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MAGIX and MAGIX music studio are registered trademarks of MAGIX Computer Products Int. Corp. All other product names are trademarks of the applicable manufacturers. Microsoft, Windows Media and the Windows logo trademarks of the Microsoft Corporation in the USA and/or other countries. VST is a Registered Trademark of Steinberg Soft- und Hardware GmbH. All other brand names or titles belong to their respective owners.
Preface Preface
Congratulations on your purchase of MAGIX music studio 2005 deLuxe! Creating your own music or video soundtracks in a home studio has become more and more popular. But the wide variety of available equipment and software often confuses beginner and professional musicians alike. MAGIX music studio 2005 deLuxe offers the perfect solution by allowing you to create high quality productions in a quick and easy manner. MAGIX music studio 2005 deLuxe transforms your PC into a complete, virtual sound studio. It combines a multitrack hard disk recording and editing program (MAGIX audio studio) with a MIDI Sequencer (MAGIX midi studio). It allows you to arrange and produce on the highest level with any 16 bit sound card. Of course, you can also integrate other studio equipment without any problems. This program ensures professional production results which can be integrated with existing and future musical studio equipment. The following pages will introduce you in detail to the various functions and possibilities of MAGIX music studio 2005 deLuxe. Experience music like never beforeturn your PC into your own home studio. Enjoy! Your MAGIX Entertainment Team
Table of Contents
PART 2MIDI STUDIO: REFERENCE 93
What is MAGIX music studio 2005 deLuxe? 94 Using midi studio 95 Conventions of this Manual 95 The Mouse 96 Window Functions 100 Selection Techniques 107 Edit Operations 109 General Functions of the Editors 110 Key Commands 114 Global Functions 117 Song Administration 118 Transport Functions 120 The Transport Window 120 Bar Ruler 125 Cycle Mode 126 MIDI Recording 129 Chase Events 132 Arrange Window 134 Overview 134 Tracks 135 The Patch Name Editor 138 The Track Parameters 140 Sequences 142 Sequence Playback Parameters 147 Quantization 151 Groove 153 HyperDraw in the Arrange window 154 Altering the Display 157 Reset Functions 158 Using Audio in the Arrange Window 160 Regions in the Arrange Window 160 Audio Recording 167 Functions 173 Mixers and Audio Objects 177 The Basics 177 The Mixer 179 EQs, Effects and Plug-Ins 180 Audio Instruments 193 The Synthesizers 195 Faders and Level Adjustment 221 Routing 223 Automation 225 5
Table of Contents
Bouncing 226 The Audio Window 228 Layout 230 Display 232 Operation 234 File Administration 238 Other Functions 245 Audio Driver 246 EASI/ASIO 246 The Sample Edit Window 247 Layout 248 Display 248 The Sample Edit Window In Use 252 File Management 257 Functions 258 The Digital Factory 263 Machines 264 The WavePlayer 270 The WavePlayer window 270 The Event List 275 Display 276 Operation 276 Event List Structure 279 Event Type Structure 281 Event Float Window 284 The Drum Editor 286 Event Definitions 287 Event Definition Parameter Box 288 Operation 291 The Matrix Editor 295 Display 295 Editing Notes 296 Functions 299 Score Edit Window 300 Opening the Score Editor 300 Layout and Printing 303 The Transform Window 321 Transformation 322 Transform Parameter Sets 326 Tempo 327 Tempo List Editor 328 6
Table of Contents
The Graphic Tempo Editor 329 Tempo Functions 330 Synchronization 331 Synchronization Window 331 Special Functions 336 Synchronizing Video Files 338 The Basics 338 Song Settings and Preferences 346 Song Settings 346 Preferences 351 Standard MIDI Files 356 Basics 356 Glossary 358
Table of Contents
PART 3AUDIO STUDIO: TUTORIAL 367
Introduction 368 What is MAGIX audio studio? 368 New Features. An Overview 369 Tutorial 372 The first recording 372 The first arrangement 376 Tips & Tricks 382 Working in Projects 382 Mixer 384 Performance 384 Recording/Playback 385 Effects 385 Shortcuts 387
391
Terminology 392 Overview 392 Clip 392 Destructive and non-destructive editing 393 Handle 393 Marker 393 Objects 394 Play-Cursor 394 Range 394 Section 395 Virtual Projects (VIPs) 395 Editing Concepts 396 Components of the VIP window 396 Working with Objects 397 Working with Ranges 401 Working in wave projects 404 Volume 405 Output Mode 405 Record 406 Effects 410 Offline effects in the Effects Menu 410 Real-time effects in the Object Editor 410 Mixer real-time effects 411 Cleaning FX (object editor) 411 Sound FX (object editor, mixer channels, mixmaster) 414 Delay / Reverb (mixer channels) 417 8
Table of Contents
Parametric Equalizer (mixer channels, mixmaster) 418 Limiter (mixmaster) 420 Effect Calculations and Signal Manipulations 421 MAGIX audio studio as an external effects device 422 The Mixer 423 The Channel Strips 423 The Master Sektion 427 Tips and Tricks (Mixer) 435 Burning of CDs 436 RedBook 436 Data Transfer 436 Burning CDs in MAGIX audio studio 2003 deLuxe 436 DSP Display 438 Internet Functions 440 Web Upload 440 FTP Download 441 Menu File 443 Menu Edit 459 Menu View 466 Menu Track 475 Menu Object 478 Menu Effects 490 Menu Range 510 Menu CD 517 Menu Tools 523 Menu Playback 527 Menu Options 538 Menu Window 559 Menu Help 567 Individual Mouse Modes 569 Button Overview 574 Problems & Solutions 577
Manual
The manual in the packaging only contains an introduction into the elementary functions of MAGIX music studio 2005 deLuxe. Please read the detailed PDF document that comes with this program. It will require Acrobat Reader, which you can install from the program directory or the installation CD under the folder called ADDONS in case you do not already possess it. It is always useful to read the introductory chapters of this manual so that you can start working quickly. However, if you want to explore the program yourself, you can also use the manual and its index for reference purposes..
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Support Support
If you experience any problems with your software, please get in touch with our support team: Support website: http://support.magix.net/ This website will lead you to the MAGIX user service page, which, among other things, contains the following free offers: FAQs (frequently asked questions) and general tricks and tips. In most cases youll find the solution to your problem here. If not, use the Email support form. E-mail support form: By using this you can inform our support staff about your system. This information is used to solve your problems quickly and competently. Simply fill it out and send it with a mouse-click! Support forum: Perhaps other users have had a similar problem and can help you solve yours. Our support staff are also regular contributors. Download section: Updates, improvements and patches are likewise offered free of charge for download. Many problems you may experience are wellknown to us, and can be solved by downloading the latest patch. Besides patches, there are also wizards you can access for checking and optimizing your system. Links: In the links list you will find the contact addresses of all the most important hardware manufacturers. You can also reach our support team either by telephone or by fax. USA Phone: For upgrades: +1-305-695-6363 Fax: +1-305-695-6330 SWEDEN Phone: +46 8-445 50 55 (Monday to Friday: 17.00 to 20.00) NORWAY Phone: +45 89 44 22 79 (Monday to Friday: 16.00 to 19.00) FINLAND Phone: +31 75 750 1126 (Monday, Tuesday, Thursday, Friday: 9.00 to 17.00) DENMARK Phone: +45 89-44 22 79 (Monday to Friday: 16.00 to 19.00) Info: info@magix.net 11
Legal Notice
Please have the following information at hand: Program version Configuration details (operating system, processor, memory, hard drive) Soundcard configuration (type, driver) Information regarding other audio software installed
Legal Notice
Most chart hits and whole CDs can be downloaded from the Internet as MP3 files. However, many of these downloads are illegal. Works protected by copyright may not be downloaded or presented on your own homepage without the express knowledge and consent of the copyright owner. Free transfer and trade of such music files are punishable by law. There are, however, many sites offering free MP3 for downloading. A selection of them can be accessed directly via the MAGIX homepage (http://www.magix.com/). Your own compositions can be presented as you wish on homepages and in the network.
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Optional
CD burning with IDE CD-R(W) recorder. Emails sent with standard Email software Microsoft Outlook or Microsoft Outlook Express.
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Installation Installation
1
Put the Installation CD in your CD-ROM drive.
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With Windows 95/98/Me/2000/XP the installation manager starts automatically. If it doesnt, open the Explorer and click on the letter corresponding to your CD ROM drive and double click on Mworld.exe.
3
To start the installation process, click on Install MAGIX music studio 2005 deLuxe.
4
The Installation Wizard appears. Simply follow the instructions and click on NEXT to continue. When all files are copied on the hard disk, a program group will be established and the installation is completed. Confirm with Finish. The program automatically starts with a Demo Project. Later you can start the program with the icon in the Windows start menu.
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Part 1
Tutorial
midi
studio
15
Introduction Introduction
What is MAGIX midi studio?
MAGIX midi studio is an audio-recording system, a MIDI sequencer, and a notation system that is easy to learn and operate. MAGIX midi studio transforms your computer into a recording studio. You can create songs and arrange them on your computer screen, and then print out musical notation. By integrating audio recording and real-time DSP (Digital Signal Processing) effects processing, you can add acoustic instruments, or vocals to your songs and use reverbs, choruses and more to enhance your recordings. Youll find that audio is just as easy to deal with as your MIDI tracks. MAGIX midi studio allows the playback of a virtually unlimited number of MIDI tracks and 64 Audio tracks. It also supports up to twelve Audio Instruments per Song. These virtual musical instruments are fully functional, software-based synthesizers, samplers and electric pianos which integrate seamlessly with MAGIX midi studio. Included are: the FMX1, M-RB 6, Carpet Sweeper and the Percusor drum synthesizer, the MAGIX Sampler, 4 virtual drum kit plug-ins (Tech 1, HHop 2, Rock 3, Accu 4) and the EZ piano. You can also use third party VST2.0 plug-ins as Audio Instruments but more on these later. Before getting ahead of ourselves, wed like to spend a few moments discussing this MIDI and audio thing. If youre familiar with the concepts and meanings behind the terms, you can skip this section.
MIDI
MIDI is an acronym for Musical Instrument Digital Interface. To break this down furtherthe Musical Instrument part of MIDI refers to electronic musical instruments such as synthesizers, samplers and even MIDI guitars. The Digital Interface part sounds technical, but really isnt. Basically, MIDIs Digital Interface is broken down into two components. 16
Introduction
1. MIDI is a computer-based languageand as you probably know, computers talk digitally. MIDI keyboards, modules and cards are actually computers in disguise. 2. MIDIs Interface is just that. MIDI is a hardware standard which consists of a set of connectors labeled IN, OUT, and THRU. You will find one or more of these connectors on all MIDI devices, like keyboards etc. The MIDI Language: The language of MIDI is understood by all MIDI devices. The purpose of the language is to translate your musical performance into information that can be understood by a computer. (Dont forget that MIDI keyboards and modules are actually computers in disguise). When you play your keyboard, or MAGIX midi studio is playing a MIDI song file, MIDI information which describes your performance is being transmitted as MIDI messages. These instructions tell any connected synthesizer, soundcard etc. how to play a piece of music and the synthesizer receiving the MIDI data actually generates the sounds which you hear. MIDI does not send sounds. It only sends instructions. The MIDI Connection: MIDI, as mentioned, is also a hardware interface which consists of a standardized set of connectors labeled IN, OUT, and THRU. MIDI connectors consist of a round socket with 5 holes arranged in a semicircle. MIDI cables, used for connecting MIDI devices have a matching plug with 5 pins. MIDI only works in one direction on each connector. If you want your MIDI keyboard to send messages TO, and receive messages FROM MAGIX midi studio, you must connect two cables. Heres the way your MIDI connections must be made, in order to work: MIDI OUT connectors must be connected to MIDI IN connectors MIDI IN connectors must be connected to MIDI OUTs If you connect a MIDI OUT to another MIDI OUT or a MIDI IN to another MIDI IN, no communication will happen, and your MIDI system wont work. The MIDI THRU connector is not found on all MIDI devices. It simply mirrors the MIDI messages arriving at the MIDI input, and allows you to daisy-chain more MIDI devices. Before doing this, read the section on channels, which is very important when chaining MIDI keyboards, modules etc. 17
Introduction
The MIDI messages are sent from a MIDI controller such as a keyboard or sequencerlike MAGIX midi studiovia the MIDI OUT connector. The device receiving the MIDI messages (MIDI synth or sound module) at its MIDI IN connector, responds to these messages by playing sounds. N.B.Many MIDI keyboards include both the keyboard controller and MIDI sound module functions within the same unit. In these units, theres an internal MIDI link between the keyboard and sound module. This internal link can be enabled or disabled by setting LOCAL ON or OFF. When using your MIDI keyboard with MAGIX midi studio, and the keyboard is acting as both controller and sound module, you should set LOCAL to OFF. Doing so avoids it sounds like my notes are doubled or flanging problems. If your keyboard is simply acting as an input device, and you dont want to use its sounds (or it doesnt have any, as is the case with controller keyboards), you simply need to connect its MIDI OUT to the MIDI IN on your computer. MAGIX midi studio will take care of the channels, which were just about to take a look at. MIDI Channels: MIDI is divided into 16 logical channels. Each channel is identified by a special channel number message that is sent with the other MIDI messages. Most keyboards can generally be set to transmit on any one of the 16 MIDI channels. A MIDI sound source, or sound modulelike your soundcardcan be set to receive on a specific, or multiple, MIDI Channel(s). Devices capable of receiving on multiple MIDI channels simultaneously are said to be multi-timbral. The term literally means many sounds, which can be a little confusing, as most synthesizers are obviously capable of producing many sounds. Not all synthesizers, however, are capable of producing many sounds at the one time. This capability means that a suitably equipped MIDI keyboard, module or soundcard could be used to produce all of the drum, bass, piano, string and brass sounds in a performance. In this scenario, each part or instrumentdrums, piano, strings etc.will be assigned to a specific MIDI channel. Given the 16 logical MIDI channels available to each MIDI port and a multi-timbral synthesizer, up to 16 different instruments can be played simultaneously. Most modern MIDI keyboards, modules and PC soundcards are multi-timbral.
18
Introduction
In all MIDI systems, the sound module must be set to receive on the channel (or channels in multi-timbral devices) which match the channel/s that the keyboard controller (or MAGIX midi studio) is transmitting on, in order to play sounds. If the channels do not match, the receiving device will not play. As an example: Imagine a 4-way multi-timbral device (a device capable of receiving on 4 MIDI channels simultaneously) was receiving song data from MAGIX midi studio with tracks assigned to channels 1, 2, 4 and 5. The device itself was set to receive on channels 4 to 8. In this case, only the songs MIDI data sent on channels 4 and 5 would be seen by the device and subsequently played. The MIDI data sent on channels 1 and 2 would be ignored. As you can see from the above example, each channel needs to be tuned in to a corresponding channel sent from MAGIX midi studio. This, if you use a little imagination, is not unlike tuning in a TV or radio channel. If the channel isnt tuned properly, you wont see or hear anything and neither will your sound module.
Audio
Audio, as a term, basically refers to any sound that you can hear. In the physical, as opposed to computer world, this is known as Analog Audio. When MAGIX midi studio records analog audio signals via an audio interface connected to, or installed in, your computer, the audio is converted into digital information. This information is stored as a Digital Audio file on your computers hard disk. As with MIDI, the Digital Audio part sounds technical, but really isnt. As discussed earlier, computers talk digitally and need to deal with analog audio signals as digital information. Unlike MIDI, digital audio files are actually recordings of sounds, not an instruction language like MIDI. Digital vs. Analog Recording: While digital audio recording is similar in concept to analog recordings made on tape, the technical differences are significant. For much of the 20th century, analog tape recordings have been used for the storage of audio performancesspoken, sung and played. The analog tape medium (i.e. the tape itself) is a thin plastic strip coated in tiny metal particles. It is usually stored on a roll or spool or as a cassette tape, which youre probably familiar with. 19
Introduction
The process of analog tape recording involves the transmission of small electrical charges, sent to the magnetic heads of a tape recorder. Changes to the strength of these charges alter the magnetic fields generated by the heads and rearrange the positions of the metal particles on the tape. Needless to say, this is a less than precise science and recordings, even of the same source material on the same tape machine, can vary widely in quality. Due to the randomness involved in the rearrangement of magnetic particles on tape, the recordings are said to be analogousi.e. similar to the actual performance. Digital recording, on the other hand, is much less random. Analog performances are converted to digital audio files via the ADC (Analog to Digital Converter) of the audio interface. These files, like all computer files, are stored digitallyi.e. as a series of ones and zeroes. Provided the source material and levels remain consistent, digital recordings will be virtually identical each time they are made. In a copying situation, there is no comparison between analog and digital recordings. Each subsequent copy of an analog recording becomes noisier and less like the source materialremember that random factor of the magnetic particles? Digital audio files, on the other hand, can be copied any number of times, with each subsequent copy adding no noise. On a more practical level, digital audio files stored on hard disk have the following advantages over analog audio stored on tape. Digital audio can be cut, copied and pasted freely from location to location. Could you imagine physically cutting a stereo analog recordingi.e. a tapeinto even four or five segments and splicing them back together? You can move to any spot in a digital audio file almost instantly rather than waiting for the tedious mechanical rewinding and fast forwarding of an analog tape machine. You can process digital audio in ways that are simply impossible with analog audio. As one example, it is possible to adjust the pitch of a digital audio file without changing its speed. Digital Conversions: When an audio signal arrives at the inputs of your computers audio interface, it must be converted into digital information before the computer can deal with it. This process is called analog to digital
20
Introduction
conversion and is handled by the audio interfaces Analog to Digital Converter (ADC). At the other end of the signal path, the digital signal needs to be reconverted into an analog signal so that it can be listened to through analog audio playback systemsi.e. an amplifier and speakers. This process is called digital to analog conversion and is dealt with by the Digital to Analog Converter (DAC).
Introduction
recording, this requirement is doubled, with 1 minute using 10 MB of storage space. MIDI file data, on the other hand, is tiny. An average MIDI song file, three minutes in length and containing a dozen or more tracks will be about 20 kb in size. The reason for this huge difference in size is that MIDI is, as discussed earlier, a language which describes what notes to play. The actual sounds themselves are generated by a connected MIDI device/s. As a great example of the size differences, imagine that you have recorded a MIDI piano performance into MAGIX midi studio, which runs for exactly one minute and thirty seconds. The MIDI file required for this performance is a mere 10 kb in size. As a stereo audio recording, the file created will consume 15 MB of hard disk space. While the terms weve discussed sound technical, you dont need to understand the science behind the technology in order to use MAGIX midi studio. It is important, however, that you understand the basic ideas behind the terms weve had a look at in this section. If necessary, read through it again, or refer to it at a later stage. And now that you have a pretty good idea about MIDI and audio, its time for a brief look at the actual hardware requirements necessary to use MAGIX midi studio.
Introduction
All MIDI interfaces have at least two 5-pin DIN connectors, labelled IN and OUT. Such interfaces offer 16-channel MIDI operation, just like we discussed in the section above. Some interfaces, such as Emagics Unitor8 MkII and AMT8 interfaces have 8 MIDI IN ports and 8 MIDI OUT ports. These interfaces feature these extra ports in order to communicate with multiple MIDI keyboards and sound generators and offer up to 128-channel MIDI operation. Computer soundcards, like the SoundBlasters, have an internal computer MIDI connection. This allows MAGIX midi studio to communicate directly with the card without the need for any MIDI cables. Having said this, if you want to use an external keyboard to get MIDI information IN to MAGIX midi studio, you will need to use a MIDI cable. This is normally connected to the SoundBlaster (or other MIDI soundcard) via a breakout cable, which connects to the joystick port of the card. At the other end of the cable, youll find a couple of MIDI ports. Ask your local soundcard dealer or music store about the right sort of MIDI cables for your soundcard.
Introduction
Where the driver situation differs for audio devices, as opposed to MIDI devices, is that there are a couple of different ways that audio hardware can be addressed by MAGIX midi studio. This means that a wider range of audio hardware can be used with MAGIX midi studio, as it is capable of communicating with these cards via different drivers. These drivers are provided by the manufacturer of the audio hardware.
About Latency
Latency is inherent in all digital devices and refers to the delay between audio signals arriving at the inputs and being sent from the outputs. The reason for this delay is due to the fact that when an audio signal arrives at the inputs of an audio device, it must be converted into digital information. This process, as mentioned earlier, is called analog to digital conversion and is handled by the audio devices Analog to Digital Converter (ADC). At the other end of the signal path, the digital signal needs to be reconverted into an analog signal so that it can be listened to through analog audio playback systemsi.e. an amplifier and speakers. This process is called digital to analog conversion and is dealt with by the Digital to Analog Converter (DAC). The conversions from analog to digital, and back, require time, which equals latencyand the process of these conversions can also consume memory and CPU processing resources. If these resources are not handled efficiently by the driver, this can affect performance. 24
Introduction
We have repeated the info on conversions in this section to help you form a clearer mental picture of how all of these thingssample rate, bits, ADC, DAC etc. fit together. The reason was to introduce you to the idea of latency before you started the next section, which will help you to set up your audio and MIDI hardware for maximum performance and minimum latency. This section is a little more technical as were looking at the installation of your hardware. Wed like to get this part out of the way now, so you can get on with making some music and learning about MAGIX midi studio. Its time to roll up your sleeves and get to work!
Introduction
The available options depend on the specific ASIO or EASI driver you will be using. Please refer to the instructions that came with your driver. MME and DirectSound drivers are supported via the MME-to-EASI and DirectSound-to-EASI wrapper. More on EASI and ASIO is coming up in the section EASI/MME Utility from page 28 onwards. Please note: If you want to use the Waveplayer, you must use a DirectSound driver. Only DirectSound drivers allow the simultaneous use of the Waveplayer and digital audio tracks. MAGIX music studio 2005 deLuxe supports sound cards with one stereo inputs (two mono), four stereo outputs (eight mono) and digital interfaces such as S/PDIF or AES-EBU are also supported. N.B.Some older sound cards cannot play back digital audio data. Still other older sound cards use a single driver for both Audio and MIDI. In this scenario, you can use MAGIX midi studio for either MIDI or Audio but not for both simultaneously. In this situation, wed suggest replacing your card or adding a second dedicated audio or MIDI card.
26
Introduction
As above with the MIDI hardware, we recommend that you consider updating your audio hardware.
Hard Disk
In order to successfully use MAGIX midi studio with any audio hardware, you need a hard disk with an average access time no greater than 10ms, and a minimum data throughput of 3MB/s. Modern hard disk drives generally meet these requirements, so theres no need to pay too much attention to this aspect of your system.
As an example, this illustration shows the control panel for the Creative Labs SoundBlaster AWE-32 sound card. You will find similar utilities for hardware from other manufacturers. The playback level for audio recordings is controlled via the Wave slider. This control is placed after MAGIX midi studios output. This means that MAGIX midi studios master output fader (in the Mixer) can only control the full output dynamic range if this slider is set to its maximum level. The dynamic range is the difference between the quietest and loudest signals in your audio recordings. 27
Introduction
You can also switch views to display a mixer control panel that allows you to set the input level for each input source via Options > Properties > Recording from within the control panel shown above. Disable each input source that you dont plan to record (usually everything except the line-in) by unchecking the checkbox found at the bottom of each fader. The line-in will usually provide the best results. Try to avoid the use of the sound cards microphone input, especially with cheaper audio cards. It is a better idea to use an external microphone preamplifier, such as that found on a mixing desk, and then record via the line input. If you dont have a mixer, you can use the microphone IN on your home hi-fi and run out of its LINE OUTS, if these connectors are available on your stereo systemnote that not all do. The Volume control can be accessed more easily if you check the option to Show Volume Control on Taskbar in Control Panel > MultiMedia > Audio This will place a loudspeaker icon on the taskbar, which will reveal a master volume control when clicked once with the mouse. A double click will open the complete mixer shown in the section More on the Mixer from page 88 onwards.
EASI/MME Utility
Under normal circumstances, the identification and set up of audio hardware is automatically handled during the MAGIX midi studio installation procedure. Should you add new hardware to your system after the installation of MAGIX midi studio, or encounter any problems with audio hardware performance, the EASI/MME utility can be used to optimize your audio system. The EASI/MME utility can be found in the MAGIX midi studio program folder. It is launched by double-clicking on the EASI/MME.exe icon. What Does the EASI/MME Utility Do? EASI/MME helps you to take care of the following tasks: Determining whether or not the installed audio hardware has been recognized correctly by the system. Enabling audio hardware in midi studio. Fine-tuning, to help midi studio take full advantage of the performance capabilities of the audio hardware and the computer. Overview: EASI is an acronym for Emagic Audio Streaming Interface. When the EASI/MME utility is invoked, it analyzes your system, looking for all MME or DirectSound audio device
28
Introduction
drivers. Any drivers found are added to a list, allowing you to select the most appropriate device for use with midi studio. These audio drivers are called system drivers. Remember the EASI wrappers we mentioned a little earlier? The EASI/MME utility wraps your MME or DirectSound drivers into a new virtual device, which midi studio uses for getting audio into and out of your system. When drivers are NOT found, or have been updated, run the EASI/MME utility and click on the Rescan button found to the lower right. This ensures that any changes to the driver are adopted by the EASI/MME utility, and will be passed on to midi studio, ensuring optimal performance from your system. Using the EASI/MME Utility: The EASI/MME Control Panel consists of two sections. On the left hand side you will find the MME driver list, and on the right, the configuration box. The driver list shows all current MME drivers installed on your system with their respective parameters. A red icon indicates a recording device and a green icon indicates a playback device. From this list, the EASI/MME utility will automatically create a Virtual Device, for use in MAGIX midi studio. The major advantage of this approach is that in the case of most multi-I/O audio cards (cards with more than a stereo in and out), each stereo connection pair has its own driver instance. This means that there are separate system driver entries for each stereo input and output pair for these cards. With EASI/MME, several of these system drivers can conveniently be built into one Virtual Device, which can be integrated into MAGIX midi studios audio setup. Beyond this the Virtual Device created uses EASI to communicate with both programs more efficiently. This reduces overheads on system resources, which means that your computers CPU doesnt have to work so hard when using MAGIX midi studio. This translates to more effects and extremely stable performance. The configuration box shows the current settings of the MME to EASI adapteri.e. the settings of the Virtual Device. If there are two sound cards in your computer, and you would like to use the second card solely for MIDI playback, using its built-in MIDI synth, you can use the EASI/ MME utility to make the audio driver of the first card the only one available for audio purposes in midi studio. This would prevent the unnecessary display of the audio driv29
Introduction
ers of the second card (its MIDI driver will still be available). On the right hand side you will find the Help and the Advanced buttons. Advanced Options: The Advanced button opens another window offering further options for the configuration of your Virtual Device. On the left hand side youll find the Full Duplex checkbox. By default, it set to ON as most modern soundcards work in full duplex mode. If your card is not capable of running in Full Duplex mode this setting must be switched OFF. Remember that Full Duplex means that your card is capable of recording new audio tracks while simultaneously playing other tracks back. Below the Full duplex setting youll find Position Smoothing. Some older audio cards can sometimes report an inaccurate sample position to MAGIX midi studio, which can cause timing drift problems. A timing drift is where your different audio tracks seem to go out of time with each other. With the help of this setting you can smooth the sample position and avoid problems with these older cards. Most modern cards will not have this sort of problem. The third optionOpen Recording Firstdetermines whether the input (recording) or output (playback) driver is opened first. Some audio cards behave strangely when the drivers are not opened in the correct order. Activating the Playback Always Master setting specifies that the playback driver will be used to determine sample position, even during recording. If switched OFF, the recording drivers position will be used. This setting has no effect, when Full duplex is deactivated. Further advanced options include settings for playback and recording delay. These settings can be adjusted to compensate for inaccuracies in audio timing, should they occur. Remember the latency section from a little earlier? The Latency parameter allows you to adjust the driver latency. Smaller values produce short latency periods, which affect mixing tasks such as real-time changes to volume and plug-in parameters. This setting will also reduce the delay sometimes encountered when playing software synthesizers. The gap between striking a key and hearing a sound when playing synthesizer plug-ins is also referred to as latency. N.B.The overall stability of the system may suffer when using values that are too small. Should you detect dropoutsi.e.
30
Introduction
gaps in your audioduring playback or recording, you should increase this value. Typical values lie between 80 and 250ms, the default setting is 200ms.
31
Introduction
use the 32-bit driver as this generally offers the most accurate audio synchronization. The downside is that the 32bit driver option, if available, can increase the work your computers CPU needs to do, and can cause problems on computers that are not exceptionally fast. If your computer is a Pentium III/500 and up, it will be fast enough! The Clock Source panel is used for the selection of a suitable digital clock source on audio hardware equipped with this type of facility. If this option is not used on audio hardware capable of digital audio transfers, small pops and clicks can result in digitally transferred audio. The final parameters unique to the ASIO driver panel are the ASIO Buffer Delay flip menus. Here, you can set separate values for the input and output of connected ASIO audio hardware. This is useful for minimizing the effects of latency when recording, so you can avoid doubling or echoes heard between what youre playing live and what is being sent from the outputs of the audio card.
Introduction
If you are listening to the recorded signal via your mixing desk, you should switch this option OFF. Larger Disk Buffer: This option influences the amount of audio data that is read from your computers hard disk in advance. It is deactivated by default, matching the demands of fast hard drives and powerful computers. Should you experience frequent error messages while running midi studio in this mode, you can switch this setting ON. This will allow an increase in the number of playback tracks and reliability. The downside? more RAM is needed. Larger Process Buffer: This parameter determines the size of the native buffer used to compute mixes and effects. Do not activate this option if you own a fast computer! If you find your system straining under the load, enabling the Larger Process Buffer reduces response times for operations such as volume changes or track soloing. Experiment with various settings covered above to find the optimal configuration for your midi studio system. In general, you will not need to adjust the settings for either the AV or ASIO drivers as MAGIX midi studio will automatically make the best choices, in most cases. Still, its nice to know that theyre there. When discussing a fast computer above, were talking about a Pentium III/500 (or faster) with 128 MB of RAM. With this sort of system, your version of MAGIX midi studio should run very smoothly.
MIDI Cabling
MIDI Inputs/Outputs: If your computer has an internal or external MIDI port, or has a MIDI-capable soundcard installed, connect your MIDI keyboards MIDI Out to the computers MIDI In (on the interface, soundcard etc.).
33
Introduction
If your MIDI keyboard can generate its own sounds, connect the computers MIDI Out to the keyboards MIDI In. If your computer (or the MIDI device) offers more than one MIDI output, connect any other tone generators to these. If the computer only has one MIDI output, you need to connect the second tone generators MIDI In to the keyboards MIDI Thru port. A third device can be connected to the seconds MIDI Thru, and so on. The MIDI Thru port always delivers a copy of the signals coming into the devices MIDI In. It is preferable, however, to use a direct connection from a computers MIDI Out to a device, rather than chaining too many devices, one after another. Timing problems may occur in the chain if a lot of MIDI commands are sent in a short space of time. This is due to the slight delays introduced by each MIDI In to MIDI Thru transaction. If your computer also features several MIDI inputs, they can be used for the connection of MIDI expanders. MIDI Local Off: If your keyboard features an internal sound source, it is important that you stop the keyboard from generating sounds directly from its own keyboard. If you buy a new keyboard that is to be used without a sequencer, and connect it straight to an amplifier, you would expect the device to make a sound when you press its keysin other words, the keyboard is internally connected to the sound generator. This behavior, however, is not what you want to happen when using your keyboard with midi studio. In this scenario, the keyboard is used as the computers input device, and midi studio is sending (i.e. playing) MIDI information to any connected tone generators, be they the keyboards own sound generator, a soundcard or any other connected sound module. If you wanted to control and record another sound module using your keyboard as the input device, its own sounds would play alongside those of the other tone generator which is why the keyboard must be separated from its own internal sound generator. This function is known as Local OFF, and is set directly on your keyboard. Refer to your keyboards manual for information on how to do this. Dont worry about breaking the link between the keyboard and its internal sound generatorMAGIX midi studio will act as the missing link in this scenario. When you want to play your keyboard without the computer running or without MAGIX midi studio opened,
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Introduction
you can simply switch your keyboard from Local OFF to Local ON. Many keyboards will automatically switch to Local ON when first powered up. If you cannot find the Local function under your keyboards MIDI menu, consult its manual on setup for sequencer use. Some keyboards allow you to select from Local, MIDI or Both for each of their Partsin this case, the MIDI setting is equivalent to Local Off. Keyboards and Expanders with a To Host Interface: A To Host interface, which allows a direct connection to the computer, can be found on many of the more cost-effective MIDI sound modules and keyboards. This, in effect, is a simple integrated MIDI interface, with one MIDI In, and one MIDI Out for the computer. An instrument with a To Host interface is controlled directly; the MIDI In and Out serve as MIDI connections for the computer, to allow further instruments, such as another keyboard to be connected. This is an inexpensive option for entry level setups, which may include only one keyboard and another sound module, such as a soundcard in the computer. The expense of a dedicated computer MIDI interface or dedicated MIDI card is not initially required. If you are working with this type of module, first install the driver software supplied by the manufacturer. From there, connect the keyboards MIDI Out to the sound modules MIDI In, and the modules MIDI Out to the keyboards MIDI In (assuming it can generate sounds). Connect the To Host interface to the computer, usually to a serial port. The cable is normally supplied. Having followed the information above, MAGIX midi studio should now have all audio and MIDI hardware correctly identified and ready for use. Were sure that at this point, youre ready to hear some music, but before getting on to the demo, please read the following section on the manual and the Tutorial chapter.
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Introduction
in the index, and read about it in the corresponding section of the manual.
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Controlling WindowsScreensets
Every song you create in MAGIX midi studio can have up to 90 Screensets. Screensets are combinations of edit windows which can be customized by you and then as-
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Figure 1The Arrange Window showing a number of MIDI sequences and an audio region. Note the floating Transport bar, over the lower portion of the Arrange area.
Figure 2The Object Parameters Box This parameter box (Figure 2) is directly related to the MIDI sequences and audio regions which appear as colored rectangles in the Arrange area to the right of (Figure 1). When either a MIDI sequence or audio region, is selectedby clicking once on itwith the mouse, this parameter box will update to reflect the parameters assigned to that particular sequence/audio region. Give it a try, and pay attention to the changes which occur in the parameters box. Each object in the Arrange area may have its own parameter settings, allowing independent transposition, quantization and more. The parameters for MIDI sequences and audio regions are different. The reason for these parame-
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Figure 4Track/Instrument Parameters Box A track is an object/collection of objects (audio or MIDI) in the Arrange area which are aligned horizontally with a particular track name. This parameter box will update each time a new track is selected in the Track List. You know the drillgive it a try. The Track List: The second column from the left is known as the Track List. This is where you can add, delete, select, name and reorganize the tracks/instruments used in your song. MIDI, Audio and Audio Instrument tracks are easily identified by their default icons, which can be changed in the Track Parameters box. The default for newly created MIDI tracks features a General MIDI icon, Audio tracks feature a rectangular Waveform icon, and Audio Instruments are identified by a Keyboard icon. Note the highlighted track in the list. This (or any) MIDI track is automatically armed for recording as soon as the track is selected. Any MIDI input received by MAGIX midi studio, when the record button is depressed on the Transport bar, will be recorded to this track. This recording will then appear as a MIDI sequence in the Arrange area. The light blue M on track 6Soundtrackindicates that all objects on the track are mutedi.e. all objects aligned horizontally on this track are silent. The green indicators you will see to the left of track numbers are level meters. These are useful aids for keeping an
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Figure 6
Figure 8Hyperdraw Tip:HyperDraw is easiest to use when an object is zoomed, as you can see the events or waveform contained in the object. Use the zoom controls described in the section Zoom Controls from page 45 onwards in this chapter, to get a close up look. To use Hyperdraw (and do give it a try): Select the sequence or audio region you wish to alter Open the View > HyperDraw menu Select a type of controller such as Volume or Pan This will change the selected regions visual appearance to a blue background, provided the sequence or audio region is zoomed in enough. Click directly in the blue region with the mouse at points you would like to insert the specified controller. The Bar/Beat Ruler: At the top of the Arrange window, you can also visually refer to your current song position via the Song Position Line (SPL) and the Bar/Beat Ruler.
Figure 9The Bar/Beat Ruler. Note the light colored areas. The longer portion indicates a cycle region and the shorter one shows drop in/out points. The LEFT & RIGHT Locators in the Transport bar and in the Bar/Beat Ruler at the top of the Arrange window allow you to set cycle region boundaries to facilitate cycling over a part. You can do this by clicking and dragging from left to right directly in the Bar/Beat Ruler with the mouse. Any changes made directly to the cycle region start & end points in the Bar/Beat Ruler or to the Locator values in the Transport Bar will be reflected in the other.
Figure 10The Transport Bar A long mouse-click on the sync button accesses synchronization options for both audio and MIDI plus tempo operations. Spend a little time exploring the options found in this menu, particularly if you are interested in locking MAGIX midi studio to video, film or digital devices with word-clock synchronization facilities. The SMPTE/Bar Position area indicates the current bar number occupied by the Song Position Line. In Figure 10 above, the display shows 1 1 1 1, which means: first bar, first beat, first 16th and first clock pulse. The time position, 00:00:00 etc. means0 hours, 0 minutes, 0 seconds, 0 milliseconds/frames. and so on. The lower two sets of numbers, from top to bottom, are the LEFT and RIGHT Locators, which are used for setting cycle region points, as discussed in the section The Bar/Beat Ruler from page 43 onwards (see Figure 10). The Tempo and (Time) Signature display indicates the tempo accurate to 1/10,000 of a Beat Per Minute. The /16 below the Time Signature of 4/4 indicates the Bar or display resolution. Changing this value will make any edits you may perform on your MIDI or audio data more precise. The /16 refers to the number of divisions in the bar. Click and hold your mouse button, and drag up or down to change this value. Beneath the tempo, you will notice the number 2809579. This indicates the maximum number of MIDI events that it would be possible to record on this particular computer. This value may be different on your computer. 44
Zoom Controls
The Zoom Controls step though several levels of magnification. The zoom bars found at the bottom right corner of many of midi studios windows are for both horizontal & vertical zooming. Clicking on the section of either zoom bar with the narrowly spaced lines will reduce the size of objects displayed in the Arrange area. This allows you to see a wider range of your song. 45
In the Matrix Editor window, MIDI note information is represented by horizontal bars onscreen, with longer bars indicating longer note lengths. A piano keyboard along the left border of the main editing area indicates the note pitch/key played. Velocities (i.e. how hard the note was hitand usually how loud it is) of notes are indicated by colorwith hot colors, such as 46
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Input/Output Selection: If the computer system on which midi studio is installed has supported audio hardware with multiple audio inputs and outputs, each channel can use a specific mono or stereo output pair. Other Controls: The remaining channel strip controls are for volume, mute and solo and record arming, which should be straightforward enough to use. The final control is for stereo/mono ganging. This button, to the left of the REC button at the bottom of each fader is used to switch between mono/stereo tracks, dependent on the type of audio filestereo or monoused on each track. Other Types of Audio Faders: Apart from the audio faders discussed above, midi studio offers two other types. These are: the Master faders the Audio Instrument faders The Master Fader/s behave as you would expect, giving you overall volume control over all audio routed through this fader. The one differentiating factor, in MAGIX midi studio 2005 deLuxe, is the BNCE button found at the bottom of the fader. This button is used to bounce all of
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Bouncing Audio
Included in MAGIX midi studio is the bounce facility. On each master fader, a Bnce button is available. When this button is pressed, a further window will open, giving you options for the type of file you would like to create, and also the left and right (beginning and end) boundaries of the region you would like to select. On clicking the OK button, MAGIX midi studio will then play through the selected region and all audio routed to the selected Master output, including effects and mix automation, will be bounced to a new mono/stereo file. This file can then be mastered to CD or further processed.
Key Commands
MAGIX midi studio 2005 deLuxe features over 160 usercustomizable Key Commands which you can set up to cater to the tasks/functions you use most in the program. These shortcut keys, which can be assigned to your QWERTY (i.e. your computers) keyboard, accelerate the use of MAGIX midi studio, enabling you to achieve your end results in the shortest possible time. A window called Key Commands is accessible from the Options > Settings menu. The Key Commands window allows you to alter MAGIX midi studios default keyboard shortcuts to match your personal needs and tastes. This makes things easier as you acquaint yourself with the software and allows you to set 52
53
Tutorial Tutorial
This chapter introduces you to the features of MAGIX midi studio by using examples. It touches on all of MAGIX midi studios important functions. You will learn how to arrange a song, record a sequence, insert audio sequences, and prepare your arrangement for printing, plus a few other techniques. Before you begin you will be introduced to a number of new terms throughout this chapter, which will be explained as you read through the text. Please dont skip ahead, and please read through things in order as this will introduce you to the functions and the general working methods used in MAGIX midi studio. Some things that we looked at in earlier chapters will also show up here, so please refer back to them, if youd like to refresh your memory. As youre working through each section, take as much time as you need, and practise each step a couple of times, if necessary. Remember, this is your studio, so theres no need to watch the clock. Oh and dont forget to have fun! In order to follow the tutorial you should: have installed MAGIX midi studio have a General MIDI tone generator or an equivalent multi-timbral device (such as a soundcard installed inside your computer) correctly connected to your computers MIDI interface.
Tutorial
Starting MAGIX midi studio, selecting File > Open, and browsing to the Tutorial Song or by double-clicking the Tutorial song icon in the midi studio folder. Important Information The .msp file extension is used by the midi studio and also by Microsoft-Update-Installation files, so a doubleclick onto one of these fileslike the Tutorial.msp song (in Windows Explorer) may try to open the file as a windows-update on many computers. You should now be looking at the following screen:
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Non GM, Multi-Timbral Tone Generators
If you do not have a GM tone generator, you need to consider the following points: One prerequisite for GM compatibility is that the sounds listed in the following table are available. If necessary, find similar sounds in your own device. In addition, the drum kits note assignment needs to match that of the GM drum map (previously Roland drum map), otherwise the percussion passages in the tutorial will be reproduced with the wrong drum sounds. Set the appropriate receive channels in your multi-timbral synthesizer, and assign sounds similar to those listed in the tables. If you need to rearrange your drum kits note assignments, follow the percussion instrument table in the Drum Kit section.
muted E guitar Mute Guitar, Slap Guitar long dying away Synthbell melodic sound string section wind section flute-like solo sound Slow Strings, Pad Brass Section Stream, div. Solo
Drum Kit
Here is a list of percussion instruments used by the tutorial song, and their locations. (C3 = Note number #60)
Note C1 D1 E1 F1 F#1 G1 G#1 A1 Instrument Kick Snare (normal) Snare (hi) Tom lo HHT closed Tom mid HHT closed short Tom hi
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Note A#1 C#2 D#2 E2 Instrument HHT open Crash Ride Ride Bell
Transposition and relative volume values are only automatically correct with GM devices, so you should play the song a couple of times to see how it sounds after assigning compatible sounds. Open the Mixer via the Window > Mixer menu and use the faders to set volume levels, if needed.
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Overview
After opening the tutorial song, you will see the following onscreen:
2 1
9 7 8 6
1 Transport field This is where you control the operation of MAGIX midi studio. You can turn on Cycle, set drop in/ out points for recording, adjust synchronization settings, and many other options. 2 Main menu bar This is where you will find global functions, e.g. for saving and loading songs or for opening various windows. 3 Bar ruler The bar ruler displays midi studios time axis. Here, you can set markers with the mouse, or jump to any desired place in a song. 4 Arrange area, with sequences A track may contain any
number of sequences. Sequences contain the actual data, such as notes, controller data, etc. The data can be edited in a variety of ways.
5 Zoom bars If you click on the zoom bars in the bottom right corner, you can alter the magnification factor of the various windows contents and adapt them to your screen resolution. 6 Transport window The transport window performs the
same functions as the transport field, but can be located anywhere onscreen and is variable in size. A slider enables quick jumps to any song position. 58
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7 Track column Here, you can determine the MIDI channel for each track, swap, insert or delete tracks. 8 Toolbox Using tools from this box enable you to edit sequences, notes or other data in a variety of ways. 9 Sequence parameter box The sequence parameter box is
where quantization, transposition and other aspects of the playback for a sequence can be non-destructively edited.
Tutorial
On track 1, you can see the sequences A intro, B groove, and subsequent entries. No Output is displayed in the track column of track 1. This is a dummy track, which does not contain any MIDI notes or other information. The sequences on this track are simply used as markers for the various song parts and, for the time being, are empty. As you continue to work through the tutorial, you will be using this information track as a reference. Instruments for the tutorial song are found on the remainder of the tracks: piano on track 2, bass on track 3, guitar on track 4, and so forth. The MIDI channel used by each track is visible in the track parameters box. In addition, an icon is displayed for each track. This visually indicates the type of instrument in use. You can freely change these by clicking on the icon in the Track Parameters box.
Transport Functions
The second, smaller window, displayed after loading the song is the floating Transport window. It is laid out like the control surface of a tape machine, and is used for operating the Play and Record functions. In addition, you can change the tempo settings and engage operations such as solo, synchronization, or cycle.
You can start the song by clicking on the Play button on the Transport bar, or by pressing enter on your numeric keypad. We suggest that you go with the Key Command its faster. You may hear that the song is not completely arranged, and contains a few inconsistencies. As you continue to work through this chapter, you will finish arranging the song, add a few details, and correct one or two mistakes that we intentionally left in. Following this, the song will be completed with the addition of some audio files. In this section, you will learn how to move to different parts of the song, start and limit passages, and to isolate and audition specific portions and components within the songin short, youll learn how to navigate through the song. As youre reading, follow the steps and try out the functions. You cant break anything. 60
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Try out the buttons in the upper row of the transport field. You should be familiar with them as they are identical to the functions found on tape machines and cassette recorders.
Tutorial
Tip:As a great shortcut, you can simply type in 17 and then press the Enter key when you want to jump directly to the beginning of a bar. If you want to go to any position other than the first beat in any bar, you must include all 4 numerical positions. As an example, 17 3 2 2 (dont forget the Space bar), which translates to bar 17, measure 3, beat 2, sub-beat 2.
Cycle Mode
In cycle mode, you can endlessly repeat a section of the song as long as Play is engaged. This is useful for editing sequence parts livei.e. as the song is playing, or for the recording of new tracks to a specific section of the song. Two locators can be used for setting cycle regions. These are position markers that mark the left and right boundaries of a song segment. They are found directly to the right of the bottom row of the Transport windows control buttons. To use MAGIX midi studios cycle functions: Turn on the cycle mode. To do this, click on the cycle button in the Transport window. When active, the cycle button will turn green. In this example, well use part C in the information track as the basis for setting the cycle region boundaries. If necessary, use the horizontal scroll bar (by clickholding and dragging left or right) at the bottom of the 62
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Arrange window to scroll the window view, until you can see sequence C. Click on this sequence once, which will invert its color scheme. In other words, it will turn black, which indicates that it is selected. In the Functions menu, select Set Locators by Objects. This will create cycle region boundaries which match the size and position of sequence Cs left and right boundaries. Pay particular attention to the display changes that occur in the bar ruler at the top of the Arrange window:
This visual representation of the cycle region (the highlighted section) can be interacted with directly in the bar ruler. You can move it by grabbing it in the middle and dragging your mouse to the left or right. You can also change the cycle region borders by grabbing either the bottom left or right corners of the highlighted section on the bar ruler, and moving the mouse left or right. When Cycle mode is engaged, pressing Stop twice will move the SPL to the beginning of the cycle region, rather than the beginning of the song, which is its default behavior.
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Now, hold the Shift key down, and click on the Bass C sequence. This will also be selected and played. With the Shift key still depressed, click on the Groove Real-time sequence. You should now hear the piano, bass, and percussion parts. While still pressing the shift key, click just below the Groove Real-time sequence, and keep the mouse button depressed. Now, drag a lasso over all of the sequences in section C. Your previous selection will now be reversed and you will hear all sequences except for piano, bass and percussion. Try out the selection functions with other sequences, individually and grouped (using the shift key), if youd like more practice. And congratulations! Youve just mastered the most essential of MAGIX midi studios techniquesthe selection of objectssequences, notes, audio regions you name it!
Quantize
Quantizing is the rhythmic correction of notes, aligned to positions on a grid. When quantization is applied to any selected event or sequence, MAGIX midi studio will move all note events to align perfectly with the nearest grid positions. Well use the Groove Real-time sequence as an example. The timing of note data in this sequence was intentionally left slightly off the beat. To correct these small timing errors, you will use MAGIX midi studios quantization facilities. To best illustrate how quantization affects MIDI note timing, we strongly recommend that you enable the Metronome. To do this, click on the metronome button found towards the lower right of the Transport window buttons. By default, MAGIX midi studio transmits the metronome click to channel 10 of the first MIDI port. Ensure that your tone generator (preferably a GM device) is connected to this port. Press play and solo the drum sequence, using the technique you learned earlier. When compared to the metronome click, you will hear that the groove is not perfectly on the beat. In the Sequence Parameter box, click-hold on the Off (3840) text alongside the Qua entry. In the flip menu which opens, select the 16D Swing setting, and release the mouse button. This quantize value will then be
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displayed in the Sequence Parameter box. As the sequence continues to play, youll discover that it now sounds rhythmically perfect. Try out the other quantize values on this sequence, in order to hear the effects of MAGIX midi studios quantizing options. Once youre done, reselect the 16D Swing setting. Also spend the time looking at the quantize settings used on the various song parts. Remember that selecting each sequence will update the Sequence Parameters box for each. You will notice that the swing factorsQuantize values followed by an alphabetic characterare different for many of the sequences. Judicious use of these groove factors can make your choruses sound like they swing more than verses do, for example. This is a great thing because your music will sound like its played by you, rather than your computer, even if you do use the quantize functions. Another thing to consider, while experimenting with different quantize settings, is that this operation happens in real-time, while the sequencer is playing. As youve also discovered, you can jump to different song positions and solo tracks while MAGIX midi studio is playing. This realtime functionality is available for most of MAGIX midi studios operations and allows you to concentrate on your music, not the program, while listening. Keep reading, there are many other real-time features and functions for you to discover.
Loops
Loops are automatic repetitions of a sequence. The loop function enables you to repeat a passage as many times as you wish, without having to copy it. Lets add a cabasa to the tutorial song. Well use it in the B Theme and Groove sections of the song, as outlined in the information track. A sequence named cabasa can be found on track 10 at the beginning of bar 17. You will notice that it is muted. Muted sequences are identified by an asterisk which precedes the sequence name, and are also outlined in green. Click on the cabasa sequence with the mute tool, which will unmute, and select it. Click once with the mouse alongside the Loop entry in the Sequence Parameters box. This will then display the word ON to indicate that the loop function is active. You should now see the following displayed onscreen: 65
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The cabasa sequence will now be repeated until the end of the song is reached. In this example, however, wed like to stop it before then. Loop repetitions are displayed as gray rectangles of the same length as the original sequence. The way the loop function works is as follows: A looped sequence is repeated until it encounters another sequence on the same track (or the song ends). To turn off the cabasa repetitions at a desired position, simply insert an empty sequence onto the cabasa track. For now, wed like you to do this at the beginning of section C. Heres how Select the pencil tool from the toolbox, and click once in the cabasa track at position 25 1 1 1i.e. directly on top of the loop repeats. This will insert a new, empty sequence and your screen should now look like this:
The insertion of this blank sequence onto the cabasa track will stop the looped cabasa part at measure 25. As a final step for you to try with this loop example, wed like you to copy the cabasa part to the groove section of the song. While pressing the shift key, click on the cabasa sequence, and also the stop sequence you just inserted. When both have been selected, release the Shift key and then Press the Ctrl key. Click on the cabasa sequence, and drag the entire section to measure 33, while keeping the modifier (Ctrl) key pressed. The entire passage, including the stop sequence, will be copied, and youre done! The loop function, and the copy function that you just used are a great way to quickly create drum tracks, bass parts etc. that are repeated throughout your songs. In many musical styles, the use of recurring motifs (the same bassline, drum part, chorus etc.) is commonplace, and you now know this technique which will help you to arrange your future songs more quickly and easily.
Resizing a Sequence
Each sequence (or audio region) can be resized by clicking on its bottom right hand corner and dragging to the left or right. With audio regions, you can only drag to the left, to make the region shorter. 66
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The reason why you would want to do this may be to create a drum fill or simply a variation on an existing sequence (or copy). Using the looped cabasa section you just created, click and hold on the bottom right-hand corner and adjust its size by dragging the mouse left or right. As you can see, the cabasa sequence and all of its loop repetitions have changed length. Now play the sequence (and its loops) and hear how things have changed. This is a real time function, so why not set up a cycle region over this section and resize a few other sequences to see how using a portion of some parts, and lengthening others, can completely change your arrangement. This functionality, combined with the looping and copying functions is a great creative tool that can help with quick song construction. While experimenting, ensure that any changes you make to your sequence lengths are returned to their original state.
The Toolbox
In the toolbox, you can select any editing tool required by simply clicking on it with the mouse. You can also select a second tool with the right mouse button.
Mouse Arrow
Using the mouse arrowthe default toolyou can move sequences onto other tracks, or to other positions within the Arrange window. To illustrate this, well insert a B part in front of the groove section of the Tutorial song. From there, well transpose this newly created B section by a semitone. Before beginning, however, we need to create a little bit of room in the arrangement to accommodate this new section. Heres how: Press the mouse button and rubber band select (thats the lasso technique that you used earlier in the section Solo and Selection from page 63 onwards) all of the groove section sequences. Once all are highlighted, grab and drag them eight measures (bars) to the right. Use the position display on the Information Line as a reference point. The information line should read 41 1 1 1 when you release the mouse button. Tip: As part of your general working method, you should always refer to the Information Line when carrying out any of the following operations in MAGIX midi studio: Move, copy or cut. This will help you when editing and ar67
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ranging, and can aid in avoiding disastrous mistakes. See the Undo section below. The Information Line appears at the bottom of the screen whenever you are performing an edit. Once youre done, the Arrange area should look like this:
Undo/Redo
Did you make a mistake, like not selecting all of the sequences, or perhaps you moved them to the wrong place? If so, this is a good time to become acquainted with one of the most important functions in MAGIX midi studiothe undo. With the undo function, you can always undo the last editing step, should things go wrong. (**2) MAGIX midi studio continuously remembers the last 5 program actions performed. This means almost all actions executed in MAGIX midi studio can be undone and redone up to 5 times. There is only one exception: destructive audio edits can only be undone once, immediately after their execution. To undo an action, select the Edit > Undo menu item. Once an action has been undone, it can be redone - using Edit > Redo. (**2) In this example, the sequences will be restored to their original positions and you can now re-attempt your edit. Give it a try, even if you got the edit right and obviously redo it.
Copies of Sequences
Following the repositioning of the groove section and the creation of the blank measures between bars 33 and 41, its time to insert our B part. Rather than recording an entirely new section (dont worry well get to that shortly), you will now copy the B groove section to the empty area created when we moved the groove section. Rubber band select the sequences of the B groove section and release the mouse button. Press and hold Ctrl and click-hold on any of the selected sequences and move the mouse to the right. A copy of
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all selected sequences is now dragged with the mouse pointer. (As youre dragging, you will see a ghost outline appear) Drag these sequence copies to measure 33 1 1 1 (keep an eye on the Information Line) and release the mouse button, where they will fill the space left when you moved the groove section. These newly created sequences will have the names of the originals, with the text *copied appended to the end of the name. Tip: You can decide whether or not this extension should appear in the sequences name by opening the Options > Settings > Global Preferences dialog. Click in the checkbox to the left of the Add Last Edit Function to Sequence Name option if you want a description of any edit operations to appear on edited sequences. If not, uncheck the box.
Scissors
Now, lets cut the sequences (in the section we just copied) in half, using the scissors tool. Following this, we will then take a look at the transpose function. Rubber band select the sequences that were just copied. Select the Scissors tool by clicking the scissors symbol in the toolbox. This will change the appearance of the mouse pointer to that of a pair of scissors. Click on one of the selected sequences, hold the mouse button down and move the mouse left or right. While doing so, constantly refer to the Information Line. When position 37 1 1 1 is reached, release the mouse button. This will cut the selected sequences at the beginning of bar 37.
Transposition
Rubber band select the sequences between measures 37 and 41. We will now transpose this half of the newly created B section, while leaving the first half in the original key. Transposition simply means that you change the pitch of a MIDI event or sequence by a number of semitones. There are two semitones to every tone. A tone you may remember from school music lessons where you did that do, re, mi, fa, so, la, te, do song. Transposition makes the note/sequence play back higher or lower in pitch. Take a look at the Transpose parameter in the Sequence Parameter box. It contains an asterisk (*). This means that the selected sequences each have different transposition values. A nice feature of MAGIX midi studio is that global adjustments made to multiple sequences, work relatively. In other words, this means that individual transposition dif69
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ferences (the relative pitches) between sequences are maintained, even if all sequences are transposed. Lets get on with the job. Click on the asterisk that appears alongside the Transpose parameter in the Sequence Parameters Box, and with mouse button depressed, move the mouse upwards until the value + 1 is displayed. Release the mouse button. The passage has now been transposed up a semitone. A value of +2 would transpose by a tone. Move the song position line to measure 37, press play, and listen to the result. Youll hear that this transposed section doesnt sound particularly good, and that some fine-tuning is required. Heres what went wrong. The percussion part will sound somewhat strange. This is because you unknowingly transposed the percussion sequences, causing the drum note placement to shift. You will need to undo the transposition for the percussion tracks. To do so, select the drum sequences, and drag the +1 transpose setting down, until the line is empty. This indicates no transposition. Another problem is that the bass in the copied and cut Bsection we have transposed (between bars 37 and 41) is a loop repeat, not a real sequence copy. Loop repeats are merely pointers to the original sequence and can not be transposed. Only a real sequence (or a copy) may be transposed. In order to transpose the bass part, you will need to change the loop repeat into a real sequence. Select the Bass themecopied sequence in this section. Choose Functions > Turn Loops to Real Copies. A new sequence now will replace the gray loop repeat. Transpose this up one semitone, from 12 to 11 and your transposed section, between bars 37 and 41, will now be perfect.
Tutorial
cally. Once youve finished recording, you can then select your favorite version of the solo. Step One: Delete the existing solo. Select the eraser from the toolbox and click on the flute sequence. It will be deleted. Now set the cycle and record parameters. Youll probably want a bit of a lead in, before the solo starts, to get ready to play. We therefore suggest that you extend the cycle regions start point (remember the left corner drag discussed in the section Cycle Mode from page 62 onwards) to be longer than the actual recordingi.e. from 23 1 1 1 to 33 1 1 1. This will give you two extra measures before section C commences at measure 25. Were sure that you dont want to manually start and stop recording with every cycle region repeat and, thankfully, you dont need to. MAGIX midi studio offers the Autodrop function which engages and disengages record automatically at predefined points (this is often called Punch In/Out). To do so: Click on the Autodrop button in the Transport window, just to the right of the Cycle button. On doing so, the bar ruler will divide into two sections. The Autodrop bar appears just below the cycle region. Adjustment to the left and right ends is as per the cycle region.
Song Settings
For the next step, a few settings need to be changed. Open the Options > Settings > Recording Settings window.
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Check the Auto Mute in Cycle Record box. Selecting this setting causes each previous take to be automatically muted when the cycle repeats. This way, you can record one passage after another, without being distracted by (i.e. hearing) your previous takes. If you would like to hear the metronome while recording, you should enable MIDI click now. The metronome is sent on channel 10the drum channel. Confirm the changes to the Auto Mute in Cycle Record option by clicking OK.
Lets Record!
Select track 8 on the track listthe one with the small flute iconby clicking on it. Simply selecting the track will set it as the recording track. You can now play the flute sound from your MIDI keyboard. You can also select other tracks to try them out MAGIX midi studio automatically addresses the right instrument (MIDITHRU). Finally, switch back to track 8. To have a few practice runs, you can simply start playing the cycle and do a little experimenting on the keyboard while listening. Tip: If soloing in E major is difficult for you, transpose the MIDITHRU four semitones DOWN (4) to C major. If
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youre unfamiliar with musical keys like C major, transposing the MIDITHRU as suggested will allow you to play any of the white notes on your keyboard and this should sound pretty good i.e. in key. MIDITHRU always appears in place of a sequence name in the Sequence Parameter Box, when no sequence (i.e. anywhere on the orange background) is selected in the Arrange window. Any changes to settings made in the Sequence parameter box will be applied to any subsequently recorded sequences. When youre confident enough to record the solo, begin recording by clicking on the numeric keypad, or by pressing the Record button on the Transport bar. As usual, we recommend the use of the Key Command. The count-in of two measures will play through and the cycle region will begin to play repeatedly. You can play over the first two measures of the cycle region, until MAGIX midi studio reaches the left Autodrop point (measure 25) in the song. Anything you play from measure 25 onwards will be recorded. At measure 33, recording will automatically stop, and a sequence will be created on the selected track. Allow MAGIX midi studio to continue running. After reaching the right cycle region boundary (measure 33), the SPL will jump back to the left cycle region boundary (measure 23). At measure 25, the next recording will begin. Repeat the section, recording on each pass, until you feel that you have one or two good takes recorded. MAGIX midi studio will create a new track automatically, for every cycle repeat, and will move previously recorded tracks down the list. Using the mute tool, you can now audition the individual takes. Once youve decided on a take, simply delete the unwanted takes by clicking on the corresponding track(s) in the track column. Once selected, use the Track > Delete Track menu function (or the Backspace key) repeatedly, until all unwanted tracks are removed. If you accidentally delete the good take, dont forget the Undo function.
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Important Information: The .msp file extension is used by the midi studio and also by Microsoft-Update-Installation files, so a double-click onto one of these files (in Windows Explorer) may try to open the file as a Windows-update on many computers. Reload the original tutorial song for these additional exercises.
Event List
In the event list, you can see all MIDI events in a sequence displayed as an alphanumeric list. Open the Event List for the flute sequence, via the Windows > Event List menu.
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The status column displays the event type. The flute sequence contains both note and other types of events. You can hide/show specific event types by using the filter buttons to the left of the list. Click on each of the buttons, except for the one showing a slider at the bottom of its range, so that they turn dark. The event list will now only display control change events. Click on each button, re-enabling the display of all events. Note that as you do this, events of that type will re-appear in the list. We will now insert two program changes into the solo, changing from a flute sound in the first half, to a synthesizer sound in the second. A program change message is part of the MIDI language. It tells a synthesizer or soundcard to select a particular sound or patchlike a flute or synthesizer sound from a particular memory location. If you think about it in a different way, this is like telling your computer to select a particular file for copying or editing. Remember that MIDI synthesizers and soundcards are really computers in disguise, so a program change is a lot like a select this file now message.
