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Lewis Carroll was the pseudonym of Reverend Charles Lutwidge Dodgson, a lecturer in mathematics at Christ Church, Oxford, who lived from 1832 to 1898. Carrolls physical deformities, partial deafness, and irrepressible stammer made him an unlikely candidate for producing one of the most popular and enduring childrens fantasies in the English language. Carrolls unusual appearance caused him to behave awkwardly around other adults, and his students at Oxford saw him as a stuffy and boring teacher. He held strict religious beliefs, serving as a deacon in the Anglican Church for many years and briefly considering becoming a minister. Underneath Carrolls awkward exterior, however, lay a brilliant and imaginative artist. A gifted amateur photographer, he took numerous portraits of children throughout his adulthood. Carr olls keen grasp of mathematics and logic inspired the linguistic humor and witty wordplay in his stories. Additionally, his unique understanding of childrens minds allowed him to compose imaginative fiction that appealed to young people. Carroll felt shy and reserved around adults but became animated and lively around children. His crippling stammer melted away in the company of children as he told them his elaborately nonsensical stories. Carroll discovered his gift for storytelling in his own youth when he served as the unofficial family entertainer for his five younger sisters and three younger brothers. He staged performances and wrote the bulk of the fiction in the family magazine. As an adult, Carroll continued to prefer the companionship of children to adults and tended to favor little girls. Over the course of his lifetime he made numerous child friends whom he wrote to frequently and often mentioned in his diaries. In 1856, Carroll became close with the Liddell children and met the girl who would become the inspiration for Alice, the protagonist of his two most famous books. It was in that year that classics scholar Henry George Liddell accepted an appointment as Dean of Christ Church, one of the colleges that comprise Oxford University, and brought his three daughters to live with him at Oxford. Lorina, Alice, and Edith Liddell quickly became Carrolls favorite companions and photographic subjects. During their frequent afternoon boat trips on the river, Carroll told the Liddells fanciful tales. Ali ce quickly became Carrolls favorite of the three girls, and he made her the subject of the stories that would later became Alices Adventures in Wonderland and Through the Looking-Glass. Almost ten years after first meeting the Liddells, Carroll compiled the stories and submitted the completed manuscript for publication. Alices Adventures in Wonderland received mostly negative reviews when first published in 1865. Critics and readers alike found the book to be sheer nonsense, and one critic sneered that t he book was too extravagantly absurd to produce more diversion than disappointment and irritation. Only John Tenniels detailed illustrations garnered praise, and his images continue to appear in most reprints of the Alice books. Despite the books negative reception, Carroll proposed a sequel to his publisher in 1866 and set to work writing Through the Looking-Glass. By the time the second book reached publication in 1871, Alices Adventures in Wonderland had found an appreciative readership. Over time, Carrolls combination of sophisticated logic, social satire, and pure fantasy would make the book a classic for children and adults alike. Critics eventually recognized the literary merits of both texts, and celebrated authors and philosophers ranging from James Joyce to Ludwig Wittgenstein praised Carrolls stories. In 1881, Carroll resigned from his position as mathematics lecturer at Oxford to pursue writing full time. He composed numerous poems, several new works for children, and books of logic puzzles and games, but none of his later writings attained the success of the Alice books. Carroll continued to have close friendships with children. Several of his child friends served as inspiration for the Sylvie and Bruno books. Like the Alice stories, Sylvie and Bruno (1889) and Sylvie and Bruno Concluded (1898) relied heavily on childrens silly sayings and absurd fantasies. Carroll died in 1898 at the age of sixty -six, soon after the publication of the Sylvie and Bruno books. He passed away in his familys home in Guildford, England. Carrolls sudden break with the Liddell family in the early 1860s has led to a great deal of speculation over the nature of his relationship with Alice Liddell. Some books indicate that the split resulted from a disagreement between Carroll and Dean Liddell over Christ Church matters. Other evidence indicates that more insidious elements existed in Carrolls relationships with young children and with Alice Liddell in
particular. This possibility seems to be supported by the fact that Mrs. Liddell burned all of Carrolls early letters to Alice and that Carroll himself tore pages out of his diary related to the break. However, no concrete evidence exists that Carroll behaved inappropriately in his numerous friendships with children. Records written by Carrolls associates and Alice Liddell herself do not indicate any untoward behavior on his part. Carrolls feelings of intense nostalgia for the simple pleasures of childhood caused him to feel deep discomfort in the presence of adults. In the company of children, Carroll felt understood and could temporarily forget the loss of innocence that he associated with his own adulthood. Ironically, Carroll mourned this loss again and again as he watched each of his child friends grow away from him as they became older. As he wrote in a letter to the mother of one of his young muses, It is very sweet to me, to be loved by her as children love: though the experience of many years have now taught me that there are few things in the world so evanescent [fleeting] as a childs love. Nine-tenths of the children, whose love once seemed as warm as hers, are now merely on the terms of everyday acquaintance. The sentiment of fleeting happiness pervades Carrolls seemingly lighthearted fantasies and infu ses the Alice books with melancholy and loss.
