000 850 550 400 350 200
Effect
DARK
Spellcaster
1800
FLIP Effect
3 4
LIGHT EARTH
Spellcaster Beast
800 1600
Effect
DARK
Fiend
2200
LIGHT
Fairy
2000
FIRE
Pyro
1700
WATER
Aqua
1600
EARTH
Rock
1700
WIND
Winged Beast
1600
3 4 2 4 4 3
Fusion
EARTH
Warrior
2350
Normal
Continuous
Normal
Quick-Play
Field Equip Normal Equip Continuous Continuous Normal Spirit 2 WIND Fiend 200
Effect
DARK
Fiend
2450
Fusion
DARK
Fiend
2000
5 3 2 3 2
4 4
DARK DARK
Fiend Fiend
1500 1800
Continuous Continuous
Normal
Continuous Normal Effect Effect Effect 5 4 3 EARTH EARTH EARTH Warrior Warrior Warrior 2300 900 1200
6 4 3 3 4
Effect FLIP FLIP Continuous Normal Equip Normal Normal Normal Quick-Play
3 3 3
Effect
FIRE
Dragon
2900
Effect
WIND
Dragon
1900
4 4 3
Fusion
WIND
Dragon
2000
Effect Effect
4 3
WIND WIND
Dragon Dragon
2000 1300
WIND
Dragon
700
Normal Normal Normal Normal Normal Normal Normal FLIP Effect Effect Effect "Can only be" S.S. Effect 6 4 4 4 3 3 3 4 5 4 1 3 WIND FIRE EARTH DARK EARTH EARTH EARTH WATER DARK LIGHT LIGHT EARTH Dragon Machine Beast-Warrior Spellcaster Machine Machine Plant Reptile Zombie Thunder Machine Plant 2400 1600 1650 1500 450 900 500 1400 2000 1900 ? 900
Effect
LIGHT
Fairy
1900
Effect
WIND
Dragon
1500
Spirit
EARTH
Rock
1200
Spirit
EARTH
Beast
700
Spirit
EARTH
Thunder
2000
Spirit
FIRE
Dragon
2600
Spirit
DARK
Beast-Warrior
1900
Spirit
LIGHT
Spellcaster
Spirit
FIRE
Pyro
2800
Spirit
LIGHT
Fairy
1700
Spirit
FIRE
Winged Beast
1200
Fusion
EARTH
Machine
1200
Fusion
EARTH
Machine
1200
Continuous
Normal
Normal
Continuous
10
LIGHT
Beast
3500
Effect
10
LIGHT
Beast
3000
Effect
10
LIGHT
Beast
2500
Effect Effect Effect Quick-Play Normal Normal Normal Normal Normal Effect Effect Effect Effect Effect FLIP Effect Effect
4 3 3
5 5 4 4 4 4 3 4 2 6 3
FIRE DARK EARTH EARTH WIND DARK EARTH WATER WATER DARK DARK
Pyro Machine Fish Beast Winged Beast Fiend Insect Aqua Fiend Machine Aqua
1000 1200 1200 1700 1600 1000 2000 700 200 1900 0
3 9 3 2 4 6
Flip-Flop
EARTH
Zombie
1600
Flip-Flop
EARTH
Zombie
1500
Effect
DARK
Spellcaster
1900
Flip-Flop Flip-Flop
3 3
DARK DARK
Insect Insect
500 1000
Flip-Flop
EARTH
Zombie
1700
Flip-Flop
DARK
Insect
300
Flip-Flop
EARTH
Rock
1700
Effect
EARTH
Zombie
1200
FLIP
LIGHT
Rock
200
Effect
DARK
Warrior
1000
Effect Flip-Flop
4 3
DARK EARTH
Warrior Zombie
1400 500
Flip-Flop
DARK
Zombie
2600
Flip-Flop Normal Normal Quick-Play Continuous Normal Continuous Normal Quick-Play Counter
EARTH
Reptile
800
Continuous
Normal
Continuous Normal Normal Normal Normal Normal Normal Normal Effect Effect Effect 4 4 4 4 4 5 EARTH WATER EARTH DARK DARK DARK Zombie Dinosaur Machine Fiend Fiend Fiend 1750 1700 1600 1200 1200 2000
FLIP
DARK
Spellcaster
1200
3 4 4 3 4
Effect
DARK
Spellcaster
1900
Effect
DARK
Spellcaster
1400
4 4 7 2 3 4 2 1 2
Spellcaster Spellcaster Beast-Warrior Beast Aqua Winged Beast Winged Beast Rock Reptile
Effect
DARK
Zombie
300
Effect
DARK
Zombie
500
Fusion
DARK
Zombie
800
Normal Continuous
Normal
Continuous
Normal
Field
Equip
Continuous Normal Normal Normal Continuous Normal Counter Normal Continuous Normal Counter Normal Normal Normal Effect 5 DARK Fiend 800
Normal
Normal
Continuous
Effect
FIRE
Fiend
3000
6 2 1 3 4
Union
LIGHT
Machine
1500
Union
LIGHT
Machine
1500
Normal
DARK
Warrior
1800
Union
DARK
Dragon
900
Union
DARK
Dragon
2000
Effect
EARTH
Zombie
1000
Union
EARTH
Zombie
1400
Effect
DARK
Fiend
2200
Union
DARK
Fiend
100
Effect
EARTH
Plant
1700
Union
EARTH
Plant
300
Union
FIRE
Pyro
1500
Union
WATER
Aqua
1500
2 3 5 1 4 2 3 4
Ritual
LIGHT
Dragon
1900
Continuous
Equip
Quick-Play
Normal
Normal Normal
Counter
Normal
Normal
Normal
Normal
Continuous
Normal
Normal
Fusion
LIGHT
Machine
2200
Fusion
LIGHT
Machine
2800
Fusion
LIGHT
Machine
2400
Fusion
LIGHT
Machine
2100
4 5 3 4 4
4 4 3
Effect
EARTH
Beast
1100
Effect
LIGHT
Spellcaster
1700
Effect
DARK
Spellcaster
1900
Effect
DARK
Spellcaster
400
2 6 5 2 4 2 1
Effect
LIGHT
Spellcaster
4 4 3 3
FLIP
LIGHT
Insect
200
Union
10
WATER
Fairy
200
1 10 2
Equip
Normal
Normal
Fusion
DARK
Spellcaster
2900
Normal
Normal
Effect
DARK
Zombie
2000
4 4 3 4
Effect
WIND
Fairy
1300
Effect
FIRE
Pyro
1700
Effect
EARTH
Dinosaur
2500
Effect
DARK
Fiend
800
Effect
WATER
Sea Serpent
1000
Effect
LIGHT
Thunder
1900
Effect
DARK
Machine
1400
4 4 4 5
Ritual
LIGHT
Fairy
3300
Fusion
DARK
Warrior
2200
LIGHT
Warrior
2800
DARK
Zombie
3500
DARK
Spellcaster
1800
3 4 8 7 4
Effect
DARK
Warrior
1000
4 4
LIGHT EARTH
Warrior Beast
1500 1000
Normal
Equip
Normal Normal Continuous Normal Effect Normal Normal Normal Normal Normal Normal Effect Effect 4 1 2 4 4 1 WATER DARK LIGHT DARK DARK WIND Reptile Fiend Beast Fiend Beast Warrior 1850 100 0 1900 1300 200 6 LIGHT Dragon 2400
Effect
DARK
Warrior
1800
Effect
DARK
Warrior
1000
1 6 2 4 5
Effect
EARTH
Fiend
1200
Effect
WIND
Fiend
2000
Effect
WATER
Fiend
300
Effect
LIGHT
Fiend
1100
Effect
FIRE
Fiend
900
Effect
DARK
Fiend
2000
Effect
DARK
Fiend
2500
Union
WATER
Aqua
1000
4 4 4 4 4
Effect
EARTH
Fairy
1500
Ritual
FIRE
Spellcaster
2400
Ritual
DARK
Fiend
2700
Normal Normal Ritual Ritual Ritual Equip Normal Equip Normal Continuous
Normal
Field
Normal Normal
Continuous
Normal
Counter
DARK
Dragon
3000
2 2 4
0 0 0
Normal Effect FLIP Effect FLIP Effect Effect Effect Effect Effect Effect Effect FLIP Effect Effect
7 4 1 4 4 1 3 3 2 4 4 4 2 1 4
EARTH DARK EARTH DARK WATER LIGHT DARK LIGHT DARK EARTH LIGHT EARTH DARK DARK WIND
Beast Beast Warrior Warrior Reptile Fairy Zombie Warrior Machine Beast Warrior Fiend Spellcaster Fiend Warrior
2700 1500 300 1700 1400 100 1100 1000 800 2000 1700 1200 500 0 1400
FIRE
Pyro
1100
"Can only be" S.S. "Can only be" S.S. "Can only be" S.S.
4 4 4
6 3
DARK FIRE
Spellcaster Fiend
2300 ?
LIGHT
Warrior
3000
4 4 4 3 4
Normal Continuous Continuous Normal Normal Normal Quick-Play Continuous Normal Normal Counter
Continuous Continuous
4 4 4 5 4 3 4 4
Effect
DARK
Spellcaster
2800
Effect Effect Flip-Flop Effect Effect Effect Effect Effect Effect Effect Effect
4 6 3 4 4 3 4 6 4 7 3
WATER FIRE DARK LIGHT EARTH WATER EARTH EARTH EARTH EARTH EARTH
Aqua Beast-Warrior Winged Beast Winged Beast Beast-Warrior Reptile Reptile Dinosaur Dinosaur Dinosaur Plant
1200 2300 700 1600 1700 1100 900 2400 1500 2600 0
Effect Effect Effect Effect Effect Effect Effect Effect Effect Effect Effect Effect Effect Effect Normal Normal Normal Normal Quick-Play Normal Normal
4 4 4 6 4 3 7 5 2 3 7 4 4 6
EARTH EARTH EARTH WIND WATER WATER WATER WATER WATER DARK LIGHT LIGHT DARK DARK
Plant Insect Insect Insect Machine Fish Sea Serpent Sea Serpent Aqua Warrior Fairy Fairy Warrior Zombie
300 1000 500 1900 1500 1000 2600 2100 1000 1300 2800 1400 1700 2400
Normal Ritual Normal Normal Normal Normal Normal Normal Continuous Continuous Continuous Continuous Counter Effect Effect Normal Normal Normal Normal Normal 8 6 8 4 3 4 8 DARK DARK WATER EARTH DARK LIGHT EARTH Fiend Fiend Reptile Warrior Spellcaster Fairy Insect 2900 2500 2950 1600 1100 500 2800
Effect
LIGHT
Fairy
2400
4 3 3
0 1600 0
Effect
LIGHT
Spellcaster
400
Effect Effect Effect Effect Effect Effect Effect Effect Effect Effect FLIP Effect Effect
3 3 4 4 3 3 3 4 4 5 2 6 5
DARK DARK DARK EARTH EARTH EARTH EARTH EARTH DARK DARK WIND DARK LIGHT
Zombie Zombie Zombie Rock Rock Rock Rock Machine Machine Machine Machine Machine Thunder
400 1300 1550 300 1000 1200 1300 800 1000 1700 350 2300 2400
Effect Effect Effect Effect Effect Effect Effect Effect Effect Effect
1 4 2 5 4 3 3 1 4 2
LIGHT WATER WATER EARTH EARTH EARTH WIND DARK FIRE LIGHT
Insect Aqua Fish Beast Warrior Warrior Warrior Fiend Pyro Spellcaster
LIGHT
Fairy
2800
Equip Quick-Play
Quick-Play
Normal Normal
Equip
Continuous
Continuous Normal
Continuous
Normal Normal Normal Normal Normal "Except by" S.S. Effect Effect Effect Effect Effect FLIP Effect Effect Effect Effect Effect Effect FLIP Effect
1 1 2 2 2 6 4 3 4 2 4 3 3 3 5 4 3 3 3 4
LIGHT DARK EARTH DARK EARTH LIGHT LIGHT DARK EARTH FIRE EARTH EARTH LIGHT EARTH EARTH LIGHT EARTH EARTH LIGHT DARK
Fairy Fiend Insect Zombie Zombie Zombie Fiend Fiend Fiend Warrior Warrior Beast Spellcaster Beast Beast-Warrior Fairy Rock Rock Spellcaster Fiend
300 400 900 900 900 2500 1500 500 1100 500 1000 900 300 500 1700 1300 1500 1500 1000 1600
4 4 4 3 4 3
LIGHT
Spellcaster
600
Equip
Continuous
Normal
Continuous Continuous
Normal
DARK
Fiend
2800
Effect
DARK
Warrior
1600
Toon - Type B
DARK
Spellcaster
900
Continuous
Level Monster
WIND
Insect
Level Monster
FIRE
Dragon
1600
Level Monster
FIRE
Dragon
2300
Level Monster
FIRE
Dragon
3000
1 3
DARK DARK
Fiend Fiend
100 1000
Level Monster
EARTH
Warrior
900
Level Monster
EARTH
Warrior
1900
Level Monster
WIND
Dragon
1200
Level Monster
WIND
Dragon
2400
Level Monster
WIND
Dragon
2800
1 1 4 4 2 3 6
Effect
LIGHT
Dragon
1500
Effect
DARK
Fiend
1500
Effect
EARTH
Insect
1200
Effect Effect Effect Effect FLIP Effect FLIP Effect Fusion Fusion Fusion Normal Normal Quick-Play Normal
3 6 4 4 5 5 5 6 6 9 6
FIRE DARK WATER EARTH EARTH EARTH EARTH DARK LIGHT EARTH DARK
Dragon Spellcaster Fish Beast Insect Rock Beast Warrior Beast Beast Spellcaster
1400 1000 1500 1600 900 1200 900 2100 0 4200 2100
Normal
Normal
Equip Equip Normal Normal Continuous Continuous Continuous Continuous Continuous Normal Normal Normal Normal Normal Normal Normal Normal Normal Effect Effect FIRE EARTH DARK WIND LIGHT LIGHT Machine Machine Machine Winged Beast Thunder Warrior 500 500 500 500 2300 1600
Level Monster
WIND
Insect
1400
Level Monster
EARTH
Warrior
2300
Level Monster
EARTH
Warrior
1000
Effect
WATER
Aqua
900
Union
DARK
Machine
500
Effect
EARTH
Machine
2700
Effect
LIGHT
Spellcaster
1500
Effect
DARK
Dinosaur
1500
Effect
FIRE
Pyro
2000
Effect
FIRE
Pyro
300
Normal
Equip
Normal Equip Continuous Normal Normal Equip Continuous Quick-Play Normal Counter Continuous Continuous Normal Normal
Normal
Continuous Normal Normal Continuous Normal Normal Normal Normal Normal Effect Effect 4 4 3 4 8 2 WATER LIGHT EARTH EARTH FIRE WIND Fish Dragon Beast Insect Winged Beast Spellcaster 1700 1500 1200 1900 2400 600
Level Monster
WIND
Insect
2300
5 6 4
Effect
DARK
Fiend
1500
Effect
EARTH
Beast
1000
Effect
EARTH
Beast
Effect
EARTH
Beast
2700
5 4 3 2 4
4 4 7 4 4 4 4
Effect
LIGHT
Rock
1000
Effect
DARK
Rock
1000
3 4 4 4 4 3 8
DARK
Dragon
2400
Continuous
Normal
Field
Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal 3 3 WIND FIRE Warrior Warrior 1000 1200
4 4 1
Effect
EARTH
Machine
3000
Effect Effect Effect Level Monster Effect Effect Effect Flip-Flop "Except by" S.S. FLIP Effect Effect Effect Effect
6 4 5 7 4 6 6 4 7 2 4 3 3 5
EARTH EARTH EARTH WIND EARTH EARTH EARTH EARTH EARTH EARTH EARTH EARTH EARTH EARTH
Machine Machine Insect Insect Rock Rock Rock Rock Rock Rock Rock Rock Rock Rock
2000 1300 2000 2600 100 2400 1200 1100 ? 800 1600 1000 1300 1900
Flip-Flop Flip-Flop Effect Effect FLIP FLIP FLIP FLIP FLIP Effect Effect Effect
4 2 4 4 4 3 3 3 3 3 3 1
EARTH EARTH DARK EARTH LIGHT EARTH WATER FIRE WIND LIGHT EARTH DARK
Rock Rock Warrior Warrior Warrior Spellcaster Spellcaster Spellcaster Spellcaster Thunder Beast Zombie
800 500 1800 100 1500 500 500 500 500 0 1600 ?
Ritual
LIGHT
Fiend
2500
Ritual
LIGHT
Spellcaster
1200
Fusion
WIND
Warrior
2100
Fusion Normal
LIGHT
Warrior
2400
Equip
Continuous
Continuous
Normal Normal Normal Normal Counter Counter Continuous Normal Normal Normal Normal 3 3 3 3 EARTH WIND WATER EARTH Machine Fairy Aqua Plant 800 0 1700 1750
Level Monster
10
LIGHT
Fairy
300
4 3 4 4 6 4
Effect
EARTH
Machine
800
Effect
EARTH
Machine
1000
4 5 6 4 7 4
Effect
EARTH
Fiend
2200
Effect
WATER
Machine
2100
Effect Effect
4 4
DARK EARTH
Fiend Beast-Warrior
2500 2300
Effect
LIGHT
Fairy
Effect
EARTH
Fairy
100
5 1 2 4
1900 0 100 ?
Effect
LIGHT
Thunder
2 5 6
Fusion
10
LIGHT
Machine
Fusion
LIGHT
Machine
2800
Fusion
10
LIGHT
Machine
4000
Normal
Normal Normal
Quick-Play
Continuous
Normal Normal Normal Normal Normal Effect Effect Effect Effect Effect
4 4 4 4 5 4 7 4 4 4
DARK LIGHT EARTH LIGHT LIGHT LIGHT EARTH EARTH DARK DARK
Fiend Machine Warrior Warrior Warrior Warrior Warrior Warrior Zombie Warrior
1800 1600 1400 1500 1900 1600 2600 1500 1000 1200
Union
LIGHT
Machine
1300
Effect
FIRE
Fiend
2800
Effect Effect
4 4
WATER WIND
Dinosaur Dinosaur
1600 1800
WATER
Sea Serpent
2800
Effect
EARTH
Warrior
1200
Effect
WIND
Machine
1800
4 4 4 3 4 5
Effect
DARK
Fiend
2300
Effect
DARK
Fiend
500
Effect
EARTH
Spellcaster
1850
Effect
WATER
Spellcaster
1850
Effect
FIRE
Spellcaster
1850
Effect
WIND
Spellcaster
1850
Fusion
LIGHT
Machine
2000
Fusion
LIGHT
Machine
3000
Fusion
EARTH
Warrior
2100
Fusion
EARTH
Warrior
2000
Fusion
WIND
Warrior
2800
Fusion
EARTH
Warrior
2600
Fusion
LIGHT
Warrior
2500
Continuous
Continuous
Quick-Play Normal Normal Normal Normal Normal Normal Normal Normal Normal Counter Continuous Continuous
10
FIRE
Pyro
10
LIGHT
Thunder
4000
10
DARK
Fiend
4000
WATER
Warrior
800
Effect Effect
2 6
EARTH LIGHT
Warrior Machine
300 800
7 2 2 3 3 3 7
4 4 4 4
1 2 2 4 5
Effect
EARTH
Insect
2400
Effect
EARTH
Insect
2800
1 3 4
DARK
Spellcaster
2000
3 4 3 4
Effect
LIGHT
Dragon
1500
8 8 8
Normal Normal
Normal
Normal
Normal
Equip
Equip
Equip
Quick-Play Ritual
Continuous
Continuous
Normal
Normal Normal Normal Normal Normal Normal Normal Normal Normal Counter
Normal
Equip
10
WIND
Dragon
3000
Quick-Play
Quick-Play
Normal
Effect
EARTH
Rock
1000
Normal
Normal
Effect
DARK
Warrior
600
Effect
DARK
Warrior
800
Effect
DARK
Warrior
1400
Effect
DARK
Warrior
3 4 6 3 4 3
Effect
LIGHT
Machine
1200
Effect
WIND
Winged Beast
2300
Effect
WIND
Dragon
1200
Effect Effect Effect Effect Effect Effect Effect Effect Effect Effect FLIP FLIP
4 6 8 3 2 2 4 4 3 8 3 3
LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT EARTH EARTH
Fairy Fairy Fairy Fairy Fairy Fairy Fairy Fairy Fairy Fairy Beast Beast
1000 2400 2900 1300 300 300 1600 1400 1600 2800 1500 500
Effect
EARTH
Spellcaster
800
Effect
WATER
Spellcaster
800
4 4 1
800 800 0
Effect
LIGHT
Thunder
2400
Fusion
FIRE
Warrior
2100
Fusion
FIRE
Warrior
2500
Fusion
WATER
Warrior
1400
Fusion
EARTH
Warrior
1900
Fusion
DARK
Warrior
1900
Normal
Normal
Normal
Field
Normal
Normal
Normal Continuous Continuous Continuous Continuous Counter Normal Normal 7 4 LIGHT EARTH Warrior Dinosaur 2500 1900
Effect
WATER
Warrior
600
3 3 2 3
Effect Effect
4 3
WATER EARTH
Machine Machine
800 800
Effect Effect
2 6
WIND FIRE
Machine Machine
300 1600
6 4 8
Effect Effect
3 4
DARK DARK
Warrior Warrior
300 1000
Effect
DARK
Warrior
2100
3 4 8
Effect
EARTH
Dinosaur
Effect Effect
2 6
EARTH WATER
Dinosaur Reptile
500 2400
FLIP
LIGHT
Reptile
300
Effect
WIND
Reptile
1600
Effect Effect
4 4
WATER EARTH
Reptile Reptile
1600 1800
Effect
DARK
Reptile
2300
Effect
LIGHT
Reptile
2600
Effect
LIGHT
Machine
1000
Fusion
WATER
Warrior
2500
Fusion
FIRE
Warrior
2500
Fusion
DARK
Warrior
2500
Fusion
DARK
Machine
Fusion
FIRE
Machine
2300
Fusion
EARTH
Machine
3000
Normal
Continuous
Normal
Normal
Normal
Effect
DARK
Machine
800
Effect
DARK
Machine
800
Effect
DARK
Machine
800
Effect Effect
5 4
EARTH FIRE
Machine Machine
1900 1200
Level Monster
DARK
Spellcaster
500
Level Monster
DARK
Spellcaster
1000
Level Monster
DARK
Spellcaster
1500
Level Monster
EARTH
Fiend
1000
Level Monster
EARTH
Fiend
1700
8 3
EARTH FIRE
Fiend Fiend
2800 1300
Effect Effect Effect Effect Effect Effect Effect Effect Effect Effect Effect Effect Effect Effect Effect Effect Effect Effect Effect
4 7 4 3 6 4 4 4 4 4 4 8 6 7 4 4 5 3 3
FIRE FIRE DARK FIRE DARK DARK WATER FIRE WIND EARTH LIGHT LIGHT LIGHT DARK EARTH WIND WIND EARTH EARTH
Fiend Fiend Fiend Fiend Fiend Fiend Aqua Pyro Winged Beast Rock Fairy Fairy Fairy Thunder Warrior Warrior Warrior Beast-Warrior Beast-Warrior
1700 2400 1500 1000 2400 1000 1000 1000 1000 1000 1000 2500 2400 2600 1700 1600 2200 500 1500
Effect
WIND
Winged Beast
2300
Effect Effect
2 3
EARTH FIRE
Reptile Reptile
800 1000
Fusion
DARK
Machine
1000
EARTH
Machine
2600
Quick-Play
Continuous
Counter Counter Effect Normal Normal Normal Effect Effect 5 4 6 8 3 3 EARTH EARTH WATER WATER WIND EARTH Warrior Beast-Warrior Dinosaur Sea Serpent Winged Beast Rock 2100 2000 2600 2900 800 900
Effect
LIGHT
Plant
300
Effect
WATER
Warrior
1300
Effect
FIRE
Warrior
1500
3 4 4 4
Effect Effect Effect Effect Effect Effect Effect Effect Effect Effect Effect Effect Effect Effect
7 2 4 4 7 2 2 4 3 3 3 1 7 7
FIRE EARTH LIGHT LIGHT DARK DARK DARK DARK LIGHT EARTH DARK DARK WATER FIRE
Warrior Warrior Spellcaster Spellcaster Fiend Fiend Fiend Fiend Thunder Plant Insect Winged Beast Reptile Reptile
2500 700 1400 1400 2500 300 300 1400 1000 1000 1000 100 2000 2000
7 7 7 7 1 4
Effect
EARTH
Beast-Warrior
2400
Fusion
WIND
Warrior
2500
Fusion
EARTH
Warrior
2500
Fusion
LIGHT
Warrior
2500
Quick-Play Quick-Play
Ritual Ritual Ritual Continuous Field Field Normal Normal Normal Normal Normal Normal Normal Normal Continuous Continuous Continuous Counter
Effect
LIGHT
Fairy
2300
Effect
LIGHT
Fairy
1600
Effect Effect
4 1
LIGHT LIGHT
Fairy Fairy
1800 100
Effect Effect Effect Continuous Quick-Play Effect Quick-Play Quick-Play Normal Normal Effect Normal Normal Counter Counter Effect Normal Normal
4 4 4
EARTH
Machine
400
DARK
Dragon
2000
DARK
Warrior
800
Normal Normal Effect Effect 4 3 FIRE LIGHT Pyro Fairy 1900 300
Effect
EARTH
Beast
1200
Effect
WATER
Aqua
600
Effect
EARTH
Beast
1600
Effect
EARTH
Beast
1700
Effect
WIND
Winged Beast
1400
Effect
WIND
Beast
1800
Effect
FIRE
Pyro
3000
Effect Effect
1 2
FIRE FIRE
Pyro Pyro
100 500
3 4 5 4 4 4 4 4
Effect
DARK
Fiend
2100
Effect
WIND
Winged Beast
1900
LIGHT
Fairy
2400
DARK
Fiend
2400
6 4 4 6 3 3
6 6
LIGHT DARK
Dragon Dragon
2400 2400
Continuous
Field
7 6 4 5 3
Effect
DARK
Beast-Warrior
2200
Effect
WATER
Spellcaster
1500
4 1 4 3 4
10
LIGHT
Dragon
4000
2 2 2 2 2 3
Effect
10
DARK
Reptile
Effect
DARK
Reptile
3 5 4 4
Gemini
DARK
Dragon
2400
Gemini
WATER
Aqua
1500
Gemini
WIND
Fairy
1500
Gemini
EARTH
Insect
2350
Gemini
EARTH
Rock
1500
Gemini
LIGHT
Warrior
1500
Gemini
DARK
Spellcaster
2400
Gemini
FIRE
Pyro
1500
Gemini
DARK
Fiend
1500
4 3 2 1 4 6
6 1 3 4 4 4
Fusion
WATER
Warrior
900
Fusion
WATER
Warrior
2800
Fusion
DARK
Warrior
2000
Fusion
FIRE
Warrior
3000
LIGHT
Beast
Normal Quick-Play Normal Normal Normal Equip Equip Equip Equip Normal
Normal
Normal Normal
Continuous
Normal Normal Normal Normal Normal Normal Counter Effect 3 WATER Fish 1500
5 6 4 4
Effect
EARTH
Rock
1800
Gemini
WATER
Fish
1500
Gemini
DARK
Zombie
2100
Gemini
FIRE
Insect
1500
DARK
Beast
3300
Normal Effect Normal Normal Effect 7 3 1 7 LIGHT EARTH WATER EARTH Winged Beast Warrior Fairy Fiend 2500 200 200 2600
Effect
EARTH
Fiend
1600
Effect
WIND
Aqua
3000
Effect
WATER
Fiend
Effect
WATER
Fairy
1000
Effect
WATER
Fairy
Effect
WATER
Fiend
Effect
WATER
Fairy
500
Effect
WATER
Fairy
900
Effect
WATER
Fairy
1300
Effect
WATER
Fairy
800
4 4 4
LIGHT
Beast
2400
EARTH
Dinosaur
2200
Effect
WATER
Fish
800
Effect
WIND
Winged Beast
1500
Effect
FIRE
Beast-Warrior
1800
Effect
EARTH
Rock
700
Effect
EARTH
Beast
1600
4 2 4
Gemini
DARK
Fiend
1500
Gemini
WATER
Aqua
700
Effect
EARTH
Machine
1800
Effect
DARK
Beast-Warrior
1300
Effect
DARK
Spellcaster
500
LIGHT
Warrior
2200
Union
EARTH
Warrior
500
Effect
FIRE
Reptile
1600
Gemini
WATER
Reptile
1600
Fusion
DARK
Warrior
3000
Fusion
EARTH
Warrior
2600
Fusion
FIRE
Fiend
2100
Fusion
LIGHT
Fiend
2400
Fusion
EARTH
Fiend
Fusion
EARTH
Machine
3600
Fusion
LIGHT
Dragon
2200
Fusion
DARK
Dinosaur
2600
Fusion
FIRE
Beast-Warrior
3000
Quick-Play
Normal
Normal
Quick-Play
Field
Equip
Equip
Continuous Continuous Continuous Counter Counter Continuous Normal Normal Normal Normal Normal Normal Normal Effect 3 WATER Fish 1400
Effect
EARTH
Beast
600
Normal Effect Effect Effect Effect Continuous Normal 5 6 4 4 WATER DARK WATER FIRE Dragon Fiend Reptile Pyro 1800 400 1500 1700
4 4
DARK DARK
Zombie Fiend
1200 1800
4 3
DARK WIND
Fiend Aqua
0 0
4 3 5 3 4
Normal Normal FLIP Effect Normal Normal Normal Normal Normal Normal FLIP Normal Normal Continuous Normal Effect Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Equip Normal
DARK
Zombie
1300
4 4 4 4
EARTH
Warrior
500
3 3 4 4 6 4 6 4 4 4 3 4
DARK EARTH EARTH DARK EARTH LIGHT LIGHT DARK DARK EARTH DARK EARTH
Fiend Beast Beast-Warrior Dragon Warrior Spellcaster Fairy Fiend Zombie Beast Warrior Beast-Warrior
1000 1400 1700 1500 2200 1600 1800 1300 1200 1200 1000 1200
DARK
Warrior
2000
Normal Normal Normal Normal Normal Normal Normal Effect Normal Effect Ritual Ritual Effect Continuous FLIP Quick-Play Normal Normal Normal FLIP Effect Normal
4 5 4
DARK
Spellcaster
1200
4 8
EARTH EARTH
Warrior Warrior
1000 3000
LIGHT
Sea Serpent
1700
WATER
Aqua
750
WATER
Reptile
800
2 5 5
DARK
Dragon
2400
DARK
Zombie
3000
Effect
FIRE
Pyro
2700
WATER
Sea Serpent
2900
Effect Effect
8 4
EARTH EARTH
Warrior Warrior
2600 1100
Equip
DARK
Spellcaster
2500
Effect
DARK
Spellcaster
1400
Normal
Quick-Play
Normal Normal
EARTH
Rock
Flip-Flop Field
EARTH
Rock
500
Effect
WIND
Winged Beast
2700
Effect Continuous
WIND
Winged Beast
1300
12 8
DARK LIGHT
Dragon Dinosaur
5000 3300
Continuous
Effect
EARTH
Machine
3000
Effect
EARTH
Machine
2300
Effect Effect Effect Effect Effect Normal Equip Normal Equip Continuous
5 4 4 4 4
Effect
LIGHT
Dragon
2800
7 4 2
Effect Effect Effect Effect Normal Normal Normal Normal Normal Effect
4 6 5 5 2 2
4 6
WIND DARK
Dragon Warrior
1100 1550
Effect
LIGHT
Warrior
1600
Effect Effect
4 7
FIRE DARK
Warrior Warrior
1200 2300
Effect
EARTH
Insect
2200
Effect Effect
4 8
EARTH LIGHT
Warrior Warrior
1400 2800
Effect
DARK
Beast-Warrior
1800
Normal Effect Effect Effect Effect Effect Effect Normal Normal Equip Effect Normal
4 6 4 4 7 4 6 7
EARTH
Machine
2200
Toon - Type B
EARTH
Spellcaster
1900
Toon - Type B
EARTH
Warrior
2300
Normal
Fusion
DARK
Spellcaster
2900
Effect Normal Normal Normal Normal Normal Normal Quick-Play Normal "Can only be" S.S. Effect Normal
DARK
Spellcaster
2800
4 4 4
8 7
DARK WIND
Dragon Dragon
2800 2000
Effect Effect
4 4
LIGHT EARTH
Beast-Warrior Beast-Warrior
1300 1700
Effect
LIGHT
Beast-Warrior
700
DARK
Warrior
1600
4 3 6 12
Normal
Effect
LIGHT
Spellcaster
1601
Toon - Type C
DARK
Spellcaster
2000
Effect
DARK
Dragon
2400
Effect
WIND
Warrior
1800
Fusion
10
LIGHT
Warrior
2900
Fusion Quick-Play Equip Effect Normal Normal Normal Fusion Fusion Fusion Fusion Effect Normal Normal Normal Normal Normal
EARTH
Warrior
1900
6 6 4 5 6 5 6 5 1 2 3 5 4 7
DARK EARTH EARTH DARK LIGHT WATER WATER EARTH WATER EARTH EARTH EARTH LIGHT EARTH
Dragon Dragon Insect Fiend Dragon Aqua Sea Serpent Dinosaur Aqua Pyro Dinosaur Insect Warrior Rock
2200 1800 1200 1150 2300 1850 2250 1900 250 400 1300 1800 1100 2000
10
LIGHT
Dragon
3000
"Except by" S.S. Effect Continuous Normal Normal Effect Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal
9 1
DARK LIGHT
Spellcaster Fairy
3200 200
5 8 3 2 4 4 3 5 5 3 4 4 6 6
EARTH DARK LIGHT WATER DARK WATER EARTH DARK FIRE DARK WATER LIGHT DARK WATER
Warrior Spellcaster Fairy Aqua Zombie Sea Serpent Warrior Machine Dragon Zombie Aqua Spellcaster Fiend Aqua
0 2900 950 700 1300 1500 1200 1500 1600 1100 1200 1400 2150 1900
Level Monster
LIGHT
Spellcaster
1000
LIGHT
Spellcaster
3500
Equip
Continuous Normal Normal Continuous Normal "Except by" S.S. Normal Normal 7 DARK Warrior 2500
EARTH
Rock
3500
Effect Normal
WATER
Reptile
300
Effect
EARTH
Dragon
2200
2 1 6 4 1
4 4
WIND EARTH
1800 1500
Continuous
Normal
Effect Normal "Can only be" S.S. Continuous Effect Effect FLIP
3 7
6 3 4
Normal Normal Fusion Effect Normal Equip Equip Normal Normal Equip Equip Normal Effect
4 4 6 3
4 4
EARTH LIGHT
Beast-Warrior Fairy
1300 1200
Effect Effect Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Effect Normal Effect Normal FLIP Effect Normal Normal Normal Normal Ritual Ritual Ritual Ritual Normal Normal Effect
4 3 3 4 4 4 3 4 4 3 4 5 3 3 4 3 4 2 6 4
WATER DARK LIGHT EARTH EARTH EARTH DARK WATER WIND EARTH LIGHT EARTH EARTH EARTH DARK EARTH EARTH EARTH DARK WATER
Aqua Fiend Thunder Insect Plant Rock Zombie Fish Winged Beast Warrior Fairy Insect Warrior Warrior Machine Insect Insect Rock Fiend Aqua
1000 1100 1000 1500 1400 1100 1100 1250 1200 1250 1300 1500 1400 900 1400 800 1250 700 2000 1800
7 7
DARK LIGHT
Dragon Warrior
2200 2050
DARK
Zombie
1900
4 3 3
Fusion Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal FLIP Normal Continuous Effect Effect Continuous
6 1 2 2 4 4 4 4 5 4 5 4 5 6 4 2
EARTH WIND WATER DARK WIND WIND WIND LIGHT EARTH EARTH FIRE EARTH WIND WIND WATER EARTH
Warrior Fairy Aqua Machine Winged Beast Winged Beast Winged Beast Spellcaster Plant Dinosaur Beast-Warrior Dinosaur Dragon Dragon Aqua Insect
1900 300 450 900 1400 1500 1450 1500 1800 1600 1800 1600 2000 1900 1400 750
4 4
LIGHT EARTH
Warrior Warrior
2100 100
Toon - Type B
DARK
Machine
1400
Normal Normal Normal Normal Normal Normal 2 4 3 3 EARTH EARTH EARTH EARTH Beast Beast Beast Beast 400 700 1100 850
Normal Effect Normal Ritual Ritual Normal Normal Normal Normal Normal Normal Normal Ritual Ritual Normal Normal Normal Normal Normal Normal Normal Normal
2 4
DARK EARTH
Zombie Warrior
1350 1200
WATER
Fish
2350
2 3 6 2 6
4 7
LIGHT DARK
Fairy Warrior
1800 2550
5 4 4 4 4 2 2 3
10
DIVINE
Divine Beast
????
10
DIVINE
Divine Beast
4000
10
DIVINE
Divine Beast
X000
Fusion
12
LIGHT
Divine Beast
3000
Effect
DARK
Fiend
Effect
11
DARK
Warrior
2500
Effect
EARTH
Winged Beast
3000
Effect
DARK
Beast-Warrior
2400
Effect
LIGHT
Fairy
2400
Effect
10
LIGHT
Spellcaster
3000
Normal
EARTH
Warrior
1400
Normal
FIRE
Beast
2250
DEF
Effect Type
2350 2500 200 2100 2100 1200 700 800 900 700 900 800 1000 900 600 1250 800 1400 700 700 500 2000 400 800 700 1000 800 700 1600 1000 900
ATK/DEF Boost ATK/DEF Boost ATK/DEF Boost ATK/DEF Boost Position Shift
Monster Destruction Monster Destruction Heal Burn Monster Destruction Monster Destruction Fusion Summon S/T Destruction Monster Destruction 2000 1400 RFG 1500 2000 800 2000 1930 1300 1200 S/T Destruction
600 2000 1300 1300 1400 400 900 1000 ATK/DEF Boost ATK/DEF Boost ATK/DEF Boost ATK/DEF Boost ATK/DEF Boost ATK/DEF Boost ATK/DEF Boost Position Shift ATK/DEF Boost ATK/DEF Boost ATK/DEF Boost Heal Burn Block Attack 1700 1300 1300 1200 300 1400 S/T Destruction
Monster Destruction
Reanimation 300 300 300 300 1000 2100 3400 1400 1200 1200 1200 1200 1000 400 1400 2100 1200 2000 1400 0 400 ATK/DEF Boost Alternate Victory
Card Retrieval
1400 700 1000 2500 1400 1800 1200 1000 200 Special Summon 2200 2200 2400 300 300 1650 350 250 1550 900 400 300 1200 1600 1700 1000 1400 500 1300 600 800 1700 Direct Attack Direct Attack Monster Destruction Direct Attack Card Retrieval ATK/DEF Decrease ATK/DEF Decrease ATK/DEF Decrease Direct Attack Monster Destruction Draw Hand Destruction Targets Deck
Direct Attack
1200 800 1400 1100 300 1800 1000 900 1000 Block Attack
Direct Attack
S/T Protection Monster Destruction RFG Hand Destruction Control Shift 700 800 1500 1300 400 1500 1800 2200 600 2400 200 1500 ATK/DEF Boost 1530 Damage Reduction Searcher S/T Destruction Monster Destruction Variable Statistics
Burn
Monster Bounce
Variable Statistics
Burn 100 1300 2400 1200 2000 1500 2500 1400 1500 800 1300 1800 800 Heal Variable Statistics Searcher Drawback Variable Statistics
ATK/DEF Boost
Targets Deck
Burn 300 1000 500 250 1800 800 800 600 1800 1200 700 700 800 500 1200 2250 1200 2000 2200 Monster Destruction Negation ATK/DEF Boost Drawback Burn Variable Statistics Searcher ATK/DEF Boost ATK/DEF Boost Variable Statistics Draw ATK/DEF Boost ATK/DEF Boost
Negation Negation Negation ATK/DEF Boost ATK/DEF Boost Position Shift 100 Block Attack Hand Destruction ATK/DEF Decrease Block Attack Monster Destruction Force Attack Monster Destruction ATK/DEF Boost S/T Destruction 2000
2500
Direct Attack
800
Targets Deck
ATK/DEF Boost
Burn
Block Attack 1900 900 2000 350 1500 1400 1600 1500 750 300 1900 1900 1700 1500 1000 1800 800 500 1300 1500 1600 2300 Control Shift Targets Deck S/T Destruction Heal Heal Variable Statistics Burn Draw
Control Shift
1500 Penalty Position Shift Draw Penalty Field Control Control Shift
Hand Destruction Hand Destruction Position Shift Target Shift Manipulate Equip ATK/DEF Boost ATK/DEF Boost Hand Destruction Penalty S/T Destruction S/T Bounce Facilitate ATK/DEF Decrease
1400 1000
700 1500 Special Summon Monster Destruction ATK/DEF Boost Ritual Summon Ritual Summon Monster Destruction Monster Destruction Ritual Summon 1850 1850 2500 2600
2600
Direct Attack
1500
Direct Attack
1200
Direct Attack
Burn 2800
900
Special Summon
RFG S.S. Searcher Searcher S.S. Searcher Drawback Variable Statistics Drawback
100
Burn
100
Heal Reanimation
S.S. Searcher Drawback S.S. Searcher S.S. Searcher Information Gatherer Searcher S.S. Searcher Monster Destruction
1000 Burn 1200 500 1600 900 700 900 1000 1100 800 ATK/DEF Boost Monster Bounce
Burn 1200 1000 500 1000 1000 900 1300 1600 Draw 2400 1500 2200 1400 Negation
300
Burn
ATK/DEF Boost
Hand Control Targets Deck Skip Phase Card Retrieval Heal Information Gatherer S/T Destruction Reanimation Skip Phase Monster Destruction Heal ATK/DEF Decrease S/T Destruction S/T Destruction Negation Negation Negation Negation Heal Draw
Monster Bounce
Monster Protection
700
Special Summon
1300 1700 1150 1300 1100 800 1200 800 600 2300 Variable Statistics Monster Destruction Burn Draw Heal
Burn Heal Burn 600 1000 1700 1500 Burn Field Control S.S. Searcher
Special Summon RFG Field Control Negation Monster Destruction Block Attack Burn Position Shift 1600 1700 200 1800 300 1700 Spell Immunity Variable Statistics Searcher Spell Immunity Position Shift
1800 0
Block Attack
Control Shift
1000 700 900 1200 800 1000 1200 900 500 0 2000 2400 800 200 400 1200 1600
Drawback
2150 Negation
900 1800 1200 2000 1500 2000 500 500 2000 1800 2000 800 1200 800 Drawback Special Summon Reanimation
ATK/DEF Decrease Ritual Summon Burn Rules Breaking Burn ATK/DEF Boost Card Retrieval ATK/DEF Boost
Damage Reduction
ATK/DEF Decrease Monster Destruction Special Summon Hand Control Monster Protection Draw 1300 1000 Card Retrieval Drawback
1000 1200 1500 1000 1500 1800 1000 1000 1400 800
Burn Card Retrieval Burn Burn Burn Heal Heal Card Retrieval
Heal
Heal
Card Retrieval
Heal Draw
ATK/DEF Boost ATK/DEF Boost Monster Destruction 1500 1800 1700 2000 700 400 450 1400 750 1300 Monster Destruction
700
RFG
900 900
2800
Control Shift
1800
ATK/DEF Decrease
1000
Variable Statistics
1200
Position Shift
1000
Variable Statistics
1200
Position Shift
Alternate Summoning S/T Bounce Target Shift Drawback Card Retrieval Negation
2300
Field Control
Manipulate Equip
Force Attack Negation Negation Monster Destruction Burn ATK/DEF Boost Monster Destruction Monster Destruction Negation
Alternate Victory
Alternate Victory Alternate Victory Alternate Victory Alternate Victory Block Attack S/T Bounce ATK/DEF Boost
S/T Destruction
Monster Bounce
Special Summon Monster Destruction RFG ATK/DEF Boost RFG Block Attack Burn 100 Skip Phase
1600
Negation
1200
Negation
1000 1700
Negation
ATK/DEF Decrease
Burn Heal
Special Summon
RFG Card Destruction 1700 2000 400 Searcher Monster Destruction Special Summon
Negation
Variable Statistics Control Shift Control Shift ATK/DEF Boost Searcher Block Attack Card Retrieval Position Shift Block Attack Heal
2500
Multiple Attacks
Trample
Variable Statistics
1200
Negation
100 700
800
Monster Destruction 1400 1800 1000 1600 900 450 500 2000 1400 800 ? 400 Field Control S.S. Searcher Target Shift Drawback Variable Statistics Burn
1400
Trample
1200
Reanimation
1700
Draw
500
Direct Attack
1600
Drawback
3100
Draw
1700
Skip Phase
100
Position Shift
2900
Hand Destruction
1200
Multiple Attacks
Heal
500
Variable Statistics
500
Variable Statistics
Hand Destruction Heal Monster Protection Facilitate ATK/DEF Boost Hand Destruction Control Shift
Negation
Monster Destruction
S/T Protection
Burn
Monster Bounce Heal Hand Destruction RFG Alternate Victory 1500 Variable Statistics
3000
Variable Statistics
2500
Burn
3000
Burn
2200 1700 0 1000 1600 1700 2000 2000 100 1700 100 Field Control Searcher Monster Destruction Variable Statistics Field Control Control Shift Skip Phase Direct Attack
Direct Attack S/T Destruction Block Attack Monster Destruction Burn Monster Destruction
1700
Variable Statistics
1500
Field Control
2300
Spell Immunity
1000 500
2000
Monster Destruction
200
Variable Statistics
2400
Monster Bounce
1400
S.S. Searcher
300
Burn
1000
Targets Deck
1500 600
2900
Reanimation
1400
Information Gatherer Reanimation Position Shift Position Shift Draw Direct Attack Special Summon S/T Protection ATK/DEF Boost Negation
Monster Bounce
Field Control
Monster Destruction Hand Destruction Skip Phase Draw Card Retrieval 1000 1500 1900 1500 800 1400 ATK/DEF Decrease Monster Destruction Hand Destruction
2000
Searcher
1200
Field Control
1200
Burn
Position Shift Information Gatherer Targets Deck Searcher Monster Destruction Targets Deck Searcher Damage Reduction Special Summon
200
Hand Destruction
400
Direct Attack
600
Direct Attack
Special Summon
Burn
Searcher
Graveyard Control
ATK/DEF Boost
ATK/DEF Boost Special Summon Hand Destruction Burn Burn ATK/DEF Decrease Burn Card Destruction Field Control Hand Control Hand Destruction Reanimation Field Control Field Control 600 Card Bounce
Special Summon
Reanimation
Burn
2500
Burn
ATK/DEF Boost
1600
ATK/DEF Boost
1300
ATK/DEF Boost
1500
600
Trample
1500
Direct Attack
1500
Hand Destruction
1600
Hand Destruction
Drawback
100
Position Shift
1000
Special Summon
2000
Special Summon
1000
S/T Destruction
1000
S/T Destruction
Control Shift RFG Negation Skip Phase Draw RFG Hand Destruction Monster Destruction
1200
Searcher
Field Control
Reanimation
Burn
Burn
RFG Target Shift Target Shift Monster Protection Special Summon Burn
Negation
Trample
Monster Destruction
Burn
Block Attack
Field Control
Manipulate Equip
ATK/DEF Decrease
1900
S/T Destruction
2600
Card Destruction
2100
S/T Destruction
2200
Monster Destruction
1500
Target Shift
1900
S.S. Searcher
1700
S.S. Searcher
800
S.S. Searcher
Monster Destruction Effect Immunity Monster Destruction Card Retrieval S/T Destruction Counters Special Summon
2000
Draw
700
Targets Deck
100
Trample
ATK/DEF Boost
Force Attack
Monster Protection
Counters Card Retrieval Reanimation Control Shift Manipulate Equip Negation Heal
2400
Variable Statistics
Card Retrieval
Multiple Attacks
1500
Reanimation
1200
Manipulate Equip
1400
Monster Destruction
1000
Alternate Summoning
400
Negation
1800
Spell Immunity
1700
Special Summon
1000
Manipulate Equip
3000
Burn
800
S.S. Searcher
2000
Variable Statistics
Multiple Attacks
Variable Statistics
1000
Card Bounce
1600 1800
Special Summon
Negation
Field Control Targets Deck Negation Manipulate Equip 2200 Monster Bounce RFG Facilitate 1000 2000 1000 1500 1800 300 S/T Protection Field Control
1500
Monster Bounce
1800
Searcher
200
Target Shift
1600
Drawback
1400
Monster Protection
1800
Reanimation
1500
ATK/DEF Boost
1500
Negation
1200
Negation
500
Spell Immunity
1300
Reanimation
2000
Monster Destruction
1500
Monster Destruction
Card Retrieval Draw Ritual Summon Ritual Summon Ritual Summon Control Shift Direct Attack Heal Alternate Victory Draw
Special Summon
Searcher
Burn
Direct Attack
Negation
2500
Burn
2000 1700 300 1200 700 100 500 1000 1200 1000 1200 1500 500 0 1500 Monster Destruction S/T Destruction Monster Protection Monster Bounce Draw Manipulate Equip Draw RFG Drawback Monster Destruction Draw RFG Variable Statistics Variable Statistics
1900
Burn
2000 ?