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As the solo begins at measure 25, well place the first program change for the flute at measure 25. Move the song position line to bar 25 1 1 1 in the Arrange window. The SPL is used to determine the insert position for the program change event (message). Select the Pencil tool from the Event Lists toolbox, and click on the program change button shown to the right. (As an alternative, you can simply click with the right mouse button on the Program change button in the Event List). A program change event will be inserted at position 25 1 1 1.
The program number is found in the VAL column. Set this to 73 if you own a GM tone generator. If you are not using a GM tone generator, find a program change that selects a flute (or flute-like) sound. Now, well insert a second program change: Move the song position line to position 29 1 1 1, and click on the program change button. Choose value 87 if using a GM tone generator, or a program change that selects a synthesizer solo sound with non-GM devices. Select the arrow tool from the Event Lists toolbox and use the buttons to hide all event types, except program change events. Your event list should look like the following:
Graphik
Move the SPL to the beginning of the solo sequence (position 25 1 1 1) and press play. Youll hear the solo switch sounds halfway through the sequence. Congratulations, youve mastered the insertion of program change events. The Event List is very useful for very microscopic changes to your sequences. Make sure you read the chapter on it in the Reference manual.
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song file, then this information will be sent to your MIDI module or soundcard every time you load and play the song. This guarantees that the right sounds will be selected every time. As MAGIX midi studio is full of options which allow you to work the way you prefer It is also possible to send a program change event by clicking the checkbox beside the Prg entry and inserting a number (or scrolling through a list, with the mouse button held down) from the Track Parameters box in the Arrange window. You can also do the same from within the Mixer window via the top panel in each MIDI fader. The problem with the latter two methods is that the Program Change message is not written anywhere. Even though the settings you make using either method are saved with your song file, theres no guarantee that your MIDI module or soundcard will actually see these messages. If you find that youve loaded a song and your sounds arent quite right, you should enable the Send Used Instruments checkbox in the Preferences and resave your song. Note that this must be done for all songs.
Matrix Editor
Although it looks very different, the Matrix editor is similar to the Arrange window. Unlike the Arrange window notes, rather than sequencesare displayed as horizontal bars in the Matrix editor.
The Strings C sequence displayed in the Matrix window. Select the Strings C sequence in the Arrange window and open the Matrix window via the Windows > Matrix menu. The keyboard along the left edge of the Matrix window indicates the pitch of the notes in the display. A chord is represented by a group of overlapping bars. You can easily see that the note lengths of the second chord are unequal. In
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our example, weve included a wrong note in the 4th chord, which well get you to fix. Take a look at this sequence in the Event List as well, by choosing Windows > Open Event List. As you can see, picking up these inconsistencies in the Event List isnt quite as easy as with the Matrix editor. Close the Event List by clicking on the X in the top right hand corner of the window. Select all notes in the first chord by rubber band selecting it. Now, grab the lower right corner of one of the selected notes, and drag it to measure 26, so that the end of the bar (i.e. note) connects to the start of the next chord. Any change made to the length of one note, will affect all other selected notes equally in the Matrix editor. Repeat the process, to lengthen each chord so that it meets the beginning of the next. This will create a legato effect (where the end of one note meets the beginning of the next) on playback. Increase the zoom level to aid in the editing of the events. Now its time to get rid of that wrong note, but before we do, grab it and drag it up and down. You will hear that as you move it, the pitch will change. Any note, or group of notes, can be adjusted in this way. Select the eraser from the toolbox, and click on the short note at position 28 1 1 1. The note will disappear. Congratulations, youve now completed the edits for the strings sequence. Nearly all sequences in the tutorial song contain slight mistakes, which you can easily repair in the Matrix editor. Select one or two of the other sequences and edit them as you did with the String part. You will probably notice a big difference when optimizing the lengths of notes in the bass sequences.
Score Editor
Note events can be represented as traditional notation, and can be edited in the Score editor. You can simply use the Score editor, and the other editors, to correct MIDI events. The possibilities that the Score editor provides, however, are much more comprehensiveallowing you to control the page layout with many functions useful for the printing of music. You can skip this section if youre not into notation, but if youre enjoying the tutorial, it wont hurt to give it a try. Double-clicking on the Bass theme sequence will automatically open the Score editor. 77
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The representation of notes is indeed mathematically correct, but its currently barely readable as a score. Facets such as transposition, key, and more must be edited before it will be ready to print.
Style
The Display Parameter Box contains several functions that can be used to quickly and easily correct the visual representation of notes on screen and, therefore, on your printouts. One of these is the style parameter. There are around 20 preset styles for the most commonly used instruments, transposition of display, and number of systems. From the Style flip menu, select Bass 8. The score looks better immediately:
Now, enable Interpretation. This should clean up the display, by automatically rounding up the durations of the notes, so that they are represented in a more readable way:
You can see that the notes are now much more cleanly displayed, with the number of short notes and rests mini78
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mized or removed entirely. Even staccato passages can be notated correctly.
Key Signature
Enter the correct key. The tutorial song is in E major. Enlarge the window, until the part box is visible. Click on the field with the key icon, as shown to the right. Under the field, a box displaying all keys will open. Hold down the mouse button and drag the letter E to the beginning of the score display. The correct key signature (4 sharps) will now be shown in the stave. Sharps for diatonic notes will no longer be displayed.
Text
For printing purposes, you may want to name the note system. MAGIX midi studio allows you to input text in the Score editor using the text tool. Select the text tool from the toolbox and click onto the field above the clef. A text input box opens. Type Bass here, and press Return. The text will appear above the notation system. Should you wish to reposition any text, you can move it in small increments with the mouse. You can change the appearance of the text by using Options > Score Font.
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Song-Level
Often, you will want to see the whole track. To do this, youll need to switch to the song-level display in which all tracks of the song are represented simultaneously in the Score editor. Double-click on an empty space (i.e. not on a note, bar etc.) in the Score window, and MAGIX midi studio will switch to the song-level display.
As the other song tracks have not been edited, youll see that the score layout is far from perfect. The piano, for example, (middle system) is not represented as a piano system. For now, we wont worry about that, but rather concentrate on the bass track.
Track Filter
To hide all other tracks, we are going to use the track filter. It is the upper flip menu in the Score editors parameters. its initial display shows ALL TRACKS. Open this flip menu by clicking and holding down the mouse button, then select CHA2the bass track: You can select and edit individual sequences at the songlevel. Click on different parts within the bass notation, and keep an eye on the sequence name, which is shown in the Display Parameter box. Double-click on any blank space in a system (not on the stave itself) and MAGIX midi studio will switch back to the individual sequence level. Click in the sequence level on any empty spot and you will switch back to the song level display again. The Score display will show the entire bass track when you are at the Song level. With the exception of the small portion you have already edited, this track needs to be cleaned up. You can do this relatively quickly, by editing all bass sequences simultaneously. In the Score editor, select Edit > Select All. All sequences will be selected, and will now be flashing. Set the display parameters as shown: 80
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If you now enter the key of E major, as you did before for the single bass sequence, all selected sequences will be set to the key of E major. The whole piece almost looks ready to printor at least ready enough to try.
Print
If your computer has a correctly connected and installed printer, you can immediately print the displayed page. In the File menu, choose Print, and confirm by clicking OK. In a few minutes, you should be holding a printout of the page in your hands. As a tip, change the number of pages in the second printer Range field to 2, rather than 999, if this option is available for your printer. This will save time and computer resources as the computer will not try to calculate this number of pages before printing.
Audio Tracks
With MAGIX midi studio, you can make and play audio recordings. As with MIDI tracks, audio recordings are displayed in the Arrange window. Audio regions, as they are referred to in the Arrange window, are actually visible portions of audio files. When you cut or resize an audio region in the Arrange window, the audio file itself is not cut or resized. The region that you see is a visual representation of a part of the audio file, and changes that you make to it in the Arrange window simply instruct MAGIX midi studio on how to play the audio file. In other words, the audio regions are simply pointers to the underlying audio file, and the reason they look like the MIDI sequences (with a waveform display when you zoom in) is to make things easy to deal with. After all, youve spent a lot of time learning how to deal with MIDI sequences, so the handling of audio regions should be pretty similar. As we mentioned much earlier on thankfully they are! It should be noted, however, that although the handling of audio regions and MIDI sequences is similar in MAGIX midi studio, it is not exactly the same. As a result, the editing and parameter options available for MIDI/audio tracks is slightly different. Reload the initial Tutorial Song for more exercises.
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Select the piano track in the track list, and create an audio track in the Arrange window by choosing Track > Create Audio Track. In the Arrange window, a new track called Audio 1 will appear below the piano track. You can rename this audio track by double-clicking on Audio 1 in the Track List. It may make more sense to you if you were to name it Drums. This name will be reflected in the Mixer, making it easier to identify when in this window. In the Track Parameter box, use the Cha flip menu, to select which of the available audio channels the track should be set to. Audio objects are sub-grouped by class in a hierarchical menu structure, namelyAudio Tracks, Audio Instruments, Busses, Master Output(s). To set the desired output track, click on the Cha parameter value in the newly created tracks parameter box. The hierarchical menu structure will display the various groups, with a further sub-menu option, indicated by a triangle on the right. Drag the mouse down this menu to see what options are available in each sub-menu, and, once done, select Track 1 from the Audio Tracks menu. In Display Preferences you can disable the hierarchical instrument menu. If disabled, the old style long instrument menus will be displayed. Newly created audio tracks always appear below the currently selected track in the Arrange window. Each audio track must have its Cha parameter defined in order to be displayed in the Mixer.
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Change the audio channel from mono to stereo operation by clicking the button on the lower left corner of the channel strip. This is necessary, because we are going to import a stereo audio file. As a rule, you should use stereo tracks when importing (or recording) stereo audio files. Obviously, the same applies to mono files and mono tracks. Switch back to the Arrange window by closing the Mixer window.
Start playback from measure 5, using one of the navigation techniques learned earlier. At this point, you should be hearing the audio file and will notice that the speed of the MIDI tracks and the drum loop are out of time with each other. We can fix this by adjusting the speed of the song. 83
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Sample Editor
Open the Sample Editor by double-clicking on the drum loop region in the Arrange window. For precise editing of audio, this is the window to use. Youll notice that the starting point of the drum loops waveform is not exactly aligned the first beat of measure 5. Enlarge the display with the zoom bars so that you can see the waveform startpoint precisely. Move the start playback indicatorthe small S icon below the waveformso that it is perfectly aligned with the beginning of the waveform, as shown.
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Now press the button featuring the loudspeaker symbol, to listen to the audio file. The startpoint should now be correct, but the audio regions end point must still be corrected. It must be moved forward (to the left) until the drum part loops smoothly. The best way to check this is by engaging cycle mode in the Sample editor. Do so by pressing the button shown. Scroll to the end of the drum loop and move the end point back (i.e. to the left). To do so, drag the end playback indicatorthe small E icon below the waveformuntil there are exactly two measures between the start and end points.
You should optimize the beginning and end points until the loop actually cycles smoothly. It should be noted that this can be done as the audio file is actually playing, which makes setting loop boundaries much easier. Listen to the loop and adjust these points as many times as you need to get a smooth cycle. This is very important, as the loops length will be used to adapt the tempo of the song to the audio file. 84
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Once youre done, disengage the speaker button (by clicking on it again) and return to the Arrange window by closing the Sample Edit window. In the transport window (or Bar Ruler), set the locator points to cycle between measures 5 1 1 1 and 7 1 1 1. Select Options > Tempo > Adjust Tempo using object length & Locators. At this point, you will be asked whether the tempo for the entire song (global) should be changed to match the audio file, or whether a tempo change should be inserted at the left cycle point, 5.1.1.1. If global is selected, your arrangement should look similar to this:
The song speed is adapted precisely to the drum loop, which you just defined using the locator points. The drum loop is two measures long. The length and position of the audio region now corresponds exactly to the start and end point changes made in the sample editor. You can move, cut, and copy the audio region in the Arrange window, just as with MIDI sequences. As we mentioned, the handling of MIDI and audio is different, so the Matrix editor, the Score editor, and other MIDI-specific functions and editors are unavailable for audio regions.
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Setting a Record Path: Unless youve already configured your audio path, the following dialog will open.
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Click on Set, and in the dialog window that appears, set the name of the audio file (by default, this will be called Audio) and path for your recording. You do not need to repeat this procedure before every recording. Subsequent recordings will automatically be assigned the same name, with a number appended to the end of each file created. Tip: We suggest that you set up a different file name (and folder) for each new song you create, so that the song title and the audio files used in it are the same. As an examplerocksteady.msp should be in the rocksteady folder and your audio files should also be called rocksteady, and also be recorded to this folder. The advantage of working this way is that all songs and audio files associated with a particular project are contained in one place, and have an associated (or the same) name. This makes things much easier to find if one of those strange computer things happen and your files end up all over the hard drive. Its much better being safe than sorry. The record path is saved with the Preferences, and will be used as the default path the next time MAGIX midi studio is launched.
Stereo Recording: To make a stereo recording, you must first configure the selected tracks audio fader as stereo in the Mixer. Open the Mixer and click on the symbol to the left of the record switch on the highlighted audio fader. This will toggle the track between stereo and mono. The symbol on the button indicates the current status as follows: A single circlemono. A pair of interlocked circlesstereo. The level meter will also divide into two discrete meter displays. While in the Mixer, note that there is now an additional audio fader. As you create new tracksMIDI or Audioin the Arrange windows Track List, a new corresponding fader will be created in the Mixer. 86
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Once youre done with setting the stereo/mono status of the audio channel, close the Mixer. Levels: As soon as you arm an audio track, you will hear any signal being sent to the audio inputs of your system. With the audio tracks fader on the Mixer you can control the level of the monitored signali.e. what youre hearing. The fader always controls the playback level, not the recording level. Recording levels must be set externallyi.e. on your mixer, or at the original sound source. You can also use the Windows mixer to adjust INPUT levels. Please refer back to the section Input Source and Level from page 27 onwards and your Windows help files, if you need assistance with this. Tip:Its often quite useful (or necessary) to have the Windows mixer utility open while recording into MAGIX midi studio. This allows you to set an input level for your audio recordings which doesnt overload midi studio. Trust us when we say that you dont want to record your signal too loud as digital audio will clip when overloaded. To most peoples ears, this sounds like a car being chainsawed in half, so unless youre into some really heavy music, we wouldnt recommend overloading the inputs. Starting to Record: Start recording by pressing the record button on the Transport Bar, or by pressing on the numeric keypad and start singing or playing your guitar, CD player, or whatever. You will notice that a waveform is drawn in real time in the Arrange window during recording. Keep an eye on the level meter on the audio faders. In the event that the clip indicator (top, red LED) lights up, you will need to record again, using a lower level. To avoid having to watch the level meter constantly; the overload indicator remains lit until it is clicked. Once youve finished recording, press STOP on the Transport Bar or by pressing 0 on the numeric keypad. Congratulations, youve recorded your first audio file. Please do not forget to disarm the track(s) after recording has finished. Do this by clicking on the illuminated (red) R button which will then turn back to its default color. If the track is not disarmed, you will not be able to listen to the audio recorded on this track.
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More on the Mixer Internal Audio Effects in the Mixer
The internal audio effects of MAGIX midi studio are inserted into the Effects faders (Buses 1 and 2) or the Master faders. You can select the desired effect from a flip menu, accessible via the Insert button found on each bus or master channel strip. Highlight the effect you want to use in the flip menu, and then release the mouse button. The insert button will turn blue, with the name of the selected effect displayed on the button. You can edit the effects parameters by doubleclicking on the (active) button. Well let you experiment with the effects settings on your own. You can refer to the Mixer section of the reference manual for more information on the effects. Tip:Dont forget that you must adjust the level of the send knobs alongside the appropriate bus panel on each audio fader to send your audio signals through the effect assigned to that bus. When inserting an effect on a master channel (Main outputs), the level of the Audio channel and the bus send knob, plus the bus fader can all add volume. The effects inserted onto busses and the master faders can also add volume, so take care to adjust your levels carefully to avoid clipping on the main outs.
Automatic Mixing
Open the Mixer and the Arrange window so that you can see the Track List and a few of the faders in the Mixer. Resize both windows if necessary. Now click on any track in the Track ListMIDI or audio and pay attention to the Mixer window. You will see that as you select a track in the Track List, the corresponding fader in the Mixer will be outlined in red. To record changes to the volume, simply press record on the Transport Bar (or use your Key Command) and move the highlighted fader up and down in the Mixer. As you do so, youll see a new sequence being created in the Arrange window on the selected track. Once done, press stop. The same method can be used for the pan knob and also for the EQ on/off buttons on audio faders. As an alternative, you can use the HyperDraw function we discussed in the last chapter for volume and pan changes on your sequences and audio regions directly in the Arrange window. 88
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Tip:If youve made a small mistake with your mix on a track, you can: delete the newly created sequence use HyperDraw to correct things or and the best method use the Event List editor to adjust the Val of selected events, and while using it, dont forget to use your filter buttons, so you can hide any other events.
Audio Instruments
The next thing well look at is the use of the Audio Instruments. To create an Audio Instrument track, ensure that youre in the Arrange window and select Track > Create Audio Instrument which will create a new track in the Track List. Open the Mixer and youll see the new Audio Instrument fader. Towards the top of the fader, youll see an insert panel, like that found on the Effects faders. Click in the panel and a flip menu will open allowing you to select one of the available software instruments built in to your copy of MAGIX midi studio. To quickly run through the synths available: FMX1 FM synthesizer M-RB 6Is a bass and lead sound synth Carpet SweeperIs great for warm and lush pad sounds PercusorIs ideal for creating harder sounds EZ pianoIs a recreation of classic electric piano sounds MAGIX midi studio 2005 deLuxe includes four virtual drum kit plug-ins: Tech I, HHop 2, Rock 3 and Accu 4. Each of the 4 drum kit plug-ins includes 3 stylistically different drum kits each consisting of 16 drum sounds. SAMP-7Is a RAM-based sample playback unit which allows you to load Sampler Instruments. These instruments are collections of audio files which have been mapped across a keyboard range and can be played from a MIDI keyboard Once youve made your selection, a double-click on the panel will open up your software instrument, and as youll discover, there are lots of knobs, sliders and more to experiment with. This, well let you try on your own. To actually record some new music using your selected Audio Instrument, you need to return to the Arrange window, so for now, close the Mixer window. Recording Audio Instruments is just like recording MIDI instruments, so simply press record on the Transport Bar (or use your Key Command) and start playing your
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MIDI keyboard. Once youre done, press stop. Audio Instrument tracks can be edited in the same fashion as MIDI tracks. N.B.You may notice a delay between playing your keyboard and hearing the sound. This is another form of latency, as we discussed in Chapter 1. Please refer back to this chapter to adjust your audio card settings to minimize this latency. Importantly, you may not be able to completely eliminate this gap, as this form of latency is completely reliant on your sound cards driver, but try to make it as small as possible.
The WavePlayer
With the inclusion of the SAMP-7 in MAGIX midi studio, the WavePlayer functionality is of less importance than in previous versions. We have retained the WavePlayer in MAGIX music studio 2005 deLuxe for compatibility reasons. This will allow users who have upgraded from earlier versions to conveniently continue working with previously created song files, which may have made use of this facility. For new MAGIX midi studio users, you may make use of either the SAMP-7 or WavePlayer for your sample instrument playback. We would recommend the SAMP-7s use, as it is more convenient and flexible than the WavePlayer. The WavePlayer is MAGIX midi studios in-built sampler. This is kind of halfway between the standard audio tracks and the Audio Instruments, at least in theory. With the WavePlayer, you can assign samples (audio files) to specific MIDI notes, which can then be played from your MIDI keyboard. The advantage with this is that pitched instrument sampleslike pianos, guitars etc. can be assigned across a range of MIDI notes and actually played on your keyboard as you would normally play a MIDI instrument. We have set up a special song file with some samples already key mappedi.e. already assigned to MIDI notes. Please close the Tutorial song and open the Waveplayer song file, which is accessible in your MAGIX midi studio program folder. We ask that you have a good look at what has been done in the Waveplayer window, and also to pay attention to the Waveplayer track assigned in the Arrange window. The Waveplayer will only work if assigned to this track and you can only have one WavePlayer track per song. Another point to note is that the WavePlayer will only work if your soundcard has a DirectSound driver. 90
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Please read the reference manual section devoted to the WavePlayer for information on how to assign audio files to different keys, and its general use. For MAGIX midi studio 2005 deLuxe users, your bonus CD-ROM contains hundreds of audio samples which can be used with the WavePlayer.
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In the Mixer window, use the bus inserts to add effects to the audio tracks. Experiment with different delay and reverb effects parameters by entering their editors. Look for mistakes in the sequences, and remove them by using the various editors. Use the Score editor to print out smaller sections of the song. That concludes our tutorial, and this portion of the manual. Please consult the reference manual for detailed information on the various edit windows, functions and methods available to you in MAGIX midi studio. Have Fun. Your MAGIX Entertainment Team.
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Reference
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What is MAGIX music studio 2005 deLuxe? What is MAGIX music studio 2005 deLuxe?
MAGIX music studio 2005 deLuxe uses your PC as a complete, virtual sound studio. Your hard drive becomes a highly sensitive recording tool. The sound chip of your soundcard, a microphone, your instruments or the soundtrack of your video become the sound sources. You have access to two highly optimized programs that are compatible with each other: MAGIX music studio 2005 deLuxe combines a hard disk recording program (MAGIX audio studio) with a MIDI Sequencer (MAGIX midi studio). Harddisk-Recording means digital recording of audio signals directly to the hard drive. Through the analog/digital transformer, analog audio signals are transformed into digital information that are saved to the hard drive as WAV files. MIDI means Musical Instruments Digital Interfaceand controls the sound sources such as synthesizers or sound cards. A MIDI file only contains information which note is played when and how whereas WAV files are digital representation of real audio signals. Thats why MIDI files are much smaller than WAV files. MAGIX audio studio allows the perfect recording and editing of sounds in WAV format. You can work with many professional effects and editing tools. In MAGIX audio studio, you fine-tune your recordings and burn them on a CD. MAGIX midi studio controls the synthesizer-chip on your sound card (or of external MIDI instruments). In addition you get several virtual instruments. Both studios are only a mouse click apart! Take your audio tracks from MAGIX midi studio to MAGIX audio studio and vice versa. MAGIX music studio 2005 deLuxe lets you do all this and more with a very user-friendly interface. Right after the first steps, youll be able to use the programs intuitively.
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Mouse Input
Checkboxes: Checkboxes are square boxes which become checked when you click them to activate an option (or function). Click them again to remove the check and deactivate the option. Pull-Down (also known as Flip) Menus: Pull-down menus open when you click and hold on certain input fields or buttons. You can choose a command by moving the mouse onto the desired item. If you want to select an item which is outside the visible section, move the mouse over the top or bottom edge of the menu; the further you move it, the faster you will scroll through the menu. now click using the right mouse button. You can then let go of both mouse buttons. Mouse as Slider: You can adjust virtually all numerical parameters, (even note values or names) by click and holding on the parameter value and moving the mouse up or down. If the parameter is made up of several separate numbers (e.g. song position), you can adjust each number individually. Using the Mouse for In/Decrementing: all of the parameter values which can be set using the mouse as a slider may also be increased or decreased in single units 96
Disabling automatic numbering: To turn off the automatic numbering, place a space after the number at the end of the name. All of the selected objects will then end in the same number.
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The Tools: Pointer: The pointer is the default tool. The mouse also takes on this shape outside the working area when you are choosing from a menu or inputting a value.
Window Functions
The basic functions of the midi studio windows are the same as those in other Windows application programs. However, the display options in midi studios windows are far more extensive. In midi studio, you can open different combinations of windows (even several of the same type) and adjust each one individually. All open windows in a song are constantly updated. This means that the windows update to follow the song position, and any alterations that you make in one window immediately update the display of all of the other windows you are working with. It is also easy to save different window arrangements (called screen sets), and recall them at the push of a button.
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Menus
Due to midi studios wide range of functions, the menu at the top of the screen will update to reflect the choices available for each editing window. The functions shown in each editor are relevant only to that editor, which reduces clutter in the menus and makes the functions you need much easier to find. Hierarchical Menus: Use of the menus is the same as in other application programs: click and hold on the menu title, move the mouse over the desired item, and release the mouse button. In hierarchical menus, there is a rightpointing arrow following the item name. If you highlight this item, a submenu drops down to the right. To select an item from this submenu, move the mouse to the right, into the submenu, and then vertically over the desired item. Releasing the mouse button will activate the selected function. Note that midi studio has sticky menus, which can be opened with a single click and the mouse button can be released. The menu will remain open, allowing you to scroll through the various options and sub-menus until you find the desired function or option. At this point, click on the function as per usual. This will activate the function and close the menu. Using a keyboard: You can also select the active windows menu using alt, and step through the menus in the usual way using cursor left and cursor right (or by hitting the 102
Dialog Boxes
In Dialog boxes, you can hit the thick-bordered button by pressing return, or by clicking with the mouse. As per usual for Windows, you can toggle from button to button with cursor left/right or the tab key.
Window Types
There are two different types of window in midi studio: normal windows and float windows. The contents of all of the windows belonging to the current song are always updated, no matter what the type of window. Normal Windows: You can open as many normal windows as you want, including several of the same type. Even though the contents of all windows is constantly updated, only one of the windows ever has the status of being the top, or active window. This is the window which is in the foreground when several normal windows are overlapping. Top or Active Window: This window can be recognized by its fully-shaded menu bar. The main distinguishing characteristic of this window is that Key Commands only affect this window, and not any of the others. Windows > Next 103
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Screensets
In normal use of midi studio, you will set up and lay out your windows onscreen in a way that suits your way of working. This layout of various windows, with all of their different parameters (display, zoom, position of each window) is called a screenset, and can be stored. You can then swap between different screensets, much as you might swap between different computer monitors. Every song you create in MAGIX midi studio can have up to 90 Screensets. Screensets are combinations of edit windows which can be customized by you and then stored to a specific numeric key/combination of keys on your computer keyboard. Each Screenset remembers the type of edit window(s) opened plus size, position and zoom settings. This facility accelerates your workflow massively and allows you to tailor MAGIX midi studio to fit your needs and tastes. To set up a Screenset: Press any of the numeric keys above your QWERTY keyboard (you can also use the numeric keypad) Open the required edit windows by selecting them from the Windows menu. Resize, zoom and reposition your selected windows to meet your needs Press the numeric key again. N.B.This will only work for keys/Screensets 1-9. Should you wish to set up more than nine Screensets: Press the alt + numeric keys e.g. to set up Screenset 75, you would press and hold alt and type in 75. To recall your Screenset simply press the appropriate key/ s 1 thru 9 or alt + the two digits. N.B.You can not use the number 0 for any of your Screenset combinations. The reason is that number 0 is assigned for the STOP function, using the computers keyboard.
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Protecting Screensets: Use the Windows > Screensets > Lock (unlock) current screenset menu option to protect/ unprotect the current screenset. When a screenset is locked, a # will appear in front of the screenset number on the menu bar. The New Song command deactivates all Screenset locks.
Selection Techniques
Whenever you want to carry out a function on one or more objects, you need to select the object(s) first. This applies to arrange objects and individual events alike. Selected objects are either displayed in inverse color, or will flash (the latter in the Score editor). The selection status of an object applies to all windows. An object selected in one window will also be selected in all other windows that display that object. Changing the top window doesnt affect the selection (as long as you dont click on the background, which deselects everything. Be sure to click on the windows title bar). 107
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Edit Operations
The local edit menus in midi studios various windows all take the same form. The first item is Undo. Below Undo are the typical clipboard functions and at the bottom of each are the main selection commands. Undo: Undo allows you to reverse the previous edit. Under Options > Settings > Global Preferences , you can disable the warning message that normally appears when you activate Undo, by checking the Disable safety alert for Undo box. The Key Command for Undo is always ctrl z. Undo/Redo: MAGIX midi studio 2005 deLuxe continuously remembers the last five program actions performed. This means almost all actions executed in MAGIX midi studio 2005 deLuxe can be undone and redone up to five times. There is only one exception: destructive audio edits can only be undone once, immediately after their execution. To undo an action, select the Edit > Undo menu item. Once an action has been undone, it can be redone using Edit > Redo
The Clipboard
The clipboard is an invisible area of memory into which you cut or copy selected objects so that you can paste them into a different position. The clipboard spans all songs, which means you can use it to exchange objects between songs. Cut: All selected objects are removed from their current position and placed on the clipboard. The previous contents of the clipboard are overwritten in the process (Key Command ctrl x). Copy: A copy of all selected objects is placed on the clipboard. The selected objects are also left in place. Here too, the previous contents of the clipboard are overwritten (Key Command ctrl c). Paste: All objects from the clipboard are copied into the top window. The clipboard is not erased in the process (Key Command ctrl v). The contents of the clipboard are added at the current song position (if they are events or arrange objects). The song position is incremented by the length of the pasted objects.
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Clear (Delete): Any selected objects are erased. Clear has no effect on the clipboard and is the same as pressing backspace or delete.
Setting Locators by Objects: The Functions > Objects > Set Locators by Objects command allows you to set the locators in all of the Editors (just as in the Arrange window) so that they just encompass the currently-selected events. The Key Command can be found in the Key Commands window under Global Commands. Edit Functions: For a description of the undo and clipboard functions (particularly adding events at the Arrange level), refer to page 109.
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Step-time Recording
Step-time recording allows you to enter notes via the keyboard, but not at any defined tempo as in real-time recording. After each note is inserted, the sequencer steps ahead by an increment which is determined by the division setting in the Transport window. Every note or chord you enter automatically receives the note value of the display format, or a multiple of it. MIDI Step-time input is activated in the Score, Event List and Matrix Editors by pressing the MIDI In button. Heres how to do it. Select an existing sequence, or create one in the Arrange with the Pencil tool. Open one of the note editors (Score, Event List or Matrix). Switch on MIDI In. Play and hold a note or chord. You may even hit the notes for the chord one after another, if you like. The important thing is that at least one note remain pressed from the beginning. Release the last note. This moves the song position by one step (the format value on the transport), and you may enter a new note. Rests are entered with the sustain pedal. Each time you press this, you step through the song by the format value, without entering a new note. You may enter longer notes or chords by pressing the sustain pedal while holding down the note(s).
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Event Quantization
The Event List editor has a separate quantization function which can be applied to all selected events. Unlike quantization for arrange objects the event quantization applies to all events, not just notes. It irreversibly alters their positions (only notes can be returned to their original recorded positions). Quantizing Events: Select the events that you want to quantize. You open the Quantization flip menu by click and holding on the Q button found below the toolbox. This is identical to the matching pull-down menu for the playback parameters, and contains its own quantization grid (for details see the section Quantization from page 151 onwards). As soon as you select an item from the menu, all of the selected events are quantized. Please remember that you can only reverse note quantization. All other events are permanently shifted. To apply the same quantization grid to another series of selected events (even in other Editor windows), select Functions > Quantize again, or click quickly on the Q button again.
Note Quantization
Normally, all notes in a sequence are quantized according to the Quantization parameter in the sequence parameter box (explained in greater detail in the section Quantization from page 151 onwards). To quantize single notes in either of the Note Editors (the Matrix or Score Editors) you can click on a single note (or lasso a selected group) with the mouse. Once selected, open the quantize menu via the Q button in the editor and select the desired quantize value. Note that if the sequence which contains these MIDI note events is selected in the Arrange window and a new quan-
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Display Functions
The section Window Functions from page 100 onwards describes the basic window functions, including how to lay out the window elements to make more space for the event display in the graphic editors, and how to operate the zoom functions. Many of the display options in the editor windows correspond to those in the Arrange window: By choosing View > Parameters you can hide or show the parameter fields to enlarge the windows working area. The Key Command is Hide/Show Parameters. In the Matrix and Drum Editors you can conceal or reveal the Transport panel in the top left corner by choosing View > Transport.
Key Commands
You can activate many of midi studios functions via Key Commands. The Key Commands window is where you assign Key Commands to the keys. Whenever this manual mentions a Key Command, this refers to a command which can be activated by a keystroke. This allows you to customize midi studio to suit your own working style. If any function described in this manual is also available via a Key Command of the same name you will see this symbol. Your personal key assignments are stored (together with the settings of the Preferences pages) in a file called MAGIX midi studio 2004.PRF in your PCs Windows folder. You should: make a backup of this file at another location on your hard disk; make a floppy disk backup of it in case you need to use a midi studio system on another computer. When you install updates to your version of midi studio, your personal Key Commands will remain unaltered. Special Keys: Some keys have special functions: 114
All of the available Key Commands are listed on the right side. They are grouped according to the following categories: Global commands Functions affecting all windows (various windows) Functions affecting all Editor windows (various sequence Editors) 115
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On-line Help
MAGIX midi studio 2005 has an on-line help facility: the .HLP file is automatically installed, and needs to be in the midi studio folder. You can open the on-line help via the Help menu.
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New Song
When you first launch midi studio, it opens a preset standard song. After just a short time, you will have learned how to make your own adjustments to screensets and to song settings, and will no doubt want to keep these settings for use in future songs, as they are suited to the way you personally work with midi studio. The best way to do this is to set up your own default song, and save it in the same folder as the midi studio program, calling it Autoload. Autoload Song: If you want midi studio to automatically load a specific song when you boot up the program, just name this song Autoload and save it in the same folder as the midi studio program. Now, every time you boot up midi studio, the Autoload.MSP song will be opened automatically (provided you dont start midi studio by double-clicking on a different song altogether).
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Creating a new Song: If you select File > New (ctrl n), a new default song is created.
Loading a Song
You use File > Open (ctrl o) to bring up a typical file selection box.
Special Functions
Checking/repairing Songs: If you double-click on the display on the Transport which shows the remaining number of free events (see page 122), the memory will be reconfigured. At the same time, the current song will be checked for any signs of damage, structural problems and unused blocks. If any unused blocks are foundwhich normally shouldnt happenyou will be able to remove these, and repair the song.
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Saving Songs
When you select File > Save (or ctrl s) the current song will be saved with its current name intact. If you dont wish to overwrite the last version of this song saved under this name (which is what will happen if you just use File > Save or ctrl s), try using File > Save As Here, you can enter a new name for the song (and select a
Closing a Song
File > Close (ctrl w) closes the currently active song. If you have made any changes since the last time you saved, midi studio will ask you if the song should be re-saved before closing, to preserve the changes you have made.
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Position Slider: This hides/shows a stripe at the bottom edge of the window whose size represents the current amount of the song shown on screen relative to the entire song length (read the section Song End from page 123 onwards). You can also click and hold on the stripe and move it quickly, to take you to a different song position.
Transport Functions
The locators on the left define the cycle region, which is a passage that can be constantly repeated (take a look at the section Cycle Mode from page 126 onwards). The locators on the right define the autodrop range (take a look at the section Autodrop from page 124 onwards). They are only displayed when the cycle and autodrop functions are both switched on. Any mention of the left or right locators is a reference to the left-hand cycle locators. The top one is the left locator and the bottom one is the right locator. Switches: On the right of the cycle locators are two placement buttons. When you click on either of the buttons, the song position jumps to the relevant locator (Key Command: Goto Left/Right Locator). Tempo: The tempo is given in quarter notes per minute or beats per minute (bpm). In midi studio it ranges from 0.5 to 9999 bpm and is given to a precision of 4 decimal places. Programming Tempo Changes: Please refer to the section Tempo from page 327 onwards. Time Signature and Divisions: Bar numerator/ Bar denominator/ Division: The division defines the third format value in all position displays (i.e. in the Event Window), and forms the grid for various length and placement operations. The division is normally set to 1/16 notes, but has a value range of 1/4 to 1/96 note. If the note value of the division is equal to or greater than the bar denominator, the third value of the position display is automatically removed. Programming Time Signature Changes: If you alter the bar numerator or denominator in the Transport window, a time-signature change is created at the start of the bar where the current song position is. This is shown in the bar ruler, to the left of the bar number. Of course, a time change does not affect the absolute positions of the events that are already there. You can also add time signature changes directly in the Score Editor. For more about this, see the section Time signatures from page 313 onwards. Editing Time Signature Changes: Move the Song Position Line to the first bar with the particular time signature you want to change. Set the new time signature from the transport bar. You can also edit the time signature in the Score Editor, by double-clicking on it. 122
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Erasing Time Signatures: Simply change the time signature back to the value of the previous time signature. You can also erase time signatures in the Score Editor by selecting them. and hitting delete. To erase all time signatures, select Edit > Select > Select Similar Objects before doing this. MIDI Monitor and Panic Function: The top line at the far right shows the last MIDI message received, and the bottom line the last MIDI message transmitted. The monitor is mainly used to check the MIDI connections. Click on the MIDI monitor to silence any hanging notes. If this doesnt work, double-clicking on it should do the trick (Full Panic; take a look at the section For hanging notesPanic Function from page 158 onwards). Song Title: The title of the active song is shown below the MIDI monitor. Song End: Below the song title, on the right, you are given the position of the song end. As soon as the sequencer reaches this position, it stops automatically, except when recording. In this case the song end is automatically moved to the end of the recording. For internal system reasons, the maximum length of a midi studio song is 8550 quarter notes, or about 2138 bars in 4/4 time. A song can therefore last a maximum of around 70 minutes at a tempo of 120bpm. At 95bpm, the maximum length is over an hour and a half. If you need to increase this length, e.g. for video synchronization, just halve the tempo. You can achieve the same result by using 4/8 time instead of 4/4 time, and treating quarter notes as eighth notes. A 4/8 song at a tempo of 60bpm (equivalent to 4/4 at a tempo of 120) has a maximum length of more than 4273 bars, or over 2 hours and 22 minutes.
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peated, until a MIDI message is received, at which point recording begins (more on this on page 129). Pause: Pauses recording or playback until you press pause or play again. During paused recording, you can add individual events which will still be recorded. Play: Starts playback at the current position, or in cycle mode from the left locator. Stop: Ends recording or playbackthe sequencer stops. If the sequencer is already stopped, pressing stop moves the song position to the song start, or in cycle mode to the left locator. Rewind/Forward: If the sequencer is stopped, these work as normal. Both normal (Rewind/Forward) and fast (Fast Rewind/ Fast Forward) winding are available via the keyboard. Mode: The mode buttons do not immediately trigger an action, but switch operating states. The activated mode is signalled by the relevant button being illuminated. Cycle: Switches to cycle mode (more on this on page 126). Autodrop: Switches to autodrop mode (more on this on page 130). Replace: Switches to replace mode (more on this on page 130). Solo and Solo Lock: In solo mode, only the selected objects are played. The data output from all other objects is muted. This is known as: soloing the objects. You can of course, change the solo mode of objects by changing what you have selected (if necessary, refer to the section Selection Techniques from page 107 onwards). If you want to carry out specific functions on individual objects, regardless of the soloed sequences, you need to be able to select these objects without affecting the solo status. This is what the solo lock function is for. After soloing the desired objects, double-click on the solo button, whose colors will then be inverted (as shown). You can now alter the selection without affecting the solo status of the objects. Sync: This button allows you to synchronize midi studio from an external source. If midi studio is running by itself, or acting as a synchronization source (i.e. master), this button should not be activated. When you first boot midi studio, Manual Sync mode is automatically switched off. Click and holding the sync button opens a flip menu, where you can define the following: the type of external synchronization (more on this on page 331),
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whether MMC commands should be transmitted by MAGIX midi studio 2005 deLuxe via the Transport buttons, so that remote control of MIDI capable tape machines is possible (more on this on page 331), direct access to the tempo editors (more on this on page 327). Metronome: This button is used to turn the metronome on and off. midi studio keeps a separate record of its setting for recording and playback. Click and holding the button opens a pull-down menu where you have direct access to the Recording Options (described on page 346), you have direct access to the MIDI Metronome Click settings.
Bar Ruler
There is a bar ruler at the top of all of the horizontal timebased windows (i.e. the Arrange, Matrix, Drum and Score).
This ruler is used to display and set the; song position, start/end of the song cycle, skip-cycle and autodrop locators solo, sync and record status (with different colors) time signature
Display
Dependent on the zoom settings, (page 101) the bars are shown at the top edge in units of 1, 4, 8 or 16. Changes in time signature are also shown here. In the bottom third, there is a vertical line for each bar. The shorter lines represent one beat, but are not always visible (dependent on the current zoom setting). Start and End Markers:
The song start is normally at position 1 1 1 1. You can move the song start to an earlier position for playing upbeats or
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program change commands, by click and holding on and dragging it with the mouse. The position display in the top left of the window will tell you where it is. The song end (default: bar 201) can be set using the same method, or via the numerical display (see page 123).
in the score: In the Score Window you can set the SPL directly by clicking into a staff at the desired position while pressing ctrl. This function is only available when the sequencer is stopped. The chosen position is displayed in the infoline while the mouse key is pressed. A hint: This method is especially handy when working in page view mode, as there is no bar ruler displayed in this scenario.
Cycle Mode
In cycle mode, a chosen passage of your current song is constantly repeated. This is useful for; composing part of a song, 126
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practicing a recording, recording individual tracks consecutively editing events. The cycle region is shown in yellow in the top part of the bar ruler.
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region while holding down shift. This will work even if cycle mode is switched off or if the cycle region is not visible in the bar/beat ruler. When you set a cycle region graphically in the bar ruler, its left and right boundaries (locators) are quantized to the nearest bar. The locator positions can only be changed division by division at high zoom resolutions, or if you hold down alt as you drag. If you hold down shift and alt, at a really high zoom resolution, you can drag and change the size of the region in ticks. To set locator positions that do not lie on whole bar lines regardless of the zoom resolution, enter your locator positions numerically in the Transport window. Numerical Entry: The positions of the left and right locators (start and end points of the cycle) are shown in the Transport window, where they can also be altered. There are also two keyboard shortcuts available (Set Left / Right Locator) to allow you to directly enter either of the points in the dialog box, shown above (default = last input). By Objects: You can use the Key Commands Set Locators by Object(s) and Set Locators & Play to set the locators at the start and end of selected objects; the latter command also starts playback. Set rounded Locators by Object(s) rounds the position of the locators to the nearest bar. The command achieves the same, while simultaneously starting playback.
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Skip Cycle
When you are playing the song you can skip a passage, which is useful for trying out the musical effect of various transitions. Setting up Skip Cycle: Drag out the skip cycle region from right to left in the bar ruler. If there is already a (normal) cycle region just move the left locator after the right locator. The skip region is shown as a very thin strip at the top edge of the bar ruler.
Features of Skip Cycle Mode: When the SPL reaches the right locator it skips to the left locator (i.e. the right and left locators swap positions). 128
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Skip cycle is a quick way of leaving out a passage in an Arrangement, without having to physically delete it from all of the tracks, make a backup, etc. You can also use it when editing, to leave out those parts of the song which you dont want to be affected by the edit.
MIDI Recording
Choosing a Track: First you need to select the track you want to record on, for example by clicking on it (more on this on page 135). Remember, just one track can be selected. During the recording, the incoming events are stored in a sequence, on the selected track. If you want to record fader movements of the effect returns or the master fader, please select the correspondingly named track in the arrange window for recording. Changing Tracks: You can change the record track, without having to stop recordingjust select a new track, for example via the Select previous/next track command (default keys: arrow up or down).
Count-in
After you press the record button, the recording begins with a count-in. This is defined under Options > Settings > Recording Options The choices are: No count-in The recording begins without a count-in. Wait for note midi studio repeats the first 1/4 note (or note value of the bar denominator) until a MIDI note is received. The recording then begins. 1-6 Bar count-inThere is a 16 bar count-in (default: 1 bar). 2/49/4 count-in29 quarter notes count-in. Click only during count-in: If the Options > Settings > Recording Options > Click only during Count In option is active, the click will be switched off after the count-ini.e. Drummer mode. This is often useful if the section of the song just before the part youre recording lacks the sort of rhythmic information necessary to play new parts in time, but when theres plenty of rhythmic reference, once the section youre recording to gets going.
Record Options
Record Toggle (default: shift + *) switches between playback and record mode. Record Repeat repeats the recording from the previous drop-in point.
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Record into selected sequences: Normally a new sequence is created during every recording. Under Options > Settings > Recording Options you can activate Merge New Recording With Selected Sequences, so that any new data is incorporated into an existing sequence, when this sequence is selected.
Replace Mode: To activate replace mode, press the replace button. In replace mode, any newly recorded data is always stored in a new sequence. In addition, any existing sequences on the destination track are cut at the punch in/ out points of the recording, and any data between these points is deleted. Destructive MIDI Recording: If you select Merge New Recording With Selected Sequences (r) and switch on replace mode (the recording head symbol in the Transport window), the new events you record will replace the ones in existing sequences. The Merge/Replace combination can itself be coupled with the Autodrop and/or Cycle functions.
Autodrop
Autodrop means automatically going into and out of record at pre-defined positions. Autodrop mode is most commonly used to re-record a badly played section of an otherwise well played recording. The advantage is; you can 130
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concentrate on the playing, not control of the sequencer while laying down your new parts. If cycle is not active, the left and right locators (on the bar ruler and in the Transport bar) serve as autodrop-in, and drop-out points. Autodrop is activated by clicking the autodrop button. Defining the Autodrop Region:
If both cycle and autodrop are active, there is an independent pair of locators (on the bar ruler and in the Transport bar) available for the autodrop. In this case, there will be two stripes in the bar ruler, the top one representing the cycle region, and the bottom one the autodrop range. The autodrop stripe can be graphically altered in exactly the same way as the cycle region stripe. If the bar ruler display is very narrow, holding down ctrl as you alter the corners of the region will ensure that all of your actions apply to the autodrop stripe. To activate autodrop graphically in the bar ruler, drag in the stripe while holding down ctrl. For graphic operations, the grid scale can be reduced to division resolution by holding down alt, and to tick resolution by holding down shift alt. Setting Autodrop Numerically: If cycle mode is active (i.e. if a cycle region exists) the positions of the autodrop locators are displayed numerically, to the right of the cycle locators on the Transport window. Their position can be altered by changing the numbers here. Recording in Autodrop Mode: To carry out an autodrop recording, put the sequencer into record anywhere before the drop-in point. Any events which you play before the drop-in or after the drop-out are channelled through the sequencer as usual, but are not recorded. If the song position line is behind the right locator when you start recording, recording automatically begins at the drop-in point, after the count-in.
If you want to improve a difficult part of a certain passage, you can use a combination of cycle and autodrop. Cycle mode lets you practice as many times as you like before
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the final take. Each time, only the autodrop range is recorded. You can use the previous section to get into the groove. Recording with Skip Cycle: If skip cycle is switched on the cycle region is left out during the recording.
Chase Events
Chase Events is a function which searches all of the sequences playing at a jump-in point. The function examines what all of these sequences are doing before the jumpin point, to find out which events would be affecting playback at the jump-in point, if it had been reached by playing through the song, rather than by just jumping there. This is a complex point to grasp, so heres another explanation: If you start playback of a song in the middle, by jumping straight to that point (via Cycle mode looping or by direct placement), you might expect there to be problems with note playback. If an important note started playing just before the playback startpoint, you would expect midi studio to miss it, and the note would not sound. Notes, however, are not the only potential problem. If there were a maximum pitch-bend message just before the playback startpoint, playback would leave this out too. If this happened, the note/s following would be out of tune as there would be no pitch bend. Fortunately, midi studio is smarter than your average MIDI sequencer Open Options > Settings > Chase Events to set up the chase events function. The function searches all sequences playing at the playback startpoint, looking for any of the following: notes due to be playing at the play-start point; notes due to be playing at play-start, as a result of a sustain pedal message (Chase sustained Notes); program changes; pitch-bend information; continuous controllers 015; continuous switch controllers 6471; all other controllers (all other Controls); monophonic (channel) aftertouch; polyphonic aftertouch; SysEx data (the last SysEx message before the play-start point is transmitted) Special Note: There is a potential problem with chasing notes that are being used to trigger a drum loop in the WavePlayer of midi studio. Unless you are lucky enough to start the se-
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quence precisely at the beginning of the sample loop, the sample will be triggered at the wrong time and therefore, will be played out of sync with the rest of the sequence, (at least until the next trigger note). The problem is that the WavePlayer, as with almost every other sampler, can only play its samples from the beginning, and cannot synchronize them to the beat by starting sample playback midway through the sample. Well, heres how you solve that one: Activate the No Seq Trp parameter in the Track parameter box of the WavePlayer, and switch off Chase Notes in No Seq Trp Instruments under Options > Settings > Chase Events The result is that whenever the song jumps to a new position, your drum loops will not play until they reach the next trigger note. Note: The No Seq Trp parameter actually prevents transposition by the sequence playback parameters, which is also not desirable for drum sounds. As an example: Imagine a MIDI drum kit that uses note C2 for a kick drum, E2 for a snare drum, F and F# for open and closed hi-hats etc.and the drum sequence was transposed UP by a few semitones, the kick part would be played with a snare sound and the snare part would be played back by a hi-hat sound. Needless to say, this wouldnt sound that great, so if you find that your drums sound weird after transposing a song or a few sequences youll know where to look.
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Overview
The Arrange window is the heart of midi studio. Study it closely because it is the view of the program that you will see most often when youre working.
It appears in the first screenset whenever you start midi studio. The arrange area 1 is where all MIDI information is recorded on horizontal tracks. Individual MIDI or audio recordings are called sequences, and are displayed as beams. Above the arrange area is the bar ruler which displays position information 2. To the left of the arrange area is the track list 3. This is where you name each track and determine which sound program should play the MIDI information or which audio object plays back the audio data of each track. You can make various settings for the track parameters in the Track parameter box 4 in the lower left corner. As the sequences are arranged graphically, you can also use specialized mouse tools from the tool box 5 to help you perform different operations. 134
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The sequence parameter box 6 is where you set the playback parameters for the individual sequences such as transposition and quantization. In the upper left corner is the optional Transport panel 7 which is functionally almost identical to the Transport Bar. This can be opened via the View > Hide/Show Transport menu option. It is not activated by default in the Autoload.msp song file which was created in the midi studio folder when the program was first installed. Opening the Arrange window: The Arrange Window can be opened by selecting the Windows > Open Arrange menu option.
Tracks
Each individual track is stretched horizontally across the arrange area and the tracks are stacked vertically. A track is where the notes and other MIDI events are recorded. In the track list each track is numbered from top to bottom. During playback a small level indicator appears over the track number. This indicates the velocity of the recorded notes and shines red for a maximum velocity value. Dependent on the contents of the sequences playing on a given track, the level meter may periodically change to a small fader icon. This indicates a controller event. Adjust the MIDI channel, MIDI port and the icon of each track in the Track parameter box. MIDI, Audio and Audio Instrument tracks are easily identified by their default icons, which can be changed in the Track Parameters box. The default for newly created MIDI tracks features a General MIDI icon, Audio tracks feature a rectangular Waveform icon, and Audio Instruments are identified by a Keyboard icon. Generally, only one track can be selected at any one time. The exception is when combining MIDI and audio recording, where it is possible to select one audio and one MIDI track simultaneously.) This is done by holding the shift key and selecting the desired tracks with the mouse. Ensure that you remember to ARM the audio track (see the section Arming Tracks from page 168 onwards), otherwise it will record no audio. During recording, a sequence is created on tracks containing the recorded MIDI events, audio or mixing data.
Selecting a Track
You select a track by clicking its name or icon in the track list. This also selects all objects on the track (if the Cycle 135
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function is switched on, it only selects the objects within the defined cycle region). Use the Select Next/Previous Track function to select the track above/below it in the track list (Key Command: cursor up/down). Changing tracks while keeping selection: If you click on a new track while holding down ctrl, the track will be selected without changing the existing selection of sequences. Sorting Tracks: To change the position of a track in the track list, click and hold on the track near the track number and drag it up or down. Copying a Track: Drag a track, as described above, while holding down ctrl and you will get a copy of this track at the desired target location. The settings of the new track are the same as the ones of the old track.
Creating tracks
To create a track, use the Functions > Track > Create MIDI Track command to create a new track for MIDI data, use the Functions > Track > Create Audio Track command to create a new track for audio data, or use the Functions > Track > Create Audio Instrument Track command to create a track for the new MAGIX software instruments or VST2.0-Instruments. The new track is created at the same position as the track currently selected, and all of the tracks below it are moved down accordingly. To create a track at the bottom of the track list, double-click in the track list below the lowest track. The new track always has the same settings as the selected track. MIDI, Audio and Audio Instrument tracks are easily identified by their default icons, which can be changed in the Track Parameters box. The default for newly created MIDI tracks features a midi icon, Audio tracks feature a rectangular Waveform icon, and Audio Instruments are identified by a Keyboard icon. Inserting Mixdown-related Tracks: Using Functions > Tracks > Create Effects Track and Create Main Out Track, you can insert special tracks that record the movements of the corresponding faders (effect returns and master fader) in the mixer. This functionality is available only in MAGIX midi studio 2005 deLuxe.
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Moving Objects onto a Track: The function Functions > Object > Move Selected Objects to current track moves
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all selected sequences from different tracks onto the selected track. The time position of all of the sequences is retained. This is useful for displaying sequences in a stave or gathering together regions of different vocal takes.
Deleting Tracks
To delete the selected track, use the Functions > Track > Delete Track function. If there are any objects on the track a warning message appears first. If there is no object selected in the arrange area you can perform the same function by pressing delete. A third method is to click and hold on the track as if to reposition it (see above) and remove it from the track list by dragging it to the left.
Naming tracks
To name a track, double-click on the track name in the list. Now you can edit the name of the currently selected track. The edited track name will be shown in the Arrange window. If you use a symbol in front of a track name, the corresponding and selected Patch Name will be shown instead. This is also true when you leave the track name blank. Please note: In case you havent enabled Program Change for the selected track in the Track Parameter Box (see below), the track name will always be shown.
Muting Tracks
Both MIDI and audio tracks have mute buttons on the left of the track list between the track number and the icon. Muting a track stops it from playing.
Selecting a Program
By clicking on a tracks name (or icon) in the track list and holding down the mouse button, you open a flip menu. This is where you select another program.
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The Patch Name Editor
As discussed earlier, it is possible to change the patch numbers (sounds) of your MIDI keyboard via MIDI Program Change Commands. Many keyboards are able to store more than 128 programs and require another memory category which are called banks. Each bank contains up to 128 programs and according to the MIDI specifications it is possible to address up to 16,384 banks via MIDI Bank Change Commands. This is handy, yet there is one big disadvantage: Instead of real patch names you would select only cryptic numbers. The Patch Name Editor changes this forever. With its help you will be able to select programs (patches) and banks by name instead of numbers because the Patch Name Editor allows you to give a name to each patch of each bank of each MIDI port. It is even possible to program a Bank Change Command for each MIDI Port. For convenience these settings will be used for all of your songs. N.B.By default, the list displayed in the Patch Name editor are the standard General MIDI (GM) patch names. If you own a GM synth, theres no work for you to do but if you own another synthesizer keep reading, and all will be revealed.
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screen. Click and hold on the program number (Beside the Prg text) until a menu opens. You can choose a patch for this track by selecting a name from the menu. In the track parameters box, clicking and holding on the bank number field (the minus symbol) allows you to select a bank by name. For this to function, the banks need to be created and named first.
Patch names
A simple click will select a patch within the current bank. To edit the patch name just double click the name you like to change. By default the General MIDI Patch Names are used in this window.
The triangle
Here you will reset the Patch Names of the current bank as either patch numbers or as standard General MIDI Patch Names. Furthermore the names can be edited via the clipboard using Cut, Copy and Paste commands. To edit the names of whole banks comfortably copy and past the names of the bank to an empty word processing document. Edit the names in the word processing document and copy all of them back into the bank. Make sure you dont alter the tabs and returns in the word processing document.
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Bank names
Here you name the currently selected bank. If you havent previously selected a bank but enter a name, this name will be used for bank number 0.
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The MIDI port is set in the flip menu directly below the channel setting. This menu lists the available MIDI drivers. Adjusting the sound of a Track: The Prg, Vol and Pan parameters transmit program changes, volume controllers (#7) and pan controllers (#10) respectively. If there is no check in the respective box the default value is used. The corresponding value is only transmitted if you place a check in the box (by clicking it). If there is already a check in the box, any value alterations you make are transmitted immediately. A program change may be selected on the right via a flip menu; volume and panning are set using the mouse as a slider. If you hold down alt, any value can be increased or decreased by clicking on it and tapping the left or right mouse button. To the left of the program number, there is an extra parameter which is used for Bank Select. If your sound source can receive Bank Select messages (check in your synth manual for format details), you can switch between different banks, each containing a maximum of 128 sounds. For this to work you must tell midi studio via the Patch Name Editor or via Options > Settings > Recording Options , which Bank Select message your instrument is expecting. As many devices cannot receive these messages, you can deactivate this parameter by making the adjustment shown to the right. Recording Program Changes, Volume or Pan controllers: Any of the types of events that can be transmitted by checking the right square in the track parameter box can also be stored when in record mode. For example, in record-pause mode, you can store program changes at specific positions in the following way: Remove the x in the box next to Prg (or Vol, or Pan); Click on Pause, then Record; Move the Song Position line to the place you want; Choose the sound (program) you want (or the volume/ pan setting you want); Click on the box next to Prg (or Vol, or Pan). Each selected event will be sent and recorded. Click on Stop to exit Record mode. In this context, please remember midi studios sophisticated Mixer Automation features as described in the mixer chapter. 141
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The values of the Parameters Prg, Vol and Pan in the track parameter box will not be updated every time such control change events will be played back.
Sequences
Sequences are containers for the MIDI events within them. Their purpose is to make things clearer and easier to deal with. They also correspond to the musical convention of treating a phrase or a riff as a single unit. It is often better to apply many operations (e.g. quantization) to these units rather than to individual notes. Sequences within a track can be partly or wholly overlapped, but for claritys sake this should generally be avoided. Remember that all of the following operations with a plural in the heading (sequences) apply just to selected sequences.
Creating a Sequence
Normally a sequence is created automatically when you record on the selected track. It begins at the start of the bar in which the first events were recorded and stops at the end of the bar in which the last event was recorded. Sequences can also be created by directly inserting events from the clipboard into the Arrange window (see the section Inserting events from page 147 onwards). Creating an Empty Sequence: Click with the pencil at the position in the Arrange area where you want the empty sequence to begin. You can now enter the events manually in one of the Editors.
Deleting Sequences
You can delete all of the selected sequences by clicking them with the eraser or by pressing delete. You can also delete any non-selected sequence by clicking it with the eraser. Of course if you accidentally delete a sequence you can restore it by choosing Edit > Undo (ctrl z) immediately afterwards.
Moving Sequences
Sequences may be moved by click and holding on them and dragging them with the mouse pointer. You can move sequences both along the Bar/Beat ruler and from one track to another.
Copying Sequences
142 To copy sequences to another point in the song or to other tracks, hold down ctrl while moving the sequence.
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Making multiple copies of sequences: The function Functions > Object > Repeat Objects menu allows you to repeat one or more selected sequences. The repetition always starts at the end of the sequence itself or at the end of the latest (timewise) sequence. Number of Copies: This is where you enter the number of copies (excluding the original). Adjustment: This is where you determine whether you want a copy to begin exactly at the end of the original (or the previous copy) (setting: None) or whether you want the start-point to be quantized. In most cases the Auto setting will do what you want. Please also note that there is a sequence parameter called Loop, which repeats a sequence over and over up to the next object on the same track (see the section Loop from page 148 onwards). This may be preferable to copying sequences in many cases. N.B.The loop parameter only works on MIDI sequences and audio regions. It does not work with Audio Instruments. This behavior may be changed in a future update.
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N.B.Adjusting the start point of an audio region is not possible beyond the actual start of the underlying audio file. You can adjust the audio region startpoint to the right, and the end point can be freely adjusted as per MIDI sequences. See the section Using Audio in the Arrange Window from page 160 onwards. rounded to whole bars: The function Functions > Object > Snap Objects rounds the start to the nearest whole bar. When you lengthen or shorten sequences this never alters the position of the events contained within it. If you wish to do so, please do the following: by time-compressing or -expanding: Hold down ctrl while you are altering the length. The timing of the events in the sequence will be stretched or compressed in proportion to the amount by which youve altered the length. Using this method you can make a rhythm sequence play half-time by stretching it to twice the original length, or double-time by shortening the length to half the original. N.B.This technique can not be used on audio regions in the Arrange window. You can, however, time stretch or compress your audio files by using the time-stretch function discussed in the section The Sample Edit Window from page 247 onwards. to adjust it to fit its contents: The function Functions > Object > Set Optimal Object Sizes reduces or increases the length of an object so that it is just large enough to contain the events (or other objects) within it. The object borders are rounded to the nearest bar. If you hold down alt when you select this function the borders are rounded to the nearest beat instead. to adjust it to fit other sequences: When you choose Functions > Object > Remove Overlaps all selected sequences in a track are searched for overlaps. If an overlap is found the sequence that begins first is shortened by enough to remove the overlap. Choosing Functions > Objects > Tie Objects by Length Change all selected sequences will be lengthened until the beginning of the next sequence on the same track.
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zoom function). However, there are two ways of reducing the grid: Display Format values as grid scale: alt + operation. No grid (ticks as grid scale): alt shift + operation. All you need to do is hold these keys during the particular operation. Lets say you want to shorten a sequence in a 4/4 bar so that the 4 is played but not the 4 and of the last bar. Enlarge the screen display until you can see quarter notes in the bar ruler. Now click and hold on the bottom right corner of the object and move the mouse to the left until the sequence is shortened by one quarter note. Then press (and hold) alt and move the mouse carefully to the right until the sequence has become one division longer. While you are doing this the right side of the Arrange windows title bar shows the track number followed by the current length of the object in bars, beats, divisions and ticks. The three right-hand numbers should be 3 1 0.
Dividing Sequences
Choose the scissors. Now click the desired sequence(s) and keep the mouse button held down. The left side of the title bar of the Arrange window shows the current position of the mouse. When you release the mouse button, all selected objects are cut at the relevant position. The grid is based on the Display Format value. This value is displayed and editable on the Transport window, just below the Time Signature indicator. If any notes overlap other notes by more than a 1/16 note, the following dialog will appear on-screen: Overlapping Notes found! Do you want to keep, to shorten or to split those? [KEEP|SHORTEN|SPLIT] KEEP (default) leaves all notes unaltered. The sequence is cut as usual, but when you do this, you can end up with notes in the left-hand half that are much longer than the sequence now is. Such notes are played normally, unless shorten is used. SHORTEN truncates all overlapping notes, so that they end at the point where the sequence was divided. SPLIT divides overlapping notes across the two sequences created when a cut is made; two subsequent notes are created, with the same pitch and velocity, and the same total length as the original note. multiple division with the scissors: If you hold down ctrl while cutting an object with the scissor tool, the selected sequence will be cut into several pieces, whose lengths are determined by the length of the first segment.
