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Game Theory

OPERES3 Notes
Definitions
A game is a generic term, involving conflict
situations of particular sort.
Game Theory is a set of tools and techniques for
decisions under uncertainty involving two or more
intelligent opponents in which each opponent aspires
to optimize his own decision at the expense of the
other opponents. In game theory, an opponent is
referred to as player. Each player has a number of
choices, finite or infinite, called strategies. The
outcomes or payoffs of a game are summarized as
functions of the different strategies for each player.
Major Assumptions
1. Players the number of participants may be
two or more. A player can be a single
individual or a group with the same objective.
2. Timing the conflicting parties decide
simultaneously.
3. Conflicting Goals each party is interested
in maximizing his or her goal at the expense
of the other.
Major Assumptions
4. Repetition most instances involve
repetitive solution.
5. Payoff the payoffs for each combination of
decisions are known by all parties.
6. Information Availability all parties are
aware of all pertinent information. Each
player knows all possible courses of action
open to the opponent as well as anticipated
payoffs.
Classifications of Games
1. Zero-Sum Games the winner(s)
receive(s) the entire amount of the payoff
which is contributed by the loser (strictly
competitive).
2. Non-Zero Sum Games the gains of one
player differ from the losses of the other.
Some other parties in the environment may
share in the gain or losses (not strictly
competitive).
Two-Person, Zero-Sum Game
Pure Strategy
Characteristics:
1.There must be two players, each with a finite set
of strategies.
2.Zero-sum implies that the losses of one player is
the exact gain of the other.
3.Pure strategy refers to a prescribed solution in
which one alternative is repeatedly recommended
to each player.
4.Bargaining is not allowed. There could be no
agreement that could be mutually advantageous.
Two-Person, Zero-Sum Game
Pure Strategy
Consider the following game matrix taken
from the point of view of player A.
B
1
B
2
B
n
A
1
v
11
v
12
V
1n
A
2
v
21
v
22
v
2n
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
A
m
v
m1
v
m2
v
mn
Two-Person, Zero-Sum Game
Pure Strategy
Example 1:
The labor contract between a company and the union will
terminate in the near future. A new contract must be negotiated.
After a consideration of past experience, the group (Co) agrees
that the feasible strategies for the company to follow are:
C
1
= all out attack; hard aggressive bargaining
C
2
= a reasoning, logical approach
C
3
= a legalistic strategy
C
4
= an agreeable conciliatory approach
Assume that the union is considering one of the following set of
approaches:
U
1
= all out attack; hard aggressive bargaining
U
2
= a reasoning, logical approach
U
3
= a legalistic strategy
U
4
= an agreeable conciliatory approach
Two-Person, Zero-Sum Game
Pure Strategy
Example 1 (cont.)
With the aid of an outside mediator, we construct the
following game matrix:
Conditional Gains of Union
Company Strategies Union Strategies
C
1
C
2
C
3
C
4

