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Design Thinking!

design /dzn/
Noun A plan or drawing produced to show the look and function or workings of a building, garment, or other object before it is built or made. Verb Decide upon the look and functioning of (a building, garment, or other object), typically by making a detailed drawing of it.

Design Thinking!
Synonyms noun. verb. plan - intention - scheme - draft - project - purpose plan - project - scheme - intend - draw - sketch

thinking /THiNGkiNG/
Adjective Using thought or rational judgment; intelligent: "a thinking man". Noun The process of using one's mind to consider or reason about something: "they have done some thinking about political reform".

Design Thinking!
Synonyms adjective. thoughtful - rational - reflective noun. thought - mind - opinion - meditation - reflection - idea

thought /THt/
Noun An idea or opinion produced by thinking or occurring suddenly in the mind: "Mrs. Oliver's first thought was to get help" An idea or mental picture, imagined and contemplated: "the mere thought of a holiday made her heart race".

Design Thought!
Synonyms idea - notion - mind - thinking - opinion - reflection

List of Thought Processes


Range of thinking styles, methods of thinking (thinking skills), and types of thought:
2-Dimensionality 3-Dimensionality Abductive reasoning Abstract thinking Adaptation Adaptive reasoning Analogy Argument Association of Ideas Analysis Assessment Autistic thinking se Backcasting Belief Brainstorming Causality Calculation Casuistry Categorization Chunking Code Cognition Cognitive restructuring Cognitive space Cognitive style Common sense Communicating Concept Concept-formation Concept map Conceptual metaphor Conceptual thinking Concrete concepts Conjecture Constructive criticism Conversation Creative thought processes Creativity Creativity techniques Critical thinking Decision making Decision-making processes Deconstruction Deductive reasoning Definition Dereistic thinking Design (and re-design) Diagrammatic reasoning Dialectic Discovery Distinction Distributed cognition Emotion Entrained Thinking Emotionally-based thinking skills Emotions Estimation Evaluation Expectation Experimentation Explanation Extension (semantics) Forward thinking Fuzzy Logic (Fuzzy Thinking) Generalizing Gestalt psychology Heuristics in judgment and decision making Higher-order thinking Historical thinking Holism Hypothesis Idea Inductive reasoning Inference Inquiry Instinct Intelligence Intentionality Interpretation Integrative thinking Introspection Intuition Inventing Judging Kinesthetic learning Language Lateral thinking Learning Linguistics Logic Logical argument Logical assertion Meaning (linguistics) Meaning (non-linguistic) Meaning (semiotics) Memorization Mental calculation Mental function Meta-analytic thinking Metacognition (thinking about thinking) Meta-ethical Metaphor Methodic doubt Mind's eye Mind map Mindset Mnemonics Morphological analysis Multiple intelligences Multitasking Natural language processing (NLP) Nonduality Object Pairing Organizational thought Parallel thinking Perceptive processes Personal experience Persuasion Philosophical analysis Philosophical method Planning Po Preconscious Prediction Premise Problem finding Problem shaping Problem solving Projecting Proposition Rationality Reason Reasoning Recognition primed decision Repair Rethinking Reversal Self-reflection Sapience Semantic network Semantics Semiosis Semiotics Sensemaking Situational awareness Six Thinking Hats Storytelling Stream of consciousness Subconscious Suspicion (emotion) Substitution (logic) Syllogism Synectics Synthesis (synthetic) Systems thinking Theories Thought sonorization Thinking Thinking Processes Thinking outside the box Thought Translation Thought experiment Thought disorder Trial and error TRIZ Unconscious mind Understanding Vertical thinking Visual thinking VPEC-T Working memory

Design Thought!

Po (lateral thinking)
A "po" is an idea which moves thinking forward to a new place from where new ideas or solutions may be found. The term was created by Edward de Bono as part of a lateral thinking technique to suggest forward movement, that is, making a statement and seeing where it leads to.

Design Thought!
It is an extraction from words such as hypothesis, suppose, possible and poetry, all of which indicate forward movement and contain the syllable "po". Po can be taken to refer to any of the following: provoking operation, provocative operation or provocation operation.