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For example: To divide a 16-bar sequence into 8 2-bar sequences, cut the sequence at the start of bar 3 while holding down ctrl.
Merging Sequences
You can merge two or more selected sequences in a track into a single sequence by clicking on one of them with the glue tool. This merges all selected sequences, even those on different tracks, into a single sequence in which all of the events from the individual objects retain their original time position. Be aware that the individual MIDI channels are replaced by the MIDI channel of the current track. The new object adopts the name and track of the first (timewise) of the merged objects. See the section Merge/Normalize and MIDI Channels from page 151 onwards for more on this.
Demixing Sequences
The Functions > Demix > Demix by Event Channel searches the selected sequence for events with different MIDI channels. A separate sequence containing all of the relevant events is created for every MIDI channel found. Each of these sequences is created on a track with the same MIDI channel. If no such tracks exist the tracks are created on a track with the original channel. Functions > Demix > Demix by Note Pitch searches the selected sequence for notes with different note numbers. A different sequence of the same length is created for every note number found. The tracks created for these sequences have the same channel as the original sequence. This feature is especially useful for separating drum parts that have been recorded into MAGIX midi studio 2005 deLuxe via a drum machine.
Muting sequences
Often when you are arranging, you will want to test musical ideas out by muting certain objects. This is what the mute tool is for. You can mute individual or selected objects by clicking on them with the tool. They are then displayed with a dot before the object name. Clicking a muted object reverses this state (unmuting). You can perform the same function using the Mute Sequences Key Command.
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Soloing sequences
You can solo any selected sequences using the Solo button in the Transport window or the Key Command of the
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same name. Double-clicking on the Solo button locks the soloed status, so that changing the selection doesnt affect what is being soloed. This is especially useful when you want to make changes to the Playback parameters of a sequence while listening to a specific solo group. A further click (or using the Key Command again) quits solo mode. For more on this, read the section Solo and Solo Lock from page 124 onwards. The solo tool (found in the Event List editor) enables you to solo individual or selected objects by clicking them and holding down the mouse button. Release the mouse button to end solo listening.
Naming a Sequence
One sequence: click the sequence with the text marker tool and a text input box appears. Enter the name and press return, or click another object, or the background. The same applies if you are entering the name in the sequence parameter box.
Special Functions
Inserting events: MIDI events can be added directly to the selected track on the Arrange window, at the current song position, from one of the edit windows (or even from another song) via the clipboard. This function allows you to insert MIDI eventse.g. from the Matrix Editordirectly into the Arrange window. midi studio checks as it does this that you have selected a sequence, and then adds the data to that sequence. If you have not selected any sequences, midi studio will create a new sequence on the selected track.
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Thru parameter box can therefore be viewed as an adjustable default parameter box. Real-time processing: By now you should understand that incoming MIDI data is always relayed through the track that is currently selected. What you may not know is that this data is processed through the previously described MIDI Thru parameter box. The MIDI Thru parameters are always displayed and editable when there are no sequences selected. (click on the window background to deselect all sequences). Editing Several Sequences Simultaneously: If several sequences are selected, the number of selected sequences is displayed, instead of the name. If you now alter any sequence parameter this alteration affects all of the selected sequences. If a parameter was set differently in the individual sequences, a * appears. You can still alter this parameter for all of the selected sequences and the value differential will be retained (relative alteration). If you want to set the same value for all of the selected sequences hold down ctrl while you input the value (absolute alteration). Opening and Closing: To the left of the name is a small triangle; clicking this toggles between showing or hiding the contents of the box, just like folders in the Windows Explorer. Closing the box leaves more room for the elements below. The Sequence Parameters: If a sequence parameter is set to its default value, the display of the parameter value is hidden to make the display clearer. Name: The top line in the sequence parameter box simply shows the name of the selected sequence. Qua: Covered in section Quantization from page 151 onwards. Loop: Value range: On or Off. Normal value: Off. When switched On, the object is repeated on its track until it comes up against another object. A loop also finishes at the song end marker. These repeats are displayed as grey beams (with no object name). The length of each loop is exactly the same as the length of the original object, so if you want to create polyrhythmic structures, try experimenting with the length of the original object.
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To end a loop early simply create an empty sequence with the pencil at the desired beat. The Toggle Loop Key Command may be used to switch the loop parameters of selected objects on and off. Functions > Sequence Parameter > Turn Loops to Real Copies transforms the loops into real copies of the original object and simultaneously switches the Loop parameter for the resulting objects to off. Transpose: Value range: 96 semitones. Normal value: 0. All note events contained in the sequence are transposed up or down by the selected amount during playback. If you want to transpose by octaves, click and hold on to the left of the parameter field between the word Transpose and the actual value. This opens a flip menu to allow direct input of octave transpositions. Velocity: Value range: 96. Normal value: 0. All notes in the relevant object are offset by the selected value. Positive values are added and negative ones subtracted, although naturally it is impossible to go outside the limits prescribed by the MIDI Standard (0127). If you select a velocity offset that exceeds the maximum or minimum possible value for a particular note, that note will play at the extreme possible range. For example, a setting of +20 will cause a note with a velocity of 120 to play at 127. Dynamics: Normal value: 100%. This parameter also affects the velocity values of the notes, but instead of adding or subtracting a fixed amount, the differences between soft and loud notes (the dynamics) are increased or decreased. This works in a similar way to a compressor or expander. Values above 100% expand the dynamics and so increase the difference between loud and soft, while values below 100% compress the dynamics, i.e., reduces the differences in velocity. The FIX setting means that all notes are transmitted with a velocity of 64. When used in conjunction with the velocity parameter (see above) it is therefore possible to set any fixed velocity value.
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Gate Time: Value range: see diagram. Normal value: 100%. The term gate time stems from the technology used in analog synthesizers and refers to the time between pressing and releasing a key. This parameter therefore affects the absolute note duration or length. This should not be confused with the musical note value, which normally refers to the amount of time until the next note. The technical term gate-on time or note length is described musically as extreme staccato and legato. The parameter range is referenced to this scale. Fix means extreme staccato; likewise the other values below 100% shorten the note lengths. Values above 100% lengthen the notes. The leg. setting produces a completely legato effect for all of the notes, no matter what their original lengths, eliminating all space between notes in the selected sequence. Gate time is a real-time process which only affects the playback of notes. It does not actually change the data, and this can be used to great effect on bass lines to make them more punchy. Delay: Normal value: 0. This parameter alters the time position of the selected objects. Positive values correspond to a delay (laid-back playing style or dragging), negative values cause a pre-delay (driving or rushing). The units are ticks. A tick is the smallest time resolution in a sequencer, which in the case of midi studio is 1/3840th note. On the right side of the delay value field you can use the mouse as slider to input the value. If you click to the left, between the word Delay and the delay value, the flip menu shown here appears for you to set the delay in terms of note value. The delay parameter is mainly used for musical purposes. It is also a way of fixing timing problems that may occur for a variety of reasons. Some examples of these are: The attack phase of the sound is too slow. A good musician will automatically compensate for this by playing the notes slightly early. With very slow sounds you may need a pre-delay of over 100 ms to even them out. The sound generator is reacting too slowly to the incoming note-on messages. Older multi-timbral sound generators often take tens of milliseconds before beginning to output a voice. This effect may be better compensated for by using the delay parameter in the track parameter box, since this will affect all sequences on all tracks sending to the slowly reacting device. 150
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The delay in outputting the voice is not constant because it depends where it comes in the order of notes arriving serially at the sound generator. You should therefore try pre-delaying rhythmically important tracks by as little as one tickit can work wonders! Fixing/Neutralizing Sequence Parameters: You can normalize the sequence parameter settings of all selected objects using the command Functions > Sequence Parameter > Normalize Sequence Parameters (Normalize). This means that all settings are actually written to the data and the playback parameters resume their normal values. The audible result remains the same. The loop is not affected. Merge/Normalize and MIDI Channels: Just like the Glue tool, the Normalize function is intelligent with respect to stored MIDI channel numbers. If all stored events have the same MIDI channel number, the channel will be changed into that of the current track. If the events are on different channels, midi studio will ask whether you would like to convert the channels or not.
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Quantization
Quantization is the rhythmic correction of notes to a specific time grid. Any inaccurately played notes are moved to the nearest position on this grid. For example, if the smallest notes in a passage are 1/16th notes, you should use 1/16th quantization to move all recorded notes to their ideal rhythmic value. This will only work if no note has been played more than 1/32nd from the ideal position, otherwise the note will be moved 1/16th later or earlier than the proper position.
How It Works
Quantization settings are made in the sequence parameter box. They are non-destructive playback parameters, so they can be replaced by another setting at any time. This also means that by setting the Qua parameter to off (3840) you can always revert to the unquantized original recording. Unlike other playback parameters, quantization affects the way notes are displayed in the editor windows, thus allowing you to see from the position of the notes what effect the quantization parameters are having. The quantization affects only notes, not other types of events (e.g. controllers). For every note event, two positions are stored internally: the original position that was played in, and the playback position (also shown in the Editor windows). For unquantized sequences, both positions are the same. Each time 151
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you quantize, a new playback position is calculated from the original position. The Fix Quantize command (see the section Fixing the Quantization from page 153 onwards) overwrites the original position with the playback position. The same thing happens if you change a note in one of the Editors manually although then you cant return to the original value. What events can be quantized: Quantization only works on notes, not on other types of events like controllers. Apart from notes, all events have just one position parameter, which you can leave or change permanently by using Event Quantize or dragging with the mouse. To quantize events other than notes, read the section Quantizing Events from page 113 onwards. Essentially, quantization works on the whole sequence. To quantize single notes only, use the note quantization in one of the Editor windows (see the section Note Quantization from page 113 onwards). Keep in mind that this overwrites the original record position of the quantized note. If you wanted to quantize various parts of a sequence differently, you could divide the sequence up, and use different quantization settings on each part of the sequence. You can then recombine the parts of the original sequences without this affecting the way the parts are played. The quantization grid always begins at the start of a sequence. If the sequence does not start at the beginning of the bar, neither does the quantization grid. Qua: The quantization grid is accessed from a flip menu under the Qua parameter in the sequence parameter box. Quantization off: The setting off(3840) plays the notes with the finest possible time resolution: 1/3840 note, which is practically unquantized playback. Normal quantization: The settings 1/1, 1/2, 1/4, 1/8, 1/16, 1/ 32 and 1/64 note quantize the sequence to the equivalent note value. Triplet quantization: The settings 1/3, 1/6, 1/12, 1/24, 1/48 and 1/96 note quantize the sequence to triplet note values. A 1/6 note is equivalent to a quarter triplet, 1/12 note to an eighth triplet, 1/24 note to a sixteenth triplet and 1/48 note to a thirty-second triplet, etc. Mixed quantization: The setting 8 & 12 corresponds to eighths and eighth triplets, 16 & 12 to sixteenths and eighth triplets and 16 & 24 to sixteenths and sixteenth triplets. Mixed quantization always applies both note values and thus naturally requires greater precision when playing. 152
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Odd quantization: The setting 9-Tuplet means novetuplets (1 bar = 9 beats), 7-Tuplet is septuplets (1 bar = 7 beats), 5Tuplet/4 is quarter quintuplets (1 bar = 5 beats), and 5-Tuplet/8 is eighth quintuplets (1 bar = 10 beats). Fixing the Quantization: In the same way that the other sequence parameters can be normalized, the quantization settings can also be adopted permanently by the stored data. To do this, use the menu command Functions > Sequence Parameter > Fix Quantize (Key Command Fix Quantize). Of course once this is done it is impossible to revert to the original recording. Pre-quantization: The Fix Quantize function is especially suited to pre-quantization. For example, if a recorded sequence cannot be immediately quantized to a 1/16 swing without producing a few incorrect notes, start by quantizing it to 1/16th notes and then select Fix Quantize. You can now apply any swing quantization to this cleaned-up version of the sequence. If you are recording a hi-hat pattern consisting of 1/16 notes and one single 1/32 note, first play the rhythm (quantized to 1/16 notes) without the 1/32 note and select Fix Quantize. You can now raise the quantization to 1/32 notes and add the extra note without quantizing any badlyplayed 1/16 notes.
Groove
In the early days of sequencers, many people thought that electronic music sounded mechanical or sterile. This impression (which, at the time, might have been a fair observation) was based on the fact that sequencers could only output notes that were quantized. This is no longer the case. midi studios resolution is so high that at a tempo of 120 it can differentiate between two notes that are just 520 microseconds apart. This is equivalent to a single oscillation cycle of the highest note that you can play on a soprano saxophone! So, if you think modern sequencers always sound mechanical, you probably havent yet had the pleasure of working with midi studio. Of course, using the abovementioned quantization functions, it is still possible to generate sterile timing if that is what you actually want.
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HyperDraw in the Arrange window
HyperDraw for all Mixer and Plug-in parameters: HyperDraw graphically displays any MIDI controller data recorded in the Arrange Window. HyperDraw also allows the editing and drawing of MIDI controller events, through use of the Pencil Tool. In addition to Volume and Pan, MAGIX midi studio 2005 permits editing of all recorded Mixer and plug-in parameter movements via the use of HyperDraw in the Arrange Window. This is done much the same way as with Volume and Pan. To record your parameter movements, select the track youd like to work with, activate record, and perform your parameter movementsevery parameter will be recorded as MIDI controller messages. To view the recorded controller data, select the respective track and select the View > HyperDraw menu item. In order to see the HyperDraw curves in the Arrange Window, you may need to zoom-in until the tracks are large enough to display the curves. Repeated use of the Autodefine menu option will step through all MIDI controller numbers recorded on the selected track. You can jump to a specific controller number by either selecting it from the list of most commonly used controllers (View > HyperDraw > ) or by using the Other HyperDraw menu option, and typing the desired controller number into the ensuing floating window. Volume, Pan example: HyperDraw is the easiest way to create and edit volume and pan changes in the Arrange window. The changes in MIDI data are made by graphically inserting points, which represent fixed controller values. The points are then interpolated automatically by midi studio, which creates a series of events to smoothly connect the MIDI data from one fixed point to another. These automatically generated events are recalculated every time you edit the curve points.)
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HyperDraw is activated on a per sequence basis. For example, you could open HyperDraw windows to control volume in one sequence, and pan in another.
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In sections where the MIDI data being edited does not change in value, the data curve appears as a thin, horizontal line. You must define a large enough vertical zoom resolution in order to see the HyperDraw curves. Activating HyperDraw: To activate HyperDraw for the currently-selected sequence(s), select View > HyperDraw > Volume (example). You can select different HyperDraw modes for different sequences Event type: You can choose from the following types of events directly from the HyperDraw menu Volume Panning MIDI Channel: By selecting View > HyperDraw > Channel you can choose the MIDI channel on which events will be displayed and edited. If you select any here, events will be shown regardless of their MIDI channel. When inserting events, the most recently selected MIDI channel will be used. Display: When sequences are displayed in HyperDraw mode, both the MIDI channel and the Controller being edited are displayed on the left, divided by a comma if a MIDI channel has been selected.
If the channel is set to any (default) the first number (MIDI channel) will not be displayed. Then the controller events of all channels will be displayed. Inserted events get the channel of the track. Deactivating HyperDraw: To switch off HyperDraw for selected sequence(s) choose View > HyperDraw > off. HyperDrawFunctions: Making HyperDraw visible: If you cant see the blue HyperDraw window, increase the vertical resolution (zoom) of the Arrange window, either with a Key Command, the zoom bars, or by holding down alt and using the magnifying glass tool. Quick Delete: You can delete all events displayed in HyperDraw for a sequence by shift ctrl-double-clicking in the blue HyperDraw area. Adding new points: Just click on the blue background of the HyperDraw displayyou can use either the pointer or 155
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the pencil, and a point will appear. As long as you hold down the mouse, you can move any of these points. The position and value are displayed in the Info Line on the bottom of the screen. No events will be inserted into the sequence until you release the mouse button. Deleting points: Click briefly on any point to delete it. Moving an existing point: Just click and hold on a point with the mouse and move it. If you hold down the mouse button while you do this, you can restore erased curve points by dragging the mouse over where they used to be. Technically the points arent erased, but are simply updated and held in a RAM buffer while the mouse button is held down. When dragging your mouse back across a point which previously existed, the data held in the RAM buffer is reversed and your previous HyperDraw curve points reappear. Fine-tuning curve points: While you move a point, hold down alt. You will then be limited to moving the point vertically, but be able to select all 127 possible steps. Using Colors with HyperDraw: You can globally assign colors for different controller numbers and MIDI channels, which are then used as presets to display the HyperDraw lines. However the background color for HyperDraw (blue) is fixed. Select a HyperDraw sequence, open the color selection window by choosing View > Object Colors and choose a color. This will globally assign the color to this controller and channel. Now whenever you select this controller on this channel in any song, the color assignment will be used. If you want to change the color of a sequence, you must first deactivate the HyperDraw function. Making practical use of HyperDraw: HyperDraw is very simple to use. Select View > HyperDraw > Volume. A blue area appears beneath the sequence name and by clicking here with the mouse you can insert or delete the points. You can also move the points by holding down the mouse button. While you are editing an Info Line appears at the bottom of the screen indicating the bar position and controller value. If you want to edit pan values select View > HyperDraw > Pan. This means that only pan events will be generated and displayed. This rule applies to both types of events, i.e. only one typeVolume or Pancan be displayed at any one time. 156
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If youve selected Cha: All in the current track parameter box, so that all MIDI channels 116 will play back, you will need to choose the MIDI channel you want to edit via View > HyperDraw > Channel Editing Edges, Move and Copy with HyperDraw engaged: You can still move and copy sequences that have HyperDraw active, by click and holding on them by their top edges in the title list. When HyperDraw is active, you can still change the start and length of a sequence, but you need to click and hold on it in the top name zone instead of the blue HyperDraw area in order to move the left or right edge, or (for moving and copying), in the middle of the name area. Just delete the points by clicking on them and create them anew at the desired position. If possible, lengthen the sequence before and after the area in which you want to create controller changes. If HyperDraw starts behaving oddly Controller events will only be displayed if their MIDI channel matches the one set for HyperDraw (by selecting View > HyperDraw > Channel ). If you make alterations to a group of events (e.g. volumes) in another editor (e.g. the Event or Hyper Editor), the HyperDraw display will not update until you have selected or deselected the relevant sequence.
Display Menu
In order to maximize the usable space within the Arrange window, in the Display menu of the Arrange window you can switch off the display of both the Transport and the Parameters.
Object Display
Making Sequence Parameters Visible: Enlarge the display using the vertical bar. If the zoom setting is large enough, you will be able to see the sequence parameters displayed in the bottom half of all of the objects. Here you can directly edit the sequence parameters with the mouse (by means of sliders and/or flip menus).
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Contents Visible in the Object: If you vertically zoom the display further, you will be able to see the actual events contained within the objects.
Sequences show notes and controller events. Altering the Background of the Arrange: Use the function View > Grid to switch on/off a track/bar number grid in the arrange areas background. By default, the grid is active. View > White Background toggles the background between orange and white.
Reset Functions
To switch off stuck notes, click on the MIDI monitor in the Transport window, or hit STOP twice in rapid succession. In both cases, reset messages are sent, as defined in Options > Settings > Reset Preferences For hanging notesPanic Function: If the notes continue to sound, then your sound sources may not be able to respond to All Notes Off messages. If this happens, try the following: Double-click on the MIDI Monitor in the Transport window (or use the Key Command Send discrete Note Offs). Separate Note Off messages will now be sent for every note on all channels of every MIDI port. That should do the trick. Unwanted modulationController Reset: Options > Send to MIDI > Reset Controllers transmits a control change message #121 with the value 0 (reset all controllers) on all MIDI channels and outputs used by existing tracks. This neutralizes all sound alteration caused by MIDI controllers like modulation or pitch wheels. If some sounds are suddenly too quietVolume Reset: The function Options > Send to MIDI > Maximum Volume transmits a control change message #7 (main volume) with a value of 127 on all MIDI channels and outputs used by existing tracks. This sets all channels to their maximum volume, giving your sound sources the optimum signal/noise ratio.
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If volumes and other settings within the Mixer window are not correct : Use the Options > Send all Mixer Data function from within the Mixer. This will send all current mixer settings to your MIDI devices. As a couple of reasons why the Mixer settings wouldnt be correctjumping to a different song position or adjustments made directly on an external MIDI controllerlike a fader on your MIDI keyboard could change levels in your MIDI devices. The Send all Mixer Data function will send the current Mixer settings to your devices and set levels and pan positions etc. which match those set on the Mixers faders.
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Using Audio in the Arrange Window Using Audio in the Arrange Window
In this section, well take an in-depth look at audio region handling in the Arrange window. Once again, some of this has been covered in the Tutorial, but if you really want to become a midi studio expert, take a good look through the info here.
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Erasing Regions
Regions can be erased either by selecting them and pressing backspace, or by clicking on them with the Eraser tool. Erasing recordings: When you erase a region that you have just recorded (since opening the song), midi studio will ask if you also want to erase the corresponding Audio File. This is a good way to avoid using up unnecessary space on the hard drive by storing bad takes and unwanted recordings. If the recording was made before the song was loaded for the current session, this question does not appear. This prevents you accidentally deleting valuable recordings. Pressing backspace will only remove the region from the Arrange area. If you want to delete the corresponding Audio Files from the hard disk, you can do so by choosing Audio File > Delete File(s) in the Audio window.
Copying Regions
Creating New Regions: Copies of regions are made exactly the same way as MIDI sequencesby dragging them while holding down ctrl. This automatically creates a new region in the Audio window. The new region will retain the same name as the old one, but will be numbered sequentially. This allows you to alter the start and end-points of the copied region independently of the original. It is comparable to a genuine copy of a MIDI sequence, which is created in the same way. Making Multiple Copies of Regions: By choosing Functions > Edit > Repeat Objects you can make multiple copies of both audio regions and MIDI sequences. Further details of this function are described in section Making Multiple copies of Sequences. Another way to make regions repeat is to use the Loop parameter in the Region parameter box (see section Loop from page 164 onwards). 161
Moving Regions
You can click and hold on regions in the Arrange window with the mouse and move them around just like MIDI sequences. Movements are made in steps of one beat (e.g. quarter notessee below). If you hold down alt while moving sequences, you can move them in steps of one division (in sixteenths, for example). If you hold down alt and shift while moving sequences, you can move them by single ticks (maximum resolution). You can also use the Delay parameter in the Region parameter box to shift the placement of the regions (see section Delay from page 164 onwards). Fine-tuning: In practice, a resolution of 1 tick will usually be fine enough. To move a region by a finer resolution than ticks, i.e. by a resolution of 1 sample word, please use the Anchor in the Audio window or Sample Edit window. Dont forget that all cloned regions in the Arrange window will be affected as well. Moving sequences in the Event List: You can also move sequences by inputting data in the Event List. Select the region you wish to edit and select Windows > Open Event List. You can then move sequences by units of a single tick if you wish, by changing the value in the Position column.
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Audio files in the Arrange window 2 can also be displayed alphanumerically in the Event List 1. Highly accurate position or length changes can be carried out easily using the Event List. Inserting at the record position: You can copy (ctrl c) or cut (ctrl x) a region into the Clipboard, and then use Edit > Paste at Original Position to insert it into the selected track at the original record position.
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The following procedure can be useful in determining whether the Anchor is set to its optimum position or not: play a drum sequence in via MIDI that duplicates the main rhythmic stresses of the drum loop. You should then be able to correct the Anchor position by ear.
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The changes made to the position of the Anchor in the Audio window (2 and 4) directly affect the region in the Ar-
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Sequence parameter Transpose available Sequence parameter Velocity available Sequence parameter Dynamics available Sequence parameter Gate Time available Sequence parameter Delay available Freely positionable Left or Right Corner Edit
Can be cut with the scissor tool Concealable intro Have a variable musical reference point
Yes No No
Yes Yes
Naturally, some of the parameters that can be applied to MIDI events have no effect on audio signals. Only regions have the flexible reference point provided by the Anchor. The fundamental functions (such as the freely determinable position and length, and the ability to name, mute, and solo) are generally available to both MIDI sequences and audio regions. 166
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Arming Tracks
1. Method: Click the red R button on an audio track in the track list. If the switch is still not visible, you should switch on the driver for the relevant audio hardware in Audio > Audio Preferences Audio Driver and then restart midi studio. 2. Method: Open the Mixer by pressing ctrl + m or by selecting Windows > Open Mixer. Click on the REC button of the audio fader which corresponds to the track you wish to record to. It will flash to indicate that it is armed for recording. Click the audio faders REC button a second time to disarm the track. N.B.Audio tracks can record or play back either stereo or mono audio files. It is therefore important that you change the mono/stereo setting of the armed fader discussed in the section Stereo playback from page 231 onwards in the Mixer window. MAGIX midi studio 2005 can record either mono or stereo files and only one input (or one input pair, in the case 168
Recording Modes
midi studio gives you many options for starting audio recordings at various points in your song. Before we begin on this section, we would like to refresh your memory on this topic covered in the printed manual.
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As an example, this illustration shows the control panel for the Creative Labs SoundBlaster Live sound card. You will find similar utilities for hardware from other manufacturers. The playback level for audio recordings is controlled via the Wave/DirectSound slider. This control is placed after midi studios output. This means that midi studios master output fader (in the Mixer) can only control the full output dynamic range if this slider is set to its maximum. The dynamic range is the difference between the quietest and loudest signals in your audio recordings. You can also switch views to display a mixer control panel that allows you to set the input level for each input source via Options > Properties > Recording from within the control panel shown above. Disable each input source that you dont plan to record (usually everything except the line-in) by unchecking the checkbox found at the bottom of each fader. Tip: The line-in will usually provide the best results. Try to avoid the use of the sound cards microphone input, especially with cheaper audio cards. It is a better idea to use an external microphone preamplifier, such as that found on a mixing desk, and then record via the line input. If you dont have a mixer, you can use the microphone IN on your home hi-fi and run out of its LINE OUTS, if these connectors are available on your stereo systemnote that not all do. The Volume control can be accessed more easily if you check the option to Show Volume Control on Taskbar in Control Panel > MultiMedia > Audio This will place a loudspeaker icon on the taskbar, which will reveal a master volume control when clicked once with the mouse.
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3 4 1
1 2
The autodrop switch must be turned on. You can set the autodrop locators numerically in the Transport window. 3 The autodrop recording zone is indicated by a yellow bar in the middle third of the bar ruler. (When recording the bar ruler will turn red and the cycle zone will turn green as shown in the image) 4 Recording only takes place within the autodrop zone you have set up, with the exception of a short lead-in just before recording is due to start (see below). The autodrop zone start and end points can be set either from the bar ruler or by using the locators in the Transport bar. Please note that if the Cycle function is switched on, you can set the Autodrop Locators in the window to the right of the Cycle Locators (under tempo). Start the recording. midi studio will begin recording about one bar before the drop-in locator; afterwards a region will be created that exactly corresponds to the length of the autodrop zone. This method allows the start of the region to be lengthened later if desired, so that the lead-in becomes audible. However, doing this does not change the position of the recording relative to the time axis. A small tip: if you wish, you can even define a small autodrop zone within a larger Cycle Zone (see below). This can be handy if a player needs to re-record a difficult passage in the middle of a song, and requires many attempts to get it right. Record and Pause Mode: If midi studio is in pause mode you can start audio recording by clicking Record Toggle, Pause or Play. Recording then begins at the current song position. Audio Cycle Recording: You can make audio recordings even when Cycle is switched on. A new track is created for every cycle. all of the tracks created are still played 172
In the bar ruler, set the cycle 1 to the desired musical length. The current length of the region is shown 2 this will be different to the cycle until you use the Adjust Tempo function Select Options > Tempo > Adjust Tempo using Object Length & Locators. The tempo is reset so that the region is now exactly one bar long, and fits the length of the cycle. This does not change the tempo of the audio, but rather makes the song tempo conform to the audio.
Digital Mixdown
Using midi studio, you can mix down audio data in the digital domain from within the Arrange window. This is done with the glue tool. This function is non-destructive, as midi studio always creates a new file for the mixeddown material. This new audio file is stored on your hard drive, so you should keep an eye on available space. To carry out a mixdown, select the glue tool from the toolbox and use it to select the required regions for mixdown (using shift if necessary).
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Choose View > HyperDraw > If you are not yet familiar with HyperDraw please refer to the section HyperDraw in the Arrange window from page 154 onwards. When you use HyperDraw on audio regions, MIDI events are created, which are always organized together with the audio region. You can also edit these MIDI events in the Event List or Drum Editor.
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The Basics
Basic studio equipment usually consists of one or more multi timbral sound module(s) with stereo analog outputs, microphone(s) and guitar pre-amps or similar analog signal sources, as well as a solid (hardware) mixing desk (analog or digitalat any rate, a separate device). Dont despair if your studio isnt equipped with all of this gear. This section will explain how midi studio takes care of many of the jobs that were previously allocated to external hardware. In simpler setups consisting of your computer, a MIDI keyboard, a soundcard and a microphone, your audio card may already be equipped with all of the appropriate facilities. Normally, with the gear listed at the top, you would use things as follows: With your hardware mixing desk you would route the various signals that you wanted to record, using subgroups where possible, to midi studios recording inputs (i.e. the Sound Card). Hardware mixing desks usually contain integrated microphone pre-amplifiers. Some do not. In such mixers, these tasks could also be carried out by separate microphone pre-amps (voice processor, for instance) or by sound modules with integrated mixing functions. The hardware mixing desk, however, performs a further functionmixing the analog signals from your multi timbral MIDI sound module with the midi studio audio output signals from the soundcard. midi studio mixes the audio signals that are fed to the soundcard outputs. These audio signals can be
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The Mixer
The Mixer is the simplest and most convenient way to mix audio and MIDI tracks. MAGIX midi studio 2005 creates a mixer based on all tracks which are assigned to the track list of the Arrange window. It contains as many channels as there are tracks. The Mixer deals with both audio and MIDI tracks. These are laid out in the same order as in the Arrange window. Each channel represents a track in the Arrange window: the audio channels correspond to the audio tracks, the MIDI channels correspond to the MIDI tracks. The parameters which you can adjust in the Arrange window are also available in the Mixer. You can open the Mixer via the Key Command ctrl + m or via the Windows > Open Mixer menu option. On the left is the parameter display which tells you (among other things) which effects are assigned to the aux sends for connected MIDI devices. Selected tracks, audio or MIDI, are indicated by a red outline in the Mixer. Display: The Track menu is where you can define what types of track are displayed in the Mixer. You can switch off MIDI tracks if necessary. In addition to the audio and MIDI track faders in the Mixer, you will also find some extra faders. These are the effect and master (output) objects. They are created automatically by midi studio. Keep reading, and youll find out all about them. The View menu is where you can customize the display to suit your requirements. You can hide the labels for the user-defined pots (knobs) on the MIDI mixer channels, which saves a great deal of space. You can individually switch off the display of the program numbers, bank numbers, the user-defined pots on the MIDI mixer channels (Assign), the pan pots (Pan), the faders (Volume), and the track names and numbers, to create more space onscreen. You can also switch off the display of parts of the audio channels in a similar fashion.
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Effect Returns
In midi studio, all effects except the channel EQs are normally sent to effect faders (Return). This makes these effect objects effect returns. If you insert a reverb effect in an 180
Equalizer (EQ)
You can insert up to 3 bands of EQ per track. You can select High- and Low Shelving Filters and semi-parametric sweep EQs (ParEQ). BP the Bypass switch in the top right turns the EQ band off. Typ next to the BP switch you can use a flip menu to select the type of EQ, (Thru, Low/High Shelf, Semi-Parametric) Hz dB (Q) mid frequency cut/boost switchable in five steps
EQ adjustments can be stored and played back over MIDI. A long click on the Thru button allows you to activate a new equalizer band. You can add up to 3 EQs or filters. Use the mouse as slider to alter the values, or direct numerical entry by double-clicking in the field and typing in a value, followed by pressing Enter. All EQ adjustments can be automated. Please read the section Automation from page 225 onwards.
Chorus
The Chorus effect can be used to make a signal bigger, particularly the stereo Chorus (s/s). The Chorus effect is based on a very short digital delay with a periodically modulated Delay Time parameter. The pitch of the delayed signal rises and falls periodically like the playback of a tape recorder when the tape speed is changed with the pitch knob. The modulated signal is mixed with the original signal, which simulates the effect of several voices playing or singing the same musical part. Mix: determines the ratio between the dry and effected signal. Intensity: The modulation width of the chorus effect (the amount of pitch deviation). Speed: The modulation frequency of the chorus effect.
Flanger
A flanger works almost like a Chorus, but with shorter Delay Times being used and with the effected signal being fed back to the input. This creates resonances and filtering
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Stereo Delay
The stereo delay, as the name suggests, delays the audio signal, or simply creates echoes of the original signal. Left/Right Delay: The Time parameter defines the delay time in milliseconds. Very small values (up to 10 ms) produce resonances, larger values (10 to 100ms) produce doubling-effects, and even greater values produce echoes. Feedback: Feedback controls how much delayed signal is routed back to the input, which allows you to control the number of repeats. Cross Feed: This parameter determines how much of the left channel is routed to the right and vice versa. Higher values result in more complex reflection clusters.
Fast Reverb
Reverbs require far more processing than other real-time effects, especially with high quality values. The Fast Reverb is a good sounding reverb that puts less strain on the system than other reverbs. Pre Delay: Pre delay determines the amount of time between the original signal and the initial reflection. With the right level of pre delay, the reverb gains space. The 184
Fuzz Distortion
The parameters and function of the fuzz distortion simulate the distortion of a solid state, transistorized amplifier stage, as used in fuzz pedals for electric guitars. While most rock and blues musicians tend to prefer the warm sound of overdriven tube amps, the fuzz is suitable for harsh psychedelic and techno sounds. Its nice to combine this effect with flanger and delay.
VoiceBox
This is a plug-in that fits late night sci-fi category. This complex algorithm can drown your audio in liquid or bubbles and bend it into the far corner of the galaxy. Androids and extra-terrestrials speak highly of this one. 185
Phasor
The Phasor is based on the classic, analog phaser circuitry introduced in the 60s. It will add cool, resonating sweep effects to your tracks. The sonic result is not unlike a flanger but somewhat softer in its nature. A popular application is the processing of string and pad sounds but hihats sound nice through it too. Experiment to get the effect that best suits your music. The MAGIX Phasor can be automated to move up and down. You can adjust the speed of this motion with the control Speed. Intensity determines the strength of the phasing effect. The results range from subtle sweeping motions to harsh jet-like effects. The Feedback control adds some emphasis, resulting in a robotic character on high settings.
Digitizer
Crunch it, crush it and chew up your tracks. You want the sound of dirty, lo-res digital gear? Then you need the Digitizerdeadly digital distortion. Use it on anything that needs a bit less. You only need two controls: Downsampling and Resolution. Decreasing the Downsampling amount will reduce your high end and introduces digital artifacts. Lowering the Resolution raises the crunch factor. Your source signal will get more and more metallic and finally breaks up into the 186
Daft Filter
Are you looking for that techno feel or does your track need some analog phatness? The Daft Filter builds on the sound of the analog era. A classic lowpass filter with resonance, complete with a built-in low frequency oscillator to automate the famous techno filter sweeps. The Cutoff control removes the bright high-end content of your source audio to the point where it becomes dull (not dull as in boring, but rather less bright) and eventually disappears completely. Resonance adds emphasis to the sound. High Resonance values will produce the characteristic whistle and scream you are probably familiar with from your favorite techno songs. Intensity introduces an up and down motion to the filter. The higher the Intensity values, the more pronounced the motion will become. The speed of the filters up and down motion can be adjusted with the Speed control.
Mono Delay
This is the mono version of the Stereo Delay plug-in and should be used on mono audio channels. With the delay you can produce repeating echoes and metallic, resonating effects. The controls are similar to the controls of the Stereo Delay. With Mix you control how much of the delay effect is heard in relation to the original. Higher values mean more of the effect is mixed to your original signal. At Mix 100%, you will only hear the delay. With Delay Coarse, you dial-in the delay time. This is the time after which your original signal starts repeating. High values create what you know as echo or repetitions. Small values create metallic, resonating effects. Delay Coarse works together with Delay Fine. Delay Fine can dial187
Gold Reverb
Reverb effects are used to artificially create the impression of space around an audio signal. You can create the sound of rooms, halls and churches. The Gold Reverb is an alternative to the Fast Reverb. It provides a different reverb sound color you might find more suitable in some applications. It is also very easy to use. Only four controls need to be adjusted. With Mix you control how much of the reverb effect is being heard. Higher values mean more of the effect is mixed to your original signal. At Mix 100% you will only hear the reverb effect. Predelay is the amount of time that elapses between the original signal and the reverberation. Raising the Predelay time will create the illusion of stepping away from the sound source. High Predelay times might sound unnatural or clutter your mix. Short times can color the sound. Try to find a nice medium but dont be afraid to experiment. Predelay adjusts how big the room around your audio channel appears. Short time values will sound like a small room while long time values will produce the illusion of standing inside a big hall or stadium. High Cut is the tone control of the Gold Reverb. You can create dark sounding rooms with low settings or bright spaces with high settings. 188
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Pitch Shifter
The first thing you may notice about the Pitch Shifter is its minimalist approach-just a few parameters are available. Semi Tones is used to set the transposition in semi-tone increments within a range of one octave upwards or downwards. Cents controls detuning in increments equivalent to 1100th of a semi-tone step. Use the Mix slider to control the desired balance between the original and processed signals. The Drums, Speech and Vocals buttons are used to set internal parameters so that the program delivers the best results for a given application. When you select Drums, the groove of the original track remains intact. With Vocals, the intonation of the original is retained. As such, the Vocals setting is well-suited for all signals that are inherently harmonic or melodious; string pads, for instance. Speech mode is a compromise between the two-the program attempts to retain both the rhythmic and harmonic aspects of the signal, which is desirable for complex signals such as spoken-word recordings or rap music. Speech is also suitable for other hybrid signals such as rhythm guitar. When in doubt, Speech is a good place to start. A/B the options to compare them and find the one that best suits a given signal. When auditioning settings and judging them for quality, its a good idea to temporarily turn the Mix control up to 100%. Keep in mind that the Pitch Shifter artifacts are a lot harder to hear when you mix a smaller percentage of your transposed audio with the overall signal.
EQ-15
MAGIX music studio 2005 deLuxe features a 15-band mastering graphic equalizer which can be inserted on the main output faders for control over your overall mix. It may also be used on effects channels for fine control of 190
Unlike the EQ found on the individual audio channels, the graphic equalizer features 15 Gain controls (mini-faders) which are pre-set to the following frequencies: 25-40-63100-160-250-400-630Hz-1-1.6-2.5-4-6.3-10-16kHz. To boost or cut a particular frequency band in an incoming signal, simply adjust the appropriate Gain Control (+/ -) fader for each. A separate Gain knob controls the level of the entire plug-in. In practice, use of the Graphic EQ is much like using the equalizers commonly found in car stereo or home hi-fi systems, where you can set up a curve in the faders. Judicious use of the Graphic EQ will allow you to fine tune your mixes or to radically sculpt your signals, so that they sound like theyre coming through a telephone handset. You can also boost the bass presence of signals, adding depth and richness to nasal or weak vocal performances, for example.
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Audio Instruments
MAGIX midi studio 2005 supports the included Carpet Sweeper and Percusor synthesizers, plus the SAMP-7. MAGIX midi studio 2005 deLuxe also offers an additional two software instruments called the M-TB 6a synthesizer4 virtual drum kit plug-ins, the EZ piano and the FMX1. In addition, VST 2.0 compatible software instruments are also supported by MAGIX midi studio. Dozens of VST 2.0 instrument plug-ins are available from third-party developers which can be added to your MAGIX midi studio system. Outfitted with an innovative user interface, the included synthesizer units provide subtractive synthesis that meets classic analog ideals. They offer everything that made analog synthesizers so famous: rich sound, punchy filters, flexible modulation possibilities and extremely fast envelopes. The SAMP-7 is a RAM-based instrument which can play back recorded audio files which are mapped across a keyboard range, allowing you to play your samples. Sam193
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The Synthesizers
To make it as easy as possible to work with the included synthesizers, each of them is tailored to a special task; for example, the Carpet Sweeper is built to deliver warm and full pad sounds, which give your tracks that soft and spacious feeling. By tailoring each synthesizer to meet a specific purpose, we were able to reduce the number of parameters, resulting in an ease and speed of use unparalleled by conventional synthesizers. To make the new synthesizers still easier to use, each even comes with its own selection of presets. By all means, use these as a starting point for your own sound creations, but 195
Principles
Synthesizers produce their sounds by providing control over the pitch, the timbre (sound color) and the volume of a sound. To do this, each synthesizer has a sound source, called an oscillator. An oscillator produces a sound that goes on forever. The pitch of this sound can be adjusted and played via your keyboard. Typically you can select between waveforms that provide different sound characteristics, with the proviso that they all sound very bright. This bright sound from the oscillator is then passed to the filter, which controls the timbre of the sound. A filter can make the bright sound darker or duller (not dull as in boring, but rather less bright), with the amount of darkness being adjustable with the Cutoff control. Furthermore, a filter can also add some sharpness or bite to a sound. The amount of sharpness is controlled with the Resonance control. When Resonance is turned up, the sharpness gets so pronounced that the filter itself might start outputting an additional sound. This can be pitched with the Cutoff control. The interaction of the oscillator and the filter gives us lots of sonic varietycontrol the pitch of the entire sound at the oscillator, select different bright sound characteristics at the oscillator, give the sound a timbre anything between bright and dark or sharp and soft with the filter. Remember though, that the sound output by the filter still goes on endlessly. This is where the amplifier comes in. It gives a beginning and an end to the endless sound by simply turning its volume up from zero and down to zero. Okay, now you have learned how and where in a synthesizer the three basic sonic parameterspitch, timbre and volumeare controlled. But there is one final step waiting to be taken in order to fully understand how a synthesizer
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The SynthesizersM-TB6
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The M-TB6 is specialy tailored to produce some of the most sought-after sounds you know from various dance music styles like Techno, Rave, Acid and many more those pulsating, hypnotic bass lines with that special distortion that sometimes sounds like its screaming. If youre old enough to remember the old Roland TB-303 Bassline, you know what to expect. We carefully modeled the M-TB6 sound to resemble the charm of the original and then added some extras that a lot of musicians missed on this classic Roland machine. As the M-TB6 is designed as a bass line synthesizer, it offers monophonic operation, meaning that it produces one note (or voice) at a time. This is the same as a flute, for example, which can only produce one note at a time. So lets get on to the sound generation of the M-TB6. The oscillator of the M-TB6 offers you two different basic sounds: a sawtooth and a square wave. Locate the big Mix control: this allows you to create a mix between the sawtooth and the square wave. Turn Mix slowly and note that the square wave sounds somewhat deeper than the
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The sound generation of the Carpet Sweeper begins with an oscillator, with which pitch or frequency can be adjusted via the three push-buttons at the left. Only one of these buttons can be active at a time. They select the general pitch of the Carpet Sweeper in octave steps. The meaning of the numbers on the switches stemsbelieve it or notfrom the pipes of church organs. Back then, the length of a pipe was measured in feet. The shorter a pipe, the higher the pitch or frequency of its sound. Doubling the length of pipe resulted in halving its pitch. So, 16 is one octave below 8, while 32 is one octave below 16. Back to the Carpet Sweeper. Its oscillator can, of course, not only be tuned, but offers a choice of two entirely different basic sounds: a sawtooth and a pulse wave. Locate the big Mix control and turn it. You will notice that you can switch between the sawtooth wave at the very left of the dial, and the pulse wave, which continuously covers the rest of the dials range as you turn it. Listen closely to the sonic differences between the wavesthe sawtooth wave gives you a bright, string-like sound, while the pulse wave covers a continuous range from bright, hollow, clarinet-like sounds at the left of the Mix control, and bright, nasal, clavinet-like sounds at the right end of the Mix control. And, of course, everything between, dependent on the Mix setting. As the icons indicate, turning Mix clockwise narrows the width of the pulse wave. Try it and listen to the results. There is another difference between these two waves. Select the sawtooth wave, locate the Vib/PWM control and turn it up. You will hear the pitch of the sound going up and down and up and down and so on. This cyclic pitch change is called a vibrato, thus the abbreviation in Vib/ PWM. The vibrato intensity is set with Vib/PWM. The vibrato speed is set with the Speed control below Vib/PWM (this is the modulation stuff we spoke about earlier). 201
The SynthesizersPercusor
The Percusor is the most elaborate and universal synthesizer in midi studio. Coupled with M-TB6 and the Carpet Sweeper, the Percusor puts all of that synthesizer magic at your disposal, and its sonic capabilities start where the M-TB6 and Carpet Sweeper leave off. Its full-featured ADSR section is well suited to finely-crafted percussive sounds. The Percusor is like the Carpet Sweeper, designed as a polyphonic instrument providing eight voices, allowing you to play up to eight notes at a time.
As a source of enormous sonic wealth, the sound generation of the Percusor offers a special oscillator, the pitch or frequency of which can be adjusted via the three pushbuttons found to the left. These buttons select the general
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Flip Menu for Selecting a Sampler Instrument: With this menu, you can select a Sampler Instrument for the SAMP-7, and load it into your computers RAM. In order to be shown here, a Sampler Instrument must reside in the Sampler Instruments subfolder of MAGIX midi studios program folder. Filter Section: Filter On/Off Switch: This button switches the filter section on or off. Please note that the knobs and buttons in the Filter panel area are active only when the filter is turned on. With the filter section turned off, the SAMP-7 uses less CPU cycles. Cutoff: The cutoff frequency of the lowpass filter. As you turn this knob to the left, more high frequencies are filtered from the signal. The value set with Cutoff also serves as the starting point for any modulation involving the filter. Vel Filter: Detemines the amount of Cutoff modulation by velocity. The received velocity values are added to the current Cutoff value. In practical terms, this parameter makes the sound darker or brighter, dependent on how hard the keyboard is played. It should be noted that if Cutoff is set to its maximum value, the Vel Filter will have no effect. Volume: The main volume parameter for the SAMP-7. With this parameter you can adjust the overall volume of your sample instruments. Vel Vol: The Volume parameter can be modulated by velocity. The Vel Vol knob determines the sensitivity for veloc209
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Please note: You can store your imported Sampler Instruments in any folder on any of your computers hard drives. To do so, you must create an alias (shortcut on Windows) pointing to this folder within the Sampler Instruments folder located in the main MAGIX midi studio program folder. Care should be taken when importing samples to ensure that when a song is loaded, the associated Sampler Instruments will be found. Sampler Instruments are only searched for in the Sampler Instruments folder (or an alias to it). Any Sampler Instruments stored in other locations will not be located and must be loaded manually. File Organization: As your sample library grows, the list of Sampler Instruments will also expand. To aid you in keeping the list of Sampler Instruments manageable, the SAMP-7 features a sophisticated, but easy to use method of file management. The Sampler Instrument flip menu directly reflects the folder structure within the Sampler Instruments folder. You can choose to sort your Sampler Instruments in groupsi.e. basses and guitarsby sound type, alphabetically, or by song. To organize your Sampler Instruments into a preferred hierarchy: Using Windows Explorer, simply create a foldere.g. Basses within the Sampler Instruments folder. 211
User 16 Zone Layout 1 2 3 4 5 6 7 8 9 10 11 C1 D1 F1 A1 C2 E2 G#2 C3 E3 G#3 C4 F4 C1C#1 D1E1 F1G#1 A1B1 C2D#2 E2G2 G#2B2 C3D#3 E3G3 G#3B3 C4E4 F4G#4 user1.wav user2.wav user3.wav user4.wav user5.wav user6.wav user7.wav user8.wav user9.wav user10.wav user11.wav user12.wav
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User 8 Zone Layout 1 2 3 4 5 6 7 8 C1 G#1 E2 C3 G#3 E4 B4 F#5 C1G1 G#1D#2 E2B2 C3G3 G#3D#4 E4A#4 B4F5 F#5C6 user1.wav user2.wav user3.wav user4.wav user5.wav user6.wav user7.wav user8.wav
User 4 Zone Layout 1 2 3 4 C1 E2 G#3 C5 C1D#2 E2G3 G#3B4 C5C6 user1.wav user2.wav user3.wav user4.wav
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User Drums 16 Zone Layout 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 C1 C#1 D1 D#1 E1 F1 F#1 G1 G#1 A1 A#1 B1 C2 C#2 D2 D#2 user1.wav user2.wav user3.wav user4.wav user5.wav user6.wav user7.wav user8.wav user9.wav user10.wav user11.wav user12.wav user13.wav user14.wav user15.wav user16.wav
The Root Key shown in the tables is assigned to the lowest note in the Key Range of the Zone. The Root Key is the actual note on the keyboard which you should press if
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The EZ piano
The EZ piano is designed to recreate the sound of classic electric pianos. The piano synthesis engine is designed solely for the simulation of electric pianos, and does not make use of any sampling technology. The EZ piano does not feature acoustic piano or grand piano sounds. Its only purpose is the ultra-realistic simulation of electric pianos. The dynamics and scaling of the sounds over the entire 88-key range is silky smooth and does not suffer from the abrupt changes in sound that typify sampled instruments. There are no audible loops, and we promise that youll never hear any low pass filters closing while the sound of a note is decaying. The EZ pianos engine also simulates the physical movement of the various electric piano reeds, tines and tone bars in the electric and magnetic fields of the pickups found in the original instruments. It synthesizes the ringing, smacking and bell-like transients of the attack phase, as well as the hammer action and damper noises. The sound generator reacts smoothly, musically and precisely to the 127 steps of velocity sensitivity as defined in the MIDI specification. Use of the EZ piano: The insertion of the EZ piano into an Audio Instrument channel is as per the other software instruments. The EZ piano user interface consists of two simple, but effective, controls which you can use to tailor the sound.
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Bell: Bell determines the level of the inharmonic treble portion of the EZ piano sound. Adjust the knob to create typical electric piano sounds. Turning it to the right introduces more Bell making the sound brighter and somewhat reminiscent of the electric piano sounds of the early 80s. Decay: This parameter effects the length of the electric piano sound while holding down a key on your master keyboard. Turn the rotary knob counter clockwise to shorten the electric piano sound. Turn it clockwise to lengthen it. The middle position is the neutral default position. Chorus: Like the Tremolo the Chorus adds a modulation effect to the electric piano sound making it sound richer and thicker. The Chorus rotary knob controls the intensity of the chorus effect. Turn it clockwise to increase the chorus effect. Turn it all the way counter clockwise to deactivate the chorus effect (default). Tremolo: A periodical modulation of the amplitude (level) of the sound is what we call a tremolo. The modulation is caused by an LFO. Turning the knob to the right will increase the amount of tremolo.
The user interfaces layout of all four drum kit plug-ins are identical and function alike. 16 sliders are used to mix the relative levels of the 16 drum sounds in the set. One slider for each drum sound. Each slider is labeled with an abbreviation of the drum sound it controls. The default 0 position is indicated by a line half way between top and bottom. Above this line the individual drum sounds get louder below they will get softer. The Master Vol. rotary knob to the right controls the overall volume of the plug-in. Each drum sound is assigned to one MIDI note starting with C (default C1)i.e. the Kick drum is played with the C1 key, the Rim with C#1, Sn1 with D1 and so on. Root lets you shift the whole drum kit to another octave of your MIDI keyboard starting for example at C2 instead of C1. To change the Root octave click and hold with the mouse in the Root edit field while dragging the mouse up or down. All changes you are making using the plug-in user interface are automatically stored with the song when you save. As with other plug-ins in MAGIX midi studio 2005 changes can also be stored and loaded as song independent Settings using the settings dialogthe downward pointing triangle next to the Bypass button.
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The FMX1 is a powerful, yet easy to use, software synthesizer based on Frequency ModulationFM. The 16-voice polyphonic FMX1 produces the typically rich bell and digital sounds that FM synthesis has become synonymous with. At the core of the FMX1 engine, youll find a multi-wave Modulator oscillator and a sine wave Carrier oscillator. The Modulator oscillator modulates the frequency of the Carrier oscillator within the audio range, thus producing new harmonics. These harmonics are known as the sidebands. The FMX1 is divided into three areas. The top ring contains the global parameters. The raised Y-shaped FM engine in the center consists of the Modulator, Carrier and FM controls, including the FM Envelope and LFO. The bottom section houses the output section, and features the Volume Envelope, Main Level control, Velocity etc. Now lets have a closer look at the parameters. Global Parameters: Transpose: The base pitch is set with the Transpose parameter. You can transpose the FMX1 by 2 octaves. Click in the black parameter field and drag the mouse up or down to change the value. Tune: Tune will fine-tune the FMX1 50 cents. A cent is 1/ 100th of a semitone. Click in the black parameter field and drag the mouse up or down to change the value. Randomize: The Randomize facility generates new sounds with each mouse click. Click the Randomize button to create a new randomized sound, based on the Intensity value. Higher Intensity values will produce more random sounds. Experiment with values below 10% for small vari218
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As an example, this illustration shows the control panel for the Creative Labs SoundBlaster Live sound card. You will find similar utilities for hardware from other manufacturers. The playback level for audio recordings is controlled via the Wave/DirectSound slider. This control is placed after midi studios output. This means that midi studios master output fader (in the Mixer) can only control the full output dynamic range if this slider is set to its maximum. The dynamic range is
Routing
Mute control: You can mute any audio object by pressing the button marked M. Pressing the button again restores the previous level. Pan/Balance: Mono objects feature a Pan control which determines the position of a signal in the stereo image. Stereo objects, on the other hand, possess Balance controls. The balance control differs from the pan control in that the former controls the relative levels of two signals 223
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Stereo Objects
all of the types of audio objects (Track, Input, and Output) may be used configured as stereo. Audio sequences on the tracks of stereo objects are always dealt with together, no matter what the operation being performed. If you open the Sample Edit window, both sides of the stereo pair are shown there, and processed together. Creating Stereo Objects: To do this, select the object named Audio 1. Click on the Mono symbol, at the bottom left of the object, next to the REC button. The button will now show two interlinked circles, indicating that it is now a stereo object. If you click-hold on this button, you will see a flip-menu, giving you two choices: MonoSets the track to play mono files. StereoSets the track to play stereo files. The Effects: Whatever parameters you adjust for stereo objects, the changes affect both sides equally. The pan control becomes a balance control. Stereo objects have their own set of parameters for setting level, balance, effect send and EQ. As a result, you can toggle between stereo and mono object types without losing the parameters for each type. Any combination of stereo and mono recordings is permitted. you can set tracks 1 and 2 each to stereo, and use tracks 3 and 4 for mono recordings, if you wish.
Automation
On a mixing desk, Automation is the ability to record the changes to the levels of the various audio channels over time, and then recall and reproduce these changes automatically when mixing. Full automation allows you to recall of the adjustments to all of the parameters on a desk, such as the pan and EQ settings, as well as all of the channel levels. Naturally, the virtual mixing desk of midi studio is fully automated. This includes all buttons, fader and knob movements including the effect returns and the master faders. Fader movementsjust as with MIDI eventsare recorded on a track. This track will consist of a sequence with corresponding MIDI events from the respective fader 225
Bouncing
The Output channel strip has a bounce switch (BNCE). This allows you to create an audio file based on all audio tracks assigned to this output. All parameters, including volume, pan, and effects are recorded as part of the bounced file. Bouncing takes place in real-time, so any automation of the audio signals plus that of any effects faders they may be routed to is faithfully recorded as part of the bounced audio file. To Bounce down your tracks: Press the bounce switch on the output object Set the parameters in the Bounce dialog window (see below). 226
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Link button Region cycle button Monitor button Selection field for the output channel for monitoring Tool box for the Audio window Click this small triangle to show or hide the regions in the relevant audio file 7 Click the lock symbol to protect the parameters of the region 8 The name of the audio file (large print) 9 The name of a region (small print) 10 Grab and drag this point to adjust the horizontal window division 11 Region box with waveform display 12 Display of the audio passages outside the current region 13 The Anchormusical reference point in the region If you add an audio file to the Audio window, midi studio automatically creates a region encompassing the entire length of the file.
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Layout
On the left side of the window is a thin column. At the top this are the mode buttons, and at the bottom are the tools. These are described in the following sections. The column to the right lists the audio files, and their regions by name. Further to the right, the region waveforms are displayed graphically in the large white area of the window. A region is shown as a boxed, black or colored area, while the rest of the audio file is shown in light gray indicating that this part of the audio file is not used for the region.
Zoom Functions
The two zoom bars at the bottom right of most windows can be used to enlarge or reduce the display (zoom function). You can use the zoom bar on the right to enlarge or reduce the vertical display area altering the height of the region waveform display. The lower zoom bar is for enlarging or reducing the horizontal display size, i.e., altering the time display of the regions.
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Click the small triangle 2 next to an audio file to reveal its regions. Like the list display of folders in the Explorer, this shows you the contents of the audio filesi.e. the relevant regions. The arrow is now pointing downward toward the regions, which are shown in small print. Click the triangle again to hide the regions. You can also press ctrl while clicking on this triangle to quickly Hide/Show all regions.
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2 Dark : Light waveform display outside the regions. Middle : Waveform display outside the regions colored mid gray (or selected color). Bright : Waveform display outside the regions colored dark gray (or selected color). None : Waveform display outside the regions same color as waveform inside region.
Overview Calculation
In addition to the pure audio data, an audio file also contains data which is required for graphic display of the waveform in the Audio window and Sample Editor (Overview data). Automatic Overview Calculation: If the option Create Overviews after recording is switched on in Audio > Audio Preferences , graphic overviews are automatically calculated right after audio recording. If you switch off this option, overviews are not calculated automatically. However, you can start them manually. Starting Overview Calculation manually : Sometimes when you load/import audio files, you need to carry out the calculation manually if the audio files dont contain any overview data. Controlling the Overview Calculation: The calculation of the overview data for an audio file is shown in a float window. This calculation is carried on in the background so you can continue working with midi studio. You can position this float window wherever you wantthe last position is saved in the Preferences. Double-clicking this window opens a dialog box. If you stop the calculation by clicking Abort you can still play the audio filebut bear in mind that without an overview it will not be easy to edit.
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Audio Files: Selecting the next Audio File: The Key Command Select Next Audio File selects the next audio file in the audio list. Selecting the Previous Audio File: The Key Command Select Previous Audio File selects the previous audio file in the audio list. Audio Files and Regions: Selecting used Regions: When you choose Edit > Select Used all audio files and regions used in the arrangement of the song are selected. Selecting unused Regions: Choosing Edit > Select Unused selects all those audio files and regions which are not used in the arrangement of the current song. For example, you can select this function at the end of a production to delete any items that are not required (backspace).
Edit Commands
all of the standard edit commands are available in the Audio window. As usual, they apply to the currently selected entries (whether audio files or regions). The Cut, Copy and Paste commands only apply to exchanging items between two different songs. An audio file can only appear once in a songs audio list, and so cannot be 234
Regions
Creating a Region: Select the desired audio file and select Audio File > Add Region. The new region will appear in the list, after the existing regions. Copying a Region: If you select an existing region and then carry out the Add Region function, another region is created whose definition (start, end, Anchor) is exactly the same as the selected region. Deleting a Region: You can use the Eraser tool to delete one or more regions. If any of these regions exist in the Arrange window, they will be removed from there, as well. You should therefore be careful when using this tool. However, the Undo function is always available, if you inadvertently remove a needed region. You can also delete any selected regions with delete.
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You can change the path and name whenever you want, by selecting the Set Record Path function again. Lets assume you want to record the lead guitar for our example song Morning Light. Enter a new name such as Morning LeadGuit. When you set the Path remember If the hard disk to which the path leads is not connected or is switched off, the path is deleted. If you rename the drive, midi studio will not be able to find your files.
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Making Backups
The Audio File > Backup File(s) function stores duplicates of files at the same storage location as the original(s), with the extension dup. Dont forget the backup options that are available in the Sample Edit window.
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If the files are available under a different name or if you want to assign a replacement file, you can do this as follows: Double-click the relevant region, or select Audio File > Update File Information.
Choose Locate in the dialog box and a file selection box opens, where you can load the desired audio file. What to do if midi studio cannot find an Audio File: Sometimes midi studio cannot find a file which was previously used in the song. This could be due to one of the following: You have not connected the relevant hard disk or you have renamed the drive. You have stored the files in a different drive, or moved them to another drive. You have renamed the files in Windows Explorer, or renamed them in the Audio window of another song. You have deleted the files. In this case midi studio produces this dialog box:
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You can respond in any of the following ways: Locate: The current drive is searched for this name. If the search is unsuccessful, midi studio asks you if you want to search other drives for these files. This enables you to assemble songs even if you have copied or moved the relevant files onto other media. Skip: (Dont search for this file). Use this function if you know that this audio file no longer exists or has been renamed. This button changes to Skip All if after the first skip, yet another audio file could not be found. Skip All (for Several Files): (Dont search for any more files). Use this function if you know that all audio files in this song no longer exist, or have been renamed.
Other Functions
Choosing the Sample Rate: In the Audio > Sample Rate menu you can choose one of the available sample rates 44.1kHz or 48kHz. The sample rate setting is global and applies to the playback of all audio files in the current song. It is not possible to play different audio files simultaneously using different sample rates. If you have loaded several songs, each with different sample rates, midi studio can automatically take account of this when you switch songs. Each song can only contain files of one sample rate. Converting the Sample Rate: midi studio can digitally convert sample rates: Double-click a region in the Audio window to open the Sample Editor. Press ctrl a to select the whole file. Choose Factory > Sample Rate Convert Enter the desired sample rate in Hertz next to Destination (Hz) (e.g. 44100), and Press return. For more detailed instructions see section Sample Rate Converter from page 267 onwards.
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8 This is the overview; the entire audio file is depicted here. This is the parameter box for the current selection, and shows the start point and length of the selected area. When the Catch (walking man symbol) button is activated it insures that the playback position is always visible in the window. The other controls operate as in the Audio window. Amplitude Scale (readings as percentage, or 16-bit decimal values). The dotted frame shows the extent of the section visible in the display area. Detailed waveform display. The horizontal time ruler displays the name of the edited region at the top left. Beneath that is the time position in the audio file, in various formats. The Start point, Anchor and End point of the currently selected region can be changed by simply click and holding on, and dragging them.
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Display Overview
Between the Sample Edit windows title strip and bar ruler is the Overview. This display always shows the full 248
The overview: the dotted box 1 shows the section of window currently displayed in the detailed waveform display. Part of the selection 2 is also visible. Functions in the overview: A short mouse click on the overview brings the area clicked on into the detailed waveform display. A long click on the mouse resumes playback from this position. Releasing the mouse button halts playback once more. Double-clicking lets you listen to the sample from the position clicked.