Plot Overview
Alice sits on a riverbank on a warm summer day, drowsily reading over her sisters shoulder, when she catches sight of a White Rabbit in a waistcoat running by her. The White Rabbit pulls out a pocket watch, exclaims that he is late, and pops down a rabbit hole. Alice follows the White Rabbit down the hole and comes upon a great hallway lined with doors. She finds a small door that she opens using a key she discovers on a nearby table. Through the door, she sees a beautiful garden, and Alice begins to cry when she realizes she cannot fit through the door. She finds a bottle marked DRINK ME and downs the contents. She shrinks down to the right size to enter the door but cannot enter since she has left the key on the tabletop above her head. Alice discovers a cake marked EAT ME which causes her to grow to an inordinately large height. Still unable to enter the garden, Alice begins to cry again, and her giant tears form a pool at her feet. As she cries, Alice shrinks and falls into the pool of tears. The pool of tears becomes a sea, and as she treads water she meets a Mouse. The Mouse accompanies Alice to shore, where a number of animals stand gathered on a bank. After a Caucus Race, Alice scares t he animals away with tales of her cat, Dinah, and finds herself alone again. Alice meets the White Rabbit again, who mistakes her for a servant and sends her off to fetch his things. While in the White Rabbits house, Alice drinks an unmarked bottle of liquid and grows to the size of the room. The White Rabbit returns to his house, fuming at the now-giant Alice, but she swats him and his servants away with her giant hand. The animals outside try to get her out of the house by throwing rocks at her, which inexplicably transform into cakes when they land in the house. Alice eats one of the cakes, which causes her to shrink to a small size. She wanders off into the forest, where she meets a Caterpillar sitting on a mushroom and smoking a hookah (i.e., a water pipe). The Caterpillar and Alice get into an argument, but before the Caterpillar crawls away in disgust, he tells Alice that different parts of the mushroom will make her grow or shrink. Alice tastes a part of the mushroom, and her neck stretches above the trees. A pigeon sees her and attacks, deeming her a serpent hungry for pigeon eggs. Alice eats another part of the mushroom and shrinks down to a normal height. She wanders until she comes across the house of the Duchess. She enters and finds the Duchess, who is nursing a squealing baby, as well as a grinning Cheshire Cat, and a Cook who tosses massive amounts of pepper into a cauldron of soup. The Duchess behaves rudely to Alice and then departs to prepare for a croquet game with the Queen. As she leaves, the Duchess hands Alice the baby, which Alice discovers is a pig. Alice lets the pig go and reenters the forest, where she meets the Cheshire Cat again. The Cheshire Cat explains to Alice that everyone in Wonderland is mad, including Alice herself. The Cheshire Cat gives directions to the March Hares house and fades away to nothing but a floating grin.
Alice travels to the March Hares house to find the March Hare, the Mad Hatter, and the Dormouse having tea together. Treated rudely by all three, Alice stands by the tea party, uninvited. She learns that they have wronged Time and are trapped in perpetual tea-time. After a final discourtesy, Alice leaves and journeys through the forest. She finds a tree with a door in its side, and travels through it to find herself back in the great hall. She takes the key and uses the mushroom to shrink down and enter the garden. After saving several gardeners from the temper of the Queen of Hearts, Alice joins the Queen in a strange game of croquet. The croquet ground is hilly, the mallets and balls are live flamingos and hedgehogs, and the Queen tears about, frantically calling for the other players executions. Amidst this madness, Alice bumps into the Cheshire Cat again, who asks her how she is doing. The King of Hearts interrupts their conversation and attempts to bully the Cheshire Cat, who impudently dismisses the King. The King takes offense and arranges for the Cheshire Cats execution, but since the Cheshire Cat is now only a head floating in midair, no one can agree on how to behead it. The Duchess approaches Alice and attempts to befriend her, but the Duchess makes Alice feel uneasy. The Queen of Hearts chases the Duchess off and tells Alice that she must visit the Mock Turtle to hear his story. The Queen of Hearts sends Alice with the Gryphon as her escort to meet the Mock Turtle. Alice shares her strange experiences with the Mock Turtle and the Gryphon, who listen sympathetically and comment on the strangeness of her adventures. After listening to the Mock Tur tles story, they hear an announcement that a trial is about to begin, and the Gryphon brings Alice back to the croquet ground. The Knave of Hearts stands trial for stealing the Queens tarts. The King of Hearts leads the proceedings, and various witnesses approach the stand to give evidence. The Mad Hatter and the Cook both give their testimony, but none of it makes any sense. The White Rabbit, acting as a herald, calls Alice to the witness stand. The King goes nowhere with his line of questioning, but takes encouragement when the White Rabbit provides new evidence in the form of a letter written by the Knave. The letter turns out to be a poem, which the King interprets as an admission of guilt on the part of the Knave. Alice believes the note to be nonsense and protests the Kings interpretation. The Queen becomes furious with Alice and orders her beheading, but Alice grows to a huge size and knocks over the Queens army of playing cards. All of a sudden, Alice finds herself awake on her sisters lap, back at the riverbank. She tells her sister about her dream and goes inside for tea as her sister ponders Alices adventures.
