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Scalemail

Rules for Medieval Miniatures Using the 4th


Edition Rule Set for Dungeons and Dragons
by
CJ Lewis
Welcome to Scalemail! Scalemail is You will need a large dry-
a rule set add-on for the 4th edition erase (or wet-erase) mat for staging
rule set of Dungeons and Dragons, skirmishes and battles. This mat
designed for large-scale campaigns should use 1”x1” squares and should
and skirmish battles. Played more as be a large size (33 squares by 44
a strategy game than a role playing squares comes to mind). Lastly,
game, Scalemail could be used as a you’ll need miniatures to represent
recreation of certain events in troops on the
fictional (or non-fictional!) historical battlefield. This is easily the
situations or as a game to play on a hardest (and most expensive part!)
rainy day (when actual D&D is not of any role-playing/war gaming
possible). tabletop. Fortunately, you can use
anything to represent units on a
What Scalemail seeks to battlefield, assuming you have
achieve is a platform for campaigns groups of different things to tell unit
on a national scale in the world of from unit (to tell the difference
Dungeons and Dragons. With these between knights and archers,
rules, we hope that you can gather a goblins and elves, etc.) Coins are
few friends together and, through appropriate: if you have a large
role-play or mere whim, declare war change jar, you can use a marker to
on each other and settle it—with write a unit’s designation on coins
swords and sorcery, of course. (A1-5 for a unit of knights, B1-5 for a
unit of archers, and so on and so
To play this game, you will forth).
need to have the Player’s Handbook
from Wizards of the Coast’s What I’ve found to work is
Dungeons and Dragons 4th edition small 1” wooden tokens available at
set. Contained in its pages will be most craft stores and then marking
the rules for how combat works designations on them (though it is
exactly and how classes work (for humorous to spend your unit of
those lucky moments where a hero mages for a bottle of soda). Marking
joins your cause!). In that former a unit’s designation (using the same
case, you may want to have the convention as above) makes it easy
Player’s Handbook 2 and any other to keep a unit together on the
books for 4th edition that contain battlefield and easier to
classes if you choose to allow them micromanage on the fly. If you’re
into your game. Additionally, you able, buy 120 tokens for each side
may need other books appropriate (or more if you plan on having
for the game (Monster Manual for armies clash in three/four way
appropriate monsters, Dungeon battles). If you can buy different
Master’s Guide for traps and the colors for each side, that makes it
know-how, the Power books for each even better, e.g. 120 blue tokens for
of the different power sources, etc.) one side, 120 red tokens for the
but in the end, the game is your other side.
game and how you play is the best
way to play it for your group.
However, if you’ve got the accumulated, the attacker gets to
money, you can buy loads and loads choose which unit is destroyed.
of pewter miniatures to represent
units. Example: A unit of warriors
have a hit point pool of 150, with
-Unit Composition each warrior having 30 hit points. On
In Scalemail, units are usually one turn, one of the figures takes 36
comprised of five figures. For damage from a deadly blow. The hit
example, a unit of level 1 warriors point pool goes to 114 from 150.
has five physical miniatures on the Having accumulated 30 points, the
field. A unit works off the same unit last hit is taken off the field.
Initiative and work together as a
group to hold safe points, launch
attacks, or anything the player needs Additionally, a unit all acts on
them to do to insure victory in the one initiative round. Take the lowest
skirmish. initiative score (though for smooth
game play, each figure should be
Each figure in the unit is identical in a group) and use that
generated using the regular when they join the battle.
Dungeon Master’s Guide monster
rules (DMG, pg 184). Use the Aside from that, battle runs
appropriate role for the unit and just as it does in D&D 4th edition.
generate the monster and the unit is
good to go, with certain exceptions. Pre-Campaign
(If you’re not patient enough, Scalemail is usually played as
different units will be provided later in a war game. If this is the case, then
the book.) Instead of each figure use the rules ahead.
having their own hit point value, the
unit is considered to have a total hit At the beginning of the
point pool. For example, if a one campaign, the world is mapped out.
figure of five has 30 hit points, then Cities, mountains, plains, forests,
the collective unit has a hit point pool and all other terrains are sketched
of 150. out on a piece of paper. This paper
should have 1”x1” squares, known
The unit can withstand 150 as “quadrants.” Each quadrant
points of damage before being wiped should have terrain marked within it.
off the battlefield completely. The For villages and cities, they should
entire unit is considered to share the have one quadrant designated to
hit point pool. However, take note of them. For metropolises, this can be
each figure “individual” hit point done in different ways. For especially
value. When a unit collectively large metropolises, they could
suffers that amount of damage, take theoretically represent a 3x3
the last unit hit off the field. If multiple quadrant space. If your players are
figures in the unit is hit and the good with it, you can do this for each
individual hit point value is city or just each capital. This is to
represent an invading force entering fairness (but what war has ever been
a city and slowly battling inward. fair?)
By the time the overworld
Now this can be done in a map is completed, each player
multitude of ways. The map could be should agree with its layout.
copied from a previous source with
1”x1” quadrants laid over it, to
recreate a war or scenario.
Alternately, each side could be
exactly the same to insure absolute

EXAMPLE MAP
After the map has been of points to spend on their beginning
assembled and the players agree to forces. For a standard game, an
play it, each side is given a number amount of points equal to 100 is
good enough; it allows each side to
buy plenty of cheap units, a few very
well-skilled units, or a mix of the two.
Though, the amount of points at the
beginning of the game should be up
to the players and agreed to on all
sides. This is especially so if
recreating scenarios.

After units have been bought,


each side picks a sphere of
influence. For a standard campaign,
this shouldn’t be a large space on
the map. It should be big enough to
situate their units on the map. Again,
if the game is striving towards
recreating a scenario, make the
sphere of influence appropriate for
each side.

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