Window functions
The Catch and Link functions work in pretty much the same way as in the other edit windows. Catch Mode: Catch mode insures that the Sample Edit window always displays the area around the current playback position (whether you are playing the song, or monitoring the sample). Catch is turned on and off either by 249
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Thanks to the clever use of oversampling techniques and low-pass filters at the D/A conversion stage, the stored sample bits (on the right) are ultimately converted into a signal waveform more like the one shown on the left.
Automatic Scrolling
You use the scroll strip on the bottom and right edges of the Sample Edit window to scroll through the detailed waveform display in the usual way.
Making Selections
Selecting the Whole Audio File: You can select the entire audio file with the function Edit > Select All (ctrl a). Manual Selection: To select a particular section of an audio file, click on the start or end of the area you want to select, hold down the mouse button, and move the mouse to the right or left. To change the boundaries of a selection: By clicking on a selection while holding down shift, you can change its existing start and end points at any time. Whether you change the start point or end point by doing this, is determined entirely by whether the point you clicked on was nearer to the start or end of the selection. The closest one wins Changing the Further Selection Limit: If you hold down ctrl shift the further selection boundary is changed (rather than the nearer). Moving a Selection: If you hold down ctrl, you can shift the whole selection without changing its length. The Selection Parameter Box: Please note that the start point and length of the current selection are shown in the selection parameter box at all times.
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Creating new regions: To define a new region from an area youve just selected, select Edit > Create New Region. You can define this function as a Key Command. Editing Regions in the Sample Editor: If accuracy is what you need, you should edit the start and end points of
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Protecting the Anchor point: If you move the start or end points of a region past the anchor point, the anchor point will also move. This is quite often not what you want to happen. Holding down ctrl while you move the start or end markers of a piece of audio prevents the anchor from moving.
Editing commands
Like the other windows, the Sample Edit window features the usual edit commands Cut, Copy, Paste, Clear and Undo under its Edit menu (or via the keyboard). Please note: in the Sample Edit window all of these commands (except Copy) change the data on the audio files itself; in other words, they behave destructively. Consequently, they cannot be reversed using the Undo command. Cut: cuts a selected passage out of an audio file and copies it to the Clipboard. all of the following sections of audio move forward to fill the gap. Copy: copies a selected passage to the Clipboard, leaving the selected area in its original location. Paste: Inserts the contents of the Clipboard at the cursor position, or start point of the selection. If there is no selection available, the cursor acts as the paste point (it is shown as a thin dotted line). If audio data is present behind the paste point, it is moved back to make room for the Clipboard contents. If anything is selected at the time of the paste, it is deleted and replaced by the Clipboard contents. Clear: Erases the selection without placing it in the clipboard. All data beyond the deleted passage is pulled forward to fill the gap. Undo: Cancels the last edit command used, and reverses its effect. This also works with the destructive editing commands described in the section Functions from page 258 onwards and in section The Digital Factory from page 263 onwards. Remember that the Undo function in the Sample Editor is organized separately from the rest of the program. This allows you to try out the edit in the Arrangement. If you dont like it you can go back to the Sample Editor and reverse the edit using the Undo function. Space is reserved on the hard disk for armed tracks which is not available for undo files. midi studio therefore automatically switches off record-ready status for audio tracks, if the disk is nearly full, and this would make an edit possible in the Sample Editor.
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Normalize: Normalization is the process by which a digital signal is bought up to its highest possible level, without introducing distortion. Normalizing is possible in midi studio by selecting Functions > Normalize from within the Sample Editor. This is done in the following way; midi studio finds the point with the highest volume (xdB) in the currently selected audio, and determines how far this is from the maximum possible level. The level of the whole selection is then raised by this amount. The dynamic balance of the audio passage remains unalteredit merely gets louder.
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Please note that the start and end points for the section being normalized should generally not fall within a continuous section of audio, as this will result in abrupt increases in volume after normalization. The start and end points should therefore be located in sections that also contain pauses. Occasionally, you should remove any unwanted, audible noises that fall in gaps in the music with the aid of the Silence function. Change Gain: You can use Functions > Change Gain to raise or lower the level of a passage of audio by a specific amount. A dialog box appears in which you can set the required level change in percent (Change relative:). If you click on Search Maximum, the highest peak level is determined and the value is then calculated that would be used to normalize the audio file. The value results in absolute: displays the maximum level that would be achieved by changing the gain by the amount shown in the Change relative: box. You should never make a gain change that results in a value over 100%, as this would create digital clipping. The gain change is effected by hitting Change (or return). Fade In: You use Functions > Fade In to create a fade in. You set up the period of time over which the fade-in will occur with the help of the currently selected audio (as shown in 1 and 2). Volume is set to zero at the left start
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Fade Out: Functions > Fade Out works in the same way as Fade In, except that the fade works in the opposite direction. This lets you fade passages out automatically.
Fading Tips: 1: Common fades (like the typical fade-out at the end of a track) can also be achieved with the help of the mixer faders or using HyperDraw. The advantage of using MIDI volume to achieve the fade is that your audio doesnt need to be edited in any way. 2: If you use the Silence function (see below) to remove unwanted background noise from silent passages, small jumps in volume can sometimes appear at the start and end points of selections, as well as on the flanks of the audio signal. In this case, select only a small area (e.g. within and just in front of the flank of the signal) and then use the Fade-in function.
Silence: You use Functions > Silence to remove all data from a selected area. The waveform material contained in the selected audio passage and the corresponding amplitude values are all set to zero. You can use this function to silence the unwanted background noise in quiet passages.
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Invert: Functions > Invert completely reverses the phase of all of the currently-selected audio material. All negative amplitude values become positive, and vice versa. While this doesnt change the file audibly, if it is heard in isolation, you can use Invert to correct phase cancellation errors, particularly if youre mixing down to mono. This is particularly valuable when several out of tune signals (or several signals processed with chorus pedals) are to be mixed down to mono together. The effect depends on the audio material.
518 Invertieren
Reverse: You reverse the selected audio passage by selecting Functions > Reverse.
Trim: By selecting Functions > Trim you can erase all of the regions that arent selected. Use Trim to remove unimportant passages from the start and end of your Audio Files.
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Make sure that the areas you are about to delete do not contain any regions which you may need. Regions outside the selection will be lost, and regions which are partly outside will be shortened. If any such regions are being used in the Arrange an alert box appears, giving you the option of cancelling the trim function. Remove DC Offset: When using poorly constructed audio hardware, direct current (DC) can be undesirably layered over the audio signal. This results in a vertical shift in the waveform position, which can be clearly seen in the Sample Editor. During playback, this can cause crackling sounds at the start and end of the audio region.
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Waveform with 1 and without 2 DC Offset
With Functions > Remove DC Offset it is possible to center the waveform around the zero amplitude line, to avoid crackling at cut points.
Search Peak: When you choose Functions > Search Peak, the currently selected audio region is searched for the sample bit with the greatest amplitude value (i.e. the loudest bit). The cursor in the waveform display is then placed on this bit. Search Silence: When Functions > Search Silence is chosen, the selected audio is searched for sections containing silence (digital zero). The cursor is then placed at the start of the first section found that fits this description.
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Overview
Time Machine: Independent alteration of the pitch and/ or length of a recording (pitch shifting and time compression/expansion). Audio Energizer: Increase of the perceived volume, even with recordings already at a maximum Normalized level. Sample Rate Converter: For adjusting the sample rate, or creating unusual pitch effects. Groove Machine: The Groove Machine changes the groove of a recording.
Operation
The functions of the Digital Factory are available via the Factory menu in the Sample Edit window. Operation: Open the Sample Edit window by double-clicking an audio sequence in the Arrange window, or a region in the Audio window. This selects the region to be edited. Or: select the area to be edited. Or: press ctrl a, to edit the whole audio file. The functions always affect the selected area. Choose Factory > Make the desired settings in the float window that appears.
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Machines
The top section of the Factory menu contains all of the functions for altering audio data within a file.
Time Machine
The Time Machine allows you to radically alter the time structure of audio files, including time compression/expansion, and pitch transposition. Overview of the features of the Time Machine: Time compression or expansion without transposition, Pitch transposition with or without altering the length and tempo, Any combination of these functions. Consider the Time Machine to be a universal tool for the control of pitch and tempo of digital recordings. Each of these parameters can be addressed independently. The current settings are visually represented by 264
Parameters: Most of the parameters are mutually dependent; you dont need to enter them all to get a good result. We suggest that you dont adjust a parameter, unless you know what the value should be. On the left side under Original you can see the present value, and on the right under Destination enter the desired target value for the edit. Tempo Change (%): Tempo alteration in percent. (There is no original value here). Tempo: Tempo in bpm (beats per minute). Make sure you set the right length in bars, otherwise the correct original tempo will not appear here on the left! Length (Samples): Length in samples. Length (SMPTE): Length in SMPTE time. Length (Bars): Length in bars. If you have already adjusted the song tempo to the region which you are about to edit, the original value will automatically be set correctly. Otherwise, you have to enter the original length manually here. Transpose (Cent): Transposition of the sound material in 1/100 semitone units (cents). Free Transposition: Next to the transposition parameter you will see the description Free. This will probably be the most common setting when you use the Time Machine. It means that the program carries out free compression/expansion or transposition. In this situation, the pitch and tempo of the audio material to be edited are completely independent of one another. 265
Audio Energizer
The purpose of the Audio Energizer function is to increase the perceived volume of the audio material, while altering the sound as little as possible and without causing clipping. Digital distortion (which would be the inevitable result of simply increasing the level, and which sounds very unpleasant) is avoided using this algorithm. You could compare the effect to that of an analog tape which is saturated by a high recording level. However, the distortion factor and effect on the audio material by the audio energizer is much lower. Heres an example of the effect. If an already normalized audio file (audio data which is already at the maximum possible dynamic range) is edited, the effect is as follows: a VU meter will show a higher level, indicating increased average energy in the signal. However, a peak display will show the same level as before, since the maximum signal level has not been exceeded. 266
Parameters: The main parameter is Factor. This is where you choose the amount of average level boost. 0% means no alteration, while higher values produce an increase in energy. The setting you make here will depend on the audio material, situation and personal taste. Begin by trying values in the 40100% range. Values below 10% will hardly have any effect, values over 100% can lead to undesirable alterations in the sound, dependent on the material. Values over 200% are not recommended with normalized files because they will have detrimental effects on the sound and dynamics. They can also greatly increase the required computation time. On non-normalized audio data, even high values can be effective because the overall level is increased to the maximum without affecting the dynamic range. The Attack and Release parameters affect the steepness of the filter. You can try increasing these values to double or four times the default, if the result sounds too digital or raw. This can happen if small elements previously hidden among the main events in the original audio file are boosted. For example, the reverb sometimes gets louder which may introduce a hard edge to the sound. The perceived loudness of the overall audio material is increased. If the material contains anomalies such as noise, these will also be increased, and sometimes becomes audible.
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Parameters: Source (Hz) This shows the previous sample rate of the audio file. However, to enable you to change incorrectly stored sample rate formats (for example after editing in other programs)or for effectsyou can enter any value you like here. You should only use this function if you know what you are doing. Destination (Hz) Here you can enter the desired sample rate to which the selected area is to be converted. In most professional audio circles only the 44.1 kHz sample rate is used. There is little audible advantage in using 48kHz. This format is mostly used with older DAT machines.
Groove Machine
The Groove Machine allows you alter the feel, swing, or groove of the digital audio material, in percentage steps. We call it digital re-groove. Opening the Groove Machine: First, make sure that the tempo of MAGIX midi studio 2005 deLuxe exactly matches that of the chosen audio material. Select Factory > Groove Machine in the Sample Editor. The function is executed by clicking the Re-Groove button in the ensuing dialog box. Parameters: Next to Swing you can set the percentage for the swing factor. At 50% there is no changeyou normally get the best results between 55% and 65%. The Based On Period parameter tells the Groove Machine whether the audio material should be edited on the basis of an eighth note, or sixteenth note swing. The Down Beat Level and Off Beat Level parameters define whether the down beats (or off beats) in the audio material
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The WavePlayer
If you only have ONE soundcard, and it does not have a DirectSound driver, or is assigned to use ASIO in midi studio, you can not use the WavePlayer. Controlling the WavePlayer: The WavePlayer is controlled via its special track in the Arrange. This track cannot be erased. The Track parameter box of the WavePlayer: The Track parameter box of the WavePlayer differs only slightly from those of MIDI tracks (see section The Track Parameters from page 140 onwards). You will notice that there are no settings for the MIDI port and channel as these are not necessary for the WavePlayer. You will, however, find a new checkbox: No seq trp. Transpositions of sequences on the WavePlayer track will be ignored if this is checked. This is very useful if the WavePlayer plays back drumloops or drumkits, because transposing such elements would result in unwanted timing shifts and timbral mutations (see also section Chase Notes in No Seq Trp Instruments from page 349 onwards). Opening the WavePlayer window: You can open the WavePlayer window via Options > WavePlayer , the related Key Command or a double-click on the WavePlayer track.
Assigning WAV-files
A click on the File Name field opens a file selector box in which you can select and load a WAV-file. This WAV-file gets assigned to the key belonging to the File Name field you clicked on.
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The WavePlayer
A right-click on an already assigned File Name field erases that WAV-file from the WavePlayer keyboard assignment. Adjusting the keyboard range: Right beside the File Name field you find the settings of the assigned WAV-file, arranged on a grey cross beam. The upper and lower edges of this crossbeam can be click and held on and moved with the mouse to define the keyboard range of a WAV-file. Please note that while a WAV-file can be transposed down as far as you wish, its upward transposition is limited to an octave. This applies if the upward transposition is achieved by playing the keyboard, using the Tune parameter or a combination of both of them.
The WavePlayer
Please note that you can save computing power by deactivating the sound shaping section, therefore possibly gaining more voices for the WavePlayer. Sound shaping via VCA and envelope: These parameters let you change the volume curve of a WAV-file. In honor of good old analog synthesizers, this section is called VCA, which stands for Voltage Controlled Amplifier. While the VCA is responsible for the volume change, it is itself controlled by an envelope which determines how the volume changes over time. The envelopes of the WavePlayer have two time sections: Attack (Atk) and Decay (Dcy). Attack determines the time the envelope needs to change gradually from zero level to full level. Decay starts immediately after Attack has finished and determines how much time the envelope needs to change gradually back from full level to zero level. In other words, if you press a key, the envelope starts at zero level, changes gradually over the Attack time to full level and then falls gradually back from full level to zero level in the Decay time. The WavePlayer uses the curve of such an envelope to control the VCA. It then takes a WAV-file and puts it through the VCA. You then hear the WAV-file with a new volume curve, determined to your taste via the envelope parameter settings. Fade in the WAV-file automatically in the Attack time and then fade it out automatically in the Decay time; the smaller the values for Attack or Decay, the shorter the fade-times. There is only one exception: if Decay is set to maximum, there wont be any fade-out at all and the WAV-file will sound till it is finished. Vel in the VCA section stands for Velocity and determines how dependent the volume of a WAV-file is on the velocity with which you hit a key. The larger value Vel has, the harder you need to hit a key to gain the maximum volume. Soundshaping via VCF and envelope: This section changes the tone color of a WAV-file. The section responsible for tone color changes in an analog synthesizer was called VCF, which stands for Voltage Controlled Filter, so we used this abbreviation here. The WavePlayer uses lowpass-filters. Broadly speaking, these filters let the deep parts of a sound passed, but not the high parts, thus changing the brightness of a sound. The Frequency (Frq) of such a filter determines the border between the deep and the high parts of a sound. Technicians call this the cutoff-frequency. To put it briefly, the lower the Frq value, the duller the sound will be. 273
The WavePlayer
With Res (Resonance) you can emphasize the parts of the sound that are in the immediate neighborhood of the cutoff-frequency (or the deep-high border). The higher Res is, the sharper the overall sound. As is the case with the VCA, the VCF (more precisely, the cutoff-frequency) is also controlled via its own envelope. Env determines the influence of the envelope. The interplay between Frq, Atk, Dcy and Env is as follows: press a key, and the cutoff-frequency starts at the value adjusted via Frq, rises in the Atk-time to a value equalling the sum of Frq and Env, and falls back from that to Frq in the Dcytime. As in the VCA-envelope, if you set Dcy to maximum, Dcy will be disabled and the cutoff-frequency will stay on the sum of Frq and Env for the duration of the sample. Finally, Vel controls how hard you need to hit the keys in order to reach the value specified by Env. If you go for small Vel values, you will reach Env even with soft key strokes.If you choose large Vel values, youll need to hit the keys quite hard in order to reach the value specified by Env.
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Structure: The standard buttons are supplemented by two scroll arrows 1 to help you move through the list. The event type buttons below them 2 allow you to filter specific event types from the display, and access or add them (by clicking on them with the right mouse button). Beneath the toolbox is the quantization grid selection field for the event quantize function (above 3). There is also a field for defining the Division value (to the right of 3) which corre275
Display
The event type buttons allow you to filter the display to remove individual event types from the Event List, so that you can view only the specific types of events you are interested in. Click the desired button with any tool (except the pencil). If a button is grayed out, that event type will not be displayed. All of the functions affect only the events displayed, so non-displayed events are protected from any alterations you make. Here is a short overview. For more detailed information on the individual event types see page 281. The note symbol stands for note events. The symbol with the dual-digit, seven-segment display stands for program change events. The hand wheel symbol with a marker in the middle (pitch bend wheel) stands for pitch bend events. The hand wheel symbol with a marker at the bottom (modulation wheel) stands for all control change events. The single weight symbol stands for aftertouch events (channel pressure). The multiple weights symbol stands for polyphonic key pressure events (polyphonic aftertouch). This symbol stands for SysEx events. The symbol with a row of zeros and ones is called the full message button. This does not filter out any type of event but affects the display of all event types. Normally the display in the Event List is restricted to one line per event. When the full message display is active, all information stored along with the event is shown too. This is particularly important for editing SysEx messages. When examining note events in the Event List, you will also notice midi studios internal score layout information included in the list. You can edit this in the Event List if you want, but it serves little purpose.
Operation
Scrolling: Clicking either of the scroll arrows moves the display up or down by one event. The event at the position marker is always selected (so the existing selection
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Event Editing
Adding Events: To add an event, click on the desired event type button with the pencil. The event is then added at the current song position, and is automatically selected. Duplicating Events: To duplicate an existing event (for example, so you can alter the parameter value of the copy) click on the original event with the pencil. An input box appearsthis is where you enter the position for the 277
Altering Values
Event positions or parameter values can be altered in the usual way by using the mouse like a slider (click and holding on and dragging), or via text input (just double-click on the parameter value). You cannot alter the type of events using this method, however. To alter the event type, you must either open a transform window or add an event of the desired type, and then delete the original event. Altering the Values of Several Events: If a parameter of a selected event is altered, it will affect the same parameter in all selected events. Relative Value Alteration: When you alter parameter values in a multiple selection, the relative differences between the parameter values remain unchanged. The parameter values that you click and hold on, or double-click on, can therefore only be altered until the value of one of the selected events has reached its maximum or minimum value. Flexible Relative Value Alteration: If you want to continue altering a parameter value in a multiple selection (even if one of the values in the selection has reached its maximum or minimum), hold down ctrl while you move the mouse, or press return to confirm a numerical input. Absolute Value Alteration: If you want to set a parameter to the same value for all selected events, hold down the shift and ctrl keys while you use the mouse as a slider. Numerical Value Input: If you want to directly input a number, double-click the relevant parameter. 278
Position: The position of the events in the song; for note events this means the beginning of the note. The units represent bars, beats, divisions, and ticks (see page 126). Counting begins at 1 for each unit (first bar, first beat, first division, first tick: 1 1 1 1), and continues until it is carried over to the next largest unit. Numerical inputs start from the left (which means you can enter just the bar number if you want). The units can be separated by either spaces, dots, or commas. Position within the Sequence: If you select View > Local Position, the event positions do not refer to the absolute location within the song but to the relative position within the sequence. Status: This is where you can see the event type, as specified by the status byte of a MIDI message (for details, refer to the section Event Type Structure from page 281 onwards). You cannot directly edit this parameter. Cha: The MIDI channel used to record an event. Remember that during playback this MIDI channel will be replaced by the Cha parameter of the track. The event is only output to the recorded MIDI channel when the Cha parameter is set to All. You should also keep in mind that with notation, the record MIDI channel is used to assign a polyphonic voice to the note. (for more on this, read Arrange Window). Num, Val: These columns contain event data bytes. Their meaning depends on the event type:
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Length/Info: With controller events, this column shows the controller name, and with SysEx events, the manufacturers name. With pitch bend events, a 14-bit value is displayed here, which is composed of the first (Num) and second (Val) Data bytes combined. This value can be edited directly from here. With notes or sequences, the length is displayed here. Here too, the units are bars, beats, divisions, and ticks. For the sake of clarity, when the length begins with one or more zeros, the _ symbol is used instead. The minimum length is 1tick (_ _ _ 1) not 0 ticks, because it makes no sense to simultaneously switch a note on and off. Numerical input starts on the right, working to the left and you can enter just ticks if you want. The units can be separated by either spaces, dots, or commas. End instead of Length: If you choose View > Length as absolute Position you can make the length display show the absolute position of the note off event, instead of its length from the note on.
This allows you to see all of the arrange objects in the current song. On the arrange level, the Event List displays the following columns:
Position: The start of the arrange object (see page 279). 280
Num MIDI note number (note #). The range is from C-2 (note #: 0) to G8 (note #: 127). Middle C is note # 60 and in MIDI terminology is called C3. On some keyboards/synth modules (notably those made by Korg and Roland), the note range is C-1 (#0) to G9 (#127). In these cases middle C is called C4. In the Preferences (Display page) you can reference the display to the description used most frequently on your devices (Display middle C as ). Val Velocity of a note from 1 to 127. The value 0 carries the note off message, and thus is not available. Length/Info Length of the note. Although MIDI can only transfer note on or note off messages, midi studio actually stores the position and length of all of the notes which makes them easier to access musically. The note off message is generated automatically during playback. Program Change Events:
Program change events can be transmitted to connected MIDI devices to select different patches. These may be sounds in a synthesizer, programs in an effect unit, or snapshots in an external automated mixing desk. Val A program number between 0 and 127. 281
Pitch bend events are used to continuously vary the pitch. They are usually generated by a centered pitchbend wheel or a joystick on your keyboard. Num Fine pitch bend division (LSB). Many keyboards just transmit the value 0. If the pitch bend wheel has an 8-bit resolution, you will see the value 0 or 64 here. Val The effective pitch value (MSB) of 0127. The value 64 corresponds to the mid-way setting of the wheel. Length/Info The 14-bit value is displayed in this column as a decimal figure ranging from 8192 to 8191. This value may be edited in this column in the usual way.
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These event types are used to transfer MIDI controllers (e.g. modulation, sustain, volume and pan). Num The number of the controller. all of the various MIDI controllers (such as the modulation wheel or sustain pedal) have their own numbers (#1 or #64 respectively). Some other effects are also defined, such as volume (#7) or pan (#10). Controllers that are defined in the MIDI Standard are described in the Length/Info field. Val Value of the controller. Continuous controllers have a range of 0127. Switch controllers (#64#90), transfer only two states; off (val = 0) and on (val anything between 1 and 127). Aftertouch Events:
Aftertouch (or channel pressure) events are generated by a mechanical pressure sensor beneath the keyboard. The resulting sound modulation affects all of the notes on that particular MIDI channel. Num This column is empty with aftertouch events, since they have only one data byte. Val Strength of the pressure on the keyboard (0127). Poly Pressure Events:
Poly pressure events are generated by mechanical pressure sensors beneath each individual key. The resulting sound modulation affects only that particular note. Only a few keyboards currently support this capability. 283
Meta events are not MIDI events, but are control messages specific to midi studio. They are used to automate specific midi studio functions, and organize objects in the notation which cannot be represented by MIDI events. To create a meta event, click on the Full Message button with the right mouse button. Num and Val Num determines the function of the Meta Events you create, and Val is the value that is sent. In the Event List window you should only ever insert and edit the following Num values: Num = 47 Send Byte to MIDI. This sends the track any byte value (Val) between 0 and 255 ($00-$FF). As an example of how to use this Meta Event, if you send 246 as the byte, this is equivalent to a MIDI tuning request message. The display will show Send Byte $F6. Only use this Meta Event if you know what youre doingif you dont, your sound modules and synths may start to behave very oddly indeed Num = 49 Goto Screenset. This event calls up a screenset (Val determines the number). The track is irrelevant. Num = 50 Song Select. This event will switch songs on a MIDI data filer (Val = the stored song number), if you have one connected. The track for this event is irrelevant. Num = 52 Stop Song. Playback will be stopped.
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The following parameters are displayed: the start point of the selected object in bars, beats, divisions, and ticks, the type or name of the selected object, the recorded MIDI channel and first data byte (if the selected object is an event)for notes, the nameand, if there is one, the second data byte; length of the selected object in bars, beats, divisions, and ticks.
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Usage
The Drum Editor has many uses. The main ones are creating and editing drum sequences, and graphically editing controller data.
Structure
The structure of the Drum Editor window resembles that of the Arrange window: there is the horizontal bar ruler at the top and the optional Transport panel (currently disabled) in the top left corner. On the left is the optional parameter area, next to it the event name column and to the right of that the editing area which can be likened to the area containing the tracks in the Arrange window. The individual lines in the Drum Editor are functionally similar to the tracks in the Arrange window, in that each line has an event definition which determines the event type displayed in this line. When you select a line in the 286
Event Definitions
The event definition of a drum edit line determines which events it displays. This selection usually affects the status byte and the first data byte of the event. The second data byte then contains the adjustable value, which is represented by the height of the beam. For example, in an event definition line, the value of a controller or the velocity value of a note is shown as a beam. Dont worry if this seems a bit confusing at first: when setting up these parameters, midi studio helps you by providing pull-down menus containing written definitions of the status byte and (to the furthest extent possible) the first data byte. There is an even simpler way: you can automatically create event definitions for selected events. Example: In a given drum edit line the Velocity values of a note are displayed as bars. There are many ways of altering the way the beams are displayed, and adjusting them to the particular event types. You can also use a grid to align the display of existing events, and add new events. This grid can be set separately for each event definition. The height of the lines is adjusted using the Drum Edit windows vertical zoom function. Selecting the Event Definition: As with tracks in the Arrange window, you can select an event definition by clicking on the name column. This allows you to view its parameters in the event definition parameter box. Unlike with arrange tracks, however, it is possible to make a multiple selection. Creating an Event Definition: When you choose Drum > Create Event Definition a new event definition is added, at the position of the currently selected event definition. Initially, it has the same parameters. The event definitions beneath it are moved downwards. Automatically Creating Event Definitions: If you select an event in another opened editor window you can automatically create an equivalent event definition by checking the Auto Define checkbox. If an event definition exists which corresponds to the type of the selected event, midi studio 287
The event definition parameter box is where you make the settings for the currently selected event definition line. The most important parameters are Status and -1- (page 290). Opening the event definition parameter box. You can show (or hide) the entire left parameter area by checking (or unchecking) View > Parameters. You can close or open the parameter box by clicking the triangle in the top left corner. Name of the Event Definition: By clicking the name next to the triangle you can determine what appears in the name column. If you define a named MIDI controller via the
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When set to the maximum value (Penwidth = 16) note events are displayed with their actual length. Beam Display: The Style parameter allows you to choose from four different color display variations for the beams. Styles 5 to 8 are the same as 1 to 4, but the selected events flash to highlight them.
Delay: The Delay parameter can be used to delay (with positive values) or advance (negative values) all of the events in an event definition line by an adjustable number of 289
Hi-Hat Mode
In hi-hat mode event definitions can be gathered together in groups within which a only one event from each group can be played at any time position. A typical use is collecting different hi-hat notes (open, closed, pedal ) into a group. To define a hi-hat group, click in any of the lines at the left edge of the name column. Click here once again to switch hi-hat mode off for that line. All lines in a hi-hat group must be vertically adjacent to each other. If you add an event within a hi-hat group all existing events at this time position are deleted. You can create as many hi-hat groups as you want, but they must all be separated by at least one line in which hihat mode is switched off.
Operation
The grid defined by the Grid parameter in the event definition parameter box is very important: During selection all events within a grid section are selected, When you change the values of existing events, all events within a grid section are altered, and New events are added at the grid positions, in accordance with the value set as the Delay parameter
Selection Techniques
You can use any of the usual selection techniques, as described in the section Selection Techniques from page 107 onwards. However, there are the following differences: To select individual events hold down shift, as you would when selecting several events that are scattered across the screen, and;
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If several events are selected, you can alter all of the values relatively, by click and holding on just one of these event beams. The absolute differences between the event values remain the same. If one of the beams reaches the top or bottom, you will not be able to go any further in that direction. As a tip, if you select several events and keep your mouse button depressed then hold down ctrl as well, you can keep raising or lowering the values of the selected event group, until the event beam which you have clicked and held on reaches the top or bottom.
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Existing Events: Draw the events with the mouse pointer while holding down the mouse button. Creating New Events: Draw the events with the pencil while holding down the mouse button. The pencil is preset as the second tool (right mouse button). Setting up a linear series:
Select the cross hair tool. Click anywhere in the beam display area and hold down the mouse button. Keep an eye on the display showing the exact position and event value in the top line. Move the mouse to the start point of the line you want. Release the mouse button. Move the mouse to the desired end point of the line (to the right or left). You can also keep an eye on the position and event value in the top line. Click to align the event beams along the line. If there were already events in the area between the start and end points, they are aligned along the line. If there were no events in the region new events are created at the grid positions (in accordance with the Grid parameter). If you definitely want to create new events, hold down ctrl when you click for the last time. This creates one event at every grid value. With very flat slopes, or very fine grids, the individual grid positions always remain unoccupied if the value to be added there is the same as the value of the previous event. This reduces the data-flow along the MIDI bus without reducing the resolution of the controller. When defining the Grid parameter to add successions of controllers use the motto, as coarse as possible and as fine as necessary to keep down the data output. midi stu-
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You can also double-click on a sequence to open the Matrix editor provided that the Options > Settings > Global Preferences window is first accessed. In this window you can use the flip menu towards the bottom of the preference window to select the Matrix window as your Double Click editor of choice. Once this preference is selected, double-clicking on a MIDI sequence in the Arrange window will automatically launch the Matrix editor.
Display
Only notes (plus HyperDraw information, when activated) are shown in the Matrix Editor. The beams (and the way 295
Editing Notes
You can use the same intuitive editing functions as for the sequences in the Arrange window. There are also some editing options which are available in all editor windows. These are covered in the section Edit Functions from page 110 onwards.
Creating Notes
To create a note, click with the pencil at the desired point in the background. Duplicating Notes: To copy an existing note to another position or pitch, first click the original note with the pencil (near the middle). Now, any notes which you create by clicking the background will have exactly the same length and velocity as the original note. 296
Moving Notes
You can move selected notes by click and holding on them (near the middle) and dragging them. If you move notes vertically they will be transposed, and if you move them horizontally they will be moved in time. While you keep the mouse button held down, the target position and pitch are shown in the Info Line. The Info Line appears at the bottom left of the midi studio program window. We have included the Info Line above the images here to aid you in understanding what will be displayed with each action.
When you move notes horizontally, they snap onto the division positions (you can alter the division setting whenever you want). Remember that you can limit movement to one direction to avoid accidentally transposing notes when moving them vertically (and vice versa). (Options > Settings > Global Preferences : Limit Dragging to one direction in Matrix and Score). Setting a finer Grid: When moving notes in the Matrix window you can make fine adjustments at a high resolution by holding down alt as you drag. The exact resolution you use depends on the current Zoom setting of the window. If you hold down alt shift, you can move the notes in tick steps, completely independently of the Zoom setting and the time grid.
Copying Notes
Hold down ctrl as you move the notes. .Of course you can also copy (Edit > Copy or ctrl c) or move (Edit > Cut or ctrl x) the notes onto the clipboard, and then 297
Altering Lengths
To alter the length of a note, click and hold on its bottom right-hand corner and drag it to the required length. While you are altering the length, the Info Line will keep you informed of the precise length of the note.
Altering the Lengths of Several Notes Simultaneously: You can adjust the lengths of several selected notes at once (e.g. a chord) simply by altering the length of one of them. This will alter the lengths relatively among the selected notes. Making Notes the Same Length: If you want to make several selected notes the same length hold down ctrl shift (as in the Event List, when making several parameters the same value).
If you hold down the mouse button, you can alter the velocity by vertically moving the mouse. If the MIDI Out function is switched on, the note will be output every time you alter the velocity. 298
Deleting
You can delete selected notes by pressing delete, or clicking on them with the eraser.
Selection Techniques
In addition to the usual selection options you can select all notes of the same pitch throughout the whole sequence by clicking one of the keys on the screen keyboard. If you hold down the mouse button, you can also draw (rubber- band) a pitch range over the screen keyboard and select all of the notes within it. Dont forget the specialized selection options available via the Edit menu (or Key Commands). These are covered on page 109.
Functions
For a description of all of the other functions of the Matrix Editor, such as automatic length correction, and selective deleting /copying, please refer to the section General Functions of the Editors from page 110 onwards.
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This chapter is all about editing your sequences using conventional notation. Although the Event and Matrix Editors have features that are designed for specific tasks (such as velocity and note length editing), if you read music, theres nothing like being able to work directly on the stave.
Display quantization affects the display only, not the MIDI events represented by the display. Do not confuse this Qua parameter with the one in the Arrange window or the one in the Event List editor. The other display parameter functions are discussed in the section Layout and Printing from page 303 onwards. 301
Insert Defaults
If you click in an empty part of the Score area, the event parameter box switches to showing the caption Insert Defaults. The values set when it is in this mode will determine the default values for newly inserted events as follows. Channel This is the MIDI channel the note is assigned to. In the Score Editor the channel is relevant only when you have double staves or polyphonic notation, where midi studio allocates notes to staves according to their channels. Its important to have selected the correct Score Style, such as Piano 1/3 or Organ. Velocity Inserted notes acquire this velocity value. This affects only how they sound, not how they appear in the notation. Lyrics Here you can set whether text which is to be inserted with the Text Tool should be normal text (Off) or Lyrics (On). (Please read also section Text from page 317 onwards).
Diatonic Insert
When Options > Diatonic Insert is active, notes will be entered only at the pitches of the current key signature. Those pitches that dont occur in that key (e.g. chromatic ones) are ignored. Diatonic Insert is very useful for quickly entering conventional notation as its very forgiving as to where you click the mouse on the stave.
Deleting
To delete notes, select them and click them with the eraser, or choose Edit > Clear, or press delete.
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How MIDI is interpreted in notation form if the wrong display quantization is selected
This display may well be correct, but its unreadable. Why is that? MIDI note events contain very precise information about where a note begins, its length and pitch, and this must be exactly reproduced on playback. The feel of the groove can be altered if the notes are all a little under a sixteenth long. If this were to be accurately displayed in the notation, it would be unreadable, as in the above illustration. Also, pure MIDI events have no way of communicating whether the gap between two notes is a real rest, what the key is, which notes are to be tied and which not, and how the dynamics of the piece should be treated. Thats why the automatic conversion of MIDI to notation is always to a greater or lesser extent different from what is expected. Fortunately, midi studio offers a range of automatic and manually controllable functions that are designed to render a readable score with the minimum fuss. These make a big difference, as you can see from the illustration below, which shows how the above example will look after applying a few of these settings:
Graphik
The layout and scoring functions set out in this chapter optimize the conversion of the MIDI events into notation ready for printing, offer dynamics signs, clefs, slurs and many other symbols to complete the notation, offer text with definable fonts for musical comments, titles, instrument names, and so on, offer a printing preview feature for further WYSIWYG layout and printing. 304
Switching levels
As in the Event List editor, the Score Editor lets you select between two levels: the sequence and the song levels. The sequence level: When you open the Score Editor it starts by displaying a single sequence.
Graphik
The song level: When youre working on the layout and printing of your score, you may prefer to view the entire track, or all of the songs tracks. In this case, switch from the sequence to the song level. To get from the sequence to the song level, click the Levels button in the Score Editor window. You can also doubleclick in an empty space in the Score area.
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Use the song level to view and edit the notation of the different sections of your song as various extracts from the score. This allows you to do things like visually check whether a bass note is in the same place as a kick drum, etc. Notes that occur at the same time are shown directly one above the other. To jump back into the sequence level, double-click the stave of a single track, or, if Link mode is active and youre in an Arrange window or Event List editor thats also open, click the sequence.
Here you see the same sequence twice, displayed with different Score Styles. On the left side the regular Piano Score Style is used: Notes with pitch B2 (= B below middle C) are displayed in the bass clef staff. However, since those notes clearly belong to the chords played with the right hand, they should be displayed in the upper staff. To achieve this, the Piano 1/3 style has been used in the right example, the MIDI channel of the three notes with pitch B2 has been changed to channel 1. Score Style Organ 1/1/5: This Score Style combines the regular Piano style with an additional pedal staff for organ music. Channel 1 notes go to the upper two staves and are split between treble and bass clef using middle C as a split point (as in the regular Piano Style). Notes with channel 5 will be written on the lowest staff.
Graphik
As with the Piano and Piano 1/3 styles, however, it will be necessary in many musical situations to use the Organ 1/ 3/5 style when writing music for organ. Score Style Organ 1/3/5: This Style is a variation of the Organ 1/1/5 Style: In this case the allocation of notes is solely determined by their MIDI channel: Channel 1 for the top (treble clef) staff, channel 3 for the middle (bass clef) staff and channel 5 for the bottom staff (bass clef for organ pedal). Hiding the Parameter display: If you want to use the whole window for the score display, you can switch off the Parameter area using View > Parameters. 308
The above illustration shows the same passage under sixteenths quantization (top) and 1612 (bottom). Interpretation: This controls the automatic rests and tie-correction algorithm. In a way, it functions like a display only length quantize. When its on, midi studio displays rests and ties in such a way as to make the best possible musical sense; it does not affect the playback. Youll find more details in the section Layout and Printing from page 303 onwards.
Graphik
Interpretation also applies to notes that are created from the part box with the mouse (see below). Syncopation: This option affects the way syncopated notes are displayed. When it is on, it will generally display syncopations as independent notes instead of as smallvalue tied notes. This can help improve the readability of the score.
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Syncopation often only makes sense when used in combination with Interpretation ON. No Overlap:
This function suppresses the display of ties where notes overlap their neighbors. This often happens when a passage was played legato. Max. Dots: This setting determines the maximum number of dots in the display of dotted notes. When its at 0, midi studio shows no dots at all.
In normal use you can leave the value at 1. The number of dots that are shown are also affected by the display quantization and the Interpretation and Syncopation modes.
Here is an overview of the symbol groups. The following groups are available (which will be covered individually below): notes, pedal signs, clefs, dynamics, note heads, articulations, slurs, lines and arrows, keys, time signatures, repeats and section symbols, trills and text mode. Notes: Select the value of note you want to insert with the mouse. midi studio offers all of the binary, triplet and dotted forms of whole notes through to 132 triplets. 311
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Dynamics: There is a complete range of dynamic symbols available. The dynamic signs have no effect on the MIDI output. Note-heads: midi studio defaults to giving each note the note-head that corresponds to its value. The partbox noteheads relate to percussion and can be manually assigned to existing notes: select one or more notes and insert the desired note-head onto anyone of them. Articulation signs: These signs are assigned to individual notes. Any change to a note (e.g. transposition) affects its sign as well. midi studio automatically positions the sign relative to the note: select one or more notes and insert the desired note-head onto any one of them. Dim/Cresc, slurs, lines and arrows: These symbols can be placed anywhere in the notation and are freely editable. If you insert a slur or select it on the stave, little grab boxes appear which allow you to change its shape. To move the symbol as a whole, drag it using the spaces between the grab boxes. Key signatures: Keys can be entered where you like in a stave: they then apply to all of the songs staves from that point. If you have defined a Style for a transposing instrument, its transposition relative to the new key is assured. To enter a new key, choose the corresponding letter, and the program will automatically convert that into the necessary flats and sharps. The one at the earliest time position is taken as the basic key signature.
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Enharmonic shifting
You can apply these functions more than once to create double flats or sharps. Note stems:
You are able to determine the stem direction of selected notes, thereby overriding midi studios automatic display. Select the notes and choose from one of the following items from the Attributes > Stems > menu (their operation is self-explanatory): Default Up Down Manual beaming: You are able to determine the beamed grouping of selected notes, thereby overriding midi studios automatic display. The following illustration shows automatic beaming (top) after it has been manually edited (bottom).
Graphik
Beaming
To beam a group of notes, select them and select Functions > Beam selected. To remove the beam from a group of notes, select them and choose Functions > Unbeam selected. To restore the beaming to how it was originally, choose Functions > Default beams. These functions apply to selected notes only. To restore a whole sequences worth of alterations to their former situation, select the whole sequence. Moving staves vertically: Each stave can be moved vertically: click-hold in the area of the basic clef in the empty
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Expanding a double-stave
Text
MAGIX midi studio 2005 allows you to introduce text into the score for naming staves, giving your song a title, or naming the composer and so on. Text is shown as Meta events in the Event List. Selecting a font: midi studio lets you choose any of the fonts you have installed on your computer for displaying and printing text in your score. midi studio prefers to work with Truetype fonts; these are able to be shown on-screen in any size. You can recognize Truetype fonts by the TT symbol that comes before the font name in the fonts window. To select the font in midi studio choose Font > Score Font and a window opens in which you can choose the font, its style and size. The font applies to all of the text within a song. If you change the score text font after entering text, this reformats the entire songs text, often with undesirable consequences. It therefore makes sense to select the final font before you start work. Inserting text: Choose the text-cursor tool from the toolbox. Click it at the location you want to enter text. This opens a text input field and the Info Line. Type the text and finish by pressing return. The text remains selected and blinks. You can now use the mouse arrow to fine-tune its position. Once you click in an empty space the text is fixed in position. To edit existing text, either click it with the text-cursor tool or left-click it. 317
A flashing text cursor appears along with the Info Line. 3. Enter the text for the first note, 4. Press tab to jump to the next note, 5. To complete the entry press return. Lyrics can be edited, copied or moved just like normal text.
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You may have come across the Page Edit concept in word processing or DTP programs. midi studio calculates the contents of a whole side of paper and shows these on the screen as they will appear in print using the WYSIWYG principle. Page Edit and the normal display: You can swap between the two by clicking the Page Edit button thats next to the MIDI Out button. Page Edit is not just for manipulating the score prior to printing (e.g. titles, text), but can be used for editing a long passage of music. Indeed, all of the editing commands weve covered so far apply in Page Edit mode, too. The word-wrapping (or more correctly stave-wrapping) means you can see appreciably more bars on the screen at the same time. Scrolling the Page Edit display: The vertical scroll bar is used to turn the pages of the Page Edit display. The page number is shown at the top left of the score. Page Edit and printers: You must install your printer and have it correctly set up before you start manipulating the layout of your final score. What you see in the Page Edit display depends on the printer installed and its paper format and resolution settings. The advantage is that Page Edit is then exactly able to show how the printout will look. For more information on setting up the printer, see the section below. 319
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Effective Range
The Transform window is used to edit events only. The effective range is the same as for other functions, i.e.: All selected events (in one of the editors), All events in selected sequences. You can use the link button in the top left corner to link the effective range with other windows. All selected events on the same display level fall within the effective transform range, as do all the events in the selected arrange objects.
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Actions
Three buttons implement the actions in the Transform window:
Select only: All events in the effective range which fulfill the set Conditions (Operations has no effect). You can use this option to define your own selection criteria. Operate only: All selected events are transformed according to the set Operations (Conditions has no effect). This action is useful if you want to edit events youve already selected by hand. Select and Operate: This is a combination of both the above actions: first, selection according to Conditions, followed by transformation according to Operations. After each action, you can see how many events have been selected and/or transformed in the title bar. After activating Select only, you can alter the selection in an editor, before carrying out the transformation by activating Operate only.
Transformation Mode
You can define the basic operating modes in the pulldown menu above the Conditions box: Apply Operations to selected Events: As described above, the Operations are carried out on the selected events (default setting). Apply Operations & Delete unselected Events: The selected events are edited, but in addition, all non-selected events are deleted. This ensures that the only events remaining after the transform operation are the ones that matched the Conditions. If you set the Operations up neutrally, you can use the Transform window in this mode as a programmable filteronly events which match the Conditions will survive. Delete selected Events: The selected events are deleted. In this mode you can use the Transform window as a programmable erase function. All the events which match the Condition are deleted, and all other events remain unchanged. The Operations setting is irrelevant in this mode. 322
Event Parameters
The individual MIDI event parameters have their own columns in the Conditions and Operations fields: Position: Time position of the event, referenced to the start of the sequence. (not of the Song) Status: Type of event. Cha : Recorded MIDI channel of the event. -1- / Pitch: First data byte (note or controller number). -2- / Vel: Second data byte (velocity or controller value). Length: Length of the note. Subposition: Time position of the event, within a bar.
Conditions
The middle area of the window (Conditions) is where you can define the conditions, which in turn determine which events are selected for the edit operation. Each column represents a different MIDI event parameter. The condition is considered to be fulfilled when an event matches the defined effective range of all event parameters. These ranges are defined in the pull-down menus found under each of the event parameter columns. (except the Status column) The possible value conditions are listed below. The All setting in the top box means that all values fulfill the conditions, which makes the other boxes superfluous. Position, Cha, -1- / Pitch, -2- / Vel, Length, Subposition: You can assign one of the following value conditions for each of the parameters (except the status): = The value in the event, and the value in the box below it must be equal if the condition is to be fulfilled. As an example: note #60 (middle C) must be shown in both boxes. This means that ONLY middle C will be selected. Unequal The value in the event, and the value in the box below it must be unequal if the condition is to be fulfilled. As an example: note #60 (middle C) must be shown in one box and not in the other. This means that everything BUT middle C will be selected. < The value in the event must be smaller than the value in the box below it, if the condition is to be fulfilled. As an example: note #60 (middle C) must be 323
Operations
The bottom part of the window (Operations) is where you define the operations, with separate columns for each MIDI event parameter. The Thru setting in the top box means that the relevant event part remains unaltered, which makes the other boxes superfluous. Position, Cha, -1- / Pitch, -2- / Vel, Length, Subposition: For all parameters (except status), the top box determines the type of operation which is carried out using the values in the boxes below (referred to as the set value). The following operations are identical for the channel, and the first or second data byte, but the value ranges in the boxes below are automatically adjusted. Fix The parameter is fixed to the set value. Add value. 324 The value is added to the selected event
Min Parameter values which are smaller (less) than the set value are replaced by it. Larger parameter values remain unaltered. Max Parameter values which exceed the set value are replaced by it. Smaller parameter values remain unaltered. Flip The parameter values are reversed around a set point. Values above this amount are moved to the same distance below it and vice versa. As an example of where this might be useful is with modulations. If a modulation down cycle is where the up cycle should be, flip can be used to reverse the positions around a fixed point. The fixed point would be the center position of the modulation. Mul The parameter value is multiplied by the set value (accurate to 4 decimal places). Div The parameter value is divided by the set value (accurate to 4 decimal places). Scale The parameter value is multiplied by the top value and the bottom value is then added. This is a combination of Mul and Add. Negative values can be used to generate an inversion of the plus/minus sign followed by a subtraction. Range Parameter values outside the set value range are replaced by the values of the limits (combination of Min and Max). Using the modulation example again if the modulation is too wild, you can use the range to determine where its acceptable, and for values which exceed the range, you can define a maximum and minimum value for these events. Random set limits. Random values are generated within the
+Rand. A random value between zero and the set value (positive or negative) is added. Reverse The parameter value is reversed within its value range (no value can be set here). Quantize The parameter value is quantized to a multiple of the set value.
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Display
The Hide unused Parameters checkbox allows you to remove all unused pull-down menus in the conditions and operations boxes. This gives you a better overview of the settings made, and also protects the hidden menus from any accidental alterations.
Tempo Tempo
As music isnt always played at the same speed, midi studio allows you to create accelerandos and ritardandos (thats make it faster or slower) and save them as part of your song. This reference chapter will teach you how to use the Tempo List and Graphic Tempo editors to add life to your tracks.
Tempo Display
If your song has a tempo that stays the same throughout, you can set this constant tempo in the Transport window.
The current tempo will always be displayed here, even if you are using programmed tempo changes or external synchronization.
Tempo Track
Tempo changes are controlled by tempo events, which are stored in a special tempo track. This track is not visible in the Arrange window. The tempo track applies to the whole song. The tempo track also determines the relationship between incoming time code, and the current song position (see page 338).
Overview
Information on changing song tempo: The easiest way to set individual tempo changes is from the Tempo List (see page 328). The Tempo List is a specialized Event List editor for tempo events. Another way is to record tempo changes with the mouse, from the Transport window, or you can do this more accurately using the Graphic Tempo editor (see page 329). The Graphic Tempo editor is a Drum Editor, with a fixed event definition for tempo events, and is really useful for editing existing tempo changes by hand (see page 329). To find out how to lock a particular bar of a song to a particular SMPTE time frame (for all of you out there who are using midi studio to synchronize music to picture), read the section Positioning Bars to Frames from page 338 onwards. 327
Tempo
Tempo List Editor
You can open the Tempo List by clicking and holding on the Transports Sync button with the mouse. A pull-down menu will appear, from which you select Open Tempo List or, you can simply select Options > Tempo > Tempo List Editor
The layout, and way you use the Tempo List are very similar to those of the Event List (see page 275).
Tempo
Other Functions
The entries in the tempo list interact with, and affect each other. For details, please refer to the section Positioning Bars to Frames from page 338 onwards. You can also make several synchronization settings here. All other functions are identical to those in the Event List (see page 275).
Tempo
Tempo Functions Recording Tempo Changes
Go to Options > Settings > Recording Options, and activate the Allow Tempo Change Recording checkbox. All tempo alterations which you make during the recording will now be recorded as tempo events on the tempo track. You can then edit them in one of the tempo editors.
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Synchronization Synchronization
If you need or want to connect your midi studio to the outside world of tape machines, video and digital devices such as DAT players, ADATs and digital mixing desks, this chapter is for you.
Synchronization Window
You can open this window from the Arrange window via Options > Settings > Synchronization Settings or via a long click on the Sync button in the Transport window. At the top edge you can switch pages: General, Audio, MIDI.
General
This page of the synchronization window contains the major synchronization parameters for running midi studio as a slave. Sync Mode: This parameter defines the master to which midi studio is to be synchronized: Internal: midi studios internal timer. midi studio is the master. External devices can be synchronized via MIDI Clock or MTC (the relevant settings are made on the MIDI page). MTC: MIDI Time Code. midi studio runs as a slave. The MIDI Time Code can either arrive at a MIDI In port, or be generated by a MIDI interface from translated incoming SMPTE code. MIDI Clock: MIDI Clock and Song Position Pointer. midi studio runs as a slave. Clock and SPP can be received at any MIDI input. Auto Enable external Sync: When this option is activated, midi studio runs as the master (Sync Mode Internal), until it receives a synchronization signaleither in the form of MTC, or Clock/SPP, or from the tempo interpreter. midi studio automatically locks to the first received synchronization signal. Please be sure that different synchronization signals dont arrive simultaneouslybecause there can be only one time code master. External Stop ends Record Mode: This option means that during external synchronization, recording stops whenever the time code ceases. If the option is switched off, midi studio stops, but remains in record mode (Record + Pause). 331
Synchronization
Frame Rate: This is where you set the frame rate (in fps, frames per second). This frame rate applies to both transmitted and received timecode.
Frame rate 24 25 (30 d) 30 29.97 d 29.97 Typical applications Video Audio (Europe) and PAL Video Unusable (not real-time) Audio (USA) and NTSC Video (s/w) Audio (USA) and NTSC Video (color) Extremely rare (not real-time)
d stands for drop frame. In drop frame formats, certain frames are left out according to a regular pattern. To distinguish between them, formats without drop frame are sometimes referred to as nd or non drop. Auto Detect Format of MTC: With this option the incoming timecode is analyzed and the correct frame rate is set automatically. In general you should leave this option switched on. Please note that it is not possible to automatically distinguish between MTC frame rates 29.97 and 30, because; 1. the MTC standard does not allow a distinction, and 2. a measured rate of 30 fps could also be 29.97 fps timecode running too fast, and vice versa. midi studio automatically interprets frame rates with approx. 30 fps as either 29.97 df or 30 nd, depending on whether or not the drop frame format is used. This interpretation will usually be correct, because only these two formats are actually used as a standard. Auto Detect only switches to 29.97 df or 30 nd if, previously one of the other conventional formats was set. If you want to synchronize midi studio to one of the unconventional frame rates, you need to define the format manually. This setting will not be altered by Auto Detect . SMPTE Offset: This is where you can set the SMPTE offset for the song. Because songs do not always have to start precisely at bar 1 you can select any bar position to be played at the set SMPTE time. The preset is 1/1/1/1 at 1:00:00:00. The SMPTE offset 1:00:00:00 is normally used, because it allows you to prerun some timecode. If you synchronize MAGIX midi studio to external linear recording systems like reel-to-reel or ADAT-Machines, then theres another use for SMPTE Offset. 332
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As an example, there are some situations where you do want midi studio to start at bar 1, but at a different tape position. This is ideal for those occasions where the tape may have several different takes, one after the other, of a drum track for example. In this scenario, you could adjust the SMPTE Offset to match the beginning of your song to the beginnings of the different takes, to test out which one works best with your sequenced material.
Audio
This page of the synchronization dialog window contains all of the relevant parameters for synchronizing Audio and MIDI. Nominal Sample Rate: This is where the selected nominal sample rate is shown. You can change the sample rate via Audio > Sample Rate if your hardware supports several different sample rates. You can use your mouse to change rates, or double-click and directly enter the rate via the keyboard. Note that ONLY 44100 and 48000 rates will be accepted. MTC [Hz]: This display shows the deviation between the incoming MTC, and its nominal frame rate. If the deviation is too large, please check that you have set the right frame rate (on the General page of the synchronization window). If in doubt, set the frame rate to 24 fps and switch on Auto Detect format of MTC. If the frame rate is correct, you can use this display to adjust the tape speed of the master machine to the nominal value (i.e. the same speed as used when the time code was recorded). Adjust the varipitch control on the master machine, until the vertical yellow line is exactly in the middle. Sample Rate: This display shows the deviation of the sample rate from its nominal value. Bear in mind that some audio hardware will not allow any variation in the sample rate. Deviation: This display shows the current phase deviation of the word clock from the timecode master, in other words, the deviation between audio and MIDI. With varying timecode you can see in this display how midi studio Audio regulates the sample rate of the hardware in MTC continuous sync mode. Even with large timecode variations, there is no deviation between audio and MIDI. Your audio hardware must be capable of continuously variable sample rate, for this to function. 333
Synchronization
Small deviations between audio and MIDI are unavoidable, because MIDI can (and should) follow the timecode master directly. Sync Mode: This is where you define how the audio hardware should be synchronized to an external timecode master. Dependent on its design, not all audio hardware can work in every sync mode described below. This depends particularly on whether or not the hardwares sample rate can be controlled. MTC Trigger: Audio regions are started in sync, but are then played with a constant sample rate, regardless of any variations in the timecode master. midi studio Audio always uses the set nominal sample rate (44.1 or 48 kHz). This mode is suitable when it is vital to retain the absolute pitch of a recording. If the speed of the timecode master deviates from the nominal value, you need to split long regions into shorter sections. In midi studio, this mode is available with any audio hardware. It allows far better synchronization than with software not capable to synchronize the start points of regions to the external Time Code Master in real time. External/Free: midi studio has no influence on the sample rate. The audio hardware has to ensure that the position and sample rate of the audio regions match.
MIDI
This page is where you monitor all of the settings sent by midi studio via MIDI when the sequencer is running. This enables you to synchronize external devices as slaves to midi studio, which acts as the master. Transmit MIDI Clock: The switch on the right activates transmission of MIDI Clock. In the display next to it you can choose the port (MIDI Out Driver) from which MIDI Clock is sent. Every time you start, Song Position Pointer (SPP) is also sent. Because not all devices can process SPP the real-time message Continue is also sent. The exception to this is when you start at position 1/1/1/1. In this case, the real-time message Start is sent, instead of Continue. MIDI Clock to all Ports (All Ports): Both MIDI Clock and MTC can be sent to all ports simultaneously: select All Ports. MIDI Clock can easily be sent via a bus along with other normal MIDI events (notes, controllers). With multiport MIDI interfaces like Unitor8 MkII, it is better for timing
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reasons to send MIDI Clock via all ports rather than via several individual ports. If MIDI Clock is transmitted via all ports, the events are sent only once from the computer to the interface. If you address individual ports, one event has to be sent for each individual port, which worsens the timing for all ports. Allow Song Position Pointer while playing: According to the MIDI Standard, Song Position Pointer is normally only sent when you start. This option means that SPP can also be sent while the sequencer is running. The advantage is that external devices can also follow midi studio in Cycle mode. If the external devices cannot process SPP, you should switch off this option. This improves the timing when cycling. Transmit MTC (MIDI Time Code): The switch to the right activates transmission of MIDI Time Code. In the display next to it, you can define the port (MIDI Out Driver) to which MTC is transmitted. It is not advisable to send MTC to all ports. Unlike MIDI Clock, if you want to send MTC (which is very data-intensive), use a MIDI port which is not being used for anything else. Transmit MTC Delay: This parameter allows you to delay the transmitted MIDI Time Code. Negative values mean that the MTC is transmitted earlier. This enables you to compensate for any reaction delays in the external MTC slaves. Send MMC (MIDI Machine Control): This is where you can switch on transmission of MIDI Machine Control. These commands are then always sent whenever you operate MAGIX midi studio 2005 deLuxes transport functions (Start, Stop, Rewind, etc.). MMC is normally used in MAGIX midi studio 2005 deLuxe to slave an external master (e.g. ADAT). In this scenario, you can control the external masters transport functions from within MAGIX midi studio 2005 deLuxe. MAGIX midi studio 2005 deLuxe acts as both MMC master, and MTC slave simultaneously. If you want to use the external masters transport functions you dont need to activate MMC. In this case, use MAGIX midi studio 2005 deLuxe as the slave, and it will follow the MTC master. See the section MIDI Machine Control (MMC) from page 337 onwards 335
Synchronization
Special Functions Switching on external sync
Switching on the sync button on the Transport causes midi studio to synchronize to the sync source youve chosen. You can use the Sync button to turn off the external sync at any time, without changing your selected sync source. This allows you to remove midi studio temporarily from the sync masters time axis. This could prove useful if, for example, you need to quickly edit a sequence while the external sync source (tape machine, VTR etc.) is still running. Recording with external synchronization: When Record is pressed during external sync, midi studio goes into MIDI Record mode, but does not start until it encounters external time code. Incoming MIDI Time Code Display: The flashing dot on the transport windows sync button indicates that midi studio is receiving error-free MIDI time code. If the dot sticks, an error has occurred. Although midi studio is capable of dealing with many MTC errors itself, you should nevertheless check the quality of your SMPTE signal, as well as other potential sources of error. MTC Interpretation: Because the MIDI standard only supports four of the possible six time code formats (the 30 fps and 29.97 fps formats cannot be differentiated), midi studio has to decide which format is intended, when it encounters incoming time code:
incoming MTC format 24 fps 25 fps 30 drop fps 30 fps is interpreted as 24 fps 25 fps 29.97 drop fps 30 fps
In other words, the much more commonly used 29.97 fps and 30 drop fps formats are used in preference to the uncommon 30 fps and the virtually-unheard-of 29.97 drop fps formats. However, you can manually set the format from the Tempo List editor to whatever you like: for example to convert material to 30 fps for black and white TV transmission in the NTSC format.
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Receiving MIDI Clock/SPP: Sync via MIDI Clock/SPP is the most accurate method, if midi studio is being synchronized to a bar-referenced master. MIDI Clock has a resolution of 24 PPQN (pulses per quarter note), while midi studio has an internal resolution of 960 PPQN (some 40 times more accurate!). For this reason, midi studio has to interpolate the 39 steps between two incoming clock impulses itself. If you are bothered by small variations in timing between master and slave, you can improve the relationship when in external sync, by entering the expected tempo changes from the master into midi studios internal tempo list as well. Even if you dont take this step, the sync should hold up fairly well, as long as you avoid large deviations, such as an internal setting of 200 bpm, with an external tempo of 40 bpm. Continue Event: When a MIDI Continue Event is received, midi studio doesnt leap to the last valid position received via MIDI Clock. Instead, playback recommences from the current song position. This allows you to change the song position manually while the sequencer is halted, and restart from the new position, with a MIDI Continue command.
Synchronization
Positioning Bars to Frames: If you want to arrive at a position in the song at a specific SMPTE time, you need to alter the tempo of the preceding passage. You dont want to do this by trial and error. Open the Tempo List (page 328). Create a tempo event at the relevant bar position (page 328). Set the desired time position for this tempo event in the SMPTE-Position column. The preceding tempo event is automatically adjusted to generate the correct bar and time position for the auxiliary tempo event. You can then delete the auxiliary tempo event if you want to keep the same tempo for the following passage.
Opening a Movie: If you select Options > Video Player , the file selector opens, and you can select an *.AVI video from your hard disk. Setting an Offset: Following the path Options > Video Settings a small window opens. There, just above the entry SMPTE Start, you can set the video start-point. Enable Audio of Video: In the window you open via Options > Video Settings you can choose whether or not you want to hear the audio track of the video.
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SMPTE into MTC. This can be done by nearly all interfaces with multiple MIDI ports.
