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BREACH WARS reloaded Behind Enemy Lines

Outline of the contest: In this contest, each team has to fabricate two manual bots the terminator bot equipped with at least one gun or cannon to shoot and the transporter bot. The game will start with both the robots of RED and BLUE teams in their respective starting zones. The terminator bots will maneuver through the barriers, immobilize the opponents bots, and demolish the opponents central post while the transporter bots will transport mines into the enemys base. The team which ends up with a higher score will be declared WINNER. Arena: structure and specifications The arena consists of a battlefield which is 4000mm x3000 mm and is surrounded by a wooden fence with a height of 100 mm and a thickness of 12mm in dimensions with several barriers and trenches to challenge the teams.

The arena is divided into a red zone and a blue zone for the terminator bots of the respective teams with the transport channels on the sides. It consists of the following areas:

Starting Zones There are two starting zones of dimensions 400mm x400 mm one for each of the terminator bots and two starting zones of dimensions 500mm x300mm one for each of the transporter bots.

Central Post The central post is the vertical wall above the terminators starting zone. It has dimensions 576mm x 588 mm and has a hole of 150 mm diameter with center at a height of 300mm.

Vantage Point It is a wedge of 150 mm height, 900mm total length and 450mm width is placed in common zone. Detailed dimensions are shown in the following figure.

Reloading Zones There is one reloading zone for each team in the common zone, with dimensions 500x400mm. However the terminator bots can reload themselves in the starting zones as well. Trenches The arena contains two trenches of 125mm length, 70mm width and 50mm depth at the entrance of each vantage point. Barriers There are barriers located in the arena to provide cover. Dimensions of various barriers are shown in the figures. Arsenal Mines to be carried by the transporter bots are placed in their respective arsenals. The arsenal dimensions are 500mm X 300mm Mines and bridge blocks Mines: 6 green blocks of dimensions and shapes as indicated in figure below. Bridge Blocks: 4 brown blocks of dimensions and shapes as indicated in figure below.

Mine

Mine

Bridge Block

Watchtower There is a cylindrical watchtower with a ball 30 mm diameter is placed on top of it with dimensions indicated in figure (height of watchtower=250 mm).

Specifications of Robots Robots: At the start of match the dimensions of robot should not exceed 300 mm x 300 mm x 350 mm. After the match starts there is no limitation dimension of robots. The weight of each bot must not exceed 6kg. Canons/shells: The maximum dimension of the shell used should be in between 25mm and 35mm. Use of pneumatics is also permitted for pressures less than 6 bars.

Structure of tournament: 1) All the willing participants are required to send an abstract at breachwars@cognizance.org.in before 18th March 2013. Best 32 teams will be given a chance to compete in the event. 2) The tournament will be held on a knockout basis of top 32 teams. 3) In the preliminary round, we will divide 32 teams into 8 groups. 4) From 4 teams in each group, 2 teams will move into pre-quarters. 5) In case one of the team is disqualified, the match will be considered complete, with the other team declared as winner. 6) The match may be stopped in between if the referees judge that continuation of the match is impossible. Game Procedure: A) Length of a game: 1) Each match lasts 5 minutes at most. 2) In any of the following cases, the match ends immediately (even before 5minutes). Disqualification is announced in the game. When the referee judges that the game cannot continue. B) Setting of robots: 1) One minute is given for setting of robots before the match starts. 2) At most four members of each team can engage in setting of robots. 3) Any teams that fail to complete setting of the robots within one minute can resume the setting again once the match starts. C) Deployment of the robots and team members at the start of the game: 1) Bots must be started in their respective Starting Zones. 2) Number of shells loaded at the starting of the game is restricted to 20 in each bot. 3) At most only 4 people from each team can perform the task of operating Bots. After starting of the match, the team members must not touch bots again without the permission of referee. 4) Only those members of the team that have registered themselves may operate the bots. Competition Task and general Restrictions: 1. The bots have to be initially placed in their respective starting zones. 2. The time duration for a game is 5 minutes.

