Sunteți pe pagina 1din 54

IN TR O D UC T I O N

hlsta A world in itself

hlsta offers its customers endless possibilities to create inspiring and individual interiors. However, we are aware, that this vast choice does not always make life easy for you. Attention to detail is crucial, which is why we have created furn plan. This software simplies designing with hlsta furniture and helps you on a daily basis to inspire your customers and avoid errors. This manual accompanies the seminar and will be a great help when working with furn plan.

It will not only give you basic instructions on how to work with furn plan but also introduce you to specic features of a software, that will help you to fulll your customers individual design requirements.
3

I hope that you will enjoy the seminar and wish you continued success for your work with hlsta furniture.

Kind regards Thomas Lfkens, Marketing Services Manager

MA N U A L

F U R N

P L A N

N O W !

Index ........................................................................................................................ 2 Introduction ............................................................................................................. 3

FURN

PLAN

Sell hlsta ............................................................................................................ 45 Sell with furn plan .................................................................................................. 67 Furn plan concept ............................................................................................ 829

FURNITURE

DESIGN

now! ................................................................................................................ 3039

ROOM

DESIGN

Room design .................................................................................................. 4052

GLOSSARY

Keywords from A-Z ....................................................................................... 5355

Many brought the into

values

may

be but

question, a

value

of

beautifully with its on polife

furnished

home

sitive

impact

remains

undisputed.

Karl Hls, Founder of the hlsta-werke

Decades of experience in combining original materials with high-quality workmanship have made us into one of the most renowned furniture manufacturers world-wide. We do our utmost to provide all that is required for your customers to feel comfortable. You can be sure of that we are, too.

F U R N

P L A N

Extraordinary diligence, attention to detail and perfect craftsmanship allow hlsta to put their philosophy of creating individual and comfortable homes into practice. Beautiful high-quality furniture, which provides individual solutions adapted to the personal requirements of your customers, ensures a completely new form of wellbeing.

Until the furniture is nally installed at your customer, you will have to meet a number of challenging requirements. hlsta produces premium quality furniture, exclusively made from selected veneers and solid woods from sustainable sources. Attention to every detail ensures perfect craftsmanship. Well-balanced material thicknesses and traditionally crafted dovetail joints are some of the distinctive features of hlsta furniture. The entire hlsta range is manufactured on four different sites in the Mnsterland (Germany), and each site follows the same principle: to create a timeless design and ensure proven high quality. We actually state this in writing to your customers: The hlsta quality passport provides

3 years guarantee on all brand furniture manufactured by the hlsta-werke. This guarantee covers the perfect workmanship of all units, the functional safety of the technical parts as well as the quality of materials and the nish of the solid wood, veneers and lacquers. Furthermore, all incoming orders are meticulously checked before going into production. Production only starts upon receipt of order, giving both you and your customer the necessary security.

IN

VI E W

O F

T H E

CUSTO M E R

:: Design with your logo Personalise the lists of items with your own logo. This will give your furn plan-offer the personal touch. :: More customers through hlsta.com A list of dealerships on the hlsta furn-plan website directs customers to your showrooms.

IN EX P E N SI V E

START
7

:: No additional hardware furn plan does not require any expensive hard or software and works on all common Windows operating systems. :: No additional programming Simply practical: The original manufacturers product catalogues can be easily transferred into the furn plan software. :: Perfect processes furn plan has been designed as an ideal interface between sales, purchasing and manufacturer. Furthermore, it is 100% compatible with inventory control software and all common e-mail systems. furn plan also works in a network environment. :: Comprehensive data exchange furn plan offers a wide choice of safe possibilities to convert or exchange your data by e-mail, PDF, DXF or JPEG.
HOW TO BECOME A FURN PLANNER

Register for a seminar. After the rst seminar, you will already be able to independently design and send an order with furn plan. Each user can contact the furn planhotline. Your contact for a rst furn planseminar: Judith Winkelhaus Tel.: +49 (0) 25 63 - 86 14 93 E-mail: judith.winkelhaus@huelsta.de

F U R N

P L A N

EASILY NEW

DESIGNING

IN

DIMENSIONS

Quality down to the last detail: furn plan is innovative design software for service-oriented furniture dealerships. furn plan offers you a simplied and error-free design for the bedrooms, living rooms and home ofces and enables you to concentrate on what is important: your customer.

B ET T ER

A D VIC E

C O N F ID ENT

PL ANNI NG

:: More competence Simple application comprehensive results! Furn plan enables you to extend your design competence and guarantees customer advice at the highest level. :: Faster implementation of customer requests Furn plan provides a exible design service that makes the implementation of individual customer requests simpler than ever! The true to scale graphic representation transforms your entire furniture design into a visual experience.
6

:: Avoid errors Design errors are virtually eliminated due to the Redbox, the integrated furn plan error alert. Furn plan therefore helps you to reduce the number of complaints and ensures highest customer satisfaction. :: Less effort more success The automated furn plan system thinks for you and carries out many of the design steps up to the price calculation for you. furn plan allows you to send your orders by e-mail, which saves time for both you and your customers. :: Faster design Speed is our strength. furn plan is currently the fastest furniture design software on the market. Take advantage of it! :: Success made easy furn plan is based on well-known design principles and distinguishes itself by outstanding user-friendliness. The uncomplicated, intuitive user interface makes starting to work with furn plan incredibly easy. :: Thinking of the future hlsta offers free of charge furn plan seminars, which are tailor-made to all levels of knowledge ranging from PC-newcomer to advanced furn plan user. Should you require further information with regard to the respective seminars, please contact us via the hlsta hotline or by e-mail.