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each other was by transferring electrical impulses (clock signals) at specific intervals. The norm was 24 ppqn (pulses per quarter note), which is equivalent to a resolution of 1/96 note. However, some companies used 48 (Korg, Linn), 64 (PPG), 96 (Oberheim) or 384 ppqn (Fairlight). By way of comparison, midi studio has a resolution of 960 ppqn). By encoding these impulses as the shift between two pitches (FSK code, frequency shift keying), it was possible to record this kind of code onto tape. It was mainly used to synchronize drum machines to tape machines. There were plenty of disadvantages to it, however FSK code laid down a fixed tempo. It was impossible to program intros/outros later. Both Pulse Clock and FSK had two further disadvantages: If any impulses were lost through signal dropouts, the synchronized devices would run constantly out of sync from that point onwards. Because there was no position indicator, you always had to start the song from the beginning (FSK 2 or Smart FSK overcame this by encoding the song position as well). These disadvantages eventually killed off clock and FSK, neither is now used professionally. MIDI Clock / SPP: With the advent of the MIDI Standard, an equivalent to clock impulses was incorporated into the command protocol: MIDI Clock. MIDI Clock events are transmitted by the master 24 times per quarter note. To avoid having to start songs from the beginning every time, a further MIDI command is also transferred: song position pointer. This transmits 1/16 notes from the beginning of the song. Because two data bytes are available for encoding (14 bit), it is possible to distinguish a maximum of 16384 different 1/16 notes or 1024 bars. The slave recognizes the current song position within this region, and synchronizes to it. Modern devices always use a combination of MIDI Clock and song position pointer. If a sequencing program has a higher timing resolution than 1/96 note, the positions between must be interpolated. The resolution of midi studio is 1/3840 notes. Time-Referenced synchronization: Time-referenced synchronization originates from the field of video synchronization, but nowadays it is also used for audio work. This is why it divides a second not into tenths and hundredths, but into frames. One frame was originally the 340
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time it took for a single frame of video (i.e. one image) to pass through a video camera, or projector. Unfortunately, the number of frames used per second varies according to country, norm and usage. For video, the international norm is 24 frames per second (fps). American black and white television uses 30 fps. With the introduction of color television, the frame rate of the NTSC norm, used in America and Canada had to be reduced to 29.97 fps for technical reasons. In Europe, a lower frame rate of 25 fps was used from the start, and with the introduction of color television this was adopted by the European PAL TV standard, as used in Europe today. The original reason for the differing video rates, incidentally, derives from the different rates of alternating current used on the different continents (USA: 60Hz, Europe: 50 Hz), which corresponds to the number of half-frames of video passing through a camera/projector per second. SMPTE/EBU: It was the American Society of Motion Picture and Television Engineers (SMPTE) which first laid down a norm for encoding the individual frames. This designates exactly 80 bits per frame for encoding the hour (023), minute, second, and frame (frame number within the second). Some of the surplus bits are used to indicate the frame rate, i.e. the number of frames per second. This encoded data stream of 80 bits per frame is known as SMPTE time code. Because the individual bits themselves have a definite time spacing, they are also used as a further subdivision of a frame, called a subframe. This code was adopted without alteration by the European Broadcasting Union (EBU), for use with the European frame rates, and renamed EBU Time Code. In practice this time code is usually referred to as SMPTE time code, or just SMPTE (pronounced: simptee). Drop Frame (df): One technical problem was the frame rate of 29.97 fps. Only whole frames can be counted, but counting up to the 30th frame in every second would cause a deviation between the time code time, and the actual time (a difference of about 5.4 seconds for a typical feature video). So, the following trick was employed: in every minute 2 frames are left out (dropped), except in minutes that can be divided by 10. This may sound complicated, but is actually simpler than one leap-year every 4 years except in years divisible by 100, apart from those also divisible by 400! To describe this method, drop or df is added after the frame rate. Because it is used so often with 30 fps, it is 341
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more common to indicate non-usage by adding non drop, nd or ndf to avoid confusion. The 29.97 nd format is seldom used (just like the pointless 30 df), because the timecode time drifts from real time. Frame Rates: The SMPTE frame rate must be set the same for all connected devices; you cant have different frame rates in one system. The diagram below shows the various frame rates with the respective duration of a frame, or subframe:
Frame Rate [fps] 24 25 29.97 drop 29.97 30 drop 30 Frame [ms] 41.67 40 33.37 33.37 33.33 33.33 Bit [s] 520.8 500 417.1 417.1 416.7 416.7 Source Video PAL NTSC color NTSC S/W
In Europe 25 fps is used both in the audio field and for synchronizing television or video productions. American audio productions use mainly 30 fps, but with video the frame rate is nearly always 29.97 df. International audio productions are recorded with 25 fps, and 30 fps on different tracks. LTC / VITC: The 80 bits per frame of the SMPTE time code can be stored in two different forms: As a sound signal on a sound track. This is called longitudinal time code (LTC). As a signal in the scanning gap of the video picture. (The complete picture information is transferred slightly quicker than the duration of a frame. There is a short gap, while the electronic beam of the cathode ray tube travels from the end of the bottom line, back to the beginning of the top line. Because the beam is temporarily switched off, time code transferred during this gap does not interfere with the picture.) This is called vertical interval time code (VITC). LTC is used for all audio productions, and often for video synchronization as well. Tape duplication plants can record LTC onto one of the audio tracks, usually track 2. The SMPTE time can also be written onto the picture. Because of the almost universal use of LTC for audio work, the term SMPTE is used synonymously with it. With video synchronization LTC can only be output during playback at normal speed. VITC (pronounced vitzi) has the advantage that it can be output while fast-forward342
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ing, or rewinding. This is very useful when creating frame-synchronized sound effects, or musical phrases. Some professional Multi-Port MIDI Interfaces like the Unitor 8 by Emagic can read and write both LTC and VITC. MIDI Time Code (MTC): MTC is a translation of the SMPTE bits into the MIDI Standard, and contains the time and frame rate information. This requires one status byte and eight data bytes. MTC defines only 24, 25, 30 df and 30 ndf. Synchronizers: A professional synchronizer is a device which can write and read SMPTE signals. It is connected to a master, and one or more slave tape machines, and can also control their transport functions. In computer MIDI interfaces, built-in synchronizers generally have just a SMPTE input and output. SMPTE signals arriving at the input are automatically passed on to the computer by the interface, in the form of MTC. Which device should be the Master, and which the Slave? As a general rule, the slowest machine should be used as the master, to reduce waiting times for the slaves when rewinding or forwarding. Since a sequencer naturally winds much faster than even the quickest tape machine, it always acts as the slave. Synchronization Procedure: The following steps apply to external equipment, rather than midi studio. Recording SMPTE: If you want to synchronize a computerbased sequencer to a tape machine, the first thing to do is record a SMPTE signal onto one of the outside tracks (the outside tracks on analog tape machines are of a marginally lower quality, because of the (very slight) fluttering of the tape, but they are perfectly adequate for time code). Connect the SMPTE out of the interface with the input of the tape machine (or the input of the mixing desk, if you want to route the time code, and set a level). It is customary to use the track with the highest number. Set the level of the time code to 10 VU. Avoid recording stationary time code by starting the time code generator before the recording. For several reasonsfor example to avoid drop-outs which can lead to gaps or jumps in the time code, and to give you the option of extending a song later,it is a good idea to record the time code throughout the whole tape (this is known as striping the tape). It is also customary to set a SMPTE code start time of just under one hour (01:00:00:00). The first song on a tape then always begins at exactly one hour. Other tapes of the same 343
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project can be given SMPTE times with consecutive hours, which means the SMPTE time can be used to clearly identify a tape, if the tape boxes get mixed up. Synchronizing Sequencers to Tape: Connect the output of the time code track to the SMPTE input of the computer. To minimize crosstalk, it is better to make a direct connection rather than routing the signal via the mixing desk. The computer does not have to begin bar 1 at a SMPTE time of 0 hours, 0 minutes, 0 seconds and 0 frames (00:00:00:00), you can set an offset, to make the sequencer wait for the correct SMPTE position, before it starts the song. If the second song on tape begins at (say) 01:04:50:00, you need to set the SMPTE offset to match. Make a note of the SMPTE offset on the track sheet for the song, or next to the song title on the tape box. The bar position which is reached at a specific SMPTE time position depends on the tempo of the sequencer. If you have begun to record onto tape, you wont be able to alter the tempo without disrupting the synchronization. You should, therefore, also make a note of the precise tempo on the track sheet. The SMPTE offset and tempo settings are saved with the song, but it is not unheard of for the song file and the tape to be separated. Synchronizing Several Sequencers: If you want to synchronize several sequencer programs with a tape machine acting as the master, you should try at all costs to synchronize just one sequencer via SMPTE or MTC. You can then synchronize the other sequencers to this one, via MIDI Clock/SPP. When synchronizing several sequencers (with no tape machine) you should only use MIDI clock/SPP. This avoids deviations in the bar position, since otherwise, each sequencer has to calculate this independently, from the time information using its own tempo track. Click Track: It is common practice to record a click track, i.e. a metronome sound, to run throughout any song at the correct tempo, in addition to the time code. This is partly due to possible deviations in the positional calculation of different sequencers from the recorded SMPTE code. It also allows overdubs in studios without MIDI equipment, although nowadays, such studios are few and far between. When recording a click track or other signal onto the track next to the SMPTE code, it is better to set a fairly low record level. Crosstalk from a high-level signal onto the SMPTE track can corrupt the SMPTE track, and interfere with smooth synchronization. 344
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If you have Sync Problems
you may find some useful advice here Faulty Digital synchronization: If midi studio is synchronized to an external wordclock (Audio Sync Mode: External /free), you must ensure that a valid digital signal is always available. If you are getting error messages like Sample Rate 13,x kHz recognized it may be that the DAT recorder (or whatever clock source you have connected to your audio hardwares digital input) does not transmit wordclock in stop or pause mode (or has switched itself off). Faulty synchronization to an External Tape Machine: Create a new song, make a new recording and see if that does the trick. Why? If an old recording on tape was not properly synchronized to timecode you will not be able to use it. One basic rule: the playback situation must be identical to the recording situation. If everything is working fine with the new recording, this means the present setup is o.k. Next, check whether anything has changed in your global setup. Has the frame rate changed? Has the tape speed changed? If you have changed a 30 fps setting, try variations such as 30 drop or 29.97. If MIDI and Audio are not synchronized: Go to the Audio page of the synchronization dialog window and under Audio Sync Mode, select MTC Trigger. If your audio hardware does not support this operating mode, you should cut extremely long regions into shorter sections. If MIDI and SMPTE are not synchronized: Check all of the frame rate settings. The frame rate of all connected devices must be identical, including the timecode on the tape machine, the synchronizer, and in midi studio itself. Some synchronizers encode the wrong frame rate in MTC. In this case open the Tempo Editor, switch off the Detect option, and set the correct frame rate manually. Note for America: try out the different kinds of 30 fps (30 drop, 29.97 fps). In Europe, a frame rate of 25 fps is almost always used.
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Song Settings
Song settings are saved independently with each song, which means that different songs can have different song settings. You can save all of your standard settings in a template song. This way, you can start each midi studio session with your preferred working setup.
Recording Options
This page can be reached in various ways: by Key Command (Recording Options ), via Options > Settings > Recording Options , or via Recording Options in the metronome switch pull-down menu on the Transport bar. The settings here determine how midi studio responds in record mode. In this page, you can enable/disable any of
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Click only during Count In (Record): When this option is active, the record click sounds only during the count in and is then switched off. Send Used Instrument MIDI Settings After Loading: When this option is switched on, all currently used instrument parameters will be transmitted, whenever a new song is loaded.
MIDI Options
This page can be reached from the Arrange window by selecting Options > Settings > MIDI Options These settings determine how the MIDI inputs and outputs behave. Input Filter: The input filter switches are for filtering out certain event types at the input of the sequencer. The sym-
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Chase Events
This page is for making settings relating to the Chase Events function described on page 132. You can reach this page following the path Options > Settings > Chase Events Message Type Switches: These switches are used to select the event types for which event chasing applies. The symbols are the same as the ones in the Event List Editor. If a button is gray, it means chase events is deactivated for that event type. Notes: When this button is switched off, the following three options are not available. Chase sustained Notes: This checkbox is used to search around the current play-start point for any notes which should still be playing, because of a held-down sustain pedal. Chase Notes in No Seq Trp Instruments: This means that even notes are searched, that are played by drum tracks (whose check box No Seq Trp in the track parameter box of the Waveplayer window is checked). Chase Notes on Cycle Jump: When activated, the chase function will also chase notes, if a cycle jump occurs. This parameter is only available when Chase on Cycle Jump is active.
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Preferences
The Preferences are saved together with the Key Command assignments as a separate file called MAGIX midi studio 2004.PRF in the Windows directory. These settings are valid for the whole Song. Key Commands accelerate your work, and we strongly recommend that you customize your copy of midi studio with your own set of shortcuts. For further info, please take a look at the section Key Commands from page 114 onwards. Opening The Preferences: This Preferences window can be reached from the menu by selecting Options > Settings > Global [resp. Display, Score, Reset] Preferences Although the settings you make in the Preferences affect the way midi studio deals with all of the songs it opens, you still need to open a song before you can alter the Preferences. You cant open the MAGIX midi studio 2004.PRF file directly. Initializing The Preferences If you erase (intentionally or accidentally) the MAGIX midi studio 2004.PRF file in your PCs Windows folder, midi studio will create a new Preferences file the next time it is launched. All parameters will then be reset to their default values. When you erase the Preferences file, you also lose all of your custom Key Commands.
Global
This page contains the global presets. 351
Display
This page contains two display options and your preferred language setting. Wide Song Position Line: A thicker Song Position Line is used. Display Middle C as C3 (Yamaha): This option affects the description of notes in the editors.Bottom C on a five-octave keyboard (note # 36) is labeled C1 and middle C (#60 or c) is labeled C3. According to this standard, the lowest MIDI note (# 0) is called C-2. This is the official standard and is used by most manufacturers. If there is no check in the checkbox, bottom C on a five-octave keyboard is labeled C2 and middle C is labeled C4. Using this standard, the lowest MIDI note is C-1. Language selection: In this flip menu you may set your preferred language. This setting will be active after the next program launch.
Score
This page of the Preferences can also be reached via the Score windows menu by selecting Options > Score Preferences Dashed Song Position Line: The song position line in the Score Editor is dashed. If the box is not checked, the line is solid. Show sequence selection colored: If you switch on this option, in the Score window on Song level the selected sequence will be displayed in blue color. Fast (Lower Resolution) Curves on Screen: The screen redraw rate is accelerated by using a slightly coarser display of braces and slurs.
Reset Messages
This is where you define which controllers are sent as a reset message. A MIDI Reset is transmitted when: the sequencer is halted by pressing Stop twice, in quick succession; you click on the MIDI Out display in the Transport window; or automatically when a new Song is opened or activated (regardless of the chase settingssee the section Chase Events from page 349 onwards). Smart Reset: The reset has been optimized for use with the following controllers, to minimize data congestion at cycle jumps, or when the sequencer is stopped:
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Audio
This page of the Preferences can also be reached via the Audio > Audio Preferences menu. Warning before closing Sample Edit: If you have executed a destructive edit command in the Sample Editor, e.g. Normalize or Fade Out etc., when you close the window you will be asked if you want to Undo this edit. Of course, once you are used to editing audio data in the Sample Edit window, you may begin to find this alert box irritating, so this is where you can get rid of the warning. Warning before process Function in Sample Edit (Key): Before you carry out a destructive edit in the Sample Editor using a Key Command, a warning appears giving you the opportunity to cancel it, before altering the data. You can define Key Commands for all of the destructive edit commands in midi studio, which will then be valid only if the Sample Edit window is active (active title bar). Dependent on the Key Commands and window combinations used, there is a danger of executing edit commands accidentally. Thus, midi studio is preset so that an alert box appears first. If you feel confident that you wont accidentally process a file, you can switch off the alert here. Warning before process Function in Sample Edit (Menu): This option is functionally almost identical to the previous one, the only difference being that the warning appears whenever you use a menu to execute a destructive command in the Sample Edit window. Once you are more experienced, you may not need this alert box when you select an edit command via a menu, so you can switch it off here. Ask for complete Backup before process in Sample Edit: This is where you can switch off the alert box in the Sample Editor which asks you whether you want to make a safety copy of the audio file, before you destructively edit a sample. (See the section on the Sample Editor). 354
Audio Drivers
On the Audio Driver and Audio Driver 2 tabs, you can activate and deactivate the audio engine of midi studio. Uncheck the boxes left of each driver to effectively turn MAGIX midi studio into a MIDI only application which can run on computers with less RAM. Remember that any alterations made will not become valid until the program is shut down and relaunched.
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Basics
Standard MIDI Files are not specific to a particular sequencer program or type of computer. They contain the following information: MIDI events with their time positions and channel assignments, Names of the individual tracks, Tempo changes. midi studio supports the importing and exporting of Standard MIDI File formats 0 and 1: Format 0 can contain one track, Format 1 can contain multiple tracks. Neither format recognizes any division of a track (e.g. into several sequences).
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Glossary Glossary
So, youve come across a term or two that made no sense? Youve come to the right place. Here youll find a quick description of virtually all of the technical terms discussed in the manual. ADAT: Abbreviation for Alesis Digital Audio Tape. The ADAT (supported by Alesis, Studer, and Fostex) is a digital multitrack cassette recorder with eight audio tracks using a S-VHS video tape, with 16 or 20 Bit quantization. The optical port allows the parallel transmission of all eight audio channels. Aftertouch: Also known as pressure. MIDI data-type generated by pressure on keys after they have been played. There are two types; channel aftertouch, whose value is measured by a sensor stretching along the whole keyboard and whose data apply to the whole MIDI channel, and polyphonic aftertouch (rare) which is individually measured and transmitted for every key. AIFF: Abbreviation for Audio Interchange File Format. Data format for audio files in the Macintosh operating system. Autodrop, Auto Punch: Automatic drop-in recording with adjustable drop-in/out positions. Bar ruler: Ruler at the top edge of the screen, divided into bar units. BBS: Abbreviation for Bulletin Board System. An electronic mailbox. Catch: Function for making the section of the song currently displayed in the window reflect the current song position. Cha: Abbreviation for channel or MIDI channel Check box: A small box. Placing a check in it (by clicking on it) activates an option. Click: Metronome, or metronome sound. Clock: Electrical synchronization impulse, transmitted every 1/96 note. Was used in older drum machines before the advent of MIDI. (i.e. MIDI Clock). Controller, control change: MIDI data type, e.g. for sliders, pedals, switches or standard parameters like volume and panning. The type of command is encoded in the first databyte, the value in the second databyte. Count-in: Beats which sound prior to the start of a recording. C-Press: Channel pressure or aftertouch. Cueing: Monitoring while fast-forwarding or rewinding. 358
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Cycle: Function which constantly repeats the passage between the locator positions. Data bytes: These define the content of a MIDI message. The first data byte represents the note, or controller number; and the second the velocity, or controller value. Default, default value: The preset parameter value. Delay: An object that can create a series of repeats. In the Arrange window, a playback parameter which can delay or advance a selected Track by a given number of milliseconds. Dialog, Dialog box: A window containing a query or message. It must be cancelled or replied to before it will disappear and allow you to continue. DIMM: Abbreviation for Double Inline Memory Module. Type of RAM chip. Display Format Value: Adjustable note value for the grid used in displays and operations. Third number in the position indicator. Drag & Drop: Click and holding objects with the mouse, moving them, and releasing them. Driver: In midi studio: specialized support for audio hardware. The part of midi studio which allows you to address and use this hardware. Drop, drop-in, drop-out (Punch in/out): Going into and out of record to record over a section of an existing recording. Edit: Menu with clipboard functions. Editor: Window for editing MIDI Events. Envelope, Envelope Generator: This term comes from the analog synthesizer technique. Produces a change of voltage over time after triggering (e. g. by hitting a key on the keyboard). EQ, Equalizer: Used to boost or cut frequencies within a sound spectrum. There are several types available in MAGIX midi studio 2005 deLuxe. Erase: Delete Event definition: Parameter for defining the display of a line in the Drum Editor. File: In midi studio the two most important types of file are: 1. Song files containing all of the MIDI events and parameter settings in a song (including mixer automation data) plus information about which audio files are to be played; 2. Audio files containing the actual recordings of guitar, vocals, etc. (not actually stored in the song files). Flip menu: See Pull-down menu. Float window: Window with special status which always floats on the surface above all of the other windows, but can only be operated with the mouse. 359
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Font: Character printing style. Frame: Unit of time. A second in the SMPTE standard is divided into frames, corresponding to the frames in a movie or video. GM (General MIDI): Standard for MIDI sound modules, including standardized instrument sounds on the 128 program numbers, a standardized key assignment for drum and percussion sounds on MIDI channel 10, 16-part multi-timbral and at least 24-voice polyphony. Grab (an object): Placing the mouse pointer on the object, pressing the mouse button and keeping it held down. GS: Extended GM standard developed by Roland Inc. Hierarchical menus: Structured menus where highlighting an individual entry opens yet another menu. Icon: Small graphic symbol. In midi studio an icon may be assigned to the tracks in the Arrange window. Info Line: Display at the bottom of the window which tells you the position of objects when using the mouse tools. Insert: Point on a mixer where you can patch in an effect (Plug In). The effect objects on midi studios track and audio mixers have inserts for effects. Key command: Function which can be executed by pressing a specific key. Legato: Method of musical performance that smoothly connects one note to the next. Local menu: Menu in a window containing functions which are relevant to only that particular window. Local Off: Operating mode on a MIDI synthesizer with a keyboard where the keyboard (local) does not directly play its own integrated sound generator. This is useful when using it as a master keyboard in a MIDI setup with a sequencer. Locators (left and right): Two programmable song positions which set the cycle limits in the Transport window. The Locators also can be used to define the area to be edited for certain functions. Loop: Constant repetition of an object, up to the next object in the same track, or to the end of the song (whichever comes first). Merge: Mix, combine together. Meta event: Type of event in the Event List. Contains nonMIDI events that can control special midi studio features, like text or screenset configurations. MIDI (Musical Instrument Digital Interface): Standardized, synchronized, serial and event-oriented interface for electronic musical instruments. 360
Glossary
MIDI Clock: Short MIDI message for clock signals. See also: SPP. MIDI Event: Individual MIDI command, such as a note on command. Continuous controller movements (e.g. modulation wheel) produce a quick succession of individual events with absolute values. MIDI Message: A message transmitted via MIDI consisting of 1 status byte and none, one, two or (with system exclusive commands) many data bytes. See MIDI Event. MIDI Multi Mode: Multi-timbral operating mode on a MIDI sound module in which different sounds can be controlled polyphonically on different MIDI channels. A multi mode sound module behaves like several polyphonic sound modules. General MIDI prescribes a 16part multimode, (i.e. the ability to control 16 different parts individually). Most modern sound generators support multi mode. In midi studio, multi mode sound modules are addressed via multi instruments. MIDI System Exclusive Message: Also SysEx. System exclusive data forms the top tier in the hierarchy of MIDI commands. These messages are tagged with an identification number for each manufacturer (the Sys Ex Manufacturers ID number). The actual contents of these MIDI commands is up to the manufacturer. They are used for transferring whole sound programs and/or system settings, and for addressing individual parameters used in sound generation or signal processing. Editor software transmits and receives MIDI system exclusive messages from MIDI devices, allowing you to program these MIDI devices on your computer. Modifier (Special keys): Computer keyboard keys used together with normal keys to change their function: shift ctrl alt. Modulation: Generally, a slight, continuously varying pitch change. The MIDI standard is controller no. 1, transmitted on keyboards by the non-centered control wheel (or by moving the joystick vertically). Moving: Click and holding an object, moving it with the mouse button held down and releasing it at the target position. MTC (MIDI Time Code): Translation of a SMPTE signal into the MIDI Standard. Mute: Switch off (a sound or track). Normalize: 1) This function applies the settings of the current playback parameters to the selected events (by altering the actual events themselves), and clears the playback parameter settings. 361
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2) (Audio): This function raises the volume of a recorded audio file to the maximum digital level without altering the dynamic content. Note number (Note #): Pitch of a MIDI note, controlled by the first data byte of a MIDI note event. Object: General term for sequences, Events or a Mixers channel. Option: Alternative function, often in the form of a checkbox, sometimes also as a menu entry to be ticked. Parameter box: Field on the left side of the screen where you can adjust the parameters of the selected object. Paste: Add. The command ctrl v adds the contents of the clipboardi.e. whatever you copied with ctrl c or cut with ctrl xto the position of the cursor, or song position line. Pitch Bend Message: MIDI message transmitted by a keyboards pitch bend wheel. Pitch Bend Wheel: Hand wheel for generating pitch bend messages. Pixel: One matrix dot on the computer screen. Short for picture element. Play parameters: The parameters for quantization, transposition, velocity, compression and delay which do not alter the stored data but merely affect how the events are played back. Position indicator: Units: bars, beats, sub-divisions (often written simply as divisions in this manual) and ticks. Post Fader: Positioned after the fader in the signal flow, i.e. the level of a signal routed post fader to an auxiliary changes when the fader is moved. Post fader aux sends are normally used for effects (such as reverb) so that the reverb level changes with the channel level, and the ratio of original and effect signal remains constant P-Press: Polyphonic key pressure, also known as polyphonic aftertouch. Rare and very data-intensive type of command, measuring the pressure exerted on each individual key. Very few keyboards have sensors for poly pressure. Pre Fader: Positioned before the fader in the signal flow, i.e. the level of a signal routed pre fader to an auxiliary does not change when the fader is moved. Pre fader aux sends are normally used for monitor mixes, so that the mix on stage or in the studio headphones does not change when the levels are altered in the control room. Preferences: Storable settings for a program. Pull-down menu: Selection menu which opens when you click and hold on the parameter input box. Occasionally referred to in this manual as a flip menu. 362
Glossary
Punch, punch-in, punch-out (Drop in/out): Going into and out of record to record over a section of an existing recording. Quantization: Time-correction of note positions by moving them to the nearest point on a selectable grid. Region: Chosen area of an audio file which is registered in the Audio window for use in the song and, can be placed in the Arrange window on the audio tracks, just like a sequence can be placed on the MIDI tracks. The region could be the whole length of the audio file, or any portion thereof. A region is created automatically after every audio recording. Replace: Operating mode where a new recording deletes the previous one (like a tape machine). Rubber band: Technique for selecting items by click-holding the mouse, and lassoing it over a group of adjacent items. Scroll bars and scroll box: Gray beam at the edge of a window with a movable box inside it for adjusting the section of a song displayed in the window. Screenset: Storage location for the layout of the various midi studio windows. Each midi studio song may store up to 90 Screensets. Scrubbing: On tape machines: manually moving the tape across the tape head. In a sequencer: manually moving the song position line through the song, triggering playback of the MIDI events. Selecting: Choosing. Selected objects are displayed in inverted colors. Sends: Abbreviation for auxiliary sends (used for effect or monitor sends). Sequence: A collection of MIDI events which is shown in the Arrange window as a horizontal beam with a name on it. SMPTE: Standard for time coding in a specialized sound signal used for synchronizing different devices. There are six formats. Acronym for the Society of Motion Picture and Television Engineers. Specifies the counter position of a SMPTE clock. Composed of hours, minutes, seconds and frames. The MIDI variation of SMPTE is MIDI Time Code (MTC). Song Position Line: Vertical line in the Arrange, Matrix and Score windows which indicates the current song position. It can be grabbed with the mouse and moved (see scrubbing). Sound source: General term for MIDI-controllable synthesizer, sampler, drum machine, digital piano, etc. 363
Glossary
SPP, song position pointer: A specific type of MIDI message which gives the distance from the song start in 1/16 notes, and is transmitted along with MIDI clock. SMF (Standard MIDI File): Standard file format for exchanging songs between different sequencers or MIDI file players. Status byte: First byte in a MIDI message, which determines the type of message. Subframe: A sub-division of a SMPTE frame, corresponding to the individual bits of a SMPTE frame. One frame consists of 80 bits. Swing: Parameter which alters the rigid timing of a quantization grid by delaying every other note of a specified sub-division by a definable amount. Synchronization: Method for keeping several recording/ playback devices locked together timing-wise. Synchronizer: Unit for centrally controlling the synchronization of several devices. Tick, plural = ticks: The smallest unit of timing resolution in a sequencer. In midi studio this is 1/3840 note. Timing: Measure of the ability to play notes at the right time. Toggle: Switches backwards and forwards between two states (windows, parameter values, etc.) Track column: Situated to the left of the working area of the Arrange window. Displays the instruments assigned to various tracks. Undo: Function which reverses the previous operation. Update: 1. New revised and improved version of a program. 2. Mixer automation mode in midi studio, where the old automation data is replaced by new recordings of existing controllers. VCA: This term has its roots in the analog synthesizer technique. The abbreviation stands for Voltage Controlled Amplifier. The level of a signal passing through a VCA will be controlled by a voltage. Usually, this voltage is been taken from an envelope generator. VCF: This term has its roots in the analog synthesizer technique. The abbreviation stands for Voltage Controlled Filter. The frequency content of a signal passing through a VCF will be controlled by a voltage. Usually, this voltage is been taken from a filter envelope generator. Velocity: Force with which a MIDI note is struck; controlled by the second data byte of a note event. View: Menu with display options.
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Virtual memory: Area of the hard disk which can be used by the PC as an extension of the RAM memory. The disadvantage in using it is its very slow access time. WAV File: Audio file format in the Windows operating system. Uses the file extension, .WAV. Window class: Status of the window as a float window or a normal window. Float windows are not hidden by normal windows in the same program. Work area: The area of a window in which you edit objects (sequences or events). WYSIWYG: What You See Is What You Get. The ability of a program to accurately display the forthcoming printout on the screen, e.g. Page View mode in midi studios Score window. XG: Extended General MIDI standard from Yamaha, compatible with Roland GS. Zero Crossing: A point in an audio file where the waveform crosses the zero amplitude axis. If you cut an audio file at a zero crossing there will be no click at the cut point. Zoom function: Shrinking or enlarging the display in midi studio windows.
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Part 3
Tutorial
audio
studio
15
Introduction
What is MAGIX audio studio?
MAGIX audio studio is a multi-track recording and editing program for audio material of every kind. The editing options are infinite and operation is simple. It entails three steps:
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Your own compositions, e.g. for the MAGIX web publishing area, the online forum for creative musicians, be they beginners or professionals (linked directly via mouse click). Sample sets, e.g. to play with the midi studio sampler or to remix with the MAGIX Media Mix. And much more. The export principle in a nutshell: Everything exported will sound exactly the same in its new environment as it did in the arrangement within MAGIX audio studio! Tip: should you have elementary questions regarding digital audio editing on computer, please consult the introductory chapter to midi studio.
What is new in MAGIX audio studio 2005 ? New Enhanced Object Editor
The object editor has been enhanced with FFT filter realtime effects and a range of functions for object manipulation. Its also now possible to exchange wave projects with objects. The object editor is now organized on three tabs for a greater operational overview.
Improved Vocoder
The input signal of the refreshed Vocoder can now be selected from a wave project or extract the signal from another track.
Audio Metronome
An indispensable aid for recording your own sounds is the metronome, which can be played back either via MIDI or a free audio channel.
Improved CD ripping
Audio CD track importing has been improved, and now you can even pre-listen to CDs directly from the dialog.
Introduction
MAGIX Robota
The Robota is a virtual analog drum computer for unique sounds & grooves and comes with integrated step sequencer
Track Freezing
Entire tracks (including all track and object effects) can be frozen meaning that tracks can be bounced and replace by an object in the VIP, freeing up valuable computing power. If a track needs some extra work, un-freezing is a breeze.
Batch processing.
Convert entire sample libraries, create pre-listen mp3s from enormous music collections, or clean-up all your session recordings in one go automatically.
MAGIX AmpSimulation
The Ampsimulator is a newly-developed real-time effect that simulates tube amp sound properties. It is especially suitable for guitar sounds, but also for the organ or recordings of vocals.
MAGIX tuner
MAGIX tuner is a tuner for guitars and other string instruments. Deviations from the standard pitch are graphically displayed.
MAGIX metronome
MAGIX audio studio 2005 offers a MIDI metronome for recordings synchronized perfectly in time with the beat.
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Introduction
MAGIX multiMAX
MAGIX multiMAX works on volume ratios with a multivolume compressor. The frequency spectrum is divided into three frequency bands and compressed separately, just like professional studio devices. In this way, deep and uniform bass lines can be produced from different sources of sound for compilations.
Vocoder
The Vocoder principal: A carrier sample (such as a synth chord) can be altered by a modulator (e.g. speech or vocals) so that one gains the impression that the surface sound is about to speek or sing. This is done via the transmission of the frequency characteristics of the modulator (language) on the carrier (chord).
User-friendlier
The whole MAGIX audio studio user interface has been designed with presets to integrate smoothly with a variety of specific applications. There are, for example, presets for CD mastering, wave editing, multitrack recording and power user. These beginner-friendly presets offer clear and concise menus and toolbars in audio studio that help realise those first projects.
Improved mixer
MAGIX audio studio comes with a newer, more flexible mixer with busses, AUX channels, in-built effects such as 4 band EQ, dynamics, delay and hall, as well as DirectX Plug Ins. Input and output allocation is made easier by the presets.
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Tutorial
Youre in the right chapter if you want to start with a new music project without first going through the extensive guidelines. Here you will get a concise, on-the-fly description of the program. Start MAGIX audio studio from the start menu in the MAGIX directory.
Preliminary settings
First create a 4-track multi-track project. After the program start you will see a dialogue in which you can select the creation of a multi-track project. (If not, select the option New multi-track project (VIP) in the file menu.) This will open the dialogue window Setup for a new VIP. Now please enter the following settings: 4 tracks (you can use the menu Track at any time to extend the number of tracks in your arrangement) Sample rate: 44.1 kHz (for a CD quality recording). Click the advanced button >>, in order to display the whole dialogue field, then activate the Auto Crossfade Mode. Enter the measurements in SMPTE and press OK!
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MAGIX audio studio opens a new, empty project with four stereo tracks. The Project window can be enlarged to screen size by pressing the enter key.
Tutorial
The first track in your VIP (Virtual Project) is activated for recording. This is made visible by the red REC button for the first track. Select recording (bottom left on your screen) in order to arrange the interface for audio recording. This hides all the options that are unnecessary for the screen is cleared at the same time.
Record
In it you can make several selections as far as your recording settings are concerned. For the time being we are not concerning ourselves with any settings and leave the default settings in place. 2. Activate the Monitor button. This option allows you to preview the audio prior to actually recording it. Start the audio source to monitor the
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strength of the audio signal. You might need to adjust the volume with either an external mixing console or by using the sound cards audio utilities to adjust the input volume. If the levels are at the desired volume you can move on to the next step. The LED peak meters will show you whether your audio is coming in too loud as well. If you see a Clip indicator, please reduce the volume of the audio signal. 3. Restart the audio again and click on the Record button in the Record Parameter dialog or press R on the keyboard. MAGIX audio studio will now start recording your audio and will indicate the length and progress of the recording in the Record Time field. During the recording the monitor LED peak meters might actually react a little bit sluggish depending on the computer speed of your system. This is because MAGIX audio studio monitors the audio signal that is recorded from the buffers, which are lagging behind to ensure that the recording process takes top priority. 4. At the desired length click the Stop button. MAGIX audio studio stops the recording and display a dialogue that basically asks you to confirm the recording. You have a choice to redo your recording at this point. If you click on the Delete button, you return to the Record Parameter window and you can redo your recording all over. If you click on the OK button, MAGIX audio studio will insert a new object at the beginning of the first track.
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not have such a card and your system, MAGIX audio studio will generate an error display indicating that there is some problem with your sound card. This is normal as MAGIX audio studio is not able to address the card for the simultaneous playback and record functionality, also referred to as full duplex. 4. Activate (if nessesary) the Monitor button. 5. Start the audio for the second track or sing into the microphone. If the levels need to be adjusted again, please do so now. 6. Click on the Record button or press the R key. MAGIX audio studio now starts recording the second audio track and at the same time will playback the contents of the first track. 7. Click the Stop button at the desired location. The confirmation dialogue appears on the screen. If you click on OK, MAGIX audio studio inserts another object into the second track. If you decide to delete the audio, you have another chance to record the audio over again.
Note: You can add additional tracks at this point by repeating the above steps. Depending on the system configuration and power of your computer system, you may be able to record a number of additional tracks. However, if MAGIX audio studio starts to skip the audio playback during the recording process, it is time to reduce the number of playback tracks. The skipping of the audio is an indication that either your buffer settings are too low or your computer system cannot carry the entire load. If you run into problems while recording additional tracks, please see the chapter on Problems and Solutions.
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The first arrangement
Every recording produces an object that can be processed and arranged on the tracks in various ways. In order to move or delete objects on the track, click the lower half of the object with the mouse button. By keeping the mouse button depressed you can now move the object to any position and track you select. The Del button deletes the object from the track.
Tutorial
soundpool series) or other audio files. You can use all supported formats on any track within a project. There are several ways to download material. The Open option in the file menu offers all supported data formats. Audio CD tracks must first be copied separately to the hard disk (grabbed). To do this, select the appropriate option in the file menu (or in the CD menu). Then select the Load audio CD tracks option in the CD menu. The simplest method is to download audio material directly from the Windows Explorer. Just open the Windows Explorer, organize the Explorer and audio studio windows in such a way that both are accessible, access the directory in Explorer that contains the audio material and pull the desired files across to your audio studio with the simple drag & drop function.
Mouse modes
Files are displayed as objects in the arranger and can be moved and arranged on tracks. In the tools column there is a special bar of buttons for mouse modes. If theyre not visible, you can call them up from the menu via window > mouse mode bar. In any case, to use the mouse modes, you will have to switch to another working area (bottom left on your screen).In the power user work area, you will enjoy the full functionality of audio studio, including the mouse mode bar. You will see how the arranger tracks are separated by a thin line when you switch to the universal mode. The mouses function depends on where the play-cursor is positioned. In order to move an object, you must click the lower half of the track. When the mouse key is held down, you can move the object. The splitting of the tracks and the many possibilities offered by the universal mode can feel somewhat unfamiliar. Should this be the case, switch to the objects and curves mode Objects can now be moved in the tracks and fields will be highlighted above the first track in the beat line.
Universal mode
Position objects
All files are displayed as objects in the arranger and can be moved to any track and arranged. The tool bar contains a separate bar with buttons for various mouse modes. If this is not visible, you can activate it via the menu Window>Mouse Mode Bar. Normally, you will work in universal mode, which makes very comprehensive possibilities available to you. To move an object in universal
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mode, click the lower half of the object. If you keep the mouse button depressed, you can move the object. If you click the upper half of the object, you expand various areas (ranges) that are displayed in inverted format. These areas can be played separately and edited (e.g. enhanced with effects).
Handles (Tabs)
Volume handles Fade handles All objects in VIP can be shortened or looped, simply lead the mouse to one of the lower corners of the object until the mouse pointer becomes a stretch symbol. Now the object can be compressed. If the option Create looped object is activated in the Object menu, the object can be stretched via the lower right tab. This allows you to create entire rhythm tracks from short drum samples simply by stretching! At the two upper corners there are two fade tabs, which are pulled towards the inside in order to fade the object in or out. The upper middle tab adjusts the volume of the object.
Length handles
Processing
All objects can be cut into several objects. To do this, select the option Cut object in the Edit menu or the cut mouse mode. The mouse pointer in cut mode becomes a scissors and you can cut the objects into as many smaller objects as you like. Multiple objects can be consolidated as a group, e.g. to prevent inadvertent movement within the group. The first step here is to mark individual objects. Single objects can be marked simply by clicking the lower half with the mouse button in standard mouse mode. The three upper object tabs of a marked object become gray to indicate their selection. Multiple objects can be marked by keeping the Shift key depressed. If you click with the mouse next to an object on the lower half of track, you can draw a rectangle with the depressed mouse button. All objects within the rectangle are then marked (rubber band selection). Many modifications to objects require that the object is highlighted. Some objects are highlighted with a mouse click. The three grips on a highlighted object are grey in order to indicate the selection. Multiple objects can be highlighted by holding down the shift key. When you click the track to the left of an object, hold down the mouse key to draw a rectangle. Everything encompassed by the rectangle will thus become highlighted.
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Several objects can be grouped together in order, for example, to avoid accidentally shifting one track above or below the other. To achieve this, the individual objects must be highlighted before activating the applicable group buttons. The object editor, which opens when you double click an object, includes all the important object editing options. It can always be opened, and adjusts itself to the object currently highlighted.
Finally, you should take a look at the effects available for objects. They can be activated in the effects menu or in the context menu (via a right mouse click on an object). To get to know them, its best to experiment a little if you then still have questions regarding effects, refer to the reference section of the PDF manual.
Tutorial
An AUX track normally doesnt contain an object, and therefore no audio material. Instead, it combines the audio material from other tracks so that it can be remixed with effects. To understand the functionality of the AUX track, its worth taking a look at mixer.
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To change the settings for the whole sound, there is a master section on the right hand side. All mixer effects can be modified precisely in an editor when one right mouse clicks the respective knob or slide bar.
Tutorial
AUX tracks in the VIP have a blue (rather than a yellow) track number, and are to be found in the mixer as AUX channels (which have blue volume faders) An AUX channel can be used to initiate effects in other tracks with the following: In the AUX Bus Sends field at the top of the mixer, you must define how high the signal rate sent to the AUX track should be for a normal track. If the slide bar is to the left, nothing will be sent. If its on the right, the whole signal will be sent to the AUX track. In the AUX channel, the signal can now be edited with effects, or the whole sound can be mixed. The volume setting of the AUX channels (AUX return) determines (along with the AUX Send value) the effects rate in the normal track. For dynamic effects control, you require: 1. An empty AUX track and another track with an object in the VIP. 2. Now open the mixer and select an effect for the AUX channel (e.g. delay). 3. Finally, set the AUX Send rate for the mixer channel that is to have an effect added. 4. Now you can set the effects rate with the AUX track volume fader. By drawing the fader upwards, the effects rate of the other tracks increases. The fader thus assumes the function of an AUX Return regulator. 5. This means that you can also control the effects rate with the volume curve of the AUX track in VIP. For example, you can blend an echo into a part of a song or out of a song, so long as you draw the tip of a curve at the appropriate position in the AUX track.
Export
The destination for all arrangements and processes is normally an audio file. There are a number of different export formats, which can be selected via the File menu. The arrangement can be directly burned onto an audio CD. The arrangement can be burned directly onto an audio CD. All export calculations are independent of the play performance . If the computer experiences replay difficulties due to an excessive number of objects and effects, the export file will nevertheless calculate correctly. In the event of computer overload, it is recommendable here to move already completed passages of complex arrangements by export or mix-down function into a single file. 381
Working in Projects
The a key will select the complete sample as a range. With the keys Home and End you can set the play cursor to the beginning or end; all selected ranges will disappear. A range can be selected from one exact marker position to the next by clicking on the marker above the waveform. Next, hold the Shift key and click on the second marker. Using the Shift + mouse click a range can be moved horizontally. Shift + Ctrl + Cursor keys will flip a range to the right or left. This is a great way of testing a loop at a different position. Objects in Virtual projects can be displayed in two different modes. By pressing the Tab key you alternate between the modes. Pressing Shift + Tab will open a dialog window in which you can set the parameters of the display modes. Using Ctrl + mouse click on an object copies the object. Double-clicking the mouse button on the volume curve you can create and delete volume handles. Activate the volume automation curve with the V-button in each track of the VIP! Change the function of the mouse buttons in VIPs with the menu Preferences>Mouse Mode or use one of the Mouse Mode buttons in the Mouse Mode toolbar! The function Lock Objects allows you to lock objects to prevent for example accidental movement. This is especially useful for multi track recording when the individual tracks need to stay in sync with each other. To determine the tempo of a selected range (BPM), open the Snap Definition dialog (Shift + r) and select the number of beats the selected range represents (for example: 4) in the Section Free Bar Snap. Next, click on the button Get Range in the section Free Bar Snap to retrieve the length of the selected range. The BPM display in the Fixed Bar Snap section now displays the BPM of the audio section. Try the right mouse button on various components of the VIP window! A context sensitive pop-up menu is displayed, which features useful functions depending
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Mixer
Clicking the right mouse button on a Mixer effect control knob or element opens the associated effect dialog. A double click on the middle of a control knob or element returns it to the passive default setting. Another double click resets the element to the previous position. Clicking on the left or right outer limits of a control knob changes the setting in individual increments. In the Mixer window, multiple channels can be soloed simultaneously. When holding the Shift key and clicking on a Solo button, all previously soloed channels are un-soloed and the single channel is soloed. The Master Normalization function in the Mixer window can be used to instantaneously adjust the output level to 0 dB, no matter how loud or soft the master output signal is.
Performance
It often helps to run two copies of MAGIX audio studio at the same time (simply start it twice from the Desktop). This allows you to work on an extensive effect processing, a longer recording, the creation of a CD, or any other unattended procedure, while working on another aspect of a second VIP or project. When working on dual processor systems in Windows NT, both instances use the full capacity of one of the processors. Even under Windows 95 this technique can be used to work more effectively. Make sure you disable the option Check Space Bar for Playback in the System dialog (Shortcut: y) to prevent the program in the background to stop any process. After installation, the VIP Buffer size is set to 16,000 Stereo samples (System Dialog Shortcut: y). This setting enables all effects in the Master section of the Mixer window with an optimum hard disk performance. If you only work with a small number of VIP tracks and do not use the FFT Filter in the Master section of the Mixer, you may reduce the buffer size up to the minimum of 2,000 Stereo samples. The Start/Stop responds much faster and the Scrubbing (using the keypad 0 key) works much smoother. 384
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Shortcuts
Below are the default MAGIX audio studio shortcuts for the program. You may change the shortcuts at any time with Options>Program Preferences>Edit Keyboard Shortcuts.
General
A Range all Ctrl-A Redo B Splitrange into 3 views Shift-B Display gets 1 view C or Ctrl-C Copy range Shift-C Copy As Alt-C Copy and Clear (VIP) E New VIP F Fade In/Out G Synchronization H Close all Windows I Project Information Ctrl-I Import Sample L Load RAM-project Shift-l Load HD-project M Open Mixer N Normalize (virtual) Shift-N Normalize (destructive) O Load Virtual project P Play parameter R Record Dialog Ctrl-Shift-R Grid on/off Shift-R Grid definition Q switch Grid off S Save project Shift-S Save project with new name T Split objects Ctrl-T Trim objects V Insert Clipboard Alt-V Overwrite with Clip (VIP) W Load wave X Cut range Y System preferences Ctrl-Z Undo Tab Toggle object draw mode Tab + Shift Define object draw mode Space Playback on/off Enter Arrange windows 387
Shortcuts
Esc Del Del + Ctrl Backspace Insert + Ctrl + Shift Numeric 0 Numeric , # Switch Range Cursor left or 4 on numeric pad: + Ctrl + Alt + Shift + Ctrl Cursor right or 6 on numeric pad: + Ctrl + Alt + Shift + Ctrl Home + Shift End + Shift PgUp + Shift PgDn + Shift Cursor up + Ctrl Cursor down + Ctrl / * - + Keys on numeric pad: Abort playback, recording & physical sample manipulations Delete range Delete selected objects Restart Playback Overwrite with Clip Copy into Clip Insert Clip Scrubbing 2 Views Grid on/off
Scrolling left Zoom In Play Cursor to beginning of the range Flip range left Scrolling right Zoom Out Play Cursor to end of range Flip range right Play Cursor to beginning of project range to beginning of project Play Cursor to end of project Range to end of project Range starts to next zero crossing Range starts to previous zero crossing Range ends to next zero crossing Range ends to previous zero crossing Scroll up Zoom in vertically in VIPs Scroll down Zoom out vertically in VIPs Move range borders dependent on zoom level
Function keys
2-10 Get range 2-10 + Shift Store range 2-10 + Shift + Ctrl Get range length F11 Store range with new name Keypad 0-9 (not numeric block!): Get Marker 1...10 + Shift Store Marker 1...10 + Alt Store Marker while playback
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? Store Marker with new name
Mouse
For a full description of the mouse shortcuts, please see the section on Details about the Individual Mouse Modes
Microsoft Intellimouse
Middle mouse click: Wheel: + Ctrl + Shift + Ctrl + Shift Playback Start/Stop Scroll horizontally Zoom In/Out horizontally Zoom In/Out vertically Scroll vertically in VIPs
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Part 4
Reference
audio
studio
Terminology
The following lists some specific terms that where defined to describe components ofMAGIX audio studio 2005 deLuxe that are mentioned frequently throughout the documentation. Even if you were somewhat familiar with some of the particulars, we would like to encourage you to read the definitions for the individual terms. The terms are specific context related and are not further covered in the rest of the documentation. PC typical terms such as button, window, and file requester are not explained here. Please refer to a PC or Windows manual for further details on those terms.
Overview
1. Your recordings will be saved as individual Wave projects. You can edit those projects as a unit or only parts of it (ranges). 2. Multiple Wave projects or different ranges of Wave projects can be arranged as Virtual projects (VIPs). 3. In virtual multi-track projects, audio tracks will be positioned and displayed as objects. Within those objects you can select ranges, edit them and switch between the different views. 4. Important working functions for audio are the Clip and the VirtClip that function as a temporary saving space for Wave projects and Virtual projects. 5. Important graphical tools are the handles, marker, section and the play cursor. With the use of the handles and markers you can change and position the objects. In the section you can edit different ranges of the project. The play cursor shows and marks the playback position.
Terminology
VirtClip for Virtual Projects
While the Clip is responsible for transferring material from and to Wave project windows, the VirtClip does this with data from Virtual projects. Likewise, the window is not initially opened and displayed.
Handle
Handles are the five little rectangles that appear on the outline of a selected object. Length Handle: Lower right and left-hand handles. These can be used to change the object length. Fade Handle: Upper right and left-hand handles. These handles change the fade in and fade out of an object. Volume Handle: Upper middle handle. This handle sets the volume for the selected object or object group. The level is displayed in the upper left-hand corner of the VIP window.
Object handles
Marker
Markers are used to store specific time locations. They are indicated on the upper edge of the sample display by small triangles and show any assigned name or number. These markers can be moved with the left mouse button. Any project can have an unlimited number of markers. Up to 10 of these markers can be accessed through the number keys. A marker that has been assigned to one of the number
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Terminology
keys carries the name 1 through 10. The menu option Range>Store Marker>Other can be used to store markers with specific names. These names are displayed next to the marker in the project window. If you click the right mouse button in the area where the markers are displayed, a context sensitive pop-up menu is displayed, which contains additional commands to manipulate markers. Use the Marker Manager (Menu Tools or Marker Context menu) to manage and rename markers. To select a range between two markers, click on the triangle of the first marker to activate it, followed by holding the Shift key and clicking on the second marker.
Objects
Audio data is displayed in Virtual projects via rectangles, which are located in multiple tracks. These are the so-called Objects. An object is a representation of sample material from an audio file. In other words: An object references or links to audio data contained in a Wave project. Additional information about objects is available in the definition list for Virtual Projects.
Play-Cursor
The Play Cursor or the Position Line is the vertical moving line during playback and shows the current playback position. The start position of the Play Cursor (playback start) is set by clicking the left mouse button into the project window. (Click next to an object for virtual objects.) This deselects any previous range.
Range
If you edit sound and multi-tracks inMAGIX audio studio, youll mostly work with different ranges in your Wave- and Virtual projects. 1. Ranges are used to specify the sections that you want to edit (cut, paste, normalize, fade in/out, volume controls, effects and delete). 2. Ranges define the loops considered in the playback of the projects. 3. Ranges define the outlines (edge) of the section of the graphical display of the object (rectangle). Especially the upper and lower edges may be analyzed during editing, which is not the case with some of the function groups! A range can be selected with the mouse. Ranges can be played back with the Spacebar. It is defined
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by the beginning and end (horizontal) and by the upper and lower limits (vertical). To highlight an range, left mouse click the lower part of the beat line. (In the Universal mouse mode, you can also highlight areas in the upper part of the tracks.) Move the cursor with the mouse. You will see that there is an inverted rectangle between the starting point and the mouse position. Every project can have an unlimited number of ranges defined. Up to 10 ranges can be accessed directly through the function keys. Additional ranges can be accessed with the Range Manager. The vertical range borders can be locked with the function Fix Vertically (Menu View). This will set the height of the range to a maximum value, which is the default setting for Virtual projects.
Section
MAGIX audio studio 2005 deLuxe offers the possibility of displaying any project window in up to three sections. This enables you to show the complete sample in one section while displaying smaller sections in one or two other sections. Each section can be accessed and edited in separately.
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Editing Concepts
Editing Concepts
Automation curves: For volume control and panorama modifications in the track. Individual curve anchors can be relocated or erased in order to change the course of a curve. Setup/Zoom buttons: The 8 buttons in the bottom left corner of a virtual project can save 4 Setups (S1...S4 incl. Zoom-Level, Display-Position and Display-Mode) and 4 Zoom Levels (Z1...Z4). To save, the button must be clicked while holding down the shift key. It allows you to zoom in and out of positions quickly and without manual zooming. Pos./Len./End: A maximum of 5 display fields at the bottom of a VIP can be individually configured.: Position/field start, field length, field end, mouse position (not editable) and the edited mixer value (also not editable). The size and number of fields can also be set. For more details, see menu window > time display. Scroll bar: Can be seen beneath and to the right of the project window. It allows you to move into the VIP and to enlarge or reduce the section horizontally or vertically. Status display: The status display is in the lower part of the MAGIX audio studio interface. With longer operations and calculations, a bar will be displayed whose width shows the current state ot the operation. There are also handling instructions and explanations. To conceal the status display, use the menu window > status display. Workspace: In the bottom left of the VIP you can select a number of different working areas. Working areas reduce the amount of buttons and VIP components available to a more suitable degree. You can switch between destructive and non-destructive editing while working on wave projects.
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and then simply drag it over into MAGIX audio studio while holding down the mouse button.
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objects and drag a marquee (Object Lasso) around the object you would like to select. Once the mouse button is released, the object covered by the Object Lasso will be selected.
Editing Concepts
change is visible in the pop up window at the object. The upper left and right-hand handles of the object change the fade-in and fade-out settings of the object. Since these changes are applied in real-time, during playback of the project, the original audio material is left intact. This allows easy set up of fades and volume levels without having to fear data loss. Prerequisite for this is the selection of the correct Mouse Mode: Object Mode, Object & Curve Mode, and Universal Tool Mode all offer this functionality. In the Universal Tool Mode, the object is selected by clicking on the lower half of the object.
Overlapping Objects
A track (channel) can only play back one object at a time. If one object is moved over another object, the previous object is partially or completely taken out of the playback list much like one sheet of paper covers another partially or completely. The invisible part of a covered object will not be audible. By moving the covering object out of the way, the covered section or the complete object can be made audible again. To create a crossfade between two objects that are intersecting each other, the Crossfade Editor in the menu Edit can be used.
Object-Editor
The object editor is a very practical tool for editing the most important settings for objects. To open the object editor, double click the bottom half of an object.
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Important settings such as length, position and volume can be edited numerically in the object editor. To adjust the pitch tone or the playing tempo, there is a Pitchshift/ Timestrech effect. Click on OK to save the settings. This closes the object editor. The settings will now only affect the object when it is being played. Of course, you can also edit the EQ in the mixer. There are an infinite amount of effects combinations to utilise.
Editing Concepts
Theres no need to close the new version of the object editor. You can jump between different objects in the VIP the open object editor will automatically adjust to the currently selected object.
Selecting a Range
A range can be selected from any position to the next by clicking with the left mouse button into the waveform. To highlight a field or area, left mouse click the bottom half of the beat line. Move the mouse-cursor with the mouse. You will see that there is an inverted rectangle between the starting point and the mouse position Let go of the left mouse key. In the text line beneath the project window title bar, the horizontal borders of the selected field or area is displayed. If you want to select a different range, just click into the area next to the inverse rectangle, but still within the waveform. The previous range will disappear and you are able to select a new range.
Adjusting a Range
Click into the inverse rectangle if you want to extend or shorten the size of the selected range. Move the cursor (hold the mouse key down) into the direction in which you want to extend to. As soon as you slide over the edge of the rectangle, the selected range will follow your mouse movements. When you are done with the adjustments, release the left mouse button. In this way you can move one edge only to the desired position while maintaining the correct limits. If the entire waveform is already selected and you still want to adjust only one edge of the rectangle then you have two possibilities: Either you have another area that is not within the selected range and you can click in there. The previously selected range disappears and a very small range will appear. Now you can define a new area within the previously selected range. 401
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Another way is to press the key 7 (Home) or 1 (End) on the numeric key block on your keyboard. Those are the shortcut commands to place the marker to the start and end of a range. The previously selected range disappears and you can select a new one. You can also find those functions in the menu Range. In addition to that you can use key 4 (cursor left) and key 6 (cursor right) to scroll the range to the left or right.
De-Selecting a Range
If you want to select a different range or want to deactivate the current range selection, click the mouse button once into the project window. The previous range disappears and the window can be used to select a new range.
Changing a Range
If you want to change an already selected range outline (beginning, end, upper, and lower border), simply click the left mouse button into the range and while holding the button, move the mouse in the direction you want to extend or shorten the range. As soon as the mouse pointer crosses over the current range border, the program picks up the border and snaps it to the mouse pointer. You now can move the range border to the new point and release the mouse button.
Editing Concepts
Changing Range Ends in Increments Using the Mouse
This is most often needed when searching for optimized loop borders in Wave projects. The sections can be split with a keyboard shortcut (Shortcut: b) or with Range>Split Range. All range borders are displayed with a high-resolution zoom level. Using Shift + b returns the display to a single section.
Playback of a range
A range can be played and then stopped by pressing the space bar on your keyboard. If no range is selected, the VIP will start playing from the position of the play-cursor, which itself can be positioned with a mouse click in the beat line. There are different types of play modes available in the playback menu as well as in the play parameters (the p key): Play once plays the field one time only Repeat play plays the field in loops endlessly. Play into area plays from the play-cursor position into a highlighted field or area. (especially important when testing loops. When you adjust the range (while playback) it will play the new range immediately. If only a marker is set but not a range, it will only play from the start of the marker to the end of the sample. When you set a marker within a range, it will play a loop from the marker to the end of the range. You can stop the playback with the space key. The All bit resolutions can be reflected immediately. Conversion of the data works in real-time meaning while playback. That means also a high CPU activity, and sometimes the CPU is overloaded or not able to process the request at once and the system stops and/or doesnt react to any regular stop and play commands. In this case, you can press ESC to interrupt the conversion process.
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you search for Drum loops: When you have selected a bar in a Rhythm sample, you can use this function to select the previous bar. This will also easier the use of the Virtual projects. Page Up: The beginning of the range will be adjusted to the next smaller volume level (to avoid glitch/disturbing noises). Page Up + shift
In the title bar of the wave window is the name of the wave project, the bit resolution, the length of the sample and the subsequent memory required. To activate a wave project, the appropriate window must be clicked with the mouse. MAGIX audio studio can administer many wave projects on screen simultaneously.
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When you select Wave Editing, the wave project will by default be set to non-destructive editing mode. Selecting Destructive Edit confines the wave project to destructive wave editing mode One can always see in the title bar of the wave window what wave editing mode (destructive or non-destructive) one is currently working in. The wave project in the image above is thus in destructive mode.
Volume
The volume levels of objects and tracks/channels can be changed at various stages. Here is an overview of the different possibilities:
Object Level
Every object can have an independent setting for its volume level. This can be performed by changing the upper handles of the object or with Effects>Amplitude/ Normalize>Normalize Object. The audio data is not changed. The calculations are performed in real-time during playback.
Track Level
The volume of every track can be changed dynamically with the volume automation curve and the volume fader in the Mixer or the VIP. The audio data is not changed. The calculations are performed in real-time during playback.
Output Mode
You can setup the output mode in the Playback parameter dialog (key P). With the sample rate option you can choose a different sample rate as playback. With Device you can select the desired playback device (if you have more then one active soundcard). Please note that some soundcards are not be able to playback all sample rates. Note: Different recording and replay devices for individual tracks can be selected in the Track information dialogue rather than
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the Play parameter window. Track information opens a click on the track number.
Record
This chapter describes the transfer of analogue or digital material over the sound card.
Recording Source
First of all, the Recording Source must be connected to the Sound card. There are several ways to do this, depending on your equipment. Microphone: Microphone signals must first be amplified before the soundcard modifier can record them. Most soundcards have separate microphone inputs that pre-amplify signals, but the results are rarely of a professional quality. Connection to an external mixer or external microphone amplifier produces far better results. Amplifier: If, for example, you possess a guitar amplifier that has a line-out output, you can connect it with the linein input of the soundcard. stereo system: The stereo systems amplifier usually has separate line-out. If instead, you see Aux-out-Sockets, you should use these. Connect them with the Input of the Sound card (usually shown in red). Normally, a hi-fidelity (hi-fi) amplifier has chinch sockets, and the Sound card ministereo catch sockets. You must have the corresponding cable to connect these properly.
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If the amplifier doesnt have separate outputs (other than the loud speakers), you can use the phones socket for recording. In this case, you need a cable with two mini-stereo headphone connectors. This process has an advantage: you can control the signal level through the phones input. The disadvantage is that phones outputs are normally not very good. With cassette recordings, always use the Tape-Decks Line-Out. Often with record transfers you have no other choice. Never connect a record players outputs directly to the Sound card, because the phono signal must be preamplified first. If you dont have a pre-amplifier, the only way to do this is via the phones output or an external amplifier.
Digital Transfer
With the Recording Function, digital audio data can be transferred to the hard drive through a digital interface (e.g. S/PDIF or ADAT). ADAT or DAT Recorders normally produce data with a sampling rate of 48 kHz. For a CD Project with 44.1 kHz you must convert the sampling rate. This is carried out in real time by MAGIX audio studio 2005 deLuxe. The digital signal is read at 48 kHz but is automatically converted and inserted into the project as an audio file at 44.1 kHz. 407
Editing Concepts
For this to occur correctly, you must first set the sample rate of the incoming signal in the Recording Dialogue. Click on the Dev. Button in the Recording Dialogue. In the following Dialogue, Sound card Characteristics, set the audio recording formats supported by the Sound card. Now, connect the digital output of your recorder to the digital input of your Sound card and start recording!
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Further Recording Dialog possibilities
The recording dialog also offers a string instrument tuner for creating the best sound possible before recording. Deviations from the standard pitch are graphically displayed. the option of laying track markers (either manually or automatically) while recording a CD. the possibility of directly incorporating a variety of audio formats e.g. to save fixed-disk space. Please read the Recording Options section of the Playback Menu chapter to learn about all of the Recording dialog options.
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Effects
This section covers detailed information about the signal path and combination of effects inMAGIX audio studio. MAGIX audio studio includes a selection of infinitely variable high-end effects. With some effect combinations, controlled volume or panorama fades, Cross-fading or the external DirectX-plug-ins you are able to adjust and fine-tune the sound to every desired result.
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mouse button and select Object Editor from the context menu. On offer are: Cleaning FX: Two virtual effects devices for cleaning up audio material: Dehisser and denoiser. Sound-FX: A complete effects rack with equalizer, compressor, AmpSimulator and delay/reverb FFT Filter Vocoder
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Noise Level: Here you can precisely adjust the entry threshold of the disturbance noises clearing function. If the values are too low, it will result in insufficient noise reduction and it will contain artefacts, such as disturbing sounds or chipping. If the values are too high, the result will be too flat. We suggest that you take some time to experiment and obtain the best adjustment. Noise Reduction: Here you can adjust the balance between the original signal and the cleared signal. Draw the disturbing signal about 3-6 decibels in order to preserve the natural sound of the material. In the case of humming, we recommend complete clearing. Removed Noise: To test whether or not a noise has been removed satisfactorily, you can play back the part of the music cleared by or filtered by the Denoiser. (This is for test purposes only.) Bypass: The Denoiser includes a Bypass Button that avoids the Denoiser effect. With the Bypass Button, you can compare the neutral, untreated sound of the audio object with the chosen effects adjustment.