Character List
Alice - The seven-year-old protagonist of the story. Alice believes that the world is orderly and stable, and she has an insatiable curiosity about her surroundings. Wonderland challenges and frustrates her perceptions of the world. Read an in-depth analysis of Alice. The White Rabbit - The frantic, harried Wonderland creature that originally leads Alice to Wonderland. The White Rabbit is figure of some importance, but he is manic, timid, and occasionally aggressive. The Queen of Hearts - The ruler of Wonderland. The Queen is severe and domineering, continually screaming for her subjects to be beheaded. Read an in-depth analysis of The Queen of Hearts. The King of Hearts - The coruler of Wonderland. The King is ineffectual and generally unlikeable, but lacks the Queens ruthlessness and undoes her orders of execution. The Cheshire Cat - A perpetually grinning cat who appears and disappears at will. The Cheshire Cat displays a detached, clearheaded logic and explains Wonderlands madness to Alice. Read an in-depth analysis of The Cheshire Cat. The Duchess - The Queens uncommonly ugly cousin. The Duchess behaves rudely to Alice at first, but later treats her so affectionately that her advances feel threatening. The Caterpillar - A Wonderland creature. The Caterpillar sits on a mushroom, smokes a hookah, and treats Alice with contempt. He directs Alice to the magic mushroom that allows her to shrink and grow.
The Mad Hatter - A small, impolite hatter who lives in perpetual tea-time. The Mad Hatter enjoys frustrating Alice. The March Hare - The Mad Hatters tea-time companion. The March Hare takes great pleasure in frustrating Alice. The Dormouse - The Mad Hatter and March Hares companion. The Dormouse sits at the tea table and drifts in and out of sleep. The Gryphon - A servant to the Queen who befriends Alice. The Gryphon escorts Alice to see the Mock Turtle. The Mock Turtle - A turtle with the head of a calf. The Mock Turtle is friendly to Alice but is exceedingly sentimental and self-absorbed. Alices sister - The only character whom Alice interacts with outside of Wonderland. Alices sister daydreams about Alices adventures as the story closes. The Knave of Hearts - An attendant to the King and Queen. The Knave has been accused of stealing the Queens tarts. The Mouse - The first Wonderland creature that Alice encounters. The Mouse is initially frightened of Alice and her talk about her pet cat, and eventually tells the story of Fury and the Mouse that foreshadows the Knave of Hearts trial. The Dodo - A Wonderland creature. The Dodo tends to use big words, and others accuse him of not knowing their meanings. He proposes that the animals participate in a Caucus race. The Duck, the Lory, and the Eaglet - Wonderland creatures who participate in the Caucus race. The Cook - The Duchesss cook, who causes everyone to sneeze with the amount of pepper she uses in her cooking. The Cook is ill-tempered, throwing objects at the Duchess and refusing to give evidence at the trial. The Pigeon - A Wonderland creature who believes Alice is a serpent. The pigeon is sulky and angry and thinks Alice is after her eggs. Two, Five, and Seven - The playing-card gardeners. Two, Five, and Seven are fearful and fumbling, especially in the presence of the Queen. Bill - A lizard who first appears as a servant of the White Rabbit and later as a juror at the trial. Bill is stupid and ineffectual. The Frog-Footman - The Duchesss footman. The Frog-footman is stupid and accustomed to the fact that nothing makes sense in Wonderland.
urbane intelligence with an unfamiliar logic that only makes sense within the context of Wonderland. Most significantly, Wonderland challenges her perceptions of good manners by constantly assaulting her with dismissive rudeness. Alices fundamental beliefs face challenges at every turn, and as a result Alice suffers an identity crisis. She persists in her way of life as she perceives her sense of order collapsing all around her. Alice must choose between retaining her notions of order and assimilating into Wonderlands nonsensical rules. The Cheshire Cat The Cheshire Cat is unique among Wonderland creatures. Threatened by no one, it maintains a cool, grinning outsider status. The Cheshire Cat has insight into the workings of Wonderland as a whole. Its calm explanation to Alice that to be in Wonderland is to be mad reveals a number of points that do not occur to Alice on her own. First, the Cheshire Cat points out that Wonderland as a place has a stronger cumulative effect than any of its citizens. Wonderland is ruled by non sense, and as a result, Alices normal behavior becomes inconsistent with its operating principles, so Alice herself becomes mad in the context of Wonderland. Certainly, Alices burning curiosity to absorb everything she sees in Wonderland sets her apart from the other Wonderland creatures, making her seem mad in comparison. The Queen of Hearts As the ruler of Wonderland, the Queen of Hearts is the character that Alice must inevitably face to figure out the puzzle of Wonderland. In a sense, the Queen of Hea rts is literally the heart of Alices conflict. Unlike many of the other characters in Wonderland, the Queen of Hearts is not as concerned with nonsense and perversions of logic as she is with absolute rule and execution. In Wonderland, she is a singular force of fear who even dominates the King of Hearts. In the Queens presence, Alice finally gets a taste of true fear, even though she understands that the Queen of Hearts is merely a playing card. The Gryphon later informs Alice that the Queen never actually executes anyone she sentences to death, which reinforces the fact that the Queen of Heartss power lies in her rhetoric. The Queen becomes representative of the idea that Wonderland is devoid of substance.
