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The year is 1949. You are Joe King - 'pilot for hire', along with your trusty mechanic Sparky (who's addicted to comic books), you are struggling to survive in South America. Trouble starts when Joe decides to fly actress Faye Russel to a distant location where she is expected to start filming her latest movie. Thanks to a gigantic thunderstorm they soon find themselves stranded in the vast jungle of the Amazon where a sinister plot involving Dr. Frank Ironstein and an ancient tribe of Amazon women develops. Flight of the Amazon Queen is an irreverent pastiche of the adventure serials that were popular in the 1940's, it is brimming with fun-filled action and a prgressively difficult level of play. The game has over 100 different graphic locations with over 40 characters with which to interact. The story progresses through the use of full screen cutaway sequences giving the game dramatic depth. The CD-ROM version features full ingame speech using a variety of actors, and dramatic sound effects. Contents: * Original CD Talkie version * CD Talkie version (MP3 compressed SFX/Speech) * Floppy version * DOS Demo * DOS Interview Demo * DOS PC Games Demo * CD Talkie version (German) (MP3 compressed SFX/Speech) ScummVM: This CD uses a SVN (Subversion) of ScummVMDC - compiled by Erwan 24-04-2007 (SVN for ScummVM 0.10.0), only the ScummVM main binary and FOTAQ plugin are used in this release (you will not be able to use this CD to disk swap with other ScummVM games). When a game has booted, press the Left Trigger on the Dreamcast controller and the 'Virtual Keyboard' will launch, you can use it to skip cut scenes in the games and demos (esc), you can also name your save files within the game menu. Use the D-Pad on your DC controller to navigate around the virtual keyboard, pressing 'A' on your controller will input your
FOTAQ Manual
selection into the game. When playing the games, every five minutes or so the 'Autosave' function will launch, it will automatically save your position in the game you are playing directly to your VMU. If you do not want your VMU to fill up with saves from the different versions and demos, remove your VMU from your Dreamcast controller before playing the various selections included on this CD. Once you have chosen a version of the game you want to play through to the end, insert your VMU into your DC controller, the autosave function will then save to your VMU, to save in a particular place during the game, use the in game menu and the virtual keyboard as described above. The Queen.tbl file used in this CD was supplied by ScummVM.org (a required file for running the original FOTAQ data files with ScummVM). Extras: * Boxart - scans of game packaging, Disks, CD's, and manuals. * FOTAQ Soundtrack in Midi format. * Magazine scans - covers, FOTAQ preview pages, and FOTAQ review pages. * 64 ingame screenshots (WARNING! - contains spoilers). * Complete walkthrough. * Amiga FOTAQ demos. * All original readme files. * FOTAQ PC Installer (See below for details). FOTAQ - PC: We've included an addition to this CD in the form of a PC installer for FOTAQ (Windows only - XP, NT, ME, 2000, 98, 95), thanks to Clem, this program will install ScummVM and the FOTAQ floppy version on your PC with no additional settings or files required. Once you have burnt your CD, pop it into your CD/DVD drive on your PC, browse for the 'Extra' directory, within there you'll find 'FOTAQ_SETUP_R3.EXE', run the exe to launch the installer, the setup program will guide you through the rest of the installation. If you want to play the CD talkie version of FOTAQ on your PC, browse the CD for the 'QUEEN1' directory, drag and drop or copy and paste the 'QUEEN.1' and the 'QUEEN.TBL' files within there to the location on your hard drive where FOTAQ is installed (the default location is 'C:\Program Files\Flight of the Amazon Queen\fotaq-data\'), overwrite the existing queen.1 file within that directory, launch FOTAQ and have fun!. Credits: FOTAQ: Interactive Binary Illusions ScummVM: scummvm.org ScummVMDC SVN builds: Erwan FOTAQ PC Installer: Clem Image presented by: The DCEvolution Team
FOTAQ Manual
About:
Nowadays it is rare to get the excited feeling that you've found a game you actually enjoy playing. Surprisingly it's neither a new game, nor in 3D, nor an ego-shooter, nor an MMORPG. Flight Of The Amazon Queen is a 2D Point And Click adventure of the year 1995, with a resolution of 320x240 (or even less), low quality sound and MIDI soundtrack. But the thing FOTAQ's got and that I miss in most new games is the magic ingredient called "Fun". "I'm a pilot for hire, not a pyromaniac!" You're Joe King (Once again: Joe King. Got it?), a pilot for hire and owner of the plane "Amazon Queen". At the beginning you're about to fly the very famous actress Faye Russel to her next set, but an old friend gets in your way, wants to fly Faye by himself and locks you away in his own room. You get out of the room through a hole in the floor. You visit the famous actress and ask her for help. She's ready to help you if you find her some towels (she's taking a shower while talking to you). You get her the towels and she gives you a dress. You find some plastic breasts, a wig, a necklace and shoes. Note that everything is in pixel graphics and it's so well done that you're just playing to see the beautiful pixel art. You escape and fly Faye to the next set. But your plane gets hit by a lightning and crashes into the Amazon jungle. And that's when the real fun begins. Artificial Stupidity The real story is about a weird scientist who captures Amazon women to turn them into Amazon women dinosaurs. In the end he wants to take over the world with his army of Amazon women dinosaurs. Before you can rescue the Amazon women and save the world there are so many things to do that it will glue you to the screen for about 8 to 10 hours. Think about Indiana Jones mixed up with Monkey Island. "Tying that up ain't gonna do me much good." Let me explain what's so addictive about FOTAQ. First of all, the sound. The voice actors sound great, especially Joe's voice and the voice of the shop keeper in the Amazon village, who looks like Michael Moore himself. Joe's comments are just hilarious. For example, when you look at a pencil, he says: "2B or not 2B, that IS the question." The graphics are awesome. There's a great variety that keeps you enjoying the game. The locations vary from the theatre at the beginning, to jungle, villages, Amazon temples, underground bases and rooms filled with clich secret ways to open secret passages (but actually don't work). You'll see dinosaurs, dogs, soldiers, Amazon women, explorers who try to get caught by those Amazon women, inhabitants, monkeys, sloths, mummies, zombies, giant robots and speaking gorillas which don't exist. The cutscenes mostly show persons in close-up and are a real joy to watch. Sure, the game's 2D, it's pixelated, but it's beautiful! It has style and it fits together way better than new games, most of which are just
FOTAQ Manual
produced to get lots of money with the lowest amount of effort. The music is also very good, even though it's MIDI music. Each location has its own background music, and so it never becomes annoying or boring. Turning off the music would hurt the atmosphere of the game. "That should do the trick." All in all I strongly suggest to try this game. The puzzles are not too hard, you'll need the walkthrough a few times though (if you're impatient like me). The gameplay is like any other point and click adventure. You've got your inventory, your usual phrases like pick up, open, close, move, pull, use, et cetera and in dialogues you can pick your answers from a few possibilities. It's required that you install SCUMMVM (a little engine made for such old games) on your PC, then download the game and run FOTAQ from SCUMM's interface. And I promise: You won't regret it. GENERAL TIPS
In general, it's much quicker to use the keyboard shortcuts than the action icons. Use O for open, C for close, M for move, G for give, L for look at, P for pick up, T for talk to, and U for use.
