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JE-24 Scavenger Ship

Close combat bonus: +2 strike


HI Point Defense Lasers (on retractable turrets 18 total 9 on
the salvage section)
“Big Whale” Firing Arc: 360˚ rotation 180˚ arc
Range: 2.03 km (8000 ft.)
The JE-24 was designed to facilitate salvage operations Damage: 6D6 MDC each
and cargo hauling. It is built to accommodate its crew for long Rate of Fire: 2 per melee, in any combination of volleys.
journeys in deep space. Not packing a lot of fire power the Big (minimum volley 3)
Wale is primarily a civilian ship that relies on military or Payload: unlimited
mercenary support to defend itself. Close combat bonus: +5 strike
Photon Torpedo (4 Forward)
JE-45 Scavenger Ship; “Big Whale” Range: 1243km (2000 mi.)
Damage: 3D6 x 25 MDC each
Vehicle Type: Cargo and Salvage.
Rate of Fire: 2 per melee
Crew: Can accommodate 32 regular crew including two
Payload: 100
officer’s quarters, but there is plenty of room to house
Bonus: +3 strike
more in the cargo bays.
MDC By location:
Nose (command section): 900 Sensors and Equipment:
Main Thrusters (3): 800 e Shield Generators I: A unit that projects a field of energy
Interior Walls per 6.1m area (20 ft): 30 around the ship to provide protection against anything that
* Main Body: 1570 would cause damage to the ship. Reduces damage from
* Main body Salvage section: 840 any energy weapon by ½. The shields regenerate any lost
** Hull per 12.2 m area (40ft): 150 MDC at a rate of 1D6 x 10 at the end of each melee
Wings (2): 300 e round.
Retractable Turret Weapons (18): 40 e Long Range Video and Communication system: Controlled
Exterior Hatches: 80 e from the comm. tech, it can send a clean accurate
Interior Hatches: 20 e audio/visual transmission up to 1,000 km away (The
*** Shields: Salvage section is set up for sub-space transmission which
Fore: 150 travels at 3Pm an hour, After . It may also pick up and
Aft: 150 monitor outside transmissions. The range is doubled in
Starboard: 150 space and can be extended indefinitely by relaying it from
Port: 150 one ship to another or using satellites.
Sub-Space Data Transmission (Only in the Salvage
* Depleting the MDC of the Main body completely destroys section): A system of transmitting a data stream through
the vessel. “Sub-Space”, or the space between dimensions that the
** Depleting the MDC of a specific area of the hull will FTL Barges punch into to travel Faster Then Light. It is
punch a hole into it. This will cause decompression and different then Audio/Video communications because it
air will rush out into space, forcing that section of the ship can only be data that is sent. So, any communication has
to be sealed off. It will also allow the enemy to enter. to be recorded then send as an Audio/Video file. Then, if
*** Depleting the MDC of a section of the shields will short you are expecting a reply you must sit back and wait for
the unit out. Any damage above the shields MDC the reply. Data travels at a speed of 9Pm an hour. After
transfers to the hull of the ship. 500Pm the single starts to degrade at a rate of 1% per
Speed: Space (atmosphere not possible for main ship) 1Pm.
Hover – Max: 800 kps Combat Computer: Calculates, stores, and the data can be
Cruise: 500 kps called up on any display in the ship. This system is linked
Power Source: Chemical Drive to the radar and targeting systems. Adds +2 to initiative
Maximum Range: 50 Pm on full tank roll, +1 to strike on all weapons systems, +1 to roll with
Length: 77.83 m (255 ft 4 in) Damage.
Width: 45.8 m (150 ft 3 in) Targeting System: A special system that allows the ship to
Height: 35.23 m (115 ft 7 in) lock on one specific target and either guide the lasers
Cargo: a lot see deck plans where to shoot to hit a moving target, or guide the
missiles to the target. Adds a +5 to strike to all weapons
systems. Range is equal to the ships radar system.
Weapons: Radar System: A sophisticated radar system, suitable for
Light Particle Beam Cannon (2 on wings)
ground, air, and space surveillance. Can identify up to 20
Firing Arc: 0˚ f
targets and simultaneously track 10. Range: 1000 km.
