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INTERIOR & ARQUITECTURE DESIGN

Alberto Egea Ramrez de Arellano

WORK EXPERIENCE Construction of stages, sounds and lighting From 2008 to 2011 / Ibolele Producciones Murcia (Spain) Editor of architecture projects (Practices in Company) September and October 2010 / AD-HOC Arquitectos Murcia (Spain) Murcia (Spain) European Volunteer Service in a language centre (teaching spanish with adults and English with childrens) From September 2011 to September 2012 / OKO Centrum Rychnov nad Kneznou (Czech Republic) Interior Architecture and Design Alberto Egea Ramrez de Arelano 25-05-1988 Murcia (Spain) Phone: +420 732 302 129 E - Mail: aler62@hotmail.com Skype: alberto.egea88 Interior Designer and editor of architecture projects From October 2012 to the end of March 2013 / Boris Banozic Architect Frankfurt am Main (Germany) Frankfurt am Main (Germany) + ACADEMIC TRAINING Bachilerato in Arts Interior Design (Degree) European Intership + OTHER SKILL Languages: Spanish: Native English: Fluent Italian: Fluent Czech: Basic French: Basic Computers: Windows: User Word: User Scketch Up: High level Autocad: High level 3D Studio: Intermediate level Photoshop: Intermediate level In - Design: Intermediate level In - Design: Intermediate level Ilustrator: Intermediate level Excel: Basic Level + OTHER INFORMATION: Driving licence Flexible for working hours and location Responsible and creative I.E.S Floridablanca (Murcia) EASD (Murcia) Politcnico (Milano) 2004 / 2007 2007 / 2011 2010

My name is Alberto Egea and I am an interior architecture designer. Here you can find some examples of my work of interior design, exterior design and archtecture. In this portfolio I try to show how I can work editing projects and what kind of projects I worked on. Neverthless I am open to work on different kinds of design and style.

Games street
This is a project of a video arcade centre with videogames, billiard, football table, etc... These kinds of places are not so popular now because we can find most videogames in internet. There is still some special machines that you cant find in internet like football table or pinball but anyway there is less people going to this places. This project try to make the place attractive for people who walk in the street. The video arcade centre have two exits and if you cross it you can have a shorter way between two points. The project use this shortcut for make one virtual street in the local. The circulation is highlighted with one white and higher ways net for cross the place. The way give form to some areas for play videogames. This design represent a virtual game that introduce you in a different world where you can find different adventures.

Camaleon project
This project has been created for be adapted to different public events. Thats why it was necessary to make a analysis of the different kinds of events and what they need. Because of this analysis, I created different objects that help to solve what different events need (tables, stages, bar...) It is possible to build all this objects with the same structure that can be used for the different events. Also we can create different atmospheres changing the perception with colors, lights, materials... After thinking about different atmospheres, and kinds of events we get a result that we called Camaleon project for be adapted a different situations and perceptions as the animal.

Mdulos 1, 2 Mdulo 5

Mdulo 3

Mdulo 4

ACTIVITY CENTER
Boris Banozic Alberto Egea Ramirez de Arellano Marwan Elnidany

The collider activity center should attract people to climb and to merge sport, wellness, networking and leisure. at the same time it provides a platform for the company to showcase and display their products. the building portrays the activity of climbing by reflecting the formal nature and asthetic of rocks. the formal principles were inspired by geological carvings and processes and were applied to the structural cores of the building. entrance zones of the building appear as `carved out remains of a huge rock. the generated walls reach out into the landscape to create climbing walls and concrete ramps that form an urban plaza and the access to the visitors terrace, overlooking the inside climbing areas. horizontal levels and the roof slide outwards of the building perimeter in south direction to generate sunshade. inside the building the different climbing areas are combined into one open space with open stairs and galleries to offer the visual connection to the climbing areas. the climbing challenge and the asthetic of rockformation becomes the main visual and spatial attractor.

Ropetopia

Open Air Stage

Volleyball Running Track

Boulder Park Swimming Pools

Restaurant

Playground Coffeeshop

Administration entrance

High Climbing Area Funtopia

Boulder Area

Urban Plaza

Greenhouse/Energyhouse Greenhouse extension

Siteplan

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