To look at an object in your inventory, left click on it. To perform the default action on any object (which is listed when you move the mouse over the object), right click.
To save, load, or quit a game, either press F5 or click on the journal in your inventory.
There are several times when you'll need to cover a lot of ground, and Joe's slow walking will become annoying. Press Ctrl+F to put the game into fast mode. Be sure to press Ctrl+F again to reset to normal before entering any new locations or performing any actions.
FOTAQ Manual
(Note: these tips work on the ScummVM port. They may or may not work on the original game.)
CHEATS
NEUROTOX ZEROXPARK KOWAMORI GRIMLEY changes the ingame Muzak jump to every Room (Screen) you want makes Joe walk faster shows general Info
CHARACTERS
JOE KING Joe is the Hero with the deep voice and the Hero of the adventure The Flight of The Amazon Queen! Joe is Captain of the Amazon Queen, a little old and rusty, but cute and flyable Plane, with witch he delivers Parcels and passengers safely to their destination. He is always accompanied by his mechanic Sparky. Joe has a girl in every Harbour and knows how to treat women, especialle Rita, Big Hugh's girlsfriend.
FOTAQ Manual
SPARKY Sparky is Joes nearly puperal Mechanic on the Amazon Queen, the plane they both earn their living with by bringing freight or persons from A to B and some times C. Sparky likes Commander Rocket Comics and would love to read them all day long and not be working or so. Other have this habbit with Videogames.
ANDERSON Anderson ist Joes Rival in Flightbuissiness. The stupid Dutchman wants to take away Joe's Flight for Faye Russel and for this he locks Joe up in a Hotelroom. This need Revenge. Later Anderson turns out to be not that big moron.
FAYE RUSSEL Anderson ist Joes Rival in Flightbuissiness. The stupid Dutchman wants to take away Joe's Flight for Faye Russel and for this he locks Joe up in a Hotelroom. This need Revenge. Later Anderson turns out to be not that big moron.
GORILLA A little strange brown Gorilla that can be found in the Jungel. But he's very good on the insight.
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DR.IRONSTEIN Frank Ironstein is the crazy villain in this adventure. It's your and Joe Kings Duty to stop his evil Plans of taking over the world by the use of his Dino-Ray. Sounds like a good start into an exciting adventure, right, so what do you need to know...:
JIMI & MARY LOU They both are the preachers in the jungle. Jimi more than Marylou. Jimi is also interestet in raising and studying the apes. Marylou instead like to talk bad about her husband and fileing her fingernails.
THE GAMESCREEN
Well, the upper part of the screen is the actual gamescreen, here you see all the action just like in a movie, you see what Joe is doing, or what else is happening. In the lower quarter of the screen there are the buttons you can influence on the happening in the game with.
FOTAQ Manual
On the left there are the action buttons and on the right is our inventory
- Open
- Close
- Move
- Give
- Look at
- Take
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- Talk to
- use
- Inventory
Once you collectet more than 4 Items you have to scroll through your inventory by using the arrow buttons.
You can use your Mouse, oh, you have to use your mouse to Click on a actionbutton to build little sentences that Joe will do. For example, you can tell Joe to pull the curtain in the back of the hotel room open. This is how it works
You can also build sentence with the items in your inventory, e.g.:
Then Joe will think of a way he can use these two things together.
On the left side of the menu there are the Points of interest in the menu:
- Read Entry
-> you can make up to 100 Diary entry! This should be enough, even for you.
- Give up
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you can do a lot of other things in the Options menu, such as:
Shut down the Talkieversion of the Game The Flight of the Amazon Queen
NOTES
Press F1 for the game control menu Press F5 for a game restart prompt Press F10 to quit This walkthrough uses compass directions for each screen The game has an unusual cellular-automaton screen saver
INTRODUCTION
We are in the year 1949 at 11:58 A.M. and 36 Seconds. An Alarmclock attatched to a bomb is waiting to blast off at 12:00. Joe King and Rita are tied to a pole and wait for their end. Oh, what a lucky incident, Sparky is coming to rescue them und now they must
FOTAQ Manual run and pick up Faye Russel the famous actress to give her a ride, better a flight. The evil thing is, Anderson, the ugly Dutchman is waiting for Joe instead of Faye Russel. Anderson wants to take Faye on a flight. That's how everything starts.