Carroll makes a broader point about the ways that life frustrates expectations and resists interpretation, even when problems seem familiar or solvable. Death as a Constant and Underlying Menace Alice continually finds herself in situations in which she risks death, and while these threats never materialize, they suggest that death lurks just behind the ridiculous events of Alices Adventures in Wonderland as a present and possible outcome. Death appears in Chapter 1, when the narrator mentions that Alice would say nothing of falling off of her own house, since it would likely kill her. Alice takes risks that could possibly kill her, but she never considers death as a possible outcome. Over time, she starts to realize that her experiences in Wonderland are far more threatening than they appear to be. As the Queen screams Off with its head! she understands that Wonderland may not merely be a ridiculous realm where expectations are repeatedly frustrated. Death may be a real threat, and Alice starts to understand that the risks she faces may not be ridiculous and absurd after all. Motifs Motifs are recurring structures, contrasts, or literary devices that can help to develop and inform the texts major themes. Dream Alices Adventures in Wonderland takes place in Alices dream, so that the characters and phenomena of the real world mix with elements of Alices unconscious state. The dream motif explains the abundance of nonsensical and disparate events in the story. As in a dream, the narrative follows the dreamer as she encounters various episodes in which she attempts to interpret her experiences in relationship to herself and her world. Though Alices experiences lend themselves to meaningful observations, they resist a singular and coherent interpretation. Subversion Alice quickly discovers during her travels that the only reliable aspect of Wonderland that she can count on is that it will frustrate her expectations and challenge her understanding of the natural order of the world. In Wonderland, Alice finds that her lessons no longer mean what she thought, as she botches her multiplication tables and incorrectly recites poems she had memorized while in Wonderland. Even Alices physical dimensions become warped as she grows and shrinks erratically throughout the story. Wonderland frustrates Alices desires to fit her experiences in a logical framework where she can make sense of the relationship between cause and effect. Language Carroll plays with linguistic conventions in Alices Adventures in Wonderland, making use of puns and playing on multiple meanings of words throughout the text. Carroll invents words and expressions and develops new meanings for words. Alices exclamation Curious and curiouser! suggests that both her surroundings and the language she uses to describe them expand beyond expectation and convention. Anything is possible in Wonderland, and Carrolls manipulation of language reflects this sense of unlimited possibility. Curious, Nonsense, and Confusing Alice uses these words throughout her journey to describe phenomena she has trouble explaining. Though the words are generally interchangeable, she usually assigns curiousand confusing to experiences or encounters that she tolerates. She endures is the experiences that are curious or confusing, hoping to gain a clearer picture of how that individual or experience functions in the world. When Alice declares something to be nonsense, as she does with the trial in Chapter 12, she rejects or criticizes the experience or encounter. Symbols Symbols are objects, characters, figures, or colors used to represent abstract ideas or concepts.
The Garden Nearly every object in Alices Adventures in Wonderland functions as a symbol, but nothing clearly represents one particular thing. The symbolic resonances of Wonderland objects are generally contained to the individual episode in which they appear. Often the symbols work together to convey a particular meaning. The garden may symbolize the Garden of Eden, an idyllic space of beauty and innocence that Alice is not permitted to access. On a more abstract level, the garden may simply represent the experience of desire, in that Alice focuses her energy and emotion on trying to attain it. The two symbolic meanings work together to underscore Alices desire to hold onto her feelings of childlike innocence that she must relinquish as she matures. The Caterpillars Mushroom Like the garden, the Caterpillars mushroom also has multiple symbolic meanings. Some readers and critics view the Caterpillar as a sexual threat, its phallic shape a symbol of sexual virility. The Caterpillars mushroom connects to this symbolic meaning. Alice must master the properties of the mushroom to gain control over her fluctuating size, which represents the bodily frustrations that accompany puberty. Others view the mushroom as a psychedelic hallucinogen that compounds Alices surreal and distorted perception of Wonderland.