2500
Multiple Attacks
ATK/DEF Boost Draw ATK/DEF Boost Field Control Field Control Monster Destruction ATK/DEF Boost Draw
RFG Block Attack Card Retrieval Card Retrieval Burn RFG Hand Control Heal RFG Burn Negation
1400 1700 1500 1000 0 1500 1200 400 Heal Special Summon Draw
2600
Searcher
1400 1000 1700 400 1000 1200 1900 1500 1200 1800 1600
Negation Reanimation Burn Draw Trample Special Summon Burn Trample Monster Bounce Direct Attack Burn
2000 1200 1500 1200 1300 1000 1500 1200 1000 800 2000 1000 1200 2000
Position Shift Special Summon Heal Position Shift Direct Attack Spell Immunity Field Control Card Destruction Spell Immunity Multiple Attacks Heal Searcher Monster Destruction Monster Destruction Heal Special Summon Monster Destruction RFG Special Summon Card Retrieval Special Summon
Special Summon Ritual Summon Targets Deck Burn Target Shift Monster Bounce Special Summon Alternate Victory Burn Monster Bounce Variable Statistics Targets Deck Negation 2500 0 2800 1600 900 500 1500 Negation Graveyard Control
Burn
1700 0 0
300
Block Attack
1500 300 1550 2000 800 1300 1800 2200 1000 1700 650 1200 1000
Targets Deck Manipulate Equip Targets Deck Defender Direct Attack Draw Monster Bounce Direct Attack Burn Burn Negation Card Destruction Monster Destruction
Burn Multiple Attacks Variable Statistics Monster Destruction Monster Destruction S/T Destruction S/T Bounce Variable Statistics Burn Heal
2300
Monster Destruction
Control Shift
Facilitate
ATK/DEF Boost Damage Reduction Position Shift Negation Heal Burn ATK/DEF Decrease Card Destruction
Negation
S.S. Searcher
100 400 200 0 0 2000 500 500 1900 500 1500 300 1600 1500 1600 1000 0 0 1000 600 Reanimation Variable Statistics Card Retrieval Negation Card Retrieval Hand Destruction Position Shift Monster Destruction Draw Reanimation Heal Heal Burn Reanimation Searcher
400
ATK/DEF Boost
Spell Immunity Card Retrieval Facilitate Heal Draw Position Shift Special Summon Field Control
S/T Destruction Direct Attack ATK/DEF Boost ATK/DEF Boost Special Summon Special Summon
S.S. Searcher
Burn
S/T Destruction
2300
Hand Destruction
1200
Rules Breaking
1400
Draw
Monster Protection
Spell Immunity
1000
Control Shift
1600
Spell Immunity
1800
Negation
1000 1000
Draw Draw
Monster Destruction
1600
Monster Destruction
900
S.S. Searcher
1700
Monster Destruction
1000
Monster Destruction
Monster Protection Special Summon Reanimation Monster Destruction Control Shift Variable Statistics S/T Destruction
1200
Elemental
1200
Elemental
1300
S.S. Searcher
1100 1600 1600 1200 1200 600 1000 1400 3000 3700 1800
S.S. Searcher Information Gatherer Facilitate Facilitate Monster Destruction Variable Statistics Monster Bounce Variable Statistics Field Control
Special Summon
Burn
ATK/DEF Boost ATK/DEF Boost Force Attack Monster Protection Damage Reduction Monster Protection Hand Destruction Hand Destruction Burn Hand Destruction Hand Destruction Negation Burn Damage Reduction 2500 1200 500 500 3000 1500 Reanimation Special Summon
900
ATK/DEF Decrease
1700
Monster Destruction
1000
Spell Immunity
1800
Card Bounce
500
Monster Protection
1500
Variable Statistics
1200
Elemental
1200
Elemental
Direct Attack Hand Destruction Negation Negation Negation Negation Negation Negation
Trample
200
Reanimation
Counters Alternate Summoning Draw Negation Elemental RFG Reanimation Rules Breaking S/T Destruction
Negation
Draw
S.S. Searcher Block Attack ATK/DEF Boost Monster Bounce Card Retrieval Variable Statistics Hand Control S/T Destruction Monster Destruction Negation Negation ATK/DEF Boost Targets Deck Information Gatherer
Card Destruction
Burn Damage Reduction S/T Destruction Monster Protection ATK/DEF Boost 1000 1000 0 1500 1600 600 Reanimation S.S. Searcher
900
ATK/DEF Decrease
1200
Elemental
800
Variable Statistics
500
ATK/DEF Decrease
1500
Card Retrieval
Monster Destruction S/T Destruction Monster Destruction Multiple Attacks Direct Attack Monster Bounce Burn
1600
Facilitate
1600
Facilitate
Facilitate Facilitate Facilitate Variable Statistics S.S. Searcher Control Shift Monster Destruction
1100
Monster Protection Card Retrieval Burn Heal Monster Destruction Burn Position Shift
Trample
S.S. Searcher
Reanimation
Skip Phase Block Attack Card Bounce Draw Special Summon Targets Deck Burn Monster Destruction Field Control Negation 1000 800
3000
Trample
2000 1300 1800 1200 ? 1200 2400 2000 ? 800 1500 1900 1000 1000
Negation Negation Variable Statistics ATK/DEF Decrease Variable Statistics Monster Protection Hand Destruction
Variable Statistics Control Shift Burn Burn Damage Reduction Multiple Attacks
1400 600 200 1800 800 1500 1500 1500 1500 0 300 0
Monster Bounce Monster Destruction Reanimation Defender Monster Destruction Control Shift Control Shift Control Shift Control Shift Variable Statistics Damage Reduction Variable Statistics
1500
Control Shift
1400
Elemental
1200
Burn
1500
Control Shift ATK/DEF Boost Multiple Attacks Reanimation Monster Destruction Ritual Summon Ritual Summon Burn
Burn
Rules Breaking
ATK/DEF Boost
Facilitate Burn Card Destruction Burn Negation Negation Monster Protection 1000 0 1000 0
200
Burn
Information Gatherer Defender Variable Statistics Monster Destruction S.S. Searcher Rules Breaking
1200
Card Retrieval
1500
S/T Destruction
1500
Drawback
1000
Counters
2400 0
Drawback Drawback
Position Shift
200
ATK/DEF Boost
0 0 100 0
Variable Statistics
0 1500 1600
Variable Statistics
2100
Multiple Attacks
2800
Trample
Fusion Summon
Fusion Summon RFG Field Control Hand Control Control Shift S.S. Searcher
Special Summon
Card Bounce Special Summon Burn ATK/DEF Boost RFG Targets Deck Damage Reduction
Position Shift
1500 1800 1500 1600 1000 1400 1800 1600 1600 1400 S.S. Searcher Trample Trap Immunity Defender Burn
1500
ATK/DEF Boost
1800
Variable Statistics
1000 800
2600
ATK/DEF Decrease
1600
Variable Statistics
2300
Counters
1400
Reanimation
500
Searcher
1500
Trample
1500
Trample
1500
Trample
1500
Trample
2100
Position Shift
2800
RFG
800
Spell Immunity
2500
Direct Attack
2800
Monster Protection
2300
Multiple Attacks
2100
Burn
Reanimation
S.S. Searcher
Reanimation Block Attack Monster Destruction Card Retrieval Negation Targets Deck Monster Destruction S.S. Searcher Reanimation Control Shift Negation Field Control Position Shift
S/T Destruction
4000
Burn
4000
Special Summon
1200
Monster Destruction
600 2800
Monster Destruction Alternate Summoning Negation Facilitate Monster Destruction Variable Statistics Counters
600
Trample
2600
Targets Deck
100 800 0
Burn
900
Multiple Attacks
Facilitate
Searcher
Special Summon
S/T Destruction
Reanimation
ATK/DEF Boost
Facilitate
Card Retrieval
Force Attack
ATK/DEF Decrease S.S. Searcher S.S. Searcher RFG Targets Deck Searcher Burn Targets Deck Heal Negation
Monster Bounce
ATK/DEF Boost
2000
Special Summon
Damage Reduction
Reanimation
1500
Special Summon
Draw
Damage Reduction
800
RFG
800
Reanimation
1600
Rules Breaking
Monster Protection
Direct Attack Monster Destruction S/T Destruction Damage Reduction Monster Protection Field Control
1000
Special Summon
1400
S/T Bounce
600
Monster Protection
500 1400 1800 800 500 500 1700 1500 0 1400 500 1500
Draw Alternate Summoning Alternate Summoning Heal Negation Negation Draw Card Retrieval RFG Alternate Summoning Field Control Field Control
1500
Special Summon
1500
Special Summon
1000
Spell Immunity
1200
Defender
2100
Variable Statistics
1000
Direct Attack
2300
S/T Destruction
1800
Monster Destruction
Burn
Trample
Direct Attack
Damage Reduction
Searcher
Monster Protection
Card Destruction Block Attack RFG Special Summon ATK/DEF Decrease Negation 2000 500
800
Burn
1800 1200
500 1800
600 1000
1000
Special Summon
2000
S.S. Searcher
500 1000
800
Draw
1800
Special Summon
1500
Reanimation
2000
Facilitate
2000
Searcher
2000
Hand Destruction
2000
Variable Statistics
2000
Field Control
Multiple Attacks
1800
Reanimation
2000
Trample
S/T Immunity
Fusion Summon
Reanimation
Burn
Burn
800
Trample
800
Direct Attack
800
Burn
1200 1800
500
Control Shift
1000
Control Shift
1500
Control Shift
300
Negation
600
Negation
900 1700
RFG Heal
1100 1700 600 300 1200 1000 1000 1000 1000 1000 1000 1600 1200 1600 1200 800 1500 500 1500
Burn Draw Card Destruction Burn Field Control Field Field Field Field Field Field Control Control Control Control Control Control
Field Control Draw Card Destruction Monster Protection Multiple Attacks Multiple Attacks ATK/DEF Boost ATK/DEF Boost
500
Card Bounce
500 1000
1000
Variable Statistics
1900
Reanimation
RFG Rules Breaking Card Destruction S/T Destruction Monster Destruction RFG
Defender
Negation Negation 800 100 1700 2900 600 300 Heal Bounce Card Retrieval
300
Field Control
800
S/T Destruction
1000
S/T Destruction
2400 300 1000 1000 1800 500 300 1200 1000 1000 1000 100 1500 1500
Field Control S.S. Searcher Field Control Field Control Field Control Monster Destruction S/T Destruction ATK/DEF Decrease Control Shift Control Shift Control Shift RFG Field Control Field Control
Field Control Field Control Field Control Field Control Block Attack Variable Statistics
1800
Burn
2500
ATK/DEF Boost
2500
Bounce
2000
Card Destruction
Ritual Summon Ritual Summon Ritual Summon Draw ATK/DEF Decrease Reanimation Burn Draw Reanimation Monster Destruction Block Attack Card Retrieval Monster Destruction Monster Destruction Reanimation ATK/DEF Boost RFG Negation
2000
Trample
1200
Heal
1000 100
800 2000 0
400
800
400
Direct Attack
2000
Position Shift
1000
Variable Statistics
1600
Monster Protection
800
Bounce
1200
Card Retrieval
1800
Field Control
0 0
Searcher Burn
800
Searcher
1200
Searcher
1500
RFG
1500
Field Control
Negation Hand Destruction S/T Destruction Card Bounce Burn Variable Statistics
1200 1200
S/T Destruction Monster Destruction Burn S.S. Searcher Draw Card Retrieval
Monster Destruction
Field Control
Special Summon Searcher Card Destruction Card Retrieval Hand Destruction Direct Attack
Reanimation Hand Destruction Hand Destruction Monster Destruction Bounce Targets Deck Control Shift Burn Negation
Targets Deck Card Retrieval Variable Statistics Alternate Summoning Variable Statistics Card Retrieval Card Retrieval S/T Destruction
2000
Burn
Facilitate
Field Control
S.S. Searcher S.S. Searcher S.S. Searcher S.S. Searcher S.S. Searcher Negation
Alternate Victory
Reanimation
1500
Multiple Attacks
500
Hand Destruction
500
Draw
1000
Multiple Attacks
500
ATK/DEF Boost
500
ATK/DEF Boost
2000
Reanimation
500
Burn
500
Direct Attack
1100
Hand Destruction
2300
Hand Destruction
1000
Monster Destruction
2500
Bounce
2500
Searcher
Monster Destruction
Draw
ATK/DEF Boost Trample Card Retrieval Card Retrieval Heal Draw Negation 1200 Trample
Burn
1000
Drawback
800
Reanimation
1500
Facilitate
2500
Searcher
Multiple Attacks
1000
Position Shift
Counters
1000
Variable Statistics
Special Summon
1000
Monster Destruction
S/T Destruction
Monster Destruction
Hand Destruction
Special Summon
2000 0 1600
600
Spell Immunity
1600
Searcher
400
Monster Destruction
800
S/T Destruction
400
Variable Statistics
2100
Variable Statistics
1200
Multiple Attacks
1200
Position Shift
1200
Damage Reduction
500
Negation
Direct Attack
1400
Monster Destruction
1200
Monster Destruction
500
Draw
1000
Control Shift
700
Control Shift
2500
Field Control
2300
Monster Destruction
1200
Trample
1500
Monster Destruction
Position Shift
3000
Multiple Attacks
2200
Facilitate
1500
Burn
2800
Negation
Reanimation
Fusion Summon
Monster Destruction
ATK/DEF Boost
S/T Destruction
ATK/DEF Boost
RFG Negation Negation Negation Negation Special Summon Reanimation Heal Monster Destruction Monster Destruction Control Shift Reanimation Aid Opponent 400 Draw
300
Facilitate
Damage Reduction 2200 300 400 1200 Reanimate Draw Searcher Draw Draw Monster Destruction
1800 1200
RFG
1400 ATK/DEF Boost 1200 1850 800 1200 S.S. Searcher Damage Reduction Facilitate Hand Destruction 1100 S/T Destruction ATK/DEF Boost ATK/DEF Boost Rules Breaking 500 700 1000 1200 1500 1000 2000 1100 1200 1000 500 1400 ATK/DEF Boost 1600 Drawback Information Gatherer Monster Bounce
1000 1600 110 S/T Destruction Information Gatherer Targets Deck Burn 1100 Monster Protection Special Summon 1500 2500 Ritual Summon 1650 Facilitate Block Attack 500 Monster Bounce Defender 1600 Draw S/T Protection 400 1800 1600 Draw Facilitate Heal
2000
Variable Statistics
2100
Reanimation
1600
S/T Destruction
1600
Field Control
2000 1200
Card Retrieval
2100
Burn
1400
Variable Statistics
Burn
Special Summon
4000
Burn
1500
1000
Burn
600
5000 1400
Field Control
2000
Trample
1300
Burn
Trap Immunity Variable Statistics Searcher Searcher Searcher Card Retrieval ATK/DEF Boost Burn Monster Destruction Special Summon
2800
Variable Statistics
1000
Negation
1900 1200
2400
Variable Statistics
1200 1400
1900
Trample
1200 1700 1300 1600 2000 1600 1900 2300 ATK/DEF Boost ATK/DEF Decrease Drawback Variable Statistics RFG Multiple Attacks
900
Hand Destruction
Drawback
Monster Destruction
2400
Variable Statistics
3200
1700 1600 1800 Hand Control ATK/DEF Boost ATK/DEF Decrease 2400 2500 Variable Statistics ATK/DEF Decrease
1300 0
2000
Monster Protection
1800
Negation
1801
Monster Protection
1700
Variable Statistics
3000
Alternate Victory
300
S/T Destruction
2600
RFG
3000
1400 2000 1400 2150 2000 1300 1900 1500 200 450 800 1500 1000 2300
RFG
Monster Destruction
2500
Variable Statistics
2800 300
3000 2450 700 500 1500 1200 900 1800 1800 800 1000 1000 1950 1700 Position Shift Variable Statistics
1000
Variable Statistics
1000
ATK/DEF Boost
ATK/DEF Boost Information Gatherer Position Shift Rules Breaking Monster Destruction 2100 Card Destruction S.S. Searcher S.S. Searcher
3850
Special Summon
250
1700
Burn
Special Summon
Special Summon
Rules Breaking
Defender
Monster Destruction 1500 1800 400 ATK/DEF Boost Variable Statistics Variable Statistics
800 1150 1700 900 Information Gatherer Monster Protection ATK/DEF Boost ATK/DEF Boost Heal Burn ATK/DEF Boost ATK/DEF Boost 1100 1000 Facilitate
1100 900 500 1200 1300 1400 700 900 1000 700 1100 2000 700 1200 1200 900 1000 600 2100 800
Facilitate Facilitate
Variable Statistics
2350 2500 Ritual Summon 1850 Ritual Summon 800 900 900 Facilitate
1700 Heal 200 500 500 1200 1100 1000 1300 1500 1200 1500 1200 1300 1800 1000 600
1400 2600
1300
Burn
0 1000 RFG Monster Destruction 2150 Ritual Summon 500 1000 2200 800 2000 Defender 1050 2150 Ritual Summon 1800 1000 800 1300 1800 400 500 900
????
4000
X000
2500
Alternate Victory
2500
Alternate Victory
2000
Alternate Victory
2000
Alternate Victory
3000
Alternate Victory
1400
1800
Card Text
An unworthy dragon with three sharp horns sprouting from its head. This legendary dragon is a powerful engine of destruction. Virtually invincible very few have faced this awesome creature and lived to tell the tale. A skeletal ghost that isnt strong but can mean trouble in large numbers. The ultimate wizard in terms of attack and defense. A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with. An elf who learned to wield a sword he baffles enemies with lighting-swift attacks. Usually found traveling in swarms this creatures ideal environment is the forest. A snow wolf thats beautiful to the eye but absolutely vicious in battle. Entirely gray this beast has rarely been seen by mortal eyes. A child-like creature that controls a sleep fiend to beckon enemies into eternal slumber. A zombie that suddenly appeared from plot #13 - an empty grave. Monster Egg + Hinotama Soul This Spellcaster attacks enemies with fire-related spells such as Sea of Flames and Wall of Fire. A warrior hidden within an egg that attacks enemies by flinging eggshells. A fire-breathing plant found growing near volcanoes. Firegrass + Petit Dragon Its said that this King of the Netherworld once had the power to rule over the dark. A bird-beast that summons reinforcements with a hand mirror. A tiger encased in a protective shell that attacks with razor sharp fangs. A very small dragon known for its vicious attacks. An intensely hot flame creature that rams anything standing in its way. A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him. Serving as a double for the Ruler of the Blue Flame hes a master swordsman that wields a fine blade. Skull Servant + Dissolverock A dinosaur with two deadly jaws it stores electricity in its horn and releases high voltage bolts from the mouth on its back. A Monster born in the lava pits it generates intense heat that can melt away its enemies. An amphibian capable of calling up a massive tidal wave from the dark seas to wipe out enemy Monsters. Grand King of the Seven Seas he's able to summon massive tidal waves to drown the enemy. This youthful king of the forests lives in a green world abundant with trees and wildlife. The Sun and the North Wind join hands to deliver a devastating combination of heat and galeforce winds. A fiend that dwells in a blinding curtain of smoke.
A Warrior-Type Monster equipped with this card increases its ATK and DEF by 300 points. A Beast-Type Monster equipped with this card increases its ATK and DEF by 300 points. A Zombie-Type Monster equipped with this card increases its ATK and DEF by 300 points. A Spellcaster-Type Monster equipped with this card increases its ATK and DEF by 300 points. All Dragon-Type Monsters on the field are switched to Defense Position and remain in this position as long as this card is active. Increases the ATK and DEF of all Insect Beast Plant and Beast-Warrior-Type Monsters by 200 points. Increases the ATK and DEF of all Dinosaur Zombie and Rock-Type Monsters by 200 points. Increases the ATK and DEF of all Beast-Warrior and Warrior-Type Monsters by 200 points. Increases the ATK and DEF of all Fish Sea Serpent Thunder and Aqua-Type Monsters by 200 points. Also decreases the ATK and DEF of all Machine and Pyro-Type Monsters by 200 points. Increases the ATK and DEF of all Fiend and Spellcaster-Type Monsters by 200 points. Also decreases the ATK and DEF of all Fairy-Type Monsters by 200 points. Destroys all Monsters on the field. Destroys all of your opponents Monsters on the field. Increases your Life Points by 500 points. Inflicts 200 points of Direct Damage to your opponents Life Points. Destroys 1 opponent's face-up Monster with the lowest ATK. If the ATK of a Monster summoned by your opponent (excluding Special Summon) is 1000 points or more the Monster is destroyed. Fuses 2 or more Fusion-Material Monsters to form a new Fusion Monster. Destroys 1 face-up Trap Card on the field. Select and destroy 2 of your Monsters and 1 of your opponents Monsters. A delicate elf that lacks offense but has a terrific defense backed by mystical power Capable of firing cannonballs from its mouth for long-range attacks this creature is particularly effective in mountain battles. Select 2 Monster Cards from your opponent's Graveyard. These Monster Cards are removed from play for the remainder of the Duel. A wicked dragon that taps into dark forces to execute a powerful attack. A giant warrior made of stone. A punch from this creature has earth-shaking results Fast on its feet this dinosaur rips enemies to shreds with its sharp claws. A ferocious dragon with a deadly attack. FLIP: Destroys 1 Trap Card on the field. If this cards target is face-down flip it face-up. If the card is a Trap Card it is destroyed. If not it is returned to its face-down position. The flipped card is not activated. Dressed in a night-black tuxedo this creature presides over the darkness. A living suit of armor that attacks enemies with a bone-jarring tackle.
Man-eating plant with poison feelers for attacking enemies A spirit that soothes the soul with the music of its heavenly harp. A strange warrior who manipulates three deadly blades with both hands and his tail Known as a swamp dweller this creature is a minion of the dark forces. A massive intelligent spider that traps enemies with webbing. An eyeball fiend created by a servant of the wicked it uses Dark Blasts to blow away its enemies. A beautiful mermaid that lures voyagers to a watery grave. A malevolent creature wrapped in flames that attacks enemies with intense fire. A Fiend-Type Monster equipped with this card increases its ATK and DEF by 300 points. An Insect-Type Monster equipped with this card increases its ATK and DEF by 300 points. A Plnat-Type Monster equipped with this card increases its ATK and DEF by 300 points. A Fairy-Type Monster equipped with this card increases its ATK and DEF by 300 points. A Dragon-Type Monster equipped with this card increases its ATK and DEF by 300 points. A Thunder-Type Monster equipped with this card increases its ATK and DEF by 300 points. A Beast-Warrior-Type Monster equipped with this card increases its ATK and DEF by 300 points. Select 1 of your opponents Monsters and switch it to Attack Position. If the card is face-down flip it face-up. If the card has a flip effect it is activated immediately. A Machine-Type Monster equipped with this card increases its ATK and DEF by 300 points. A Dinosaur-Type Monster equipped with this card increases its ATK and DEF by 300 points. A Winged Beast-Type Monster equipped with this card increases its ATK and DEF by 300 points. Increase your Life Points by 600 points. Inflicts 600 points of Direct Damage to your opponents Life Points. Counting from your opponents turn none of your opponents Monsters can attack for 3 turns of his/her own. When this card is activated opponents face-down Monsters at that time are turned face-up Steel Ogre Grotto #1 + Lesser Dragon Using the spikes sprouting from its body this creature stabs its opponents and floods them with electricity. This creature attacks with electromagnetic waves. This Monster swoops down and attacks with a rain of knives stored in its wings FLIP: Destroys 1 Spell Card on the field. If this cards target is face-down flip it face-up. If the card is a Spell Card it is destroyed. If not it is returned to its face-down position. The flipped card is not activated. Silver Fang + Darkworld Thorns
FLIP: Destroys 1 Monster on the field A missile-launching fish protected by deadly spikes. A steel idol worshipped in the Land of Machines A minor dragon incapable of breathing fire A thorny plant found in the darklands that wraps itself around any unwary traveler. A blood-sucking snake in human form that attacks any living being that passes nearby. A bluish starfish with a solid hide capable of fending off attacks A warrior wizard adept in casting bone-chilling spells. Select 1 Monster Card from either your opponents or your own Graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon. A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power. A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power. A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power. A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power. When you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel. Gaia the Fierce Knight + Curse of Dragon This card can only be Special Summoned by offering Sanga of the Thunder Kazejin and Suijin on your side of the field as a Tribute. A playful little fiend that lurks in the dark waiting to attack an unwary enemy. A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue
Archfiend Card
A fiend with dark powers for confusing the enemy. Among the Fiend-Type Monsters this Monster boasts considerable force Protected by a solid body of rock this Monster throws a bone-shattering punch. A lizard with a very tough hide and a vicious bite A huge bee with exceptional strength thats particularly dangerous in a swarm This Monster can only be Special Summoned by offering Petit Moth as a Tribute on the 2nd of your turns after Petit Moth has been equipped with Cocoon of Evolution This human-shaped animal with wings is beautiful to watch but deadly in battle. This Monster can only be Special Summoned with the Magic Card Elegant Egotist. A man-hunter with powerful arms that can crush boulders You may treat this card as an Equip Magic Card on a face-up Petit Moth on the field. When equipped the ATK and DEF of Petit Moth becomes the same as Cocoon of Evolution This weakened dragon can no longer fly but is still a deadly force to be reckoned with. This warrior blindly swings a deadly blade with devastating force. FLIP: Select 1 Trap Card from your Graveyard and return it to your hand.
This fairy rules over the end of existence. When this card inflicts damage to your opponents Life Points 1 card must be discarded randomly from your opponents hand to the Graveyard. FLIP: See the 5 cards from the top of your Deck arrange them in any order desired and replace them on top of the Deck.
Archfiend Card
Summoned Skull + Red-Eyes B. Dragon When you inflict damage to your opponents Life Points with this card draw 1 card from your Deck. Mystic Lamp + Hyosube Transforms the water overflowing from a jar into attacking dragons. A surface battle robot that was once used for sea warfare. This small but deadly creature is better off avoided. When there are 1 or more Harpie Lady cards on the field you can Special Summon 1 Harpie Lady or Harpie Lady Sisters from your hand or your Deck. Reduce the ATK of an opponents Monster attacking this card to 0. This effect can be used only once. The cards owner chooses when to activate this effect. Reduce the ATK of an opponents Monster attacking this card to 0. This effect can be used only once. The cards owner chooses when to activate this effect. Reduce the ATK of an opponents Monster attacking this card to 0. This effect can be used only once. The cards owner chooses when to activate this effect. This Monster may attack your opponents Life Points directly. A non Machine-Type Monster attacking Steel Scorpion will be destroyed at the End Phase of your opponents 3rd turn after the attack. Frightening in appearance this creature uses its large eyes and ears to keep track of any movement. This Monster may attack your opponents Life Points directly. This Monster may attack your opponents Life Points directly. Huge Monster with a lions mane similar to the King of Beasts. Offer this card as a Tribute during your Standby Phase if face-up to destroy 2 face-up Monsters with an ATK of 1000 or less. This Monster may attack your opponents Life Points directly. FLIP: Select 1 Magic Card from your Graveyard and return it to your hand. This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies. Bottom Dweller + Tongyo This is one sea creature whose wrath id something Monsters fear to face. A golem with a massive right hand for crushing its victims. Ocubeam + Mega Thunderball This Monster may attack your opponents Life Points directly. A strange fiend with long arms and razor-sharp talons Rolls along the ground releasing bolts of electricity to attack its enemies This Monster captures other fish with its long tongue and sucks the energy out of them. Queens Double + Hibikime
With skin tinged a bluish-white this strange creature is a fearsome sight to behold. A non Zombie-Type Monster attacking Electric Lizard cannot attack on its following turn This Monster feeds on whatever it catches in its web. Before the dawn of man this lizard warrior ruled supreme This Monster may attack your opponents Life Points directly. A guardian of the woods this massive tree is believed to be immortal. This Monster hides in a saucer and only appears when executing an attack This amphibian is strong on the attack but leaves much to be desired when defending. Confuses enemy Monsters with a noise that is harsh to the ears. When your opponent uses a Magic Trap or Effect Monster Card to destroy your Trap Card(s) this card can be destroyed as a substitute for your Trap Card(s). Discard 1 card from your hand to the Graveyard to destroy 1 Monster Card on the field (regardless of its position). Select up to 5 cards from either you or your opponents Graveyard and remove them from the current Duel. You can discard up to 3 Monster Cards from your hand to the Graveyard. Select and control 1 opposing Monster (regardless of position) on the field until the end of your turn. Much more than just a child this dragon is gifted with untapped power. A dragon that dwells in the depths of darkness its vulnerability lies in its poor eyesight. Increase the ATK of this Monster by 500 points for every face-up Lava Battleguard on your side of the field. A bull Monster often found in the woods it charges enemy Monsters with a pair of deadly horns. Toss a coin and call Heads or Tails. If you call it right your opponents Monsters on the field are destroyed. If you call it wrong your own Monsters on the field are destroyed and you lose Life Points equal to their combined ATK This clown appears from nowhere and executes very strange moves to avoid enemy attacks FLIP: Destroys Dragon Capture Jar and turns all face-up Dragon-Type Monsters to Attack Position. Manipulates enemy attacks with the power of illusion. When this card is sent from the field to the Graveyard move 1 Monster with an ATK of 1500 or less from your Deck to your hand. Your Deck is then shuffled This card can only be Special Summoned by offering Petit Moth as a Tribute on the 4th of your turns after Petit Moth has been equipped with Cocoon of Evolution Discard this card from your hand to the Graveyard to make the damage inflicted to your Life Points by 1 opponents Monster 0. This effect must be activated during your opponents Battle Phase. An almost invisible semi-transparent jellyfish that drifts in the sea. FLIP: Increases the ATK and DEF of all Zombie-Type Monsters by 200 points. As long as this card remains face-up on the field the ATK and DEF of Zombie-Type Monsters continues to increase by 200 during each of your Standby Phases. Wields the power of darkness to destroy its enemies
Offer 1 Monster on your side of the field as Tribute to inflict Direct Damage equal to half of the Tribute Monsters ATK to your opponents Life Points. Monsters used for a Tribute Summon or that are offered as Tributes by other cards' effects are excluded Half man and half horse this Monster is known for its extreme speed. Battle Ox + Mystic Horseman When this card is changed from Defense Position to Attack Position return 1 Monster on your opponents side of the field to the owners hand. If "Castle of Dark Illusions" is face-up on the field increase the ATK and DEF of this card by 100 points. As long as this "Castle of Dark Illusions" remains face-up on the field the ATK and DEF of this card continues to increase by 100 points during each of your Standby Phases. This effect continues until your 4th turn after the card is activated. When this card is changed from Attack Position to Defense Position select and destroy 1 Monster on your opponents side of the field. When this card is changed from Attack Position to Defense Position shuffle your own Deck. A fallen fairy that is powerful in the dark A Monster that guards the entrance to the Netherworld. This creature is shielded with a tough hide of hair and is excellent a defending itself. Offer 1 Monster on your side of the field as a Tribute to increase this Monsters ATK by 700 points until the end of the turn FLIP: Inflicts 500 points of direct damage to your opponents life points for each magic and trap card your opponent has on the field. While the king is away this queen protects his throne with a mighty defense Inflicts 1000 points of Direct Damage to your opponents Life Points and 500 points of Direct Damage to your Life Points. When you attack with this card toss a coin and call it. If you call it right attack normally. If you call it wrong reduce your Life Points by half before attacking. Increase the ATK of this Monster by 100 points for each Monster in your own Graveyard. Giga-Tech Wolf + Cannon Soldier A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent Crass Clown + Dream Clown Guardian of the Labyrinth + Protector of the Throne A mechanical spider with rocket launchers capable of random fire. An iron wolf with razor-sharp fangs that can penetrate any armor. Discard this card from your hand to the Graveyard to add up to 2 Thunder Dragon cards from your Deck to your hand. Your Deck is then shuffled. This effect is activated only during a Main Phase. A rare rainbow fish that has never been caught by mortal man FLIP: You gain 3000 Life Points. After this card is flipped you lose 5000 Life Points when it is sent from the field to the Graveyard Blue-Winged Crown + Niwatori The ATK of this card increases by 1000 points whenever it attacks a WIND Monster.
As long as this card remains face-up on the field increase ATK of all LIGHT Monsters by 500 points and decrease the ATK of all DARK Monsters by 400 points. Witch of the Black Forest + Lady of Faith When this card is changed from Defense Position to Attack Position you can place any number of cards from your hand at the bottom of your Deck in any order you desire Blast Juggler + Twin-Headed King Rex Offer 1 Monster on your side of the field as a Tribute to inflict 500 points of Direct Damage to your opponents Life Points. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded. Increase the ATK and DEF of this card by 300 points for every card in your hand. When this card inflicts damage to your opponent your opponent must draw 2 cards from his/her Deck. As long as this card remains face-up on the field increase the ATK of all WATER Monsters by 500 points and decrease the ATK of all FIRE Monsters by 400 points As long as this card remains face-up on the field increase the ATK of all EARTH Monsters by 500 points and decrease the ATK of all WIND Monsters by 400 points Known to many as the Burning Executioner this Monster is capable of burning enemies to cinders Swallows enemies whole and uses their essence as energy This card requires a cost of 1000 of your own Life Points to attack. A player controlling this Monster loses 300 Life Points during each of his/her Standby Phases when this card is face-up on the field. Control of this card is shifted to your opponent by paying 500 Life Points at your own End Phase. Increase the ATK of this card by 500 points for each face-up Swamp Battleguard on your side of the field. When this card is sent from the field to the Graveyard move 1 Monster with a DEF of 1500 or less from your Deck to your hand. Your Deck is then shuffled. As long as this card remains face-up on the field increase ATK of all FIRE Monsters by 500 points and decrease the ATK of all WATER Monsters by 400 points. As long as this card remains face-up on the field increase ATK of all WIND Monsters by 500 points and decrease the ATK of all EARTH Monsters by 400 points. Soothes the souls of others by chanting a mysterious spell. As long as this card remains face-up on the field increase ATK of all DARK Monsters by 500 points and decrease the ATK of all LIGHT Monsters by 400 points. With hair shaped like a crown and a body encased in bluish white flames this bird is a formidable sight. Tainted Wisdom + Ancient Brain This Monster moves so fast that it looks like an illusion to mortal eyes. A Monster so heavy that each step rocks the earth. Toss a coin 3 times. If 2 out of 3 results are Heads destroy 1 Monster on your opponents side of the field. This cards effect can only be used during your own turn once per turn. Pay half of your Life Points when your opponent either activates a Magic or Trap Card or summons a Monster including Special Summon to negate the action and destroy the Magic Card Trap Card or summoned Monster.
Discard 1 card from your hand to the Graveyard to negate the activation of a Magic Card and destroy it. Pay 1000 of your Life Points to negate the activation of a Trap Card and destroy it. Offer 1 of your Monsters on the field as a Tribute to negate the summon (including Special Summon) of a Monster and destroy it. For 1 turn each face-up Monsters original ATK becomes their original DEF and vice-versa. Any additions or subtractions to ATK and/or DEF due to card effects are applied to the new ATK and DEF. Monsters summoned after this card are unaffected. A Monster card equipped with this card increases its ATK and DEF by 500 points. When this card is sent to the Graveyard place it on top of your Deck. Select 1 of your opponents Monsters and shift it to Defense Position. When this card is sent to the Graveyard as a result of battle the Battle Phase for that turn ends immediately. Each time 1 of your Monsters inflicts damage to your opponents Life Points 1 card is randomly selected from your opponents hand and discarded to the Graveyard. The ATK of a non Machine-Type Monster equipped with this card is decreased by 300 points at each of its Standby Phases. A non Machine-Type Monster equipped with this card cannot attack. When your opponents Monster attacks negate the attack and destroy all opponents Monsters in Attack Position. A Monster equipped with this card decreases its ATK and DEF by 500 points. All your opponents Monsters must attack the Monster equipped with this card. Offer 1 Monster on your side of the field as a Tribute. Your opponent must select 1 Monster on his/her side of the field and offer it as a Tribute. A Monster equipped with this card increases its ATK by 700 points. Its ATK is then decreased by 200 points at each of its Standby Phases. Destroys all Magic and Trap Cards on the field. Time Wizard + Baby Dragon This card cannot be Normal Summoned or Set. This card can only be Special Summoned while Toon World is on your side of the field. You can Special Summon this Monster from your hand, but Tributes are required for Monsters Level 5 or more. This card cannot attack in the turn that it is summoned. Unless you pay 500 Life Points, this Monster cannot attack. When Toon World on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. When this card is sent directly from your Deck to the Graveyard by an opponents card effect combine your Graveyard cards with your own Deck shuffle them and form a new Deck.
Archfiend Card
A Monster equipped with this card increases its ATK by 1000 points. When this card is sent from the field to the Graveyard you can offer 1 Monster from the field as a Tribute to place it on top of your Deck. A Monster equipped with this card increases its ATK by 500 points. When this card is sent from the field to the Graveyard inflict 500 points of Direct Damage to your opponents Life Points.
A Monster equipped with this card increases its DEF by 800 points. When this card is sent from the field to the Graveyard you can pay 500 Life Points to place it on top of your Deck. A Monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard you can pay 500 Life Points to place it on top of your Deck. Select 1 Monster. As long as this card remains face-up on the field the selected Monster cannot attack of change its battle position except by the effect of a Magic Trap or Effect Monster Card. When the selected Monster is destroyed, this card is destroyed as well. A metal fish with a razor-sharp caudal fin. When this card is sent directly from your hand to the Graveyard by your opponents card effect you can draw 2 cards from your Deck. This Monster attacks enemies using its huge beak. When this card is face-up on the field and control shifts to your opponent inflict 2000 points of Direct Damage to your opponents Life Points. This effect can only be used once as long as this card remains face-up on the field. A large peacock that launches its feathers in a lethal attack. In addition to the effects of Equip Cards the ATK of this Monster is increased by 500 points for each card equipped to this Monster. A robot guard built to protect throne rooms it is armed with homing missiles. A squid that thrives on fire and heat. When this card is sent directly from your hand to the Graveyard by your opponents card effect inflict 1000 points of Direct Damage to your opponents Life Points. When this card is face-up on the field and control shifts to your opponent you gain 3000 Life Points. This effect can only be used once as long as this card remains face-up on the field. A crimson dragon that spits fireballs to create a blazing sea of fire. his creature adopts the form of a white goat living in the forest but is actually a Forest Elder. A popular creature in mythology that delivers fatal attacks with a sharp spear. FLIP: Destroys all opponents face-up Swords of Revealing Light on the field. If Swords of Revealing Light is destroyed you can perform your Battle Phase twice this turn (or next turn if it was activated during your opponent's turn) A cyborg snail that travels at a slow pace A crimson-shelled tortoise that feeds on flames. A liquid life form that thrives on wate FLIP: Your opponent draws 3 cards. Both players check the cards and any Magic Cards among them must be immediately discarded to the Graveyard. A very agile half-fish warrior known for its relentless attacks. FLIP: Select 1 opponents Monster and switch control of it with this card. This effect cannot be activated during the Battle Phase. Attacks from the skies with a whip-like tail. The machines ability is said to vary according to its slot results.
Select 1 Monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can equip 1 Monster at a time to this card). The ATK and DEF of this card become the same amounts as the Monster equipped to this card. If this card is destroyed as a result of battle, the equipped Monster is destroyed instead, and any battle damage your received from the battle is also inflicted to your opponent's Life Points. A mermaid archer that hides in a protective shell waiting for the right moment to strike. Each time your opponent attacks with a Monster the opponent must send 1 card from the top of his/her Deck to the Graveyard. Changes the battle position of all Attack Position Monsters on the field to Defense Position and vice-versa. These positions cannot be changed during the turn this card is activated except by the effect of a Magic Trap or Effect Monster Car Draw 1 card from your Deck. Your opponent gains 1000 Life Points. As long as this card remains face-up on the field both you and your opponent must pay 500 Life Points per Monster to attack. Discard 5 cards from your hand to destroy all the cards on the field. Take control of 1 of your opponents face-up Monsters. Your opponent gains 1000 Life Points at each of his/her Standby Phases. Increases the DEF of all Defense Position Monsters by 500 points. Pay 1000 Life Points to look at your opponents hand. Select one card and discard it to the Graveyard. Pay 1000 Life Points. Randomly select and discard 1 card from your opponents hand. Your opponent then selects and discards another card from his/her hand. Discard 2 cards from your hand. Select 1 face-up Monster and flip it face-down but do not change its battle position. Switch the opponents Magic Card effect that specifically designates 1 Monster as a target to another correctly targeted Monster. Select 1 equipped Equip Card and switch it to another correct target. Increase 1 Monsters ATK by 700 points during the turn this card is activated. Increases 1 Monsters DEF by 700 points during the turn this card is activated. Look at your opponents hand then select a card and return it to his/her Deck. The Deck is then shuffled. As long as this card remains face-up on the field both you and your opponent must pay 500 Life Points per card to play or Set cards from your respective hands. Destroy 1 Magic or Trap Card on the field. Returns all Magic and Trap cards on the field to the respective owners hands. Select 5 cards from your Deck and show them to your opponent. Your opponent must select 1 card that will be added to your hand. Discard the remaining cards to the Graveyard. Decrease 1 selected Monsters DEF by 500 points during the turn this card is activated. This card is used to Ritual Summon Relinquished. You must also offer Monsters whose total Level Stars equal 1 or more as a Tribute from the field or your hand. With the head of a fish and the legs of an octopus this strange creature attacks enemies by flinging spears. An amphibian with a myriad of powers to shield it from enemy attacks.
A Monster equipped with this card increases its ATK and DEF by 700 points. When this card is sent from the field to the Graveyard it returns to the top of your Deck. These walls form a labyrinth with no exit for enemies. You cannot Normal Summon this Monster. This card can only be Special Summoned by offering Labyrinth Wall equipped with Magical Labyrinth as a Tribute. No other Tribute Monsters are required An amphibious creature with two whip-like tails A behemoth shaped by giant boulders. Equip Labyrinth Wall with this card. If you offer Labyrinth Wall equipped with this card as a Tribute you can Special Summon Wall Shadow from your Deck. Destroys all Monsters equipped with Equip Cards. If your Life Points are lower than your opponents the original ATK of a Monster equipped with this card is doubled. If your Life Points are higher the original ATK is halved. This card is used to Ritual Summon Performance of Sword. You must also offer Monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand. This card is used to Ritual Summon Hungry Burger. You must also offer Monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand. If the DEF of a Monster summoned by your opponent (excluding Special Summon) is 500 points or less the Monster is destroyed. If the ATK of a Monster summoned by your opponent (excluding Special Summon) is 500 points or less the Monster is destroyed. This card is used to Ritual Summon Crab Turtle. You must also offer Monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. This Monster can only be Ritual Summoned with the Ritual Magic Card Commencement Dance. You must also offer Monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand. This Monster can only be Ritual Summoned with the Ritual Magic Card Hamburger Recipe. You must also offer Monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand. This Monster can only be Ritual Summoned with the Ritual Magic Card Turtle Oath. You must also offer Monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. A vicious little dragon sheltered in an egg that looks deceptively harmless. This card cannot be Normal Summoned or Set. This card can only be Special Summoned while Toon World is on your side of the field. You can Special Summon this Monster from your hand, but Tributes are required for Monsters Level 5 or more. This card cannot attack in the turn that it is summoned. Unless you pay 500 Life Points, this Monster cannot attack. When Toon World on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.
This card cannot be Normal Summoned or Set. This card can only be Special Summoned while Toon World is on your side of the field. You can Special Summon this Monster from your hand, but Tributes are required for Monsters Level 5 or more. This card cannot attack in the turn that it is summoned. Unless you pay 500 Life Points, this Monster cannot attack. When Toon World on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.
Archfiend Card
This card cannot be Normal Summoned or Set. This card can only be Special Summoned while Toon World is on your side of the field. You can Special Summon this Monster from your hand, but Tributes are required for Monsters Level 5 or more. This card cannot attack in the turn that it is summoned. Unless you pay 500 Life Points, this Monster cannot attack. When Toon World on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. FLIP: After this card is flipped offer it as a Tribute during your Standby Phase to destroy all Monsters on your side of the field and inflict Direct Damage equal to half of the total ATK of the destroyed cards (excluding this Monster) A dragon created from a massive diamond that sparkles with blinding light. This card is activated by paying 1000 of your Life Points. FLIP: Destroys all Monster on the field (including this Monster). Both players pick up (not Draw) 5 cards from the top of their respective Decks and show the cards to each other. Immediately Special Summon any Monster Cards of Level 4 or lower in face-up Attack Position or Face-down Defence Position. All the other cards picked are placed in the players' hands As long as this card remains face-up on the field any card sent to the Graveyard is removed from play. When this card is sent to the Graveyard as a result of battle you may select 1 EARTH Monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for Monsters level 5 or higher) When this card is summoned to the field (excluding Special Summon) you may move 1 Ritual Monster Card from your Deck to your hand. The Deck is then shuffled. When this card is sent to the Graveyard as a result of battle you may select 1 FIRE Monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for Monsters level 5 or higher) Decrease the ATK and DEF of this card by 400 points for every card in your hand. Once per turn the original ATK of this card can be doubled. When this effect is applied the card is immediately destroyed at the end of the turn. If this is the only card in your control during your Standby Phase it is automatically placed in Defense Position. You cannot change the position of this card during the same turn. When this card is sent to the Graveyard as a result of battle inflict 500 points of Direct Damage to your opponents Life Points. You can also take cards of the same name from your Deck and Special Summon them to the field in face-up attack position. The Deck is then shiffled.
When this card is sent to the Graveyard as a result of battle increase your Life Points by 1000 points. You can also take cards of the same name from your Deck and Special Summon them to the field in face-down Defense Position. The Deck is then shuffled. FLIP: After this card is flipped when it is sent to the Graveyard both you and your opponent select 1 Monster from your respective Graveyards and Special Summon it on the field in faceup Attack Position or face-down Defense Position When this card is sent to the Graveyard as a result of battle you may select 1 LIGHT Monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for Monsters level 5 or higher) This card can only be summoned by a Flip Summon. If summoned by a Normal Summon the card is destroyed. If your opponent has 1 or more Monsters under his/her control the ATK of this card is decreased by 1000 points. When this card is sent to the Graveyard as a result of battle you may select 1 WATER Monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for Monsters level 5 or higher) When this card is sent to the Graveyard as a result of battle you may select 1 WIND Monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for Monsters level 5 or higher) As long as this card remains face-up on the field you and your opponent must show your respective hands to each other. When this card is summoned (excluding Special Summon) you may move 1 Ritual Magic Card from your Deck to your hand. The Deck is then shuffled When this card is sent to the Graveyard as a result of battle you may select 1 DARK Monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for Monsters level 5 or higher) As long this card remains face-up on the field Monsters of the same name cannot exist on the field at the same time (face-down cards not included). If a card of the same name is summoned in a later turn that card is destroyed. Increases the ATK of all EARTH Monsters by 500 points and decreases their DEF by 400 points. Increases the ATK of all WATER Monsters by 500 points and decreases their DEF by 400 points. Increases the ATK of all FIRE Monsters by 500 points and decreases their DEF by 400 points. Increases the ATK of all WIND Monsters by 500 points and decreases their DEF by 400 points. Increases the ATK of all LIGHT Monsters by 500 points and decreases their DEF by 400 points. Increases the ATK of all DARK Monsters by 500 points and decreases their DEF by 400 points. You must pay 100 Life Points at each of your Standby Phases. If you cannot pay this card is destroyed. All Monsters with an ATK of 1500 points or more cannot attack. What this creature lacks in size it makes up for in defense when battling in the prairie. A mammoth that protects the graves of its pack and is absolutely merciless when facing graverobbers. A dimensional drifter who not only practices sorcery, but is also a sword and martial arts master. A Monster disguised as a treasure chest that is known to attack the unwary adventurer.
A one-eyed behemoth with thick powerful arms made for delivering punishing blows. Inflicts 800 points of Direct Damage to your opponents Life Points. With skin tinged a bluish-white this strange creature is a fearsome sight to behold. FLIP: Select 1 Monster Card on the field (regardless of position) and return it to its owners hand. Flame Manipulator + Masaki the Legendary Swordsman his fiend passes judgement on enemies that are locked in coffins Petit Angel + Mystical Sheep #2 A quick-moving and tiny fairy thats very difficult to hit. A monstrous sheep with a long tail for hypnotizing enemies. Legendary swordmaster Masaki is a veteran of over 100 battles. A vicious bird that attacks from the skies with its whip-like tail. An Aqua-Type Monster equipped with this card increases its ATK and DEF by 300 points. Increases the ATK and DEF of all Dragon Winged Beast and Thunder-Type Monsters by 200 points Inflicts 500 points of Direct Damage to your opponents Life Points. M-Warrior #1 + M-Warrior #2 A fast-moving bird-like creature that strangles opposing Monsters with its long thin arms. Specializing in combination attacks this warrior uses magnetism to block an enemys escape. Specializing in combination attacks this warrior is equipped with a tough magnetically coated armor. A savage beast that carries a big bamboo stick for beating down its enemies Armaill + One-Eyed Shield Dragon This dragon wears a shield not only for its own protection but also for ramming its enemies. Appears from underground and attacks with long snake-like tentacles. Draw 2 cards from your Deck A dragon created from the soul of a wicked knight. As long as this card remains face-up on the field, all Trap Cards cannot be activated. The effects of all face-up Trap Cards are also negated. A mechanized iron doll with tremendous strength. A three-headed nocturnal Monster that is absolutely ruthless when fighting. FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is Special Summoned on your opponent's side of the field in face-up Defense position and inflicts 1000 points of damage to your opponent's Life Points. Then all face-up Monsters on your opponent's side of the field become Insect-Type as long as this card remains face-up on the field. A Machine-Type Monster equipped with this card increases either its ATK or DEF by 700 points. You cannot change your choice as long as this card remains face-up on the field.