3. At the blow of the whistle, the terminator bots shall engage in a battle. For the initial one minute, a terminator bot is not allowed to break into the opponents territory unless it manages to strike the ball off the watchtower by shooting it. After 1 minute, both teams terminator bots can break into opponent territories. 4. The transporter bots, in the mean time, will start transporting mines from their respective arsenals and place them into the enemys base (indicated in fig.). Note that the blue teams base is painted red and vice-versa, indicating the color of the team which the respective transporter belongs to. 5. The transporter must pick the mines from the arsenal, clear the checkpoint and then keep moving inside the transport channel (painted black in the figure) only while carrying the mines to the enemys base. 6. At any point of time, the transporter has an option to fill the trenches with bridge blocks (to facilitate its terminator in climbing the vantage point) instead of carrying the mines. 7. A direct shot to an opponents terminator bot will be counted as a HIT. 8. After 3 such HITS, the terminator bot will freeze (disabling all of its movements. NO further HITS of either bots will be counted unless it is free again).At this instant, the transporter must drop the mines (if carrying any) at once and come to rescue the terminator by touching it. For doing this, it can choose ANY path. 9. Meanwhile the opponents terminator may disturb the transporters task. This can be done ONLY by displacing the mines out of the transport channel. Once a mine is COMPLETELY out of the transport channel it will be placed at the arsenal and the transporter may recollect it from there. 10. After rescuing the terminator, the transporter can try and stop the opponents terminator from displacing its mines by entering the transport channel via the check point and touching it while both are still in the transport channel. On doing so, the transporters team will be rewarded and the opponents terminator will be forced to restart from the starting zone. 11. Two VANTAGE POINTS are located on either side of the centre line. At the start of the match, these may be inaccessible due to trenches, depending on the terminator bots size. However, they may be accessed once the transporter places the bridge blocks (initially placed in the arsenal) in the trench. It is not necessary for the transporter bot to place all the bridge blocks in the trenches. 12. Once the terminator reaches the top of the vantage point it CANNOT BE FROZEN, however, the opponent can score points on hits. 13. The central post can be demolished by shooting balls through the hole. The opponent can score any number of times.

Reloading of bots: 1) Whenever required, the terminator bots can go to their respective reloading zones to get reloaded with bullets. 2) The bot has to be completely inside the reloading/starting zone to get a reload. 3) The shots from the bots inside the reloading zone will not be considered as HITS, i.e., the opponents bots remain unaffected from the shots of the bot inside the reloading zone. 4) A bot inside the reloading zone cant be hit, i.e., it remains unaffected by the game going on. 5) The maximum time duration for reload is 10 seconds exceeding which, the bot will be considered as HIT and will have to start from the starting zone. 6) There is no limit on the number of reloads but a bot can get only a maximum of 10 shells during a single reload.

Deciding the Winner: The game result is announced at the end of the 5 minutes match, after the referee checks and confirms the completed tasks. The Match will end when: End of 5 minutes. One of the teams is disqualified. Score pattern is as follows: 1) Picking a mine from arsenal (for the first time only): 10 Points 2) Placing a mine in the enemys base: 60 Points 3) Shot through the Central Post : 20 Points for each shot 4) Hitting the Opponents terminator bot with shell: 40 Points 5) Placing a bridge block in the trench: 30 Points 6) Reaching the top of the vantage point for the first time: 80 Points No further points are awarded for going to the vantage point again. 7) Transporter touching the opponents terminator bot, directly or indirectly (through mines) while both are in the transport channel: 100 Points (to the transporters team) 8) Striking the ball off the watch tower : 50 Points

