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Deciding who advisor is the right for you, which one/ones to keep and which to fire.

First you should have a general idea of what you want and how
advisor abilities work.Every advisor can have up to 5 abilities. In order to unlock them you need to succeed in 4 promotions. Till now the 3 promotions
are plausible, leading to 4 available abilities to upgrade. The 4th one though, is something too rare to happen. So it is better to compare advisors based
on the 4 abilities not the 5th.
The first ability I called it base ability. It is upgraded up to 10 times but it gives too low bonuses compared to the same ability if it was in 2 nd raw or 3rd
raw or 4th or 5th. So do not get uneasy if the first ability any new advisor has is a resource bonus. The later ones matters a lot more and make serious
difference. Here is an example of all the available abilities and their upgrades up to lvl 6. What I call base is the ability that shows in upgrade 0, I mean
before upgrading and making it available for bonuses. The base abilities advance like that up to upgrade lvl 10, I have not manage to get infos on
building respect and combat respect last 2 rows. From first upgrade (up 1) the base stats are multiplied by 3,6,10,15,21,28,36,45,55 times (up
2,3,4,5,6,7,8,9,10) up to lvl 10 (+10).

Advisor Ability

promotion

up 1

up 2

up 3

up 4

up 5

up 6

building respect

0.15%

0.45%

0.90%

1.50%

2.25%

3.15%

building respect

0.20%

0.60%

1.20%

2%

3%

building respect

0.25%

0.75%

1.50%

2.50%

3.75%

building respect

up 7

up 8

up 9

up 10

4.20%

5.40%

6.75%

8.25%

4.20%

5.60%

7.20%

9.00%

11.00%

5.25%

7.00%

9.00%

11.25%

13.75%

0.00%

0.00%

0.00%

0.00%

building respect

0.00%

0.00%

0.00%

0.00%

march speed

0.10%

0.30%

0.60%

1%

2%

2.10%

2.80%

3.60%

4.50%

5.50%

march speed

0.10%

0.30%

0.60%

1%

2%

2.10%

2.80%

3.60%

4.50%

5.50%

march speed

0.13%

0.38%

0.75%

1.25%

1.88%

2.63%

3.64%

4.68%

5.85%

7.15%

march speed

0.15%

0.45%

0.90%

1.50%

2.25%

3.15%

4.20%

5.40%

6.75%

8.25%

march speed

0.18%

0.53%

1.05%

1.75%

2.63%

3.68%

4.90%

6.30%

7.88%

9.63%

cemet production

0.75%

2.25%

4.50%

7.50%

11.25%

15.75

21.00%

27.00%

33.75%

41.25%

cemet production

1.50%

4.50%

9%

15%

22.50%

31.5

42.00%

54.00%

67.50%

82.50%

cemet production

2%

6%

12%

20%

30%

42%

56.00%

72.00%

90.00%

110.00%

cemet production

2.50%

7.50%

15%

25%

37.50%

52.50%

70.00%

90.00%

112.50%

137.50%

cemet production

3%

9%

18%

30%

45%

66%

84.00%

108.00%

135.00%

165.00%

pvp respect

0.10%

0.30%

0.60%

1%

1.50%

2.10%

2.80%

3.60%

4.50%

5.50%

pvp respect

0.10%

0.30%

0.60%

1%

1.50%

2.10%

2.80%

3.60%

4.50%