Select 1 card randomly from your opponent's hand and remove it from play face-down. Keep it out of play for 3 of your opponent's turns. During your opponent's Standby Phase of the 4th turn, the card is returned to his/her hand. You can activate this card when a Monster with an ATK 2000 or less is Normal Summoned, Flip Summoned or Special Summoned. Destroy all Monsters with the same name in the summoning player's hand and Deck. The Deck is then shuffled. Your opponent skips the Draw Phase of his/her next turn. Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage. Increase your Life Points by 300 points for each Monster on the field, regardless of position. As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her Life Points by 1000 points at each of his/her Standby Phases if he/she has a Magic Card in his/her hand. Destroy 1 Magic or Trap Card on your opponent's side of the field. You can then Set a Card from your hand. Select 1 Monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is destroyed or removed from the field, the summoned Monster is destroyed. If the summoned Monster is destroyed, this card is also destroyed. Skip your next Standby Phase. Select 2 Monster Card AtTributes. Your opponent then selects 1 of the 2 AtTributes and destroys all face-up Monsters with that AtTribute on the field. Increase your Life points by the ATK of 1 attacking Monster. Halve the ATK of all your opponent's attacking Monsters. You must pay 2000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed. You can activate this card when 1 or more of your Magic Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Magic or Trap Card on the field. You can activate this card when 1 or more of your Trap Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Magic or Trap Card on the field. You can only activate this card when a Monster is equipped with an Equip Card. Negate the effects of all Equip Cards on the field during the turn this card is activated. You can activate this card when a Field Magic Card is activated. Negate the Field Magic Card during the turn this card is activated. You can activate this card when a Continuous Magic Card is activated. Negate all Continuous Magic Cards during the turn this card is activated. You can activate this card when a Continuous Trap Card is activated. Negate all Continuous Magic Cards during the turn this card is activated. You can activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. In addition, increase your Life Points by 500 points per card if there are additional "Numinous Healer" cards in your Graveyard. You can activate this card when your opponent draws a card outside his/her Draw Phase. Each time your opponent draws cards outside his/her Draw Phase, you draw 2 cards.
You can activate this card when you discard from your hand. After that, each time your discard from your hand, your opponent must also discard the same number of cards from his/her hand. When you activate this card, declare 1 Type of Monster. As long as this card remains face-up on the field, all face-up Monsters become the Type you declared. Declare 1 Type of Monster. Monsters of the declared Type cannot attack. Tribute 1 Monster from your side of the field during each of your Standby Phase. If you do not, this card is destroyed. You can activate this card when there are 5 or more Monster Cards in your Graveyard. Take up to 3 Monster cards (except Monsters with effect) with an ATK of 1500 points or less from your Graveyard and add them to your hand. You can activate this card when 1 or more of your Monsters are returned from the field to your hand by your opponent's card effect. Return all Monster Cards on the field to your respective hands. Both you and your opponent then Special Summon from your hand the same number of Monster Cards on the field in face-down Defense Position. Flip all face-down Defense Position Monsters on the field face-up Flip Effects are not activated at this time. Inflict 500 points of Direct Damage to your opponent's Life Points for each Effect Monster on the field. Monster Cards cannot be Set face-down. Monsters Set in Defense Position are Normal Summon in face-up Defense Position. During their respective turns, each player must show their opponent their hand. Select 2 non-Monster Cards from your Deck and 1 of your Monster Cards on the field, then shuffle your Deck. Shuffle the 3 selected cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as Monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase. You can only use this effect during your opponent's Battle Phase. Destroy 1 face-down Monster Card and remove it from play. If the Monster is a Flip Effect Monster, both players must check their respective Decks and remove all Monsters of the same name from play. Then shuffle the Decks. Destroy 1 face-down Spell or Trap Card and remove it from play. If the card is a Trap Card, both players check their respective Decks and remove all cards of the same name from play. Then shuffle the Decks. Each player takes 1 Monster Card from his/her respective Graveyards and Special Summons them on the field in face-down Defense Position. Pay 800 Life Points. Select 1 Monster Card from your Graveyard, Special Summon it to the field in face-up Attack Position, and equip it with this card. When this card is destroyed, the Monster is also destroyed. During your opponent's Standby Phase, you can pay 500 Life Points to randomly select 1 card in your opponent's hand and look at it. When you play this card, declare the name of 1 card. As long as this card remains on the field, the declared card cannot be played. The cards which are already on the field before the card's activation are excluded.
FLIP: Return all Monster Cards on the field to their respective Decks and shuffle them. You and your opponent then pick up cards until you both have the same number of Monster Cards that were returned to each Deck. Special Summon the Level 4 or lower Monsters to the field in face-down Defense Position. The rest f the cards picked up are discarded to the Graveyard. A warrior protected by a flaming shield that nullifies any attack. Two dragons fused as one from the effects of the Big Bang. An explosive expert from a special elite force. This seemingly mild-mannered creature has an extremely volatile temper. A warrior who gained immeasurable power from the heart of a volcano. When your opponent's Monster attacks this card in face-down Defense Position, this card becomes an Equip Spell Card equipped to the attacking Monster (no damage calculation is conducted). During each of your opponent's Standby Phases, increase your Life points by half of the ATK of the Monster equipped with this card. A jet-powered hawk that travels at the speed of sound. A flying mantis that feeds primarily on insects. With eyes like a hawk and a flying speed exceeding Mach 5, this Monster is a master of the sky. Increase the ATK of this card by 500 points for each Dragon-Type Monster on your opponent's side of the field and in your opponent's Graveyard. You can activate this card when a Monster is sent from the field to your Graveyard. Destroy 1 Monster on the field. You can activate this card when your opponent's Life Points are 3000 or less. Inflict 500 points of Direct Damage to your opponent's Life Points during each of his/her Standby Phases. You can activate this card when your opponent's hand has 6 or more cards and your hand contains 2 or less. Toss a coin and call it. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn. You can only activate this card when you take damage to your Life Points. Inflict 700 points of Direct Damage to your opponent's Life Points. Also, inflict 300 points of Direct Damage to your opponent's Life Points for each "Attack and Receive" card in your Graveyard. You gain 500 Life Points when you draw a card (or cards). Every time a card is sent to the Graveyard, inflict 300 points of Direct Damage to its owner's Life Points per card. FLIP: You can take 1 "Bubonic Vermin" card from your Deck and Special Summon it on the field in face-down Defense Position. The Deck is then shuffled. Bats from the nether world that use their hyper senses to detect their enemies. An armored tank possessed by a fiend that will pursue enemies until they're crushed. An all-terrain armored vehicle armed with a heavy-duty machine gun. Destroy all Field Magic Cards on the field. Inflict 500 points of Direct Damage to each player's Life Points during his/her Standby Phase. This card can only be activated at the start of your Main Phase 1. Until your next turn, neither you nor your opponent can play or Set any Magic or Trap Cards.
When a Monster equipped with this card attacks with an ATK that is higher than the DEF of a Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. Double the ATK of all face-up Machine-Type Monsters that are on your side of the field when you activate this card. During the End Phase, destroy all Monster Cards that were affected by this effect. Increases the Life Points of both players by 1000 points. Unite 1 of your own Monsters on your side of the field and your hand with your Deck and then shuffle it. Draw the same number of cards that were in your hand from the Deck. (You cannot activate this card if you have your opponent's card in your hand.) You can activate this card when your opponent designates a Monster on your side of the field as the target of a Magic, Trap, or battle attack. Change the target to a different Monster on your side of the field. Offer 1 Monster on your side of the field as a Tribute. Select 1 Insect-Type Monster from your Deck that is 1 Level higher that the Tribute Monster and Special Summon it on the field in face-up Attack Position or face-down Defense Position. The Deck is then shuffled. Remove 1 Monster on your side of the field from play until your next Standby Phase. The card still counts towards the 5-card Monster Zone limit. Select 2 Monster Card Zones on the field. Neither player can use the selected zones. You cannot select a zone that is occupied by a Monster Card. You can activate this card when your opponent activates a Spell Card. Your opponent can discard 1 Spell Card fro his/her hand to negate the effect of this card. if your opponent does not, negate the activate o the Spell Card of your opponent and destroy it. Level 3 or lower Monsters are destroyed during the End Phase of the turn that they are Normal Summoned or Flip Summoned. All Level 4 or higher Monsters on the field cannot attack. Discard 1 Spell Card from your hand to inflict 500 points of damage to your opponent's Life Points. You can only activate this card when your opponent Sets a Monster Card in Defense Position. Change it to face-up Attack position. If the Monster Card has a Flip Effect, it is not activated. As long as "Umi" is face-up on the field, this card is unaffected by Spell Cards. Monsters on your opponent's side of the field cannot select this card as an attack target. A Monster destroyed by this card as a result of battle becomes an Equip Card at the end of the Battle Phase that increases the ATK of this card by 200 points. When this card inflicts damage to your opponent's Life Points, you may take 1 "Parasite Paracide" card from your Deck, shuffle the Deck, and place the "Paracite Paracide" face-down on top of the Deck. As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards. FLIP: Change the battle position of 1 face-up Monster on the field. A mechanized soldier created by a wicked sorcerer, it attacks with the two steel balls attached to its arms.
When this Monster is summoned (excluding Special Summon), select 1 of your opponent's Monsters. As long as this card remains face-up on the field, the selected Monster cannot attack. A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul. Relinquished + Thousand-Eyes Idol As long as this card remains face-up on the field, other Monsters cannot change their battle positions or attack. Select 1 Monster on your opponent's side of the field and equip it to this card this effect can only be used once per turn and you can only equip 1 Monster at a time to this card). The ATK and DEF of this card become the same amounts as the Monster equipped to this card. if this cards is destroyed as a result of battle, the equipped Monster is destroyed instead. Despite its small size, this Monster has powerful jaws that can rip metal to shreds. This Monster can attack twice during the same Battle Phase. FLIP: Pick up and see 1 face-down Defense Position Monster Card on your opponent's side of the field. If it is an Effect Monster, destroy it (its Flip Effect is not activated), and if the card is not, return it to its original position. FLIP: Destroys all face-up Level 4 Monsters on your opponent's side of the field. A high-performance jet fighter with power capsules for variable attack capabilities. You can Special Summon to your side of the field a Monster destroyed and sent to the Graveyard as a result of battle by this card at the end of the Battle Phase. When this card attacks with an ATK that is higher that the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. A pirate ship that appears out of the mist and sinks any seagoing vessels. A proud ruler of the jungle that some fear and others respect. When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot be changed during your next turn. A huge turtle that is often mistaken for an island. A six-winged fairy who prays for peace and hope. Soldiers equipped with state-of-the-art weaponry to face unknown creatures. A wicked spirit created by the hateful souls of those who fell in battle. It grows by assimilating the souls of its enemies. A boomerang with brains that will pursue a target to the ends of the earth. You can Special Summon this card from your hand if your opponent has at least 2 more Monsters on the field than you do. When an Equip Spell Card is equipped to this card, destroy he Equip Spell Card. Your opponent's Insect-Type Monsters cannot attack as long as this card remains face-up on the field.
Archfiend Card
Only the master of the sword among the Fiend-Type Monsters is permitted to hold the Talwar. As long as this card remains face-up on the field, negate the effects of all Spell Cards on the field. Pay 700 Life Points during each of your Standby Phases. If you do not, this card is destroyed.
Elf twins that alternate their attacks. This Monster can only be Ritual Summoned with the Ritual Magic Card, Curse of the Masked Beast. You must also offer Monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. An amateur with a sword this fairy warrior relies on its mysterious powers. This slime apparently has some human genes in its genetic makeup. Once this Monster wraps itself around a victim there is no escape. Humaniod Slime + Worm Drake When this card is sent to the Graveyard as a result of battle, you can Special Summon this card in face-up Defense Position at your next Standby Phase by paying 1000 Life Points. This must be declared when Monster is destroyed. You cannot change its position during the same turn it is Special Summoned in this way. Three wishes are granted to those fortunate enough to see this Monster in flight. On land or in the sea the speed of this Monster is unmatchable. This Monster employs the powers of both Light and Darkness. A rust-free machine warrior born to battle. A masked Monster that wields the most deadly of curses. This Monster has four different masks for four different attacks. If this Monster is Summoned by a Normal Summon, it is destroyed. The ATK of this card is decreased by 200 points for each Monster on your opponent's side of the field. Select 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly selects 1 of the 3 cards. If it is the Monster Card, it is immediately Special Summoned in faceup Attack or Defense Position and the remaining 2 cards are sent to the Graveyard. If it is not a Monster Card, all 3 cards are sent to the Graveyard This card can only be activated in the Battle Phase. Select 1 attacking Monster and decrease the selected Monster's ATK by 700 points during the turn this card is activated. This card is used to Ritual Summon The Masked Beast. You must also offer Monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. Select 1 face-up Magic Card on the field. The controller of the Magic Card must take damage of 500 Life Points during each of his/her Standby Phases. When the selected card is destroyed or removed from the field, this card is also destroyed No matter what the situation, neither player can offer any Monster as a Tribute The Monster equipped with this card cannot attack. In addition, the player controlling the equipped Monster must take damage of 500 Life Points during each of your Standby Phases A Monster equipped with this card increases its ATK by 1000 points and decreases its DEF by 1000 points. Pay 1000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your Monsters that is sent to your Graveyard during this turn as a result of battle to your hand at the end of this turn. This card can only be equipped to Warrior-Type Monsters. Increases the ATK of the equipped Monster by 800 points and decreases the ATK of all WATER Monsters on the field by 500 points
This card can only be activated when Umi is active on the field. As long as Umi remains faceup on the field, any damage to your Life Points becomes 0. When Umi is destroyed or removed from the field, this card is also destroyed. Each time a Monster on your opponent's side of the field attacks, toss a coin and call Heads or Tails. If you call it right, the attacking Monster's ATK become 0 only during the Battle Phase. Pay 500 Life Points during each of your Standby Phases. If you cannot, this card is destroyed. You can activate this card when a Monster is Summoned (including Flip Summon and Special Summon). Destroy all Monsters on the field During each of your Standby Phases, Special Summon 1 Slime Token (face-up Attack Position/Aqua-Type/WATER/LEVEL 1/ATK 500/DEF 500) to your side of the field. As long as this card remains face-up on the field, you cannot Summon (including Flip Summon and Special Summon) any other Monster As long as this card remains face-up on the field, there is no limit to the number of cards in both player's hands Each time a Monster on your opponent's side of the field attacks a Monster on your side of the field and you have Revival Jam face-up on the field, you can change the attack target to Revival Jam When a Monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck Offer this face-up card as a Tribute to return 1 of your Monsters destroyed in battle during this turn to the top of your Deck Offer 1 of your Monsters on the field as a Tribute (excluding this Monster) during each of your Standby Phases. If you cannot, this card is destroyed. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded Offer 2 Monsters on your side of the field as a Tribute to inflict 1200 points of Direct Damage to your opponent's Life Points. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded Offer this face-up card as a Tribute to return 1 of your Monsters destroyed in battle during this turn to the bottom of your Deck Inflict 500 points of Direct Damage to your opponent's Life Points each time you increase your own Life Points FLIP: Remove 3 cards from the top of your Deck from play to inflict 800 points of Direct Damage to your opponent's Life Points FLIP: Randomly select 2 cards from your hand and remove them from play to inflict 800 points of Direct Damage to your opponent's Life Points. As long as this card remains on your side of field in face-up Attack Position, increase your Life Points by 1000 points during each of your Standby Phases As long as this card remains on your side of the field in face-up Defense Position, increase your Life Points by 1000 points during each of your Standby Phases Offer this face-up card as a Tribute to return 1 Magic Card sent to your Graveyard by your opponent during this turn to the bottom of your Deck Queen of an army of giant mantises whose command moves legions. As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases
Offer 2 Monsters on your side of the field as a Tribute to increase your Life Points by 1000 points. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded. A mysterious priest created as a result of the latest advances in biotechnology. Offer this face-up card as a Tribute to return 1 of your Monsters destroyed in battle during this turn to your hand. The Forgiving Maiden + Marie the Fallen One As long as this card exists in your Graveyard, increase your Life Points by 200 points during each of your Standby Phases Draw 1 Card from your Deck Select 1 AtTribute when you activate this card. Change the AtTribute of the equipped Monster to the one you select For every face-up Monster you control, increase the ATK and DEF of the equipped Monster by 800 points For every Magic and Trap Card on your side of the field, increase the ATK and DEF of the equipped Monster by 500 points Destroys 1 face-up Monster. Skip your next Draw Phase A portrait cursed by the artist it is said to bring ill fortune to anyone who owns it. This Monster feeds on the dreams of an unwary sleeper dragging the victim into eternal slumber. A haunted spirit of a falsely accused knight who wanders in search of truth and justice. A vengeful creature formed by the spirits of fallen warriors it drags any who dare approach it into the deepest bowels of the earth. This gentlemanly creature is extremely wicked feared by man and fiend alike. This Monster wanders the seas sucking dry any creatures it may encounter. This Monster moves while swinging its burning rope. Many have been deceived by the beauty of this vampire. This massive eel generates huge charges of electricity and unleashes them as thunderbolts. Randomly discard 1 card from your hand to the Graveyard to destroy all Special Summoned Monsters on the field. In addition, as long as this card remains face-up on the field, no Monsters can be Special Summoned Each time this card inflicts battle damage to your opponent's Life Points, you can remove up to 2 cards in your opponent's Graveyard from play. In addition, as long as this card remains face-up on the field, your opponent cannot remove any cards in either Graveyard from play FLIP: Offer 1 Monster on your side of the field as a Tribute (excluding this Monster). Special Summon 1 Fusion Monster Card from your Fusion Deck. The Fusion Monster is destroyed at the end of the turn this card is activated. You can remove up to 3 cards in your Graveyard from play to increase the ATK of this Monster by 300 points for each card removed from play until the end of your opponent's next turn. This effect can only be used only once during your turn.
This card can only be Special Summoned by removing 3 Fiend-Type Monsters in your Graveyard from play. When this card is destroyed in battle or by your opponent's card effect, it is treated as an Equip Magic Card at the end of the turn. Equip 1 of your opponent's Monsters with this card. As long as it is equipped with this card, you control the equipped Monster. This card can only be Special Summoned by removing 2 LIGHT Monsters in your Graveyard from play. As long as this card remains face-up on the field, decrease the ATK of all Monsters on your opponent's side of the field by 300 points during his/her Battle Phase This card can only be Special Summoned by removing 1 FIRE Monster in your Graveyard from play. Increase the ATK of this Monster by 300 points during your Battle Phase This card can only be Special Summoned by removing 1 WATER Monster in your Graveyard from play. As long as this Monster remains face-up on the field, during each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's faceup Monster Cards. Once changed, the Monster must remain in this position for the rest of the turn This Monster can only be Special Summoned by removing 1 EARTH Monster in your Graveyard from play. Increase the ATK of this Monster by 300 points during your opponent's Battle Phase This Monster can only only be Special Summoned by removing 1 WIND Monster in your Graveyard from play. As long as this Monster remains face up on the field, you may change the battle position of 1 of your opponent's face-up Monster Cards at each End Phase of your opponent's turn. You may treat the Normal Summon of this card as a Special Summon. If you select Special Summon, your opponent may select a Monster Card from his/her Graveyard and Special Summon the Monster to the field FLIP: Return 2 Magic or Trap Cards on the field to the hands of their owner. When attacked by your opponent's Monster, select another 1 of your Monster Cards and designate it as the attack's target, then calculate damage This card cannot attack a player directly. Each time this card destroys a Monster in battle, decrease the ATK of this card by 200 points FLIP: Return 2 Fusion-Material Monsters that were sent to the Graveyard as a result of a Fusion Summon to your hand The effect of this card can only be applied during your opponent's turn. When your opponent activates a Magic Card, offer this face-up card as a Tribute to negate the activation of the Magic Card and destroy it. Zombyra the Dark + Maryokutai. When this card is Special Summoned, destroy all Monsters on your side of the field except this card. As long as this card remains face-up on the field, both player cannot Summon (including Flip Summon or Special Summon) any Monster Select 1 face-up Monster on the field. Equip this Monster with all face-up Equip Magic Cards on the field. If the target of the Equip Magic Card is not correct, destroy the Equip Magic Card.
This card can only be activated during your opponent's Battle Step. Negate the attack of 1 Monster and select another 1 of your opponent's face-up Monsters and have it attack. If the new targeted attacking Monster is in face-up Defense Position, change it to Attack Position Negates the activation and effects of all Flip Effect Monsters. Negates the activation of a Magic Card that designates 1 Monster as a target and destroys the Magic Card Remove any number of cards in your Graveyard from play. Destroy 1 face-up Monster on the field whose Level Stars are equal to the number of the cards you removed from play During each of your Standby Phases, inflict 100 points of Direct Damage to your opponent's Life Points for each of your opponent's Monster Cards that have been removed from play Select 1 Monster face-up on the field. Increase the selected Monster's ATK by 100 points for each Monster in your Graveyard during the turn this card is activated. The number of Monster is applied when this card is activated When the ATK of an attacking Monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position Monster on your side of the field, destroy the attacking Monster. Damage calculation is applied normally During your Standby Phase, roll 1 six-sided die once. Destroy any Monsters whose Level Stars are equal to the number rolled. If the number is 6, destroy all face-up Level 6 or higher Monsters on the field Negate the effects of all Equip Magic Cards. At the end of each of your opponent's turns, place 1 Spirit Message card from your hand or your Deck face-up to the field. If it is from your Deck, then shuffle your Deck. If Spirit Message cards I, N, A and L are all on the field in their proper order, you are declared the winner. If any of the cards are destroyed or removed from the field while constructing the message, they are all sent to your Graveyard immediately This card can only be placed on the field when Destiny Board is active This card can only be placed on the field when Destiny Board is active This card can only be placed on the field when Destiny Board is active This card can only be placed on the field when Destiny Board is active Both players can only attack with 1 Monster during their respective Battle Phases Return 1 Magic or Trap Card on your opponent's side of the field to his/her hand. This card's activation and effect cannot be negated by any other card. This card can only be used to equip Gradius. Increases the ATK of Gradius by 300 points. When Gradius attacks with an ATK that is higher than the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points Force the activation of 1 face-down Trap Card. If the timing of the activation of the Trap Card is incorrect, negate the effect and destroy it. If it is not a Trap Card, it is returned to its original position. After this card is activated, it is placed into the Deck (not the Graveyard). The Deck is then shuffled
Return 1 Fusion Monster Card on the field to the Fusion Deck. In addition, if all the FusionMaterial Monsters for the returned Fusion Monster Card are in your Graveyard, you can Special Summon them all to the field in face-up Attack or Defense Position As long as this card remains face-up on the field, a Fusion Monster can be Special Summoned without using Polymerization. The Fusion-Material Monsters used in the Fusion are not sent to the Graveyard, but are removed from play A Monster equipped with this card cannot attack. Destroys the equipped Monster at the end of the 2nd turn of the player controlling the Monster. At that time, this card is returned to the owner's hand If there are 5 or more of your Monsters that have been removed from play in the current Duel, return 3 of them to the Graveyard This card can only be used to equip Warrior-Type Monsters. The equipped Monster is treated as Dragon-Type and increases the ATK and DEF of the equipped Monster by 500 points When Monsters in the Graveyard are removed from play, remove Monsters on your side of the field from play as substitutes. This card remains active until the end of the turn that it is activated. The substitutes remain removed from play All Monsters on the field cannot attack in the same turn that they are summoned (includes Flip Summon and Special Summon). Negate the attack of 1 of your opponent's Monsters and inflict Direct Damage equal to the attacking Monster's ATK to your opponent's Life Points. This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, your opponent skips his/her next Draw Phase. As long as this card remains face-up on the field, negate the effects of Effect Monsters destroyed by Fiend-Type Monsters on your side of the field in battle. This card cannot be Special Summoned from the Graveyard. Possessed Dark Soul + Frontier Wiseman This Monster can only be Fusion Summoned by the above Fusion Material Monsters. When a Normal Magic Card is activated, negate the effect by paying 1000 Life Points. Also, negate the effect of an Effect Monster that is destroyed by this Monster in battle.
Archfiend Card
As long as this Monster remains face-up on the field, Monsters destroyed by this Monster in battle are removed from play instead of being sent to the Graveyard. Offer this face-up card as a Tribute to take control of all face-up Level 3 or lower Monsters on your opponent's side of the field until they are destroyed or removed from the field. Tribute this face-up card. Select 1 face-up Fiend-Type Monster on the field. Increase the ATK and DEF of the Monster by 700 points as long as it remains face-up on the field. If you Tribute Summon a Fiend-Type Monster by offering this Monster as a Tribute, Special Summon 1 "Skull Knight #2" from your Deck in face-up Attack or Defense Position. Your Deck is then shuffled. When this card is Summoned (including Flip Summon and Special Summon), select 1 face-up Monster on the field and change its battle position.
When there is another face-up Fiend-Type Monster on your side of the field, negate the effect of Flip Effect Monsters destroyed by this card. A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces. You can activate this card during the Damage Step of the Battle Phase that a Fiend-Type Monster on your side of the field attacks or is attacked. Pay your Life Points (in multiples of 100 points) to decrease 1 of your opponent's Monster's ATK and DEF by the same amount of points until the End Phase of that turn. As long as this card remains face-up on the field, each time 1 Monster Card is sent from the field to the Graveyard, inflict 500 points of Direct Damage per card to the respective card owner's Life Points. As long as this card remains face-up on the field, during your Standby Phase increase your Life Points by an amount equal to half of the total Life Points you have paid in your last turn. Select 1 Fiend-Type Monster from your Graveyard. Remove Monsters on your side of the field from play whose total Level Stars exactly equal the Level of the selected Fiend-Type Monster. Then Special Summon the selected Monster from your Graveyard. You can activate this card's effect when you have a Fiend-Type Monster on your side of the field. You must pay 500 Life Points to use this effect. Both player's select 1 Monster Card from their opponent's Graveyard and remove them from play. Select 1 face-up card on the field that has the effect that negates Trap Cards' effects and destroy it. Negate the effect of a Magic Card that specifically designates this card as a target and destroy it. As long as this card remains face-up on the field, you can add 1 Level 4 or lower WarriorType Monster from your Deck to your hand per turn instead of drawing 1 card during you Draw Phase. Your Deck is then shuffled. Tribute 1 Warrior-Type Monster on your side of the field to destroy 1 face-up Monster on the field whose DEF is equal to or less than the ATK of "Throwstone Unit". As long as this Monster remains face-up on the field, your opponent cannot select another face-up Warrior-Type Monster on your side of the field as an attack target. When this Monster is Normal Summoned, you can Special Summon 1 Level 4 or lower Monster from your hand. "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this Monster can only be conducted with the above Fusion Material Monsters. Negate the effect of a Normal Trap Card by paying 1000 Life Points. Also negate the effects of a Spell Card that targets and destroy it. The warrior who can manipulate dragons. Nobody knows his mysterious past. FLIP: Return 1 face-up Monster on the field to the top of its owner's Deck. At the same time, if there is a face-up Warrior-Type Monster on the field, you can return another face-up Monster to its owner's hand. As long as this card remains face-up on your side of the field, it negates the effects of Magic Cards that designate Warrior-Type Monsters on your side of the field as targets and destroys the Magic Card. Tribute this face-up card. Destroy 1 Monster on the field.
When this card is Normal Summoned, declare 1 Type of Monster. When battling that Type of Monster, increase the ATK of this card by 1000 points during Damage Calculations.
Archfiend Card
FLIP: Take control of 1 face-up Fiend-Type Monster on your opponent's side of the field until the end of the turn. FLIP: Take control of 1 face-up Dragon-Type Monster on your opponent's side of the field until the end of the turn. For every face-up Warrior-Type and Spellcaster-Type Monster on your side of the field, increase the ATK of all Warrior-Type Monsters on your side of the field by 200 points. Move 1 Level 4 or lower Warrior-Type Monster from your Deck to your hand. Your Deck is then shuffled. Declare 1 Type of Monster. Any Monster of the selected Type cannot attack during the turn it is Summoned (including Flip Summon and Special Summon). Select 1 Warrior-Type Monster in your Graveyard and return it to your hand. Flip 1 face-up Warrior or Spellcaster-Type Monster on the field into face-down Defense Position. A player cannot attack face-down Monsters during this turn. Send Magic or Trap Cards on your side of the field to the Graveyard to increase your Life Points by 1000 points per card. This card is excluded. When there is a Monster on your opponent's side of the field after the first attack of your Battle Phase, this Monster can attack once again during the same Battle Phase. In addition, negate the effects of a Trap Card that specifically designated this card as a target and destroy it. If this Monster is Special Summoned from the Graveyard, you must offer 1 Dragon-Type Monster on your side of the field as a Tribute. If this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card attacks, it is changed to Defense Position at the end of the Damage Step. You can only activate this effect during your Battle Step if this card battles during your turn. Discard 1 Dragon-Type Monster from your hand to the Graveyard to increase the ATK and DEF of this card by 1000 points until the End Step. A huge dragon dwelling in a cave. It is horrible when it gets angry, although it is equally quiet. It is said to preserve certain treasures. A beast soldier derived from dragons, it is small for a Dragon-Type. Moving very quickly, this Monster is an excellent strategist.
Archfiend Card
Cave Dragon + Lesser Fiend This Monster can only be Fusion Summoned by the above Fusion Material Monsters. As long as this card remains face-up on the field, negate all Flip Effect Monster effects. In addition, negate the effects of a Trap Card that specifically designates this card as a target and destroy it. If there is a Monster on your side of the field, you cannot Normal Summon this Monster. In addition, if there are no Dragon-Type Monsters except this card on your side of the field, this Monster cannot attack. Discard 1 card from your hand during Main Phase 1. This Monster can attack twice during the Battle Phase of any turn this effect is used.
When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon "Troop Dragon" from your Deck to the field. Then shuffle your Deck. Discard 1 card from your hand to negate the effects of a Trap Card that specifically designates 1 face-up Dragon-Type Monster as a target and destroy it. Return 1 face-up Level 5 or higher Dragon-Type Monster on your side of the field to the owner's hand and destroy all Magic and Trap Cards on the field. You can activate this card only when you have a face-up Dragon-Type Monster on your side of the field. Select and activate 1 of the following effects: -Inflict 800 points of Direct Damage to your opponent's Life Points -Destroy 1 face-up Monster with DEF of 800 or less. You can activate this card only when you have a face-up Dragon-Type Monster on your side of the field. Destroy one Magic or Trap Card on the field to inflict 500 points of Direct Damage to the card's controller. During the End Phase of the turn this card is activated, draw 1 card for each Dragon-Type Monster discarded from your hand and/or offered as a Tribute during this turn. As long as this card remains face-up on the field, when Dragon-Type Monsters on your side of the field attack with an ATK that is higher than the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. Offer 1 Dragon-Type Monster on your side of the field as a Tribute to destroy all face-up Monsters on the field whose DEF is equal to or lower than the ATK of the Tribute Monster. This dragon feeds on emerald. Enchanted by this Monster even when attacked, few people live to tell of its beauty. The Commander of the Machine-Types, he serves the Machine King. He is famous for the way he controls his troops. Once it has started battle, this Monster attacks fiercely and cannot stop. Wearing odd fashions, this gentleman is very fickle. He sometimes saves people and at other times commits crimes. A warrior fully covered with metal. It upgrades by fusing with "Roboyarou". A warrior fully covered with metal. It upgrades by fusing with "Robolady". FLIP: Both players unite all their respective cards on the field, in their hands, and in their Graveyards with their respective Decks and shuffle them. Then both players draw 5 cards from their shuffled Decks. If this face-up card is returned directly from the field to your Deck, Special Summon 1 Level 3 or lower Monster from your Deck. As long as this Monster remains face-up on the field, the controller of this card selects the targets of his/her opponent's attacks. If there is a non-LIGHT Monster on your side of the field, this face-up card is immediately destroyed. This card cannot be Normal Summoned or Set. This Monster can only be Special Summoned by selecting 1 face-up "Gradius" on your side of the field. The ATK and DEF of this Monster is becomes the same as the ATK and DEF of the selected "Gradius". If the selected "Gradius" is removed from the field, destroy this card. Send an Equip Card equipped to this Monster to the Graveyard to inflict 500 points of damage per Equip Card to your opponent's Life Points.
When this card attacks with an ATK higher than the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck. If this Monster is destroyed and sent to the Graveyard, this Monster is Special Summoned with an ATK and DEF of 1000 points during the End Phase of the turn. This effect can be used only once during the current Duel. This card cannot be Special Summoned. This card returns to the owner's hand during the End phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped faceup. If this card is Normal Summoned, Flip Summoned, or flipped face-up, see 1 card on the top of your Deck during your next Draw Phase before you draw and return the card to the top or bottom of your Deck. This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped faceup. This Monster attacks your opponent's Life Points directly. This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped faceup. The Battle Damage this card inflicts to your opponent's Life Points is halved. This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped faceup. When this card inflicts Battle Damage to your opponent's Life Points, draw card from your Deck until you have 5 cards in your hand. This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped faceup. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips his/her next Battle Phase. This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped faceup. If this card is Normal Summoned, Flip Summoned, or flipped face-up, you can change the battle position of 1 Monster on your opponent's side of the field. This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped faceup. If this card inflicts Battle Damage to your opponent's Life Points, your opponent must discard all cards in his/her hand during the next Draw Phase before they draw. This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped faceup. This card can attack all Monsters on your opponent's side of the field. You cannot attack your opponent directly if you attack any Monster first. This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped faceup. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage.
Robolady + Roboyarou You can Special Summon "Super Roboyarou" by returning this card from the field to the Fusion Deck. You cannot use this effect during the same turn this Monster is Special Summoned. In addition, increase the ATK of this Monster by 1000 points during your Damage Step when this Monster inflicts Direct Damage to your opponent's Life Points. (Editied) Roboyarou + Robolady You can Special Summon "Super Robolady" by returning this card from the field to the Fusion Deck. You cannot use this effect during the same turn this Monster is Special Summoned. In addition, increase the ATK of this Monster by 1000 points during your Damage Step when this Monster battles with a Monster. Look at your opponent's hand. Select and discard 1 Spirit Monster to the Graveyard if Spirit Monsters exist in his/her hand. Increase your Life Points by 500 points every time Monsters return from the field to the owner's hand. If the equipped Monster's ATK is 1300 or higher, this card is automatically destroyed. The Monster equipped with this card is not destroyed in battle or by the effects of a card that specifically designates a target. Battle Damage is calculated normally. This card's name is treated as "Umi". Downgrade all Water Monsters in both player's hands and on the field by 1 Level. Increases the ATK and DEF of all WATER Monsters by 200 points. This card can only be equipped to Warrior-Type Monsters. A Monster equipped with this card increases its ATK by 800 points. This card cannot be destroyed by effects that destroy Magic Cards. When this Equip Magic Card is active and destroyed due to a card effect, look at your opponent' hand. Select 1 card from his/her hand and discard it to the Graveyard. Both players select 1 Monster on their respective fields and switch control of them to each other. The battle positions of these cards cannot change during the turn this card is activated. As long as this card remains face-up on the field, all Spirit Monsters remain face-up on the field and do not return to their owner's hand during the End Phase even if they are Summoned or flipped face-up. Discard 1 card from your hand to the Graveyard during each of your End Phases to keep this card's effect active. If you cannot discard, this card is destroyed. If this card is destroyed or removed from the field, all face-up Spirit Monsters must return to the owner's hand immediately. As long as this card remains face-up on the field, you can negate the effects of a card requiring a coin toss once per turn and redo the coin toss. As long as this card remains face-up on the field, both players must turn their respective Decks upside down and continue the current Duel. This card can only be activated during Main Phases 1. Select 1 Monster on the field. Each time the selected Monster inflicts Battle Damage, your opponent must discard 1 card randomly during the turn this card is activated.
Select 1 Magic Card that remains face-up on your side of the field and put 1 counter on it. If the selected card is destroyed, the counter is removed instead of the card being destroyed. After activation, this card is treated as an Equip Card. Select 1 Monster you control and equip it with this card to increase the ATK of the selected Monster by 500 points. When this card is destroyed by the effect of another card while it is an Equip Card, select 1 card on the field and destroy it. Select 1 card from your opponent's Graveyard and remove it from play. This card can only be activated when any player has more that 6 cards on the field and/or in their hand. The player(s) must then select and send to their respective Graveyards until the amounts remaining on the field and in their hand is 5. Pay 800 Life Points to negate the Special Summon of a Monster and the effect of a card that Special Summons a Monster and destroy it. Both you and your opponent can use this effect as long as this card remains face-up on the field. When your opponent Normal Summons, Flip Summons, or Special Summons a Monster with an ATK of 1500 or more, the Monster is destroyed and removed from play. As long as this card remains face-up on the field, the effect of increasing your opponent's Life Points is negated and changed to inflict the same amount of points of Direct Damage to your opponent's Life Points. During your Standby Phase, select 1 card randomly from your opponent's hand and call the Type of the card (Monster, Magic, or Trap). If you call it right, inflict 700 points of Direct Damage to your opponent's Life Points. You can only use this effect once per turn. Each time your Spirit Monster returns to your hand, select 1 Monster on your opponent' side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you cannot, this card is destroyed. This card can only be activated during your opponent's Damage Step. During this turn, if you take Battle Damage of 2000 points or more, increase your Life Points by 4000 points before the damage is subtracted from your Life Points. This card can only be activated during your opponent's Draw Phase. Your opponent must discard the card he/she draws to the Graveyard from their hand immediately. Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard. This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 Monster on your side of the field and send all other cards on the field and in their respective owner's hands to their respective Graveyards. This card's effect can be activated only during the Damage Step of either player's turn. Pay 2000 Life Points to increase the ATK of this Monster by 3000 points only during the Damage Step. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by paying 500 Life Points when both Andro Sphinx and Sphinx Teleia on your side of the field are destroyed at the same time; then you can Special Summon this card from your hand or Deck. When this card is Special Summoned successfully, pay 500 Life Points to increase the ATK of this card by 3000 Points until the end of the End Phase.
You can pay 500 Life Points to Special Summon this card when Pyramid of Light is on the field. This card cannot attack during the turn that is Normal or Special Summoned. This card cannot be Special Summoned from the Graveyard. If this card destroys a Defence Position Monster as a result of battle, inflict damage to your opponent's Life Points equal to half of the ATK of the destroyed Monster. You can pay 500 Life Points to Special Summon this card when Pyramid of Light is on the field. This card cannot attack during the turn that is Normal or Special Summoned. This card cannot be Special Summoned from the Graveyard. If this card destroys a Defence Position Monster as a result of battle, inflict damage to your opponent's Life Points equal to half of the DEF of the destroyed Monster. This card cannot be Normal Summoned or Set When this card is sent to the Graveyard, you can remove this card from the Graveyard to Special Summon 1 "Peten the Dark Clown" from your hand or Deck. When this card is destroyed and sent to the Graveyard as a result of battle, each player can Special Summon 1 level 4 Monster from their hand. When you take 3000 or more Battle Damage from 1 attack, you can activate this card. Remove all Monsters in each players Deck and Graveyard from play. Pay half of your Life Points. Special Summon as many of your Monsters as possible that have been removed from play from your side of the field. During the End Phase, remove from play all Monsters that were Special Summoned by this effect. Destroy 1 face-up Monster Card and inflict Direct Damage equal to the destroyed card's ATK to the Life Points of both you and your opponent. A giant born from magma, it attacks with a magma punch. A bow tie with horrible power, it attacks an opponent by controlling others. A living wonder of mystery. As long as this card remains face-up on the field, all Monsters with an ATK equal to 1400 or less that are Normal Summoned or Special Summoned (excluding Flip Summon) are automatically destroyed. When this card is sent the Graveyard as a result of battle, you can add 1 "Harpie Lady" from your Deck to your hand. When this card is sent to the Graveyard as a result of battle, toss a coin and call it. If you call it right, destroy 1 Monster on your opponent's side of the field. If there are no face-up Insect-Type Monsters (except this Monster) on your side of the field, both the ATK and DEF of this Monster become 1000 points. As long as this card remains face-up on the field, the field is treated as "Umi". However, there is no increasing or decreasing the ATK/DEF due to "Umi"'s effect. If there is an active Field Magic Card on the field, this effect is not applied. FLIP: Take control of 1 Monster on your opponent's side of the field until the end of the turn that this card's effect is activated. When the controlled Monster attacks, it may attack your opponent's Life Points directly. If this Monster destroys a Monster on your opponent's side of the field in battle, your opponent skips his/her next Main Phase 1. This card may attack your opponent's Life Points directly. Each time this card inflicts damage to your opponent's Life Points, increase the ATK of this card by 1000 points during your next Standby Phase. The ATK increase lasts as long as this card remains face-up on the field.
This Monster may attack your opponent's Life Points directly. If you Tribute Summon this Monster by offering 3 Monsters on the field as a Tribute, destroy all Magic and Trap Cards on your opponent's side of the field. As long as this card remains face-up on the field, Monsters with an ATK equal to 1900 or more cannot attack. When this Monster attacks a face-down Defense Position Monster, destroy the face-down Monster immediately with this card's effect without flipping it face-up or damage calculations. FLIP: Inflict 500 points of Direct Damage to your opponent's Life Points. This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped faceup. If this card is Normal Summoned, Flip Summoned or flipped face-up, destroy all Monsters except this Monster on the field. You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, increase the ATK and DEF of this card by 300 points until the end of the turn that this card is flipped face-up. You can flip this card into face-down Defense Position once per turn during your Main Phase. After you use this effect, shuffle all face-down Defense Position Monsters on your side of the field and return them in face-down Defense Position to your side of the field. When this Monster destroys the following number of Monsters in battle, the following effects are activated in order: 1: As long as this card remains face-up on the field, negate the activation and effects of all Magic and Trap Cards that specifically designated this card as a target and destroy them 2: You can Special Summon 1 "Fushioh Richie" from your hand or your Deck by offering this card as a Tribute during your Main Phase. You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned, destroy 1 Monster on your opponent's side of the field. You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned, destroy 1 Magic or Trap Card on your opponent's side of the field. You can flip this card into face-down Defense Position once per turn during your Main Phase. When the ATK of a Monster on your opponent's side of the field that attacks this card in facedown Defense Position is lower than the DEF of this Monster, the attacking Monster is destroyed. You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card targets a face-down Defense Position Monster on your opponent's side of the field in battle, the ATK of this card becomes 2400 during that damage calculation only. You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned, return all Monsters on your opponent's side of the field to the owner's hand.
When this card is sent to the Graveyard as the result of battle, you may select 1 Zombie-Type Monster with a DEF of 2000 or less from your Deck and Special Summon it to the field in faceup Attack or Defense Position (no Tribute is required for Monster of Level 5 or more). The Deck is then shuffled. FLIP: Both players roll a six-sided die once. The player with the lowest result takes Direct Damage equal to his/her opponent's result X 500 Life Points. However, if the winner's result is 6, the loser takes 6000 points of Direct Damage. If the results are the same, both players roll again. When this card inflicts Battle Damage to your opponent's Life Points, your opponent selects 1 Magic Card from his/her Deck and sends it to the Graveyard. The Deck is then shuffled. When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: -Select 1 card from your opponent's hand randomly and discard it to the Graveyard -Send 2 cards from the top of your opponent's Deck to the Graveyard. You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned, you draw 1 card from you Deck. This card can only be Special Summoned from your hand or your Deck by offering 1 "Great Dezard" that has fulfilled the condition as a Tribute. You can flip this card into face-down Defense Position once per turn during your Main Phase. As long as this Monster remains faceup on the field, negate the activation and effects of all Magic or Trap Cards that specifically designate this card as a target and destroy them. When this card is flipped face-up, you can Special Summon 1 Zombie-Type Monster from your Graveyard in face-up Attack or Defense Position. You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, look at all Set Magic and Trap Cards on your opponent's side of the field and then return them to their original position. Special Summon 1 Zombie-Type Monster from your Graveyard in face-up Attack or Defense Position and remove 1 Monster in your opponent's Graveyard from play. Flip 1 face-down Monster on the field into face-up Attack Position. Flip 1 face-up Monster on the field into face-down Defense Position. During your opponent's Standby Phase, draw cards until your hand has 4 cards. During your Standby Phase, randomly discard the same number of cards you drew with this card's effect to the Graveyard. Select 1 face-up Monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected Monster can attack your opponent's Life Points directly. If there is no Monster on your side of the field, you can Special Summon 1 Zombie-Type Monster from your hand. You can use this card's effect once per turn. Both players cannot destroy Set Magic and/or Trap Cards on the field until your opponent's next End Phase. You can select and activate 1 of the following effects: -Increase the ATK of all face-up Monsters on your side of the field by 200 points until the End Phase of the turn this card is activated; -Increase the DEF of all face-up Monsters on your side of the field by 500 points until the End Phase of the turn this card is activated. Negate the activation and effect of a Magic or Trap Card that specifically designates 1 face-up Zombie-Type Monster as a target and destroy it.
You can activate this card's effect when your opponent attacks. Your opponent randomly selects 1 card in your hand and calls the type of the card (Monster, Magic, or Trap). If your opponent calls it wrong, the attacking Monster is returned to its owner's hand. At the end of your opponent's turn, destroy the face-up Monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed. Negate the activation of a Spell or Trap Card that includes the effect of destroying 1 Spell or Trap Card and destroy it. You can activate this card only when there are 4 or more Monsters on the field. Destroy all face-up Monsters on the field. When this face-down card is destroyed and sent to the Graveyard, Special Summon 1 "Wicked Token" (Fiend-Type/DARK/4 Stars/ATK 1000/DEF 1000) in Attack or Defense Position of your side of the field. When this card is destroyed and sent to the Graveyard, your opponent must select and execute 1 of the following effects: Discard 1 card in his/her hand at random Select 1 Monster on his/her side of the field and destroy it. During your Standby Phase, roll a six-sided die once. Treat your opponent's Monster Card Zone as #'s 1-5, counting from your right. Destroy the Monster that is in the same Monster Card Zone as the die result. If the result is 6, roll again. You can activate this card only when your opponent has 4 or more cards in his/her hand. Look at your opponent's hand, then select 1 Monster Card and return it to its owner's Deck. The Deck is then shuffled. Move the turn count forward by 1 turn. The turn in which this card is activated continues as normal. Draw 2 cards from your Deck and skip your next 2 Draw Phases. After activation, put this card face-up in your Deck and shuffle it. When your draw this card, it is immediately sent to the Graveyard. Then add 1 card in your Graveyard (except this card) to your hand. A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts. A huge Monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane. A log that attacks lost travelers in the forest. Originally a big tree, it was cut down and possessed by a wicked spirit. When this Monster is Normal Summoned, Flip Summoned, or Special Summoned, select 1 face-up Monster on the field and decrease its ATK by 800 points. The effect lasts until the selected card is destroyed or removed from the field. When this card is sent to the Graveyard as a result of battle, select 1 Monster on the field and destroy it. When this card has been sent to the Graveyard as a result of battle, this card's effect is activated. As long as this card exists in the Graveyard, your opponent discards 1 card randomly from his/her hand at the end of his/her Battle Phase. Neither player can Special Summon this card from the Graveyard. FLIP: Select 1 Monster that includes "Gravekeeper's" in its card name with an ATK of 1500 or less from your Deck and Special Summon it in face-up Attack or Defense Position. The Deck is then shuffled.
When this Monster is Normal Summoned, Flip Summoned, or Special Summoned, inflict 500 points of Direct Damage to your opponent's Life Points. FLIP: Select 1 Monster Card on your opponent's side of the field (regardless of position) and return it to its owner's hand. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. The Battle Damage this card inflicts to your opponent's Life Points is treated as the Effect Damage of this card. When your opponent activates a card that includes the effect of making your opponent discard from his/her hand (this does not include the cost of discarding cards), you can activate this card by discarding this card from your hand to the Graveyard. Negate the activation on the card and destroy it. You can only have 1 face-up "Gravekeeper's Chief" on your side of the field at any time. As long as this card remains face-up on the field, your Graveyard is not affected by "Necrovalley". When you Tribute Summon this Monster, you can Special Summon 1 Monster that includes "Gravekeeper's" in its name from your Graveyard. Offer 1 Monster that includes "Gravekeeper's" in its card name on your side of the field as a Tribute to inflict 700 points of Direct Damage to your opponent's Life Points. However, you cannot offer this card or another "Gravekeeper's Cannonholder" with this card's effect. Monsters used from Tribute Summon or that are offered as Tributes due to other cards effects are excluded. You can activate this card's effect only when "Necrovalley" is activate on the field. When this card attacks, you can change the battle position of 1 face-up Monster on your opponent's side of the field. When you Normal Summon this Monster and during each of your following Standby Phases as long as this card remains face-up on the field, select 1 Set card on your opponent's side of the field and see it. Return the card to its original position. When this card destroys 1 Monster on your opponent's side of the field and sends it to your opponent's Graveyard as a result of battle, you can then return the card to the top of your opponent's Deck. FLIP: Select 1 Trap Card from your Deck and place it on top of your Deck. If "Necrovalley" is active, you can add the selected card to your hand. When this card is sent to the Graveyard as a result of battle, destroy the Monster that destroyed this Monster. You can return your opponent's own Monster that is sent to the Graveyard by this Monster as a result of battle to the top of his/her Deck. FLIP: Select 1 Field Magic Card from your Deck and place it on top of your Deck. If "Necrovalley" is active on the field, you can add the selected card to your hand. Discard this card from your hand. Until the End Phase, make the Battle Damage to Monsters that include "Gravekeeper's" in their card name 0. FLIP: Special Summon 1 "Poisonous Snake Token" (Reptile-Type/EARTH/3 Stars/ATK 1200/DEF 1200). When the "Poisonous Snake Token" is destroyed as a result of battle, inflict 500 points of damage to your opponent's Life Points.