Range: 4.8 km (3 mi.)
Radar Detector: Registers radar waves to indicate radar
Damage: 1D4x100 MDC each
surveillance. Can track the source of radar emissions with
Rate of Fire: 1 per melee
80% accuracy. Range 5000 km.
Payload: unlimited
Chemical Drive: This is the system that provides the
propulsion for the vessel. Chemical drive uses liquid fuel
to produce the thrust which propels the space craft. It is
also what provides power to the ship’s systems.
Air Recycling System: Allows for unlimited time in space or
underwater or in impure air (gas, pollution, etc.). The unit
will recycle the vehicle atmosphere so long as power
remains. This system includes making the vessel airtight.
The vessel becomes effective under water up to a depth of
1100 feet (335 m).
Internal Sensors: Controlled from the Operations station,
sensors monitor temperature, radiation, motion, and
chemical make-up of the ship’s air. The system can also
detect intruders and disturbances or anomalies on board
the vessel.

Combat:
¾ Attacks Per Melee: 3
¾ +6 to strike
¾ +2 on initiative
¾ +1 to dodge

Deck Plans
The following section is the level by level plans for the
interior of the ship. Each level is divided into the “Main”
section and the “Scavenger” section. The scavenger section is
the left side of the ship shaped like a semi-circle, which is
designed to detach and maneuver over to any derelict to
facilitate salvage operations. The main is the rest of the ship
including the main bridge, the main cargo bay, and all the
other mains. The Landing ship is mapped out after the level
descriptions for the main ship. Each square on the outer
drawing of the ship is equal to 5 foot.
Internal Description Level 2
Scavenger:
Level 1 1. Stairs Down: This is a set if steps that lead to the level
Scavenger: below.
1. Elevator: This is a motorized container for conveying 2. Stairs Up: This is a set of steps that leads to the floor above.
people and materials from floor to floor. 3. Telescopic Airlock: This is a room designed for
2. Cleaning/Storage closet: This is where the cleaning pressurizing and depressurizing in order to allow crew
supplies, toiletries, and other necessities for the and materials to move from the atmosphere of the ship to
maintenance of the crew quarters is kept. any other atmosphere ranging from the vacuum of space
3. Recreation Area: This is a room for the crew to lounge or or the toxic atmosphere of another ship. When moving
exercise. The rear right hand corner of the room is from another atmosphere to the Wale, positive pressure
dominated by a large exercise mat for sparing or working and check valves are used to push the foreign atmosphere
out. There is also a large video monitor on the right hand out to space so there is no chance of the foreign
wall to view movies stored in the ships computer for crew atmosphere contaminating. The way this Airlock is
gatherings and entertainment. different is that it’s docking exterior can telescope any
4. Showers: These are tiled booths with a shower nozzle high distance between 0ft and 20ft. Mag-locks and mechanical
up on the inner wall. clamps can be deployed to ensure a secure fit.
5. Bath Room: This is where a person relives any bodily 4. Airlock Dressing room and quarantine area: This room
functions that may be pressing. serves a mult-function purpose. Normally this is where
6. Hallway: For facilitating movement from one room to personnel can outfit themselves with EVA suits hanging
another. from the wall, (*typically 8 suites are provided).
7. Crew Quarters: These 2 man rooms are to house the crew However, when connected to the main vessel, this airlock
during their stay on this ship. The rooms include one set leads to the medical bay with access to the quarantine area
of bunks each, two foot lockers, a desk in each room, and this room has been out fitted with bio sensors, filters, and
two chairs in each room. Each desk has a computer deacon capabilities for transporting anyone that needs an
hooked to the main computer. atmosphere separated from the rest of the crew.
8. Stairs: Steps that gradually lead down to the second level.
* Vacuum Suit: Standard: A vacuum suit automatically
Main: has the following features: magnetic boots, an 820ft (250m)
1. Landing Ship Docking Bay: This is where the Landing ship umbilical cord, two-way radio with a range of 10 miles
attaches to the main ship in a way that it is accessible to (16km), a light source, a ten hour oxygen supply, cooling
system, velcro patches which can be used for holding tools
the crew on the main ship. or equipment, and an emergency radio beacon. The suit has
2. Cargo Elevator: A large 20 ft by 20 ft platform to facilitate an A.R. 10 and an S.D.C. 40. The suites are designed to be
moving large or bulk items between floors. modular; more equipment can be added or taken off at any
3. Elevator: This is a motorized container for conveying time by any character with the Basic Engineering skill. A
people and materials from floor to floor. suit that does not fit properly causes a -2 to the PP attribute.