ending with her firmly placed in her dream world. Alice slowly acclimates to the dream world but does not let go of the established logic of the waking world. She marvels that after this fall, she would think nothing of falling off of the top of her house, much less down the stairs, even though the narrator reminds us that both falls would still likely kill her. Alice runs away from the Victorian world of her sister because she feels unfulfilled, but she quickly discovers that Wonderland will not fulfill any of her desires. Wonderland thwarts her expectations at every turn. The Rabbit represents this motif of frustrated desire. His antics inspire Alice to follow him down the hole and into Wonderland, but he constantly stays one step ahead of her. Led on by curiosity, Alice follows the elusive rabbit even though she does not know what she will do once she catches him. She pursues him out of pure curiosity but believes that catching him will give her some new knowledge or satisfaction. Even when the outcome is unknown, the act of chasing implies that a desired goal exists. Alice cannot enter the garden even though she wants to, and her desire to enter the garden represents the feelings of nostalgia that accompany growing up. Carroll dramatizes the frustrations that occur with growing older as Alice finds herself either too small or too large to fit through the passageway into the garden. After drinking the potion, Alice shrinks and cannot reach the key on the table. The helplessness that comes with her exaggeratedly small size represents the feelings of insignificance of childhood. The growth spurt caused by the cake in Chapter 2 represents the awkward bodily transformations that come with puberty. Alices growth allows her the means to fulfill her destiny but literally reminds her that she is growing away from the pleasures of childhood. The idealized garden is now off limits to Alice, who can no more fit through the passageway than an infant could travel back to the safety and security of the womb.
Analysis Alice becomes confused about her identity as her size changes, mirroring the confusion that occurs during the transition from childhood to adulthood. The reality that she is too large to fit into the garden produces confusion over who she is, which Alice responds to with bouts of crying and self-reproach. Unable to accept the changes she is experiencing, she questions her own identity. Since she cannot remember her own lessons, she believes that she must not be Alice anymore. At first, Alice assumes that she may in fact be someone she knows. The comparisons she draws between herself and Mabel show her classconsciousness, as well as her ties to the material trappings of the Victorian world. Though she tries to use chains of reasoning suited to the aboveground world, the paradox of Wonderland is that she must accept the logic of nonsense or she will go mad with contradiction. Alice tries to deal with her predicament reasonably, but the episode in the pool of tears illustrates how easily Wonderland distracts her from reason and causes her to react emotionally. The sea of tears is like a punishment for Alices giving in to her own emotions. Alice vacillates between crying and scolding herself, going back and forth between emotion and reason. However, as she swims, she doesnt notice t hat the landscape has transformed around her. The great hall has become an ocean, while the floor has become a dry shore. Instead of reacting to her predicament by rationalizing the problem or starting to cry, she distracts herself by trying to figure out how to address the Mouse. Alice has started to react with total detachment to the absurd situations in which she finds herself. As she proceeds throughout her journeys, she will continue to encounter problems that cause her to react with extremes of emotion or reason. However, in this scene, she has begun to take the absurdities of Wonderland at face value, allowing herself to become distracted so that she ignores the real problem at hand.
everyone dry, they do not follow a clear path or understand what they are doing as they do it. This may be a broader commentary on the fact that life takes unexpected and sometimes arbitrary twists and turns but ultimately ends up in the right place even though there may not be a clear purpose. There is a great deal of confusion about words and their meanings in this chapter, showing the ways that Wonderland distorts language. When Alice mistakes the Mouses tale for its tail, visualizing the former in the shape of the latter, her inability to understand the inhabitants of Wonderland emerges. The purpose of language is to convey meaning, which requires words to have fixed definitions in order to consistently convey meaning. In Wonderland, language, as well as characters, events, and terrains, change meaning and significance from moment to moment. Each aspect of Wonderland has no lasting impact outside of the scene and the context in which it operates. As a result, there are no consistent patterns of meaning that would create a system of logic in Wonderland that might allow a visitor such as Alice to make sense of her surroundings. Alices verbal miscues with the Mouse are one example of her inability to understand patterns of behavior and thus establish any kind of expectation of what to anticipate in Wonderland.
rules. Alice understands this identity displacement in terms of a fairy tale. She sta tes, When I used to read fairy tales, I fancied that kind of thing never happened, and now here I am in the middle of one! Fiction has intruded on her own sense of reality, and she finds herself unable to keep the two separate. Alice is no longer the Alice she knew at home and is not altogether sure of who she is anymore. Alice continues to have problems with her size, which exacerbates her confusion over her identity and once again alludes to the painful transition from childhood to adulthood. In Chapter 1, her changing size became a source of anxiety for Alice, revealing her desire to remain a child and avoid the pressures of adulthood. In this chapter, she identifies as a growing girl too large to be shut in by forces that seek to constrict and repress her. The focus on physical space in Chapter 4 emphasizes a childs emerging feelings of claustrophobia as he or she grows and changes. The house represents domestic repression, an idea underscored by the fact that Alice enters it as a servant girl. When Alice literally outgrows the house, her body manifests her desire to transcend the boundaries of her confined existence. When Alice meets the puppy, she finally discovers a Wonderland creature that behaves in a way that she expects. Unlike the other creatures Alice encounters in Wonderland, the puppy behaves the way a puppy would in the real world. Alice isnt the only one who recognizes this aberration in the logic of Wonderland. In a later chapter, the Cheshire Cat tries to prove to Alice that it is mad b y comparing itself to a dog, which it views as being quite normal. The fact that the dog is the only thing in Wonderland that resembles Alices reality at home may be a function of the fact that Carroll hated dogs. Carroll reveals his disdain for canines by giving the dog none of the magical qualities of the other animals in Wonderland.