This Monster is not destroyed as a result of battle at any time, although damage calculation is applied normally. When this card is specifically designated as a target of the effect of a Magic, Trap, or Effect Monster Card, this card is immediately destroyed. When this card attacks your opponent's Life Points directly, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard. This Monster can attack your opponent's Life Points directly even if there is a Monster on your opponent's side of the field. Spirit Reaper + Nightmare Horse This Monster is not destroyed as a result of battle at any time, although damage calculation is applied normally. When this card is specifically designated as a target of the effect of a Magic, Trap, or Effect Monster Card, this card is immediately destroyed. This Monster can attack your opponent's Life Points directly even if there is a Monster on your opponent's side of the field. When this card attacks your opponent's Life Points directly, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard. Declare 1 Monster Card name. If the declared card is in your opponent's Deck, add 1 of that card to your opponent's hand. Pay 300 Life Points to shuffle either you or your opponent's Deck. You can use this effect during your turn, once per turn. Your opponent calls a Monster Card Level. You then pick up (not draw) cards from the top of your Deck until a Monster is picked up. If that Monster is the same Level as the one called by your opponent, all picked up cards are sent to the Graveyard. If not, Special Summon the Monster that was picked up in face-up Attack or Defense Position and send the remaining cards that were picked up to the Graveyard. Each time damage, except Battle Damage, in inflicted to your opponent's Life Points, inflict 300 points of damage to your opponent's Life Points. This card's effect is not applied to the effect of "Dark Room of Nightmare". After this card is activated, it remains face-up on the field until your 2nd Standby Phase. Select 1 card from your Deck, then shuffle your Deck. Remove it from play and place face facedown. During your 2nd Standby Phase, destroy this card and add the removed card to your hand. As long as this card remains face-up on the field, negate the effects of Spell, Trap, and Monster Cards that affect card(s) in the Graveyard, and neither player can remove cards in the Graveyards from play. Also, as long as this card remains on the field increase the ATK and DEF of all Monsters that include "Gravekeeper's" in their card name by 500 points. Only a Monster with an ATK equal to 1000 or less can be equipped with this card. During damage calculations, increase the ATK of the Monster equipped with this card by 2500 points only when the opponent's Monster that battle is in Attack Position and its ATK if equal to 2500 or more OR when the opponent's Monster that battle is in Defense Position and its DEF is equal to 2500 or more. Pay 1000 of your own Life Points. During the current Duel, the limit of your hand at your End Phase becomes 7 cards. Inflict Direct Damage to you and your opponent's Life Points during each of your Standby Phases. The first damage begins at 200 points and is doubled following each of your Standby Phases. Add 1 Field Magic Card from your Deck to your hand. Then shuffle your Deck.
During your Battle Phase only, increase the ATK of all Monsters on your side of the field by 200 points. Offer 1 Monster on your side of the field as a Tribute to Special Summon 1 Fusion Monster of the Same Level in face-up Attack or Defense Position from your Fusion Deck. Monsters used for a Tribute Summon or that are offered as Tribute due to offer card's effect are excluded. This card can only be activated when your "Necrovalley" is active on the field. Both players must discard all Monster cards in their hand to the Graveyard. Send all cards in your hand and on your side of the field to the Graveyard. Call the Type of card (Monster, Magic, or Trap) on top of your Deck. If you call it right, exchange your current Life Points with your opponent's ones. Each time Monster Card(s) are sent to the your opponent's Graveyard, inflict 300 points of damage to your opponent's Life Points. Discard 1 card from your hand. Decrease the ATK and DEF of all Monsters on your opponent's side of the field by 500 points until the end of the turn this card is activated. You can only activate this card when an effect that inflicts damage to your Life Points is activated (except Battle Damage). Switch the Effect Damage you receive to your opponent's Life Points. Discard 1 card from your hand to the Graveyard to destroy 1 card on the field. This card can only be activated when both players have 2 Monsters or less on their respective sides of the field. Both players can only Normal Summon up to 2 additional Monsters on their side of the field. Your opponent puts all cards in his/her hand back into his/her Deck. The Deck is then shuffled. You opponent then draws the same number of cards that he/she just put on top of his/her Deck. When an effect that inflicts damage to Life Points is activated (except Battle Damage), negate the damage to your Life Points. Your opponent than selects 1 card from his/her hand and discards it to his/her Graveyard. Select 1 Monster Card that includes "Gravekeeper's" in its card name from your Graveyard and Special Summon it in face-up Attack or Defense Position. This card's activation and effect is not affected by "Necrovalley". You can only activated this card during your Standby Phase. Discard 1 card from your hand to the Graveyard. Your opponent cannot Normal Summon, Set, and/or Special Summon during the next turn. All Monsters on your side of the field are treated as Dragon-Type Monsters until the end of the turn this card is activated. When this card is Normal Summoned, Flip Summoned, or Special Summoned, return all Set cards on the field to their owner's respective hands. When activating this card, your opponent cannot check cards in the Graveyard. Your opponent calls the name of the first Monster found at the bottom of your Graveyard. If he/she calls it right, the Monster is removed from play. If he/she call it wrong, the Monster is Special Summoned on your side of the field in face-up Attack or Defense Position. When 1 of your Monsters is sent to the Graveyard as a result of battle, discard your entire hand to activate this card. Special Summon the Monster to the field, increasing the ATK of the Monster by 800 points.
Select 1 Monster on your opponent's side of the field. As long as this card remains face-up on the field, the selected Monster cannot attack or change its battle position. During each of your Standby Phases, this card inflicts 500 points of damage to your opponent's Life Points. When the selected Monster is removed from the field, destroy this card. This card cannot be Normal Summoned or Set. This Monster can only be Special Summoned by Tributing 2 Monsters on your opponent's side of the field, and is Special Summoned to your opponent's side of the field. This card inflicts 1000 points of damage to the Life Points of this card's controller during each of his/her Standby Phases. If you Special Summon this Monster, you cannot Normal Summon or Set a Monster during the same turn. Increase the ATK of this Monster by 300 points for each "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard. Although they always suffer in silence, they swear an oath to inevitable revolt. They are oppressed, but believe they will have their freedom someday. The people that gather to swear to fight their oppressors. A revolution is coming. A Monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combing and separating with other Monsters. Once per turn during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a Monster by this card's effect, increase the ATK/DEF the the equipped Monster by 400 points. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.) Once per turn during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" or "Y-Dragon Head" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a Monster by this card's effect, increase the ATK/DEF of the equipped Monster by 600 points. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.) They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power. Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Dark Blade" as an Equip Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a Monster by this card's effect, increase the ATK/DEF of the equipped Monster by 400 points. When it attacks with an ATK that is higher than the DEF of a Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.)
Once per turn during your Main Phase, if you control this card on the field, you can equip it to your "Dark Blade" as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a Monster by this card's effect, increase the ATK/DEF of the equipped Monster by 900 points, and you can Tribute this card to allow the equipped Monster to attack your opponent's Life Points directly this turn. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.) When this Monster is Normal Summoned successfully, you can Special Summon 1 "Zombie Tiger" from your hand. When this card attacks your opponent's Life Points directly, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard. Once per turn during your Main Phase, if you control this card on the field, you can equip it to your "Decayed Commander" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a Monster by this card's effect, increase the ATK/DEF of the equipped Monster by 500 points, and each time it destroys 1 of your opponent's Monsters, your opponent discards 1 card randomly from his/her hand. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.) When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot be changed until the end of your next turn. Once per turn during your Main Phase, if you control this card on the field, you can equip it to your "Giant Orc" as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a Monster by this card's effect, you can change the equipped Monster's battle position once per turn. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.) When this Monster is Normal Summoned Successfully, you can Special Summon 1 "Des Dendle" from your hand. Once per turn during your Main Phase, if you control this card on the field, you can equip it to your "Vampire Orchis" as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a Monster by this card's effect, each time the equipped Monster destroys 1 of your opponent's Monsters, Special Summon 1 "Wicked Plant Token" (Plant-Type/EARTH/1 Star/ATK 800/DEF 800).rf (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.)
Once per turn during your Main Phase, if you control this card on the field, you can equip it to your "Freezing Beast" as an Equip Card OR unequip the Union equipment and Special Summoned this card in face-up Attack Position. While equipped to a Monster by this card's effect, each time that Monster inflicts Battle Damage to your opponent, destroy 1 face-up Spell or Trap Card on the field. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.)
Once per turn during your Main Phase, if you control this card on the field, you can equip it to your "Burning Beast" as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a Monster by this card's effect, each time the equipped Monster inflicts Battle Damage to your opponent, destroy 1 face-down Spell or Trap Card on the field.. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.) You can take a Union Monster that is currently a Monster on your opponent's side of the field, and equip it to this card. This Monster can only be equipped with 1 Union Monster at a time. The Union Monster that is equipped to this card cannot be changed back to a Monster by its own effect. A Monster destroyed by this card in battle is removed from play. As long as this card remains face-up on the field, all Spell Cards cannot be activated. The effects of all face-up Spell Cards are also negated. During you opponent's turn, when this card is sent to the Graveyard by the effect of your opponent's Spell, Trap, or Monster Card, your opponent's turn ends. Each time this Monster destroys 1 of your opponent's Monsters in battle, you draw 1 card and then select and return 1 card from your hand to the bottom of your Deck. FLIP: Both players can remove from play up to 3 Monsters from their opponent's Graveyard. Each time this card inflicts Battle Damage to your opponent's Life Points, declare the name of 1 card. Then see your opponent's hand and discard all copies of the declared card in his/her hand to the Graveyard. Once per turn, during your Main Phase, you can roll a six-sided die twice. Select one result and destroy 1 face-up Monster on the field whose Level Stars equal to the result. This Monster can only be Ritual Summoned with the Ritual Spell Card "White Dragon Ritual". You must also offer Monsters whose total Level Stars equal 4 or more as a Tribute from the field or your hand. When this Monster attacks a face-down Defense Position Monster, destroy the face-down Monster immediately with this card's effect without flipping it face-up or damage calculation. You can Special Summon 1 "Blue-Eyes White Dragon" from your hand or your Deck by offering this face-up card as a Tribute during your Main Phase. (Blue-Eyes White Dragon cannot attack during that turn.) This card is used to Ritual Summon "Paladin of the White Dragon". You must also offer Monsters whose total Level Stars equal 4 or more as a Tribute from the field or your hand. Once per turn, during your Main Phase, you can Special Summon 1 Union Monster of Level 4 or lower from your hand. Downgrade the Monster equipped with this card by 2 Levels. During a Battle Phase, you can use this effect on 1 Monster that has attacked this turn and is equipped with a Union Monster. Change the Union Monster back to a Monster in face-up Attack or Defense Position. Also, the Monster that was equipped with the Union Monster may attack again this turn. When there is 1 or more Monsters on the field of the controller of this card, his/her opponent cannot place a Monster on the field if the opponent would then have more Monsters on the field than the controller of this card.
Pay 1500 Life Points. Select 1 Monster Card from your opponent's Graveyard. Special Summon it on your side of the field in face-up Attack Position, and equip it with this card. When this card is destroyed or removed from the field, the equipped Monster is destroyed. Select and activate 1 of the following effects: Increase your Life Points by 1200 points Inflict 800 points of Direct Damage to your opponents Life Points. Each Player selects 1 card from his/her hand, then sees the Level Stars of the selected cards. The card with more Level Stars then the other returns to the hand of the player who selected it. The player who selected the card with fewer Level Stars takes 1000 Life Points damage and sends the card he/she selected to the Graveyard. Selected cards that are not Monster Cards are treated as Level 0. If both players chose cards with equal Level Stars, return both cards to the hands of the player who selected them. Discard 1 card from your hand to the Graveyard to remove 1 face-up Monster Card on the field from play. As long as you control the Monster equipped with this card, your opponent cannot attack other Monsters other than the equipped Monster. As long as you control the Monster equipped with this card, your opponent cannot use the effects of a Spell, Trap, or Monster Card in the Graveyard, other than the equipped Monster as a target. Monsters on your side of the field cannot be destroyed in a battle if the Monster's ATK are equal. Tribute 1 Monster on your side of the field to activate this card. Special Summon 1 Level 7 Monster that can be Normal Summoned from your hand. That Monster cannot attack this turn. Send this card on the field to the Graveyard during your Main Phase. Inflict Direct Damage to your opponent's Life Points equal to the number of your Standby Phases that have passed after this card was played X 1000 points. This card can only be activated during your Main Phase when "People Running About", "Oppressed People", and "United Resistance" are face-up on your side of the field. Send all cards in your opponent's hand to the Graveyard and destroy all cards your opponent controls on the field. You can only activate this card during your opponent's Standby Phase. During the turn this card is activated, your opponent cannot perform his/her Battle Phase. Select and activate 1 of the following effects: Negate the activation and the effect of a Spell Card that designates 1 Monster on the field as a target and destroy the Spell Card; Discard 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it. During this turn, when your Monsters attack with an ATK that is higher than the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. You can only activate this card when you Normal Summon a Monster successfully. If there are more Monsters on your opponent's side of the field than your side, destroy your opponent's Monsters so that your opponent controls the same number of Monsters as you. Your opponent selects which Monsters are destroyed.
Inflict Direct Damage to your opponent's Life Points equal to the total number of cards on your opponent's side of the field and in your opponent's hand X 200 points. You can only activate this card during your opponent's turn. Select 1 Monster on your opponent's side of the field and Special Summon 1 "Mirage Token" in face-up Attack or Defense Position on your side of the field. The "Mirage Token" has the same Level, Type, AtTribute, ATK, and DEF as the selected Monster. Destroy the "Mirage Token" at the end of the turn. Each player sends Monsters from his/her side of the field to the Graveyard so that he/she only controls 1 Type of Monster. As long as this card remains on the field, each player can only have 1 Type of Monster on the field. Select and activate 1 of the following effects: Equip 1 Union Monster on your side of the field to an appropriate Monster on your side of the field as a Equip Spell Card Change 1 equipped Union Monster on your side of the field back into a Monster in face-up Attack Position. You can only activate this card when your opponent successfully Normal Summons, Flip Summons, or Special Summons a Monster. As long as that Monster remains face-up on the field, the original ATK of that Monster is halved. "X-Head Cannon" + "Y-Dragon Head" This card can only be Special Summoned from your Fusion Deck by removing from play the above Monsters on your side field. (You do not use "Polymerization".) This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-up Spell Card or Trap Card on your opponent's side of the field. "X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank" This card can only be Special Summoned from your Fusion Deck by removing from play the above Monsters on your side field. (You do not use "Polymerization".) This card cannot be Special Summoned from the Graveyard. By discarding 1 card from your hand, destroy 1 card on your opponent's side of the field. "X-Head Cannon" + "Z-Metal Tank" This card can only be Special Summoned from your Fusion Deck by removing from play the above Monsters on your side field. (You do not use "Polymerization".) This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 facedown Spell Card or Trap Card on your opponent's side of the field. "Y-Dragon Head" + "Z-Metal Tank" This card can only be Special Summoned from your Fusion Deck by removing from play the above Monsters on your side field. (You do not use "Polymerization".) This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 facedown Monster Card on your opponent's side of the field. A very violent beast, it is always berserk. People say that they have never seen it silent. He seems to be very unreliable, but he might have incredible potential. A duck which can walk at a sonic speed. Sometime, he cannot deal with his incredible speed and loses control. A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power. Increase the ATK of the Monster by 100 points for each Monster on your side of the field that includes "Amazoness" in its card name or is named "Amazon Archer".
All Battle Damage to this card's controller that he/she takes from a battle involving this Monster become 0. The opponent takes all Battle Damage to this card's controller that he/she takes from a battle involving this Monster. Select 1 face-up Monster on your opponent's side of the field during each of your Standby Phases. Decrease the ATK of the selected Monster by 500 points until the end of this turn. Only 1 "Amazoness Tiger" can exist on your side of the field at a time. Increase the ATK of this Monster by 400 points for each Monster on your side of the field that includes "Amazoness" in its name, or is named "Amazon Archer". As long as this card remains face-up on the field, your opponent cannot select another Monster on your side of the field that includes "Amazoness" in its name, or is named "Amazon Archer", as an attack target. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (Max. 3). You can Special Summon 1 "Buster Blader" From your hand, Deck, or Graveyard in face-up Attack or Defense Position by offering this Monster with 3 Spell Counters as a Tribute during your Main Phase. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). You can Special Summon 1 "Dark Magician" From your hand, Deck, or Graveyard in face-up Attack or Defense Position by offering this Monster with 3 Spell Counters as a Tribute during your Main Phase. When this card is successfully Normal Summoned, Flip Summoned, or Special Summoned, put 1 Spell Counter on a face-up card on the field that you can put a Spell Counter on. If this card is destroyed in battle, you can select 1 Spellcaster-Type Monster Level 2 or lower from your Deck and Special Summon it on the field in face-down Defense Position. FLIP: Destroy 1 Monster on your opponent's side of the field. Negate the effects of a Monster that specifically designates this 1 card as a target. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Increase the ATK of this Monster by 200 points for each Spell Counter on this card. Also, you can remove 2 Spell Counters from this card to destroy 1 Monster on the field. When this card is sent to the Graveyard as a result of battle, your opponent selects 1 Spell Card from your Graveyard, and that card is put on top of your Deck. When this card is successfully Normal Summoned, put 1 Spell Counter on it (max. 1). Increase the ATK of this Monster by 300 points for each Spell Counter on this card. Also, you can remove 1 Spell Counter from this card to destroy 1 Spell or Trap Card on the field. FLIP: Put 1 Spell Counter on each face-up card on the field that you can put a Spell Counter on. Pay 1000 Life Points to Special Summon 1 Level 6 or lower Fusion Monster from your Fusion Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponent's Life Points directly, and is returned to your Fusion Deck at the end of the turn. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). You can remove 3 Spell Counters from this card to draw 1 card from your Deck.
This card cannot attack in the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of you and your opponent's Standby Phases, remove 1 Spell Counter on your side of the field. If you do not do so, this card is destroyed. Discard 1 card from your hand and declare 1 Type of Monster to destroy all face-up Monsters of the declared Type on both sides of the field. FLIP: Inflict 400 points of Direct Damage to your opponent's Life Points for each card in your opponent's hand. When this card inflicts Battle Damage to your opponent's Life Points, you can select and activated 1 of the following effects: Destroy 1 Spell or Trap Card on the field Send 2 cards from the top of your opponent's Deck to his/her Graveyard. FLIP: Pick up (not Draw) cards from the top of your Deck until a Spell or Trap Card is picked up. Add that card your hand. Any other cards picked up are sent to the Graveyard. Once per turn during your Main Phase, if you control this Monster on the field, you can equip it to your "Aitsu" as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a Monster by this card's effect, increase the ATK of the equipped Monster by 3000 points. When it attacks with an ATK that is higher than the DEF of your a Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.) During the Damage Step of your opponent's turn, the original ATK of his/her Monster(s) that attack this Monster becomes 200 points. This card can only attack when there are no other cards on your side of the field, and you also have no hand. Negate the effects of Effect Monsters destroyed by this card. FLIP: Select 2 Monster Cards on your opponent's side of the field and 1 Monster Card on your side of the field and return them to their owners' hands. Until the end of this turn, switch the original ATK of 1 face-up Monster on your side of the field that includes "Amazoness" in its card name, or is called "Amazon Archer", with the original ATK of 1 face-up Monster on your opponent's side of the field. When the ATK of an attacking Monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position Monster on your side of the field, destroy the attacking Monster. Damage calculation is applied normally. Increase the ATK of a Monster equipped with this card by 400 points. When the equipped Monster attacks with an ATK that is higher than the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card is removed from the field, remove the equipped Monster from play. Add 1 "Gather Your Mind" card from your Deck to your hand. Your Deck is then shuffled. You can only use 1 "Gather Your Mind" per turn. Offer 1 Monster on your side of the field as a Tribute to inflict 400 points of Direct Damage to your opponent's Life Points. During each of your Standby Phases, you can see 1 card on the top of your opponent's Deck and return it to its original position by paying 100 Life Points. Your opponent cannot see the card.
Add 1 "Buster Blader" from your Deck or your Graveyard to your hand. You can activate this card when "Pot of Greed" is activated. Negate the effect of the "Pot of Greed". You draw 1 card from your Deck. When your opponent activates a card that has the effect that destroys 1 or more Monsters on the field, pay 1500 Life Points to negate the activation of the card and destroy it. Pick up the top 3 cards of your Deck and return those cards to the top of the Deck. Your opponent cannot look at the cards. Remove 10 Spell Counter on your side of the field. Destroy all cards on your opponent's side of the field. After activation, put 3 Spell Counters on this card. During each of your turns, you can move 1 of this card's Spell Counters to another face-up card on the field that you can put a Spell Counter on. When there are no Spell Counters on this card, this card is destroyed. This card can only be activated when your opponent attacks and you control a Monster on your side of the field that includes "Amazoness" in its card name, or is names "Amazon Archer". All Monster on your opponent's side of the field become face-up Attack Position (Flip Effects are not activated) and as long as they remain face-up on the field, decrease their ATK by 500 points. Your opponent must attack with all of these Monsters this turn. You can only activate this card when a Monster on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer", is specifically designated as a target by a card. Return the target Monster Card to its owner's hand and Special Summon another Monster from your hand in face-up Attack or Defense Position. Remove all Spell Counters on both sides of the field. You can only activate this card during your turn. Select 2 Spell Cards from your Graveyard and add them to your Deck. Your Deck is then shuffled. Remove 2 Spell Counters on your side of the field. Special Summon 1 "Dark Magician" or "Buster Blader" from your Graveyard in face-up Attack or Defense Position. As long as this card remains face-up on the field, the control of all Monsters returns to the original owners. Destroy all Equip Cards on the field. Remove 2 Spell Counters on your side of the field. Negate the activation of a Spell Card and destroy it. Flip all face-down Defense Position Monster Cards on the field face-up. Flip Effects are activated at this time. Increase your Life Points by 400 points for each Effect Monster Card on the field. Dark Magician + Buster Blader This Monster can only be Special Summoned by a Fusion Summon. As long as this card remains face-up on the field, you can negate the activation of 1 Spell Card and destroy the Spell Card by discarding 1 card from your hand. The ATK of this card increase by 500 points for every Dragon-Type Monster on the field and in either player's Graveyard. Discard 1 Spell Card from your hand. Select 1 Spell Card from your opponent's Graveyard and activate it from the Graveyard as your Spell Card.
Pay 1000 Life Points. Select 1 Level 7 or higher Spellcaster-Type Monster on your side of the field. During this turn, only the selected Monster can attack and it attacks all Monsters on your opponent's die of the field. The effects of Effect Monsters destroyed by the selected Monster in battle cannot be activated. Each time this card inflicts Battle Damage to your opponent, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard. Also, when this card is destroyed and sent to your Graveyard by your opponent's card effect, it is Special Summoned to the field during your next Standby Phase. A cyborg with high defense power. Originally it was invented for a football machine. A Ninja dog who has learned extreme Ninjitsu. Through hard training, it learned the technique to metamorphose into a human being. An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically. FLIP: Select 1 card that includes "Guardian" in its card name from your Deck and add it to your hand. You cannot select "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian". This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Butterfly Dagger - Elma" on your side of the field. When this card is Normal Summoned or Special Summoned successfully, you can select 1 appropriate Equip Spell Card in your Graveyard and equip it to this card. This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Shooting Star Bow - Ceal" on your side of the field. Send an Equip Card on your side of the field equipped to this card to the Graveyard to destroy 1 Monster on your opponent's side of the field. This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Gravity Axe - Grarl" on your side of the field. If this is the only card in your hand, you can Special Summon it without offering Tribute. This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Wicked Breaking Flamberge - Baou" on your side of the field. Each time 1 of your opponent's Monsters is destroyed and sent to the Graveyard in battle by this Monster, increase the ATK of this card by 1000 points. Also, negate the effect of an Effect Monster that is destroyed by this Monster. This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Rod of Silence - Kay'est" on your side of the field. This card is unaffected by any Spell(s) and cannot be attacked by your opponent's Monsters. This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Twin Swords of Flashing Light - Tryce" on your side of the field. When this card is destroyed and sent to the Graveyard, Special Summon the Monster that was offered as a Tribute for this card. When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, select and activate 1 of the following effects: Select 1 equipped Equip Spell Card and destroy it Select 1 equipped Equip Spell Card and equip it to this card.
When this face-up Attack Position card is attacked by a Monster on your opponent's side of the field, before damage calculation is resolved in the Damage Step, this card inflicts damage to your opponent's Life Points equal to the ATK of the attacking Monster. Then, after damage calculation is resolved, this card is destroyed. Once during each of your End Phases, you can change the battle position of this card. FLIP: Select 1 card from your Graveyard and add it to your Deck. Then shuffle your Deck. The effect of a Spell or Trap Card cannot destroy this card unless the Spell or Trap Card specifically designates a target. This card is not destroyed as a result of battle when this card battle with a Monster with an ATK of 1900 or less. This card can only be Ritual Summoned with the Ritual Spell Card "Shinato's Ark". You must also offer Monster whose total Level Stars equal 8 or more as a Tribute from the field or your hand. When a Defense Position Monster on your opponent's side of the field is destroyed and sent to the Graveyard by this card as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed Monster. Dark Magician + Flame Swordsman Any damage to the controller of this card from battle involving this Monster becomes 0. When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 "Mirage Knight" from your hand or Deck. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Dark Flare Knight". When this card battles another Monster, during damage calculation increase the ATK of this card by the original ATK of the opponent's Monster. During the End Phase after this card was involved in battle, remove this card from play. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "A Deal with the Dark Ruler". This card can attack all Monsters on your opponent's side of the field once each. Decrease the ATK of this card by 500 points during each of your Standby Phases. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Contract with Exodia". This card is not destroyed as a result of battle or by the effects of Spell or Trap Cards, and during each of your Standby Phases, increase the ATK of this card by 500 points. This card is destroyed when any of "Exodia the Forbidden one", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", "Left Leg of the Forbidden One" is not in your Graveyard. The ATK of this card increases by 500 points for every Monster on your opponent's side of the field. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. As long as this card remains face-up on the field, control of this card cannot switch. When this card is sent directly from your hand or Deck to your Graveyard by your opponent's card effect, Special Summon this card to your side of the field. The ATK of this card becomes equal to the combined original ATK of the 2 Monsters you offered as a Tribute to Tribute Summon this card. When this card is sent directly from your hand or Deck to your Graveyard by your opponent's card effect, Special Summon this card to your side of the field.
When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: Return 1 card on the field to its owner's hand See 1 card on the top of your opponent's Deck. Your opponent does not see the card. Then return it to the top or the bottom of your opponent's Deck. When this card battles another Monster, after Damage Calculation you can remove the opponent's Monster and this card from play. When this Defense Position card is attacked and the ATK of the attacking Monster is lower than the DEF of this card, after Damage Calculation destroy the attacking Monster. This card is used to Ritual Summon "Shinato, King of a Higher Plane". You must also offer Monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. You can only activate this card during a turn in which a Monster with 8 or more Level Stars on your side of the field was sent to the Graveyard. Special Summon 1 "Bersek Dragon" from your hand or Deck. You can only activate this card when you have "Exodia the Forbidden one", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", and "Left Leg of the Forbidden One" in your Graveyard. Special Summon 1 "Exodia Necross" from your hand. A Monster equipped with this card increases its ATK by 300 points. When this card is destroyed and sent to the Graveyard while equipped to a Monster, this card can be returned to the owner's hand. A Monster equipped with this card decreases its ATK by 1000 points. A Monster equipped with this card can attack your opponent's Life Points directly. A Monster equipped with this card increases its ATK by 500 points. As long as this card remains face-up on the field, Monsters on your opponent's side of the field cannot change their battle position. You must send 1 card from your hand to your Graveyard when you activate this card. A Monster equipped with this card decreases its ATK by 500 points. When a Monster equipped with this card destroys a Monster with an effect on your opponent's side of the field in battle, negate the effect of that Monster. A Monster equipped with this card increases its DEF by 500 points. Negate the effect of a Spell Card (excluding this card) that specifically designates a Monster equipped with this card as a target and destroy it. You must send 1 card from your hand to your Graveyard when you activate this card. A Monster equipped with this card decreases its ATK by 500 points. A Monster equipped with this card can attack twice during the same Battle Phase. When you successfully Tribute Summon or Set a Monster that required 2 or more Tributes, draw 2 cards from your Deck. When a Monster equipped with this card inflicts Battle Damage to your opponent, the damage becomes 1000 points. Select 1 Equip Spell Card from your Graveyard and add it to your hand. You cannot activate that Equip Spell Card this turn. Destroy all tokens on the field. Increase your Life Points by the number of tokens destroyed X 800 points.
Each time a player equips an Equip Spell Card, that player's Life Points increase by 1000 points. Each time an Equip Spell Card is destroyed or removed from the field, inflict 1000 damage to the Life Points of the controller of that Equip Spell Card. All face-up Monster Cards on the field, except for Effect Monsters, are unaffected by any Spell Card (excluding this card). Select 1 Monster Card each from you and your opponent's sides of the field and remove them from play. When this card is destroyed and sent to the Graveyard, return those Monsters to the field in the same battle position as when they were removed from play. As long as this card remains face-up on the field, all face-up Monsters on the field are changed to Attack Position and their battle position cannot be changed. You can only activate this card when your opponent declares an attack. Select 1 face-up Monster on your side of the field. During the turn this card is activated, your opponent can only attack the Monster your selected. Your opponent must attack the selected Monster with all face-up Monsters on his/her side of the field. Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/2 Stars/ATK 0/DEF 1000) in Defense Position on your opponent's side of the field. These tokens cannot be used as a Tribute for a Tribute Summon. When an "Ojama Token" is destroyed, inflict 300 points of damage to the controller's Life Points. Your opponent selects 1 Equip Card from his/her Deck and sends it to the Graveyard. Pay 1000 Life Points. As long as this card remains face-up on the field, negate the effects of all face-up Effect Monsters on the field. Destroy all Monsters equipped with Equip Spell Cards. This card is not destroyed as a result of battle when this card battles with a Monster with the same ATK. When this card is destroyed and sent to the Graveyard, return 1 Monster on the field to its owner's hand. Select 1 face-up Monster on your side of the field and remove it from play until the End Phase of the turn this card is activated. Discard 1 card from your hand . Downgrade all Monster Cards in your hand by 2 Levels until the End Phase of the turn this card is activated. This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice. A poor goblin that was sucked into a different dimension. However, he's doing his best with his new destiny. He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
Archfiend Card
An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done. As long as this card remains face-up on your side of the field, "Pandemonium" on your side of the field cannot be destroyed by your opponent's card effect. Once per turn during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Trap Cards cannot be activated. When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: Return 1 Monster Card on your opponent's side of the field to the top of its owner's Deck Send 1 card from the top of your opponent's Deck to the Graveyard.
When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: Select 1 card that includes "Dark Scorpion" in its card name, or is named "Cliff the Trap Remover", from your Deck and add it to your hand Select 1 card that includes "Dark Scorpion" in its card name, or is named "Cliff the Trap Remover", from your Graveyard and add it to your hand. When this card is sent to your Graveyard, it is returned to your Deck. You Deck is then shuffled. The ATK of this card becomes twice the original ATK of the Tribute Monster you used to Tribute Summon this card. FLIP: Select 1 Equip Spell Card from your Deck and add it to your hand. As long as this card remains face-up on your side of the field, neither player can discard from his/her hand as a cost. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, select 1 card from your opponent's hand randomly and discard it.
Archfiend Card
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. As long as this card remains face-up on the field, your opponent cannot attack any Archfiend Monster Card on your side of the field except "Vilepawn Archfiend".
Archfiend Card
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. The Battle Damage this card inflicts to your opponent's Life Points is halved.
Archfiend Card
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When an Archfiend Monster Card on your side of the field is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1,3, or 6, negate the effect and destroy the opponent's card.
Archfiend Card
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. When a "Terrorking Archfiend" on your side of the field is destroyed and sent to the Graveyard, you can send this card from your hand to the Graveyard to Special Summon the "Terrorking Archfiend".
Archfiend Card
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. As long as this card remains face-up on the field, during each Standby Phase increase the ATK of 1 Archfiend Monster by 1000 points until the End Phase.
Archfiend Card
You cannot Normal Summon or Flip Summon this card unless you have an Archfiend Monster Card on your side of the field. The controller of this card pays 800 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. Also negate the effect of an Effect Monster that is destroyed by this Monster in battle.
Archfiend Card
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent's card. Once per turn, during your Main Phase, if you control this Monster on the field, you can equip it to a face-up Monster on your side of the field as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a Monster by this card's effect, that Monster will not be affected by the effects of Spell Cards controlled by your opponent. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.) This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned or flipped face-up. When this card is Normal Summoned, Flip Summoned or flipped face-up, flip 1 face-up Monster on the field into face-down Defense Position. The ATK of this card increases by 200 points for every Fairy-Type Monster in your Graveyard. When this card is destroyed and sent to the Graveyard as a result of battle, select 2 cards from your opponent's Graveyard and return them to your opponent's Deck. Your opponent then shuffles his/her Deck. Any Monster that attacks this card is returned to its owner's hand. Damage calculation is applied normally. The controller of this card increases his/her Life Points by 2000 points when this Monster is offered as a Tribute for a successfully Tribute Summon or Set. When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type Monster from your Graveyard whose Level Stars are equal to the number rolled. If the result is 6, you can Special Summon a Level 6 or higher Monster.
This card can only be Ritual Summoned with the Ritual Spell Card "Incandescent Ordeal". You must also offer Monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove 3 Spell Counters from this card to destroy all Monsters on the field except this card. This card can only be Ritual Summoned with the Ritual Spell Card, "Contract with the Dark Master". You must also offer Monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. During your turn you can roll 1 six-sided die. If the result is 1 or 2, destroy all Monsters on your opponent's side of the field. If the result is 3, 4, or 5, destroy 1 Monster on your opponent's side of the field. If the result is 6, destroy all Monsters on your side of the field. Send 2 Spell Cards from your hand to the Graveyard. Select 1 Spell Card from your Graveyard and add it to your hand. You and your opponent look at each other's hands, select 1 card from each other's hands and discard them to the Graveyard, and each draw 1 card. This card is used to Ritual Summon "Legendary Flame Lord". You must also offer Monster whose total Level Stars equal 7 or more as a Tribute from the field or your hand. This card is used to Ritual Summon any DARK Ritual Monster. You must also offer Tribute Monsters from the field or your hand whose total Level Stars equal the Level Stars of the Ritual Monster you are Ritual Summoning. This card is used to Ritual Summon "Dark Master - Zorc". You must also offer Monster whose total Level Stars equal 8 or more as a Tribute from the field or your hand. Destroy this card if there is no Archfiend card on your side of the field. Take control of 1 of your opponent's Monsters that is equipped with this card. You take 800 points of damage to your Life Points during each of your opponent's Standby Phases. Offer 1 Archfiend Monster on your side of the field as a Tribute. During the turn this card is activated, 1 "Terrorking Archfiend" on your side of the field can attack your opponent's Life Points directly. This card can only be equipped to a Fairy-Type Monster. A Monster equipped with this card increases its ATK by 500 points. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an equal amount. Pay 2000 Life Points. After 20 turns have passed after you activate this card (counting the turn you activate this card as the 1st turn), you win the Duel.
Archfiend Card
Once per turn you can pay 500 Life Points to declare 1 card name. Pick up the top card from your Deck and if the card is the one you declared, add it to your hand. If not, send the card you picked up to the Graveyard. You can only activate this card when you have "Don Zaloog", face-up on your side of the field. You can Special Summon any of the cards from your hand that include "Dark Scorpion" in their card name, or are named "Cliff the Trap Remover". You cannot Special Summon 2 cards with the same card name by the effect of this card. Neither player has to pay Life Points during the Standby phase for Archfiend Monsters. Each time a player's Archfiend Monster Card(s) are destroyed and sent to the Graveyard, except as a result of battle, that player can select 1 Archfiend Monster Card from his/her Deck that has fewer Level Stars than the destroyed card and add it to his/her hand.
Select 1 Monster on your side of the field and send it to the Graveyard. Increase your Life Points by an amount equal to the original ATK of the Monster. You can only activate this card when your opponent 's Life Points are at least 2000 points higher than yours. Your opponent skips his/her next Battle Phase. Select 1 Archfiend Monster on your side of the field when you activate this card. When the Monster's controller pays Life Points during the Standby Phase for the selected Monster, that player's opponent must also pay equal Life Points. If this card is destroyed or removed from play, destroy the selected Monster. When the selected Monster is destroyed or removed from play, this card is also destroyed. You can only activate this card when you have "Don Zaloog", "Cliff the Trap Remover", "Dark Scorpion - Chick the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark Scorpion Meanae the Thorn" face-up on your side of the field. During the turn this card is activated, any of these 5 cards can attack your opponent's Life Points directly. In that case, the Battle Damage inflicted by each of those cards (that attack your opponent's Life Points directly) becomes 400 points.
Archfiend Card
Pay 500 Life Points to activate this card. Special Summon 1 Archfiend Monster Card from your Graveyard. This Monster cannot be offered as a Tribute under any condition and is destroyed during the End Phase of this turn. After this card is activated, for the rest of the turn you can negate 1 six-sided die roll and reroll it. Discard 2 cards from your hand to negate the activation of a Spell Card and destroy it. Also, check your opponent's hand and Deck and if your find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard. You can only activate this card when your opponent declares an attack. Destroy the attacking Monster. Select 2 LIGHT Monsters from your Graveyard and add them to your Deck. Then shuffle your Deck. You can only activate this card when your opponent declares an attack with a Monster on his/her side of the field that has been Tribute Summoned or Set. Destroy all face-up Attack Position Monsters on your opponent's side of the field and inflict 1000 points of damage to your opponent's Life Points. Discard 1 card from your hand to negate the activation and the effect of a Spell Card controlled by your opponent that includes the effect of destroying Spell and/or Trap Card(s) on the field and destroy it. Then, you can destroy 1 face-up Monster on your opponent's side of the field and inflict damage to your opponent equal to the ATK of the destroyed Monster. This card can only be Special Summoned by removing one LIGHT and one DARK Monster from your Graveyard from play. Pay 1000 of your Life Points to send all cards in both players hands and in play to the Graveyard. Inflict 300 points of Direct Damage to your opponent's Life Points for each card that is sent to the Graveyard by this effect. He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens. He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens. The soul of a tiger that is said to devour human souls. He is a famous soul that you wouldn't want to run into in a dark alley.
A species of huge Des Koala. He's meek, but people are afraid of him because he's very powerful. When the ATK of a Monster that attacks this Monster is lower that the DEF of this Monster, destroy the attacking Monster. Damage calculation is applied normally. FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick it up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position. You can remove this card from play until the End Phase of this turn by removing 2 DARK Monsters in your Graveyard from play. You can use this effect during either player's turn. You can only use this effect once per turn. FLIP: Select 1 Monster Card on your opponent's side of the field and return it to its owner's hand. When this card is in face-up Attack Position on the field, if a player activates "Pot of Greed", he/she can draw 1 more card. When this card if Flip Summoned successfully, you can equip 1 Equip Sell Card in your Graveyard to this card. When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws cards until his/her hand has 7 cards. If this card is removed from play, Special Summon this card in face-up Attack Position on your side of the field during the End Phase of this turn. If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card when possible. Remove 2 LIGHT Monsters in your Graveyard from play to destroy 1 face-up Monster on the field with higher ATK than this card. You can only use this effect once per turn. As long as this card remains face-up on the field, you can return 1 Normal Monster Card in your hand to the bottom of your Deck during your End Phase to draw 1 card from your Deck. You can only use this effect once per turn. FLIP: Select 1 Monster Card from you or your opponent's Graveyard. Remove it from play. The ATK of this card becomes the number of Monster Cards in your Graveyard X 300 points. You can remove 2 Spell Cards in your Graveyard from play to increase the ATK of this Monster by 300 points for each card removed from play until the end of your opponent's next turn. This effect can only be used once during your turn. This card can only be Special Summoned by removing 1 FIRE Monster in your Graveyard from play. When this card destroys an opponent's Monster and sends it to the Graveyard as the result of battle, inflict 1500 points of damage to your opponent's Life Points. This card can only be Special Summoned by removing 2 WATER Monsters in your Graveyard from play. When this card destroys an opponent's Monster as a result of battle, your opponent skips his/her next Draw Phase. This card can only be Special Summoned by removing 1 EARTH Monster in your Graveyard from play. When this card is destroyed and sent to the Graveyard as a result of battle, destroy all Spell and Trap Cards on the field. This card can only be Special Summoned by removing 1 WIND Monster in your Graveyard from play. When this card is destroyed and sent to the Graveyard as a result of battle, your opponent discards 1 card randomly from his/her hand.
This card can only be Special Summoned by removing 1 LIGHT and 1 DARK Monster in your Graveyard from play. Once during each of your turns, you can remove 1 face-up Monster on the field from play. If you activate this effect, this card cannot attack during this turn. The ATK and DEF of this card become the number of cards removed from play X 400 points. This card can only be Special Summoned by removing 1 LIGHT and 1 DARK Monster in your Graveyard from play. Once during each of your turns, you can select and activate 1 of the following effects: Remove 1 Monster on the field from play. If you activate this effect, this card cannot attack during this turn If this card destroyed your opponent's Monster as a result of battle, it can attack once again in a row. When there are only face-up Monsters with ATK 1600 or more on your opponent's side of the field, this Monster can attack your opponent's Life Points directly. Remove 2 WATER Monsters in your Graveyard from play to Special Summon 1 "Lekunga Token" (Plant-Type/WATER/2 Stars/ATK 700/DEF 700) in Attack Position on your side of the field. When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 Plant-Type Monster in your Graveyard except "Lord Poison" on your side of the field. During each of your Standby Phases, inflict 600 points of damage to your opponent's Life Points. When this Monster is Normal Summoned, Flip Summoned or Special Summoned successfully, increase your Life Points by 1000 points. When this card is destroyed and sent to the Graveyard, you take 2000 points of damage. This card can only be used to equip a Monster that includes "Ninja" in its card name. A Monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, inflict 700 points of damage to your opponent's Life Points. During your Draw Phase, when you draw a Normal Monster Card(s), you can draw 1 more card by showing it to your opponent. Increase the ATK of 1 face-up Beast-Type or Beast-Warrior-Type Monster on the field by an amount equal to its DEF. Destroy the Monster during the End Phase. You can only activate this card when "Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field. Destroy all cards on your opponent's side of the field. As long as this card remains face-up on the field, any Monster that is Normal Summoned, Flip Summoned or Special Summoned successfully is changed to Defense Position. You can only activate this card when 7 or more of your cards are removed from play. Destroy all Monster Cards on the field. Increase the DEF of all Monsters on your side of the field by 300 points. You can only activate this card when 4 or more of your cards are removed from play and there are no cards in your Graveyard. Draw 2 cards from your Deck.
Declare 1 card name. Look at your opponent's hand, and if he/she has the declared card in his/her hand, remove that 1 card from play. If he/she doesn't have the declared card in his/her hand, remove 1 random card in your hand from play. When there are no Spell Cards in your Graveyard, neither player can conduct a Battle Phase. During your Standby Phase, pay 300 Life Points to select 1 non-Monster Card in your Graveyard and return it to the bottom of your Deck. You can only activate this card when there is a "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy to the End" on the field. Add 2 of your cards that are removed from play to your hand. Destroy all Monsters on your side of the field. Inflict damage to your opponent's Life Points equal to the number of Monsters destroyed X 300 points. You can only activate this card when there are no cards in your Graveyard. Select 1 Monster that is removed from play and Special Summon it on your side of the field. Add your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck. Each time a card is removed from play, the controller of this card increase his/her Life Points by 500 points. You can only activate this card when your opponent activates a card that specifically designates a Monster in the Graveyard as a target. Remove all Monsters in both player's Graveyards from play. You can only activate this card if there are 30 or more cards in your Graveyard. Inflict 3000 points of damage to your opponent's Life Points. Discard 1 Spell Card from your hand to negate the activation and the effect of a Spell Card and destroy it. Your opponent cannot activate Spell Cards of the same name (including the Spell Card that is destroyed by this card's effect) during the rest of this Duel. Each time you or your opponent activates a Spell Card, put 1 Spell Counter on this card. When the 4th Spell Counter it put on this card, destroy this card and inflict 3000 points of damage to the player that activated the Spell Card at that time. You can only activate this card when both you and your opponent each have 5 or less cards on the field. As long as this card remains face-up on the field, the total number of cards that each player can have on the field is 5. You can activate this card when a Monster with an ATK 1000 or less is Normal Summoned, Flip Summoned or Special Summoned. Remove the Monster from play and your opponent removes all Monsters of the same name in his/her hand and Deck from play. His/her Deck is then shuffled. Change the battle positions of all face-up Monsters on you and your opponent's side of the field. You can only activate this card when your opponent's Monster declares an attack. Remove all Monsters in Defense Position on your opponent's side of the field from play. Select 1 face-up Monster on your side of the field. Increase the ATK and DEF of the Monster by an amount equal to the number of cards in your opponent's hand x 200 points until the End Phase. In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption.
He used to be a normal dog who played around in a park, but was corrupted by the powers of darkness. A huge bug-like Monster said to come from another planet. It gathers in swarms. A warrior who defends the world of the Sea of Darkness. He prides himself on his fighting prowess both on the ground and, of course, in the water. A fearer salmon, master of the Sea of Darkness. Its roe is the best delicacy in the World of Darkness. A wicked wooden spirit now burning in flames. Its fire attack is powerful, but it will soon be nothing but ashes. When this card is sent to the Graveyard, increase your Life Points by 1000 points. When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 Pyro-Type Monster from your hand. When this card is Special Summoned from the Graveyard, the controller of this card draws 1 card. When this card is Normal Summoned or Special Summoned successfully, you can add 1 Spell card from your hand from your Graveyard to your hand. A Monster that is destroyed by this Monster as the result of a battle is removed from play instead of going to the Graveyard. When this Monster is destroyed or removed from the field, it is removed from play. Negate the effect of Spell and Trap Cards controlled by your opponent that specifically designates this face-up card on the field as a target. During the End Phase of the turn this card is sent to the Graveyard, send 1 Beast, BeastWarrior or Winged Beast-Type Monster Card from your hand or your side of the field to the Graveyard to Special Summon this card from the Graveyard. You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, inflict 1000 points of damage to your opponent's Life Points. When this card is Special Summoned, the controller of this card draws 1 card. As long as this card remains face-up on your side of the field, when Beast, Beast-Warrior and Winged Beast-Type Monsters on your side of the field attacks with an ATK that is higher than the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card is Normal Summoned or Flip Summoned successfully, you can Special Summon any number of "Don Turtle's" from your hand. Put 1 counter on this card during each of your Standby Phases. When this card is destroyed, inflict damage equal to the number of counters X 400 points to the controller of the card that destroyed this card. When this card attacks with an ATK that is higher that the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. When this Monster battles an opponent's Monster, if the opponent's Monster is not destroyed as a result of the battle, the opponent's Monster is returned to its owner's hand at the end of the Damage Step. If the only cards on your opponent's side of the field are Defense Position Monster Cards, this card can attack your opponent's Life Points directly. Offer 1 Insect-Type Monster on your side of the field as a Tribute to inflict 800 points of Direct Damage to your opponent's Life Points.
Your opponent cannot attack Insect-Type Monsters unless he/she destroys this card first. The Battle Position of a Monster that battle with this card is changed to Defense Position at the end of the Damage Step. When this card on your side of the field is sent to the Graveyard, you can Special Summon 1 Insect-Type Monster from your hand. When this card is sent to the Graveyard, increase your Life Points by 1000 points. As long as this card remains face-up on the field, battle positions of all face-up Insect-Type Monsters on your opponent's side of the field are changed into Attack Position. Each time this card destroys an Insect-Type Monster in battle, increase the ATK of this card by 500 points. As long as "Umi" remains face-up on the field, this card can attack your opponent's Life Points directly. As long as "Umi" remains face-up on the field, this card is unaffected by any Spell Cards. Send "Umi" on your side of the field to the Graveyard to destroy all cards on the field except this card. Offer 1 "Torpedo Fish" on your side of the field as a Tribute to destroy 1 Monster on the field. Offer 1 "Cannonball Spear Shellfish" on your side of the field as a Tribute to destroy 1 Spell or Trap Card on the field. As long as "Umi" remains face-up on the field, this card is unaffected by any Spell Cards. This Monster can attack twice during the same Battle Phase. As long as this card remains face-up on the field, control of this card cannot switch. When this card destroys a Monster and sends it to the Graveyard as a result of battle, increase your Life Points by an amount equal to the original ATK of the destroyed Monster. When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck and add it to your hand. If a Monster that battles with this Monster is a Fiend or Zombie-Type Monster, destroy that Monster at the end of the Damage Step. If a Monster that battles with this Monster is a Warrior or Spellcaster-Type Monster, destroy that Monster at the end of the Damage Step. Destroy all Spell and Trap Cards on your side of the field. Increase your Life Points by the number of destroyed cards X 500 points. When you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 2 "Lamb Tokens" (Beast-Type/EARTH/1 Star/ATK 0/DEF 0) in Defense Position on your side of the field. Destroy 1 Monster with the highest DEF on your opponent's side of the field. Pay 2000 Life Points. Both players Special Summon as many of their Monsters as possible that have been removed from play. You can only activate this card by offering "Dark Magician" on your side of the field as a Tribute. Select 1 "Dark Magician of Chaos" from your hand, your Graveyard or your Deck and Special Summon it. Add 2 WATER Monsters with an ATK of 1500 or less each in your Graveyard to your hand. Offer 1 Reptile-Type Monster on your side of the field as a Tribute. Special Summon 1 Dinosaur-Type Monster from your hand.
