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Damnation!
The player must immediately surrender all his bonus cards but one.
Water
Used for fires, drinking, cleaning fouled barrels and washing off unpleasant things.
SENTRY
GAME DECK BONUS DECK BONUS DECK
Water
Used for fires, drinking, cleaning fouled barrels and washing off unpleasant things.
Water
Used for fires, drinking, cleaning fouled barrels and washing off unpleasant things.
BONUS DECK
BONUS DECK
BONUS DECK
Stand Fa{t
A Big Man may rally 1D6 Shock points from a Group/Formation.
Stand Fa{t
A Big Man may rally 1D6 Shock points from a Group/Formation.
Stand Fa{t
A Big Man may rally 1D6 Shock points from a Group/Formation.
BONUS DECK
BONUS DECK
BONUS DECK
Ammunition
Replenishes a Groups stocks of ammunition and powder.
Ammunition
Replenishes a Groups stocks of ammunition and powder.
Ammunition
Replenishes a Groups stocks of ammunition and powder.
BONUS DECK
BONUS DECK
BONUS DECK
Bugle Call
A cavalry Group or Formation may attack with lan.
BONUS DECK
BONUS DECK
BONUS DECK
Sweltering
The heat! This counters any card with extra movement.
Sweltering
The heat! This counters any card with extra movement.
At the Double!
One Group or Formation may add one dice to its movement. This may not be played if attempting a Formation change.
BONUS DECK
BONUS DECK
BONUS DECK
At the Double!
One Group or Formation may add one dice to its movement. This may not be played if attempting a Formation change.
Payara!
Poor fire discipline. If the player commands troops with poor fire discipline that have not been activated in this turn one Group or Formation must fire a ragged volley at the enemy, irrespective of range. If all his troops have been activated he may discard the card. If the player does not have any such troops he may retain the card and play it when an enemy unit with poor fire discipline fires, removing any Big Man bonus they would normally get. Any unit firing on this card will end its turn unloaded.
Payara!
Poor fire discipline. If the player commands troops with poor fire discipline that have not been activated in this turn one Group or Formation must fire a ragged volley at the enemy, irrespective of range. If all his troops have been activated he may discard the card. If the player does not have any such troops he may retain the card and play it when an enemy unit with poor fire discipline fires, removing any Big Man bonus they would normally get. Any unit firing on this card will end its turn unloaded.
BONUS DECK
BONUS DECK
BONUS DECK
Ambu{cade
Any troops uncloaking from a blind and firing or entering fisticuffs may, for this turn, count as ambushing their opponent.
Ambu{cade
Any troops uncloaking from a blind and firing or entering fisticuffs may, for this turn, count as ambushing their opponent.
Dead of Night
Included for night fighting games. One Group that is not firing or illuminated may return to a Blind.
BONUS DECK
BONUS DECK
BONUS DECK
Dead of Night
Included for night fighting games. One Group that is not firing or illuminated may return to a Blind.
Sweltering
The heat! This counters any card with extra movement.
BONUS DECK
BONUS DECK
SPECIAL CARD
SPECIAL CARD
SPECIAL CARD
SPECIAL CARD
BONUS DECK
BONUS DECK
BONUS DECK
BONUS DECK
BONUS DECK
BONUS DECK
BONUS DECK
BONUS DECK
BONUS DECK
GRASP THE I
GAME DECK
GRASP THE II
GAME DECK
GRASP THE IV
RING OF FIRE
BONUS DECK
GAME DECK
BONUS DECK
RING OF FIRE
BONUS DECK
GRASP THE II
GAME DECK
CHAPATTI CHAPATTI
GRASP THE I
GRASP THE II
GAME DECK
GAME DECK
GAME DECK
TALLY HO!
BONUS DECK