:: Design on the highest level furn plan provides rst hand know-how. It has been created by experts and is constantly being updated. furn plan therefore continuously offers the trained salesman new ideas; easy to modify special combinations ensure efcient advice to your customers. :: Automatically up to date The software is always as up to date as the furniture. Furn plan always provides you with the current price and product details. :: One software for many manufacturers Many furniture ranges of the hlsta group (such as hlsta and Loddenkemper) can now be designed using furn plan. Further ranges will follow. :: One software for all segments The innovative design software furn plan works perfectly, offers all the advantages of a serviceoriented full design service for the different living sectors (Living, Sleeping, Working, Youth, Children and Hallway).

FU R N

PL A N

F UN CTI O NS

en

:: Functions of the upper toolbar Show and hide product catalogue

:: Comments

Project manager Saves/modies the design object. A short description is sufcient. Create new project The current project is deleted. Load project Search for or load an existing project. Save project

Print Uses the current standard settings. Back Each mouse click takes you back one design step. Send current design by e-mail The hlsta address is already preset. Room planning You can use either standard rooms or create individual room situations according to requirements.

F U R N

P L A N

THE

FURN

PLAN

CONCEPT

Perfect planning: furn plan actively helps you with every step of your furniture sale, from rst concept, pricing and itemisation through to sending the order by e-mail to the manufacturer.

T H E

F U R N

P L A N

U S ER - IN T ER FA C E

The different areas on the furn plan user interface indicate the respective design and processing possibilities. A click will show you all the important basic functions, during the further planning stages, you will be able to use many practical detailed functions.

:: Upper toolbar This toolbar supports you with important standard functions during design.
8

:: 3D-planning screen This is where the planned objects are positioned and shown three-dimensionally. :: Lower toolbar Optimise your design by further adjustments in the lower toolbar.

:: Product catalogue This shows the current furniture ranges. Select individual articles and insert them by mouse click into the 3D-planning screen.

:: Functions of the lower toolbar Animation Door and drawers open and close.

:: Comments

Show or hide all fronts

11

Show or hide shadow Shows an image of the room to great effect. Accessories A selection of decorative objects. Redbox Red-white marked units highlight possible design errors. Perspectives The navigation tools let you see each piece of furniture from different angles.

Direct perspectives A pre-selection of possible room elevations.

F U R N

P L A N

F U R N

P L A N

F U N C T IO N S

en

:: Functions of the upper toolbar Copy object

:: Comments

10

Move object

Revolve object

Delete object

Object standard mode

Help

en

Language selection

Raster interval Allows adjustment of raster intervals within a design. Design directions Information on design directions is available on page 14.

:: Redbox

:: Collision

13

If the Redbox is displayed during design, i.e. one or more units are marked with a wide red-white border, the design error is shown by clicking on the button Redbox. Simply drag the cursor over the red-white marked unit, the error will be displayed in a yellow eld on the bottom left hand side of the planning screen.

The Redbox error message should not be mistaken for a collision. A collision of two or more units is displayed by a blurred red border. There is no error message in this case.

F U R N

P L A N

FRAMES

There are multi-coloured frames in furn plan.

:: Object activated blue frame

:: Move objects red frame If you move the cursor onto an object with the move button being active, it changes into a black directional arrow and different red frames are displayed. The frames and the arrow indicate in which direction the object can be moved.

12

The unit is activated. :: Object selected thick green frame Move object up/down. Move object in all directions.

The units are selected. Move object left/right. Re-position object.

RASTER

INTERVAL

R A S TE R

I N T E RVAL

Raster interval allows you to adjust the pre-set raster intervals when designing. The standard raster interval is set to orange (in all three elds), which means that the automatic raster interval for hlsta furniture in furn plan is activated (large raster). If this button is reduced to 2 orange elds, you reduce the automatic raster interval (medium raster). You modify the standard 2 raster intervals to 1 raster interval in Freely selectable features. If only one eld is orange, furn plan accepts every possible raster interval (small raster). Important: We recommend using the standard raster (large raster). Otherwise certain gaps might have to be set manually, which requires advanced knowledge of the hlsta furniture ranges.
15

PLEASE NOTE

Range catalogue

In the upper part of the product catalogue, you will nd the range catalogue. It allows you to select the range you would like to design with. Design with article number If you know the article number of the object you want to design with, you can type it into the white eld below the range catalogue and conrm your entry with the green tick. The object will now be positioned in the 3Dplanning screen.

F U R N

P L A N

DESIGN

DIRECTIONS

G EN ER A L

F R EE

P O S IT IO N ING

:: On Objects :: Standard design direction The general design direction with furn plan is from left to right: After positioning the rst object, the design direction is automatically set to the right (right arrow is marked orange).
14

:: On walls

:: Alternative design directions There are of course many design situations requiring a different design direction. In this case, the design direction can be up, down or to the left starting from the object in the design, which is marked (with a blue border). :: Free positioning A further design direction is the Free positioning. This function is activated when the square in the middle of the button is active (orange): Objects can be selected from the product catalogue, dragged into the planning screen and positioned by mouse click in the requested place as often as you wish.

Set the design direction to Free positioning. Select the respective wall mounted shelf from the product catalogue (this example: 96 cm width). If you then move the cursor into the 3D-planning screen, you will notice, that the shelf is attached to the cursor. Move the cursor onto the outside of the object. The respective red frame appears; now click to conrm your selection. If you do not want to position a further shelf, remove it by doing a right mouse-click.

As before, set the design direction to free positioning. After selecting the object from the product catalogue, it is attached to the cursor and you can decide where to position it. Move the cursor onto the wall. furn plan automatically positions the object in front of the wall.