Offer 1 Insect-Type Monster on your side of the field as a Tribute. Special Summon 2 "Army Ant Tokens" (Insect-Type/EARTH/4 Stars/ATK 500/DEF 1200) on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon. This card is used to Ritual Summon any EARTH Monster. You must also offer Monsters from the field or your hand whose total Level Stars equal the Level Stars of the Ritual Monster you are attempting to Ritual Summon. Your opponent selects 1 Insect-Type Monster from his/her Deck. After shuffling the Deck, place the card on top of the Deck. Destroy 1 face-up Monster on your side of the field to inflict 1000 points of damage to both player's Life Points. Switch the opponent's Spell Card effect that specifically designates 1 Spell or Trap Card as a target to another correct target. Return 1 Monster on the field to its owner's hand. When your opponent declares an attack, he/she randomly selects 1 card from your hand. If it is a Monster Card, Special Summon it on your side of the field. If not, send it to the Graveyard. You can only activate this card when your Life Points are lower than your opponent's Life Points and the difference is 7000 points or more. Both player's Life Points become 0. Each time a Spell Card is activated, the controller of that Spell Card takes 1000 points of damage. When a Monster inflicts Battle Damage to a player, return the Monster to its owner's hand. Declare 1 AtTribute when you activate this card. As long as this card remains face-up on the field, the AtTribute of all face-up Monsters on the field becomes the one you declared. Each time 1 Monster on your side of the field inflicts Battle Damage to your opponent's Life Points, your opponent sends 1 card from the top of his/her Deck to the Graveyard. You can only activate this card when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Trap Card and destroy it. As long as this card remains face-up on the field, your opponent cannot activate Quick-Play Magic cards. While this card is face-up on the Field, all Spell, Trap, and Monster Effects that target cards in the Graveyard or activate in the Graveyard are negated. His soul long-since collapsed, his body recklessly continues onward, driven by a lust for more power. He no longer resembles his former self A wandering warrior who seeks the sanctuary where he can gain the power of the Archlords. To escape the temptation of evil fiends, he fights solo day by day. One of the few people who have a good command of Talismans. His history is a mystery. A soul of light covered by mystical shine. When you see its beautiful shape, your dreams will come true. A gigantic insect-like creature covered by thick armor. Everything in his path is destroyed.
If your Life Points are higher than your opponent's Life Points, activate this card's effect by offering this card as a Tribute from your side of the field. Inflict damage to your opponent's Life Points equal to the difference between you and your opponent's Life Points. If "The Sanctuary in the Sky" in not on your side of the field, this effect is not applied. When you activate this effect, you cannot conduct your Battle Phase this turn. When you have no cards in your hand during your opponent's End Phase, draw 1 card from your Deck during your next Standby Phase. Pay 500 Life Points to select 1 "Mystical Shine Ball" from your hand or Deck and Special Summon it to your side of the field. This card is unaffected by any Spell Cards. If there is "The Sanctuary in the Sky" on your side of the field, and your Life Points are higher than your opponent's Life Points, increase the ATK and DEF of this card by the difference between your and your opponent's Life Points. As long as this card remains face-up on the field, this card is not destroyed as a result of battle at any time, although damage calculation is applied normally. A Monster that battles with this card cannot change its Battle Position or attack as long as this card remains face-up in Attack Position on the field. This card cannot be attacked if there is another Zombie-Type Monster on your side of the field. Each time a Zombie-Type Monster is Special Summoned successfully, send 2 cards from the top of your opponent's Deck to the Graveyard. When this card is Special Summoned successfully, you can equip 1 appropriate Equip Spell Card from your Graveyard to this card. Each time this card inflicts Battle Damage to your opponent's Life Points, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard. Any Battle Damage your opponent takes when he/she attacks this Monster is doubled. If the only cards on your opponent's side of the field are Defense Position Monsters, this card can attack your opponent's Life Points directly. Send 1 "Pot of Greed" from your hand to the Graveyard to draw 3 cards from your Deck. A Monster that battle with this Defense Position card is returned to the top of the owner's Deck at the end of the Damage Step. Pay 800 Life Points. During this turn, this card can attack your opponent's Life Points directly. When this card destroys a Monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed Monster X 500 points. When this card destroys a Monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed Monster X 500 points. FLIP: Your opponent cannot activate any Spell Cards until the end of the End Phase of the next turn. Toss a coin 3 times. If at least 2 of the results are Heads, select 1 card on your opponent's side of the field and destroy it. This effect can only be used once per turn during your Main Phase. When this card is Tribute Summoned successfully, destroy 1 Monster on the field.
When this face-up card on the field attacks or is attacked and it is destroyed as a result of battle, the player who destroyed it takes 1000 points of damage. As long as "Umi" remains face-up on the field, this card can attack twice during the same Battle Phase. When this card attacks directly, the battle damage inflicted to your opponent's Life Points is doubled. When this Defense Position card is attacked and the ATK of the attacking Monster is lower than the DEF of this card, after Damage Calculation destroy the attacking Monster. If this card attacks a Defense Position Monster with DEF 2000 or more, destroy the Monster with this card's effect without applying Damage Calculation. This card cannot be attacked if there is a Plant-Type Monster on your side of the field. Offer 1 Plant-Type Monster on your side of the field as a Tribute to destroy 1 Spell or Trap Card on the field. Discard 1 WIND Monster from your hand to the Graveyard. Return all Spell and Trap Cards on your opponent's side of the field to the owner's hand. This card cannot be attacked if there is another Fiend-Type Monster on your side of the field. The ATK and DEF of this card become the number of Fiend-Type Monsters on the field (excluding this card) X 1000 points. This card cannot be attacked if there is another Pyro-Type Monster on your side of the field. This card inflicts 500 points of damage to your opponent's Life Points during the End Phase of your turn. During your Standby Phase, increase your Life Points by 400 points for each Monster on your side of the field. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 1 face-up "Warrior of Zerra" on your side of the field as a Tribute while "The Sanctuary in the Sky" is on the field. If "The Sanctuary in the Sky" is on your side of the field, discard 1 LIGHT Monster Card from your hand to the Graveyard to destroy all Monsters on your opponent's side of the field. This card can only be equipped to a Level 1 Monster. A Monster equipped with this card can attack your opponent's Life Points directly. Offer 1 Monster on your side of the field as a Tribute. Select the ATK or DEF of the Tributed Monster, and increase your Life Points by the same amount. Select and activate 1 of the following effects: -Change the Battle Position of 1 face-up Monster on your opponent's side of the field -Offer 1 Monster on your side of the field as a Tribute. Select 1 face-up Monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated. You can only activate this card when there is a face-up "Blue-Eyes White Dragon" on your side of the field. Destroy all Monsters on your opponent's side of the field. "Blue-Eyes White Dragon" cannot attack during the turn you activate this card. Offer 1 Monster on your side of the field as a Tribute. Pick up cards from your Deck until you pick up a Monster that can be Normal Summoned, and Special Summon it. Send any other cards picked up to the Graveyard.
This card can only be equipped to "Jinzo". As long as this card is equipped, the effect of Trap Cards controlled by the equipped Monster's controller are not negated by the effect of the equipped Monster. When this card is removed from the field, the equipped Monster is destroyed. This card's activation and effect cannot be negated by any other card. You can pay 700 Life Points only once per turn during your Standby Phase to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type Monster on your side of the field until the end of your opponent's next End Phase. When this card is destroyed, the effect is negated. Battle Damage to the controller of a Fairy-Type Monster from a battle involving that FairyType Monster becomes 0. All face-up Monsters on the field are changed to Defense Position. You can only activate this card when there is a face-up "Sealmaster Meisei" on your side of the field. As long as this card remains face-up on the field, Trap Cards cannot be activated and the effects of face-up Trap Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card. Inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points. When a FIRE Monster on your side of the field is destroyed and sent to the Graveyard, inflict 500 points of damage to your opponent's Life Points. The DEF of 1 face-up Monster on the field becomes 0 until the end of the End Phase. Activate this card by discarding 1 LIGHT Monster Card from your hand to the Graveyard while "The Sanctuary in the Sky" is on the field. Select 1 card on the field controlled by your opponent or 1 card in your opponent's hand, and send it to the Graveyard. You can only activate this card when there is a face-up "Sealmaster Meisei" on your side of the field. As long as this card remains face-up on the field, Spell Cards cannot be activated and the effects of face-up Spell Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card. When you activate this card, pay any multiple of 1000 Life Points. None of your opponent's Monsters with an ATK equal to or less than the Life Points you paid can attack. Inflict 600 points of damage to your opponent's Life Points for each face-up LIGHT Monster on your side of the field. Activate this card by offering 1 face-up Monster on your side of the field that includes "Ninja" in its card name as a Tribute. Special Summon 1 Beast-Type, Winged Beast-Type, or InsectType Monster with a Level equal to or less than the Level of the selected card + 3 from your hand or Deck to your side of the field. When this card is removed from your side of the field, destroy the Monster. Discard all the cards in your hand to the Graveyard, then select a number of LIGHT Monsters from your Graveyard equal to the number of cards you discarded, and add them to your hand. Negate the attack of 1 of your opponent's Monsters and increase your Life Points by an amount equal to the attacking Monster's ATK. Negate the activation of an Equip Spell card and destroy it. He has a tranquil soul, but carries a destiny that one day his heart shall be tainted by evil
An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful. A workaholic fiend who devoted everything to his research into the languages of Dark World. His mind has collapsed because of working too hard. A huge scorpion inhabited by the soul of a fiend. Usually it holds back, but has untapped potential. An apparition of those said to formerly serve the Pharaoh. It has tremendous loyalty that does not waiver. The mummy of a soldier that has been guarding the royal family for thousands of years. Even now, its spirit does not allow anybody to trespass. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The First Sarcophagus". When this card is Special Summoned successfully, you can Special Summon up to 4 Level 2 or Lower Zombie-Type Monsters from your Graveyard. While there are no cards in the hand and in the Spell & Trap Card Zone of this card's controller, increase the ATK of this card by 1500 points. When this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Trap or Spell Card from your Graveyard to the top of your Deck. As long as this card remains face-up on the field, your opponent cannot draw a card(s) except during Draw Phases. When this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Continuous Spell Card from your Graveyard to the top of your Deck. When this card attacks a face-down Defense Position Monster and destroys it and sends it to the Graveyard as a result of battle, your opponent returns 1 random card from his/her hand to his/her Deck. His/her Deck is then shuffled. FLIP: Flip 1 face-up Monster on the field into face-down Defense Position. You cannot select "Desertapir". Toss a coin 3 times. If all 3 results are Heads, destroy all Monsters on your opponent's side of the field. If all 3 results are Tails, destroy all Monsters on your side of the field. This effect can only be used once per turn during your Main Phase. If there are 3 face-up "3-Hump Lacooda" cards on your side of the field, offer 2 of them as Tributes to draw 3 cards. You can Special Summon an opponent's Monster that is destroyed and sent to the Graveyard by this Monster as a result of battle to your side of the field in face-up Defense Position When this card destroys a Monster and sends it to the Graveyard as a result of battle, increase your Life Points by the Level of the destroyed Monster X 300 points. When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, increase your Life Points by 2000 points. When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, inflict 2000 points of damage to your opponent's Life Points. FLIP: You can Special Summon 1 Level 3 or lower Normal Monster from your Graveyard to your side of the field. When this card is sent from the field to the Graveyard, each player selects 1 Level 3 or lower Normal Monster from his/her Deck, and adds it to his/her hand after showing it to the opponent. The Decks are then shuffled.
As long as this card remains face-up on the field, Monsters that are destroyed as a result of battle are returned to the owner's Deck instead of being sent to the Graveyard. The Deck is then shuffled If you Tribute Summon a DARK Monster, you can treat this 1 Monster as 2 Tribute Monsters for the Tribute Summon. When this card is sent directly from your hand to the Graveyard by an effect controlled by your opponent, return this card from the Graveyard to your hand. FLIP: Select 1 Monster on your opponent's side of the field and destroy it. When this card is sent directly from your hand to the Graveyard, return 1 Flip Effect Monster from your Graveyard to your hand. Offer 1 Normal Monster (except a Token) on your side of the field as a Tribute to inflict 800 points of damage to your opponent's Life Points. You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add a "Polymerisation" Spell Card from your Deck to your hand. The Deck is then shuffled. As long as a face-up Level 3 or lower Normal Monster remains on your side of the field, your opponent cannot select this card as an attack target. As long as this card remains on your side of the field, any Battle Damage to the controller of this card from battle involving a Level 3 or lower Normal Monster becomes 0. Discard 1 card from your hand. Destroy all Special Summoned Monsters on the field. Select 1 face-up Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, offer the selected Normal Monster as a Tribute and destroy 1 Monster on your opponent's side of the field. You can only equip this card to a Level 3 or lower Normal Monster on your side of the field. When you activate this card, offer all Normal Monsters (except Tokens) on your side of the field, except this equipped Monster, as Tributes. Increase the ATK of the equipped Monster by 1000 points for each Normal Monster that you offered as a Tribute. Face-up Normal Monsters on the field are unaffected by your opponent's Spell Cards. This card is destroyed during your second Standby Phase after activation. Return 1 Flip Effect Monster from your Graveyard to the top of your Deck. You do not have to pay any Life Points to activate a Spell Card. Each time card(s) are discarded from your hand to the Graveyard by the effect of a card controlled by your opponent, increase your Life Points by 1000 points. When there are 3 face-up "7" cards on your side of the field, draw 3 cards from your Deck. Then destroy all "7" cards. When this card is sent directly from the field to your Graveyard, increase your Life Points by 700 points. All face-up Level 4 or higher Monsters on the field are changed to Defense Position and remain in Defense Position as long as this card is active. Pay 800 Life Points. Pick up 4 cards from the top of your Deck and Special Summon the Level 3 or lower Normal Monsters among the picked-up cards to your side of the field. Return all the other cards to your Deck and the Deck is then shuffled. You can only activate this card when there are 5 face-up Level 2 or Lower Normal Monsters on your side of the field. Both players discard all cards in their hands, and destroy all cards on the field except Level 2 or lower Normal Monsters.
You can only activate this card when there is a face-up "Dark Magician" on your side of the field. Destroy all Spell and Trap Cards on your opponent's side of the field. You can only activate this card when there are 3 Normal Monsters of the same name (except Tokens) on your side of the field. The 3 Normal Monsters of the same name can attack your opponent's Life Points Directly during the turn this card is activated. Increase the original ATK and DEF of all face-up Level 2 Normal Monsters (except Tokens) on your side of the field by 1000 points. Destroy all Level 2 Normal Monsters on your side of the field during the End Phase. Increase the original ATK and DEF of all face-up Level 1 Normal Monsters (except Tokens) on your side of the field by 2000 points. Destroy all Level 1 Normal Monsters on your side of the field during the End Phase. This card can only be placed on the field by the effect of "The First Sarcophagus". This card can only be placed on the field by the effect of "The First Sarcophagus". During each of your opponent's End Phases, place 1 card face-up on your side of the field from your hand or Deck in this order: "The Second Sarcophagus", "The Third Sarcophagus". If 1 Sarcophagus card is removed from your side of the field, all of them on your side of the field are sent to the Graveyard. When you have all 3 Sarcophagus cards on your side of the field, send all Sarcophagus cards on your side of the field to the Graveyard to Special Summon 1 "Spirit of the Pharaoh" from your hand or Deck. You can only activate this card during your opponent's turn. Select 1 face-up Monster on your opponent's side of the field. When you successfully Normal Summon a Monster that is 1 Level lower than the selected Monster during your next turn, inflict damage to your opponent's Life Points equal to the Level of the selected Monster X 500 points. The Battle Positions of face-up Monsters that are flipped face-up after activation of this card cannot be changed. During the End Phase of each turn, select a number of Level 2 or lower Normal Monsters from your Deck equal to the number of your Level 2 or lower Normal Monsters destroyed as a result of battle during that turn, and Special Summon them to your side of the field. The Deck is then shuffled. All face-up Effect Monsters on the field are changed to Defense Position. During the turn this card is activated, the original DEF of those Effect Monsters becomes 0 and their Battle Positions cannot be changed. All Monsters on your side of the field are changed to face-up Defense Position. Destroy any Monster that inflicts Battle Damage to a player's Life Points by attacking directly. During the End Phase of each turn, change the Battle Positions of all face-up Monsters on the turn player' side of the field. Special Summon 1 Normal Monster from your Graveyard in Defense Position. When this card is removed from the field, the Monster is destroyed. When the Monster is destroyed, this card is also destroyed. Select 1 face-up Level 2 or lower Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, you can offer the selected Normal Monster as a Tribute and destroy 1 or 2 Spell or Trap Cards on your opponent's side of the field.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 1 face-up "Warrior of Zera" on your side of the field as a Tribute while "Pandemonium" is on the field. If "Pandemonium" is on your side of the field when you Special Summon this card successfully, your opponent discards 3 random cards from his/her hand. During the turn this card is sent to the Graveyard, the owner of this card can activate Trap Card(s) from his/her hand. This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck. When your opponent's Monster attacks a face-up Level 4 or lower Toon Monster on your side of the field, you can make the attack a direct attack on your Life Points. As long as this card remains face-up on your side of the field, it is unaffected by any Spell Cards. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV3" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) As long as this card remains face-up on your side of the field, control of this card cannot switch. During the End Phase of a turn that this card destroyed a Monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck. As long as this card remains face-up on your side of the field, it is unaffected by any Spell Cards. During the End Phase of a turn that this card destroys a Monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Horus the Black Flame Dragon LV6". As long as this card remains faceup on your side of the field, you can negate the activation and effect of any Spell Cards and destroy them. FLIP: Draw 1 card from your Deck. Also, during your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Dark Mimic LV3" from your hand or Deck. If this card is sent to the Graveyard as a result of battle, the controller of this card draws 1 card from his/her Deck. If this card was Special Summoned by the effect of "Dark Mimic LV1", he/she draws 2 cards instead. If this card attacks a face-down Defense Position Monster, destroy the Monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a Monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck.
If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position Monster, destroy the Monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a Monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck. During your Standby Phase, send this face-up card to the graveyard to Special Summon 1 "Armed Dragon LV5" from your hand or Deck. Send 1 Monster Card from your hand to the Graveyard to destroy 1 face-up Monster on your opponent's side of the field with an ATK equal to or less than the ATK of the sent Monster. During the End Phase of a turn that this card destroyed a Monster as a result of battle, send this card to the graveyard to Special Summon 1 "Armed Dragon LV7" from your hand or Deck. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Armed Dragon LV5". Send 1 Monster Card from your hand to the Graveyard to destroy all face-up Monsters on your opponent's side of the field with an ATK equal to or less than the ATK of the sent Monster. As long as this card remains face-up on your side of the field, your opponent cannot designate "Horus the Black Flame Dragon" (of any LV) as the target of a Spell, Trap, or Monster Card. Send this face-up card on your side of the field to the Graveyard to Special Summon 1 "RedEyes B. Dragon" from your hand. If this card is sent from the field to the Graveyard by the effect of a Continuous Spell Card, Special Summon this card from the Graveyard during the Standby Phase of your turn. If this card attacks a face-up Defense Position Monster, destroy the Monster with this card's effect without applying damage calculation. FLIP: Take control of 1 face-up Monster on your opponent's side of the field until the end of the turn. Increase the ATK of this card by 1000 points for each FIRE Monster on the field other than this card. Send a FIRE Monster other than this card to the Graveyard to inflict 500 points of damage to your opponent's Life Points. When this card is Tribute Summoned successfully, you can destroy up to 2 Spell or Trap Cards on the field. This Monster gets the following effect(s) while there is a Monster(s) with the following AtTribute(s) on the field: FIRE: Increase the ATK of this card by 500 points WIND: If this card destroyed your opponent's Monster as a result of battle, it can attack once again in a row. This Monster gets the following effect(s) while there is a Monster(s) with the following AtTribute(s) on the field: WATER: Control of this card cannot switch EARTH: Negate the effect of an Effect Monster that is destroyed by this Monster as a result of battle. When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Insect-Type Monster with an ATK of 1500 or less to your side of the field from your Deck. Then shuffle your Deck.
When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Dragon-Type Monster with an ATK of 1500 or less to your side of the field from your Deck. Then shuffle your Deck. As long as this card remains face-up on the field, your opponent must continue to show his/her hand. If you Tribute Summon a WATER Monster, you can treat this 1 Monster as 2 Tribute Monsters for the Tribute Summon. If you Tribute Summon an EARTH Monster, you can treat this 1 Monster as 2 Tribute Monsters for the Tribute Summon. FLIP: Destroy 2 Monsters on the field. Increase the ATK and DEF of this card by 400 points for each card in your hand. FLIP: You can return up to 3 Monsters on the field to the owner's hand. If this card battles with a LIGHT Monster, increase the ATK of this card by 1000 points during the Damage Step. "Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. As long as this card remains face-up on the field, the selected zones cannot be used. "Big Koala" + "Des Kangaroo" "Sangan" + "Witch of the Black Forest" Select 2 Normal Monsters from your Graveyard and add them to your hand. Destroy 1 face-up Attack Position Monster with the highest ATK on the field. You can only activate this card if your opponent has 3 or less cards in his/her hand. Your opponent adds his/her hand to the Deck and shuffles it, then draws the same number of cards he/she added to the Deck. Pay 1000 Life Points. Declare a Type and an AtTribute. Your opponent must send 1 Monster with both the Type and AtTribute declared from his/her hand or Deck to the Graveyard. Send 1 face-up Monster on your side of the field that has "LV" in its card name to the Graveyard to activate this card. Special Summon the Monster that is written in the card text of that Monster from your hand or Deck, ignoring the Summoning conditions. Select 1 face-up "Red-Eyes B. Dragon" on your side of the field to activate this card. Inflict damage to your opponent's Life Points equal to the original ATK of the selected "Red-Eyes B. Dragon". "Red-Eyes B. Dragon" cannot attack during the turn you use this card. Only once during each player's End Phase, the turn player Tributes 1 face-up Monster on his/her side of the field and inflicts damage to the opponent's Life Points equal to half of the original ATK of the Tributed Monster. Add 2 Monsters in your Graveyard that have "LV" in their card name to your Deck and shuffle it. During each player's End Phase, the turn player can Special Summon 1 Level 4 Normal Monster from his/her hand. Destroy all face-up WATER Monster on your side of the field. Then your can Special Summon WATER Monsters from your hand, up to the same number of Monster destroyed by this effect.
This card can only be equipped to a Fusion Monster of Level 6 or less. Increase the ATK and DEF of the equipped Monster by 1500 points. This card can only be equipped to a Ritual Monster of Level 6 or less. Increase the ATK and DEF of the equipped Monster by 1500 points. During your opponent's Main Phase 1, select 1 Monster on your side of the field to activate this card. As long as the selected card remains on the field, if your opponent attacks with a Monster(s) this turn, he/she must select the selected Monster as the attack target. You can only activate this card during your opponent's turn. This turn, the attacks from your opponent's Monster become direct attacks to your Life Points. As long as a Monster(s) remain(s) on your side of the field, battle damage to the controller of this card becomes 0. Select 1 face-up Monster on your side of the field that includes "Ninja" in its card name to activate this card. As long as this card remains face-up on the field, the selected Monster is not destroyed as a result of battle (damage calculation is applied normally). Your opponent's hand size limit becomes 5. You can only activate this card when your opponent has 8 or more cards in his/her hand. Your opponent adds his/her hand to the Deck, shuffles it, and draws 2 cards. Each time a player draws cards because of a card effect, he/she takes 500 points damage during the End Phase for each card drawn by the card effect. Declare 1 card name. If your opponent has a declared card(s) in his/her hand, discard all of the declared card(s) to the Graveyard. Otherwise, you randomly discard 1 card from your hand. You can only activate this card when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and send them all to the Graveyard. Until the end of the End Phase, all effects of Monster on the field in Defense Position are negated. Inflict 100 points of damage to your opponent's Life Points for each card in his/her Graveyard. Discard 1 card from your hand. During this turn, any damage you take from your opponent becomes 0. The new form of the enigmatic Inpachi, remodeled by cutting-edge Dark World technology. Maneuverability has been sacrificed for strong armor, which was considered more important. A machine soldier that was developed as a guard. It is made of rust-proof metal. A freight card that is exclusively for Dekoichi. It can transport anything, but most cargo arrives broken. A Harpie chick who aspires to flit about beautifully and gorgeously, but attack sharply. Select 1 Monster from your Graveyard. Send 1 card from your hand to the Graveyard and Special Summon the selected Monster. You can only use this effect once per turn. This card cannot be Special Summoned from the Graveyard. Tribute this card to Special Summon 1 "The Creator" from your hand.
If this card was Special Summoned by the effect of "Ultimate Insect LV1", as long as this card remains on the field, decrease the ATK of all your opponent's Monsters by 300 points. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense position Monster, destroy the Monster immediately with this card's effect without flipping it face-up or applying damage calculation. You can return the Monster destroyed with this effect to the top of your opponent's Deck instead of sending it to the Graveyard. Negate the effects of your opponent's Spell Cards that designate this card. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) When this card is flipped face-up, return 1 card on your opponent's side of the field to the owner's hand. As long as this card remains face-up on the field, increase the ATK of all WATER Monsters on your side of the field by 200 points. Once per turn, during your Main Phase, if you control this Monster on the field, you can equip it to a face-up Machine-Type Monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. When equipped to a Monster by this card's effect, that Monster's ATK/DEF is increased by 500 points. (1 Monster can only be equipped with 1 Union Monster at a time. If the Monster that this card is equipped to is destroyed, this card is destroyed instead.) Increase the ATK of this card by 500 points for each Machine-Type Monster on the field other than this card. This Monster gets the following effect(s) while there is a Monster(s) with the following AtTribute(s) on the field: WATER: Control of this card cannot switch WIND: If this card destroyed your opponent's Monster as a result of battle, it can attack once again in a row. This Monster gets the following effect(s) while there is a Monster(s) with the following AtTribute(s) on the field: FIRE: Increase the ATK of this card by 500 points EARTH: Negate the effect of an Effect Monster that is destroyed by this Monster as a result of battle. When this card is sent directly from your hand to the Graveyard, add this card to the Deck and shuffle it. If this card battle a Monster, toss a coin and call heads or tails before damage calculation. If you call it right, destroy the opponent's Monster with this effect. This card's name is treated as "Harpie Lady". As long as this card remains on the field, increase the ATK of all WIND Monsters by 300 points. This card's name is treated as "Harpie Lady". Negate the effects of any Flip Effect Monsters that are destroyed by this Monster as a result of battle. This card's name is treated as "Harpie Lady". Your opponent's Monster that battle with this card cannot declare an attack for your opponent's next 2 turns.
This card can attack your opponent's Life Points directly. Each time this card successfully attacks directly, increase the ATK of this card by 1000 points. When this card is Tribute Summoned successfully, randomly discard 1 card from your opponent's hand to the Graveyard. If the discarded card was a Monster Card, inflict damage to your opponent's Life Points equal to the Level of the Monster X 100 points. When this card is Normal Summoned successfully, no Trap Cards can be activated. When this card is Normal Summoned successfully, no Trap Cards can be activated. When this card is Normal Summoned successfully, no Trap Cards can be activated. When this card is Normal Summoned successfully, no Trap Cards can be activated. As long as this card remains face-up on your side of the field, your opponent cannot activate Trap Cards during the Battle Phase. As long as this card remains face-up on your side of the field, your opponent cannot activate Trap Cards during the Battle Phase. You can Tribute up to 2 Pyro-Type Monsters on your side of the field. If you do this, increase the ATK of this Monster by the number of Tributed Monsters X 1000 points. When this card attacks with an ATK this is higher than the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. Destroy this card during the End Phase. During the End Phase of a turn when this face-up card was destroyed as a result of battle, Special Summon this card from the Graveyard to your side of the field. This card cannot be Tributed for a Tribute Summon. Put 3 counters on this card when your Normal Summon it. This card is not destroyed as a result of battle. If this card battles a Monster, remove 1 counter from this card at the end of the Damage Step. If this card battle without a counter, destroy this card at the End of the Damage Step. This card can be Normal Summoned or Set without Tribute. In that case, the original ATK/DEF of this card become halved. FLIP: Draw 1 card. If you have face-up "Bokoichi, the Freightening Car" card(s) on your side of the field, draw an additional card for each of them. This effect can be used during either player's turn. When your opponent activates a Trap Card, Tribute this face-up card to negate the activateion of the Trap Card and destroy it. You can change the AtTribute of this Monster. This effect can only be used once per turn. "Dark Blade" + "Pitch-Dark Dragon" Each time this card inflcts Battle Damage to your opponent you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play. "Mokey Mokey" + "Mokey Mokey" + "Mokey Mokey" When this card is removed from the field, you can Special Summon as many "Mokey Mokey" as possible from your Graveyard. You can only activate this card when you activate one of your Normal Spell Cards. Discard all the cards in your hand to the Graveyard. The effect of this card becomes the same as the Normal Spell Card. When "Harpie Lady" or "Harpie Lady Sisters" is Normal Summoned or Special Summoned to the field, destroy 1 Spell or Trap Card on the field. Increase the ATK and DEF of all face-up Winged Beast-Type Monsters on the field by 200 points.
Until the End Phase of this turn, the ATK of all "Harpie Lady Sisters" becomes 2700, your opponent cannot activate any Trap Cards, and the effect of every Trap Card on your opponent's side of the field is negated. When a Monster on your side of the field equipped with this card is destroyed as a result of battle, and this card is sent to the Graveyard, select and activate 1 of the following effects: Draw 1 card from your Deck Randomly discard 1 card from your opponent's hand to the Graveyard. Select 1 Machine-Type Monster with an ATK of 500 or less on your side of the field and activate this card. You can Special Summon up to 2 cards with the same name from your Deck. A Monster equipped with this card cannot change its Battle Position or attack, and has its ATK decreased by 300 points. If the equipped Monster is destroyed, select 1 Monster on the field and equipp this card to that Monster. While a face-up "Mokey Mokey" is on your side of the field, if a Fairy-Type Monster on your side of the field is destroyed, the ATK of all "Mokey Mokey" on your side of the field becomes 3000 until the End Phase of this turn. Discard 1 card from your hand. Return 1 Monster on the field to the top of the owner's Deck. Discard 1 card from your hand. Add 1 Monster Card from your Graveyard to your hand. If a Monster equipped with this card attack a face-down Defense Position Monster, increase the ATK of the quipped Monster by 1500 points. Add 1 Level 7 or higher Monster from your hand to your Deck and shuffle it, then draw 1 card. You can onlu use this effect once per turn. Discard 1 card from your hand. Destroy all face-up Continuous Trap Cards on the field. You can only activate this card when a Monster on your opponent's side of the field in face-up Attack Position is changed to face-up Defense Position. Destroy all Defense Position Monsters on your opponent's side of the field. Discard 1 card from your hand. Negate the activate and the effect of an Effect Monster and destroy the Monster. Select 2 Set Spell or Trap Cards on the field and activate this card. As long as this card remains on the field, the selected Spell or Trap Cards cannot be activated. Increase the ATK of 1 Machine-Type Monster on the field by 500 points. Only once, negate the effect of a Spell Card that designates the Monster. When the selected Monster is removed from the field, destroy this card. Look at the top 3 cards of your Deck and return those cards to the top of the Deck in any order. Pay 500 Life Points. Look at your opponent's hand and all Set cards on his/her side of the field. You can only activate this card when there are at least 1 Monster each of WIND, WATER, FIRE, AND EARTH AtTributes face-up on the field. Select and resolve 1 of the following effects: Destroy all Monsters on your opponent's side of the field Destroy all Spell and Trap Cards on your opponent's side of the field Randomly discard 2 cards from your opponent's hand Draw 2 cards.
Inflict 1000 points of damage to each player who activates a Trap Card. Damage to the controller of this card from card effect becomes 0 until the End Phase of this turn. Discard 1 card from your hand. Destroy all face-up Continuous Spell Cards on the field. If your opponent's Monster attack a Monster on your side of the field, you can make the attack a direct attack to your Life Points. If your opponent's Monster attacks a Monster on your side of the field, you can activate this card during the Damage Step. Increase the ATK of your attacked Monster by the ATK of 1 other face-up Monster on your side of the field during the Damage Step. A Space Mambo floating in the cast universe. This living relic was found in the ruins of a super civilization on Alphard 4. A legendary dragon send by the gods as their instrument. Legends say that if provoked, the whole worlds will sink beneath the sea. A fiery mouse, travelling the world to become the strongest fighter in the world of mice. Be careful not to touch him, or you will get burned. Of all Insect fighters, he is the paragon of the Indestructible Insect Invaders, which only the elite of the elite can join. We can no longer ignore their unmatched battle prowess. If this card is destroyed by a card effect, Special Summon this card during your next Standby Phase. If you Special Summon this card successfully in this way, destroy all Spell and Trap Cards on the field. Tribute 2 Monsters on your side of the field, including this card, to Special Summon 1 "Sacred Phoenix of Nephthys" from your hand or Deck. If this card was Special Summoned by the effect of "Ultimate Insect LV3", as long as this card remains on the field, decrease the ATK of all your opponent's Monsters by 500 points. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV7" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) This card is unaffected by your opponent's Spell Cards. If this card successfully attacks your opponent's Life Points directly, during your next Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV7" from your hand or Deck. When this card is Tribute Summoned successfully, destroy 1 face-down card on the field. This Monster gets the following effect(s) while there is a Monster(s) with the following AtTribute(s) on the field: FIRE: Increase the ATK of this card by 500 points WATER: Control of this card cannot switch. This Monster gets the following effect(s) while there is a Monster(s) with the following AtTribute(s) on the field: EARTH: Negate the effect of an Effect Monster that is destroyed by this Monster as a result of battle WIND: If this card destroyed your opponent's Monster as a result of battle, it can attack once again in a row. As long as this card remains face-up on the field, each time a Beast-Type Monster(s) on the field is destroyed, increase the ATK of this card by 500 points.
This card cannot be attacked if there is another Beast-Type Monster on your side of the field. Make the DEF of 1 Monster on your opponent's side of the field 0 until the End Phase. This effect can only be used once per turn. This card can be Normal Summoned or Set with 1 Tribute Monster. In that case, the original ATK of this card becomes 2000. When this card is Tribute Summoned successfully, you can return from your Graveyard to the owner's hand a number of Beast-Type Monsters equal to the number of Tributed Monsters. As long as this card remains face-up on the field, Monsters on your opponent's side of the field cannot attack during the same turn that they are Normal Summoned, Flip Summoned, or Special Summoned. A Monster that battle with this card is changed to Defense Position after damage calculation. When this card is sent to the Graveyard as a result of battle, you can Special Summon any "Hyena"(s) from your Deck to the field. Then shuffle your Deck. When this card is changed from Attack Position to face-up Defense Position, destroy 1 Monster on your opponent's side of the field. When this card on the field is destroyed and sent to the Graveyard as a result of battle, inflict 1000 points of damage to both players' Life Points. When this card on the field is destroyed and sent to the Graveyard except as a result of battle, inflict 1000 points of damage to your opponent's Life Points. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove any number of Spell Counters to destroy 1 face-up Monster on the field with an ATK equal to or less than 700 points X the number of removed Spell Counters. Discard 1 Spell Card from your hand. Destroy 1 Spell or Trap Card on your opponent's side of the field. This effect can only be used once per turn. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Release Restraint". When this card is equipped with an Equip Spell Card, destroy 1 Monster on your opponent's side of the field. In addition to a normal attack, this card can attack during the same Battle Phase as many times as the number of Equip Spell Cards equipped to this card. If the only cards on your opponent's Monster Card Zones are Defense Position Monsters, this card can attack your opponent's Life Points directly. You can flip this card into face-down Defense Position once per turn. When this card is Flip Summoned successfully, return 1 Monster on your opponent's side of the field to the owner's hand. Toss a coin and call it. If you call it right, inflict 1000 points of damage to your opponent's Life Points. If you call it wrong, you take 1000 points of damage. Yu can only use this effect once per turn, during your Main Phase. You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Tribute Fusion-Material Monsters on the field, including this card, to Special Summon 1 LIGHT Fusion Monster from your Fusion Deck. You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Tribute Fusion-Material Monsters on the field, including this card, to Special Summon 1 DARK Fusion Monster from your Fusion Deck.
You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Tribute Fusion-Material Monsters on the field, including this card, to Special Summon 1 EARTH Fusion Monster from your Fusion Deck. If you Tribute Summon a WIND Monster, you can treat this 1 Monster as 2 Tribute Monsters for the Tribute Summon. If you Tribute Summon a FIRE Monster, you can treat this 1 Monster as 2 Tribute Monsters for the Tribute Summon. As long as this card remains face-up on the field, each time a Winged Beast-Type Monster(s) on your side of the field is destroyed, increase the ATK of this card by 500 points. Send this face-up card on your side of the field to the Graveyard to Special Summon 2 Level 3 or lower Beast-Type Monsters from your Deck to the field. The Monster Special Summoned in this way are destroyed during the End Phase. FLIP: Equip this card to a Monster on your opponent's side of the field and treat it as an Equip Card. Take control of the Monster that is equipped with this card. Increase your opponent's Life Points by 500 points during each of his/her Standby Phases. "Barrel Dragon" + "Blowback Dragon" Toss a coin 3 times. Destroy a number of Monsters on the field equal to the number of Heads. This effect can only be used once per turn, during your Main Phase. "Lord of D." + "Divine Dragon Ragnarok" As long as this card remains face-up on the field, your opponent cannot target Dragon-Type Monsters for the effect of a Spell, Trap, or Monster Card. Once per turn, you can Special Summon 1 Dragon-Type Monster from your hand to your side of the field. Discard 1 card from your hand. Select 1 card from your Graveyard and return to the top of your Deck. Each time a Beast-Type Monster inflicts Battle Damage to your opponent's Life Points, inflict 500 points of damage to your opponent's Life Points. Each time a Spell Card is activated, increase the Life Points of this card's controller by 500 points. Discard 1 card from your hand. Destroy all face-up Monsters on your opponent's side of the field. Inflict 1000 points of damage to your opponent's Life Points. You cannot activate this card if your opponent's Life Points are 3000 or less. When you activate this card, change all Monsters on your opponent's side of the field to facedown Defense Position. As long as this card remains face-up on the field, Monsters on your opponent's side of the field cannot change their Battle Positions. Destroy this card during your 2nd Standby Phase after activation. When "Gaia the Fierce Knight", "Swift Gaia the Fierce Knight" or "Gaia the Dragon Champion" on your side of the field attacks a Defense Position Monster, if the ATK of that card is higher the the DEF of the Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. If "Gaia the Dragon Champion" inflicts Battle Damage with this effect, draw 2 cards from your Deck and discard 1 card from your hand. Tribute 1 "Gearfried the Iron Knight" on your side of the field to Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck.
When a Fusion Monster(s) is destroyed and sent to the Graveyard by a card effect, the owner of that Fusion Monster selects 1 of the Fusion Material Monsters written in the card text of that Fusion Monster from his/her Graveyard and Special Summon it to the field. Pay 800 Life Points. Select 1 Ritual Monster from your Graveyard, Special Summon it you your side of the field and equip it with this card. When this card is destroyed, remove the equipped Monster from play. Pay 800 Life Points. Select 1 Fusion Monster from your Graveyard, Special Summon it you your side of the field and equip it with this card. When this card is destroyed, remove the equipped Monster from play. Until the End Phase, increase the ATK of all face-up Beast-Type Monsters on your side of the field by 200 points for each Beast-Type Monster on your side of the field. If the DEF of an attacked Defense Position Monster is higher than the ATK of your opponent's attacking Monster, the Battle Damage inflicted to your opponent is doubled. Destroy the attacking Monster after damage calculation. The face-up Monster(s) with the highest ATK on the field is unaffected by any Spell Cards. When "Pole Position" is removed from the field, destroy the face-up Monster(s) with the highest ATK on the field. When your opponent has 4 cards in his/her hand, select and activate 1 of the following effects: Your opponent's cannot draw during his/her next Draw Phase Your opponent cannot activate any Spell and/or Trap Cards during this turn. Your opponent cannot declare an attack during this turn. Discard 1 card from your hand. Return 1 card on your opponent's side of the field to the top of the owner's Deck. Draw a number of cards from your Deck equal to the number of "Good Goblin Housekeeping" cards in your Graveyard +1, select 1 card from your hand, and return it to the bottom of your Deck. Return to the owner's hand 1 face-up Beast-Type Monster on your side of the field, and the owner of that card Special Summons 1 Beast-Type Monster that has the same Level as the Monster that you returned. Select 1 Monster on your side of the field to activate this card. Destroy the selected Monster and send 2 cards from the top of your opponent's Deck to the Graveyard. Inflict 300 points of damage to your opponent's Life Points for each for your opponent's cards that has been removed from play. Tribute 1 DARK Monster with an ATK of 2000 points or more on your side of the field. Check all Monsters on your opponent's side of the field, your opponent's hand, and all cards he/she draws (until the end of your opponent's next 3rd turn after this card's activation), and destroy all Monsters with an ATK of 1500 or less. Tribute 1 each of WIND, WATER, FIRE, and EARTH Monsters on your side of the field to activate this card. Destroy all cards on your opponent's side of the field. Discard 1 card from your hand. No Trap Cards can be activated until the End Phase of this turn. A winged Elemental Hero who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high. A flame manipulator who is the only woman among the Elemental Heroes. Her Burstfire burns away villainy.
An Elemental Hero with a clay body built-to-last. He will preserve his Elemental Hero colleagues at an cost. An Elemental Hero and a warrior of light who proficiently wields many kinds of armaments. His Shining Surge Flash cuts off the path of villainy. When this card on the field is destroyed and sent to the Graveyard, its effect is activated. After activation, during this turn, any Battle Damage that the controller of this card takes becomes 0. This card cannon be Special Summoned. When this card attacks with an ATK that is higher than the DEF of a Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. This card cannot be Special Summoned. The effects of your opponent's Effect Monster that this Monster destroys as a result of battle are negated. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. Each time this card destroys 1 Monster on your opponent's side of the field and sends it to the Graveyard as a result of battle, increase the ATK of this card by 500 points. If this card was Special Summoned by the effect of "Ultimate Insect LV5", as long as this card remains face-up on your side of the field, decrease the ATK and DEF of all your opponent's Monsters by 700 points. The original DEF of this card becomes the number of your Rock-Type Monsters that are removed from play X 700 points. As long as this card remains face-up on your side of the field, your opponent cannon select a face-down Defense Position Monster as an attack target. As long as this card remains face-up on your side of the field, when a Monster is returned from the field to the owner's hand, the owner of the returned Monster selects and sends 1 card in his/her hand to the Graveyard. You can flip this card into face-down Defense Position once per turn during your Main Phase. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play a Rock-Type Monster(s) in your Graveyard. The original ATK and DEF of this card become the number of Rock-Type Monsters you removed from play when you Special Summoned this card X 700 points. FLIP: Your opponent selects 1 Monster that he/she controls. Switch control of the selected Monster and this card. As long as a face-down Defense Position Monster(s) remains on your side of the field, a player cannon select this card as an attack target. Each time a Monster on your side of the field is Flip Summoned, inflict 300 points of damage to your opponent's Life Points. When this card is sent to the Graveyard as a result of battle, inflict 500 points of damage to your opponent's Life Points. Battle Damage to this card's controller that he/she takes from a battle involving this card becomes 0. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Monk Fighter" on your side of the field. This card can attack twice during the same turn.
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, return 1 Monster on your opponent's side of the field to the owner's hand. You can flip this card in face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, destroy 1 Monster on your opponent's side of the field. If this face-up card on your side of the field is removed from play, this card is Special Summoned to the owner's side of the field during the End Phase. You can flip this card into face-down Defense Position once per turn during your Main Phase. Negate the activation of a Spell Card that targets this 1 face-down Monster. At that time, flip this card into face-up Defense Position. FLIP: Destroy 1 Defense Position Monster on the field. FLIP: Take control of 1 EARTH Monster on your opponent's side of the field for as long as this card remains face-up on the field. FLIP: Take control of 1 WATER Monster on your opponent's side of the field for as long as this card remains face-up on the field. FLIP: Take control of 1 FIRE Monster on your opponent's side of the field for as long as this card remains face-up on the field. FLIP: Take control of 1 WIND Monster on your opponent's side of the field for as long as this card remains face-up on the field. If all "Batteryman AA"(s) on your side of the field are in Attack Position, increase the ATK of this card by 1000 points for each "Batteryman AA" to your side of the field. If all "Batteryman AA"(s) on your side of the field are in Defense Position, increase the DEF of this card by 1000 points for each "Batteryman AA" on your side of the field. As long as this card remains face-up on the field, any damage by a card effect to the controller of this card becomes 0. The original ATK of this card becomes the number of "King of Skull Servants" and "Skull Servant" cards in your Graveyard X 1000 points. When this card is destroyed and sent to the Graveyard as a result of battle, remove from play 1 other "King of Skull Servants" or "Skull Servant" card in your Graveyard to Special Summon this card. This card can only be Ritual Summoned with the Ritual Spell Card, "Final Ritual of the Ancients". Discard 1 Spell Card from your hand. Take control of 1 Monster on your opponent's side of the field until the End Phase. You can only use this effect once per turn. This card can only be Ritual Summoned with the Ritual Spell Card, "Dorliado's Blessing". The AtTribute of this card is also treated as WIND, WATER, FIRE, and EARTH. "Elemental Hero Avian" + "Elemental Hero Burstiratrix" This Monster cannot be Special Summoned except by Fusion Summon. When this card destroys a Monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the ATK of the destroyed Monster. "Elemental Hero Sparkman" + "Elemental Hero Clayman" This Monster cannot be Special Summoned except by Fusion Summon. Discard 1 card from your hand to select and destroy 1 face-up Monster on the field with an original ATK less than the ATK of this card. You can only use this effect once per turn, during your Main Phase. Remove all cards in your hand and on your side of the field from play. Draw cards until you have 2 cards in your hand.
Pay 800 Life Points. Select 1 face-up Monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated. Send 1 Monster on your side of the field to the Graveyard. Select 1 Monster on your side of the field. Increase the ATK of the selected Monster by an amount equal to the ATK of the sent Monster until the End Phase of the turn this card is activated. Discard 1 Monster Card from your hand to the Graveyard. Select 1 Monster on your of the field with a lower Level than the discarded Monster. The selected Monster can attack twice this turn. Pay 500 Life Points. Special Summon 1 Monster from your Graveyard that includes "Batteryman" in its card name. You can only activate this card if there is at least 1 face-up "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk" on your side of the field. Destroy the Monster(s) that battle with these Monsters on your side of the field this turn, at the end of each Damage Step. This card is used to Ritual Summon "Elemental Mistress Doriado". You must also Tribute Monsters whose total Levels equal 3 or more from the field or your hand. This card is used to Ritual Summon "Reshef the Dark Being". You must also Tribute Monsters whose total Levels equal 8 or more from the field or your hand. You can only equip this card to "Che-Ske the Mouse Fighter", "Monk Fighter", or "Monster Monk". When the equipped Monster destroys your opponent's Monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the DEF of the destroyed Monster. You can only equip this card to a Monster on your opponent's side of the field. When a Monster destroys the equipped Monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the ATK of the equipped Monster. Pay 300 Life Points to rearrange the face-down Defense Position Monsters on your side of the field, then return them in face-down Defense Position. You can only use this effect once per turn. Select 1 Monster on your side of the field to activate this card. While you have 2 or more Monsters on your side of the field, and all Monsters on your side of the field are in Defense Position, increase the DEF of the selected Monster by 700 points. When the selected Monster is removed from the field, destroy this card. You can only activate this card when a Monster on your side of the field is destroyed and sent to the Graveyard as a result of battle. Special Summon 1 Level 4 or lower Monster from your hand or Deck that includes "Elemental Hero" in its card name. Until your opponent's second End Phase, your opponent shows you all cards that he/she draws and then add them to his/her hand. Inflict 1000 points of damage to your opponent's Life Points for each face-up "Mine Golem" on your side of the field. After that, destroy all face-up "Mine Golem"(s) on your side of the field. Inflict 1000 points of damage to the Life Points of the player who destroyed this Set card. You can only activate this card when a Fusion Monster is Special Summoned. Return all faceup Fusion Monsters on the field to their respective Fusion Decks.