Cautions in Robot Design and Development: 1) The manual robot must be able to fit inside a box with dimensions of 300 mm X 300mm X 350 mm and weigh less than 6 kg. 2) If any of the machines uses an externally placed power supply, the external power supply is not included in the size constraint. However in case of onboard power supply, the machine along with the power supply should fit in the above mentioned dimension box. 3) The machine must use only mechanical power or mechanical power converted from a source of electrical energy. 4) During the game the machine is allowed to expand its parts provided it does not damage the arena in any way. 5) In case of electric power supply, the voltage at any point must be lower or equal to24V DC during the game. 6) The organizers will provide a standard 230V/50 Hz AC power supply. Any eliminator, adaptor, etc. required will have to be arranged by participants themselves. No special demands will be entertained. 7) Teams have to bring their own Shells (bullets), nothing will be provided by organizers. 8) The machine must be controlled by wired/wireless remote control mechanism at all stages of the game. 9) For wireless mechanism the teams are advised to have dual frequency remote control to avoid frequency interference. 10) In case of wired mechanism the wire must be slack at all point of time during the game. Please ensure a fairly long wire considering the arena dimensions. The participants must also make sure that wires do not entangle with the opponents wire. 10) The machine should not leave spare parts in the arena at any stage. This can lead to a time penalty or may even lead to disqualification. Note: Devices like hot air balloons/rockets which assist the machine in movement in anyway are not permitted. Any kind of assistance for locomotion through walls is prohibited. Also use of Lego parts, readymade assembly from toys will lead to disqualification. In case of any dispute, the decisions made by the referees will be final.

Violation and Disqualification: 1) No team is allowed to damage the bots of opponents team. Failing to do so will straight away lead to disqualification. Any kind of weapons installed for damaging the opponents bots is strictly prohibited. 2) During the match, the team members are not allowed to touch the machine or the arena without permission of referee. Failure to do so will lead to disqualification.

3) Any kind of assistance through edges for locomotion will lead to a disqualification. 4) Any kind of damage to the arena will attract disqualification. 5) The teams will be asked to get ready 15 minutes before the start of their match. If a team is not ready within the stipulated time, the other team will be declared as the winner. 6) Judges have the right to disqualify any team if they feel the team is not playing with fair interests.

General Rules: 1) All the students enrolled in high school, undergraduate, postgraduate (excluding PhD.) program at any recognized institute (identity card will be checked) are eligible to participate. 2) A team can consist of a maximum of 5 members. 3) Each team must declare a name for their team at the time of competition. 4) The machines you build will be first checked for size and safety. The machine should not cause electric power breakdowns. 5) The machine must not contain any combustible, corrosive, or otherwise dangerous materials for safety reasons. No explosive compression or decompression, either internal or external is permitted. 6) Judges have the right to disqualify any machine whose working mechanism or game strategy is considered hazardous in any way. 7) In case any kind of dispute arises the judges decision will be considered final and binding to all and no argument will be entertained. 8) Under any circumstance, organizers can change the rules and it will be the final decision.

Safety issues of the robots: 1) All robots must be designed and manufactured as to pose no danger of any kinds to any persons in the venue. 2) All robots must be designed and manufactured as to cause no damage to any robots of the opposing team or the arena.

TIMELINE Last Date Registration for the event Abstract/Progress Report Submission Shortlist Display Details

30th February,2013 Through the website. 30th February,2013 Shortlisting will be done on the basis of the report. 7th March,2013 22nd-24th March,2013 Shortlisted teams Team ID shall be put up in the website.

Final Performance

REGISTRATION PROCEDURE The registration shall be done through the Cognizance website. Steps (i) (ii) (iii) (iv) After registration on our website, the Team Leader needs to login into the website through his username and password. The Breachwars event page has the tab Register to register the team for the event. This will generate your Team Id and a mail shall be sent to the mail id of team leader about the registration. After registration, send the excel file to our official email-id: breachwars@cognizance.org.in ,mentioning the Names and Cognizance Id of all of your team members along with your contact numbers, email ids, institution name, Branch & year with the subject Application Team Id and Team Name(eg. Application COG13/XXXXXX & Racers).

ABSTRACT SUBMISSION PROCEDURE

You also need to send the abstract about your car in the required format to our official email-id: breachwars@cognizance.org.in with the subject Abstract Submission Team Id and Team Name(eg. Abstract Submission COG13/XXXXXX & Racers). The deadline to send the abstract is 28th February, 2013. FOR ANY QUERY CONTACT SUMIT SAXENA Ph. No.: +91-7895661604 ANUPAM BANERJEE Ph. No.: +91-7895634829

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