R E -P O SI T I O N Example: now! no.3 :: Aufzaehlung_head Aufzaehlung_copy :: Select function

M O V E SUB- A RT ICL E Example: now! no.7

:: Select function

move

17

1. The function Re-position is helpful, if you want to change the position of an object and do not achieve the required result by Move object. Activate the button Move object and move the cursor onto the object, so that the red frame in the middle appears. :: Position unit

1. furn plan differentiates between main and subarticles. Main articles can be moved by the Move object button. In order to move sub-articles, click on the arrow in the product catalogue. This allows you, in the case of now! no.3 for instance, to move shelves. :: Move sub-articles

2. Keep pressing the left mouse button and move the cursor onto the objects next to which the unit should be positioned. Once the objects are correctly placed next to one another, a yellow frame appears; you can now release the left mouse button to set down the object.

2. Move the cursor onto the shelf that you want to move. A green border will appear around the shelf. By pressing the left mouse button you can move the shelf up or down. Another mouse click allows you to set the shelf into position.

F U R N

P L A N

MOVE

OBJECT

S TA N D A R D Example: now! no.3

MO VIN G

:: Select function

:: Select direction

16

1. You see your combination consisting of three units in the 3D-planning screen (example now! no.3). To move one object or the entire combination, click onto the button Move object in the upper toolbar. :: Select unit

3. In order to move the object to the right, keep pressing the mouse button in the required arrow direction. You can now drag the element into the required position. :: Move several objects

2. Move the cursor above the object; it will change into a bi- or multi-lateral directional arrow. The arrow indicates in which directions the moving is active.

4. Should you wish to move several objects, you need to select the objects via the context menu (right mouse-click). The objects can now be moved as before.

SAVE

PROJECT

GEN E RA L

P RO JE CT

M A NAG E R

:: Select function Click on the Save button on the upper toolbar. Should you save your project for the rst time, the project manager opens (see illustration). You can enter the current design data into this user interface and save the project under its name. If the design is a current project already saved previously, clicking the Save button will ensure that the modications will be saved under the already entered project name.

:: The project manager Clicking on the project manager enables you to save different services and entries with regard to your design. Some of the entries in the project manager also later appear on the printed copy.

19

:: Make entries You can make all necessary entries for your design in the project manager. If you simply want to save your design under a certain name, an entry under short description is sufcient. Additional data such as delivery date, further comments about the design as well as the type of order can be entered on the right hand side of the project manager. By clicking Save as new, the current design is led under the entered short description.

F U R N

P L A N

DELETE

OBJECT

Z IS EE AL DE 2 SW TA NC DH AE RN D HD T IN G Example: now! no.3 :: Aufzaehlung_head :: Aufzaehlung_copy Select function

D EL ET E SU B -AR T I CL E Example: now! no.7

:: Select function

delete

18

1. Should you wish to delete one object or an entire combination, simply click on the button Delete object, that can be found in the second upper toolbar. 2. Next, click on the unit to be deleted. :: Delete object

1. furn plan differentiates between main and sub-articles. Main articles can be deleted by the Delete object button in the product catalogue. In order to delete sub-articles, click onto the eraser in the product catalogue. now! no.3 shelves for instance can now be deleted. 2. Move the cursor onto the shelf to be deleted. A green border will appear around the shelf and an arrow comes up.

:: Delete sub-article

3. Your unit has been deleted. Tipp: The button Delete object can be neutralised by the button Standard mode. 3. By pressing the left mouse button, the shelf will be deleted.

H EA DE R

A N D

F O O TE R

:: Header and footer Headers and footers can be entered into the project manager. If you click on the button header for instance, a window opens that allows you to enter these texts.

21

Please enter your text in the left hand eld. Under Save text as you can allocate a le name for your text. Next, click on the lower button with the two arrows and your text is saved in your text data base on the right hand side. In order to select a text from your database for your current project, please rst click on the respective text le, then on the upper button with the two arrows. If you wish to check the text once again, click on the le name and then on Show contents. You will now see a small window showing the text of your le. You can cancel the text le if you select it and then click on Delete.

F U R N

P L A N

SAVE

PROJECT

C U S T O MER

D ATA B A S E :: Customer database You will nd your customer database under the user interface. You can change a customer address that has previously been entered. Simply select the customer in the database and all relevant information will appear on your screen. Clicking on Edit address allows you to alter the customer data. If you want to delete this customer, click on Delete address. You can search for an entered customer in the customer database. Please enter the customer name in the white eld under Search/Filter and click on Search/Filter. The requested customer is displayed. All customers are displayed by clicking on the button All/without lter. Your customer database does not only allow searching but also sorting of data. By clicking short description, the customers are put in alphabetical order. By clicking the button OK/ Select you assign the current design to the selected customer.

:: Record customer data You get to the user interface for customer data by clicking on Change under Customer address in project manager.

20

:: Make entries By clicking on New address, the complete customer information can be entered. The data can be saved via the button Save. Please click on New address or Clear mask in order to enter the next address.

PRINT

PR IN T

:: Print design A click on this button will generate a print preview of the current project. The print preview shows a list of all planned items, a 3D-view and a 2D-sketch with all dimensions. By clicking on the print button above left, you can start the printing process.

:: Further print functions Clicking on the button P on the right hand side in the lower toolbar will open a submenu in the product catalogue. This will allow you to choose further print options. Please follow the directions in the displayed elds.
23

F U R N

P L A N

LOAD,

IMPORT

AND

EXPORT

L O A D

P R O J EC T

IMP O R T /EX P O R T

:: Select function Please click on the respective button in the upper toolbar. A window opens showing a list of all previously saved projects (sorted by date as standard). Please now highlight the project in order to load it. Make use of the practical lter function (see below) or select the requested project from the displayed list. By clicking on OK/Open you can load the selected furn plan project into the planning screen. :: Filter criteria Different lter criteria allow you to sort and quickly nd the respective projects. If you select a project by clicking on it, a small preview of this project appears in the lower right hand corner.