Select 1 Monster in your hand and show it to your opponent, then roll a six-sided die. If the result is 1, send the selected Monster to the Graveyard. If the result is 2-6, the Level of the selected Monster becomes equal to the result until the End Phase of this turn. Select 1 Rock-Type Monster in your Deck and send it to the Graveyard. Inflict 500 points of damage to your opponent's Life Points. Then shuffle your Deck. Turn the top card of your opponent's Deck face-up and your opponent shuffles the Deck. When your opponent draws the face-p card, immediately send it to the Graveyard. You can only activate this card when a Token(s) is Special Summoned. Destroy all Tokens on the field, and inflict 300 points of damage to your opponent's Life Points for each destroyed Token. You can only activate this card when your opponent activates a Continuous Spell Card. Negate the activation and the effect of the card and destroy it. You can only activate this card when your opponent activates a Continuous Trap Card. Negate the activation and the effect of the card and destroy it. You can only activate this card if there is only 1 Monster on your side of the field and it is "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". That Monster is not destroyed as a result of battle, and is unaffected by any of your opponent's Monster effects. The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels! Apparently totally unreliable, he wonders if he has incredible potential. A gourmet food renowned by the Dark World upper crust. It has sensational flavor. Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested. This card cannot be Normal Summoned or Set. This card cannot be Special Summon except by the effect of "Transcendent Wings". Tribute this face-up card on your side of the field to destroy all face-up Attack Position Monsters on your opponent's side of the field and inflict damage to your opponent's Life Points equal to the combined original ATK of those destroyed Monster(s). You can only activate this effect during your opponent's Battle Phase. Pick up and look at 1 Set card on your opponent's side of the field, then return it to its original position. You can only activate this effect once per turn, during your Main Phase. Once per turn, if this card would be destroyed as a result of battle, it is not destroyed. (Damage calculation is applied normally). If this card attack your opponent's Monster, increase the ATK of this card by 500 points during the Damage Step only. If this card is attacked by your opponent's Monster, decrease the ATK of this card by 500 points during the Damage Step only. If this card attacks a Defense Position Monster, destroy the Monster with this card's effect without applying damage calculation. When this card is destroyed as a result of battle and sent to the Graveyard, you can Special Summon from your Deck 1 Machine-Type Monster with an ATK of 1500 or less in face-up Attack Position. Then shuffle your Deck. At the time this card is selected as an attack target by your opponent's Monster, the controller of this card can activate Trap Card(s) from their hand.
When this card is destroyed as a result of battle and sent to the Graveyard, add from your Graveyard to your hand 1 card that includes "Elemental Hero" in its card name, and 1 "Polymerisation". During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. Remove from play a number of card(s) in your Graveyard equal to the number of counters on this card to destroy that same number of Spell or Trap Card(s) on the field. Then remove all counter(s) from this card. If this is the only card in your hand, you can Special Summon this card from your hand. When this card is Normal Summoned, Flip Summoned or Special Summoned successfully, if there are no other cards on your side of the field and in your hand, you can draw 2 cards from your Deck. If there is a Monster on your opponent's side of the field and there are no Monsters on your side of the field, you can Special Summon this card from your hand. Discard 1 card from your hand. The ATK of 1 face-up Monster on the field becomes 2000 until the End Phase of this turn. While you have no cards in your hand, increase the ATK of this card by 1000 points. While you have no cards in your hand, your opponent cannot activate Spell Cards.
Archfiend Card
At the beginning of your Draw Phase, if your have no cards in your hand, draw 1 more card in addition to the normal draw. During your End Phase, if you have 1 or more card(s) in your hand, destroy this card. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. Put 3 counter on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battle a Monster, remove 1 counter from this card at the end of the Damage Step. If this card battle without a counter, destroy this card at the end of the Damage Step. Once per turn, during your Main Phase, you can change 1 face-up Attack Position Monster on your opponent's side of the field to face-up Defense Position. If there is no face-up "Kozaky" on the field, destroy this card. If this face-up card on the field is destroyed, inflict damage to the current controller's Life Points equal to the original ATK of this card. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Indomitable Fighter Lei Lei" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a Monster by this card's effect, you can change the equipped Monster's battle position once per turn. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.)
Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Soitsu" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a Monster by this card's effect, increase the ATK of the equipped Monster by 2500 points. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.) When this card is Tribute Summoned successfully, you can Special Summon "Des Frog"(s) from your hand or Deck up to the same number of "T.A.D.P.O.L.E."(s) in your Graveyard. When this card on your side of the field is destroyed as a result of battle and sent to your Graveyard, you can add any "T.A.D.P.O.L.E."(s) from your Deck to you hand. Then shuffle your Deck. When this face-up card on the field is sent to the Graveyard (unless it was attacked while facedown and destroyed as a result of battle), you can draw 1 card from your Deck. The original ATK of this card becomes the number of your Dinosaur-Type Monsters that are removed from play X 1000 points. If all "Batteryman C"(s) on your side of the field are in Attack Position, increase the ATK of all Machine-Type Monster on your side of the field by 500 points for each "Batteryman C" on your side of the field. If all "Batteryman C"(s) on your side of the field are in Defense Position, increase the DEF of all Machine-Type Monster on your side of the field by 500 points for each "Batteryman C" on your side of the field. During your Standby Phase, inflict 300 points of damage to your opponent's Life Points for each Monster on your opponent's side of the field. Discard 1 Spell Card from your hand. Special Summon 1 of your Monsters that is currently removed from play. You can only activate this effect once per turn, during your Main Phase. "Gyroid" + "Steamroid" "UFOroid" + 1 Warrior-Type Monster A Fusion Summon of this card can only be conducted with the above Fusion Material Monster. The original ATK and DEF of this card become equal to the combined original ATK of the 2 Fusion Material Monsters you used for the Fusion Summon of this card. "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card can attack twice during the same Battle Phase. "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Machine-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). Increase the ATK of this Special Summoned Fusion Monster by an amount equal to its original ATK. During the End Phase of this turn, the player who activated this card takes damage equal to the original ATK of the Special Summoned Monster. Add 1 "Polymerisation", and 1 Fusion Material Monster that was used far a Fusion Summon from your Graveyard to your hand. Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on Fusion Monster Card that includes "Elemental Hero" in its card name, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Dragon-Type Fusion Monster Card and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). Pay 1000 Life Points. Remove from play all Machine-Type Monsters on your opponent's side of the field and in their Graveyard. You can only activate this card when there are 3 face-up "Des Frog" on your side of the field. Destroy all cards on your opponent's side of the field. Return 2 cards from your hand to your Deck. Then shuffle your Deck. Select 1 face-up Monster on your side of the field to activate this card. Until the End Phase of this turn, shift control of the select Monster to your opponent. Send to the Graveyard 1 "Winged Kuriboh" from your side of the field and 2 cards from your hand. Special Summon 1 "Winged Kuriboh LV10" from your hand or Deck. You can only activate this card when there is a face-up "Elemental Gero Bubbleman" on the field. Change 1 "Elemental Hero Bubbleman" in face-up Attack Position on your side of the field and 1 Monster in face-up Attack Position on your opponent's side of the field to Defense Position. Tribute the "Elemental Hero Bubbleman" that was changed to Defense Position and Special Summon 1 Monster from your hand that includes "Elemental Hero" in its card name. You can only equip this card to "Elemental Hero Sparkman". During the Main Phase of your turn, you can change the battle position of 1 face-up Monster. After you use this effect 3 times, destroy this card. When a Monster that includes "Elemental Hero" in its card name attack, if its ATK is lower than the ATK of the attack target, increase the ATK of the attacking Monster by 1000 points during damage calculation only. You can only activate this card when you have no cards in your hand. Roll a six-sided die 3 times, and inflict damage to your opponent's Life Points equal to the total result of the die rolls X 200 points. Tribute 1 EARTH Monster on your side of the field. Special Summon 1 Level 4 or lower EARTH Monster from your Graveyard, except the Tributed Monster. Tribute 1 WATER Monster on your side of the field. Look at your opponent's hand, select 1 card from it, and send that card to the Graveyard. Tribute 1 FIRE Monster on your side of the field. Inflict damage to your opponent's Life Points equal to the original ATK of the Tributed Monster.
Tribute 1 WIND Monster on your side of the field. Select 1 card on your opponent's side of the field, and return it to the bottom of the owner's Deck. Select 1 face-up Monster on your opponent's side of the field. Special Summon from your hand 1 Monster that has the same Level as the selected Monster. You can only activate this card when you have no cards in your hand. Inflict 200 points of damage to your opponent's Life Points for each Spell Card in your Graveyard. Discard 1 card from your hand. Increase the ATK of 1 face-up Monster on the field by 1500 points until the End Phase of this turn. You can only activate this card when your opponent Sets 1 Monster in Defense Position. Destroy and remove from play the Set Monster and 1 Monster on your side of the field. Pick up the top card of your opponent's Deck. If the picked-up card can be Normal Summoned, Special Summon it to your side of the field. If not, add that card to your opponent's hand. You can only activate this card when your opponent declares an attack with a Monster. Instead of you, your opponent takes the Battle Damage you would have taken as a result of this battle. Each time your opponent declares an attack on a face-up Defense Position Monster, toss a coin and call it. If you call it right, change the targeted face-up Defense Position Monster to Attack Position. If you call it wrong, the controller of this card takes damage equal to the difference between the ATK of the attacking Monster and the DEF of the attacked Monster. The name of this illustrious knight is known by all residents of Dark World. He never oppresses the commoners. This ace fighter is unbeatable in a dogfight. It combines with other Monsters to launch an array of encircling attacks. An image of beauty on the ice, this gorgeous warrior rips her opponents into pieces with her stylish Accel Slicer attack. This knight catches her opponents off guard, dominating them with swift yet graceful attacks. A strong master swordsman. His loyalty is to justice, his duty to protect the weak. While "Queen's Knight" is on your side of the field, when this card is Normal Summoned, you can Special Summon 1 "Jack's Knight" from your Deck. During battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. This card is unaffected by the effects of Trap Cards. While you have no cards in your hand, this card is not destroyed as a result of battle while in Attack Position. (Damage calculation is applied normally.) When this card is destroyed by your opponent's attacking Monster and sent to the Graveyard, inflict the Battle Damage you took from this battle to your opponent's Life Points as well. Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "V-Tiger Jet" as an Equip Card, OR unequip the Union equipment and Special Summoned this card in face-up Attack Position. While equipped to a Monster by this card's effect, increase the At and DEF of the equipped Monster by 400 points. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.)
This card can only be Normal Summoned or Set by discarding all card(s) in your hand to the Graveyard except this card, as well as Tributing 1 card with ATK 2000 or higher from your side of the field. Increase the ATK of this Monster by 200 points for each Monster on your opponent's side of the field. Decrease the ATK of this card by 500 points for each Monster on your side of the field, except this card. When this card destroys an opponent's Monster as a result of battle, and sends it to the Graveyard, you can Special Summon 1 "Hydrogeddon" from your Deck. When this card is destroyed as a result of battle with a Pyro-Type Monster and sent to the Graveyard, inflict 800 points of damage to both players' Life Points. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Bonding - H2O". While this card is face-up on the field, the ATK of FIRE Monsters and Pyro-Type Monsters become 0. When this card is destroyed and sent to the Graveyard, you can Special Summon 2 "Hyrogeddon"s and 1 "Oxygeddon" from your Graveyard. If this card attacks your opponent's Life Points directly, increase the ATK of this card by 500 points during the Damage Step only. Put 3 counter on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a Monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step. Also, by removing 1 counter on this card, destroy 1 Spell or Trap Card on the field. You can only use this effect once per turn. If this card attacks a face-up Level 3 or lower Monster, destroy the Monster with this card's effect without applying damage calculation. While this card is face-up on the field, inflict 400 points of damage to your opponent's Life Points each time you activate 1 Normal Spell Card. If this card is discarded from the hand to the Graveyard by a card effect, Special Summon this card to your side of the field. If this card is discarded from the hand to the Graveyard by a card effect, draw 1 card from your Deck. If this card is discarded from the hand to the Graveyard by your opponent's card effect, draw 1 more card from your Deck. When this card inflicts Battle Damage to your opponent's Life Points, you can select 1 card in your hand and discard it to the Graveyard. If this card is discarded from the hand to the Graveyard by a card effect, Special Summon this card to your side of the field. If this card is discarded from the hand to the Graveyard by your opponent's card effect, your opponent selects 2 cards in their hand, and returns them to the bottom of their Deck in any order. If this card is discarded from the hand to the Graveyard by a card effect, Special Summon this card to your side of the field. If this card is discarded from the hand to the Graveyard by your opponent's card effect, you can select up to 2 cards on your opponent's side of the field and destroy them. When this card is destroyed as a result of battle and sent to the Graveyard, add 1 Level 4 or lower Monster that includes "Dark World" in its card name from your Deck to your hand.
By sending 1 "Aussa the Earth Charmer" and 1 EARTH Monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. By sending 1 "Eria the Water Charmer" and 1 WATER Monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. By sending 1 "Hiita the Fire Charmer" and 1 FIRE Monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. By sending 1 "Wynn the Wind Charmer" and 1 WIND Monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. "V-Tiger Jet" + "W-Wing Catapult" This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerisation"). By discarding 1 card from your hand, change the battle position of 1 Monster on your opponent's side of the field. (Flip Effect are not activated at this time.) "VW-Tiger Catapult" + "XYZ-Dragon Cannon" This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerisation"). Once Per turn, remove from play 1 card on your opponent's side of the field. When this card attacks, you can change the battle position of the attack-target Monster. (Flip Effects are not activate at this time.) "Etoile Cyber" + "Blader Skater" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While your opponent controls only 1 Monster, this card is not destroyed as a result of battle. While your opponent controls only 2 Monsters, double the ATK of this card. While your opponent controls only 3 Monsters, this card negates the effects of your opponent's Spell, Trap, and Effect Monster Cards. "Elemental Hero Clayman" + "Elemental Hero Burstinatrix" This Monster cannot be Special Summoned except by Fusion Summon. While this card is in face-up Defense Position, this card can attack your opponent's Life Points directly. In that case, apply half the ATK of this card for damage calculation.
"Elemental Hero Avian" + "Elemental Hero Sparkman" + "Elemental Hero Bubbleman" This Monster cannot be Special Summoned except by Fusion Summon. By sending 1 card (except this card) from your side of the field to the Graveyard, select 1 Monster on your side of the field. While this card is face-up on the field, the selected Monster is not destroyed as a result of battle. (Damage calculation is applied normally.) "Elemental Hero Wildheart" + "Elemental Hero Bladedge" This Monster cannot be Special Summoned except by Fusion Summon. This card can attack all Monsters on your opponent's side of the field once each. "Elemental Hero Flame Wingman" + "Elemental Hero Sparkman" This Monster cannot be Special Summoned except by Fusion Summon. Increase the ATK of this card by 300 points for each card in your Graveyard that includes "Elemental Hero" in its card name. When this card destroys a Monster as a result of battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the ATK of the destroyed Monster. Select 5 Monster Cards from your Graveyard, then add them to your Deck and shuffle it. After that, draw 2 cards from your Deck. Select 1 face-down card on the field and destroy it, and, after that, select 1 card from your hand and discard it to the Graveyard. Your opponent draws 2 cards. Special Summon 1 Monster from your Graveyard that includes "LV" in its card name, ignoring the Summoning conditions. The Monster that was Special Summoned by this effect cannot attack, nor activate or apply its effects this turn. When this card is sent from the hand or the field to the Graveyard, add 1 each of "Ojama Green", "Ojama Yellow", and "Ojama Black" from your Deck to your hand. Select 1 face-up "Ojama King" on the field. Destroy all Monster(s) on the field that include "Ojama" in their card name, except the selected "Ojama King". Increase the ATK of the selected "Ojama King" by 1000 points for each destroyed Monster. Select 1 face-up "Elemental Hero Avian" on your side of the field to activate this card. This turn, the selected card can attack as many times as the number of Monster(s) on your side of the field when this card resolves. In that case, it cannot attack your opponent's Life Points directly, and your other Monster(s) cannot attack. Tribute 2 "Hydrogeddon"s and 1 "Oxygeddon" on your side of the field. Special Summon 1 "ragon" from your hand, Deck, or Graveyard. Increase the ATK of the equipped Monster by 800 points for each other face-up Monster on the field with the same name as the equipped Monster. Send 1 Equip Spell Card from your hand to the Graveyard to activate this card. If the equipped Monster destroys a Monster as a result of battle, the controller of this Equip Card can add 1 Monster with ATK equal to or less than the equipped Monster from their Graveyard to their hand. When a Fusion Monster on the field is destroyed and sent to the Graveyard, you can Special Summon from your Graveyard 1 of the Fusion Material Monsters than you used for the Fusion Summon of that Fusion Monster. The controller of this card cannot Normal Summon or Set. During the End Phase of the turn that a Monster on your side of the field that includes "B.E.S." in its card name, or is named "Big Core", is destroyed and sent to the Graveyard, you can Special Summon from your Deck 1 Monster that includes "B.E.S." in its card name, or is named "Big Core".
If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during the turn this card is activate. Special Summon from your Graveyard 1 Monster that includes "Dark World" in its card name. If there is a face-up Monster on your side of the field that includes "Elemental Hero" in its card name, negate 1 attack from your opponent's Monster. You can only activate this card when a face-up Monster on your side of the field is destroyed and sent to the Graveyard. Destroy 1 face-up Monster with the lowest ATK on the field, and both players take damage equal to half its ATK. Return 2 Monsters from your Graveyard to your hand that include "Dark World" in their card names. You can only activate this card by paying 1000 Life Points when your opponent activate a Normal Spell Card. The effect of the Normal Spell Card that your opponent activate at that time becomes "Your opponent discards 1 random card from their hand". Each player sends the top card from their Deck to the Graveyard. Pay 500 Life Points. Destroy all Level 3 Monsters in face-up Attack Position on the field. Select 1 face-up Level 2 or lower Normal Monster on your side of the field to activate this card. Special Summon from your Deck to your side of the field as many cards as possible with the same name as the selected Monster. Select 1 Union Monster in your Graveyard and equip it to an appropriate Monster on your side of the field. You can only activate this card when your opponent Fusion Summons a Fusion Monster. Tribute 1 Monster on your side of the field to take control of that Fusion Monster. You can only activate this card if there is a face-up "Elemental Hero Avian" on your side of the field. Negate the activation of a Spell or Trap Card and destroy it. Neither player can Fusion Summon. All face-up Level 3 or lower Monsters on the field are changed to Attack Position and remain in Attack Position while this card is active. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 face-up Trap Cards from your side of the field to the Graveyard. Increase the ATK of this card by 1000 points for each Continuous Trap Card in your Graveyard. Once per turn, you can destroy 1 Set Spell or Trap Card on your opponent's side of the field. Spell and Trap Cards cannot be activate in response to this effect's activation. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 face-up Continuous Spell Cards from your side of the field to the Graveyard. When this card destroys your opponent's Monster as a result of battle and sends it to the Graveyard, inflict 1000 points of damage to your opponent's Life Points. While this card is in face-up Defense Position on your side of the field, your opponent cannot select another Monster as an attack target.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 Fiend-Type Monsters on your side of the field. Each time your opponent Normal Summons a Monster(s), Special Summon 1 "Phantasm Token" (FiendType/DARK/Level 1/ATK 1000/DEF 1000) on your side of the field. This token cannot declare an attack. Once per turn, by Tributing 1 Monster on your side of the field, increase the ATK of this card by the original ATK of the Tributed Monster, until the End Phase of this turn. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending "Elemental Hero Bubbleman" on your side of the field and "Metamorphosis" in your hand to the Graveyard. This card's name is treated as "Elemental Hero Bubbleman" while it is face-up on the field. Destroy an opponent's Monster that battles this card at the end of the Damage Step. When this card is Special Summoned, you can Special Summon any number of "Hero Kid"(s) from your Deck. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Attack Reflector Unit". Once per turn, while this card is in Attack Position, negate you opponent's first attack. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Photon Generator Unit". You can destroy 1 Monster with ATK or DEF equal to or higher than the ATK of this card. You can only use this effect once per turn. While an "Ancient Gear" is face-up on your side of the field, you can Special Summon this card from your hand in Attack Position. By Tributing this card, inflict 500 points of damage to your opponent's Life Points, and then neither player can activate Trap Cards during the Battle Phase of this turn. This card's name is treated as "Cyber Dragon" while it is face-up on the field. If your opponent's Monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking Monster, without applying damage calculation. Destroy the equipped Monster during the Standby Phase of your opponent's next turn. Increase the ATK and DEF of this card by 100 points for each machine-Type Monster on the field other than this card. Put 2 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a Monster, toss a count and call it at the end of the Damage Step. If you call it wrong, remove 1 counter. If this card battles without a counter, destroy this card at the end of the Damage Step. When this card is Normal Summoned, control of this card shifts to your opponent. During each player's End Phase, your opponent selects 1 card from the Graveyard of this card's controller and removes it from play. In addition to a normal attack, this card can attack during the same Battle Phase as many times as the number of "Chain Thrasher"(s) in your Graveyard. When this card is Normal Summoned, Flip Summoned, or Special Summoned, declare different Monster Card AtTributes equal to the number of "Disciple of the Forbidden Spell"(s) in your Graveyard. If this card attacks a Monster that has a declared AtTribute, destroy the Monster without applying damage calculation. This card is unaffected by the effects of Trap Cards.
The ATK and DEF of this card are equal to the number of tokens on the field X 500 points. When this card is destroyed as a result of battle and sent to the Graveyard, add 1 Insect-Type Monster with an ATK of 1500 or less from your Deck to your hand. This card is changed to Defense Position when it is Normal Summoned or Flip Summoned. While this card is face-up on the field, negate the effects of all Continuous Spell Cards and Continuous Trap Cards. If this card battles a Monster, your opponent draws 1 card at the end of the Damage Step. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 2 Spell or Trap Cards on your side of the field to the Graveyard. This card can destroy 1 Spell or Trap Card on your opponent's side of the field, but it cannot attack this turn if you activate this effect. During the battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 Insect-Type Monsters in your Graveyard. When this card inflicts Battle Damage to your opponent's Life Points, send 1 card from the top of your opponent's Deck to the Graveyard. If this card is in your Graveyard during your Standby Phase and there are no Spell or Trap Cards on your side of the field, you can Special Summon this card to your side of the field. This effect cannot be activated if there is a face-up "Treeborn Frog" on your side of the field. Increase the ATK of this card by 300 points for each "T.A.D.P.O.L.E." in your Graveyard. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Trial of the Princesses". During your Standby Phase, increase your Life Points by 800 points for each Monster on your side of the field. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Trial of the Princesses". During your Standby Phase, inflict 600 points of damage to your opponent's Life Points for each Monster on your opponent's side of the field. If this card attacks your opponent's Life Points directly, inflict damage to your opponent's Life Points equal to the number of cards in your opponent's Fusion Deck X 100 points. While this card is face-up on the field, during your opponent's Standby Phase, send a number of cards from the top of your opponent's Deck to the Graveyard equal to the number of "Malice Ascendant"(s) in your Graveyard. Increase the ATK of this card by 500 points for each "Grass Phantom" in your Graveyard. When this face-down Defense Position card is destroyed and sent to the Graveyard, except as a result of battle, switch the original ATK and DEF of this card, and Special Summon it to your side of the field.
When this card is Normal Summoned, it gets 1 of the following effects for each "Divine Dragon - Excelion" in your Graveyard when this effect resolves (your choice). These effects cannot accumulate. Increase the ATK of this card by 1000 points. If this card destroys your opponent's Monster as a result of battle, it can attack once again in a row. When this card destroys a Monster as a result of battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the ATK of the destroyed Monster. This card can only be Ritual Summoned with the Ritual Spell Card, "End of the World". If this card destroys your opponent's Monster as a result of battle, it can attack once again in a row. This card can only be Ritual Summoned with the Ritual Spell Card, "End of the World". By paying 2000 Life Points, destroy all cards on the field, except this card. "Des Frog" + "Des Frog" + "Des Frog" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. Increase the ATK of this card by 500 points for each "Treeborn Frog" in your Graveyard. Select 1 face-up Monster on your side of the field that includes "Elemental Hero" in its card name to activate this card. This turn, the ATK of the selected Monster is halved and it can attack twice during the same Battle Phase. Special Summon 1 Level 2 or lower Machine-Type Monster from your hand. Select 1 Monster in your hand that includes "Ancient Gear" in its card name (show the Monster to your opponent). Remove from play cards in your Graveyard that include "Ancient Gear" in their card name(s) whose total Levels are equal to double the selected card's. You don't have to Tribute when you Normal Summon the selected card this turn. You can only activate this card by discarding 1 card from your hand while a Monster that includes "Ancient Gear" in its card name is face-up on your side of the field. Select 1 Spell Card from your Deck and Set it on your side of the field. You cannot use that Spell Card this turn. You can only activate this card while you have 2 or more cards in your hand, and have either "Uria, Lord of Searing Flames" or "Hamon, Lord of Striking Thunder" face-up on your side of the field. By sending your entire hand to the Graveyard, Special Summon 3 "Phantasmal Martyr Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Attack Position on your side of the field. You can only equip this card to "Elemental Hero Wildheart". Increase the ATK of the equipped Monster by 500 points. When the equipped Monster is destroyed by a card effect and sent to the Graveyard, destroy all Spell and Trap Cards on the field. Inflict 100 points of damage to your opponent's Life Points for each Spell or Trap Card destroyed by this effect. You can only activate this card while there are 3 Monster cards with the same name in your Graveyard. Select 1 of those Monsters, Special Summon it to your side of the field, and equip it with this card. When this card is destroyed, destroy the equipped Monster.
You can only equip this card to "White Magician Pikeru" or "Ebon Magician Curran". Increase the ATK of the equipped Monster by 800 points. During a turn that the equipped Monster destroyed a Level 5 or higher Monster as a result of battle, by Tributing the equipped Monster and this card, Special Summon from your hand or Deck: 1 "Princess Pikeru" if you Tributed "White Magician Pikeru", or 1 "Princess Curran" if you Tributed "Ebon magician Curran". Tribute 2 "Cyber Dragon"'s on your side of the field to activate this card. Special Summon 1 "Cyber Laser Dragon" from your hand, Deck, or Graveyard. This card can be used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon". You must also Tribute Monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon. Increase the ATK of each face-up Monster on the field that includes "Ancient Gear" in its card name by 300 points. Each time a Monster(s) is Normal Summoned or Set, put 1 counter on this card. If you Tribute Summon a Monster that includes "Ancient Gear" in its card name, you can substitute this card for a Tribute(s), if the required number of counters is equal to or greater than the number of required Tribute(s). Monster Cards Tributed for a Ritual Summon are returned to the owner's Deck instead of being sent to the Graveyard. Then shuffle the Deck. You can only activate this card when your opponent's Monster declares an attack. Negate the battle, and 1 Monster with the lowest ATK in face-up Attack Position on your opponent's side of the field battles against 1 Monster with the lowest DEF in face-up Defense Position on your side of the field. After that battle ends, end the Battle Phase. Decrease the ATK of 1 of your opponent's Monsters by 400 points for each "Hero Kid" in your Graveyard, until the End Phase. Tribute 1 "Cyber Dragon" on your side of the field to activate this card. Special Summon 1 "Cyber Barrier Dragon" from your hand or Deck. You can only activate this card by discarding 1 card from your hand when you take Battle Damage to your Life Points. Special Summon 1 Monster from your Deck with ATK equal to or less than the Battle Damage you took, in Attack Position. Discard 1 card from your hand. Remove from play 1 face-up Monster on your opponent's side of the field. If there is card(s) in your opponent's Graveyard with the same name as the removed Monster, also remove from play that card(s). Select 1 face-up Monster on your side of the field. Send 1 card from your Deck to the Graveyard with the same name as the selected card. Destroy 1 face-up Monster on your side of the field. Add 1 card from your Deck to your hand with the same name as the destroyed card. After the activation of this card, send your entire hand to the Graveyard. Inflict 200 points of damage to your opponent's Life Points for each card you sent to the Graveyard by this effect. Send 2 random Fusion Monsters from your opponent's Fusion Deck to the Graveyard. You can only activate this card when a Monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. Increase your life Points by the original ATK of the destroyed Monster. Pay 500 Life Points. Negate the activate of a Spell Card and return it to the owner's hand.
Pay 500 Life Points. Negate the activate of a Trap Card and return it to the owner's hand. "Elemental Hero Burstinatrix" + "Elemental hero Bubbleman" This Monster cannot be Special Summon except by Fusion Summon. When this card destroys a Monster as a result of battle and sends it to the Graveyard, increase you Life Points by the ATK of the destroyed Monster. You can only activate this card while there is a face-up "Elemental Hero Burstinatrix" on your side of the field. Return to the owner's hand(s) all Monster(s) on the field that include "Elemental Hero" in their card name, except "Elemental Hero Burstinatrix". You can only equip this card to "Elemental Hero Bubbleman". Increase the ATK of the equipped Monster by 800 points. If the equipped Monster would be destroyed as a result of battle, destroy this card instead, and make the battle Damage to the controller of the equipped Monster 0. You can only activate this card while there is a face-up "Elemental Hero Bubbleman" on your side of the field. During this turn, you can activate 1 Trap Card from your hand. Activate only when an opponent's monster declares an attack. Negate the attack of that 1 monster and end the Battle Phase. You can only activate this card when an "Elemental Hero Clayman" on your side of the field is selected as an Attack target. If it is face-down, pick up and show the card to your opponent.) Destroy the attacking Monster and the selected "Elemental Hero Clayman" to inflict 800 points of damage to your opponent's Life Points. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Armed Dragon LV7" on your side of the field. By sending 1 card from your hand to the Graveyard, destroy all face-up Monsters on your opponent's side of the field. Add any number of cards from your hand to the Deck and shuffle it. Then draw the same number of cards you added to the Deck. You can only activate this card when 1 Monster with an ATK of 1500 points or less is Special Summoned to your side of the field while there is a face-up Monster on your opponent's side of the field. Special Summon all cards with the same name as the Summoned Monster from your hand, Deck, and Graveyard in face-up Attack Position. Your opponent selects 1 Monster on their side of the field and Special Summons all cards with that same name from their hand, Deck, and Graveyard. You can only activate this card in response to the activation of a Trap Card effect that inflicts damage. Make the effect damage of that Trap Card 0. You can only activate this card when a Monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. You and your opponent each select 1 Monster from your respective Graveyards and Special Summon them in Defense Position. Neither Monster Special Summoned by this card's effect can change its battle position while it is face-up on the field, except with a card effect. By Tributing this face-up card, Special Summon in Defense Position a number of "Block Tokens" (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1500) equal to the number of turns this card has been face-up on your side of the field. These tokens cannot declare an attack.
You can only activate this card in response to the activation of an effect that would return this card from the field to the hand. Draw 2 cards from your Deck and discard 1 card from your hand. You can only activate this card during the Battle Phase of a turn in which a Monster on your side of the field that included "Elemental Hero" in its card name was destroyed as a result of battle. Make the Battle Damage from 1 of your opponent's Monsters 0. Once per turn, if this card is in face-up Attack Position on your side of the field, you can remove from play 1 of your opponent's Monsters. The player who used this effect cannot declare an attack this turn, and the removed Monster will be returned to the opponent's side of the field in the same battle position during your second Standby Phase after activation. Once per turn, while this card is face-up on your side of the field, if a Monster on your side of the field that includes "Destiny Hero" in its card name (except this card) is destroyed as a result of battle and sent to the Graveyard, you can Special Summon that 1 Monster to your side of the field during your next Standby Phase. While this card is face-up on your side of the field, once per turn you can look at the top card of your Deck. If the card is a Normal Spell Card, send it to the Graveyard and you can activate the Normal Spell Card during the Main Phase of your next turn. If the card is not a Normal Spell Card, place it on the bottom of your Deck. If this card was Special Summoned by the effect of "Clock Tower Prison", destroy all Monsters on your side of the field except the ones that include "Destiny Hero" in their card names, then you can Special Summon up to 2 Monsters from your Graveyard that include "Destiny Hero" in their card names. During the turn this card is Special Summoned, Monsters on your side of the field that include "Destiny Hero" in their card names cannot be destroyed and all battle damage inflicted to the controller of this card becomes 0 during battle involving Monsters on your side of the field that include "Destiny Hero" in their card names. The ATK and DEF of this card are equal to the combined original ATK of all Monsters on your side of the field (except this card) that include "Destiny Hero" in their card names. If the ATK of each Monster on your opponent's side of the field is higher than the ATK of this card, this card can attack your opponent's Life Points directly. Once per turn, by discarding 1 card from your hand, destroy 1 face-up Attack Position Monster on your opponent's side of the field. When this card is Tribute Summoned, destroy all face-up Spell Cards on the field. By Tributing this card, until the end of this turn, any effect damage inflicted to the controller of this card becomes 0. While this card is in face-up Attack Position on your side of the field, negate the effects of any Spell or Trap Card that targets 1 Machine-Type Monster on your side of the field. When this face-up card on the field attacks or is attacked and it is destroyed as a result of battle and sent to the Graveyard, you can draw 1 card from your Deck. FLIP: Your opponent cannot Set (or flip face-down) any cards for the rest of this turn.
When this card destroys an opponent's Monster as a result of battle, select and activate 1 of the following effects: Increase the ATK of this card by 400 points. Destroy 1 face-up Spell or Trap Card on the field. Special Summon 1 "Option Token" to your side of the field. It always has the same Type, AtTribute, ATK and DEF as this card. If you Tribute Summon this card by Tributing a WING Monster return all Spell and Trap Cards on the field to the owner's hands. This card accumulates effects according to the number of Monster on your side of the field that include "Harpie" in their names (other than "Harpie's Pet Dragon" and "Harpie's Brother"). At least 1: Whie this card is face-up on the field your opponent cannot select Monsters on your side of the field as attack targets if they include "Harpie" in their card names (other than "Harpie's Pet Dragon" and "Harpie's Brother"). At least 2: Double the original ATK and DEF of this card. At least 3: Once per turn you can destroy 1 card on your opponent's side of the field. If this card attacks your opponent's Life Points directly, draw 1 card from your Deck. This card is sent to the Graveyard during the End Phase of the turn it was Normal Summoned, Flip Summoned or Special Summoned. You can Normal Summon this card without Tributing a Monster. If you Normal Summon it this way, it is sent to the Graveyard during the End Phase. You can Normal Summon this card by Tributing 1 Monster. If you Normal Summon it this way, it is sent to the Graveyard during the End Phase. During Battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. When this card destroys a Monster as a result of battle and sends it to the Graveyard, incrase your Life Points by the DEF of the destroyed Monster. Send this card and 1 other Fairy-Type Monster from your hand to the Graveyard to activate this effect. Negate the activation of your opponent's Spell Card and destroy it. This effect can be activated during either player's turn. Send this card and 1 other Fairy-Type Monster from your hand to the Graveyard to activate this effect. Negate the activation of your opponent's Trap Card and destroy it. This effect can be activated during either player's turn. While this card is face-up on the field, draw 1 card from your Deck each time a Counter Trap Card is activated. While this card is face-up on the field, add 2 of your removed from play Fairy-Type Monsters to your hand each time a Counter Trap Card is activated. While this card is face-up on the field, any card sent to the Graveyard is removed from play instead. After 1 of your Counter Trap Cards has been activated and has resolved by Tributing all on Monsters on your side of the field, you can Special Summon this card. If this card is Special Summoned this way, you can destroy cards on your opponent's side of the field up to the number of Fairy-Type Monsters you Tributed. FLIP: Your opponent cannot Special Summon for the rest of this turn. FLIP: Your opponent cannot activate any Spell or Trap Cards for the rest of this turn.
Once per turn, by Tributing 1 EARTH Monster on your side of the field (except this card) Special Summon 1 EARTH Monster from your hand. The Monster Special Summoned by this effect is destroyed if "Avalanching Aussa" is removed from your side of the field. Once per turn, by Tributing 1 WATER Monster on your side of the field (except this card) Special Summon 1 WATER Monster from your hand. The Monster Special Summoned by this effect is destroyed if "Raging Eria" is removed from your side of the field. Once per turn, by Tributing 1 FIRE Monster on your side of the field (except this card) Special Summon 1 FIRE Monster from your hand. The Monster Special Summoned by this effect is destroyed if "Blazing Hiita" is removed from your side of the field. Once per turn, by Tributing 1 WIND Monster on your side of the field (except this card) Special Summon 1 WIND Monster from your hand. The Monster Special Summoned by this effect is destroyed if "Storming Wynn" is removed from your side of the field. While this card is face-up on your side of the field, your opponent cannot select a ThunderType Monster on your side of the field as an attack target (except "Batteryman D") If you Trinute Summon this card by Tributing 1 of the following Monsters, this card gets the appropriate effect: Batteryman D: Negate the effect of a Spell or Trap Card that targets this 1 card. Batteryman C: During Battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. Batteryman AA: Increase the ATK of this card by 1000 points. "Elemental Hero Avian" + "Elemental Hero Burstinatrix" This Monster cannot be Special Summoned except by Fusion Summon. This card cannot be destroyed as a result of Battle. "Elemental Hero Phoenix Enforcer" + "Elemental Hero Sparkman" This Monster cannot be Special Summoned except by Fusion Summon. Increase the ATK of this card by 300 points for each card in your Graveyard that includes "Elemental Hero" in its card name. This card cannot be destroyed as a result of battle. "Elemental Hero Bubbleman" + "Elemental Hero Avian" This Monster cannot be Special Summoned except by Fusion Summon. If you have any facedown cards in your Spell & Trap Card Zone, this card can attack your opponent's Life Points directly. "Elemental Hero Wildheart" + "Elemental Hero Avian" This Monster cannot be Special Summoned except by Fusion Summon. By discarding 1 card from your hand, destroy 1 Spell or Trap Card on the field. "Elemental Hero Wildheart" + "Elemental Hero Necroshade" This Monster cannot be Special Summoned except by Fusion Summon. When this card is Special Summoned, destroy 1 Monster on your opponent's side of the field. Then select 1 Monster from your opponent's Graveyard and Special Summon it to your opponent's side of the field. Select 1 face-up Monster on your opponent's side of the field to activate this card. Inflic damage to your opponent's Life Points equal to half the original ATK of the selected Monster. Your Monsters cannot attack this turn.
Select 1 face-up Monster on your side of the field to activate this card. Increase the ATK of the Monster by 500 points. During Battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. The effects continue until the end of this turn. Add 1 Monster from your Deck to your hand that includes "Elemental Hero" in its card name. Destroy Spell or Trap Card on the field equal to the number of face-up cards on your side of the field that include "Elemental Hero" in their card names. Select 1 Normal Monster in your Graveyard that includes "Elemental Hero" in its card name and Special Summon it to your side of the field. Remove from play these cards in your Graveyard to activate this card: "H - Heated Heart", "E Emergency Call", "R - Righteous Justice" and "O - Oversoul". Special Summon 1 Normal Monster from your Deck that includes "Elemental Hero" in its card name. This turn, Normal Monsters on your side of the field that include "Elemental Hero" in their card names can attack your opponent's Life Points directly. Select 1 face-up "Victory Viper XX03" on your side of the field to activate this card. Select 1 effect of "Victory Viper XX03" and apply the effect as this card's effect. Special Summon 1 Fairy-Type Monster from your hand. Halve the ATK of that Monster and destroy it during the End Phase. Select 1 Monster on the field. If the selected Monster is changed to Defense Position this turn, draw 1 card from your Deck. You can only activate this card while "Macro Cosmos" is on your side of the field. Inflict 300 points of damage to your opponent's Life Points and destroy all Monsters on the field. Any Monster sent to the Graveyard is removed from play instead. Put 1 Clock Counter on this card during each of your opponent's Standby Phases. While there are 4 or more Clock Counters on this card, the controller of this card does not receive any Battle Damage. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard, Special Summon 1 "Destiny Hero Dreadmaster" from your Hand or Deck. You can only activate this card when the difference between both players' Life Points is 8000 or more. Both players' Life Points become 3000. Increase your Life Points by 1000 points for each face-up Monster on your side of the field that includes "Elemental Hero" in its card name. Send 3 cards from the top of your Deck to the Graveyard and take 1000 points of damage for each Spell or Trap Card you sent to the Graveyard by this effect. You can only activate this card when a Monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. Special Summon 1 Level 4 or lower Monster from your hand or Deck that includes "Destiny Hero" in its card name. You can only activate this card when a Monster on your side of the field that includes "Elemental Hero" in its card name is removed from the field. Add 1 Monster from your Deck to your hand that includes "Destiny Hero" in its card name and whose Level is equal to or lower than that "Elemental Hero" Monster.
You can only activate this card when an Attack Position Monster on your side of the field that includes "Destiny Hero" in its card name is selected as an attack target. Change the attack target Monster to Defense Position and equip it with this card (this card is treated as an Equip Card). This equipped Monster cannot be destroyed as a result of battle. By Trinuting 1 Winged Beast-Type Monster on your side of the field, destroy 2 cards on the field. Remove from play 1 Monster Card in your hand. While this card is on the field, your opponent's Monster that have the same AtTribute as the Monster removed by this effect cannot declare an attack. You can Special Summon 1 "Helios The Primordial Sun" from your hand or Deck. While this card is on the field, any card sent to the Graveyard is removed from play instead. Select 1 of your Fairy-Type Monster that is removed from play and Special Summon it. When this card is removed from the field, destroy that Monster. When the Monster is destroyed, destroy this card. Select 1 face-up Monster on the field. While this card is on the field, decrease the ATK of that Monster by 500 points during each of your Standby Phases. When the Monster is destroyed, destroy this card. Negate the Normal Summon or Flip Summon of a Monster and return the Monster to its owner's hand. A new Elemental Hero has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian, his unknown powers are unleashed. This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferrocious. Once per turn, by discarding 1 card from your hand, look at your opponent's hand and select 1 Monster Card in it. If there is a Monster on your side of the field with ATK greater than or equal to the ATK of the selected Monster Card and inflict 500 damage to your opponent. If there is no Monster on your side of the field with ATK greater than or equal to the ATK of the selected Monster, take 500 damage. This card gains 400 ATK for each Spell and Trap Card on your opponent's side of the field. Once per turn you can select 1 face-up Monster on your opponent's side of the field. While this card is face-up on your side of the field, until the end of the this turn, this card's name is treated as the selected Monster's name and it gets the selected Monster's effect(s). By Tributing this card while "Neo-Space" is on the field, Special Summon 1 "Neo-Spacian Aqua Dolphin" from your hand or Deck. This card gains ATK equal to the Level of the Monster that it battles x 200 during the Damage Step only. If this card attacks, it is removed from play at the end of the Damage Step and returned to your side of the field in face-up Attack Position at the beginning of your next turn's Battle Phase. This card can attack your opponent directly. When it does, any Battle Damage this card inflicts to your opponent becomes the original ATK of this card. You can change this card to Defense Position at the end of the Damage Step. When a "roid" Monster is added from your Graveyard to your hand, you can Special Summon that Monster.
While this card is face-up on your side of the field, your opponent cannot select a face-up Monster as an attack target except "Decoyroid". While this card is face-up on your side of the field, when a "roid" Monster on your side of the field is destroyed by battle and sent to the Graveyard, you can return that Monster to the hand. This card cannot be Special Summoned. This card can attack twice during the same Battle Phase. If this card is destroyed you can Special Summon 2 "Double Dude Tokens" (WarriorType/DARK/Level 4/ATK 1000/DEF 1000) during your next Standby Phase. If this card is in face-up Defense Position during your opponent's Standby Phase, your opponent draws 1 card. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 Monsters, including at least 1 "Destiny Hero" Monster. If this card is Special Summoned, halve your opponent's Life Points during your opponent's next Standby Phase. During your opponent's Battle Phase, by discarding this card from your hand, all face-up "Destiny Hero" Monsters on your side of the field gain 800 ATK until the end of this turn. If this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "Destiny Hero" Monster from your Graveyard (except a "Destiny Hero Fear Monger" during your next Standby Phase. Once per turn, by Tributing 1 Monster, this card gains 1000 ATK until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. While this card is in the Graveyard, one time only, when you draw a Monster Card during your Draw Phase you can show it to your opponent and Special Summon it. When this card is sent from the field to the Graveyard, except when destroyed by battle, it is returned to the owner's hand. When this card is selected as an attack target by your opponent's Monster, this card is changed to Defense Position. If this card is in Attack Position at the beginning of your Battle Phase, first, you can and must attack all Monsters on your opponent's side of the field once each with this card. While this card is face-up on your side of the field, this card cannot be removed from play. Place 2 coutners on this card each time a Dinosaur-Type Monster Card is sent to your Graveyard. By Tributing this card, select and Special Summon 1 Dinosaur-Type Monster from your Deck whose Level is equal to or lower than the number of counters on this card when it was Tributed. If this car is destroyed by an effect and sent to the Graveyard, select 1 Level 4 or lower Dinosaur-Type Monster from your Deck and Special Summon it. During battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as a Battle Damage to your opponent. FLIP: Place 1 A-Counter on 1 face-up Monster on your opponent's side of the field. (If a Monster with an A-Counter battles an "Alien" Monster, it loses 300 ATK and DEF for each ACounter during damage calculation only.) After this card has been flipped face-up , when it is destroyed by battle and sent to the Graveyard, draw 1 card.
You can Tribute 1 face-up Level 3 or lower Monster on your opponent's side of the field to Special Summon this card to your opponent's side of the field. If you Special Summon this Monster this way, place 1 A-Counter on this card, and you cannot Nnormal Summon or Set the same turn. (If a Monster with an A-Counter battles an "Alien" Monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) If this card destroys a Monster with an A-Counter by battle, it can attack once again in a row. When this card is destroyed by battle and sent to the Graveyard, place 2 A-Counters on the Monster that destroyed if. (If a Monster with an A-Counter battles an "Alien" Monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) If this card destroys a Monster with an A-Counter by battle and sends it to the Graveyard, Special Summon the destroyed Monster to your side of the field at the end of the Battle Phase. When this card is removed from the field, all Monsters that were Special Summoned by this card's effect are destroyed. If you're Tributing a Monster on your side of the field that is owned by your opponent, this card can be Normal Summoned with 1 Tribute. Once per turn, you can place 1 A-Counter on a Monster on your opponent's side of the field. (If a Monster with an A-Counter battles an "Alien" Monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) While this card is face-up on the field, you can select and add 1 "Alien" card from your Deck to your hand instead of conducting your normal draw during your Draw Phase. "Elemental Hero Neos" + "Neo-Spacian Aqua Dolphin" This card can only be Special Summon from your Fusion Deck by returning the above cards from your field to your Deck. (you do not use "Polymerization"). Once per turn, by discarding 1 card from your hand, select 1 random card from your opponent's hand and destroy it. This card returns to the Fusion Deck during the End Phase. "Elemental Hero Neos" + "Neo-Spacian Flare Scarab" This card can only be Special Summon from your Fusion Deck by returning the above cards from your field to your Deck. (you do not use "Polymerization"). This card gains 400 ATK for each Spell and Trap Card on the field. This card returns to the Fusion Deck during the End Phase. "Elemental Hero Neos" + "Neo-Spacian Dark Panther" This card can only be Special Summon from your Fusion Deck by returning the above cards from your field to your Deck. (you do not use "Polymerization"). You can select up to 1 face-up Effect Monster on the field if 1 is not already selected by this card.While this card is face-up on the field the select Monster's effect is negated until it is removed from the field. (You can select up to 1 Monster at a time with this effect.) This card returns to the Fusion Deck during the End Phase. Cyber Dragon + 1 or more Machine-Type Monsters This card cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned, send all the cards on your side of the field to the Graveyard except this card. The original ATK and DEF of this card become the number of Fusion Material Monsters you used for the Fusion Summon of this card x 800 points. This card can attack as many of your opponent's Monsters each turn as the number of Fusion Material Monsters you used for the Fusion Summon of this card.
Rescueroid + "Ambulanceroid" This Monster cannot be Special Summoned except by Fusion Summon. Once per turn, when a Monster on your side of the field is destroyed by battle and sent to the Graveyard, you can Special Summon that Monster in Defense Position. Steamroid + "Drillroid" + "Submarineroid" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Send all "Chrysallis" Monsters from your side of the field to the Graveyard, and Special Summon 1 Monster from your hand or Deck that is written in the card text of those cards. Special Summon 1 "Elemental Hero" Monster from your hand. This turn, that Monster cannot attack, and returns to its owner's hand during the End Phase. When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card controlled by your opponent, select 1 Quick-Play Spell Card from your Deck and Set it after showing it to your opponent. Send to the Graveyard, from your side of the field or your hand, Fusion Material Monsters that are listed on a "Vehicroid" Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.) The Fusion Monster Special Summoned by this card cannot be destroyed by the effects of Spells, Traps, and Effect Monsters, and its effects cannot be negated. If there are no face-up "Destiny Hero" Monsters on your side of the field, you can Special Summon 1 Level 4 or lower "Destiny Hero" Monster from your hand. Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a DARK Machine-Type Fusion Monster Card, and Special Summon that 1 Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.) Equip only to a "Destiny Hero" Monster. If the equipped Monster attacks, destroy 1 Spell or Trap Card on the field at the end of the Damage Step. Send, from your Deck to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and select that 1 Fusion Monster from your Fusion Deck. Special Summon the selected Fusion Monster during your 2nd Standby Phase after this card's activation. (This Special Summon is treated as a Fusion Summon.) When this card is removed from the field, destroy that Monster. When the Monster is destroyed, destroy this card. If there are no face-up "Destiny Hero" Monsters on your side of the field, you can Special Summon 1 Level 4 or lower "Destiny Hero" Monster from your hand. Elemental Hero Neos and all Fusion Monsters that list "Elemental Hero Neos" as a Fusion Material Monster gain 500 ATK. Fusion Monsters that list "Elemental Hero Neos" as a Fusion Material Monster do not have to have their effects activated that return them to the Fusion Deck during the End Phase. Both players can Normal Summon or Set Monsters without Tribute(s) by paying 1000 Life Points x the number of Monsters needed to Tribute Summon them. When a "Destiny Hero" Monster atacks, if its ATK is lower than the ATK of the attack target, the attacking Monster gains 1000 ATK during damage calculation only.
