Sunteți pe pagina 1din 4

Character Sheet

Player Name

The Great Garbonzo 1 Bard 0


Character Name Level Class Paragon Path Epic Destiny Total XP
Gnome Small
Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

INITIATIVE DEFENSES MOVEMENT


SCORE DEX 1/2 LVL MISC SCORE 10 + ARMOR/ SCORE BASE ARMOR ITEM MISC
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
0 Initiative 17 5 Speed (Squares) 5
CONDITIONAL MODIFIERS
AC 10 5 1 1 SPECIAL MOVEMENT
CONDITIONAL BONUSES

ABILITY SCORES SENSES


10 +
SCORE ABILITY ABIL MOD MOD + 1/2 LVL SCORE PASSIVE SENSE BASE SKILL BONUS
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

13 STR
Strength
1 1 12 FORT 10 1 1 11 Passive Insight 10 + 1
CONDITIONAL BONUSES
12 CON
Constitution
1 1 11 Passive Perception 10 + 1
SPECIAL SENSES
10 +
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC Low-light Vision
10 DEX 0 0 16
Dexterity REF 10 3 1 1 1
ATTACK WORKSPACE
16 INT
Intelligence
3 3 CONDITIONAL BONUSES

10 +
DAMAGE WORKSPACE
11 WIS
Wisdom
0 0 DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

16 WILL 10 4 1 1 BASIC ATTACKS


18 CHA
Charisma
4 4 CONDITIONAL BONUSES
ATTACK DEFENSE WEAPON OR POWER DAMAGE

3 vs AC Magic Hand Crossbow +1 1d6+1

HIT POINTS ACTION POINTS 1 vs AC Unarmed (Melee) 1d4+1


MAX HP HEALING SURGES MILESTONES ACTION POINTS
BLOODIED SURGE VALUE SURGES/DAY
Action Points 0
1
1
2
0 vs AC Unarmed (Range) 1d4
24 12 6 8 2 3
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
1/2 HP 1/4 HP vs
CURRENT HIT POINTS CURRENT SURGE USES

RACE FEATURES FEATS


Reactive Stealth - With cover or concealment at initiative
Ritual Caster - Master and perform rituals
SECOND WIND 1/ENCOUNTER USED check, make Stealth check to become hidden
TEMPORARY HIT POINTS
Arcane Familiar - You gain a familiar
Fade Away - Use fade away as an encounter power
Fey Origin - Your origin is fey, not natural
DEATH SAVING THROW FAILURES
SAVING THROW MODS +5 Racial bonus against illusions Trickster's Cunning - +5 racial bonus to saving throws
against illusions
RESISTANCES
Master Trickster
CURRENT CONDITIONS AND EFFECTS

SKILLS CLASS / PATH / DESTINY FEATURES


ABIL MOD TRND ARMOR
BONUS SKILL NAME + 1/2 LVL (+5) PENALTY MISC Bardic Training - Gain Ritual Caster feat and perform one
1 Acrobatics DEX 0 0 1 bard ritual per day without expending components
12 Arcana INT 3 5 n/a 4 Bardic Virtue - Choose a Bardic Virtue option.

2 Athletics STR 1 0 1 Virtue of Cunning - When an enemy misses an ally

9 4 5 n/a within 5 + Int mod squares, slide that ally 1 square as a free
Bluff CHA
action (1/rd).
9 Diplomacy CHA 4 5 n/a
Majestic Word - Gain majestic word power
1 Dungeoneering WIS 0 0 n/a 1
Multiclass Versatility - Can choose class-specific multiclass
2 Endurance CON 1 0 1
feats from more than one class
1 Heal WIS 0 0 n/a 1
Skill Versatility - +1 to untrained skill checks
4 History INT 3 0 n/a 1
Song of Rest - At end of short rest, you and each ally
1 Insight WIS 0 0 n/a 1 spending a healing surge adds your Cha mod to hp regained
9 Intimidate CHA 4 5 n/a Words of Friendship - Gain the words of friendship power