:: Select function With furn plan, you can import projects from external applications or export projects. Click on the button E shown above; you will nd it in the lower tool bar on the right. The following user interface appears:

:: Buttons Now select the different functions:

Import A window that allows you to select and open the respective project will appear.

22

:: Export In the window that appears, determine the le name and location of the project. :: Create image raster formats Here you can save your project as an image. Select the resolution and click on the button jpg. You can now save your image in any le.

:: BAK Should your PC or furn plan crash when you have not yet saved your current project, it is not lost. Re-open furn plan and click on the button BAK shown above. furn plan restores your project.

MOV E :: Select function This menu allows you to move objects to the left or right, up or down and to the front or to the rear. The following explains which functions can be carried out with the respective options. a Limit This shows by how many cm maximum the object can be moved to the left.

Right-click on the unit to be moved. The context menu opens. Select Move, and the following window appears:

b Move by Enter by how many cm you want to move the object and click on Process. c Maximum move This button allows you to carry out the maximum move of an object in a certain direction. d Absolute top rim absolute bottom rim This command allows you to put suspended units, wall mounted shelves and tted shelves at a certain height from the oor. If a suspended unit is to be positioned at a specic height for instance, then this value is entered rst of all. A click on the button Absolute top rim positions the unit exactly at that height. Please proceed as above for Absolute bottom rim. This command is not recommended for tted shelves between side panels, as these can only be moved in intervals of 3.2 cm each.

25

F U R N

P L A N

CONTEXT

MENU

The context menu displays every function that could currently be carried out on the respective unit. Depending on the selected unit, these are different additional functions, which facilitate the selection (f.ex. arrangement in groups), positioning (f.ex. move) and elevation (f.ex. rotation).

S EL EC T IO N :: Select function
a b c d e

D EL ET E :: Select function

Move the cursor onto the respective unit, do a right-click and the context menu opens.
24

Right-click on the unit to be deleted. The context menu opens. Under Delete select between the following two possibilities: - delete single object - delete all objects

a single object Selects a clicked-on object b objects on a wall Selects objects on a wall c group Selects a group of objects d all Selects all objects e cancel selection Cancels the selection

a Width

b Depth

c Height

27

Current size This shows the current size. Current size This shows the current size. Limits This shows the minimum and maximum sizes. New size in cm Enter the required width. Fixation Indicate in which direction the alteration should be made. Alter width Select Execute on column to avoid that only one shelf will be reduced. Adjoining objects This is where you can select to have the adjoining objects automatically moved accordingly. Limits This shows the minimum and maximum sizes. New size in cm Enter the required depth. Selection of objects Indicate on which units the depth reduction should be carried out. Fixation Indicate in which direction the alteration should be made.

Current size This shows the current size. Limits This shows the minimum and maximum sizes. New size in cm Enter the required height. Alter height Determine on which units the height reduction should be carried out.

F U R N

P L A N

CONTEXT

MENU

A LT ER

D IMEN S IO N :: Before the alteration Move the cursor onto the unit that requires alteration. In the context menu (right mouseclick) you select Alter size and click on this category. The product catalogue (right) shows the respective window. :: After the alteration Check and amend the interior ttings of the altered units. Interior ttings might have been deleted due to the later alteration. Furn plan automatically calculates any surcharges for height, width and depth reductions.

:: Select function

a b c

26

Here you can carry out any additional alteration requirements such as special heights, widths and depths on your group of units.

ALTER

FINISH

Alter nish allows you to alter individual segments of your design.

A LL

O B J E C T S

SUBSE Q UE NT ALTE RATI O NS :: Select function

:: Select function

Should you wish to subsequently alter the version, you will nd a selection of all possible versions in the top of the product catalogue. Simply click on the graphics. You can now alter the version by clicking on the respective units in the 3D-planning screen.

29

In the case of ranges with several versions, always select the version when positioning the units.

MADE A MISTAKE?

No problem! If you have made a mistake during your design, the arrow key allows you to undo your last step. One click brings you back to where you were beforehand!

F U R N

P L A N

CONTEXT

MENU

R EVO LVE :: Select function

C H A N G E H IN G E P O S IT IO N :: Select function

A R R ANGEMENT IN GR OU PS :: Select function

a b c d e f

Only some ranges allow you to change the hinge position via the context menu.

Group marked objects The marked objects are arranged in groups. Temporarily cancel global grouping The arrangement in groups is cancelled.

28

a 90left The object rotates 90 to the left b -90right The object rotates 90 to the right c 45left The object rotates 45 to the left d -45right The object rotates 45 to the right e ? You dene by which angle the object rotates f 0Absolute The object rotates back to the original situation

D ES IG N I N Example: now! no.3

T H E

R O O M

:: Select range

:: Position units

31

1. Select the required range from the range catalogue (top right in the product catalogue), example: now! no.3. The complete article overview will appear. :: Position units

3. Click on the required unit (example 5421,) which places it in the 3D-planning screen. 4. Make sure that the design direction is to the right. Then select the unit you want to position next (example 5411,). Clicking on it puts it into the planning screen (example shown: 5421, 5411, 5421). The row of units develops.

5. This button allows you to change the hinge position. It can be activated by mouse-click. Now click on the unit, and the hinge position will be changed. Alternatively, the category can also be selected via the product menu, which can be found above the article overview. 2. In order to position a unit, select the design direction right and activate the wall you want to use for your units. Now click on the product catalogue on the right and select Side panel system/ units. The respective article overview appears.

F U R N IT U R E

D ES IG N

THE

FIRST

UNIT

D ES IG N Example: now! no.3

:: Select range
en

:: Position units
en

30

1. Select the required range from the range catalogue (top right in the product catalogue). (Example: now! no.3). The complete article overview appears. :: Position units

3. Now click on the required unit (example: 5421,), which places it in the 3D-planning screen. 4. Make sure that the design direction is to the right. Then select the unit you want to position next (example 5411,). Clicking on it puts it into the planning screen (example shown: 5421, 5411, 5421). The row of units develops.