Activate only when a "Destiny Hero" Monster on your side of the field is destroyed and sent to the Graveyard by your opponent's card effect. Special Summon to your side of the field all "Destiny Hero" Monsters that were destoryed and sent to the Graveyard this turn. After activation, this card is treated as an Equip Card, and equip it to a "Destiny Hero" Monster on your side of the field. The equipped Monster gains 500 ATK. When the equipped Monster destroys a Monster your opponent controls by battle and sends it to the Graveyard, inflict 500 damage to your opponent. Send any number of Monsters from your side of the field to the Graveyard to activate this card. Select from your Deck 1 "Alien" Monster whose Level is equal to the total Levels of the sent Monsters, and Special Summon it. If you fail to find a Monster to Special Summon, you take 2000 damage. Both players toss a coin once. If a player's result is Heads, they gain 2000 Life Points, and if their result is Tails, they take 2000 damage. Send 1 "Alien" Monster from your side of the field to the Graveyard to activate this card. Destroy 1 Spell or Trap Card on the field. Activate only during your opponent's Standby Phase. Select 1 random card from your opponent's hand and look at it. Unless the selected card or a card with the same name is Normal Summoned or activated by the end of your next turn, inflict 1000 damage to your opponent. If the selected card or a card with the same name is Normal Sumoned or activated by the end of your next turn, you take 1000 damage. When this face-down card is destroyed and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Machine-Type "roid" Monster from your hand. Activate only when your opponent declares an attack while the only Monsters on your side of the field are Machine-Type "roid" Monster(s). Draw 2 cards. Each time a Machine-Type Monster(s) is Special Summoned, inflict 300 damage to your opponent. Discard 1 card from your hand. Select 1 Dinosaur-Type Monster in your Graveyard and Special Summon it. An Effect Monster Special Summoned this way has its effect negated. When this card is removed from the field, destroy that Monster. When the Monster is destroyed, destroy this card. Each time a Counter Trap Card is activated, Special Summon 1 "Synthetic Seraphim Token" (Fairy-Type/LIGHT/Level 1/ATK 300/DEF 300). Select 1 Monster with at least 1 A-Counter on your opponent's side of the field and take control of that Monster. During each of your End Phases, remove 1 A-Counter from that controlled Monster. If all A-Counters are removed from that Monster, or that Monster is destroyed, destroy this card. When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type Monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. During battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card would be destroyed by battle, the equipped Monster is destroyed instead.
When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type Monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card can attack your opponent directly. If it attacks using this effect the battle damage it inflicts to your opponent is halved. If this card would be destroyed by battle, the equipped Monster is destroyed instead. When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type Monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. When this card destroys an opponent's Monster in battle inflict 300 damage to your opponent. If this card would be destroyed by battle, the equipped Monster is destroyed instead. By discarding this card from your hand to the Graveyard negate 1 battle involving a "Cyber Ogre" on your side of the field and it gains 2000 ATK until the end of its next battle. This effect can be activated during either player's turn. While this card is in face-up Attack Position, you can look at every card your opponent draws. Once per turn, during your Main Phase you can select 1 Level 3 or lower Monster on your opponent's side of the field and equip it to this card (only 1 card at a time can be equipped due to this effect). If this card would be destroyed by battle, destroy the equipped Monster instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV5" from your hand or Deck.
Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV3", you can select 1 Level 5 or lower Monster on your opponent's side of the field and equip it to this card (only 1 card at a time can be equipped due to this effect). If this card would be destroyed by battle, destroy the equipped Monster instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV7" from your hand or Deck. Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV5", you can select 1 Monster on your opponent's side of the field and equip it to this card (only 1 card at a time can be equipped due to this effect). If this card would be destroyed by battle, destroy the equipped Monster instead. The effects of your opponent's Monster that this card destroys by battle are negated. During your next Standby Phase after this card has negated your opponent's Monster effect, by sending this card to the Graveyard, Special Summon 1 "Dark Lucius LV6" from your hand or Deck. If this card was Special Summoned by the effect of "Dark Lucius LV4", the effects of your opponent's Monster that this card destroys by battle are negated. During your next Standby Phase after this card has negated your opponent's Monster effect, by sending this card to the Graveyard, Special Summon 1 "Dark Lucius LV8" from your hand or Deck. If this card was Special Summoned by the effect of "Dark Lucius LV6", the effects of your opponent's Monster that this card destroys by battle are removed from play and their effects negated. When this card is destroyed and sent to the Graveyard by battle, both players gain 800 Life Points.
When this card is destroyed and sent to the Graveyard by battle, both players lose 500 Life Points. This card cannot be Special Summoned. When this card is Normal Summoned, draw 1 card. Discard 1 card from your hand. Select 1 card on the field and roll a 6-sided die. If the result is not 1 or 6, destroy the selected card. If any Spell or Trap Cards are chained, inflict 500 damage to your opponent. This card cannot be Special Summoned. While this card is on the field, neither player can Special Summon Monsters. No Monsters can be Special Summoned, except for DARK Monsters. No Monsters can be Special Summoned, except for WATER Monsters. No Monsters can be Special Summoned, except for FIRE Monsters. No Monsters can be Special Summoned, except for WIND Monsters. No Monsters can be Special Summoned, except for EARTH Monsters. No Monsters can be Special Summoned, except for LIGHT Monsters. This card cannot be Special Summoned. When this card is on the field your opponent cannot Special Summon Monsters. After a Chain with 3 or more Links resolves, draw 1 card. This effect cannot activate if multiple cards/effects with the same name were activated in the Chain. After a Chain with 3 or more Links resolves, destroy 1 card on your opponent's side of the field. This effect cannot activate if multiple cards/effects with the same name were activated in the Chain. "Allure Queen" Monsters on your side of the field cannot be selected as an attack target. If a Chain (of 2 or more Links) occurred during your Main Phase 1, this card can attack twice during the Battle Phase this turn. If a Chain (of 2 or more Links) occurred during your Main Phase 1, this card can attack twice during the Battle Phase this turn. After a Chain (of 2 or more Links) resolves, this card gains 500 ATK Once per turn this card can move to an adjacent unoccupied Monster Card Zone. If this card attacks the Monster in its same column, this card gains 500 ATK during the Damage Step. Once per turn you can select and activate one of these effects; Once per turn this card can move to an adjacent unoccupied Monster Card Zone. Return one Spell, Trap or Monster Card on your opponent's side of the field in the same column as this card to its owner's hand. Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. If no Spell, Trap or Monster card on your opponent's side of the field is in the same column as this card it can attack your opponent directly. The effects of Effect Monsters with A-Counters are negated except for Alien Mars. "Cyberdark Horn" + "Cyberdark Edge" + "Cyberdark Keel" This Monster cannot be Special Summoned except by Fusion Summon. When this Monster is Special Summoned, select 1 Dragon-Type Monster from your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card gains 100 ATK for each Monster Card in your Graveyard. If this card would be destroyed by Battle the equipped Monster is destroyed instead.
"Cybe Ogre" + "Cyber Ogre" A Fusion Summon of this Monster can only be conducted with the above Fusion Material Monsters. When this card attacks, it gains ATK equal to half the ATK of the attack target, during Damage Calculation only. Place 1 A-Counter on 1 face-up Monster on your opponent's side of the field. Activate only when all of your opponent's Monster Card Zones are occupied by Monsters. Destroy all Monsters on your opponent's side of the field. Pay 1000 Life Points. Special Summon 1 Ritual Monster from your hand. The Ritual Monster Special Summoned by this effect cannot attack and is destroyed during the End Phase. Only 1 "Ritual Foregone" can be activated per turn. Pay 1000 Life Points. Special Summon 1 Level 5 or Lower Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). The Fusion Monster Special Summoned by this effect cannot attack and is destroyed during the End Phase. Only 1 "Instant Fusion" can be activated per turn. Pay 500 Life Points. Remove all counters from the field. Tribute 1 Monster and inflict damage to your opponent equal to half that Monster's original ATK. If you activate this card, you cannot activate any other Spell Cards this turn. Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are on that chain. Activate only as Chain Link 4 or higher. Select 1 Monster from either player's Graveyard and Special Summon it. You cannot activate this card if multiple cards/effects with the same name are in the Chain. Activate only as Chain Link 3 or higher. Destroy 1 Spell or Trap Card on the field. You cannot activate this card if multiple cards/effects with the same name are in the Chain. Select 1 face-up "LV" Monster on the field to activate this card. Return the selected card to its owner's Deck and Special Summon 1 Monster from the owner's Graveyard to their side of the field with the same name, but lower "LV" (ignoring the summoning conditions). The controller of this card pays 500 Life Points during each of their Standby Phases (this is not optional). Monster Cards that would be returned from the field to the hand are removed from play instead Once per turn, during your Main Phase, you can move 1 Monster on your side of the field to an adjacent unoccupied Monster Card Zone. Activate only when all (4) Zones of this card's column are occupied. Destroy all cards in this column. Activate only when all of your opponent's Spell and Trap Card Zones are occupied. Destroy all cards in your opponent's Spell and Trap Card Zones. Activate only when your opponent declares an attack against a face-up Normal Monster on your side of the field. Destroy all face-up Attack position Monster except Normal Monsters. Activate only when a Monster you own is removed from play by an opponent's effect. Special Summon that 1 Monster.
Gain 500 Life Points. If this card was activated as Chain Link 2 or 3 add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher return this card to the hand. Inflict 500 damage to your opponent. If this card was activated as Chain Link 2 or 3 add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher return this card to the hand. Activate only if a Monster on your side of the field is destroyed by battle. Special Summon 1 "Cyber Ogre" from your hand. Activate only when an opponent's card effect shifts control of a Monster from your side of the field to theirs. Destroy that 1 Monster and inflict damage to your opponent equal to its ATK. Activate only as Chain Link 4 or higher. Draw 2 cards. You cannot activate this card if multiple cards/effects with the same name are on that chain. Activate only during your opponent's Main Phase. After activation Special Summon this card; it is treated as an effect Monster card (Machine-Type/EARTH/Level 4/ATK ?/DEF ?). (This card is still treated as a Trap Card). If this card is selected as an attack target, the ATK and DEF of this card become the ATK and DEF of the attacking Monster. This card is Set in its Spell and Trap Card Zone during your opponent's End Phase. Activate only as Chain Link 4 or higher. Pay half your life points. Negate the activation and effects of all other cards in the same Chain and destroy them. Negate the Special Summon of 1 of your opponent's Monsters and destroy it. You can only have 1 "Grandmaster of the Six Samurai" Monster on your side of the field. While you control a face-up "Six Samurai" Monster, you can Special Summon this card from your hand. When this card is destroyed by your opponent's card effect add 1 "Six Samurai" Monster from your Graveyard to your hand. This warwold was given incalculable strength through horrific genetic manipulation. Its gentle nature was completely wiped out, and it now lives only to unleash destruction. This Monster's metabolism enables it to nedure long periods of cold, harnessing the power to become a creature of solid ice! Nothing else can withstand such temperatures, especially victims of its glacial rampage. When huge whirpools lay cities asunder, it is the hunger of this sea serpent at work. No one has ever escaped its dreaded Spiral Wave to accurately described the terror they experienced. Once per turn, during your Main Phase you can gain 500 Life Points for each card in your opponent's hand. If this card attacks or is attacked by an opponent's Monster you can return both Monsters to their owner's hands at the start of the Damage Step (without Damage Calculation). When this card attacks or is attacked, your opponent draws 1 card. Reveal that card and based on its type apply the proper effect: Monster: End the Battle Phase. Spell: You can change this attack to a Direct Attack instead. Trap: This Monster is changed to Defense Position. Once per turn, while you control another "Six Samurai" Monster with a different name, you can destroy 1 Set Spell or Trap Card. This Monster cannot declare an attack during the turn this effect is used. If this card would be destroyed you can destroy another "Six Samurai" Monster you control instead.
Once per turn, while you control another "Six Samurai" Monster with a different name, you can destroy 1 face-up Spell or Trap Card. This Monster cannot declare an attack during the turn this effect is used. If this card would be destroyed you can destroy another "Six Samurai" Monster you control instead. Once per turn, while you control another "Six Samurai" Monster with a different name, this card can attack your opponent directly. If this card would be destroyed you can destroy another "Six Samurai" Monster you control instead. Once per turn, while you control another "Six Samurai" Monster with a different name, this card can attack twince during the same Battle Phase. If this card would be destroyed you can destroy another "Six Samurai" Monster you control instead. Once per turn, while you control another "Six Samurai" Monster with a different name, this card can attack twince during the same Battle Phase. If this card would be destroyed you can destroy another "Six Samurai" Monster you control instead. While you control another "Six Samurai" Monster with a different name, destroy any Monster this card attacks at the end of the Damage Step. If this card would be destroyed you can destroy another "Six Samurai" Monster you control instead. If you control 2 or more "Six Samurai" Monsters, you can Special Summon this card from your hand. Your opponent can activate only 1 Spell/Trap each turn. If this card would be destroyed you can destroy another "Six Samurai" Monster you control instead. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 3 or lower "Six Samurai" Monster from your Deck. If this card destroys an opponent's Monster in battle, your opponent cannot activate Spell Cards during the next turn. If this card destroys an opponent's Monster in battle, your opponent cannot activate Trap Cards during the next turn. If this card is discarded from your hand to the Graveyard by your opponent's card effect Special Summon this card from the Graveyard. If this card is Special Summoned in this way, destroy all Monsters OR all Spell and Trap Cards your opponent controls. If this card is discarded from your hand to the Graveyard by a card effect, destroy 1 Monster on the Field. If this card is discarded from your hand to the Graveyard by a card effect, destroy 1 Spell or Trap Card on the Field. When this card battles a Fusion Monster, the ATK of the Fusion Monster becomes 0 during the Damage Step only. By discarding this card from your hand to the Graveyard take control of 1 face-up Machine or Dragon-Type Monster your opponent controls until the end of this turn. By discarding this card from your hand to the Graveyard take control of 1 face-up Warrior or Spellcaster-Type Monster your opponent controls until the end of this turn. By discarding this card from your hand to the Graveyard take control of 1 face-up Fiend or Zombie-Type Monster your opponent controls until the end of this turn. By discarding this card from your hand to the Graveyard remove from play 1 card from your opponent's Graveyard. This effect can be used during either player's turn. When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-WATER Monsters. When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-FIRE Monsters.
When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-EARTH Monsters. When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-WIND Monsters. When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-LIGHT Monsters. When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-DARK Monsters. This card is changed to Defense Position when it is Normal Summoned or Flip-Summoned. Monsters with A-Counters cannot attack. This card can only be Ritual Summoned with the Ritual Spell Card, "Emblem of the Awakening". Once per turn you can remove from play 1 Normal Monster from your Graveyard. This card gains ATK equal to that Normal Monster's ATK until the Standby Phase of the next turn. This card can only be Ritual Summoned with the Ritual Spell Card, "Synthesis Spell". When this card inflicts Battle Damage to your opponent, inflict 200 damage to your opponent for each Normal Monster in your Graveyard. "Elemental Hero Neos" + "Neo-Spacian Air Hummingbird" This card can only be Special Summon from your Fusion Deck by returning the above cards from your field to your Deck. (you do not use "Polymerization"). This card returns to the Fusion Deck during the End Phase. While your Life Points are lower than your opponent's, this card gains attack equal to the difference. "Elemental Hero Neos" + "Neo-Spacian Ground Mole" This card can only be Special Summon from your Fusion Deck by returning the above cards from your field to your Deck. (you do not use "Polymerization"). This card returns to the Fusion Deck during the End Phase. Once per turn, you can return one Monster your opponent controls to its owner's hand. "Elemental Hero Neos" + "Neo-Spacian Glow Moss" This card can only be Special Summon from your Fusion Deck by returning the above cards from your field to your Deck. (you do not use "Polymerization"). This card returns to the Fusion Deck during the End Phase. Once per turn, during Main Phase 1 you can destroy 1 face-up card your opponent controls. Based on the card's type apply the proper effect: Monster: This Monster cannot battle this turn. Spell: This card can attack your opponent directly this turn. Trap: This card is changed to Defense Position. Special Summon 1 Level 5 or higher Normal Monster from your hand. Each Player draws 1 card. Then each players discards 1 card. Equip only to "Elemental Hero Neos". It gains 800 ATK. When it destroys an Monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the original ATK of the destroyed Monster. During the End Phase shuffle this card into the Deck.
Select 1 face-up "Alien" Monster you control. Destroy it and disTribute new A-Counters equal to its level among your opponent's face-up Monsters. Pay 500 Life Points. Destroy 1 face-up Spell or Trap Card.
This card is used to Ritual Summon "Lycanthrope". You must also Tribute Monsters whose total Levels equal 6 or more from the field or your hand. This card is used to Ritual Summon "C Chulainn the Awakened". You must also Tribute Monsters whose total Levels equal 4 or more from the field or your hand. Select 1 Ritual Monster in your hand. Send Normal Monsters from your Deck to the Graveyard whose total Levels are equal to that Ritual Monster's. Ritual Summon the card with the name of the selected Ritual Monster's from your hand. Once per turn, during your Standby Phase, you can shuffle 1 card from your hand into the Deck, then draw 1 card. When a "Six Samurai" Monster is attacked the attacking Monster loses 500 ATK during Damage Calculation only. Once per turn, during your Main Phase, you can Special Summon 1 "Elemental Hero" Monster from your Graveyard that was destroyed by battle. (Only this card's controller can use this effect). Activate only when an "Elemental Hero" Fusion Monster you control is destroyed by battle and sent to the Graveyard. Inflict damage to your opponent equal to the destroyed Fusion Monster's Level x 300. When this Set card is destroyed and sent to the Graveyard by a card effect controled by your opponent, shuffle this card into the Deck. Then draw 1 card. Special Summon 1 "Six Samurai" Monster from your Graveyard. Destroy it at the end of this turn. Discard 1 Spell Card. Destroy 1 face-up Monster your opponent controls. Check your opponent's hand and all cards in their hand with the same name as the destroyed Monster are sent to the Graveyard. Activate only after Damage Calculation when a Monster your opponent controls made a Direct Attack. It is now the End Phase of this turn. Select 2 card from the Graveyard(s) and return them to the owner's Deck(s). Destroy 1 Face-up Fusion Monster on the field. Destroy 1 Face-up Ritual Monster on the field. Select 1 Normal Monster from your Graveyard and Special Summon it in face-up attack position. When this card is removed from the field, destroy that Monster. When that Monster is removed from the field destroy this card. Each turn, after the frst time a "Six Samurai" Monster you control battles, all "Six Samurai" Monsters you contro, gain 300 ATK until the of this turn. Declare one Monster card name. If your opponent Normal Summons, Special Summons, or Flips that Monster(s) face-up, remove that Monster(s) and this card from play. Negate the activation of an Effect Monster whose effect activated when Normal Summoned and destroy that Monster. You can Special Summon this card by tributing 1 "Airknight Parshath". During battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as a Battle Damage to your opponent. When this card inflicts Battle Damage to your opponent draw 1 card. While "The Sanctuary in the Sky" is on the field and your Life Points are higher than your opponent's, this card gains ATK and DEF equal to the difference in Life Points. Each time a Counter Trap Card is activated, gain 1000 Life Points, and if "The Sanctuary in the Sky" is on the field, destroy 1 card your opponent controls.
When this card is destroyed by battle and sent to the Graveyard, you can add 1 Counter Trap from your Graveyard to your hand. While you control a Fairy-Type Monster(s) other than "Freya, Spirit of Victory" this card cannot be selected as an attack target. All Fairy-Type Monsters you control gain 400 ATK and DEF. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 LIGHT Fairy-Type Monster with 1500 or less ATK from the Deck. If "The Sanctuary in the Sky" is on the field, you can Special Summon 1 "Airknight Parshath" instead. When this card is sent to the Graveyard (except if destroyed by battle), gain 1000 Life Points if "The Sanctuary in the Sky" is on the field. This card cannot be destroyed by battle. When this card's controller takes any damage, destroy this card. If you Tribute Summon a LIGHT Fairy-Type Monster, you can treat this 1 Monster as 2 Tribute Monsters for the Tribute Summon. Gain 3000 Life Points. If this-up card is removed from the field, lose 3000 Life Points. Select 1 face-up Monster on the field. The original ATK of that Monster is halved until the end of the turn. Once per turn, you can send up to 3 cards from the top of your Deck to the Graveyard. This card gains 500 ATK for each card sent to the Graveyard this way, until the end of this turn. When this card on your side of the field is destroyed and sent to the Graveyard, draw 1 card. Equip only to a LIGHT Warrior-Type Monster. Remove from play any Monsters that battle with it at the end of the Damage Step. Select up to 3 Monster Cards that are removed from play and return them to their owners' Graveyards. Tribute 1 "Elemental Hero Bladedge". Destroy 1 Monster your opponent controls and inflict damage to your opponent equal to the original ATK of that Monster. Tribute 1 "Hero Kid". Negate the attack of a Monster your opponent controls and add 1 "Elemental Hero" Monster from your Deck to your hand. If this card attacks, it is destroyed and sent to the Graveyard during the End Phase. When this card is destroyed and sent to the Graveyard from the field, you can Special Summon this card by tributing 1 Monster. Select 1 Monster you control and send it to the Graveyard and send 1 random card in your opponent's hand to the Graveyard. Activate only during the End Phase. You can return up to 3 Monsters destroyed this turn from the Graveyard to their owners' Decks. Activate only when an effect that inflicts damage is activated. Negate its activation and effect and each player draws 1 card. Activate only when an effect that inflicts damage is activated. Negate its activation and effect and randomly send 1 Fusion Monster from your Fusion Deck to the Graveyard. By removing from play this card while it's in your Graveyard, select 1 "Destiny Hero Malicious" from your Deck and Special Summon it. Discard 1 "Destiny Hero" card. Draw 2 cards. Select 1 "Destiny Hero" Monster in your Graveyard. Special Summon 1 "Destiny Hero" Monster from your Deck whose Level is less than or equal to half the selected Monster's. The Special Summoned Monster is destroyed at the end of this turn.
Activate only when a "Destiny Hero" Monster you control is selected as an attack target. Destroy the attacking Monster. Put 2 Clock Counters on "Clock Tower Prison" When this card is Normal Summoned, Flip Summoned or Special Summoned you can add 1 "Blaze Accelarator" card from your Deck or your Graveyard to your hand. When this card is Special Summoned, you can Special Summon as many "Crystal Beast" cards as possible from your Spell and Trap Card Zone. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a continuous Spell Card, instead of sending it to the Graveyard. This card can attack your opponent directly. When it does so using this effect any Battle Damage it inflicts to your opponent is halved. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a continuous Spell Card, instead of sending it to the Graveyard. Once per turn you can change 1 of your Monsters that attacked this turn to Defense Position. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a continuous Spell Card, instead of sending it to the Graveyard. If this card attacks an opponent's Monster, it gains 400 ATK during the Damage Step only. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a continuous Spell Card, instead of sending it to the Graveyard. When a face-up "Crystal Beast" Monster you control is selected as an attack target you can change the target to this card. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a continuous Spell Card, instead of sending it to the Graveyard. Once per turn you can return 1 face-up "Crystal Beast" card you control to the top of it's owner's Deck. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a continuous Spell Card, instead of sending it to the Graveyard. When this card is Normal Summoned, Flip Summoned or Special Summoned you can place 1 "Crystal Beast" Monster from your hand, Deck or Graveyard, face-up in your Spell and Trap Card Zone; it is treated as a Continuous Spell Card. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a continuous Spell Card, instead of sending it to the Graveyard. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 1 "Tri-Blaze Accelerator" you control to the Graveyard. During your opponent's Battle Phase, your opponent must attack this Monster with any attack-position Monsters they control. When this card destroys a Monster and sends it to the Graveyard, destroy all Monsters your opponent controls and inflict 500 damage to your opponent for each Monster destroyed by this effect. Once per turn, while this is in the Graveyard, you can pay 500 Life Points to add 1 "Volcanic Shell" from your Deck to your hand. When this card is sent to the Graveyard, inflict 500 damage to your opponent. If this card is sent to the Graveyard for the effect of a "Blaze Accelerator" card you can send 2 "Volcanic Scattershots" from your hand/Deck to the Graveyard to destroy all Monsters your opponent controls.
When this card is destroyed and sent to the Graveyard by battle you can place 1 "Volcanic" Monster in your Deck on the top of your Deck. Once per turn you can inflict 500 damage to your opponent. If you activate this effect this card cannot attack during this turn. Once per turn you can inflict damage to your opponent equal to the number of "Volcanic" Monsters in your Graveyard x200. If you activate this effect this card cannot attack during this turn. You can discard this card to this Graveyard to add 1 "Skyscraper" from your Deck to your hand. You can discard this card to this Graveyard to add 1 "Necrovalley" from your Deck to your hand. You can discard this card to this Graveyard to add 1 "A Legendary Ocean" from your Deck to your hand. You can discard this card to this Graveyard to add 1 "Jurassic World" from your Deck to your hand. You can discard this card to this Graveyard to add 1 "Sancturay in the Sky" from your Deck to your hand. If this card is on the field but "Sanctuary in the Sky" is not on the field, destroy this card.
Archfiend Card
You can discard this card to this Graveyard to add 1 "Pandemonium" from your Deck to your hand. If this card is on the field but "Pandemonium" is not on the field, destroy this card. You can discard this card to this Graveyard to add 1 "Hapries' Hunting Ground" from your Deck to your hand. This card's name is treated as "Harpie Lady" while it is on the field or in the Graveyard. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 LIGHT Fairy-Type Monsters and 1 DARK Fiend-Type Monsters in your Graveyard. Once per turn you can remove from play 1 face-up Monster on the field. If you activate this effect, this card cannot attack during this turn. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 LIGHT Fairy-Type Monsters and 3 DARK Fiend-Type Monsters in your Graveyard. You can pay 1000 Life Points to send all cards on the field and in both players' hands to the Graveyard, then you draw 1 card. This card cannot be Special Summoned. If you Tribute Summon this card by tributing one of the following Monsters this card gets the appropriate effect: LIGHT Fairy-Type: Negate the effects of all Spell Cards. DARK Fiend-Type: Negate the effects of all Trap Cards. When this card inflicts Battle Damage to your opponent while they have 5 or more cards in their hand, discard 2 random cards from their hand. You can Tribute this card to destroy 1 face-up Continuous Spell or Continuous Trap Card on the field. When this card is Tribute Summoned return 1 card on the field to the top of the owner's Deck. Twice per turn you can send 1 face-up Continuous Spell or 1 face-up Continuous Trap you control to the Graveyard to inflict 500 damage to your opponent. This card gains 300 ATK for each face-up Continuous Spell Card you control.
You can send 1 face-up Continuous Spell card you control to the Graveyard to destroy 1 Spell or Trap Card your opponent controls. You can send 1 face-up Continuous Spell card you control to the Graveyard to destroy 1 Monster your opponent controls. Your opponent draws 1 card. Select 1 Pyro-Type Monster from your Deck and remove it from play. Inflict damage to your opponent equal to half the ATK of the removed Monsters. If you activate this card, you cannot declare an attack this turn. If there are 2 or more "Crystal Beast" cards in your Spell and Trap Card Zone, Special Summon 1 "Crystal Beast" Monster from your Deck. Activate only when there are 2 or more "Crystal Beast" cards in your Spell and Trap Card Zone. Your opponent selects 1 Crystal Beast" card in your Spell and Trap Card Zone and sends it to the Graveyard. Select up to 2 "Crystal Beast" Monsters in your Graveyard and place them face-up in your Spell and Trap Card Zone; they are treated as Continuous Spell Cards. Then you draw 2 cards. Send 4 "Crystal Beast" cards from your Spell and Trap Card Zone to the Graveyard. Send all cards on the field to the Graveyard. Then, Special Summon as many "Crystal Beast" Monsters as possible from your Graveyard up to the number of your opponent's cards that were sent to the Graveyard by this card's effect. Select 1 "Crystal Beast" card in your Spell and Trap Card Zone and Special Summon it. The equipped Monster gains 500ATK. When this face-up card is destroyed and sent to the Graveyard by a card effect that your opponent controls, draw 1 card. Activate only when there are 3 or more cards in your opponent's Spell and Trap Card Zone. Destroy 1 card in your opponent's Spell and Trap Card Zone. Pay 500 Life Points. Destroy a face-up "Blaze Accelerator" card you control and destroy all Monsters on the field. Then Special Summon 1 "Wild Fire Token" (Pyro-Type/FIRE/Level 3/ATK1000/DEF1000) in Attack Position. Also, you cannot declare an attack this turn. You can send 1 Pyro-Type Monster with 500 ATK or less from your hand to the Graveyard to destroy 1 Monster your opponent controls, but you cannot declare an attack during this turn if you do. Activate only by sending 1 face-up "Blaze Accelerator" on your side of the field to the Graveyard. You can send 1 Pyro-Type Monster from your hand to the Graveyard to destroy 1 Monster your opponent controls and inflict 500 damage to your opponent, but you cannot declare an attack during this turn if you do. Field Spell Cards cannot be destroyed. Also, a new Field Spell Card cannot be activated. You can only control 1 face-up "Field Barrier" at a time During each of your Standby Phase, put 1 A-Counter on 1 face-up Monster your opponent controls. If your opponent's Monster battles an "Alien" Monster you control, the opponent's Monster loses 300 ATK and DEF during damage calculation only.
This card gets these effects, based on the number of "Crystal Beast" Monsters in your Spell and Trap Card Zone. 1+ This card cannot be destroyed by a card effect. 2+ Once per turn, you can halve the Battle Damage you take. 3+ You can send one "Crystal Beast" Monster you control to the Graveyard to negate the activation of a Spell or Trap Card and destroy it. 4+ Once per turn, during your Main Phase, you can draw 1 card. 5+ Once per turn, during your Main Phase, you can Special Summon 1 "Crystal Beast" card from your Spell and Trap Card Zone. Activate only when a Monster is Special Summoned to your opponent's side of the field. Each player can Special Summon 1 Level 4 or lower Monster from their hand. Activate only when your opponent's Monster declares an attack. You can select 1 "Ancient City-Rainbow Ruins" from your Deck and activate it. If your opponent had an active Field Spell Card when this card was activated, they can draw 1 card. Send 1 "Crystal Beast" card from your Spell and Trap Card Zone to the Graveyard. Destroy 1 card your opponent controls. Return up to 3 "Volcanic" Monster cards from your Graveyard to your Deck. Activate only by paying 1000 Life Points when your opponent activates a Spell Card. Your opponent discards 1 random card. Select 1 "Six Samurai" Monster you control. If the selected Monster destroys an opponent's Monster by battle, "Great Shogun Shien" and all "Six Samurai" Monsters you control can attack your opponent directly during the Battle Phase of this turn. Pay Life Points so that you only have 100 left. Special Summon as many "Six Samurai" Monsters from your Graveyard as possible. You cannot Special Summon more than 1 Monster with the same name or a Monster that has the same name as a Monster you already control. Activate only when your opponent has 5 or more cards in their hand. Your opponent discards 1 random card. Select 1 Normal Monster you control. When the selected Monster inflicts Battle Damage to your opponent this turn, your opponent discards 2 random cards. Activate only when your opponent declares an attack while they control 3 or more attack position Monsters. Destroy all attack position Monsters your opponent controls. Each time a Monster you control inflicts Battle Damage to your opponent, return 1 card in your opponent's Spell and Trap Card Zone to their hand. Each time a Monster you control inflicts Battle Damage to your opponent, select 1 card from your opponent's Graveyard and return it to the bottom of their Deck. Activate only while you control an "Alien" Monster. Select and take control of up to 3 of your opponent's Monsters that each have an A-Counter(s) on them. This card is destroyed during the End Phase of the turn it activated. During each of your Standby Phase, inflict damage to your opponent equal to the number of face-up Continuous Spell Cards on the field x300. When your opponent declares a direct attack, you can negate that Monster's attack by removing from play 1 Pyro-Type Monster in your Graveyard. Pay 500 Life Points during each of your Standby Phase. If you do not, destroy this card.
This card cannot be Special Summoned. If this card is Tribute Summoned the Tributes must be DARK. This card cannot be Tributed by a card's effect. During your opponent's Draw Phase, before they draw, look at the top card of their Deck, then put that card on the top or the bottom of their Deck. If you Tribute Summon this card, the Tribute must be DARK. If this card is Tributed by a card's effect and sent to the Graveyard it returns to its owner's hand. When you Normal Summon this card remove from play any number of DARK Monsters in your Graveyard. This card gains 400 ATK for each removed card, until the End Phase of this turn. You can Normal Summon this card without Tributing a Monster. If you Normal Summon it this way, during the End Phase it is destroyed and you take 1000 damage. Once per turn you can change this card's ATK to twice its original ATK. If you do this destroy this card during the End Phase. Select 2 DARK Monster with 0 DEF from your Graveyard and return them to your hand. Equip only to a DARK Monster. It gains 400 ATK. When the equipped Monster is Tributed and this card is sent to the Graveyard, return this card to your hand. Tribute 1 DARK Monster with an ATK of 2500 points and choose Spell or Trap Cards. Check all Spell and Trap Cards on your opponent's side of the field, your opponent's hand, and all cards they draws (until the end of your opponent's next 3rd turn after this card's activation) and destroy all cards of the chosen type. If you're Tributing a "Phantom Beast" Monster or "Gazelle, the King of Mythical Beasts" this card can be Normal Summon with 1 Tribute. When this card destroys a Monster by battle, inflict 500 damage to your opponent. When this card is destroyed and sent to the Graveyard by your opponent's card effect, inflict 2000 damage to your opponent. Once per turn, during your opponent's End Phase, you can pay 500 Life Points to Normal Summon or Set 1 Gemini monster from your hand or Normal Summon 1 face-up Gemini monster you control. Once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally). The Aliens have used a mysterious biological substance to create a supreme race of soldiers. They do not have the natural powers of the other Aliens, but can make stunning physical attacks. This mutated mouse dwells in the core of active volcanoes. No amount of heat is too much for it to bear. His renowned olympic physique has made him famous with the populace of Dark World. They call him "Iron Wall Renge" because no one can break through his incredible defenses. This dragon has taken down countless prey with its sharp fangs. It strikes very quickly, because if it does not strike first it is vulnerable to a counter-attack. Hard scales cover all parts of this gigantic cobra. It hunts by shooting out massive amounts of venom, but because of its large size, its attack pattern is easily predicted. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except from your hand while you have 7 Crystal Beast cards with different names on the field or in your Graveyard. This card cannot activate its effects the turn it is Special Summoned. Send all Crystal Beast monsters you control to the Graveyard; this card gains 1000 ATK for each card sent. You can activate this effect during either players turn. You can remove from play all Crystal Beast Monster Cards in your Graveyard to return all cards on the field to their owners Decks.
You can Tribute this card while "Neo-Space" is on the field to Special Summon 1 "NeoSpacian Dark Panther" from your hand or Deck. You can Tribute this card while "Neo-Space" is on the field to Special Summon 1 "NeoSpacian Air Hummingbird" from your hand or Deck. You can Tribute this card while "Neo-Space" is on the field to Special Summon 1 "NeoSpacian Glow Moss" from your hand or Deck. You can Tribute this card while "Neo-Space" is on the field to Special Summon 1 "NeoSpacian Flare Scarab" from your hand or Deck. You can Tribute this card while "Neo-Space" is on the field to Special Summon 1 "NeoSpacian Grand Mole" from your hand or Deck. Remove from play this card in your Graveyard to negate 1 attack from a monster your opponent controls. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with its own effect or with "Rise of the Snake Deity". This card gains 500 ATK for each Reptile-Type monster in your Graveyard. This card cannot be targeted and is unaffected by the effects of other Monsters, Spells, and Traps. When this card is destroyed by battle and sent to the Graveyard, you can remove from play 1 other Reptile-Type monster from your Graveyard to Special Summon this card. When this card inflicts Battle Damage to your opponent, place 1 Hyper-Venom Counter on it. When 3 Hyper-Venom Counters are on this card, you win the Duel. This card cannot be Special Summoned by another Effect Monster's effect. This card is unaffected by "Venom Swamp". This card gains 500 ATK for each Reptile-Type monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard, you can remove from play 1 other Reptile-Type monster in your Graveyard to Special Summon this card. Once per turn you can place 1 Venom Counter on 1 Monster your opponent controls. If you activate this effect, this card cannot attack during this turn. Once per turn you can place 2 Venom Counters on 1 Monster your opponent controls. If you activate this effect, this card cannot attack during this turn. Once per turn you can place 1 Venom Counter on 1 Monster your opponent controls. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: This face-up card's name is treated as "Elemental Hero Neos". This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: This card can attack twice during the same Battle Phase. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect: When this card destroys an opponent's monster by battle and sends it to the Graveyard they discard 1 random card.
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: When this card destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: This card can attack all monsters your opponent controls once each. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: The original ATK of this card becomes 2100. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: The original DEF of this card becomes 2300. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: Once per turn, you can Special Summon 1 Fiend-Type monster from your hand or from either player's Graveyard. When this card is removed from the field, destroy all Fiend-Type monsters Special Summoned by this effect. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: Once per turn, you can inflict 1000 damage to your opponent. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: Once per turn, you can select 1 face-up Level 4 or lower DARK Monster you control. It can attack your opponent directly. Once per turn you can equip a "Flint" on the field to this card. You can take any "Flint" card equipped to this card and equip it to another face-up Monster. This card can only be equipped with 1 "Flint" at a time. While equipped with "Flint", this card is unaffected by "Flint's" effects and cannot be destroyed in battle. FLIP: Change the Battle Positions of all face-up Monsters your opponent controls. FLIP: Return 1 face-up monster from the field to the top of its owner's Deck. FLIP: Pick up 2 cards from the top of your Deck. Select 1 of those cards and add it to your hand and put the other card on the bottom of your Deck. You can discard this card to the Graveyard to add 1 "Neo Space" from your Deck or Graveyard to your hand. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 FIRE and 2 WATER monsters from your Graveyard. Once per turn, you can discard 1 card to destroy 1 monster on the field.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 EARTH and 2 WIND monsters from your Graveyard. Once per turn, you can discard 1 card to destroy 1 Spell or Trap Card on the field. If you Ritual Summon a DARK Ritual Monster, this 1 card can be used as the entire Tribute. While you control another Reptile-Type monster, if this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying Damage Calculation. If you Tribute Summon a LIGHT Monster, you can treat this 1 Monster as 2 Tributes. If you Tribute Summon a DARK Monster, you can treat this 1 Monster as 2 Tributes. Once per turn, you can send 1 Monster Card from your hand to your Graveyard to Special Summon 1 Level 4 or lower Zombie-Type Monster from either player's Graveyard. This card's name is also treated as "Neo-Spacian Aqua Dolphin". This card cannot be Special Summon except by NEX. Once per turn you can discard 1 card to look at your opponent's hand and select 1 Monster Card in it. If you control a Monster with ATK greater or equal to the selected monster's, destroy the selected Monster and inflict 500 damage to your opponent. Elemental Hero Neos + "Neo-Spacian Marine Dolphin" This card can only be Special Summon from your Fusion Deck by returning the above cards from you control to your Deck. (you do not use "Polymerization"). Once per turn you can select 1 random card from your opponent's hand and destroy it. This monster cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, it is changed to Defense Position at the end of the Damage Step. If this card is destroyed, destroy 1 monster your opponent controls. This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization"). This card gains 400 ATK for each card on the field. This card returns to the Fusion Deck during the End Phase. When this card is returned to the Fusion Deck by this effect, return all cards on the field to their owner's hands. 1 "Ojama" Monster + 1 "Ojama" Monster Select up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used. Select 5 "Elemental Hero" cards from your Graveyard and shuffle them into the Deck. Then draw 2 cards. Draw 3 cards instead if you had no other cards on your side of the field and in your hand when you activated this card. Activate only when a face-up "Neos" Fusion Monster you control is destroyed. Special Summon 1 "Elemental Hero Neos" from your Deck in Attack Position. It gains 1000 ATK and is destroyed during the End Phase of this turn. Activate only while you control no Monsters. Send 1 "Neo-Spacian" Monster from your hand and 1 from your Deck to the Graveyard. Then draw 2 cards. Special Summon 1 "Chrysalis" Monster from your Deck for each "Neo-Spacian" Monster with a different name in your Graveyard.
Send 1 face-up "Neo-Spacian" Monster you control to the Graveyard. Special Summon 1 Level 4 Monster with the same name from your Fusion Deck. You can Tribute 1 face-up "Chrysalis" Monster you control to Special Summon 1 "NeoSpacian" Monster written in the card text of that card from either player's Graveyard. Monsters lose 500 ATK for each Venom Counter on them. Destroy a Monster if its ATK becomes 0 by this effect. During each player's End Phase, place 1 Venom Counter on each face-up Monster, except "Venom" Monsters. Discard 1 card. Select 4 Reptile-Type monsters from your Deck and send them to the Graveyard. Activate only while you control a face-up "Venom" monster, "Vennominaga the Deity of Poisonous Snakes", or "Vennominon the King of Poisonous Snakes". Send 1 Reptile-Type monster from your Deck to the Graveyard and place 2 Venom Counters on 1 face-up monster your opponent controls. Return 1 "Cyberdark Edge" "Cyberdark Keel" and "Cyberdark Horn" from your side of the field, hand or Graveyard to your Deck. Special Summon 1 "Cyberdark Dragon" from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.) Destroy 1 Monster equipped with "Flint". You can return this card to your Deck instead of sending it to the Graveyard after it resolves. You can Normal Summon 1 additional time this turn. You can only gain this effect once per turn. Add 1 Level 5 or higher Normal Monster from your Deck to your hand. Each player gives their opponent control of 1 of their Monsters (controller's choice). You must choose a face-up Normal Monster. The equipped Monster gains 900 ATK for each card in either Graveyard that has the same name it does. Send 1 Normal Monster you control to the Graveyard. Select and Special Summon 1 monster from either Graveyard and equip it with this card. When this card is removed from the field, destroy the equipped monster. Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels (during the battle only). When this card is sent to the Graveyard, you can return it to the top of the Deck. The equipped monster gains 0 ATK. Activate only when your opponent's monster declares an attack targeting a face-up "Elemental Hero" monster you control. Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of those monsters switches back during the End Phase of this turn. Activate only when an "Elemental Hero" Monster you control is destroyed by battle. Your opponent selects 1 random card from your hand. If that card is an "Elemental Hero" Monster, destroy 1 Monster your opponent controls, then Special Summon the selected card. Activate by tributing 1 face-up "Chrysalis" Monster. This turn any damage to a player caused by an effect becomes 0. Special Summon 1 "Neo-Spacian" Monster written on the "Chrysalis" Monster you Tributed from your hand, Deck or from either player's Graveyard. Activate only when a Reptile-Type Monster you control is destroyed. Special Summon 1 Level 4 or lower Reptile-Type Monster from your Deck.
Once per turn, when you take Battle Damage from a battle involving a Reptile-Type monster, you can Special Summon 1 Reptile-Type monster from your Deck with ATK less than or equal to the Battle Damage you took. Activate by showing your opponent 1 "Venom" monster in your hand. Negate the activation and effect of an opponent's Spell Card, and destroy it. Activate only when a face-up "Vennominon the King of Poisonous Snakes" you control is destroyed. Special Summon 1 "Vennominaga the Deity of Poisonous Snakes" from your hand or Deck. Activate only when a face-up "Venom" Monster you control is declared as an attack target. Negate the attack and end the Battle Phase. Then place 1 Venom Counter on the Monster that attacked. Select 1 Monster with a Venom Counter(s). Remove all Venom Counters from that card and inflict 700 damage to your opponent for each Venom Counter removed. Draw 2 cards, then remove from play 1 Normal Monster Card from your hand. If you don't have any Normal Monster Cards in your hand to remove, send all cards in your hand to the Graveyard. If either player has no cards in their hand at the start of their Draw Phase, they can draw 1 more card in addition to their normal draw. This card's controller loses 700 Life Points during their End Phase. (If less than 700, they become 0 instead). When this face-up card is removed from the field, inflict 3000 damage to the player who controlled it. Target monster gains 400 ATK and DEF until the end of this turn. Activate only when a Monster you control declares an attack. Until the end of this turn, that Monster gains 700 ATK and during battle between that attacking Monster and a defense position Monster whose DEF is lower than the ATK of that card, inflict the difference as Battle Damage to your opponent. Discard 1 card and chain this card to a Spell Card you activated. Whenever that Spell Card is sent to the Graveyard, return it to its owner's hand. Discard 1 card and chain this card to a Trap Card you activated. Whenever that Trap Card is sent to the Graveyard, return it to its owner's hand. Your opponent gains 3000 Life Points. Your opponent draws 2 cards. Negate the activation of a Counter Trap Card and destroy it. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card is destroyed by battle, add 1 "Thousand-Eyes Jellyfish" or 1 "Cranium Fish" from your Deck to your hand. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by tributing 1 "Ocean's Keeper". Your opponent must play with their hand revealed. You can Special Summon this card by Tributing 1 "Ocean's Keeper". You can discard 1 WATER monster to the Graveyard to destroy 1 face-down card. Once per turn, if this card would be destroyed by an effect that does not target it, it is not destroyed. You can Tribute 1 EARTH monster to destroy all face-up monsters with a DEF equal to or less than the ATK of the Tributed monster.
When this card destroys an opponent's monster by battle and sends it to the Graveyard, inflict 400 damage to your opponent. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: The original ATK of this card becomes 2300. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: Once per turn, you can Special Summon 1 Zombie-Type monster from your hand or from either player's Graveyard. When this card is removed from the field, destroy all Zombie-Type monsters Special Summoned by this effect. This card is treated as a Normal Monster while it is face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: You can Tribute this card to Special Summon 1 Gemini monster from your Graveyard except "Blazewing Butterfly". A Gemini monster Special Summoned by this effect is treated as an Effect Monster, and gains its effect. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 monsters, including at least 1 "Grand Tiki Elder" or "Melchid the FourFace Beast". When this card is sent from the field to the Graveyard, equip 1 "The Mask of Remnants" from your Deck to 1 monster on the field. Shuffle this card into its owner's Deck, OR if this card was put into play by the effect of "Masked Beast Des Gardius", this card is treated as an Equip Spell Card. Control of the equipped monster is switched. When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 face-down Spell or Trap Card. At the end of your Battle Phase, if this card attacked or was attacked, return this card to your Deck unless you discard 1 card. The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience. Smoke Balls are newly born cloudians. They fear being alone and would rather swing and sway in the sky with their friends. If your opponent controls a monster, you can Normal Summon this card with 1 Tribute. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. During your Main Phase 1, you can remove this card from play and select 1 face-up FiendType monster you control. That monster can attack twice during each Battle Phase. Special Summon this card in face-up Attack Position, during your second Standby Phase after you activate this effect. This cannot be destroyed by battle. If this is in the face-up Defense Position, destroy it. When this card declares an attack, change the battle positions of all face-up monsters, except "Cloudian" Monsters.
This card cannot be Special Summoned. All Battle Damage to either player from a battle involving this card becomes 0. If this card is destroyed in battle , distribute new Fog Counters equal to the Level of the monster that destroyed it among face-up monsters. This cannot be destroyed by battle. If this is in the face-up Defense Position, destroy it. You can Tribute any number of WATER monsters for the Tribute Summon of this card. When this card is Tribute Summoned place 1 Fog Counter on it for each WATER monster you tributed. This card gains 500 ATK for each Fog Counter on the field. When this card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Cloudian Tokens" (Fairy-Type/WATER/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed for a Tribute Summon, unless it is for a "Cloudian" monster. When this face-up card attacks or is attacked and its destroyed by battle and sent to the Graveyard, destroy the monster that destroyed it and then inflict 800 damage to your opponent. This cannot be destroyed by battle. If this is in the face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 Spell or Trap Cards. This cannot be destroyed by battle. If this is in the face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 monster on the field. This cannot be destroyed by battle. If this is in the face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 3 Fog Counters from anywhere on the field to discard 1 random card from your opponent's hand. This cannot be destroyed by battle. If this is in the face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 1 Fog Counters from this card to Special Summon 1 "Cloudian - Smoke Ball" from your Deck or from either player's Graveyard. When this card destroys a monster your opponent controls by battle and sends it to the Graveyard, equip it to this card. This card gains ATK equal to the combined ATK of the equipped card(s). If this card attacks, destroy 1 Spell or Trap Card at the end of the Battle Phase if you control another "Roid" monster. When you Summon this card, you can add 2 "roid" monsters from your Graveyard to your hand, except "Expressroid". This card cannot be Special Summoned except by the effect of "Gladiator Beast Dimacan". If this card was Special Summoned, it is unaffected by the effects of Spell Cards. At the phase of the Battle Phase, if this card attacks or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Alexander".