5.50%

pvp respect

0.13%

0.38%

0.75%

1.25%

1.88%

2.63%

3.64%

4.68%

5.85%

7.15%

pvp respect

0.15%

0.45%

0.90%

1.50%

2.25%

3.15%

4.20%

5.40%

6.75%

8.25%

pvp respect

0.20%

0.60%

1.20%

2%

3%

4.20%

5.60%

7.20%

9.00%

11.00%

increase march size

0.10%

0.30%

0.60%

1%

1.50%

2.10%

2.80%

3.60%

4.50%

5.50%

increase march size

0.13%

0.38%

0.75%

1.25%

1.88%

2.63%

3.64%

4.68%

5.85%

7.15%

increase march size

0.15%

0.45%

0.90%

1.50%

2.25%

3.15%

4.20%

5.40%

6.75%

8.25%

increase march size

0.18%

0.53%

1.05%

2%

2.63%

3.68%

5.04%

6.48%

8.10%

9.90%

increase march size

0.20%

0.60%

1.20%

2%

3%

4.20%

5.60%

7.20%

9.00%

11.00%

pve respect

0.10%

0.30%

0.60%

1%

1.50%

2.10%

2.80%

3.60%

4.50%

5.50%

pve respect

0.15%

0.45%

0.90%

1.50%

2.25%

3.15%

4.20%

5.40%

6.75%

8.25%

pve respect

0.20%

0.60%

1.20%

2%

3%

4.20%

5.60%

7.20%

9.00%

11.00%

pve respect

0.25%

0.75%

1.50%

2.50%

3.75%

5.25%

7.00%

9.00%

11.25%

13.75%

pve respect

0.30%

0.90%

1.80%

3%

4.50%

6.60%

8.40%

10.80%

13.50%

16.50%

food production

0.75%

2.25%

4.50%

7.50%

11.25%

15.75

21.00%

27.00%

33.75%

41.25%

food production

1.50%

4.50%

9%

15%

22.50%

31.5

42.00%

54.00%

67.50%

82.50%

food production

2%

6%

12%

20%

30%

42%

56.00%

72.00%

90.00%

110.00%

food production

2.50%

7.50%

15%

25%

37.50%

52.50%

70.00%

90.00%

112.50%

137.50%

food production

3%

9%

18%

30%

45%

66%

84.00%

108.00%

135.00%

165.00%

steel production

0.75%

2.25%

4.50%

7.50%

11.25%

15.75

21.00%

27.00%

33.75%

41.25%

steel production

1.50%

4.50%

9%

15%

22.50%

31.5

42.00%

54.00%

67.50%

82.50%

steel production

2%

6%

12%

20%

30%

42%

56.00%

72.00%

90.00%

110.00%

steel production

2.50%

7.50%

15%

25%

37.50%

52.50%

70.00%

90.00%

112.50%

137.50%

steel production

3%

9%

18%

30%

45%

66%

84.00%

108.00%

135.00%

165.00%

attack

0.20%

0.60%

1.20%

2%

3%

4.20%

5.60%

7.20%

9.00%

11.00%

attack

0.35%

1.05%

2.10%

3.50%

5.25%

7.35%

9.80%

12.60%

15.75%

19.25%

attack

0.50%

1.50%

3%

5%

7.50%

10.50%

14.00%

18.00%

22.50%

27.50%

attack

0.75%

2.25%

4.50%

7.50%

11.25%

15.75%

21.00%

27.00%

33.75%

41.25%

attack

1%

3%

6%

10%

15%

21%

28.00%

36.00%

45.00%

55.00%

combat respect

0.10%

0.30%

0.60%

1%

1.50%

2.10%

2.80%

3.60%

4.50%

5.50%

combat respect

0.10%

0.30%

0.60%

1%

1.50%

2.10%

2.80%

3.60%

4.50%

5.50%

combat respect

0.10%

0.30%

0.60%

1%

1.50%

2.10%

2.80%

3.60%

4.50%

5.50%

combat respect

0.00%

0.00%

0.00%

0.00%

combat respect
troop training
respect
troop training
respect
troop training
respect
troop training
respect
troop training
respect