Po (lateral thinking)

In ancient Polynesian and the Maori, the word "po" refers to the original chaotic state of formlessness, from which evolution occurred.

Design Thought!

Design Thinking!
is more than design or thinking about design or thoughts on design. and less about buzz words, design styles, form, styling, flair, flamboyance or the cool-factor.

Design Thinking!
is about process, approach, methodology or a stance that leads to an idea which moves thinking forward to a new place from where new ideas or solutions may be found i.e. design - a plan or drawing of an object, entity, service or an experience

Business Domain // How to Develop 5 Critical Thinking Types:


Strategic leadership requires five different types of thinking. Knowing when and how much to utilize each one is the hallmark of great leaders.

Critical thinking is the mental process of objectively analyzing a situation by gathering information from all possible sources, and then evaluating both the tangible and intangible aspects, as well as the implications of any course of action. Implementation thinking is the ability to organize ideas and plans in a way that they will be effectively carried out.

Design Thinking!
Conceptual thinking consists of the ability to find connections or patterns between abstract ideas and then piece them together to form a complete picture. Innovative thinking involves generating new ideas or new ways of approaching things to create possibilities and opportunities. Intuitive thinking is the ability to take what you may sense or perceive to be true and, without knowledge or evidence, appropriately factor it in to the final decision.

Core Element of Design [ Framing ]

Core element of expert design is framingdealing with the paradoxes that arise from conflicting considerations in order to create value. Framing can be understood as a form of abductive reasoning; that is, it deals with developing hypotheses that could account for situations or observations.

Design Thinking!
In the case of design problems that do not have closed-form solutions, the designer is dealing with unknowns of what will be designed as well as how it will create the desired value.

Problems cannot be solved in the context it arose.

What Design Thinking does is create a new context for people to solve problems in.

Design & Thinking Official Trailer: [ http://youtu.be/uilcaXYnluU ] + [ http://youtu.be/BqEeZkrXDtE ] Kees Dorst, Interpreting Design Thinking: [ http://vimeo.com/12256739 ]

Design Thinking!
David Kelley, founder, Stanford Inst of Design, on teaching design & innovation: [ http://bloom.bg/m717Ll ] Design Thinking for Educators: [ http://vimeo.com/46066966 ]

There is not one definitive model for Design Thinking.


Hekkert & van Dijk (2011) presents a process for industrial design based on alternating deconstruction and reconstruction. Aspelund (2006) presents a seven step sequential model to design that isolates design from production issues. Brown (2008) presents a nonlinear process with three interconnected phasesinspiration, ideation, and implementation which can be further characterized by smaller-scale steps and reflective questions. Fierst et al. (2011) in an articulation specifically for designers of school-based learning experiences, describe a five-step model in which iteration is relegated to the final phase, evolution.

Design Thinking!
Poulsen & Thgersen (2011) apply a phenomenological perspective in their study of the design, resulting in a three-phase design thinking process consisting of focus, reflect, and reframe; this model reinforces the idea that framing is essential to design thinking (Dorst, 2011). The design thinking model presented by Kembel (2009) is notably different for its explicit treatment of empathy. His is a five-step cyclic model consisting of empathy, problem definition, ideation, prototyping, and testing. Empathy arises from a deep understanding of the stakeholders and their needs. It goes beyond merely involving users in a design process and considering their articulated wants and needs: in this model, empathy requires an anthropological approach to understanding users and their environments (Kelley, 2005; Schell, 2008).

Design Thinking!
Example of design process for implementing 'Design Thinking' in communities + schools

Design Thinking!
Example of design process for implementing 'Design Thinking' in communities + schools

Design Thinking!
Example of design process for implementing 'Design Thinking' in communities + schools

Design Thinking!
Example of design process for implementing 'Design Thinking' in communities + schools

Design Thinking!
Example of design process for implementing 'Design Thinking' in communities + schools

Design Thinking!