able to read her thoughts, answering her unspoken question just as if she had asked it aloud. Her identity is so confused now that her thoughts no longer seem to be her own. Alice has trouble reciting the poem Father William and finds that her inability to remember things she knows well shows the effects of Wonderland on her brain. Though the Caterpillar is a denizen of Wonderland, he has some familiarity with the poem that Alice recites, and he demonstrates his knowledge by pointing out that she has it wrong from beginning to end. The poem Father William (also known as The Old Mans Comforts), by Robert Southey, is a didactic poem about the importance of living in moderation, and many Victorian children were required to memorize it. The Caterpillar proposes that Alice recite the poem to gauge how much she has changed. Alices mutilation of the poem occurs as a result of Wonderlands effect on her brain. The Caterpillars contemptuous authoritarian presence compounds her flustered state. The Pigeon accuses Alice of being a serpent, which causes her to doubt not only who she is but also what she is. Estranged from her old self, Alice has trouble defending herself to the Pigeon. The Pigeon reasons that since Alice exhibits key traits of a serpent, having a long neck and eating eggs, she must in fact be a serpent. Alice becomes trapped in this logic so that she becomes identified by a single action and feature. The Pigeon threatens Alices already shaken assumption of a stable identity.
Analysis Chapter 6 derives humor from the fact that the inhabitants of Wonderland consider their environment and actions to be completely normal. The Frog Footman reacts to the near miss of the flying plate with complete nonchalance, talking on as if nothing had happened. The Frog Footman seems to expect nothing less than total chaos. Alice attempts to fit the Frog Footma ns behavior into a logical structure, failing to understand that Wonderlands order is defined by chaos. She does not realize how close she comes to the truth with the exclamation that the Frog Footmans belligerence is enough to drive one crazy! As the Cheshire Cat later explains, Alice must be mad herself in order to understand the nature of things in Wonderland. Even though there seems to be a rigid social structure in Wonderland, the Frog Footman and the Duchess reject normal social conventions and behave arbitrarily. The presence of a Duchess with a Footman suggests a rigid social order, complete with codes of conduct. This hierarchy reminds Alice of her own society, but their behavior destroys any traditional notion of social convention. The Frog Footman is idiotic and argumentative, and the Duchess exhibits vile and violent behavior. Traditional social codes are ignored, as the Frog Footman has no comprehension of time and thinks nothing of plates flying at his face. The Duchess treats her baby rudely and aggressively, and would likely scoff at the ways that Victorian women care for their babies. The Duchesss rhyme emphasizes the rejection of social convention, drawing upon a Victorian poem by David Bates that recommends gentle treatment of babies, a message that the Duchess completely ignores. Alice begins to accept the rejection of tradition and social order when she discovers that the baby is in fact a pig, considering that other children she knows from home might also do very well as pigs . . . if only one knew the right way to change them. Despite the pun on change (to change a babys diaper, to literally change a baby into a pig), Alice begins to accept the bizarre social behaviors of Wonderland. The Cheshire Cat explains to Alice that madness is the chief characteristic of the residents of Wonderland, and that to be in Wonderland is to be mad. In order to exist at all in Wonderland, one must accept its inherent irrationality. The Cheshire Cat reasons that in order to accept this irrationality at all, one must be mad. Alices unflagging curiosity makes her mad in the Cheshire Cats eyes, since it characterizes her unique and illogical approach to Wonderlands natives. The Cheshire Cats use of the word mad puns on the word made, since everything in Wonderland is fabricated. Alices willingness to venture into her own dream means that she herself is similarly fabricated. The Cheshire Cat understands that Wonderland and all of its inhabitants exists as a figment of Alices dreaming imaginat ion.