0.00%

0.00%

0.00%

0.00%

0.10%

0.30%

0.60%

1%

1.50%

2.10%

2.80%

3.60%

4.50%

5.50%

0.10%

0.30%

0.60%

1%

1.50%

2.10%

2.80%

3.60%

4.50%

5.50%

0.13%

0.38%

0.75%

1.25%

1.88%

2.63%

3.64%

4.68%

5.85%

7.15%

0.15%

0.45%

0.90%

1.50%

2.25%

3.15%

4.20%

5.40%

6.75%

8.25%

0.20%

0.60%

1.20%

2%

3%

4.20%

5.60%

7.20%

9.00%

11.00%

resource procuction

0.75%

2.25%

4.50%

7.50%

11.25%

15.75

21.00%

27.00%

33.75%

41.25%

resource procuction

1.50%

4.50%

9%

15%

22.50%

31.5

42.00%

54.00%

67.50%

82.50%

resource procuction

2%

6%

12%

20%

30%

42%

56.00%

72.00%

90.00%

110.00%

resource procuction

2.50%

7.50%

15%

25%

37.50%

52.50%

70.00%

90.00%

112.50%

137.50%

resource procuction

3%

9%

18%

30%

45%

66%

84.00%

108.00%

135.00%

165.00%

cash production

0.75%

2.25%

4.50%

7.50%

11.25%

15.75

21.00%

27.00%

33.75%

41.25%

cash production

1.50%

4.50%

9%

15%

22.50%

31.5

42.00%

54.00%

67.50%

82.50%

cash production

2%

6%

12%

20%

30%

42%

56.00%

72.00%

90.00%

110.00%

cash production

2.50%

7.50%

15%

25%

37.50%

52.50%

70.00%

90.00%

112.50%

137.50%

cash production

3%

9%

18%

30%

45%

66%

84.00%

108.00%

135.00%

165.00%

health

0.20%

0.60%

1.20%

2%

3%

4.20%

5.60%

7.20%

9.00%

11.00%

health

0.35%

1.05%

2.10%

3.50%

5.25%

7.35%

9.80%

12.60%

15.75%

19.25%

health

0.50%

1.50%

3%

5%

7.50%

10.50%

14.00%

18.00%

22.50%

27.50%

health

0.75%

2.25%

4.50%

7.50%

11.25%

15.75%

21.00%

27.00%

33.75%

41.25%

health

1%

6%

21%
base
*21

28.00%
base
*28

55.00%

base *6

15%
base *
15

45.00%

base

10%
base
*10

36.00%

3%
base *
3

base *36

base *45

base *55

no up

up 1

up 2

up 3

up 4

up 5

up 6

up 7

up 8

up 9

up 10

In order to compare advisors I promote them to 2 times aka to experienced title. Then I know if as veterans they are worth or not, because I can look at
the 4th ability before promoting them. I also do always just one upgrade in order to be able to know the base stats bonus. So I can always fi gure out how
these base stat will end after 4 or 5 successful upgrades.
The most difficult part is to choose which of them is the better one to keep as you can have only one active advisor from the 3 categories, war, defense,
trade. I believe 2 advisor in each category are needed based on 2 things. Battle and respect. I want to have 3 advisors one for each category that boosts
better the damage and health of my units that I can use them for pve and pvp. the 2 nd group should be one that boosts respect. I mean respect from
building and training. Pve and pvp respect is a tricky one because in my opinion health and damage is more useful to win than lose more troops and win
a bit more respect. So the first group is decided by power having the best health and attack bonuses in total. The second group is decided by respect. It
needs to have the best building and training respect as priority.
So how I choose which to keep and which to fire?
I create something like this to compare them effectively.
war advisor
1

march speed

attack

troop training respect

combat respect

building respect

building respect

cemet production

cemet production

cemet production

combat respect

building respect

pve respect

pvp respect

attack

march speed

pvp respect

pvp respect
defend advisor
1

steel production

pvp respect

pvp respect

troop training respect

building respect

cash production

cash production

resource procuction

combat respect

health

health

pvp respect

troop training respect

troop training respect

resource procuction

troop training respect

increase march size

increase march size

troop training respect

troop training respect

health

trade advisor
1

food production

pve respect

building respect

march speed

attack

food production

building respect

troop training respect

health

pve respect

cash production

increase march size

cash production

steel production

For power the advisors I keep and focus on upgrading are:


War advisor no2 (first raw attack, fourth raw attack)
Defend advisor no1 (third raw health and 5th raw health, if I ever being lucky enough to promote him to master lvl)
Trade advisor no1 (2nd raw attack, 3rd raw health)
For respect the advisor I keep and focus on upgrading are:
War advisor no3 (1st raw training respect and 3rd raw building respect)
Defend advisor no4 (1st, 3rd and 4th raw training troops respect)
Trade advisor no3 (1st and 2nd raw building respect)

As a troop trainer I prefer troop training to building, so if I get eg a trade advisor with training troop respect on 4 th raw or 2 training respects in 1st and
2nd raw I will surely think changing this one to the new one. After deciding the 6 advisors that I want I fire the rest.
That s all!
The Ultimate attacking or health advisor would be any advisor with all the rows attack or health. Such an advisor at master lvl and at +10 should grant
154% attack or health boost. Not to describe that with 3 of the same kind of attributes master advisors (war defense and trade) you gain at max 462%
attack or health boost.
Such an advisor would be awesome for defending troops for cities and cs and tower. Basically my favorite.
Another interesting advisor is someon with all the rows filled with training troop attributes. Such an advisor at master lvl and at +10 grants 38.4% more
respect. So 3 of the same attributes will grant more than double respect (115%).

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