Design Thinking!
Ideas and Strategies for implementing Design Thinking in communities and schools

Design Thinking!
Ideas and Strategies for implementing Design Thinking in communities and schools

Design Thinking!
Ideas and Strategies for implementing Design Thinking in communities and schools

Design Thinking!
Ideas and Strategies for implementing Design Thinking in communities and schools

Design Thinking!
Ideas and Strategies for implementing Design Thinking in communities and schools

Design Thinking!
Ideas and Strategies for implementing Design Thinking in communities and schools

Participatory Budget

Design Thinking!

Participatory Design

Example from Singapore // What is Participatory Design?


Participatory Design is a design approach where all stakeholders are actively involved in the processes and procedures of design. Traditional design processes commonly include the paying client and consultants within or related to the profession; in participatory design, the users and even the wider public are also recognized as stakeholders and are brought into the process as well.

P!D Participatory design


The extent of their involvement differs across projects and can range from merely informing these groups of people in a one-way process, to sharing or delegating roles and responsibilities in partnership with the local communities. The main objective is often to ensure that the end product or outcome of the design process meets the actual needs of this wider group of stakeholders, but there are many other reasons for adopting a more participatory approach as well:
- People have the right to participation. - Designers have a social responsibility to people. - Everyone is an expert at something. - Participation creates ownership of the product or outcome.

What Participatory Design is NOT?


Participation is not about abrogating responsibility or escaping accountability as designers. At P!D we agree that people typically expect designers to provide good advice and make sound decisions, but, as architect Lucien Kroll once said, 'I do not want to decide alone.'

P!D Participatory design


Further reading on participatory design:
http://en.wikipedia.org/wiki/Participatory_design http://www.spatialagency.net/database/participation.1970s http://lithgow-schmidt.dk/sherry-arnstein/ladder-of-citizen-participation.html http://pdcproceedings.org/ (archives) http://www.pdc2014.org/index.php/art http://www.participateindesign.org

The P!D Vision for Participatory Design


Our neighbourhoods reflects the community that we live in, and therefore we believe it is the best place for us to begin modeling a new way of thinking and living. We believe that everyone - particularly everyday users and the wider public - has the right to participate in and influence the processes and decisions that affect their neighbourhoods. When it comes to revitalizing neighbourhoods, the importance of the everyday citizen cannot be under-estimated. How then can we catalyse the potential of the everyday people and the community players?

We believe that designers can act as agents of social practice that can combine social research and design practice.

Participatory Design is a diverse collection of principles and practices aimed at making technologies, tools, environments, businesses, and social institutions more responsive to human needs. A central tenet of Participatory Design is the direct involvement of people in the co-design of things and technologies they use. Participatory Design Conferences have been held every two years since 1990 and have formed an important venue for international discussion of the collaborative, social, and political dimensions of technology innovation and use. More recently, the conference agendas have broadened to address participatory approaches in a variety of other arenas, including communications, computer supported cooperative work (CSCW), healthcare, new media, architecture, the arts, and others.

P!D Participatory design


Participatory Design approaches have been used in traditional application domains (such as computer systems for business, CSCW, healthcare and government) and more recently in areas such as web-portal design, e-government services, community networks, enterprise resource planning, social administration and community development, university/community partnerships, telehealth, communities of practice and political deliberation/mobilization (edemocracy), digital arts and design, scholarship and teaching with mediated technologies (elearning), the experience of a sense of place, Participatory Design in developing countries, cultural production and cultural institutions. Participatory Design is a diverse collection of principles and practices aimed at making technologies, tools, environments, businesses, and social institutions more responsive to human needs. A central tenet of Participatory Design is the direct involvement of people in the co-design of things and technologies they use.

This is a documentary exploring design thinking, "a term that arose to distinguish what others think of as design, usually the surface, to the thinking behind."
To arrange a public screening in Ward2, Hamilton, contact: [ http://www.designthinkingmovie.com/#screening ] .....................................................................................................................................................................................

Design Thinking for Educators is a creative process that helps you design meaningful solutions in the classroom, at your school, and in your community.
The toolkit provides you with instructions to explore Design Thinking. [ http://www.designthinkingforeducators.com/ ] .....................................................................................................................................................................................

Presentation by
Presentation made to Assembly Organizers of Participatory BudgetingWard2, Hamilton by Mahesh P. Butani, May 8, 2013 |

!ds

mpbutani@gmail.com

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