U
1
2.0 1.5 1.2 3.5
U
2
2.5 1.4 0.8 1.0
U
3
4.0 0.2 1.0 0.5
U
4
- 0.5 0.4 1.1 0.0

Two-Person, Zero-Sum Game
Pure Strategy
Example 1 (cont.)
Interpretation of above table or game
matrix
If Co. adopts C1 and Union adopts U1, the final
contract involves a P2.0 increase in wages
(hence, a -P2.0 loss to the company).
From the above table, it is clear that if the
Company decides to adopt C3, Union will adopt
U1. If the Union decides to adopt U3, the
company will adopt C2.
Two-Person, Zero-Sum Game
Pure Strategy
Solution Strategy : Minimax Maximin
Approach
1. Apply the maximin rule to determine the
optimal strategy for A:
2. Aplly the minimax rule to determine the
optimal strategy for B:
| | { }
ij
i j
v min max
| | { }
ij
i j
v max min
Two-Person, Zero-Sum Game
Pure Strategy
In the application of the above strategy, the
pure strategy problem results in a saddle
point, i.e., the payoff corresponding to the
maximin rule is identical to the payoff
corresponding to the minimax rule.
Saddle point corresponds to the minimum in
its row and the maximum in its column.
Two-Person, Zero-Sum Game
Pure Strategy
Additional Remarks on Pure Strategy
Problems:
1.Change in Strategy Since games are
repetitive, both players may change. But in pure
strategy games, there is no incentive to change.
Any player deviating from the prescribed strategy
will usually find a worsening payoff.
2. Multiple Optimal Solutions Some games
may involve multiple optimal strategies.
Two-Person, Zero-Sum Game
Pure Strategy
Additional Remarks (cont.)
3. Dominance
Row: The dominating row will have entries which are
larger than and/or equal to (with at least one entry
larger than) to the corresponding entries in the
dominated row.
Column: The dominating column will have entries smaller
than and/or equal to (with at least one entry smaller
than) the dominated column
Dominated rows and columns can be deleted from
the table.
Two-Person, Zero-Sum Game
Pure Strategy
Example 2: Given game matrix showing the
conditional gains of A.
Multiple Pure Strategy Solutions: A2, B2 and A4, B2
B
1
B
2
B
3
min
A
1
7 -1 2 -1
A
2
4 4 6 4
A
3
6 3 0 0
A
4
7 4 5 4
max 7 4 6
Two-Person, Zero-Sum Game
Pure Strategy
Example 3: Applying Law of Dominance using game matrix of
Example 1.
U
1
dominates U
4
. U
4
can therefore be removed from the
game matrix.
After removing U
4
, we see that C
2
dominates C
1
. C
1
can
likewise be removed from the table.
We are now left with a 3x3 game matrix. This time, we see
that U
1
dominates both U
2
and U
3
. U
2
and U
3
can also be
removed from the table which leaves us with a 1x3 row
vector.
Finally, C
3
dominates C
2
and C
4
. This leaves us with a single
value of 1.2 which corresponds to the value under C
3
and U
1
in the original game matrix.
As we already know, C
3
and U
1
represents the pure strategy
solution to this game theory problem.
Two-Person, Zero-Sum Game
Pure Strategy
Example 3: Applying Law of Dominance
using game matrix of Example 1.
C
1
C
2
C
3
C
4
U
1
2.0 1.5 1.2 3.5
U
2
2.5 1.4 0.8 1.0
U
3
4.0 0.2 1.0 0.5
U
4
-0.5 0.4 1.1 0.0
Two-Person, Zero-Sum Game
Mixed Strategy
A mixed strategy problem is one where
players change from alternative to
alternative when the game is repeated.
A mixed strategy problem does not
yield a saddle point.
Two-Person, Zero-Sum Game
Mixed Strategy
Assumptions in Mixed Strategy Problems:
1. The players practice a maximum secrecy with
their plans so that the opponent will not guess
their move.
2. The average payoff is determined by the fraction
of the time that each of the alternatives is played
and there is a certain fraction that is best for each
player.
3. The best strategy for a mixed strategy game is a
random selection of alternatives which conform in
the long run to predetermined proportions.
Two-Person, Zero-Sum Game
Mixed Strategy
Example 4: Using Example 1 but replacing (U
3
,C
3
)
value by 1.9.
C
1
C
2
C
3
C
4
Min
U
1
2.0 1.5 1.2 3.5 1.2
U
2
2.4 1.4 0.8 1.0 0.8
U
3
4.0 0.2 1.9 0.5 0.2
U
4
-0.5 0.4 1.1 0.0 -0.5
max 4.0 1.5 1.9 3.5
Two-Person, Zero-Sum Game
Mixed Strategy
Example 4: (cont.)
The intersection of these strategies (U
1
and C
2
) is
not an equilibrium or saddle point because 1.5
does not represent both the maximum of its
column and the minimum of its row.
Interpretation: From the above game matrix,
we can see that:
If the Union adopts U
1
, the Company will adopt C
3
.
If the Company adopts C
3
, the Union will adopt U
3
.
If the Union adopts U
3
, the Company will adopt C
2
.
If the Company adopts C
2
, the Union will adopt U
1
.
The shift from alternative to alternative becomes a cycle
when the Union goes back to adopt U
1
.0
Two-Person, Zero-Sum Game
Mixed Strategy
Let
x
i
= proportion of the time that player A
plays strategy i
y
j
= proportion of the time that player B
plays strategy j
Player A then selects x
i
that will
yield
|
.
|