AT THE HOTEL
Use the curtain cord Pick up a wig Pick up the sheets on the bed Pick up the other sheet In inventory, use the sheet on the other sheet Use the sheet rope on radiator
FOTAQ Manual Use the radiator with sheet rope Move the ladder to the left Pick up a box of crowbars Pick up the comedy breasts Use the sheet rope at far left Use the crowbar on the chest Look at the chest to obtain a towel Use the radiator with sheet rope Walk to the door at the top of the stairs Talk to the bellboy (if you try to exit the lobby, you'll lose your clothes):
* About that key on your desk... * I need to borrow it for a while * About that key again... * I'm Lola's friend, she asked me to get it for her
FOTAQ Manual
* Lola, I need your help. * This is serious. Can you help me? * Can you help me get outta here?
Give the towel to Lola Use the dress Walk to the door at the top of the stairs CUT SCENE: Professor Ironstein's Dino Ray Walk to the truck outside the hotel lobby Pick up the hay Pick up the oil Use the oil on Rico in the car:
AMAZON JUNGLE
Look at the waterlogged seats to obtain a comic book coupon Open the duffle bag Look in the duffle bag to get a knife and a lighter Talk to Sparky:
* What supplies do we have? * I'm starved. I'd love some beef jerky. * What? A mechanic? * Hang in there.
FOTAQ Manual Use the beef jerky on the piranhas Pick up the propeller Use the knife on the lily stem Use the propeller on the giant lily pad Walk to North path and learn about Princess Azura and Trader Bob Use the knife on the vine Return South to the crash site Continue South to a river scene Use the vine on the bridge Cross the bridge and pick up a banana Go back over the bridge and exit South Move North North and talk to the gorilla:
* Sorry pal, but I don't speak APE. * Say, you're a gorilla ain't you? * I thought gorillas came from Africa... * This is South America. You shouldn't be here.
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Walk North to the Pinnacle CUT SCENE: Faye throws her perfume into the river and disappears Walk to Trader Bob Walk East and enter Trader Bob's shop He asks you if you're interested in finding the kidnapped Princess Azura:
* Okay, I'll help. Fill me in on the details. * Now that I have the details, I guess I'll be off.
* I've got some questions that I'd like to ask. * Could you tell me more about Naomi? * Thanks for answering my questions. * I think I'll browse.
Give the rest of the beef jerky to Trader Bob and get some money in return
FOTAQ Manual Pick up the vacuum cleaner Return West to the Pinnacle CUT SCENE: Mad scientist Ironstein in his underground bunker Walk to Floda Inc. Camp Pick up a flower from the bed in front of the house Return to the Pinnacle and head for the Jungle Walk to the North path and cross the log by the sloth, then continue East Talk to Bud:
* What comic book were you reading? * My friend loves reading "Commander Rocket". Obtain a secret message: GSRH RH Z HVXIVG NVHHZTV
FOTAQ Manual
(THIS IS A SECRET MESSAGE) * My friend has every issue of "Rocket" but one. * The one where he battles the Chicago Mob. * I gotta go now.
* What on Earth are you supposed to be? * I know who you are, you're the gorilla I saw earlier. * You can't eat me, gorillas are vegetarians!
* How did you do that disappearing trick before? * Would you disappear again if I said you don't exist? * Sorry pal, but you don't exist.
FOTAQ Manual Exit East into the hollow log From the other side of the gorge, exit NE Use the vacuum cleaner on the orchid swarming with wasps Pick up the orchid Exit East, then SE to the Pinnacle after seeing the entrance to the Amazon Fortress Walk to Trader Bob Enter his shop and give him the orchid Pick up the bucket o' nets Return West to the Pinnacle and go to the Crash Site Walk back to Sparky's location and use the net on the perfume Give the comic book to Sparky and get a file Return to the Jungle via the Pinnacle Exit directly East and use the net on the beetle Exit East, then South to the mission Talk to Mary-Lou:
* Who did you set the mission up for? * Why did the pygmies run away?
FOTAQ Manual
* I would've stayed for an encore. * How did you talk to the pygmies? * I'll swap you for your dictionary. * Would you like another nail file?
Return to Trader Bob via the Pinnacle and talk to the witch doctor in front of the shop:
* What are you doing? * Could you make me a rash cure? * Thanks for the information. * Nice talking to you.
The hair of a slow moving climber, milk from a sacred site, and something to give it a little buzz...
FOTAQ Manual
* What's with the barber chair out front? * Could you give me a hair cut? * How come you're nervous about your date tonight? * I think I'll look around.
Give the perfume to Naomi and get scissors in return Return to the Pinnacle and head for the Jungle Walk to the North path and give the flower to the three-toed sloth Use the scissors on the three-toed sloth Move East North East East South to the mission Give the banana to the middle monkey and get a coconut in return Use the knife on the coconut Move North North West and return to Trader Bob via the Pinnacle Give the coconut halves to the witch doctor Give the sloth hair to the witch doctor
FOTAQ Manual
Give the vacuum cleaner to the witch doctor Return via the Pinnacle to Bud & Skip in the Jungle Give the lotion to Bud and get lots of money in exchange Return to Trader Bob's shop via the Pinnacle Pick up the record from the shelf Return via the Pinnacle to the Crash Site Move East South South and pick up another banana Return to the Pinnacle and go to the Floda Inc. Camp Enter the Flda showroom to the East Talk to the secretary:
* I'm curious. What are you guys doing in the jungle? * I'm the fumigator. * Did you say secret passages?!
