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ICT Lesson Plan Key Stage/Syllabus Reference (14-19): Date: Period & Time Lesson No: 19/12/2012 3&4

11.00-12.40 4 -

Teaching Group: No. of Pupils: G & T/SEN: 8P Boys: 15 Girls: 14 SEN - 5 Trainee Target(s) coming into lesson from previous taught lessons/ observations: Issues from previous lesson pupil/ content/ delivery/ completion etc: Monitor student behaviour/progress of work Behavioural management strategies using (inc. attached seating plan): Seating plan attached under document SEN student towards the front of the class Behaviour Monitors off when teaching talking (or use RM tutor if necessary) No hands up policy (when teacher asking questions) Use Red and Green card in student diaries to check student understanding Green understand/yes/true etc Red No/false/dont understand etc Morpeth Achievement policy Students who work well (students who may normally not perform well or SEN students planners can be signed or postcards sent home

NC Key Processes (from POS) to be covered (if applicable):

SEN student/s SEN student/s Sowda Nur Check she understands why the task has been set, encourage her when creating her game/types of mission ask her what her favourite game/superhero/cartoon is if she is struggling she can make a game based around this Ruma Begum Go through her game structure and mission list point out any spelling mistakes, ask her to correct them/assist her Tufael Ahmed Sit him towards the front of the class and ensure he is wearing glasses show him a lot of praise when he completes work Ask him at least 1 question per lesson when talking/asking the other students questions Assist him in the creation of his game structure Mission list may need to be completed for homework if game structure takes to long Susan Nicholson - ask her to repeat instructions once the class has started on a task break down the activity into smaller steps and monitor her progress when

she finishes 2 steps on game structure, check her work and then make sure she understands how to complete the next 2 steps Harry Knox use a very calm voice when addressing behaviour problems ensure he understands the task sit him in between 2 girls - Maintain a very positive relationship with him (sit him towards the front of the class) Get him to complete 1 part of each task at a time then set him a new task/goal NC Level(s) targeting (inc. AT/ APP statement(s) for level) (if applicable): GCSE grade/ standard(s) targeting: Overall Lesson Objective (must be clear and specific and LEARNING LED): Students to create the structure of their game and the types of mission their characters will complete

Resources needed, including the role of additional adults: Interactive whiteboard Mission maker Specialist subject terminology that you will introduce to pupils:

Intended Learning Outcomes/Success Criteria: (What will pupils have achieved by the end of the lesson refer to AT link to level/ grade outcomes where possible)

Lesson phase & time

Learning & Teaching Tasks & Activities

Teaching Points to Improve

Differentiation

Assessment Criteria

PLTS

Pupil Activity

Learning (What will you tell them?) Teacher Activity/ Questions

How can you make the learning easier/ more challenging?

(How do you know they have learnt? What will they show/ do to prove learning?)

(Evidence of research, team work, independent learning, reflection,

creative thinking etc.) 2 minutes As students walk in to the class, this message will be displayed on their screens. What are the key things in a computer game that make it fun and challenging? Students to give their input as they are coming in, sitting down etc this gives them something to think about when developing their games Note on computer screen as students walk in.doc 10 minutes Starter True or False blag You will be given a post it, you need to write down 1 true sentence about yourself, and one false sentence.write your name on the post it Next, the post its will be taken by the teacher, some will be given back your original post its, some will be given other students post its Students will be asked to read out their sentences, students need to try and blag One student to read each objective teacher to ask students what is expected of them/what they have to achieve Things that must be included Students will be shown example game that was put together that has doors, levers, characters with rules, active props etc students will be shown the game first teacher to demonstrate game point out everything that has been added. Safe active prop Gun pick up

2 minutes

3 minutes

10 minutes

Ammo pick up

As a class, each student will sit at the teachers computer and complete one of the above topics. Students can write notes, then will have time to go away and complete this on their computer 10 minutes As a class, each student will sit at the teachers computer and complete one of the above topics. Students can write notes, then will have time to go away and complete this on their computer 10 minutes Door door Lever for door active prop

2 characters that will kill the aliens 2 aliens that will try and kill the player

As a class, each student will sit at the teachers computer and complete one of the above topics. Students can write notes, then will have time to go away and complete this on their computer Pop ups or sound media

10 minutes (Ongoing through class) Using student diaries, students to place the red card on their desk when they are completing the task, green when they are finished Structure of game students to open game structure worksheet and mission list teacher to check all students have finished. (teacher to walk round) Students to be told: - when creating your game, you should be looking at your mission list/game

structure, if you change things in your game, you will need to update this document as it is a base plan for your game

1 minute 10 minutes

Revisit objectives Peer teaching Students to show each other how to add an active prop, a door & level & a character in doing so, rules must be made. Students will peer teach students who have not completed this task Individual work Students to continue the development of their game Extension activity students who have finished their game can record sound for their game/scripts using the microphones outside the classroom and create a step by step guide on what your character has to do in the game so other students can test it.

40 minutes

1 minute

Plenary & Reflection 10 minutes

Get students to identify what objectives they have completed using the red/amber green cards in their diaries Students to test their starter activity the group that gets the closest to letter D wins the activity

Homework Activities:

Game evaluation if students have finished their game or have nearly finished, this homework will be relevant. Or

Games checklist and character word.docs in lesson 2 folder Other relevant information required for the lesson:

Initial thoughts for evaluation how did it go?: (Completed full evaluation Y/N ) :

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