4. Stairs: Steps that gradually lead down to the next level. Cost: 2500
5. Cleaning/Storage closet: This is where the cleaning
supplies, toiletries, and other necessities for the 5. Airlock Control: This is where a person is able to control
maintenance of the crew quarters is kept. the extension and securing of the airlock. Because this is
6. Recreation Area: This is a room for the crew to lounge or the salvage section of the ship it is quite often locking
exercise. The rear right hand corner of the room is onto a derelict or other ship. There are also an abbreviated
dominated by a large exercise mat for sparing or working set of controls inside the airlock itself.
out. There is also a large video monitor on the right hand 6. Medical Quarantine Bay: This room has all the equipment
wall to view movies stored in the ships computer for crew and shielding necessary to completely seal off a person or
gatherings and entertainment. object from the rest of the ship’s environmental system.
7. Crew Quarters: These 2 man rooms are to house the crew This could be used to quarantine a contagious person,
during their stay on this ship. The rooms include one set study an object from space without exposing it to air, or
of bunks each, two foot lockers, a desk in each room, and even provide living quarters for an alien species that
two chairs in each room. Each desk has a computer breaths a special mix of gases. Up to three medical beds
hooked to the main computer. can fit in here at a time.
8. Bath Room: This is where a person relives any bodily 7. Quarantine Decontamination: This room is equipped with
functions that may be pressing. all the devices Quarantine room is equipped with plus
9. Showers: These are tiled booths with a shower nozzle high super strong poisonous gasses to make sure anyone or
up on the inner wall. anything coming from the quarantine room is not caring
10. Engine Components: This is the area where the engine and microorganisms. Once the sensors detect no life
wires, pipes and system are located. outside of an EV suit the gasses are recycled or vented
and pure air pushed back into the room. This room comes even provide living quarters for an alien species that
equipped with 3 lvl 4 bio-hazard suits. breaths a special mix of gases. Up to three medical beds
8. Medical Bay: This room is where doctors and Nurses can can fit in here at a time.
care for the sick or injured. Medical beds equipped with 9. Quarantine Decontamination: This room is equipped with
biosensors for monitoring a patients vitals. Also 3 all the devices Quarantine room is equipped with plus
dimensional holo-projectors tied into the scanners allow a super strong poisonous gasses to make sure anyone or
person to create a real-time, intractable, image of any part anything coming from the quarantine room is not caring
of the patient’s internal organs. and microorganisms. Once the sensors detect no life
9. Medical Office: This gives the medical staff a place to outside of an EV suit the gasses are recycled or vented
organize and store medical data. They also have access to and pure air pushed back into the room. This room comes
the main computer to update crew medical records. The equipped with 3 lvl 4 bio-hazard suits.
chief medical person also can access the communications 10. Medical Bay: This room is where doctors and Nurses can
array to send and receive medical data over subspace, and care for the sick or injured. Medical beds equipped with
be able to communicate with the main ship in Medical biosensors for monitoring a patients vitals. Also 3
emergencies. dimensional holo-projectors tied into the scanners allow a
10. Medical Storage: This room is where the devices, like person to create a real-time, intractable, image of any part
scanners, and meds are stored for the medical department of the patient’s internal organs.
in the scavenger section. 11. Medical Office: This gives the medical staff a place to
11. Cargo Bay: This room is a small warehouse that is used organize and store medical data. They also have access to
for every day storage on the ship. Due to its attachment to the main computer to update crew medical records. The
the airlock it is also used for small salvage items and is chief medical person also can access the communications
usually used to house rescues. array to send and receive medical data over subspace, and
12. Cargo Bay: This room is a small warehouse that is used be able to communicate with the main ship in Medical
for storage on the ship. emergencies.