Effects
Length: The duration can be adjusted in milliseconds when the Auto switch is turned off. Save: Store the created noise sample in the Noise Print Sample Directory. Then it will be available as a new noise sample in the noise sample preset selection list. Noise Sample Presets: Choose a noise sample from the Noise Print Sample Directory. When the noise sample has been created by the Pick function, the item Noise Print appears in the directory. Play (Preset): You can listen to the chosen noise sample.
Dehisser
The Dehisser eliminates regular white noise, typically produced by analogue tape recordings, microphones, preamplifiers, or converters.
Noise Level: Set the Dehissers input threshold as precisely as possible. Low settings result in incomplete deletion of the hissing. An incomplete deletion of the hissing produces artefacts and should be avoided. High settings produce dull results. Useful signals (e.g. the blow of a wind instrument) that are similar to hissing are also filtered away. If the level of the hissing is low, the setting is no problem. 413
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Noise Reduction: Here you can set the attenuation of the hissing in decibels. Often it makes sense to reduce the hissing by only 3 to 6 dB in order to keep the audio material sounding natural. Removed Hiss: To test your results, you can listen to the filtered-away part of the music prior to downloading or burning onto a CD. (Remember this is for test purposes only.)
Equalizer
The 10-track equalizer divides the frequency spectrum into 10 areas (tracks) and supplies them with separated volume controls, which allows you to achieve many impressive effects, from the simple rising of the bass, to total sound transformation. If you raise the low frequencies too much throughout the whole level, it can cause distortions. In this case, lower the master volume using the master volume control on the main screen. Thumb controls: All of the 10 frequency areas can be raised or decreased separately by the 10 volume controls. Link Bands: Using this switch you can match the frequency areas in a flexible way to avoid the overemphasizing of single frequency areas that sound artificial. A/B: If you have selected a preset for the effect and later you change it manually, you can compare the original-preset-sound with the new adjustments using the A/B-switch.
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Reset: Reset inserts the sound effect into the neutral starting position where no processing power is used and where no effect is calculated in the sound. Touch-screen (right EQ-Section): This is the sensorfield of the EQ: Use your mouse to draw a curve that will be transferred immediately into the corresponding EQ control adjustment.
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AmpSimulator
The Ampsimulator is a newly-developed real-time effect that simulates tube amp sound properties. It is especially suitable for guitar sounds, but also for the organ or recordings of vocals. Amp Model: Here you can select from a range of amplifiers whose sound can be simulated. Speaker Model: Here you can select from a range of speakers whose sound can be simulated. EQ-Section: A 3 band equalizer for setting the bass, midtones and treble. Bright: The Bright button is for a particularly sharp sound display, that can be jarring when used with the following automatic controllers: Distortion: Creates distortion in typical analog amplifier fashion. Volume: Controls the entire volume of the amplifier module.
Reverb / Echo
Reverb Reverb supplies a high-quality reverberation which can be defined more closely with room size, time and colour and mixed into the original sound with mix. Room size: This control button controls a room simulator which calculates the reverb effect in dependency on the room size. If the control is turned completely to the left, it sounds as if the audio object has been recorded in a tiny room, turned completely to the right, one can listen to the object as if it had been recorded in a cathedral. Time: Here the length of the reverb trail is determined, i.e. the fading phase of the sound. Colour: Here it is possible to control the type of reverb rather dull than high-pitched or vice versa. Mix: This control determines the mixing ratio between the unedited original sound (dry signal) and the reverb portion (wet signal).
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Echo Echo: The echo effect is defined more closely with delay and feedback and calculated into the original sound by means of mix. Delay: Here the period of time between the individual echos can be determined; the more you turn the control to the left, the faster will the echos follow each other. Feedback: Here the number of echos can be adjusted. Turned completely to the left, there is no echo at all, turned completely to the right there are virtually endless repetitions.
Echo
The echo effect is defined more closely with delay and feedback and calculated into the original sound by means of mix.
Delay
Here the period of time between the individual echos can be determined; the more you turn the control to the left, the faster will the echos follow each other.
Feedback
Here the number of echos can be adjusted. Turned completely to the left, there is no echo at all, turned completely to the right there are virtually endless repetitions. Echo/Delay: This section will determine the length of the echo delay.
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BPM: You can specify a particular BPM speed if the echo needs to run in sync with the audio material. For example, if a music piece is set at 110 BPM you could specify the same setting here and have the delay appear with the exact beats of the music. Millisec: Specify a setting in milliseconds for the delay. 1000 ms: This will select a preset of 1000 ms for the delay. 500 ms: This will select a preset of 500 ms for the delay. 200 ms: This will select a preset of 200 ms for the delay. Delay ms: This button indicates the delay in ms between the single echoes or the original sound and the first echo. The preset value is 500 ms, or half a second if you prefer. Note that the delay depends on the sampling rate, therefore any changes in the sampling rate after introducing the echoes will produce changes in the echo delays. Decay %: This button adjusts the dumping values (percentage) between the individual echoes. A value close to 100 % produces slowly decaying echoes, whereas a value below 40% produces echoes that disappear rapidly. 1 Delay: This just adds a delay to the original. Feedback: This option produces an echo with feedback. Multi-Tap: The Multi-Tap produces a series of echoes of different intensities and delays. Wet-/ Dry Balance %: Adjust the damping between the individual echoes. A percentage close to 100 % produces slowly decaying echoes, whereas a percentage below 40% produces rapidly disappearing echoes. Resonance: In this option you can adjust the size of the virtual resonance room and the color of the resonance by typing in values or using the scroll bars.
Effects
However, you will first have to highlight an area of the current project or the entire project with the a-key (waveprojects). Dont forget that the mixer (m-key) also includes one equalizer per channel that works in real time and does not modify the saved audio-material! (Non-destructive manipulation process).
Frequency: Adjust the middle frequencies of the different filters between 10 Hz and 24 kHz using these switches. As your choice is completely unrestricted, you can also set various filters to the same frequencies in order to obtain more pronounced effects. Spectrum: Here you can set the frequency-spectrum of each filter between 10 Hz and 10 kHz. Decibel: These switches control the activity and intensity of each filter. If the switch is set to 0, the filter will be inactivated, saving system resources. Volume: This button controls the general volume should the filters produce an extreme increase or decrease of the individual levels. Test: This button activates the real time demo-function. If the demo-function cant be stopped using this button (due to work-overload) you can stop playback using the spacebar. Maybe you should then choose a bigger real time buffersize in the Setup > System-menu! The effect of the equalizers can be enhanced by using it repeatedly on the same sample. This enables you to make 419
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any manipulation you want on the dynamic frequency spectrum!
Limiter (mixmaster)
With this Editor you can work on the dynamics of a sample. Processing is carried out in the same way as on high-quality studio equipment previewing, i.e. there is no peak overriding, or other artifacts, as the algorithm can never be surprised by peak levels.
Mode
Limiter: The limiter harmonizes levels so that, for example, too high a level is automatically reduced, and quiet passages remain unaffected. Compressor/Expander: The dynamics of a work are restricted, loud passages stay loud, quiet passages become louder. Compression is often used to give material more power and assertiveness. The compression level is set with the Ratio Control, the application level is determined by the Threshold. Build-up and fade-out times can be influenced by Attack and Release. An Expander is the functional opposite to the compressor: the differences between the peak levels and quiet passages become greater. Gate: Very quiet passages (under the Threshold Level) are suppressed or drawn down to zero. This effectively enables the noise level even in the pauses between individual takes to be suppressed, but even at high compressions levels (Ratio > 5) the Gate function is useful, to avoid overraising of the quietest passages and thereby the background noise. 420
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Parameters
Ratio: This parameter controls the strength of the given effects, 1.0 means no effect. Threshold: Here the application threshold can be set, above or below that of the given effect. Attack: Here the time can be set in which the algorithm reacts to increasing levels. Release: Here the time can be set in which the algorithm reacts to decreasing levels.
Effects
Real-Time Effects in the Mixer Tracks
The following effects can be applied to individual tracks. They are processed in the following order: 1. Track Volume and Panorama (linked to the volume and panorama automation curves in the VIP), 2. DirectX Plug-Ins, 3. Equalizer, 4. Echo (Delay).
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The Mixer
Pan Fader
To adjust the Pan position of Track 1, click on its horizontal Pan fader and drag the mouse left or right. The ToolTip text Pan (beside the Pan Knob) will temporarily turn into a numeric display and show the Tracks Pan position in dB units. Note that the Pan Fader and Pan Curve in the VIP Window adjust accordingly. Fine adjustments can be made by using the mouse wheel. Note: Double click on the Pan knob to return it to center default position.
EQ Knobs
These Knobs control the tracks four-band fully Parametric EQ. The EQ can be adjusted while audio is playing (just like youd experience with a real console), but MAGIX audio studios EQ goes one step further. Each of the four bands can overlap the others, allowing maximum EQ flexibility. Click on the EQ knob and drag the mouse left to Cut or right to Increase. The ToolTip text EQ Low will show the amount of Low EQ decrease or increase in dB units. Note: Double click on the knob to quickly return it to center default (off) position. Fine adjustments to any EQ knob can be made by using the Mouse Wheel. Right clicking any of the EQ knobs will invoke the full 4 Band Parametric EQ window. Use this window to make changes to settings such as frequency selection, filter type, etc. Refer to Mixer Effect Dialogs > Parametric EQ help) for more details.
The Mixer
Note: To quickly disable a Compressor, double click on the Comp Limit knob. Fine adjustments can be made by using the mouse wheel.
Delay/Reverb Knob
This knob controls the tracks real-time Delay/Reverb Effect. The Delay/Reverb Effect can be adjusted while audio is playing (just like youd experience with a real outboard Delay Processor). Click on the Delay/Reverb knob and drag the mouse right to increase or left to decrease the level of the Delay Effect. The ToolTip text shows the level of the Delay Effect as a percentage (i.e. the percentage of wet effect). Right Clicking on the Delay/Reverb knob will invoke the full Delay/Reverb window. Use this window to make changes to settings such as Mode, Reverb / Delay times, room size etc. Notes: Double click on the Delay knob to disable the Delay Effect. Fine adjustments can be made by using the mouse wheel.
LED Peak-Meters
The pair of LED Peak-Meters (very close together) reflect the tracks peak level during playback. A Peak Hold function is also employed which allows you to quickly see the highest peak that was reached during playback. For stereo tracks, the left LED Peak-Meter represents the left channel
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and the right LED Peak-Meter represents the right channel. For mono tracks, both LED Peak-Meters function together as a single unit. The metering ranges from -70db to +6db. The meters show 3 colors (green, gold, red) and are functionally identical to the VIP track meters. Green indicates the signal level is less than -6db, gold indicates the signal is greater than 6db but less than 0db, red indicates the signal is 0db or higher. Each channels peak meter can be reset by clicking directly on the meter display.
Mute button
Click on this button to mute the track. The button will appear gold and the track will be muted. Click on the button again to unmute the track. Multiple tracks and/or busses can be muted.
Solo button
As previously shown, click on this button to Solo the track. The button will appear green and the track will be soloed (all other tracks will be silent). Click on the button again to un-Solo the track. Multiple tracks can be Solod (simultaneously) by clicking on each tracks SOLO button. Note : Soloing of SubMix busses is slightly different. If a track is routed to a SubMix buss, selecting SOLO on the track channel will also set the SubMix buss to SOLO. If you select SOLO on the SubMix buss (instead of the track), all tracks routed to the SubMix buss will also be set to SOLO. It makes sense if you think about it!
Link button
Click on this button to Link two adjacent (odd, even) Mixer Channels. The button will appear light green indicating that the two channels are currently Linked. At this point, either Channel can be used to control both simultaneously. If you move Channel 1s (track 1) Volume Fader, Channel 2s (track 2) Volume Fader will follow.
Name box
To enter the channel name, click on the track name box to invoke the Track Info dialog (which contains the name field.) Names can contain more characters than fit in the Mixer name box - the full name is shown in a ToolTip when hovering the mouse cursor over the name box. 426
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Auto button (On)
This button enables the tracks real-time Volume and Pan Automation. The Automation causes the Panning and Volume faders to follow an existing Curve in the associated track. When Auto is set to ON, it is also possible to create a new real time Pan or Volume Automation Curve by moving the Pan Fader or Volume Fader in the Mixer while the VIP project is playing back.
Output box
As previously shown, clicking on this box opens a menu which allows you to select which device will play back the output from the channel. If a channel is to be routed to a SubMix buss, this is the dialog you invoke to set the routing. The SubMix busses are shown at the bottom of the menu in a separate section. Colored letters are shown on the left of each Output box to indicate the type of output device. A red M indicates Master Output, a green O indicates non-master output (i.e. multi channel output) and a blue B indicates the channel is output to a SubMix buss.
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Note: Double click on a Master Volume Fader to quickly return it to detent (0dB) position. Since the (Non-Destructive) Normalization is accomplished by automatically adjusting the Master Volume Faders, you can undo the Normalization by simply double clicking on one of the Master Volume Faders.
Master EQ Knobs
These Knobs control the Master Sections real-time fourband fully Parametric EQ. The EQ can be adjusted while audio is playing, but MAGIX audio studios Master EQ (like the Channel EQ) goes one step further each of the four bands can overlap the others, allowing maximum EQ flexibility. Like the channel EQs, the first and fourth Master EQ knob can be configured as shelving or pass filters. The Master EQ section goes a step further than the channel EQs by including frequency selection knobs in the Mixer. The EQ processors can be inserted or bypassed by clicking on the ON button on the upper right corner of the EQ section. When the processors are inserted the button is green. Click on the LF (Low Frequency) EQ Gain knob and drag the mouse left to Cut or right to Increase. The text Lo (right of the Low EQ Gain Knob) will turn into a numeric display and show the amount of Low EQ decrease or increase in dB units. To select the frequency to be cut/ boosted, click on the LF Freq knob and adjust in the same manner. Note : When you left click on the knobs, a ToolTip will appear while you hold down the mouse button. The ToolTip shows the full name of the knob and a more accurate (3 decimal places) gain readout. Double click on a knob to quickly return it to center detent (off) position. Right click on any of the Master EQ knobs and the Four Band Parametric Filter window will open, allowing complete control of parameters for the Master Sections Parametric EQ. This window is identical in form and function to the Four Band Parametric Filter window used to manipulate a Channels Parametric EQ (outlined previously).
Master FX section
Three native MAGIX audio studio Processors can be activated in this section - FFT Filtering, Dynamics and Stereo Enhancer . Each processor is activated (inserted into the signal path) by clicking on the relevant ON button in the Master FX
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section. To bypass the processor, click the ON button again to switch it off. Click on the EDT (Edit) button to open the selected processor for adjustment of parameter settings. The parameters can be adjusted in real time while the audio is playing. Note : The Master FX are modal in operation - when the processor dialog is open, you can adjust the processor parameters, but you cannot adjust the Mixer or VIP. Once the parameters are decided, the selected processor is closed and normal editing can continue. You can adjust the parameters at any time by reopening the relevant processor. The function of the different master effects are described in the effects chapter:
Dyn/Limiter
This controls another Master Section real-time Dynamics Processor (Compressor / Expander / Noise Gate / Limiter ). To use the Dynamics/Limiter, right click on the ON button or click on the EDT button. This is a simple but powerful compressor which functions very well as a buss limiter when mastering.
Stereo Enhancer
Located in a block section immediately below the Master Channel EQ, the Stereo Enhancer can be adjusted while audio is playing. Click on the blue horizontal Stereo Enh fader, and drag the mouse right to Expand or left to Collapse the Stereo Image o. A ToolTip will appear while the mouse button is held down, showing the full processor title and a 3 decimal point Stereo Enhancement (in %) display. A numeric display will temporarily show the amount of Expansion (settings above 100) or Collapse (settings under 100). Notice that the Activate/Bypass ON button (just right of the fader) now appears green to indicate that the Multi-Band Stereo Enhancer is active. 429
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DirX(DirectX) button and DirectX Plugin Chainer
Using DirectX Plugins in the Master Channel is very similar to using plugins in the mixer channels, except that a six slot DirectX Chainer section is located at the top of the Master Channel. A single button (DirX) is located just above the master faders. Right click on the DirX button to open the DirectX Plugin dialog. Once a plugin/s has been activated, clicking on the dialog toggles bypass/activation of all plugins as a group. The six slot DirectX Chainer allows easy adjustment and visual tracking of the activated plugins. Once loaded, each plugin can be bypassed/reactivated or opened for editing by one mouse click. You can directly load a plugin into an empty chainer slot by clicking the ON button in the slot. This action opens the DirectX Plugin dialog, just as if you right clicked on the DirX button. Once a plugin is loaded into a slot, click on the slots ON button to toggle bypass/activation of that plugin only. Right click on the slots ON button to open the plugin interface (GUI) and adjust the plugin parameters. Once the Plugin Chainer is full, additional plugins can only be loaded by right clicking the DirX button.
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Mono button
Located below the Master Channel faders, this button converts the stereo output of the Mixer to mono.
Mixdown button
Located below the Output Device slot, this button opens the Track Bouncing dialog and provides a variety of offline mixdown options. From this window, you can Bounce Down a Multi-Track Virtual Project (VIP) to a single Stereo audio file which can be automatically opened in a VIP or saved as an HD Wave file. All Tracks and ALL real-time processing (Fades, Effects, Volume and Pan Automation, Object Effects, etc.) will be included in the Bounce. Please refer to the Tools>Track Bouncing section of the Menu reference chapter for specific details regarding Track Bouncing configuration.
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rameter provides a quick way to scale back the Master Output Level, so as to avoid exceeding 0dB. You can select from four different amounts of attenuation by clicking on (selecting) one of the following radio buttons : 0 dB: This option provides no Input Attenuation and can be considered the Off setting. -6dB: This option provides 6dB of Input Attenuation. -12dB: This option provides 12dB of Input Attenuation. -18dB: This option provides 18dB of Input Attenuation.
Reset buttons
These four buttons allow you to reset sections of the Mixer configuration to maximize workflow efficiency. The buttons are complimented by similar functionality within the Mixer Setup dialog (see later this chapter) (Reset) Mono: Click on this button to quickly reset the Mixers Pan faders so that adjacent (odd/even) Channels are Panned Hard Left and Hard Right and are linked. This button is useful for resetting the Pan Position of Mono Tracks intended to be used as stereo pairs. The Mixer can be configured very quickly to set it up for primary mono Track or stereo Track work. The Reset Mono and Reset Stereo buttons reconfigure the Mixer so that the individual channels match the type of Track you want to work with. For example, if you mainly transfer Tracks from ADATs to MAGIX audio studio for post processing, each of the channels used in the VIP is a true mono Track. In many cases, pairs of Tracks are used as stereo pairs and the Mixer would need to be set up accordingly. By clicking on the Reset Mono button, the Mixer is quickly reconfigured so that each channel represents a mono channel/Track. Channels are also linked by default. You can use the Link button to unlink separate mono Tracks. Note : When using Multi-IO mode with a sound card mixer such as the Yamaha DSP Factory or Creamware Pulsar, you will usually have the Mixer channels panned hard left/right to ensure correct patching to the sound card. Reset) Stereo: Click on this button to quickly reset the Mixers Pan faders so that each Channel is Panned to center position. This button is useful for resetting the Pan Position of Stereo Tracks. (Reset) FX: Click on this button to quickly Reset (disable) all real-time Effects (including DirectX). 432
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(Reset) Peaks : Click on this button to reset the Peak-Meters (LED and Numeric) to their off position.
Snapshots
This section provides total recall of all mixer control settings. A click on a snapshot button saves (if empty gray) or recalls ( if filled yellow) a snapshot. Overwrite a snapshot with shift+click. Right click to delete a Snapshot. You can rename a snapshot by double clicking in the name field. With the load/save buttons below you can save/load a bank of 8 snapshots into a .mix file in the project directory. Note : This is a great way of creating multiple mixes for your project. You can also open a snapshot from one project and apply it to another.
Bypass buttons
These three buttons toggle bypass of all activated Solo, Mute or Effects parameters.
Show buttons
These six buttons allow you to selectively how or hide various Mixer components. The components are still active when hidden. Click the relevant ON button to toggle activation of the components. Note : This section can be used in conjunction with the Screen Setups buttons to switch between Mixer views.
Automation Recording
This LED will glow during the recording of Automation Curves for the Volume and Pan Faders. Note : Only Volume and Pan Faders can be Automated from the Mixer. If Pan or Volume Faders are members of a Group which includes non-automatable parameters (such as EQ), changes to the Automation Curves will only affect the Volume and Pan Faders. However, the other Grouped parameters will follow the changes when set and will remain in the new position! For this reason, we recommend that you pay careful attention to Grouping of parameters when using Automation Curves. To keep your Projects easily managed, you may find it most appropriate to avoid Grouping Volume and Pan Faders with other parameters when using Automation.
The Mixer
2. Check the Auto button of Channel 1 and move the Volume Fader up and down. As seen in a previous exercise, note that the Volume Curve in the first track in the VIP also moves with the Fader movement. This is useful if you simply want to change the overall volume of the track and have the Fader move the position of the Volume Automation Curve. 3. Next, start the playback of the VIP project by clicking on the Play/Stop button in the Mixer window. 4. As the project is playing back, move the Volume Fader of the first track up and down. As you are moving the fader, Volume Curve Handles are created. However, they will not be displayed until the Fader is released. 5. Stop the playback of the project by clicking on the Play/ Stop button in the Mixer window. As you release the mouse button, MAGIX audio studio creates the Volume Curve Handles. The next time you commence playback, the Fader of Channel 1 will move with the events in the Automation Curve of track 1. 6. Start the playback again and watch the volume fader move along the volume curve outline! Note: The Mixer Automation for a Channel can be turned off by unchecking the Auto button for the Channel.
Panning Automation
1. Make sure the Auto button for Channel 1 is checked. 2. Start the playback of the VIP project by clicking the Play/ Stop button in the Mixer window. 3. As the VIP is playing back, click on the Pan fader of Channel 1, and drag it to the left and right with a slow motion. As the fader is moved, Panning Curve Handles are created. As with the Volume Curve Automation, the changes to the Curve are displayed when the mouse button is released. 4. Stop playback. 5. Start the playback again and watch the Pan fader of Channel 1 follow the Curve settings. This can be repeated for any of the tracks in the VIP window. Automation of busses was examined earlier in this chapter.
Mixer Setup
This is a newMAGIX audio studio section which allows you to easily configure the Mixer for most routing options. Configurations can be saved as presets - a number of built in presets can be activated by clicking on the slot.
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Right click on the slot to open the Mixer Setup window . For details on the dialog, read The Mixer Setup dialog chapter.
Screen Setups
These four buttons allow you to save screen setups (i.e. scroll bar position, hidden components etc) Shift+click on a gray (empty) setup button to saves a setup. Click on a yellow button (saved) to recall the relevant setup. (i.e. scroll bar position and which mixer sections are shown. Right click on a button to delete the saved setup.
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Burning of CDs
This chapter introduces you into the basics of burning audio CDs, and the functionality of the burning functions ofMAGIX audio studio 2005 deLuxe.
RedBook
To standardize the data structure of CDs and to make them compatible with the CD drives, Sony and Philips laid down individual standards for the various types of CDs. The names simply arose from the color of the books in which these standards were recorded. Besides of the RedBook for audio CDs, e.g. there is one YellowBook for CD-ROMs or one WhiteBook for video CDs with MPEG format. Among others, a sampling rate of 44.1 kHz and 16 bit resolution were laid down, and these are supported by CD players as well as by audio CDs. The audio CDs, furthermore, must consist of 1-99 tracks that can be directly jumped to by CD players. Information on number and length of tracks and pauses are copied from the CD to the player via special sub channels. Thanks toMAGIX audio studio you may directly master and burn audio CDs from any multi track and any wave project in RedBook standard. Besides the actual tracks, all required sub channels and data information is created on the CD blank as well.
Data Transfer
Burning CDs means making special demands on the data transfer from the hard disk to the CD recorder. The data must stream continuously to the recorder. If, at any time during writing, the temporary memory of the recorder should be left without data, a so called buffer under run error will occur that will render the CD unserviceable. This necessitates the use of a fast SCSI or IDE hard disk. The mean access time should be 15 ms or better, and the permanent data transfer rate should not be less than 800 Kbytes per second.
Burning of CDs
On the CD the audio material is stored digitally, and these data are read by the CD player and transformed back to the analog plane. While in action, track indexes show the CD player which song starts at what position. MAGIX audio studio can write an audio CD directly out from the program too. Before the write process starts, the track indexes are directly set in the VIP window. Then MAGIX audio studio converts stereo sum and indexes into a data stream that is fed to the CD burner. The CD-R drive modifies an assigned layer of the medium by means of a laser such that an audio CD player can read this information as digital audio data later on. 1. In order to write an audio CD the VIP window must at first contain audio material. You may either record it new or import existing wave files into the virtual project. In theory, multiple-track projects might be written in any number of tracks onto the CD in real-time. Reality sets a limit that is determined by the capacity of the computer. If the computer produces intermittent faults this may be an indication that the writing process onto the CD wont function in real-time any longer too. In this case create a single stereo file by track bouncing first, import it into a new VIP window, and there you set the track indexes now. 2. Mix your recordings by means of the real-time functions of the VIP window and the mixer window. The CD will later sound exactly like you will hear the playback via a stereo sound card. All settings for the playback will be audible on the CD too. You may arrange the individual tracks or objects by the equalizer, compressor or delay, and upgrade the stereo sum with master effects such as the stereo enhancer. You may, furthermore, adjust sound conditions by means of the automation curves. 3. Set the track indexes to mark the starting position of each song. The track indexes show the CD player, which sing starts at what position. Since the track indexes are a special kind of markers they can be edited like them. As an example, they may be moved afterwards. If the VIP window contains but one stereo track in which each song is created as separate object, you may cause MAGIX audio studio to create indexes by means of the button automatic indexes. This will cause an index to be
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positioned at the beginning of each object. Tracks and indexes may be arranged in MAGIX audio studio at discretion. Thus pause intervals may be continuously adjusted, and indexes may be set without any pause either. MAGIX audio studio is one of the few audio programs permitting this. One click on the button track marker on the toolbar will set a track index at the current playback position. Place, by a mouse click, the position line at the position where you want the track index be positioned, and then click onto the button. According to the RedBook standard the minimum pitch between two track indexes is 4 seconds. Due to the fact that track indexes mark the beginning of a song as a rule, there wont be problems by that in practice. However, if you try nevertheless to create track indexes with a lesser pitch then you will receive an error message. 4. With the indexes set the CD may be written. This requires a CD-R drive supported by MAGIX audio studio to be connected to the computer, and an empty CD-R in the drive. Now click onto the button create CD in the toolbar or select CD > create CD in the menu. This dialog offers two options: Write on the fly. In this mode, all effects are calculated in real-time. Create complete new files. MAGIX audio studio creates a new stereo file that contains all information on the multiple-track project. The first option would be a much more simple and convenient method to burn a CD. One click onto the button OK starts the writing process, and MAGIX audio studio starts searching for available CDR drives. If several drives are connected to the system you will be asked to select the drive desired. Before burning, the writing process can be simulated. You may check by that whether the capacity of the computer is sufficient for the writing process. Once started it cannot be stopped no more.
DSP Display
During the writing process on CDs in real-time the system capacity is of the essence. Once the writing process started it cannot be stopped no more. The whole CD becomes
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unserviceable upon an abnormal termination due to a system not fast enough. When on the fly is selected the computer must calculate the playback with all real-time functions and simultaneously write the data onto the CD. The DSP display is a fine expedient to assess possible problems when writing onto the CD. The below table gives you a clue for the maximum possible writing speed. Individual deviations may result due to the configuration of your system and the speed of its components.
Particularly when first using a new and unknown computer system it is recommended to simulate the writing process at first to check the limit performance of the system. Should the system become overloaded, a reduction of the number of tracks or real-time effects will help by combining parts of the VIP window by track bouncing. The offline variation of the writing process offers another possibility. At first, it creates a new stereo file that will be the basis for the writing process.
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Internet Functions
MAGIX audio studio 2005 deLuxe is endowed with a double internet connection for: Internet presentations on the MAGIX web publishing area (Upload) File downloads from FTP servers worldwide. MAGIX web publishing area
Web Upload
You can easily post your own songs on the internet for users worldwide to hear. All you need is a normal internet via modem, ISDN or DSL. The song upload functions in the following manner:
1. Publish to web
When you have an arrangement that youre happy with, make sure to save it before selecting Publish to web in the file menu. Firstly, the publishing wizard window opens, which then leads you through the uploading process. Then you must enter your license number before proceeding further.
Web Radio
2. Info
On the second side you need to enter your name and the song name so that one can search for it online. It may also be wise to tie it in with one of the music styles. Then give your Email address so that you can receive queries and feedback to your song. Name, song name, style and an Email address are important elements for posting songs to the MAGIX web publishing area, so care should be taken in entering them correctly. Whether you want your Email address posted on the internet is for you to decide. You can also load up a song cover in JPEG format as well as add a personal note in the Artists comments section.
3. Download optimisation
Next, you must enter the download speed at which the song can be downloaded on the internet. 56 kbit/second, which is the speed of most modems and ISDN cards, is the default setting. For slower modems, one should set the rate to 28 kbit/second, with the knowledge that quality will be somewhat compromised. 128 kbit/second dual channel ISDN offers the best quality. Whoever has a quick internet connection enjoys better song quality. 440
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Of course, its better to activate all three speeds and upload three versions of the same song. Then all users will have access to your songs Finally, by activating the Finish button, your arrangement is compromised and uploaded to the MAGIX server. And that was it! Now open your web browser with the MAGIX web publishing area and make your genre selections.
4. Legal check
It is absolutely forbidden to publish copyright-protected material (e.g. commercial CD music). For this reason, songs that are not made exclusively from MAGIX soundpool loops first have to be checked by the editorial staff. Please note: When you compose a song exclusively from a MAGIX soundpool CD, your song appears immediately in the MAGIX web publishing area. Dont perform a mixdown before youve loaded up your song! A mixdown creates a WAV file which, in contrast to the MAGIX soundloops, do not contain information about the material to be utilised. If other material has been used (for example, your own recordings), there will first be a legal check. It can take a while until your song goes online.
FTP Download
You can access the Internet directly from the program, allowing you to download and process songs and audio files from the farthest corners of the World Wide Web into your arrangement. The option FTP Download in the file menu opens the FTP selection dialogue; here you can enter the
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name or IP number of the desired Internet FTP server. The pre-set address is the MAGIX Entertainment server, on which you will always find new sounds and effects. Once you have selected the FTP server, you will see the basic directory in the dialogue box. Here you can select audio files and download them to the hard disk via the download button. Depending on the speed of your Internet access, downloading can of course take somewhat longer than from a local CD-ROM. However, FTP servers will generally offer compressed sounds e.g. in the popular MP3 audio format, which can then be used directly in the audio studio. These sounds then need only about 5-10% of the transfer time of uncompressed waves while still delivering almost full sound quality. Typically, a 2 second loop can be downloaded in 2-4 seconds, so that the delay remains within acceptable limits. Prerequisite to a successful FTP connection is, of course, access to the Internet. Your PC must be connected to a provider via modem or ISDN card. If providers with proprietary access software are used, it is recommendable to establish the Internet connection with this software first and then to set up the FTP connection inMAGIX audio studio. For types of Internet access that can be access directly via a correctly installed Windows telecommunications network, the dial-in will be processed automatically on setting up the FTP connection.
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The project menu contains wide-range functions for generating, managing, loading and saving projects.
Track Number: Sets the number of tracks for the virtual project. Sample Rate: Sets the sample rate of the virtual project. Name: Each new VIP can be named here. Grid: Activates the grid display. Units of Measurement: Select from six different display types for the grid. Snap to Objects: Activates the Object grid. Objects will be snapped together sample exact when this option is active. Lock Recorded Objects : Recorded objects are immediately locked once they are placed into a VIP track. This prevents accidental moving and is especially helpful for multi-track projects. Project-patterns: Projects (arrangements) can also be saved as patterns in the File-Menu. The patterns are empty arrangements that contain all of the settings (f. ex. of the VIP-display) of another project. Auto-Crossfade-Mode: see Edit-Menu 443
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Keys: e
Menu File
Keys: SHIFT + l for HD Wave projects
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Features of the Drive List Dialog
Track List: This button opens the track list dialog for selecting several audio tracks of your CD. Configuration: This button opens the drive configuration dialog, where you can select special copy modes and SCSI IDs... Reset: Restores the standard drive settings. Add Drive: Creates a new drive entry in the list for editing the configuration data. Delete: Deletes the selected drive entry from the drive list. Save Setup: Saves the drive list and all configuration data in a *.cfg file. Load Setup: Loads the drive list and all configuration data from a *.cfg file.
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Copy selected Track(s): This button starts the audio data copy process; all selected tracks from the list are copied into one WAV file. Play: Starts audio playback of the first selected track in the list. Stop: Stops audio playback. Pause: Stops audio playback for later resuming. Resume: Resumes playback if previously paused. Select all tracks: Selects all tracks of the CD for copying the complete volume. You can select multiple tracks with Ctrl + mouse click or with Shift/Alt + Cursor keys! Deselect tracks: Closes the drive door of the CD ROM drive.
Drive Name: Lets you edit the name of the drive in the list. This is useful if you create more than one entry accessing the same physical drive. Host Adapter Number: Lets you specify the number of your SCSI adapter normally 0. SCSI-ID: Lets you set the ID of your CD ROM drive. Be sure to set the correct ID, there is no error checking!
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SCSI-LUN: Select the SCSI LUN parameter, normally 0. Alias: Lets you select a manufacturers type of your CD ROM drive. Copy Mode Normal: Copies the audio data without any software correction. Copy Mode Sector Synchronization: Copies the audio data using a software correction algorithm. This is useful, because some CD ROM drives cannot seek exactly to the same position between two read accesses but MAGIX audio studio can correct these differences using this algorithm. Copy Mode Burst: Optimizes the speed of the copy process, no software correction is done. Sectors per Read: Defines the number of audio sectors per read cycle, the higher the number the faster the copy process will be. Not all SCSI adapters support more than 27 sectors! Sync Sectors: Defines the number of audio sectors used for the Sector Synchronization. A higher number results in a better synchronization but also in a slower copy process.
Save Project
The current project is saved with the name displayed in the project window. If you previously have not specified a name for your project, MAGIX audio studio 2005 deLuxe will ask you to do so. Keys: s
Save Project as
You can define the path and name of the new project you want to save your work under. RAM projects and virtual projects will be saved with the new names (the source file remains untouched). HD Wave projects are renamed on the hard disk. MAGIX audio studio will not generate a copy of it for reasons of conserving space on your hard drive. Keys: SHIFT + s 448
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Save complete VIP in
This function in menu Project allows saving a VIP with all needed Wave projects (*.RAP., *.HDP) into a specified directory. This makes it easy to copy all files of a VIP to a backup disk etc.
Save Object
This function allows you to save a single object. This is especially helpful if you want to transfer material between VIP projects or want to preserve certain parts of a VIP by saving them to single objects. Another use is the creation of a sound effects library. Please keep in mind that you can use the Windows Explorer to drag & drop multiple object files into a VIP for easy access. The default file extension for object files is *.obj. To save an object, select any object in the VIP and click on File->Save Object.
Save Session
This will let you save a complete session in MAGIX audio studio. This includes information about all just opened projects and their respective window positions etc.. This is useful to be able to continue later at the same place without having to load the individual projects first. If a session is stored with the name startup.sam, this session is automatically loaded at the next start of MAGIX audio studio.
Rename Project
The Rename Project command will let you rename a project file rather than save it to a different file. For RAM Wave projects, only the internal names are changed (without being saved). But all corresponding files are renamed immediately in the case of HD Wave projects.
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RAM Wave projects need to be saved after renaming the project.
Import Audio
MAGIX audio studio gives you the option of importing Wave, AIFF, MPEG, MP3 , MS audio (.wma), audio from .avi files or Sample Dump files into a MAGIX audio studio project. You will need to specify which type the project is going to be, a RAM Wave Project, or a HD Wave project. MPEG files need to conform to the Layer 2 format. Any bit rate can be imported.
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(click on the lower half with the left mouse button) and call up the Link Projects menu option. Next, click on the project you want to join. MAGIX audio studio will link the two projects. MAGIX audio studio 2005 deLuxe will automatically match the sample length of the two projects but not the bit resolution.
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The original mono Wave project is duplicated and converted into a single L&R Wave project with the same sample in both channels.
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Export audio> Wave Notes for Working with 8-bit Wave Projects
Lower resolution audio files are often used for multimedia applications. A reduction of the resolution to 8-bit is useful, since the storage requirements are also reduced. A drawback of lower bit resolutions is the decline of the signal to noise ratio (SNR). The Quantization noise increases with the lower resolution. The Quantization noise is not of a steady type. In fact, it is modulated by the signal and appears especially annoying. By the way, the bit resolution of a project file is always displayed in the title bar of the project window. Bit resolutions between 1 and 8 bits use 1 Byte (8 Bit) per sample value. Resolutions between 9 and 16 bits use 2 Bytes (16 Bit). If you need to perform multiple processing steps on an 8bit Wave project, convert the audio file into a 16-bit project before starting the processing. Any calculation inaccuracies occur in the 16-bit realm and are therefore minimized. Also, some functions in the Effects menu only work with 16-bit samples. After you are done processing the audio, convert it back to an 8-bit audio file.
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Export audio> Real Audio
This is a format specifically optimized for Internet purposes. It reaches a very high compression rate, and the sound quality is noticeably lower. However, this format is very useful if e.g. audio on-line has to be played through the Internet (Streaming Audio). After selecting the file name you can choose the bit range of the transferring speed (Modem, ISDN etc.). This should still play audio files without interruption.
Format Settings
Here you can select pre-settings for the quality of the audio material. Target groups: Here you select at which band width the video is to be created, i.e. on which data line it can be played (streamed) in real time. The setting you select here may possibly restrict the other selection possibilities, as a file for a 28k-modem cannot be generated in high quality. Multirate file (real server): The streaming of videos requires a server application which must have been installed on the server from which the video is to be played (streamed) in real time. If this application does not exist, only a download is possible. Real server is a server application, which makes it possible to stream videos in real video format. If you activate this option, you can create a multirate file, which basically contains several videos of different bandwidths. It is thus possible to select several target groups.
Menu File
Export a midi studio sample instrument
You can load up to 16 samples directly into the midi studio. The sampler can handle 1, 4, 8 or 16 samples. You can also cut up many objects in music studio, add effects and then export. You can also, for example, load an audio CD track in audio studio, cut the songs up into bite-sized pieces to be played with a midi keyboard. To export: 1. All samples must lay in separate tracks in audio studio. For 8 samples, you require an 8 track VIP. 2. Samples must be exported in sequence. Therefore, you must select the sample row as solo (with the solo button to the left of the track) and export the samples track for track. 3. In the export dialogue there are five drive files offered. User 1 zone, User 16 zone, User 4 zone, User 8 zone and Drums_16_zone. Select the file for saving according to how many samples youve created. 4. Now choose a file name that corresponds to the first name entered. i.e. in file User_8_zone would be user1_8z_C1.wav. Important note: If you give a new name or change the old name, midi studio sampler will not be able to find the sample! You could read the file of the sample called Rootkeys, from the keys with which the samples that should be played without pitch changes. For example, user1_8z_C1.wav would be the C1 key on the keyboard. 5. Existing files are written over when exporting. Therefore, the current loaded sounds from the sampler are replaced by your own. 6. When youve exported the last sample, you can switch to the midi studio and use the sampler. A newly created set must then be loaded in. More information regarding the sampler, midi recording and ways of playing can be found in the midi studio manual.
Menu File
8 audio tracks for it to be exported and then played in Mega mix format. MAGIX mega mix combines a CD player and an MP3 player, a comprehensive DJ console and multimedia remix software. Up to 16 samples can be started simultaneously on two turntables via mouse click, keyboard or joystick; crossfader and mixing desk take care of live mixes. MAGIX audio studio can be used to create and edit Mega mix songs. A small version of the mega mix MAGIX mega mix jukebox is included! To export MAGIX mega mix-Tables: create an 8 track arrangement produce a loop in each track so that the 8 loops can be played together, make sure that each loop is the same length and that the tempo and pitch tone agree now select the export MAGIX mega mix file option. All 8 loops will be exported as WAV files together with an MKS file that loads as a MAGIX mega mix table.
Batch Processing
With batch processing, you can automate working processes. You can apply a certain editing process across a list (or batch) of music files, all in the same fashion. Possible editing includes: Normalization Linear fades (in and out) All real-time cleaning and mastering effects over-regulation and DC voltage deletion Format conversion: Bit resolution (8/16/24 bit), Sample rate, stereo/mono/left/right Storage in all available export formats. You can, for example, normalize a whole listing full of 24bit Wave files at 96%, each with a 5 ms fade at the beginning and the end provide, compressed with the multi-band compressor, converted into 16-bit mono change, resampled on 22kHz and stored as an mp3.
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Source files
Here you can create the list of files to be edited by adding them to the list with Add file. Multiple selection is possible. Load directory will load all directories (and subsequent sub-directories) into the list. All Samplitude importable audio formats can be loaded. Save list creates a playlist (in the common *.m3u format) for later file selection use. Remove deletes all selected list entries. Remove all deletes the entire list.
Effects
1. Normalization You can normalize to a maximum value represented as a percentage or in decibels. You can also alter the level according to a given value. For more details, please read Normalizing object volumes in the Effects Menu chapter. 2.Effects Applying cleaning and mastering effects from the effects section: You can apply all effects in the effects section to your current settings to the batched audio files. You can also apply Remove DC voltage and Remove Clipping. 3.Fades at the start and end of projects The files of freely selectable length can be created at the beginning and/or end of a project with linear blends.
Target format
Bit resolution (16/24/32 bit), sampling rate, stereo/mono/ left/right and the type of memory storage (with the pertinent format options) can all be freely selected. More about export formats: File menu > audio exports.
Target files
There are several possibilities when it comes to saving edited files: Replace files: The original file is replaced with the edited file. If the file is to be used in a VIP, the VIP is initially closed. Save files with changed name in the source file / Save file in the following directory The edited file is stored in the source directory and/or into a freely selectable directory. A prefix /suffix is added to the file names. Optionally, the source files can be deleted after editing. 457
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The Retain source directory structure option saves the files and the source path. The directory structures from, for example, sample CDs can then preserved.
FTP-Download
This option allows you to build up a direct connection to any FTP-server on the Internet in order to download sound material directly into your music studio so that you can edit it there. The pre-set server is the MAGIX Server, where you will always find new sound-material. Once again, the only thing you need is a working Internet connection.
Publish to Web
Its really easy to publish your own songs and videos on the web so that all Internet-users worldwide can listen to them and enjoy them immediately. All you need is a normal Internet-connection for your computer using a Modem, ISDN or ADSL. However, it is forbidden to upload material that is protected by copyright laws, for example songs from commercial CDs. This will be checked every time you upload material, so it may actually take a few hours for your song to appear online. If youve just created a nice arrangement, save it first using the File > Save as-option. Then click on Publish to Web and follow the instructions of the Publishing Wizard. See chapter Web Publishing for further details!
Close Project
Closes the arrangement.
Exit
Closes MAGIX audio studio 2005 deLuxe.
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Menu Edit
This menu contains all functions, which are similar to cutting on a tape machine. In virtual projects, you can select track sensitive ranges, so only the selected tracks are manipulated. Activate cutting and copy also makes a project named Clip activated. The window for this project will appear if doubleclick on the icon. Some of the functions are only available for Wave projects. Others only for virtual projects (VIP), while some of the functions will work in all types of projects. When working with a virtual project (VIP) a selected range is always required for the cut functions. The beginning and end of the selected range determine the start and ends of a cut. The vertical position indicates which tracks are affected by the edit. It is recommended to use the Auto-Crossfade function to achieve smooth transitions between the edit points. This will automatically create fades at the object edges. Please note that these functions are processed for both channels when working with stereo and L&R Wave projects. (If only one channel is to be edited, you will need to convert the Wave project into two mono Wave projects. After editing the two mono Wave projects can be merged again.)
Undo
MAGIX audio studio offers you a comfortable way of tracking your changes in virtual projects. Up to 100 changes can be kept in memory and traced backwards. That means virtual processes can be reversed (undone). Range and marker manipulations can also be undone using the Undo feature. Thanks to this extremely efficient feature, critical operations can simply be tried and then reversed to return to the original status if the results are not satisfactory. MAGIX audio studio offers a convenient undo option for VIP objects. A maximum of 100 undo steps can be retraced. This number can be configured in File/Preferences/Undo Definition. No undo is available for physical Wave projects. Keys: CTR + z
Redo
Redo revokes the latest undo command. 459
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Keys: CTRL + a
Undo History
Displays the Undo History dialog. This dialog can be used to undo specific editing steps. By clicking on an entry in the dialog, MAGIX audio studio returns the project to the state just prior to the editing step listed. To return to another state, simply click on a different entry. This can be repe ated unlimited times.
Cut
Wave Projects: The audio data in the selected range are copied from the current Wave project into the Clip. The material behind the removed range is merged with the material in front of the removed range to close the gap. The complete Wave project becomes shorter. Please keep in mind that the Clip always contains the same attributes as the Wave project the material was copied or removed from. If you cut material from a mono Wave project, the Clip becomes a mono Wave project. If material from a stereo Wave project is cut or copied to the Clip, the Clip becomes a stereo Wave project. Another attribute adopted is the bit resolution and the sample rate of the originating Wave project. The previous contents of the Clip are deleted. After a successful removal of the selected material, MAGIX audio studio drops a marker at the position the removed range previously started. This allows you to insert the contents of the Clip into the Wave project at the exact same spot if you accidentally removed the material. Use the function Edit->Paste/Insert Clip to insert the Clip contents. Virtual Projects (VIP): In virtual projects the selected range is copied to the VirtClip and is removed from the current VIP project. The VirtClip does not contain actual audio information, only the links to the audio files. The VirtClip also contains as many tracks as the removed range. The material behind the removed range is appended to the material in front of the removed range. The VIP project becomes shorter if the selected range did cover all tracks. This way you can shorten VIPs, which contain empty space behind the last object. As with the Wave projects, a successful removal of the selected range drops a marker at the position the removed
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range previously started. This allows you to insert the removed material with Edit->Paste/Insert Clip. Keys: CTRL + x or x
Delete
The data of the current range is deleted. The sample data after the deleted range is added at the position the deleted range started. The sample length becomes shorter. Please note that this command will not save the deleted data to the Clip. If you want to preserve the deleted sample data, use the Cut command. Using this the Delete command will delete the data from the current sample and preserve the contents of the Clip. Keys: Del
Copy
The current range is copied into the Clip but not deleted in the project. The sample length is not varied. Please note that the former Clip contents are deleted. The Clip again has the same attributes as the project. Keys: CTRL + c or c
Paste/Insert Clip
The contents of the Clip are inserted into the current project behind the position of the play cursor or the beginning of the currently selected range. The data or objects that are located behind the insert position are moved out of the way to make room for the Clip contents. The samples or audio tracks become longer. The Clip remains unchanged during the procedure. If the Clip was empty, an error message is displayed. After inserting the contents, the program selects a range over the inserted area. If you select Edit>Delete, the inserted contents are removed and the project is returned to the original state. In virtual projects using selected ranges, the program utilizes the beginning position and relative track position as the insert point for the VirtClip or Clip contents. The following table shows how MAGIX audio studio responds in the case the clip and the project have different channel numbers:
Clip Project
Mono Stereo Mono Stereo
Menu Edit
Mono Stereo Shortcuts: Stereo Mono Channel 2 Channel 1 Channel 1 Channel 1 Channel 2 Channel 1 Channel 2 Channel 1
Extract
This function is the counter part of the Cut function.
Insert Silence
The Insert Silence option will insert blank data at the current play cursor position or the starting position of the currently selected range. If a range is selected, the length of this range is predefined in the dialog to insert. The blank space will actually contain data with zero value. The data following the insertion point will be added to the end of the blank space. The defined range is maintained, the length of the inserted space extends the overall sample. If you do not have sufficient memory to insert the workspace (i.e. with RAM projects), MAGIX audio studio will display an error message.
Append Projects
With this function a project can be appended with another project, i.e. the material of one project is copied directly behind the material of the first. You need to first select the object you want to append. Then you activate the menu and click on the project you want to add to the first. A particular use of this option is the cleaning up of VIPs that contain numerous physical samples.
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More > Copy and Silence
Replaces the selected Range with silence (VIP). This command is useful when you want to remove material without changing the length of the VIP Track(s). Note: This command will not save the deleted data to the Clip. If you want to preserve the deleted data in the clipboard, use the Edit > Copy+Clear command. Shortcut: Alt + Delete
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event. However, when deleting several curve events, the Delete Volume Handle function is the best tool. Use the Curve Mode and Grab Tool to select multiple curve events.
Menu Edit
The button Crossfade Off: deactivates the crossfade for the selected Object. Global Set : The currently selected settings for the crossfade can be used as default setting for newly created crossfades. Global Get: Restores the global crossfade settings as parameters for the Editor configuration. The special functions and shortcuts in the menu Object-> Object/Crossfade Editing are very helpful when editing crossfades in VIP projects. Get Range: The length of the currently selected range is used for the length of the crossfade.
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Menu View
This menu contains tools for manipulating the display of MAGIX audio studio.
Sections
MAGIX audio studio allows the optional display of one, two or three sections of the samples belonging to one Wave project or the VIP itself. Other audio editing applications usually show only one window of a sample. If you select 2, MAGIX audio studio 2005 deLuxe will display the same sample in two window sections. Each section can be handled separately. It is possible, for example, to represent the complete sample in one section and a zoomed in version of a certain range in the other. The mode 3 sections is especially useful for searching for loop points in Wave projects. The whole sample can be shown in the upper section, while the section on the lower left displays the beginning of the loop range and the section on the lower right the end of the range. Use the split range function for this purpose (key b). Go back to 1 view with Shift b! This is only an example of the mode 3 view. All sections can be handled independently. You can also drag ranges over the section bounds. Establish the starting point of a range by clicking, then keep the mouse button pressed, and change over to another section. MAGIX audio studio will show you the size of the range and at the desired location release the left mouse button to determine the end of this range.
Fix vertically
Ranges can be dragged (pulled) in MAGIX audio studio horizontally and vertically as well. If this option seems too strange to you, you can fix the upper edge of a range(s) to the maximum value and the lower end to the minimum value. Thus, you get the usual representation in range dragging. However, a trade-off is, that you will not be able to define the vertical extension of a section by choosing the vertical range button.
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Show Grid
This menu function will display the grid on the project window. The units of measurement defined in Units of Measurement will appear in the upper sections of the grid. Keys: #
Grid Lines
With this option, you can define the type of grid that is used for the Show Grid option. Select between several line styles.
Units of Measurement
With this function you can define the unit of measurement for the grid, for the display of start and length of the selected range and for the position of the play cursor.
Snap to Grid
This function switches the Grid on and off. When working with virtual objects the Virtual Grid becomes available. Objects can only be shifted to the beginning, the end, or the hot spot of another object. The reference point is usually the beginning of the object to be shifted to. A hot spot when defined will be used as a reference point as well. If several objects have been selected, the move is performed in lining up the beginning of the last selected object in the sequence with the reference object or Grid point. All selected objects remain their position to each other. This option can be used to easily rearrange objects with their audio patterns and gain sample-exact connections. Keys: r
Object: Activates the object grid. Range: Activates the range grid and enables the use of the current selected range as grid base (by clicking on the button Get Range). This option is very useful if you have 467
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found the perfect location defining a particular music bar in the sample. To transfer the range into the grid, use the command Get Range. Bar Snap: Activates a grid, this is based on bars and beats. You can specify the speed of the measure by entering the BPM (Beats Per Measure) value in the dialog box. By clicking on the Bar Definitions button you have more options to specify the parameters for this option such as the time signature. If a complete 4/4 measure is selected the number of beats in the measure would be 4. The length of the range would determine the speed in BPM that is needed to play the sample in the selected time frame. Bar Definitions: This dialog lets you specify the bar settings, e.g. Numerator / Denominator, the speed in beats per minute and the timer resolution in peaks per quarter note. Keys: SHIFT + r Key for switching the two modes: Tab
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As shown above, the two draw modes have identical options which are listed side by side for easy comparison. The active mode is set by selecting the appropriate radio button at the bottom of the dialog window.
Waveform Display
Draw Samples : The audio sample representation is switched on. Usually you will leave this on, but it can be advantageous to deactivate sample representation if you want to see the volume and pan curves more clearly. Scale with Fades/Curves: In this default representation mode the Waveform drawing is scaled according to the settings of the Fade In/Out or Volume curves. This way the decay of the sound during a Fade Out, or volume changes caused by a volume curve, are more obviously visible. Most users will prefer to work this way, but occasionally you may find it more suitable to have the Waveform drawing remain static regardless of curve changes. In those situations, simply remove the check (tick) from this option. Halve: The graphical representation of the audio material can be displayed as a whole Waveform or half the form for higher definition. Checking this box will display the Waveform with half its information. This mode is recommended, because the Grid function (key #) and the vertical Zoom functions (Ctrl + cursor up/down) are perfectly adapted to this draw mode. Volume Curves results also display better in this mode.
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Although many multitrack and stereo audio applications display the whole Waveform, this is usually unneccessary as the bottom half is not needed for most editing. Separate Stereo: If this option is active, stereo tracks in VIP Projects are displayed with a two-channel Waveform. This allows you to expand the display to both channels rather than displaying just one composite channel display. Please keep in mind that this will also affect the Wave Project display for stereo Wave Projects. Note: For users with multiple output sound cards, this display mode can be helpful when selecting or keeping track of playback outputs. Draw Envelope: With this option on, an outline is drawn around the edges (envelope) of the Waveform. In most cases, this provides easier viewing of the Waveform. Standard: This radio button is the default method of drawing the Waveform. Envelope only: When this radio button is selected only the Waveform outline (envelope) is drawn. This can be useful when constructing crossfades, allowing for easier view of the overlapped Waveforms. Transparent: When this radio button is selected the colors of both crossfade Waveforms are overlapped. This works best in front of a dark background (default). We recommend that you combine this mode and the Draw Mode option Waveform Colors > Red/Blue alternation to display the crossfade areas optimally. Interleaved: When this radio button is selected a sample of the left Object and a sample of the right Object is drawn alternately within a crossfade. You can then visually assess the fade area, especially if the adjacent Objects have different colors.
Waveform Colors
Default color settings: If all Color Settings are set to Default (Options > Program Preferences > Colors > Reset all colors to default), MAGIX audio studio 2005 deLuxe will display the Waveforms as a gold color. Red/Blue alternation: This representation mode colours the Waveforms of adjacent Objects alternately red and blue, 470
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to improve the visibility of crossfades in the Transparent and Interleaved drawing modes (see above). Comparisonics colors: This representation mode uses an algorithm patented by Comparisonics to depict the sonic material in different colors. Depending on the pitch and additional parameters a special tone of color is computed and displayed for each segment of audio material. Low notes are given blue shades of color, high notes are given green/yellow/red colors. Tonal sonic material is given clear shades, while noise and non specific audio is given grey shades of color. This makes it possible to visually recognize the different pitches of a lead saxophone or to visually detect interferences which would be unrecognizable if a purely graphic envelope representation was used. The segment size for the color computation can be entered under Comparisonics Audio Segment Size (see the right hand side of the Draw Mode dialog). We recommend sizes of 50 ms or larger to make available sufficient material for the color computation within the segment. Based on the Comparisonics colors a completely unique audio search method is provided within HD Wave Projects via the Menu item Range > Comparisonics Audio Search, which can be used to quickly and conveniently find identical or similar audio material in the HDP area. Please refer to the Menu Items Range chapter for more details. Note: For further information on the Comparisonics algorithm refer to www.comparisonics.com.
Objects
Background: Each Object in the VIP Track can be assigned its own color. The color is displayed if this option is checked. Otherwise, the Track background color is used. Object color schemes can be assigned via the Object Menu. Object Name: Objects in VIP windows can have their own name. If this option is checked, the Object name is displayed. Objects names can be assigned via the Object Menu. Project Name: MAGIX audio studio also allows you to display the audio file name in each Object. This is especially useful if you quickly want to identify the Wave Project used in an Object. Checking this option will display the file name in the Object.
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Object Properties: This shows you which Object related effects are applied to the Object, e.g. EQ for equalizers, DYN for dynamics etc... Group Number: Objects in VIP windows can be grouped together. When grouping Objects it is helpful if the group number is displayed in the Object. This option allows you to display that information in the Object. Object Lock Button: When locked an Object cannot be moved. Setting this option will let you comfortably change the lock/unlock status of an Object by clicking on the key in the lower region of the Object. The lock key is not displayed if the Object length is too short to fit the key into the display. Red key: Object is locked Yellow key: Object can be moved Audio Marker: When selected, this option displays audio Markers in the Object. Large Object Handles: When selected, larger handles for Objects and volume / panorama curves will be displayed. This has no other effect than to assist visibility.
VIP
Buttons/Slider: By default, MAGIX audio studio displays the buttons and sliders for each Track. However, on smaller displays it may be desirable to turn the display for the buttons and sliders off. By unchecking this option, they are not displayed. Peak Meters: Every Track in a Virtual Project has its own LED meter to allow exact volume level display. However, they are only visible up to a certain vertical Zoom level. The LED meters also work during recording and contain a peak hold function that remembers the maximum input level. This allows you to adjust the input levels. When working with a large number of Tracks, the peak meters can slightly increase the processing load. This is rarely a problem with todays fast computers, but if you run out of DSP power, you may gain a little more by switching off the peak meters. Show Border: This option determines if a border is drawn between Tracks in a VIP. Switch it off to save space within VIPs with lots of Tracks on small displays (ie laptops) 472
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Arrangement Text: This option displays two labels in the upper and lower halves of a VIP track slot: 1. Play Cursor and Range Manipulation Area 2. Object Manipulation Area
Mouse Behaviour
Change Mouse Cursors: This option causes the mouse pointer to change when moving it over certain areas. For example, moving the mouse pointer over an Object handle, the mouse pointer is changed into a directional pointer. This option is useful for mouse modes that combine several functions. Disable invisible Object Handles: When activated, you cannot change any object properties (lenght, position etc.) by the first mouse click (the one to select the object), you have to click again on the objects or handles. This is to avoid accidentially changing the object by just selecting it. Lock VIP size against ZoomOut: If the VIP is Zoomed out beyond its size (from the start of the first Object to the end of the last Object), it will usually be extended automatically. This behavior can be switched off here. Move Thresh: You can adjust the Object move threshold value used for mouse activating. This prevents Objects and Markers from moving accidentally while activating. The move threshold value can be set in milliseconds. VIP Border Scroll: This mode allows you to scroll through the VIP when selecting a Range and extending it beyond the current window borders. Shortcut: Shift + Tab
Menu View
Horizontally
This menu contains all the functions of the horizontal (red) position bar.
Vertically
This menu contains all the functions of the vertical (blue) position bar.
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Insert new track
All tracks in the VirtClip are inserted into the current VIP below the actual selected range.
Cut Track(s)
All selected tracks in the VIP are cut and copied into the VirtClip
Copy Track(s)
All selected tracks in the VIP are copied into the VirtClip
Insert Track(s)
All tracks in the VirtClip are inserted into the current VIP below the actual selected range.
Delete Track(s)
All selected tracks are deleted from the actual VIP.
Track Properties
In this submenu you can access all track properties which you can also access by clicking the corresponding button in the VIP window. The menu exist mainly to map keyboard shortcuts to the function to operate MAGIX audio studio with the keyboard. Additionally you can switch the track type to work as an aux bus /submix bus. All menu options affect the selected track (the one with the yellow outline).
Track Informations
Track Playback Options: Here you can define the playback devices for each track. Possible playback devices are all output devices and submix busses with higher track number. If you want to create a new VIP, which provides sensible defaults for the recording and playback devices in Multi IO mode, activate the corresponding option in the New Multi track Project dialog field (e key). All Tracks: Configures the selected Playback or Recording Device in this dialog for all other tracks. Track Type: Here is indicated if the track is a aux/submix bus. You can change the track type in the Menu TrackTrack Properties 475
Menu Track
Track Record Options: Here you can set the recording device and file name of the recording. These settings are also made in the Recording Parameter window (R key). Stereo/ Mono/ Left / Right: Here you can decide, whether the track is to record a stereo, right channel, left channel or mono channel signal of the selected device. Note: There are sound boards that cannot generate a mono signal. In this case the right or left channel will be recorded, when the mono setting is selected. Depending on the setting selected here MAGIX audio studio will record to Mono or Stereo Wave Projects. Track Name: Specifies the Track Name of the VIP track. You can change the default name here. Record to RAM: If this option is activated, the recordings will be handled as RAM Wave Projects, which will be loaded into the RAM of the computer. This is beneficial for short recordings only, since as soon as the available RAM is full, the operating system starts to swap the data to the virtual hard disk memory (swapping). RAM Wave Projects must be stored specifically or they will be lost. Alternatively the recordings are handled as HD Wave Projects. In this case the data are directly stored on hard disk. Surround Mode: When stereo tracks are used, one channel will be out-of-phase. When a surround system is used for playback, the midrange (the mono portion) of the stereo signal will be heard from the back. (If both channels are identical, i.e. there is only a mono signal/portion, the whole track will be heard from the back.) If you do a crossfade between two tracks containing the same stereo signals and play back one track in surround mode, the midrange can be slowly moved from front to back.
Minimize Track
This Option minimizes the selected track.
Maximize Track
This Option minimizes all tracks except the selected track. The selected track will be zoomed vertical to the maximum possible level
Minimize none
This Option un-minimizes all tracks. 476
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Activate next /previous Track
Moves the track selection up/down You can use the cursor up /down keys for this.
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Menu Object
Contrary to the menu Edit all functions in this menu exclusively manipulate selected objects in virtual projects. Selected ranges have no effect with these functions. Ranges are used to determine insertion points or cut positions of objects. When inserting material into a virtual project, the range beginning has the same function as the play cursor the material is inserted at the range beginning.
New Object
Use this function to create a virtual object. The current range in the Wave project will be inserted into the virtual project at the play cursor position. It will also be the currently selected object. This is the same procedure as the drag & drop method explained earlier in this chapter. The object is inserted at the actual range position in the VIP.
Menu Object
Previously unselected objects keep their positions. The contents of the VirtClip remain unchanged. Keys: CTRL + Del
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plicated objects line up without a gap between them, this creates a seamless loop. Duration: As an alternative, the duration can be specified, which are the combination of time difference and the number of duplicated objects.