5. This button allows you to change the hinge position. It can be activated by mouse-click. Now click on the unit, and the hinge position will be changed. Alternatively, the category can also be selected via the product menu, which can be found above the article overview. 2. In order to position a unit, select the design direction right and click on the category Side panel system/units in the range graphics displayed on the right. The respective article overview appears.

:: Design continuous cover shelf

33

5. The cover shelves can be found in the category Carcase planning. Go to product catalogue and click on the cover shelf in the correct length. Now move the cursor in the 3D-planning screen onto the left hand upper part of the carcase. A collision will appear. Conrm your selection by mouseclick, the separate cover shelves will be replaced by a continuous cover shelf.

PLEASE NOTE

Design with lighting Please remember that a footswitch is required for a design with lighting.

F U R N IT U R E

D ES IG N

CARCASE

DESIGN

D ES IG N Example: now! time

:: Select range
en

:: Add tted shelves

32

1. Select now! time from the range catalogue and activate the design direction Right. :: Position carcases

3. The tted shelves can be found further down in the same category. Click on the respective graphics of the tted shelves or constructional shelves and move the cursor onto the carcases in the 3D-planning screen. The software will give you a choice of possible positions. Conrm your selections by mouse-click. :: Add fronts

2. Click on the illustration carcase design in the top of the product catalogue and select the respective carcase by clicking on the version graphics. Repeat this process three times. 4. Now go to the category Front planning. Select a front and position this by moving the cursor onto the respective carcase. Repeat this process for the remaining fronts.

D ES IG N Example: now! no.10 :: Add shelves

:: Position side panels

HINWEIS ZU NOW! NO.3

1. You have positioned the side panel system as shown (example: side panel, shelf, side panel, shelf, side panel, TV-unit, side panel, shelf, side panel, shelf, side panel). :: Add fronts

3. Add further shelves and the CD-unit with Free positioning.

Glasbodenbeleuchtung Gewnschte Beleuchtung auswhlen, dann im Baukasten den roten Rahmen suchen und die linke Maustaste klicken.
35

:: Design lighting

PLEASE NOTE

2. Now change the design direction to Free positioning and select the carcase unit by mouseclick. By moving the cursor onto the side panel and mouse-click you can position the unit at the requested height. Repeat this process for the other unit and the drawer units.

4. Complete your design by adding lighting. Select the lights from the product catalogue and move the cursor to the upper shelf. A red selection will appear. Position the light by mouse-click. Tip: Please remember to include a foot switch for the lighting.

Alter tted shelves In order to delete or move the tted shelves or angular shelves, activate the respective button (delete or move) and click on the respective shelf.

Alter fronts Use the following buttons in order to delete or move fronts or to alter a hinge position.

F U R N IT U R E

D ES IG N

SIDE

PANEL

DESIGN

D ES IG N Example: now! time

:: Select range

:: Add shelves

34

1. Select now! time from the range catalogue (top right). 2. Move the cursor to the illustration Side panel planning at the top of the product catalogue. A new interface will appear. :: Position a side panel rectangle

5. In order to position tted or angular shelves, move the cursor onto the required version of the respective shelf and conrm by mouse-click. 6. You can position the shelves at the requested height by moving the cursor onto the side panel rectangle in the 3D-planning screen and by mouse-click. :: Add fronts and drawers

3. Now move the cursor onto one of the illustrated versions for the side panel rectangle. Click three times on the illustration. 4. Three side panel rectangles in the required version have now been positioned.

7. Click on the illustration Front planning at the top of the product catalogue. A new interface will appear. 8. As previously explained, now add the 4R wooden angled doors and the drawer units to the side panel rectangles.

PLA N UN G Beispiel: now! no.7


:: Baukasten setzen

Wandsteckboard rechtsbndig zum Baukasten

Hngeelemente und Wandsteckborde knnen in Abhngigkeit der darunter stehenden Elemente gesetzt werden. Wandsteckboard ber Frei Platzieren auswhlen und anschlieend mit dem Mauscursor auf den Baukasten fahren. Beim berfahren positioniert sich das Wandsteckboard entsprechend der Mauscursorposition.

37

Wandsteckboard mittig zum Baukasten

PLEASE NOTE

Wandsteckboard linksbndig zum Baukasten

Delete-button Should you wish to delete additional equipment such as base frames, mattresses or box drawers, you can do so by using the button Delete, which is marked with a cross.

Simply activate the button and click on the object that should be deleted in the 3D-planning screen.

F U R N IT U R E

D ES IG N

BED

UNIT

D ES IG N Example: now! no.7

:: Select range

:: Add box drawer

36

1. Select the range now! no.3 from the product catalogue (top right). A new interface will appear. 2. Move the cursor onto the illustration of the bed unit and conrm by mouse-click. :: Position units

4. Click on the illustration Lighting in the product catalogue and move the cursor to the headboard of the bed. A red selection will appear, conrm this by mouse-click. The lighting has been placed. Proceed the same to place a set of cushions.

:: Add base frames and mattresses

3. Select design direction Right and click on the illustration of the requested unit to position all of the units according to the order shown in the 3Dplanning screen.

5. Proceed as before to add base frames and the correct mattresses to the bed. 6. Simply click on the respective illustration in the product catalogue, move the cursor over the bed and conrm the red selection by mouse-click. 7. When positioning the base frames and mattresses, the correct dimensions are automatically calculated.