Give the banana to the chef Pick up a can of dog food If desired, pick up the cheeze bitz Exit East and open the mail bag Look at the mail bag and get a letter Look at the letter to Private John Open the foot locker and pick up a squeaky toy Move East West North into the library Look at the couch to pick up some more money There are a lot of "red herrings" in this room - most of them don't do anything Use the record on the phonogram Use the elevator From the elevator corridor, open the door at left and enter the warehouse Look at the box downstairs to obtain a can opener Return to the elevator corridor and move South into the two-doors corridor
FOTAQ Manual
Give the letter to Private John Open the nearer door and enter the office beyond Look at the duty roster on the wall to determine that Colonel Jackson is in charge of the kitchen detail Return to the two-doors corridor and move South into Klunk's corridor Continue South into the fire exit corridor Open the door at left and enter the room beyond:
Open the door at left and enter the room beyond CUT SCENE: Anderson and Ironstein in a secret laboratory Pick up the book from the table Use the knife on the book to obtain a key Return to the fire exit corridor and move North into the Fire Exit Exit East up the stairs into the prison:
FOTAQ Manual
Use the key on the prison door Back in the Floda showroom, pick up the pencil from the desk For some fun, use the light switch Use the manneqiuns Talk to Princess Azura:
Use the wall panel Return to the Pinnacle and head for the Amazon fortress Use the buttons on the stone carving Talk to the bedraggled prisoner:
* Nice hand puppets you have there. * Yeah, I like the one with the stick.
FOTAQ Manual * Why am I behind bars? * Well, are you going to get me out of here? * Okay... I'm sorry for all the trouble I've caused. * Okay. I'm really, really sorry. Will you forgive me?
Exit North Move West South East back to the Pinnacle and go to the Jetty Talk to the ferryman:
* I'm Joe King, pilot for hire. * You sound upset bud. What's the matter? * Are you fishing? * What sort of bait are you using?
FOTAQ Manual
SLOTH ISLAND
Move North into the temple entrance Exit North East into a room with the dino rat Move the leftmost corpse and pick up an arm bone Move the next body and pick up a skull Exit North East into the next room Move the left-center body and pick up a leg bone Move the far-right body and pick up a rib cage Exit North East back into the entrance room Use the leg bone in the lower-right hole Use the rib cage in the center hole Use the skull in the upper hole Use the arm bone in the slot-machine socket at far left Use some money in the slot-machine slot Move the arm bone of the slot machine to disclose a secret passage
FOTAQ Manual Enter the secret passage and meet the temple guardian:
* Would it be some sort of weird animal? * I know, it's man in his three stages of life! * Thanks for the riddle. I'll see you later.
Referring to the temple map, enter the right-hand portal of the large statue and make your way to the sarcophagus room Talk to the leftmost zombie woman:
* I don't see any Prince. Where is he? * How do you know the Prince is still in there? * Prove to me he's still there, open the sarcophagus. * You're afraid he's not inside, aren't you?
FOTAQ Manual * I think you should open the sarcophagus again. * I pulled a pile of rags out of the sarcophagus.
Open the sarcophagus to obtain the prince's crown Use the knife on the vines in the sarcophagus Close the sarcophagus, then move it to disclose a secret passage Walk to the new exit Use the knife on the tree sap Pick up the tree sap Move the fountain head at left and pick up the blue jewel Exit West through the archway and talk to Ian:
Exit West into the steam room Use the hand puppet to retrieve the stone disc Return East East to the room with the fountain head
FOTAQ Manual
Use the lever to return to the large statue Follow the central (mouth) portal to the upper pulley room Use the stone disc on the spindle Use the gnarled vine on the stone disc Return via the large statue to the lower pulley room Use the loose vines on the pulley Use the bat on the pulley to raise the stone door at right Move East and pick up the pick from the cave Return West and lower the slab by using the bat on the pulley Return via the large statue to the upper pulley room, then exit North to the cavern Use the pick on the stalactite and pick up a flint Use the pick on the wall hole at left to open a passage to the lower treasure room Return to the large statue and follow the left-hand portal to the snake room Use the mummy wrappings on the arm bone Use the flint on the lighter Use the lighter on the makeshift torch to ignite it Use the lit torch on the snake to drive it away
FOTAQ Manual Move North into the waterfall room, then take the lit-up North exit beneath the walkway If you lowered the stone slab back down in the lower pulley room, the stone slab at right should be raised Move East to the lower pit area You need Ian to spring a trap for you later, so you'll have to release him Move the lever on the statue holding the rope, then talk to Ian at right:
* I've got an idea! * I'd like you to untie the rope tethering the cage
Move the lever again to free Ian Return to the waterfall room and take the South East exit into the purple room Look at the dead body to obtain an ID card and a piece of stone Move West East into the lasers room This room has two less-than-obvious exits to the South East and West Move West West into the double-waterfall room CUT SCENE: Zeppelin hangar Sounds like a problem for Ian!
FOTAQ Manual Pick up the big stick at left Put the blue jewel "teardrop" in the right side of the statue's face Return via the large statue and sarcophagus exit to the steam room Look at Ian's pulverised body to obtain a small piece of rock Return via the large statue to the lower treasure room off the cavern Use the big stick on the crypt Look at the crypt to obtain a death mask Use the rest of the mummy wrappings on the death mask to clean it Return to the lasers room and use the death mask on the lizard heads Follow the opened exit North to the upper treasure room Use the tree sap on the bat, then use the sticky bat to retrieve the green jewel Return to the double-waterfall room and put the green jewel in the statue's face Exit through the right-hand secret passage into the altar room Use the knife on the sticky bat to remove the sap Use the tree sap on the chunk of rock Use the sticky chunk of rock on the bit of stone to make a stone key Use the stone key on the altar statue to disclose a secret staircase Descend the stairs and cross the green room into the temple maze
FOTAQ Manual
In the room with the dino rat, walk directly across to the left exit on the lower edge of the screen In the room full of still water, take the lower of the two exits at right (the one with a chunk missing) In the dry room without the dino rat, take the uppermost of the two exits at left From the room with a window, exit North East If desired, use the vacuum cleaner on the floor of the mosaic room Careful examination of the wall and floor markings shows that the only wall marking not on the floor is in the bottom row and second column from the left Move this wall marking After the wall markings change, the only one not seen on the floor is the backwards IE symbol in the third row from the top and the third column from the left Move this wall marking to open a new exit Move East and talk to the temple guardian:
Give the crown to the guardian and pick up the crystal skull Move North West and move each of the two wall panels beneath the window Use the chair to leave the temple
FOTAQ Manual
FLODA
Respond to Ironstein:
* Why on Earth do you need more dinosaurs? * Deoxyribonucleic acid. It's found in chromosomes. * You're not mixing dinosaur D.North.A with human D.North.A.?