Split Objects
This function splits or separates selected objects so that individual object sections can be further manipulated. All selected objects are separated at the current play cursor position, which results in two independent objects. If a range is selected, the cut occurs on both range borders. It is not necessary to select objects prior to choosing the range and calling the Split Objects function. If an underlying object is separated, the newly created object covers the original underlying object. Keys: t
Trim Objects
This function trims the object borders to the currently selected range borders. The selected range needs to be located within the confinements of the object you want to trim. Keys: Ctrl + t
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Lock Objects > Lock Definitions
Here you can select, which options should be disabled: Disable Moving: Disables moving of objects (default). This is useful in multi-track projects to avoid delays between several tracks. Disable Volume changes : The volume handles are disabled. Disable Fade In/Out: The fade handles are disabled. Disable Length changes : The length handles are disabled.
Mute objects
The selected objects will be muted.
Menu Object
The object then becomes the loop object. That means that the number of loops can simply be raised with the length handlers at the bottom of the object. Such generated loop objects are ideal for generating long drum sequences from only one drum loop! Loop objects also help to save memory, since in the VIP only one object is handled rather than multiple objects or copies of the same material or very long samples!
Set Hotspot
The current play cursor position is turned into a reference point for the snap function. Instead of the objects beginning, the hot spot is now used when the object is snapped to the grid. Stroked vertical lines illustrate hot spots. Hot spots may stand outside an object (in front of or behind the object). This function is very useful for a case where the portion of an object to be synchronized does not line up with its beginning.
Select Objects
To select all objects located partially or entirely in the selected range, or at the current play cursor position.
Switch Selection
To select all objects located partially or entirely in the selected range, or at the current play cursor position.
Group Objects
All selected objects are grouped together. All operations are applied to the whole group.
Ungroup Objects
Selected objects are ungrouped. Individual objects are available for processing after that.
Menu Object
selected objects in the project will have the same foreground color.
Object Name
Another way to distinguish certain objects is to give them a different name. MAGIX audio studio 2005 deLuxe will let you specify a name (such as Verse) with this option. Please note that the name only shows up if you enabled this option in the Object Draw mode definition window (available from the Setup menu or by pressing Shift + Tab when the object is selected).
Object Editor
The object editor offers the possibility of bundling important object characteristics. The object editor is non-modal, i.e. you do not have to close it, and can jump between different objects in the VIP the open object editor automatically switches to the setting of the presently object selected. Position/length: Here you can enter numerically the start, length and end of an object in different formats.
Pitchshifting/Timestretching: Here you can alter the pitch and/or length of an object. There are three selectable methods: Timestretching (for altering the length independently of the pitch), Resampling (for altering the length dependent upon the pitch) und Beat Marker (for a special algorithm based on rhythmic beats). For more on this subject, please read the Resampling / Timestretching section in the Effects Menu chapter. DirectX PlugIns: This section offers a simple, but very effective interface for DirectX Plugin editing. The practical On key helps deal with Plugins very quickly. The DirX key...enables the configuration of the DirectX Plugin selection, such as the sequence or other settings. FX Inserts: This section contains several audio effects: Cleaning FX: Two simplified virtual effects devices for cleaning up audio material: Dehisser and denoiser. For
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more on this subject, please read the Denoiser / Dehisser sections in the Effects Menu chapter. Sound FX
Vocoder
Please read the Effects chapter for more details. Volumes / Pan: For editing the volume and the position of the object in the stereo panorama. Tip: One of the most popular applications in the object editor is the design of your own CDs. Each song can be a separate object, 484
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which creates a very quick and flexible environment within which to work.
Object Manager
In the object manager all objects used in a VIP are indicated in sequence of their temporal appearance. With this option the object manager features a function which is often offered in other programs with 'Play Lists'. In the object manager objects can be selected, which are also activated in the VIP. If you press play, a range over the selected object is applied. Small objects can be identified and manipulated easily. Ctrl + a mouse click will select several objects; Shift + a mouse click will select all objects between two selects (like in the Windows Explorer). Particularly productive in the object manager is the search function : You can look for certain objects with it in full text mode rather than just the graphical representation of the objects. For example you could look for all HD Wave projects with the name 'XYZ.HDP' or all objects that contain the name 'Intro'. You simply enter the search criteria in the text field and click on 'Search'. All found objects will be selected and are available for further processing.
Object Manager
Take Manager
The Take Manager is another powerful feature of MAGIX audio studio. It is especially for those who work with many different recording takes and need to manage them. MAGIX audio studio registers the VIP position of the recorded audio material. This time stamp is stored to the HD or RAM Wave project and offers the option to always return the recorded object to its original position. Application Examples: Selection of the best take after five loop-punch recording passes. Locating the best material between bars 32 and 34 of 12 takes from a classical production. A clear overview of all available takes during a SMPTE time of 30:00 to 35:00. Basis for working with the Take Manager is a selected object. This could be the last created object after using punchin recording. This object is referenced in the take list with a colored O. Attention: The Take Manager does not work if objects are used in a VIP, which are not created by recording material into MAGIX audio studio 2005 deLuxe. This would
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be the case for any material imported through the WAV Import or CD Track features! When objects are present that where not created through recording, a manual time stamp can be assigned to the objects by using the function Object->Set New Original Position. Once completed, the Take Manager will list the objects in the take list.
Display Filter
Same File Only: Only those takes are displayed that belong to the same audio file as the selected object. Same Track Only: Only those takes are displayed that a positioned in the same track as the selected object. Match Time: Only those takes are listed that match the original time position of the selected object. Play: Starts the playback. Before opening the Take Manager set the play cursor to the desired playback position. Replace: This replaces the selected object with the currently chosen takes from the Take List. Statistic (Verbose): Creates a new VIP with the currently shown takes from the Take List. Every take is listed in a new track. The VIP can be used to audition the individual takes with the Solo and Mute functions of each track. Statistic (Brief): Creates a new VIP with the currently chosen takes from the Take List. All takes are lined up on the same track.
Wave Editing
MAGIX audio studio is primarily a non-linear, non-destructive multitrack audio editor. This means that most of your work is usually completed in the virtual domain (VIP), without making changes to the original audio. However, there are some situations which are best completed by working directly on a Wave Project, as if you were using a conventional audio editor. MAGIX audio studio can also function as a conventional audio editor, but now offers two alternatives - Destructive Editing or the new Wave Editing. When working directly on Wave Projects, the powerful options offered by the Wave Editing system place MAGIX audio studio a cut above other conventional audio editors! 486
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Wave Editing / Destructive Or Virtual?
Using Wave Editing or Destructive Editing may not necessarily be the best method of completing your editing task. For example, if you have duplicated an Object several times, all of the Objects would contain the same edits after changes are applied and saved directly to the Wave Project window. But this can also be an advantage at the other hand. Please keep in mind that editing functions such as cut, copy, fades, crossfades, and so on can also all be applied to the audio material in a non-destructive way in the VIP. Almost all effects can be used from within the Virtual Project and applied to the Objects in the VIP Tracks. With regard to the Effect Menu functions, the editing can also be performed offline, in a destructive or semi-destructive fashion which has similarities to Wave Editing. For example, the Effect Menu Room Simulator function is always performed offline. However, the option Create Copy (checked by default) makes sure that a copy of the original material is processed with the effect and not the original audio segment. The copy of the audio segment allows the use of Undo in the Virtual Project to return the Object to its original state. Of course, this process utilizes additional hard disc space. Also, remember that even if you work extensively with WAV files, you can complete all editing tasks within a VIP. By importing the Wave Project into a VIP, you can complete editing steps faster and more conveniently than in any destructive Wave editing application! For example, any type of cutting and rearranging of audio segments can be performed in a non-linear, non-destructive, and extremely fast way in the VIP. The Track Bouncing option in the Tools Menu allows you to take any material in a VIP and turn it into a new WAV file which can then be imported into a VIP Project. Note : As we shall see in this chapter, the new non-destructive Wave Editing mode is very similar to working within a VIP , but the editing is carried out directly on the Wave Project. This saves a lot of time in some cases (such as when working with sound or loop libraries). Editing on Wave projects can be performed in two different modes, in the old Destructive Editing mode or in (virtual) Wave editing" mode.
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Destructive Editing
This is the term used to describe the method for working directly on Wave projects in earlier versions of MAGIX audio studio. When editing in Destructive Editing mode, the physical audio files are edited on a destructive basis. This means that the audio file is reconstructed with whatever effect or editing process you choose. There will be Undo backups (assuming Undo is enabled), but these only exist while the file is open. Once the Project is closed, the changes to the file are permanent. Of course, the Undo files consume large quantities of hard disk space and can also take a long time to write to the hard disk! When using Destructive Editing on a Wave Project, the changes are in general written back to the audio file without having to use the Save Project command, as the changes are directly applied to the audio material contained in the file. Once editing is finished, you simply close the Project. However, the Save Project command needs to be used for saving marker information and other workspace specific items. A RAP project needs to be saved to the hard disk to make the changes available the next time the project is loaded. Since any editing is applied to the computers volatile RAM memory, the changes would be lost as soon as the computer is turned off. The contents of the RAP project are loaded into the RAM memory of the computer and are played back and edited in RAM. The Save Project command will save any changes to the hard disk for storage and retrieval. The Save Project As dialog lets you make a duplicate copy of the Wave Project window. The original audio files are kept intact when using this command. Instead, a copy with the exact same content is created. This can be a useful option for Destructive Editing. MAGIX audio studios development team designed a way to circumvent the disk space and time inefficiencies associated with Destructive Editing. MAGIX audio studio introduces this new method, called Wave Editing :
Menu Object
Rendering edit operations on saving
All edits: cut, paste, delete and insert are virtual. The positions, where the edit took place, are marked by dotted lines. There will be no time consuming undo file creation any more. All the edit operations are applied on the wave project, when you save it.
Master Section
You can call the mixer, while working in the wave project. There you can apply every fx manipulation as in the normal VIP Master section in real-time. These effects will be applied on the wave project, when you save it. For more information on the Mixer Master section, read here!
Auto Crossfade
The Auto crossfade option (Menu Edit) works in wave projects too, on every cut or insert operation the default crossfades are applied, when auto crossfade is active. You can use the Crossfade Editor to edit that crossfade, when you select the crossfade by selecting a range over the crossfade.
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Menu Effects
This menu will let you add high-grade effects to wave projects.
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the Clip window (shortcut: A). The effect can now be experimented with on the temporary copy of the audio material. A tip: To edit ranges in a VIP, the object first needs to be separated (selecting a range over the desired length and pressing T). We suggest turning on the Auto-Crossfade mode (Menu Edit->Auto Crossfade active) to smooth the transitions and prevent pops. If the complete HDP needs to be saved, the separated object will need to be merged into a new audio file (HDP). This can be accomplished by selecting a range over the three object parts resulting from the separation (Suggestion: Use the Grid to assist with the creation of the range.) Next, use the Track Bouncing function (Menu Tools->Track Bouncing, Setting: Only Selected Range) to merge the objects in the range to create a new HD Wave Project. Clicking the right mouse button on the respective effects knob of a channel can also access the real time effects dialogs in the Mixer window. The corresponding effects dialog will appear, which can be used to make detailed adjustments to the settings.
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An important reselect: If the volume level during the recording is relatively low and the material is later normalized, the result will not be of the same quality if the recording level is maximized to its fullest range. If for example the volume level was only set to 50% of the possible range, the audio material will be in 15-bit quality. Even normalizing the material to 100% will not change this aspect. Editing mode: In virtual projects, a virtual normalization function is available. Sample data remain unchanged the object volume is adapted in such a way that the loudest passage in the object equals 0 dB (corresponding to 100%). This virtual normalization is non- destructive and extremely fast! Selecting several objects: If you have selected several objects, you can decide here whether you want to normalize objects individually or as a whole. Quick access: This section allows you to set the parameters for quick access. Instead of having to open the dialog each time you want to normalize, simply press the n key. Keys: Shift + n
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Amplitude/Normalize > Set Zero
Sample data values in a selected range are set to zero (no data). Noise and imperfections in a sample can thus be eliminated. The fade curve can be adjusted from linear to exponential or logarithmic. Notice that real time fading is applied to virtual projects only (with handles). For all other projects (RAM and HD), the sample data is physically altered. Keys: f
DirectX Plug-Ins
See Menu Track!
Equalizer
The 10-band-Equalizer splits the frequency spectrum into 10 areas (bands) and provides them with separate volume faders. This offers a whole spectrum of impressive effects, from a simple bass boost to complete alienation of your sound. However, raising the levels too much, especially in the case of the lower frequencies, will also increase the general sound level, and distortions may appear. In this case you should lower the main sound level using the "Master Volume-controllers in the main menu.
Slider: Each of the 10 frequency areas can be raised or lowered separately using the corresponding 10 volume sliders. Link Bands: This switch links the different frequency areas in a flexible way, avoiding override of isolated frequency areas that would result in artificial sound. A/B: If you chose a preset value for an effect and want to change that value manually, you can compare the original preset sound with the new settings by pressing the A/B button. 493
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Reset: Resets the equalizer to it's original (neutral) settings where no system resources will be used and no effect will be added to the sound. Touchscreen (right EQ section): This is the sensor field of the EQ: draw a frequency curve using your mouse, and it will be immediately translated into the corresponding slider positions on the left side of the EQ.
FFT Equalizer
The FFT equalizer is some kind of automatic thousandsof-bands-equalizer. The calculated frequency response can be freely edited with a drawing function and reapplied to the audio material.
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Some applications for this function are: Frequency response Verification and correction of a recording or mix. High quality filtering: fine tuning or complete frequency alteration of samples without changing the phase response. Typical filter application effects such as the worsening of impulse responses or the room characteristic are completely eliminated. The filter does not contain its own amplitude. Sub-base precision correction by raising or reducing the amplitude is possible in the range of 10 to 50 Hz without the typical dampening effect that occurs with conventional filters. This is ideal for Dance music or eliminating of rumbling noises and similar effects. Detailed volume reduction or amplification of specific instruments or tones in a recording. Formant filtering. Correction of frequency responses from recording or listening rooms, loudspeakers, amplifiers and others.
Menu Effects
Cloner
Also attached to the Equalizer is the Sound Cloner. It helps you determine the sound characteristic of a song and transfer them to others. If individual Songs in a music collection sound out of place, you can treat them ( e.g. a hit from the 80s can be treated with the sound of the late 60s). Load a song that you like and place the playing position within it. All elements of the sound which can be cloned must be present, but not intros or breaks. All instruments involved should play. Press the Get sound button in the Sound Cloner. Now the sound characteristic is set, creating a Fingerprint which you can apply now to every other song. It can be stored via the Save button. By loading the Clone from the Preset Menu you apply it to the sound material. With the fader, you can regulate the intensity of the sound transmission. The Sound Cloner is some kind of automatic thousandsof-bands-equalizer. Ist filter curve (cf. the touch screen curve of the normal EQ below) is affected by the average of the cloned sound and the original sound. At the moment when you select a preset, the Sound Cloner analyzes the audio material at the actual play cursor position and creates a filter curve. Applied as a master effect, it filters all audio material in the same way, but it is, severely taken, only right for this specific part of the project. So if your audio material were taken from different sound sources, you must apply the Sound Cloner as object effect! Additionally the preset menu of the Sound Cloner contains some general-use filter settings (e.g. Car, Loudness, Class Room). These Presets are independent from the original audio and can be used as master and as object effect.
Vocoder
The principle of the Vocoder is as follows: Carrier material (e.g. a surface sound or a synth chord) is affected by a modulator (e.g. language or singing) so that one gets the impression that it is speaking or singing. Rhythmic surface sounds can also be developed if modulated with a drum loop. This is done via the transmission of the frequency characteristics of the modulator (speech) on the carrier (chord).
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Carrier Input
Here the carrier signal for the Vocoder is selected. By clicking on the 6button, one of the pre-defined carrier samples can be selected in the upper list field ("WAV"). With the "file" button any other one carrier sample can also be loaded. That carrier sample can be heard before with the small "Play" button. In the lower list field ("Track") the output signal of any other track of the arrangement can be used as a carrier signal. The volume of the carrier signal is adjusted with the button in the middle. "M<->C" allows you to exchange the carrier and modulator signals. The "Noise" regulator allows white noise to be added to the carrier signal in order to increase speech comprehensibility. Carrier samples are particularly suited to material in which all frequencies occur evenly, e.g. synthesizer surfaces, orchestra chords or rustling and wind noises etc.
Filter
Dynamic: Affects the dynamics of the modulator signal in order to reduce the modulation depth of the Vocoder. Thereby two often unwanted side effects can be prevented with modulation: On the one hand the change of volume of the modulator signal is reduced and transferred to the output signal, which can improve the penetration of the Vocoder voice in the mix. On the other hand low-level portions of the modulator signal are ignored in order to avoid a modulation of the carrier by breathing or other spurious signals. Smooth: Affects the speed at which the Vocoder adjusts to the modulator spectrum. The greater the value, the "lazier" the Vocoder follows the modulator and the smoother" the sound changes in the carrier sound.
Filter graphic
Exactly as with the freely drawable filter, here any frequency characteristic can be drawn in to optimize the results of the Vocoder. For example, simple disturbing bass frequencies can be eliminated as the curve is corrected downwards to the left. Likewise, weak heights can be strengthened as the curve is raised to the right.
Mixer
In the mixer, the Vocoder output signal (Out) can be mixed with portions of the carrier and modulator signals. 496
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If the output signal of a track is used as a carrier in the Vocoder, this track is muted for technical reasons. In the Vocoder mixer, it can be made audible again.
Presets
Preset calls up pre-defined Vocoder settings. Using the diskette symbol, your own presets can be added. The presets contain all Vocoder settings apart from the selected carrier signal and/or samples. Reset returns the Vocoder to its standard settings.
Dynamics
The Compressor is basically an automatic, dynamic volume controller. The dynamics of a track will be limited, loud passages will stay loud whereas the volume of silent passages will be raised. The compression is normally useful, if you want to make your material sound more powerful and smashing. The grade of compression can be adjusted using the Ratio-controller. The threshold is controlled by the Threshold button and attack and release can also be controlled by the corresponding buttons. The processing of the track is as "prospective" as with highend professional studio equipment. This means that there are no peak overrides (blasting, clipping) or other disturbances, as the algorithm can not be "surprised" by sudden peaks.
Sensor field: The sensor field of the compressors can be manipulated intuitively, just by a movement of the mouse, which will change the colour of the graphic and the effect settings. Ratio: This parameter controls the compression ratio. Threshold: Adjusts the threshold above or below the active compression. Attack: Adjusts the delay, in which the algorithm responds to increasing levels. Short attack times can result in a pumping sound, as the volume will be raised or lowered very quickly. Release: This value controls the delay in which the algorithm reacts to falling levels.
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A/B: If you chose a preset value for the effect and then changed it manually, you can compare the original sound settings with the new ones pressing the A/B buttons. Reset: Resets the Compressor to the original values. In this state no system resources are used and no effects are added to the original sound. Load/Save: This option allows you to save the actual settings as an effects file, so that you can use them for other projects.
MultiMax
The MultiMax is a compressor with three independent frequency bands. The dynamic processing takes place separately for each band. The main advantage of a multi-band compressor over a normal compressor is that warping and other bothersome side-effects are reduced drastically by the dynamic processing. This means, for example, that a single peak level in the bass section will not drag the level of the whole signal down. Otherwise, the multi-band technology enables precise treatment of individual frequency bands.
Frequency Band Settings: Made directly in the graphic display. Simply click on the dividing lines to shift them. Bass/Mid/High: Regulates the degree of compression for each frequency band. Limiter: The MultiMax contains a limiter that harmonizes levels so that, for example, too high a level is automatically reduced, and quiet passages remain unaffected. Tip: The limiter can also be used independently of the MultiMax!
Presets
498 Two further special functions can be called up by using the presets in MultiMAX.
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Leveler: : This function brings the entire material up to a uniform volume automatically. The volume control handle is made void. Larger volume differences can therefore be adapted within a song. To balance volume differences between different songs, also use the function Volume adjustment function in the effects menu. De-Esser: These special presets remove overemphasized s sounds in speech recordings.
Stereo Enhancer
The Stereo-FX-Enhancer allows you to reposition your audio material in the stereo panorama. Whenever a stereo recording sounds undifferentiated, the extension of the basic stereo-width can provide a more transparent sound.
Basic stereo width controller: Here you can adjust the width of the basic stereo panorama from mono (leftmost side), over unchanged (in the centre) to maximum width (Wide, rightmost side). When setting the stereo panorama to smaller values, the sound level may rise. In an extreme case it means that if the left and right channels contain identical audio material and the Basic stereo width controller is set to mono the sound level increase can be as much as 3 dB. While increasing the basic stereo width (values exceeding 100) the mono sound compatibility gets worse. This means, that recordings that have been manipulated in such a manner will sound hollow during mono playback. Volume fader: Adjust the volume for each channel and the stereo panorama. The damping for the left and the right channel will be indicated in dB values under the controllers. This allows you to reposition an originally centred recording to the right or to the left inside the stereo panorama. Stereo-meter (correlation indicator): This is a graphic display of the phase position of the audio signal. Here you can check the orientation of your signal inside the stereo panorama and the effects caused by the Stereo-Enhancer. 499
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In order to achieve the best possible mono-compatibility, the graphic should resemble a diagonal line. If not, some frequency areas may eliminate each other when the stereo signal is played back on a mono player.
Echo / Delay
Reverb
Reverb supplies a high-quality reverberation which can be defined more closely with room size, time and colour and mixed into the original sound with mix. Room size: This control button controls a room simulator which calculates the reverb effect in dependency on the room size. If the control is turned completely to the left, it sounds as if the audio object has been recorded in a tiny room, turned completely to the right, one can listen to the object as if it had been recorded in a cathedral. Time: Here the length of the reverb trail is determined, i.e. the fading phase of the sound. Colour: Here it is possible to control the type of reverb rather dull than high-pitched or vice versa. Mix: This control determines the mixing ratio between the unedited original sound (dry signal) and the reverb portion (wet signal). Echo: The echo effect is defined more closely with delay and feedback and calculated into the original sound by means of mix. Delay: Here the period of time between the individual echos can be determined; the more you turn the control to the left, the faster will the echos follow each other. Feedback: Here the number of echos can be adjusted. Turned completely to the left, there is no echo at all, turned completely to the right there are virtually endless repetitions.
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Amp Simulation
The Ampsimulator is a newly-developed real-time effect that simulates tube amp sound properties. It is especially suitable for guitar sounds, but also for the organ or recordings of vocals.
Amp Model: Here you can select from a range of amplifiers whose sound can be simulated. Speaker Model: Here you can select from a range of speakers whose sound can be simulated. EQ-Section: A 3 band equalizer for setting the bass, midtones and treble. Bright: The Bright button is for a particularly sharp sound display, that can be jarring when used with the following automatic controllers: Distortion: Creates distortion in typical analog amplifier fashion. Volume: Controls the entire volume of the amplifier module.
Room Simulation
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Room Type: You can chose between several room types When choosing a room type, the Room Simulator loads several parameters (non-editable) and a so-called impulse response associated with the settings. The impulse response is a sample of reverb from real rooms, produced by a very short impulse. They are used to convolute the audio data with it to produce a mega-realistic reverb. If the file was moved or deleted, the Room Simulator displays an error message. The files loaded with the standard presets (factory presets) are located in the same folder as the presets (Folder fxpreset in the MAGIX audio studio folder). Preview: This option allows you to preview the current dialog settings. Mix Original %: This setting allows you to determine the amount of original signal that is to be mixed with the reverb signal. A setting of 0% will only contain the reverb signal. At 50% both signals are present with the same volume and amplitude amount. Reverb dB: The setting determines the overall amplitude of the reverb effect in dB. Create Copy: When checking this box MAGIX audio studio will create a copy of the selected range into the same audio file as the original material. This can be done to compare the results with the original material. Please consider the length of the selected range and the available hard disk space or RAM memory! It must be activated for working with the Undo-Function in virtual projects.
Denoiser
The Denoiser is especially useful for the elimination of continuous background noise, such as electric buzzing, band noise, noise produced by the sound card, your HiFi equipment (for example, the turntable) and LPs. All the Denoiser needs is a sample of the disturbing noise. Some of the most common disturbing noises are provided. It is however preferable to make your own noise sample. All you need is a short section of audio material with the isolated disturbing noise.
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Noise Level: This is the threshold at which the Denoiser starts to work. This value needs to be as exact as possible. Low values will result in deficient damping of the disturbing noise and in formation of artefacts such as disturbing sounds or tweeting(see artefacts). Excessive values will produce a dull sound, as all higher frequencies of the music signal will be filtered away. So it is recommendable to spend some time on the correct adjustment of this value! Noise reduction: To adjust the balance between the original signal and the processed signal. In many occasions it is better not to eliminate the whole disturbing signal but to dampen it only 3-6 dB. This will help maintain the natural sound of your sound material. In case of buzzing sounds however, we recommend that you eliminate them completely. Removed Noise: To listen to the part of the sound material that the Denoiser is going to eliminate.
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Save: The generated Noise Sample can be saved in the "Noise Print Sample" directory. It can then be selected from the "Noise Sample Presets" selection whenever you need it. Noise Sample Presets: Choose one of the noise samples. The noise samples are located in the Noise Print Samples directory. If you generated the noise sample using the Pick! function, then it will appear in the list titled NoisePrint. Play: To listen to the noise sample. However, this is not possible if the noise sample has been generated using the Pick! function.
Dehissing
The Dehisser was especially designed to eliminate the band noise, which is all so typical for analogue tape recordings, micro-preamps or AD-transducers.
Noise Level: Here you will have to determine as exactly as possible the noise level at which the Dehisser starts to work. If you choose a level that is not high enough, the band noise will not be completely eliminated. In such a case you will notice tweeting sounds (the so called "melodic band noise). An excessive value will result in a dull sound as part of the band noise and part of the original audio signal recording will be eliminated by the Dehisser as well (for example: air intake sounds of brass instruments) (see Artifacts) If the noise level on your recording is low, you should experience no problems while adjusting it. Noise Reduction: this option allows you to adjust the damping of the band noise in decibel units. In many occasions it is the best solution, not to eliminate the noise completely, but to damp it only -3 - -6 dB, hence maintaining the natural sound of the original material. Removed Hiss: This option allows you to listen to the music that would be filtered away by the Dehisser.
Declipping
504 MAGIX audio studio contains a one of a kind function to remove digital or analog clipping. Anybody who records
Menu Effects
audio has encountered this one before. The perfect live recording contains clipping at the most important moment. This alone may render the recording unusable! MAGIX audio studio uses high-grade algorithms to interpolate the passages containing the clipping. The algorithm uses the material before and behind the clipping as a reference point. Once processed, the total volume level for the material can be reduced to prevent further clipping. The declipping algorithm is especially useful for material that contains obvious clipping, such as a piano or voice recording. Distorted drumbeats are normally not salvageable.
Remove DC offset
This function in menu Effects removes a DC offset in the selected range of a Wave project (RAP or HDP). Some sound cards produce such a DC offset while recording, so it is useful, if you can remove it!
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Resampling
When using a factor lower than 1.0 the material becomes faster and higher. This is very similar to an analog tape deck, which runs at a higher or lower speed. Also samplers and pcm-synthesizers use this type of algorithm for transposing the samples or waveforms. Use this mode to correct the pitch and speed of any audio material, which may change its length. If the factor is lower than 1.0, the re-sampling process is performed without a quality loss. Otherwise, the re-sampling process will result in a loss of high frequencies. If for example the length of a 44.1 kHz sample is doubled, the resulting frequency response of the processed sample is limited to 11.025 kHz.
Pitch Shifting
The pitch of the sample is changed, maintaining the length. Use this mode to transpose an audio object without changing the length.
Time Stretching
The length of the sample is changed, maintaining the pitch. Use this mode for example to change the tempo of a drum loop without changing the pitch. Time Stretching and Pitch Shifting are no loss-less procedures - depending on the factor there can occur short delays or other artifacts in the sample. To minimize these artifacts you have the choice between 3 internal algorithms: Loops/Songs: Use this mode for factors in the range of 0.9...1.1. This algorithm keeps the original phase even of stereo material, but it produces more artifacts when using with large factors. 506
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Loops/Songs/Speech: This mode uses a much more complex algorithm, which needs more time that is calculating. But it gives in most cases better results when using large factors. The phase of the material is changed to get a smoother sound. If you were for example dealing with speech, vocals, or orchestral instruments this would be no problem. More complex spectrums, such as a mix of different instruments or completed mix problems, may develop problems. Solo Instruments: This mode uses the same algorithms as the last one, but uses more of the smoothing component. This makes it ideal for solo instrumental sounds like piano samples or vocals. Beat Marker-Mode: This is an additional Time stretch Mode. It is made for pure Drum-loops. Basically it works like this: Through activating the option Find Beat Marker the algorithm tries to find and mark Beats in the Audio material. Only these points will be used for time stretching by moving the audio material at the markers ahead or back. Increasing the tempo will superimpose some beats, slowing down generates short pauses between the beats. That mostly sounds better than the older algorithms. A threshold value for beat detection can be set by using the sensitivity control. Furthermore you are able to set the beat markers manual before you open the Time stretching dialog. Just set the markers short of the beats (key: shift + 1 ... 0) If a Wave Project is open and visible, you can follow the process of setting beat markers on the screen. Test Realtime: This is a new function for the beat marker mode. Herewith it is easy to test the effect before you let Music Editor calculate the whole sample. Irrespective of the tempo, the pitch of the loop can be adjusted using the pitch control in the upper left region of the dialog.
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If the resolution is increased the sample rate change will take place without any quality loss the sample material will not experience fidelity reductions. (The needed hard disk space will increase though.) If the resolution is reduced, the overtones or high frequencies may be lost during the sample rate change. For example, if the resolution of a 44.1 kHz sample is reduced to 22.05 kHz, the frequency response of the resulting sample is reduced to 11.025 kHz. The frequency response is always half of the resolution specified. For a conversion from a 48 kHz sample to 44.1 kHz, this loss in quality is not significant, since the human ear only recognizes frequencies up to 20 kHz. (A resolution of 48 kHz is often only used because the digital to analog conversion can take place with much higher precision without expensing a lot of effort.) Please note that resampling to 44.1 kHz can also be done while recording in real-time. The Playback Parameter window (Shortcut: p) contains a Vari-speed option for real-time resampling during playback. The Record window (Shortcut: r) lets you resample to 44.1 kHz in real-time from any of the selected sampling rates.
Reverse
The sample data in the selected range is reversed along the time axis ie the file will now play backwards with the end now placed at the beginning. This allows for very interesting effects, not to mention the backwards masking hidden messages frequently rumoured to be in various songs.... This function is reversible: if you do not select a new range, calling this function once more leads to the original material. The option is only available when working in Destructive Editing mode ie directly on an HD Wave file.
Menu Effects
To gain an interruption-free loop the outer limits of the range will be set to zero. By applying a crossfade to the material at the loop end containing the sample data in front of the loop beginning, MAGIX audio studio will create a smooth transition between loop-end and loop beginning. When a marker is set in front of the selected range, the range between the marker and the beginning of the loop will be used for the crossfade. This offers you a feature found in professional hardware samplers. To achieve a short crossfade set the marker close to the loop beginning. To receive a long crossfade position the marker further away from the loop beginning. Notice that the distance between marker and beginning of the loop range needs to be smaller than the loop range itself to make a crossfade possible.
Switch Channels
With this function you can switch left and right stereo channel. This is useful to correct recordings with switched channels.
Invert Phase
The sample data within the selected range is inverted along the amplitude axis. This phase inversion means that negative values become positive and vice versa. This function, too, is reversible. The Invert function permits samples with different phases to be matched. Along with the available mixing functions (which are, from a mathematical viewpoint, adding functions) you can actually subtract samples by applying this function to the selected sample.
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Menu Range
MAGIX audio studio offers a convenient way of working with ranges. The Range menu will let you use these options.
Range all
The range will cover the complete sample. This command comes in handy if you want to apply changes to the entire sample with functions that normally only address certain ranges. Keys: a
Menu Range
Keys: SHIFT + End
Menu Range
the keyboard by pressing of the left Shift + Alt keys and 4 on the numeric keypad. You can also press the PgDn key. Keys: SHIFT + Page Up
Range length to
This command lets you set the range length to 1, 2, 4, 8, and 16 bars. You can set the tempo in BPM with menu View->Snap Setup.
Split Range
This function is in particular useful for working with loops. If not already displaying in Split Range Mode the project is first switched to this mode displaying three sections on the screen. The upper section displays the whole sample. The section located at the bottom left displays the data near the beginning of the range. The section at the bottom right displays the data near the end of the range. The boundaries of the range can be exactly positioned in the lower sections, while the upper section will display the location of the entire range. You can also define ranges across several sections. Keys: b
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To undo the split, the display has to be returned to a 1 section display with Shift + b or View->Sections->1.
Store Range
Another powerful feature of MAGIX audio studio is the option of defining and saving different ranges for future retrieval. An unlimited number of ranges can be defined. You can for example specify different loops and compare them while you recall their ranges. All ranges of a project can be seen in menu Tools->Range Manager. There all ranges can be renamed or played. When selecting this menu option, the selected range needs to be stored by entering a numerical value the range is associated with. Keys: SHIFT + F2 ... F10 You can define more ranges by using the submenu Other. You will need to specify a name for the range selected. Keys: SHIFT + F11
Get Range
By selecting this option, you can choose one of the defined ranges as the current range. MAGIX audio studio even lets you choose a range while playing. The specified range becomes the current one and is audible. Using this method, you can change between two ranges comparing them with each other. Ranges can also be named and recalled with the Range Manager (Tools menu). Keys: F2 ... F10
Store Marker
You can store an unlimited number of markers wherever the play cursor is placed at. 513
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Keys: SHIFT + 1 ... 0 Using the submenu Other, you can define more markers with a desired name. Defined markers can be seen above the sample data section of the project window and can be moved with the mouse. Keys: SHIFT + [
Get Marker
By selecting this menu option, you can easily locate marker points. Simply specify the desired marker location and MAGIX audio studio will position the play cursor at that location. You can even select a new play cursor location during playback of the project. You should keep in mind that, whenever a marker has been defined, the range between the marker and the end of the sample is played. Keys: 1 ... 0
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Delete marker
The selected marker will be deleted.
Range Editor
The beginning, the end and length of a selected range can be numerically changed in different units of measurement. This function will let you specify minute details of a particular range you need to set. If you change any of the values in the Range Start, Range Length or Range End sections, all other values will automatically be updated with the exceptions below: Change values in the Range Start section: The end will be maintained. Change values in the Range End section: The start will be maintained. Change values in the Range Length section: The start will be maintained. Please note the format of the Bar dialog box. The format is displayed as a 4/4 beat with 96 clicks per quarter. Displayed are the bar, beat, and clicks. The number of beats per minute (BPM) can be set in the BPM dialog box in View->Snap Setup.
Range Manager
See Menu Tools!
Edit Timedisplay
MAGIx audio studio has three main displays for viewing the time settings for Cursor / Range / Object / Marker locations etc: 1. The standard Time Display window invoked from the Window > Time Display menu. 2. The Time Display settings indicated by Tooltips (For example, when selecting a Range or hovering the mouse over a Marker). This is very handy when creating a Range, but the Tooltip measurements are only shown while actually dragging the mouse. 3. The Time Display Position Boxes located at the bottom of the waveform workspace, at the extreme right in HD Wave Projects and adjacent to the Zoom preset buttons in VIP Projects. These settings remain in the display
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until a new setting is chosen. The settings can be directly entered into the boxes.
Object Lasso
The normal way to select several objects at once would be to click on the free space on the right of the object in the lower area of the track and to pull a frame around the selected objects. Sometimes, however, there is not enough space between the objects. The object lasso solves this problem. Once activated, you can click on an object and pull up a selection frame, without moving the object you clicked on (which would be the case in the standard mode). Once you selected your objects the mouse returns to the standard mode, that means that you will have to reactivate the object lasso each and every time you want to use it.
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Menu CD
MAGIX audio studio deLuxe allows you to create audio CDs directly from virtual projects and any Stereo Wave project, regardless how many tracks are in the VIP. The requirement is a sample rate of 44.1 kHz for the project. 24-bit objects are converted to 16-bit during the burning of the CD or the CD Track Bouncing function. Single-track virtual projects (so-called CD VIPs) are especially useful; if WAV files or Wave projects are ready to be turned into a CD. The VIP treats the loading of the Wave project different than for multi-track VIPs. Regardless of any selected range, the Wave projects are loaded by automatically inserting a pre-determined space between the songs or objects. The distance can be set with CD->Set Pause Time. If a completed VIP represents a single track on the CD, use the Track Bouncing function to turn the multiple tracks into a single Wave project. This Wave project can then be loaded as a Track Object in a new CD VIP to properly place it among other track objects.
Set Track
Use this function to set a track marker (Index Marker) on the current play cursor position. All markers behind the insertion point will be renumbered. Each track on your CD needs a track marker, typically set after a short pause at the beginning of the next title. Use the function Track markers on object edges to create the markers automatically on the borders of the sample objects! To manage the markers or to rename them use the Marker / CD Track Manager in the menu Tools.
Set Sub-index
Use this function to set a sub-index marker on the current play cursor position. All sub-index markers behind the insertion point will be renumbered. Sub indices are not necessary for your CD but useful for selecting several regions in one track.
Set Pause
Use this function to set a pause marker on the current play cursor position. This lets the CD player switch the output 517
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to absolute silence while continuing playback until to the next track index/marker is encountered.
Set CD end
Marks the End of the CD. This is important for burning a CD, when the project produces still audio after the last objects end, for instance a reverb tail. To prevent MAGIX audio studio from cutting this audio, you can place the CD end marker after the last object in an appropriate distance. Another use of the CD end marker is to burn a project partially on CD. The CD Burning always starts with the first track marker set and ends with the end marker. All you have to do is to delete all preceding track markers before the first track you want to burn. All audio before the first track marker will not be burned on CD. The burning stops with the CD end marker. So you can place the CD end marker inside the project to mark the end of the CD.
Min Time: Time interval detected as silence Threshold db: Maximum volume detected as silence Starting number: The number of the marker that will be the starting point for the automatic indexing procedure. Prefix: You can add additional symbols (letters) to the marker numbers, which will be displayed in front of them. This allows you to distinguish new markers from already existing markers. Delete prefixed Markers: All markers that are labeled with the same prefix will be deleted. 518
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Delete all Markers: Deletes all markers
Remove Index
Use this function to remove a previously set track or subindex marker. First, click on the marker (the small rectangle below the number), and then activate this function to delete it! Keys: Delete
Make CD
This dialog starts the CD writing process. MAGIX audio studio contains high-grade CD creation routines that are constantly updated. The software code is licensed from Point Software & Systems. MAGIX audio studio creates a TOC (Table of Contents) file prior to starting the CD creation. The name of the current VIP is used and the extension *.tcx is added to the file. The TOC file is located in the same folder as the current VIP. It is therefore important to save the VIP to the hard disk prior to starting the burning process.
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To get a good idea whether your system is able to sustain the real-time processing needed for this functionality, try this: Play back the VIP sections that contain the largest number of tracks and/or where the most real-time effects are used. Watch the DSP meter (bottom left-hand). Below are the expected performances at the different DSP values: Below 25%: CD creation with up to 4x mode Below 50%: CD creation with up to 2x mode Below 90%: CD creation with up to 1x mode Above 90%: Real-time creation is not possible, use the second mode (Bouncing)
Print TOC
This starts the external TOC Printer application. This convenient tool allows you to print the contents information of the current CD. You may choose between a text style format to print the production documentation and a formatted printout for the CD jewel case. Please refer to the on-line help for the TOC Printer for more specific information!
Show TOC
This button opens a text window, which shows the contents of the current TOC. The Copy function can be used to copy the contents to the Windows Clipboard for use with other text editing applications.
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Show CD-R Drive Information
This dialog shows you information about the active CD-R drive(s). Among the information displayed is the manufacturer, drive name, hardware revision, cache size, and the features supported by the drive mechanism. The feature Disc At Once is extremely important, since it is needed to produce Red Book compatible Audio CDs that are accepted as masters by pressing plants
CD Track Options
The CD Track dialog shows all CD tracks and sub-indexes used in the current VIP. Every track can be assigned with a name, which is also displayed in the VIP. Other settings such as Pre-emphasis, Copy Protection, and Second Generation Protection Flags can be set for each of the tracks. The button Set All allows you to use the current flags to set all tracks to the chosen settings. Other settings are the ISRC Codes for every CD track.
CD Disc Options
This dialog configures settings for the current CD. Among them are:
CD Title
The title is written to the CD and is used in the TOC Printer application to print the CD information.
UPC/Ean Code
This code is also written to the CD and can be requested by special CD players that work with this format.
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Set Pause Time
Use this function to set the length of the default pause between two tracks. These pause length is needed for the grid function, which lets the sample objects snap to the edges of other objects + this pause time. Normally a pause time of 2 seconds is used.
Special CD Arrange-Mode
If you activate this menu feature, MAGIX audio studio will arrange the next objects introducing a Red Book-StandardPause between them. The following procedure highly recommended: Open a new VIP, with 4 tracks for example, so that you may reedit it later on Activate the Special CD Arrange Mode in the CD Menu Open a new VIP Load wave files, audio tracks or make a recording using the microphone You will notice gaps in the VIP between the individual objects, which represent the inserted breaks. You can adjust the length of the included pauses in the dialogue Adjust Pause Length if you want.
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Track Bouncing
The current virtual multi-track project (VIP) can be converted into a WAV file or MAGIX audio studio HD Wave project and saved with a new name. All tracks in the VIP are mixed and all real-time processing, cuts, crossfades; all Mixer settings, Mixer effects, DirectX Plug-Ins, Volume automation and Panorama automation are included in the bounced version. The function Track Bouncing may require a large amount of storage, depending on the length of the VIP. Four track projects are internally mixed to combine two tracks for playback on each channel. To prevent clipping, an amplitude reduction of 6 dB is applied (which corresponds with a 50% representation of the source material). For eight track projects, the reduction is normally 12 dB. However, you can change the value in Options-> Project Info (shortcut: i).
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There are two variations for the track bouncing implementation: Only selected Range: MAGIX audio studio uses any selected range in a VIP for the track bouncing. This command does not work track selected, meaning that the number of tracks that are spanned by the selected range does not matter. The track bouncing will always use all tracks for the period of the selected range. Complete Project: The complete contents of the VIP project are used. Calculate Maximum Amplitude: When check, this option displays the peak level of the mixed WAV file in dB. Further processing of the bounced audio file can use the specs to make precise adjustments. After the track bouncing process, MAGIX audio studio displays a dialog with the maximum amplitude value.
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ples that are actually used by the archived VIP. The contents can be easily back up to any backup medium such as CD-ROM, Data DAT, and others.
Waveform Generator
This dialog contains a powerful generator of several test tones. Please be sure to have activated a Wave project (HDP or RAP) before opening this dialog! The generated waveform is stored in the Clipboard with the same properties as the opened wave project. Please rename the Clip after generating the waveform, so it can be easily included into other projects without naming conflicts. You can adjust type, frequency, and length in samples of the created waveform. The generated samples are always fully amplified. The volume level can be easily reduced with the normalizing function (Normalizing). The following types can be selected: Square, pulse, triangle, sine, saw up, saw down and white noise.
Range Manager
The Range manager is a window illustrating all ranges of the current project. The current range is selected by a colored bar. The range bounds are selected by clicking on the range name. The range name can be changed in the lower line. Ranges can be deleted and new ranges can be saved. With the Play Once button you can playback the actual range once, with Play Loop it is played as a loop. This way you can use the range manager as a simple jingle player!
Object Manager
In the object manager all objects used in a VIP are indicated in sequence of their temporal appearance. With this option the object manager features a function, which is often offered in other programs with Play Lists. In the object manager objects can be selected, which are
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also activated in the VIP. Small objects can be identified and manipulated easily. Ctrl + a mouse click will select several objects; Shift + a mouse click will select all objects between two selects (like in the Windows Explorer). Especially productive is the search function in the object manager: With it you can look for certain objects in full text mode rather than just the graphical representation of the objects. An example would be to look for all HD Wave projects with the name XYZ.HDP or all objects that contain the name Intro. You simply enter the search criteria in the text field and click on Search. All found objects will be selected and are available for further processing.
Take Manager
See Menu Object!
External Program 1, 2
This menu item in menu Special runs an external program with the actual project as parameter. This makes it easy to export a MAGIX audio studio 2005 deLuxe project to another audio software for special edits. Use the ?-button to select the external program you want to run. After editing and saving the file in the external program you can load it back to MAGIX audio studio using the recent file list in menu Project. This function works only with HDPs in Mono or Stereo Wave format!
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Play once
The project or the range is played once. Keys: Space
Play loop
The project or the range is played in a loop. Keys: Space
Play in Range
If you have specified a range selecting this menu option (or button) will start the playback of the sample from the beginning, enter the range and continue to loop through the range until you press the stop key (button). This mode is very useful when testing loops for instrument samples. Keys: Space
Stop
The playback is stopped for all projects types. Keys: Space
Restart Play
Playback will start at the beginning even during the actual playback. 527
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Keys: Backspace
Playback Options
The Play Parameter window that appears after selecting this menu option is designed to quickly enter playback parameters. Below is an explanation of the options available in this window.
Sample Rate: The sample rate can be changed here as long as the soundcard supports the new rate (some soundcards even support changing the rate while playing the sample!). This is especially useful to hear notes in a sample range played in a different octave. When selecting half the sample rate the pitch should be the same. It would be played one octave lower. Device: To specify the driver of the sound card use this dialog box. This is necessary if playback takes place through a single sound card device. This is especially important if multiple output devices are located in the computer.
Autoscroll
The Autoscroll section will let you activate the Autoscroll feature. It is especially useful when working with long disk files. The HD Wave project window will follow the play cursor during playback. When working in 2 or 3 section display mode, the autoscroll feature will cause the individual sections to follow the play cursor as well. If you have zoomed into one of the sections, the play cursor will move through the section faster resulting in more screen re-draws. There are two alternatives in auto scrolling: 1. The Soft option performs a smooth scrolling of the whole waveform; the play cursor stays in the center of
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the display. This mode needs a fast graphics board, because the complete screen is scrolled between the marker steps. 2. The Page option performs a page-by-page scrolling. Please note, that the auto scrolling requires certain processing power based on your processor, graphic card and the resolution of the display. For this reason you might encounter small interruptions in playing the audio files. Should this occur simply disable the auto scroll feature or raise the buffer size (select Setup menu and click on System).
Scrubbing
While pressing the 0 key on the numeric block (Numlock active) and moving the mouse you can perform scrubbing. MAGIX audio studio starts playback at a very low speed, the mouse position relative to the start play cursor controls the speed. There are two scrubbing modes (in playback parameter window - key p): Note: When working with smaller buffer sizes (4000, 2000 samples) the scrolling becomes softer. Please verify the performance of your computer system and smaller buffer sizes to not produce playback interruption. Relative: The distance between the play cursor and the mouse sets the playback speed. Absolute: The position of the mouse in the window sets the playback speed - at the left border playback speed is 200% backward, at the right border speed is 200 % forward, in the middle of the window the speed is 0. There is a real time resampling performed for changing the playback rate without changing the sample rate of the sound card. For best performance, use small play buffer sizes and a fast processor (Pentium recommended)! A Tip Using Scrubbing: The scrolling becomes softer when using small buffer sizes (2000, 4000 samples). You may need to test your system for error free playback with these small settings. Combined with the Soft Scroll mode, editing becomes very convenient on faster computers.
Varipitch
MAGIX audio studio supports smooth changes of the pitch while playback, even in multi track projects (vertical slider in playback parameter window - key p). Activate the Va529
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rispeed mode with the active button, and then you can change the playback speed in various kinds: Vertical slider: Changes the playback speed from -200% to +200% Pitch Factor: Lets you specify a certain pitch factor manually Halftones: Lets you specify a value of halftones. The playback will be transposed the number of halftones. Internal Rate: Here you can set a sample rate for the varipitch calculation. If you want to play a WAV file with a sample rate of 48 KHz but your sound card can only play rates up to 44.1 KHz simply set the internal rate to 48 and activate varispeed. You hear the same result as playing back with real 48 KHz! This function is also very useful for digital playback to DAT with 44.1 KHz samples and vice versal. BPM: Here you can type in the original bpm value of your material and a destination bpm value, which is reached using the varipitch. Important: Varipitch works also while recording! So you can set the pitch to -2 halftones, sing a song into the computer, then switch off the varipitch your track is transposed two halftones higher! There is a real time resampling performed for changing the playback rate without changing the sample rate of the sound card. For best performance use small play buffer sizes and a fast processor (Pentium recommended)! Keys: p
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time (punch out), while the playback continues. This is very similar to tape based multi-track recorders, which allow you to correct mistakes during previous recording takes by overwriting segments of the tape. Simply start the playback with the Spacebar. The PunchIn recording can be started by clicking on the Punch Record button in the toolbar. The same button punches out of the recording mode, while the playback continues. To stop the playback, press the Spacebar. 2. Punch-In/Out with Markers: The second method is the punching in and out of recording using special markers. This is a more automated way of dealing with punch-in/out recording. This is useful when specific punch-in and punch-out points are determined and you dont want to take any risks in possible punching in or out of the recording. Dont panic though! The punching in and out with markers lets you specify the exact points the recording is to start and stop. Since you are working in a non-linear, non-destructive environment, any mistake or unwanted take can be removed or undone without any problems. The previous material in the track would still be there! This is simply a very convenient way when its midnight and your fingers are getting tired! To operate in this mode, a range has to be selected, which defines the beginning and end of the recording. The functions Set Punch-In Marker and Set Punch-Out Marker are used to tell MAGIX audio studio where to punch in and where to punch out. Next, set the play cursor to an appropriate position prior to the punch-in point and start the playback/recording with the Punch Record button in the Punch Toolbar. Important: When working with the punch in/out functionality, make sure that the Auto Crossfade mode is activated, by clicking on the corresponding button in the MAGIX audio studio toolbar. The auto crossfade will create smooth transitions between the takes. This helps to prevent little pops and clicks! There is also a way to perform looped punch-in recording! Simply select a range over the desired punch region. The range is played back until you stop the playback with the Spacebar. Each time the program loops through the range, new takes are recorded at the punch markers. To find the best take after the recording is completed, use the Take Manager! 531
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Punch In Record: This function/button starts and stops the punch-in recording. Set Punch In Marker: This function/button sets the punch-in marker. Set Punch Out Marker: This function/button sets the punch-out marker. Remove Punch Markers: This function/button deletes the punch-in and punch-out markers.
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Latency: The audio processing in MAGIX audio studio obviously takes time. This may lead to small delays at the outputs versus the incoming signal. This delay is very much dependent on the VIP Buffer size. The latency can be reduced by using smaller VIP buffer settings. Use settings that enable the program to process the real-time audio without introducing any errors. A setting of 4 buffers at a buffer size of 8000 stereo samples creates a delay of 0.7 seconds. A buffer size reduction to 2000 samples results in a delay of only 0.2 seconds. Experiment with the buffer settings to find the optimal settings for your system! The latency may not make it possible to use the Live Input Mode to replace an analog effects device. However, it leaves room for some very interesting application aspects. MAGIX audio studio 2005 deLuxe as Live Effect Processor: If you are looking for fancy effects that are not offered by effect units in your rack, try to use some of the integrated effects in MAGIX audio studio. A live signal can be processed with the FFT Filter, the EQs and the Stereo Enhancer. You may also use the many DirectX Plug-Ins available. There is no limit to your creativity! Note: If you have an ASIO driver for your soundcard, you can pretty much switch the latency off. Please read the MAGIX audio studio as external effects device section of the Effects chapter.
Record
Starts recording.
Record Options
This menu option opens the Record window. All necessary settings for the recording can be performed here. If once set, you dont need to open the dialog again, just start record by the record button at the transport control or clicking the toolbar icon
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Record mode: Select between Stereo and Mono, whether you want to record the audio into a RAM Wave project or to the hard disk as a HD Wave project. Preload: The Preload option allows you to load all the buffers before the recording actually begins. This enables you to an immediate recording once you click the recording button. Otherwise MAGIX audio studio will load the buffers and depending on the size of the buffers and the overall computer speed this may take a little bit of time. Sample Rate: Select the sample rate of the audio file. Make sure that your sound card supports the chosen sample rate. Resampling to 44.1 kHz: Some MAGIX audio studio 2005 deLuxe versions can perform a real-time sample rate conversion to 44.1 kHz if you are recording with a different sample rate. For example, many times a DAT tape is recorded at 48 kHz but the tape needs to mastered and prepared for Red Book audio CD processing, which needs to be in 44.1 kHz. MAGIX audio studio allows you to automatically convert the audio during the recording, eliminating the additional sample rate conversion step after the recording. Device: This selects the desired device driver you want to use for the recording. If you have more than one sound card installed in your system, this window will let you specify which card to use. Make sure the sound card is properly installed in Windows and is operational. If you do not see an entry in this window, check whether a device driver has been installed for your sound card. This usually is done during the software installation for your sound card. ? (Device): By clicking on the ? button you can check on the record capabilities of the selected sound card. It shows you information on the sound card driver and its capabilities. Info: Dialog for detailing soundcard properties. If your soundcard supports 24 bit recording, you can activate this recording mode via the Info dialog. Playback while Recording: Simultaneous record and playback is especially important when wanting to monitor existing tracks while recording a new track. This option allows you to turn the feature on. To conserve system resources and keep the recording error free on slower systems, you may need to turn this feature off.
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File Name / Browse: The name of the audio file to be produced and the pre-set index path are displayed at the bottom of the Recording Windowboth can be changed by clicking on the File Button. Set CD Track Marker: While the recording is running, you can set Track Markers, by clicking on the Set CD Track Marker tab in the Recording Dialogue. Automatic Recording Stop: When this field is activated, the recording stops automatically after approximately 16 seconds of silence. This allows you to make, for instance, a record recording without having to worry about stopping it at the end. Automatic CD Track Recognition: When this field is activated, Track Markers will be set automatically at the end of pauses between songs. Note: If you only have one sound card in your system and want to use this feature, you will need a full-duplex capable sound card. Check the capabilities of your sound card for this functionality. MAGIX audio studio will generate an error message if your sound card is not capable of working in this mode. Also, this option is grayed out until the first track is recorded. Create VIP object with name: MAGIX audio studio 2005 deLuxe allows you to choose whether you want to automatically create objects in a VIP once you are done with the recording. If you check this box a new object is created for every recording take and inserted at the play cursor location and in the track(s) you enabled for the recording. If the box is unchecked MAGIX audio studio will not create an object but rather open the Wave project with the contents of the recorded audio material. Monitor: This checkbox activates the VU meters. Most sound cards also allow you to preview the audio signal you are about to record and depending on the features of the sound card, you will be able to monitor the recorded signal during the recording. To keep the system requirements down, you may wish to disable the monitor function if it is not crucial to the recording you are doing. This will lower demand on the
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computer system, which may be required if you are working on a slower system. During the recording, the meters will react more slowly due to the priority level change. The most important task is to keep the recording error free. For this reason, MAGIX audio studio will switch the updating of the VU meters to a lower priority to not overload the computer system. This results in a slower reaction time of the meters. The levels are still shown with the correct values. Also, if you use lower buffer settings, the meters are updated in faster intervals. Recording level: This display indicates that the signal level to be digitized is correctly set. Play the loudest part of the material to be recorded and watch the display. Low-level recording leads to a loss in sound quality, while high-level recording can produce unpleasant clipping sounds. Set the recording level either directly at the sound source or in the Sound cards Mixer Window. To access this window, click on the level control tab. To obtain the best results, set the sound cards level controller as loud as possible. Record Time: This counter indicates the length of the actual recording in minutes, seconds, and milliseconds. Disk Space: This counter shows you the available disk space in total track minutes for the selected sample rate and record mode. This counter does not decrease during the recording. It is updated after the recording takes place. Tuner: For tuning guitars and other string instruments. A calibrating line appears when the A0 note is played. If deviating tones are played, the deviation can be read on the basis of the calibration line and the numerically indicated pitch is corrected accordingly. Record Offset: This option allows you to specify an offset, which is calculated in samples. Sometimes it is necessary to compensate for any delays due to processing speed and other factors, such as your sound cards ability to switch between playback and recording mode. Delays can occur between the recording and the playback of audio when the Playback while Recording feature is turned on. This option allows an adjustments if this occurs. Good values to start with are in the 20-2000 sample range. 536
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Help: This brings up the context sensitive help system with information on the features in the Record Parameter dialog. New (Button 1): The path to the left of the button indicates the location of the audio file that is to be recorded. If you click on the New button you may enter a new name for the audio file or a new location. This is an easy way to target specify directories or hard disks as destinations for the new audio files. If you select a new name, the Wave project is renamed as well. New (Button 2): The path to the left of the button indicates the location of the VIP file you are working with. You may reassign the VIP to a new location on a hard disk or in another directory. If you specify a new VIP name, a new VIP is generated with only one track of the same type as the mode that is specified in the Record Mode section in the Record Parameter dialog. Set Marker 1: You can drop markers into the project. The current position of the play cursor is used to drop a marker at positions you want to select for later clean-up or similar tasks. Record: Starts recording by activating this button. Stop: Stops the recording process. MAGIX audio studio 2005 deLuxe will ask you whether you wish to keep the recording or delete it. Should the computer become overloaded due to swapping data or hard disk access for example, simply interrupt the recording with a click of the right mouse button or the space key. OK: Closes the Record Parameter dialog. Key: r (second r starts recording)
Multi IO Monitor
This function lets you monitor the input level of all routed input devices on the LED peakmeters in each track. Before starting the monitoring you have to select the proper wave input device for each track. This can be done with the track info dialog (yellow track info button) or with right mouse clicks on the Rec button in the VIP track. Then select the tracks for recording with a left mouse click. 537
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Project Properties>Mixer Setup
Opens the mixer setup dialog where you adjust the general settings for the mixer routing design. Please refer to the mixer chapter for details!
Synchronizing MAGIX audio studio projects with MIDI songs: Since MAGIX audio studio offers synchronization with media files, you can set audio tracks to an already existing MIDI song. Certain audio effects in VIPs can be perfectly positioned on MIDI material (e.g. drum loops, scratches etc.). Otherwise, a project recording can be synchronized with the MIDI file, so that MIDI and audio material will play simultaneously. Please note that the MIDI file is always played through the selected MIDI device in the Windows Control Panel. 538
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Synchronizing of MAGIX audio studio 2005 deLuxe projects with Video-for-Windows movies (AVI) With this capability MAGIX audio studio is an excellent tool for film music arrangements. Film and video clips are recorded as AVI files. A MAGIX audio studio virtual project can then be synchronized with it. The music, original sound, voice tracks, effects and much more can be adjusted on the time line and played with the AVI video simultaneously. As the final step, the audio signal can be recorded back to the videotapes original audio tracks or mixed for broadcasting. File Name: Here you can specify the file name and directory where the media file is located. By clicking on the ? button you will receive a file requester dialog that allows you not only to look for the location on your hard disk(s), but also lets you specify which media file type you are looking for. Once you have found the media file, simply click on OK and MAGIX audio studio will make the link. SMPTE Offset: The Offset allows you to specify a different start time for the media file. The default is a zero position, which means that the media file would be started at exactly 0 position, which is the beginning of the file. If the offset is different than the 0 position the playback of the media file starts at the position you entered. Here is an example: Lets assume that we are working on the audio for an AVI file and the audio section does not appear until 15 minutes into the AVI file. It would be unnecessary to create 15 minutes of empty space at the beginning of the VIP in order to line up the AVI frames and the audio. Instead we can specify an offset of 15 minutes and the AVI file would start playback at 15 minutes into the video file. However, all the audio in MAGIX audio studio 2005 deLuxe would start at position 0. It makes good sense to write down the offsets you are specifying for the individual projects you are working with. This way you can easily identify offset references for your work. Play Always: This checkbox allows you to specify whether MAGIX audio studio 2005 deLuxe is to play the media file every time you start playback or recording in MAGIX audio studio. If you uncheck the option MAGIX audio studio will not play back the media file. This is a quick way to turn off the playback of the media file. 539
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Load Always New: If this option is checked, MAGIX audio studio 2005 deLuxe will always load the media file for every playback or recording of your VIP or Wave project. If the box is not checked the playback of the media file is performed with the contents of the memory. If the media file is too large for the buffers, the playback is performed from the hard disk. On faster computers, the real-time preview can be used. Using the preview, a specific setting can be easily examined before it is written back to the sample. On a Pentium with 90 MHz or higher, all 3 bands can be calculated in realtime and played back simultaneously! Extract audio from AVI: If the file type is an AVI file with video and audio data, audio streams are extracted from all other information and the audio information itself is put into a Wave project. This allows you to extract and edit the audio apart from the rest of the contents in the imported file. Replace Audio in existing AVI: This option performs a track bouncing of the current VIP into 1 WAV file. This file is merged into the selected AVI file, so the AVI gets a new audio track. Create AVI / Audio Copy: This option performs a track bouncing of the current VIP into 1 WAV file. The AVI file is copied to a new file, which contains the new audio track. This option keeps the original AVI. Play Video without sound: This option applies for AVI files only. If the AVI file contains audio the playback of the AVI file and its audio could interfere with the audio playback in MAGIX audio studio. For this reason, it is suggested that you turn the audio playback for the AVI file off. Video in MAGIX audio studio window: This option also applies to the AVI file playback only. Normally, the AVI file is played back in a completely independent window. This means that if you run the MAGIX audio studio window enlarged you will not see the playback of the AVI window. You would need to minimize the MAGIX audio studio window or scale the window in order to display both windows on the screen. However, by checking this option you can display the AVI window as another MAGIX audio studio related window, which always stays on top during 540
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playback. This allows you to display the AVI movie at any time the playback or recording in MAGIX audio studio takes place. Show Video Track: This is a new feature in MAGIX audio studio! With this option, you can display a video track in the VIP window, which shows individual frames of the AVI file. In the upper left-hand corner of the VIP window, the current frame is displayed when clicking the play cursor at a particular location in the VIP tracks. This allows you to position audio events and material at exact frame positions. If you zoom into the window, the video track is also enlarged, showing the video frames at a lower zoom level as well. If you select to display the window at its lowest zoom level, each frame is shown in the video track. FX: The FX option allows the adjusting of small delays that can occur on slower computer systems for example. The linking of media files with VIP or Wave projects is based on two playback processes, one for the MAGIX audio studio 2005 deLuxe window and one for the media file window. No synchronizing of material takes place during the playback process. This means that on computers that have timing problems due to insufficient system resources or speed the digital audio tracks and the media file may run out of sync. With the FX option you can specify a factor that is used to do internal sample rate conversion. How does that work? Since we cannot influence the playback speed of the media file, we need to adjust the playback speed of the digital audio tracks. Imagine that a normal playback speed is represented with a factor of 100. If the digital tracks play ahead of the media file, the playback needs to be slowed down. This would be accomplished by multiplying the regular playback speed of 100 with a FX factor just a little below 1, for example 0.998. This would result in a playback speed of 99.8, which is a little bit slower than the regular speed. This way we would align the digital tracks with the media file. On the other hand, if the digital audio tracks lag behind the media file playback, a factor higher and 1 would need to the entered. A value of 1.002 would be an example. Rule of thumb for this factor is to use small value increments. The values should stay around 1. You will need to experiment with this setting, since there is no hard rule about the system performance of an individual computer system. 541
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If you do not have any problems with the digital audio tracks and the media file playback staying in sync, you should not enter any values in this field! Remove Link: This button will unlink the media file from the MAGIX audio studio window. This effectively stops all association with the media file. If you do not need any further referenced to the media file, you may use this option. Preview: The Test button allows testing of the current link. By clicking the button the playback of the media file should commence. If no playback is visible in a MAGIX audio studio window, you may need to check the Video in MAGIX audio studio window option for AVI files. Other media files should be playing back through the Windows multimedia extension, such as the MIDI file player.