TABLE, SOFA

CHAIR

AND

DESIGN

TA BLE S A N D C H A IRS Example: now! no.3 :: Position table

SO FA DE SI G N Example: now! sit

:: Position sofa units

By touching the wall, the table can be rotated as required within a room. :: Add chairs

Position the rst and then the second sofa with Free positioning. By moving the cursor onto the rst unit, the second unit automatically turns by 90 degrees to the right.
TIP

39

:: Add additional sofa

Alter colours The colours of either complete groups or individual sofas or cushions can be altered by selecting the following buttons (at the top of product catalogue).

1. In order to position the selected chairs, move the cursor to the respective side of the table. The chairs are automatically placed in a correct position in relation to the table. 2. The button Move object allows you to slightly move the chairs below the table.

You have positioned the rst sofa in the 3D-planning screen. Select Free positioning and add the additional sofa by moving the cursor onto the rst sofa. The additional sofa automatically rotates to the right accordingly.

Alter colour intensity Alter the colour intensity in order to improve the illustration of the seating group. Activate the button Camera position and then click on the following button.

>>

The number of mouse-clicks increases or decreases the colour intensity.

F U R N IT U R E

D ES IG N

WARDROBES

C O N S T R U C T IO N P R IN C IP L E Example: now! no.3 :: Position units

WA R D R O BE Example: now! no.3

IN T ER I OR S

:: Hide fronts

1. Position the wardrobe units in design direction Right according to the illustration in the 3Dplanning screen.
38

1. First of all, hide all fronts using the respective button in the lower toolbar.

:: Add doors

:: Adapt wardrobe interiors

2. In order to add doors, select Free positioning and move the cursor onto the wardrobe.

2. By clicking on the button Move interior tting in the product catalogue, you can move up the left tted shelf and the clothes rail. 3. Add a linen shelf including a clothes rod underneath.

:: Add lighting

4. Finally, add thee interior drawers to the right wardrobe unit. The upper cover shelf is automatically included.

3. Complete the wardrobe front by adding the respective lighting. Simply click on the illustration of the requested halogen spot version, move the cursor to the upper wardrobe edge and conrm the red selection by mouse-click.

S ZW TA IS NC DH AE RN D HR EO AO D M2 Button AB :: Select Aufzaehlung_head :: standard room Aufzaehlung_copy

I NDI V I DUA L Button ABC

ROOM

:: Design direction right (clockwise), select individual room

1. After activating the button AB, the user interface showing the standard rooms will appear. Click on a picture that corresponds to your planned room. A new interface will open. :: Adapt room a b

1. After activating button ABC, move the cursor to a position on the oor in the 3D-planning screen and conrm by mouse-click. The rst wall will appear.
41

:: Position walls manually

2. Now adapt the room accordingly by entering the respective values or directly click on OK. Example a shows a simple room with two walls, example b shows a room with a protruding chimney breast. :: Position room design

2. Move the wall with the cursor into a right angle and select the context menu (right mouse-click). Click on Enter wall length for segment and enter the exact wall length in the new window. Conrm by OK. Further walls can be added following the same principle. :: Position last wall

3. The required room design (example a ) is now positioned in the 3D-planning screen. 3. You have positioned the last wall. Select Wall completed in the context menu (right mouseclick) You have completed your individual room design.

R O O M

D ES IG N

THE

ROOM

DESIGN

PRINCIPLE

Standard room or individual room design? Select the room design option that perfectly corresponds to the requirements of your customer: In addition to the standard room oor plans, the room design level offers functional keys which will allow individual room design.

DW ES IG Z IS CN H EN H EA D :: Aufzaehlung_head Create room situation Aufzaehlung_copy

40

1. Familiarise yourself with the different functions of room design. Click on the button Room planning in the upper toolbar. The room design program will open on the right in the product catalogue. :: Select room design

2. First of all, indicate the room height and conrm with Enter. Next select the type of room. If you plan a standard room, click on the button AB. If an individual room is required, click on ABC.

MOVE

WA L L

WA LL HEIGHT / THI CK NES S

:: Call up menu

:: Call up menu

1. Activate the button Work on room (on the right in the room design interface). 3. Enter the requested value there and conrm with OK. The wall will be altered accordingly. Alternatively, you can also move the wall as required. Click on Work on room as previously explained. Move the cursor from the top onto the wall to be moved, keep pressing the left mouse-button and now move the wall as required. Please note: By clicking on and highlighting further walls, you can move several walls simultaneously.

1. Move the cursor onto the required wall and select Attributes in the context menu (right mouse-click).
43

:: Carry out adjustments

2. Highlight the wall that requires alteration by mouseclick. All wall dimensions are shown. Move the cursor onto the respective dimension. A red selection will appear. Conrm this by mouse-click and a new window will open.

2. De-activate the overall room height and enter the requested value for wall height and wall thickness. Conrm with OK or move the cursor into the 3Dplanning screen. Your alterations have been implemented.

R O O M

D ES IG N

CHANGE

WALL

DIMENSIONS

Room design completed? Perfect. furn plan also allows later changes to individual walls! This makes creating your customers room very simple.

S H O R T EN

WA L L

C H A N G E D IMEN S IO N S Standard :: Call up menu

CH ANGE DI MENS I ONS Chewing-gum effect Alternatively, you can also alter the wall length by using the chewing-gum effect. :: Call up menu

:: Shorten wall on left

42

Activate the context menu (right mouse-click) and select Size Length xed on right with one mouse-click. Enter the requested size into the new window and conrm with OK The wall remains as it is on the right but will be shortened on the left. :: Shorten wall on right

1. Activate the button Work on room (on the right in the room design interface) and highlight the wall that requires alteration by mouse-click. All wall dimensions are shown. :: Change dimensions

1. Activate the button Work on room (on the right in the room design interface). :: Close niche

Activate the context menu (right mouse-click). With Size and Length xed on left you can alter this wall. Conrm dimensions with OK. The wall remains on the left and will be shortened on the right. You will see a niche on the right.