Pick up the mug and use it on the prison door Go down the stairs and pick up the super weenie serum from the laboratory shelf Return to Klunk's corridor Use the can opener on the dog food Use the super weenie serum on the opened dog food Give Klunk the chef's surprise, then talk to him:
* You really think you're a tough guy, don't you? * I don't think you're tough. I think you're a weenie.
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Open the door next to Klunk and enter the office beyond Use the pencil on the writing pad to disclose the combination to a safe Exit back to Klunk's corridor, then move East to the two-doors corridor Open the far door and enter the room beyond Move the green file cabinet, then use the combination piece of paper on the safe Open the safe and look at it to obtain a padlock key and a rocket plan Exit via the elevator to the Floda library Leave the building and give the squeaky toy to the guard dog Open the "KEEP OUT" door and enter the shed In the warehouse, use the padlock key on the box's padlock Open the box and look in it to obtain a rocket pack Look at the rocket pack to see that it's out of fuel Look at the comic book to determine that the rocket pack can be refueled with alcohol Return via the Pinnacle to Trader Bob's shop Pick up the alcohol Use the torn comic book page with the comic coupon
FOTAQ Manual Look at the Pocket Rocket blueprints Use the alcohol on the rocket pack Return to the Pinnacle and use the rocket pack
Exit East, then walk North North to the distant clearing Use the knife on the branches, then return South and use the branches on the large dinosaur Move South South West Use the tyranno horn to scare away the meat-eating dinosaur Continue East and watch the cut scene with the crystal robot Pick up the dino ray gun Use the dino ray gun on monster Frank Talk to Faye:
FOTAQ Manual Use the dino ray gun on monster Frank Give the death mask to Sparky Use the dino ray gun on monster Frank
Watch the endgame sequence and credits (press F10 to exit) Game completed.Enjoy a sense of accomplishment!
WALKTHROUGH
FOTAQ Manual
use the curtain Cord and pick up the wig. look at the box. Pick up the two sheets above the laundry chute. Tie them together and then tie them on the radiator. Now you can use this rope to get down through the laundry Chute.
Now you need the comedy Breasts out of that huge cupboard. To get them, just move the ladder. Once you moved the ladder, you can take the breasts with you :) Now to the important part. Take a crowbar with you. The crowbars are on top of the cupboard. Now get one floor higher. Don't let the two strange looking guys see you.
FOTAQ Manual Try to take the Key. Ask the bellboy about the key and tell him you want it. Ask him again and say you are a friend of Lola. Pick up the key. Go to the red door on floor down and unlock it.
Ask Lola for help. Now get back up to the room you were locked in. Use the crowbar to open the chest and look at the chest. Get back to Loala and give her the Towel. So, got a disguise? Use the dress and get outta here!
>>cutszene
FOTAQ Manual
the Crazy Doctor transforms a Amazonian woman into a Dinolady. He wants to gain power over the whole world. now we know our villian
now get out of the hotel and drive to the airport. Damnded! Followed!
FOTAQ Manual Change clothes and look under the hay. Pick up the oil and use it on Rico. Now to the airport.
Airport _____________
>>> Cutszene
Now you plane crashes and you are stuck in the jungle. At least there is no rain anymore.
FOTAQ Manual
open the dufflebag and look inside to get a knive and a lighter. ask Sparky about some supplies and take some beef jerky Look at the seats to get a wet coupon from a Commander Rocket Comic.
now walk out of the hatch and feed the piranhas with the beefjerky. pick up the propeller and use the knive on the lillystem. use the propeller on the lilly.
FOTAQ Manual
go to North East (NE) and let the parrot tell you a cryptic message! What was this all about? Let's ask Trader Bob!
Hangingbridge __________________
use the cut off vine on the support rope of the wooden bridge to repair it.
FOTAQ Manual
Gorilla ______________
Now go back to where the Parrot was and follow the path. There is Gorilla in your Way. Just introduce yourself. Tell him, you don't speak his language (hope he doesn't make you a sandwitch). Ask him if he's a Gorilla. Tell him that there are no Gorillas in South America, just in Africa. So tell him, he's in South Aerica actually, and is not supposed to be here. He will accept your complaint at once and the disappear. Now go to the pinnacle.
>> Cutszene
FOTAQ Manual Faye is fed up from waiting and goes searching for help on her own.
Past the Gibberish talking Pygmee you finally reach Trader Bob. Talk to him about the Parrot and Princess Azura! Talk to Naomi about the Barber Chair, and her Date with Bob, and why she's so nervous about it. Wedgewood, the Parrot drank her perfume she wanted to wear on her date and that is why she's so nervous abot the date, but she will change some items with you if you give her a replacement for her lost perfume. Ask her why she speaks so good english. Give some of your Beef Jerky to Trader Bob and he will give you money for it.
FOTAQ Manual
>> Cutszene
Dr.Ironstein is going even more crazy and wants to transform even more Amazonian Women with his Dinoray. *poor Naomi* Someone should stop him. You???!!!!
Floda Inc.
