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Codex:

Eldar
Eldar Special Rules Wargear Spirit Stones Cast the same power twice a turn? Eldar Psychic Powers Farseer Psychic Powers Guide Doom Eldritch Storm Fortune Mind War Discipline Power (Telepathy, Divination, Telekinesis) Warlock Psychic Powers Exarch Powers War Shout An enemy unit charged by a unit that contains one or more models with the War Shout power may not Stand and Shoot.

HQ
0-1 The Avatar of Khaine180 points
WS BS S Avatar 10 10 7 Unit Composition: 1 Avatar T 6 W 4 I 6 A 4 Ld 10 Sv 3+ Special Rules: Daemon Eternal Warrior Fleet Inspiring Molten Body

Unit Type: Monstrous Creature (character) Wargear: The Wailing Doom

Daemon: The Avatar of Khaine has the Daemon special rule. In addition, the Avatar possesses a 4+ Invulnerable save, rather than the normal 5+. Inspiring: Any Eldar unit with a model within 12 of the Avatar gains the Fearless and Furious Charge special rules. Additionally, all Aspect warriors withi n 12 of the Avatar may reroll failed To Wound rolls in the Shooting and Assault phases. Molten Body: The Avatar cannot be wounded by flamers, heavy flamers, inferno cannons, flamestorm cannons, or weapons with the Melta special rule. The Wailing Doom: The Wailing Doom is a melee weapon with the following profile: Rng S AP Type User+1 1 Melee, Armorbane It may also be used in the Shooting phase with the following profile: Rng S AP Type 18 8 1 Assault 1, Melta

Farseer WS BS Farseer 5 5 Unit Composition: 1 Farseer Unit Type: Infantry (character) Special Rules: Fleet Independent Character Psyker (Mastery Level 1) Wargear: Ghost Helm Runic Armor Shuriken Pistol Witchblade Psychic Powers: A Farseer must select from one to four powers from the Farseer Psychic Powers list at the listed cost. Options: May take up to two additional Mastery Levels +25 pts each May replace their witchblade with a singing spear +5 pts May take any of the following: Runes of Warding +10 pts Runes of Witnessing +10 pts Spirit Stones +15 pts May be mounted on an Eldar jetbike +25 pts S 3 T 3 W 3 I 6 A 3 Ld 10 Sv -

Elites
Howling Banshee Squad Howling Banshee Howling Banshee Exarch Unit Composition: 5 Howling Banshees Unit Type: Infantry Special Rules: Fleet Wargear: Chainmesh Armor Eldar War Plate (Exarch only) Banshee Mask Shuriken Pistol Power Weapon Options: May include up to 5 additional Howling Banshees + pts per model A single model may be upgraded to a Howling Banshee Exarch + pts WS 4 5 BS 4 5 S 3 3 T 3 3 W 1 1 I 5 6 A 1 2 Ld 8 9 Sv 4+ 3+

Troops
Dire Avenger Squad...60 points
Dire Avenger Dire Avenger Exarch Unit Composition: 5 Dire Avengers Unit Type: Infantry Special Rules: Bladestorm Fleet Wargear: Chainmesh Armor Eldar War Plate (Exarch only) Avenger Shuriken Catapult WS 4 5 BS 4 5 S 3 3 T 3 3 W 1 1 I 5 6 A 1 2 Ld 8 9 Sv 4+ 3+

Guardian Squad 80 points WS BS Guardian 3 3 Warlock 4 4 Unit Composition: 10 Guardians Unit Type: Infantry

S 3 3

T 3 3

W 1 1

I 4 4

A 1 1

Ld 8 8

Sv 4+ 4+

Swooping Hawks Airborne Assault: When shooting, a unit of Swooping Hawks may target any one enemy unit that they passed over during their movement phase. This unit may be targeted regardless of whether or not the Hawks currently have line of sight to them. Cover saves may not be taken against shooting attacks made in this way.

Heavy Support
Dark Reaper Squad..114 points
WS Dark Reaper 4 Dark Reaper Exarch 5 Unit Composition: 3 Dark Reapers Unit Type: Infantry Special Rules: Crack Shot (Exarch only) Fast Shot (Exarch only) Wargear: Eldar War Plate Reaper Launcher Shuriken Pistol Reaper Targeter BS 4 5 S 3 3 T 3 3 W 1 1 I 5 5 A 1 2 Ld Sv 8 3+ 9 3+ Dedicated Transport: The unit may take a Wave Serpent as a dedicated Transport. Options: May include up to three additional Dark Reapers +38 pts per model A single Dark Reaper may be upgraded to a Dark Reaper Exarch +20 pts A Dark Reaper Exarch may replace their Reaper Launcher with one of the following: - Shuriken cannon free - Eldar missile launcher +10 pts - Tempest launcher +20 pts

Reaper Targeter If a model carrying a reaper targeter did not move in the preceding Movement phase, in the following Shooting phase, they gain a +1 bonus to their Ballistic Skill when rolling to hit and any weapons they fire gain the Ignores Cover special rule.

Weapon Avenger Shuriken Catapult Bright Lance Eldar Missile Launcher Krak Plasma Reaper Launcher Shuriken Cannon Shuriken Catapult Shuriken Pistol Tempest Launcher

Range 24 36 48 48 48 24 18 12 48

Strength 4 8

AP 5 2

Type Assault 2 Heavy 2, Lance

8 4 6 6 4 4 6

3 4 3 5 5 5 3

Heavy 1 Heavy 1, Blast Heavy 2 Assault 3 Assault 2 Pistol Heavy 2, Barrage, Blast

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