13. Dinning Hall: This mini version of a chow hall comes 12. Medical Storage: This room is where the devices, like
complete with small tables and a kitchenette along the scanners, and meds are stored for the medical department
west wall that includes a stove/oven, a sink, and a dish in the main section.
washer. There are also cabinets for dish and utensil 13. Galley Freeze Storage: This is where the food is stored
storage. that requires to be stored at temperatures in the freezing
14. Dry storage: This is where the nonperishable foods are range 13b: This is the refrigeration unit where the cold for
stored, like canned goods, rice, and prepackaged food. both the freezer and cold storage unit is generated.
15. Cold Storage: This is where the food is stored that requires 14. Galley Cold Storage: This is where the food is stored that
refrigeration. This room also includes an industrial freezer requires refrigeration.
for meats and food that requires freezing. 15. Galley Office: This is the space where the kitchen staff
16. Elevator: This is a motorized container for conveying can do paperwork, keep records, access the main
people and materials from floor to floor. computer, and hold meetings.
16. Kitchen: This is where food can be prepared for the crew.
Main: This room comes with multiple fryers, electric stoves,
1. Engine Components: This is the area where the engine sinks, counter tops with drawers, and racks to hang
wires, pipes and system are located. cookware.
2. Cargo Elevator: A large 20 ft by 20 ft platform to facilitate 17. Mess Hall: A dining area for the crew to sit and eat.
moving large or bulk items between floors. 18. Stockade Control room: This is a room that all of the
3. Elevator: This is a motorized container for conveying controls for the jail cells are located. This room also has
people and materials from floor to floor. record accessing connection to the main computer. This
4. Stairs: Steps that gradually lead down to the next level. room is set up with a keyed pad entry and is the only
5. Stairs Up: This is a set of steps that leads to the floor place that the force shields that seal the cell openings can
above. be shut off, (short of a ship wide power failure). There are
6. Weapons Locker: This is a small closet that is lined with also camera feeds to here showing the approaching
racks designed to store rifles and pistols of all types. hallway and each cell.
There are also power outlets incase energy weapons are 19. Weapons Locker: This is a small closet that is lined with
stored and need to be charged. racks designed to store rifles and pistols of all types.
7. Air Lock/Quarantine Passage: This is a specially designed There are also power outlets incase energy weapons are
chamber to serve as a passage way from the Scavenger stored and need to be charged.
section to the medical quarantine room. It can also serve 20. Large Holding cell: This is one large room with benches
as an airlock when the Scavenger section is disconnected. lining the wall to house large groups of prisoners.
8. Medical Quarantine Bay: This room has all the equipment 21. Individual Holding cells: These rooms are furnished
and shielding necessary to completely seal off a person or simply with a padded bench along the back wall to serve
object from the rest of the ship’s environmental system. as a bed or to sit on. They are made for housing an
This could be used to quarantine a contagious person, individual but could uncomfortably store 3 prisoners.
study an object from space without exposing it to air, or
22. Dry Storage: This is where the nonperishable foods are 8. Communications equipment: This is where the long range
stored for the galley, like canned goods, rice, and and sub-space communications happen for the entire ship.
prepackaged food. Even when separated the main ship must relay any long
23. Engineering control room: This is a room lined with range communiqué through the scavenger section’s
banks of computers and sensor readouts to allow the communications array. The main ship only has a range of
engine crew to monitor and make adjustments to the 50 miles (80.45 km) on its own.
engines. The main computer can also be accessed from 9. Parts & Engineering storage: A warehouse where typically
these terminals. parts for the ship are stored.
24. Engineering Storage: This room is used to store tools and
smaller replacement components for the engine. Main:
25. Blast entrance: If there is a fire in the engine room the 1. Engine Components: This is the area where the engine
blast doors will not open. This room serves as one of the wires, pipes and system are located.
few ways to get into the engine area to facilitate rescue 2. Cargo Elevator: A large 20 ft by 20 ft platform to facilitate
and repair measures. If the fire suppression system is moving large or bulk items between floors.
working the air in the engine area will be blown out to 3. Elevator: This is a motorized container for conveying
space in the event of a serious fire. Then this room will people and materials from floor to floor.
serve as an air lock. 4. Stairs: Steps that gradually lead down to the next level.
