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1st Lecture

Multimedia Design
Technologies
Instructor: Dahlan Nariman
Institute of Information and Communication Technology(ICT),
Ritsumeikan Asia Pacific University

Office: B-II Building, Room 373


Phone’s extension number: 4373
URL: http://www.apu.ac.jp/~dahlan
E-Mail: dahlan[AT]apu.ac.jp 1
Contents
1. Introduction to Digital Multimedia

2. Digital Multimedia and Internet

3. A Multimedia Track in APU (CAP-ICT)


curriculum

4. Course overview of Multimedia Design


Technologies
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Multimedia products in our Daily Life …… (Streaming Videos)

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Multimedia products in our Daily Life …… (The iPod-iTunes Phenomenon)

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Others applications
ƒ Image
enhancement/restoration
ƒ Artistic effects
ƒ Medical visualisation
ƒ Industrial inspection
ƒ Human computer interfaces

ƒ Computer aided design


ƒ Scientific visualisation
ƒ Films
ƒ Games
ƒ Virtual/Augmented Reality

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A concept of …

What is a Digital Media


ƒ The form and technology used to communicate
digital information;
ƒ Examples:
ƒ Text … … ASCII Code, JIS Code, EUC
ƒ Graphics … BMP, PNG, GIF, TIFF, JPEG
(2D & 3D) Open GL, VRML
ƒ Sound …… MIDI, MP3, WMA
ƒ Video … …. RMV, MPEG,WMV
ƒ Animation … GIF Animation, Flash,
3-D Animation, Virtual Reality

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A concept of …

What is a Digital Multimedia


ƒ The use of computers to present text,
graphics, sound, video, and animation in
an integrated way
ƒ Any combination of two or more media,
represented in digital form, sufficiently
integrated to be presented via a single
interface, or manipulated by a single
computer program.

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What is a multimedia system?

ƒ A multimedia system supports the integrated


storage, transmission and representation of the
discrete media types text, graphics and image
and the continuous media types audio and video
on a digital computer.
ƒ Examples:
ƒ MS-PowerPoint ….multimedia presentation
ƒ WebCT …. Web-based multimedia e-learning
ƒ i-Tunes and YouTube web system…..Multimedia
storage and transmission (Multimedia Management
System), etc
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Time-Independent and Time-Dependent Media

Time-Independent Media
ƒ Information is not related to the timing of the data stream
ƒ All „classic“ media in the computer, such as:
ƒ text
ƒ graphics (line drawings, vector graphic)
ƒ image (photo, pixel graphics).
Time-Dependent Media
ƒ Information is time-related, must be shown to the user at specific points in
time
ƒ Continuous data streams
ƒ Data appears in regular intervals
ƒ Examples:
ƒ Audio (continuous)
ƒ Video (continuous)
ƒ An animation (not a continuous stream, but time-dependent)
ƒ An interactive game on the Internet (not a continuous stream, but has real-time
requirements)

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Definition of a Multimedia System

ƒ A multimedia system is characterized by the


integrated
ƒ production,
ƒ processing,
ƒ storage,
ƒ transmission
ƒ and representation
of several time-dependent and time
independent media streams.

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History of Bandwidth in Computer Networks

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Network Requirements of Different Types of Data Streams

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Goals of Compression

The compression of multimedia data streams saves


ƒ storage space
ƒ transmission bandwidth
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Multimedia Courses in CAP-ICT Curriculum
(A Multimedia Track)
ƒ The Multimedia related courses:
ƒ Design Usability………… Design Fundamental
ƒ Multimedia Design Technologies …multimedia contents design
ƒ Design in Digital Age ……multimedia storage and transmission
ƒ CAD/CAM ………………..3 Dimensional (3D) Modeling
ƒ Computer Graphics………3D programming
ƒ Multimedia applications … Case study of multimedia applications
ƒ The courses introduce students to basic understanding on
multimedia design technology.
ƒ Students will be introduced to Multimedia tools and trained in
actual multimedia contents design and programming.
ƒ The courses will provide students with basic skills and
various aspects and issues of the area of the multimedia
design technology.
ƒ The class will mostly be lectures, practical trainings and
projects.
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Basic Understanding on Multimedia Technologies

Contents:
ƒ Introduction to Multimedia,
ƒ Enabling Technologies,
ƒ Graphics; Vector graphics and Bitmapped graphics,
ƒ Image processing,
ƒ File Formats,
ƒ Color Science,
ƒ Digitizing Sound and Video,
ƒ Hypertext and Hypermedia,
ƒ Multimedia programming,
ƒ Multimedia and Networks, etc
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Digital Media Tools
Available tools in the classroom and Multimedia Lab:
ƒ Photoshop ……for manipulating bitmapped images
ƒ Illustrator ……. for manipulating vector graphics
ƒ Flash ………… for animation and interactivity
ƒ Premiere ……. for video and sound
ƒ Dreamweaver…for multimedia web development , etc

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Area of Research
ƒ Multimedia Contents Development,
ƒ Contents Management System,
ƒ Multimedia Applications,
ƒ Modeling and Visualization
ƒ Data Processing, Compressing and
Transmission, etc.

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Conclusion

ƒ Modern multimedia systems are all-digital.


ƒ We define multimedia as the integrated
production, processing, storage, transmission
and representation of several time-dependent
and time-independent media streams.
ƒ There are some Multimedia related courses in
the APU-ICT curriculum (Multimedia Track)
ƒ Digital media tools are available to be used in
APU multimedia lab (CAMAS) and IPS-9

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Multimedia Design Technologies
(A course overview)
ƒ Recommended qualifications / knowledge
ƒ Introduction to programming and Internet Fundamentals
courses have been successfully completed with passing grades
ƒ Teaching Methods :
ƒ Lectures (hardcopy handouts, Power Point, Video)
ƒ Practical training of multimedia contents design
ƒ Projects (individually or in group)
ƒ Reports submission & Quizzes
ƒ (The course will be conducted through lectures and practical training will
be provided according to the textbook. Reports will be assigned as the
course proceeds. Teaching assistants will be arranged to facilitate
individual guidance during the practical training. )

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Method of Grade Evaluation
ƒ The final grade (100%) will be awarded using
the following criteria of evaluation:
・Attendance …………………… 20 %
・Quizzes…………………………20 %
・Exercises/assignments ……… 20%
・Mid-term Project………………. 15 %
・End of Term Project……………25 %

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Text Book and References
ƒ Textbook:
Foundation Flash 8, Sham Bhangal & Kristian Besley, Frendsof Press, 2006

ƒ Further Reading(available at APU Library):


1. Master Visually Dreamweaver 8 And Flash 8, Denise Etheridge, Janet Valade
(ISBN-13:978-0471776185)
2. Digital Multimedia, Nigel Chapman & Jenny Chapman, John Wiley & Sons
Publishing, 2004 (ISBN 047085748X)
3. Digital Media Tools, Nigel Chapman & Jenny Chapman, John Wiley & Sons
Publishing, 2004 (ISBN 0470858907)

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Thank You

See you again in the next lecture !

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