\
|
=

=
m
i
i i
x x
1
1 , 0
)
`

|
.
|

\
|

= = =
m
i
i in
m
i
i i i
m
i
i
x
x v x v x v
i
1 1
2
1
1
, , , min max
Two-Person, Zero-Sum Game
Mixed Strategy
Player B then selects y
j
that will
yield:
If x
i
*
and y
j
*
are the optimal solutions
for both players, then the optimal
expected value of the game is:
|
|
.
|

\
|
=

=
n
j
j j
y y
1
1 , 0

|
|
.
|

\
|

= = =
n
j
j nj
n
j
j j
n
j
j j
y
y v y v y v
j
1 1
2
1
1
, , , max min

= =
=
m
i
n
j
j i ij
y x v v
1 1
* * *
Two-Person, Zero-Sum Game
Mixed Strategy
There are several methods for solving
this type of game. It is important to
first use the principle of dominance to
be able to reduce the total number of
alternatives. The above non-linear
optimization model is convertible to a
Linear Programming Model.
Two-Person, Zero-Sum Game
Mixed Strategy
Games Reducible to a 2x2 Matrix
By employing the principle of dominance, it
may be possible to reduce the size of a
game theory problem to a 2x2 matrix.
For player A, the optimal strategy involves
the simultaneous solution of:
1
2 1
22 2 12 1 21 2 11 1
= +
+ = +
x x
v x v x v x v x
Two-Person, Zero-Sum Game
Mixed Strategy
Games Reducible to a 2x2 Matrix (cont)
For player B, the optimal strategy involves
the simultaneous solution of:
1
2 1
22 2 21 1 12 2 11 1
= +
+ = +
y y
v y v y v y v y
Two-Person, Zero-Sum Game
Mixed Strategy
Example 5: Using data from Example 4, Reduce
the original game matrix using the principle of
row and column dominance and determine the
mixed strategy solution
C
1
C
2
C
3
C
4
U
1
2.0 1.5 1.2 3.5
U
2
2.4 1.4 0.8 1.0
U
3
4.0 0.2 1.9 0.5
U
4
-0.5 0.4 1.1 0.0
Two-Person, Zero-Sum Game
Mixed Strategy
Solution of (mxn) Games by Linear
Programming
As given previously, the following optimization
model solves for the optimal strategy of Player
A:
)
`

|
.
|

\
|

= = =
m
i
i in
m
i
i i i
m
i
i
x
x v x v x v
i
1 1
2
1
1
, , , min max
i x
x t s
i
m
i
i

=

=
0
1 . .
1
Two-Person, Zero-Sum Game
Mixed Strategy
Solution of (mxn) Games by Linear
Programming (cont.)
This model can be converted to linear
programming using the following:
Let
|
.
|

\
|
=

= = =
m
i
i in
m
i
i i
m
i
i i
x v x v x v v
1 1
2
1
1
, , , min
Two-Person, Zero-Sum Game
Mixed Strategy
Solution of (mxn) Games by Linear
Programming (cont.)
Then, the LP model is given by:
i x
x
j v x v t s
v Z Max
i
m
i
i
m
i
i ij

=

=

=
=
0
1
. .
1
1
Two-Person, Zero-Sum Game
Mixed Strategy
Solution of (mxn) Games by Linear
Programming (cont.)
Assuming that v>0, we divide all
constraints by v and let X
i
=x
i
/v. Since
, the model for Player A becomes:
v
v
1
min max
i X
j X v t s
X z
i
m
i
i ij
m
i
i


=


=
=
0
1 . .
min
1
1
Two-Person, Zero-Sum Game
Mixed Strategy
Solution of (mxn) Games by Linear
Programming (cont.)
Using the same principle, player Bs
optimization problem is given by:
j Y
i Y v t s
Y w
j
n
j
j ij
n
j
j


=

=
=
0
1 . .
max
1
1
Two-Person, Zero-Sum Game
Mixed Strategy
Solution of (mxn) Games by Linear
Programming (cont.)
Note: In cases where the payoff matrix
contains negative payoffs, we scale up all
entries by adding a fixed number T which
will render all values non-negative. Scaling
does not affect the optimal solution except
to increase its value by T.
Two-Person, Zero-Sum Game
Mixed Strategy
Example 6: Using the game matrix below,
find the mixed strategy solution.
y
1
y
2
y
3
x
1
6 -4 -14
x
2
-9 6 -4
x
3
1 -9 1

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