26. Engineering: This is the open area around the accessible 5. Stairs Up: This is a set of steps that leads to the floor
parts of the main engines. There are also control panels at above.
the apex of each unit to directly interface with that 6. Airlock Storage: This is a storage closet used to store tools,
Engine. There are typically 6 Standard Vacuum suites special EVA equipment, and even weapons.
modified to withstand 500 F 7. Airlock Waiting Room: This is a staging area for the
Airlock where personnel can outfit themselves with
Level 3 equipment and EVA suits hanging from the wall,
Scavenger: (*typically 8 Standard Vacuum suites are provided).
1. Stairs Down: This is a set if steps that lead to the level 8. Telescopic Airlock: This is a room designed for
below. pressurizing and depressurizing in order to allow crew
2. Life support & Recycling control Room: This is where the and materials to move from the atmosphere of the ship to
crew can interface with, monitor, and even make changes any other atmosphere ranging from the vacuum of space
to the life support and recycling systems for the or the toxic atmosphere of another ship. When moving
Scavenger portion of the ship. from another atmosphere to the Wale, positive pressure
3. Elevator: This is a motorized container for conveying and check valves are used to push the foreign atmosphere
people and materials from floor to floor. out to space so there is no chance of the foreign
4. Life support & recycling components: This is the life’s atmosphere contaminating. The way this Airlock is
blood for the crew. These components recycle everything different is that it’s docking exterior can telescope any
biological from food waste and shower water to exhaled distance between 0ft and 20ft. Mag-locks and mechanical
air and bodily waste. Most of the recycling system job is clamps can be deployed to ensure a secure fit.
purifying water and turning hydrogen back into oxygen, 9. Airlock Control: This is where a person is able to control
but for long halls the crew’s diet will be supplemented the extension and securing of the airlock. There are also
with recycled bio matter to extend the food supply. This an abbreviated set of controls inside the airlock itself.
system also supplies and purifies fresh air. 10. Cargo Bay: This room is a small warehouse that is used for
5. Ships computer: This is the main computer for the storage on the ship.
Scavenger section. It provides the calculations and data 11. Life support & Recycling control Room: This is where the
storage for the ship. When joined to the main ship it crew can interface with, monitor, and even make changes
serves as a secondary or backup computer. to the life support and recycling systems for the Main
6. Computer interface room: This is where the crew can portion of the ship.
interface with, monitor, and even make changes to the 12. Life support & recycling components: This is the life’s
control systems for the Scavenger portion of the ship. blood for the crew. These components recycle everything
This terminal usually requires pass code access because biological from food waste and shower water to exhaled
from here a person could control every aspect of the ship. air and bodily waste. Most of the recycling system job is
Skilled enough a person could even pilot the ship purifying water and turning hydrogen back into oxygen,
completely from this room. The interface panel also but for long halls the crew’s diet will be supplemented
comes equipped with a hollow projection pad to display with recycled bio matter to extend the food supply. This
maps or other 3 dimensional data. system also supplies and purifies fresh air.
7. Communications control room: This is where the crew can 13. Ships computer: This is the main computer for the Entire
monitor and manipulate the communications gear of this ship. It provides the calculations and data storage for the
portion of the ship, and the long range communications ship. When the Scavenger section is joined to the main
for the entire ship. ship it serves as the primary computer.
14. Computer interface room: This is where the crew can
interface with, monitor, and even make changes to the
control systems for the Scavenger portion of the ship. encrypted, communications line. This is the only place
This terminal usually requires pass code access because that access codes for all of the crew can be changed or
from here a person could control every aspect of the ship. manipulated. When the two parts of the ship are joined
Skilled enough a person could even pilot the ship this room becomes inactive.
completely from this room. The interface panel also 8. Main Computer: This is the lower portion of the main
comes equipped with a hollow projection pad to display computer for the Scavenger portion of the ship. It
maps or other 3 dimensional data. provides the calculations and data storage for the ship.