2. Move the cursor onto the respective dimension. A red selection will appear. Conrm this by mouse-click and a new window will open. 3. Enter the requested value there and conrm with OK. The wall will be altered accordingly.

2. Move the cursor onto the left wall. 3. Keep pressing the left mouse button and move the cursor onto the right wall in order to close the niche and attach the left wall directly onto the right wall.

Alternatively, you can close the niche by holding the mouse button and moving the cursor from the top onto the left wall.

C H A N G E D I M E N S I O NS OF D O O R A N D W I NDO W

:: Change position, height and width

1. Should you wish to modify a door or its position, click on the button Plan doors, which is on the right in the room design interface. You can make changes to a window by clicking on the button Plan windows.

45

2. Now activate the button Work on door or Work on window and all the respective dimensions will appear.

3. Move the cursor onto the respective dimension (example: 73.0 on left of the door). A red selection will appear. Conrm this by mouse-click and a new window will open. 4. Enter the required value and conrm with OK. The door or window will be altered accordingly.

PLEASE NOTE

Move the cursor over the door or window and call up the context menu (right mouse-click). You can now call up the dimensions or delete windows or doors.

R O O M

D ES IG N

DOORS

AND

WINDOWS

D O O R S

W IN D O W S

:: Call up menu

:: Call up menu

44

1. You have positioned your requested room. Click on the button Plan doors, which is on the right in the room design interface. A new interface will open. :: Carry out adjustments

1. You have positioned your requested room. Click on the button Plan windows, which is on the right in the room design interface. A new interface will open. :: Carry out adjustments

2. Enter the exact width and height of the planned door. 3. Activate the hinge position and then click on one of the pictures to select the respective version. :: Position door

2. Enter the exact wall height between oor and window as well as the width and height of the planned window. 3. Now click on one of the pictures to select the respective version. :: Position window

4. Move the cursor into the 3D-planning screen and onto the respective wall. Place the door in the required position and conrm this by mouse-click.

4. Move the cursor into the 3D-planning screen and onto the respective wall. Place the window in the required position and conrm this by mouseclick.

OPTIM I SE

SL O P ING

CE I LI NG

In order to avoid irritating excess lengths, adapt the sloping ceiling to the walls of the room. :: Delete excess on right

:: Delete excess on top

47

1. Move the cursor over the sloping ceiling in the 3D-planning screen and call up the context menu (right mouse-click). Select roof protrusions and click on Right 0). The excess length on the right will be deleted.

3. Move the cursor over the sloping ceiling and call up the context menu. Select roof protrusions and click on Half roof prole width. An entry eld will open. Enter the length of the ceiling (you will nd this on the right in the room design interface next to the button OK) and conrm it. The upper ceiling excess will be deleted.

:: Add pediment :: Delete excess on left

2. Repeat the procedure for the left side of the sloping ceiling. Instead of Right 0, now select Left 0 in the context menu (right mouse-click). The excess length on the left will now be deleted.

4. Move the cursor onto the sloping ceiling and activate the context menu. Select roof protrusions and click on Show right pediment on right. The sloping ceiling is now nished off on the right.

R O O M

D ES IG N

SLOPING

CEILING

D ES IG N

S L O P IN G

C EIL IN G

:: Select wall

:: Carry out alterations

46

1. Highlight the wall that you will add a sloping ceiling to. Call up the context menu (right mouseclick) and click on Attributes. A new interface on the right will open in the product catalogue.

3. It is not a problem to make later alterations to the sloping ceiling. Enter the respective dimensions into the elds in the sketch, conrm by OK or move cursor into the 3D-planning screen. When you change one dimension, all others automatically adapt accordingly.

:: Position sloping ceiling

2. Activate Ceiling slope by mouse-click. An illustration showing a sketch of a sloping ceiling will appear. At the same time, a sloping ceiling (with the previously entered dimensions) will appear in the 3D-planning screen.

:: Position sloping ceilings

7. Now place a sloping ceiling on the left and right hand sides. Explanations on how to place a sloping ceiling are on page 60. :: Remove roof protrusions

49

8. Remove the right hand excess on the left sloping ceiling and the left hand excess on the right sloping ceiling. Also remove the upper excess on both sloping ceilings (see explanations on page 61). The middle wall automatically heightens.

:: Show pediments

9. Complement the dormer design by showing the pediments (see explanations on page 61).

R O O M

D ES IG N

DORMER

D ES IG N

:: Create room situation

:: Position three walls manually

1. Position a standard room (AB) in size 600 cm x 400 cm in the 3D-planning screen.
48

:: Shorten wall

4. Conrm the red dot by mouse-click and move the cursor to the right. The further you move the cursor, the longer the wall becomes. Once you have achieved the required length (example: 300cm) conrm this by mouse-click. The wall in the requested width has been positioned.

2. Highlight the respective wall and open the context menu (right mouse-click). Select Size and click on Length xed on left. An entry eld will open. Enter the requested value (example: 150 cm) and conrm it. The wall will be shortened on right. :: Activate ABC button

5. Now position the last wall. Move the cursor to the right again and onto the reference wall (on right). A small red dot will appear at the bottom of the wall. Conrm this by mouse-click. The wall is now positioned. 6. Activate the context menu (right mouse-click) and click on Wall completed. All walls are now positioned.

3. Click on the button ABC in the room design interface (right) and move the cursor to the right hand lower edge of the shortened wall. A small red dot will appear.

CUTTING

PLANE

D ES IG N Make parts of your room invisible in order to achieve a perfect view of your design from the different perspectives.

:: Show room elevation

51

1. Move the cursor onto the wall, which you will want to focus on. 2. Activate the context menu (right mouse-click) and select Cutting plane. Conrm Fade in cutting plane by mouse-click. The opposite wall will now become invisible.