1 Nature WIS 0 0 n/a 1

1 Perception WIS 0 0 n/a 1

8 Religion INT 3 5 n/a

0 0 3
LANGUAGES KNOWN
3 Stealth DEX
Common, Elven
5 Streetwise CHA 4 0 n/a 1

1 Thievery DEX 0 0 1

The Great Garbonzo Page 1


POWER INDEX MAGIC ITEM INDEX CHARACTER PORTRAIT
List your powers below. List your powers below.
Check the box when the power is used. Check the box when the power is used.
Clear the box when the power renews. Clear the box when the power renews.
AT-WILL POWERS MAGIC ITEMS
WEAPON
Vicious Mockery Magic Wand +1 (Off-hand) (E)
WEAPON
Jinx Shot Magic Hand Crossbow +1
WEAPON

WEAPON

ARMOR
Magic Leather Armor +1 (E)
ARMS

FEET
ENCOUNTER POWERS
HANDS
Fade Away
HEAD
Ghost Sound
NECK
Majestic Word Amulet of Protection +1 (E)
RING
Words of Friendship
RING
Blunder
WAIST PERSONALITY TRAITS

DAILY POWERS
Stirring Shout

MANNERISMS AND APPEARANCE

UTILITY POWERS

Daily Item Powers Per Day


Heroic (1-10) Milestone / / / CHARACTER BACKGROUND
Paragon (11-20) Milestone / / /

Epic (21-30) Milestone / / /

OTHER EQUIPMENT RITUALS / ALCHEMY


Ritual Book Glib Limerick
Adventurer's Kit Silence

Thieves' Tools Make Whole


Woodwind COMPANIONS AND ALLIES
Chain (10 ft.)

Sunrods
Light Shield (E)

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH


Money on hand: 50 gp
Stored money: 0 gp
Encumbrance: 67 / 130

The Great Garbonzo Page 2


CHARACTER NAME
Second Wind
The Great Garbonzo
PLAYER NAME KEYWORDS USED

RACE CLASS LEVEL


Standard Personal
Gnome Bard 1
ACTION RANGE

HP AC vs Self
13 STR
ATTACK DEFENSE TARGET
17
24 12 CON Effect: You spend a healing surge and
Fort regain 6 hit points. You gain a +2 bonus to
Spd 10 DEX 12 all defenses until the start of your next
5 16 INT turn.
Ref
Init 11 WIS 16
+0 18 CHA Will
16
ADDITIONAL EFFECTS

Passive Passive
11 Insight 11 Perception

CLASS LEVEL BOOK


PH

PLAY DATA ® ENCOUNTER SPECIAL ® ENCOUNTER ACTION ®

Vicious Mockery Jinx Shot Fade Away


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Arcane, Charm, Implement, Psychic Arcane, Weapon Illusion

Standard 10 Ranged 10 Standard * Ranged weapon Personal


ACTION RANGE ACTION RANGE ACTION RANGE
5 vs Will One creature 7 vs AC One creature vs
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Attack: Charisma vs. Will Attack: Charisma vs. AC Trigger: You take damage.
Hit: 1d6 + Charisma modifier (+4) psychic damage, Hit: 1[W] + Charisma modifier (+4) damage. The Effect: You are invisible until you attack or until the
and the target takes a -2 penalty to attack rolls first time the target misses with an attack before end of your next turn.
until the end of your next turn. the end of your next turn, it falls prone.
Level 21: 2d6 + Charisma modifier (+4) damage. Level 21: 2[W] + Charisma modifier (+4) damage.