15. Landing Bay Control Room: Think of this as form of an When the Scavenger section is joined to the main ship this
Air control Tower at an airport. From here one could serves as the secondary computer.
control the door for the flight deck, the shields that seal 9. Life Support Storage Cells: This is the lower portion of the
the flight deck when the door is open, and even two Life support units. This is where the excess materials are
tractor beam units that are affixed below the control room stored until they can be used.
for emergencies. This control room also has access to the 10. Stairs:
short range communications system so the controllers can 11. Luxury Apartments Bedroom: These are the bed rooms for
sync with inbound ships. the luxury suites. They are usually sparsely furnished
16. Engineering Storage: This room is used to store tools and when unoccupied and typically look like a hotel bedroom.
smaller replacement components for the engine. They also include a sonic shower station in the corner.
17. Engineering: This is the open area around the accessible 12. Luxury Apartments Bathroom: These are the bed rooms
parts of the main engines. There are also control panels at for the luxury suites. They include a toilet and a sink.
the apex of each unit to directly interface with that 13. Luxury Apartments Living Room: These are the living
Engine. There are typically 6 Standard Vacuum suites rooms for the luxury suites. They are usually sparsely
modified to withstand 500 F furnished when unoccupied and typically look like a hotel
18. Fuel Storage Tank: This is where the volatile fuel is stored living room.
for the ship in a reinforced compartment. 14. Storage Room: This room is a small warehouse that is
used for storage on the ship.
Level 4
Scavenger: Main:
1. Airlock Extension System: These are the mechanical 1. Engine Components: This is the area where the engine
components that control and manipulate the extendable wires, pipes and system are located.
airlock, L5R1. 2. Cargo Elevator: A large 20 ft by 20 ft platform to facilitate
2. Airlock Elevation Platform: This is a lift platform that moving large or bulk items between floors.
sinks and raises just enough to carry people and supplies 3. Elevator: This is a motorized container for conveying
to the entry of the extendable airlock. This is to people and materials from floor to floor.
accommodate the unusual size of the airlock. 4. Storage Closet: This is where the cleaning supplies,
3. Elevator: This is a motorized container for conveying toiletries, and other necessities for the maintenance of the
people and materials from floor to floor. ship are kept.
4. Airlock Waiting Room: This is a staging area for the 5. Open Area Landing Bay: This is an open area above the
Airlock where personnel can outfit themselves with floor of the landing bay.
equipment and EVA suits hanging from the wall, 6. Walkway: This walk way encircles the upper level of the
(*typically 8 Standard Vacuum suites are provided. See landing bay and allows access to the lower area.
Level 2 Scavenger Room 4.). 7. Restricted Access Computer Room: This is where the
5. Airlock: This is a room designed for pressurizing and Officers of the ship can interface with, monitor, and even
depressurizing in order to allow crew and materials to make changes to the computer control systems for the
move from the atmosphere of the ship to any other Scavenger portion of the ship. This terminal usually
atmosphere ranging from the vacuum of space or the toxic requires pass code access because from here one could
atmosphere of another ship. When moving from another access all security restricted data, including a sucure,
atmosphere to the Wale, positive pressure and check encrypted, communications line. This is the only place
valves are used to push the foreign atmosphere out to that access codes for all of the crew can be changed or
space so there is no chance of the foreign atmosphere manipulated.
contaminating. 8. Main Computer: This is the lower portion of the main
6. Airlock Staging Room: This area is where equipment and computer for the Entire ship. It provides the calculations
personnel wait to access the platform and airlock on Level and data storage for the ship. When the Scavenger section
5 Scavenger Room 1. is joined to the main ship it serves as the primary
7. Restricted Access Computer interface: This is where the computer.
Officers of the ship can interface with, monitor, and even 9. Life Support Storage Cells: This is the lower portion of the
make changes to the computer control systems for the Life support units. This is where the excess materials are
Scavenger portion of the ship. This terminal usually stored until they can be used.
requires pass code access because from here one could
access all security restricted data, including a secure,
10. Conference Room: A room designated and furnished for 8. Elevator: This is a motorized container for conveying
meetings. Included is a computer terminal on the wall and people and materials from floor to floor.