At Flodas, the Lederhosencompany inside the Jungle you take the flower from the front yard with you. You cannot do something else here at the moment so back to the pinnacle.
Jungle ________________
Head north until you meet Bud and Skip, the two Explorers in the Amazonian Jungle.
Talk to Skip and ask him which Comicbooks he's reading. Tell him, that Sparky also is a huge Commander Rocket Fan and he owns all issues except the one where Commander Rocket battles the Mob. What a happy little Coincident, Skip is actially reading exacly that issue! And the best thing is, he'll give it to you for Sparky. Well, Sparky will be happy!
FOTAQ Manual
Look at the comicbook. There is a coupon dropping out. Look at this coupon too!
Talk to Bud and tell him it's very hot! So you learn he's got a rash and need a rashcure! Let's see what we can do...
Go on east and convince the Gorilla that you don't believe him being a Dinosaur so he takes off his costume half. Ask him if he'll disappear again, if you tell him he doen't exist, and so you say then and so it happens. Again :)
Talk to Mary Lou about her husband training the Apes and if he had been successfull already! It's also interesting how clever the apes are.
You see that Ape with the Coconut? Give him your Banana and he will give you his Coconut.
Walk back to where the Dinogorilla once was and walk through that hollow log. Sounds poetic, doesn't it? You see an Orchid with lots of wasps swarming around it. Use your Vacuum Cleaner to get rid of the wasps and collect the Orchid.
Walk on to the entrance to the Temple. Look at the signs at the door, uuuh, an Amazonian woman is comming, wait until she's passed and do exactly like her. I said do exactly like her, not get trapped, ah, whatever you will wake up in the
FOTAQ Manual
Talk to that Guy with the two puppets and who's brabbeling lots of weired stuff. After half an argument he has a present for you, the puppet with the stick. And there comes Faye.
>> Cutszene
You can talk to Faye and find out a lot about the Amazonian women, but the pint of this chitchat is that you must apologize Faye for whatever, hmmmmmmpf women
>> Cutszene
Faye and the other Amazonian women want you to do something that you already intended to do (right?), They want you to rescue Princess Azura. The Amazonians suspect the people at Floda, to have kidnapped Azura.
FOTAQ Manual
So, let's get out of here, well, you can actually talk to that wet hot chili Amazonian under the shower, and then leave. leave to the left, to the right you get back into the dungeon. So go to the Pinnacle and the to the Crashsite to Sparky.
Crashsite _____________________
So Faye is gone. Give the Commander Rocket Comic to Sparky and get a rasp for it. That's quite a deal.
FOTAQ Manual
Go to Mary Lou and babble with her about the Pygmee people and how she was able to talk to them and understand them. So swap your new rasp for a English - Pygmee Dictionary.
FOTAQ Manual
Back at the Trader! Now you can talk to the Pygmee, because now you have the Dictionary. Talk to the guy in the barberchair and find out, that he is the chief of the village. Talk to him about the gods and the article in National Geographics.
Now talk to that witchdoctor in front of Bobs shack. Ask her if she can brew Potions. Of course she can, she's a witchdoctor. Now she tells you what she needs for the potion. She need the hair of a slow crouching animal, milk from a holy place and something to add a little buzz.
Okay, now we go to Trader Bobs'! Give the Orchid out of the Jungle to Bob. He will give it to Naomi on their date and you can take one of his nets.
FOTAQ Manual
Use Bobs net to get the perfume out of the water. Also don't forget to check back to the hanging bridge to get another banana.
Give the Perfume to Naomi and you will get her scissors.
Jungle ____________________
Take the other entrance and go to the sloth. Use the Flower you picked up at Flodas on the sloth.
FOTAQ Manual
>> Cutszene
Go on your way to the fish and the bug and catch the bug with the net you just got from Trader Bob.
FOTAQ Manual
Use the knive on the Coconut. Give the coconuthalfes to the witchdoc, do the same with the sloth's hair and the vacuum cleaner.
Jungle ________________
to Bud und Skip! Now you can give the Lotion to Bud. You get loads of money from him, because he's so happy.
And where else can you spend your money better in this Jungle than at Trader Bob's. So let's go back.
FOTAQ Manual
Finally we go back to that notorious Lederhosen Company right in the Amazonian Jungle!
Talk to the fat Lady, and ask her what her firm is doing in the Jungel and convince her that you are the fumigator.
Leave to the right side into the kitchen and tell the Chef, that you are the
FOTAQ Manual fumigator. Ask him what he's doing and if he already had sucess with cooking the food for the Doctor. So then give him the Banana. After he has left steal the Cheeze Bitz and the dogfood, that is under the cooking pot. Look at the doogfood.
Go on to the right. Open the postbag and look inside. Read the letter you recieve. On of the lockers can be opened, so open it and take the squeeztoy. Go back to the reception.
Go to the other room, you haven't been to yet. It's the library. Look at the couch and get some money. Use the record you got from Trader Bob on the record player. Whohah a secret passage. Use the elevator.
FOTAQ Manual
Enter the door on the left, look for the one box and open it. You get a canopener (for lefthanded).
Talk to Privte John and tell him, that you have a letter for him (if you already have red it, if not, read it and give it to him.) He starts crying and now you can enter every door on this floor. At first enter the door in the front. Read the duty plan. Now go back to tha hallway with the wimpy and go into the other door. Read all the memos as long as you read all 4 different versions. Now examine the cupboard at the wall. Move it away and look at the safe.
FOTAQ Manual Go back to the hallway with lift and go to the right when you're in front of the lift.
Fireexit __________________
Walk to the door on the left site. Talk to Henry and tell him that he is neede in the kitchen. Colonel Jackson is the one in charge today. So tell him this too!
Now read on the message board until you come to the special menue of the chef.
After you have red that leave this room to the right side.