Magic Wand +1: +5 attack, 1d6+5 damage Magic Hand Crossbow +1: +7 attack, 1d6+5
damage

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Bard 1 PH2 Bard 1 AP Racial Power * PH2

AT-WILL POWER ® AT-WILL POWER ® ENCOUNTER POWER ®

Ghost Sound Majestic Word Words of Friendship


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Arcane, Illusion Arcane, Healing Arcane, Charm

Standard 10 Ranged 10 Minor Minor Personal


5
ACTION RANGE ACTION RANGE ACTION RANGE
vs One object or unoccupied square vs You or one ally in burst vs
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Effect: You cause a sound as quiet as a whisper or Effect: The target can spend a healing surge and regain Effect: You gain a +5 power bonus to the next
additional hit points equal to your Charisma modifier (+4). You
as loud as a yelling or fighting creature to emanate Diplomacy check you make before the end of your
also slide the target 1 square.
from the target. You can produce nonvocal sounds Level 6: 1d6 + Charisma modifier (+4) additional hit points.
next turn.
such as the ringing of a sword blow, jingling armor, Level 11: 2d6 + Charisma modifier (+4) additional hit points.
or scraping stone. If you whisper, you can whisper Level 16: 3d6 + Charisma modifier (+4) additional hit points.
quietly enough that only creatures adjacent to the Level 21: 4d6 + Charisma modifier (+4) additional hit points.
Level 26: 5d6 + Charisma modifier (+4) additional hit points.
target can hear your words.
Special: You can use this power twice per encounter, but only
once per round. At 16th level, you can use this power three
times per encounter, but only once per round.

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Wizard 1 PH Bard PH2 Bard PH2

ENCOUNTER POWER ® ENCOUNTER POWER ® ENCOUNTER POWER ®


The Great Garbonzo Page 3
Blunder Stirring Shout Magic Hand Crossbow +1
KEYWORDS USED KEYWORDS USED
Arcane, Charm, Implement Arcane, Healing, Implement, Psychic 1d6 2 Crossbow 10/20
5 10 DAMAGE PROFICIENT GROUP RANGE
Standard Ranged 5 Standard Ranged 10
+1 attack rolls and damage rolls 1 +1d6 damage
ACTION RANGE ACTION RANGE
ENHANCEMENT LEVEL CRITICAL
5 vs Will One creature 5 vs Will One creature
PROPERTIES

ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET Load Free


Attack: Charisma vs. Will Attack: Charisma vs. Will
Hit: 1d6 + Charisma modifier (+4) damage, and you Hit: 2d6 + Charisma modifier (+4) psychic damage. Ranged Basic Attack: +3 attack, 1d6+1 damage
slide the target 2 squares. During the slide, you or Effect: Until the end of the encounter, whenever an
one of your allies can make a melee basic attack ally hits the target, that ally regains hit points equal
against the target as a free action, with a +2 power to your Charisma modifier (+4). AT-WILL ENCOUNTER DAILY
bonus to the attack roll. POWER
Virtue of Cunning: The power bonus to the attack Magic Wand +1: +5 attack, 2d6+5 damage
roll equals 1 + your Intelligence modifier (+3).

Magic Wand +1: +5 attack, 1d6+5 damage


ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK ITEM SLOT WEIGHT PRICE BOOK
Bard 1 PH2 Bard 1 PH2 One-hand 2 360

ENCOUNTER POWER ® DAILY POWER ® MAGIC WEAPON ®

Magic Wand +1 Amulet of Protection +1 Magic Leather Armor +1

1 1 2 - - 1
AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY

+1 attack rolls and damage rolls 1 Wand +1 Fortitude, Reflex, and Will 1 Neck Slot Item +1 AC 1 Armor
ENHANCEMENT LEVEL TYPE ENHANCEMENT LEVEL TYPE ENHANCEMENT LEVEL TYPE
PROPERTIES PROPERTIES PROPERTIES

AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY


POWER POWER POWER

Item Slot: Off-hand Item Slot: Neck

ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
Off-hand 0 360 Neck 0 360 Body 15 360

MAGIC ITEM ® MAGIC ITEM ® MAGIC ITEM ®

The Great Garbonzo Page 4

S-ar putea să vă placă și