a 3D imager in the center of the table. 9. Lavatory: This is where a person relives any bodily
11. Luxury Apartments Bedroom: These are the bed rooms for functions that may be pressing.
the luxury suites. They are usually sparsely furnished 10. Salvage Section Bridge: This is the control center for the
when un occupied and typically look like a hotel Salvage section of the ship. All controls are linked to this
bedroom. They also include a sonic shower station in the area. The chair in the center in the command chair with a
corner. computer consol on the arm rest. The chair to the forward
12. Luxury Apartments Bathroom: These are the bed rooms right is the Helm where the ship is steered. The chair to
for the luxury suites. They include a toilet and a sink. the left is weapons, communications, and topography. The
13. Luxury Apartments Living Room: These are the living panel to the rear is Engineering and Science stations.
rooms for the luxury suites. They are usually sparsely 11. Cargo Elevator: This is a motorized container for
furnished when unoccupied and typically look like a hotel conveying people and materials from floor to floor.
living room.
14. Stairs: Steps that gradually lead down to the next level. Main:
15. Captain's Bedroom: The same as the Luxury Apartments. 1. Open Area / Crane Extension: This is a flat surface outside
16. Captain's Latrine: The same as the Luxury Apartments. the cargo bay doors that allow the motorized crane to
17. Captain’s Living Room: The same as the Luxury extend outside the ship's interior. There are also, located
Apartments. at each end of the crane, two grappling cables with
18. Engineering: This is the open area around the accessible magnetic four finger grapple ends. The wenches have
parts of the main engines. There are also control panels at 300ft (91.44 m) of 1 in (2.54 cm) cable and have a weight
the apex of each unit to directly interface with that capacity of 250 lbs (113.4 kg) each.
Engine. There are typically 6 Standard Vacuum suites 2. Cargo Bay Door: This is the large main doors to the cargo
modified to withstand 500 F bay.
19. Storage Area: This room is a small warehouse that is used 3. Open Area / Crane Path: This open area above the cargo
for storage on the ship. bay has the tracks for the cargo crane to move from one
20. Engine Control: This is a room lined with banks of end of the cargo bay to the other. The computer is set to
computers and sensor readouts to allow the engine crew not allow the crane to be on the part of the track that
to monitor and make adjustments to the engines. The moves out of the way for the main cargo elevator to pass
main computer can also be accessed from these terminals. on it's way down to the cargo bay floor.
21. Fuel Storage: The storage tanks for the fuel of the ship. 4. Fuel Storage: The storage tanks for the fuel of the ship.
5. Landing Bay: This is the floor of the landing bay where
Level 5 any craft would touch down and be serviced
Scavenger: 6. Cargo Bay: This room is a small warehouse that is used for
1. Extension Airlock Walkway: This is a room designed for storage on the ship.
pressurizing and depressurizing in order to allow crew 7. Storage Locker: This is a small closet used to store
and materials to move from the atmosphere of the ship to cleaning supplies and other miscellaneous supplies for
any other atmosphere ranging from the vacuum of space this level.
or the toxic atmosphere of another ship. When moving 8. Lavatory: This is where a person relives any bodily
from another atmosphere to the Wale, positive pressure functions that may be pressing.
and check valves are used to push the foreign atmosphere 9. Stairs: Steps that gradually lead down to the next level.
out to space so there is no chance of the foreign 10. Main Bridge: This is the control center for the entire ship.
atmosphere contaminating. The way this Airlock is All controls are linked to this area. The chair in the center
different is that it’s docking exterior can telescope any in the command chair with a computer consol on the arm
distance between 0ft and 35ft. Also, this airlock opening rest. The chair to the forward right is the Helm where the
is larger 8ft wide x 10ft tall. Mag-locks and mechanical ship is steered. The chair to the forward left is dedicated
clamps can be deployed to ensure a secure fit. to sensors and charting. The chair to the left is weapons
2. Airlock Elevator: This is a lift platform that sinks and and communications. The panel to the rear is Engineering
raises just enough to carry people and supplies to the and Science stations.
entry of the extendable airlock. This is to accommodate 11. Open Area Over Secret Compartment: This is the ceiling
the unusual size of the airlock. space for a secret cargo compartment. It includes chains
3. Fuel Storage: The storage tanks for the fuel of the ship. and pullies for bulkier items.
4. Stair Exit: 12. Cargo Elevator: This is a motorized container for
5. Cargo Bay: This room is a small warehouse that is used for conveying people and materials from floor to floor.
storage on the ship.