FOTAQ Manual
The Dino is racing through the maze and Dr. Ironstein is happy with it. Oh, no, what is that that creep Anderson is having business with Dr. Ironstein.!
Have you seen that map on the wall? Take the book on the table with you. Use your knife with the book to get the key thats inside the book.
Fireexit _________________
FOTAQ Manual
Talk with Azura about Wedgewood, the parrot! Talk about everything you can actually talk to her. So this cute girl behind bars wants you to free her by finding the key. Hah, just found it in the Doctors book you just opened with the knive.
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Reception ________________
Uh, oh, the Alarm is set off, so do something! But what? Use the puppets that are standing there.
After the Guard has passed and is searching for you 2 outside ask Azura if she remembers the Code, the guard used. Of course she does. Now you can enter the code by using the panel.
Now gow back inside the building and get the pencil thats on the desk. Go into the library and use the elevator to get back down under Floda.
FOTAQ Manual
Open the can of dogfood (With the canopener of course) and pour the serum on it and then go and look for Klunk. Thats the one guard with the lots of muscles. Give him the prepaired dogfood and then talk to him. Ask him if he thinks he's a great guy, and the doubt it with your next sentence.
Now go into the room tha t Klunk was guarding and look at the piece of paper on the desk. Use the pencil o n the piece of paper and voila, the combination for the safe is visible. Now go to the safe.
Use the piece of paper with the safe and open the safe. Look inside!
FOTAQ Manual
Give the squeezing toy to the dog so that you can pass him by. Enter the shack.
Use the key out of the safe on the top secret box and open this box. Whohah, a Jetpack!
Amazons Palace
You get the Horn from Azura, and what is this? Dr. Ironstein is also here and sends you out to get a skull from an island!
Ferry ___________
The ferry is this place where you were not able to do anything until now.
FOTAQ Manual
Introduce yourself as Joe King and ask the ferryman why he's so upset. Ask him if he already cought some. Let him tell you about the one that escaped. Ask the ferryman if he's fishing. Then ask him what kind of BAIT he uses. Give the bug to the stupid Charon as a bait.
So, and now ask him if he's willing to ship you over.
Go into the left entrance and do something with the mummys. They crumble and so you take whats left with you.
FOTAQ Manual Go to the left again and do the same as you did in the room before.
You see that little dinorat? Give her some Cheze Biz.
You are back in the room you started from. Pull the bones in the holes where they should be and the use the one arm in the strangely shaped thing on the left side of the screen. Drop a coin into the slot of the strange machine. So, guess what now, use the armbone!
JACKPOT!
A secret passage. Take the Armbone with you and enter the secret passage!
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____________________________
Talk to the Hologirl and tell her, that you know (you know it, don't you) that it's about the human. So you're right, so what? You can pass her by and enter the temple. So ask her who she is.
Enter the door the right. Go through the "door" and continue to the right. Look at the ded body on the ground and talk to the zombiegirls. Talk about everything possible. It's important to ask them what happened to the prince, annoy them and ask for evidence that he's still there until the brainless zombies open up the sarkophag.
Take the mummy wrapping with you! Talk to the ladyzombie again! She wants a reason, okay tell he you took something out of the sarkophag.
FOTAQ Manual
After the zombies disappeared you can open up the sarkophag again and take the crown with you and cut the roots away from the sarkophag. NOw you close the sarkophag again and move it away. Now enter the hole behind the sarkophag.
down ___________
USe your knive on the piece of sap and then take some of the sap with you. Walk some steps. You reach a fountain that spill her water somehow out of order so that it looks really crappy. Move it so that it fits and take the blue gem with you.
Forget about the big lever by now and go on on your way. You'll meet Ian. You can talk to him about how to find him, and then continue to the left.
FOTAQ Manual
Use you handpuppet on the hot disc so you won't burn your sweet fingers. Now go back to the lever. Push the lever. kinda windy, eh?
Enter the door in the middle (the mouth). Use the disc from the statue on the pole that'S coming out of the wall. Now use the vinerope on the disc. Now go down one step in the same room (remember?) and there use the loose end of the vine with the wheel. Now stick your baseballbat into the wheel and turn it.
Enter the door that opened and take the pick with you. Go back one room and let the stone back down on the ground by using the baseball bat again.
FOTAQ Manual
Dripstoneroom
_____________________
Look through the hole with the ray of light coming through. USe the pick on that hole. Enter the hole. In that big room you must look at the coffin and then go back to the dripstoneroom. Here you use the pick on the Stalaktit. (Note: Dripstone that are growing from the ground are called Stalagmites, the ones growing from the ceiling stalagtit)
Take that piece of flint thats falling down and stick it into your lighter.
Go back to the
giant Statue
FOTAQ Manual
_____________________
This mean animal won't let you pass, and gets angry if try though. But there are always ways and means. Build a torch out of the mummy wrappings and the armbone. Light this torch with your now working lighter. With this burning torch you can get rid of the snake.
FOTAQ Manual Here you go to the right side and come to a szene you already been to. Look at the dead body and find half a statue and a ID Card. Follow your trail until you reach the Laserdinos. Now go on one more time.
Anderson is cooperating with Dr. Ironstein and his conscience starts eating him very bad.
FOTAQ Manual
Take the big stick with you and now go back to the
Laserdinos _________________
Here you take the lower path, say you DON'T go up the stairs and you will come into the
Lavapitroom _____________________
Talk to Ian everything thats possible and the pull the lever on the Dino in the background. Talk to Ian again and tell him you have an Idea. He should pleeeeease cut the rope on his cageball.
FOTAQ Manual NOw you pull he lever on teh Dino again and experience that the world is so unthankfull as ever. Now go back to the
Enter the middle door to the dripstone room and go on until the coffin. USe the big stick on this thing. NOw look inside it! You will get a deathmask. Thats kind of cool, but irty. So use the rest of the mummywrappings to clean the ancient death mask.