Mad Hatter calmly explains that Time is a him, not an it. He goes on t o recount how Time has been upset ever since the Queen of Hearts said the Mad Hatter was murdering time while he performed a song badly. Since then, Time has stayed fixed at six oclock, which means that they exist in perpetual tea time. Bored with this line of conversation, the March Hare states that he would like to hear a story, so they wake up the Dormouse. The Dormouse tells a story about three sisters who live in a treacle-well, eating and drawing treacle. Confused by the story, Alice interjects with so many questions that the Dormouse becomes insulted. Alice continues to ask questions until the Mad Hatter insults her and she storms off in disgust. As she walks, she looks back at the Mad Hatter and the March Hare as they attempt to stuff the Dormouse into a teapot. In the wood, Alice encounters a tree with a door in it. She enters the door and finds herself back in the great hall. Alice goes back to the table with the key and uses the mushroom to grow to a size that she can reach the key, then to shrink back to the size that she can fit through the door. She goes through the door and at last arrives at the passageway to the garden. Analysis When Alice discovers that Time is a person and not merely an abstract concept, she realizes that not only are social conventions inverted, but the very ordering principles of the universe are turned upside down. Not even time is reliable, as Alice learns that Time is not an abstract it but a specific him. An unruly, subjective personality replaces the indifferent mechanical precision associated with the concept of time. Time can punish those who have offended it, and Time has in fact punished the Mad Hatter by stopping still at six oclock, trapping the Mad Hatter and March Hare in a perpetual teatime. The Mad Hat ter, the March Hare, and the Dormouse must carry out an endless string of pointless conversations, which may reflect a childs perception of what an actual English teatime was really like. Alice must adjust her own perceptions of time, since the Mad Hatters watch indicates that days are rushing by. However, the party has not moved past the month of March, the month during which the March Hare goes mad. Though the tea party challenges Alices understanding of the fundamental concept of time, the Mad Hatters answerless riddle reaffirms Wonderlands unusual sense of order. The riddle seems to have no answer and exists solely to perpetuate confusion and disorder. Some readers have suggested that the riddle does in fact have an answer: Edgar Allen Poe wrote on both the subject of a Raven and wrote on a physical writing desk. In Wonderland, chaos is the ruling principle, but a strange sense of order still exists. Though riddles need not have answers, language must retain some kind of logic. The Mad Hatter, the March Hare, and the Dormouse point out to Alice that saying what she means and meaning what she says are not the same thing. Alice has said that she cannot take more tea because she has not had any yet. However, as the Mad Hatter points out, Alice can indeed take more tea even though she has not had any, since its very easy to take more than nothing. The language games at the tea party underscore the inconsistency of Wonderland, but also imply that the ordering principles that govern Alices world are just as arbitrary.
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living playing cards. The gardeners scramble to their bellies to bow before the Queen, who asks for Alices name with great severity. Alice answers the Queen graciously and realizes she should not be afraid, as they are simply a pack of cards. The Queen asks Alice about the trembling gardeners. Alice responds flippantly, prompting the Queen to call for Alices beheading until the King calms her down. Upon discovering what the gardeners were doing, she orders their decapitation and moves on. Alice saves the gardeners by hiding them in a flower pot and going off with the Queen to play croquet. When she arrives at the croquet match, Alice finds out from the White Rabbit that the Duchess is under sentence of execution for boxing the Queens ears. Alice has a difficult time adjusting to the curious version of croquet played by the Queen. The croquet ground is ridged, the croquet balls are live hedgehogs, and the mallets are live flamingos. The various playing cards stand on all fours to form the arches that the balls are hit through. As she plays, the Queen apoplectically shouts for everyones decapitation. Alice attempts to slip away from the croquet match, but catches sight of the Cheshire Cats grin. The Cheshire Cat asks her how she is getting on, and Alice begins to complain about the Queens unusual behavior. The King notices the conversation and attempts to bully the Cheshire Cat, but it refuses to give in to the Kings taunts. The King becomes aggravated and calls for the Queen to remove the Cheshire Cat. The Queen carelessly orders its decapitation, but the executioner and the King cannot agree on how to execute the Cheshire Cat, who at this point is only a head floating in midair. They appeal to Alice, who suggests that they get the advice of the Duchess, who owns the Cheshire Cat. By the time the Duchess arrives, the Cheshire Cat has completely vanished. Analysis When Alice reaches the garden, she hopes that it will fulfill her desires, but her experience in the garden proves to be as frustrating as the rest of Wonderland. Alice has sought out the garden since she first glimpsed it in chapter one. The garden occupies a central role not only in Alices quest but also in Wonderland. The garden is the seat of power for the King and Queen of Hearts, and the use of the card suit of hearts underscores the idea that the garden is the heart of Wonderland. Alice quickly discovers that the garden provides no great experience of enlightenment. The rules and practices of the garden are just as idiosyncratic and maddening as the rest of the locales she has visited. The beds of bright flowers she pined for are