Sunteți pe pagina 1din 3

Tireless and unyielding, born tofiglzt RACIAL TRAITS Average Height: 5 8-6 4 Average Weight: 200-300 lb.

Ability Scores: +2 Constitution; +2 Strength or Wisdom Size: Medium Speed: 6 squares Vision: Normal Languages: Common, Dwarven Skill Bonuses: +2 Endurance, +2 Streetwise Born of Two Races: Select either human or dwarf. You can take feats that have your choice as a prerequi site (as well as those specifically for muls), as long as you meet any other requirements. Mul Vitality: Increase your number of healing surges by one. Tireless: You need to sleep 6 hours in a 72-hour period (instead of a 24-hour period) to gain the benefit of an extended rest. Incredible Toughness: You have the incredible tough ness power.

~\

Incredible Toughness

Miii Racial Power

Through dogged determination and sheer physical hardiness, you shrug off an effect that would daunt a lesser person.

Encounter No Action Personal Trigger: You start your turn. Effect: You end any ongoing damage or any dazed, slowed, stunned, or weakened condition currently affecting you. Muls are half-dwarves, descended from the union of a human and a dwarf. They have the stature, agility, and mental flexibility of humankind, coupled with the physical resilience and endurance of dwarvesa rare combination of qualities that makes muls more than a simple blend of the two races. Because they are strong, tough, quick, and blessed with fantastic endurance, muls are highly prized as slaves. In fact, most muls are born into slavery. Play a mul if you want... + to be tough as nails.
+ to play a hero who fought his or her way out of the

bonds of slavery. + to be a member of a race that favors the fighter, barbarian, and battlemind classes.
0 0 0

z a

-I

CHAPTER 2

Races of Athas

20

PHYSICAL QUAUTIES
Muscular and fit, muls resemble powerfully built humans. Although one might expect muls to average somewhere between dwarf and human stature, they are taller than most humans. Male muls have truly heroic proportionsbroad shoulders, narrow waists, powerful thighs, and thick arms. Females, while not as heavily muscled, are tall, strong, and athletic. Many muls of both genders are hairless, although some grow topknots of dark hair. Their faces hint at their dwarven ancestry, with strong, stern features and small, swept-back ears that come to subtle points. Mul skin and eye colors are as varied as they are in humans, but many muls have a copper or deeply bronzed complexion, and a few have eyes of a star tling honey-gold or green-gold color. Muls have little collective racial identity and adopt the dress and fashion of their homes. However, they are fond of tattoos and favor simple geometric pat terns rather than depictions of creatures or objects. In this way, they honor their dwarven heritage with designs reminiscent of dwarven motifs. Muls have life spans comparable to those ofhumans.

-J Muls are hard, driven, pragmatic folk with little D remorse or sympathy in their hearts. Many grow up under the lash, having been taken from their parents while very young and subjected to brutal training for the arena or grinding toil in fields or quarries. Con sequently, muls have a hard time offering friendship and trust to anyone. More than a few muls, scarred by the hardships of their upbringing, spend their days as bitter, violent misanthropes. Others are suspicious, grasping mercenaries who have learned never to lift a finger on behalf of another person without establish ing what they will gain from providing aid. Despite their tendency to be sullen or self centered, muls can learn to work alongside others. Growing up in the slave pits and the underclass of society taught them how to forge alliances and understandings; their sur vival demanded nothing less.

Mul Characteristics: Angry, blunt, callous, driven, fierce, honest, skeptical, stern, stoic, stubborn Male Names: Aram, Borthomar, Bost, Darok, Darus, Durn, Eben, Erekard, Gard, Harask, Marok, Morg, Rikard, Rikus, Sanozar, Uskan, Zedath, Zorus Female Names: Aisa, Aivel, Brithis, Callia, Demosis, Elina, Faivel, Himithis, Laivi, Narisel, Niva, Raina, Reshel, Saditha, Tirshel, Uisel, Zerima

PLAYING A MUL
Most muls begin their lives as slaves. Slaveholders throughout the Tyr Region have long known that tre mendous hardiness and stamina result from mixing human and dwarven lines. Muls make outstanding gladiators, slave warriors, and heavy laborers, endur ing toil and hardships that would kill lesser folk. Muls who set their hearts on freedom are diffi cult to keep in chains. Some escape to the wilds and become raiders or join tribes of ex-slaves, whereas others who escape become mercenaries and sell their fighting skills to whomever they can. Muls who dont flee captivity can win their freedom in the arena or by completing a dangerous task for their mas ters. A few highly prized gladiators receive so many privileges and comforts that they are effectively free, enjoying great latitude to go where they want and do as they wish. The Dungeon Master might have mul heroes start the campaign as slaves. If not, assume that your mul character has already won his or her freedom by the time the game begins.

MUL BACKGROUNDS
Combining dwarven toughness and human inge nuity, muls inherit the best features of both races. Although muls can serve in many ways, most find their lives shaped by a nobles desire to create a worthy champion or a merchants calculated invest ment in a gladiator for the arenas. Broken, Beaten, Scarred: Your scars and bat tered features tell your tale. You have known little more than abuse and hardship in your life, your bones broken and your spirit tested as you toiled for cruel masters. What sort ofwork did you do? Were you a common laborer, or did you fight in the arenas? Why were you targeted for so much abuse? Were you insubordinate, or did you suffer under a tyrannical master? How did you escape your tormentors? Associated Skills: Endurance, Heal Freedoms Call: You have been a slave all your life, and now you want nothing more than to be free. Who owns you? What are you prepared to do to win your freedom? What will you do once you have it? Associated Skills: Endurance, Intimidate Tattooed Warrior: Most enslaved muls bear tat toos that designate ownership, occupation, victories, or training. These decorations separate the seasoned muls from the green ones and help owners identify their chattel (since few owners bother to learn their slaves names). What sorts of tattoos decorate your body? Do you have only a few, or many? Associated Skills: Intimidate, Streetwise
CHAPTER 2 Races of Atlsas

WHY ARE THEY CALLED NULS?


The word mul is derived from the Dwarven term mu! zhennedar, which means strength. Pronunciation varies throughout the Tyr Region; the word can be pronounced as mool, mull, or mule, although this last variation is con sidered derogatory and might start a fight. Given the derivation of the name, sages who care about such mat ters regard mull as the most accurate pronunciation.

Thank you for evaluating AnyBizSoft PDF Splitter.


A watermark is added at the end of each output PDF file.

To remove the watermark, you need to purchase the software from

http://www.anypdftools.com/buy/buy-pdf-splitter.html

S-ar putea să vă placă și