Now go back to the huge Statue and through the right door until the tree with the hole and then down.
After you took the sap with you, you go left to where the hot dosc was and now a stoned Ian is. Take his part of a statue with you. Use the treesap on this
FOTAQ Manual
statue and use it with the other statue from the other dead guy.
Take some more tree sap with you and the go back up to the
Laserdinos _________________
Use the deathmask with the Laserrays coming out of the dinoheads here. Now you can pass without any danger.
So you want to have that blinking green gem? JUst use the treesap on the baseballbat and then use this fishing rod to get the gem. Now go to the
FOTAQ Manual
For the right eye of the statue you use the blue Gem and for the left eye you use the green gem. Just stick them in there and the statue will turn it's face and reviele another secret passage.
Statue _____________
Here you use your own little statue you just built out of the two broken parts. Just stick it in and guess what, another secret passage.
Labyrinth
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________________
This takes some time but the solution to this riddle is quite easy, just give some Cheeze Biz to the Dinorat and follow it until your out of the labyrinth.
Altar _______________
Mosaikroom ___________________
USe the cacuum cleaner to get rid of the dustlayer on the ground and then push the symbols on the wall that are not on the ground
FOTAQ Manual The symbols on the wall change one time and then change back to the first sight so you have to find the right symbol two times.
If you don't want to sear the first symbolis in the lowes colum the second from the left, the one that looks like a "H" with the lower ends like |_ _|
The second symbol looks like a 31 and is in the second column from the bottom the second from the right.
If you can't find it, or no matter if you can find it, check out my maps (that were rejected by gamefaqs :'(
http://img103.echo.cx/img103/6258/fotaqsymbols1st8ld.png
FOTAQ Manual
http://img103.echo.cx/img103/3460/fotaqsymbols2nd1zv.png
Skullroom _________________
Talk to the Hololady and tell her that you are Joe Almaxaquottl. Now this old woman wants to have a key from you to proove that you are who you claim to be. So give her the crown of the real king. Now tak the skull and head back to the
Thronehall _________________
FOTAQ Manual
push the Throne and the 2 patterns to activate the whole thing. Now sit on the throne and enjoy the
FOTAQ Manual
Buy his alkohol in the bottles in the shelf on the right handside!
Now you can use the wet commander Rocket coupon with the other Commander rocket coupon.You get the one from the Explorers comicbook in the jungle and the other half in in the seats of the amazon queen.
Pinnacle _________________
FOTAQ Manual Now you can fill in the alcohol and fly to the valley of the mists.
Well, it's not THAT misty here. Well, Faye is here too , so just follow her. Oh, she's gone pretty fast.
So, there is a huge Dinosaur blocking the way. So what can you do here? Just go to the distant clearing near to the dinos head and there you go one step further and then you can see some plants the dino is eating at the moment.
With the help of your knice ou can cut some of the branches.
FOTAQ Manual
Now you go back to the Dinosaurs (a brontosaurus, iirc) head and feed the brances to him. Dino branch-brunch!
After the little Dinos went away from their prey (look at that, a rhyme) there is an even more dangerous Dino coming. Okay you just show him who's the mack and use the tyranny horn. He thinks of course there is a real tyrannosuarus rex on it's way and will be away in a second.
FOTAQ Manual
After the introduction you can either watch the 2 fighters for some time or you take action.
Once the fight gets boring for you take Franks Dinoray Gun and shoot at the mutated Dr: Ironstein, whos suprisingly called Frank now. But who cares it's all going wrong of course. So talk to Faye and ask her tu turn her mirror around. Shoot again, and see what happenes. Okay, so give the deathmask to sparky ans shoot at frank for the last time. Your dinoray shot get refelcted a thousand times and finally reaches it's aim. Now, when I say last time and finally you can think whats up now, yes, you have reached the END
FOTAQ Manual
JOKES
Here is the place for all the funny things that happen and are said and none notices.
When Joe and Azura are in the Floda lobby with the door closed and the siren going off try turning out the lights. Very funny.
Okay, so this piece of crippled ascii art is supposed to read FAQs, what means
Her everything I find usefull, or that ends up in my mailbox and is worthy to be posted comes in here. Even though the FAQ is very complete you might have some questions so they get answerde here too, and posted only if you wnat to. If you don't wnat to have your name under your send in question (because you think your question is too nOObish or stupid, wich sure is not the case), please make it cleare to me, that you don't wnat to be credited, otherwise tell me which name I should use. After this is clear go ahead and for questions
Question:
Where can I buy Flight of the Amazon Queen? I asked and searched everywhere but I can't find it!
FOTAQ Manual
Answer:
You can buy it on ebay, and if you're lucky you can perhaps get the original cardboardbox. If the box is not that important for you and you justwant to play that gem of a game, you can download it from the internet. Just use a seach engine of your choice and you can find it everywhere, Flight of the amazone queen is freeware right now, so there is no problem with copyrights at the moment.
Question:
How do I get Flight of the Amazon Queen running on my modern XP Or Longhorn Personal Computer?
FOTAQ Manual
Answer:
No way, you have to bid on a 286 on ebay and, ... no just kidding, there is a cool tool on the internet thats called ScummVM that emulates a Scumm Engine on you PC and lets you play all the old Lucas Arts and other Scummbased Games.
vvvvvvvvvvvvvvvvvv
http://www.scummvm.org/downloads.php
^^^^^^^^^^^^^^^^^^
If you wnat to use ScummVM you need the ScummVM tool and then this rewritten
On the scummVM Site you can also get this game for free in the talkie and nontalkie version, so what can I say, get the talkie Version!!! _______________________________________________________________________________
Maps
Arrowheads indicate one-way passages
FOTAQ Manual
FOTAQ Manual