Project Information
This will show you information on the current project. This includes creation date, memory size, path and file names. For virtual projects, a list of all included physical files is displayed. Virtual projects also display a list of linked Wave projects. Volume Reduction in Virtual Projects: The Project Information dialog features a setting for the volume attenuation in 6 dB steps. This setting allows you to adjust the main volume output of virtual projects. Theoretically, each track of a 4 track stereo project must be reduced by 2 bits (12 dB). In the real world application, tracks are often not recorded or played back at the maxi-
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mum level so that the reduction can be adjusted accordingly. However, raising the volume reduction setting may result in clipping. Please keep in mind that MAGIX audio studio reduces the volume of Wave projects to the setting in the virtual project that uses the Wave project. This allows you to switch between the VIP and the Wave project without the usual encounter of volume differences between the project types. If a Wave project is opened by itself (without using the Wave project in a VIP), MAGIX audio studio automatically uses the maximum volume playback. Key: i
Synchronization
MAGIX audio studio 2005 deLuxe will slave to SMPTE/ MTC/MC and can act as the master for MIDI Clock and MIDI Time Code. Please note, that in most cases the slave sync functions work more stabile under Windows95 than the master mode! To run MAGIX audio studio in multitasking with a sequencer a MIDI connection must exist between the sequencer and MAGIX audio studio. That can be done through simple connection of a MIDI input to a MIDI output with for example a MIDI interface of a soundcard. Better is an internal combination of the programs through
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a Multi MIDI driver (available as shareware software, e.g. Hubis MIDI Loop back), which connects the output of one program to the input of another one. Keep in mind that one program will need to act as the master, while the other takes the position of the slave. Select the modes in the programs accordingly. Starting and stopping is done from within the master. If possible MAGIX audio studio should be the slave! If MAGIX audio studio needs to be synchronized to a tape machine, such as a video recorder or a multi-track recorder, a SMPTE interface with Windows driver is necessary. Internally the computer interfaces process the SMPTE code as MIDI Time Code (MTC). You can also use an external SMPTE to MTC converter and feed the MTC signal to a MIDI input port on a MIDI interface in the computer. MAGIX audio studio supports real chase lock sync (MIDI Clock and MIDI Time Code/SMPTE). This means, that the internal sample rate of MAGIX audio studios playback or recording is varied in small steps, so that MAGIX audio studio can follow little timing changes of the sync master. This is very useful when using sync between a tape or video recorder (master) and MAGIX audio studio (slave), because most tape machines always produce small pitch changes, which results in delays between the tape and MAGIX audio studio, when not using chase lock sync. If the timing changes are too big, MAGIX audio studio produces heavy pitch changes, which may be reduced by entering smaller values for the Sync Velocity in the sync dialog. Try values of 200 or more, when you need fast pitch changes in sync mode! In the lower right status bar you can read the actual/maximal pitch change in cents (1 cent = 1/100 halftone). Please know, that the chase lock sync performs a real time resampling (if not using ARC44/88 sound cards), which needs a certain processing power, so be carefully on slow machines! When receiving SMPTE/MTC you can start and stop playback with the space key MAGIX audio studio 2005 deLuxe will always be in sync! MIDI Clock Input Device: Here the driver must be selected from which MAGIX audio studio 2005 deLuxe will receive MIDI Clocks for the synchronization. BPM: Here the tempo must be entered, with which the MIDI Clocks should be received. 544
Menu Options
SMPTE/MTC Input Device: Select the device driver through which MAGIX audio studio will receive the SMPTE/MTC signal. MTC Output Device: Select the device driver through which MAGIX audio studio 2005 deLuxe will send the MIDI Time Code master signal. Type: Select the proper frame rate. Use 24 frames for cinematic synchronization, 25 frames for PAL video, and audio synchronization, 30 frames for NTSC video. Pre-roll-Frames: You can specify, how many frames MAGIX audio studio 2005 deLuxe is to ignore before the synchronization starts. Here you can account for the fact, that certain analog instruments need time to reach the correct speed. In order to have MAGIX audio studio link up to the proper time values, a certain pre-roll frame count can be specified. Sync Velocity: You can specify how fast MAGIX audio studio follows a pitch change of the sync master. A value of 100 is good for normal purposes. If you need faster pitch changes, try 200 or 300. If you want to reduce the pitch changes in MAGIX audio studio try a setting of 50 or 30! SMPTE-Offset: The SMPTE offset is indicated in milliseconds and in SMPTE frames. The offset is removed from the incoming SMPTE time code signal to line up differences between tape material and recorded samples in MAGIX audio studio. With an offset of 60:00:00 milliseconds (1 hour) a tape that was previously stripped can be synchronized, if the start point for the recording/ playback starts at 1 hour. MAGIX audio studio will, however, start at the correct beginning position. FX: With this parameter, possible inaccuracies during the positioning of long samples can be equalized. Requirement is a flawless synchronization at the sample beginning. Follow the instructions in the chapter Problem Solutions. Shortcut: key g
Track Information
Please refer to menu Track!
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Menu Options
Program Preferences > VIP Mouse Mode
This submenu makes the following selections available. (These are also accessible via the Mouse Modes Toolbar.): Universal Mode: This is the default mode in MAGIX audio studio. All necessary functions can be executed with the left mouse button. The right mouse button accesses a context sensitive pop-up menu. The vertical position within each VIP track determines between Object handling or marker and range manipulation. The upper half of a track lets you select ranges and set the position of the play cursor. The lower half of the track makes object selection and manipulation possible. Object handles, and volume and panorama curve events take precedence and can be modified at any position within the track. Range Mode (Secure Mode): This mode lets you only modify the ranges and the play cursor position. Using two special keys, additional functionality is available: If the period key is pressed, MAGIX audio studio changes temporarily into the Object Mode. Once in the Object Mode you can easily select and manipulate objects. Pressing the Minus Key - key, MAGIX audio studio temporarily changes into the Curve Mode. In the Curve Mode, you can change the volume and panorama automation curves. These special functions provide a way to quickly reach all of the important functions, while protecting an object from accidental moving. This is why this mode is also called Secure Mode! Cut Mode: You can use the mouse cursor like a pair of scissors to crop objects. Pitchshift-/Timestrech mode: The lower right tab allows compression or stretching of an object. A time stretching effect is created: The object is not played as a loop or shorter version, but simply in a different play tempo. Using the centre tab, the pitch can be altered using pitch shifting. Curve Mode: The Curve mode allows you to manipulate existing volume and panorama automation curves. Draw Volume Mode: The left mouse button draws volume automation curves. Before using this mode, make sure the V button for the desired track is active.
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Draw Panorama Mode: The left mouse button draws panorama automation curves. Before using this mode, make sure the P button for the desired track is active. Scrubbing mode: You can listen to the spot in an arrangement at which the mouse is currently located in this mouse mode by pressing the mouse button. The replay cursor therefore follows the mouse movements. Zoom mode: Right mouse key: Left mouse key:
Context Help mode: Click onto the object or subject for which you request further information.
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Menu Options
and then on the New Shortcut box. Next, press the new key or key combination and press or click on the Assign new Shortcut button. Any possible combination of Shift, Alt, and Ctrl with other keys is possible. Please do not use the space bar, ESC, or the Insert key. These functions are hard coded into MAGIX audio studio and cannot be changed!
Menu Options
Program Preferences > Enable VIP Tool tips
ToolTips are small information windows that open up automatically if the mouse pointer stops briefly on a button or some other area. They provide information about the buttons function. These information boxes can be switched off or on with this option.
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Menu Options
Minimum pause length: The higher the value, the more difficult the identification of pauses. On the other hand, if the value is too low, short breaks within the title can be identified as pauses. Minimum track length: A new marker is only set when the minimum amount of time has passed between the last Track Marker and the following pause. If you want to record a tape with current pop-songs on a CD, you can determine the length of pauses. On the other hand, if you have a tape with samples or sounds, you should determine this time. Maximum (Minimum) Pause level: During the first step, MAGIX audio studio 2005 deLuxe searches for useful volume values for the identification of pauses. If too many pauses are found (and therefore false), you should move both controls a bit to the right, if too few pauses are marked, move them to the left. Record side or CD Identification: Sometimes you may want to record both sides of a record immediately without interrupting the recording on the computer. Normally the result is a very long audio file that contains part of very low volume in the middle, as there was no knocking or hissing to be heard during the record or tape turn over. In this case, MAGIX audio studio 2005 deLuxe only identifies this as a pause, recognizes the situation, splits the object on this position into two new objects and tries it again on each of these new objects. The sounds produced by turning over the record or tape will usually be eliminated. You will get a better hit-rate if you determine the minimum length of your record or tape side. Here are some suggestions: Single: 10 Minutes Record: 15 Minutes 60 Tape: 25 Minutes 90 Tape: 40 Minutes
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Menu Options
If you know for sure that there will not be a recording of both record sides, turn this function off.
System
In the System menu, you have options to fine-tune MAGIX audio studio. You can specify parameters such as paths and play and recording buffers.
Buffer settings
The Buffer settings in MAGIX audio studio 2005 deLuxe are an important aspect of customizing your digital audio 551
Menu Options
workstation. For most part, your CPU and hard disk speed will determine the maximum number of tracks and realtime processing in MAGIX audio studio. However, the buffer settings in MAGIX audio studio are used as an internal cache, allowing the program to operate with a higher number of tracks than usual applications. Buffers are used extensively to cache the written and read data. Since the computer does not always deliver the audio data in the right sequence, MAGIX audio studio has to do some shuffling in order to play back and record the audio data properly. This organizing of the audio data is done in the internal cache for each of the buffer types. It is important to remember that the larger the buffer size, the more sluggish MAGIX audio studio will react. Since the buffers are larger, it takes more time to reset or load them when a playback or record command is initiated. The buffer number is multiplied with the individual size of each buffer type. For example, a VIP buffer size of 8000 samples would result in a total VIP cache of 40000 samples, if the buffer number is set to 5. This is close to one second worth of audio material (44100 samples / second for a 44.1 kHz, 16-bit audio file). If you own an extremely fast computer system with a fast hard disk for audio recording, you may safely decrease the number of buffers, not necessarily the buffer sizes. It is recommended that you change the buffer number first, before increasing or decreasing the individual buffer sizes. Also, note that some sound cards may not work very well with buffer sizes larger than 8000 samples! Use the settings in this dialog to customize MAGIX audio studio. Especially the buffer settings take a little experimentation to find the best combination of buffer sizes and buffer numbers. The status bar in the lower right-hand corner of the MAGIX audio studio screen helps you with this task. The buffer activity is displayed in this status bar and a display of Buf: 2/8 Max: 2 Err:0 means that you are currently using 2 out of a maximum of 8 buffers (setting in Buffer Number), that the maximum number of buffers used is 2, and that no errors occurred during the playback or recording. If you notice that MAGIX audio studio never goes beyond a certain number of buffers, you may safely reduce the setting in the System Properties dialog. It is difficult to give suggestions for the buffer settings. Each computer system is completely different. The CPU speed and the hard disk performance determine in large part, how the overall system performs. Based on this performance, the buffer settings need to be customized. For faster systems, you will not need to make any setting
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Menu Options
changes. Unless you are seeing performance problems in MAGIX audio studio, we would suggest sticking with the default settings. RAM Buffer: This parameter allows you to control the size of the RAM Buffer. The RAM Buffer is used to record and playback audio from RAM Projects. The default size is 4000 and will generally perform well, but you can try smaller sizes for quicker response time. To alter the RAM Buffers size, click on either the or + buttons (left or right of the parameter box). HD /Scrubb Buffer: This parameter allows you to control the size of the HD (hard disk) / Scrubb Buffer. This Buffer is used to playback audio from Hard Disk Projects (HD Wave). The default size is 4000 and will generally perform well. However, you can try smaller sizes for quicker response time, or larger sizes if you experience drop-outs or errors. To alter the HD Buffers size, click on either the or + buttons (left or right of the parameter box). VIP Buffer: This parameter allows you to control the size of the VIP (Virtual Project) Buffer. The VIP Buffer is used to playback and manipulate audio when in the VIP window. The default size is 8000 and will generally perform well. However, you can try smaller sizes for quicker response time, or larger sizes if you experience drop-outs or errors. To alter the VIP Buffers size, click on either the or + buttons (left or right of the parameter box). Realtime Buffer: This parameter allows you to control the size of the Realtime Buffer. The Realtime Buffer is used when applying realtime mixing Automation and realtime Effects or DSP. The default size is 8000 and will generally perform well. However, you can try smaller sizes for quicker response time, or larger sizes if you experience drop-outs or errors. To alter the Realtime Buffers size, click on either the or + buttons (left or right of the parameter box). Buffer Number: The number you specify here is a factor by which all of the above Buffer sizes are multiplied, to determine their final cache sizes. The default is 4. For example, if you specify 4 as the Buffer Number and each of the above Buffer sizes is 8000, here is the equation used to determine the final cache for each Buffer. 4 (Buffer Number) * 8000 (Buffer size) * 4 bytes per stereo sample = 128Kb for each Buffer 553
Menu Options
HD Record Buffer: This parameter allows you to control the size of the HD (hard disk) Record Buffer. The HD Record Buffer determines the block size of the data written to disk when recording Hard Disk Projects (HDPs). The default size is 16000 and will generally perform well. If you wish to change the block size written to disk, alter the Realtime Buffers size by clicking on either the or + buttons (left or right of the parameter box). Use Record Buffer Size...: This option determines at which point MAGIX audio studio will use the HD Record Buffer. For example, if 16 is selected, the Record Buffer will not be used until a Track Count of 16 has been reached. ASIO-Software monitoring with Track-Effects: With this option you can use MAGIX audio studio as an external effects device. For this, you need an ASIO driver for your soundcard.
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Menu Options
Sessions: This parameter allows you to specify the default Path (location) for saved Sessions. Click on the ? button (to the right of the parameter box) to browse to the desired Path.
Skins
You can choose between two alternate Skins for VIP, Mixer and Transport control. Skins are alternate bitmap and .ini files, which are placed in a subdirectory in the .\bitmap directory. If they include a mixer.ini, transport.ini or vip.ini, the subdirectories name is listed in the selection box. So copying your bitmap directory in a subdirectory below and experimenting with graphic software is maybe a nice waste of time to customize your personal MAGIX audio studio look. Shortcut: Shift + y
Menu Options
System > Program Options
Performance Display: This menu option lets you enable the DSP power display in the lower left corner of the screen. Always be sure to use less than 100% to avoid the system hanging during playback. If your project needs too much processing power, you can: Reduce the number of DSP effects in the Mixer or in the Object Editor. Reduce the number of Tracks with audio Objects. Increase the VIP buffer size in Menu System>Playback/ Record Devices to 16000 or 32000 samples. The status bar will display suggestions to remedy problems if the processing capabilities of the CPU are exceeded (for example during use of the Noise Reduction or FFT Analyze Filter ). Disable Menus and Buttons if Function is not available: Click on (enable) this option and MAGIX audio studio will gray out functions that are not available. IE: Some of the functions under the Effect Menu are not available while working in the VIP window (they can only be applied Destructively). In this case, the functions that are unavailable will appear grayed out. If this option is not enabled, ALL functions will be listed normally whether they are available or not. It is recommended that you enable this option. 556
Menu Options
Opens VIP and Record Window on Program Start: Click on (enable) this option and MAGIX audio studio will automatically open a VIP and Record window when the program is started. This option is enabled by default. Open Wave Projects in destructive editing mode: MAGIX audio studio 2005 deLuxe offers a non-destructive editing mode for wave projects which is pre-setted. That means: All cut operations, effect settings, volume level changes, fades, and more are completely virtual in VIPs and in Wave Projects (WAV, RAP, HDP), meaning that the audio material is not destroyed! This allows you to select the proper cut position, cut length, volume level, effect setting, etc. by experimenting without loosing audio material or alter it. The workspace menu at the bottom left of the wave project screen lets you select between destructive editing and Wave editing (non-destructive editing). If you prefer the destructive editing you can select this option for opening wave projects in destructive editing mode. Check Space Key for Playback Stop also in Background: Click on (enable) this option and MAGIX audio studio will continue checking the Spacebar (to stop playback) while multi-tasking in another program. If you wish to use the Spacebar in the other program (without stopping playback), do NOT enable this option. Pentium III Optimizations: MAGIX audio studio is designed to utilize the PIII algorithm extensions. If your PC has a PIII, enable this option. Preview Time (Seconds): This parameter lets you specify the length of ALL calculated Previews (in seconds). For example, if you set this parameter to 10 seconds, when you click on the Preview button in the Room Simulator, MAGIX audio studio will calculate a 10 second Preview of the results. Dithering Options/Trackspeed Settings/Undo Definitions/Object Lock Definitions: You have a direct access to this menu items. Please refer to the corresponding chapters of the menu Options! OK: Click on this button to accept the current settings and close the System window. 557
Menu Options
System > Midi Options (Metronome)
Here you can set a metronome to help keep in time with the beat during recordings. You will require soundcard with MIDI functionality and/or an external MIDI instrument to provide the metronome click.
Active during recording: This option allows you to hear the metronome click during recording. Active while playing: This option allows you to hear the metronome click while playing. Output device: Selects the device that will provide the metronome click (usually the soundcard). MIDI Channel: Sets the MIDI channel, through which MIDI commands are sent. Tact / Tact velocity: Here you can set the various notes and velocities for the first beat of each tact and/or the subsequent tacts.
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Menu Window
Cascade
This function arranges all open windows in a cascade style.
Tile
All open windows are moved next to each other, making use of the whole display area. This is useful when dragging physical sample ranges into VIPs. Keys: Return/Enter
Untile
This function will return the window order to the previous state. Keys: Shift + Return.
Arrange Icons
All icons are rearranged along the lower portion of the screen.
Toolbar
Shows or hides the upper toolbar .
Position bar
Shows or hides the positioning bar on the lower portion of the display.
Range bar
Shows or hides the range bar on the lower portion of the display.
CD bar
Shows or hides the CD bar on the display.
Workspacebar
Workspaces should help you to organize the huge amount of menu items and toolbar buttons to get a better overview over the functions of MAGIX audio studio. There are several items in the menus, toolbars and toolbar entries, that you never use, or only use at a certain point of your workflow.
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Menu Window
The possibilities to hide menu items (Menu Options > program preferences > Edit Keyboard shortcuts and menu... and toolbars (Menu Window) and reorganize the contents of the toolbars (Options > Program preferences > Edit toolbars or simply right-click a toolbar) are present in former versions of MAGIX audio studio. A workspace brings this all together and offers the ability to save such a setup under a certain name. Several workspaces are predefined by the MAGIX audio studio team for different working tasks like recording, editing or CD mastering. The workspace Power User shows every toolbar and menu item, use this if you are an experienced user or if you want to build your own custom workspace. Create a new Workspace with New Workspace, the currently chosen settings are copied to this workspace and all changes from now are stored in this workspace, you dont have to save the workspace explicitly. If you are in Wave editing mode, you can choose between Wave Editing and the old Destructive Editing mode" and all workspaces, marked as use for Wave Editing. The mode Power User is marked for use in Wave Editing mode by default. Edit workspace: In the upper area you can select the toolbars to show, in the middle area you can customize the several toolbars, Edit menu calls the Menu Options > program preferences > Edit Keyboard shortcuts and menu... command
Button bar
Shows or hides the Button bar on the lower portion of the display. With the buttons on the button bar you can open / close the main windows of MAGIX audio studio
Status bar
Shows or hides the status bar on the lower portion of the display.
Time Display
Shows or hides the time display window. This window always shows the actual time position in the actual format. You can change this format with the menu Units of Measurement. We recommend the SMPTE format:hours:minutes:seconds:frames. The colors and the font for the display can be changed in the File->Preferences. You can zoom the window to any size and position it anywhere on the screen! 560
Menu Window
Mixer
Opens the mixer. Please refer to the Mixer chapter!
Visualization
The Visualization Meter is a floating control which enables you to meter (measure) the audio in a variety of ways. The meter is invoked from the Window >Visualization menu. The meter can be resized and rotated to suit the user. The settings of the Meter can be adjusted by right clicking on the Meter and selecting the appropriate adjustment. MAGIX audio studio 2005 deLuxe provides you with a special window featuring multiple ways to display the original volume level and spectral structure of your projects. Default setting is a high resolution stereo peakmeter. By clicking on the Setup button in the upper left corner of the visualization window you can made all settings: Value/Range: You can set the minimum/maximum value for all visualization modes and for the peakmeter furthermore if it should show absolute peaks or RMS and the actual maximum value numerically. Speed: Here you define three different display speed for all visualizations, you can set custom values for the damping: set the time value in ms that the visualization needs to change its display, if the input value has changed by 10 dB. Peak hold: You can switch on/off Peak hold and define peak hold and decay time. Spectral options: Here you can make several settings for the Spectrum Analyzer visualizations Spectrogram and Spectrograph, the number of used bands, if the bands are distributed linear or logarithmic, how the bands value is calculated from the signal and the stereo options, where you can choose to display just left /right signal or the sum or difference of the two channels. Colors: You can set the color for the Osci/Correlator line/ grid/background and for the peakmeter/Spectrum bars. The latter can work in solid (3 fixed colors for minimummiddle-maximum value) or gradient mode (the three colors will be blended into each other). Reset all: all open visualization windows are reseted 561
Menu Window
Open new Visualization: Opens a new visualization window, where you can choose an alternate mode to have optimum control over the signal. You can have up to four visualizations windows open, three for playback and one for an input signal (opened by the record dialog). Load/Save preset: Choose from nice designed presets or save your own design for later use. Mode: You can choose between Oscilloscope, Peakmeter, Spectroscope (which is actually an spectrum analyzer), Phase correlation ( Goniometer) and Spectrogram (visualizes the spectral structure in time). Five metering types are available as follows:
Peak Meter
Oscilloscope
Phase Correlation
Spectoscope
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Menu Window
Spectogram
Tuner
For tuning guitars and other string instruments. A calibrating line appears when the A0 note is played. If deviating tones are played, the deviation can be read on the basis of the calibration line and the numerically indicated pitch is corrected accordingly.
Transport Control
MAGIX audio studio 2005 deLuxe provides a very cool transport console!
Start / Stop / Forward / Rewind Buttons: This allows positioning similar to that of a tape machine. Right-clicking the Playback button opens the Playback Parameter window for the stereo master operation. This lets you determine the sample rate, playback device, and the Scrubbing/Varipitch options. Record button: Starts the recording for all active tracks. This means that tracks with the red REC button enabled need to be configured with the proper recording devices 563
Menu Window
prior to starting the recording. Right-click on the REC button for each track to select the device. Right-clicking the Record button displays the Record Parameter window. This lets you make settings such as Playback during recording and also lets you record material directly from the Record Parameter window. Time Display: This displays the current playback position of the project. Double-clicking on the window lets you numerically enter a new playback position. Clicking the green arrow lets you set various units of measurement. L/R Time Display: This displays the length of a selected range and is editable by double clicking the display. Marker Buttons 1-12: Clicking on one of the marker buttons saves the current playback position to the button. If it already contains a previously saved position (marker appears in light color), the program will place the playback position to the saved position. A right click clears the button memory and allows you to store a new position to the button. Marker Button: This button open the Marker Manager for more detailed Marker editing. Punch Button: This button switch MAGIX audio studio into punch record mode. This means that the recording process can be started any time during playback. This is also called On-The-Fly Recording. This can be repeated numerous times. Punch In and Out markers are set automatically. You can stop a punch in recording process with another click on the Record button. However, this does not stop the playback of the project. Punch In Button: This sets the punch in position. Punch Out Button: This sets the punch out position. If the both the punch in and punch out markers are set, the punch recording can be started with the Playback button. The program will play back the project until it reaches the punch in point. At the punch in point the program switches into record mode and continues until the punch out marker has been reached. At the punch out marker the program switches back into playback mode and continues the playback until it is stopped. 564
Menu Window
Sync Button: This button opens the Synchronization window. Loop Button: The loop button activates the Loop mode, meaning that playback continues to loop through a previously selected range. RCMON Button: This button activates the Record Monitoring feature of MAGIX audio studio. All tracks that have their REC buttons activated are monitored with the peak meters. The inputs of the audio device(s) are directly routed to the outputs of the soundcard, if the soundcard offers this functionality (check with your soundcard manufacturer). This offers the same functionality as with real tape machines. Jog Shuttle: The jog shuttle wheel varies the playback speed. This can be used to audibly spot material in your project. Scrub >> & Scrub <<: These buttons allow you to scrub through your project. During scrubbing the playback of the project continues with varying speed while the playback direction can be changed. This also offers a convenient way of finding audio sections such as clicks or mistakes in the audio material.
Half Height
The MAGIX audio studio screen is shown in the upper half of the display. This is useful, when using a sequencer program in multitasking. So you can switch between MAGIX audio studio and the sequencer without the need of complete screen redraws. 565
Menu Window
1, 2, ...
Choose active window from the list.
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Menu Help
This menu contains the context sensitive online help functions of MAGIX audio studio 2005 deLuxe.
Help
Use this command to show the contents of the help.
Help Index
Use this command to show the index of the help.
Context Help
Use this command, to get help about any part of MAGIX audio studio.
About Help
Use this command for getting information about the online help system.
System Information
A window is displayed, containing information about the memory status and other parameters. Particularly useful is the display of the free storage on all connected disk drives, the used system resources utilized by MAGIX audio studio and the memory usage. Make sure the parameter for system memory used by MAGIX audio studio never grows larger than the displayed overall system memory available (physical RAM). If this happens, the performance of MAGIX audio studio is reduced caused by page swapping (virtual memory) done to compensate for the missing memory.
Online registration
Here you can register online as a MAGIX NetWorker.
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Menu Help
Just inform us about your wish to upgrade via Internet link of the upgrade dialogue, by phone, fax or mail:
Europe:
Phone: +49 (0) 5741 3455 0 Fax: +49 (0) 5741 310 768 Mail: MAGIX AG, Borsigstrasse 24, 32312 Lbbecke, GERMANY
US:
Phone: 1.888.866.2449 Fax: 310 656 0234 Mail: MAGIX Entertainment Corp., 11440 W. Olympic Blvd. Please dont forget to name the information as follows: Key word: QDesign-Upgrade ID code Address In case of payment by credit card: Credit card number and date of validity In case of payment in advance: Stamped transfer bill In case payment by check: Signed nonnegotiable check
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Complete Track
Object Handles: The upper handle changes the object volume. The changed level is shown in dB in the upper lefthand corner of the VIP. The upper left and right handles change the fade-in and fade-out of the object. Fade curve parameters can be set in the Crossfade Editor. The lower handles resize the object.
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Curves/Object mode
This mode differs to the universal mode only in as much that the track is not split in two halves. Play-cursor, fields and zooming are not set in the upper part of the track, but rather in the beat line above the first track. All other functions are handled by the universal mode (only, one needs to work with split tracks). The curves/object mode is less complicated to use and is therefore a default setting.
Menu Window
Curve Mode Right Mouse Button
Context menu
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Menu Window
Cut Mode Right Mouse Button
Context menu
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Button Overview
Upper Toolkit Bars
When the program is first started, only the tools and mouse mode bars are opened in the upper right corner of the monitor. All further ones may be added via menu windows. All toolbars may be placed on the screen at discretion, and they are automatically arranged in the upper part of the screen by a double click onto the header line.
Set Marker Set Track Index Set Sub Index Set Pause Set CD End Auto Track Markers Make CD Play Once Play Loop Play into Range Stop Record Options Multi-I/O-Recording Mixer
Button Overview
Mousemode bar
1 1 2 3 4 5 6 7 8 9 9 10 2 3 4 5 6 7 8 9 10 11
Universal mode Range mode Curve mode Object and curve mode Cut mode Pitchshift/Timestrech mode Draw Volume mode Draw panorama mode Draw wave mode Scrubbing mouse mode Zoom mode
1 Cropping at start 2 Cropping to left 3 Half cropping to left 4 Half cropping to right 5 Half cropping to right 6 Cropping at end 7 Object edge left 8 Object edge right 9 Range to last marker 10 Range to next marker 11 Zoom in 12 Zoom out 13 Zoom all 14 Range as clipping 15 1:1 presentation
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Button Overview
Positioning Bar (right)
16 17 18 19 20 21
16 Zooming range 1 sec, 10 sec, 60 sec or 10 min 17 Zoom in vertically 18 Zoom out vertically 19 Zoom all vertically 20 Range as vertical clipping 21 Waveform zoom in/out
Range bar
1 2 3 4 5
1 Play cursor to start of range 2 Play cursor to end of range 3 Fold range to the left 4 Fold range to the right 5 Range editor
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I see markers with the letter E in my physical audio file and interruptions occur at those spots. What are they?
MAGIX audio studio 2005 deLuxe creates these markers automatically if during the recording the program runs out of resources and recording interruptions take place. This can happen if the computer is overloaded or not fast enough to do the processing of multiple tracks. Look at the pops and clicks section for some solutions to the problem.
I have pops and clicks in my material when I play back any audio.
Pops and clicks can sometimes occur with certain sound cards and system configurations. If it happens, it is most often during the recording of audio tracks. Especially when usingMAGIX audio studio in Windows 95 there are several things that can be done to remedy the problem: Make sure you use the latest driver for the sound card. You might need to contact the manufacturer of your sound card for an updated driver. Check to see that there are no IRQ or DMA conflicts with other devices in your system. The Device Manager in the Control Panel in Windows 95 might help you diagnose problems. The audio caching setting in Windows 95 might need to be adjusted. To do this, bring up the Control Panel and select Multimedia from the options. Next, click the Advanced tab and select the Media Control Devices option. In the Media Control Devices look for Audio Control De577
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MAGIX audio studio display some sort of SYSTEM error when I try to do simultaneous record and playback with my sound card. What could be the problem?
Unfortunately, you may be dealing with a sound card that is not capable of working in the full-duplex mode needed for simultaneous record and playback. Some sound card are only half-duplex sound cards, meaning that you can either play back your audio or record audio, but not both at the same time. You will either need to install a second sound card and record with one card while you play back audio tracks with the other. Or you will need to replace your sound card with a full-duplex sound card. Check with the manufacturer of your card to verify the capabilities. 579
When I try to do something with my mouse it doesnt respond or does something erroneous.
Make sure that the correct mouse mode is selected. You may need to set the mode back to its default setting by selecting the Universal Mouse Mode from the mouse mode toolbar. You may also change the mouse mode in File>Preferences>VIP Mouse Mode.
Why cant I close a Wave project even though all references (objects), using the Wave project contents, in the VIP are gone?
Trying to close a Wave project usually only works if there are no objects in a VIP that may use ranges from the Wave project (HDP or RAP). This is due to the fact that the VIP needs the Wave project for playback of material in the object(s). If all VIP objects in the VIP window are deleted that make use of the Wave project, the Undo list still may have references to the Wave project open in case you need to undo any editing step associated with the VIP window. If you are really convinced that the material in the Wave project is not needed anymore, simply delete the Undo Levels with Edit, Delete Undo Levels. After this you will be able to close the Wave project since all references in the Undo list are gone. Note:MAGIX audio studio will only allow you to delete the Undo Levels when a VIP window is active (click on the title bar of the VIP window). 580
581
582
A
About This Manual 35 Accelerando 329 Add Audio File 240 Region 235 Adjust Tempo using Object Length and Locators 174, 330 Aftertouch Event 283 Altering Values absolutely 278 numerically 278 of events 278 relatively 278 Anchor 165 moving 236 protecting 255 Apply Operation 322 Arming an audio track in the Arrange window 86 Arrange Window Inserting Events 147 tracks 135 ASCII Input 97 Ask for complete Backup 354 Attack Phase Compensation 150 Audio arming ~ Track 168 Autodrop recording 171 Automatic Tempo Matching 173 Crossfades 176 Digital Mixdown 174 List 232 recording 167 recording in stereo 86 recording with count-in 171 Release in Background 355 Stereo Object 225 Audio Energizer 266 Audio File 238 adding 240
583
Indexmidi studio
Backup 242 copying 242 Destructive Editing 258 exchanging ~s & Regions between Songs 234 finding 244 Formats 228 locating 244 moving 242 optimizing 242 Overview 233 reassigning 244 removing 241 selecting 234 Audio object display of levels 87 Audio recording 81 tutorial 81 Audio Region 160 adjust to zero crossings 164 Anchor 165 changing start and end points 163 copying 161 creating 160 cutting 160 Delay 164 erasing 161 fine-tuning 162 Loop 164 moving 162 moving numerically 162 Name 164 Parameter box 164 Audio track arming 86 Audio window 228 Edit commands 234 Link mode 230 opening 229 Selection techniques 234 Undo 235 Auto Create Tracks in Cycle Record 130 Auto Define 287 Auto Mute in Cycle Record 72, 130 Autodrop 130, 171, 358 Button 124 Cycle 131 defining ~ region 131
584
Indexmidi studio
Autoload 118 Automatic Scrolling 105 Automatic Tempo Matching 173 AV-Betrieb Aufnahmequelle und -pegel 27, 169, 222 AVI 338
B
Background Windows 104 Backup automatic 257 File(s) 242 making 242 manual 257 Balance 223 Bank Select 141 Bar Position Display 121 positioning ~ to Frame 338 Bar Ruler 125, 358 display 125 Positioning directly 126 Song Position Line 126 Beam Width 289 Beaming 316 Bouncing 226 Bypass 189
C
Catch 105, 110 Enable when SPL is moved 352 switching off automatically 105 switching on automatically 105 Catch mode 62 Change Background 158 Chase Events 132, 349 SysEx 350 Checkbox 96, 358 Chorus 183 Clefs 312 Click 125, 348
585
Indexmidi studio
only during count-in 129 Clip Detector 222 Clipboard 109 Clipscan 175 Concealing the Parameters 102 Contents Catch 105 Link 105 Copy 109 File(s) 242 Notes in Score Editor 302 Count-In 129 Create New Region 254 Crescendo 326 Crossfades 176 Crosshair Tool 99 Cut 109 Cycle 126 button 124 Chase Events 351 defining the region 127 Numeric Display 121 switching on 127 tutorial 62
D
Damaged Song 118 Default 359 Delay 150, 184, 359 for single event types 289 of Audio Regions 164 Delete 110 File(s) 235, 242 Note in Score Editor 303 Deselect all 109 Dialog Boxes 103 Diatonic Insert 303 Digital Compression 266 Digital Factory 263 Digital Mixdown 174 Disable safety alert for Undo 109 Disarming all tracks 169 Display
586
Indexmidi studio
bar numerator 122 bar/SMPTE 121 denominator 122 division value 122 Format 145 Locators 121 MIDI Events 123 parameter box 306 quantization 301 Song End 123 Song Position 121 song title 123 tempo 122 Division value 122 Dots 310 Double-clicking 96 Double-time 144 Drag and Drop of MIDI Files 356 Drop 359 Drum Editor 286 Beam Display 289 Beam Width 289 Beams 287 Changing Event Values 292 Changing several Event Values 292 Creating new Events 293 Event Definition 286, 287 Grid 287, 289 Length of Notes 290 Linear Series 293 Open 286 Selection Techniques 291 Setting Events with fixed Values 294 Style 289 Duplex 26 Dynamics 149 Dynamics signs 312
E
EBU 341 Edit Control via MIDI Output 110 Repeat Objects 143 via MIDI Input 112
587
Indexmidi studio
Edit Operations 109 Copy 109 Cut 109 Delete 110 Paste 109 Undo 109 Editor Contents Catch 105 Contents Link 105 Drum Editor 286 Event List 275 Matrix Editor 295 Score Editor 300 Transform Functions 111 Enable Catch when Sequencer starts 105 Enharmonic Shift 315 Enlarging 101 Entering Numbers 97 Equalizer (EQ) 182 Eraser 99 Event ~ Types 281 Add 277, 294 Aftertouch ~ 283 Alter ~ Value 278 Chase ~s 349 Control Change ~ 283 Convert 292 Copy 292 Data Byte 279 Delete 111 Display 123 Duplicate 277 Float Window 284 Input Filter 348 Insert 147 Meta ~ 284, 313 MIDI Channel 279 Move 278, 292 Note ~ 281 Paste 278 Pitch Bend ~ 282 Poly Pressure ~ 283 Position 279 Program Change ~ 281 Quantization 113 Relative Position 279
588
Indexmidi studio
Event Definition 287, 289 Beam Width 289 Create 287 Create ~ automatically for selected Events 287 Editing different ~s simultaneously 291 Erase 288 Event Status 290 First Data Byte 290 Grid 289, 291 Hi-Hat Mode 291 MIDI Channel 290 Note Name 288 Parameter Box 288 Select 287 Sorting 288 Event List Arrange Level 280 Display Filter 276 inserting Program Changes 75 Length/Info 280 Meta Event 313 Monitoring Events 277 Open 275 Scroll 276 Selecting Events 277 Event Parameter Box 302 External Sync Enable 336
F
Fader 222 Feedback 183 Festplatte AV-Betrieb 27 Filtering Events 348 Finding Key Commands 116 Fix Quantize 152 Value 294 Fixed Key Commands 103 Flanger 183 Float Windows 104 Font 317 Forward 124
589
Indexmidi studio
Frame 360 Rate 332, 342 Frequency Range 182 Full Duplex 26
G
Gate Time 150 General MIDI Tone Generator 54 Glue Tool 99 Goto Locators 122 Position 126 Selection 112 Grid 289 Groove Machine 263, 268
H
Half-time 144 Hand Tool 99 Hanging Notes 123 Hardware Programmers 349 Help 117 Hide Unused Key Commands 116 Used Key Commands 116 Hierarchical Menus 102 Hi-Hat Mode 291 Horizontal Selection 108 Hyper Draw 154 ~ in Matrix Editor 296 Colour 156 Deactivating 155 Defining MIDI Channel 155 Fine-tuning Values 156 Inserting a new Curve Point 155 Making ~ visible 155 Moving a Curve Point 156 Quick Delete 155 Tips 157 590
Indexmidi studio
I
Input Filter 348 Insert Defaults 303 Notes in Score Editor 302 Interleaved Stereo 243 Interpretation mode 309
J
Jump 126
K
Key Commands 114 ~ Window 115 Assign 116 Check 116 Delete 116 Find 116 Hide 116 Learn Key 116 Special Keys 114 Kontrollfelder Ton 27, 169, 222
L
Lautstrke AV-Betrieb 27, 169, 222 Layout 303 Tool 99 Legato 150 Level adjusting 222 display of on audio object 87 Meter 221 Line-Eingang 28, 170, 223 Link 105, 189 Locators Numeric Display 121 591
Indexmidi studio
Setting by Objects 110 Loop 148, 360 of Audio Regions 164 Turning ~s into real Copies 149 LTC 342 Lyrics 318
M
Magnifying Glass 99 Matrix Editor 295 Change Note Length 298 Change Velocity 298 Copy Note 297 Create Note 296 Delete Note 299 Duplicating Note 296 Functions 299 Hyper Draw in ~ 296 Move Note 297 Note Display 295 Open 295 Selection Techniques 299 Max Dots 310 Menus 102 Merge New recording with selected sequences 130 Only new Sequences in Cycle Record 130 Meta Event 284, 313, 360 ~ switches Screenset 107 Metronome 125, 348 MIDI Control Change Event 283 Control Output via ~ 110 Event Display 123 In switch 111 Monitor 123 Options 348 Out Switch 110 Step Edit 112 MIDI Clock 340 Interpolation 337 Transmit 334 MIDI File 356 Bank Select 356
592
Indexmidi studio
Format 352, 356 Load 356 Open via Drag and Drop 356 Save 356 Save in Format 0 357 MIDI Machine Control 335, 337 Transmit 337 MIDI Monitor 123 MIDI recording 70 MIDI Thru Parameter Box 147 SysEx 349 MIDI Time Code 343 Delay 335 Format Interpretation 336 Send 335 Trigger 334 Mikrophon-Eingang 28, 170, 223 MMC 337 Mode Buttons 124 Modify Object Borders 144 Monitoring 231, 252 ~ from a Position 231 ~ Output 231, 253 Cycle 231 Stereo ~ 231 Whole Region 231 Mouse 96 as slider 96 Pointer 98 Move 96 File(s) 242 Note in Score Editor 302 Selected Objects to Track 136 MTC 343 Multi ~ 317 Multi Stave 307, 317 Mute 146, 223 Tool 99 Track 137
N
Names 307 Input ~ 97 593
Indexmidi studio
With Numbers 97 New Song 118 Next/Previous Object 108 No Overlap 310 Normalize 361 Sequence Parameters 151 Notation 300 Note ~ End as absolute Position 280 ~ Event 281 ~ Head 312 ~ Name for Event Definition 288 ~ Names in Matrix Editor 296 ~ Symbol Families 311 Beaming 316 Change ~ Length 111, 298 Change ~ Length with Sequence Parameters 150 Change Velocity 298 Copy 296, 297 Copy ~ in Score Editor 302 Create 296 Delete 299 Delete ~ in Score Editor 303 Editing via MIDI In 112 Insert ~ in Score Editor 302 Move 297 Move ~ in Score Editor 302 Quantize ~ individually 113 Stem Direction 316 transposing in Score Editor 302 Noten Symbolgruppe 311 Num 279 Numerical Input 97 Value Input 278
O
Object 362 Colors 117 Snap ~ 144 Solo listening 124 Online Help 117 Open 118
594
Indexmidi studio
Original Event Position 151 Overdub Mode 26 Overview Calculation 233 Aborting 233 Accelerating 234 Automatic 233 Start manually 233 Overview Display 248
P
Page Edit 319 Scroll 319 Up/Down/Left/Right 101 Page Edit 319 Page Edit view 79 Pan 141, 223 Insert ~ Event 141 Panic Function 123, 158 Parameter Box 362 Partbox 310 Paste 109 At original Position 110 Paste at Original Position 163 Pause 124 Peak Hold 221 Pedal ~ in Step-Time Recording 111 Sign 312 Pen Width 289 Pencil 99 Pitch Bend Event 282 Play 124 Play parameters 362 Plug-In Window 189 Pointer 98 Poly Pressure Event 283 Preferences Audio 354 Audio Extensions 355 Display 353 Global 351 Initializing 351
595
Indexmidi studio
Reset 353 Score 353 Print 320 tutorial 81 Program Change 141, 281 Insert ~ Event 141 Pull-down menus 96
Q
Qua 152 Quantization 151 Display ~ 309 Event ~ 113 Fix 153 How it works 152 in Sequence 152 Mixed ~ 152 Odd ~ 153 Transform Window 325 Triplet ~ 152 Quantize again 113 Quick Record 355
R
Record 129 Arm ~ 224 Autodrop 130 Button 123 Change a Track 129 Choose a track 129 Count-In 129 Cycle & Autodrop 131 Cycle & Replace 130 Erase ~ 161 in Cycle Mode 130 in Replace Mode 130 in Step Time 111 Merge & Replace 130 Options 129 Pause 124 Predefining ~ Length 239 Repeat 129
596
Indexmidi studio
Setting a ~ Path 238 Time 239 Toggle 129 Recording Auto Mute in Cycle Record 72 creating stereo audio files 86 tutorial 70 Recording Options 346 Rec-Ready Switch 224 Region Add to Arrangement 237 Altering Limits 236 Copy 235 Create 161, 235, 254 Cycle 231 Delete 235 Drag Tool 238 Fine Adjustments 254 Protect 237 Rename 237 Select 234, 254 Show/Hide 232 Waveform Display 232 Regions Individualize ~ in Arrange 161 Relative Value Alteration 278 Remove Overlaps 144 Repeat Objects 143 Replace 124 Reset 158 Controller 158 Panic 158 Volume 158 Rest Correction 309 Reverb 184, 189 Revert to Saved 119 Rewind 124 Ritardando 329 Rubber-Banding 108
S
Sample Editor Absolute Position 251 Catch Mode 249
597
Indexmidi studio
Change Gain 259 Create Region 254 Cut, Copy, Paste, Clear 256 Fade In 259 Fade Out 260 Invert 261 Layout 248 Link mode 250 Normalize 258 Open 247 Overview functions 249 Relative Position 251 Remove DC Offset 262 Reverse 261 Search Peak 262 Search Silence 262 Silence 260 Trim 261 Warning before Closing 354 Sample Rate choosing 245 convert 267 Save 118 Save as 118 Saving Tutorial song 73 Scissors 99 Score Page Edit view 79 Score Editor 300 Arrows 312 Articulation signs 312 Crescendo 312 Decrescendo 312 Diminuendo 312 Info Line 302 Key Signature 312 Lines 312 Lyrics 318 Multi Stave 307 Open 300 Overlap Correction 310 Partbox 310 Print 303, 320 Slurs 312 Speed up Screen Redraw Rate 353 Text Font 317
598
Indexmidi studio
Score editor Arrange level display 80 Display Parameter box 78 Interpretation 78 Page Edit view 79 Score style 78 track filter 80 Screenset 106, 363 Copy 107 Protect 106 Sequencer-controlled Switching 107 Store 106 Scroll 100, 101 to SPL 110 Search Silence 262 Zero Crossings 164, 236, 255 Select All Objects 108 Alphabetically 108 Following Objects 108 Horizontally 108 In Score Editor 302 Next Audio File 234 Previous Audio File 234 Rubber-Banding 108 Several Objects at once 108 Single Objects 108 Unselected Items 108 Unused 234 Used 234 within the locators 108 Selection 107 Save as Audio File 257 Toggling 108 tutorial 63 Send Fader Values after loading 349 Separate Drum Parts 146 Sequence 142, 363 ~ Playback Parameters 147 Adjust Length to fit 144 Automatic Naming 352 Change Length 143 Change Tempo 144 Copy 142 Create 142 Create empty ~ 142
599
Indexmidi studio
Create with Clipboard Events 147 Cut 145 Cut several Times 145 Delete 142 Demix by Event Channel 146 Finer Grid 144 Fix Playback Parameters 151 Hyper Draw 154 Inserting Events 147 Join and Mix 146 Loop 148 Make Contents visible 158 Move 142 Moving the Start 143 Mute 146 Name 147 Quantization 152 Repeat 143 Soloing 146 Sequence Parameter 148 Change several ~s at once 148 Default 147 Delay 150 Dynamics 149 Gate Time 150 Loop 148 Normalize 151 Open ~ Box 148 Qua 152 Sequence Parameter box MIDITHRU 72 Sequencer Positions as List 280 Sequences Round Length to Bars 144 Set Locators 128 by Objects 110, 128 Set Optimal Object Sizes 144 Show as Sample & Hold 251 Contents 105 Silence 260 Size of Display 101 of Window Elements 101 Tool 100 Slider Input 96 600
Indexmidi studio
SMPTE 341 Drop Frame 341 Frame Rate 342 LTC/VITC 342 Offset 332 Position Display 121 Recording Time Code 343 Snap Objects 144 Solo 146 Button 124 Lock 124 Tool 147 tutorial 63 Solo Tool 99 Song Autoload ~ 118 Check/Repair 118 End 123 Load 118 New 118 Revert to saved Version 119 Store 118 Switch between ~ 118 Song Position Catch 105 Display 121 Jump graphically 126 Jump numerically 126 Song position tutorial 62 Song Position Line 126, 363 Catch 105 Wide ~ 353 Song Position Pointer 335, 340 Song Settings 346 Chase Events 349 MIDI options 348 Recording Options 346 recording options 346 Song Title Display 123 Soundkarte 25 SPL 126, 363 Split Stereo 243 SPP 340 Staccato 150 Standard MIDI File 356
601
Indexmidi studio
Start/Stop with Bar Ruler 126 Stave 317 Move ~ vertically 316 Step-Time Recording 111, 112 Stereo File Format 243 Stereo Objects 225 Stereo recording setting audio object for stereo recording 86 Stop 124 Style 301, 307 tutorial 78 Swing 364 Symbol groups 311 Sync Button 124 Mode 334 Synchronization ~ of Sequencers to Tape 344 ~ of several Sequencers at once 344 Bar-Referenced 339 Basics of ~ 339 Click Track 344 MIDI 334 MIDI Clock 340 Problem solving 345 Procedure 343 Pulse Clock/FSK 339 SMPTE/EBU 341 Song Position Pointer 340 Status Display 327 Time-Referenced 340 Synchronizers 343 Syncopation 309 SysEx MIDI Thru 349
T
Telescopes 101 Tempo 327 display 122 events 327 Graphic Tempo Editor 329 List Editor 328 Overview 327
602
Indexmidi studio
recording tempo changes 330 Spur 327 Tempo Changes copying from a musical passage 328 creating 328 creating continuous ~ 329 deleting 328 Text ~ in Score Editor 317 lyrics 318 positioning ~ 318 Text Input 97 Text Mark 99 Text mode 313 Tie Correction 309 Tie Objects 144 Time Code (TC) 341 Time Machine 264 Time Signature and Divisions 122 Time Signature Changes 313 creating 122 editing 122 erasing 123 Toggle Selection 108 Toolbox at the mouse position 98 tutorial 67 Toolbox (see Tools) 97 Tools 98 crosshair 99 effective range 98 eraser 99 glue tool 99 hand 99 Layout ~ 99 magnifying glass 99 Mute ~ 99 pencil 99 Pointer 98 scissors 99 selecting 98 Size Tool 100 solo tool 99 text mark 99 two at once 98 voice splitter 100
603
Indexmidi studio
Top Window 103 Track 140 Filter in Score Editor 306 Icon 140 Mute 137 Pan 141 Program Change Event 141 Selecting Banks 141 Selecting Programs 137 Setting MIDI Channels 140 Setting MIDI Port 140 sorting 136 Volume 141 Track Column 364 Tracks 135 changing 136 creating 136 deleting 137 selecting 135 Transfer MIDI File 356 Transform Window 321 actions 322 display 326 effective range 321 event parameters 323 mode 322 opening 321 operations 324 purpose 321 Transform window Select and Operate 322 Transport in window 102 Transport Bar 120 buttons (lower) 122 buttons (upper) 121 time signature and divisions 122 Transport Function Keys 123 Transport Window 120 Autodrop 124 changing the display 120 cycle 124 Forward 124 large SMPTE or bar display 121 legend 120 Locators 121
604
Indexmidi studio
metronome 125 MIDI monitor 123 moving 120 opening 120 panic function 123 part display 121 Pause 124 Play 124 position display 121 position slider 121 pull-down menu 120 Record 123 Replace 124 Rewind 124 smaller/larger 120 solo 124 Solo Lock 124 Stop 124 sync 124 tempo 122 Transport window autodrop button 71 cycle button 62 solo button 63 Transposing notes in Score Editor 302 Transposition corellated (classic) 266 free 265 tutorial 69 Trill symbols 313 TrueType Fonts 317 Turn Loops to Real Copies 149 Tutorial Song Arrange level display in Score 80 Arrange window 59 audio recordings 81 autodrop 71 copies of sequences 68 copying sequences 68 creating audio tracks 81 cycle mode 62 dividing sequences 69 entering text in Score 79 GM tone generators 55 importing audio files 83 inserting Program Changes in the Event List 75
605
Indexmidi studio
internal audio effects in the Mixer 85 key signature in Score 79 launching in Windows 54 loops 65 loops (sequences) 65 MIDI THRU 72 Mixer 82 mute program change control sequence 55 Non GM tone generators configuring for 56 Page Edit view in Score editor 79 print 81 printing the Score 81 quantization 64 quantizing 64 recording MIDI 70 Sample editor 84 Saving the song 73 selection 63 Sequence parameter box 64 solo 63 song position 62 Song Settings window 71 sounds and MIDI channels used in 56 start song position 61 starting the song 57 Text input 79 toolbox 67 transposition of sequences 69 Turn Loops to Real Copies 70 undo 68 Tutorial song track filter in Score editor 80
U
Undo 68, 109 Audio window 235 im Sample Editor 256 Safety Alert 352 tutorial 68 Unused Blocks 118 Update File Information 244
606
Indexmidi studio
V
V Tool 298 Val 279 VCA 271, 273 VCF 271, 273 Velocity Compressing 149 tool 298 Vertical Selection 108 Video for Windows 338 View parameters 114 transport 114 VITC 342 Voltage Controlled Amplifier 273 Voltage Controlled Filter 273 Volume 141 AV use 27, 169, 222 Insert ~ Event 141
W
Waveform Absolute Time Axis 251 Change Gain 259 changing selection 253 Detailed display 250 Editing commands 256 fading in 259 fading out 260 moving selection 253 normalizing 258 Phase inversion 261 Relative Time Axis 251 Sample display 251 Search for Maximum 262 Search Silence 262 Select Region 254 selecting 253 Selection Parameter Box 253 To digital Zero 260 X and Y axis 250 WavePlayer 270 Wide Song Position Line 126
607
Indexmidi studio
Window Drum Editor 286 Event List 275 hiding those of inactive songs 352 Matrix Editor Window 295 Windows Arrange 134 autocatch 105 Background ~ 104 Catch 105 changing the elements present 101 close box 100 concealing the parameters 102 concealing the Transport 102 contents catch 105 Event Float Windows 284 Float Windows 104 functions 100 Graphic Tempo Editor 329 Hierarchical Menus 102 Key Commands 115 Link 105 main menu 104 maximizing 100 menus 102 minimizing 100 opening 100 relationships between 104 screensets 106 scrolling 101 selecting the working area 100 selective zoom 101 Show Contents Mode 105 size 100 Tempo List Editor 328 top window 103 transform 321 Transport window 120 types 103 zooming 101 WYSIWYG 319
X
X/Y Element 101 608
Indexmidi studio
Z
Zoom 101 selective 101 Zoom Function 365
609
B
Bar Definitions 468 Basics 532 Beat Marker-Mode 507 Beginning of Range < 0 511 Beginning of Range > 0 511 Bouncing 522, 523 Bouncing (Internal Mixdown) 524 BPM 382, 530, 544 Buffer 553 Buffer Number 553 Buffer size 384 Build Loop Object 481 Build Physical Loop 508
610
C
Calculate Maximum Amplitude 524 Cascade 559 CD arrange mode 542 CD bar 559 CD bar (deLuxe version) 559 CD Disc Options 521 CD ROM Drive Configuration Dialog 447 CD Title 521 CD Track Manager 525 CD Track Options 521 Change Bit Resolution 451 Change Mouse Cursors 473 Change Play Direction 527 Change Sample Rate 507 Change Toolbar style 548 Changing a Range 402 Changing Object Borders 399 Changing Range Ends 403 Check Space Key for Playback Stop 557 Clip 392 Close all Windows 565 Close Project 458 Colors 549 Comparisonics colors 471 Complete Project 524 Compressor 415, 420 Compressor (only Object FX) 415 Connect to the Internet 458 Context Help 567 Context Help mode 547 Context sensitive pop-up menu 382 Convert > 2Mono >Stereo/LR-Wave 451, 452 Convert > Append Projects 451 Convert > Change Bit Resolution 451 Convert > Link Projects 450 Convert > Mono 451, 452 Convert > Stereo 451, 452 Convert > Stereo Wave> 2 Mono 451 Convert > Unlink Project 450
611
D
Data Transfer 436 De-Selecting a Range 402 Decay % 418 Decibel 419 Declipping 504 Declipping (deluxe Version) 504 Default color settings 470 Dehisser 413 Delate Track(s) 475 Delate virtual Projects 450 Delay ms 418 Delete 461 Delete all Markers 515, 519 Delete all markers 515 Delete Marker 515 Delete marker 515 Delete Objects 478 Delete Panorama Handle 463
612
E
Ean Code 521 Edit Keyboard Shortcuts 547 Edit Range 510, 511, 512 Edit Range > 0> Range < 0 511 Edit Range > Beginning of Range < 0 511 Edit Range > Beginning of Range > 0 511 Edit Range > End of Range < 0 512 Edit Range > End of Range > 0 511 Edit Range > Flip Range left 511
613
F
Fade 393 Fade Handle 393 Fade in/out 394, 399, 481, 492 Feedback 418 FFT-Filter 384, 422 File Name / Browse 535 Fix Vertically 395 Fix vertically 466 Fixed Bar Snap 468 Flip Range left 511 Flip Range right 511 Font for Time Display 549 Font Selection 549
614
G
Gate 420 Generate a complete new file 520 Get Marker 514 Get Noise Sample (deLuxe version) 502 Get position and zoom level 473 Get Range 465, 513 Get Range Length 513 Global Get 465 Global Set 465 Graphic Refresh 466 Grid 443 Grid Lines 467 Grid Setup 467, 549 Group created Objects 479 Group Number 472 Group Objects 482
H
Half Height 565 Halftones 530 Halve 469 Handles (Tabs) 378, 393 Hard drive Recording 406 HD BUFFER 553 HD RECORD BUFFER 554 HD Wave (HDP) 444 HD Wave Project 444 HD-Projects 554 HDP 383 Help 567 Help Index 567 Hide all physical projects 565 Hide all wave projects 565 Horizontally 474 Host Adapter Number 447
I
Iconise all physical projects 565 Iconise all waveprojects 565
615
L
Large Object Handles 472 Lasso Function 569 Latency 533 LED peakmeters 374 Length 393, 413 Length changing 481 Length Handle 393 Link Bands 414 Link Projects 450 Live Effect Processor 533 Live Input Mode 532 Load Always New 540 Load Audio CD 445, 517 Load audio CD track(s) 517 Load Audio CD Track(s)... 445 Load Shortcuts 548 Load/Save 415 Loading a File into a VIP 397 Lock Definitions 481 Lock Objects 382, 480, 481 Lock Objects > Lock Definitions 481 Lock Objects > Unlock Objects 480 Lock Recorded Objects 443 Lock VIP size against ZoomOut 473 Loops 394 Loops / Songs / Speech 507 Lower toolbars 575 LR-Wave>1 Mono 452 LR-Wave>2 Mono 452 616
617
N
New Multitrack Project 443 New Object 478 Noise Level 412, 413 Noise Reduction 412, 414 Noise Sample Presets 413 Noise Sample Section 412 Normalize 491, 492, 493 Normalize File (phys.) 491 Normalize Object (virt.) 492 Number of first CD Track 521 Number of Objects 479
O
Object 445 Object and Curve Mode 398 Object Background Color 482 Object Foreground Color 482 Object Lasso 398, 516 Object Lock Button 472 Object Lock Definitions 548 Object Manager 485, 525 Object Mode 398 Object Name 471, 483 Object Properties 472 Object Volume 399 Objects 394, 471, 569 Offset 539 On-The-Fly 519, 530
618
P
Panorama Draw Mode 547 Parameters for the Compressor 421 Parameters for the Distortion Editor 421 Parameters for the Gate 421 Paste/Insert Clip 461 Paste/Invert Clip 461 Peak Meters 472 Pentium III Optimizations 557 Performance 384 Performance Display 556 Pitch Factor 530 Pitch Shifting 505, 506 Pitch-shift/Time stretch mode 571 Play 412, 486 Play (Preset) 413 Play Always 539 Play in Range 527 Play loop 527 Play once 527 Play Video without sound 540 Play with Preload 527 Play-Cursor 394, 570 Playback 385 Playback of a range 403 Playback Options 528, 538 Playback parameter 405 Playback while Recordin 534 Playback while Recording 374 Position bar 559 Position objects 377 Positionbar 560 Positioning bar 575 Prefix 518
619
Q
QDesign 453 620
621
S
Same File Only 486 Same Track Only 486 Sample Rate 443, 528, 534 Sample rate 372, 405 Save 413 Save complete VIP to 449 Save Object 449 Save Project 448 Save Project as 448 Save Project as Base Project 449 Save Session 449 Save Shortcuts 548 Saving Ranges 402 Scale with Fades/Curves 469 Scrubbing 385, 529 Scrubbing mode 547 SCSI-ID 447 SCSI-LUN 448 Section 395 Sections 466 Secure Mode 570 Select Objects 482 Selected Range 524 Selecting a Range 401 Selecting an Object 398 Selecting Multiple Objects 398 Selecting the Correct Mouse Mode 401 Sensor-Field 415 Separate Stereo 470 Session 445 Sessions 555 Set CD end 518 Set CD Track Marker 535 Set End Marker 532
622
623
T
Take Manager 485, 526 Target groups 454 Terminology 392 Test Realtime 507 Text Comments 542 The Channel Strips 423 The Master Sektion 427 Threshold 415, 421 Threshold db 518 Thumb controls 414 Tile 559 Time Display 560 Time stretch mode 571 Time Stretching 506 Timestretching 505 Tips & Tricks 382 Tips and Tricks (Mixer) 435 Toolbar 559 TOOLS bar 574 Touch-screen (right EQ-Section) 415 Track Bouncing 523 Track Delay 418 Track index 437 Track Information 545 Track Informations 475 Track List Dialog 446 Track Number 443 Track Properties 475 Transport Control 563 Trim Objects 480 624
V
Varipitch 529 Vertical slider 530 Vertically 474 Video Height 549 VIP 472 VIP Border Scroll 473 VIP Buffer 553 VIP Display Mode 468 VIP Mouse Mode 546 VIPs and Waves 376 VirtClip 392, 393 Virtual Project 393, 395 Virtual project 392 Virtual Projects 395, 444, 460, 464, 554 Virtual Working 535 Visualization 561 Visualizer 561 Vocoder 417 Volume 393, 394, 405, 419 Volume and Panorama graduations 571 Volume changing 481 Volume Handle 393
W
Wave Editing 486 Wave Mouse Mode 547 Wave Project 392 Wave project 392
625
Z
Zoom 395, 570 Zoom levels 383, 395, 473 Zoom mode 547, 573
626