6. Storage Locker: This is a small closet used to store Level 6
cleaning supplies and other miscellaneous supplies for Scavenger:
this level. 1. Engine: This is the components for the main form of
7. Stairs: Steps that gradually lead down to the next level. propulsion and power for the salvage section of the ship
2. Engine Control: This is a room lined with banks of
computers and sensor readouts to allow the engine crew Main:
to monitor and make adjustments to the engines. The 1. Cargo Bay Door: This is the large main doors to the cargo
main computer can also be accessed from these terminals. bay.
3. Elevator: This is a motorized container for conveying 2. Secret Compartment:
people and materials from floor to floor. 3. Cargo Bay: This is the floor of the main cargo area for the
4. Cargo Elevator: This is a motorized platform for conveying Main section of the ship. When the ship is joined the large
people and materials from floor to floor. retractable door to one side allows access between the two
5. Open Area: This is the open area above the Salvage cargo bays. This ship has 3 forklift suits in this area.
section's main cargo bay it includes a smaller version of 4. Cargo Elevator: This is a motorized container for
the cargo crane in the main bay without the grapples. conveying people and materials from floor to floor.
There is also the upper part of the cargo doors adjoining 5. Cargo Elevator: This is a motorized container for
the salvage cargo bay and the main cargo bay. conveying people and materials from floor to floor.
6. Walk Way: A walkway across the upper level of the cargo 6. Cargo Elevator: This is a motorized container for
bay. conveying people and materials from floor to floor.
7. Stairs: Steps that gradually lead down to the next level. 7. Airlock Dressing Room: This is a staging area for the
8. Torpedo room: This room is for controlling, maintaining, Airlock where personnel can outfit themselves with
loading, and storing torpedoes for the torpedo launcher. equipment and EVA suits hanging from the wall,
9. Torpedo Launcher: This is the unit that targets and fires the (*typically 8 Standard Vacuum suites are provided).
torpedoes. 8. Extendable Airlock: This is a room designed for
pressurizing and depressurizing in order to allow crew
Main: and materials to move from the atmosphere of the ship to
1. Cargo Bay Door: This is the large main doors to the cargo any other atmosphere ranging from the vacuum of space
bay. or the toxic atmosphere of another ship. When moving
2. Open Area: This is the open area above the main cargo bay from another atmosphere to the Wale, positive pressure
3. Walk-way: A Walkway across the upper level of the cargo and check valves are used to push the foreign atmosphere
bay. out to space so there is no chance of the foreign
4. Secret Compartment: This area was originally a platform atmosphere contaminating. The way this Airlock is
above different is that it’s docking exterior can telescope any
5. Torpedo room: This room is for controlling, maintaining, distance between 0ft and 20ft. Mag-locks and mechanical
loading, and storing torpedoes for the torpedo launchers. clamps can be deployed to ensure a secure fit.
6. Torpedo Launcher: These are the units that target and fire
the torpedoes.
7. Storage Locker: This locker contains fire suppression gear
as well as 6 Standard Vacuum suites modified with
radiation shielding and able to withstand 500 F.

Level 7
Scavenger:
1. Cargo Bay: This is the floor of the main cargo area for the
Salvage section of the ship. When the ship is joined the
large retractable door to one side allows access between
the two cargo bays.
2. Cargo Elevator: This is a motorized platform for conveying
people and materials from floor to floor.
3. Elevator: This is a motorized container for conveying
people and materials from floor to floor.
4. Extendable Airlock: This is a room designed for
pressurizing and depressurizing in order to allow crew
and materials to move from the atmosphere of the ship to
any other atmosphere ranging from the vacuum of space
or the toxic atmosphere of another ship. When moving
from another atmosphere to the Wale, positive pressure
and check valves are used to push the foreign atmosphere
out to space so there is no chance of the foreign
atmosphere contaminating. The way this Airlock is
different is that it’s docking exterior can telescope any
distance between 0ft and 20ft. Mag-locks and mechanical
clamps can be deployed to ensure a secure fit.

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