nothing more than ridges and furrows, and the roses are painted red rather than being naturally beautiful. The garden is not an idyllic place of calm pastoral beauty, but an artificially constructed space that becomes a source of anxiety and fear for Alice. Alice has grown accustomed the unusual social hierarchy of Wonderland, but the discovery that an inanimate object rules as Queen shakes Alices fragile understanding of her surroundings. Before her arrival in the garden, Alice experienced an inverted hierarchy in which animals have a measure of authority and treat her as an inferior. Alice has become accustomed to following the orders of the likes of the White Rabbit. She discovers in the garden that all of these animals are the subjects of an inanimate object, a Queen who is a playing card. In Alices world, inanimate objects register below animals in the social hierarchy (assuming that inanimate objects would fit into a social hierarchy at all). The Queen acts not only as a ruler, but as a ruthless authoritarian with a penchant for ordering her subjects beheadings. She utilizes living creatures as objects, playing croquet using hedgehogs, flamingos, and her playing-card subjects as equipment. Wonderland completely reverses the conventions of the aboveground world, so that inanimate objects rule the land and use living creatures as tools. Alice starts to realize that she may have more power in Wonderland than she realized. Once she figures out that the Queen and her procession are merely a pack of cards, she de monstrates a previously unseen courage. She talks to the Queen with great insolence, attacking the illusion of Wonderlands power. Though she stands up for herself, she doesnt yet attempt to assert control over the Queen. However, the fact that the gardeners, the king, and the executioner have deferred to Alice and asked her for help in mediating conflict indicates that they believe she has some measure of authority. Ultimately, Alice only has to wake up to destroy Wonderland and all of its inhabitants. Ho wever, she remains uneasy
as she plays croquet with the Queen, since a dispute might bring an early end to her dream and prohibit Alice from ever figuring out the point of Wonderland.
Mock Turtle speak directly and have peaceable manners. They become the closest thing to friends that Alice has encountered thus far on her travels. The Gryphon chuckles at the Queen and deflates her authority by explaining that she never actually goes through with the executions she orders. Alice finds comfort in the fact that her two new companions are able to step back and critically observe the unusual aspects of Wonderland. Additionally, the Gryphon and Mock Turtle have had lives that at least bear some resemblance to Alices. The description of sea school reminds Alice of her own education, even though the subjects studied there are puns on the type of studies Alice might have pursued in school. However, the Gryphon and Mock Turtle inevitably begin speaking nonsense. Alice finds herself at an impasse when they fail to address the question about what happens when the lessons lessen to nothing. Though she has found creatures she feels comfortable with, she cannot understand them no matter how hard she tries.
make the effort to sympathize and connect with Alice. Their behavior breaks a pattern that Alice has become accustomed to, revealing that Wonderland will frustrate every expectation.
pointed out that the concept of law itself, rather than the Knave, is on trial in this scene. As with the Caucus Race, Carroll indicts the legal system in Wonderland as a way of critiquing the legal system in our own world.
attempt to assign specific meanings to the events. Alices Adventures in Wonderland actively resists definitive interpretation, which accounts for the diversity of the criticism written about the novella. The final scene with Alices sister establishes narrative symmetry and changes the tone of Alices journey from harrowing quest to childhood fantasy. The reintroduction of the calm scene at the riverbank allows the story to close as it began, transforming Wonderland into an isolated episode of fancy. Alices sister ends the novella by changing the tone of Alices story, disc ounting the nightmarish qualities and favoring a dreamy nostalgia for the simple and loving heart of her childhood. The sisters interpretation reduces Alices experience of trauma and trivializes the journey as little more than a strange tale that Ali ce may eventually recount to her own children.
Key Facts
FULL TITLE Alices Adventures in Wonderland AUTHOR Lewis Carroll TYPE OF WORK Novella GENRE Fairy tale; childrens fiction; satire; allegory LANGUAGE English TIME AND PLACE WRITTEN 18621863, Oxford DATE OF FIRST PUBLICATION 1865 PUBLISHER Macmillan & Co. NARRATOR The narrator is anonymous and does not use many words to describe events in the story. POINT OF VIEW The narrator speaks in third person, though occasionally in first and second person. The
narrative follows Alice around on her travels, voicing her thoughts and feelings. TONE Straightforward; avuncular TENSE Past
SETTING (TIME) Victorian era, circa publication date SETTING (PLACE) England, Wonderland PROTAGONIST Alice MAJOR CONFLICT Alice attempts to come to terms with the puzzle of Wonderland as she undergoes
great individual changes while entrenched in Wonderland. RISING ACTION Alice follows the White Rabbit down a well and pursues him through Wonderland.
CLIMAX Alice gains control over her size and enters the garden, where she participates in the trial of the
Knave of Hearts.
FALLING ACTION Alice realizes that Wonderland is a sham and knocks over the playing card court,
causing her to wake up and dispel the dream of Wonderland. THEMES The tragic and inevitable loss of childhood innocence; Life as a meaningless puzzle; Death as a constant and underlying menace MOTIFS Dream; subversion; language; curious, nonsense, and confusing SYMBOLS The garden; the mushroom
FORESHADOWING The Mouses history about Fury and the Mouse foreshadows the trial at the end of
the story.