:: Change perspective
PLEASE NOTE

3. Changing the perspective will give you a perfect view of your room. 4. By clicking Fade out cutting plane, the invisible part of the room will reappear.

Quick change of perspective Highlight the requested wall in the 3D-planning screen. Call up the context menu (right mouseclick) and click on View this wall. The highlighted wall will be centred in the view.

R O O M

D ES IG N

CHANGE

COLOURS

In order to give your room design the personal touch, there is a choice of different colour shades that will help you to create a colour combination according to the customers requirements. This will enable the customer to get a good idea of how his future room design will look like.

D ES IG N

:: Call up menu

:: Change ooring

50

1. Open the room design interface and click on the button Plan colours. A new interface will open. This will show a large selection that enables you to carry out colour changes.

4. Activate Flooring, select the required ooring and conrm by mouse-click. The ooring will now be changed. Simply follow the same principle in order to adapt the design of your room as required.

:: Change wall colours

2. Activate the box Wall, if all walls are to be the same colour. Should you wish to colour individual walls, as shown here, activate Amend single wall. By activating RAL-colour palette, Wood or Other, the respective interface will open showing a wide choice of different colours, oorings and wall nishes. 3. Now choose the required colour, conrm by mouse-click and click on the respective wall in the 3D-planning screen. The wall is now coloured.

FU R N

P L A N

GLOSSARY

Explanations for certain keywords or functions are listed hereafter in alphabetical order. Also shown are the main pages on which they appear.

KE Y WO RD S :: A

I :: D Design principle, units ....................................... 30 Design principle, units in the room .................... 31 Dimension, alter ................................................. 26 Door dimensions, change .................................. 45

Accessoires/decorative objects ......................... 52 Animation........................................................... 11 Arrangement in groups ...................................... 28 :: B BAK ................................................................... 22 Base frames ....................................................... 37 Bed unit ............................................................. 36

Doors and windows ........................................... 44 Doors, include.................................................... 44 Dormer ............................................................... 48


53

:: E :: C Carcase design .................................................. 32 Chairs ................................................................ 39 Chewing gum effect ........................................... 27 Collision ............................................................. 13 Colours, alter ..................................................... 50 Context menu ............................................... 24-28 Cover shelf, continuous ..................................... 33 Customer database ........................................... 20 Cutting plane ..................................................... 51 :: D 3D-design level .................................................... 8 Decorative objects/accessoires ......................... 52 Delete .................................................... 10, 18, 24 Design directions ......................................... 10, 14 Design, load ................................................... 9, 22 Design, save .................................................. 9, 19 :: I Import ................................................................ 22 Email .................................................................... 9 Export ................................................................ 22 :: F Finish, alter ........................................................ 29 Fitted shelves .................................................... 32 Flooring.............................................................. 50 Footer ................................................................ 21 Free positioning ................................................. 14 Fronts, show/hide .............................................. 11 Frame ................................................................ 12 :: H Header ............................................................... 21 Help ................................................................... 10 Hinge position, change ...................................... 28

R O O M

D ES IG N

DECORATIVE

OBJECTS/

ACCESSOIRES

D ES IG N

:: Call up menu
en

52

1. Finish off your room design by positioning accessoires. Click on the button Accessoires. A new interface will appear on the right in the product catalogue. :: Put accessoires
Back
en

2. Select the requested accessoires by mouseclick from the accessoires interface. Now move the cursor onto the respective position in the 3D-planning screen and place the accessoires with option Free positioning.

KE Y WO RD S :: T

Tables ................................................................ 39 The rst unit ....................................................... 30 Toolbar, lower ...................................................... 8 Toolbar, upper ..................................................... 8 :: V Version, alter ...................................................... 29 View of this wall ................................................. 51 :: W Wall colour ......................................................... 50 Wall dimensions, change ................................... 42 Wall height, alter ................................................ 43 Wall thickness, alter ........................................... 43 Wall, move ......................................................... 43 Wall, reduce ....................................................... 42 Wardrobes ......................................................... 38 Wardrobe interiors ............................................. 38 Window design .................................................. 44 Window dimensions, change ............................. 45
55

F U R N

P L A N

GLOSSARY

K EYW O R D S :: L

S :: P Project, load .................................................. 9, 22 Project, save .................................................. 9, 19 :: R Range catalogue ................................................ 15 Raster interval .............................................. 10, 15 Redbox ........................................................ 11, 13

Language selection............................................ 10 Lighting ........................................................ 35, 38 :: M Mattresses ......................................................... 37 Move ................................................ 10, 12, 16, 25 :: N
54

Revolve ........................................................ 10, 28 Roof prole width, half ....................................... 47 Roof protrusion .................................................. 47 Room design ............................................ 9, 40-52 Room design, individual .................................... 41 Room design, standard ..................................... 40 :: S Selection ............................................................ 24 Shadow.............................................................. 11 Side panel design .............................................. 34 Sleeping system ................................................ 37 Sloping ceiling ................................................... 46 Sofa ................................................................... 39 Special depth..................................................... 27 Special height .................................................... 27 Special width ..................................................... 27 Standard mode .................................................. 10 Sub-article, delete ....................................... 18, 35 Sub-article, move ........................................ 17, 35

Navigation tool................................................... 11 New positioning ................................................. 17 New project ......................................................... 9 :: O Object activated ................................................ 12 Object, revolve............................................. 10, 28 Object, copy ...................................................... 10 Object, delete ........................................ 10, 18, 24 Object, move ................................... 10, 12, 16, 25 Object, select............................................... 12, 24 :: P Pediment ........................................................... 47 Perspective, preset ............................................ 11 Print ............................................................... 9, 23 Product catalogue ........................................... 8, 9 Project manager ............................................ 9, 19

S-ar putea să vă placă și