This card cannot be Special Summoned except by the effect of "Gladiator Beast Hoplomus". When this card is Special Summoned, add 1 "Gladiator Beast" Equip Spell Card from your Deck to your hand. At the phase of the Battle Phase, if this card attacks or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Spartacus". When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 face-up monster on the field. If this card battles, by returning it from the field to the Deck at the end of the Battle Phase, you can Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Murmillo". When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 Spell or Trap Card. At the phase of the Battle Phase, if this card attacks or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari". If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK is 2100. At the phase of the Battle Phase, if this card attacks or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari". If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original DEF is 2400. At the phase of the Battle Phase, if this card attacks or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Hoplomus". If this card was Special Summoned by the effect of a "Gladiator Beast" monster, it can attack twice during each Battle Phase. At the phase of the Battle Phase, if this card attacks or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Dimacari". If this card was Special Summoned by the effect of a "Gladiator Beast" monster, at the phase of the Battle Phase, if this card attacks or was attacked, you can return it to the Deck to Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Secutor". When this card is destroyed by battle and sent to the Graveyard you can Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your Deck. Inflict 500 damage to your opponent each time a monster(s) is Special Summoned from either player's Deck. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: When this card declares an attack, you can change the battle position of 1 face-up monster your opponent controls. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: Your opponent takes all Battle Damage that you would have taken from a battle involving this card.
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: If this card attacks, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step. This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's Battle Position cannot be changed until the end of your next turn, except with a card effect. Once per turn, you can toss a coin 3 times and apply the appropriate effect: 3 Heads: Destroy all monsters your opponent controls. 2 Heads: Discard 1 random card from your opponent's hand. 1 Head: Destroy 1 card you control. 3 Tails: Discard your entire hand. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Six Samurai" monsters from your Graveyard. Once per turn, you can destroy 1 face-up monster on the field. If you activate this effect, this card cannot attack this turn. Once per turn you can equip this card to a "Six Samurai" monster you control OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a Monster by this card's effect, that Monster's gains 500 ATK and DEF. When the equipped monster destroys an opponent's monster in battle, draw 1 card. (A Monster can only be equipped with 1 Union Monster at a time. If the Monster that this card is equipped to is destroyed, this card is destroyed instead.) Once per turn you can remove 1 A-Counter from an opponent's monster to destroy 1 Spell or Trap Card (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: During your Main Phase, you can select 1 monster your opponent controls with an ACounter(s) and take control of it while this card is on the field. During each of your End Phases, remove 1 A-Counter from each controlled monster. If all A-Counters are removed from one of these monsters, destroy it. "Elemental Hero Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss" This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to your Deck (You do not use "Polymerization"). During the End Phase return this card to the Fusion Deck then Set all face-up monsters currently on the field. Once per turn you can toss a coin 3 times and apply the appropriate effect: 3 Heads: Destroy all monsters your opponent controls. 2 Heads: This turn the effects of all face-up monsters your opponent controls are negated. 1 Head: Return all monsters you control to their owner's hand.
"Elemental Hero Sparkman" + "Elemental Hero Bladedge" This monster cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. By discarding 1 card from your hand, destroy 1 monster in Attack Position your opponent controls. "Elemental Hero Avian" + "Elemental Hero Burstinatrix" This card can only be Special Summoned from the Fusion Deck. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK or DEF of the destroyed monster, whichever is higher. "Elemental Hero Sparkman" + "Elemental Hero Clayman" This card cannot be Special Summoned except by the effect of "Dark Fusion". Once per turn, during your Main Phase, you can destroy 1 monster your opponent controls. 1 Fiend-Type Monster + 1 Rock-Type Monster This monster cannot be Special Summoned except with "Dark Fusion". The original ATK of this card is equal to the combined ATK of the Fusion Material Monster used to Fusion Summon it. When this card declares an attack, change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip effects are not activated at this time.) "Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid" When this card attacks, its original ATK is halved until the end of the Damage Step. During a battle between this attacking card and a Defense Position monster whose DEF is lower then the ATK of this card, inflict the difference as Battle Damage to your opponent. Once per turn, you can select 1 monster you control, except a Machine-Type monster, and equip it to this card. When equipped with a monster by this effect, this card can attack all monsters your opponent controls once each. 1 Gemini Monster + 1 Gemini Monster All Gemini Monsters on the field are treated as Effect Monsters and gain their effects. "Gladiator Beast Spartacus" + 1 "Gladiator Beast" monster This card can only be Special Summoned from the Fusion Deck by returning the above cards you control to the Deck (You do not use "Polymerization"). When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster. At the phase of the Battle Phase, if this card attacks or was attacked, you can return it to the Fusion Deck to Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Spartacus". "Gladiator Beast Laquari" + 2 "Gladiator Beast" monsters This card can only be Special Summoned from your fusion deck by returning the above cards you control to the Deck (You do not use "Polymerization"). You can discard 1 card from your hand to negate the activation of a Spell or Trap Card and destroy it. You can use this effect during either player's turn. Return 1 "Neos" Fusion Monster you control to the Fusion Deck. If all the Fusion Material Monsters listed on that Fusion Monster are in your Deck, you can Special Summon them.
Special Summon 1 Normal Monster from your Graveyard. It is destroyed during the End Phase of this turn. Send, from your hand or your side of the field to the Graveyard, Fusion Material Monster that are listed on a Fiend-Type Monster Card and Special Summon that monster from your Fusion Deck (This Special Summon is treated as a Fusion Summon). The Special Summoned monster cannot be targeted by the effects of other Monsters, Spells and Traps this turn. Activate only by selecting 1 monster on the field with at least 4 Fog Counters on it. Destroy the selected monster. Then, draw 1 card for every 4 Fog Counters that were on it. Once per turn, during your Main Phase, if you don't control any monsters, you can Special Summon 1 Level 4 or lower "Cloudian" Monster from your hand or from either player's Graveyard. If you Special Summon a monster from the Graveyard with this effect, destroy this card. During the End Phase, if you Summoned 2 or more "Cloudian" monsters with the same name this turn, draw 2 cards. Tribute 1 face-up "Cloudian" monster you control. Place 3 Fog Counters on 1 face-up monster. During each of your Standby Phase, place 1 Fog Counter on every face-up monster. Select 1 Gemini monster you control and Normal Summon it. During the End Phase of this turn return it to your hand. Place 1 Counter on this card each time a monster is Special Summoned from either player's Deck. All "Gladiator Beast" monsters gain 100 ATK and DEF for each of these counters on this card. If this card would be destroyed by a card effect, you can discard 1 "Colosseum Cage of the Gladiator Beasts" to prevent this card from being destroyed. Equip only to a "Gladiator Beast" monster. When it attacks destroy 1 Spell or Trap Card at the end of the Damage Step. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand. Equip only to a "Gladiator Beast" monster. It gains 300 ATK. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand. Equip only to a "Gladiator Beast" monster. The equipped monster cannot be destroyed by battle. (Damage calculation is applied normally). If this card would be sent to the Graveyard as a result of the equipped monster returning from the field to the Deck, add this card to your hand. Return 2 "Gladiator Beast" cards from your hand to the Deck, then draw 3 cards. Return 3 "Gladiator Beast" monsters from your Graveyard to your Deck. Then draw 1 card. Select 1 monster equipped with a "Bamboo Sword" Equip Spell Card. If it inflicts Battle Damage to your opponent while equipped with a "Bamboo Sword" card, they skip their next Draw Phase. Destroy this card during your second Standby Phase after activation. Send 1 face-up "Six Samurai" monster you control to the Graveyard. Special Summon 1 "Six Samurai" monster from either player's Graveyard.
Each time an A-Counter(s) is removed from play by a card effect, place 1 A-Counter on this card. When this card is destroyed, distribute the A-Counters on this card among face-up monsters. Pay 500 Life Points. Special Summon from both players Graveyards as many Normal Monsters as possible with 1000 or less ATK that were destroyed by battle this turn. Change all Attack Position monsters to Defense Position. Inflict 500 damage to your opponent each time a card(s) they control is destroyed and sent to the Graveyard by the effect of a "Cloudian" monster. Select 1 "Cloudian" Monster you control. Reduce that monster's ATK by 1000 or 2000 points and apply the appropriate effect: 1000 points: Destroy 1 Spell or Trap Card your opponent controls. 2000 points: Destroy 2 Spell or Trap Cards your opponent controls. Select 1 of your removed from play Rock-Type monsters and Special Summon it. When this card is removed from the field destroy that monster. When that monster is destroyed, destroy this card. When the effect of a LIGHT monster activates on the field or in the Graveyard, negate it. When the effect of a DARK monster activates on the field or in the Graveyard, negate it. Return 1 "Gladiator Beast" monster from your hand to the Deck and negate the activation and effect of a Spell Card and destroy it. Return 1 "Gladiator Beast" monster from your hand to the Deck and negate the activation and effect of a Trap Card and destroy it. During your Draw Phase if you draw a "Six Samurai" Monster Card, you can Special Summon it. Select 2 "Six Samurai" monsters from the Graveyard and Special Summon them in face-up Attack Position. Destroy them during the End Phase of this turn and take damage equal to the attack of the destroyed monster(s). Chain this card to an ooponent's card effect that would inflict damage to you. That damage is negated and you gain Life Points equal to the amount you would have taken. Activate only when an opponent's monster with an "A-Counter" on it declares an attack. Destroy all Attack Position monsters your opponent controls. Destroy 1 face-up monster with an A-Counter(s) and then inflict 1000 damage to each player. Select a monster you control and a monster with an A-Counter(s) your opponent controls. Switch control of those monsters. Select 1 monster from your opponent's Graveyard and Special Summon it in face-up Attack Position on your opponent's side of the field. Your opponent conducts their next Battle Phase twice. If this card was Special Summoned by the effect of a "Gladiator Beast" monster, at the end of any Battle Phase that this card attacked, or was attacked, you can return it to the Deck to draw 1 card. If you control a "Gladiator Beast" monster, you can Special Summon this card. You can Tribute this card to return one "Gladiator Beast" you control to the Deck, and then Special Summon 1 "Gladiator Beast" from your Deck. The Special Summoned monster is treated as if it was Special Summoned by the effect of a "Gladiator Beast".
Activate only if you control a "Gladiator Beast" monster. Monsters you control cannot be destroyed by battle this turn, and any Battle Damage you take is reduced to 0. Put this card on the bottom of your Deck. When your opponent Special Summons a monster, you can discard 1 card to Special Summon this card from your hand or Graveyard. There can only be 1 face-up "Dragon Ice" monster on the field. If this card is Tribute Summoned, when it is sent from the field to the Graveyard, draw 2 cards and remove this card from play. When this card is destroyed by battle, select 2 WATER monsters from your Deck and send them to your Graveyard. When this card is Normal Summoned, select 4 Pyro-Type monsters in your Graveyard. Return those cards to your Deck, then draw 2 cards. During your Draw Phase, if you draw a DARK monster, you can reveal it and send it to the Graveyard to draw 1 more card. Activate only when your opponent's monster declares an attack. Change the battle position of that monster. When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card your opponent controls, destroy 1 monster on the field. When this card is Normal Summoned, shuffle all removed from play cards into their owner's Decks. This card gains 100 ATK for each of those cards. When this card is removed from play, both players remove from play the top 5 cards from their Deck. This steel-armored terror machine ruthlessly strikes down enemies with its giant Katana. Destroy 1 face-up monster your opponent controls. Then, your opponent gains 1000 Life Points. Equip only to "Dark Magician" or "Dark Magician Girl" The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard, gain 1000 Life Points. Special Summon 1 Normal Monster from your Graveyard in face-up Defense Position. It cannot attack. Any Battle Damage this monster inflicts to your opponent becomes 0. Once per turn, you can remove from play 1 Effect Monster in your Graveyard. Until the End Phase, this card's name is treated as that monster's name, and it gains that monster's effect(s) and ATK. When this card is Normal Summoned, you can shuffle 2 cards from your hand into your Deck, then draw 2 cards. When this card is destroyed, draw 1 card.
A giant white shark with razor-sharp teeth. A dragon revived by sorcery. Its breath is highly corrosive. A silent and deadly warrior specializing in assassination. Stretching arms and razor-sharp claws make this monster a formidable opponent. Nothing can stop the mad attack of this powerful creature. A DARK monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points. Increases your Life Points by 1000 points.
This creature casts a spell of terror and confusion just before attacking its enemies. Increase 1 selected monster's ATK by 500 points during the turn this card is activated. FLIP: All face-down cards on the field are turned face-up and the returned to their original positions. No card effects are activated when cards are turned face-up. The monster attacking this creature is returned to its owner's hand. Any damage resulting from the attack is calculated normally. An aristocrat who wields a sword possessed by a malicious spirit that preys on the weak. A master of the dark arts, this sorcerer is a master of death-dealing spells. You can only use this card's effect once, and only during this turn. When a monster on your side of the field is sent to your Graveyard, you can Special Summon 1 monster with an ATK of 1500 points or less from your Deck. Then shuffle your Deck. Make all Battle Damage inflicted by monsters on your opponent's side of the field 0 during this turn. Your monsters are not destroyed as a result of battle this turn. Select 1 monster on your opponent's side of the field. When you offer your monster as a Tribute, offer the selected monster in place of 1 of your monsters. During this turn, you cannot conduct your Battle Phase. Both players must discard their entire hands and draw the same number of cards that they discarded from their respective Decks. FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. if it is a Spell Card, return it to its original position. All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated. Increase a selected monster's DEF by 500 points during the turn this card is activated. By paying 500 Life Points, Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase. A very elusive creature that looks like a harmless statue until it attacks. This card is returned to your hand at the end of your turn. A monster with tremendous power, it destroys enemies with a swing of its axe. A vicious, fire-breathing dragon whose wicked flame corrupts the souls of its victims. This club-wielding warrior battles to the end and will never surrender. A deadly doll gifted with mystical power, it is particularly powerful when attacking against dark forces. This fairy uses her mystical power to protect the weak and provide spiritual support. A fiend said to dwell in the world of dreams, it attacks enemies in their sleep. Armed with the Psycho Sword, this sinister assassin rules the bad land. A deadly duo consisting of a beast master and its loyal servant. The speed of this warrior creates an intense vacuum that can slice through a monster's hide. An ogre posed by the powers of the dark. Few can withstand its rapid charge. An EARTH monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points. A monster formed by the vengeful souls of those who passed away in battle.
A genies of the lamp that's at the beck and call of its master. With an axe in each hand, this monster delivers heavy damage. Gifted with the power of dragons, this warrior wields a sword created from a dragon's fang. Destroys 1 Magic Card on the field. If this cards target is face-down flip it face-up. If the card is a Magic Card it is destroyed. If not it is returned to its face-down position. The flipped card is not activated. Select and see 1 card in your opponent's hand. See the top 5 cards of your opponent's Deck. Return the cards to the Deck in the same order. Inflict 500 points of Direct Damage to your opponent's Life Points for each monster your opponent has on the field. As long as this card remains face-up on the field, all Dragon-Type monsters cannot be targeted by Spell Cards, Trap Cards or effects of monsters that designate a target. You can only activate this card when "Lord of D." is face-up on the field. Special Summon up to 2 Dragon-Type monsters from your hand to your side of the field. As long as this card remains face-up on the field, the Life Points of this card's controller increase by 500 points for each additional monster summoned (excluding Special Summon, but including your opponent's monsters). This monster can only be Ritual Summoned with the Ritual Spell Card, "Black Luster Ritual". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. This card is used to Ritual Summon "Black Luster Soldier". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. If you Tribute Summon a LIGHT monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. Select 1 face-up monster on your opponent's side of the field. Decrease the ATK of the selected monster by 700 points. The monster cannot attack or change its battle position. When the selected monster is destroyed or removed from the field, this card is also destroyed. FLIP: You can return up to 2 Monster Cards from the field to their owner's hands. When this card is activated, you cannot summon any monster in the same turn (including Flip Summon and Special Summon). Place 4 "Sheep Tokens" (Beast-Type/EARTH/ 1 Star/ATK 0/DEF 0) in Defense Position on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon. An alligator straight from the cartoons. Draw 3 cards from your Deck, then discard any 2 cards from your hand. When your opponent activates "Harpie's Feather Duster", all of your opponent's Magic and Trap Cards are destroyed in place of your own. FLIP: Draw 1 card from your Deck While this card is in the Graveyard, one time only, you can Normal Summon 1 "Elemental Hero" monster from your hand without Tributing any monsters. Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Red-Eyes B. Dragon" on your side of the field. Increase the ATK of this card by 300 points for each Dragon-Type monster in your Graveyard. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 1 "Vampire Lord" on your side of the field from play. Discard 1 ZombieType monster from your hand to the Graveyard to select and Special Summon 1 Zombie-Type Monster from your Graveyard with a Level less than the discarded Zombie-Type monster. You can only use this effect once per turn. This card cannot be Special Summoned. When this card is Tribute Summoned successfully, you can remove from play up to 5 FIRE monster in your Graveyard. Destroy a number of Spell or Trap Cards on the field equal to the number of cards that you remove from play by this effect. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Levia-Dragon - Daedalus" on your side of the field. Send "Umi" on your side of the field to the Graveyard to send all cards in both players' hands and on the field to the Graveyard, except this card. This card cannot be Special Summoned. When this card is Normal Summoned, you can equip as many Equip Spell Cards from your Graveyard as possible to Warrior-Type monster(s) on your side of the field. When this card is destroyed as a result of battle and sent to the Graveyard, you can Special Summon 1 EARTH Warrior-Type monster with an ATK of 1500 or less in face-up Attack Position from your Deck to your side of the field. Then shuffle your deck. You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 300 points. If this card is in your Graveyard during your Main Phase, by removing from play 2 Warrior-Type monsters from your Graveyard, add this card to your hand. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Dark Magician" on your side of the field. While this card is face-up on the field, inflict 1000 points of damage to your opponent's Life Points each time either players activate 1 Normal Spell Card. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Increase the ATK of this card by 500 points for each Spell Counter on this card. At the end of the Battle Phase of the turn this card battle, remove all Spell Counters from this card. You can only activate this card while there is a Spellcaster-Type monster(s) on your side of the field. Inflict 200 points of damage to your opponent's Life Points for each Spellcaster-Type monster on your side of the field. If this card is in the Graveyard, you can add this card to your hand instead of conducting your normal draw during your Draw Phase. You can only activate this card while there is a Spellcaster-Type monster(s) on your side of the field. Tribute 1 monster on your side of the field and Special Summon 1 Spellcaster-Type monster from your hand. Then you can destroy 1 monster on the field.
Select 1 monster on each side of the field. Destroy the selected opponent's monster and shift control of your selected monster to your opponent. This card remains face-up on the field for 2 of your opponent's turns. No monsters can attack. Destroy this card during your opponent's 2nd End Phase after this card was activated. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 monster on your side of the field that includes "sphinx" in its card name. While this card is face-up on the field, each time an EARTH monster is Flip Summoned, inflict 1000 points of damage to your opponent's Life Points. Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, you can switch the original ATK and DEF of 1 face-up EARTH monster on the field until the end of this turn. If a Rock-Type monster in Defense Position is attacked, double any Battle Damage to the controller of the attacking monster. This card cannot be Special Summoned. If you Tribute Summon this card, the Tributes must be WIND. While this card is face-up on the field, both players take 1000 points of damage during each player's End Phase. Decrease the damage each player takes when this happens by 500 points for each Spell and Trap Card that player controls. If there are no cards in your opponent's Spell & Trap Card Zones, this card can attack your opponent's Life Points directly. When it does, any Battle Damage this card inflicts to your opponent's Life Points become the original ATK of this card. Discard 1 card from your hand. Special Summon as many "Harpie Lady" cards as possible from your Graveyard. When this card is removed from the field, destroy all monsters that were Special Summoned by this card's effect. The Fusion Material Monsters for this card are any 5 Dragon-Type monsters. This monster cannot be Special Summoned except by Fusion Summon. This card does not take any Battle Damage (so it cannot be destroyed) when battling an EARTH, WATER, FIRE, WIND, or DARK monster. (Battle Damage is still inflicted to players.) Once per turn, by tributing 1 monster inflict 1000 damage to your opponent. This monster cannot declare an attack if you used this effect this turn. Tribute 1 Dinosaur-Type monster to activate this card. This card remains on the field for 3 of your opponent's turns. While this card is face-up on the field, you can Normal Summon or Set Dinosaur-Type monsters without tributing. Select 1 face-up Level 5 or higher Dinosaur-Type monster on your side of the field to activate to activate this card. Select and return to the owner's hand up to 2 monsters that are either lower level than the selected monster or face-down on your opponent's side of the field. All face-up Dinosaur-Type monsters gain 300 ATK and DEF. Activate only when a monster is Special Summoned to your opponent's side of the field. Special Summon 1 Dinosaur-Type monster from your hand. Select any number of Dinosaur-Type monsters in your Graveyard and remove them from play. Gain 400 Life Points for each Dinosaur-Type monster you removed. Activate only during your End Phase while "Jurassic World" is on your side of the field. Destroy all cards on the field.
Activate only when a Dinosaur-Type monster on your side of the field is destroyed and sent to the Graveyard. Select 3 of your opponent's Spell & Trap Card zones. You cannot select a Zone if a card is already in it. The selected zones cannot be used. Destroy this card during your 3rd Standby phase after activation. Then you can return 1 Dinosaur-Type monster from your Graveyard to your hand. If this card attacks your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. If you Tribute Summon this card by Tributing any of the following monster(s) this card gets the appropriate effect(s). Green Gadget: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as a Battle Damage to your opponent. Red Gadget: If this card inflicts Battle Damage to your opponent, inflict 400 damage to your opponent. Yellow Gadget: If this card destroys your opponent's monster by battle, inflict 600 damage to your opponent. If you Tribute Summon this card by Tributing any of the following monster(s) this card gets the appropriate effect(s). Green Gadget: This card gains 300 ATK Red Gadget: If this card successfully attacks your opponent directly inflict 500 damage to your opponent. Yellow Gadget: If this card destroys your opponent's monster by battle, inflict 700 damage to your opponent. Negate the effect of any Trap Card that targets this card and destroy that Trap Card. If this card attacks your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When this card attacks, destroy 1 Spell or Trap Card on your opponent's side of the field at the end of the Damage Step. While you have a face-up "Gadget" monster on your side of the field, this card gains 2000 ATK. When you Normal Summon this card, you can add 1 "Red Gadget" from your Deck to your hand. When you Normal Summon this card, you can add 1 "Yellow Gadget" from your Deck to your hand. When you Normal Summon this card, you can add 1 "Green Gadget" from your Deck to your hand. Add 1 "Ancient Gear" monster from your Graveyard to your hand. Equip only to an "Ancient Gear" monster. It gains 600 ATK. When this card is destroyed and sent to the Graveyard, inflict 600 damage to your opponent. Target 1 face-up "Ancient Gear" monster on your side of the field when you activate this card. Destroy the targeted monster and inflict damage equal to half its original ATK to your opponent. Equip only to an "Ancient Gear" monster. Destroy any monster that battles with it at the end of the Damage Step. After activation, Special Summon this card in Defense Position; it is treated as an Effect Monster Card (Machine Type/EARTH/Level 4/ATK 0/DEF 2000) (This card is still treated as a Trap Card). While "Green Gadget", "Red Gadget" and "Yellow Gadget" are all face-up on your side of the field, the ATK of this card becomes 3000
This monster cannot be Special Summoned except from the Graveyard and only if it was sent there from the field. When this card is Special Summoned, select 1 monster in your Graveyard. This card gains ATK equal to the Level of that monster x 200. When this card is Special Summoned from the Graveyard, its ATK and DEF increase to become twice its original ATK and DEF. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK of the destroyed monster. Once per turn you can discard 1 card from your hand to add 1 Level 7 or higher monster from your Graveyard to your hand. When this card is selected as an attack target by your opponent's Monster select 1 Level 7 or higher Dragon-Type monster from your Graveyard, Special Summon it and switch the attack target to that monster. Discard 1 Level 8 monster. Draw 2 cards. Select 1 monster from your Deck and send it to your Graveyard. Activate only when your opponent's monster declares an attack. Destroy all Spell and Trap Cards.
Discard 1 WATER monster from your hand to the Graveyard. Return 1 card on the field to the owner's hand. You can only use this effect once per turn, during your Main Phase. When this card destroys your opponent's monster and sends it to the Graveyard as a result of battle, you can select 1 face-up monster on your opponent's side of the field and flip it into face-down Defense Position When this card is Tribute Summoned successfully, your opponent cannot declare an attack during his/her next turn. This card cannot be destroyed by battle with a level 7 or lower monster. During each of your End Phases, this card gains 1000 ATK. If this card attacks, its ATK is returned to 0 after Damage Calculation. This monster stores electricity within its body and can unleash it with catastrophic power. Discard 2 cards. Add 1 Spell Card from your Graveyard to your hand. Enemies become overjoyed when struck by the Heart Ray emitted from the forehead of this tiny cherub. Activate only if you control 2 or more face-up attack-position Spellcaster-type monsters; select 1 of them. The ATK of the selected monster becomes 3000 until the end of this turn. Spellcaster-type monster(s) you control cannot attack this turn except the selected monster. This beautiful Dragon Spirit harbours hidden strength. This card is changed to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculations. If you have 1 or less cards in your hand, the ATK of this card on the field is increased by 400 points. Also, if this card is the only monster on your side of the field, negate the effects of Flip Effect Monsters destroyed by this card as a result of battle.
As long as at least 1 other monster exists on your side of the field, your opponent cannot select this card as an attack target. Also, as long as this card remains face-up on the field, increase the ATK of all your Warrior-Type monsters by 400 points. If this is the only card in your hand, you can Summon this card in face-up Attack Position without offering monsters as Tributes. This is treated as a Normal Summon. You cannot declare an attack with this card without Tributing 1 monster on your side of the field. Increase the ATK of this card by 200 points for each face-up Insect-Type monster on the field. Special Summon 1 "Insect Monster Token" (Insect-Type/EARTH/1 Star/ATK 100/DEF 100) in Attack Position on your side of the field during the End Phase of each turn that this card destroys your opponent's monster. This card is not destroyed as a result of battle when this card battles with a monster with an ATK of 1900 or more. (Damage calculation is applied normally.) If you Tribute Summon this card by Tributing 3 monsters, destroy all monsters on your opponent's side of the field. You can only activate this effect during a Battle Step of your turn. Decrease the ATK of this card by 400 points, then during battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. This effect continues until the End Phase of the turn this effect is activated. This wicked Beast-Warrior does every horrid thing imaginable and love it? His axe bears the marks of his countless victims. Increase the ATK of this card by 300 points for each "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard. This effect is only activate during the Battle Phase of your turn. Battle Damage to this card and this card's controller that they take from a battle involving this card becomes 0. After damage calculation, decrease the ATK of the monster that was attacked by this card by 500 points until the end of this turn. This card cannot attack unless you Tribute 1 monster on your side of the field. Each time this card destroys an opponent's monster and sends it to the Graveyard as a result of battle, increase the ATK of this card by 700 points. When this card is destroyed as a result of battle with your opponent's monster, remove from play both this card and the opponent's monster that destroyed this card. This card can attack twice during the same Battle Phase. A mystical dragon that burns always the unworthy with its mystic flames. Flip 1 face-down Defense Position monster face-up. If the monster's DEF is 2000 points or less, the monster is destroyed. If the DEF is more than 2000 points, return the monster to its face-down Defense Position. A FIRE monster equipped with this card increases its ATK by 700 points. Increase the ATK of this card by 100 points for each face-up Machine-Type monster on the field. Inflict 200 points of damage to your opponent's Life Points for each card in your opponent's hand.
This card cannot attack during the turn it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, this card is also destroyed. If Toon World is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. When this card inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 card randomly from his/her hand. This card cannot attack during the turn it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, this card is also destroyed. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase and you cannot change this Battle Position until the end of your next turn. Destroy all face-up Machine-Type monsters on the field. Dark Magician + Buster Blader This monster can only be Special Summoned by Fusion Summon. As long as this card remains face-up on the field, you can negate the activation of 1 Spell Card and destroy the Spell Card by discarding 1 card from your hand. The ATK of this card increases by 500 points for each Dragon-Type monster on the field and in either player's Graveyard. This card can only be Special Summoned from your hand or your Deck by offering 1 "Dark Magician" on your side of the field as a Tribute when you succeed in the effect of "Time Wizard". At that time, select 1 Spell Card from your Deck, add it to your hand, and then shuffle your Deck. You can only activate this card when your opponent declares an attack. Destroy 1 monster with the highest ATK among your opponent's Attack Position monsters. During your opponent's next turn after you activate this card, your opponent cannot change the battle position of monsters. Alpha, Beta and Gamma meld as one to form a powerful monster. Alpha, Beta and Gamma meld as one to form a powerful monster. Alpha, Beta and Gamma meld as one to form a powerful monster. Both players show their hands to each other and select 1 card from each other's hand. Add the selected card to your hand and you can use it in this Duel. (When the cards are sent to the Graveyard, they are sent to the Graveyard of the original owner.) Roll 1 six-sided die. The result is multiplied by 100 points and added to the ATK and DEF of all monsters you control until the end of your turn. Monsters summoned after this card's activation are excluded. Roll 1 six-sided die. The result is multiplied by 100 points and subtracted from the ATK and DEF of all your opponent's monsters until the end of your turn. Monsters summoned after this card's activation are excluded. This card can only be Special Summoned from the Deck to the field by offering "Red-Eyes B. Dragon" equipped with "Metalmorph" as a Tribute. Your Deck is then shuffled. Increase the ATK and DEF of this card by 300 points for each face-up "Harpie Lady" on the field. After activation, this card is used to equip a face-up monster. The monster equipped with this card increases its ATK and DEF by 300 points. When attacking with a monster equipped with this card, you can further increase its ATK by an amount equal to half the ATK of your target.
While this card is in the Graveyard "Gazelle the King of Mythical Beasts" and all "Phantom Beast" monsters on the field gain 300 ATK. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as a Battle Damage to your opponent. Activate only when your opponent's monster declares an attack. By removing from play this card in your Graveyard, make the Battle Damage taken by 1 "Gazelle the King of Mythical Beasts" or "Phantom Beast" monster 0. When this happens, that monster is not destroyed by battle. While this card is in your Graveyard, you can Normal Summon 1 monster from your hand that includes "Elemental Hero" in its card name without Tributing. You can only use this effect once while this card is in the Graveyard. After activation, this card is treated as an Equip Card. Equip it to 1 Warrior-Type monster with an ATK of 1500 or less. Your opponent's monsters with 1900 or more ATK cannot attack that equipped monster. This spirit emerges from the mystic lamp and obeys the wishes of its summoner. FLIP: Select 2 face-down Spell or Trap Cards on the field and destroy them
Archfiend Card
When this card is sent to the Graveyard, you can activate its effect. You can then equip it to a monster on the field, and this card will be treated as an Equip Spell Card that decreases the ATK of the equipped monster by 500 points. Blue-Eyes White Dragon + Blue-Eyes White Dragon + Blue-Eyes White Dragon Offer your opponent a handshake. If they accept your handshake, each player's Life Points become half the combined Life Points of both players. If you have "Unity" in your hand and show it to your opponent they must accept your handshake. Select 1 monster on your side of the field. The DEF of the selected monster becomes equal to the combined original DEF of all face-up monsters on your side of the field until the end of the turn. Pay half your Life Points. Select and activate an appropriate effect that can be applied: If "Yu-Jo Friendship" is in your Graveyard: Until the end of your opponent's turn, your opponent cannot Normal Summon, Flip Summon or Special Summon a monster(s) and their monsters' effects are negated. If "Unity" is in your Graveyard: Until the end of your opponent's turn the effects of all Spell and Trap Cards on your opponent's side of the field are negated and your opponent cannot activate any Spell and Trap Cards. Your opponent cannot select another Spellcaster-Type Monster on your side of the field as an attack target. This card cannot be Normal Summoned or Set. This card can only be Special Summoned while Toon World is on your side of the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. When "Toon World" on the field is destroyed, this card is also destroyed. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon monster is on your opponent's side of the field, you must select the Toon monster as an attack target. This card gains 300 ATK for each "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.
This card cannot be Special Summoned. To Tribute Summon this card you must tribute 3 Dragon-Type monsters. If this card attacks your opponent directly and reduces their Life Points to 0, you win the Match. When this card is Normal or Special Summoned you can select and activate 1 of these effects: Destroy Spell or Trap Cards on the field up to the number of "Elemental Hero" and "Destiny Hero" monsters you control (not counting this card). Select and add 1 "Elemental Hero" and "Destiny Hero" monster from your Deck to your hand. "Elemental Hero Avian" + "Elemental Hero Burstinatrix" + "Elemental Hero Clayman" + Elemental Hero Bubbleman" This monster cannot be Special Summon except by Fusion Summon. The Attribute of this card is also treated as WIND, WATER, FIRE and EARTH. When this card is Fusion Summoned return all removed from play cards to their owner's deck(s) then shuffle those deck(s). Increase the ATK of this card by 300 points for each monster on your opponent's side of the field that shares an Attribute with this card. "Elemental Hero Bubbleman" + "Elemental Hero Clayman" This monster cannot be Special Summon except by Fusion Summon. Add 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck to your hand OR Special Summon 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck to your side of the field. A monster equipped with this card cannot be destroyed as a result of battle (Damage calculation is applied normally). When this card is Normal Summoned or Special Summoned, select up to 5 Spell Cards in your opponent's Graveyard and remove them from play. Increase the ATK of this card by 300 points for each card removed from play by this card's effect. This dragon appeared from the sky and crashed to earth. A large, spherical roach that attacks its enemies by rolling over them. A field guarding the treasures of the netherworld, it's most at home in the dark. "Winged Dragon, Guardian of the Fortess #1" + "Fairy Dragon" "Ground Attacker Bugroth" + "Sentinel of the Sea" "Fairy Dragon" + "Amazon of the Seas" + "Zone Eater" "Trakodon" + "Flame Viper" A monster attacked by this card will be destroyed during the End Phase of the 5th turn after the attack. A fire-breathing snake whose speed makes it difficult to target. A tiger-shaped dragon that is often seen racing across the wasteland at tremendous speeds. Hidden under the floors of a labyrinth, it swallows any who pass above. Many have fallen victim to this lunar warrior's crescent pike. A dragon formed by huge boulders that are also used to attack the enemy. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 1 "Blue-Eyes Ultimate Dragon" on your side of the field as a Tribute. Increase the ATK of this card by 300 points for each Dragon-Type monster in your Graveyard. You can negate the effect of Spell, Trap, and Monster Cards that designate this card as a target.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 2 Level 6 or higher Spellcaster-Type monsters on your side of the field as Tributes. As long as this card remains face-up on the field, you can negate the activation of Trap Cards and destroy them. If this card is added to your hand from your Deck by the effect of a Spell, Trap, or Monster Card, you can Special Summon this card on your side of the field. If this face-up card is removed from your side of the field, destroy "Andro Sphinx" and "Sphinx Teleia" on your side of the field and remove them from play. A Millennium item, it's rumored to block any strong attack. Queen of the galaxies and mistress of the stars. Toss a coin and call Heads or Tails. Call it right and this card's ATK will be doubled during this turn. Call it wrong and it will be halved during this turn. A slime with the head of a frog, it attacks by croaking terribly. A treasure box containing a monster that attacks any unwary bandit. A member of a race of sea serpents that freely travel through the sea. It may look like a harmless stuffed animal, but its zipper mouth deals a deadly bite. Made of a mysterious metal, this monster is a doomsday machine from the edge of the universe. This monster has three fire-breathing heads and can form a sea of blazing flames. A pair of friendly skeletons, lean and fat, that travel with extreme difficulty. A very rare penguin that takes to the air with ears shaped like wings. This flying monster is known for delivering happiness to all. A bull fiend restored by the dark arts, this monster appears out of a jar. An unusual turtle that not only swims at tremendous speeds, but can also sail across the skies. Flip all of your opponent's face-down Monster Cards on the field face-up. The effect of the monsters will activate at this time. Each time your opponent draws a card(s), put 1 Spell Counter on this card (max. 5). Increase the ATK of this card by 500 points for each Spell Counter on this card. If 5 Spell Counters are on this card, during the Standby Phase of your next turn, by sending this face-up card with 5 Spell Counters on it to the Graveyard, Special Summon 1 Silent Magician LV8 from your hand or Deck. This card cannot be Normal Summon or Set. This card cannot be Special Summoned except by the effect of Silent Magician LV4. This card is unaffected by the effects of your opponents Spell Cards. You can only activate this card when a Spellcaster-Type monster declares an attack. Each player selects 1 Spellcaster-Type monster from their Deck with an ATK of 2000 or less, and Special Summons it in face-up Attack Position to their side of the field. You can only activate this card when a monster attacks your opponent's Life Points directly. Increase your Life Points be an amount equal to the Battle Damage that the monster inflicted to your opponent's Life Points. This card can only be equipped to a Warrior-Type monster. A monster equipped with this card increases its ATK by 700 points. A Dragon-Type monster that battles with the monster equipped with this card is destroyed at the end of the Battle Phase. (Damage Calculation is applied normally.)
If there are monsters with the same name on the field, increase the ATK and DEF of all monsters with the same name by 500 points. Pay 1000 Life Points. Pick up and see all face-down cards on your opponent's side of the field, then return them to their original positions. (The effects of the face-down cards are not activated.) Change the battle position of all face-up monsters on your opponent's side of the field. As long as this card remains face-up on the field, both players must first Set Spell Cards when they use them and cannot activate them until their next turn. You can only activate this card when you have a face-up "Dark Magician" on your side of the field. Destroy 1 monster on your opponent' side of the field. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Knight's Title". When this card is Special Summoned successfully, select 1 card on the field and destroy it. Activate this card by offering 1 face-up "Dark Magician" on your side of the field as a Tribute. Special Summon 1 "Dark Magician Knight" from your hand, Deck, or Graveyard. You can only activate this card when there is a face-up "Dark Magician Girl" on your side of the field. Special Summon 1 "Dark Magician" from your hand or Deck. This card can only be Special Summoned by offering "Alpha the Magnet Warrior", "Beta the Magnet Warrior", and "Gamma the Magnet Warrior" from your hand or the field as a Tribute. If "Alpha the Magnet Warrior", "Beta the Magnet Warrior", and "Gamma the Magnet Warrior" exist in the Graveyard, you can offer this card as a Tribute to Special Summon these three cards to the field. During your Standby Phase, if a "Sinister Serpent" exists in your Graveyard, you can return the "Sinister Serpent" to your hand. Destroys all of your opponent's Magic and Trap Cards on the field. Each time this card destroys an opponent's monster as a result of battle and sends it to the Graveyard, inflict 500 points of damage to your opponent's Life Points. Also, each time either player activates a Normal or Quick-Play Spell Card, increase the ATK of this card by 200 points until the end of the turn. (This effect is even applied during your opponent's turn.) Pay 500 Life Points. Special Summon 1 Fusion Monster from your Fusion Deck to the field in Attack Position. A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless. The true nature of this wizard, who rules all water. It defends itself with a vast, impenetrable wall of ice. A lost dog that wondered off 1000 years ago. He's still waiting for his master to come for him. A Goblin who devotes himself to mastering perfect calligraphy of the word "False". He gives his all to each stroke. Activate only when your opponent Normal Summons or Flip Summons a monster. Special Summon 1 Level 4 or lower DARK monster from your hand. This card's name is treated as "Harpie Lady". When this monster is destroyed as a result of battle and sent to the Graveyard, by paying 1500 Life Points, lock at your opponent's hand and select 1 Monster Card from it. Add the selected card to your hand, and you can use it in this Duel. (When the card is sent to the Graveyard, it is sent to the Graveyard of the owner.)
You can only activate this card during a Main Phase. After activation, this card is treated as a Normal Monster Card (Reptile-Type/ EARTH/Level 4/ ATK 1600/ DEF 1800), and is Special Summoned to your Monster Card Zone. (This card is also still treated as a Trap Card.) You can only activate this card by paying 1000 Life Points while there are 15 or more cards in your Graveyard. Both players swap the card (s) in their Graveyard with the card(s) in their Deckl Then, shuffle the card(s) in each new Deck and put it on the Deck Zone. When this face-down Defense Position card is attacked by your opponent's monster, you can make 1 opponent's monster (except the attacking monster) be attacked instead. While this card is face-up on the field, you can Special Summon 1 "La Jinn the Mystical Genies of the Lamp" from your hand. A monster whose full potential can be achieved when outfitted with "Metalmorph". This monster can only be Special Summoned from your Deck to your side of the field by offering "Zoa" equipped with "Metalmorph" as a Tribute. As long as this card remains face-up on the field, destroy all Flip Summoned monsters of Level 2 or lower. At that time, their effects are not activated. As long as this card remains in face-up Defense Position on the field, increase the ATK and DEF of all Plant-Type monsters on your side of the field by 500 points. When this card battles with a Warrior-Type monster, increase the ATK and DEF of this monster by 2000 points only during damage calculations. FLIP: Increase the ATK and DEF of this monster by 500 points. The ATK and DEF of a monster that destroys this monster as a result of battle is decreased by 500 points.
A monster that relentlessly pursues its target under orders of the Machine King. An axe-wielding warrior with tremendous strength and agility. Kuwagata + Hercules Beetle During your Standby Phase, you can look at 1 face-down card that's been Set by your opponent as long as this card remains face-up on the field. When your opponent plays "Dark Hole", the monsters on your side of the field are not destroyed. A LIGHT monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points. A WATER monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points. Increase both you and your opponent's Life Points by 400 points. Decrease your opponent's Life Points by 300 points. A FIRE monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points. A WIND monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points. A fast and powerful axe-wielding beast-warrior. You can substitute this card for any 1 Fusion Material Monster. You do this, the other FusionMaterial monster(s) must be the correct one(s).
You can substitute this card for any 1 Fusion Material Monster. You do this, the other FusionMaterial monster(s) must be the correct one(s). You can substitute this card for any 1 Fusion Material Monster. You do this, the other FusionMaterial monster(s) must be the correct one(s). A creature that electrocutes enemies with bolts of lightning. A massive flea that feeds on the blood of its enemies. A plant warrior that attacks with seeds and sword. A stone monument from Easter Island that launches laser blasts from its rock hewn lips. A zombie shark that can deliver its lethal curse with a bite. A fish with arms, legs, and some very sharp teeth. This monster's wings are capable of generating tornados. A strange warrior from another dimension. The peacemaker among monsters. A massive beetle with a tough carapace and a dangerous horn. An all-powerful hand that delivers ruthless attacks. Increase this card's ATK by 100 points for every Plant-Type monster that is face-up on the field. A mechanical solider that won't stop attacking until all life readings have been extinguished from its sensors. When this card has been sent to the Graveyard, it is returned to the Top of the Deck. A very vicious stag beetle that goes for the head. FLIP: Both you and your opponent discard all cards in your hands and draw 5 cards from your Decks. When this card is Summoned (excluding Special Summon), destroy 1 face-up Dragon-Type monster on the field. A sea-dwelling snake that attacks passing enemies with its sharp teeth. Destroys all face-up Fiend-Type monsters on the field. You can activate this card when your opponent activates "Monster Reborn". Negate the effect of "Monster Reborn". A dragon warrior of the moon armed with a crescent sword. This monster may only be Ritual Summoned with the Ritual Magic Card "Novox's Prayer". You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand. This card is used to Ritual Summon "Skull Guardian". You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand. This monster may only be Ritual Summoned with the Ritual Magic Card "Revival of Dokurorider". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand. This card is used to Ritual Summon "Dokurorider". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand. A vicious creature that has decapitated numerous enemy monsters. A maiden that uses sound to her advantage, she wields a scythe that's shaped like a musical note. You can substitute this card for any 1 Fusion Material Monster. You do this, the other FusionMaterial monster(s) must be the correct one(s).
Sonic Maid + Beautiful Headhuntress Increase your Life Points by 800 points. An elf that dances across the sky with wings of razor-sharp blades. A strange, one-eyed monster that can fell an enemy with a single stab of its spear. A monstrous creature whose body is lined with cannons that never miss their target. This wise spirit dwells in books, using its accumulated knowledge to defeat enemies. This long-tailed bird blinds enemies with mystical light. This bird is known far and wide as a harbinger of doom. A sorcerer blessed by lunar light with powers far beyond mortal comprehension. Queen of the Emerald Forest and wife of the Spirit King, she lives surrounded by vivid red leaves. A powerful monster whose two heads attack as one. An axe-swinging beast-warrior with the head of a dragon. A powerful dragon with teeth that can grind almost anything to dust. A dragon from the cartoons that's more dangerous than it appears to be. A flying dragon with four wings housing some very dangerous blades. This monster swamps an opponent with an almost endless supply of water. FLIP: Discard 5 cards from the top of your opponent's Deck to the Graveyard. When your opponent activates "Raigeki", all of your opponent's monsters are destroyed in place of your own. As long as this card remains face-up on the field, negate the effect of all Trap Cards on the field except this card. If this card battle with a DARK monster, increase the ATK of this card by 500 points during the Damage Step. Negate the activation of a Spell Card that designates this 1 face-down monster. At that time, flip this card into face-up Defense Position. If this card is attacked, change the Battle Position of this card to Attack Position at the end of the Damage Step. When your opponent's card(s) in his/her hand are discarded to the Graveyard, inflict 500 points of damage to his/her Life Points for each card that was discarded. This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, this card is also destroyed. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. Tribute 1 monster on your side of the field to inflict 500 points of damage to your opponent's Life Points. Add 1 card from your Deck to your hand that includes "Toon" in its card name, or is named "Manga Ryu-Ran". Add 1 "Polymerization" card from your Deck to your hand. Then shuffle your Deck.
Archfiend Card
An air marmot that has a nefarious horn and wings. It attacks by throwing acorns. A ferocious animal that sleeps all day. Sometimes it's better to let Sleeping Lions lie. A pussy-fairy. Contrary to her lovely beauty, she claws on her enemies. A sly rat. He will come at you with his huge left claw.
A clown revived by the powers of darkness. Its deadly dance has sent many monsters to their graves. When this card battles a monster, after damage calculation, remove from play that monster and this card. Destroy all face-up Warrior-Type monsters on the field. This monster can only be Ritual Summoned with the Ritual Spell Card "Fortress Whale's Oath". This card is used to Ritual Summon "Fortress Whale". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. An earthen figure that protects the tomb of an ancient ruler. This crystalline monster focuses light to creature a lethal laser. For nearly a millennium, this golem has served as guardian of an ancient treasure trove. This beast coils like a snake, and strikes quickly with its snapping beak. A fast and lethal creature with very dangerous claws. Activate only when your opponent declares an attack while there is a monster on your side of the field. Take control of 1 of your opponent's face-up monsters, except the attacking monster, and this monster is attacked instead. At the end of the Battle Phase, return control of this monster to your opponent. Even when all odds are against this brave fairy, she will press onwards in battle and never retreat. This card can only be Ritual Summoned with the Ritual Spell Card, "Garma Sword Oath". This card is used to Ritual Summon "Garma Sword". You must also Tribute monsters whose total Level Stars equal 7 or more from the field or your hand. An indestructible mechanoid created for the sole purpose of guarding the gateways. With an enormous maw and massive teeth, this monstrosity is one dangerous and strange serpent from the deep. This monster can call forth sudden torrents of battering rain. A mysterious temple of skulls and bones that pulls in unsuspecting enemies. Constructed from several components, this monster can launch them in a pincer attack. A harmless monster found lurking in just about any attic. This wizard worships the darkness, and is served by a sinister hand that drags its enemies into oblivion. The one-eyed Necrolancer launches his onslaught from a dimensional ring that can appear out of thin air.
Spirits sing of a powerful creature that rules over all that is mystic.
The decent of this mighty creature shall be heralded by burning winds and twisted land. And with the coming of this horror, those who draw breath shall know the true meaning of eternal slumber.
Note:
This card has not been released in English and the only mention I've found of it was in "YUGIOH Wikia" This card cannot be Special Summoned. This card must be Tribute Summoned by offering 3 Fiend-Type monsters on your side of the field as Tributes. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match. This card cannot be Special Summoned. This card must be Tribute Summoned by Tributing 3 Warrior-Type monsters on your side of the field. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match. This card cannot be Special Summoned. This card must be Tribute Summoned by offering 3 Winged Beast-Type monsters on your side of the field as Tributes. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match. This card cannot be Special Summoned. This card must be Tribute Summoned by offering 3 Beast-Warrior-Type monsters on your side of the field as Tributes. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match. This card cannot be Special Summoned. This card must be Tribute Summoned by offering 3 Fairy-Type monsters on your side of the field as Tributes. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match. This card cannot be Special Summoned. This card must be Tribute Summoned by Tributing 3 Spellcaster-Type monsters on your side of the field. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match.
A lady warrior armed with sword and shield, she floats lightly and stings sharply.
Note:
Although this card is printed in English, it is not tournament legal in UDE-sanctioned tournaments, as it was not issued by Upper Deck Entertainment, and does not have the English-language Yu-Gi-Oh! seal on the back of the card. A heavenly stallion soaring through the skies on crimson wings.
MASAKI
DNA
E A T
(Zoruga)
- -
DNA
LV
LV
LV LV LV
LV LV
LV
SASUKE
LV
LV
EHERO EHERO
LV
EHERO
EHERO
LV
EHERO
V EHERO EHERO
VW
VWXYZ
EHERO
EHERO
EHERO
EHERO
HO
EHERO
LV
LV
D-HERO
D-HERO
D-HERO
D-HERO
XX
EHERO EHERO
EHERO EHERO
EHERO
H E R O
EHERO N N N C
D-HERO
EHERO
EHERO
EHERO
LV
LV
LV
LV
LV
LV
D.D.
EHERO
EHERO
EHERO
EHERO
A A
No Entry A
D.D.
455
450
400
401
350
300
250
251
200
168
150
145 124
100
50
FIRE
WIND
WATER
LIGHT
DARK
EARTH
171
Fairy Dragon
Beast
98 91 90
74
Aqua Insect
Rock
64 64
54
51 49
46
Beast-Warrior Plant
Fish
28 28
27
45
Dinosaur Thunder
Sea Serpent
0
23 11
50 100 150 200
235
250