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Gnorri Sturlafsson

(This is a "snapshot," and is not meant to be used as a Character Sheet)

Class Fighter/Thief Race Dwarf Ht 53 in. Level 1 / 1 Hair Brown HitPoints 8 (rolled 7, 5) Align Neutral Good Wt 137 lbs XP Eyes Black Need 2,000 / 1,250 Skin Ruddy Damage Gender M Age 54 yrs STR 16 To Hit To Damage + 1 Wt. Allow 70 Max Press 195 Open Doors 9 Bend Bars 10% DEX 15 React Adj 0 MissileAdj 0 Defense Adj-1 Languages Known: CON |___________| SysShock 95 Regenerate_____ HitPointAdj 2 ResSurv 96 % PoisonSave nil % 16 ___________ # Languages Illusion Immune Max Sp Lvl 5th Learn Spell 45 |___________| Max#Spell/Lvl 7 INT 11 2 % ___________ |___________| 20 SpellImmunity_____ WIS 9 Magical Def 0 BonusSpells 0 SpellFailure % ___________ CHA |___________| Max Hench 5 LoyaltyBase 0 Reaction Adj + 1 13 ___________ Saving Throws: PPD 13 [+4 v. poison] RSW 14 [+4] P/P 12 [ ] BW 16 [ ] Spells 15 [+4]
Weapons vs S-M/L (Atks/Rnd 1 ) Armor Worn (AC 9 ) Treasure

__________<none>____________ ________<none>_________ PP____ GP 110 EP____ SP____ CP____ ____________________________ _______________________ ________________________________ ____________________________ _______________________ ________________________________ ____________________________ _______________________ ________________________________ ____________________________ _______________________ ________________________________ ____________________________ _______________________ ________________________________ Thieving/Bar Wizard Priest Turn Secondary Skill(s) Leather Worker d Spells Spells Undead PickPockets 20 1st 1st Abilities and Restrictions: % By Race: 2nd___ 2nd___ OpenLocks 50 3rd___ 3rd___ % 20% chance to fail using magic items not 4th___ 4th___ Find/RemTraps specifically suited to class EXCEPT: weapons, 5th___ 5th___ 50 % shields, armor, gauntlets, & girdles. 6th___ 6th___ Can recognize & dispose of a cursed item if it MoveSilent 20 7th___ 7th___ malfunctions. % 8th___ Skeleton +1 to hit vs. orcs, 1/2-orcs, goblins, and HideShadows 9th___ hobgoblins. 10 % Ogres, Trolls, Ogre Magi, Giants, and Titans have DetectNoise 15 Zombie
% ClimbWalls 60 % ReadLanguage -5 % Backstab: hit + 4 , dam x Ghoul Shadow Wight Ghast Wraith a -4 to hit you. 60ft infravision Determine approx. depth underground 1-3 on 1d6 if trying Can Detect the following when within 10ft if trying: Grade/Slope in passage 1-5 on 1d6 New tunnel/passage construction 1-5 on 1d6

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Identify Item

% Influence Mod+ Instruments:

Mummy Spectre Vampire Ghost Lich Special

Sliding/shifting walls or rooms 1-4 on 1d6 Stonework traps/pits/deadfalls 1-3 on 1d6 By Class: Weapons Allowed: all Armor Allowed: all Any armor may interfere with your thieving abilities Knowledge of Thieves' Cant (a special dialect used by thieves) Able to use some magic items. Gain 30 additional points at each Theif level to add to thieving abilities (no more than 15 to any one ability at each level.) At Thief 10th level, gains a limited ability to use magical/priest scrolls with a 25% chance to read it incorrectly, and reverse the spell's effect Can use potions, protection scrolls, most rings,and any enchanted armor/weapons/shields Can Specialize in a weapon (See Weapon Proficiencies in PH) Can build castle/stronghold At Fighter 9th level: acquires followers and an elite bodyguard Gains more Attacks/round at higher Fighter levels (7+)

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